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Half Life 2 To Appear At E3

MonsieurEvil writes "Valve announced today (http://www.planethalflife.com) that the long-awaited Half-Life 2 will be appearing at E3, and will be released this year. The NDA for press is supposed to end on April 28th, and quite a few magazines are already hyping their scoops. Hopefully all the teen-angst types that show their superiority through decrying this as vaporware can now listen to their elders..."

488 comments

  1. A good game? by reiggin · · Score: 1, Flamebait

    Wow, finally a game worth spending money for this year. At least, I hope so.

    1. Re:A good game? by PowerMacG4 · · Score: 0

      Yeah, except... I hear it will be 'optimized' for nVidia hardware. I certainly hope not.

    2. Re:A good game? by deadsaijinx* · · Score: 5, Interesting

      I was looking forward to Unreal2, but it just didn't live up to the expectations. That is really too bad, I know a lot of people who were looking forward to it .... sigh.

      But hey, I think Doom]|[ will be released before this year is over :) , so that makes two cool games with totally pimped out graphics. Hopefully, the gameplay wont be sacrificed in HL2, cuz its the gameplay more than the graphics that made HL what it is.

      --
      YOU SUCK BALLS!
    3. Re:A good game? by Anonymous Coward · · Score: 0

      More like spending countless hours playing it. I'm glad I'm going to be done with school in May. That way I can just stay inside and play this game.

    4. Re:A good game? by IamNotWitchboy · · Score: 1

      that it's going to be released this year doesnt mean it's going to be released immediatly. So I wouldn't count on being playing it in may. I'd say December would be a decent estimate. Unless you meant may of the next year :P

      --
      The best cure for insomnia is realizing that it is already time to get up. EsteEncanto.com - Blog on technology, urban
    5. Re:A good game? by Peterus7 · · Score: 3, Interesting
      I hope the same. It was the gameplay, yes... But also the graphics really created a certain feeling. That's why I couldn't stand the graphics upgrade: The scientists didn't look like such chrome domes! I love the stylized look of half life, and I hope they do all in their power to save that.

      Another thing I contribute to Half Life's success is that the protagonist is instead of a buff army guy, a physics nerd. You can't go wrong there!

    6. Re:A good game? by Anonymous Coward · · Score: 0

      Dammit! I just ordered $7000 of ATI stock.

    7. Re:A good game? by Anonymous Coward · · Score: 2, Funny

      You mean $6000 of ATI stock.

      Oops, I mean $5000.

    8. Re:A good game? by reiggin · · Score: 1

      It's really depressing to see a post you made in all sincerity be modded down as "Flamebait." I'm not a sarcastic person. Seriously, I wanna buy the darn game. After only paying for 3 games in just as many years, it's nice to see HL2 heading out. Gimme gimme gimme Seirra!

    9. Re:A good game? by Jonner · · Score: 2, Insightful

      I know Freeman was supposed to be a "physics nerd" according to the story, but was he really? He could wield any weapon thrown at him with ease, was very athletic, and didn't have access to areas where other scientists did. Of course, none of these by itself would mean he wasn't a scientist, but to me, it always seemed a thin part of the story.

      Consider that at the beginning of the game, Morgan goes into the hazardous area of the "tank" to do some grunt work--push a sample into the beam. Maybe he was more a high-level technician than a scientist.

      Of course, the story didn't have to be immaculate to make for good game play. I spent $50 for Half-Life and Opposing Force and it was the best value I ever got on software. I still play free mods like Counter Strike, Day of Defeat, and FireArms. Since HL runs quite well on Wine and my cheap 16MB Vanta card, I won't be buying many new games. Of course, since there are so many people running HL servers on GNU/Linux, maybe Sierra/Valve will finally decide it's worth it to make a real port of the entire game, at which time I'll need a new GPU.

    10. Re:A good game? by ukyoCE · · Score: 1

      You were looking forward to Unreal2?

      Oh, I guess you never played the first one, nor Unreal Tournament...

      http://www.penny-arcade.com/view.php3?date=1999- 12 -15
      (wow, look at how much better gabe's drawing has gotten since then)

    11. Re:A good game? by Anonymous Coward · · Score: 0

      bah, the text is getting copied badly, here's a better link:
      http://www.penny-arcade.com/view.php3?date=1999-12 -15

    12. Re:A good game? by SomeGuyFromCA · · Score: 1

      > [Gordon Freeman] could wield any weapon thrown at him with ease

      Ah, it's the ESR model.

      > Consider that at the beginning of the game, Morgan goes into the hazardous area of the "tank" to do some grunt work--push a sample into the beam. Maybe he was more a high-level technician than a scientist.

      Heh, and during the title sequence, we find out he has a doctorate from MIT. I don't know about you, but I'd be pissed to have a job like that with a bachelor's, let alone a PhD, let alone a PhD from MIT.

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
    13. Re:A good game? by modecx · · Score: 1

      I was always under the impression that Freeman was a scientist, but this particualr lab the "lowly" Phd's were the equivalent of technicians... Because the rest of them were mega-uber-alpha geeks, and couldn't be bothered with trivial tasks. Sorta' like a pack of BOFHs with labcoats and pocket protectors.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    14. Re:A good game? by Jonner · · Score: 2, Insightful

      ESR model? You mean Eric the Gun Nut? Like I said, none of those things by itself means Gordon (oops, my bad: Morgan sounds like Gordon) isn't a scientist; it just seems a little stretched, especially since all of the other scientists are pure stereotypes and cower in fear if they even hear a loud sound. In fact, all of the characters are stereotypes--unthinkingly hostile Marine grunts; quiet, invisible, agile black ops; pansy (timid, not homosexual), white-lab-coated scientists; and bizarre, hostile aliens--except Gordon. A few less stereotypical NPC's would make it more interesting. Note that I'm not knocking the game; I wouldn't care enough to comment if I didn't love the game.

      Also, if he's a PhD and fully part of the research, why do the other scientists have to hold his hand during the experiment? I guess he's probably the most junior member, so he does the grunt work. Having a PhD in a project of all PhD's wouldn't give you any status.

    15. Re:A good game? by Jonner · · Score: 1

      Yeah, I think you're right. It just seems odd to me that Gordon can use any weapon with ease, while the other scientists are afraid to be in the same room as a weapon and never try to face enemies, but it is just a (an?) FPS.

    16. Re:A good game? by Anonymous Coward · · Score: 0

      Well, consider how pansy the security guards were.. this is an ultra-secure top secret facility and they had a buncha sissy security guards who could barely handle/aim a 9mm much less any of the heavier weapons. And furthermore as was offered in Opposing force, Gordon DIDN'T handle the weapons very well, he was in a high tech powersuit used for working in extremely hazardous test facilities (apparently the ONLY guy qualified to do it from the looks of it).

      My point it, firing or loading a gun doesn't take a lot of skill, firing or loading a guy quickly and effectively DOES.

      -- vranash

    17. Re:A good game? by Anonymous Coward · · Score: 0

      I don't know about you, but my first experiments with the tau cannon and the rpg wouldn't be defined as 'with ease' :)

      Later, after much practise, maybe...

    18. Re:A good game? by Peterus7 · · Score: 1
      That just proves he was a total nerd.

      He must've spent all his time (when not studying physics) playing FPS! That explains his extrodinary combat skillz! (or according to the media.)

    19. Re:A good game? by Mycx · · Score: 1

      Copy/paste of a comment from http://www.forumplanet.com/planethalflife/topic.as p?fid=2348&tid=1023883 --------------> At long last! The sequel to the best PC First Person Shooter of all time has been announced at a press conference with Valve in NY this afternoon. Having been present at this meeting of developers and media, I got to witness the first running preview and in-game demo to leave the walls of Valve's Design Studios since development began way back when, after the release of Half-Life. And I must say, I was no less than awestruck! At a glance, you could mistake this game for a DVD movie. The Half-Life 2 engine, built from the ground up, and boasting cinematic quality graphics at blistering frame rates, looks like it will easily topple Doom3's engine before ID even releases it! The Dev team showed us a demo of a working alpha just to prove that the game's cinematic-style graphics were in-fact, being rendered real time. It was nothing short of amazing, especially considering that it was cutting 70fps in highest detail on a 1.7ghz processor and Geforce 4 Ti4200! "We've tried to accommodate for the widest range of users possible. We felt that allowing gamers with lower end PCs to play with the highest settings would greatly increase the multiplayer potential and encourage the online community to really get behind Half-Life 2." commented Willam Sykes, source programmer. As some people may also know, the tactical aspect of Half-Life 2 has been greatly increased over its predecessor. Weapons are now fully functional with gun jams, dirty barrels, overheating and weight. For example, in any in-game mission, one is expected to clear bullet casing jams, hold weapons steady (counteracting against weight) and perform maintenance tasks such as stripping, cleaning and polishing of weapons. The Team are excited with the new tactical aspect which includes missions of the following varieties: Radio operator missions where you take on the role of 'behind the main lines' support crew, skills in tuning radio frequencies and counter-acting for static will be essential in giving the fighting troops accurate bearings on targets Co-ordinating scouting missions into unknown regions. Again, these require the player to stay at base with a radio and satellite uplink, communicating with fighting soldiers during battles. Weapon Maintenance missions are completed before every main mission. In these preparation segments, players must ensure their firearms are fully functional and well kept. Failure to successfully maintain one's weapon reults in demotion and 'less action' in main missions. Of course the above is only a TASTE of whats to come in the retail package. Expect a lot of the features that made HL1 so popular, like the adventure aspect and of course, slaughtering a LOT of ultra high resolution baddies! While I looked on at valve's demo, I thought it a shame that these baddies were ceasing to exist by Gordon's well-maintained firearm, as they were so extremely detailed it was a pleasure to watch them! The models were so realistic in-fact, that whilst watching the demo, I noticed the following: All models have rising and falling chests/areas where lungs are used (this is helpful when you are unsure if enemies are dying, dead, sleeping or pretending! All models are fully destructable in an unlimited number of ways. Say goodbye to shooting the whole head off an enemy. Depending where you hit it, the skull will fragment accordingly, and differently every time! The sheer detail is ridiculous: actual hair/fur (not textures), sweat, dirt, cuts (can be made anywhere and of different severity Eg: a cut on the skin, right up to a limb coming off or an opening into the abdominal area etc) Along with the overwhelming abundance of eye-candy, this game has quite a few never-before-tried features incorperated into the adventure. Players may be at first shocked to find that Valve has taken the standard mouse look of FPS and added in a 'turn head' type feature. This feature allows the player to look around while keep

  2. Yeah BUT ... by Anonymous Coward · · Score: 5, Insightful

    Just because it's at E3 doesn't mean it'll be released this year. Wasn't TF2 at E3 in like 2001 ... but there is still no sign of it?

    1. Re:Yeah BUT ... by Anonymous Coward · · Score: 0, Informative

      Dumbass....they leaked the info. that it would be released this year....RTFA...it's like 1/4 a page long!

    2. Re:Yeah BUT ... by TheAntiCrust · · Score: 1

      One of the things Valve anounced is that it will be coming out this year. THat anouncement and the fact that it will be at E3 are completely seperate. That being said... I CANT WAIT!!!

    3. Re:Yeah BUT ... by deadsaijinx* · · Score: 2, Funny

      1. Dont read article
      2. Post
      3. ???
      4. Profit!!!

      --
      YOU SUCK BALLS!
    4. Re:Yeah BUT ... by Anonymous Coward · · Score: 0

      Nope. It's almost done at this point - but you'll see in a couple days for yourself...

    5. Re:Yeah BUT ... by Anonymous Coward · · Score: 5, Funny

      I was wondering what "teen-angst types" that article was referring to. I guess now I know.

    6. Re:Yeah BUT ... by VoiceOfRaisin · · Score: 2, Informative

      believe it or not, tf2 was started in 1997. as a quake 2 addon. shortly after that valve had interest in the team and picked them up and i remember seeing a demo of it at a quake event far before half life was even out! yes its that old.

    7. Re:Yeah BUT ... by eodmightier · · Score: 1

      Wow harsh words but I could of sworn that the much awaited TFC2 was NOT based on the HL or HL2 engine but their own engine.

      TFC release date was pushed back many times, I think the original poster was referring to the fac that people can push back the release date just like they do with all sorts of software. Infact this is something I'd think that most slashdotters are familiar with.

      Guess I learn something everyday. Your not just speaking out your ass right? Wait your hiding behind AC.

      --
      -Eod
    8. Re:Yeah BUT ... by HeywoodJablomi69 · · Score: 5, Funny

      Hehe, a bit older than that. From Sierra's own site: "TF2 named: 'Best Action Game', 'Best Multiplayer Game', E3 1999". Just imagine how good it's got to be by now!

    9. Re:Yeah BUT ... by eenglish_ca · · Score: 1

      Look at duke nukem forever and host of other games that were supposed to come out years ago. When a game as big as hl 2 is being made they will take as much time as needed to make it as good as possible even delaying the release. Who knows when it will actually come out.

      --
      Checking out my form of escapism.
    10. Re:Yeah BUT ... by Anonymous Coward · · Score: 0

      Valve has said (somewhere) that they want to release on November 10th (my birthday :), which would be 5 years to the day since Half-Life came out.

    11. Re:Yeah BUT ... by Phoenix823 · · Score: 5, Funny

      You're VERY right. 3DRealms showed off Duke Nukem Forever (still running on the Quake 2 engine) at E3 in 1998. And yes, it is still not out.

    12. Re:Yeah BUT ... by Warped-Reality · · Score: 5, Funny

      I vaugly remember the first release date for that being july '97... of course, that was 6 years ago. Then they switched engines. Then they did it again.

      By the time it's released, no body will buy it. Anyone who remembers the first DN3D will be dead.

      *smells another daikatana coming up*

      --
      This is not the greatest sig in the world, no. This is just a tribute.
    13. Re:Yeah BUT ... by Anonymous Coward · · Score: 0

      come on. that's the funniest comment ive seen in a long time. it actually made me chuckle. MOD THE PARENT UP!

    14. Re:Yeah BUT ... by Anonymous Coward · · Score: 0

      I heard the game is actually done, but it's optimized for BitBoys video cards.

    15. Re:Yeah BUT ... by intermodal · · Score: 2, Funny

      Last I checked, the official TF2 site says it is coming out in December 2001...boy, I can't wait till then!

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    16. Re:Yeah BUT ... by Raptor007 · · Score: 1

      Remember when Halo for Mac and PC was at E3? Uh, yeah, that never happened...

    17. Re:Yeah BUT ... by Anonymous Coward · · Score: 0

      Bungie sold thier soul (and halo and halo 2) to Microsoft/Xbox.
      Maybe, someday they'll let the 'old' halo games out on PC as 'classics' to revive interest in the Xbox2 and any future halo games in development for it, but so far it looks like microsoft isn't willing to let it's biggest (exclusive) reason for buying an xbox get releasesed as PC software. Phantasy star online is another popular tile for xbox, but that was also a dreamcast title, and is also a game cube title.

  3. Still single player focused? by spoco2 · · Score: 5, Interesting

    One would hope and expect so. The thing that made the first game was the fantastic story line, the incredible scripted sequences, and the feeling of intellegence from the enemy.

    When the first one came out, it really blew me away with that mix... will the second one be able to live up to that? The marketplace has moved on, and it's harder to impress gamers than it was then...

    I hope they've come up with a brilliant single player game as I'm sick of the focus on multiplayer these days. (Which is one of the reasons I'm so looking forward to Doom3)

    1. Re:Still single player focused? by grumpygrodyguy · · Score: 0, Troll

      One would hope and expect so. The thing that made the first game was the fantastic story line, the incredible scripted sequences, and the feeling of intellegence from the enemy.

      Disagree, game was OK but I would have never heard of it if not for counter-strike. Valve owes the cs team everything for thier success.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    2. Re:Still single player focused? by B3ryllium · · Score: 4, Funny
      I hope they've come up with a brilliant single player game as I'm sick of the focus on multiplayer these days. (Which is one of the reasons I'm so looking forward to Doom3)

      Hmm, I think you broke my sarcasm detector.
    3. Re:Still single player focused? by deadsaijinx* · · Score: 3, Insightful

      no, valve owes all sales AFTER the initial 5 months to the CS team. Lotsa people bought HL for HL, and then CS was a kick ass bonus. Of course, lotsa people like you never yeard of HL till after CS became THE game. So, the prolonged success is due to CS, the game can stand on its own merits though.

      --
      YOU SUCK BALLS!
    4. Re:Still single player focused? by grumpygrodyguy · · Score: 4, Interesting

      So, the prolonged success is due to CS, the game can stand on its own merits though.

      OK, but I would bet you top dollar that over 90% of sales were "AFTER the initial 5 months".

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    5. Re:Still single player focused? by Lord_Slepnir · · Score: 5, Funny
      Hmm, I think you broke my sarcasm detector.

      oh yeah, like that's a useful invention

    6. Re:Still single player focused? by shazbotus · · Score: 5, Insightful

      One must also mention that one of the main reasons why HL is such a great game is its nice modibility and Valves open policy / support of mods (great marketing!!) So give HL and Valve a lot of obvious praise for allowing CS to become what it has become.

    7. Re:Still single player focused? by Anonymous Coward · · Score: 0

      True enough, how many retail cs players have you played against in who ask 'what's halflife?'

    8. Re:Still single player focused? by grumpygrodyguy · · Score: 1

      Why in gods name is this modded as troll? I'm not an andersen consultant, sales numbers aren't made up on the back of an envelope. Hundreds of thousands of people are playing counter-strike RIGHT NOW.

      Think about it.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    9. Re:Still single player focused? by be-fan · · Score: 1

      Actually, if you hadn't been listening to the hype, Doom 3 is supposed to be a big departure from the Quake series, in that it focuses on the single-player experience. All the emphasis on the moody lighting and all that is to re-create the genuinely creepy feeling of the first Doom games.

      --
      A deep unwavering belief is a sure sign you're missing something...
    10. Re:Still single player focused? by CaseyB · · Score: 4, Insightful
      ...I would have never heard of it if not for counter-strike.

      Are you under 16? HL was game of the year long before anyone heard of CS. Hell, most magazines wanted to give it game of the year AGAIN a year later because it was so damn good. It sold very, very well in its original form.

    11. Re:Still single player focused? by spoco2 · · Score: 3, Interesting

      That doesn't give anywhere near the credit that Valve is due to Valve... Half Life was Game of the Year, in its own right!

      You may be one of those that is a CS nut, and it really has been an amazing success, but the single player original Half Life made one hell of an impact when it came out, without CS to help it along. It was a hit with the types of gamers that were longing for a really good single player game again, as the industry was so focused on multiplayer.

      The fact that you never would have heard of it without CS simply demonstrates that you were ignorant of the best single player game of that year.

    12. Re:Still single player focused? by grumpygrodyguy · · Score: 3, Insightful

      It sold very, very well in its original form.

      All right I give. I'm not disrespecting HL either, I played it to completion...and enjoyed it. But HL is a classic case of a technology becoming something much larger than it was ever intended to be.

      Modding HL into TFC and CS was a huge, and very overlooked, occurance in the game community. Most game companies still don't have a clue on how to capitalize on the modding phenomenon. HL is a perfect success story for this.

      And there's noone on this board who can say with a straight face that CS didn't at least double HL sales.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    13. Re:Still single player focused? by deadsaijinx* · · Score: 1

      i dont know why the hell it was modded troll. of course, i metamod trolls as +2 anyway, for just such reasons. And, yes, i would pay top dollar that 90% of the sales were after the firsts 5 months. Simply because it has been out for YEARS now. its not fair to compare months to years.

      --
      YOU SUCK BALLS!
    14. Re:Still single player focused? by Anonymous Coward · · Score: 0

      Here's a novel concept for you. Time as a context.
      Counterstrike didn't exist when Half-Life was released.

      It's been said for a long time that context was one of the great difficulties in designing strong AI. And that difficulty is underscored when you get a chance to observe human beings having problems with this aspect of strong AI.

    15. Re:Still single player focused? by Anonymous Coward · · Score: 0

      That's too damn funny.

    16. Re:Still single player focused? by i7dude · · Score: 1

      hrm...why doesnt anybody ever mention the soundtrack as well. for the first time in a game i found myself saying "shit, this music fits perfectly for this level/map/whatever!"

      well...i lied...i guess i found the training sequences from mike tysons punch out to be quite catchy as well.

      dude.

    17. Re:Still single player focused? by B3ryllium · · Score: 1

      I know :) But it was ripe for the pickings - I mean, what was the latest non-multiplayer id Software game? Quake 2? Yipee kay-aye, martha fokker. That game's single-player ain't quite the Shiznit.

    18. Re:Still single player focused? by T0mWil5on · · Score: 1

      oh yeah, like that's a useful invention

      I wonder if Charlie Northrup has claimed IP rights on it yet?

    19. Re:Still single player focused? by koreth · · Score: 5, Insightful
      Fantastic story line? Was I playing some other game called Half-Life? When someone says "fantastic story line" about a video game, I think of, say, Planescape: Torment, Jedi Knight, Xenogears, Deus Ex, or most of the Final Fantasy games. Even Freedom Force, with its paper-thin comic-book plot, had a more involving story than Half-Life.

      Don't get me wrong, Half-Life had some great set pieces and lots of cool moments, but that's not the same thing as a story. By way of demonstration, a few questions you can answer about all of the games I listed but not about Half-Life:

      • What does the main character want in life?
      • How do the events in the story change that character?
      • Who's standing in the way of the character's goals? Why?
      • What unexpected events along the way force the character to look at his goals in a different light?

      This isn't sophisticated abstract stuff, just the kind of thing they expect you to already know in Creative Writing 101. None of it is required to make a fun game, but it's all required to make a fun game story.

    20. Re:Still single player focused? by Jagasian · · Score: 5, Insightful

      Maybe you should check out a game called Quake. It was the first true big mod platform. Doom had mods, but they were usually just new maps and textures. Not new games. Quake on the other hand has great mods such as Capture the Flag, TeamFortress (a far better game than the sequal TFC), Rocket Arena, QRally (racing game), Quess (Battle Chess with Quake characters), etc...

      The only two Quake mods that people regularly play today are: Capture the Flag and Team Fortress.

      My point is that Valve wasn't doing anything original.

    21. Re:Still single player focused? by Anonymous Coward · · Score: 0

      Maybe it didn't. Counterstrike was, and still is, freely downloadable. That means that sales of Half Life (the packaged game), and sales of Counterstrike (the packaged game) are two different phenomena. So they didn't necessarily compliment each other's sales, no.

      And I'm not smiling either, dickwad.

    22. Re:Still single player focused? by dytin · · Score: 1

      I think that you slightly miss how the half-life story is supposed to be told. Rather than really having a main character, YOU are the main character. Throughout the game, your objective does change. First, you just want to get to the surface, then before you know it, you have to go to an alien planet to save all of earth. Half-life does a glorious job of telling the story through the game, by interacting with the characters. There are so many subtle things that you can just miss. (The mysterious briefcase guy; talking to all of the scientists)The thing is, you can get as much or as little of the story as you want, because you are in control of whether or not to spend the extra time to fully explore the levels or not.

      So, when you look at all of the questions that you posed above and think of you being the main character, then yes, they are all answerable. (You want to live, your goals change from living to saving earth, the army coming in to kill you is pretty unexpected)

    23. Re:Still single player focused? by Anonymous Coward · · Score: 0

      FINAL FANTASY? Don't DO that! I nearly choked to death on my own saliva, I laughed so hard!

    24. Re:Still single player focused? by SmittyTheBold · · Score: 1

      Well, Return to Castle Wolfenstein.

      And if you don't consider that in id game (as it was nto developed in-house), then the only game they've released since Quake II was Quake III.

      --
      ± 29 dB
    25. Re:Still single player focused? by Minna+Kirai · · Score: 2

      When you play DOOM, your objective changes throughout game.

      "First, you just want to get to earth, then before you know it, you have to go to an evil dimension to save all of earth."

      The "story" for Doom, Quake, and Half-Life were all exactly the same. "Military scientists in a remote base are experimenting with teleportation when they unleash alien monsters that could destroy the earth unless a single man carrying 8000 kgs of ammunition can halt the invasion and take the fight right back to the enemy's home!"

      Technically, that can't even be called a story. It's a situation, a setting. To be a story it must change at least once. Football games have as much story.

      You want to live, your goals change from living to saving earth

      You never take any action except to preserve your own life.

      the army coming in to kill you is pretty unexpected

      It also doesn't make any sense. In a real story, with you playing the main role, a situation like that would present a choice. Fight the hostile soldiers, or evade them until the alien menace convinces them to work with you (the inevitable flow of any movie treatment of Half-Life). But the railroading game provides no such option.

    26. Re:Still single player focused? by B3ryllium · · Score: 1

      You have a point, but not counting RtCW, when was the last time they released a game with a decent single player story line and character interaction beyond blowing brains out? :)

    27. Re:Still single player focused? by mgblst · · Score: 1

      There is a difference between a convoluted story line, and a good story line. If you like, we could say that HalfLife has a minimilist story line, without knowing the complete details of the characters at work. Sometime, games, and especially movies try to overexplain everything, when this is not necessary. HalfLife is not a book, or a movie, it is a well balanced computer game.

    28. Re:Still single player focused? by SmittyTheBold · · Score: 1

      Honestly?

      Never ;)

      --
      ± 29 dB
    29. Re:Still single player focused? by Minna+Kirai · · Score: 1

      the complete details of the characters

      "characters"? That's a plural word. Who exactly was a character besides Gordon Freeman? (Who doesn't even qualify, but at least has a name). Suitman? Who else is there? Space-baby?

      Anyhow, I still don't quite call the Half-Life experience a "story" (see post on parent), but you're correct that a good fantasy game/movie shouldn't reveal all it's details.

      The authors should create a larger, more complete world than the audience ever sees. For each random opponent, think about it's ecology, it's upbringing, and how it came to cross paths with the hero on this faithful day. For each cool treasure, decide who built it and why.

      In fact, the designer of Half-Life has been quoted saying (I paraphrase) "Gordon Freeman was written as a 2 dimensional character in the background story, because you always lose a dimension going from story to game".

      The original 2 Star Wars movies were good, because Lucas had planned out a vast background story that wasn't directly portrayed, but served to make the outlandish events seem part of larger world. There was something out there, far past the boundaries of the film.

      In the decades that followed, he ruined it by hunting down each one of those minor background threads and releasing a comic/paperback/game on the subject, culminating in a bad movie. Episode One tied everything together in a bizarre scramble, unloading lame "revelations" of subjects that had been better left to viewers' imaginations.

    30. Re:Still single player focused? by koreth · · Score: 4, Insightful
      Sure, you can fall back on "you are the protagonist" to fill in the massive blanks -- and I should add that I did talk to every person I could find in that game, and poked into every nook and cranny I could reach -- but to me that's just a copout, an excuse for a minimally sketched story with little emotional resonance, thematic meat, or deep characterization.

      When the briefcase man was revealed, did you find yourself saying, "Aha, now what he was doing earlier in the game all fits together?" I didn't. He could have walked up to me at the end of the game and said he was a really shy Swiss-cheese salesman looking to sell to interdimensional clients, and it would have explained his earlier actions in the game equally well.

      When I talked to one of the scientists, since I was the one playing the main character, how could I express that I had no time to deal with him and wanted him to go find his own way out? I couldn't, because I could only listen to his predetermined lines or blow his brains out, nothing in between. The so-called "conversations" were really monologues, which kind of shoots in the foot the whole notion of "I am the main character" -- how can I put myself into the game if I can't even choose how to interact with the other people in the world? Apart from causing me to die, no choice I made in Half-Life made the least bit of difference to the progression of the story or my interactions with the game world.

      Now take Planescape: Torment. Do everything you just described, playing the story with yourself in the starring role, and the game adapts to what you're doing. Play it as an egomaniacal jerk with a chip on his shoulder (and yes, it gives you the expressive power to have that attitude in-game) and NPCs who might otherwise cooperate with you will barely give you the time of day, but you may earn the respect of others who want nothing to do with a lily-white hero type. And all the while, you'll explore your way through a story about loss, self-discovery, revenge, and redemption, full of fleshed-out, memorable characters and spanning a world every bit as epic as Half-Life's.

      On the other end of the spectrum is a game like Jedi Knight. Very linear, and similar to Half-Life in that the story is really a set of vignettes to explain why you've gone from level X to level Y. It gives you about the same power of self-expression that Half-Life does (which is to say, very little) but in exchange, your character discovers his true heritage, follows a trail of clues to solve a mystery, sneaks deep into enemy territory to recover something that rightfully belongs to him, and runs up against a villain whose motives put the two of them on a collision course.

      Both modes of storytelling are fine by me. What I don't like is a story that gives me no expressive power, then fails to make up for it by giving my character no personality to speak of and nobody very interesting to interact with along the way. If a game wants me to role-play, put myself in the shoes of the protagonist to fill in the details of his personality, it had better supply the tools to give him a personality in a way that affects the game. Half-Life didn't.

      It was still a damn fine shooter, though, don't get me wrong. For all that I don't think it served up much of a story, it did a great job serving up an environment, and it was fun to play. It certainly deserved all the action-game-of-the-year awards it got. But I can't understand why people hold it up as an example of great game storytelling when there are so many better examples to choose from.

    31. Re:Still single player focused? by ukyoCE · · Score: 3, Insightful

      "My point is that Valve wasn't doing anything original."

      That is very incorrect - I think you're missing the parent poster's point. Allowing mods is not original, *supporting* them is. There may have been mods for Quake or Quake2 that got sold retail, but none good or popular enough for me to remember despite all that I played those games. With counter-strike, Valve helped the team tremendously, and started selling Counter-Strike on store shelves at Wal-Mart and etc. for 30$, not even requiring the purchaser to own the original Half-Life.

      I'm not sure where all the popularity came from, but Counter-Strike is the first multiplayer game I've seen reach the masses. My girlfriend's RA in her dorm has played Counter-strike. My brother owns and plays Counter-strike. As some of the other posts show, there are people who play Counter-strike who haven't even *heard* of Half-life.

      This is a truly remarkable and original thing for Valve to do, to take a popular mod and help it grow beyond an add-on to being a separate retail product, completely dissasociated from the single player game.

    32. Re:Still single player focused? by B3ryllium · · Score: 1

      Yes. Hence the use of the sarcasm detector. :)

    33. Re:Still single player focused? by Galvatron · · Score: 1
      Okay, call it what you like, but you have to admit that there was a fundamental difference between Half-Life and its predecessors. Maybe you don't want to call it a "story line," but there was a motivation, a goal, and a persistence of world which did not exist in previous games.

      Doom, in contrast, just had levels, which had been designed to be fun to play, but the plot, as far as it went, was "kill monsters," and there was never any sense that you were progressing in your objective, any more than in Pacman or Space Invaders. If you read the instruction manual, they make the story a little longer than that, but when you're in the game you really have no idea where you are, or why you're there, except that killing monsters is fun. In Half-Life, there was a story, thin as it was, and the puzzles (though admittedly a tad contrived) fit logically into the reality you were inhabiting.

      Maybe story line is the right term. But instead of saying Half-Life had a fantastic story line, a better way would be to say that Half-Life proved that a first person shooter can have a story line. It was fantastic only relative to those games which preceeded it.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    34. Re:Still single player focused? by Jonner · · Score: 1

      Yeah, HL has become more a FPS game platform than just a game. As people have pointed out, Quake did that as well, but to a lesser extent. The amount of game development on the HL platform is mind blowing. It has the Free Beerness of the Free Software community, though it lacks the Free Speechness. Just imagine how great it would be if Valve added transparent multi-platformness to the platform. Support for GNU/Linux and MacOS in many games could be added as an afterthought, instead of requiring deep engineering or a great porting effort.

    35. Re:Still single player focused? by evilempireinc · · Score: 1

      Heh. Oddly enough, the Half-Life cd also worked pretty well as a soundtrack for other games. I remember playing a lot of Tribes with the Half Life cd as music instead.

      --
      we can rebuild this sig. we have the technology
    36. Re:Still single player focused? by koreth · · Score: 1
      Half-Life proved that a first person shooter can have a story line.

      Jedi Knight was released a year before Half-Life was. And although it wasn't much technologically speaking even at the time, Strife came out a year before that, in 1996.

      Half-Life was well-executed in a lot of ways, but I don't think it was the first out of the gate with many (if any at all) of the "innovations" that get so much praise heaped on it.

    37. Re:Still single player focused? by robson · · Score: 1

      OK, but I would bet you top dollar that over 90% of sales were "AFTER the initial 5 months".

      Okay, I'll take that bet. When Half-Life came out, multiplayer was viewed as something of a pleasant curiosity. All of those "game of the year" awards weren't for multiplayer, they were (rightfully so) for the well-constructed single-player game.

      I know *Valve* knows this, just as they know that multiplayer and mod-ablilty give your game an extended life; as such, I'm not worried. I'm sure that HL2's single-player game will live up to the standard set by its predecessor.

    38. Re:Still single player focused? by dytin · · Score: 1, Insightful

      But I can't understand why people hold it up as an example of great game storytelling when there are so many better examples to choose from

      I think that the reason is, is that although compared to a lot of other games, half-life's stortelling is sub-par (i agree with you here), compared to almost every other shoot-em-up action type game, half-life's story is great. I mean, compare half-life to doom or even better mario brothers (or any other old-school console game) Half-life has so much more story than those. And for me, when I first played half-life, it really was the first action game that had any real story, so I remember it as having a great story.

    39. Re:Still single player focused? by Anonymous Coward · · Score: 2, Funny

      # What does the main character want in life?

      presumably he wants a long and distinguished research career, but most of the game deals with his desire to escape from the black mesa facility with all of his limbs intact.

      # How do the events in the story change that character?

      mild-mannered scientist to badass alien-killing machine

      # Who's standing in the way of the character's goals? Why?

      aliens: because they're aliens
      the military: to coverup the presumably sensitive nature of the research being conducted at black mesa
      g-man: a shadowy figure for almost the entire game, this Big Time Operator was bent on exploiting everything that has happened at black mesa for his own benefit

      # What unexpected events along the way force the character to look at his goals in a different light?

      - discovering that the military has not been brought in to rescue the facility, but rather to bring it to the ground and cut the government's losses
      - discovering the nature of the matter transporters that were being researched, allowing gordon to travel to the alien's homeworld and bring the fight to them
      - every solved puzzle and newly obtained weapon, NPC interaction and scripted sequence opened a new part of the game world, and brought new goals.

      the real strength of half-lifes story wasn't in the deep philosophical issues or nail-biting plot climaxes, neither of which were present, but it was in the supremely executed integration of the plot into the game world.

      while playing through half-life, it seemed that every detail, every texture, every vertex was contributing to the storyline which was hurtling you towards some sort of conclusion. there were no cut-scenes or pre-rendered cinamatics in half-life. your viewpoint never left the head of gordon freeman, theoretical physicist with degrees from MIT. that sort of story-telling hadn't been seen on the PC in many, many years.

    40. Re:Still single player focused? by Erik+Hollensbe · · Score: 1

      You consider RtCW above this?

      Sure, it's a nice game, but the single player was nowhere near the level of interaction of Deus Ex or Half-Life.

      RtCW is a nice MP game, but the SP wasn't that great, IMO.

      Also, Grey Matter software did RtCW, and iD just "guided them".

    41. Re:Still single player focused? by Erik+Hollensbe · · Score: 1

      Excellent description.

      Probably the one thing that got me "hooked" on half life was that it didn't feel like the story was being told to me, more like I was part of the story.

      To the parent of this parent, I suggest you replay the game and spend more time exploring, catching the sights and sounds of the game. Talk to Barney (the cop) or the Scientists a few times and see what he has to say.

    42. Re:Still single player focused? by B3ryllium · · Score: 1

      I never got a chance to play it.

      Anyways, Half-Life's story and interactivity rocked the ass of anything id's ever done, especially since it was based on the Quake 1 engine (heavily modified). It was quite a stellar accomplishment, and most definately deserving of the PC Gamer "Game of the Year" award it received.

    43. Re:Still single player focused? by tshak · · Score: 1

      And don't forget SCTF (Super Capture the Flag). I used to play that for hours a day. No multiplayer FPS has inspired me to do such since.

      -Zoltar [HoC] (my SCTF nick, I also used to run www.sctf.net)

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    44. Re:Still single player focused? by joshsisk · · Score: 1

      Huh? HL was a huge bestseller and game of the year in many game magazines before CS was even released.

    45. Re:Still single player focused? by Jonner · · Score: 1

      Half-Life wasn't as much about innovation as it was about optimization. It was a nearly ideal mix between shooting enemies, following a story, and pretty graphics. Nothing was entirely new, but it was all put together exceptionally well. Often the bleeding edge is not the place to look for the best quality or most useful, but a little back from the edge.

    46. Re:Still single player focused? by Anonymous Coward · · Score: 0

      'only two Quake mods that people regularly play today'
      i understand what youre trying to say, but its at least worded very poorly. quite a few people nowadays play Quake(World) deatmatch every single day for a few hours at a time. teamdeathmatch can be considered a mod from the original in its own right.

      hence, since there is at least one guy playing one different mod very regularly, your statement is logically flawed.

      theres a few leagues running at the moment: National Quake Rank and Clanbase in europe, rpickup in north america, Challenge Smackdown in Autralia. a Custom Map Tournament has just recently finished and theres a ClanArena (yet another mod) league running in Europe too.

      There are some 50 very active teams in Europe.

      no way near the masses that play CS, of course, but for an ancient game (7th aniversary comming up) and compared to the maximum popularity it had once (the numbers just were orders of magnitude smaller back then), still not bad at all.

    47. Re:Still single player focused? by irc.goatse.cx+troll · · Score: 1

      Offtopic:
      That number is HUGELY exagerated. The only way to tell is to count the numbers of people on all servers in the WON serverlist -- easy enough. But then you have to factor in servers that have bots in them, and worse yet servers running the 'fakefull' mod (a mod that creates fake people that look like theyre connecting, to trick people into thinking your server is worth playing on).

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    48. Re:Still single player focused? by Overly+Critical+Guy · · Score: 1

      To be a story it must change at least once.

      How about when the government turned on you and decided to nuke the facilities? Or when the scientists decided you were to go to Xen?

      Just because it's a linear storyline doesn't mean it's not a storyline. You're trying to lie and say Half-Life had a static storyline all the way through when it was really a series of missions and objectives given to you mostly by NPCs you spoke to. There was an observable plot. Clearly you have not played the game.

      --
      "Sufferin' succotash."
    49. Re:Still single player focused? by master_p · · Score: 1

      HL is about giving the player a great atmosphere where the player is chased by aliens and troops. I think it was the first game to negotiate the 3d environment so well, having enemies coming from all directions and forcing the player to look up to the same amount as looking around. Personally, I would not like to talk to NPCs more than I did, because I had great fun trying to escape the alien monsters, the commandos and trying to negotiate the environments.

      HL had some great environments. No other game had given us something like the Grand Canyon, for example. As an example of really good design, the player can walk at the edge of the cliff, having to negotiate the enemy troops at the same time which throw grenades coming from upper as well as lower levels.

      Or the level where the a 3-legged gigantic monster hunted by sound. You had to have enough grenades to go past the monster two times, because it operated by sound. Brilliant design.

      Personally, I think HL is one of the greatest action games ever made and I am really looking forward to playing HL2, assuming the level of creativity equals HL1.

      Now that we talk about games, I would like to say something (irrelevant) to 3DRealms: they are the joke of the industry with Duke Nukem Forever!!! unless they release a tremendous game, which is a quantum leap forward in playability, environment and interaction, when (and if) DNF is released many people with laugh hard at it. Most probably I will buy it, but I will know I would not be able to trust 3DRealms again as I previously did.

    50. Re:Still single player focused? by asspennies · · Score: 0

      Look, I think you're really missing a lot of the subtext in the story. And for everyone who hasn't played the games, SPOILERS FOLLOW:

      Taken on its own, Half-Life was a game about survival - the survival of you, Gordon Freeman, the protagonist. But there was a lot going on behind the scenes.

      There was the mysterious G-man, who had no name, but who always seemed to be watching you, just out of reach.

      There were the nervous scientists, some of whom were simply scared to death, but others who certainly seemed to be hiding many secrets.

      And there was the military and the shadow ops, trying to stop you, an innocent scientist, at every turn, seemingly simply because you wanted to fix whatever was dumping this laundry list of strange, never-before-seen alien creatures into the world.

      But there was always a sense that there was more going on here that meets the eye. And in subsequent games, all under the direction of Mark Laidlaw and Valve, it was revealed that there was.

      In Opposing Force, you're confronted with evidence that while these creatures are strange, they certainly HAD been seen before - indeed, they were being experimented on for some time. There appeared to be a calculated effort to study and catalog these creatures, which made the whole incident look much less like an accident and a lot more like a setup.

      In Blue Shift, you're confronted with the totality of the situation - the strange alien world isn't so much a planet as it is an alternate dimension, discovered in the course of building an instantaneous transportation system. The scientists found that they had to use the "border world", which they called "Xen", as a conduit between the opening and closing of their portals.

      It's never directly spelled out in dialog trees like in role playing games, but it's certainly implied that the creatures of Xen were lashing out through whatever methods they could when the experiment "failed" in the original Half-Life. The additional aliens in Opposing Force were similarly attracted to the devestation and opening up portals of their own, assaulting the planet. It was assumed that the military and the nefarious forces of the G-man could handle the aliens from Xen, but when the new aliens arrived and started to enter the Earth realm, the choice as made to scuttle the facility. Opposing Force ends with Black Mesa in the distance, followed by a bright flash.

      Ok, so it's not Shakespeare. Still, those who don't look at the overall story arc aren't getting the most out of what was presented to you. Half-Life, the game, is the story of Gordon Freeman. Half-Life, with all its expansions, is the story of Black Mesa. And I think it would make a pretty good sci-fi novel.

    51. Re:Still single player focused? by EpsCylonB · · Score: 1

      especially since it was based on the Quake 1 engine (heavily modified)

      Quake II engine actually.

    52. Re:Still single player focused? by saynte · · Score: 1

      Well, personally I think the Halflife story was great. And I think the fact that "you are the protagonist" isn't really a cop-out, but a device. The difference between Halflife and Jedi Knight, is that Halflife doesn't let you take a step outside of the character.

      Jedi Knight takes you outside of your character through the cut sequences to tell the story. This is why I personally believe that Halflife is superior in it's story telling ability to Jedi Knight. It doesn't mix the two styles of either 'being the character' or 'seeing the character'. I will agree that Halflife doesn't have the same interaction and choice that other games have, but that's really not the same (so I'll conveniently say no more about it ;)).

      I think that Halflife got so many praises for storytelling because it told it's story *very* effectivly in first person. I think that the story is very good, if not exceptionally deep. But hey, depth was never an integral part of a good story. I think that sub-plots, themes, motifs, etc, are secondary to what actually happens. Sure they could enhance the overall story, but they could also drag it wayyyyyy down. On the whole Halflife is a good story precisely because exciting things happen. And to go along with that you *really* do feel as if they're happening to you. Personally I felt a little betrayed, just a little hurt whenthe marines came in and started trying to kill me. It wasn't how I pictured our relationship going, but I got over it. Anyway, top marks for the ability to relate the story to the players. Although that's just my take on it; I could be wrong.

    53. Re:Still single player focused? by fsmunoz · · Score: 1

      no, valve owes all sales AFTER the initial 5 months to the CS team. Lotsa people bought HL for HL, and then CS was a kick ass bonus. Of course, lotsa people like you never yeard of HL till after CS became THE game. So, the prolonged success is due to CS, the game can stand on its own merits though.

      True, but the fact is that Half-Life is still in *high demand* today, years after it's release. Most friends of mine just got tired of waiting for the el cheapo edition that immediatly sells out in stores here in Lisbon (Portugal) and just bought the Super Duper Deluxe Edition that contains HL,CS,BS and OF. The reason for this isn't HL proper, but Counter-Strike, Day of Defeat and the rest of the multiplayer mods that are available for HL. The CD-Key is the only reason people buy this rather old game, since it's necessary to connect to the WON servers. So basicaly HL still sells very well today because of CS, DoD and the rest of the mods. The fact that HL runs very well in just about any hardware it a strong plus. The gameplay is very nice and the requirements low.

      cheers,

      fsmunoz

    54. Re:Still single player focused? by Datafage · · Score: 1

      You're wrong. They used the Q1 engine. However, Q2 was released in the meantime, and many elements thereof were added to Half-life. Still, the engine was a modification of the Q1, albeit with over half of the code removed.

      --

      Nicotine free Amish .sig.

    55. Re:Still single player focused? by johannesg · · Score: 1
      About the perceived quality of the story: my guess is that people fill in the blanks by themselves. In my opinion too many games force certain emotions upon the player - you meet someone you don't care about one way or another, and your avatar becomes angry and excited because in a past we know nothing about this person killed your father or whatever. But often such outbursts feel fake and hollow, and leave me feeling disconnected from the game.

      Since Gordon Freeman has no lines, any emotions he might feel are entirely your own. Since there is no story you are free to make one up.

      The real star of Half Life is not mr. Freeman anyway: it is the Black Mesa Research Facility. Clearly something fishy is going on there (otherwise the government would not take it out, right?). It is huge, full of hidden secrets, with something new to discover around every corner. The emotions it conveys are real: claustrophobia (crawling down endless small tubes), relief (help is on the way!), betrayal (the military shooting down the scientists), despair (at never seeing daylight again). None of these need help from some cheesy lines by Gordon Freeman, and in fact the lack thereof just makes it easier to associate with him.

      I cannot imagine Half Life 2 without the Black Mesa Research Facility. The journey of discovery the player makes is vital to the experience, and I find it hard to believe that it can be replicated in a meaningful way. But I'm willing to be pleasantly surprised ;-)

    56. Re:Still single player focused? by grumpygrodyguy · · Score: 1

      That number is HUGELY exagerated

      Nope.

      Last night did a check and found 12,000 cs servers. And of course that check only covers the US, canada, and some parts of europe and south america.

      CS is probably even more popular in asia than it is here, so if we very conservatively claim that 24,000 servers are up at any one time, and maybe 5% of those are full of bots, and maybe 10% of those servers are empty, you still have 20,400 servers. If each server had just an average of 10 people playing, that would be 204,000 players. Some servers have only a few players sure, but others have 32.

      Again there are probably closer to 50,000 CS servers running at any one time globally. I've never played on a russian, chinese, or korean server...

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    57. Re:Still single player focused? by Anonymous Coward · · Score: 0

      Many people myself included simply don't like D&D or "diablo" sytle RPG games so for us Halflife continues to be the best. What little story telling there is turned out to be enough and any more would just slow down the game. Games like Halflife as designed for those of us who just want to sit down and enjoy the ride. I find games where you have to learn spells and carry massive inventories and contstantly level up boring to say the least. My biggest disapointment of the year was Morrowind. Shees, talk about slow and boring....

    58. Re:Still single player focused? by patter · · Score: 1

      Nope, it was Quake I, there are something on the order of 25 lines of Quake II stuff according to Valve, as well as some QuakeWorld-ish netcode, which was later rewritten, perhaps entirely.

      Halflife was in fact Quake I, contrary to the relative time Halflife and Quake II were released, and popular misconception.

      (mostly about why halflife doesn't use constructors unfortunately)
      http://www.mail-archive.com/hlcode rs@list.valvesof tware.com/msg01215.html

      Implied by Ken Birdwell of Valve there, and it was answered in long form by a couple Valve guys in IRC, but I have since lost the logs.

      Amazing that they added a skeletal animation system to what started out as Quake I, yet neither Quake II nor III have one yet? I always find that perverse.

      --
      -- If at first you do succeed, try to hide your astonishment. -- Harry F. Banks
    59. Re:Still single player focused? by Minna+Kirai · · Score: 1

      How about when the government turned on you

      As if they had ever been friendly? Every time you saw them throughout the game they were enemies. They moved, they weren't Barney or Doc, so they had to be killed.

      "Government turns on you" barely qualifies as storyline. Although if you decide to grant it that description, it's still not a good storyline. This is evidenced by the fact that from the point-of-view of a GI infantryman, murdering scientists on sight doesn't make any sense. In the follow-on HalfLife: OpFor, they had to retcon that part of the story, because it was silly.

      when it was really a series of missions and objectives

      A virtue of Half-Life is that it was not a series of missions. It was a continuous environment you moved through, and your only objective was to move (or overcome short-range obstacles to such movement). Unlikely weaker games such as Quake2, there was no silly sequence of "missions" to assign you dumb jobs everyplace.

      decided to nuke the facilities?

      There was no use or mention of nuculear weapons in Half-Life. Prehaps you're thinking of a follow-up.

      Or when the scientists decided you were to go to Xen?

      That was exactly when the game started to get really, really bad. So I don't call it "good". And again, I'd still barely call that a story. He's continuing to kill things that threaten him.

      You're trying to lie and say Half-Life had a static storyline

      No, I'm just pointing out that Half-Life had the same puny storyline as the most popular FPS (Quake and Doom): "scientists unleash monsters". The story was presented better than in Doom- the pacing, acting, scenary, props, and makeup were all superior. But it's the same story.

      Is that a static storyline? Yes, absolutely. Simply by scaling the threat level of the monsters up or down, the missions from the game could be rearranged in any order with hardly any confusion. That is a "static" storyline in the same way that StarTrek's is.

    60. Re:Still single player focused? by Minna+Kirai · · Score: 1

      But I can't understand why people hold it up as an example of great game storytelling when there are so many better examples to choose from.

      AOL.

      Too many people don't understand the distinction between a story and an experience. HalfLife was a great experience, and the quality of the storyline was largely irrelevant.

      Due to constraints of technology and experiential purity, the game designers had really no safe way to enhance the story. Increasing the depth of interaction with NPCs, for example, would've pushed the player back from the immersive game world. (And probably, it would've further underscored limitations in AI code).

      More cutscenes or recorded speech would've (again) made it seem less like a game and more movielike. As well, by giving Gordon Freeman speaking lines, it would emphasize the distinction between him and the player. It was better all around to leave the protagonist as tabula rasa.

      When I talked to one of the scientists, since I was the one playing the main character, how could I express that I had no time to deal with him and wanted him to go find his own way out

      In that case, the binary ("follow me/don't follow me") NPC interaction was sufficient to get the point across. "Don't follow me" implies well enough that he's on his own, and lacking personal initiative, "I'll stay here and wait for my colleagues" is an understandable response.

      However, the big failing of that NPC interaction system is with the opposing human soldiers. If that situation were really happening, there would naturally be much shouting of commands and pleas back and forth. Of course, its impossible to implement that kind of gunbattle parley in an action game (without the invention of superior natural-language recognition), so the designers wisely left it out. In a turn-based or otherwise slow-paced game like Planescape, a greater depth of character interaction is allowed without breaking the game paradigm (because picking choices from long menus is the UI paradigm)

      The one enhancement to NPC interaction I wish Half-Life had tried would've been to permit you to give/take items from friendly characters. Permitting them each one inventory slot would've been sufficient. It just doesn't make sense that guards would be unwilling to try out a shotgun. (To avoid punishing the player, they shouldn't decrement ammunition when firing)

    61. Re:Still single player focused? by junkgrep · · Score: 1

      You're right: The Brothers Karamazov was way better than Half-Life. Here's your godamn medal, now why don't you go lecture some preschoolers about how rewarding it is to not watch Tv.

    62. Re:Still single player focused? by Minna+Kirai · · Score: 1

      n Blue Shift, you're confronted with the totality of the situation - the strange alien world isn't so much a planet as it is an alternate dimension

      Oh, what gave you that clue? Could it be when you visited there in the original game, standing on a tiny flat rock in the center of an infinite void, with no planet visible whatsoever?

    63. Re:Still single player focused? by Anonymous Coward · · Score: 0

      I'd like to see HL2 take the story on. Freeman is coerced to join the briefcase man, Shepperd got imprisoned (never got Blue Shift).

      Now, the questions left for me are

      1) Why is Freeman needed?
      2) Who is the Briefcase bloke working for?

      I think that in HL2 (A trilogy as you'll find out) will be where Freeman and others collected will be put to work by the bloke for something tht looks necessary. As you go through, you'll get hints that you're going to get the shaft at the end of this one, and the reasons for this are not as you were told. Run that a few times with other people, then finish with the HL2 franchise.

      HL3 will be where you get back at the b'stard that set you up and whup his ass.

      Run that a few times, with each person going through the same areas (ish), but with a goad of taking out someone else.

    64. Re:Still single player focused? by nova20 · · Score: 1
      ah yes. I remember going to the store and buying Half-Life the day it came out. The first time I played it, it blew my mind.

      on a side note, I wonder how long it will take for Counter Strike 2 to come out...

      /tim

    65. Re:Still single player focused? by Overly+Critical+Guy · · Score: 1

      As if they had ever been friendly? Every time you saw them throughout the game they were enemies. They moved, they weren't Barney or Doc, so they had to be killed.

      They weren't your enemies until later in the game. Until that point, you were led to believe they were attempting to rescue you. Next.

      "Government turns on you" barely qualifies as storyline.

      I can easily summarize any of your favorite games or movies into digestable tidbits which I can mock and claim "barely qualifies as storyline."

      Although if you decide to grant it that description, it's still not a good storyline. This is evidenced by the fact that from the point-of-view of a GI infantryman, murdering scientists on sight doesn't make any sense. In the follow-on HalfLife: OpFor, they had to retcon [astrian.net] that part of the story, because it was silly.

      It's a great storyline. There's a reason people like the story. Because it's good.

      A virtue of Half-Life is that it was not a series of missions. It was a continuous environment you moved through, and your only objective was to move (or overcome short-range obstacles to such movement).

      And in that continuous environment, you were given a serious of missions. This included, say, rescue a certain scientist, or reach a certain area, or escape a crusher room. NPCs gave you goals and objectives as you played. Did you, in fact, play it?

      There was no use or mention of nuculear weapons in Half-Life. Prehaps you're thinking of a follow-up.

      Obviously I'm talking about the ending of Opposing Force in which the facilities are decimated. I assumed you'd be logical enough to include it in this discussion.

      That was exactly when the game started to get really, really bad.

      Ah, one of those misguided fellows who thinks it had too much jumping in Xen.

      Xen was the best part of the game. The bizarre, abstract levels were unlike any seen before.

      So I don't call it "good". And again, I'd still barely call that a story. He's continuing to kill things that threaten him.

      Like most any character in any storyline. Again, I could bring down any plot you'd consider "good" and make it look silly and trite.

      No, I'm just pointing out that Half-Life had the same puny storyline as the most popular FPS (Quake and Doom): "scientists unleash monsters".

      That wasn't the storyline. You're mistakenly confusing storyline and premise. Yes, the premise was the same.

      The story was presented better than in Doom- the pacing, acting, scenary, props, and makeup were all superior. But it's the same story.

      No, it's not. Next.

      Is that a static storyline? Yes, absolutely. Simply by scaling the threat level of the monsters up or down, the missions from the game could be rearranged in any order with hardly any confusion.

      Wrong. There are twists and turns in the plot, from you apparently dying and escaping with merely a crowbar to you being thrust into alien factories. You mentioned a "continuous environment" and yet claim the levels could be rearranged with little problem. You're obviously misinformed and conflicted.

      Next.

      --
      "Sufferin' succotash."
    66. Re:Still single player focused? by Minna+Kirai · · Score: 1

      One question that you avoided, possibly because there's no good answer: Why does it make any sense for US soldiers to massacre US civilians, especially once they've been menaced by a real enemy and scattered away from their chain of command?

      It's a great storyline. There's a reason people like the story. Because it's good.

      No, it's not a "great storyline". It's an excellent implementation of a "fun premise".

      The reason people claim to like the storyline is because they don't know a convenient word to use to summarize all those elements of single-player game design aside from "gameplay" and "artwork". "Premise" is too vague to serve well. The equivalent for films is "cinematography". Prehaps someday videogames will get a word for this too.

      The players don't really like the story, they like the implementation. If the prelude events were told with a single page of uppercase text (as it was in Doom) they wouldn't be remembered as anything special. Instead we got a subtly gorgeous facility level that was both spacious and yet packed with lively human detail, culminating in a spectacular lightshow.

      The content was not as important as the presentation.

      Ah, one of those misguided fellows who thinks it had too much jumping in Xen.

      If I'm misguided, then it's a very popular misconception (You sound like you've heard this opinion a lot before. Wonder why?). The design for the end of Half Life was simply a mistake. It was targeted as a mass-market game for a large, non-hardcore audience. Those legions of players were allowed to advance all the way through to the Lambda Complex by the combination of choosing the lowest difficulty level and facing fairly logical puzzles that were rooted in real-world physics or had obvious next steps.

      But once the mass of players had jump-packs installed on their suits, it's game over. The "Easy" mode doesn't serve to make the instant-death jumping puzzles any more forgiving, so low-agility players who solidered through the rest of the game with methodical thinking are out of luck. They mostly just gave up, rather than enlisting a thirteen-year-old to finish for them. Of course, with the lameness of the ending, it may have been better like that.

      (Very clearly, Valve knew they were already far past their deadline, and the quality of a game's ending is less of an influence on buying decisions than the beginning and middle)

      Obviously I'm talking about the ending of Opposing Force in which the facilities are decimated.

      If you mean a nuculear bomb went off, it would do much more than decimate a facility. It had already gone far past the point of "decimation" into "devastation" and beyond.

      However OPFOR was a letdown overall. It continued with more of the same elements that made Half Life great, of course, and it finally let your sidekicks have bigger guns. But the 3d models for the new aliens, human guards, melee weapons, and facility sections were all rather poorly designed compared to the original. (Expansion architects: "We'll build teleporters- underwater!").

      Their implementation of the atomic-bomb ending was especially shoddy. You, the hero, were given a perfect opportunity to both destroy the bomb and kill Suitman. A trained solider with a passing knowledge of demolitions could easily destroy either of them with just 2 kg of remotely detonated C4. It makes perfect sense, but those two targets were magically invulnerable, robbing the player of an opportunity to sway the outcome, and again damaging suspension of disbelief.

      (On the other hand, OPFOR's end boss was a big step up from the hovering space-baby of the original game)

    67. Re:Still single player focused? by Overly+Critical+Guy · · Score: 1

      One question that you avoided, possibly because there's no good answer: Why does it make any sense for US soldiers to massacre US civilians, especially once they've been menaced by a real enemy and scattered away from their chain of command?

      I avoided nothing.

      It doesn't make any sense for US soldiers to massacre US civilians. That's why the Briefcase Guy is so evil. It's part of the story. They want everyone silenced and absolutely nothing to get out about it. It's a fictional story; it doesn't matter what real GI soldiers would or would not think about such orders.

      I feel odd having to explain this to you.

      No, it's not a "great storyline". It's an excellent implementation of a "fun premise".

      It's okay to admit you're wrong. You don't have to play around with semantics and dance around the point.

      It's a great storyline.

      The reason people claim to like the storyline is because they don't know a convenient word to use to summarize all those elements of single-player game design aside from "gameplay" and "artwork".

      I love armchair psychologists.

      The reason people claim to like the storyline is because they like the storyline as they played the game.

      "Premise" is too vague to serve well. The equivalent for films is "cinematography". Prehaps someday videogames will get a word for this too.

      Maybe when you stop being pretentious about a videogame.

      The players don't really like the story, they like the implementation.

      The implementation is part of the story. Next.

      If the prelude events were told with a single page of uppercase text (as it was in Doom) they wouldn't be remembered as anything special. Instead we got a subtly gorgeous facility level that was both spacious and yet packed with lively human detail, culminating in a spectacular lightshow.

      Exactly. It was excellent storytelling.

      Do I really need to explain the basic concept of storytelling to you?

      The content was not as important as the presentation.

      What was it presenting? Oh, that's right.

      If I'm misguided, then it's a very popular [gamespot.com] misconception (You sound like you've heard this opinion a lot before. Wonder why?).

      It doesn't matter if it's a popular decision.

      The design for the end of Half Life was simply a mistake. It was targeted as a mass-market game for a large, non-hardcore audience. Those legions of players were allowed to advance all the way through to the Lambda Complex by the combination of choosing the lowest difficulty level and facing fairly logical puzzles that were rooted in real-world physics or had obvious next steps.

      But once the mass of players had jump-packs installed on their suits, it's game over. The "Easy" mode doesn't serve to make the instant-death jumping puzzles any more forgiving, so low-agility players who solidered through the rest of the game with methodical thinking are out of luck. They mostly just gave up, rather than enlisting a thirteen-year-old to finish for them.


      My response is always that I never had problems with Xen. I must be the better gamer.

      Of course, with the lameness of the ending, it may have been better like that.

      You clearly don't like Half-Life. Why do you continue with this?

      If you mean a nuculear bomb went off, it would do much more than decimate a facility. It had already gone far past the point of "decimation" into "devastation" and beyond.

      What a bizarre argument. You're going to argue with me the effects of a "nuculear" bomb as if I don't know? What kind of troll are you? Decimation was just a choice of terms.

      However OPFOR was a letdown overall. It continued with more of the same elements that made Half Life great, of course, and it finally let your sidekicks have bigger guns. But the 3d models for the new aliens, human guards, melee weapons, and facilit

      --
      "Sufferin' succotash."
    68. Re:Still single player focused? by Minna+Kirai · · Score: 1

      What a bizarre argument. You're going to argue with me the effects of a "nuculear" bomb as if I don't know? What kind of troll are you? Decimation was just a choice of terms.

      A definition-nazi. "Decimation" means precisely 10% destruction. Hopefully an A-Bomb will be stronger than that.

    69. Re:Still single player focused? by Overly+Critical+Guy · · Score: 1

      A definition-nazi. "Decimation" means precisely 10% destruction. Hopefully an A-Bomb will be stronger than that.

      The game never tells. I am, as usual, still correct.

      --
      "Sufferin' succotash."
    70. Re:Still single player focused? by Minna+Kirai · · Score: 1

      The game never tells.

      Except with your username I see...

    71. Re:Still single player focused? by Overly+Critical+Guy · · Score: 1

      Did I strike a nerve?

      --
      "Sufferin' succotash."
  4. But will it run on Linux? by MrResistor · · Score: 2, Interesting

    I don't mean to be the typical troll, here, but I've managed to ween myself from Windows completely now. I really want to play this game, but not enough to go back to the dark side. besides, so many other FPSs support Linux now that it seems like a reasonable thing to expect.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
    1. Re:But will it run on Linux? by deadsaijinx* · · Score: 3, Interesting

      Weening off of windows is always a good thing, but would it really hurt to leave a 10gig partition to play windows only games? And even if HL2 doesnt support it natively, i'm sure that the gaming version of wine will be able to pick it up within a month or two.

      --
      YOU SUCK BALLS!
    2. Re:But will it run on Linux? by wowbagger · · Score: 5, Insightful

      Well, hopefully even if Valve does not release a Linux client, the Windows client will run under Wine - that's how I played through both OpFor and Blueshift.

      However, all I can say is, "Let Our Voices Be Heard" - contact Valve.

      (of course, I expect this to work about as well as previous efforts at software advocacy have worked)

    3. Re:But will it run on Linux? by rpillala · · Score: 1

      As I understand it, many FPS have linux servers, but not clients. However, if they use a Quake engine then it seems like there will be better chance for a linux client. Someone correct me if I'm wrong on the Linux client vs Linux server answer.

      Assuming anyone reads this :)

      Ravi

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    4. Re:But will it run on Linux? by MrResistor · · Score: 1

      Last I heard they were using the Tribes2 engine, which Loki did some work on, so who knows?

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    5. Re:But will it run on Linux? by Blondie-Wan · · Score: 4, Interesting
      I play on a Mac, and after the original Half-Life debacle on our platform I think many Mac gamers are so resentful of Valve they'll probably refuse to touch the sequel even if it's ported and it's a great game.

      Of course, not everyone would behave this way, but still, Half-Life is a very sore subject for Mac gamers. That said, if it showed us anything, it turned out it's indeed true one can have a satisfying gaming experience on the platform without having a specific "A-list" title, and I'm sure that's true for Linux as it is on the Mac, even if there are fewer Linux games than Mac ones. Certainly my own biggest problem isn't too small a selection of games, but too little time to play the ones I have and too little money to get the rest of the ones I want, smaller though the Mac selection may be. Even with more money and time, though, I wouldn't do Windows for games. One has to have principles. ;)

    6. Re:But will it run on Linux? by MrResistor · · Score: 0, Offtopic

      Weening off of windows is always a good thing, but would it really hurt to leave a 10gig partition to play windows only games?

      Yes it would, since I'm quite fond of my SGI USB keyboard which GRUB doesn't recognize, and for some reason it simply won't work on a USB->PS/2 adapter. Also, now that I've escaped, going back is fairly abhorent to me, as is the case when one finally escapes from any bad relationship.

      And even if HL2 doesnt support it natively, i'm sure that the gaming version of wine will be able to pick it up within a month or two.

      I'm not sure that will be a significantly less painful solution, at least for the next year ot so, when my system specs might be 2-3x the system requirements for the game.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    7. Re:But will it run on Linux? by xaqar · · Score: 3, Interesting

      Say what you will about Windows for other applications, but for gaming, it works well. As far as WINE goes, why futz with WINE, when you can get better performance out of Windows? You should just use the right tool for the job. Sure you can dig a hole with a hammer, but it's a hell of a lot easier with a shovel. Windows for a server? No. Windows for gaming? Yes.

    8. Re:But will it run on Linux? by irc.goatse.cx+troll · · Score: 5, Funny

      "even if there are fewer Linux games than Mac ones."

      I already beat photoshop, There isnt enough replay value to keep me on a mac.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    9. Re:But will it run on Linux? by Anonymous Coward · · Score: 0

      If they don't do a Linux version, and you stick with your limitations, just visit planethalflife.com and you will be able to enjoy screenshots as well as animations and stories. Oh.. you could also read the walkthroughs.

      Perhaps a friend could call you on the phone and let you listen in while he/she plays... It could be like... "Wow.. there is markings on the wall... hear that hum?" You could be like... "Yea, wow"... and then they could be like, "I hope there isn't a Garg around here... LOOK AT THAT!!!" You could be like... "Yea.. wow"... and so on.

      So, you get to keep abstinence and STILL get to tell your friends how cool HL2 is! Let us know if this isn't enough ideas for you, I am sure there are more.... like having someone set up a webcam so you can watch them play!

      Remember, going over to a friend's house and playing is a NO-NO. Touching the "dark side" is the EXACT SAME THING as going back to the "dark side". Linus would frown at your transgression and you will be cast down.

    10. Re:But will it run on Linux? by Anonymous Coward · · Score: 1, Informative

      By the way, unless you're refering to the band, you mean wean. :)

    11. Re:But will it run on Linux? by NotAnotherReboot · · Score: 5, Informative

      Half-Life runs on WINE, and is practically supported by Valve in this configuration.

      They have pulled back releases of their security modules (anti-cheat) just because users of WINE were having trouble. This is not to say that the experience is perfect, but it does mean that they don't have a "screw linux, it's not supported" attitude.

      The rumor is that Half-Life 2 will come out THIS year, which is a very real possibility. Nothing has been heard about Team Fortress 2 for over a year now, so this project has been under very tight wraps (I mean, up until a couple of weeks ago, everyone thought they were still working on Team Fortress 2, and the Valve team gave no hints that they were doing something else).

      November will be the 5 year anniversary of the original Half-Life. I would say a 5 year product development cycle should be enough, but I would have only said that with 100% confidence BEFORE Daikatana, and lord knows when the next Duke Nukem game will come out (it's been so long, I'm beginning to think that maybe the original really actually sucked, but we had low expectations back in the day, and the suspense keeps growing).

    12. Re:But will it run on Linux? by LordMyren · · Score: 0, Flamebait

      Like anyone cares about you heathen mac users!

      Go get yourself a computer, not a childs toy. Did you really buy a mac thinking you could play video games on it? Kids dont play video games, they're violent, and mommy says no violence. ;-p

      Myren

    13. Re:But will it run on Linux? by Nerull · · Score: 1

      USB keyboard support during bootup is generally a BIOS feature (Even the AWARD BIOS on my old Celeron 333 had USB keyboard support). So, if you havn't readly, look around in the BIOS, that might solve your GRUB problems.

    14. Re:But will it run on Linux? by ArmyOfFun · · Score: 1

      I thought it was a Sierra decision not a Valve one to can the Mac version?

    15. Re:But will it run on Linux? by Minna+Kirai · · Score: 1

      I'd hate to buy Microsoft too, but why is your USB keyboard a problem?

      Do you mean that you can't dual-boot, because you have no way to input an OS choice at startup?

      Linux booatloaders (I've done this with lilo, grub can probably work too) can be made to set a default OS for the next boot only. Issue a special "reboot to Windows" command from Linux, play your games, and "Restart this computer".

      Bang, back in bash, no need for interaction with the bootloader.

    16. Re:But will it run on Linux? by Karn · · Score: 1

      I really hope they do a native port as well.

      I'm sure they are going to be developing a Linux server along side the client, so hopefully it won't take much more to make it run in Linux.

      The only thing us Linux gamers can do is go beat our little drums in Valve's forums, and encourage others to do the same.

      --


      Why do I keep typing pythong?
    17. Re:But will it run on Linux? by Karn · · Score: 1

      We should at the very least sign the petition on Tuxgames.

      Spread the word!

      --


      Why do I keep typing pythong?
    18. Re:But will it run on Linux? by ukyoCE · · Score: 1, Flamebait

      I'd just like to point out that Windows is in no way better for gaming than linux.

      There's a big difference between being "the right tool for the job", and "restricting the job to a single tool". Native linux games like Quake3 and Unreal Tournament run great. Even under WINE many games run perfect.

      I'v found linux to be far more stable running games than Windows. Most lockups are caused by the graphics drivers, which in NVidia's case are nearly identical in performance and stability between platforms. But most of my other crashes in windows are from trying to alt-tab out to do other things while playing. In linux I can run games in a separate X server and easily switch back to my desktop without interfering with the game at all. In my opinion, linux is a far superior tool for the job of gaming because of it's flexibility and stability.

      Then again, if by "right tool for the job" you meant the job of running Windows executables, of course. But that one should be obvious enough not to post.

      Now if you said "Windows for my mom" I would probably agree...

    19. Re:But will it run on Linux? by Anonymous Coward · · Score: 0

      WTF? an AC being modded up for being a spelling nazi? what an odd day this had been ....

    20. Re:But will it run on Linux? by Anonymous Coward · · Score: 0

      If you don't like Windows that much, don't play the game.

    21. Re:But will it run on Linux? by elchuppa · · Score: 0

      I have no problem with someone preferring a Mac over the Windows platform.. but using Mac vs. Windows on principle makes no sense to me. Linux vs. Windows on principle makes sense. Apple wishes it was Microsoft, they'd be doing the same crap, except they'd monopolize the hardware as well as the software.

    22. Re:But will it run on Linux? by essdodson · · Score: 1

      Did you honestly buy a Mac to game? Are you broken in some form or fashion? Com'on, wake up dude! You're almost as bad as the Linux hippies who bitch and moan.

      --
      scott
    23. Re:But will it run on Linux? by Jacek+Poplawski · · Score: 1

      Weening off of windows is always a good thing, but would it really hurt to leave a 10gig partition to play windows only games?

      Reboot hurts. It takes about 30 seconds, and you stay in unfriendly environment, without true multitasking and your favourite applications.

    24. Re:But will it run on Linux? by Alpha_Nerd · · Score: 1

      Maybe you'd have a bit more money if you hadn't bought a Mac...

    25. Re:But will it run on Linux? by Anonymous Coward · · Score: 0

      Correction: GNU/Linux GNU/hippies who GNU/bitch and GNU/moan.

    26. Re:But will it run on Linux? by Anonymous Coward · · Score: 0

      No true multitasking? Are you running Windows 3.1, or do you not know what you are talking about?

    27. Re:But will it run on Linux? by irc.goatse.cx+troll · · Score: 1

      "They have pulled back releases of their security modules (anti-cheat) just because users of WINE were having trouble. This is not to say that the experience is perfect, but it does mean that they don't have a "screw linux, it's not supported" attitude."

      quick terminology explination: VAC = Valve AntiCheat = software that tries to stop people from cheating.

      Actually, They havnt. I've been forced to run my server in insecure mode because of VAC falsely detecting winex (This was back when OGC10 was undetected-- Oh sure, you can wallhack aimbot barrelhack fullbright hack whitewalls hack soundhack and respawnhack, but dear god no using linux!). Currently VAC kicks me claiming I have corrupt memory (Of course valve knows better than memtestx86) -- Dosn't do it in windows,only winex. Now that theyre actually banning their customers for months at a time over an automated check with lots of false positives, I'm stuck booting windows to play.

      Also, To be fully honest I'd say the experience was perfect until valve introduced VAC- otherwise CS runs perfectly under linux, and I greatly prefer it to running in windows as I can pop open another X server and not have to inturupt my work)

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    28. Re:But will it run on Linux? by Blondie-Wan · · Score: 1

      I honestly bought a Mac to do many things, including but not limited to gaming. I wanted and needed a computer, and a) I'm flat-out not getting a Windows machine because of my feelings towards Microsoft, and b) I wanted something easy and fun to use; for me, the best answer to those two conditions was a Mac. As long as I have it, I'll use it for games along with other things.

    29. Re:But will it run on Linux? by MrResistor · · Score: 1

      It's not the BIOS, it's GRUB. It's a known issue, googling will bring up other instances of people having the same problem, but no solutions I could fine. The keyboard works fine everywhere else: BIOS, DOS, Windows, Linux, lilo, it just doesn't work in GRUB. I had to reinstall Windows 98SE to get it to work, which was kinda wierd, but not that big a deal since it was time for my biannual reinstall anyway. Also, for some reason it absolutely won't work through a PS/2 adapter, which seems strange to me as my understanding is that it's just a passthrough pin-swapping thing.

      Anyway, I've already tried everything, but at this point it really isn't important enough to me to put more effort into it. I've made the decision to switch. If Valve/Sierra decide not to support me that's fine, I won't support them either. I'm at a point in my life where I can afford to only support vendors who support me, and I can get my gaming fix from Epic and Id.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    30. Re:But will it run on Linux? by MrResistor · · Score: 1

      That is exactly what I mean.

      In the past, the SuSE login GUI has included the option to reboot to Windows, but that disappeared when they switched to grub as their default bootloader, leading me to believe that grub doesn't have that ability.

      I realize that grub is supposed to be the way of the future, but it disappoints me that everyone is switching to it when it's still so incomplete. At the same time, though, I'm glad that I was put in the position of having to make that choice, as my love of computing has been renewed in the last 5 months.

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    31. Re:But will it run on Linux? by Anonymous Coward · · Score: 0
      Half-Life runs on WINE, and is practically supported by Valve in this configuration.


      That means it runs on Windows, not Linux. Get your facts straight. Until they do a port to Linux, it doesn't run on Linux.

    32. Re:But will it run on Linux? by Anonymous Coward · · Score: 0

      That's fine, but please do realize that's not much different than deciding to get a graphic calculator because you can use it as a PDA as well...

      Sure you can do it, but it's not really the target market for the device maker, so don't go ballistic when your requirements aren't mainstream.

  5. OMG! by fine09 · · Score: 1

    Now this is news!

    I bet TF2 is comming too! (grin)

    As a mod player that has worn my HL copy into a fine paste, i would love to pick up this game just to show my support for a great company.

    1. Re:OMG! by whereiswaldo · · Score: 1


      Most definitely! Half Life (w/Team Fortress mod) is still the only game I play. I will definitely pick up the next one.

  6. Obligatory DNF post by Anonymous Coward · · Score: 5, Funny

    I still have my $5 down for DNF at the local EB, and have had it there since it first showed up in their books (97 or 98).

    Do I get a prize for that much dedication for a TRUE vaporware product? =P

    1. Re:Obligatory DNF post by Psykechan · · Score: 1

      Or as Tycho said, EB will let you reserve a unicorn if you put $5 down.

    2. Re:Obligatory DNF post by Braintrust · · Score: 1

      "Do I get a prize for that much dedication for a TRUE vaporware product?"

      And thus, I bequeath unto you, a shiny new kitty.

      --
      Years later, a doctor will tell me that I have an I.Q. of 48, and am what some people call "mentally retarded".
    3. Re:Obligatory DNF post by kNIGits · · Score: 1

      I've always thought it ironic how DNF is also a TLA for "Did Not Finish"...

    4. Re:Obligatory DNF post by rabtech · · Score: 1

      How can a product that has never ever had a release date set be considered vaporware? 3D Realms has said many times over that they have not and will not set a releast date AND they will take as long as necessary, even years and years, to deliver a great game. It's not like they are promising a gaming revolution on date X, then push it back to Y, to Z, etc never releasing a product.

      Half-Life 2 can't be considered vaporware either. All Valve has said about it was yes, they were working on it.

      Since when has vaporware meant "a product that isn't released as soon as I think it should have been released" ???

      I always thought it was a product that is marketed way before it is ready or near completion. Neither of the two games I have mentioned are in this category.

      --
      Natural != (nontoxic || beneficial)
    5. Re:Obligatory DNF post by ruiner13 · · Score: 5, Funny
      "I still have my $5 down for DNF at the local EB, and have had it there since it first showed up in their books (97 or 98).

      Do I get a prize for that much dedication for a TRUE vaporware product? =P"

      PRIZE? I don't even think you'll get your 5 dollars back....

      --

      today is spelling optional day.

    6. Re:Obligatory DNF post by cyrax777 · · Score: 1

      to bad your not getting intrest on that 5 dollers would have made a wopping 5 cents or so by now.

    7. Re:Obligatory DNF post by Galvatron · · Score: 1
      First of all, 3D Realms did suggest in the early days that it would be out in the not too distant future. They may not have made hard predictions, but it's obvious that they did not intend for it to take as long as it has.

      Second, 7 years to develop a game qualifies it as vapor in my book. Not because it's taking longer to release than I think it should, but because it's taking longer to release than anyone could possibly imagine any computer game taking. I would love for them to prove me wrong at this point, but it honestly wouldn't surprise me if they've decided to keep DNF "development" simply as a marketting gimmick to keep people interested in their company.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    8. Re:Obligatory DNF post by Brian+Boitano · · Score: 1

      you should've invested the $5 instead - by the time the game comes out, you'll earned enough interest to buy the game.

      --
      What would Brian Boitano do?
    9. Re:Obligatory DNF post by Anonymous Coward · · Score: 0

      That'd make Doom 3 vaporware too. Shit... Somebody had better tell Carmack!

    10. Re:Obligatory DNF post by Mac+Degger · · Score: 1

      Nah, but the interest will make your grandkids rich by the time DNF does come out :)

      --
      -- Waht? Tehr's a preveiw buottn?
    11. Re:Obligatory DNF post by Anonymous Coward · · Score: 0

      How's that?

    12. Re:Obligatory DNF post by jandrese · · Score: 1

      You think 7 years is a long development cycle for a game? Check out Stars! Supernova Genesis. The original release date for this game was in 1997. It's a sequel to a 16 bit Win3.1 game! If there was ever a game where the developers bit off more than they could chew, this is it. Even though they were delayed for several years, the developers did say they had something they were going to release around 2000, but even that seems to have gone nowhere.

      --

      I read the internet for the articles.
    13. Re:Obligatory DNF post by Galvatron · · Score: 1

      Exactly, wouldn't you call that vapor? If it's still going nowhere, I think it's reasonable to say that it seems unlikely the project will ever be finished.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  7. hmm by sirinek · · Score: 1, Offtopic

    One headline: Half-life 2 to appear at E3. Story on pages 4, 5 and 6!

  8. About Time by Anonymous Coward · · Score: 1, Informative

    How long has it been since the original engine came out? 5+ yrs? HL has produced the most successful mods out of any 3D shooter I can recall. Let me name a few, Couterstrike, Natural Selection, Day of Defeat, Team Fortess, Action HL, The Matrix, etc...

  9. TEAM fORTRESS 2? by Anonymous Coward · · Score: 0

    Uh so what ever happened to the much hyped never released Team Fortress 2?

    Valve was supposed to release it in the summer of 1999! A tad late are we?!

    Oh well these days Americas Army or RTCW does everything TF2 was claiming to do so no big loss, but back in 1999 it looked SWEET!

    I mean if you don't release it fine but was SO much HYPE really needed for a game that was never going to be released, sheesh...

  10. They're waiting for you, Gordon. by B3ryllium · · Score: 4, Funny

    Gordon, there you are. They're waiting for you in the test chamber, Gordon.

    I hope they don't go all hollywood on this and do it as a "prequel". Although, that would be quite amusing ... :)

    1. Re:They're waiting for you, Gordon. by demonbug · · Score: 5, Funny

      Half Life 2: Gordon: The College Years

      Find out what it really takes to get your PhD.

    2. Re:They're waiting for you, Gordon. by B3ryllium · · Score: 1

      Mm ... sex, drugs, and alien orgies. Everything the college years need.

    3. Re:They're waiting for you, Gordon. by the_2nd_coming · · Score: 1

      you know I have always wondered why some geek scientist can just pick up a weapon and kill everyting in sight including well trained US marines.

      also, I hope they don't have some lame ass puzzles like that one in the reaction chamber where you have to go in and out of the warps to land on the platfoms that are spinning around for no reason...that was so stupid in compairison to the rest of the the game.

      --



      I am the Alpha and the Omega-3
    4. Re:They're waiting for you, Gordon. by Anonymous Coward · · Score: 0

      I always used to be humored by thinking what in the world were the designers of the complex thinking... for instance, the cutoff switch to the big fan on the other side of the fan blades.

      OSHA would SHIT having to survey that complex. Open containers of hazardous waste around, etc.

      But, to answer your question, Freeman had a suit. A special suit. Perhaps you have seen it. Anyway, if you remember, Freeman did NOT kill all the marines. He gets knocked out and awakens in the trash compactor.

      There was even a few weird things you could do, like, when you first start the game, you could crouch at the main desk (the guy says you had email and the computer was currently down) and turn ON the alarm. The response was something like, "Geesh Freeman! What are you trying to do!?!? Get me fired!?!" And cranking up the microwave to blow up a fellow scientist's food, or turning lights off on other people... who have to walk over and turn them back on.

    5. Re:They're waiting for you, Gordon. by Pvt_Waldo · · Score: 1

      Proper quote...

      "They're waiting for you Gordon. In the test chamberrr."

    6. Re:They're waiting for you, Gordon. by Minna+Kirai · · Score: 1

      that was so stupid in compairison to the rest of the the game.

      Hey, the rest was downhill from there. Just pretend the game ends when you hear the word "Lambda Complex". You'll be happier that way.

      you know I have always wondered why some geek scientist can just pick up a weapon

      Allegedly he had a magic suit.

      Apparently, the foes weren't well-trained marines either. They had little discipline and no marksmanship, and were so scared of grenades that they threw them around corners with 5 seconds left. Plus the entire concept of a grenade-launcher mounted on an assault-rifle was just completely beyond them.

      But it makes sense that they weren't regular troops- normal military grunts would be quite unwilling to slaughter neatly groomed white males in Nevada. These fellows probably washed out of basic for unstable personalities and were picked up by a dirty-ops division.

    7. Re:They're waiting for you, Gordon. by Billly+Gates · · Score: 1
      But what good is a lawyer Mr. Gordon, if you can't speak....

    8. Re:They're waiting for you, Gordon. by Bombcar · · Score: 1

      Because he spent all his years at college playing Half Life! So of course he knew how to operate explosive machinery. :)

  11. Re:it is frigen /.ed by spoco2 · · Score: 1

    Oh it is not... I just went there a number of times, it's fine... quit jumping to conclusions, you've probably just got a crap connection.

  12. Mac version? by Mister+Black · · Score: 5, Insightful

    If there isn't a Mac version of this I'm going to become a an angry and bitter person. Well, OK, more so than normal.

    --

    You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
    1. Re:Mac version? by Anonymous Coward · · Score: 0

      Troll? WTF? I own a Mac and I'm still friggin' pissed they canceled the Mac version of Half-Life.

    2. Re:Mac version? by Hawthorne01 · · Score: 4, Funny
      Yeah. Whoever modded that down needs to read up on the sordid history of Half-Life on the Mac.

      Oh, wait, I just asked a /. ' er to read. Nevermind.

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    3. Re:Mac version? by Anonymous Coward · · Score: 0

      We need a MAC version. Please make a Mac version. PLEASE make a mac version. This is the only thing that makes me sad about my Mac. Please make a version for the Mac

    4. Re:Mac version? by wowbagger · · Score: 1

      Got a link?

    5. Re:Mac version? by WatertonMan · · Score: 4, Informative
      Why was that modded funny? A bit of sarcasm closing a very insightful point. The only downside was a lack of links to the "sordid history."

      The "polite" explanation

      The background explanation.

    6. Re:Mac version? by Anonymous Coward · · Score: 0

      Yes. Yes I do.

    7. Re:Mac version? by Angry+Black+Man · · Score: 1

      Sorry, wait, how is this post insightful? It's just some Mac owner who claims to be a gamer even though we all know he just runs Photoshop with it. Either way, it isn't insightful.

      Silly rabbit, games are for PC.

      --
      the byproduct of years of oppression by the white man
    8. Re:Mac version? by Anonymous Coward · · Score: 0

      I'd be angry and bitter too, if I paid too much for an underpowered system that I couldn't play any cool games on.

    9. Re:Mac version? by Anonymous Coward · · Score: 0
      If there isn't a Mac version of this I'm going to become a an angry and bitter person. Well, OK, more so than normal.


      Fuck you. They never even bothered to attempt to port the original Half-Life to Linux.

    10. Re:Mac version? by Anonymous Coward · · Score: 0

      releasing HL2 on the mac would pose too much competition for break out and super break out.

  13. First HL2, then... by reiggin · · Score: 1

    (after hell freezes over), DNF! riiiiiight. Well, at least we might see HL2.

  14. System Shock 3 by Rubel · · Score: 4, Insightful

    that's the scary, story-based sequel we need.

    1. Re:System Shock 3 by Anonymous Coward · · Score: 0

      No word on any Shock 3, but Thief 3 is being made, and hopefully will be released in the next year or two.

    2. Re:System Shock 3 by Anonymous Coward · · Score: 0

      System Shock 2 was definatly the best first person single player game ever.

      Ultima Underworld 1 and 2 are contenders as well as Theif games but System Shock 2 was BAD ASS. I love that game so much.

      Well these days Morrowind is definatly in a top spot, thats a damn fantastic game too...

    3. Re:System Shock 3 by Spudnewt · · Score: 1

      Amen to that. there is no other first person RPG like the system shock series. the only thing i could really hope for in 3 is more puzzle type things when hacking keypads and crates. (ss1 style) oh, and some real NPC interaction.. in both games you are absolutely isolated (unless you're playing coop in ss2)

    4. Re:System Shock 3 by Rubel · · Score: 1

      I kind of liked the isolation of SS2. it was a large part of what made the game so spooky. You kept thinking that you'd run into somebody, until finally you realized that you were incrediably alone.

      But maybe the formula could be changed in a sequel. I don't know, set it on Earth or a colony world or something? have the Many come back somehow? or think up something altogether new.

    5. Re:System Shock 3 by Doktor+Memory · · Score: 3, Interesting

      Right fucking on.

      The many sings to us. Your flesh...betrays you.

      I've never yet played a "survival horror" game that didn't make me want to laugh at its lame attempts at suspense...but Shock2, played in a dark room with good headphones (oh how I miss you, Aureal!), had me literally shaking in fear.

      Please, god, let this be Warren Spector's next game...and let it be done right.

      --

      News for Nerds. Stuff that Matters? Like hell.

    6. Re:System Shock 3 by Surlyboi · · Score: 1

      System Shock 2 was definatly the best first person single player game ever.

      Second best. Marathon rocks just a tad bit more...

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    7. Re:System Shock 3 by KikassAssassin · · Score: 1

      System Shock 2 was the first (and to this date, only) game I ever played where I actually had to stop playing to keep myself from having a nervous breakdown.

      However, times have changed, and people expect more from games nowadays. Nervous breakdowns may have been cool and bleeding edge a few years ago, but if someone makes a System Shock 3, I'm going to be very sorely disappointed if it doesn't give me at least a heart attack.

    8. Re:System Shock 3 by wheany · · Score: 1

      But make the weapons a little more durable. That was the most annoying aspect of SS2. Oh and the zombies that spawned behind you in a dead end.

    9. Re:System Shock 3 by svallarian · · Score: 1

      but why would you need a weapon, Hell, for all the zombies I met, it would be pipe wrench time!!

      I loved that thunk sound.

      --
      I patented screwing your mom. But it got revoked for "prior art."
  15. Did anyone see.. by Anonymous Coward · · Score: 4, Funny

    that pig just fly by?

    1. Re:Did anyone see.. by Anonymous Coward · · Score: 0

      Did anyone see.. that pig just fly by?

      Where? Where?

    2. Re:Did anyone see.. by timdorr · · Score: 1

      WHAAAT???

      I can't hear you over that fat lady's singing!

      --
      Tim Dorr
      Owner/Manger
      A Small Orange
  16. a great company? by Anonymous Coward · · Score: 0

    A great company? They only released one game 4 years ago!

    You have to release a lot more than that to earn great company status!

    1. Re:a great company? by lostchicken · · Score: 1

      A company that has a game that, in this day and age of faster and faster machines, has remained firmly seated in the top spot in multiplayer games for the past 5 years. Not exactly something to piss at.

      --
      -twb
    2. Re:a great company? by Anonymous Coward · · Score: 0

      You mean the one that wasn't even made by them?

      Oh yes, way to go valve!

  17. hrm good? by Vej · · Score: 1

    Hehe, this might be the only time a new version is a bad thing.

    Half-life one has been used so much, it's almost a cult....I hope there's easy porting and compatibility.

  18. Hope valve release another counterstrike mod by sneakybilly · · Score: 0, Troll

    Wonder if they'll take that crappy bunny hopping out of it.

    1. Re:Hope valve release another counterstrike mod by Anonymous Coward · · Score: 0

      Bunny hopping was eliminated in cs some time ago.... too bad there's so many cheaters now to make it matter....

  19. Deus Ex 2 by Anonymous Coward · · Score: 0

    When is Deus Ex 2 going to come out? I heard in June.

  20. Counter Strike 2 by MidoriKid · · Score: 2, Interesting

    Does anybody actually play Half-Life? I only bought it for the excellent mods. Day of Defeat and Counter Strike top my list there.

    1. Re:Counter Strike 2 by Anonymous Coward · · Score: 0

      Yes

    2. Re:Counter Strike 2 by The+Zody · · Score: 2

      dont forget Natrual Selection a mod that truly feels like another game. FPS/RTS what more could you want?

    3. Re:Counter Strike 2 by Anonymous Coward · · Score: 0

      If you haven't played HL (single person)... you are missing SO MUCH. Give it a whirl. If you have played online a lot, the game will probably not be a challenge... I have played it several times and it is pretty easy (except on friggin Xen).

      The storyline is tops. There is no FPS story that is close. The range of terrain and maps are really great and keeps you pressing forward to see what is next, but, unlike online gaming, the enemies are predictable (I can't name a FPS that the enemies aren't though).

    4. Re:Counter Strike 2 by edgecrusher · · Score: 2, Interesting

      Uhm, I recently purchased HL (the platinum pack with all the spinoff addons) because I never really had a chance to in the past 5 years. I had a blast playing the actual game.

    5. Re:Counter Strike 2 by bastard01 · · Score: 1

      I loved half-life, granted that was a few years ago.. I have gone on to playing Unreal championship and halo after that though.. and then with counter-strike etc.. I got sick of Q2 engine games a while ago. Q3 engine stuff was a little more interesting, with RTCW, and Jedi Knight 2, but it more or less suffered the same fate as id software titles of the original game actually didn't have that much replay, but the mods to that game will make it last a lot longer, like the chaos mod for Quake 2, it added a whole new dimention to the game, like the vortex, and the bastard sword!!! Pulling off a sword in a FPS takes some skill...

    6. Re:Counter Strike 2 by Anonymous Coward · · Score: 0

      Lots of people played Half-Life. It won many Game of the Year awards, hence the GOTY edition of Half-Life. I got Half-Life the day it came out, and believe me it was *worlds* better then anything else until System Shock 2 / Deus Ex.

      What really pisses me off though, is those people that think Half-Life is a mod for CounterStrike. CounterStrike really went downhill around Beta 5 / Beta 6 (i.e. when it became really popular).

  21. Awesome by I+Am+The+Owl · · Score: 1

    I finally decided to go through the single-player mode and just finished up. I will be anticipating this with great relish.

    --

    --sdem
    1. Re:Awesome by the_2nd_coming · · Score: 1

      yeah...we all knew how ick ass it was when we bought it the first time...try opposing forces and blue shift..... you get the view of the event from the side of the marines and the guards.

      the cool part is when you try to get out on the transport plane and the dude it takeing coordinates from gordan when he had to kill that alien in the parking garage.

      --



      I am the Alpha and the Omega-3
    2. Re:Awesome by I+Am+The+Owl · · Score: 1

      I tried out Blue Shift and the end was... depressing. It was OK overall, I guess, but it didn't have the same feel as the original. I haven't tried Opposing Forces, though, I'll have to give that one a look.

      --

      --sdem
    3. Re:Awesome by agentkhaki · · Score: 1

      OF wasn't bad - I beat it in a day though. Your mileage may vary, but remember it's an add-on, not a full blown new game.

      --
      Ack!
    4. Re:Awesome by Anonymous Coward · · Score: 0

      condiments and keyboards don't mix. check your relish at the door.

    5. Re:Awesome by Eunuchswear · · Score: 1
      I tried out Blue Shift and the end was... depressing.
      If you want to play as Barney you've gotta try Azure Sheep, it's great.
      --
      Watch this Heartland Institute video
    6. Re:Awesome by irc.goatse.cx+troll · · Score: 1

      I enjoyed all three games, though I agree that there really isnt as much of a game in the other two. OpFor is definitly much better, I'd rank the playtime at about:
      HalfLife: 12-15 hours
      OpFor: 8-10 hours
      BlueShift: 3-5 hours

      OpFor is definitly worth the money ([download] time is money, right?). Just wait until the first time you see the Gman -- Spooky.

      Speaking of the gman, that is one of the things i really enjoyed about all three series. The gman (thats the government guy in a suit with a breifcase) really gave the entire trilogy a nice conspiracy edge to it. None of the games actually go into it too blatently, but each can be read into enough that when you peice them all together, it gets really interesting.

      even more offtopic: Am I the only one that played single player after playing the online mods, and instinctivly started exploiting the physics? (bunny hopping over a huge pool of acid instead of doing it the puzzle way was fun :D)

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  22. Re:it is frigen /.ed by the_2nd_coming · · Score: 1

    to their server? I have a cable connection.

    --



    I am the Alpha and the Omega-3
  23. What will happen to Counterstrike condition zero? by sneakybilly · · Score: 1
  24. Bah... by Chymaera · · Score: 1

    Great--I start wondering what all the hullabaloo over this CS thing is, and I finally get a copy of Half-Life for my birthday. Then the day after this they announce Half-Life 2?

    Oh, well, I've had worse...like getting a copy of Daggerfall after Morrowind was released and trying to work my way through both games at once. :-)

  25. Half-Life 2? What's the full title? by WIAKywbfatw · · Score: 4, Funny

    I'm guessing that it's Half-Life 2: Full Life.

    Or Half-Life 2: How The Other Half Lives.

    Or Half-Life 2: You Only Live Twice.

    Or Half-Life 2: Life Begins At 2.

    Or Half-Life 2: Half-Liberty. (With the third game to be called Half-Life 3: Half-Pursuit Of Happiness.)

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:Half-Life 2? What's the full title? by Have+Blue · · Score: 4, Funny

      Half-Life 2: Quarter-Life.

    2. Re:Half-Life 2? What's the full title? by W32.Klez.A · · Score: 2, Funny

      Or Half-Life 2: You Only Live Twice.

      Theme song by Bjork?

    3. Re:Half-Life 2? What's the full title? by stratjakt · · Score: 1

      Half No-Life, as an homage to its fan base.

      Screw these FPS games. I want a new BattleZone game.

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:Half-Life 2? What's the full title? by Shazow · · Score: 1

      Half-Life 2: Where The Other Half Went.

      - shazow

    5. Re:Half-Life 2? What's the full title? by Robotech_Master · · Score: 1

      Huh. Maybe I should write more chapters in Whole-Life, the Half-Life fanfic I began but only wrote one chapter.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
  26. Fantastic! by Anonymous Coward · · Score: 5, Funny

    As a mac user, i eagerly await the day Half Life 2 is released, so we can begin the fantastic four-year wait that we have in store while whoever now owns sierra (or whoever they farm the port out to) very very slowly and incompetently attempts to port their game to our platform. Although that is nothing compared to the eager anticipation i have for what comes after that, when upon finishing and discovering that the port they have created is of very poor quality, Sierra suddenly announces "hey, the mac market is small and we don't want to bother porting to it" so that they can simply insult the mac market rather than releasing what they would percieve to be a public embarrasment! That was my favorite part of Half Life!

    Ooh! Or even better, maybe they'll go with the ever-so-popular development model they used with Tribes 2. You know, the one where they lie to the consumers for years, then at the end of the development cycle suddenly react to unexpected overruns in schedule by releasing the product before it's finished, promising lots of patches and a macintosh version really soon, and then firing the team that programmed the game before they can even begin to attempt to fix things! That was SO fun, i can't imagine they wouldn't jump at the chance to repeat their success at completely destroying a critically acclaimed franchise with a cult following! If so, I SO hope that they add insult to injury like they did with Tribes 2 by creating a fantastic Linux version that by all indications could run in Mac OS X's UNIX layer with little more than a recompile, one or two small compatibility layers such as an X11 server, and a trivial amount of slowdown, and then refusing to comment on this despite repeated and wide-scale petitioning on the part of would-be customers requesting Sierra attempt to make the Linux port run on OS X!

    *** /me grumbles and bitterly huddles back closer to his GameCube, where he never has to worry about this kind of thing. Hmm.. dammit, "Navi", i hate you.. ***

    -- super ugly ultraman

    1. Re:Fantastic! by wo1verin3 · · Score: 1

      MAC? Ahh, that reminds me I forgot to include MAC in my previous comment.

    2. Re:Fantastic! by vastabo · · Score: 1

      Sierra/Havas/Vivendi does this all the time; look at what they did to Quest for Glory and Space Quest.

    3. Re:Fantastic! by borrelle · · Score: 1

      If it's any consolation, that kind of 'screw with the customer' mentality gets things in the Windows market as well. A good example of it would be 'Emperor of the Fading Suns'. Built by Hollistic Design, Inc. and marketed through Sega, Sega decided that they didn't feel like waiting for the completed product and released the Beta 2 version... complete with flaws in the AI and incomplete unit lists and installation issues that left a lot of folks tearing their hair out. Sega's 'official' response was to let people eat static, showing exactly what they thought of the consumers buying their product.

      Years after it was 'cancelled', there were still independant groups doing AI retools and mod packs for it; Hyperion, Reality, Roman Empire, and Nova were the big ones. Some haven't updated in quite a while now (Nova in '99 and Hyperion in '01), but Reality was still active in '02.

      Another case of some nitwit deskjockey putting a worthwhile project into crash-and-burn mode. It's a damned shame that the companies don't learn anything from these disasters. I wonder how many more potentially great games will be obliterated like this... :/

      ~Ellie-chan
    4. Re:Fantastic! by Mister+Black · · Score: 2, Interesting

      Sierra/Havas/Vivendi does this all the time; look at what they did to Quest for Glory and Space Quest.

      And don't forget Outpost

      --

      You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
    5. Re:Fantastic! by Anonymous Coward · · Score: 0

      "Hello, Navi."
      "Hello, Lain."

      "Connect...to the wired."

    6. Re:Fantastic! by MulluskO · · Score: 1

      If you like games, you should probably use a computer based upon the x86 architecture. There are a lot of fun games availible for Windows. Also, if you wish, you can also run Linux or a BSD on the same machine. It is really cool.

      --

      Too busy staying alive... ~ R.A.
    7. Re:Fantastic! by jtrascap · · Score: 1

      Oh...nevermind.
      I haven't got the heart to do it. It's like kicking a puppy...

    8. Re:Fantastic! by trollox · · Score: 0

      If you want to play PC games so bad, why don't you buy a PC?

      If I wanted to use OS X so bad, I'd go out and buy a mac, rather than bitch about how it won't run on my PC.

    9. Re:Fantastic! by Anonymous Coward · · Score: 0

      The port of Half-Life was well-done and was shaping up to be a great port. It didn't help that there was only one guy working on it, but he knew what he was doing and was quick to answer emails regarding bugs and fixes.

      I was sad to see it go. HL for Mac was probably at 90-95% completion when it was axed.

    10. Re:Fantastic! by lobsterGun · · Score: 1

      and Front Page Sports Football Pro 97

    11. Re:Fantastic! by Anonymous Coward · · Score: 0

      Oh yeah? Imagine how dreamcast owners feel!

    12. Re:Fantastic! by Anonymous Coward · · Score: 0

      Dreamcast owners have Chu Chu Rockets and a great collection of other games and moreover, unlike gamecube owners, actually have an acceptable selection of online-playable games. You also have keyboards, making PSO slightly less worthless.

      I feel very, very little pity for you, to be totally honest, except in the sense that you paid lots of money for something that is now $30 in used record stores everywhere. Although now that it's $30 i'm considering picking one up..

    13. Re:Fantastic! by Anonymous Coward · · Score: 0
      As a mac user, i eagerly await the day Half Life 2 is released, so we can begin the fantastic four-year wait that we have in store while whoever now owns sierra (or whoever they farm the port out to) very very slowly and incompetently attempts to port their game to our platform.


      Fuck you, Mac users. They never even bothered to port Half-Life to Linux.

    14. Re:Fantastic! by /dev/trash · · Score: 1

      Oh my god, it's only a game.

    15. Re:Fantastic! by picoears · · Score: 1

      not porting outpost is more of a blessing....

  27. If Deus Ex 2 and Half Life 2 are released in 2003 by Travoltus · · Score: 3, Interesting

    Then you can expect a HOLY WAR in the offices of those game review companies.

    And if TES III: Bloodmoon is as good an add-on as we Morrowind fans hope it is, this year will be even hotter than last year, which brought us blockbusters in triplicate (NOLF 2, GTA 3, AND Tes III: Morrowind / Tribunal).

    Then again, sadly, all three could fall short...

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
  28. Heavily mod'ed Q2 by wowbagger · · Score: 2, Insightful

    The HalfLife engine was a heavily modified QuakeII engine - and as I understand it many of the modifications Valve made were done in such a fashion to make them very tied to the Windows API.

    As a result, there was no native port of the HalfLife client. However, due to much demand Valve eventually did release a native HalfLife server.

    Now, did Valve learn from this, and if so, what did they learn? Did they make the server code portable, so that there will be a native Linux server (most probably)? Did they make the client code portable (less likely, but who knows?)?

    I don't know about anybody else, but I would pay a premium price (e.g. US$20 more) for a native Linux version than for a Windows version.

    No matter. When HL2 comes out, I will in all probability buy it. However, when I send in my registration card (and send it in I shall), I will scratch out all the Windows 9x, Windows 2000, and such options and write in WINE & Linux.

    It may not make a difference, but it most certainly won't make a difference if I don't do it.

    1. Re:Heavily mod'ed Q2 by Pvt_Waldo · · Score: 0, Flamebait

      It was not based on Quake 2, it was based on Quake 1.

      It was based on Quake 1, not Quake 2.

      Instead of Quake 2, it was based on Quake 1.

      Realy it was based on Quake 1, not Quake 2.

      Actually, Quake 1 was the source of it's code, not Quake 2.

      In fact if you did your homework, you'd know it was based on Quake 1, not Quake 2.

      It is a common misconception it was based on Quake 2, but in fact it was based on Quake 2.

      OMF YOU IDIOT - QUAKE 1 WAS THE BASE! HOW COME SO MANY PEOPLE GET THIS WRONG!??!?

      Damn compression filter test.

    2. Re:Heavily mod'ed Q2 by AvitarX · · Score: 5, Funny

      "It is a common misconception it was based on Quake 2, but in fact it was based on Quake 2."

      people spouting things like that might have somehting to do with it.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    3. Re:Heavily mod'ed Q2 by Renli · · Score: 3, Funny

      "It is a common misconception it was based on Quake 2, but in fact it was based on Quake 2.

      OMF YOU IDIOT - QUAKE 1 WAS THE BASE! HOW COME SO MANY PEOPLE GET THIS WRONG!??!?"

      When you flame someone, proofreading is always a good idea. Nothing makes you look like more of an ass then calling someone an idiot with mistakes in your post. Just a little FYI

    4. Re:Heavily mod'ed Q2 by Pvt_Waldo · · Score: 1

      OH puleeze some one MOD THIS DOWN. This is so so so so incorrect. Quake 1 baby.

    5. Re:Heavily mod'ed Q2 by Anonymous Coward · · Score: 0

      leave him the fuck alone who really cares what engine it was based on

    6. Re:Heavily mod'ed Q2 by Pvt_Waldo · · Score: 1

      I had to fool the compression filter. Yea that's it!

    7. Re:Heavily mod'ed Q2 by wowbagger · · Score: 1

      OK, so I too was misled by the common misconception that HL was based on Q2.

      And my error in what way invalidates the rest of my points?

      And my error require such vitriol why?

      A polite correction would have been far more effective. You probably would be moderated up more often were you to practice politeness.

    8. Re:Heavily mod'ed Q2 by DaedalusHKX · · Score: 1

      Actually it seems to be QUAKE 2, mostly because so was Heretic II, and I recall needing the Half Life powerVR library to make my old PowerVR card work with the Heretic II beta/demo.

      The one from Quake did not work, the one from Quake II had bugs, but the one from Half Life worked closest until the Heretic II folks made their own.

      All in all I'd say if drivers are any concern, the pvrgl.dll that worked with Q2, HL and Her2 Demo was the same file, even recommended on the Her2 demo FAQ (which specifically stated that both games were based on a heavilly modified Quake II engine), this FAQ being up at hexenworld/heretic2.net back in the day... If the architectures are that similar, perhaps there's something to that Q2 - HL "rumor".

      So unless somehow for once Heretic II was ALSO based on Quake I (though I recall HEXEN II was based on Quake I, Heretic II/HL were based on Quake II.)

      -DaedalusHKX

      --
      " What luck for rulers that men do not think" - Adolf Hitler
    9. Re:Heavily mod'ed Q2 by IamNotWitchboy · · Score: 1

      dont tell me you got offended by his reply. I actually laughed ^_^ Don't be so dense

      --
      The best cure for insomnia is realizing that it is already time to get up. EsteEncanto.com - Blog on technology, urban
  29. Will it work through a Nat firewall? by Billly+Gates · · Score: 1
    I have counterstrike but never played it.:-(

    I can not do autoupdates either thanks to my dlink nat firewall. IT does not like apps that use multiple streams. No its not a MTU setting like some have suggested. It just that the networking code in the first one sucked!

    1. Re:Will it work through a Nat firewall? by lostchicken · · Score: 1

      Perhaps it's your firewall. If HL can't run through a NAT firewall, then I've spent countless hours only thinking I've been playing HL at school, while I was really just shooting at walls.

      --
      -twb
    2. Re:Will it work through a Nat firewall? by marcushnk · · Score: 1

      sounds like your the one with problems.. not the game..

      I've have 4 different OS firewalls all running NAT.. And I've played HL through all of the no problem..

      I hate it when people tell me this.. but finally I get to say it......... RTFM!!! :-D

      --
      "Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far
    3. Re:Will it work through a Nat firewall? by Fizzl · · Score: 1

      Sorry, but it's your firewall.

      I have never had any problems with Linux NAT. Neither even with *gasp* "Windows 2000 Internet Connection Sharing" (Man what a term...)

  30. Re:John Carmack's Ferrari is on eBay!!!! by frankthechicken · · Score: 5, Funny

    Ooh! Ooh! I want a car with an extra hole in the engine!

    As with most of Carmacks engines, I'm sure there'll be a mod somewhere that'll both fix the hole and create a capture the flag mode.

  31. Gaming Platform by lostchicken · · Score: 5, Insightful

    I just hope that Valve has kept in their minds the fact that HL's continued reign as #1 comes not from the game Half-Life, but the fact that HL makes a world class gaming platform. It's just an operating system for games. They had better get TFC, CS, DoD, NS, and everything else ported, or HL2 will just be another game, not the gaming OS that it is today.

    Look at how many people buy Windows. They don't do this for all the "features" M$ tries to cram into the box, but rather for all the things that run on Win32. The same goes for HL.

    HL2 will be a really good game, but will it be the next (and second, after HL1) gaming platform? If they could manage to let HL1 games run under HL2, (perhaps with some kind of 3d improvements like higher-rez, automagic shadows, etc) they'd have a killer. If not, HL2 will sell about as well as WinXP would if it couldn't run Win98 apps.

    --
    -twb
    1. Re:Gaming Platform by tedgyz · · Score: 1

      Who the F cares about all your stupid Fing mods!!!

      HL was an incredible single-player experience. The fact that it has lived on as a superior multi-player platform is just gravy.

      Besides, they stood on the shoulders of Quake2.

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
    2. Re:Gaming Platform by lostchicken · · Score: 1

      I am not saying that HL wasn't a great, great single player game. Probably the best 1st person shooter ever.

      And Q2 did run the engine, but Q2 was just much harder to mod (palette issues).

      And I finished HL single player in '98, yet I still play HL, and its various mods, almost every day. It's the only multiplayer game I use. I hope HL2 will still be #1 in 2009.

      --
      -twb
    3. Re:Gaming Platform by Anonymous Coward · · Score: 0

      It was based on the quake engine, not quake 2

    4. Re:Gaming Platform by Tom+Dunne · · Score: 2

      It's not up to Valve to port mods. While TF is a Valve game and CS and DoD are in a publishing agreement with them, NS and ever other mod out there is owned by the teams that created them. I created a HL mod, and Valve can't do anything with it unless I give them permission, etc.

      More to the point, I am absolutely certain that even if mods were given some degree of direct portability (which is extremely unlikely), very few would bother. The visual limitations of the original HL engine significantly restrict the content created for those mods - 256-color textures, a fairly limited potential polycount on models, the limited and underpowered world building system and so on. If mod makers don't spend the effort to improve their visual elements, what's the point in bothering with a 'port' to the new engine?

      Valve's delay with HL2 was so long, my team moved to working with Unreal Tournament 2003. I hope we don't come to regret that, but Valve certainly has taken their sweet time in getting the new engine together. Nonetheless, I think they definitely know where their bread is buttered and will again try to take a strong position in the mod community.

    5. Re:Gaming Platform by LordMyren · · Score: 1, Flamebait

      Like it even matters. The mod community is dying.

      Quake brought the revolution. Holy crap, we aint just building doom wads anymore. This is the real deal.

      Half life was the revelation. UT was the scripting.

      After half life, its been the burn out. We have all this power. Whatcha wanna go do with it? I dunno, we'll put people in jail. Once you get past the "kill everyone" stage and into the "attack something" stage (CTF), there really aint much place to go from there; assuming your sticking to the same basic game (ie: not AirQuake or QuakeRally). Innovation ran out, and with it inspiration.

      How many mods do you see for UT2003? Epic's notorious for they're mod support, but we're not seeing the onslaught of mods that happened with quake. No "how to mod" sites, no community.

      There are about 20 mods listed on planetunreal for ut2003. I'm willing to bet my first house no more than half will ever release anything playable.

      Part of the problem is that efforts are now so divided. Every game under the sun has some modification support. Its hard to get taht critical mass that a mod community for a game requires.

      Myren

    6. Re:Gaming Platform by Anonymous Coward · · Score: 0

      It was an interim release, with Q1 and Q2 parts, grafted together into the bastard child called Half-Life.

    7. Re:Gaming Platform by SimplexO · · Score: 4, Insightful
      HL makes a world class gaming platform. It's just an operating system for games.
      I wholeheartedly disagree. Half-Life was a wonderful game. It was Game of the year in almost every gaming magazine that year. The next year, there were so many bad games that numerous Game of The Year descriptions cited the fact that they wanted something more like Half-Life or maybe even Half-Life again!

      Half-Life was such a phenomenal game, that it became the ideal development platform for mod's first and foremost because of its HUGE user base. Everybody and their mom who played single-player computer games had Half-Life. If you wanted the best exposure you could get, make a mod for Half-Life.

      There was also the added bonus that VALVe didn't just drop their product on the world and count the Jeffersons. As many know, they included patches that fixed game play performance, added mods, solidified their own mods, made (in my opinion) the best non-broadband network code ever, and then supported the popular mods.

      Counter-Strike eclipsed Half-Life because of the replay-ability inherent in multi-player games. That doesn't mean that Half-Life was one of the best games many people have ever played.
    8. Re:Gaming Platform by SimplexO · · Score: 2, Informative

      Wrong, it was based off of the Quake 1 engine, but added the same things that id added into their Quake 2 engine, so it looked a whole lot like Quake 2.

      This is why we say that Elite Force uses the Quake 3 engine, but Half-Life uses the Half-Life engine.

    9. Re:Gaming Platform by Jagasian · · Score: 1

      There were so many experimental and creative mods for Quake. Many never got completed, but many did. Hell, Team Fortress, Capture the Flag, and Rocket Arena started out on Quake.

      By the way, did you ever play Zerkanoid? It was a Quake based Arkanoid, with a severed Quake head instead of a ball.

      Personally, I still play Quake and its mods. Why waste money on more of the same? Quake also runs on frickin everything... even Pocket PCs!

    10. Re:Gaming Platform by Overly+Critical+Guy · · Score: 1

      If not, HL2 will sell about as well as WinXP would if it couldn't run Win98 apps.

      No it won't. Just because your 16-year old IRC buddies only have Half-Life installed for their Counter Strike cheats doesn't mean the rest of the world doesn't remember the huge phenomena that was the original Half-Life. It revolutionized single player gaming at the time. I have yet to play against enemies that were as intelligent as Half-Life's.

      All the "mods" were just a side effect of the hugeness of Half-Life. Half-Life 2 will sell.

      --
      "Sufferin' succotash."
    11. Re:Gaming Platform by IamNotWitchboy · · Score: 1

      I hope HL2 will still be #1 in 2009. Be careful with what you wish for. It would be a sad thing for games if hl2 was still #1 after 1-2 years. let alone 6!!! I hope the next game after HL2 is better, and the next one even better. It's only good for us gamers. How would you feel it you were told that HL2 would be the climax of gaming development for 6 years? Not so happy anymore uh?

      --
      The best cure for insomnia is realizing that it is already time to get up. EsteEncanto.com - Blog on technology, urban
    12. Re:Gaming Platform by Eric+Savage · · Score: 1

      Actually, I (and others I know) only bought half-life so I could play counter-strike. I probably put about 10 minutes (9 of which was the damn opening train ride sequence you can't skip) into the SP version...

      --

      This is not the greatest sig in the world, this is just a tribute.
    13. Re:Gaming Platform by elchuppa · · Score: 0

      yeah.. it was great until the aliens.. then it sucked.. kinda like Thief was great until the zombies... what's up with that?

    14. Re:Gaming Platform by Xrikcus · · Score: 1

      Very true, the aliens ruined the game for me

    15. Re:Gaming Platform by The+Evil+Couch · · Score: 1

      made (in my opinion) the best non-broadband network code ever

      I realize it's just your opinion, but I'm going to contest that anyways. you ever play tribes or tribes 2 on dialup? it took dynamix a couple patches, but they managed to get people on 56k sniping with the best of them. I'd put their netcode is a notch or two above halflife

    16. Re:Gaming Platform by Mac+Degger · · Score: 1

      Are you sure about that? I mean, EULA's of other gams are quite specific about modded content...usually the company can use your mod without your consent (although they do mention that they'll try and contact you).

      --
      -- Waht? Tehr's a preveiw buottn?
    17. Re:Gaming Platform by SimplexO · · Score: 1

      Really? My roommate used to play tribes over a kind of laggy cable modem connection and I noticed it and it got on my nerves.

      HL's netcode would let 56k'ers snipe too, in fact, when it first came out, people got pissed, because their $50 advantage was useless.

    18. Re:Gaming Platform by Anonymous Coward · · Score: 0

      Fact: The mod community is dying.

    19. Re:Gaming Platform by Anonymous Coward · · Score: 0

      Probably because you weren't around when HL first came out...

    20. Re:Gaming Platform by The+Evil+Couch · · Score: 1

      they pretty much set as much as possible to be done server side, which meant that 56kers and broadbanders were more or less on the same playing field.

      I've played on servers of 100+ people without even seeing the jerkiness of lag on my 56k. that feat in itself gives it my award of best netcode. and I never had much luck with pegging people in the head with that crossbow in HL unless I was on a LAN. then again the bolts are explosive so I guess really doesn't matter much

    21. Re:Gaming Platform by Plix · · Score: 1

      While Half-Life was great on it's own, regardless of being a "platform," Valve's STEAM is starting to look quite a lot like a full platform itself, and the screenshots they posted of the V-GUI running in/with Half-Life were quite amazing.

    22. Re:Gaming Platform by jafuser · · Score: 1

      I think part of the reason for this is that Worldcraft (the Half Life world editor) was very easy and intuitive to use. I learned how to use it in just a couple hours and had already modeled my apartment building within a couple of days =)

      I also know a co-worker who modeled our workplace (offices, cubicles, etc). Good thing I'm on his side =)

      --
      Please consider making an automatic monthly recurring donation to the EFF
  32. Now! only game title haven't been released yet by Anonymous Coward · · Score: 0

    Duke Nukem Forever...

  33. Re:Heavily mod'ed Q2^H1 by Osty · · Score: 4, Informative

    The HalfLife engine was a heavily modified QuakeII engine - and as I understand it many of the modifications Valve made were done in such a fashion to make them very tied to the Windows API.

    s/QuakeII/Quake/. Somebody always gets this wrong when Half-Life is mentioned. Half-Life was based on the Quake 1 engine. Yes, it heavily modified the engine (skeletal animation, better lighting and hardware acceleration, particles, etc), but in the end it's still based on the Quake 1 engine. Most people confuse this, since Half-Life was released shortly after Quake 2 (IIRC, Q2 was Christmas 97, while Half-Life was Spring 98 -- off the top of my head, so probably wrong). Of course, just thinking about it for a second would prove that HL wasn't based on Q2 -- If HL was released so soon after Q2, how could Valve have had time to modify the Q2 engine, as well as provide all of the necessary IP in formats Q2 would accept (models, maps, textures, etc)? History repeats itself -- SiN and Soldier of Fortune were based off of the Q2 engine (so were Daikatana and Anachronox, but those are bad examples simply because Q3-based games launched before they did), and they came after Q2 by a year or more, and without the major engine modifications Half-Life had. Alice, FAKK2, and RTCW were Q3-based games, and they came a year or more after Q3. Valve must be some kind of special, then, if they can highly modify the Q2 engine and launch within months of the official release of the Q2 engine (not supported by the length of time it's taken them to develop HL2 and the later-than-DNF TeamFortress 2).

  34. Maybe now is not the time by sielwolf · · Score: 2, Interesting

    But what the hell happened to Team Fortress 2?

    Is this the first time vaporware has been deprecated?

    --
    What is music when you despise all sound?
    1. Re:Maybe now is not the time by Senator_B · · Score: 1

      I really couldn't tell you, but do you think they'll package tf2 with half-life 2?

  35. Teen angst by tangentman · · Score: 0, Offtopic

    Hopefully all the teen-angst types that show their superiority through decrying this as vaporware can now listen to their elders...

    Damn... I hate it when my dad is right about video games. I'm going to paint my computer purple. That'll show him!

  36. The bar has been raised by tedgyz · · Score: 1

    HL2 has a tough job for itself. Metroid Prime (GameCube) has shown me what a modern-day Half-Life should be.

    --
    "No matter where you go, there you are." -- Buckaroo Banzai
    1. Re:The bar has been raised by Osty · · Score: 1

      Metroid Prime (GameCube) has shown me what a modern-day Half-Life should be.

      Boring, with a shitty control scheme? I'm sorry, but no. Metroid Prime was decent for what it was -- a Metroid game, which means lots of exploring and adventure, with a good dose of action thrown in. Metroid Prime made it clear that action is secondary, since the control scheme made it horrendously difficult to fight well (yes, the lock-on stuff made it not so bad, but that's not good enough for a shooter). Half-Life was and is a shooter. If anything, a better comparison would be between Halo and Half-Life. At least the genres are the same, with the same focus on single-player story telling while still enabling some kick-ass multiplayer gaming.


      You're correct that HL2 has its work cut out for it. The past few years have given us several good story-oriented single-player shooters, like the afore-mentioned Halo, Max Payne, and even the Red Faction series to some extent. And that's ignoring other genres like tactical shooters (the R6 and SWAT series) and FPRPGs like Deus Ex.

    2. Re:The bar has been raised by tedgyz · · Score: 1

      Yes, MP is not an action game. But I would argue that single-player HL was not either. What makes both games great is the integrated story and exploration. In that context, MP has true 3D exploration, whereas HL is much more linear. In HL, you could return to previously explored areas, but there wasn't much point in doing so. MP makes it mandatory, and continually expands the environment.

      I agreee, the controls suck. However, after playing my son's Jedi Knight 2, I think ALL console FPS controls suck. I downloaded the demo for JK2 on the PC and found it 10 times easier to control.

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
  37. Bugger by mlk · · Score: 5, Funny

    I'd finally got my life back in order, no more CS'ing & TFC'ing til the wee-morning hours. I was clean, CLEAN...

    --
    Wow, I should not post when knackered.
    1. Re:Bugger by Anonymous Coward · · Score: 0

      wonder why you read this article, waiting for HL2 to make you dirty again?

    2. Re:Bugger by MrChris2 · · Score: 1

      So go take another bath, you smelly sysadmin!

    3. Re:Bugger by Anonymous Coward · · Score: 0

      Yep, me too, but for me it was DoD. Now they're coming out with the first commercial version of DoD in like two weeks, and I'll be dreaming of DoD2 for the next bloody year! Bah, who needs sleep?

    4. Re:Bugger by nova20 · · Score: 1
      That's right. Valve saw that we were all getting tired of the old Halflife mods... so they decided to feed our addiction and make it stronger.

      /tim

  38. Re:John Carmack's Ferrari is on eBay!!!! by eclectro · · Score: 1

    Cylinder #10 has 100% pressure leak

    is that a bad thing???

    --
    Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
  39. WHERE IS MY TF2?? by Anonymous Coward · · Score: 0

    To hell with HL2, Valve owes us TF2 still. :(

  40. Correction: QUAKE 1, not 2. by Anonymous Coward · · Score: 0

    HL is based on Q1, not Q2. Amazing how many people get this wrong...

  41. Vaporware has to exist... by drzhivago · · Score: 3, Interesting

    How is it that Half-Life 2 could be considered vaporware? A product is only vaporware if it was publicly announced by the maker, and Half-Life 2 was never mentioned by Valve until today.

    Sure, rabid fanboys have been speculating about it for years, but that doesn't qualify it as vaporware.

    Give it 2 years before calling it that! Considering they plan to have it out by year's end, it should never get that far.

    1. Re:Vaporware has to exist... by Doktor+Memory · · Score: 1

      Actually, Gabe Newell of Valve did officially confirm that HL2 was being "worked on" in an interview with PC Gamer a few months after Opposing Force was released. But wisely, that was the last thing ever heard from them on the subject until now.

      --

      News for Nerds. Stuff that Matters? Like hell.

  42. This is so great... by miketang16 · · Score: 1

    I can't wait for this release. Half-life was the only game that I'd ever paid for, and HL2 will be the 2nd. =D

    --
    -------
    "In times of universal deceit, telling the truth becomes a revolutionary act."
    -- George Orwell
  43. slashdot + game news = wenis by mayns · · Score: 2, Insightful

    I love getting my gaming news from slashdot. My favourite part is when nearly half of the comments are along the lines of "I don't think they're going to release this game on BeOS, so therefore I hate it and want nothing to do with it!" I feel like every one of these posts is off-topic. You don't see people commenting on movie news lamenting the fact that new movies don't come out on Betamax. What makes gaming magically different. Would people prefer a topic distinction between Windows gaming and anything else so they don't have to sully their eyes looking at news about products coming out on a Microsoft OS? Face it folks. Until linux gets a much bigger userbase, games developers will focus on Windows. So games news will be about Windows 9 times out of 10. If the topic is gaming and linux, then go right ahead and have your say. But being negative in a post about an upcoming Windows game due to the fact that it's a windows game is verging on trollish.

    1. Re:slashdot + game news = wenis by antiMStroll · · Score: 1

      You should get your monitor checked, it's apparently generating text unrelated to this forum. If that isn't the problem, maybe check your medication?

    2. Re:slashdot + game news = wenis by Kleedrac2 · · Score: 1

      Amen brother ... I agree wholeheartedly. I dual boot between Windows XP Pro and FreeBSD because I use Windows for games. I don't lament these reboots because I'm not an "unwashed dirty linux hippie" I know that FreeBSD or Linux or *nix will NEVER be on par with Windows as far as gaming because M$ PUMPS CASH INTO GAME DEVELOPERS!!! What the fuck do you expect ... Valve is gonna say "Hey ... Microsoft will give us $x to make HL2 for Windows but those Linux guys are cooler ... we'll make in Linux only!!!" Retards.

      --
      Sure we wang, can.
    3. Re:slashdot + game news = wenis by Anonymous Coward · · Score: 0

      How about if a movie you really wanted to see wasn't going to be played in any theaters near you so you had to either drive 100 miles to go see it or just do without. Wouldn't that be a bitch?

      Giving the gift of perspective...

    4. Re:slashdot + game news = wenis by Anonymous Coward · · Score: 0

      Actually, most of the complaints have been about MacOS, not BeOS. A few about Linux. Key things is:

      1. This is in part an OSS-centric site.
      2. It's got a lot of OS X users, too.

      If you don't like it, go home, and bring your misspelling of weenie with you.

  44. halllflife? by Anonymous Coward · · Score: 0

    Halllff-Liiiifee twooo?
    But, I thought it was just a myth, just like Team Fortress 2.

  45. Biggest competition by LeiGong · · Score: 5, Insightful

    I think the biggest competition that HL2 has to worry about isn't all the other big name games coming out this year. Rather, HL2's worst enemy is the original Half-Life. Half-Life is hailed as a milestone in FPS, single player, and story driven gaming. If HL2 does not live up to the incredible amount of expectation built around it, I doubt it will really succeed. As soon as one reviewer says "HL2 does not live up to the hype," many gamers will just dismiss the game as just another attempt at raking in money from a cashcow franchise. Even if the game really is great, it may forever be overshadowed by it's predecessor. However, with that said, I think the Valve team is very talented and will produce a game worth buying.

    1. Re:Biggest competition by GospelHead821 · · Score: 1

      This is a really sad phenomenon, too. It happens with a lot of games. I know that I rejected Final Fantasy VIII, because it's a wart on that great franchise. A lot of people I know despise Chrono Cross, because it tarnishes the name of Chrono Trigger. That's the problem with success - if you can't maintain the same high level of excess in your future endeavors, some of the people you wowed the first time around will be unhappy. I'm certainly going to try out HL2. As long as it plays well, I'm sure I'll enjoy it. I mean, I occasionally load up HL just to run through the hazard course, because the HEV suit is such a pleasure to operate.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    2. Re:Biggest competition by Mprx · · Score: 1

      Final Fantasy FVIII is one of the best in the series, the only people who dislike it are the obsessive "old-school" gamers who think the cliched stories and repetitive battle systems of the old FF games were actually a good thing. It's a shame Square listened to their whining and produced the boring piece of shit that was FF9, but at least they learned their lesson from the poor sales and returned to the present for FFX.

      Chrono Cross wasn't great, but neither was Chrono Trigger, another game worshipped by the old-school fanboys for no good reason.

      There are many sequels made just to cash in on past success, but also many unfairly ignored by people who wanted an exact duplicate of the prequel. Don't let nostalgia remove your appreciation for progress.

    3. Re:Biggest competition by danila · · Score: 1

      I think what LeiGong meant was not the Final Fantasy VIII or Chrono Cross analogy. It probably is more along the lines of Unreal vs. Unreal 2.

      1) You can make a different game that is better in some aspects and worse in others and still have a success. C&C: Generals is one such example. Yes, the game is different from the classic, but it has enough innovation, creativity and fun gameplay to be a great game.

      2) Unreal 2, on the other hand is an example of pure crap that doesn't add anything at all (except graphics) to the original, but takes away the story and the fun.

      Let's hope that Half-Life 2 will be more like Generals than like U2.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  46. Great... by starsong · · Score: 1

    So how long until we get They Hunger 4?

    Freessssshhhh... braaaaaaains....

    1. Re:Great... by ArmyOfFun · · Score: 1

      Whhhyyyy doooo weeee hunnnnnggggeeeerrrr?

      Neil Manke is probably the only map designer I can name off the top of my head.

    2. Re:Great... by Eunuchswear · · Score: 1
      Go and watch it in the cinema in poke646.


      Anyone tried They Hunger, Route 666?

      --
      Watch this Heartland Institute video
  47. Screenshot by Grip3n · · Score: 1, Informative

    Apparently this is a leaked in-game screenshot from the PC Zone magazine...take a look...

    http://home.1asphost.com/wingding325/sc551.jpg

    --
    To make a pun demonstrates the highest understanding of a language
    1. Re:Screenshot by Grip3n · · Score: 1
      --
      To make a pun demonstrates the highest understanding of a language
    2. Re:Screenshot by stratjakt · · Score: 1

      That has to be a cutscene, or a publicity shot. I mean how in-game are you going to see yourself walking towards you?

      Or do you play as the little alien bug guys?

      Either way, it looks far to detailed for an in-game shot, even with "top end" PC hardware.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:Screenshot by Graspee_Leemoor · · Score: 1

      Looks more like a deliberately obfuscated cover they intend to use for the first issue after the press are allowed to spill the beans, and it's a drawn cover, not an in-game screenshot, and it sucks.

      graspee

    4. Re:Screenshot by NotAnotherReboot · · Score: 5, Informative

      PC Gameplay's cover has been released at:
      http://www.pcgameplay.be/
      And if that female in the background is from the game, it appears that perhaps there will be a sidekick for Gordon (wild speculation).

      I'm not sure why your "leaked" shot has the top of it blurred out, you can see an unblurred version at:
      http://www.gamez.nl/content/artwork.phtml?sho tid=0 &nieuwsid=5587

    5. Re:Screenshot by Anonymous Coward · · Score: 0
      Or, it could be what it really is... a drawing. The artists style is recognized in the HL community.

      Probably box-art or manual-art.

    6. Re:Screenshot by telstar · · Score: 1


      It's the new perspective ... 3rd person from in front of you...

    7. Re:Screenshot by chris_7d0h · · Score: 1
      a big FYI for people not used to HTML or /. /. does allow a HTML feature called a hyperlink.

      The purpose of a hyperlink is to make it easy for people to navigate to pages / resources of interest, without doing a "copy-paste" of a page's content onto the URL bar of their browser.

      Below is an example of a HTML hyperlink anchor.
      <a href="http://www.interesting-site.com/featured-sla shdot-content.html">words related to content</a>


      See not that hard, now was it? Perhaps we could all try to use this "new" piece of technological gizmo?
      --
      In a society that believes in nothing, fear becomes the only agenda ~ Bill Durodié
  48. Quake 1. Mod parent DOWN please. by jsarek · · Score: 1


    God. When will people stop spreading rumors that Halflife was based on Quake 2?

    Halflife = Based off of quake 1.

    Hooray! Let us never mention the trainwreck that was Quake2 again.

    1. Re:Quake 1. Mod parent DOWN please. by saynte · · Score: 1
      You mean those rumours founded in truth?? Halflife was based off of BOTH Q1 and Q2, plus their own modifications and additions. You can check it out, there's an interview over at contaminated.net with one of the developers, he says it himself:

      Interview

  49. Catch-22 by NetDrain · · Score: 2, Insightful

    Don't you realize that until companies actually support one or two other major platforms those platforms will continue to have minority market shares?

    The only thing my Mac truly lacks is games. Not that I really care, though -- as a college student, I -really- need to be doing other things (like replying to a /, troll instead of doing physics homework (I guess that shows how much I don't want to do it.)) Anyway, your logic, if I can call it that, is severely flawed.

    1. Re:Catch-22 by stratjakt · · Score: 1

      The mac is not a major gaming platform, nor is linux, nor is DOS, nor BeOS or Novell Netware.

      There is only one major platform for gaming on the PC. Dont like it? Buy an xbox. Oops, I mean PS2.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Catch-22 by Anonymous Coward · · Score: 0

      Don't you realize that until companies actually support one or two other major platforms those platforms will continue to have minority market shares? ... Anyway, your logic, if I can call it that, is severely flawed.

      No, actually, yours is. Why would the gaming companies care about how many major platforms there are? All they care about is making money. Until a platform has enough users to make it worth the company's time to sell to them, that platform is on its own.

      Nobody handed Windows the key to the gaming kingdom. Linux is going to have to earn it in time, as well. You can't expect the game companies to lose money, just because they like the principles of free software.

      You are the weakest link, goodbye.

    3. Re:Catch-22 by Xrikcus · · Score: 1

      Yes, ie catch-22. Until it has the users it won't have the games, and until it has the games, it won't have the users.

  50. linux client this time? by SCHecklerX · · Score: 1

    if not, no money from me, sorry :(

    1. Re:linux client this time? by Anonymous Coward · · Score: 0

      linux mention = troll-proofing?

  51. Re:John Carmack's Ferrari is on eBay!!!! by Call+Me+Black+Cloud · · Score: 1

    For those that want to see the car, the auction is here.

    Now that's a car...damn. I wouldn't worry about the #10 cylinder...it still has 11 others.

  52. Re:Heavily mod'ed Q2^H1 by Robo210 · · Score: 1

    Ok, yes HL was based on Quake 1, BUT, there were some last minute Q2 addins to the engine that Valve included. Or so I have read. This might be why people believe HL is based on the Q2 engine.

  53. Mirror by yerricde · · Score: 1

    how in-game are you going to see yourself walking towards you?

    I was at the health club today, and I saw myself walking towards me.

    Here's a mirror.

    --
    Will I retire or break 10K?
  54. "MAC" by Anonymous Coward · · Score: 0

    All i have to say is, good luck creating a new internet without MAC addresses. There's lots of problems with the current internet infrastructure, but the ethernet layer is pretty damn nice, and you can't have ethernet without MAC addresses.

    --super ugly ultraman

  55. Shouldn't the name this game... by lhbtubajon · · Score: 3, Funny

    ...One-Quarter Life?

    Sorry.

    1. Re:Shouldn't the name this game... by reiggin · · Score: 1

      Okay, that joke was old the second time it was stated in this discussion and now it's just plain lame. Not to be an ass, but please search the entire discussion before posting your witty comments.

    2. Re:Shouldn't the name this game... by lhbtubajon · · Score: 1

      You mean to tell me I couldn't see every instance of that joke while browsing at +3?

      Shocking!

      BTW, does that joke get half as funny each time it's told? :P

    3. Re:Shouldn't the name this game... by ibjhb · · Score: 1

      Shouldn't it be One Life?

      1/2 * 2 = 1

    4. Re:Shouldn't the name this game... by Anonymous Coward · · Score: 0

      Half Life
      Full Life
      Pre Life

  56. Vote for good physics puns, mod parent up! by Anonymous Coward · · Score: 0

    And the next one will be One-Eighth Life!

  57. First Master of Orion 3, now this? by Luxviaest · · Score: 2, Funny

    Ask yourselves, can the apocalypse be far off?

  58. Not on GameSpy by sprayNwipe · · Score: 4, Funny

    It hasn't been /.'ed, you've just been put into the patented GameSpy/FilePlanet queue system. Your web page will be served to you in

    87

    minutes. When you are at the front of the queue, you will have 60 seconds to click the link to view the webpage, otherwise you will have to re-enter the queue.

    1. Re:Not on GameSpy by Anonymous Coward · · Score: 0
      Why doesn't FilePlanet use BitTorrent, or even their own proprietary p2p to distribute files?

      Then there'd be no lines.

    2. Re:Not on GameSpy by L7_ · · Score: 1

      there would also be no ad revenue. :\

    3. Re:Not on GameSpy by Anonymous Coward · · Score: 0

      Lines make them money, genius.

    4. Re:Not on GameSpy by Anonymous Coward · · Score: 0
      I dont get. Why would people pay for the privilege of standing in line when they don't have to?

      FilePlanet could just put a giant in their p2p client. makes sense to me.

    5. Re:Not on GameSpy by Anonymous Coward · · Score: 0

      If a popular site like FilePlanet switched to p2p, they could still stay in business because as a portal, and would make even more money because of the huge bandwidth savings. However, I'm sure quite a few large ISPs would sue them for "stealing their bandwidth", and would crack down faster on their users for this commercial use of p2p on "residential connections" than they would on current illegal and non-blatantly-commercial usage.

    6. Re:Not on GameSpy by traskjd · · Score: 2, Informative

      They make their money by the fact that you get to SKIP the queues if you pay.

    7. Re:Not on GameSpy by Obiwan+Kenobi · · Score: 1

      A bit offtopic, but still:

      I've been using fileshack for awhile, paying the "Mercury" subscription and I am very pleased. A lot of my friends ask why, considering the lines are like 10 minutes or so most of the time.

      Well, I'm impatient, and I know that I get more than my $6 a month worth of service/bandwidth out of em. I highly recommend it, and I see little difference in it and FilePlanet, though a few exclusives are thrown around amongst them.

      For example, FilePlanet got C&C Generals early, and Mercury got Counterstrike 1.6 beta. Interesting stuff, but generally for demos and trailers and patches, you can't beat the fee considering the unlimited bandwidth/downloads such a service provides.

    8. Re:Not on GameSpy by Sim9 · · Score: 1

      We host lots of Half-Life files with no line, no registration ;)
      http://www.editingarchive.com
      </spam>

      Sorry, had to say it :P

    9. Re:Not on GameSpy by R0 · · Score: 1
  59. Obvious: Full-Life by GnomeAttic · · Score: 1

    that is all.

  60. ummmm so what if they fall off schedule? by acrolein · · Score: 1

    Not to be too cynical, but can I be the nth person to call bullshit on them actually releasing it this year?

    I'm still kinda hoping that TF2 gets released someday.

    --
    when come back bring pie
  61. What the...? by Overly+Critical+Guy · · Score: 2, Insightful

    Where did all these ignorant fruits come from?

    Where were you when Half-Life came out and rejuvenated single player, and all the game magazines gave it game of the year and wouldn't stop raving about it? Half-Life revolutionized gaming when everyone was going multiplayer-only with Quake 3 and Unreal Tournament. How could you have missed this game? It was only the hugest freaking thing for years. The fact a bunch of popular mods came out for it is just a mere side effect. Half-Life made a lot of gaming companies go back to the drawing board (id Software included).

    Yep, it's even a better game than Counter Strike. Counter Strike is overhyped and overrated, a breeding ground for high schoolers with broadband and a handful of cheats. Counter Strike will never freak me out like, say, Half-Life's giant tentacle creature tapping at the metal, or the helicopters dropping troops to take you down, or the bizarre alien factories and weirdness of Xen and the final battle at the end ("The truth you will never know"...I'm hoping the sequel really explains what the hell exactly happened at Black Mesa). Enemies even used scent to track you and battled using herd behavior. Human troops would scatter and run for cover if you tossed them a grenade.

    I've never seen better designed aliens or creepier labs or weirder alien dimensions than in Half-Life. The game just got better and better as I played it. Go back to your multiplayer mods.

    --
    "Sufferin' succotash."
    1. Re:What the...? by ArmyOfFun · · Score: 3, Interesting

      For me, the two defining moments in HL were being heard and then shot at while crawling throgh the air duct. And when crawling through a water pipe when a soldier opens the other end, sticks a bomb in there and shuts the pipe again. My jaw was on the floor after those two moments...

    2. Re:What the...? by Anonymous Coward · · Score: 0

      > I'm hoping the sequel really explains what the hell exactly happened at Black Mesa

      The Man in Black fed Gordon a sample that would open the hole.

      In the end (see the end of OpFor) they nuked the place.

      What more do you need?

    3. Re:What the...? by Overly+Critical+Guy · · Score: 1

      What the sample was, where it came from, why they wanted the hole punched, how long they knew about Xen...should I go on?

      --
      "Sufferin' succotash."
  62. THANK YOU... by DaedalusHKX · · Score: 1

    I thought I was the ONLY person who remembered the ORIGINAL and still FAVE night wasting phenomenon known as TEAM FORTRESS... and the Two Forts 4/5 maps... good god those were awesome. I miss those days. Nothing like sentry guns with nailguns and heat seekers, or those NASTY bioweapons... heh... or camping in the enemy spawn on 2 fort 4... until they made it so you couldn't enter the enemy spawn :)

    Man those were the days.

    1996 I believe if the dates on my CDR archives are correct :)... ahhh what a year.

    -DaedalusHKX

    PS - thanks for the reminiscing bud.

    --
    " What luck for rulers that men do not think" - Adolf Hitler
    1. Re:THANK YOU... by LegendLength · · Score: 1

      I've gotta agree with you. Of all the FPS's I've played the fondest memories are of TF.

      Sniping with single shot kills, burning snipers to a crisp with the fire guy, knifing ppl in the back as a spy, ahh great days....

    2. Re:THANK YOU... by malelder · · Score: 1

      Heh, my favorite had to be mining both entrances to the fort on 2forts with pipebombs, but making it really obvious in one place, so when someone ran in and saw the pipes, they immediately turned around and headed the other way...down the darkened hallway, right into the trap (:

      *BOOM*

      I must of sat and done this over and over and over, and laughed every time. It just stayed funny (:

      --


      Yuma, AZ...You will never find a more wretched hive of scum and villainy. We must be cautious.
  63. Heh by Erwos · · Score: 1

    My own personal guess was that TF2 was originally delayed because they wanted to include CS2 with it. I wouldn't be at all surprised if this expanded to "aw, screw it, let's make HL2 and release it all in one box".

    You must admit, it would be a pretty compelling deal to have the sequels to some of the most popular games in history coming out in one box. Hell, the only way it could get better is for them to have Mac and Linux versions, too.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  64. That implies that they'll be able to make it work. by Svartalf · · Score: 1

    Don't take me wrong, I'm sure they'll tweak WineX to play that one- it's going to be on the hit list for Transgaming's fixes. However, WineX doesn't play things at full speed- no matter WHAT they say to the contrary. You need a modern machine with a lot of muscle to make a game play like it was on a less modern machine (Something like a 1.5GHz machine to be able to play like a 800MHz one...). Lest you wonder, I DO happen to have a subscription to WineX- I'm not impressed enough (maybe with their latest, though) to continue the same. It's just not the same answer as a native version. It never will be.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  65. Half-Life 2: Electric Boogaloo by beerits · · Score: 1

    see above

  66. Isn't that kind of premature... by tangent3 · · Score: 2, Insightful

    ...to announce a release date of THIS year, considering that they haven't even gotten Condition Zero and Team Fortress II out of the door yet?

  67. Hrm by RightInTheNeck · · Score: 4, Interesting

    I dont know much about game engines, but I wonder if all games created using the Unreal/Quake ect engines must be shooters? Could it be used to make a whole new Myst/Riven type of game? Would be interesting. I miss those great Zack McCraken type games.

    1. Re:Hrm by Anonymous Coward · · Score: 0

      No. It's actually completely impossible to have a non gun based game based off of the Unreal or Quake engines. Violence is integrated into the very engine. To answer your question, yes it would be possible.

      -AX

    2. Re:Hrm by KikassAssassin · · Score: 1

      See: Anachronox. The other good Ion Storm game, which just so happens to be an RPG.

  68. hl2 vs doom 3 - from a story perspective. by heff · · Score: 2, Interesting

    I'm not sure if the folks at ID software working on doom 3 are going to be able to beat the folks at valve in terms of immersive storytelling and player interaction.

    Let's face it, quake I and II weren't all that immersive, quake III wasn't even in the category.

    Half Life was so revolutionary because it brought the story telling/involvement aspect to into a stale shoot-em-up line up.

    Now with half life 2 and doom 3 possibly coming out around the same time, I think it's going to be interesting to see if ID can make a game as immersive as half life and also to see if valve can exceed half life and make half-life 2 even better.

    --

    --

    |-_-| . o O ( bEef!)

  69. jesus by Anonymous Coward · · Score: 0

    if only i had a bongo

  70. MODding yes, DayOfDefeatmod yes more. by joejoejoejoe · · Score: 1

    HL was a cool game in MHO, but it was never as cool as Quake or Quake 2. The bigges thing HL has going for it is the modding.

    I play Dayofdefeat (DoD) for about an average of 3 or 4 hours a day! Yeah i have no life, but who here on /. that reads more than the headlines can not say the same?

    DoD is such a cool mod, I'd buy a new version of the Engine just in the hopes that it might happen again.

    Plus DoD is being picked up by Valve and Activision as an official MOD, so it is will be given the support of the likes of CS...!!!

    (dod_avalanche, look for "[dgx] Fist", I'll kill ya later.)

    --
    Silly Rabbit: tricks are for kids.
  71. Halo would be a bad comparison.... by Viewsonic · · Score: 1
    Considering Halo was entirely ripped off from the Terminator: Future Shock / SkyNet shooters from nearly 8 years ago right down to the vehicals and multiplayer, it wouldn't be fair to say HL had to compete with that.

    If anything, it has a BIG contention with PlanetSide from Sony, a FPS with up to 4000 players on a single server. There is no way HL2 will be able to come close to that. Wait till this sucker hits the stores, it's more addicting than Everquest. FPS games will mean nothing after this game, unless they can come up with their own massive multiplayer feature. Sure, single player might be the ONLY thing left for HL2 to have going for it, but EVERYONE is "DOES IT SUPPORT MULTIPLAYER?? NO?? IT SUX!!!" .. Now it's "DOES IT SUPPORT 4000 PLAYERS PER SERVER?? NO?? IT SUX!!!" ...

    Indeed, it has a LOT of work to do to catch up.

    1. Re:Halo would be a bad comparison.... by Doktor+Memory · · Score: 4, Funny

      FPS games will mean nothing after this game, unless they can come up with their own massive multiplayer feature.

      Yeah, that was exactly what I was thinking after finishing up the original Half-Life: "This game was okay, but what it really needed was more 13-year-olds asking me "A/S/L?! HAHAHAHA F4G0T!!!" every five minutes.

      --

      News for Nerds. Stuff that Matters? Like hell.

    2. Re:Halo would be a bad comparison.... by sbszine · · Score: 1

      If I had mod points you would be swimming in them right now.

      --

      Vino, gyno, and techno -Bruce Sterling

    3. Re:Halo would be a bad comparison.... by unicron · · Score: 1

      I'm going to pass legislation that forces kids these days to play certain games to get a perspective on what TRUE computer gaming was back in the day. I bought this bookshelf the other day and I'm starting to mail-order my childhood memories in disk form. Got Full Throttle the other day, already half-way through it. Been 5 years, still remember how to do every step. Gonna finish up the Lucasarts stuff then Syndicate, Ultima 1-8, & Underworlds, I have no mouth and I must scream, the og command & conquer, warcraft 1, and a whole fuck-ton of others. Back when games had story and magic and GOOD writing. Public multiplayer very possibly destroyed gaming. I swell up with hatred now whenever I actually have time to play CS. Whoever invented the microphone option in that game should be shot. Every last single one of those kids sounds like Alvin the Chipmunk through that thing, makes my blood curdle having to listen to them. And they actually say LOL aloud. Kids are fucking stupid.

      --
      Finally, math books without any of that base 6 crap in them.
    4. Re:Halo would be a bad comparison.... by Anonymous Coward · · Score: 0

      Quest for Glory 1 is the only game that has given me an emotional response.

  72. Hitman 2 was pretty good by Anonymous Coward · · Score: 0

    Cheesy story, but the Deus EX meets Thief gameplay was pretty cool, I thought.

  73. I wonder if they will fix the bad things about H/L by Dolemite_the_Wiz · · Score: 2, Insightful

    1)Scripting.

    Allowing clients to script just about everything possible has given an unfair advantage to the average player. Taking this out will even the playing field.

    2)Mapping

    That and it would be nice to create maps that don't rely on Right Angles (like circles!!). Also, it takes almost 3 months to create a good map. This is ridiculous!!!

    3)Hacks

    Valve has been known to take forever to address hacks and other exploits (which is the reason why I stopped playing CS). Cheating Death has stepped up where Valve has failed. To get and keep players, hacks and cheats need to be addressed and patched ASAFP.

    I know there are others but these are the biggies in H/L.

    Dolemite
    ______________________

    --
    Save the World! Use a Quote!
  74. Pissing Contests... yet again by f13nd · · Score: 1

    I wanna see who's gonna come out on top too, but either way i want a new GeForce Leafblower (TM) to run it on who cares about noise? who cares about heat? it's all a pissing contest in the end, and Half Life 2 and Doom 3 are on equal footing to me, and i'm gonna download copies of each nobody gets MY cash

    --
    www.necroticobsession.com
  75. And this means.... what exactly? by nobodyman · · Score: 3, Insightful

    Hey, TF2 also appeared at E3... in 1999. It's still not out. Valve has not had an official comment since 2001. So, why is anyone getting excited about this announcement?

    Don't get me wrong. Half-life was a good game. Still is. It's so good, in fact, that it has spawned a grass-roots development community that has been incredibly prolific.

    Still though, I've lost patience. In five years, Valve has made one game. ONE GAME. That's only one more game than I've made and I'm not even trying.

    Oh, they've also become quite good at taking the mod's and add-ons developed by other people and putting them in cardboard boxes. Kudos, Valve. Oh, and there's Steam: their nifty content delivery mechanism for downloading that one game they've made.

    In short, I'll believe it when I see it.

    1. Re:And this means.... what exactly? by Anonymous Coward · · Score: 0

      Steak every 5 years instead of crap every year...

  76. Well... by Dahne · · Score: 1

    Wouldn't two half lifes make a full life?

    *ducks*

    Click here for yummy assorted nonsense.

    1. Re:Well... by Jarlsberg · · Score: 1

      No, it would make a quarter-life. Really :).

  77. Re:If Deus Ex 2 and Half Life 2 are released in 20 by abdulla · · Score: 1

    "Then you can expect a HOLY WAR in the offices of those game review companies."

    Holy war? I would have thought the reviewers would be too busy with there pants down frothing at their monitors for that. :)

  78. Easy questions by Rui+del-Negro · · Score: 5, Interesting

    Didn't you play the game? If so, why are you asking questions that have such obvious answers?

    Initially, the character (Dr. Gordon Freeman) wants to settle into his new job. At this point, there is no-one standing in the way of his goals.

    The first unexpected event happens when the experiment goes wrong. Part of the lab is destroyed, and what remains is infested with aliens. At this point, the aliens and the destruction stand in his way and his goal is to contact people on the outside.

    Eventually, he manages to find his way outside, and that's when another unexpected event takes place: the people who were supposed to save him and the other scientists are in fact trying to kill them to keep the whole affair secret. At this point, the soldiers stand in his way, and his goal is to try to learn as much as possible about the situation, and how to solve it.

    Eventually, he finds a way to teleport to the alien's planet (which must count as another "unexpected event"). Now his enemies are once more the aliens, and his goal is to destroy them.

    Finally, at the very end of the game, there's a final "unexpected event".

    So there.

    Half-life's story isn't "great" in the sense that it's very original (it's not). The great thing about it is not the story itself, it's the way it flows so naturally and feels so much part of the game, despite the fact that the game's genre is not one typically associated with "a story".

    Half-life is essentially an action game. It's not an adventure, it's not a RPG. There are no dialogues and no items. Just guns, monsters, puzzles and the occasional scripted "scene". Given these building blocks, I think HL manages to create a great atmosphere and (apart from the rather weak and predictable ending) to tell a pretty entertaining story (a lot better - more interesting and more consistent - than some movies).

    HL's great strength is not its originality, it's the level of perfection and polishing of every single of its elements, from the gameplay to the default keyboard layout to the auto-save system. Things that stem not from great technology or brilliant ideas but from a lot of playtesting, a good dose of common sense, and a refusal to settle for "good enough" just to meet the deadline.

    As someone wrote at the time, "Half-life restored my faith in gaming". After fiascos like Black & White and Neverwinter Nights (not exactly bad, but very disappointing nonetheless), I could definitely use a new injection of Valve fluid.

    It's ironic that the company that created such a perfect game (and later created and financed so many great free updates and mods) was founded by ex-Microsoft employees...

    RMN
    ~~~

    1. Re:Easy questions by nocturbulous · · Score: 2, Insightful

      'HL's great strength is not its originality, it's the level of perfection and polishing of every single of its elements, from the gameplay to the default keyboard layout to the auto-save system. Things that stem not from great technology or brilliant ideas but from a lot of playtesting, a good dose of common sense, and a refusal to settle for "good enough" just to meet the deadline' *thumbs up*

    2. Re:Easy questions by Funk_dat69 · · Score: 1

      " I could definitely use a new injection of Valve fluid."

      hehe...what the hell is valve fluid??
      Fluid exchange is where I draw the line when it comes to games. ew.

      --
      FUNK!
    3. Re:Easy questions by angle_slam · · Score: 1
      It's ironic that the company that created such a perfect game (and later created and financed so many great free updates and mods) was founded by ex-Microsoft employees...

      It wouldn't be Slashdot without the obligatory MS bashing.

    4. Re:Easy questions by Minna+Kirai · · Score: 1

      It's ironic that the company that created such a perfect game (and later created and financed so many great free updates and mods) was founded by ex-Microsoft employees...

      Not at all. They persistently refused to release a Linux or Mac version of the game, even though they went through years of updates and re-issues, and had a Linux server, and the Quake (and sequels) sourcebase they worked from was cross-platform. That behavior is fully consistent with Microsoft-ism.

      Microsoft always supports 3rd party addons, as long as they serve as additional glue tieing users to their platform.

    5. Re:Easy questions by Anonymous Coward · · Score: 0

      Or without someone who has nothing to say posting simply to it point out.

    6. Re:Easy questions by Anonymous Coward · · Score: 0

      Whoa this guy gets modded as "insightful" for quoting the message directly above his and adding "thumbs up"? Let's see if it works again:

      'HL's great strength is not its originality, it's the level of perfection and polishing of every single of its elements, from the gameplay to the default keyboard layout to the auto-save system. Things that stem not from great technology or brilliant ideas but from a lot of playtesting, a good dose of common sense, and a refusal to settle for "good enough" just to meet the deadline' *thumbs up*

      *tumbs up*

    7. Re:Easy questions by nova20 · · Score: 1
      Finally, at the very end of the game, there's a final "unexpected event".

      I would like to interject that I was somewhat frustrated with the end of the game... Gordon Freeman wouldn't give in and work for the enemy, but if he doesn't, he dies!

      I would like to see the second HL pick up where Freeman decides not to enter the portal, and manages to win the battle he has "no chance of winning"... but somehow I don't think it's possible. Maybe someone will show up and rescue him (who's that girl in the background of the PC Gamer cover?). Oh well. I guess only time will tell.

      /tim

    8. Re:Easy questions by Anonymous Coward · · Score: 0

      They persistently refused to release a version of a superior game for an inferior system?

      Windows is the gaming platform. Realize it. I would NEVER personally bother supporting Linux as a game developer, and Mac only if I had the development team working with me who wrote nice portable code to do so almost painlessly.

    9. Re:Easy questions by Anonymous Coward · · Score: 0

      >> (who's that girl in the background of the PC >> Gamer cover?).

      Gina, the holographic training assistant.

    10. Re:Easy questions by Minna+Kirai · · Score: 1

      I would like to see the second HL pick up where Freeman decides not to enter the portal, and manages to win the battle he has "no chance of winning"...

      What will happen is Freeman works for the enemy agent throughout the sequel, until finally the tables are turned. Watching the G-Man die will be the perfect reward for complete victory.

  79. He is sort of right by OzRoy · · Score: 1
    While the parent has been modded as a Troll he is sort of right.

    The story in Half Life was very simplistic. There isn't really much to it. You don't really learn that much about what the scientists were trying to achieve there, or even what Gordan Freemans job was there. I know he was some sort of assistant, but beyond that I don't know anything.

    What made Half Life so revolutionary is the immersion, and complexity of the environment you are in. You really Feel like everything is happening around you. There is nothing static about that world. But still, in the end you are nothing but someone with amnesia trying to survive (at least thats how I felt).

    Deus Ex is the first FPS I think to have a really great story. It was able to take the immersive feel of the Half and combine it with a really interesting story.

  80. M$ & Xbox by Anonymous Coward · · Score: 0

    Microsoft better not XBox this game, like they did with Halo and are trying to do with Doom3. If they do, I'm giving up living.

  81. When TF jumped the shark by Chordonblue · · Score: 1

    Yeah, TF on Quake was GREAT...

    Until people started cheating outrageously. When I started seeing spys fly through the air, and heavy weapons guys zooming around like scouts I knew TF had jumped the shark.

    I suppose this happens to every game eventually. No game company will be able to support their stuff forever, but for whatever reason, none of the sequels have had that 'feel'. Although I have to admit that I did really enjoy TF on the HL engine, maybe I missed the gritty textures from Quake or the humorous operatic beginning. :)

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
    1. Re:When TF jumped the shark by Anonymous Coward · · Score: 0

      On this side of the pond (in Europe, that is) everyone used Quake proxy software (helped with messaging, fps etc) that had anti-cheat features built-in. They were mandatory in all TF matches. The proxy with most anti-cheat features is Qizmo by Zibbo & Perkele who founded UDPSoft, also creators of QTV (Quake 3 spectator proxy) and The All-Seeing Eye gamebrowser. The anti-cheat measures were defeated only after the release of Q1 source. Team Fortress days... Oh, all the memories. It is still easily the best multiplayer game I've played, and the only one that really encouraged proper teamwork.

    2. Re:When TF jumped the shark by Smellz · · Score: 0

      tell me i'm not the only one who used to watch that intro over and over again!

  82. On the subject of mods and gameplay by syphoon · · Score: 5, Insightful

    There have been many people already in this story claiming Halflife's success was based upon its modability, and Valve's support for developers in doing so. And going by sales fuelled by Counterstrike and the other mods, that argument would have some merit.

    But if you take that argument, then shouldn't UT2K3 be selling in absolute droves? Its marketing campaign focussed a lot on its extreme modablity, to the point where Epic packaged a customized Maya with it, for mod makers. They were driven by the Counterstrike phenomen in doing this.

    But in a store the other day, I saw a Halflife pack selling for more than UT2K3 was. The difference between the two is that Halflife the game had incredible appeal because it really was a revolutionary game. UT2K3 wasn't. Lots of people therefore bought HL. This meant it generated large market share. And *that* is what gets a good mod. There's little point in modding a game to distribute if noone else has the game. So with the wide HL userbase, it made itself a very attractive medium for mods.

    Yes HL sales were fuelled by CS and co, but that's not what started the avalanche. I'm sure Valve are acutely aware of this.

  83. Cylinder #10 is shot, and this car eats gas++! by Anonymous Coward · · Score: 0

    I wouldn't want to own a car that has a dead cylinder. The last car I bought, I chose intentionally to use it in the demolition derby; a 1977 Lincoln Continental, cylinder #6 was dead. Still, chopping the exaust pipes just a little after the transmission made that Ford engine sound better than Carmack's Foreign balsa-wood-constructed Ferrari. Those cruddy Italian cars can't compete in demolition derby with a real American car; build for tough. And to quote a popular engineer: "Nobody should need more that 8 cylinders."

    1. Re:Cylinder #10 is shot, and this car eats gas++! by Anonymous Coward · · Score: 0

      Hahaha... you moron.

      Your 'real American car' falls to pot as soon as you try and go fast or try and go round corners.

      The Ferarri was designed to do that, and it does both of those exceptionally well.

      Besides, who the hell would be putting a $100,000 sports car in a destruction derby?

  84. Two half lives? by Citizen+of+Earth · · Score: 1, Redundant

    So, if you have two Half Lives, do you have a whole life or do you have no life?

  85. Why? by Dolemite_the_Wiz · · Score: 1

    Because they're still making buckets of money off of Counter-Strike Retail and will make even more with the release of Day of Defeat (WW2 Mod) retail.

    Not only that but Natural Selection is a new mod that is gaining incredible momentum in the Gaming community.

    Finally, two Quake versions have come and gone but Half-Life is as popular as ever.

    Dolemite
    _________________

    --
    Save the World! Use a Quote!
  86. Are you serious? by Dissonant · · Score: 1

    I'm still not sure that the parent post is serious, at least with regard to the first two points.

    1) Allowing clients to script just about everything possible has given an unfair advantage to the average player.

    Yes, let's take control away from the player! I love games where you spend as much time fighting the interface as the enemies!

    It's not like scripting is difficult to do. And it allows power players to ignore the minutae and focus on the game's deeper skills.

    2) Also, it takes almost 3 months to create a good map. This is ridiculous!!!

    Well, it's going to get a hell of a lot worse before it gets any better. If it gets any better.

    As engine technology improves and more detail becomes possible, more detail also becomes expected. Back in the eighties, a single programmer could create a whole game - art, music, levels, everything - in a matter of weeks. Artists weren't necessary, because the medium wasn't really capable of much visual fidelity yet. One blob of pixels was as good as the next.

    Now it can take huge teams upwards of half a decade and tens of millions of dollars to craft a blockbuster title. The vast majority of that time and money is spent on creating art and world assets. And technology has advanced to such a degree that only the very most talented artists and designers are capable of getting the job done.

    If you're complaining about build time now...you're not even using curved geometry, dynamic lighting, deformable geography, surface typing, or any of the other dozens of new technologies that tomorrow's designers will have to deal with. I'd say enjoy it while it lasts.

  87. Aw rubbish. by Anonymous Coward · · Score: 0

    HL did not "invent" the concept of a shooter with a story. THAT credit goes to System Shock.

    I think I enjoyed System Shock 2 more than Half-life, but that's just me. Wanna talk revolutionary? The Dark Engine's sound system was revolutionary (and it even won awards).

    If you could combine Doom3's graphics with a sound engine like the Dark Engine's, you would have one HELL of a technical wonder.

  88. Who modded this up? by The+Evil+Couch · · Score: 1

    Read the fucking article.

    UPDATE: Gamer.nl has publicly leaked two bits of information: the first is that the magazine embargo ends on April 28th, so magazines can publish their Half-Life 2 articles after this date. It's already been shown to certain members of the press. They also leaked the big news we hinted at before: Half-Life 2 will be released this year. It should also be noted that this is pretty much the first official mention of Half-Life 2's existence from Valve.

  89. Quake 1 was the base? by ericvids · · Score: 1

    > OMF YOU IDIOT - QUAKE 1 WAS THE BASE! HOW COME SO MANY PEOPLE GET THIS WRONG!??!?"

    All your Quake 1 are belong to us.

    --
    Pet peeve: Profane people propagating perfunctory pedantry.
  90. Oh man... by Mac+Degger · · Score: 1

    I'm gonna have a real cash flow problem: HalfLife 2, GTA3: Vice City, S.T.A.L.K.E.R., Homeworld 2, Paradise Cracked, Soldner and a few more...that's 300 at least for the software alone, not to mention the 500 I'll be spending on hardware upgrades :(

    --
    -- Waht? Tehr's a preveiw buottn?
  91. -5 Troll by Anonymous Coward · · Score: 0

    MUHAHAHAHAHAHAHAHAHAHAHAH
    Could these guys still hold *some* loyalty to m$?

  92. Re:Heavily mod'ed Q2^H1 by RealErmine · · Score: 1

    I believe that America's Army, Splinter Cell, Unreal Tournament 2 and Unreal Championship were all built on the Unreal 2 engine. Unreal 2 was not released for months after the other games were.

    Nvidia Games: America's Army
    UT2K3, UC, Splinter Cell

    Admittedly, it is difficult to discern whether some of these were written with the original Unreal engine, but I think they all used the most recent one.

    --
    Dewey, you fool! Your decimal system has played right into my hands!
  93. The multi-player patch by Aexia · · Score: 1

    had configuration file settings that allowed you to adjust the weapon decay and monster respawn rates. You could play with neither if you wanted.

  94. Modding is a Quake thing, NOT a Halflife thing. by mrondello · · Score: 1

    Halflife is not larger than it intened to be.

    Does anyone remember that the valve coders were originaly the "QuakeC Command" mod developers? They went to valve to LICENSE the Quake engine and make a full game. Remembering this might bring the MOD idea in focus. If it was not due the fact that Quake allowed mods through Quake C, and the valve coding team being directly decendant from Quake modding, Half-Life (oops modified quake) would not be such a large modding platform.

    It might also be safe to say that the "huge, and very overlooked occurance in the game community" was exaclty what valve wanted, if you look at the team's and the game's direct evolution.

  95. All the game @ E3 by pat125 · · Score: 1

    1C Company Borderzone (PC) Konung 2 (PC) Mechminds (PC) Outfront (PC) Perimeter (PC) Private Wars (PC) R.C. Cars (PC) Space Bounty Hunters (PC) Space Rangers (PC) Spanking Runners (PC) Sphere (PC) Vivisector: Beast Inside (PC) 3DO Four Horsemen of the Apocalypse (GCN, PC, PS2, Xbox) Jacked (GCN, PS2, Xbox) SRS (GCN, PS2, Xbox) Acclaim Alias (GCN, PS2, Xbox) Gladiator: Sword of Vengeance (PS2 Europe) NBA Jam 2004 (GCN, PS2, Xbox) Speed Kings (GCN, PS2, Xbox) Summer Heat Beach Volleyball (PS2) SX Superstar (GCN, PS2, Xbox) Urban Freestyle Soccer (GCN, PS2, Xbox) XGRA - Extreme G Racing Association (GCN, PS2, Xbox) Bethesda Softworks The Elder Scrolls III: Bloodmoon (PC) Pirates of the Carribean (PC, Xbox) Bioware Neverwinter Nights: Shadows of Undrentide (PC) Neverwinter Nights: XP2 (PC) Star Wars: Knights of the Old Republic (PC, Xbox) Blizzard Starcraft: Ghost (GCN, PS2, Xbox) Warcraft III: The Frozen Throne (PC) World of Warcraft (PC) Capcom Chaos Legion (PS2) Dead Phoenix (GCN) Gregory Horror Show (PS2) Killer 7 (GCN) Maximo 2 (PS2) Megaman X7 (PS2) Onimusha 3 (PS2) Product Number 0.3. (GCN) Red Dead Revolver (PS2) Resident Evil 4 (GCN) Resident Evil Dead Aim (PS2) unannounced secret project (GCN) Viewtiful Joe (GCN) CDV Blitzkrieg (PC) Breed (PC) Codename Panzers (PC) No Man's Land (PC) The Kore Gang (Xbox) Vultures (Xbox) Cenega Korea: Forgotten Conflict (PC, Xbox) Shade: Wrath of Angels (PC, Xbox) UFO: Aftermath (PC) Codemasters American Idol (PS2, PC) Battlefield Command (PC) Club Football (PS2, Xbox) Dragon Empires (PC) Operation Flashpoint (Xbox) Operation Flashpoint 2 (PC) Dreamcatcher Arx Fatalis (Xbox) Crystal Key 2 (PC) Painkiller (PC) Traitors Gate 2 (PC) Electronic Arts Madden NFL 2004 (GCN, PS2, Xbox) NASCAR Thunder 2004 (GCN, PS2, Xbox) NCAA College Football 2004 (GCN, PS2, Xbox) Funcom a new unannounced online project (PC) behind closed doors Anarchy Online: Shadowlands (PC) The Longest Journey II (PC) behind closed doors iGames Publishing Savage (PC) JC Entertainment Priest (PC) Konami Boktai (GBA) Castlevania (PS2) Cy Girls (PS2) DDRMax2 Dance Dance Revolution (PS2) K-1 World Grand Prix (PS2) McFarlane's Monsters (PS2) Silent Hill 3 (PS2) Teenage Mutant Ninja Turtles (GBA, GCN, PC, PS2) LucasArts Gladius (GCN, PS2, Xbox) Secret Weapons Over Normandy (PC, PS2, Xbox) Star Wars Galaxies: An Empire Divided (PC, PS2, Xbox) Star Wars Jedi Knight: Jedi Academy (PC, Xbox) Majesco Black 9 (PC, PS2, Xbox) Blowout (PC, PS2, Xbox) Cartoon Network Block Party (GBA) Cartoon Network Speedway (GBA) Microsoft Amped 2 (Xbox) BC (Xbox) Brute Force (Xbox) Counter-Strike (Xbox) Fable (Xbox) Halo 2 (Xbox) Inside Pitch 2003 (Xbox) Project Gotham Racing 2 (Xbox) Sudeki (Xbox) Top Spin (Xbox) Midway ESPionage (GCN, PS2, Xbox) SpyHunter 2 (GCN, PS2, Xbox) NFL Blitz: Pro (GCN, PS2, Xbox) NHL Hitz: Pro (GCN, PS2, Xbox) Namco I-Ninja (GCN, PS2) R: Racing Evolution (GCN, PS2) Soul Calibur II (GCN, PS2, Xbox) Spawn (PS2) Time Crisis 3 (PS2) NCsoft a new game from ArenaNet (PC) City of Heroes (PC) Exarch (PC) Lineage II (PC) Kingdom Under Fire: The Crusaders (Xbox) Nintendo Advance Wars 2 (GBA) Donkey Kong Country (GBA) F-Zero GC (GCN) "Game Zero" (GCN) Kirby's Air Ride (GCN) Mario Golf (GCN) Mario Kart (GCN) Mario Tennis (GCN) Pikmin 2 (GCN) Pokemon (GCN) Silicon Knights mystery game (GCN) Star Fox Armada (GCN) Russobit-M Golden Land (PC) Kreed (PC) Neuro (PC) Xenus (PC) SEGA Billy Hatcher and the Giant Egg (GCN) Headhunter (Xbox) NFL 2K4 (Xbox, PS2) NBA 2K4 (Xbox, PS2) NCAA 2K4 (Xbox, PS2) Otogi (Xbox) Sega GT Online (Xbox) Sonic Adventure DX (GCN) Simon and Schuster Interactive EVE Online: The Second Genesis (PC) Outlaw Volleyball: Spike or Die (Xbox) Sony Computer Entertainment America Arc the Lad: Twilight of the Spirits (PS2) Downhill Domination (PS2) Gran Turismo 4 (PS2) Jak II (PS2) MLB 2005 2004 (PS2) NBA ShootOut 2004 (PS2) NCAA Final Four 2004 (PS2) NCAA GameBreaker 2004 (PS2) NFL GameDay 2004 (PS2) Ratchet and Clank 2 (PS2) Rise to Honor (PS2) Syphon Filter Omega Strain (PS2) Square Final Fantas

  96. Too Late Valve! by quakeroatz · · Score: 1

    BF1942 is the fabled Counterstrike Killer. Valve has rested on its laurels too long, TF2's "fake" preview and subsequent vapor trail has left a void in confidence for Valve among gamers.

    Mark my words, HL2 will flop. Doom ]|[ will destroy it for singleplayer, BF1942 has already killed it for multiplayer.

    1. Re:Too Late Valve! by Anonymous Coward · · Score: 0

      Man, i don't even think you've played HL or CS. While it's great to fly planes and drive tanks in BF1942, it's not even a millionth of the fps HL is. Not even close.

    2. Re:Too Late Valve! by Anonymous Coward · · Score: 0

      Well, I'd answer that, but I'm too busy playing TFC, DoD, and NS. I don't actually know what BF1942 is...

  97. Sierra Utilities... by whitefox · · Score: 1

    Yeah, like I need another virus called Sierra Utilities installed on my PC. I played HL six months ago and the weekend before last, uninstalled Sierra Utilities. After all was said and done, my entire Games folder (NWN, MW, MOHAA, UT2K3, etc.) was wiped out. Think I'll pass...

  98. Re:If Deus Ex 2 and Half Life 2 are released in 20 by tohoward · · Score: 1

    Nah, I'm sure 3DRealms will release DN:F this year and that will trounce them both.

    No, really.

  99. half life mac by generationxyu · · Score: 1

    perhaps sierra won't be bitchy this time round and release a mac port? i for one have never gotten good at CS because of the lack of macintosh support.

    also, it would prevent the starcraft-playin', iPod-totin' mac addict gamers from boycotting sierra.

    --
    I mod down pyramid schemes in sigs.
  100. read this by dunkelfalke · · Score: 1

    http://sharkygames.com/games/valve_halflife_r/b.sh tml

    i think this review says it all.

    btw half live is the only fps where i was really too scared to look around a corner (uhg these head crabs)

    --
    "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
  101. Broken sarcasm detector by MobileOak · · Score: 1

    You can get a new one here.

    Much more availible than the subject of this article.

    --
    I have saved some of my Starcraft replays here
  102. Elvis Costello pissed off about Scheme? by Anonymous Coward · · Score: 0

    I never played Half-Life (or any of the rest of that breed), but when I saw the box in the store I had to wonder if they used Scheme (or Common Lisp, or something like that) to code it.

    But whatever they used, Elvis Costello sure looks pissed off about it ...

  103. He's sort of wrong, too by Rui+del-Negro · · Score: 1

    Gordon Freeman is a specialist in anomalous materials. That's an elegant way of saying "he's a specialist in very advanced physics" without a) feeding you bogus science or b) boring you to death with real advanced physics (which can be fun, but not when you're in the mood ot kill some aliens with a crowbar).

    Deux Ex was made by a lot of people who worked on Ultima Underworld, and their experience in RPG and storytelling shows. It's a lot more complex and not as polished as HL, but it's also a very good game. Looking forward to DE2. I'm sick of "RPG"s (I use the term loosely here) where all you do is "power up" (i.e., increase your attributes and get more armor and bigger weapons until your character becomes a tank) and follow instructions. Hopefully, DE2 will give you plenty of freedom and require you to (or at least reward you if you) use your brain.

    RMN
    ~~~

  104. Not Really. by RatBastard · · Score: 1

    I play Half-Life all the time. The only game I've played more than Half-Life is the original DOOM. I play Opposing Force and Blue Shift as well. I have never played Team Fortress, Counter Strike, DoD, NS or any of the other multi-player only mods. I don't really care for them.

    What I do care for is the single-player game that Half-Life brought to the table. In an era of deathmatch glut it was refreshing to return to the single-player game world. And they did a bang-up job of it, too.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  105. It's worse than that. by RatBastard · · Score: 1

    It's worse than just needing a bigger userbase. Linux needs a userbase of people willing to pay money for their software before developers will even give a damn about Linux. Loki Software tried to make a living proting games to Linux and lost their shirt in a big way.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  106. Mac gamers? by fruity1983 · · Score: 1

    I think many Mac gamers are so resentful of Valve they'll probably refuse to touch the sequel even if it's ported and it's a great game.

    A bunch of Mac Gamers won't buy the next game? Who's that, like 14 people in Saskatoon, Canada?

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
    1. Re:Mac gamers? by Blondie-Wan · · Score: 1

      I know you were joking (and my original response was just going to be, "there are 14 people in Saskatoon, Canada?"), but just so you know, a typical Mac game sells maybe 8k to 12k units, with 20k or so the usual upper limit; GraphSim, a longtime Mac game publisher, has said they usually need to sell around 6k units to break even on a title. The most successful Mac games ever were probably Bungie's Marathon and possibly Myth games, along with the original Myst, which apparently all sold over 100k units each. So, yeah, there are some Mac gamers; just not nearly as many as on Windows or the consoles.

  107. linux gamers=dual boot by mayns · · Score: 1

    Thinking this through, I think linux is actually less likely to ever to see games than even the mac. I know a lot of people who run linux, but most of them either have a dual-boot machine or a seperate windows box. So you an subtract all ofthose people from the linux user base wen counting it to attract developers. They'll get the game when it comes out on windows if they want it. And if you are a big enough gamer to throw down $50 every time a new game comes out you want, you don't just have a linux box. The people who burned their bridges (and windows cds) and have gone 100% linux aren't hardcore gamers. They can't be. There's not much for them to play. You're much more likely to find a household with just a mac in it and no windows machine than you are to find a household with with just linux and no windows at all. So it's another catch-22 for linux and gaming. The gamers who also want linux set up sual-boots and buy the games anyways, why waste money developing a linux version of your game for somebody who already bought it and finished playing it six months previously?

  108. Re:Heavily mod'ed Q2^H1 by Anonymous Coward · · Score: 0

    People probably think it's based on the Q1 engine because the quality of the graphics are so much better.

  109. Shame on them! by Rui+del-Negro · · Score: 1

    They "persistently refused"...? What is that supposed to mean? Did anyone approach them to make the ports? With a sane financial project (ie, we want $$ to make, test, market and distribute the Mac / Linux ports and we expect to make $$$ in sales)? If not, you might as well say they "persistently refused" to port it to Solaris, OS/2, BeOS and ZX Spectrum.

    Valve is a relatively small company, and I doubt they had people who could do the conversion in-house (the PS2 version, for example, was not made by Valve), especially since they were busy with the new netcode, voice integration, HLDM, TFC, DMC, CS, HLTV, VAC, Steam, HL2 and TF2. Also, a lot of the code in HL's graphics engine was licensed from Id, and Valve was limited in what they could do with it (assuming they were familiar enough with it to make a port in the first place).

    The fact that they released a Linux server (where all the code was developed by Valve) and helped convert several mods to Linux (ex., the CS server) speaks for itself.

    TFC, DMC and CS, for example, are not "third-party add-ons". They are financed and supported by Valve. Care to mention any "3rd party add-ons" that are supported by Microsoft? For free?

    Of course, Valve doesn't do it out of the kindness of their hearts. They do it because these mods extend the life of the original product and because they give Valve a chance to do a "public beta" of several concepts (voice, cheat detection, latency-compensated netcode, spectator servers, etc.). I suspect they'll soon start actively suporting NS (Natural Selection), because it gives them a chance to refine the commander interface that will probably be used in TF2.

    RMN
    ~~~

    1. Re:Shame on them! by Minna+Kirai · · Score: 1

      Also, a lot of the code in HL's graphics engine was licensed from Id, and Valve was limited in what they could do with it (assuming they were familiar enough with it to make a port in the first place).

      All the code they got from Id worked on Mac and Linux. No need to "make a port". It was done for them by John Carmack. The fact that they ignored the existing cross-platform support of their infrastructure code was a major basis of my complaint.

      The only incompatible things were stuff they changed themselves. (And those things they would be familiar enough to port)

      The fact that they released a Linux server (where all the code was developed by Valve

      False.

      TFC, DMC and CS, for example, are not "third-party add-ons". They are financed and supported by Valve.

      CS was a free 3rd party add-on for all of it's meaningful development. It had already doubled the sales life of Half-Life by the time Valve bought it, and made it a paid product. (They still had to allow free distribution of the basic netplay version, because otherwise hardcore users and server-ops would've been alienated and forked away)

      The upshot is that although it wasn't a concious goal of the developers, they had a Microsoft-centric view of computing. Half-Life helped preserve the use of Microsoft Windows amoung heavy internet users and the technical elite. For most computer users, games are the only thing that Windows does incomprably better than Mac or Linux. And for many influential computer users, Half-Life was the only game they played.

      Have you heard the joke at LAN parties about "Reinstalling Microsoft Half-Life Loader"? There is truth to it.

    2. Re:Shame on them! by Minna+Kirai · · Score: 1

      TFC, DMC and CS, for example, are not "third-party add-ons". They are financed and supported by Valve. Care to mention any "3rd party add-ons" that are supported by Microsoft? For free?

      And furthermore: CS and TF were originally written by 3rd parties, were distributed for free, and became very popular before Valve purchased them. (I don't recognize "DMC"). The behavior pattern of buying-out potential competitors is very reminiscent of Microsoft.

      The gameplay of CS and TF was already 20 times as popular as vanilla networked Half-Life. At around that time, Id was reducing the price of licenses to it's Quake/Quake2 source code (including free releases for Free projects). It's quite possible that the CounterStrike guys could've picked up their own source base and one additional programmer to market a standalone discount game. That would've transformed them from doing free promotional work for Half-Life, to actively reducing it's marketshare.

      But, we'll never know. The situation does however resemble a successful company using it's cash reserves to pre-emptively silence a potential competitor.

  110. Re:Heavily mod'ed Q2^H1 by Osty · · Score: 1

    I believe that America's Army, Splinter Cell, Unreal Tournament 2 and Unreal Championship were all built on the Unreal 2 engine. Unreal 2 was not released for months after the other games were.

    You just outlined the fundamental difference between Epic and Id. After the first Unreal, Epic focused on building their Unreal Engine Technology and little more. The current Unreal 2 engine is still ultimately the original Unreal engine. Epic sells licenses for their engine to developers (Legend, Digital Extreme, Ion Storm, etc), and then gives those licensess access to technology updates as they build and test them. In other words, the Wheel of Time game was based on the same engine as Unreal and Unreal Tournament, even though it was released after Unreal and before Unreal Tournament. Id, on the other hand, focuses on one engine at a time, builds a game (read: tech demo) out of the engine, then sells licenses. If you license the Quake 2 engine, you're not going to get technology from the Quake 3 engine. And even if you did, the two engines are completely different so you'd have a lot of work to do to incorporate the new technology. Id still thinks of themselves as a game development house, and so you see Doom 3 being developed in-house. Epic, on the other hand, has transitioned to the role of technology provider. Their whole goal is to provide the engine for others to make games, which is why Legend was responsible for Unreal 2.

  111. Yes, at 2 frames per second by Anonymous Coward · · Score: 0

    I cannot wait!

  112. Not as Microsoft-centric as you, apparently... by Rui+del-Negro · · Score: 1

    So, did someone approach Valve to do a Linux / Mac port, and did Valve refuse to let them do it? Still waiting for any evidence of that. Without it, I have to interpret your claim that "Valve persistently refused to release a Linux or Mac version of the game" as a troll.

    Other statements in your posts show that you are either extremely uninformed or, again, deliberately lying (I'd bet on the latter, since they are so easy to verify). But without clearing the one above, I won't even bother to address the rest.

    It's sad that some Linux users spend so much of their time thinking (and foaming at the mouth) about Windows. Linux is a tool, not a religion. Zealots like you give the rest of us a bad name, and frankly you give Microsoft a lot more attention than they deserve. I would tell you to go troll on Slashdot, along with the rest of the imaginary "technical elite" that you seem to think you're part of, but I just realised you already are.

    RMN
    ~~~

    1. Re:Not as Microsoft-centric as you, apparently... by MilesBehind · · Score: 1

      OK, condescending cockheads need replies...

      There has been a lot of pressure on valve to get their act together and put out a linux client. On the forums and the newsgroups, Valve was made aware that there is a large group of users who would be willing to plop down money for a native linux version.

      I am not sure if anyone actually has done a survey, formed a test audience and projected the fucking sales. That's what it takes to get a game ported? Funny, I never saw anyone gathering data to give Bioware for NWN, or for porting of UT2003. Yet they realised that their games would do well if they ran on linux and catered to non-windows users.

      I am not claiming that Valve has been sucking on the tit of the evil empire, but it's funny that they never bothered to give the groveling linux users what they wanted. Even the wine version met with some difficulties at the time of, I think, CS 1.3, where Valve's anti-cheating methods completely cut off anyone not running windows. To their credit, later versions and their anti-cheating tweaks were addressed quickly, but that month or so caused quite a bit of consternation.

      Errr... yes, my point is that Valve _did_ refuse to release a HL linux port. I don't think it was because of their MS-allegiance or any sort of direct background influence, they were just lazy and so no reason to spend the $$$. I doubt that this will change with HL2, but c'est la vie. CS + wine gets my fix just fine.

  113. ASSHOLE TROLL STRIKES AGAIN by Anonymous Coward · · Score: 0

    Learn the difference between "it's" and "its", asshole.

    Tons of HL mods have been released since the Quake engine became open-source, and not a single HL mod has been re-done as a stand-alone game. So much for your theories about Valve milking the poor helpless mod developers, eh asshole?

    CS was written by a single guy (Mihn Le, a.k.a. Gooseman), with the exception of one element: the Linux server. That part was paid for by Valve (and done by Valve and Barking Dog employees). So much for your theory about Valve being "Microsoft-centric", eh asshole?

    TFC was written by TF's authors. Paid by Valve, and released for free to all HL users. Let me guess, it was free because "otherwise hardcore users would have been alienated", eh asshole?

    You're the one who's alienated. Possibly beyond recovery. I bet you're still a virgin, too.

    Except, possibly, in your asshole.

  114. Re:Heavily mod'ed Q2^H1 by MrResistor · · Score: 1

    There are still major differences between versions of the Unreal engine, enough so that while UT2k3 shipped with Linux support, it's unlikely that Unreal2 will ever run native on Linux. I don't know what those differences are, exactly, but that's the word from icculus on the ut2k3 Linux mailing list.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  115. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  116. Re:Heavily mod'ed Q2^H1 by Osty · · Score: 1

    There are still major differences between versions of the Unreal engine, enough so that while UT2k3 shipped with Linux support, it's unlikely that Unreal2 will ever run native on Linux. I don't know what those differences are, exactly, but that's the word from icculus on the ut2k3 Linux mailing list.

    That would be because, like almost all licensees of any engine, Legend had free reign to add features to the engine. They also get to choose what platforms they support. I find it highly unlikely that Legend would add anything that was truly Windows-specific. More likely, they decided (by company policy or arbitrary decision) that creating and supporting a Linux client was out of scope. Perhaps they added DirectX-specific features and didn't support other renderers, but since the Unreal engine has a history of supporting modular rendering engines (it was originally designed for GLIDE and software, with OpenGL and DirectX added later), I find it unlikely that it would be impossible to implement (or fake) such features in a different renderer.


    UT2K3 was essentially from Epic (well, mostly DE, but with Epic oversight and support, and DE works very closely with Epic), so since Epic supports Linux, UT2K3 should support Linux as well. The same situation will arise with any other Unreal-based game. Ubi Soft's Raven Shield and Splinter Cell will only support Linux if Ubi Soft chooses to support Linux, regardless of the underlying engine's support for Linux. Same for Ion Storm (what's left of them, anyway) and the upcoming Deus Ex 2: The Invisible War, and any other Unreal-based games (historical example -- Wheel of Time never supported Linux, even though it was based on a build only slightly older than Unreal Tournament, and could easily accept patches from the UT codebase that would allow it to support Linux).


    I think my point is still valid that Epic and Id take different approaches towards engine licensing, thus making it difficult to compare apples to apples. You'll often see games based on newer Unreal technology from licensees before you see a showcase game from Epic, but you'll never see licensee games based on new Id technology until after Id has released their own game/tech demo. This could change, especially if Id decides to move towards the infrastructure-provider path in the future, but theCarmack and gang seem to enjoy making games as well as making engines. At the very least, Id's tech demos (Q3A) make a good base for enthusiasts to modify without having to sink real money into engine licenses.

  117. You "persistently refuse" to get it by Rui+del-Negro · · Score: 1

    So in your opinion, any company that does not port product X to system Y, is "persistently refusing to release a Y version of product X"...? Strange way of looking at free will and business decisions. Using that definition of "persistent refusal" (which, apparently, means the same as "did not") I guess Adobe is also "persistently refusing" to release a version of Photoshop with support for HDR, and ATI is "persistently refusing" to give me a Radeon 9800 Pro for free. The bastards.

    Ignoring other factors (such as licensing, lack of resources, lack of experience, etc.), there is still one important dimension you forgot in your little comparison: time. Neverwinter Nights and UT2003 were released less than one year ago. Half-Life was released in 1997. If you don't see the fundamental differences in the market, you must have been on prolonged vacations from reality. And if you read the NwN forums and see the amount of flak Bioware took for not releasing the Linux patches at the same time as the Windows patches, and for not releasing a Linux toolset, and then compare that with their Linux sales, you have to wonder if they'll decide to support Linux with their next products.

    I'm sick of this attitude of certain Linux users that anyone who doesn't cater to their personal wishes is attacking "the Linux community" and / or is on Microsoft's payroll. Not only do these jerks have the arrogance to consider themsevles superior to everyone else, they also have the arrogance to assume they represent the entire Linux community.

    Imagine if everyone whose native language isn't English decided to come to Slashdot and insult you (personally) for not translating your messages into their various languages.

    I speak, read and write in five different languages. But you don't see me describing myself as part of a "linguistic elite" or as an "influential language user", nor do I think that people who speak exclusively English are a bunch of idiots (despite the fact that English has just about the most primitive grammar of any human language). Nor do you see me protesting that anyone who doesn't translate their software into, say, German is deliberately attacking "the German-speaking community".

    If you feel that you're able to port Half-Life to Linux, and sell enough copies to cover the conversion (the easy part), the distribution (establish contacts with local distributors worldwide, make localised versions for other countries, etc.), and product support (hire or train staff to answer support calls for the Linux version in all the countries where Half-Life is sold), go ahead and make Valve an offer. If it's such a great deal (financially) as you seem to think, then look at it as an opportunity. Invest your own money into that project and get rich. Or are you also "lazy"...? Or perhaps you just remember Loki Games...?

    If you approach Valve (or any other company, for that matter) with a credible business plan (or one that you're willing to finance yourself), and they say no, then yes, they are refusing to release a Linux version. If you insist (presumably with progressively better deals for them) and they keep refusing, then they are persistently refusing it. Otherwise, they didn't "persistently refuse to release a Linux version" any more than they "persistently refused to release" a Nintendo or Xbox or OS/2 version.

    Oh, and from now on please provide a Portuguese version of your messages. I do understand English, and I realise you may need to spend time and money on the translation, but seeing as I'm part of a linguistic elite, I feel it's my right to decide how you employ your time and money.

    What? You're persistently refusing to release a Portuguese translation? Vou tomar isso como uma ofensa a todas as pessoas lusófonas...

    RMN
    ~~~

    1. Re:You "persistently refuse" to get it by Minna+Kirai · · Score: 1

      So in your opinion, any company that does not port product X to system Y, is "persistently refusing to release a Y version of product X"...? Strange way of looking at free will and business decisions. Using that definition of "persistent refusal" (which, apparently, means the same as "did not")

      It seems that English isn't your first language, so I can understand if this is hard for you. But "did not" is an excellent synonym for refuse. Maybe you're getting into a long argument based on misunderstanding a verb.

      Here, I'll give you an example:

      "Rui, will you please send me $80?"

      Are you going to do it? If not, then you just refused. Now, if I repeat the question one thousand times over three years (as non-Windows gamers did to Valve), you will "persistently refuse". That's exactly what it means. No more, no less.

      Just because I didn't give you a 10 point business-plan for how you'll profit by funding my new DVD player doesn't change the fact that you "refused".

      Half-Life was released in 1997.

      And in 1998, 1999... every year since then. "Platinum Edition", "Game of the Year Edition", "Plutonium Pack", "TFC Edition", "Collector's Edition", "Counterstrike Edition". "OPFOR". "Blueshift". The list goes on and on.

      There was a continual stream of releases, they could (and did) add major features to any one of them.

      I'm sick of this attitude of certain Linux users

      Why did you decide this is about Linux? I mentioned Mac first, and Macintosh support is something Valve announced, but never followed through on. (Note the optimistic comment in there: "things should go much faster since I'll be working with id's Quake engine code which has already been ported to everything in existence." Code licensed from Id software is not the problem!). You seem to think that "refusal" is only possible after performing a business case study. Well, I doubt that press releases like that were sent out without a bean-counter crunching the numbers first.

      I never thought Linux was a profitable gaming platform, although it is interesting that all of the other major FPS (Quake3, UT2003, Return to Castle Wolfenstein, and Medal of Honor) have released native Linux versions. Maybe those publishers think there's a market emerging- are they all wrong, but Valve was right?

      (The answer to that question is unknowable, and irrelevant to the stupid argument about whether or not Valve "refused")

  118. The end by Rui+del-Negro · · Score: 1

    From what I've read, originally, the girl was going to be a playable character. Eventually she became the hologram, because Valve didn't have the time / money to make and test two versions of all the dialogues (well, monologues). Who knows, maybe she'll make a comeback in HL2... (c:

    As to the ending, well, life isn't fair. A game (or movie, or book) that acknowledges that fact scores some points with me. The almost inevitable (and often logic-defying) happy endings are one of the main problems I have with "mainsteam" american books and films. So cheers to Valve for the "unexpected" realism of the ending. A smart Gordon Freeman would have realised the consequences of his choice.

    What I didn't like was all the jumping around in HL's last 2 or 3 levels, especially after a game that was so realistic in terms of environment. I realise it was supposed to be an alien planet, but it still felt silly.

    RMN
    ~~~

    1. Re:The end by Minna+Kirai · · Score: 1

      A smart Gordon Freeman would have realised the consequences of his choice.

      A tough Gordon Freeman (having killed 85 USMC and 300 inter-dimensional demons) would never have been captured by a pale thin guy in a dark suit.

      But, if by some miracle he was caught, a smart G-Man would never trust that Gordon wouldn't turn on him someday, once the handcuffs were off.

      What I didn't like was all the jumping around in HL's last 2 or 3 levels,

      At least we agree on that. Elsewhere in the giant thread you spawned, I was flamed for complaining about jumping at the end. (Amoung seemingly 200 reasons to burn me...)

    2. Re:The end by Rui+del-Negro · · Score: 1

      Pale thin guys in dark suits are much worse than all the aliens put together. Don't you watch the X-Files (*)? With aliens you know where you stand. The worst they can do to you is tear you apart with their clawed tentacles (hmm... aliens, tentacles, that rings some other bells, okay, maybe they can do other things). But pale guys in thin glasses can turn out to be from the IRS. They can audit.

      And he wants Gordon to turn on him. Evil masterminds are like that, they always leave a set of handcuff keys or an unguarded exit somewhere. You see, they might be evil but they're not stupid; they know that the moment they kill the hero they'll be out of a job.

      RMN
      ~~~

      (*) I did, for a while, and thought it was great comedy.

  119. PC Gamer's June 2003 issue... by hanover.fiste · · Score: 1

    ... has a huge story on HL2. God bless subscriptions. :-)

    The chix0r on the cover is Alyz Vance, "a non-playable buddy sidekick who is the daughter of one of those generic balding scientists who populated Black Mesa".

    Screenshots look *awesome*. Details are a little lacking in the article, but it's 9 pages of upcoming gaming goodness.

  120. HL2 Screenshots torrent by Bulk · · Score: 1

    HL2 Screenshots.

    it seems the valve lawyers have been nuking sites that dare post these scans from PC Gamer. Get em while they are hot.

  121. This guy has it right. by PaleBoy · · Score: 1

    The thing I remember about HL the most were it's in-game vignettes. Looking into an office, and seeing a dead scientist with a headcrab on his skull, still seated in front of his laptop, which was the only illumination in the room. I remember the shock of watching the scientists getting gunned down by the marines at first contact.

    And most of all, I remember the triple-tentacled monster in the engine room. I remember the guard whispering to me about the monster's weakness- it was blind.

    The game always had something fresh and interesting right around the corner. There were either new guns, monsters, plot points or interactive sequences constantly coming at you.

    And that was what worked. You were always propelled through the story with something new.

    No one here is trying to say that Half Life was Shakespeare. But I tell you this:

    Shakespeare would have been a terrible First Person Shooter game designer.

    --
    ------ What's sadder than realizing you've filtered out your own comments?
    1. Re:This guy has it right. by Rui+del-Negro · · Score: 1
      Shakespeare would have been a terrible First Person Shooter game designer.

      You'r right. The arsenal available in his pieces is pathetic. On the other hand, I thought the adaptation of Othello turned out pretty good (although the game was a bit different from the book)... (c:

      I once read an article about Half-Life's development where someone (Gabe Newell, perhaps) explained how they worked: Whenever a new level of the game was completed, they ran it through several playtesters, and recorded several things such as how long they took in each section, what was their health in each section, how much ammo they had, etc..

      In the end, they asked them their opinion, but tuned the game based mainly on the statistics, and not the testers' perception. This way they made sure no sections of the game were too hard or too easy, always keeping the player on his toes without ever becoming too frustrating. They also made sure the player never spent too long in the same place (boring) or moved across an area too quickly (no time to appreciate the level design, etc.).

      These changes were often done right after a testing session, and the new version was tested on the same day (I think the engine actually allowed them to load a save from an old version of a level into the new version).

      The auto-save system (based not on time, but on markers put into the maps right before "hard" sections) and the quick-save system (with two alternating slots, so that even if you hit the quicksave key accidentally, you don't lose your previous quicksave) were probably also a result of watching people play, and seeing their frustration as they had to repeat the same thing over and over again when they made a mistake.

      It really was a victory of common sense and objective thinking where "genius" and ego (cough*romero*cough*molyneux*cough) often fail.

      The rest (the atmosphere) was mainly a matter of realism and consistence. A lab should look like a lab, a parking lot should look like a parking lot. The player should feel that he is exploring a real environment, with a purpose of its own, rather than some sort of playground constructed only for him. Another game that does that quite well, IMO, is System Shock 2.

      Back to HL2:

      I've seen some screenshots supposedly from HL2 (some of them quite convincing) and again they show very "normal" environments. Factories and shipyards and city streets. No weird crosses between gothic cathedrals and space stations (cough*quake*cough).

      Judging from those screenshots (if they are real and current), I would say the story will be something along these lines:
      • Earth is being controlled by the "agency" (the one the G-man belonged to), thanks to a pact with the aliens (that now have vehicles and buildings).

      • For some reason, a conflict breaks out between the agency (or a section of the agency) and the aliens. My guess is this will happen during the game, not at the beginning.

      • It's up to the player to seize this opportunity to save mankind (again), probably with help from some underground human resistence (think cynical chicks with machine guns).

      • The player may or may not be taking the role of Gordon Freeman (I couldn't find any evidence pointing either way).

      • I have a vague suspicion that the G-man will turn out to be your ally, and possibly Gordon Freeman's ally, as well (even if you don't play him). Elaborating: at the end of the first game, the G-man knew the aliens were far from defeated. He used his influence to "infiltrate" Gordon into the agency, giving him the possibility of a real victory later. He may or may not turn out to be Queen Amidala's nephew.

      Now, all of this is complete speculation on my part, but I think it makes some sense; it would fit in well with the first game's spirit, and it would explain some of the (supposedly real) screenshots I've seen. I guess we'll know soon enough.

      RMN
      ~~~
  122. Sierra? He he he by joshsnow · · Score: 1

    heh heh... you'd better pray Sierra isn't porting DNF to the Mac...

  123. In the beginning was the word... by Rui+del-Negro · · Score: 1

    Thank you for the English lessons. However, neither the dictionary not common usage support your claim that "persistently refuse" and "did not" are synonyms (let alone "excellent synonyms", as you say above). If, when faced with the question:

    "Did you build the Eiffel Tower?"

    You find it appropriate to answer with:

    "I persistently refuse to build the Eiffel Tower!"

    Then perhaps it is you who are in need of some English lessons.

    Refusal only exists as a response (to a request or a proposal). Most things that don't happen simply don't happen; they are not refusals. I've never written a symphony. Not because I've refused to; simply because I don't have the time nor the knowledge to do so.

    To the best of my knowledge (and, it appears, yours as well), no-one ever approached Valve with a concrete proposal or even a request for a Linux version (note that "approaching Valve" means a bit more than "posting a few messages on a newsgroup saying how cool it would be to have a Linux version", and hoping they read it). Nor have I ever seen any official statement from Valve saying they would not release a Linux (or Mac) version. In other words, there are no proposals and no refusals. It's just something that never happened.

    Turning a non-event into an active (and "persistent") refusal is a typically paranoid behaviour. Just because someone doesn't say "hello" doesn't mean they are deliberately snubbing you.

    The various "versions" of Half-Life you mention are in fact simply packs with the original game plus some new levels or mods. The original game's code and map design were never changed (apart from some minor bug fixes). The only version of Half-Life besides the original one is the PlayStation 2 version, which Valve really had nothing to do with apart from granting the rights; it was done by Gearbox Studios and financed by Sierra. Linux ports of the server(s), on the other hand, are made by Valve, without any external financing. In fact, they started handling the CS server Linux port long before CS was bought by Valve.

    As far as I know, Valve's original licensing of the Quake engine was for a single game on the Windows platform (licensing does not give you the right to use the engine in all your future games). Ports to other platfroms would probably have required a new license. Something that I'm sure Sierra wouldn't have a problem paying for if they thought those ports would be profitable, and their quality would be satisfactory. Apparently they didn't. The article you linked to (which does not contain any Valve announcement, contrary to what you say) makes it perfectly clear that the Mac port was not being done by Valve. Some relevant quotes from that same article that seem to contradict your theory that Half-Life would be easy to port to Linux / Mac:

    "Significant sections of the code are so closely tied to Windows (and MFC) that it's easier to rewrite them from scratch than attempt to convert them over to another OS"

    "Due to the architecture of the Half-Life add-on [TFC] it would need to be ported separately"


    I suspect the same would apply to HLDM, DMC and CS (not to mention all 3rd party mods, or any mod that Valve decided to release in the future). To the money and time required for these conversions, you would have to add the cost of training all the support personnel in all countries to deal with support requests from Mac and Linux users. All this for a market that would be (in 1997), at best, about 4% the size of the Windows market (and this is assuming that the people running Linux and Mac OS did not have any way of running the Windows version).

    I think only someone with a serious deathwish would try to support three platforms (two of which clearly unprofitable) with their first title ever.

    Later (say, in 2001, when the PlayStation 2 version was released), could a Linux or Mac version have been viable? Maybe. Personally I doubt it. 2001 was the year Loki went bankr

    1. Re:In the beginning was the word... by Minna+Kirai · · Score: 1
      Thank you for the English lessons. However, neither the dictionary not common usage support your claim that "persistently refuse" and "did not" are synonyms

      Back to the same dictionary link, then. Scroll down to the third part of the second entry.
      • "To decline to do"
      It means "did not when asked". Satisfied?

      "I persistently refuse to build the Eiffel Tower!"

      That is of course nonsensical, as it is the incorrect verb tense. "I persistently refus ed to build it" would be entirely correct, as long as you had been requested to do so on multiple occasions.

      As to the rest of that lengthy post, you are arguing with a phantom. Never in my brief comment did I state nor imply the positions you are so strenuously combatting. Nor did I take the attitude of an "embarrasing Linux zealot", which you are reflexively attacking. In fact there was nothing pro-Linux about it at all. The few gentle pokes at Microsoft don't imply Linux-evangelism, and that was a ball you started rolling with the bit about "irony". (In fact, as real irony, someone responded to that and accused you of SlashBot Microsoft-bashing)
  124. Success by IWAssassin · · Score: 1

    I noticed a lot of people ragging on Half-Life. Truth is I personally despise multiplayer games [maybe because my ping is 900 my connection is 33.3 and I prefer storyline] and having that as a fact there have been THREE games that have really impressed me.

    Half-Life
    Homeworld
    Deus Ex

    Half-Life, okay the storyline isnt the MOST immersive, however you must consider frame of reference. In 1997 THE First Person Shooter was Quake 2, whose idea of storyline was 2 paragraphs in a readme.txt that nobody ever read - thats worse than even Doom2 was. Half-Life comes out from this unknown company [a year or two past deadline for those ragging valve on being late, because they wanted it RIGHT not good] and you got something that blew Quake2 away in every aspect. Far superior graphics, intelligent AI, fluid motion, interactive characters, a storyline that changes throughout the game IN the game, not presented through cutscenes [the most common of the era] or text [neither would make sense at all in the Half-Life environment], a universe that looked believeable if not totally realistic. Compared to the game by which all FPSs were compared to, it was revolutionary in every aspect, and got a HUGE following simply from the single player aspects.

    From that alone it gets an utterly massive multiplayer following and from that releases TFC after the most popular mod for Quake 1. Success of that triggers development of TF2 [which may take years but valve likes to do things right, they were a year behind in releasing Half-Life at a time when nobody had any right to believe that the extra investment might pay off]. Hundreds of mods are released due to peoples love of the game and several become extremely popular, two have been adopted by Valve as official mods and both are utterly huge among the multiplayer community.

    Now compare Half-Life to today five years later, the graphics are pretty bad, the engine is slow and doesnt support a lot of things, the storyline isnt as immersive as say DeusEx, the multiplayer isnt as cool, but remember you're talking about a five year old game. I dont expect HL2 to be released this year, not with Valves track record, but when it is released expect it to recieve a LOT of attention. It is STILL PC Gamers best game of all time, it STILL has more game of the year awards than many other games, and between it and its mods it is STILL more played than any of the more modern games.

    One person said above something that I completely agree with. There needs to be a way to incorperate current mods into the new game, otherwise it MIGHT not do well. If it has that capability there is no doubt it will not only do as good, but better even if it has NO storyline and is just an engine update for the original Half-Life.

    1. Re:Success by Creenut · · Score: 1

      If you haven't already I recommend Thief 2 and System Shock 2. Add No One Lives Forever and you have the top 5 FP single-player games in my experience and good variety between them.

  125. more Half-Life 2 Screenshots/Pictures by silicon1 · · Score: 1

    http://tmp.crypt.wack.us/hl2/

  126. Accurate Ospreys by xmnemonic · · Score: 1

    Here's hoping that they get the Osprey modelled accurately this time... with the chin turret and bay door in the rear.

  127. Valve's plan by Creenut · · Score: 1

    It seems to me that Valve is going after the FP engine market. The dominant current competitors are Id's Quake/Doom iterations and Unreal. Now with Half-Life 2 Valve have their own proprietary engine being showcased by the sequel to the most popular game of recent times (and therefore arguably already guaranteed to extremely popular) with a history and future of committed and proven mod/community support. The Half-Life 2 engine will be tested by millions of users and then perfected by Valve. An FP game developer will now be able to choose the Half-Life 2 engine for their new game and it would probably make a compelling choice. Note the alleged lenience on system specs required by Half-Life 2 being sought by Valve - whereas the Doom 3 and others admittedly demand a high-end system to do the engine justice.

  128. ...and the word was four bytes. by Rui+del-Negro · · Score: 1

    There is nothing pro-Linux in most Linux zealot's rants (same goes for Mac zealots, Intel zealots, and so on). It's all about playing the victim (usually the "intelectually superior", "elite" victim of the stupid, sheeplike masses, manipulated by [insert name of evil enemy here]), and attacking the "enemy" in every way possible. Linux / Mac zealots don't care if Linux / Mac is good, or about making it better, they just feel the need to tell everyone that Windows is crap. Which makes it kind of a mystery why they then use window managers that make Linux look and behave exactly like Windows, but hey, I'm not going to waste my time trying to make sense of their "logic".

    Now, if you're not one of these zealots, then you're really unlucky when it comes to choosing your words and getting your facts straight. Let's see:

    "[Valve] persistently refused to release a Linux or Mac version of the game."

    I think this point has already been discussed enough.

    "the Quake (and sequels) sourcebase they worked from was cross-platform."

    They licensed and used only the original Quake engine, not the sequels' (this was 1996, remember?). As the article you linked to above (the one about the Mac port) said, most of Half-Life's code was very specific to Windows, and virtually impossible to "port" to other operating systems, requiring a full rewrite.

    "That behavior is fully consistent with Microsoft-ism."

    This "behaviour" meaning "not releasing a Linux and / or Mac version". So any company that does not release Mac / Linux versions of all their software is "acting like Microsoft". I'm going to start boycotting 3D Studio MAX and TMPGEnc today...

    "Microsoft always supports 3rd party addons, as long as they serve as additional glue tieing users to their platform."

    I'm not aware of a single free 3rd party application that Microsoft supports. As to "tying the users to their platform", what exactly did you expect? Did you want Valve to start developing and releasing free mods for Unreal Tournament, for example? Or perhaps (to be really platform-independent) they should make mods that would work with any game. That would be the only truly acceptable attitude, and the fact that it's impossible doesn't change anything.

    "CS was a free 3rd party add-on for all of it's meaningful development."

    CS still is a free add-on, and is still being developed by its original author. The only difference is Valve decided to pay him for it. For some obscure reason, you seem to think that's a bad thing.

    "It [CS] had already doubled the sales life of Half-Life by the time Valve bought it, and made it a paid product."

    Care to post the sales figures to support that claim? Didn't think you could, either. And Valve never made CS "a paid product" (you can still download it for free from all the usual places). They simply distributed a boxed version for a) people with slow network connections who don't want to spend hours downloading a 120 MB file and b) people who did not want to buy the original Half-Life game just to play CS. Again, for some strange reason you seem to think that's a bad thing.

    "They still had to allow free distribution of the basic netplay version, because otherwise hardcore users and server-ops would've been alienated and forked away"

    Is that also why they distribute TFC, HLDM and DMC for free? Is that also why they added voice communications, lag compensation and spectator modes to HL for free? Because, if they had decided to release those as commercial add-ons, people would have "forked away"...? Where to? At least try to make some sense.

    "they had a Microsoft-centric view of computing"

    Here we go again...

    "Half-Life helped preserve the use of Microsoft Windows amoung heavy internet users and the technical elite"

    This one actually made me laugh

  129. Blue Shift ending by TheOnlyCoolTim · · Score: 1

    SPOILER WARNING!!!

    But in case you wondered, you eventually meet up some scientists and they set one of the teleporters to an SUV on the surface. You escape.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  130. Re:Heavily mod'ed Q2^H1 by MrResistor · · Score: 1

    I wasn't refuting your main claim, just the implication that the Unreal engine is based on continual improvement of the same technology. There are significant breaks between versions.

    What I said about the possibility of Unreal2 running native on Linux is almost a direct quote from Ryan Gordon, the man who did the ut2k3 Linux port, based on his knowledge of the version of the Unreal engine that Unreal2 is based on (apparently he has had a chance to look at the source). No offense, but I'll take his word over yours any day.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  131. You're not... by DaedalusHKX · · Score: 1

    The opera music to it was hilarious beyond help...
    heh... goddamn makes me wish to get the source and compile it just to watch that intro :) someone needs to make a high quality mpeg... avi? divx or something of it.

    THAT would bring even Gnutella to its knees with traffic... "all your users are belong to quakeworld_tf_intro.mpeg!"

    -Daedalus

    --
    " What luck for rulers that men do not think" - Adolf Hitler
  132. Guess what slashdot? by Idlechat · · Score: 1

    I have a new black pen! I'm so happy!

    --
    -0-0- idle
  133. Cannot be a Prequal by The+Raven · · Score: 1

    No chance of being a prequal since one of the main supporting characters is a woman who lost her mother in the events of the first game.

    Of course, I don't know how that can be possible, since there was not a single female NPC in the entire game... unless her mother was one of those funky flipping assassins that made me reload a dozen or so times to get past.

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    1. Re:Cannot be a Prequal by B3ryllium · · Score: 1

      The Black Mesa HEV Suit Training System was a woman ...