They are just saying it is likely a person rated a movie on Netflix and IMDb at roughly the same time. That is the correlation which is need to connect the anonymous with the publicly posted information.
While I do rate a few films on IMDb I usually do them in batches, where on Netflix I rate the movie as soon as I'm finished viewing it. So the time link wouldn't be there between my two accounts.
I played the first title on the PS2. The controls were great, I could circle strafe and everything.
I tried Invisible War on the Xbox. The look stick was backward from the PS2 layout, and I couldn't even move well enough to get out of my bedroom. Never tried it again.
How hard is it for game makers to allow the configuration of the controls?
A better extension when playing the hit-or-miss game is.m2ts. But you are right, the fact that most of the.mkv files I find are H.264 5.1 is a pain.
I just saw a post on another forum saying that.m2ts files played from the XMB will now output 5.1 audio with the 2.00 firmware upgrade. I'll have to check that this evening.
The MPEG-2 Transport Stream can contain H.264 video with AAC, AC3, or DTS audio. It is actually the format used by Blu-ray Discs. The BD file and folder structure can by placed on a DVD which is referred to an AVCHD. The PS3 needs the filesystem to be UDF 2.50 or higher though.
Every design program worth using should be able to output CYMK TIFFs. And every printing company worth dealing with should be able to use them as a source.
Personally, I use Corel's Graphic Suite. Corel DRAW has been an industry standard right along side Illustrator. Their PHOTO-PAINT is a pretty strong competitor to Photoshop.
The other programs included in the Suite I don't find much use. But getting a Photoshop and Illustrator -like programs for $400 is pretty good. Also check their upgrade eligibility, you may be entitled to the $180 version.
It is not the single layer switch that happens when watching a movie. This is predictable, and always happens at the same place. The head also does not need to move during the layer change, it just reads from the inside to the out on L1 and then switches to L2.
The problem comes from random access reads between layers.
To decrease this issue each layer has to be treated like its own disc. Once the transition is made to L2 you stay there. That means any part of the game engine that is not always in memory has to also be on both layers. Along with any textures, models, sounds, etc. that are used through out the game. So going to two layers does not double the ammount of space available due to having to store a lot of data twice.
I had a MySpace luser hot-linking one of my photos, so I changed it to Tub Girl. His visitors just thought it was funny. It took Lemon Party to get him to pull it.
As a disclaimer I am a PA fanboy. But how you got that there is nothing worth buying from that trailer, I have no idea. It was just a few clips of character animations, no gameplay at all.
Gabe has stated the game will be adventure/RPGish. You'll be playing the role of an original character that you create at the start of the game. During the adventure you'll be joined by the various cast of PA.
I make the distinction that my TV and DVD player are in standby. At least my DVD player has a full off switch on the front. You are correct that I can't keep my TV from drawing power unless I unplug it. But doing that makes it lose the TV Guide data, so at least it is doing something with the power.
There is something you can do about it, just what I was suggesting: Kill the catch-all. Spammers will stop abusing your domain (as much), you won't get bounces to addresses you don't use, and any server that performs sender address verification callouts will know that the MAIL FROM: is bogus and reject the message right away.
You should not generate the bounce, a 5xx responce to an SMTP command is all your server should do. If it is a real mail server talking to yours it will generate the bounce for the user that is relaying through it (hopefully including the text of your 5xx reply).
Spammers *love* domains with catch-all aliases and specifically target them for impersonation. I would suggest finding an easy way to add new aliases as needed (so you can create one just before you sign up on a site) and kill the catch-all.
A checksum wouldn't be quite fair. Lossy compression format standards are often described as a bitstream, not as an encoder or decoder. So it is left open to interpretation as to how exactly the samples should be reconstructed. Any slightly different decoding by different program will yield vastly different checksums. So what CoreAVC is doing isn't exactly against the spec.
It would be interesting to see a visual difference of identical frames one decoded by ffmpeg and the other by CoreAVC. That would give a bit more of a clue as to where CoreAVC is skimping.
Quicktime only seems to use a subset of the features of H.264. I can easily create videos that play fine with ffmpeg, but are a corrupted mess with the Quicktime player.
It is just this specific codec, any ffmpeg based player in either Linux or Windows just dies on 1080i H.264. 720p H.264 is fine, as is 1080i MPEG2. I also have some 1080p WMVs that play fine.
OK, I'll give you that. But the HD H.264 requires a huge ammount of CPU to decode. My current dual 1.6 GHz Opteron system can't do it in real time. Doesn't even come close.
So I was thinking the same thing about this new chip. It sounds pretty close to what I was wanting.
How do you suggest that one decode 1080i H.264 transport streams with AC3 5.1 audio? This processor may be slightly more than required, but not by much.
They are just saying it is likely a person rated a movie on Netflix and IMDb at roughly the same time. That is the correlation which is need to connect the anonymous with the publicly posted information.
While I do rate a few films on IMDb I usually do them in batches, where on Netflix I rate the movie as soon as I'm finished viewing it. So the time link wouldn't be there between my two accounts.
I played the first title on the PS2. The controls were great, I could circle strafe and everything.
I tried Invisible War on the Xbox. The look stick was backward from the PS2 layout, and I couldn't even move well enough to get out of my bedroom. Never tried it again.
How hard is it for game makers to allow the configuration of the controls?
A better extension when playing the hit-or-miss game is .m2ts. But you are right, the fact that most of the .mkv files I find are H.264 5.1 is a pain.
.m2ts files played from the XMB will now output 5.1 audio with the 2.00 firmware upgrade. I'll have to check that this evening.
I just saw a post on another forum saying that
The MPEG-2 Transport Stream can contain H.264 video with AAC, AC3, or DTS audio. It is actually the format used by Blu-ray Discs. The BD file and folder structure can by placed on a DVD which is referred to an AVCHD. The PS3 needs the filesystem to be UDF 2.50 or higher though.
Except that the OS knows there is data to send, and can schedule it well enough to keep the speeds up and not underflow the audio buffer.
But receives can happen at any time, so the data sits in the NIC's buffer until the OS gets around to picking it up.
Sega's Rad Mobile had a virtual, fuzzy, Sonic dangling from the rear-view. He bounced and swayed with the movements of the car.
Every design program worth using should be able to output CYMK TIFFs. And every printing company worth dealing with should be able to use them as a source.
Personally, I use Corel's Graphic Suite. Corel DRAW has been an industry standard right along side Illustrator. Their PHOTO-PAINT is a pretty strong competitor to Photoshop.
The other programs included in the Suite I don't find much use. But getting a Photoshop and Illustrator -like programs for $400 is pretty good. Also check their upgrade eligibility, you may be entitled to the $180 version.
It is not the single layer switch that happens when watching a movie. This is predictable, and always happens at the same place. The head also does not need to move during the layer change, it just reads from the inside to the out on L1 and then switches to L2.
The problem comes from random access reads between layers.
To decrease this issue each layer has to be treated like its own disc. Once the transition is made to L2 you stay there. That means any part of the game engine that is not always in memory has to also be on both layers. Along with any textures, models, sounds, etc. that are used through out the game. So going to two layers does not double the ammount of space available due to having to store a lot of data twice.
I always thought Duke resembled an Ouija planchette.
I had a MySpace luser hot-linking one of my photos, so I changed it to Tub Girl. His visitors just thought it was funny. It took Lemon Party to get him to pull it.
As a disclaimer I am a PA fanboy. But how you got that there is nothing worth buying from that trailer, I have no idea. It was just a few clips of character animations, no gameplay at all.
Gabe has stated the game will be adventure/RPGish. You'll be playing the role of an original character that you create at the start of the game. During the adventure you'll be joined by the various cast of PA.
For the $20 they'll be asking, I'll check it out.
They've said it will be initailly launched for PC, Mac, and Linux. With consoles to possibly follow.
I make the distinction that my TV and DVD player are in standby. At least my DVD player has a full off switch on the front. You are correct that I can't keep my TV from drawing power unless I unplug it. But doing that makes it lose the TV Guide data, so at least it is doing something with the power.
If it is illuminating a red light, it can't be "full off". The original PS2 had a switch on the back, that totally cut its power.
There is something you can do about it, just what I was suggesting: Kill the catch-all. Spammers will stop abusing your domain (as much), you won't get bounces to addresses you don't use, and any server that performs sender address verification callouts will know that the MAIL FROM: is bogus and reject the message right away.
You should not generate the bounce, a 5xx responce to an SMTP command is all your server should do. If it is a real mail server talking to yours it will generate the bounce for the user that is relaying through it (hopefully including the text of your 5xx reply).
Spammers *love* domains with catch-all aliases and specifically target them for impersonation. I would suggest finding an easy way to add new aliases as needed (so you can create one just before you sign up on a site) and kill the catch-all.
A checksum wouldn't be quite fair. Lossy compression format standards are often described as a bitstream, not as an encoder or decoder. So it is left open to interpretation as to how exactly the samples should be reconstructed. Any slightly different decoding by different program will yield vastly different checksums. So what CoreAVC is doing isn't exactly against the spec.
It would be interesting to see a visual difference of identical frames one decoded by ffmpeg and the other by CoreAVC. That would give a bit more of a clue as to where CoreAVC is skimping.
Quicktime only seems to use a subset of the features of H.264. I can easily create videos that play fine with ffmpeg, but are a corrupted mess with the Quicktime player.
It is just this specific codec, any ffmpeg based player in either Linux or Windows just dies on 1080i H.264. 720p H.264 is fine, as is 1080i MPEG2. I also have some 1080p WMVs that play fine.
OK, I'll give you that. But the HD H.264 requires a huge ammount of CPU to decode. My current dual 1.6 GHz Opteron system can't do it in real time. Doesn't even come close.
So I was thinking the same thing about this new chip. It sounds pretty close to what I was wanting.
How do you suggest that one decode 1080i H.264 transport streams with AC3 5.1 audio? This processor may be slightly more than required, but not by much.
In Romania it would be the Sheriff making them eat Mister Phish.
I wonder if the .BUP file is also 0 bytes with this "protection" scheme.
That's how I read their statement, but I still see the π/2% logo on Amamzon pages. So I don't know how much longer the discount will last.