I grew up with a GUI (first OS for me was Windows 95), and my troubleshooting skills are just fine, thank you. And I'm fine with trawling text files, although you are right, the command line gives me the heeby-jeebies.
Well, the logic circuits would be because, in Wipeout, you get boosts and weapons only when you pass over the boost or weapon pads respectively.
Your method is mostly sensible, but how do we know when to reward the boosts and ammo? The car needs to be able to sense the switches in the track - and you can't have the technology in the track as we've come up with so far, as otherwise one car passing over a pad will give boosts to every car you are using.
It looks like my epic youtube video made up entirely of WWI soundclips will have to be put on hold. And yes, a video made entirely of soundclips. What now, huh?
I'm interested however in the equivalent laws over here in the UK. Are we bound to the USA's system as part of some global copyright law thingy? I don't pretend to understand Public Domain, but I'd like to.
And it was thoroughly enjoyable, especially for what was essentially a game where I ran around mashing mouse 1 and mouse 2 until I could make my mashing of said buttons more effective. Oh, and tab occasionally.
Brilliant little RPG, though one of my main issues with the game was the lack of multiplayer - it's perfectly suited for it. Given the planned MMO, and now Torchlight II's co-op, it looks like this will be a must-have game indeed.
You'd need a way to differentiate between boost pads and weapon triggers though. If a reed switch is for the boost...
How about a high-power LED for the weapon triggers, and a LDR on the base of the cars? That way when you drive over the trigger, you get a 'shot' of water. You'd also get a free shot if you flipped over or something too, to get you back into play.
It's true that I didn't use my Wave account much, but not because I didn't want to...more because nobody else I wanted to talk to had it, or was willing to use it.
Not being developed isn't the same as deleted, at least. It's still functional for the time being.
Oddly enough, that's what I thought...a WHOIS on the domains provided, as well as some checks on the bank (to check that the number you are given is actually their number) can't be that hard.
I mean, we have Google. Checking these things must only take another 10 minutes or so...? Nonetheless, can't blame them. 10 minutes adds up across many prospective clients.
Bookstores are very much needed to find new fiction books - I can't imagine browsing an online bookstore in the same way you do an actual shop, flicking through the pages, checking out the back of the cover to see if the story looks good.
As for reference books, there's no way digital stores can offer the same level of previewing the books that bookshops can, due to the obvious factor of the preview and their content, in the case of an e-book - being one and the same.
I'll be sad if traditional books go the way that newspapers seem to be headed. There's a lot to be said for good ol' paper. Actually being able to turn the page as fast as you like is a good start.
I'm with you on that. There is no need to make games with war in as realistic as possible. There is no 'requirement' to make the game portray a war in a historically or technically accurate light, as it is, at the end of the day, just a game.
However, portraying say, World War II in such a light that the Germans were correct in their philosophies and they manage to exterminate their target races of choice...while not required to say otherwise, that could have some social issues. Same with modern war, which is the whole point, no?
Oddly enough, in all my Windows 7 installs, I've NEVER seen that browser choice window. Ever. Once.
In the UK, by the way, which is part of Europe, last time I checked.
I looked up browser shares yesterday, the w3schools collection of stats tells yet another story - it even shows chrome as picking up a lot recently.
Personally, I'd go with "IE still on it's slippy slope, Firefox taking over, Chrome might be next".
Forget attaching fake license plates, I'm pretty sure a fair portion of people submitting will have access to Photoshop or even GIMP. My first thought was "Why don't you just shop the image..."
I think perhaps the authorities over there will be swamped with complaints about the system soon enough.
Suck it up and deal with the adverts. Most people have a mental block to the things at this stage anyway - I know I don't even notice them anymore.
I grew up with a GUI (first OS for me was Windows 95), and my troubleshooting skills are just fine, thank you. And I'm fine with trawling text files, although you are right, the command line gives me the heeby-jeebies.
Well, the logic circuits would be because, in Wipeout, you get boosts and weapons only when you pass over the boost or weapon pads respectively.
Your method is mostly sensible, but how do we know when to reward the boosts and ammo? The car needs to be able to sense the switches in the track - and you can't have the technology in the track as we've come up with so far, as otherwise one car passing over a pad will give boosts to every car you are using.
You had me worried for a bit there, Google!
Except then of course you need to send the boost and weapon 'ammo' data to the cart - thus having the switches on the cart rather than in the track.
It looks like my epic youtube video made up entirely of WWI soundclips will have to be put on hold. And yes, a video made entirely of soundclips. What now, huh?
I'm interested however in the equivalent laws over here in the UK. Are we bound to the USA's system as part of some global copyright law thingy? I don't pretend to understand Public Domain, but I'd like to.
I missed that trend. I'm a player of Valve's games mostly, and heaven knows that they couldn't release annually if they tried.
Valve time at work.
And it was thoroughly enjoyable, especially for what was essentially a game where I ran around mashing mouse 1 and mouse 2 until I could make my mashing of said buttons more effective. Oh, and tab occasionally.
Brilliant little RPG, though one of my main issues with the game was the lack of multiplayer - it's perfectly suited for it. Given the planned MMO, and now Torchlight II's co-op, it looks like this will be a must-have game indeed.
You'd need a way to differentiate between boost pads and weapon triggers though. If a reed switch is for the boost...
How about a high-power LED for the weapon triggers, and a LDR on the base of the cars? That way when you drive over the trigger, you get a 'shot' of water.
You'd also get a free shot if you flipped over or something too, to get you back into play.
Anyone up for re-doing this project with reed-switch boostpads then?
That still leaves the issue of the weapons...
Looks like all us 'little' sites are getting booted off the internet soon.
Oh well. It was a good run, right guys?
It's true that I didn't use my Wave account much, but not because I didn't want to...more because nobody else I wanted to talk to had it, or was willing to use it.
Not being developed isn't the same as deleted, at least. It's still functional for the time being.
Alright, that's awesome.
Needs booster pads though.
And where are all the weapons?
Oddly enough, that's what I thought...a WHOIS on the domains provided, as well as some checks on the bank (to check that the number you are given is actually their number) can't be that hard.
I mean, we have Google. Checking these things must only take another 10 minutes or so...? Nonetheless, can't blame them. 10 minutes adds up across many prospective clients.
Hmm. Nonetheless, never seen the stupid thing, even on fresh installs and updates WITH IE as default.
Most strange.
As for reference books, there's no way digital stores can offer the same level of previewing the books that bookshops can, due to the obvious factor of the preview and their content, in the case of an e-book - being one and the same.
I'll be sad if traditional books go the way that newspapers seem to be headed. There's a lot to be said for good ol' paper. Actually being able to turn the page as fast as you like is a good start.
Damn it! I'm trapped in a neverending loop! Where's the pun? Is there a pun? There must be! Argh!
Sir, I'd take my hat off to you if I could stop re-reading your post, and if I had a hat.
Exactly my point. It all depends on where you get the data from.
Hmm. So it doesn't show if you have a default browser?
That's a workaround for the anti-trust thing then - IE is the default default browser after all...
I'm with you on that. There is no need to make games with war in as realistic as possible. There is no 'requirement' to make the game portray a war in a historically or technically accurate light, as it is, at the end of the day, just a game.
However, portraying say, World War II in such a light that the Germans were correct in their philosophies and they manage to exterminate their target races of choice...while not required to say otherwise, that could have some social issues. Same with modern war, which is the whole point, no?
Requirement or not, people will not be happy.
Crap, I invoked Godwin's law...
Oddly enough, in all my Windows 7 installs, I've NEVER seen that browser choice window. Ever. Once. In the UK, by the way, which is part of Europe, last time I checked.
I looked up browser shares yesterday, the w3schools collection of stats tells yet another story - it even shows chrome as picking up a lot recently. Personally, I'd go with "IE still on it's slippy slope, Firefox taking over, Chrome might be next".
I think perhaps the authorities over there will be swamped with complaints about the system soon enough.