This was very significant to mod writers. Notice how every Q1 mod looks like quake? Well, that's because they had to use the same green and brown colour scheme.
HL removed that, and that's why TFC doesn't look like DoD.
One major change I have done to the traditional computing environment is to place the cord (or where the cord would be) of my mouse parallel to the keyboard so my arm is sideways, below the keyboard.
Cheaper than a new chair, and keeps the arm in a more relaxed position. Anybody with any other ergo tricks?
It's really quite simple physics, really. A current flowing down a wire will create an electric field. The direction of the field is circular (around the wire), and the magnitude (strength) goes down as you get farther away from the wire.
At any given point, the field creates an electrical "potential", as it has the potential to move a charged particle (an electron). The difference in potential (measured in volts) between two points in space cause electrons to want to move to a place of lower potential, so they travel up (because the field is negative) a wire that is normal (not parallel) to the power line.
That wire can be anything from a light bulb to a multimeter.
See, physics is useful, and fun.
Re:support for NTLM authentication
on
Mozilla 1.4b Loosed
·
· Score: 4, Funny
Secured?
Don't ever use that word again when talking about a MS server product...
VMWare and VirtualPC are two VERY different systems. VPC is an emulator. VMWare isn't. In VPC, the CPU instructions are interpreted in software, whereas in VMWare, the host CPU actually runs the client's code in hardware. It is therefore much, much faster for CPU intensive apps.
There is much scientific software that runs on OS/2, and it would be just too slow to use in an emulated CPU. VMWare is almost as fast as your host CPU is. It's really quite impressive.
I write a compiler that segfaults upon seeing any errors. It that the "correct" way of handling it? Shouldn't the compiler just expect to see good code, all the time?
Well, for web developers, a browser is a compiler.
This is similar to the way mainframes work. Every device has pre and post data processors to prep data for the main CPUs. Sometimes, the data never even goes through the CPU, that's why, even without fast CPUs, S/390s are still really fast for I/O stuff.
I am not saying that HL wasn't a great, great single player game. Probably the best 1st person shooter ever.
And Q2 did run the engine, but Q2 was just much harder to mod (palette issues).
And I finished HL single player in '98, yet I still play HL, and its various mods, almost every day. It's the only multiplayer game I use. I hope HL2 will still be #1 in 2009.
Perhaps it's your firewall. If HL can't run through a NAT firewall, then I've spent countless hours only thinking I've been playing HL at school, while I was really just shooting at walls.
I just hope that Valve has kept in their minds the fact that HL's continued reign as #1 comes not from the game Half-Life, but the fact that HL makes a world class gaming platform. It's just an operating system for games. They had better get TFC, CS, DoD, NS, and everything else ported, or HL2 will just be another game, not the gaming OS that it is today.
Look at how many people buy Windows. They don't do this for all the "features" M$ tries to cram into the box, but rather for all the things that run on Win32. The same goes for HL.
HL2 will be a really good game, but will it be the next (and second, after HL1) gaming platform? If they could manage to let HL1 games run under HL2, (perhaps with some kind of 3d improvements like higher-rez, automagic shadows, etc) they'd have a killer. If not, HL2 will sell about as well as WinXP would if it couldn't run Win98 apps.
A company that has a game that, in this day and age of faster and faster machines, has remained firmly seated in the top spot in multiplayer games for the past 5 years. Not exactly something to piss at.
Well, there is something that I've thought of for quite some time. Perhaps the Soviet a/c look like the NATO a/c at similar times not because of immitation, but rather that the Soviet and American designers both had the same challenge, and knew the same physics, and state of the art of a/c design, and came up with the same solution.
removing the fixed palette
This was very significant to mod writers. Notice how every Q1 mod looks like quake? Well, that's because they had to use the same green and brown colour scheme.
HL removed that, and that's why TFC doesn't look like DoD.
One major change I have done to the traditional computing environment is to place the cord (or where the cord would be) of my mouse parallel to the keyboard so my arm is sideways, below the keyboard.
Cheaper than a new chair, and keeps the arm in a more relaxed position. Anybody with any other ergo tricks?
It's really quite simple physics, really. A current flowing down a wire will create an electric field. The direction of the field is circular (around the wire), and the magnitude (strength) goes down as you get farther away from the wire.
At any given point, the field creates an electrical "potential", as it has the potential to move a charged particle (an electron). The difference in potential (measured in volts) between two points in space cause electrons to want to move to a place of lower potential, so they travel up (because the field is negative) a wire that is normal (not parallel) to the power line.
That wire can be anything from a light bulb to a multimeter.
See, physics is useful, and fun.
Secured?
Don't ever use that word again when talking about a MS server product...
Yup. The x86 version of VPC is an emulator.
VMWare and VirtualPC are two VERY different systems. VPC is an emulator. VMWare isn't. In VPC, the CPU instructions are interpreted in software, whereas in VMWare, the host CPU actually runs the client's code in hardware. It is therefore much, much faster for CPU intensive apps.
There is much scientific software that runs on OS/2, and it would be just too slow to use in an emulated CPU. VMWare is almost as fast as your host CPU is. It's really quite impressive.
I think I'll just fire up VMWare and try this out.
Oh wait. You say VMWare won't run OS/2. That's right...
The same thing happened to BeOS. I still really, really want to use it, but don't because there is no future for it.
It was a metaphor. I Didn't really write a compiler to do that. I was making a point.
...as it seems that [this] is the Microsoft Crash mounth [sic]...
Isn't every month MS crash month?
I write a compiler that segfaults upon seeing any errors. It that the "correct" way of handling it? Shouldn't the compiler just expect to see good code, all the time?
Well, for web developers, a browser is a compiler.
It's not free. See Here.
However, GNUCash will run on all the platforms listed, and is free.
This is similar to the way mainframes work. Every device has pre and post data processors to prep data for the main CPUs. Sometimes, the data never even goes through the CPU, that's why, even without fast CPUs, S/390s are still really fast for I/O stuff.
I am not saying that HL wasn't a great, great single player game. Probably the best 1st person shooter ever.
And Q2 did run the engine, but Q2 was just much harder to mod (palette issues).
And I finished HL single player in '98, yet I still play HL, and its various mods, almost every day. It's the only multiplayer game I use. I hope HL2 will still be #1 in 2009.
Perhaps it's your firewall. If HL can't run through a NAT firewall, then I've spent countless hours only thinking I've been playing HL at school, while I was really just shooting at walls.
I just hope that Valve has kept in their minds the fact that HL's continued reign as #1 comes not from the game Half-Life, but the fact that HL makes a world class gaming platform. It's just an operating system for games. They had better get TFC, CS, DoD, NS, and everything else ported, or HL2 will just be another game, not the gaming OS that it is today.
Look at how many people buy Windows. They don't do this for all the "features" M$ tries to cram into the box, but rather for all the things that run on Win32. The same goes for HL.
HL2 will be a really good game, but will it be the next (and second, after HL1) gaming platform? If they could manage to let HL1 games run under HL2, (perhaps with some kind of 3d improvements like higher-rez, automagic shadows, etc) they'd have a killer. If not, HL2 will sell about as well as WinXP would if it couldn't run Win98 apps.
A company that has a game that, in this day and age of faster and faster machines, has remained firmly seated in the top spot in multiplayer games for the past 5 years. Not exactly something to piss at.
I thought that AOLers already were in their own world.
Yeah! I'll just go ask my girlfriend what we should to to improve the female usability of Linux.
Oh, wait... Crap.
*mutters, alone*
Was FoxPro developed by Microsoft, or was it bought, a la Visio/Flight Sim/Countless Others...
If it was bought, I wonder what the developers think of this...
Just nuclear, not thermonuclear. The Mk-7 bomb was a small, pure fission weapon.
All it takes is one guy who reads the stuff, and that one guy to post something on slashdot.
Why is Christmas like Halloween?
25 DEC = 31 OCT
The power lines that run through the building? Perhaps you could tap a light socket or something.
Well, there is something that I've thought of for quite some time. Perhaps the Soviet a/c look like the NATO a/c at similar times not because of immitation, but rather that the Soviet and American designers both had the same challenge, and knew the same physics, and state of the art of a/c design, and came up with the same solution.