The SCC team does not expect you to trust us. To address this problem, we will split up the information into many files and you may purchase each part for a fraction of the total price. As
your confidence grows with SCC, you may feel compelled to purchase these parts in bulk. Here is an example:
We are offering you a ~1 gigabyte compressed file for $10,000. We offer this file in 20 50 megabyte parts at $500 per part (10,000/20). You send us $500, we send you part 1. You send another $500, we send part 2. You choose to send $1000 and we
send parts 3 and 4, etc etc. The rate that you purchase pieces is entirely up to you. As your confidence grows, we know that you will choose bigger pieces.
We also include detailed instructions on how to decrypt and put together the peices, it is a simple process that can be done with
any unix computer.
The problem with this scheme is that critical elements of the source can be intentionally withheld and that those pieces could be sold in all likelihood at a ridiculous amount. I mean if a moronic company actually decided to buy source code from these guys, and they are spending $5,000 on each "piece" of the code, they will want the entire thing. This goes beyond just scamming the software companies... this is almost similar to a Nigerian 419 scam in a way.
Reminds me of when Final Fantasy VII came out, and all the fanboys believed that there was a way to bring Aeris back... people came up with all sorts of button mashing combos, ridiculous quests to revive her, and the like....
now THIS hoax... well someone with obviously massive amounts of time (that probably would have been better spent playing this awesome game) writes what appears to be like 20 pages of poetry to convince everyone there's some fucking hidden bard?!?
gaim has come a long way, and is relatively polished on *nix and windows, but the OSX port still needs some optimization, in the meanwhile I use Adium X for my multi-IM chatting.
And as a favor to the readers, here is a link to Yogi Shinkawa's Metal Gear concept sketches (for the games, not the comic) so you have an idea of how different their styles are
If you've played Metal Gear Solid 2: SoL...
here's a fitting quote: "No! That is NOT Solid Snake!"
While I do appreciate different artistic styles, this is so radically different than Yogi Shinkawa's artistic style that it might turn some people away from the comic...
Aside from the obvious fact that this individual might be a large reason why AOLers receive such a tremendous amount of email spam... this data should have most definately been better safeguarded by AOL.
Allowing a person in his position access to specific areas of their database depending on what needs to be done, would have made collecting the data at least a bit more challenging. From what I've read, the employee basically lifted the entire database straight up without much effort... sigh...
This isn't just a warning for AOL, but to any ISP or email service that allows employees with such unrestricted access to seemingly less confidential data. (Thankfully CC #s and SSNs are generally much more secure and hidden for the most part.)
I'll end my post on a positive note: thank goodness for Spam Assassin:-)
A gaming competition!? whoohoo!
As much fun as LAN Parties are, there will be a massive Super Mario Kart: DD tournament here, along with several other games. If console competition is your thing, this event sounds like it would be right up your alley:-)
And here is a list of all the console games that will be played at the tourney along with rules, etc.
And as a courtesy to my fellow readers here's just the list:
# Tony Hawk 4
# DDR: Max 2
# Downhill Domination
# Mario Kart Double Dash
# Super Smash Brothers Melee
# Super Monkey Ball 2
# NASCAR Thunder 2004
# Halo
# SSX 3
Even though your post is off-topic, I just wanna let you know that your plans for a USB connector to a dildo has already been built, marketed, and enjoyed by horny people worldwide.
What's with all the hating? I think this is kind of a nice idea... *if* one of the following conditions apply:
1. you have access to a nice photo/hi-res color printer at work, and printing paper cut-out art is clearly more productive than printing out more cover sheets for your TPS reports
2. you are the illegitamate child of an HP, Epson, Canon, or Lexmark executive and can guilt-trip them for access to a motherload of ink cartridges
3. having pac-man and defender mini arcade boxes next to your Jennifer Love Hewitt shrine in your room may cure cancer, and you intend to prove this
4. you want to re-live the 80's and be reminded on how you spent thousands of dollars in quarters on games that you can play for free on Flash applets.
Just from looking at these specs, we can note that the hardware is extremely similiar in both, while the only significant difference being that Chihiro uses Sega's proprietary GD-ROM as a data strorage/access medium, and X-Box uses a DVD medium.
From the interview: Technically, it hasn't been an entirely painless process, however, with the Chihiro board's higher specification understandably causing a few headaches when it came to squeezing the game into the constraints of a console.
I just don't get it... how are there higher specfications if the memory is the same, the bandwidth is identical, and the video gpu used is the same as well? Something fishy about this... but who am I to judge, I wish they would elaborate more on the apparant struggles of porting from Chihiro to X-Box in the future, so there isn't any confusion:-)
What if a distributed server could slice up each frame into chunks, and uniquely identify and each chunk? Each client would be sent a batch of chunks from different frames to render, instead of rendering just one frame entirely. It is my understanding that the memory and cpu usage of a huge/detailed frame is what slows down the process considerably, so by splitting them up, wouldn't we have a considerably faster rendering time?
Additionally, I think we WILL see this technology being used to render movies in the very near future... but it will be more along the lines of IBM's distributed computing project where they've invested over $1billion usd in researching ways to turn CPU power into a utility. Additionally, they've co-developed the CELL processor w/ Toshiba and Sony to further the integration of distributed computing power for use in household multimedia devices.
While I don't know a thing about Sammy outside of pachinko machines, I do know that Sega has been a company of innovation for 20+ years.
The touch screen interface sounds like a "gambling"-influenced innovation to me (from slot machines, perhaps pachinko machines). I am a bit skeptical on how well touch sensitivity could work in a relatively fast-paced (and network) multiplayer arcade game. You know there will always be some kids (or adults) that have unusually strong/dirty fingers and will break the sensitive touchscreen;-)
Rejuvinating the arcade business with its introduction of a new high-end board will go even further to help out Sega Sammy's revenues. As we know their first-party games have done very well in the past (Outrun 2, being one of the latest examples), but the real big bucks will come from licensing their technology to other developers, and the even bigger bucks may come in later on if Sammy Sega decides to take a 7th(?) chance with a console based on this existing arcade technology.
I've never heard of a game celebrating it's *7th Anniversary*... I guess they figure UO will be much harder to milk any further 3 years from now...
In all seriousness, UO was a great game that improved in some areas and worsened in others. I think releasing an edition with every expansion is a smart move to entice even more people to try out the game (or come back to it).
I feel like we are lonnnng overdue for a sequal to UO:-)
Lienhard's course is available on OpenCourseWare as well, to go along with the posted Heat Transfer textbook. It's a very thorough read for an intermediate-level class, happy learning:-)
Here's the link
I noticed the article didn't link to any images of the USB Razor, but I seem to have found one, rather low res...
here's the link
Also, I found a decent image of the USB Security camera
From the newsgroup thread...
The SCC team does not expect you to trust us. To address this problem, we will split up the information into many files and you may purchase each part for a fraction of the total price. As your confidence grows with SCC, you may feel compelled to purchase these parts in bulk. Here is an example:
We are offering you a ~1 gigabyte compressed file for $10,000. We offer this file in 20 50 megabyte parts at $500 per part (10,000/20). You send us $500, we send you part 1. You send another $500, we send part 2. You choose to send $1000 and we send parts 3 and 4, etc etc. The rate that you purchase pieces is entirely up to you. As your confidence grows, we know that you will choose bigger pieces.
We also include detailed instructions on how to decrypt and put together the peices, it is a simple process that can be done with any unix computer.
The problem with this scheme is that critical elements of the source can be intentionally withheld and that those pieces could be sold in all likelihood at a ridiculous amount. I mean if a moronic company actually decided to buy source code from these guys, and they are spending $5,000 on each "piece" of the code, they will want the entire thing. This goes beyond just scamming the software companies... this is almost similar to a Nigerian 419 scam in a way.
Reminds me of when Final Fantasy VII came out, and all the fanboys believed that there was a way to bring Aeris back... people came up with all sorts of button mashing combos, ridiculous quests to revive her, and the like....
now THIS hoax... well someone with obviously massive amounts of time (that probably would have been better spent playing this awesome game) writes what appears to be like 20 pages of poetry to convince everyone there's some fucking hidden bard?!?
please... get a life man!
gaim has come a long way, and is relatively polished on *nix and windows, but the OSX port still needs some optimization, in the meanwhile I use Adium X for my multi-IM chatting.
I've noticed people complaining about FireFox and how the Mac version isn't all that great...
well to be honest, OS X has its own Mozilla derivative project called Camino which imho rocks the socks off of FireFox in usability and speed.
And as a favor to the readers, here is a link to Yogi Shinkawa's Metal Gear concept sketches (for the games, not the comic) so you have an idea of how different their styles are
If you've played Metal Gear Solid 2: SoL...
;-)
here's a fitting quote: "No! That is NOT Solid Snake!"
While I do appreciate different artistic styles, this is so radically different than Yogi Shinkawa's artistic style that it might turn some people away from the comic...
then again, fanboys will be fanboys
Aside from the obvious fact that this individual might be a large reason why AOLers receive such a tremendous amount of email spam... this data should have most definately been better safeguarded by AOL.
:-)
Allowing a person in his position access to specific areas of their database depending on what needs to be done, would have made collecting the data at least a bit more challenging. From what I've read, the employee basically lifted the entire database straight up without much effort... sigh...
This isn't just a warning for AOL, but to any ISP or email service that allows employees with such unrestricted access to seemingly less confidential data. (Thankfully CC #s and SSNs are generally much more secure and hidden for the most part.)
I'll end my post on a positive note:
thank goodness for Spam Assassin
A gaming competition!? whoohoo! :-)
As much fun as LAN Parties are, there will be a massive Super Mario Kart: DD tournament here, along with several other games. If console competition is your thing, this event sounds like it would be right up your alley
And here is a list of all the console games that will be played at the tourney along with rules, etc.
And as a courtesy to my fellow readers here's just the list:
# Tony Hawk 4
# DDR: Max 2
# Downhill Domination
# Mario Kart Double Dash
# Super Smash Brothers Melee
# Super Monkey Ball 2
# NASCAR Thunder 2004
# Halo
# SSX 3
Here are some more pics of her canoe and a pic of her too :-)
Even though your post is off-topic, I just wanna let you know that your plans for a USB connector to a dildo has already been built, marketed, and enjoyed by horny people worldwide.
;-)
And here's a link.
Enjoy, haha
What's with all the hating? I think this is kind of a nice idea... *if* one of the following conditions apply:
1. you have access to a nice photo/hi-res color printer at work, and printing paper cut-out art is clearly more productive than printing out more cover sheets for your TPS reports
2. you are the illegitamate child of an HP, Epson, Canon, or Lexmark executive and can guilt-trip them for access to a motherload of ink cartridges
3. having pac-man and defender mini arcade boxes next to your Jennifer Love Hewitt shrine in your room may cure cancer, and you intend to prove this
4. you want to re-live the 80's and be reminded on how you spent thousands of dollars in quarters on games that you can play for free on Flash applets.
Pulse Racer isn't even worthy to be in the bargain bin! :-)
Toss it into a flea market tub alongside games such as Extreme Paintbrawl and Superman 64
The article points to some chihiro specs and here are some X-Box specs.
:-)
Just from looking at these specs, we can note that the hardware is extremely similiar in both, while the only significant difference being that Chihiro uses Sega's proprietary GD-ROM as a data strorage/access medium, and X-Box uses a DVD medium.
From the interview:
Technically, it hasn't been an entirely painless process, however, with the Chihiro board's higher specification understandably causing a few headaches when it came to squeezing the game into the constraints of a console.
I just don't get it... how are there higher specfications if the memory is the same, the bandwidth is identical, and the video gpu used is the same as well? Something fishy about this... but who am I to judge, I wish they would elaborate more on the apparant struggles of porting from Chihiro to X-Box in the future, so there isn't any confusion
What if a distributed server could slice up each frame into chunks, and uniquely identify and each chunk? Each client would be sent a batch of chunks from different frames to render, instead of rendering just one frame entirely. It is my understanding that the memory and cpu usage of a huge/detailed frame is what slows down the process considerably, so by splitting them up, wouldn't we have a considerably faster rendering time?
Additionally, I think we WILL see this technology being used to render movies in the very near future... but it will be more along the lines of IBM's distributed computing project where they've invested over $1billion usd in researching ways to turn CPU power into a utility. Additionally, they've co-developed the CELL processor w/ Toshiba and Sony to further the integration of distributed computing power for use in household multimedia devices.
While I don't know a thing about Sammy outside of pachinko machines, I do know that Sega has been a company of innovation for 20+ years.
;-)
The touch screen interface sounds like a "gambling"-influenced innovation to me (from slot machines, perhaps pachinko machines). I am a bit skeptical on how well touch sensitivity could work in a relatively fast-paced (and network) multiplayer arcade game. You know there will always be some kids (or adults) that have unusually strong/dirty fingers and will break the sensitive touchscreen
Rejuvinating the arcade business with its introduction of a new high-end board will go even further to help out Sega Sammy's revenues. As we know their first-party games have done very well in the past (Outrun 2, being one of the latest examples), but the real big bucks will come from licensing their technology to other developers, and the even bigger bucks may come in later on if Sammy Sega decides to take a 7th(?) chance with a console based on this existing arcade technology.
I've never heard of a game celebrating it's *7th Anniversary*... I guess they figure UO will be much harder to milk any further 3 years from now...
:-)
In all seriousness, UO was a great game that improved in some areas and worsened in others. I think releasing an edition with every expansion is a smart move to entice even more people to try out the game (or come back to it).
I feel like we are lonnnng overdue for a sequal to UO
Lienhard's course is available on OpenCourseWare as well, to go along with the posted Heat Transfer textbook. It's a very thorough read for an intermediate-level class, happy learning :-)
Here's the link