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DVD Player Displays 2D Movies in 3D

Anonymous Writer writes "A company called Dynamic Digital Depth that wants to bring 3D television and movies to the mainstream claims to have developed a system that allows you to watch current 2D DVDs in 3D. They claim the TriDef DVD Player uses image analysis methods, developed by the company for their 3D content conversion service, to convert 2D video to 3D in real-time based on 3D depth cues in the original movie. It is the same company that produced the TriDef Movie Player software for the Sharp Actius R3D3 autostereo display notebook. "

219 comments

  1. I wonder by Killjoy_NL · · Score: 4, Funny

    if this will be succesfull The idea sounds cool though. Maybe even more cool for the porn fans out there :) (You know who you are)

    --
    This is the sig that says NI (again)
    1. Re:I wonder by gl4ss · · Score: 4, Funny

      ME ???? SAY IT'S ME!!!

      -

      --
      world was created 5 seconds before this post as it is.
    2. Re:I wonder by technogeeky · · Score: 1

      Now all they need to do is make those 3d paper glasses and a vacumn attachment. Nah, this idea sucks.

    3. Re:I wonder by MarkGriz · · Score: 1

      how much it costs for an "Anonymous Writer" to get a company press release posted as "news" on the front page of Slashdot.

      Inquiring minds want to know(TM).

      --
      Beauty is in the eye of the beerholder.
    4. Re:I wonder by Anonymous Coward · · Score: 0
      ME ???? SAY IT'S ME!!!

      OK, if yoy insist.

      IT'S ME!!!

      Darn lamness filter. Its got caps in it because I am yelling.

  2. 3D? by Mz6 · · Score: 5, Funny

    Hmmm.. so what happens if I watch Spy Kids:3D on this? Will it upconvert me to 4D?

    --
    Hmmm.
    1. Re:3D? by Walker2323 · · Score: 5, Funny

      You will see God.

    2. Re:3D? by kunudo · · Score: 5, Interesting

      It would show you the entire movie at once, since the fourth dimension is time.

    3. Re:3D? by Milo+of+Kroton · · Score: 0, Redundant

      Well, the fourth dimension is time, so if you watch it, you'll have traveled forward in time by 2 hours.

    4. Re:3D? by Anonymous Coward · · Score: 2, Funny

      No. But it will upconvert Sylvester Stallone to someone who can act.

    5. Re:3D? by Gossy · · Score: 1

      I'm afraid movies without any concept of time wouldn't be much fun..

    6. Re:3D? by blincoln · · Score: 1

      the fourth dimension is time.

      Only in a model of the universe with three spatial dimensions.

      /nitpick

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    7. Re:3D? by Patrik_AKA_RedX · · Score: 4, Funny

      Nah, just 4 spacial dimensions. Just try to picture this: A rectangle extended into 3 dimensions would be a cube. Now extending that cube into a 4th spacial dimensions by makeing all the sides into cubes, without any of the volumes of the cubes sharing the same 4 spacial coordinates.

      Warning: attemps to picture 4 dimensional objects may lead to brain damage. Symtoms are: inability to spel worts, Headaches and 1337-5p3ak abuse.
      If you experience any of these symptons, don't bother to contact your doctor. you're done for.

    8. Re:3D? by davFr · · Score: 2, Interesting

      This was already studied and performed. Such a geometric figure is called a hypercube.
      ...I think it is also the title of an SF movie dubious sequel:o)

      --
      RIP Slashdot. I used to love you. dead account - but slashdot wont let me delete it.
    9. Re:3D? by dedalus2000 · · Score: 1

      well I've seen a Linux screen saver that represent a 2D view of a hyper cube rotateing on all axes I wonder what a 3D view of a hyper cube rotateing on all axes would look like.

      --
      My keyboads not woking popely.
    10. Re:3D? by dedalus2000 · · Score: 1

      Actualy I kind of liked Pulp Fiction.

      --
      My keyboads not woking popely.
    11. Re:3D? by zephc · · Score: 1

      You mean Ricardo Montalban? (don't ask me how I knew he was in that Spy Kids 3D movie...)

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    12. Re:3D? by T'hain+Esh+Kelch · · Score: 0

      You will see God.
      Which means that you will see the cluster that rendered the movie. God. Oh yes.

    13. Re:3D? by Patrik_AKA_RedX · · Score: 1

      Heinlein wrote a story (And He Built A Crooked House) about an architect building a house in the shape of a hypercube. Pretty good story.

    14. Re:3D? by Anakanemison · · Score: 1

      The fourth dimension is time, eh? So, which of the following is the third dimension: length, width, depth? Which one is the first dimension? You can say that time is a dimension, but it shouldn't be associated with a unique index.

    15. Re:3D? by beachdaze · · Score: 1

      TO see God you'd have to play it backwards, and at 78RPM. No wait, that's a Black Sabbath LP. Sorry.

    16. Re:3D? by UserGoogol · · Score: 2, Funny

      So if you play it forwards you just see Dog?

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    17. Re:3D? by Anonymous Coward · · Score: 0

      Like my father always told me, no god you want anything to do with comes out of Spy Kids 3D.

    18. Re:3D? by karniv0re · · Score: 1

      You do know that time is the 4th dimension, right?

    19. Re:3D? by scruffy+donkey · · Score: 1

      You'll hear the third King Crimson album backwards.

    20. Re:3D? by jcr · · Score: 1

      Such a geometric figure is called a hypercube.

      Don't you mean "tesseract"?

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    21. Re:3D? by Anonymous Coward · · Score: 0

      Waitaminute. I went to Disney World and saw a 4-D movie, and they were spraying water and throwing crap at me. I thought that was 4-D!!!

    22. Re:3D? by paul248 · · Score: 1

      You can stop wondering:
      http://www.cqql.net/bmw.htm

    23. Re:3D? by paul248 · · Score: 1

      Note to self: Copy comes before Paste...
      http://dogfeathers.com/java/hyprcube.html

    24. Re:3D? by Patrik_AKA_RedX · · Score: 1

      I did wrote 4 *spacial* dimensions. Time is differend kind of dimension. Higher spacial dimensions are more a mathematical thing. It just continues in the line of point -> line -> rectangle -> cube -> hypercube -> ...

    25. Re:3D? by Josh+Booth · · Score: 1

      No, a tesseract is merely a 3 dimensional unfolding of a hypercube, in the same way you can unfold a 3D cube into a 2D, 6 square cross.

    26. Re:3D? by Koguma · · Score: 0
      Cube & Cube ][ were great movies. Cube 2 mentioned tesseracts and delved into time idiosyncrasies. Cube 1 was just plain ole fun with some math thrown in. Great movies both, and some nice ideas and human nature 'experiment'.
    27. Re:3D? by Anonymous Coward · · Score: 0

      is that what they meant when they said time was the only thing preventing from happening all at once?

    28. Re:3D? by jcr · · Score: 1

      I think you're mistaken. The "hypercube" refers to a cubic form in any number of dimensions, while the tesseract is the 4D version of it in particular.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
  3. Dubious by Shimmer · · Score: 4, Interesting

    I haven't RTFA, but I'm dubious about this claim. There simply isn't enough information in a 2D image to construct a 3D image. If there were, your brain would already do it (and, in fact, already does to a limited extent). I don't see how computer technology is going to improve on what your brain can already do.

    --
    The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    1. Re:Dubious by millahtime · · Score: 1

      I guess the bigger question is do we want it to put it in 3D when our brain already does.

    2. Re:Dubious by bestguruever · · Score: 2, Insightful

      I won't believe it until I see it either, but it does seem possible to a limitted degree. What I imagine this as is using stereo seperation to enhance the existing depth cues.

      --
      if you think this is bad, you should have seen my last sig
    3. Re:Dubious by Anonymous Coward · · Score: 1, Informative

      there is an easy answer, no one really wants to buy what nature already gave you, but if you can make it sound and feel better then what you already have, then people will buy it. (see marketing, capitalism, snake oil)

    4. Re:Dubious by sinrakin · · Score: 5, Insightful

      The principle seems straight forward enough. You don't have enough 3D info in a single frame, but you have lots of frames. So as objects move, or the camera pans, you can tell by their apparent positional shift how far from the observer they are. Assuming the software can recognize and track some basic objects, it can make reasonable inferences about their depth into the scene. How it then displays the depth is another issue.

    5. Re:Dubious by moviepig.com · · Score: 5, Insightful
      There simply isn't enough information in a 2D image to construct a 3D image.

      There's plenty of info to construct a 3D-image. There's just not enough to construct the 3D-image.

      Part of the bizplan likely involves consumers not caring.

      --
      Seeing bad movies only encourages them. Watch responsibly
    6. Re:Dubious by Anonymous Coward · · Score: 0

      Not nessesarily. We're not talking about real life here, we're simply talking about tricking the eye into believing it is seeing something slightly 3 dimensional. Also take in mind all 3d movies are 2d images. And I'f you've seen some of the 3d imax movies you'd probably agree that what you see really does look close to real life. Here, we're mearly talking about an illusion, not a modal.

    7. Re:Dubious by hype7 · · Score: 2, Interesting
      I haven't RTFA, but I'm dubious about this claim. There simply isn't enough information in a 2D image to construct a 3D image. If there were, your brain would already do it (and, in fact, already does to a limited extent). I don't see how computer technology is going to improve on what your brain can already do.


      What's going to be really fun is when their analysis gets it wrong, and puts something from the background "up close" in the 3d world, and vice versa. It'll be like watching a movie in a 3D version of those distorting mirrors from the circus :D

      -- james
    8. Re:Dubious by NanoGator · · Score: 3, Interesting

      "I haven't RTFA, but I'm dubious about this claim. There simply isn't enough information in a 2D image to construct a 3D image."

      There is, kind of. Ever see those purple/orange glasses? There's an episode of Married With Children that was filmed to take advantage of those glasses. Thing is, you can't tell they filmed it that way if you're not wearing the glasses. It's not like the red/blue glasses that make a nauseating dual pattern on the screen. It looks like regular footage. I'm not 100% certain how they work, but I think they key off the highlights of the actors/objects they filmed. If I'm right, then most movies would be succeptible to this as fairly standard lighting creates those highlights. If that is right, then you could fake depth via an image processor.

      Take what I'm saying with a grain of salt here, I'm using a lot of 'ifs'.

      --
      "Derp de derp."
    9. Re:Dubious by mpe · · Score: 1

      I haven't RTFA, but I'm dubious about this claim. There simply isn't enough information in a 2D image to construct a 3D image. If there were, your brain would already do it (and, in fact, already does to a limited extent). I don't see how computer technology is going to improve on what your brain can already do.

      Especially given that human brains have a vast amount of "world knowlage" to draw on.

    10. Re:Dubious by mpe · · Score: 1

      We're not talking about real life here, we're simply talking about tricking the eye into believing it is seeing something slightly 3 dimensional. Also take in mind all 3d movies are 2d images. And I'f you've seen some of the 3d imax movies you'd probably agree that what you see really does look close to real life.

      The usual "trick" is film with 2 cameras short distance apart. Then project in such a way that the right camera's image is only seen by the viewer's right eye and the left image is only seen by the viewer's left eye.
      There are single camera techniques but they require shots to be carried out in certain ways.

    11. Re:Dubious by drinkypoo · · Score: 4, Interesting
      Actually quite a lot of work has been done in generating polygonal geometry from entirely two dimensional information. If the subject rotates you can get an awful lot of info just by picking out points, recognizing them as they move across the screen, and tracking their relations. This of course is nontrivial, and the subject of much debate at siggraph. I am not a graphics programmer type, but a friend of mine (well he was a friend before he loaned out some of my shit to someone who lost it, failed to replace it, and then disappeared anyway, now he's just this guy I used to know) is and he had amassed quite a bit of literature on the subject.

      Presumably they're doing the lightweight version of this, generating a more or less accurate height field from the results (geometry is not useful in this case) and then separating the colors based on the height field, giving the illusion of depth. Your brain is capable of figuring out what is or isn't in the foreground (unless deliberately fooled due to nifty camera work and/or CGI) but it doesn't make you think there's depth where there isn't. In most cases that is a feature, because you won't be fooled like Wile E. Coyote and run into a painting at full tilt if you have depth perception available to you. But, it does slightly diminish the entertainment value of video.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Dubious by varaani · · Score: 5, Insightful

      Not really that reasonable. If you look at the results of current optical flow and disparity estimation algorithms, they're really not that great. Discontinuities of the image (edges) are a huge problem, as is the whole top-down/bottom-up/gestalt-ordeal, and these have not been solved in any satisfactory manner.

      To reconstruct the 3D scene generating the 2D images is effectively to solve vision, in its entirety. In real time, no less. So I would guess that they're doing something quite simple. I'd love to see it, but the information on the site is quite scarce. I'm just hoping that someone is not manually pulling the strings behind the scenes.

    13. Re:Dubious by sklib · · Score: 2, Interesting

      I didn't RTFA either, but i'm betting that the "3D" algorithm does nothing more than tell what's in the foreground vs what's in the background using optic flow, render the foreground stuff "closer", and render the background stuff "farther", with small holes filled in.

      --
      -S
    14. Re:Dubious by OglinTatas · · Score: 1

      indeed. And the image produced will probably look like a diorama with paper cutouts a sixth grader might make.

    15. Re:Dubious by Mwongozi · · Score: 4, Informative

      That type of 3D exploits an optical illusion. With the glasses on, one eye sees a darker image than the other eye, although both eyes are receiving a full colour image.

      Because one eye is receiving less light, it takes longer for your brain to process the information coming from it. By the time it has, it is combined with the information being processed from the other eye. Because of the disparity in processing times, the two images combined are a short amount of time apart.

      Thus can be exploited by rotating the camera around an object. By the time one eye has processed it's image, the camera has moved slightly, and the other eye processes its image quicker. This, the disparity in angles created a 3D image.

      It only works when the camera is moving around an object in the right direction. As soon as it stops, the scene will look flat again, although you may think you are still perceiving depth because you brain remembers the previous depth information.

    16. Re:Dubious by Anonymous Coward · · Score: 1, Insightful

      There is quite an assortment of depth cues, and only one of them is missing in still frames of 2D movies: stereo-parallax. Motion parallax, depth of focus, lighting and perspective shortening are still there and your brain does a good job of reconstructing the scene just from these. The problem is that your brain also very intuitively recognizes that the scene isn't real because of the missing stereo parallax. If you close one eye, it becomes much harder to immediately tell whether you're looking at a picture or the real thing (given that the scene/image is far enough away so that focus doesn't matter). The goal is to recreate the missing depth cue from the remaining cues.

    17. Re:Dubious by Angostura · · Score: 2, Interesting
      Have a google on the Pulfrich effect or illusion.

      There is a decent demo here.

      http://dogfeathers.com/java/pulfrich.html

    18. Re:Dubious by Anonymous Coward · · Score: 0

      I'm dubious about this claim

      Don't you mean that you find the claim to be dubious?

      Sheesh....it may not be as logical as C, but English really isn't all THAT hard.

    19. Re:Dubious by skywire · · Score: 1

      There simply isn't enough information in a 2D image to construct a 3D image. If there were, your brain would already do it (and, in fact, already does to a limited extent).
      How hard it is to avoid self-contradiction!

      --
      Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety.
    20. Re:Dubious by pipingguy · · Score: 2, Funny


      To reconstruct the 3D scene generating the 2D images is effectively to solve vision, in its entirety. In real time, no less. So I would guess that they're doing something quite simple.

      They're putting drop-shadows on objects in the foreground.

    21. Re:Dubious by Canar · · Score: 1

      To see an interesting proof of this, take a well-encoded (DivX or Xvid) MPEG-4 movie, and corrupt a frame or two. Watch the patterns the corruption makes. The corruption then moves in 3D, as though it's overlapped onto the object that it occurred on.

  4. Urp... by Paulrothrock · · Score: 1

    3D always makes me nauseous. Does it come with barf bags?

    --
    I'm in the hole of the broadband donut.
    1. Re:Urp... by jsupreston · · Score: 5, Interesting
      I'd be really interested in this if it were to make it to Imax. Due to my eyesight, the 3D glasses are useless to me...except for giving me one of the worst migraines I've ever had in my life.

      To clarify my situation, I am legally blind in one eye WITH corrective lenses (20/200). The only time I've ever experienced a 3D Imax movie, I was able to see the flickering which I assume is acutally multiple projectors at different refresh rates or something similar to generate the 3D effect. Since my optic nerves didn't know how to handle that kind of image, I got a migraine that lasted for several days.

      --
      "It's a dog eat dog world out there, and I'm wearing Milk-Bone underwear."- Norm (from Cheers)
    2. Re:Urp... by Zach+Fine · · Score: 1

      It sounds like you were subjected to the LCD-glasses style of 3D Imax projection. You would probably have a much better time with the version that uses polarized lenses -- I know I prefer it greatly for similar reasons (no headache, no flicker), but for some reason the LCD shutter glasses method is much more common for projecting 3D.

    3. Re:Urp... by AdrainB · · Score: 1

      You need a special monitor to view the 3D image. It doesn't display 3D on a regular TV. It won't work with IMAX because IMAX is film, and this is video. It would be amazingly expensive to build a 3D video display the size of an IMAX screen.

    4. Re:Urp... by JET+666 · · Score: 1

      its cheaper. For the lcd every other frame is seen by one eye so you have one print and projecter. For the polarized system you need two projecters and a left and right print, the right is polarized one way and the left the other.

      --
      De sig boss de sig
    5. Re:Urp... by Anonymous Coward · · Score: 0

      You lost me when you made a distinction between 'film' and 'video'.

    6. Re:Urp... by jsupreston · · Score: 1

      Not sure which type it was...but I went to the one in New Orleans in 2002 at the Aqarium if that tells you anything.

      --
      "It's a dog eat dog world out there, and I'm wearing Milk-Bone underwear."- Norm (from Cheers)
    7. Re:Urp... by maja33 · · Score: 1

      One question: can you see/experience any 'artificial' depth? I also am almost blind in one eye (lazy, correction pointless) and while I have no problems with 'real', everyday depth, I never got the hang of 'artifical' depth.

      3D movies with glasses, infinity pictures,virtual reality helmet, etc. do not work for me.

      I always suspected that I had a very clueless brain in the 3D area, but after reading your post I think it can be caused by failing eyesight.

      Which is a pity because I would love seeing LOTR in 3D.

      --
      "It wasn't me, I didn't do it, I don't post, the bite marks still haven't healed from last time." Ryan/jrc
    8. Re:Urp... by jsupreston · · Score: 1
      Some artificial things are better than others. Real depth is something that I have had to learn (so I REALLY sucked in sports, small fast moving objects are hard to judge for me). When driving, I am constantly timing oncoming traffic with known landmarks for things like left turns. I also tend to use the reflectors on the road quite a bit as well for distance and timing purposes. However, I'm with you, none of the things you listed work for me.

      I assume my eyesight is the source of my problems...I've always been blind in that eye, so I have no point of reference. Makes working in the woodshop fun (one of my few vices other than computers). I have to be very careful to wear a full plexi face shield to protect my good eye. Can't wear contacts either (tried twice, didn't work either time, and the wife said I looked funny). I can only hope that my children don't inherit the same eye problems that I have.

      --
      "It's a dog eat dog world out there, and I'm wearing Milk-Bone underwear."- Norm (from Cheers)
    9. Re:Urp... by maja33 · · Score: 1

      So, no 3D for us. At least my brain is
      rehabilitated :).

      Thank you for your repley and I hope everything will turn out okay for your childeren.

      --
      "It wasn't me, I didn't do it, I don't post, the bite marks still haven't healed from last time." Ryan/jrc
    10. Re:Urp... by Jediman1138 · · Score: 1
      why buy the dvd player if you throwup at the site of 3D?

      --

      nothing.can.stop.me.now

    11. Re:Urp... by corsican · · Score: 1
      Nowadays, for the polarization method, they are using a special two-lense camera that puts both views, compressed, onto one piece of film. Then, there is a special two-section prismatic lens on the projector that re-expands the two images and superimposes them on the screen. Each piece of the prism has the correct polarization so the resulting image is ready for the glasses.

      Regarding the original claim, making 2D DVDs into 3D, e-Dimensional has software that claims to do this already; you have to use their LCD flicker-glasses and watch it on your PC, though. I've tried the glasses and the flicker is not too bad on the PC because of the higher refresh rates. But on a standard TV, you may have seizures from the low-refresh flicker.

      --
      --If something I said could be taken two ways, and one of those ways made you cry, then I meant the other way.
    12. Re:Urp... by Anonymous Coward · · Score: 0

      wow, how interesting - i am also legally blind in one eye (correction won't cut it - problem is with the retina). not the sort of thing you usually find out about people though, since it's not so outwardly apparent.

      anyway, ironically, i research in the virtual (and augmented) reality field, so it does come up a fair amount for me. stereo head mounted displays and active (shutter glasses) / passive (polarized lenses) stereo displays don't work for me - i still see the usaul 2D image. gotta rely on other image proessing for depth information (which is difficult in VR, because the information is usually absent!).

      but i'm really excited about the new autostereoscopic displays (the glassesless models, like from DDD) available now because they actually _do_ create a parallax effect (changing in relative positions of objects with motion, relative to depth), which is noticeable with one eye (if you move your head around a little bit)! it's an impressive visual - i strongly recommend anyone with effectively monocular vision to take a look at one of these displays first chance you get, because you can see what a 3D display actually looks like. =)

  5. Extra dimensions don't come free, folks! by _14k4 · · Score: 4, Funny

    This "extra dimension" must be copywritten; I only paid for two. What should I do about this? Call my lawyer? Oh dear. :(

    1. Re:Extra dimensions don't come free, folks! by AstroAndy · · Score: 1

      You better watch out watching music videos on MTV, the RIAA will find a way to sue you for pirating that 3rd dimension!

    2. Re:Extra dimensions don't come free, folks! by Scratch-O-Matic · · Score: 1

      Copyrighted.

      It's 'copyright' not 'copywrite'.

      Not trying to be an ass...I wouldn't bother if I didn't see the same mistake all the time.

      --


      Evil is the money of root.
  6. I remember this... by iapetus · · Score: 4, Insightful

    I remember reading about converting 2D movies to 3D when I was at primary school. Since then I've been through secondary school, two university courses and two jobs, and I'm still no closer to being able to watch the things.

    Still, I look forward to being able to read ten years down the line about an amazing new device that can display current 2D movies in 3D.

    --
    ++ Say to Elrond "Hello.".
    Elrond says "No.". Elrond gives you some lunch.
    1. Re:I remember this... by TheMCP · · Score: 1
      I look forward to being able to read ten years down the line about an amazing new device that can display current 2D movies in 3D.
      Okay. Ten years from now, read this: Virtual FX
  7. Press Release by Mz6 · · Score: 2, Interesting
    Since Sharp was mentioned.. here is a press release I dug up. Unfortunately, there is no datestamp to indicate when this was posted.

    DDD AND nWAVE PICTURES SIGN DISTRIBUTION DEAL FOR 3D CONTENT

    --
    Hmmm.
    1. Re:Press Release by chrwei · · Score: 1

      uh, says right there in the first line "Santa Monica, Calif. and Brussels, Belgium (October 13th, 2003)"

      --
      - Disclaimer: Information in this post deemed reliable but not guaranteed.
  8. SO what happens if... by Microsift · · Score: 0

    You watch a 3-D movie on this thing do you watch it in 4-D? (really 5-D)

    Would that signal the Apocalypse, or just the Age of Aquarius?

    Wrap your mind around that...

    --
    My other sig is extremely clever...
    1. Re:SO what happens if... by PsiPsiStar · · Score: 1

      Yes, you watch all 3D movies in 4D (the fourth dimension being time).
      Technically, 2D movies are 3D pictures, just that they use time as the 3rd dimension instead of depth.

      p.s. Everything is a signal of the apocalypse. We've been having them for 2000 years.

      --

      ___
      It's the end of my comment as I know it and I feel fine.
  9. hot 3d action! by welshwaterloo · · Score: 4, Funny

    tsk.. I think we all know what kind of movies every ./er is thinking of right now..

    Yup.. Hot Linus action... In 3D!!

  10. Independent review? by Joseph+Vigneau · · Score: 4, Insightful

    Has there been an independent review on this technology? I notice all of the links in the story point at the vendor's web site. Until then, call me a skeptic

    Or is this just an ad story?

    1. Re:Independent review? by Anonymous Coward · · Score: 0

      Its just an ad story

    2. Re:Independent review? by baxissimo · · Score: 2, Informative

      I don't know it's the same one, but a couple of summers ago a company came to the place where I was working and gave a demo of their "revolutionary technology to turn 2D movies into 3D movies". I went to see it. I was spectacularly unimpressed. They were doing something to the edges of moving objects, but whatever it was it wasn't 3D. If you've ever looked at two slightly different images with your two eyes, then you know that sort of shimmery effect where there are differences in the images? Your brain sort of wants to interpret those differences as 3D somehow even if they aren't really. I think that's what they were taking advantage of, and hoping that if things looked "funky" in that way people would jump up and down and say "ooh ahh it's 3D!". But anyone who has a fair amount of technical savvy would not be impressed by the system I saw.

      But that was a few years ago, maybe they've made progress. But I doubt it. I'm guessing the only breakthroughs they've had are with their marketing department. Most serious depth extraction algorithms still barely crawl on multi-GHz machines, and they still don't do a very good job. If they can do this in real time then they definitely aren't extracting any sort of real depth. Just playing mind games.

    3. Re:Independent review? by TheMCP · · Score: 1
      But anyone who has a fair amount of technical savvy would not be impressed by the system I saw. But that was a few years ago, maybe they've made progress.
      I don't know much about the system you saw, it doesn't sound very good. Please see my remarks above for my opinion of a system I bought for 2D to 3D conversion. I think the state of the art has substantially improved over what you saw. I've shown my system to a number of people, all technical professionals, and the general reaction is astonishment. I even showed it to a professional video technician and he absolutely can't believe it.
      Most serious depth extraction algorithms still barely crawl on multi-GHz machines, and they still don't do a very good job.
      That's what custom hardware is for...
      If they can do this in real time then they definitely aren't extracting any sort of real depth. Just playing mind games.
      I can't tell you if the system I have is extracting real depth or playing mind games, but I can say that it's good enough much of the time that I can't tell the difference, and generally don't care. If it's playing mind games on me, they're darned good mind games.
  11. 3D Movies by AstroAndy · · Score: 1

    Oh great, now I'm gonna be ducking and dodging when I watch my Sci-Fi shows. Although Stargate in 3D would be pretty damned cool.

  12. Video Games by millahtime · · Score: 3, Funny

    Imagine if this could work for video games.

    That would make Dead or Alive Xtreme Beach Volleyball all the much cooler to play

    1. Re:Video Games by cardshark2001 · · Score: 2, Informative
      Imagine if this could work for video games.

      There are a couple of different stereo 3d shutter glasses that work for games on your computer which are already 3d, like quake3 or unreal.

      They work by cutting the effective frame rate in half, and rendering each frame twice from a different perspective, and flashing the image into each eye on alternate frames.

      Not sure if I explained that very well, but I've seen the "Revelator" (now defunct) in action, and I must say the results, while not perfect, are very impressive.

      --
      WWJD? JWRTFA!
    2. Re:Video Games by Haydn+Fenton · · Score: 1

      Although you've been modded funny, I think that's a damn good idea.
      If they can do this for TV and DVD, surely it can be done for games.. so why not? It would surely make games hellish more fun and intresting.
      Might put your aim off a little though..

    3. Re:Video Games by Anonymous Coward · · Score: 0

      Most games *are* 3D, rendered to 2D for display, so of course it's possible with games.

      This 3d-movie crap on the other hand will never work...

    4. Re:Video Games by Cruciform · · Score: 1

      First thing we do... bring back Descent.

    5. Re:Video Games by drinkypoo · · Score: 1

      There's a standard for these things ("stereographics") that uses a 3-pin mini-din. They're LCD shutter goggles as you say. The only problem with them really is that the flicker gets pretty noticeable. The higher your refresh rate, the less this will be true, but I don't know what the maximum refresh rate of the glasses is. I think my display will do 640x480 at 120Hz or something, if I had those glasses that's probably how I would play (and with antialiasing also) assuming the glasses could keep up.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Video Games by Anonymous Coward · · Score: 0

      Personally, I'm holding off for Dead or Alive Xtreme Vagina Penetration

  13. what does it add? by trix_e · · Score: 5, Interesting

    I can't imagine what this would actually add to the viewing experience. It's a novelty at best, and a distraction from the experience as it was originally intended at worse.

    I remember going to see "Jaws 3D" when it came out when I was in high school. After the first floating fish went by and you got over the urge to reach out and try to grab it... well you had 2 more hours of that. woo hoo.

    Who cares?

    --
    No man is an island, but Gary is a city in Indiana.
    1. Re:what does it add? by Anonymous Coward · · Score: 1, Funny

      I can't imagine what this would actually add to the viewing experience.

      a 3rd dimension for one thing...

    2. Re:what does it add? by not_a_product_id · · Score: 2, Interesting

      I have to agree. Maybe if a movie was specifically shot FOR 3D but appart from that, why? Godfather in 3D, Jackie Brown in 3D - what the hell does that give us? I'm not talking about pr0n here, obviously. ;-)

      --

      ---
      We spoke for about a half an hour. I don't recall a thing we said. - Colorblind James Experience

    3. Re:what does it add? by Fearless+Freep · · Score: 1, Funny

      The 3D effects were the *least* of Jaws 3D's problems

    4. Re:what does it add? by drinkypoo · · Score: 3, Funny

      I'm not talking about pr0n here, obviously.

      Obviously. Every porn movie is "shot" for 3D. So to speak.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:what does it add? by Boglin · · Score: 2, Interesting
      How about Hitckcock's Dial M for Murder? It was originally shot with 3D in mind. From what I've heard from people that actually saw it in 3D, it really does add to the film and isn't just used for cheap novelty.

      If this kind technology actually takes off, it might encourage serious directors to use it. Since it won't be visible in the theater, it won't be the cheap novelty that they usually do, but they might keep in mind how it will look in 3D on the DVD.

    6. Re:what does it add? by Rob+Parkhill · · Score: 2, Interesting

      Indiana Jones: Raiders of the Lost Ark.

      This movie was meant to be seen in 3D. Watch it again some time and notice just how many times something comes flying right at the screen or pokes out at you.

      A friend SWEARS that he saw a pre-release/test screening of Raiders in 3D when he lived in Albuquerque. Watching the movie again, imagining that it was supposed to be in 3D, I kinda believe him.

      --
      "Tomorrow's forecast: a few sprinkles of genius with a chance of doom!" - Stewie Griffin
    7. Re:what does it add? by swerk · · Score: 2, Insightful

      At first, motion pictures themselves were a novelty. Synchronized sound, color, wider viewing area, hell, even cut perspective changes and camera motion -- all these were novelties. They added another dimension (sorry, sorry!) to film, enhancing the experience and growing to lose their novelty status. Rather than films that served only to show "look, you hear my voice while you see my lips move!" or "look, bright colors everywhere!" those things just became standard filmmaking tools.

      Time will tell whether 3D movies are viewer-friendly and/or affordable enough to really catch on. The special-glasses approaches have been too gimmicky or glitchy, perhaps this kind of display will get it right.

      And this latest step, analyzing motion cues and faking a 3D movie out of a 2D one, well even if it sort-of works, it's a pretty cool idea. If 3D displays become standard/expected equipment, we'll still be able to play our old movies without having them look completely outdated. Hopefully the "original format" option will still be there, for us anti-colorization, anti-pan&scan folks. :^)

    8. Re:what does it add? by TheMCP · · Score: 1
      Maybe if a movie was specifically shot FOR 3D but appart from that, why?
      3D provides an increased sensation of reality. It makes the material seem fresher and more alive. If done well, it makes you more able than ever to simply immerse yourself in the material and forget you're watching a video or movie.

      Indeed, stuff shot for 3d often becomes distracting because they make a particular effort to point spears at you, throw things at you, etc. They're using 3D as a gimmick, and it's distracting. Stuff not shot for 3D can strangely end up better sometimes, because it just looks natural without any effort to remind you "look, it's 3D!"

      Strangely, two of the 3D films that are considered to have the most natural and best quality use of 3D are "House of Wax" and "Gog", and the directors of both films are each blind in one eye.
      I'm not talking about pr0n here, obviously.
      Er, uh, uhm, yes. (*blush*) That can convert rather well...
    9. Re:what does it add? by TheMCP · · Score: 1
      How about Hitckcock's Dial M for Murder? It was originally shot with 3D in mind. From what I've heard from people that actually saw it in 3D, it really does add to the film and isn't just used for cheap novelty.
      Strangely, Hitchcock hated 3D, thought it was a cheap gimmick, and only used it because the studio insisted. He said it was a "nine day wonder, and I came in on the ninth day". And yet he used it well.

      I think perhaps a requirement of being able to use 3D well may be a lack of desire to emphasize the effect.
    10. Re:what does it add? by Galvatron · · Score: 1
      Why not put it the other way around? If the technology is available, why NOT have it in 3D? As someone else said, the movies shot specifically for 3D tend to use it as a gimmick, and it becomes distracting. If it can be done in a seamless fashion though, why would one not make all movies 3D?

      There are a number of limitations for 3D technology as it stands, aside from having to wear goofy glasses. Where you sit will significantly affect how the movie looks, and so directors are restricted to a fairly narrow set of shots that actually look right. This is why 3D never really took off in the past. If one could develop a technology that looks right though, why not use it?

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    11. Re:what does it add? by not_a_product_id · · Score: 1

      I still believe that you have to specicially shoot a film for 3D. I'm not just talking about the technical aspect of capturing that additional information. Directors and cinematographers put a lot of effort into composing the 'flat' images we see on screen. I think if you want similar quality in 3D you're talking about a lot more effort - it's not just flick a switch and get the same thing but in 3D

      --

      ---
      We spoke for about a half an hour. I don't recall a thing we said. - Colorblind James Experience

  14. More power to them! by GillBates0 · · Score: 4, Insightful
    I've always been a 3D freak - I've played Anaglyph 3-d Quake, I collect stereograms and routinely watch documentaries in 3-D IMAX.

    I'm also firmly believe that VR and 3D displays are the Next Big Thing (TM) - atleast I hope it is. So I say more power to Sharp, DDD and other folks who're trying to make my dream a reality.

    On the other hand, I'm not convinced by their "image analysis" based on depth cues:

    hey claim the TriDef DVD Player uses image analysis methods, developed by the company for their 3D content conversion service, to convert 2D video to 3D in real-time based on 3D depth cues in the original movie.

    As far as I can see converting current 2D media to 3D would require a great deal of human intervention - there's only so much that you can glean from image analysis (possibly hidden edges, object sizes and other CG cues). The bottom line is that it would take a human to tell if which of the two objects on the screen are supposed to be closer to the viewer. That alone IMHO would kill any efforts to bring this to the mainstream media business - it would be more fruitful to focus on cheaper/better techniques to create new 3D media.

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
    1. Re:More power to them! by parksgm · · Score: 1

      Hate to let you know this about your sig, but:

      "life" - is actually the whim of several TRILLION cells to be you for a while

      I guess you could be seriously unendowed though...that might make up the difference in your case.

      LOL

    2. Re:More power to them! by bestguruever · · Score: 1

      Agreed, the media needs to be 3d from the start. There are plenty of optical illusions that would keep a human from from accurately determining which of two objects is closer. I think that artifacts with this system would be very annoying

      --
      if you think this is bad, you should have seen my last sig
    3. Re:More power to them! by Saeger · · Score: 1
      I can't count the number of hours I've wasted staring at stereograms; the worst of it being the cross-eyed type. I love that stuff.

      Just thought I'd ask you - a 3D freak - if you're aware of a good source of any stereogram movies (Google doesn't return much)?

      --
      Power to the Peaceful
    4. Re:More power to them! by TheMCP · · Score: 1

      GillBates0, I notice you're in New England. Drop me email (it's on my profile page) and I'll be happy to meet you sometime to give you a demo of current tech.

      (Disclaimer: I am not employed by and receive no money or discounts from any designer, manufacturer, or retailer of any sort of 3d equipment. I'm just an enthusiast.)

  15. Flash by Gettinglucky · · Score: 1, Funny

    Great another item beside my tv flashing 12:00 endlessly !

    1. Re:Flash by lightsaber1 · · Score: 3, Funny

      Except this one looks like it's flashing in the middle of the room....watch your head.

  16. What would be cool is.... by HogynCymraeg · · Score: 2, Interesting

    Having another 8 bits of information for depth. You could then do this easily. Not sure how the hell you'd capture that info though.

    1. Re:What would be cool is.... by Anonymous Coward · · Score: 0

      It seems like a good idea, but if you've ever played with one of those pin-art grids the limitations will immedately spring to mind. How do you deal with transparent objects? etc...

    2. Re:What would be cool is.... by PsiPsiStar · · Score: 1

      Would that work with current tech though? Wouldn't it just be easier to have two adjacent cameras filming the scene from 2 locations, and just have a player which uses these tracks to create images for your right and left eyes?

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    3. Re:What would be cool is.... by Muggins+the+Mad · · Score: 1


      Presumably you could use some form of range finder - laser or something attached to the camera. Fiddly, but I wouldn't have thought it'd be *too* hard.

      However, one of the problems is that in stereoscopic vision your eyes see slightly different things. The left eye will see slightly further round an object to the left, and the right eye to the right. This is especially noticeable when there's something thin like a pole in front of a light. One eye sees the light, the other sees the pole.

      There's more information needing to be transferred than you can fit in a 2d frame without using colour/brightness/polarisation hacks. So just adding a depth coordinate isn't IMHO enough.

      - Muggins

    4. Re:What would be cool is.... by HogynCymraeg · · Score: 1

      You mean something like this, or these?

  17. Sounds cool by Anonymous Coward · · Score: 0
    Great.

    Now what's this going to cost me? About $1,000,000 USD?

  18. stop the insanity by MasTRE · · Score: 2, Interesting

    Can someone shed some light on this subject? This to me seems like the perpetual-motion machine. Some company always claims you will see in 3D w/o using glasses. Is this theoretically possible? I mean without actually recreating a 3D scene in front of you, is it theoretically possible for a 2D device to make you see in 3D w/o any special apparatus that you put in front of your eyes? It seems like the holy grail of 3D.

    --
    Must-not-watch TV!
    1. Re:stop the insanity by bestguruever · · Score: 1

      There are many ways to create 3d without glasses. You can even do better than fake stereopsis. Imagine a flexible screen being moved by a sine wave (ie a low bass note from a speaker). Then imagine either a vector display or a crt with high enough refresh rates that you could display near objects at the peak of the wave and far objects at the trough.

      --
      if you think this is bad, you should have seen my last sig
    2. Re:stop the insanity by lightsaber1 · · Score: 1
      Holography is actually really simple to accomplish, and I imagine that's what was being used here. Unfortunately, it's just far too expensive to film an entire movie like this, and not too many people have the kind of equipment required to view it.

      Of course, the images shown on that site only seem to use red lasers, but I see no reason why a green and a blue can't be used as well to reconstruct the proper colouring.

    3. Re:stop the insanity by arakis · · Score: 1

      The answer is the *ONLY* format that captures three dimensional picture information; Holograms. Holograms are still the only method apart from our own senses that will record a three-dimensional image. You could make a sculpture or image scan an object and have a mill make you a copy, but it still isn't a truly 3 dimensional image. All other methods involve a slicing of two-dimensional segments or a combination of paralax images to create false depth. Things look like cardboard cutouts placed at various distances.

      Holography accomplishes 3-dimensions utilizing one apature of light as it reflects off an object as compared to before it hit the object. When you apply the reference light or something close to the developed image it converts the light and plays out the 3-d distortion of the light as if it was still leaving the object captured. The detail is only limited, practically speaking, to the wavelength of the light you are using.

      Industry uses holograms of parts to examine stress because the image is so exact that when you overlay it on the original subjected to a stress you can see distortions in the surface 1/4 the wavelength of light used. Red is around 650nm, so imagine seeing something move 162.5nm and being able to count those steps like rings on a tree.

      All this "3d" stuff is just a hack to pass time and hopefully build interest until someone invents something more integral and actually 3 dimensional like a silver halide reflection hologram. Unless they utilize the interference patterns of holography they are basically producing something that is 3-d-like. Similar to UNIX-like it can be good and sometimes better for what you want to do, but it is still not UNIX.

      Check out holography. It is cheap and fun while also time consuming and unforgiving. Perfect for /.ers! It can also get some men/women to consider what very accurate 3-d reproductions of various *personal* items might look like. Unless you have a real expensive setup that involves laying on hands and making a plaster cast of that item, but I'm not promising anything. Your mileage may vary.

    4. Re:stop the insanity by neurojab · · Score: 1

      >Similar to UNIX-like it can be good and sometimes better for what you want to do, but it is still not UNIX.

      Not going to touch that one. *ahem*

    5. Re:stop the insanity by blincoln · · Score: 1

      Holography is actually really simple to accomplish

      Digitally-recorded motion holography is not.

      MIT (IIRC) has some people working on it, but the memory and processing requirements are so high that the last time I read about their progress (a year or so ago), they had monochromatic (red) holographs with only the horizontal depth information in the hologram. So you could walk around the image and see the different sides, but not move your head above or below it to see the top and bottom.

      I want to have the Death Star display from Return of the Jedi in my house as much as any other dork, but I figure it will be at least 10-20 years. Everything for now is some sort of half-assed kludge like spinning panels or stereoscopic displays.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    6. Re:stop the insanity by lightsaber1 · · Score: 1
      I am actually really interested in this, and if you have any links or anything that might help out here, I'd appreciate them.

      The problem as I see it is not the actual digital storage (as the wave fronts can be recorded as any other medium, such as sound), nor is it the motion (should be able to do something similar to video, using quickly changing frames to simulate motion).

      What I see as the problem is finding a way to "draw" the wave fronts in some medium quickly enough to look like motion. With 2D, it's easy, just light up bits of phosphor (or turn on LCD cells). But with holography, you actually have to reproduce the wave fronts in the shape of the material.

      I may, of course, be waaay off base here, but as I say, I'd appreciate any info you may have come across.

    7. Re:stop the insanity by blincoln · · Score: 1
      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  19. Re: 3d by leenoble_uk · · Score: 4, Funny

    Looks flat on my monitor. This is crud.
    Just like all those digital HDTVs they keep advertising on telly. They look no better picture wise than my 14" portable.

  20. Within the realms of possibilty? by BigglesZX · · Score: 1

    Surely a realtime playing device like this cannot build something 3D out of something 2D? We as humans have to look twice at some things to tell their depth on screen, and in real life you'll note that it's very hard, if you close one eye, so how is a machine going to work this out, in real time, with a 2D video, and no discernable knowledge of the subject or context?

    Any in any case, will people buy it? Are 3D glasses and green-red IMAX films not good enough? :-P

    --

    $ mv *.sig >/dev/null
  21. Requires display? by Unnngh! · · Score: 2, Interesting
    From browsing through the site, it would appear that this requires a special 3D display to work properly. So it looks like yet another stereoscopic display algorithm for converting 2d images into split frames for each eye, but designed to work without the stupid glasses or heavy goggles.

    I'd be more interested to see how the 3d display work, myself.

  22. And this is new? by Kenja · · Score: 3, Interesting

    I worked on a system like this for broadcast TV and VHS tapes back in the mid '90s. Consumers didn't want stereoscopic 3D then and I doubt they want it now.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:And this is new? by TheMCP · · Score: 1

      Okay, it's a niche market, but it's a market. Why not focus on maximizing the existing market and making a small but real profit, instead of just declaring it a writeoff?

  23. It is possible.. by StacyWebb · · Score: 2, Informative

    to capture the information based on filters. This filter would "pre" read the clip information and then convert the "blurry" or background images and then move the primary "focal point" image further towards the "front" of the clip.

    1. Re:It is possible.. by dedalus2000 · · Score: 1

      what if the focus is on something that is further away than the forground image?

      --
      My keyboads not woking popely.
    2. Re:It is possible.. by TheRaven64 · · Score: 1

      I actually already have a device that does this. It's called a `brain', and it came built in to my head.

      --
      I am TheRaven on Soylent News
  24. Meh by JMZero · · Score: 4, Insightful

    If 3d was impressive enough to sell lots of units, they'd still be making lots of 3d movies. They aren't, because the technology for displaying 3d is still not impressive enough nor widely spread. Once there is truly impressive 3d displays that can be widely deployed, the content will come naturally.

    As an aside, I'd love to see Pixar render out a version of Finding Nemo for IMAX 3D - I think it'd be amazing, and would be a relatively small cost. If it was a success, they could do their whole catalog.

    --
    Let's not stir that bag of worms...
  25. this would look great! by Anonymous Coward · · Score: 0

    on my 2d flat screen!

  26. I want to use this to mess with the audience by CatPieMan · · Score: 2, Interesting

    IF this technology comes to market, I could imagine some anime people thinking it would be fun to play around with this and make things look all weird (so that the background is right in your face, while the foreground is far away - or a person whose leg is near you, but whose face is far and have objects pass each other in ways that would look fine in 2D but would look weird in 3D).

    In short, this could bring us a whole new world of experimental film. Interesting, if true.

    -CPM

    --
    ---You're all I need, When the water runs deep, You're all I need, Now I cry my soul to sleep -- Collective Soul, Needs
  27. TrueForm TM by dnoyeb · · Score: 3, Interesting

    Yep, and we know how well ATi's TrueForm(TM) works even when it has 3D data.

    Automatically changing 1 thing to another without information is impossible. You must know enough about it (have enough prior information) to make resonable assumptions about how it should look. I suspect this technology is about 30 years away. Right along side face recognition.

    Equally unbelieveing.

  28. 3d without glasses by grahamsz · · Score: 1

    Yes this is possible. All you need to do is make sure that each eye sees a different image, which is *possible* without glasses.

    All the techniques i'm aware of do depend on a very particular viewer location though.

    1. Re:3d without glasses by dedalus2000 · · Score: 1
      All the techniques i'm aware of do depend on a very particular viewer location though.
      the sharp system uses an eyetracking camera if i'm not mistaken.
      --
      My keyboads not woking popely.
  29. Can I get my web content in 3D?? by Resident+Netizen · · Score: 1

    Reading /. in 3D- how exiting!

    --
    My other sig is a Porsche!
  30. Enhanced for stereo, colorization... by dpbsmith · · Score: 3, Insightful

    OK, I'm curious to see it--but I don't believe a word of it. My brain is capable of converting 2D presentations into 3D using depth cues. I suspect my brain is better at it than their software is. And that wherever their software falls short, there will be an intense mental irritation factor.

    In the fifties, a sound engineer whose name escapes me devoted a _lot_ of effort to applying electronic filtering to add a stereo effect to Toscanini's recordings, with the idea that he was preserving them for posterity. Toscanini's recordings and reputation have survived, but it's noteworthy that all the CD remasterings are in mono.

    I don't think I've seen any upsurge of interest in "colorized" black-and-white movies, either.

    I would expect automatic 3D to suffer from the same issues as colorizing: problems at the edges where things are entering the frame, problems with things that are in the background and hence out of focus, scenes that consists of thousands of moving objects (crowds, tree leaves flexing in the wind, sunlight glancing off rippling water) where the cues are imprecise and the computational effort needed to track thousands of objects is intense...

  31. Super cool stuff by kihbord · · Score: 1

    I can just imagine the processing speed required for all those computations. How about getting some of those speed in my 3D card!

  32. More detail by Overt+Coward · · Score: 3, Informative
    Article containing more info

    Choice quote:

    But the result isn't quite like viewing something truly filmed in 3D. Most of the 3D effects are "from the screen backwards, (with) no off-the-screen effects," Harman says. This could be a disappointment to aficionados of 1950s guilty-pleasure flicks, who know that the whole point of watching a 3D movie is to see various objects (mostly monsters) popping out of the screen.
  33. so many 'D's... by Anonymous Coward · · Score: 1, Funny

    In short: Dynamic Digital Death's 'TryDeath' DVD Player plays 2D DVDs in 3D by converting 2D video to 3D based on 3D death cues.

    1. Re:so many 'D's... by QQ2 · · Score: 1

      it's a typo, it's not 3d but 13D

    2. Re:so many 'D's... by fgb · · Score: 1

      Death cues? ...so does that mean horror films will generate a better 3D effect?

  34. Lots of Research on this by Roger_Wilco · · Score: 5, Informative

    Binocular disparity only works out to a few metres distance. Beyond that you use different cues. Consider some papers by my supervisor, for example: A laminar cortical model of monocular and binocular interactions in depth perception, Neural Dynamics Of 3-D Surface Perception: Figure-Ground Separation And Lightness Perception

    1. Re:Lots of Research on this by tgibbs · · Score: 1

      Binocular disparity only works out to a few metres distance. Beyond that you use different cues.

      An amusing exercise is to get hold of a periscope, turn it sideways, and look through it with one eye, thereby effectively increasing the distance between your eyes to a foot or more and enhancing binocular disparity. Watch distant objects leap into dramatic perspective!

  35. What about animation? by Morrisguy · · Score: 2, Interesting

    Sure I'll be able to watch 3d live-action movies on this thing, but what about hand drawn 2d animation?

    I would assume that the 3d image is generated by comparing the different hues and contrast between pixels or elements in an image. How would this work with animated characters, where most areas are colored in a same uniform color? Would it look like your're looking at a bunch of cardboard cutouts in front of a backdrop?

    Then again, cardboard cutouts pretty much describe most of the characters I see in modern movies anyways...

  36. Cyber-Opti-Grab anyone? by jpellino · · Score: 1, Funny

    Sorry - I just have this image of all the edxecs running around demoing this thing looking like Bill Macy in "The Jerk"...

    --
    "Win treats sysadmins better than users. Mac treats users better than sysadmins. Linux treats everyone like sysadmins."
  37. Re: 3d by TheRealMindChild · · Score: 1

    You are kidding, right?

    I was skepical myself of how "great" HDTV could be until I was at walmart by some off chance, and they had an HDTV program on this time rather then a regular signal... and it ... was... amazing. Much more so then I had seen before... thought before.

    If you really have that opionion, then you havent REALLY experienced HDTV yet.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
  38. Re: 3d by Anonymous Coward · · Score: 0

    "Just like all those digital HDTVs they keep advertising on telly. They look no better picture wise than my 14" portable."

    You are so naive for a slashdotter. For stuff to look good on an HDTV, you have to have HD programming. By you saying "Telly," I suspect you are from the UK, where HD programming is very lacking. If you watch cr@p on an HDTV, it will look very similar to your 14" "portable."

    BUT if you watch the FA Cup final (let's assume it is broadcast in HD and you have an HD tuner and an HDTV), it will look 100x times better on the HDTV (Again, with proper settings) over watching the game on your 14" "portable" picking up the SD (Standard definition) signal...

    Before you bash HDTV's, you really should do your homework, especially if you are a true slashdotter...

  39. Re:Way cool! by Anonymous Coward · · Score: 0

    Give you a taste ... Holla. Ain't no stoppin me. Copywritten, so don't you copy me.
    Missy Elliot

  40. Re:Spy Kids:3D...Salma Hayek! by neildiamond · · Score: 1

    Salma in 4D! Now we're talking. :)

  41. R3d3! by NanoGator · · Score: 1

    " software for the Sharp Actius R3D3 autostereo display "

    Actually it's RD3D, but damn R3D3 would have been a cool name for that product. Heh.

    --
    "Derp de derp."
  42. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  43. Re:Meh by mpe · · Score: 1

    If 3d was impressive enough to sell lots of units, they'd still be making lots of 3d movies. They aren't, because the technology for displaying 3d is still not impressive enough nor widely spread.

    There's also the difficulty that the shooting needs to be specifically planned for 3D. Otherwise there is a risk of the result looking silly or even inducing motion sickness.

  44. Test image by pr0nbot · · Score: 4, Funny

    I've found a good test
    image
    for this technology.

  45. Website vague - Patent more vague by Kainaw · · Score: 2, Interesting

    The website blurs the line between discussing the automatic conversion of 2D movies (like the ones I have sitting by my DVD player right now) and 3D movies recorded in a standard 2D format DVD. I have no problem believing that a 3D movie encoded into a standard DVD can be viewed in full 3D. However, I was curious about the 'patented technology', so I went to the USPTO site and read the patent. It appears from the patent that the result of conversion from 2D to 3D is that it will take various 'objects' in the 2D image, outline them, and raise them off the screen. I have a strong feeling that you will get a Duke Nuk'em 3D image out of it, not the 3D you'd expect for the price of the 3D monitor and their converter system. I can't see that catching on.

    --
    The previous comment is purposely vague and generalized, but all of the facts are completely true.
    1. Re:Website vague - Patent more vague by maddugan · · Score: 1

      An earlier patent (6108005) sited in the DDD's patent seems to encapsulate DDD's technique and based on some checking, I believe DDD does not have rights to use patent 6108005's technique in the USA because of this.

  46. Re:Meh by Anonymous Coward · · Score: 0

    They cannot re-render into 3D because all 3D movies are composites where many seperate renders were put together to create a final image. They don't just render the whole scene. There is also a large amount of painting done to add other effects and to remove glitches in the render.

  47. Trick: Watch Your Own Footage in 3D by wls · · Score: 5, Interesting

    I stumbled on to this by accident a while back. You're obviously familiar with those stereogram images (look at infinity and a 3D surface emerges from a bunch of "random" dots). The trick is to give each eye different information.

    I wondered, instead of doing this spacially, could one do it temporially? The answer is _YES_.

    Open two copies of QuickTime and load the same movie in each. Put the two windows side-by-side. Now, advance the right one just a few frames (the arrow keys can do it). Then start BOTH running at the same time. (It usually takes a mouse click in one window and a keyboard focus on the other window to get this to happen.)

    Now you have the same movie running side-by-side, although one is just a little off from the other.

    No cross your eyes and produce an overlay of the two images. Obviously, smaller frames are easier on the eyes. Eventually your eyes will focus on the overlap, just as it does with the posters, and you can easily hold focus.

    Surprise -- the movie has DEPTH. It's in 3D.

    The only thing I can figure is that each eye gets a little different signal, and your brain has to piece the information together; when it does, you get 3D.

    Normally you can use the red-blue glasses, sterograms, or hidden patterns in dots to do this. You can also get a similar effect by watching television with one eye closed (you're taking cues based on shadows and such), or, by having one eye look through a darkened filter. Not sure why that happens, but I suspect the difference between the left and right eye kick in the extra steps that trick the brain.

    1. Re:Trick: Watch Your Own Footage in 3D by azaz00000 · · Score: 1

      See now to display is a much harder thing i believe... and here i think the way they might do it is using a very limited viewing angle it directs the light toward the left and right eyes, but this would probbly not work for larg audiences

    2. Re:Trick: Watch Your Own Footage in 3D by j1mmy · · Score: 1

      i just tried this with some porn and it worked pretty well.

      i love you.

      i seriously love you.

  48. Re:First Post? by Anonymous Coward · · Score: 0

    "It's almost like you could..."

    *walks up to the screen*

    *whips it out*

    *screams in pain as weeny is stuffed accidently in power outlet*

  49. A friend of mine had this idea by Orion+Blastar · · Score: 2, Informative

    to take the red and green pixels and move them slightly off a bit like a real 3D movie does. The shadows and other details will be seen as 3D.

    I recall that there was photo editing software that did this to 2D picture images, so it is possible to do it to a 2D movie in real-time should the CPU be fast enough to do it.

    To quote that Wendy's lady from the 1980's "Where's the beef?" I searched those sites and could not even find a demo! Is it vaporware or real?

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  50. I'm a cyclops... by Anonymous Coward · · Score: 0

    ...you insensitive clod!

  51. Re: 3d by Anonymous Coward · · Score: 0

    It looks like your humour was wasted on some...

  52. Re:Depths of stupidity. by Jerph · · Score: 1

    Um... did his joke, like, offend you or something?

    Lighten up.

  53. Well... by JMZero · · Score: 1

    A lot of these problems have been solved naturally with:

    1. Using CGI for special effects rather than physical entities who's actual characteristics need to be hidden.
    2. More use of on-location shooting (rather than sets designed to be filmed from one angle)

    3d gives more information. As long as this information is there, this isn't a problem. You're definitely correct in noting the potential problem - but I think it's very solvable.

    --
    Let's not stir that bag of worms...
  54. Re:Depths of stupidity. by Patrik_AKA_RedX · · Score: 1

    There is something about taking spelling a little too serious. Guess your english teacher's hot, right?

  55. You forget the "motion" in motion picture... by SuperKendall · · Score: 2, Interesting

    If you are talking about a still frame, then real 3D seems as hard as you suggest.

    But in a movie, the camera is moving pretty often, as are objects in a scene. If you look at a number of frames in a row you can get a pretty good idea of depth by how things move in relation to each other, or by natural reotation of an object (liek a person turn thier face).

    All the DVD player needs to do is "read ahead" as it were to figure out what depth objects should have in a given scene. I'm sure there are all sorts of cheats you can do that would add fiarly correct looking depth to an object that would fall apart if you were trying to create a full 3D model, but which work great for 3D images on a screen.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:You forget the "motion" in motion picture... by Galvatron · · Score: 1

      It's still not going to work for a lot of things. Suppose you're panning sideways along an interstate. How does the computer know that the cars are moving, while the trees in the distance are not?

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  56. predictions of 3D? by British · · Score: 1

    Sounds like the 3D projection we saw in Minority Report, where subjects pop out of the scenery.

  57. Here's how it might work: by asdfasdfasdfasdf · · Score: 1

    I would think technologies that "convert" 2D to 3D could combine a few seperate methods to achieve this:

    1) Detect focus. Most films and TV shows operate on the basic rules that the actors/items in the foreground are in focus, and the background is in varying degrees of soft focus. The system could make certain assumptions based on location in the frame and combine that with how "soft" the image is, and use MPEG data to get a good read. (MPEG compressions store "noise/compression" in soft focus-- there might be a very simple way to hand up z-buffer info on decompression.

    2) Motion analysis/compensation. Many 2D/3D compositing programs can track objects through a moving scene. Create some basic algorithms to detect "objects" in a scene, then track them in realtime. Use other data to determine Zdepth, and render in 3D.

    1/2b) Focus/Edge detection. Scenes like spaceship battles have objects that are much more detailed flying through a patterned, fairly uniform BG. Using data from methods 1 & 2, you can push these "objects" closest to the viewer.

    3)Brigness/hilight cues. Some basic functions to determine how "bright" an object is in a scene might be used to bring things forward. After all, this is what artists use to bring depth to 2D images...

    It's important to note that these things (and probably the technology in the article) won't be "gimmicky" 3d-- ie. objects that appear to come out of the set towards your face.. However, it will give the image some "depth" in the same way that video games have used multiple scrolling backgrounds to create depth for years now.. Which is basically what this probably is-- stripping the 2D frame down into "layers" and then putting those layers out to 3D.. using color masking or polarization methods...

    1. Re:Here's how it might work: by Shimmer · · Score: 1

      My point is that your brain already does these things (e.g. use focus and motion cues to provide an illusion of depth). All you're going to do is create a distraction by over-emphasizing these cues.

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
  58. Another VisuaLABS by wash23 · · Score: 3, Interesting

    Reminds me of the VisuaLABS scandal. This guy fooled investors and squandered millions of dollars on his revolutionary 3D television which was nothing but an off-the-shelf large screen TV with a couple of lines etched into it and some camera tricks to give the illusion of depth. The founder (Sheldon Zelitt) was a bit of a wacko - spent his time in his inventor's studio playing with "optics" - which usually meant doing bizarre and childish things like gluing magnifying glasses to pennies with superglue (I made up that example, but you get the idea). I think he also once wooed investors with a parabolic mirror magic trick which I guess none of them had ever seen. More info here.

  59. Motion cues by swerk · · Score: 1

    A lot of the information this process would be interested in (what parts of the frame are moving, what direction/speed, and relative to what other areas) is already used in MPEG-style compression (which I mean mpeg1/videoCD, mpeg2/DVD, mpeg4/divx...) in order to save space by copy & pasting sligtly diff'd image chunks along paths rather than storing every little piece of every frame.

    I wonder if this technique uses and/or depends on those MPEG motion cues, or if it does all its own image/motion analysis? It would mean the difference between being a specific- or general-purpose movie 3d-ifying tool.

  60. R2! by Anonymous Coward · · Score: 0
    I think R2D2 had R3D3 20 years ago (or was that thousands of years ago in a galaxy far far away).

    (btw wading through the Princess Leias was pretty funny but this is off-topic now :p).

  61. VR? by Quarters · · Score: 3, Funny
    I'm also(sic) firmly believe that VR and 3D displays are the Next Big Thing (TM)

    The early 1990's called. They want their overused hype back.

    1. Re:VR? by Anonymous Coward · · Score: 0

      They also want their overused joke back.

  62. What does .... by ModernGeek · · Score: 1

    ... disney use? Whatever they use at Disney land is cool, it looks so real too. The glasses are clear afaik, it was a long time ago, and I don't remember much about it except how cool it looked.

    --
    Sig: I stole this sig.
  63. Even if it is possible... by spaeschke · · Score: 2, Insightful

    I still don't think it's a good idea. Much like colorizing black & white movies, this is changing a movie beyond what the original director ever intended. Even if you're not a purist about this sort of thing, the results would probably still be lousy because it was never in the directors mind in the first place.

  64. I've Done It by ChrisMaple · · Score: 3, Informative

    No, not 3D films, but I've made single stereoscopic images from multiple frames from television. A scene in which the camera has transverse motion is best; two frames can easily have the same vantage point spacing as a person's eyes. Motion of the actors works also (if everybody is moving in the same direction.) Good stereoscopic effects can even be achieved when the actor is rotating. The key is to get two different viewpoints for the same object. The effect is dramatically more vivid than anything my brain can devive from 2D television.

    --
    Contribute to civilization: ari.aynrand.org/donate
  65. As with colorization by lildogie · · Score: 2, Insightful

    Directors will complain that 3D-izing violates their artistic integrity.

    "My movie was written and directed for the flat screen!"

    yada yada yada

  66. stereoscopic view linux kernel module by Anonymous Coward · · Score: 1, Interesting

    I don't know if it was reported here, but there is a module that maps opengl output to steroscopic output. It is designed for UT2003, but also seems to work with neverball, ....

    It's not the same as reported here and it is not opensource as far as I know, but maybe interesting ?
    You get 3d, but you need the glasses. Someone reported it seems to work with movies as well, but I haven't tried it yet.

    http://happypenguin.org/show?VRizer
    http://futu relab.aec.at/vrizer/

  67. Why 3D makes you sick by shirai · · Score: 2, Interesting

    Well, there are a lot of reasons but one that many don't know about is this.

    But first a bit of background.

    I was actually able to see a prototype of a (very low powered) laser that draws an image onto your retina. This was like maybe 5 years ago and it was the size of a full size freezer.

    By looking into something that is quite similar to a viewfinder attached to the said freezer sized prototype, you could see an image. The cool part, is that you don't actually need a background "black" and hence the image can float in the air for you while you look at other things. They predict this device could be stuck on a pair of glasses (or sunglasses) in the future ala terminator overlay style. Yes, I saw it work but at the time it was the huge prototype.

    I know how regular 3D works with one image to the left and one image to the right. But one of the big problems is that your eye cannot FOCUS on the image because to you an image might look like it is close to your face (via the left/right eye difference) but the actual image is far back where the screen is. This disparity causes you to feel nauseous. But a laser (and they hadn't done this yet) could modulate to place the image focally where it's supposed to be.

    To make this more clear, if I drop a pebble in a pond, the curve of the ripple is different when I am near the drop point (very curved) compared to when I am far away (almost linear). In real life, the curve of the things you look at are all different based on how close/far they are. In 3D MOVIES, the line is always the same shape but your brain is interpreting it as either closer or farther (or is trying to anyways). Whamo. Instant headaches and nausea because your brain is having trouble figuring out what you are actually seeing the object.

    --
    Sunny

    Be my Friend

  68. There were some CRTs like this... by Mindcry · · Score: 1

    19" with basically one tranparent back screen in front of another for 3D modelling type things... but that was more of an extension of those stupid red/blue 3d glasses things...

    I'll be more impressed when actual demos and off-site reviews hit.

  69. Polarized by JMZero · · Score: 1

    I think most upscale places use polarized (often "circular polarized" whose operation I don't grok) glasses. They're fairly clear - well, kind of darkish but colors are preserved - and work well. But they also require two projectors, glasses for everyone, and a certain head orientation (a minor point for movies). They're certainly better than anaglyph (red/blue type glasses) or whatever you call the dark/light "parade-on-TV" glasses.

    --
    Let's not stir that bag of worms...
  70. I have no depth perception! by Anonymous Coward · · Score: 0

    You insensitive clod!

  71. technology behind 2d-3d by Anonymous Coward · · Score: 2, Informative

    According to the patent: (USPTO#) 6,477,267

    The displacement of the mesh sub-points may also be defined by a mathematical algorithm to thereby provide for automatic conversion of images. Further enhancements to the method could be to add shadow, blurring and motion interpolation data to the conversion data including force paralex information and field delay and direction for motion paralex delays.

    Check out the patent for a full explanation of the technology.

  72. Reply to AC: LOL by JMZero · · Score: 1

    They cannot re-render into 3D because all 3D movies are composites where many seperate renders were put together to create a final image

    That's just wrong. Any conventional 3d movie requires just this: two regular sets of images shot or rendered from slightly different angles. Each eye is then presented with one of these, and the brain sees 3d. This is how eyes work.

    --
    Let's not stir that bag of worms...
  73. DDD = 3D by cemysce · · Score: 1

    Anybody else notice the connection in the names?
    Dynamic Digital Depth = DDD = 3D

  74. This isn't new, I already have it, and it works. by TheMCP · · Score: 1
    I haven't RTFA, but I'm dubious about this claim. There simply isn't enough information in a 2D image to construct a 3D image.
    The linked pages don't tell a heck of a lot about how it works.

    There isn't enough information in a single 2D image to construct a 3d image, but there's more information in a series of 2d images, such as a video clip. For example, an object moving through the scene shown covers and uncovers background, so this tells us that object is in front of the background, and the background is behind the object. Through various forms of such interpolation, a fair amount of 3d information can be drawn out of an image as long as either things in the scene move or the camera does.

    This isn't new technology. I've had a similar device for a good six months now. I got the Virtual FX made by I-O Display Systems. The quality of its output depends on the quality of its source material, and it ranges from just okay (talk shows really just don't look that exciting for example) to quite shockingly good (Moulin Rouge is absolutely amazing).
    If there were, your brain would already do it (and, in fact, already does to a limited extent).
    Funny you should say that. With a little help, the brain can actually do the 3D interpolation I describe above. It's called Pulfrich 3D, and requires that you watch video in which the camera is moving from side to side, or rotating, or circling its subject, or objects are moving across the scene from one side to the opposite, and that you wear a simple set of glasses with a shaded lens over one eye. (Which eye depends on the direction of motion on screen.) So, it might work very well with NASCAR, but probably won't work at all with The Ellen Degeneres Show. When it does work, it's really stunning: you suddenly see very natural-looking depth in the screen. When things stop moving, it's also stunning: everything suddenly becomes flat.
    I don't see how computer technology is going to improve on what your brain can already do.
    If you're in the Boston area, please send me email, and it will be my pleasure to drop by sometime with the equipment so we can toy with it together for an hour or two, and you'll be amazed. I might even be able to scrounge up some Pulfrich glasses so you can compare.
  75. You can! by Erpo · · Score: 1

    Imagine if this could work for video games.

    http://nvidia.com/content/drivers/drivers.asp

    Select "Consumer 3D Stereo" ...

    The software's free, but it's only for windows 2000/xp PCs with some kind of nVidia graphics card. There's a piece of commercial software out there if you don't have a nvidia card, but I forget what it's called.

  76. VR - yes. by cr0sh · · Score: 1
    I don't know if you know this or not, but "VR" is still something that is still being explored, and in some cases, actually used to solve problems.

    Currently, "VR" is being used by large organizations, to do things that aren't otherwise easily possible - companies like Caterpillar use VR technology to simulate their tractors and place controls, and work out (via the simulation) where windows and controls need to be placed to allow the operator optimum view and comfort. The DOD has their "dismounted soldier" project, which aims to combine various "VR" technology (including new devices like 360 degree treadmills, developed for the project), real equipment, and other elements to train soldiers in a virtual combat simulation (while allowing other groups/soldiers from around the world to participate in the exercise with real equipment in the same simulation). Auto companies use "VR" technology for similar uses as Caterpillar does, to help design and build safer automobiles. Doctors are exploring virtual surgery - both for training purposes, as well as for endoscopic visualization use.

    "VR" HMDs have become way more advanced than what the early 1990's offered - take a look at Kaiser Electro Optics lineup sometime, and be envious that you likely can't afford the top of the line models for a good FPS frag session (hell, what am I saying - even their bottom-of-the-barrel old tech is out of the price range of most /.ers). If you want to see what might come out for consumer use in the future (I can't imagine people would want to continue to play 3D FPS games and not look around - and don't say "it's too much work" - look at DDR, which is a much more active game), get an old Virtuality Visette 2 display and hook it up - old tech, 640x480 with 60 degree FOV - but with the full immersion - wow.

    Finally, why do I keep referencing "VR" with quotes? Well, the fact is that "VR" is really the pop expression - you won't hear (much) the words "virtual reality" being thrown around in the simulation and data visualization industry. The last expression I heard was "virtual environment modeling", but that has been several years back - I don't believe the word "virtual" is used anymore in the industry, simply because of the negative connotations it has gained over the years since its "demise". The main thing holding back mass adoption of any of this technology by consumers is the lack of a "killer app". One would think 3D FPS games would fill this niche easily (the idea of a game system, similar to a Virtual Boy, but using full color OLED displays, the HMD being worn, cartridge or mini-disc software being inserted into a slot in the HMD, a cable from that to a joystick, the HMD using a passive mag tracked/tilt sensor package for sourceless 3DOF tracking, and simple tilt sensors ala a Cyberpuck - isn't too outlandish - but if it would sell or not?) - but for some reason, they just aren't (not yet, anyhow). 3D desktop/window managers aren't going to do it. The killer app has yet to arrive, but when (or if) it does, it might spawn a revolution in computer use not seen since the internet popped up (which, incidentally, also helped kill the first round of "VR" adoption - though had the hardware been more fully developed, could have enabled it instead)...

    --
    Reason is the Path to God - Anon
  77. An interesting form of 3D... by cr0sh · · Score: 2, Informative
    Some years ago, there was an episode of "That's Incredible" on which was displayed a system that showed 3D on regular TVs, without glasses, and the crazy thing was that you could close one eye, and still see the 3D effect! It was a box, that sat between the camera and the recording/broadcast equipment, and the resulting image was interesting, but it worked!

    The image shown would "vibrate", it moved wonky, but there definitely was depth to the image. You could record the image, and play it back, and it was still there - a form of 3D that required no changes in broadcast or recording equipment, no glasses needed to view, and no special viewing system to watch - in short, it allowed 3D to be created by anyone, to be viewed by anyone (as long as they had one working eyeball!), on any standard video equipment. I have never seen this technology demonstrated anywhere else, nor did the company which presented its work (along with video clips that were fun to watch) go on to produce these boxes for sale - the technology and the company just seemed to "vanish" (is it any wonder?).

    The closest I have been able to find about how this technology works can be seen here. Please note that the site has "not safe for work" imagery on it...

    This site's images, along with another poster's (below) comments about "temporal 3D" via running two movies out of sync, basically gives me a clue as to what they were originally doing:

    I believe (now) that the box was somehow delaying the signal, every other frame, then interpolating those frames in/among the regular video frames and sending them down the wire. This isn't a very good explanation - basically, they were doing a combination of the temporal viewing with the "flicker GIF" of two stereo views (but without stereo, just time between the two frames) to generate the image. At the time, it must have been really expensive (for the RAM to buffer the image, etc) - although I wonder if they could have been de-interlacing frames and sending/reconstituting the frames by double-lacing the de-interlaced frames to make up the lost pixels, then showing each one (because each field of the frame would be out of sync by 1/15 second - maybe enough time to do the temporal 3D? - and it wouldn't require more than simple electronics rather than RAM buffering).

    Aside from the flicker 3D images on the web (ie, those two different angle 3D animated GIF's like I noted above) - does anybody else remember seeing that episode of "That's Incredible", or anything else about the device? The episode was on in the mid-1980's or so...

    --
    Reason is the Path to God - Anon
  78. Popping out of the screen by TheMCP · · Score: 2

    In 3D films, the directors can make it look like stuff is popping out of the screen, and certainly they do, but really they shouldn't. Every time they do that particular trick you basically have to go cross-eyed to see it correctly, and doing it much causes eye strain.

    Better to use 3D more naturally and converge at screen depth. The effect still looks fresh and real, and the audience doesn't get a splitting headache after a while.

    Incidentally, some 3D films have been almost entirely filmed so the picture seems to be "from the screen backwards", such as House of Wax. They're a real pleasure to watch.

  79. Stargate in 3D by TheMCP · · Score: 1
    Although Stargate in 3D would be pretty damned cool.
    Actually, it isn't. I tried it. Sure, it converts to 3D okay, but you start to realize pretty quick that a lot of the scenes are simply blocked out fairly flatly. I think it makes it easier for them to define what will be where on screen that way, and that's all well and good for 2D, but in 3D it looks a little odd, like everyone has this odd tendency to get in line before having a conversation.

    It simply wasn't very interesting in 3D, so I went back to enjoying it in 2D.

    For better or for worse, Enterprise looks kinda nice in 3D. Lots of perspective shots.
  80. Darker filter... by Phil+John · · Score: 1

    ...the BBC used this a few years ago for a charity fundraiser night (Children in Need) where they had lots of popular BBC progs (eastenders, a special doctor who etc.) in 3d, you bought glasses, one eye with a slightly dark filter and it looked like it was in 3d.

    I assume this is a similar effect to what happens if you are looking at a cellphone screen in the dark. Try moving the cellphone around. The cellphone screen seems to "overshoot" or follow later than the actual cellphone. Maybe your eye sees dark things before or after light things which has the same effect as moving quicktime forward a few frames?

    --
    I am NaN
  81. hope they have something for video games by Ossadagowah · · Score: 1

    As much as I love Silent Hill, I think it'd be even better when the monsters come out of the screen.

    --
    anata sekai o kakumei surush ga nai deshou? Anata no susumu michi wa yoi shite arimasu.
  82. I have seen it. by ayeco · · Score: 1

    I've seen DDD's plasma conversion kit in action. The movies and videos that I've seen on it looks quite 3d - videos that weren't shot in 3d (like a madonna video). You'll believe it when you see it.

    1. Re:I have seen it. by genixi · · Score: 1

      I know of a company in Spain who is developing a true 2D to 3D conversion process.

      They say this requires a lot of computer process time, to convert one image you can be about 5 mins, deending on resolution and number of computers.

      You also need to play content in HD, to see a better 3D effect, 1280x1024 nimimal.

      True 3D on-line conversion is possible but with a 100.. thousand of computers? :)

  83. There IS a copyright issue by El+Mulo · · Score: 2, Interesting

    Changing the way a copyright protected audiovisual work is presented can raise various legal problems. Remember the DGA v. Clearplay case? There is a legal interest of the author or who owns the copytight in the integrity of their works, and it can be protected in many different ways (Moral rights, although not in the States; Lanham Act art. 43 (a); the economic content of the authors reputation; freedom of speech, etc.). I'm a lawyer, but not in the States, so please excuse my english.

  84. Already been done (but please do it again!) by Anonymous Coward · · Score: 0

    The French Line (1954)

    Advertising tag line: "J.R. in 3D. It'll knock both your eyes out!"

    (J.R. == Jane Russell: 39D - 26.5 - 37.5)

  85. An interesting point... by SuperKendall · · Score: 1

    I'm pretty sure there are ways to adjust for having the camera move, I'm not even totally convinced that would even be a problem as such a situation would yield similar data...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:An interesting point... by Galvatron · · Score: 1
      The point I was trying to make is that the data the computer would presumably be using to determine distance is rate of movement. As the camera pans, close objects move quickly while distant objects move slowly. But the cars are also moving. The cars moving in the direction of the pan would be placed too far away, and the cars moving in the opposite direction would be too close.

      Look, even including motion, there's simply not enough data there. Take this as an example: in Lord of the Rings, forced perspective was used for scale issues, so an actor playing a hobbit might actually be far away in the distance relative to an actor playing an elf, but camera positioning would make it appear that they were side by side. No amount of clever software is going to be able to determine where the hobbit is relative to the human, because the filmmakers have intentionally stripped out that data. Even if the software could figure it out, what would the "correct" answer be?

      Here's another example: take a shot where the camera is fixed inside a room. Two people are talking. There is essentially no motion, where is the data for relative positions going to come from? Would the film simply revert to 2D for that scene? If the computer were able to determine distance for a person relative to the wall behind him, but were unable to determine that a painting on the wall sticks out, would the painting appear to be a flat decoration, like in Wolfenstein 3D? Am I the only one who thinks that'd be completely distracting?

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  86. The correct answer... by SuperKendall · · Score: 1

    I know what you were syaing in terms of using movement to determine relative positioning. But possibly there is some way to infer the camera is moving, and thus correct for that situation.

    As for the "Correct" answer for LOTR, in the case of a DVD player trying to convert a scene to 3D, the correct anwer is to reproduce the 2D scene as faithfully as possibly, so you'd want to honor the effect of forced perspective.

    For two people talking inside a room the data comes from the natural movement of the two people - fidgiting, head turning, etc. You you'd have a bit of a problem with Lector in "Silence of the lambs". Then you'd have to cheat a little and probably simulate some 3D based on known shapes (you see a human looking shape in a scene and jut map the video over a 3D generic human).

    I'm not saying it's easy, but I think there are paths that you can take that get you pretty close. And the great thing is, the shorter the scene the worse your error, but also the less noticable to the viewer because the scene is short.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  87. Maybe i could record the movie with a camcorder an by Anonymous Coward · · Score: 0

    Maybe i could record the movie with a camcorder and put it on the net

  88. 1984 by mgcarley · · Score: 1

    Man, this would make some movies actually scary/fun/kind of interesting to watch... I'm thinking like, 1984, Equilibrium, LOTR... anything with a horde of people/orc creatures/whatever...

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    Founder & COO, Hayai India (hayai.in) / USA (hayaibroadband.com) // t: @mgcarley