ext3 has fewer bugs and has been through more testing. ext3 has a functioning fsck, reiserfs does not.
"man reiserfsck"
But ReiserFS doesn't need an "fsck" type program in normal circumstances. In power outages, etc., it's rock-solid. But for things like drive failures and the likes that tend to actually corrupt the data, then yes; EXT3 is the better choice. The reiserfsck program isn't intended to be run on the event of just any power outage or failed unmount, because those sorts of things don't tend to damage the filesystem.
I've been using ReiserFS 3 for years and I've really been happy with the results. The only times (once or twice) that I've had problems were when I had severe hardware malfunctions (due to failing mobo capacitors and a dying hard drive), and my own carelessness when trying to repair the bad data.
I agree. This is totally stupid. In most cases I saw, of the examples in the article, nothing was that far-fetched from reality in the first place.
People from different backgrounds and perspectives are going to get pissed if you don't see things their way. It's tough to avoid. I'm no Microsoft fan, but even I have sympathy for them over this stupid shit.
If you don't like it, don't use the software. In extreme cases, opressive governments ban software because they are afraid of it sending mixed messages. But is it always a false message?
"The Open Group" holds the UNIX name, not SCO. SCO owns some UNIX code (System V) but does not own the UNIX name.
SCO could potentially have patents on some of their filesystem stuff, just as Microsoft has patents on certain parts of FAT. FAT's patent was granted in 1996, but there are at least three instances of prior art that have come up that seriously put the patent into question. Before Microsoft's recent attempts, they have never demanded any license over the use of FAT. On the other hand, it's very simple to exclude support for any filesystem from a built Linux kernel (and thus from the source). It's not really something that I think that most people have to worry about. If it becomes an issue, then it can be removed... It's a shame, really, because people will need a common filesystem between Windows and other operating systems. It doesn't matter too much though, because people are making stuff like EXT2/3 support drivers for Windows anyway. It might make Linux migration more difficult for some, but it's just something we'll have to accept.
The GBA systems have outsold even the PS2... In every country, and total worldwide sales. Even the games outsell those of any other console.
It's no wonder that Sony wants a peice of the action. I think that they're going about it the wrong way though. What they need is an affordable portable. They never seriously started selling Playstations until they hit the $149-$199 price point (around the release of FF7). I don't suspect that they will get the same kind of attention with a $400-$500 portable.
I don't think Nintendo has "got a problem" as some of you like to point out.
Don't be fooled by prerendered FMV (as many of you were folled before the PS2 was released... We know what a "graphical powerhouse" that really was).
All of this expensive technology also comes at a price. I think that Nintendo should be conservative with their next portable. It will keep the costs down to a level that everyone can afford, and the games will still be fantastic and inexpensive to develop. The PSP, on the other hand, will be expensive, and will likely cost much more to make games (and manufacture them).
I really don't think that Nintendo has anything to worry about (aside from the Sony fanboy that is already making his deposit on a PSP because he was wowed by a bit of smoke and mirror FMV tricks).
The Nintendo DS will also be 1/3 of the price. Now tell me... How many people will be willing to shell out $400-$500 for this portable? I'm sure it will have its niche but you seem to not understand that both portables are aimed for entirely different markets. Nintendo doesn't "have to compete" because they have a product in a market all its own.
It wouldn't surprise me. Before GT3 was released, all of the "screenshots" were simply shots of FMV in action. It's a typical Sony stunt that they use to WOW users with graphics.
Not to mention that all of the employees that didn't leave to form Free Radical years ago have recently started to walk out as well (defecting to companies like Codemasters and Eidos).
So now, Microsoft is left without any of the good franchise games that Rare made (and someone else owned), but also are without any team members that are even worth a damn.
Well... XBox fans always have "Grabbed by the Ghoulies".;) Personally, I think that the RARE deal was one of the best decisions Nintendo could have made... And they're probably chuckling about it while swimming in mounds of cash. RARE s games were getting pretty poor, and development times took way too long. Nintendo's gain... Microsoft's loss.
Not to mention that the hard drive is a poor excuse to release games early and patch buggy titles that should have been delayed. I hope nobody wants to argue this point, because it's already being done with several games... What a shame. It's more of a PC clone than anyone could have ever believed.
Microsoft has huge losses not because of the fact that the console is "expensive to produce" (which it is not), but because the mediocre game library that consists largely of reworked PC games and Tecmo tech-demos isn't selling to make enough of a profit.
I'll be the first to admit that the X-Box has some great exclusives (like PDO, Halo, JSRF, etc.), but its library is obviously not attracting the attention of the PS2 crowd, or even people that want games like those on the GameCube (which I would say are both more diverse than the XBox). The major sales of the XBox stem from good sports games and a fantastic online system, but the appeal is only so limited. Go to GameFAQS and look at the top XBox FAQ. It's Ninja Gaiden - a game that came out almost 1/2 of a year ago.
F-Zero GX is one of the greatest racers I've ever played. It's like the perfect marriage of Nintendo's F-Zero with SEGA arcade racers (complete with the '80s butt-rock music). Plus, it has a million things to unlock, and stays fun until the end. Certainly a must-have for any fan of F-Zero or racing games.
Nintendo is the only one that continues to show a profit (due to the reasonable Gamecube and the extreme success of the GameBoy). Like they really want to be part of Microsoft, who has a consistantly failing console game division.
Besides... I think that we're going to see a changing of the guard with the next generation of consoles; And it will be Nintendo on top.
Leave it to NYT to misinform people. The article says that IBM put the code "in the public domain". The license by which the Apache foundation will distribute this is certainly NOT public domain. It later says "Apache will hold the licensing and intellectual property rights to the Cloudscape code."
I wish people would stop mixing these things with public domain. Apache's license, GPL, etc., are forms of copyright, and are NOT public domain.
The difference is the extra output channels, the 1394 port (if that's your thing), and a few other little things. However, the most important thing is the improved sound quality. Audigy 2 ZS has codecs that are vastly superior to the older cards from Creative, finally putting it in-line with higher-end consumer cards like the Santa Cruz and M-Audio Revolution. It may not matter too much if you use digital out, but if you use the analog jacks - there is a noticable difference in clarity and quality.
Other than that, it's the same old DSP. While I believe it's overpriced (the Audigy 2 ZS), it's probably the best card available for Linux, with its hardware mixing capabilities (a dying trend from chipset manufacturers) and its modern codecs.
Good riddance. The AC-97 compliant codecs on the "Soundstorm/nForce" compatible hardware sound pretty good for integrated hardware, but they are nothing more than CPU-controlled DirectX devices that are total crap on anything but Windows (read: Linux).
I just don't have much love for the hardware, personally. It sounds decent for an integrated device - then again, most budget soundcards these days sound pretty good.
I still feel that nForce's audio is just a farce; "nVidia" branded components that are just generic i810 audio spec, with a decent AC-97 codec slapped on top. It sucks if you don't have a software mixer that is worth a damn, and has been total hell for Linux users across the world... It's partially responible for the numerous "Linux can't play multiple sounds at one time!" trolls that often show up on Slashdot (a lie, of course).
I've found that VIA-based mobos are more compatibile (and stable) with the 2.4.x and 2.6.x kernels than the nForce boards, and require fewer hacks/patches to get things working properly (things have improved for nForce hardware though, in recent 2.6.x kernels).
I also use nVidia's drivers (for an FX 5900XT) on a KT600 chipset and it is rock-solid. I also used ATI's 3.6.x-3.9.0 drivers with a Radeon 9500 PRO, and it was pretty stable (though performance was VERY sub-par).
Neither VIA baords nor nForce boards have audio hardware that's worth a damn on Linux. Their C-Media and "Soundstorm/nForce APU" crap will work, but with limited functionality and lack of real-time hardware mixing. It's best for serious Linux users to just buy an Audigy 2 ZS or something, if they want a decent experience and good (opensource ALSA) drivers.
Other than that, either VIA or nVidia hardware will work very well on Linux. nVidia's motherboard/LAN/audio drivers (which aren't neccessary anymore) were crap, but they've improved. I still think VIA boards will give a better experience on Linux though... At least for the next few kernel revisions.
You know... The one that touts that people should stop pushing Linux on the desktop and loves to tout BSD on the workstation...
You are the perfect cliche BSD user / oxymoron / walking contradiction, my friend. Congraduation!
FYI: I use Linux (Slackware) as a desktop OS, and really enjoy it. I also use it for gaming, but I don't play City of Heroes or Counter-Strike (as you do). For real gaming, I have a Gamecube, Dreamcast, PSX, and a dozen other machines with hundreds of games. "Desktop OS" doesn't mean "Gaming OS", as you might imply.
If you're having that many problems on your Linux machine, then you probably have some hardware that is faulty. ReiserFS 3 and EXT3 are incredibly reliable filesystems that are (in my opinion) faster and more reliable than NTFS ever has been.
I have no complaints about NTFS. It's good at what it does. But I wouldn't hold it to the level of EXT3 or ReiserFS.
I agree. Nintendo's Gamecube is certainly NOT a failure. It's difficult to look at it and the X-Box when they are eclipsed by the PS2, for sure. But the PS2 sales have really slowed down significantly, and as a result people are looking for a second or third console.
It's important for people to remember that Nintendo, in spite of not being "number one" in terms of consoles, is still the only one of the three that consantly returns a healthy profit year after year. That is, in part, due to the success of the Game Boy, but the Gamecube is certainly no slouch. It's a great console with some great (unique) titles. As someone that is really enjoying Tales of Symphonia at the moment, I'm glad to be a Gamecube owner.
I also own an Audigy 2 ZS, but it's simply because it is the last modern soundcard that does hardware mixing.
Since I use Linux, I need a soundcard with reasonable quality, surround support, and hardware mixing; until the ALSA driver set has a suitable software mixer that doesn't suck. A few years ago, there were a ton of soundcards that did hardware mixing. I have Aureal Vortex cards, which work well, but they are only quadraphonic and the codecs aren't up to the level of quality I prefer. Creative sued Aureal into bankruptcy, and purchased their assets, so they aren't an options. I have a Santa Cruz as well, which is a fine card that supports hardware mixing, but the rear channel support is goofy on the Linux ALSA drivers. The chipset manufacturer (Cirrus Logic) no longer makes PCI audio chipsets. The Audigy series is the only option. M-Audio's cards are better quality, but can only play one sound at a time (lacking a hardware mixer).
The Audigy 2 ZS isn't a bad card (since the inclusion of the Cirrus 8-channel codec for analog audio), but it's essentially the card that Creative should have released several years ago. It is indicative of the kind of un-creative company that they've become.
"man reiserfsck"
But ReiserFS doesn't need an "fsck" type program in normal circumstances. In power outages, etc., it's rock-solid. But for things like drive failures and the likes that tend to actually corrupt the data, then yes; EXT3 is the better choice. The reiserfsck program isn't intended to be run on the event of just any power outage or failed unmount, because those sorts of things don't tend to damage the filesystem.
I've been using ReiserFS 3 for years and I've really been happy with the results. The only times (once or twice) that I've had problems were when I had severe hardware malfunctions (due to failing mobo capacitors and a dying hard drive), and my own carelessness when trying to repair the bad data.
I agree. This is totally stupid. In most cases I saw, of the examples in the article, nothing was that far-fetched from reality in the first place.
People from different backgrounds and perspectives are going to get pissed if you don't see things their way. It's tough to avoid. I'm no Microsoft fan, but even I have sympathy for them over this stupid shit.
If you don't like it, don't use the software. In extreme cases, opressive governments ban software because they are afraid of it sending mixed messages. But is it always a false message?
This article is ridiculous.
"The Open Group" holds the UNIX name, not SCO. SCO owns some UNIX code (System V) but does not own the UNIX name.
SCO could potentially have patents on some of their filesystem stuff, just as Microsoft has patents on certain parts of FAT. FAT's patent was granted in 1996, but there are at least three instances of prior art that have come up that seriously put the patent into question. Before Microsoft's recent attempts, they have never demanded any license over the use of FAT. On the other hand, it's very simple to exclude support for any filesystem from a built Linux kernel (and thus from the source). It's not really something that I think that most people have to worry about. If it becomes an issue, then it can be removed... It's a shame, really, because people will need a common filesystem between Windows and other operating systems. It doesn't matter too much though, because people are making stuff like EXT2/3 support drivers for Windows anyway. It might make Linux migration more difficult for some, but it's just something we'll have to accept.
"There are, however, over 22 million GBAs sold."
Per year.
The GBA systems have outsold even the PS2... In every country, and total worldwide sales. Even the games outsell those of any other console.
It's no wonder that Sony wants a peice of the action. I think that they're going about it the wrong way though. What they need is an affordable portable. They never seriously started selling Playstations until they hit the $149-$199 price point (around the release of FF7). I don't suspect that they will get the same kind of attention with a $400-$500 portable.
I don't think Nintendo has "got a problem" as some of you like to point out.
Don't be fooled by prerendered FMV (as many of you were folled before the PS2 was released... We know what a "graphical powerhouse" that really was).
All of this expensive technology also comes at a price. I think that Nintendo should be conservative with their next portable. It will keep the costs down to a level that everyone can afford, and the games will still be fantastic and inexpensive to develop. The PSP, on the other hand, will be expensive, and will likely cost much more to make games (and manufacture them).
I really don't think that Nintendo has anything to worry about (aside from the Sony fanboy that is already making his deposit on a PSP because he was wowed by a bit of smoke and mirror FMV tricks).
The Nintendo DS will also be 1/3 of the price. Now tell me... How many people will be willing to shell out $400-$500 for this portable? I'm sure it will have its niche but you seem to not understand that both portables are aimed for entirely different markets. Nintendo doesn't "have to compete" because they have a product in a market all its own.
It wouldn't surprise me. Before GT3 was released, all of the "screenshots" were simply shots of FMV in action. It's a typical Sony stunt that they use to WOW users with graphics.
Cue the obligatory Sony Playstation hype machine.
Hey... It worked before, didn't it? Maybe this time they'll actually deliver what they promise.
Not to mention that all of the employees that didn't leave to form Free Radical years ago have recently started to walk out as well (defecting to companies like Codemasters and Eidos).
= 11 980
;) Personally, I think that the RARE deal was one of the best decisions Nintendo could have made... And they're probably chuckling about it while swimming in mounds of cash. RARE
http://forum.pcvsconsole.com/viewthread.php?tid
So now, Microsoft is left without any of the good franchise games that Rare made (and someone else owned), but also are without any team members that are even worth a damn.
Well... XBox fans always have "Grabbed by the Ghoulies".
s games were getting pretty poor, and development times took way too long. Nintendo's gain... Microsoft's loss.
Not to mention that the hard drive is a poor excuse to release games early and patch buggy titles that should have been delayed. I hope nobody wants to argue this point, because it's already being done with several games... What a shame. It's more of a PC clone than anyone could have ever believed.
Microsoft has huge losses not because of the fact that the console is "expensive to produce" (which it is not), but because the mediocre game library that consists largely of reworked PC games and Tecmo tech-demos isn't selling to make enough of a profit.
I'll be the first to admit that the X-Box has some great exclusives (like PDO, Halo, JSRF, etc.), but its library is obviously not attracting the attention of the PS2 crowd, or even people that want games like those on the GameCube (which I would say are both more diverse than the XBox). The major sales of the XBox stem from good sports games and a fantastic online system, but the appeal is only so limited. Go to GameFAQS and look at the top XBox FAQ. It's Ninja Gaiden - a game that came out almost 1/2 of a year ago.
F-Zero GX is one of the greatest racers I've ever played. It's like the perfect marriage of Nintendo's F-Zero with SEGA arcade racers (complete with the '80s butt-rock music). Plus, it has a million things to unlock, and stays fun until the end. Certainly a must-have for any fan of F-Zero or racing games.
Um... Right.
Nintendo is the only one that continues to show a profit (due to the reasonable Gamecube and the extreme success of the GameBoy). Like they really want to be part of Microsoft, who has a consistantly failing console game division.
Besides... I think that we're going to see a changing of the guard with the next generation of consoles; And it will be Nintendo on top.
Heh. I already did. It then dawned on me after I sent it that I must actually be one of those "opensource zealots" that everyone talks about.
;)
;)
I guess that I never thought I'd take software licensing so seriously.
Don't worry. The response was informative and well-mannered (for coming from an opensource zealot).
Heh. You beat me to my own rant a few threads down. ;) Glad it's not just me that was annoyed with their wording and poor understanding of copyright.
Leave it to NYT to misinform people. The article says that IBM put the code "in the public domain". The license by which the Apache foundation will distribute this is certainly NOT public domain. It later says "Apache will hold the licensing and intellectual property rights to the Cloudscape code."
I wish people would stop mixing these things with public domain. Apache's license, GPL, etc., are forms of copyright, and are NOT public domain.
The difference is the extra output channels, the 1394 port (if that's your thing), and a few other little things. However, the most important thing is the improved sound quality. Audigy 2 ZS has codecs that are vastly superior to the older cards from Creative, finally putting it in-line with higher-end consumer cards like the Santa Cruz and M-Audio Revolution. It may not matter too much if you use digital out, but if you use the analog jacks - there is a noticable difference in clarity and quality.
Other than that, it's the same old DSP. While I believe it's overpriced (the Audigy 2 ZS), it's probably the best card available for Linux, with its hardware mixing capabilities (a dying trend from chipset manufacturers) and its modern codecs.
Good riddance. The AC-97 compliant codecs on the "Soundstorm/nForce" compatible hardware sound pretty good for integrated hardware, but they are nothing more than CPU-controlled DirectX devices that are total crap on anything but Windows (read: Linux).
I just don't have much love for the hardware, personally. It sounds decent for an integrated device - then again, most budget soundcards these days sound pretty good.
I still feel that nForce's audio is just a farce; "nVidia" branded components that are just generic i810 audio spec, with a decent AC-97 codec slapped on top. It sucks if you don't have a software mixer that is worth a damn, and has been total hell for Linux users across the world... It's partially responible for the numerous "Linux can't play multiple sounds at one time!" trolls that often show up on Slashdot (a lie, of course).
In some respects, I agree.
I've found that VIA-based mobos are more compatibile (and stable) with the 2.4.x and 2.6.x kernels than the nForce boards, and require fewer hacks/patches to get things working properly (things have improved for nForce hardware though, in recent 2.6.x kernels).
I also use nVidia's drivers (for an FX 5900XT) on a KT600 chipset and it is rock-solid. I also used ATI's 3.6.x-3.9.0 drivers with a Radeon 9500 PRO, and it was pretty stable (though performance was VERY sub-par).
Neither VIA baords nor nForce boards have audio hardware that's worth a damn on Linux. Their C-Media and "Soundstorm/nForce APU" crap will work, but with limited functionality and lack of real-time hardware mixing. It's best for serious Linux users to just buy an Audigy 2 ZS or something, if they want a decent experience and good (opensource ALSA) drivers.
Other than that, either VIA or nVidia hardware will work very well on Linux. nVidia's motherboard/LAN/audio drivers (which aren't neccessary anymore) were crap, but they've improved. I still think VIA boards will give a better experience on Linux though... At least for the next few kernel revisions.
Yay! The obligatory "UNIX rocks Linux" troll.
You know... The one that touts that people should stop pushing Linux on the desktop and loves to tout BSD on the workstation...
You are the perfect cliche BSD user / oxymoron / walking contradiction, my friend. Congraduation!
FYI: I use Linux (Slackware) as a desktop OS, and really enjoy it. I also use it for gaming, but I don't play City of Heroes or Counter-Strike (as you do). For real gaming, I have a Gamecube, Dreamcast, PSX, and a dozen other machines with hundreds of games. "Desktop OS" doesn't mean "Gaming OS", as you might imply.
If you're having that many problems on your Linux machine, then you probably have some hardware that is faulty. ReiserFS 3 and EXT3 are incredibly reliable filesystems that are (in my opinion) faster and more reliable than NTFS ever has been.
I have no complaints about NTFS. It's good at what it does. But I wouldn't hold it to the level of EXT3 or ReiserFS.
Um...
You do know that 802.11 and Bluetooth ARE RF, right?
Did you think that they used sub-atomic particle transmitters or something?
I agree. Nintendo's Gamecube is certainly NOT a failure. It's difficult to look at it and the X-Box when they are eclipsed by the PS2, for sure. But the PS2 sales have really slowed down significantly, and as a result people are looking for a second or third console.
It's important for people to remember that Nintendo, in spite of not being "number one" in terms of consoles, is still the only one of the three that consantly returns a healthy profit year after year. That is, in part, due to the success of the Game Boy, but the Gamecube is certainly no slouch. It's a great console with some great (unique) titles. As someone that is really enjoying Tales of Symphonia at the moment, I'm glad to be a Gamecube owner.
I wonder what this means for future Linux versions of the Unreal games?
I also own an Audigy 2 ZS, but it's simply because it is the last modern soundcard that does hardware mixing.
Since I use Linux, I need a soundcard with reasonable quality, surround support, and hardware mixing; until the ALSA driver set has a suitable software mixer that doesn't suck. A few years ago, there were a ton of soundcards that did hardware mixing. I have Aureal Vortex cards, which work well, but they are only quadraphonic and the codecs aren't up to the level of quality I prefer. Creative sued Aureal into bankruptcy, and purchased their assets, so they aren't an options. I have a Santa Cruz as well, which is a fine card that supports hardware mixing, but the rear channel support is goofy on the Linux ALSA drivers. The chipset manufacturer (Cirrus Logic) no longer makes PCI audio chipsets. The Audigy series is the only option. M-Audio's cards are better quality, but can only play one sound at a time (lacking a hardware mixer).
The Audigy 2 ZS isn't a bad card (since the inclusion of the Cirrus 8-channel codec for analog audio), but it's essentially the card that Creative should have released several years ago. It is indicative of the kind of un-creative company that they've become.