There are so many ways a stealth plane can be defeated. Any material that reflects at least mildly can be detected by simply illuminating it from a lot of different directions. So, this is the simple way. Then there's another way of transimtting a specially designed multifrequency signal from multiple locations, receiving reflections at multiple locations and digitally processing to detect objects.
And then, there's the warming up method. Illuminate the plane with a high energy beam, and look for the warm objects. Serbs boast that they used a lot of open microwave ovens in the field, supposedly to interfere with f117a radar protection mechanisms in some way. They claim that weak spots of stealth technology are well known in military circles by now.
You are never going to get an investor with an idea only.
First you need to build a good technical team, a lot of connections, create a first level prototype, then you might get a publisher to help you finish and publish.
The problem is, your share of the pie will be small if you cannot afford to finance on your own. Even if you finish it on your own, you need a publisher or money for publishing. And even then it's a dicey business and you're not going to get an investor to bet on one game, if it's not something trully revolutionary with rave reviews.
If you think you have a great idea and you only need an investor, I strongly urge you to just forget about it. Making a game is essentially content production for a market full of risks and not realization of a grand idea.
If you're serious, visit the business sessions of one of the game conferences first.
After the collapse of net advertising schemes micropayments may as well be not only the rescue belt but something that will cause a new phase of internet development.
All kinds of net services become economical if you can convince a lot of people to pay a few cents as effortlessly as possible. The only question is how to develop and market a micropayment system successfully.
I think Deutsche Telekom has just found a good option with prepaid cards.
Plus, I like the idea of anonymous web payments.
Chess is much too complex, you cannot simply create a strategy using genetic programming.
There are several problems to be resolved: (1) how do you represent a strategy (2) how do you generate a strategy (3) how do you test a strategy.
The troublesome part is generating and testing a strategy. The combination space is huge, and you cannot use all data points to tune the strategy. For the same reason you cannot test the strategy on all possible games and so you cannot determine the better strategy. In fact, with currently available computer power you can only play a very very tiny number of all possible games in reasonable time.
So, you can use genetic algorithms to generate strategies, but they cannot generate better strategies in reasonable time, and you cannot test if they are really better.
There have been recent scientific efforts to generate ending strategies for 3-5 remaining pieces, and this can be a MSc if not a PhD topic.
US will have to accept that the rest of the world will not accept spying on them. If Chinese spy planes were flying around Seattle or New York, strange accidents would be happening all the time.
It's so interesting to see so many people repeat US news reports as facts. Get real people, you don't get the truth on military issues, both sides lie big time.
A true joke: how do you make friends in a Chinese train without speaking any Chinese? 2 words: America baad. Sad but true.
Get over it folx, the government is never going to approve sales of a wireless product with an unbeatable encryption and without a backdoor.
There is a possible solution: use software with encryption. There are point to point tunneling solutions with encryption and more... Hey, there's money to be made in encrypted wireless networks/intranets. Don't complain, start coding today.
There is a great game, Pharaoh, which has elements of simcity, economy, and strategy/war games. You need to develop an ancient city's economy to eventually build egyptian monuments. A superb game.
(20 points) Cite evidence that ancient Egyptian society was composed of Africans rather than Caucasians, and explain the impact of this anthropological theory.
If you look at the famous egyptian toy soldiers you can see half the army looks African and the other half quite Caucasian.
I was able to access cnn.com from one place in Shanghai. I was using internet in around 10 cities in China and it was mostly functional for web browsing and telnetting except in peak hours.
All major foreign news sites were banned wherever I tried, except in Shanghai. Also, there was CNN on hotel cable. Seems like Shanghai is the most liberal city in China.
Solved easy fusion problem might also mean a capability to produce H-bombs that radiate much less and are therefore much more likely to be used in a conflict.
Therefore, let's hope that a fusion reactor requires at least 1000 tons of equipment to start the fusion.
Seems like emusic.com is already sponsoring ReiserFS file system development.
Check out this link: http://www.namesys.com/
You can read there: "RAID tunung and block allocation optimiser Sponsored by emusic.com"
Might emusic.com be sponsoring file system development to include copy prevention really soon now (TM)? They sure don't need to optimize block allocation for 3-6 megabyte mp3 files.
Monopolies are usually bad for economy. What's the difference between having only one manufacturer of a product and having only one holder of the right to produce the same product? There is no difference to the rest of the economy. It reminds me of the colonial times when governments intentionally created monopolies to maximize gains for the lucky few. It gets even worse when the same product is a minor part of a really important product, when the patent holder can exploit the value of the bigger product by a "take it or leave it" approach.
Until "skill of art" is properly defined the following will continue:
1. corporations will try to increase "intelectual property"
2. corporations will use "intelectual property" as a barrier to entry against smaller competitors
3. small companies and individuals will pay for an ever increasing burden of unnecessary lawyers
So expect the corporations and lobbyists to try to obfuscate the definition of "skill of art" for some time to come.
Hopefully some governments will understand points 2 and 3 as hurting economy and promote free competition. Void software patents or really strict patent application checks are two ways.
Stupid patents are creating an ECONOMY OF LEECHES.
Maybe not, but cost analysis is engineering. Don't believe me? Next time your manager
asks you to outline your approach to a new problem, present him with something that
requires 10,000 developers and a $60 billion equipment expenditure.
Exactly, but cost analysis in this case would be the job of engineers. And the engineers are the ones who would have the best idea of the die size/cost in advance. So, if someone says "the engineers really wanted to build something 2x bigger but we wouldn't let them", (1) this is nothing new and (2) he's implying that his engineers are idealistic and out-of-touch with business reality. All engineers dream of the next bigger and better thing. So the remaining question is: what is the real reason they had to cut down. Looking at the die photo, L2 and FP units are not that big compared to all that pipeline-logic.
Yes boss, our next server should use the Hoover dam as a power supply, and hand-wound
relays instead of transistors for the processor core. Actually, I'd kind of like to see that...
I've seen more project proposals of the type "give me 3 engineers and some time" and we'll come back with something bigger than the Hoover dam.
I find this article rather uninformative and mostly marketing inclined.
The first reason is: nearly all high tech projects start with rosy goals and then reconsider when they know exactly what is essential and what is feasible. So all this crap about "we wanted to do it better" is pure marketing. If they really could do it, they would, because they need something to fight Athlon.
The second reason is: the article does not tell anything about the compromises necessary to reach high-mhz for the sake of marketing.
And the third reason is: the article does not even hint at the possibility that P4 might have been castrated to not appear much better than Itanium/McKinley in floating point.
I strongly disagree that the essence of buying a CD is buying a medium.
By buying a CD you want to buy a right to listen to that music whenever YOU want. The media doesn't matter, it can be vinyl, digital stream or a singing grandmother.
The cost of a medium is $10. Retailing cannot possibly cost more than retailing of a comparable sized tablet of chocolate. The difference goes to the lawyers to keep it this way.
All this mess with vote recount, absentee ballot, misleading candidate order and small fonts sounds like... election in Serbia under Milosevic.
Even if Bush wins, there will be serious doubts for time to come.
Ok, the list of intentional mistakes in the article is long:
- 4 MB VRAM has nothing to do with polygon performance
- 66 M polys per second is indeed achievable in best case
- PS2 does not store polygons in VRAM
- PS2 can decompress JPEG/MPEG2 on the fly
- there is no GT3 for PS2, the screenshots are from the first GT2000 demo, which is more than 6 months old, its just a port of GT for PS1
- memory -> GS bandwidth is not 10 M/frame
- there are many more methods of antialiasing than the one mentioned
- vector units are used in all the games
- full performance has not been extracted because of time to market
- it's getting tiresome to even list all the mistakes...
All in all, DC is like a 2 year old PC with a kinda decent graphics chip. PS2 is like a PC you'll see in 2 years, but without the perfect drivers.
The article forgets to mention some interesting DC features like the famous seek bug or the controller insertion bugs, not to mention its GD read slowness or incapability to decompress MPEG2 in real time. And btw, Sega's C++ compiler is a quick hack university project, it cannnot even optimize code for Dreamcast's dual issue CPU. Hahahaha.
In this case slashdot is linking to a very uninformed article. On PS2 hardware, you can use different forms of HARDWARE COMPRESSION to save space for polygons and textures. You can easily get to 10 bytes per polygon with all features compromising just a little quality. The list of mistakes in technical speculations is longer, but I cannot tell you more...
So now there's a perfect chance someone trims those sources of excessive baggage and releases an optimized uncrippled version of WinME on 1 floppy disk.
Here in Europe, I've seen people using cell phones on every recent flight. If cell phones were really that bad for flight electronics, airplanes would be falling down like rain.
I think that illegalizing cell phones does not solve the problem, because with so many cell phones you'll always have someone who really forgets to switch the phone off.
This in my opinion gives a high credibility to the argument that the air carriers are only illegalizing cell phones in order to maximize profits from airplane phone systems.
More books like this needed
on
Virtual War
·
· Score: 1
I think more books like this are needed. War is not a media event for the people that get killed.
An army that needs media to convince their people that they have won while in reality they have only produced enough civilian damage for the other side to give up should be reconsidered.
Having taken a good look at the xbox pics and counting the polygons I am quite sure that the pics are produced by a standard GeForce card. The colors and the balance of polygons were tweaked to the max to produce the desirable wow effect, but it's much simpler to optimize polygons for a bunch of near-same-size balls than for a large number of humanoids that can be very close or far away varying the number of required polys by thousand times. There is no x-box hardware yet, there is not even a report of an existing software emulator of the future hardware, so how can they show "screenshots of x-box in action"? I would call them hype-shots of Microsoft marketing in action. In any case, the pics are disappointing. PS2 can easily render nearly 10 times the polygons of fake-x-box.
There are so many ways a stealth plane can be defeated. Any material that reflects at least mildly can be detected by simply illuminating it from a lot of different directions. So, this is the simple way. Then there's another way of transimtting a specially designed multifrequency signal from multiple locations, receiving reflections at multiple locations and digitally processing to detect objects. And then, there's the warming up method. Illuminate the plane with a high energy beam, and look for the warm objects. Serbs boast that they used a lot of open microwave ovens in the field, supposedly to interfere with f117a radar protection mechanisms in some way. They claim that weak spots of stealth technology are well known in military circles by now.
I remember from geology lessons some figures in the range of centimeters per century for northern Italy. Any geologists here?
First you need to build a good technical team, a lot of connections, create a first level prototype, then you might get a publisher to help you finish and publish.
The problem is, your share of the pie will be small if you cannot afford to finance on your own. Even if you finish it on your own, you need a publisher or money for publishing. And even then it's a dicey business and you're not going to get an investor to bet on one game, if it's not something trully revolutionary with rave reviews.
If you think you have a great idea and you only need an investor, I strongly urge you to just forget about it. Making a game is essentially content production for a market full of risks and not realization of a grand idea.
If you're serious, visit the business sessions of one of the game conferences first.
All kinds of net services become economical if you can convince a lot of people to pay a few cents as effortlessly as possible. The only question is how to develop and market a micropayment system successfully.
I think Deutsche Telekom has just found a good option with prepaid cards. Plus, I like the idea of anonymous web payments.
There are several problems to be resolved: (1) how do you represent a strategy (2) how do you generate a strategy (3) how do you test a strategy.
The troublesome part is generating and testing a strategy. The combination space is huge, and you cannot use all data points to tune the strategy. For the same reason you cannot test the strategy on all possible games and so you cannot determine the better strategy. In fact, with currently available computer power you can only play a very very tiny number of all possible games in reasonable time.
So, you can use genetic algorithms to generate strategies, but they cannot generate better strategies in reasonable time, and you cannot test if they are really better.
There have been recent scientific efforts to generate ending strategies for 3-5 remaining pieces, and this can be a MSc if not a PhD topic.
It's so interesting to see so many people repeat US news reports as facts. Get real people, you don't get the truth on military issues, both sides lie big time.
A true joke: how do you make friends in a Chinese train without speaking any Chinese? 2 words: America baad. Sad but true.
There is a possible solution: use software with encryption. There are point to point tunneling solutions with encryption and more... Hey, there's money to be made in encrypted wireless networks/intranets. Don't complain, start coding today.
So is the next generation of credit cards going to have a built in mini screen displaying the current disposable number?
(20 points) Cite evidence that ancient Egyptian society was composed of Africans rather than Caucasians, and explain the impact of this anthropological theory.
If you look at the famous egyptian toy soldiers you can see half the army looks African and the other half quite Caucasian.
All major foreign news sites were banned wherever I tried, except in Shanghai. Also, there was CNN on hotel cable. Seems like Shanghai is the most liberal city in China.
Therefore, let's hope that a fusion reactor requires at least 1000 tons of equipment to start the fusion.
Check out this link: http://www.namesys.com/
You can read there: "RAID tunung and block allocation optimiser Sponsored by emusic.com"
Might emusic.com be sponsoring file system development to include copy prevention really soon now (TM)? They sure don't need to optimize block allocation for 3-6 megabyte mp3 files.
Until "skill of art" is properly defined the following will continue:
1. corporations will try to increase "intelectual property"
2. corporations will use "intelectual property" as a barrier to entry against smaller competitors
3. small companies and individuals will pay for an ever increasing burden of unnecessary lawyers
So expect the corporations and lobbyists to try to obfuscate the definition of "skill of art" for some time to come.
Hopefully some governments will understand points 2 and 3 as hurting economy and promote free competition. Void software patents or really strict patent application checks are two ways.
Stupid patents are creating an ECONOMY OF LEECHES.
Exactly, but cost analysis in this case would be the job of engineers. And the engineers are the ones who would have the best idea of the die size/cost in advance. So, if someone says "the engineers really wanted to build something 2x bigger but we wouldn't let them", (1) this is nothing new and (2) he's implying that his engineers are idealistic and out-of-touch with business reality. All engineers dream of the next bigger and better thing. So the remaining question is: what is the real reason they had to cut down. Looking at the die photo, L2 and FP units are not that big compared to all that pipeline-logic.
Yes boss, our next server should use the Hoover dam as a power supply, and hand-wound relays instead of transistors for the processor core. Actually, I'd kind of like to see that...
I've seen more project proposals of the type "give me 3 engineers and some time" and we'll come back with something bigger than the Hoover dam.
The first reason is: nearly all high tech projects start with rosy goals and then reconsider when they know exactly what is essential and what is feasible. So all this crap about "we wanted to do it better" is pure marketing. If they really could do it, they would, because they need something to fight Athlon.
The second reason is: the article does not tell anything about the compromises necessary to reach high-mhz for the sake of marketing.
And the third reason is: the article does not even hint at the possibility that P4 might have been castrated to not appear much better than Itanium/McKinley in floating point.
I strongly disagree that the essence of buying a CD is buying a medium. By buying a CD you want to buy a right to listen to that music whenever YOU want. The media doesn't matter, it can be vinyl, digital stream or a singing grandmother. The cost of a medium is $10. Retailing cannot possibly cost more than retailing of a comparable sized tablet of chocolate. The difference goes to the lawyers to keep it this way.
All this mess with vote recount, absentee ballot, misleading candidate order and small fonts sounds like... election in Serbia under Milosevic. Even if Bush wins, there will be serious doubts for time to come.
- 4 MB VRAM has nothing to do with polygon performance
- 66 M polys per second is indeed achievable in best case
- PS2 does not store polygons in VRAM
- PS2 can decompress JPEG/MPEG2 on the fly
- there is no GT3 for PS2, the screenshots are from the first GT2000 demo, which is more than 6 months old, its just a port of GT for PS1
- memory -> GS bandwidth is not 10 M/frame
- there are many more methods of antialiasing than the one mentioned
- vector units are used in all the games
- full performance has not been extracted because of time to market
- it's getting tiresome to even list all the mistakes...
All in all, DC is like a 2 year old PC with a kinda decent graphics chip. PS2 is like a PC you'll see in 2 years, but without the perfect drivers.
The article forgets to mention some interesting DC features like the famous seek bug or the controller insertion bugs, not to mention its GD read slowness or incapability to decompress MPEG2 in real time. And btw, Sega's C++ compiler is a quick hack university project, it cannnot even optimize code for Dreamcast's dual issue CPU. Hahahaha.
In this case slashdot is linking to a very uninformed article. On PS2 hardware, you can use different forms of HARDWARE COMPRESSION to save space for polygons and textures. You can easily get to 10 bytes per polygon with all features compromising just a little quality. The list of mistakes in technical speculations is longer, but I cannot tell you more...
So now there's a perfect chance someone trims those sources of excessive baggage and releases an optimized uncrippled version of WinME on 1 floppy disk.
I think that illegalizing cell phones does not solve the problem, because with so many cell phones you'll always have someone who really forgets to switch the phone off.
This in my opinion gives a high credibility to the argument that the air carriers are only illegalizing cell phones in order to maximize profits from airplane phone systems.
An army that needs media to convince their people that they have won while in reality they have only produced enough civilian damage for the other side to give up should be reconsidered.
If you're looking for technical reasons and comparisons, you're not gonna get them because of NDAs.
Yes, but they are showing that it can do only 10-20% of what PS2 can do.
Having taken a good look at the xbox pics and counting the polygons I am quite sure that the pics are produced by a standard GeForce card.
The colors and the balance of polygons were tweaked to the max to produce the desirable wow effect, but it's much simpler to optimize polygons for a bunch of near-same-size balls than for a large number of humanoids that can be very close or far away varying the number of required polys by thousand times.
There is no x-box hardware yet, there is not even a report of an existing software emulator of the future hardware, so how can they show "screenshots of x-box in action"? I would call them hype-shots of Microsoft marketing in action.
In any case, the pics are disappointing. PS2 can easily render nearly 10 times the polygons of fake-x-box.