What needs work is the curriculum at your college.
on
Resumes for New Grads?
·
· Score: 1
In four years of study you didn't have a *single* class on resume writing, interviewing, and presentation skills? The dean of your particular school should be beat around the head and neck for not providing you with any education on how to get a job.
The mesh file isn't taxing your bandwidth during a download. Mesh files are tiny compared to everything else. It's the bitmaps that suck up all the space.
And, as the original poster stated, good game artists have already optimized the model to get an optimal # of polygons while maintaining a good visual appearance. Any further automatic reduction would either be trivial or could distort the look of the object to the point that it was no longer acceptable.
1) I wasn't "bitching" about anything
2) I'm a liberal
3) I know the true story.
3) It was "humor". It was as much a comment on the falsehood of the commonly accepted story as anything else.
You are an uptight person.
And that gives us the answer to why no VC will give him money. VC's don't like owners of "Pimped out 2000 Oldsmobile Aleros". They prefer people with much more car and far less sticker-fast quotient.
Bob and Tom were good 10-12 years ago when they were local to Indianapolis (with occasional sojourns to the various colleges in Indiana also). Once they went ClearChannel and removed all content that would tie the show to a "local" Indy show B&T went down the tubes....*fast*.
It's a shame, too, as their show was tops in Indianapolis. They covered local events gave back to the city, and were quite entertaining. Now, though, they are just as bad as the rest of the ClearChannel schlock-jocks like Kid Cradick, The Big Show, and all the rest....
Yeah, that's genius. When the publisher finds out they aren't getting their cut from the game and suppoena the dev's financial records your name, address, driver's license #, phone #, and bank routing # will pop up.
The cancellation of 2004 XSN titles was the price Microsoft paid to get EA sports titles to support Live!, pure and simple.
It's no big thing to Microsoft, I'm sure. So they gave up one season of XBox sports titles (shrug). I'll bet you any amount of money that those teams have already been seeded with XBox2 dev kits are are working on the all important sports-title-lineup for the XB2 launch.
"commercial manned space vehicle" could mean a Shuttle taking a private company's satellite into orbit...something that was done on a fairly regular basis until the Challenger incident.
You forgot "without benefits". It should read, "..., only to return the next day as contractors getting paid much more than they were the day before, but paying out the nose for insurance and no employer matching into their retirement plan."
Your problem is that you are educated and have an opinion. In other words you are not the MPAA's target marget.
ID4 grossed close to $306 Million in the US domestic market(1996 dollars) and is soon to have it's third DVD release. It was the highest grossing movie the year it was released. By any capitalistic measure it was/is an excellent movie.
All of that points to the fact that a lot of people went to see it--some probably multiple times. If it's garnered three different DVD releases then there is strong evidence that people are buying it for their collections even now. To all of those people the phrase, "from the director of Independence Day" is a very positive thing.
Trademarks are restricted by markets. The question is whether or not "windows" was a generic term related to computing devices before the release of Windows 1.0 in 1985.
Except that currently we have normal mapping, parallax mapping, hardware skinnng & boning, edge effects, glow effects oil effects, screen space effects, high dynamic range lighting, and on and on and on....
Picking three examples that use 2 simplistic effects doesn't do justice to the breadth of graphical wizardry that has come about and been *enhanced* because of a programmable pipeline. Note the word "enhanced"-all of those effects were achievable on a CPU. It just wouldn't be good for game performance to do them that way.
A GL extension has no bearing on whether or not a particular piece of hardware has a true programmable GPU or not. OpenGL and GL extensions are software. You can write GL extensions that will run on a CPU.
The Gamecube doesn't have a programmable pipeline. It's got a configurable one. It still allows for some amazing graphics, which goes counter to your claim that fixed-function doesn't allow for variety.
While Havok is a nice package (for anything short of soft-body, cloth, or fluid dynamics) and has a clean API it isn't just something you "drop" into a game. Implementation of it takes a very concerted effort by both the programming and art staff. Resources also have to be devoted to the project to tune the physics simulation and to activate/deactivate objects into the simulation when they are needed.
While the results are really good, Havok introduces dependencies into the development process that make it a non-trivial addition to any project that might use it.
Of course, that is true for almost any middleware (or in-house generated) technology.
The Gamecube doesn't have a programmable function pipleline for graphics effects - it has a very robust fixed function pipeline. The effects the author emphasizes in those three Gamecube Games were more than likely done on the CPU and not with a programmable GPU. While that doesn't diminish the look or technical achievement of those games it does throw water on the author's assertion that games all looked alike before GPUs because all fixed function pipelines give the same look to their output.
Right, all those procs in sys-v and etc/fstab, yada yada yada are all completely transparent and understandable by mere-mortals. Additionally, Linux alerts the user to everything every single one of those processes is doing.
In four years of study you didn't have a *single* class on resume writing, interviewing, and presentation skills? The dean of your particular school should be beat around the head and neck for not providing you with any education on how to get a job.
The mesh file isn't taxing your bandwidth during a download. Mesh files are tiny compared to everything else. It's the bitmaps that suck up all the space.
And, as the original poster stated, good game artists have already optimized the model to get an optimal # of polygons while maintaining a good visual appearance. Any further automatic reduction would either be trivial or could distort the look of the object to the point that it was no longer acceptable.
1) I wasn't "bitching" about anything 2) I'm a liberal 3) I know the true story. 3) It was "humor". It was as much a comment on the falsehood of the commonly accepted story as anything else. You are an uptight person.
How ya doin', Al?
And that gives us the answer to why no VC will give him money. VC's don't like owners of "Pimped out 2000 Oldsmobile Aleros". They prefer people with much more car and far less sticker-fast quotient.
It's a shame, too, as their show was tops in Indianapolis. They covered local events gave back to the city, and were quite entertaining. Now, though, they are just as bad as the rest of the ClearChannel schlock-jocks like Kid Cradick, The Big Show, and all the rest....
Yeah, that's genius. When the publisher finds out they aren't getting their cut from the game and suppoena the dev's financial records your name, address, driver's license #, phone #, and bank routing # will pop up.
NVidia already has.
Um...well, I guess I can respect your optimism.
It's no big thing to Microsoft, I'm sure. So they gave up one season of XBox sports titles (shrug). I'll bet you any amount of money that those teams have already been seeded with XBox2 dev kits are are working on the all important sports-title-lineup for the XB2 launch.
"commercial manned space vehicle" could mean a Shuttle taking a private company's satellite into orbit...something that was done on a fairly regular basis until the Challenger incident.
Hard Drivin' and Race Drivin' weren't vector based. They used polys with dithering for shading and psuedo-transparency.
You forgot "without benefits". It should read, "..., only to return the next day as contractors getting paid much more than they were the day before, but paying out the nose for insurance and no employer matching into their retirement plan."
ID4 grossed close to $306 Million in the US domestic market(1996 dollars) and is soon to have it's third DVD release. It was the highest grossing movie the year it was released. By any capitalistic measure it was/is an excellent movie.
All of that points to the fact that a lot of people went to see it--some probably multiple times. If it's garnered three different DVD releases then there is strong evidence that people are buying it for their collections even now. To all of those people the phrase, "from the director of Independence Day" is a very positive thing.
for any reviewer who has an axe to grind against a given game developer.
The early 1990's called. They want their overused hype back.
Thanks for finally catching up with the myriad posts upstream in this thread dealing with that exact subject.
Trademarks are restricted by markets. The question is whether or not "windows" was a generic term related to computing devices before the release of Windows 1.0 in 1985.
Commodore was showing the Amiga 1000 at that time with its Workbench desktop featuring windows.
GEM was out, I believe
Xerox certainly had the Alto available long before '84/'85
I'm not sure if the ST was available, but I know it was being talked about in '84 (see GEM above)
Picking three examples that use 2 simplistic effects doesn't do justice to the breadth of graphical wizardry that has come about and been *enhanced* because of a programmable pipeline. Note the word "enhanced"-all of those effects were achievable on a CPU. It just wouldn't be good for game performance to do them that way.
The Gamecube doesn't have a programmable pipeline. It's got a configurable one. It still allows for some amazing graphics, which goes counter to your claim that fixed-function doesn't allow for variety.
While the results are really good, Havok introduces dependencies into the development process that make it a non-trivial addition to any project that might use it.
Of course, that is true for almost any middleware (or in-house generated) technology.
The Gamecube doesn't have a programmable function pipleline for graphics effects - it has a very robust fixed function pipeline. The effects the author emphasizes in those three Gamecube Games were more than likely done on the CPU and not with a programmable GPU. While that doesn't diminish the look or technical achievement of those games it does throw water on the author's assertion that games all looked alike before GPUs because all fixed function pipelines give the same look to their output.
*ahem*
Right, all those procs in sys-v and etc/fstab, yada yada yada are all completely transparent and understandable by mere-mortals. Additionally, Linux alerts the user to everything every single one of those processes is doing.