If you just let the FREE MARKET decide, then you get most of the "corporate abuses" that arise in the news. In fact, one could argue that the low oversight of the financial industry in part caused the current recession. Free Market is a big topic, and Ayn Rand capitalism has been proven to be abusive when pollution, oppression and greed run rampant. You mention overpaid execs, but that's just a standard part of the Free Market.
The Joe Sixpack luxury vehicle market, I must inform you, is hollow, not large enough to sustain a huge car company. The big cars and "highly profitable" truck-bodies you mention are not selling. We're in a respite of oil price due to a worldwide slowdown, but it has nowhere to go but up, slowly or quickly. As it does, Mr. Sixpack starts to notice towing the boat to the lake costs almost $200 in gas, and Mrs. Sixpack is annoyed she has to pay $50 twice a week just to get the kids to soccer practice. The 2nd car becomes a tiny 4-door. That car ain't made in the US, so whoosh, the money goes elsewhere, the factories close, and the pensioners strike about lost wages, leaving the car company squeezed in the middle.
If that Free Market car company predicted the market instead of following it, they'd offer a worthy competitor at 50mpg. Right now they have little to offer. The Free Market would say let them die from such a mistake, and 12000+ Americans are on unemployment with little chance of re-education or re-birth of their auto manufacturing sector at typical US cost-of-living wages.
So, we end up with a large group of manufacturing-skilled unemployed folks competing for entry-level service jobs. Sounds like the decline of a country to me. This isn't a prediction - it's already happening.
The government is forcing them to get lean, build forward-looking cars, compete globally, and for exec & workers to relent on wages guarantees. I think its the best compromise, given the alternatives.
The "first-person sneaker" was attractive in its debut. The qualities that made it interesting have been copied, perhaps not all together (medevil mashup, steampunk, pinpoint auditory clues, darkness as a character, actual personalities in NPC voiceovers, etc).
The gameplay mechanics were a little clumsy, and never really fixed with the 3rd release (3rd person views and short loads were a terrible addition due to the console market).
My best suggestions:
- Go back to passing tests for the new character, given by the master Garrett. Make Garrett initially really distant and ambivalent, and perhaps she is only tested by Keepers as Garrett is sick of the scene and doubts her abilities.
- Keep it solo. Team and multi-player are fun, but not really useful in a game where you want to crouch, wait, watch and think.
- Keep some set pieces that tie the entire series: some steampunk, some undead, some faerie-land. Introduce a new one, perhaps an other-worldly egyptian motif. Yes, its been done but not in this series and setting.
- Move history forward. Introduce a train: rail technology, and the use of conveyor-belted mechanics.
- Hurt the character permanently. Garrett lost an eye and it didn't effect the post-event gameplay, but it was intriguing. Perhaps an otherworldly animal is implanted in her and can be played as a character for short periods, leaving the host body comatose (and vulnerable) in the interim.
- Scare the player. The designs of some levels in the Thief series were quite scary, using backwards voices, shrieks, and hulking, angry, unbeatable monsters just a breath from your hiding area.
- Add better use of fire and water. Burn some places down, flood some others.
- Keep the best open-freedom tools: rope arrow, etc. Switch to a crossbow. Get rid of the sword (use a dagger). Give the female character a "run silent for 3 seconds" capability that must be used to complete certain sections. She cannot jump as far/high as a tradeoff. Keep the weapons weak, and multiple paths to success.
- Keep the twists: I have no content to write here, but the double-cross, the incorporation of a new "class" of characters with a strong zealotry to something bizarre, interesting environmental mechanics, etc. Make the game pursue a town-ending or world-ending plot, that lends a lot of weight behind the resolution. Don't make success easy - require every skill to be used.
- Remove the looped paths for guards. For example, the player must wait for a dinner/ceremony to end, or create a commotion outside, or climb on the roof and put out a fire in the fireplace by dumping something down the chimney before they can get past a certain room (multiple paths to success).
- Support 3D. A gimmick really, but with a dual-monitor setup, a polarizer and some glasses, the game could charge more and make easy use of an otherwise already 3D engine.
- Support 5:1 stereo. Really raise the bar on the sound - again, like the 1st game did.
- Improve the sound/physics engines of the past games. Better align sound volumes to activities. It was laughable how loud certain actions were (lock picking is a delicate, quiet act that has an echo? not) in past revisions. Why would a thief wear tap shoes? Make doors, floors creak, gravel crunch, and NPCs can hear quiet things. Don't make metal grating a bunch of stomping noises, but instead a wobbly, banging noise, like walking on a sidewalk elevator cover.
- Make ambient music a character. Turn it off/on when necessary. Use several compositions per area, not just one, depending on the achievements.
- Allow for daylight! Certain levels don't need darkness, but merely careful play acting. Passing as a townie in DS was interesting, but it was still always night.
But you miss the purpose of the web, and the internet in general: Content is given away, from multiple sources. You are not far from bandwidth caps, or even meters. This means you'll be paying per byte downloaded. Adblock, Noscript and even more tools will be necessary to tailor for web experience. Must we allow sound to play? Flash to load? Colors and sizes to be as demanded?
Would you support your favorite web site if they demanded you listen to their 30-second commercial (hired space, anyone can play) first? Salon.com tried this and failed. Tech people simply walked around it. And moreover, the non-tech users abhorred those advertisers. It's a less-than-no-win situation - they end up more hated than when they started. Remember X10 cameras? Salon.com now simply asks their readership to donate. It works.
If someone's revenue stream interferes with the user experience, then they are gonna lose on web platforms. Period. No qualifications. Simply put, if the ad is noticeable, then it will be blocked, if its not noticeable, then its not really a good ad. So why use them?
The best one can do is ASK. Simply ask for support. Slashdot does it, public radio does it, every charity in the world does it. If you're not selling something new, but merely pushing bytes and wanted to get paid, sorry no ads.
Perhaps it makes you a sheep (I'm not to say), but everyone has a limit to the amount of sheer marketing blather they can take.
When a movie is parading a single medical person, building from his credentials (suffix), to some research in the medium of 3D, to the impact that *this single film* has one the brain, I call hype. Everything could be in word true, but other movies, (hell, all of 3D reality) could have the same effect, but this article is neither scientific nor explanatory. It's pimping the show.
And comon', if you rush out to see every movie hype with CGI as "teh new hotness" - you're going to be spending a lot of time on your arse. The tools can make a movie better, but acting, writing, scoring and cinematography has to be there, for starters. I like Cameron, his direction isn't identifyingly idiosyncratic but the movies are good action flics. But I'm not planted in my chair for hours just to watching anything spit out of Maya. CGI is everywhere, and I think the best use is forgetting its there. I doubt this opus will let forget where the 10$ went, straight into WETA's salaries.
I'm sure Avatar will be a neato film, but claiming it has a "drug-like" addition effect within the brain is hype. Perhaps we should ask if the viewers drank anything with caffeine during the screening...
Gotcha, sorry for the dismissive tone. I wasn't critiquing your recount, but just that how such a story could exist "in this day and age," as they say.
It is constantly a source of amusement when an otherwise smart, functional and amiable person reveals a "kook" side of themselves.
I go climbing with a fellow who somehow weaves each day's conversation into something about conspiracies, impending catastrophes, and of course, the infernal nature of the government.
Like you found perhaps, there's no want to guide such persons back to a simpler view of the world. Let someone have their mysticism, much like not spoiling the kids' awe over simple wonders.
Someone HAS to show up with some colored contacts and freak that guy's shit someday.
One can madlib this story and get almost any era of human history. I believe the compulsion to creating/passing on these stories a little attention whoring, combined at the core with more than a little wishing it could be true and increased survivability/happiness because of the information within. But in reality, nothing has changed because of any detail of any of them, no matter who knows or doesn't.
In other news, a purveyor of some media claims it's the best thing evar!!11!! You'll have to pay 10$ to see for yourself, but do not miss it!
I think the only important word in the article is $200M. This means hype, and lots of it. Don't be fooled kids, they need you to help pay for this cartoon.
I don't contest the concept of a unified view of a user demographic, segmentation and targeted advertising. I do question the market advantage of the strategy: it must have some value, but does it justify such expensive carrots?
Google would do well to begin crafting YouTube into a production studio, with a paid set of higher-quality shows, pulled from auditions for writers, actors and filmmakers, etc. It'd be a huge participation boost and a reason for audiences to focus into the pile. As of now, this is only a grass-roots level. With something akin to an "HBO Films" indie studio, they'd be able to drop real advertising into the mix, and start capturing some of the ad revenue that is still only floating into broadcast TV.
And thus, The Pirate Robot Wars of the early 21st century was born. The technology used to control ships from occasional satellite linkups was made fully autonomous (shore-to-shore 'bots) by 2012. Soon after, pirates purchased the technology to also hijack a ship remotely using a combination of machines, from nimble boats to wall-crawling, hole-drilling robots, to swarms of machine-controlling "infestors" that could determine a ship's design and take the best course of action for overriding the original shipping commands.
At this point, the robots were on the path to determine each others' designs and constantly battle for taking control of adversaries instead of simply destroying or incapacitating them. Within minutes, large swaths of machines would receive new commands from battling hosts, each time turning on the other side - or in some cases, multiple sides. This finally reached a climax when the US released a machine that could analyze any system and reverse-engineer its entire design within hours, using a global system of databases, communication webs and mechanical robots to trap, disassemble and investigate enemy machines.
The control of this swarm was seen as impenetrable, and the holder of the keys to this system had a strong deterrent to global unrest, as anything, anywhere could be invaded and shut down. A road linking supplies between two area could be monitored remotely, and a swarm would drop EMF bombs or mines to prevent its use by anything electrically powered.
Somebody has written all this before, I'm sure. Several times. As a cartoon.
Hydrogen is a dead end. Constant leakage from tremendous pressures, valve tolerances, volatility, and lack of infrastructure are just the beginning. Electric grids and battery tech are not as efficient, but the infrastructure is congruent to existing need which invites investment.
Water is an issue due to corrosion, debris, and most importantly, it has limited set of locations where that much land area could be used. Plus, a supply of water has to exist to move it uphill. Right now, after our dams release water, it's pretty much gone.
I like compressed air a bit more. Why? Because I could see using scrubbers/conditioners on the air to help remove air pollutants (would already be necessary to improve containment). We'd have to build missile-silo-style containers near the farm, but not many - underground storage would help regulate temperature. Overload is easy to divert and output is possible using off-the-shelf components.
But who knows..perhaps a mix of all of this will appear over time.
Its happening as you write. Just got back from a new field in Oregon. Coast farms are nothing new, and Texas is under construction. By the way, there's job growth in this sector. I think your argument is getting blown away daily.
Perhaps a hybrid model will arise, which keeps usage statistics for files, and allows for mostly-read and marked-read-only files to go migrate to SSD.
I would want most of my high-traffic files (development work, application caches) to be fast-write at all times and relatively immune to data congestion. But praps silent overhead will just bump up to 50% as prices go down, with a new analogue to defreg, the "flatten" or such.
This is why I hesitate to let "experts" force major social projects on us.
But you do this every day. The specifications for fuel containers, electricity transmission, microwave usage, drugs, food, drink as all brought about from open public discussion around a set of targeted studies. There are thousands of risks you take every day based on the statements of experts that set the margin for error as low as society wants, including the squabbling over the last few percentage points.
If there's a link between vaccines and autism 20 years from now, then *society itself* will have learned something. You may be horrified, but this occurs every day, and plenty of children & adults "pay" for these mistakes. Lead paint, drugs come and go, gaseous output from industry, heavy metals in manufacturing, etc. Lots of exposure to the "safe" chemicals we make and use every day will undoubtedly have new effects learned about them in the future, and some will be negative.
You are not living in the future, nor is society omnipotent. You can do your best to push the discoveries along as fast as possible, but you're going to have to accept your place in history, as we all. For example: you skipped the century of common transmission of animal-borne diseases in congested cities, but are now living in the century of plastic, fossil fuels and biological experimentation. There may never be a time when your actions don't involve some calculated risk, where you didn't do the calculations yourself.
Right now, there is no observable link between vaccines and autism, and there may never be. Fund more studies if you want, but don't skip the vaccines, you're just butting heads with society in general.
You certainly don't want it to be like in the olden days, where people in the town would recognize you as soon as you walked in, including all of your reputation, simply by your face.
I just ran your demo, quite nice although a click-drag on the head (instead of fly) would be more educational.
Since head tracking has a common solution, there's no need for IR (although precision is better). You should open this and get it connected to standard head tracking. It'd be quite nauseating, even with the lag. But that's a compliment in this area.
This is well-put. Trust and Openness need not be linked. Although they can influence one another, there are many items we trust with our lives (car brakes) every day that are not necessarily open systems. Software can be closed and yet trusted. The servers we all transact with on the web need not be open, but we certainly trust them, regardless of how we juggle the client OS/browser.
Silly troll...you really don't understand how much has already been spent by the prior 8 years on frivolity?
Keep looking into it...right through the energy contracts, wars, the military contracts, the bailout, the tax cuts and finally, the reduction in domestic services. All the way back to 2000's inauguration...
You'll find 176m on small side of waste. Pick yer battles more wisely.
I disagree. The web's capabilities with dynamic content was great during the US elections, during war reporting of changing borders, or in anything with charts that allow collective/isolated comparisons.
I think the use of the tools can be annoying: when it's flashy and overly attention-grabbing, stuff unrelated to story content or when it's the only way to get the information presented - text should always be available.
The use of any dynamic content, video or not, is - i think - sticking to the conventions of the web: Present the user with the option to view the information in the format. For the most part, people expect to read text in a static layout. Stick to a certain page size (possibly the entire article), use linkable photos for larger versions, don't play video or sound or flash without asking.
Oh, and realize that your ads are going to be probably ripped out if they are flash, javascript or remote embeds. You should possible just mention at the end of each story which merchants have supported your site's continuation, and a request to use them for shopping if the viewer wants to see the site continue.
If you just let the FREE MARKET decide, then you get most of the "corporate abuses" that arise in the news. In fact, one could argue that the low oversight of the financial industry in part caused the current recession. Free Market is a big topic, and Ayn Rand capitalism has been proven to be abusive when pollution, oppression and greed run rampant. You mention overpaid execs, but that's just a standard part of the Free Market.
The Joe Sixpack luxury vehicle market, I must inform you, is hollow, not large enough to sustain a huge car company. The big cars and "highly profitable" truck-bodies you mention are not selling. We're in a respite of oil price due to a worldwide slowdown, but it has nowhere to go but up, slowly or quickly. As it does, Mr. Sixpack starts to notice towing the boat to the lake costs almost $200 in gas, and Mrs. Sixpack is annoyed she has to pay $50 twice a week just to get the kids to soccer practice. The 2nd car becomes a tiny 4-door. That car ain't made in the US, so whoosh, the money goes elsewhere, the factories close, and the pensioners strike about lost wages, leaving the car company squeezed in the middle.
If that Free Market car company predicted the market instead of following it, they'd offer a worthy competitor at 50mpg. Right now they have little to offer. The Free Market would say let them die from such a mistake, and 12000+ Americans are on unemployment with little chance of re-education or re-birth of their auto manufacturing sector at typical US cost-of-living wages.
So, we end up with a large group of manufacturing-skilled unemployed folks competing for entry-level service jobs. Sounds like the decline of a country to me. This isn't a prediction - it's already happening.
The government is forcing them to get lean, build forward-looking cars, compete globally, and for exec & workers to relent on wages guarantees. I think its the best compromise, given the alternatives.
The "first-person sneaker" was attractive in its debut. The qualities that made it interesting have been copied, perhaps not all together (medevil mashup, steampunk, pinpoint auditory clues, darkness as a character, actual personalities in NPC voiceovers, etc).
The gameplay mechanics were a little clumsy, and never really fixed with the 3rd release (3rd person views and short loads were a terrible addition due to the console market).
My best suggestions:
- Go back to passing tests for the new character, given by the master Garrett. Make Garrett initially really distant and ambivalent, and perhaps she is only tested by Keepers as Garrett is sick of the scene and doubts her abilities.
- Keep it solo. Team and multi-player are fun, but not really useful in a game where you want to crouch, wait, watch and think.
- Keep some set pieces that tie the entire series: some steampunk, some undead, some faerie-land. Introduce a new one, perhaps an other-worldly egyptian motif. Yes, its been done but not in this series and setting.
- Move history forward. Introduce a train: rail technology, and the use of conveyor-belted mechanics.
- Hurt the character permanently. Garrett lost an eye and it didn't effect the post-event gameplay, but it was intriguing. Perhaps an otherworldly animal is implanted in her and can be played as a character for short periods, leaving the host body comatose (and vulnerable) in the interim.
- Scare the player. The designs of some levels in the Thief series were quite scary, using backwards voices, shrieks, and hulking, angry, unbeatable monsters just a breath from your hiding area.
- Add better use of fire and water. Burn some places down, flood some others.
- Keep the best open-freedom tools: rope arrow, etc. Switch to a crossbow. Get rid of the sword (use a dagger). Give the female character a "run silent for 3 seconds" capability that must be used to complete certain sections. She cannot jump as far/high as a tradeoff. Keep the weapons weak, and multiple paths to success.
- Keep the twists: I have no content to write here, but the double-cross, the incorporation of a new "class" of characters with a strong zealotry to something bizarre, interesting environmental mechanics, etc. Make the game pursue a town-ending or world-ending plot, that lends a lot of weight behind the resolution. Don't make success easy - require every skill to be used.
- Remove the looped paths for guards. For example, the player must wait for a dinner/ceremony to end, or create a commotion outside, or climb on the roof and put out a fire in the fireplace by dumping something down the chimney before they can get past a certain room (multiple paths to success).
- Support 3D. A gimmick really, but with a dual-monitor setup, a polarizer and some glasses, the game could charge more and make easy use of an otherwise already 3D engine.
- Support 5:1 stereo. Really raise the bar on the sound - again, like the 1st game did.
- Improve the sound/physics engines of the past games. Better align sound volumes to activities. It was laughable how loud certain actions were (lock picking is a delicate, quiet act that has an echo? not) in past revisions. Why would a thief wear tap shoes? Make doors, floors creak, gravel crunch, and NPCs can hear quiet things. Don't make metal grating a bunch of stomping noises, but instead a wobbly, banging noise, like walking on a sidewalk elevator cover.
- Make ambient music a character. Turn it off/on when necessary. Use several compositions per area, not just one, depending on the achievements.
- Allow for daylight! Certain levels don't need darkness, but merely careful play acting. Passing as a townie in DS was interesting, but it was still always night.
But you miss the purpose of the web, and the internet in general: Content is given away, from multiple sources. You are not far from bandwidth caps, or even meters. This means you'll be paying per byte downloaded. Adblock, Noscript and even more tools will be necessary to tailor for web experience. Must we allow sound to play? Flash to load? Colors and sizes to be as demanded?
Would you support your favorite web site if they demanded you listen to their 30-second commercial (hired space, anyone can play) first? Salon.com tried this and failed. Tech people simply walked around it. And moreover, the non-tech users abhorred those advertisers. It's a less-than-no-win situation - they end up more hated than when they started. Remember X10 cameras? Salon.com now simply asks their readership to donate. It works.
If someone's revenue stream interferes with the user experience, then they are gonna lose on web platforms. Period. No qualifications. Simply put, if the ad is noticeable, then it will be blocked, if its not noticeable, then its not really a good ad. So why use them?
The best one can do is ASK. Simply ask for support. Slashdot does it, public radio does it, every charity in the world does it. If you're not selling something new, but merely pushing bytes and wanted to get paid, sorry no ads.
Anybody want to reveal the license costs for comparable IBM products? 'Cause I sure don't them see doing it. This is sour grapes.
IBM rakes us over the cost/performance coals. We're rushing to get out.
Perhaps it makes you a sheep (I'm not to say), but everyone has a limit to the amount of sheer marketing blather they can take.
When a movie is parading a single medical person, building from his credentials (suffix), to some research in the medium of 3D, to the impact that *this single film* has one the brain, I call hype. Everything could be in word true, but other movies, (hell, all of 3D reality) could have the same effect, but this article is neither scientific nor explanatory. It's pimping the show.
And comon', if you rush out to see every movie hype with CGI as "teh new hotness" - you're going to be spending a lot of time on your arse. The tools can make a movie better, but acting, writing, scoring and cinematography has to be there, for starters. I like Cameron, his direction isn't identifyingly idiosyncratic but the movies are good action flics. But I'm not planted in my chair for hours just to watching anything spit out of Maya. CGI is everywhere, and I think the best use is forgetting its there. I doubt this opus will let forget where the 10$ went, straight into WETA's salaries.
I'm sure Avatar will be a neato film, but claiming it has a "drug-like" addition effect within the brain is hype. Perhaps we should ask if the viewers drank anything with caffeine during the screening...
Gotcha, sorry for the dismissive tone. I wasn't critiquing your recount, but just that how such a story could exist "in this day and age," as they say.
It is constantly a source of amusement when an otherwise smart, functional and amiable person reveals a "kook" side of themselves.
I go climbing with a fellow who somehow weaves each day's conversation into something about conspiracies, impending catastrophes, and of course, the infernal nature of the government.
Like you found perhaps, there's no want to guide such persons back to a simpler view of the world. Let someone have their mysticism, much like not spoiling the kids' awe over simple wonders.
Someone HAS to show up with some colored contacts and freak that guy's shit someday.
One can madlib this story and get almost any era of human history. I believe the compulsion to creating/passing on these stories a little attention whoring, combined at the core with more than a little wishing it could be true and increased survivability/happiness because of the information within. But in reality, nothing has changed because of any detail of any of them, no matter who knows or doesn't.
Go ahead, mix and match however you want...
avatar...angel...alien..illumanati..hero...
layers...levels...factions...armies...classes...
heaven...promised land...golden city...shangri-la...utopia...planet..
war...struggle...sin...plague...madness...vampires...
god...devil...king...oracle...eternal life...
phone...fountain...statue...beggar...wise man...shaman...prophet...spaceship
Whatever. Even a mild study of mythology shows the recurring concepts.
In other news, a purveyor of some media claims it's the best thing evar!!11!! You'll have to pay 10$ to see for yourself, but do not miss it!
I think the only important word in the article is $200M. This means hype, and lots of it. Don't be fooled kids, they need you to help pay for this cartoon.
Did he mention that Vista post SP2, there is no network stack? Fwoppies FTW!
I don't contest the concept of a unified view of a user demographic, segmentation and targeted advertising. I do question the market advantage of the strategy: it must have some value, but does it justify such expensive carrots?
Google would do well to begin crafting YouTube into a production studio, with a paid set of higher-quality shows, pulled from auditions for writers, actors and filmmakers, etc. It'd be a huge participation boost and a reason for audiences to focus into the pile. As of now, this is only a grass-roots level. With something akin to an "HBO Films" indie studio, they'd be able to drop real advertising into the mix, and start capturing some of the ad revenue that is still only floating into broadcast TV.
And thus, The Pirate Robot Wars of the early 21st century was born. The technology used to control ships from occasional satellite linkups was made fully autonomous (shore-to-shore 'bots) by 2012. Soon after, pirates purchased the technology to also hijack a ship remotely using a combination of machines, from nimble boats to wall-crawling, hole-drilling robots, to swarms of machine-controlling "infestors" that could determine a ship's design and take the best course of action for overriding the original shipping commands.
At this point, the robots were on the path to determine each others' designs and constantly battle for taking control of adversaries instead of simply destroying or incapacitating them. Within minutes, large swaths of machines would receive new commands from battling hosts, each time turning on the other side - or in some cases, multiple sides. This finally reached a climax when the US released a machine that could analyze any system and reverse-engineer its entire design within hours, using a global system of databases, communication webs and mechanical robots to trap, disassemble and investigate enemy machines.
The control of this swarm was seen as impenetrable, and the holder of the keys to this system had a strong deterrent to global unrest, as anything, anywhere could be invaded and shut down. A road linking supplies between two area could be monitored remotely, and a swarm would drop EMF bombs or mines to prevent its use by anything electrically powered.
Somebody has written all this before, I'm sure. Several times. As a cartoon.
Especially when your laceration has a shopping list on it. Maybe we can put the care instructions on the Post-It?
Hydrogen is a dead end. Constant leakage from tremendous pressures, valve tolerances, volatility, and lack of infrastructure are just the beginning. Electric grids and battery tech are not as efficient, but the infrastructure is congruent to existing need which invites investment.
Water is an issue due to corrosion, debris, and most importantly, it has limited set of locations where that much land area could be used. Plus, a supply of water has to exist to move it uphill. Right now, after our dams release water, it's pretty much gone.
I like compressed air a bit more. Why? Because I could see using scrubbers/conditioners on the air to help remove air pollutants (would already be necessary to improve containment). We'd have to build missile-silo-style containers near the farm, but not many - underground storage would help regulate temperature. Overload is easy to divert and output is possible using off-the-shelf components.
But who knows..perhaps a mix of all of this will appear over time.
Its happening as you write. Just got back from a new field in Oregon. Coast farms are nothing new, and Texas is under construction. By the way, there's job growth in this sector. I think your argument is getting blown away daily.
Supposedly, it looks like a cheap graphic. I think it looks more like this :P
Perhaps a hybrid model will arise, which keeps usage statistics for files, and allows for mostly-read and marked-read-only files to go migrate to SSD.
I would want most of my high-traffic files (development work, application caches) to be fast-write at all times and relatively immune to data congestion. But praps silent overhead will just bump up to 50% as prices go down, with a new analogue to defreg, the "flatten" or such.
This is why I hesitate to let "experts" force major social projects on us.
But you do this every day. The specifications for fuel containers, electricity transmission, microwave usage, drugs, food, drink as all brought about from open public discussion around a set of targeted studies. There are thousands of risks you take every day based on the statements of experts that set the margin for error as low as society wants, including the squabbling over the last few percentage points.
If there's a link between vaccines and autism 20 years from now, then *society itself* will have learned something. You may be horrified, but this occurs every day, and plenty of children & adults "pay" for these mistakes. Lead paint, drugs come and go, gaseous output from industry, heavy metals in manufacturing, etc. Lots of exposure to the "safe" chemicals we make and use every day will undoubtedly have new effects learned about them in the future, and some will be negative.
You are not living in the future, nor is society omnipotent. You can do your best to push the discoveries along as fast as possible, but you're going to have to accept your place in history, as we all. For example: you skipped the century of common transmission of animal-borne diseases in congested cities, but are now living in the century of plastic, fossil fuels and biological experimentation. There may never be a time when your actions don't involve some calculated risk, where you didn't do the calculations yourself.
Right now, there is no observable link between vaccines and autism, and there may never be. Fund more studies if you want, but don't skip the vaccines, you're just butting heads with society in general.
You certainly don't want it to be like in the olden days, where people in the town would recognize you as soon as you walked in, including all of your reputation, simply by your face.
I just ran your demo, quite nice although a click-drag on the head (instead of fly) would be more educational.
Since head tracking has a common solution, there's no need for IR (although precision is better). You should open this and get it connected to standard head tracking. It'd be quite nauseating, even with the lag. But that's a compliment in this area.
This is well-put. Trust and Openness need not be linked. Although they can influence one another, there are many items we trust with our lives (car brakes) every day that are not necessarily open systems. Software can be closed and yet trusted. The servers we all transact with on the web need not be open, but we certainly trust them, regardless of how we juggle the client OS/browser.
Silly troll...you really don't understand how much has already been spent by the prior 8 years on frivolity?
Keep looking into it...right through the energy contracts, wars, the military contracts, the bailout, the tax cuts and finally, the reduction in domestic services. All the way back to 2000's inauguration...
You'll find 176m on small side of waste. Pick yer battles more wisely.
One machine has a Hello Kitty sticker on it and faces West. Irrelevant? WE REPORT, YOU DECIDE!
Maybe the tester is too close to a mental energy vortex...
I disagree. The web's capabilities with dynamic content was great during the US elections, during war reporting of changing borders, or in anything with charts that allow collective/isolated comparisons.
I think the use of the tools can be annoying: when it's flashy and overly attention-grabbing, stuff unrelated to story content or when it's the only way to get the information presented - text should always be available.
The use of any dynamic content, video or not, is - i think - sticking to the conventions of the web: Present the user with the option to view the information in the format. For the most part, people expect to read text in a static layout. Stick to a certain page size (possibly the entire article), use linkable photos for larger versions, don't play video or sound or flash without asking.
Oh, and realize that your ads are going to be probably ripped out if they are flash, javascript or remote embeds. You should possible just mention at the end of each story which merchants have supported your site's continuation, and a request to use them for shopping if the viewer wants to see the site continue.
What dramatic writing. However, donor cards still serve the common good over the individual.
As for you credibility, you claim what you write is no rumor, so please post the folks who own up to this as your sources.
The more people that have them, the less any "laziness effect" might appear on behalf of ER medicine.
using pretty art to highlight "pollution" seems incongruous. shouldn't it be more intriguing and a little repulsive?