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Doom III Trailer Debuts At E3

trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.

458 comments

  1. No more putting it off... by Bold+Marauder · · Score: 1

    I haven't wanted to get an X-box before now, but with Doom III on there, maybe it's time to look around amazon or something... :)

    1. Re:No more putting it off... by jkfresh · · Score: 2, Insightful

      I haven't wanted to get an X-box before now, but with Doom III on there, maybe it's time to look around amazon or something... :)

      I am pretty sure that the XBOX version is not going to be out before the PC version. Might wanna take that $$$ and get a better video board. :)

    2. Re:No more putting it off... by Squarewav · · Score: 5, Funny

      but why would you want to, unless your video card is slow, playing doom3 on a xbox with their handhurt(c) controllers would be a pain in the , well hands

    3. Re:No more putting it off... by Anonymous Coward · · Score: 0

      Why don't you just get the PC version?

    4. Re:No more putting it off... by PeeweeJD · · Score: 1

      $179 will not get you a better video board that will be capable of running doom 3 on a pc.... remember all of those people playing the leaked alpha and seeing the "doom 3 slideshow"? xbox is now $179, and the video they show is running on an xbox.

    5. Re:No more putting it off... by katarac · · Score: 1
      remember all of those people playing the leaked alpha and seeing the "doom 3 slideshow"?
      I've got a radeon 8500le with a XP1800+ and 512MB DDR. It ran ok on my system. I imagine that since that was an alpha version they will probably optimize the code a little before it's released. That's not to say that I won't be upgrading before then, but I bet a 9500pro could run it pretty well (around your price range).
    6. Re:No more putting it off... by Oliver+Wendell+Jones · · Score: 1

      Radeon 9700 Pro on an AMD XP 2500+ (Barton) with 1 GB of RAM. In 640x480 mode the leaked alpha version was playable. Dark, dreary, pitch black in places, but playable.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    7. Re:No more putting it off... by Malc · · Score: 1

      Do you own an XBox? I bought the Controller-S when I bought the XBox based on comments like yours. I never use the Controller-S though and just leave it for the competition. I really like the normal XBox controller. The Controller-S is less rounded with harder edges, which get uncomfortable over time. As for the PS2 controller - yuck! I've never had blister or sore hands with the XBox controller the way I've had with the PS2 one. The PS2 controller makes me feel like some kind of leper with my hands permanently scrunched up. That's called handhurt.

    8. Re:No more putting it off... by novafire · · Score: 1

      The leaked alpha was highly unoptimized/polished. There were even patches to it that gave more fps. I would not base my hardware requirements on a leaked alpha.

    9. Re:No more putting it off... by Zaknafein500 · · Score: 1

      You probably have larger hands. For someone with small hands, the standard controller is quite combersome.

      --

      "The guide is definitive, reality is frequently inaccurate."
    10. Re:No more putting it off... by Anonymous Coward · · Score: 0

      Why don't you stop trolling ok? The Xbox has made some excellent leaps and bounds over the last year or so and the controller has been improved as well (Controller S). Even the best FPS games on the Xbox (Halo, RTCW, UC, and TimeSplitters 2) work great with a controller and pull their own.

      Your anti-MS Xbox flaming is really old and redundant considering a newer and better controller has been around for a year now and the issues have been solved. Plus, you have choice if you want to use the S or the original controller. Choice is good right? Stop your complaining then.

    11. Re:No more putting it off... by ^_^x · · Score: 1

      Actually, if the slideshow you're talking about is v0.02, it ran fairly nice on my PC without any tweaks.

      Back when I was playing with it, I had a Geforce 4 Ti 4200 with 128MB ram, on an ASUS A7N266 with an Athlon XP 1700+ and 256MB ram. Nothing OC'ed.

      Ran fairly nice at 800x600 fullscreen under Win98. Only real chop was when I'd get attacked, or shoot an enemy (hey, not bad for a pre-alpha...)

    12. Re:No more putting it off... by Directrix1 · · Score: 1

      Oh give me a break. Dark, dreary, pitch black in places?? Let me translate that for everyone else. It looks like a big gray mush with proper shadows. The characters look like they are straight out of Resident Evil (except without color). The spaces are so confined (outdoor portal anyone??) that they look like every area will be a boring monotonous drudge to get through, and will look highly repetetive. Man, I was hoping they were really going to fine tune the models and stages since the alpha but I guess not. Oh well, gotta get it anyways. It is a new iD game.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    13. Re:No more putting it off... by HappyPhunBall · · Score: 1

      Then an xbox it will be. It is much easier to justify an xbox than a whole new system dedicated to Doom. Easier to justify to the wife that is.

    14. Re:No more putting it off... by ChodaBoy · · Score: 1

      I can't be bothered with an XBox until they come out with the new K&M controller (keyboard and mouse). I just can't stand playing FPSes on console controllers.

      --
      ChodaBoy
      - The preceding statement is the product of a deranged mind and the sole property of the voices in my head.
  2. Sweet Trailer! by Smitty825 · · Score: 4, Interesting

    Not that this is very insightful, but I was able to see this trailer at E3. It kept showing on a loop, and each time it was shown, a large crowd gathered around. Everyone there seemed to comment that it was amazing, and it's worth spending a bunch of money to upgrade their PCs when it is released!

    --

    Doh!
    1. Re:Sweet Trailer! by gabec · · Score: 1

      Has everyone forgotten that they showed "words can't describe..." trailers for this game at last year's E3? It even won Best of Show and it's still not out a year later! Here's the info on that. Is D3 actually coming out this time, or is this another Duke Nukem Forever? ;)

    2. Re:Sweet Trailer! by swordboy · · Score: 1

      It kept showing on a loop, and each time it was shown, a large crowd gathered around.

      So, you are saying that there was a continuous crowd?

      --

      Life is the leading cause of death in America.
    3. Re:Sweet Trailer! by RovingSlug · · Score: 1

      What always makes me mad is that id spent the last X years creating the engine and content; and specifically spent a nontrivial amount of time putting that demo video together. Where in that process does Gamespot think they've earned the right to piss their ugly ass logo on the bottom right for the duration of the video? Oh right, Gamespot doesn't want the trailer to be mistaken for anyone else's property than their own, because they've contributed so much. Err ...

    4. Re:Sweet Trailer! by Cunk · · Score: 1

      I don't recall that trailer showing any gameplay. It was more of a demonstration of the technology in development. I wouldn't be tossing Doom 3 into the pile with Duke Nukem Forever.

      --

      I am the inventor of the hilarious refrigerator alarm.
    5. Re:Sweet Trailer! by junkgrep · · Score: 1

      Heh, I caught that too: demo showing in a constant loop, and people gather whenever it was shown... hmmmm...

    6. Re:Sweet Trailer! by blair1q · · Score: 1

      Where are the other 20 projects of this scope necessary to reanimenate the personal computer industry?

  3. Any screen captures? by Anonymous Coward · · Score: 4, Interesting

    Are there any screen captures of the trailer for us dialup people?

    1. Re:Any screen captures? by gl4ss · · Score: 0

      theres numerous screenshots around (i suppose that at the links are posted on the sites linked in the article).

      why you would want screenshots of the trailer instead of hires screens i dont get.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Any screen captures? by Mr.+Arbusto · · Score: 1

      Yes, I'll post a screen shot of my 3.4KB/sec download speed on a T1....

      Damn /.ers

    3. Re:Any screen captures? by los+furtive · · Score: 1

      Download BitTorrent and use the Doom 3 .torrent link. That's what it's there for (was getting 140K/sec).

      And as always, don't forget to keep your download window open for a few minutes after finishing.

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    4. Re:Any screen captures? by jeblucas · · Score: 1
      Yep, I agree with Los Furtives up there. BitTorrent makes this possible. I was getting 120 kb/s on my DSL over Airport at 7:00 AM PST. There's builds for Mac OS X, Linux, and that other OS. The others have links posted above, the latest OS X build can be gotten by emailing: bt gigagig.org

      The trailer was scary. The monsters are big (that 18 foot guy looks unpleasant), small (winged baby-zombies), and ugly (in general).

      --
      blarg.
  4. Why bother... Get it for PC, higher res + mods. by Viewsonic · · Score: 4, Insightful
    XBox might be decent if your system is too slow, but to upgrade it decently will still cost about the same as an XBox .. Plus you will get all the mods and levels people will make, which you wont get on the XBox version.

    That, and 10 years from now when you've got a P12 Gforce FXP 50 that can do 2400x1600 3D fluid on your 50" monitor, you might be happy to play this instead of the 640x480P version on the XBox...............

    1. Re:Why bother... Get it for PC, higher res + mods. by Squarewav · · Score: 4, Insightful

      you can pick up a used xbox for about 150 even new one for 200, last I heard the pc version will require a rather expensive video card, but even then I suppose the xbox version will be rather crappy compared to the pc one, not just that the screen is stuck at 640x400 and interlaced at that, but im sure many effects will be left out to get a decent fps out of it. The xbox version is not marketed for pc users, but for console users

    2. Re:Why bother... Get it for PC, higher res + mods. by prockcore · · Score: 5, Informative

      you can pick up a used xbox for about 150 even new one for 200, last I heard the pc version will require a rather expensive video card,

      According to Carmack, the Radeon 8500 should run Doom3 "perfectly". And that can be found for less than $100 these days.. even less by the time it's released.

    3. Re:Why bother... Get it for PC, higher res + mods. by HoneyBunchesOfGoats · · Score: 2, Insightful

      Who is to say that the Xbox version won't support extra mods and levels? That would be a cool feature.. download, burn to cd, go to menu on Xbox screen, load on to hard disk, play.

      You're right about the replay value though. The Xbox version will fade away after the console falls to obsolescence.

    4. Re:Why bother... Get it for PC, higher res + mods. by Babbster · · Score: 1
      XBox might be decent if your system is too slow, but to upgrade it decently will still cost about the same as an XBox

      The Xbox is now at $180. A top-flight video card would cost almost twice that and even going down two "levels" in terms of card quality would still cost as much as $200. I won't even get started on the fact that there are still people out there who've barely broken the 1-GHz mark and could still be using SDRAM on an old motherboard (oops, I got started).

      I'm not going to make any claims that the Xbox graphics quality will match that of a good PC with a good video card as such claims would be false (though the next gen with 1080i might be close enough for jazz), but trying to argue that the price factor is comparable between Xbox and PC is never going to make it in the truth department.

    5. Re:Why bother... Get it for PC, higher res + mods. by Masami+Eiri · · Score: 1

      I got a Radeon 9100 for $100 off eBay. That will proabably be sufficient to run it pretty well.

    6. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      the screen is stuck at 640x400 and interlaced at that

      Except for the fact that the Xbox has been able to do both 1080i and 720p from day one.

      I dare say that playing at 1280x720 at 60 Hz progressive frame synched will look a hell of a lot better than 1600x1200 (or whatever) when your framebuffer buffer-swaps at 75 Hz and your game buffer-swaps at 45-50 Hz on average.

      But yes, your hands will first swell up and turn purple, then fall off. So that's a down-side.

    7. Re:Why bother... Get it for PC, higher res + mods. by Babbster · · Score: 2, Insightful
      Hey, I'm sure it'll be playable with that. I'm sure it'll be playable on my 1GHz PC with a GeForce MX420 once I turn down many (most?) of the special effects. But I guarantee that before two years are up you'll want/need to upgrade again, probably for at least another $100. By the time, the Xbox is replaced with the Xbox2 (or whatever they decide to call it), most dedicated PC gamers during the Xbox's life will have spent at LEAST $200 on graphics cards, if not more.

      It's not that I think the Xbox is superior or that I hate PC gaming (I've been playing a ton of Freelancer the past week-and-a-half) - I do think that console gaming will outlive PC gaming but that's another topic entirely. Rather, I was pointing out that the cost of an Xbox isn't a good argument to use against it since a gaming PC will ALWAYS (ALWAYS) cost more.

    8. Re:Why bother... Get it for PC, higher res + mods. by timeOday · · Score: 2, Informative
      Okay, the price isn't comparable to an xbox.

      On the other hand, with every new video card or CPU review on slashdot, we hear a chorus of "why bother? Nobody can even use the power of a $400 system!" so that harmonizes nicely with "Doom3 is unrealistic! It requires too much computer!" The only time things are REALLY wrong is when there aren't people moaning on both sides of the issue.

      As for the 1 GHz barrier, I haven't broken it yet. I'm playing BF1942 with a C566 overclocked to 850, in a motherboard+ram I bought for a C300A overclocked to 450. Thanks to a new Geforce4 ti4200 bought for $80 at Compusa, most of the maps run just fine! I was planning to upgrade the computer, but changed my mind because BF1942 runs well enough. So maybe Doom3 (or a better subsequent title using the Doom engine) will give me reason to stimulate the tech economy.

    9. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      Technically, the X-Box is capable of 1080i and 720p, but do you really expect the equivalent of a Geforce 3 to render Doom3 in 1280x720 at 60 fps or even 30 fps?

    10. Re:Why bother... Get it for PC, higher res + mods. by strstr · · Score: 1

      Average going price for a Radeon 8500 these days is $65ish. It's not hard to find some shops selling them for under $50. Used cards are even less.

    11. Re:Why bother... Get it for PC, higher res + mods. by LordSah · · Score: 3, Insightful

      I'll probably get both versions. XBox gaming lends itself to parties (that is, large groups of people playing and having a good time) much easier than PC's. If Doom3 has a similar multiplayer setup to Halo, then it'd be a blast to play with your buddies. It's sure easier than hauling your whole rig around for LAN gaming.

    12. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      A new XBox2 will cost more than $200. If you stay up-to-date with console hardware, that's expensive too. Upgrading an adequately fast PC (processor-wise) with a decent but not state-of-the-art graphics card is cheaper or on par with the current price of an XBox. For example, get a Radeon 9500/9600. That's roughly the same price but twice the performance. Unless you want access to XBox only games or prefer console gaming because of the large lo-res screen and relatively hassle-free operation, there's no reason to buy an XBox for Doom3.

    13. Re:Why bother... Get it for PC, higher res + mods. by John_Booty · · Score: 1

      I'm not going to make any claims that the Xbox graphics quality will match that of a good PC with a good video card as such claims would be false (though the next gen with 1080i might be close enough for jazz), but trying to argue that the price factor is comparable between Xbox and PC is never going to make it in the truth department.

      It's not necessarily a $200 XBox versus a $1000 PC, though. For a lot of people it's a $200 XBox versus a new $200 video card for the PC they already own. Or even a $100 video card for the PC they already own! Most people already HAVE a computer...

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    14. Re:Why bother... Get it for PC, higher res + mods. by i+chose+quality · · Score: 1
      I do think that console gaming will outlive PC gaming but that's another topic entirely. Rather, I was pointing out that the cost of an Xbox isn't a good argument to use against it since a gaming PC will ALWAYS (ALWAYS) cost more.
      maybe in the long run, consoles will become more pc-like and pc gaming will become easier. that could mean that consoles will outlive pcs in gaming. ok.

      but from todays point of view consoles will always be inferior to pcs because of one simple fact: you can not customize your console games as easy as on a pc.

      if you take a look at the most successfull pc games you will notice that almost every one owes its success to an active community (counterstrike, freelancer, ut, et al.). you have the original game off the shelves, that's one thing. but you gather add-ons, mods, custom maps and a lot more things in the following years. there is free content to enhance your gaming experience, forged by nothing but dedication of the community. you do not have that in console gaming, where you have to rely on the mercy of game manufacturers...

      it may cost more to do pc gaming, but you also get a lot more for your money.

      way to go to beat pc gaming, you see?
      --
      the computer is online
      i am not at it
      what a waste of ressources
    15. Re:Why bother... Get it for PC, higher res + mods. by Finn_Sklute · · Score: 1

      Absolutely correct. While for the most part I like the PC games a little better, the Xbox definitely has it's ups and this aspect is a big plus. The downside of course is lugging a big TV to your friend's place to game, makes that big old 21" going to a LAN party seem like a piece of cake in fact.

    16. Re:Why bother... Get it for PC, higher res + mods. by wheany · · Score: 1

      There is this thing called Xbox live, you know. You could download them directly to the Xbox.

    17. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      I dont have a computer, neither do I use them!! They are useless!!

    18. Re:Why bother... Get it for PC, higher res + mods. by LordSah · · Score: 1

      Occasionally we have XBox day at work, where we set two 7 ft wide projector screens back to back, and pipe XBoxes through some LCD projectors at them. Stick some folks in nearby conference rooms, and some 12 player Halo love commences. That experience simply can't be had with PCs.

    19. Re:Why bother... Get it for PC, higher res + mods. by Afrosheen · · Score: 1

      Depends on how big your rig is, doesn't it? The tiny Shuttle boxes can fit a nice fast AGP card inside and a flat screen monitor will travel well. Plus for the hardcore, there are rubber roll-up keyboards (I've seen them here in Dallas) to take on the road.

    20. Re:Why bother... Get it for PC, higher res + mods. by gol64738 · · Score: 1, Troll

      wow, i wonder how much ATI had to pay for that....

    21. Re:Why bother... Get it for PC, higher res + mods. by tetro · · Score: 1

      By the time your super PC comes out, there'll be a significantly faster console too. There might be Doom 900 for all i care that would make you forget about Doom 3. If you're even luckier than that, the future xbox's disc could hold 999999TB of memory and hold all previous doom incarnations.

      --
      .smell my feet.
    22. Re:Why bother... Get it for PC, higher res + mods. by Xenomorpheus · · Score: 2, Interesting

      Actually, the XBOX nativly produces a progressive-scan 640x480 image, so don't blame your non-progressive scan screen on the interlacing.

      Plus, how do we know that they won't develop the game for 1080i or 720p? The option is more viable for them to experiment with these resolutions since they know from this reaction that people will buy this game, no matter what state the economy is in

    23. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      Check Anandtech review here.

      Currently mid-range Geforce FX 5600 Ultra get 50fps at 1024x768 resolution. Final version will run faster.

    24. Re:Why bother... Get it for PC, higher res + mods. by rhuntley12 · · Score: 1

      It might actually be possible to isntall the mods on the xbox, if you have it copied to hard drive. I'm just speculating though. You were able to do it with a modded xbox, Morrowind, and a bigger harddrive, and play addons to morrowind with a bit of "hacking" I'm not sure but it might support 1080i, which would look nice

    25. Re:Why bother... Get it for PC, higher res + mods. by gl4ss · · Score: 1

      probably not much. 8500 ain't a bad card, and it has been the best bang for buck card for over 7 months now(kicking r9000 and gf4mx's in power, and being cheaper.).

      now, people have these weird things they're expecting doom III to take if you want to be _ABLE_ to play it and enjoy, yet they except the xbox version to be exactly like the pc version.. like the pc version would take a 2.8ghz and r9700 just to be able to watch the title screen.

      --
      world was created 5 seconds before this post as it is.
    26. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      Uh...I was playing at LAN parties before the X-Box was a glint in Microsoft's eye.

    27. Re:Why bother... Get it for PC, higher res + mods. by jericho4.0 · · Score: 1

      XBox Live, being a MS invention, will never offer anything that MS doesn't get money for. 3rd party mods? Forget it.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    28. Re:Why bother... Get it for PC, higher res + mods. by jericho4.0 · · Score: 1
      I can think of two possible reasons for your CS cheating page. Here are the two rebuttles;

      1)Dude! Your list of 'cheating' offences is funny, but you're just encouraging those idiots!

      2) Dude! You need to get some practice!

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    29. Re:Why bother... Get it for PC, higher res + mods. by wheany · · Score: 1

      You would have to pay for the privilege, of course.

    30. Re:Why bother... Get it for PC, higher res + mods. by 91degrees · · Score: 1

      MS simply needs to supply a server, and encourage people to submit free patches. It's added value for their online service, so will get them a lot of extra subscribers.

    31. Re:Why bother... Get it for PC, higher res + mods. by Mac+Degger · · Score: 1

      Not only that, but you get to use...*gasp*...a /mouse!/ on the pc too.

      Couple that with user created content, higher resolutions and the overal better features when you upgrade your video card, and who nee^H^H^H wants an xbox?

      --
      -- Waht? Tehr's a preveiw buottn?
    32. Re:Why bother... Get it for PC, higher res + mods. by afidel · · Score: 1

      Cool, and for $120 or so (today) they can get a Geforce4 Ti4200 128MB that will certainly run the game at more than the 640*480 that the xbox will since Carmack has already stated that the Radeon 8500 will run it well. The card that will fill that ~$100 spot by the time the game ships will most likely be the first generation Geforce FX cards which will probably run it at full framerate 1024*768 or better.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    33. Re:Why bother... Get it for PC, higher res + mods. by afidel · · Score: 1

      Yes it can, it's called LAN deathmatch, we used to do it in the software testing labs all the time (hmm I wonder why these machines that are there to test for software problems have 3D accelerators....)

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    34. Re:Why bother... Get it for PC, higher res + mods. by C32 · · Score: 1

      If your definition of "perfect" is 640x480/low detail, then yes...
      Look at the recent benchmarks of geforce 5900 ultra / radeon 9800... They only get like 60-90fps in 640x480/high detail, so how about a card 10 times slower...

    35. Re:Why bother... Get it for PC, higher res + mods. by CriX · · Score: 1

      This is quite a surprise. I bought a $300 Radeon 9700Pro about 2 months ago thinking I would need the power to run Doom3 at a decent speed. Now I'm hearing that a card that competes with GeForce4MX will run the game perfectly?!

      They must have really optimized since the Alpha! I guess that's good news. :-)

      --
      Moderation: +1 pwnage
    36. Re:Why bother... Get it for PC, higher res + mods. by LordSah · · Score: 1

      But with XBox day, we all get to sit on the couch, and everyone isn't looking at their own monitor. It has a different ambience, and feels more social.

      The big XBox party experience isn't the same as the LANing experience.

    37. Re:Why bother... Get it for PC, higher res + mods. by Obiwan+Kenobi · · Score: 1

      The funniest part is bragging that you haven't broken the 1Ghz barrier.

      If you haven't seen your favorite games in hi-res with sweet proc/vid combos, you haven't really played them.

      I remember when I first saw Warcraft 3 on a Geforce 4 on a 1.5Ghz, I nearly creamed my shorts.

      I upgraded my crappy Celeron 850 a month afterwards and am very pleased.

      You should try it. You'd be surprised how much more fun games are when they're clearer, prettier, and run less chunky (in hi-res modes).

    38. Re:Why bother... Get it for PC, higher res + mods. by flappinbooger · · Score: 1

      Ummm.... So where do you work and are they taking applications?

      --
      Flappinbooger isn't my real name
    39. Re:Why bother... Get it for PC, higher res + mods. by jandrese · · Score: 1
      On the other hand, with every new video card or CPU review on slashdot, we hear a chorus of "why bother? Nobody can even use the power of a $400 system!" so that harmonizes nicely with "Doom3 is unrealistic! It requires too much computer!" The only time things are REALLY wrong is when there aren't people moaning on both sides of the issue.
      This overly-long paragraph could be reduced to: Slashdot posters like to complain.
      --

      I read the internet for the articles.
    40. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      A geforce4MX that competes with a radeon 8500?
      what benchmarks have you been reading?
      first it's faster and then it's got shaders unlike the geforce 4mx that should have been called geforce2 mx utlra ;-) so there's now way a geforce4mx will run doom3 in a comparable way as the r200.
      geforce4MX: slow + ugly
      radeon 8500 : fast "enough" and nearly all eye candies will be available
      for info in 1024*768 the 9600pro runs it at 40fps (we lived without AA for years we can still play doom 3 without) so you can imagine having the radeon 8500 play doom3 in 800*600 at a reasonnable speed.

    41. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      Unless that's some new bit of info, Carmack specifically said the 8500 wasn't performing as well as it should have with DIII and that it was something the couldn't be fixed by drivers. He specifically said the GF 4 would be a better bet performance wise.

      From Gamespy

      "Based on the feature set, the Radeon 8500 should be a faster card for Doom than
      the GF4, because it can do the seven texture accesses that I need in a single
      pass, while it takes two or three passes (depending on details) on the GF4.
      However, in practice, the GF4 consistently runs faster due to a highly
      efficient implementation"

      I'd avoid an 8500 for DIII. I'd also avoid a GF4 to be honest. This is one of those games that is going to seem like a rehash of Quake I where the first gen of 3D cards owners got to see a vastly different game then those running Quake I in software mode @320x240. My advice is to save your pennies for a 9700 Pro and a XP2000 minimum.

    42. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      I've always equated the 8500 to ~ Geforce 3 Ti 500.

    43. Re:Why bother... Get it for PC, higher res + mods. by captaineo · · Score: 1

      AFAIK the Xbox graphics chip is equivalent to something like GeForce 3 or GeForce 4, neither of which will be capable of running Doom III with all the features on. The Xbox version will certainly be running with a lot of the fancier rendering features disabled.

    44. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      10 years from now? We wouldn't be playing it on the normal Xbox sir. It would probably be Xbox 2.

      I love how people come in here and flame the console world when in fact, the best games themselves are on the consoles and the PC gamers get stuck with the same games in basically two genres: FPS and MMORPG. It is really sad that you show this devotion to that overly priced PC hardware.

    45. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      There will be online play I am guessing for both the PC and Xbox versions which of course is possible via the Xbox Live service. One of the big pushes of Live is the accessibility of updates to keep the game new and fresh.

      Granted, it may not be the same as homebrewed mod created by a 13 yr old Russian programmer in his solidary basement, but I expect a high quality update when released via the Xbox Live service

    46. Re:Why bother... Get it for PC, higher res + mods. by takotech · · Score: 1

      Two words: Alienware Area51m(or Sager 5670 for those who want to save some bucks)

    47. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      "If your definition of "perfect" is 640x480/low detail, then yes...
      Look at the recent benchmarks of geforce 5900 ultra / radeon 9800... They only get like 60-90fps in 640x480/high detail, so how about a card 10 times slower... "

      Wow, and they are benchmarking the final game and NOT a LEAKED ALPHA correct?

    48. Re:Why bother... Get it for PC, higher res + mods. by LordSah · · Score: 1

      I'd rather not divuldge details in public, but I'll happily let you know if you send me your email address :)

      lordsah[at]hotmail[dot]com

    49. Re:Why bother... Get it for PC, higher res + mods. by Anonymous Coward · · Score: 0

      Bullshit. HardOCP shows that at 1024x768 with no AA/AF, the GF5900 and R9800 get ~90fps and 70fps respectively. With 4XAA/8XAF they get 60fps and 40fps, still very playable frame rates. And the 8500 supports PS1.4 so its performance probably will be decent considering it will be a 2 year old card when the game comes out.

  5. Ooooh by methangel · · Score: 5, Funny

    Reminds me of the 1994 Doom 1 release date. I had to upgrade to 4 megs of RAM! That was a trip.

    Hope my 768 megs of RAM is enough.

    1. Re:Ooooh by Zakabog · · Score: 1

      Same thing happened to me, my computer was supposed to have 4 megs of ram but it was like a few K short, I ended up getting like 8 megs for $70 on AOL. Hehe seems Doom is going to make me upgrade again (I need some more ram, a new video card, and a faster processor, gonna wait for the game to come out so I can get some pretty good prices on today's best hardware, which should run the game perfectly)

    2. Re:Ooooh by AvantLegion · · Score: 1
      Reminds me of the 1994 Doom 1 release date. I had to upgrade to 4 megs of RAM! That was a trip. Hope my 768 megs of RAM is enough.

      Just imagine what Doom 4 will require. :)

    3. Re:Ooooh by TerryAtWork · · Score: 1

      Ha me too!

      In that sewer with the zombies, everytime I went around the corner it crapped out.

      I was running on 2 megs and buddy groaned and THREW another 2 Simms at me - at four megs it ran fine!

      --
      It's Christmas everyday with BitTorrent.
    4. Re:Ooooh by NeoSkandranon · · Score: 1

      I hope you're kiddding. I tried to play doom on 4mb of RAM and it was like playing BF1942 on a TNT2...

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    5. Re:Ooooh by Trent05 · · Score: 0

      It'll just be Doom III with an extra gun :P

      --


      --
      The Marines: The few, the proud, the not very bright. - Slashdot tagline 04/21/05
    6. Re:Ooooh by sverrehu · · Score: 1

      I had to buy a sound card.

    7. Re:Ooooh by Li0n · · Score: 1

      well, back then CPU power had more influence.

      4MB ran barely acceptably on my 486SX-33 but ran fine on my buddy's 486DX2-66

      --

      ~
      ~
      :wq
    8. Re:Ooooh by NeoSkandranon · · Score: 1

      That explains it, i was using an SX-33 myself...

      ahh, the good ol' days

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  6. Downloading! by onelin · · Score: 1

    Viewing this will be a nice thing to top off seeing The Matrix Reloaded...

    Of course I'm on dialup, so I'll be asleep before it finishes. However, I can't wait for Doom3.

    1. Re:Downloading! by himitsu · · Score: 1

      id watch out about that matrix reloaded. it was terrible. maybe doom III will look better than the "completely real" cg scene that i was promised that seemed like something that i should see right after Aqua Teen Hunger Force, not in the middle of a movie that was billed as something that would redefine what entertainment is. this smacks of ET with 4 million copies of Enter the Matrix aldready pressed, maybe i can colect Powerade bottles and fall into bad 3d holes now instead. just had to get my crappy anti-reloaded rant out. to me, there is no trilogy, just a good movie with an open ending called the Matrix. period

  7. register? pff... by tankdilla · · Score: 1
    Hmm, so I guess the Doom 3 trailer should entice me to register with gamespot. If i want a prick tease i'll just go elsewhere. Or better yet i'll save the money on the upgrades my computer will need to play that bad boy.

    Or better yet just get the trailer for free elsewhere.

    --

    -Look lively. LOOK LIVELY!!! --Mr. Shmallow

    1. Re:register? pff... by Anonymous Coward · · Score: 0

      Dude, learn to torrent.

    2. Re:register? pff... by Negatyfus · · Score: 0, Troll

      Registration *is* free, although it needs to install some software for the download to work. It's coming in with good speed, though. I thought, what the hell... I'm the sysadmin; what do I care if this machine gets 0wned, spammed or used in a DDOS attack? Like I have a resposnibility to the company, or something hahaha!

    3. Re:register? pff... by Negatyfus · · Score: 1

      Troll?! You fucking idiot! *This* is a troll, bastard!!

  8. Damn. by nounderscores · · Score: 5, Funny

    With that engine, you could make a mod which would be indistinguishable from reality.

    Just add an evercrack style backend and humanity will self-extinct due to lack of interest in sex.

    1. Re:Damn. by mrscorpio · · Score: 2, Funny

      Speak for yourself.

      Chris

    2. Re:Damn. by Squarewav · · Score: 5, Funny

      ohh so its the doom3 engine that the robots will use to create the matrix

    3. Re:Damn. by Zeebs · · Score: 3, Funny

      Your assuming that most of the people who would play a game for hours on end at the expense of hygiene and skin pigment, would ever have sex even with out the addiction.

      /me ponders if posting to slashdot at 2:30am in his time-zone my be having the same effect... naw couldn't be

      --

      Happy Noodle Boy says "F###ing doughnut! Mock me? You fried cyclops!!"
    4. Re:Damn. by AvantLegion · · Score: 1
      Just add an evercrack style backend and humanity will self-extinct due to lack of interest in sex.

      Speak for yourself. I'd rather castrate myself than play an EverQuest game.

    5. Re:Damn. by Anonymous Coward · · Score: 0

      mmmm. foetus.

      the other white meat.

    6. Re:Damn. by skinfitz · · Score: 1
    7. Re:Damn. by krumms · · Score: 1

      Just add an evercrack style backend and humanity will self-extinct due to lack of interest in sex.

      Or every person on the planet will turn into nerds and just flat out not be ABLE to get sex.

    8. Re:Damn. by Anonymous Coward · · Score: 0

      Bah!

      People are always saying that the next game will be "photorealistic". I've got a dusty copy of PCZone circa 1995 where they are spooning over the "photorealistic" graphics of Descent.

    9. Re:Damn. by jaysones · · Score: 1
      "Just add an evercrack style backend and humanity will self-extinct due to lack of interest in sex."

      Thank you, Darwin.

    10. Re:Damn. by arendjr · · Score: 1

      In which case humanity will extinct as well...

    11. Re:Damn. by Afrosheen · · Score: 1

      Nothing can be done about the hygiene, but Hideo Kojima (of Metal Gear fame) is trying to do something about pigmentation. There's a new Gameboy Advance game in development called The Sun in Your Hands or something like that, and it has a solar sensor built into the cart. You fight vampires in the game, and fight them better (and they're weaker) when you play in the sun. If you play in a dark room the enemies are stronger.

      They should've done this years ago. Solar powered games, who knew..

  9. Re:i hate signing up for stuff by onelin · · Score: 1

    thanks to the bit torrent link, you don't have to.

  10. Re:Jon Carmack: dooming society? by Saint+Stephen · · Score: 1

    You're a looney!

  11. Re:Jon Carmack: dooming society? by PygmySurfer · · Score: 1, Insightful

    Jon is the legendary programmer of such classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and 3, unreal,

    Uhh, since when did Carmack do anything with Unreal?

  12. bittorrent link busted? by kwerle · · Score: 1

    Am I the only one who can't get it to work? May be my client is busted...

    1. Re:bittorrent link busted? by randyest · · Score: 1, Informative

      it's working, but slowly. just wait, and keep your window open as long as you can (after download completes). thanks :)

      --
      everything in moderation
    2. Re:bittorrent link busted? by TTimo · · Score: 2, Informative

      BitTorrent tracker

      Experimental BT tracker to hold official Id files

  13. Re:Jon Carmack: dooming society? by nounderscores · · Score: 0

    Eat the free citizen's rocket!

    and support armadillo for bringing VTOL rockets closer to the average commuter.

    Your post was almost one of the funniest things I've read in a while.

  14. Re:Jon Carmack: dooming society? by Azureflare · · Score: 1, Interesting
    Hmm, I wouldn't make the leap to say that Doom caused massive massacres at schools, but I would agree that Carmack's obsession with video games doesn't exactly help society. I would suggest, however, that the videogames used by the US Military to "train" soldiers probably were very much influenced by Carmack's video game development. Now, I'll leave it up to you whether or not that is a good thing (desensitizing people to violence, that is...)

    I think that this obsession with violent videogames is just a part of the larger psyche in humanity; there is that dark side that just keeps on butting it's head in. The computer gives a very large degree of expression, and violence seems to be natural for the computer. I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer.

  15. Halo 2 not Doom 3 by jaywhy · · Score: 1, Flamebait

    Doom 3 preview is just the same old thing with just better graphics. Not to flame but I mean come on, when you start the preview of with "And then something went terribly wrong", it just sounds like another Friday the Thriteenth movie.

    On the other hand, watch the E3 "in game demo" of Halo 2 and you'll be absolutely stunned. There really aren't any words to describe the coolness of this game. This game is going to be absolutely incredible.

    Search KaZaa for halo2, halo2demo or halo 2 demo; and you should find the bootlegged video of the demo.

    1. Re:Halo 2 not Doom 3 by Anonymous Coward · · Score: 0

      No kidding. Great graphics, but the premise is as old and tired as they come. It's a pity to see so much creative energy going into making such a vacuous monster vehicle.

    2. Re:Halo 2 not Doom 3 by XO · · Score: 1

      Speaking of new Friday the 13th movies, Matrix Reloaded has a trailer for Freddy Vs. Jason.. FINALLY I SAY.. FINALLY DAMMIT.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    3. Re:Halo 2 not Doom 3 by Flounder · · Score: 2, Interesting

      I just saw both demos to Halo2 and Doom3. Doom3 looks cool, but the gameplay looks like HalfLife. Halo2, however, looks completely killer, and the gameplay looks to be a blast. Nice to see battles in cities. How long before H2 makes it to PC??

      --

      No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

    4. Re:Halo 2 not Doom 3 by Squarewav · · Score: 1

      well doom, quake and 99% of fps is about running around killing things, venting rage and such. I dont even like solving the little puzzles they put in them, I just want to shoot things for 30 min. when I want something to think about I start a rpg of some sort

    5. Re:Halo 2 not Doom 3 by gTsiros · · Score: 2, Insightful

      If you just want mindless destruction, try Serious Sam. Guaranteed, you'll love it. Just so you know, you get to kill more enemies than doom...more by an order of magnitude!

      --
      Looking for people to chat about multicopters, coding, music. skype: gtsiros
    6. Re:Halo 2 not Doom 3 by Anonymous Coward · · Score: 0

      My sentiments exactly! Who was it that once said "having a plot in a video game is like having a plot in porno?" oh yeah, Carmack :).

    7. Re:Halo 2 not Doom 3 by jaywhy · · Score: 1

      The first Halo didn't have any puzzles nor I doubt will the second. Watch the in game demo and you'll see there is definately enough shooting and killing things to satisfy your rage.

      Bungie has always been about making games with an incredible single player experience with an incredible story. Marathon, one of Bungie's first games, came out around 8 years ago, and people still argue about the story. The whole Doom series, Quake, and even Half-life just get boring after playing the single player once. What keeps people coming back is a good story. Not just mindless action; why are there zombies again?

      I'm glad a company like Bungie is actually pushing the envelope of what a good game actually is. Not just the same old game with better graphics.

    8. Re:Halo 2 not Doom 3 by Anonymous Coward · · Score: 0

      Or you can just go to Fileplanet and download it.

    9. Re:Halo 2 not Doom 3 by Anonymous Coward · · Score: 0

      The trailer is HERE also.

    10. Re:Halo 2 not Doom 3 by Anonymous Coward · · Score: 0

      How long before H2 makes it to PC??
      i dont know, but i would guess some time after halo 1

    11. Re:Halo 2 not Doom 3 by maelstrom · · Score: 1

      I hope you aren't saying that Halo actually has a groundbreaking story. To me its more like blah blah blah space marine blah blah blah save the planet blah blah blah get the keycard blah blah blow some crap up. Talk about cliched.

      --
      The more you know, the less you understand.
    12. Re:Halo 2 not Doom 3 by MojoRilla · · Score: 1

      Since Microsoft bought Bungee, they dictate what platforms Halo will be released on. And it is in Bill's best interest to keep the game XBox only.

    13. Re:Halo 2 not Doom 3 by RatBastard · · Score: 2

      DOOM3 is a retelling of DOOM(1), and that's what happened in DOOM(1) - someone screwed up and opened a gateway between Hell and our reality. So that's what DOOM3 will be about.

      And in case you are wondering, yes, DOOM3 does look like it was inspired by the movie "Aliens". DOOM(1) started life as an "Aliens" game, but id decided they didn't want to get stuck in the limits of someone else's license, so they remade it. (Which is a bit ironic as the most famous mod for DOOM(1) was the Aliens Total Conversion). Looks like they stuck in a little from "The Thing" in there as well.

      And if I might make an observation - there is no law that says you can't like *GASP* both games. I'm planning on getting DOOM3, Half-Life2, the Deus Ex games AND Halo 2. Yeah, I'll be broke, my wife won't see me for weeks on end and the lawn will die from neglect, but at least I won't be making an ass of myself by artificially limiting my game playing options.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    14. Re:Halo 2 not Doom 3 by Anonymous Coward · · Score: 0

      yes, and FREDDY had better kick Jasons ass...even though Robert Englund isn't playing him. :(

  16. Re:Jon Carmack: dooming society? by MacFury · · Score: 0, Redundant

    Mod this guy down...He has to be trolling. and isn't it John Carmack?

  17. wow! by Maskirovka · · Score: 3, Funny
    I guess I'd better schedual a year off from college! The lack of productivity this game will cause....

    btw, I got 80k/sec from planetquake3's link. You guys are slacking.

    1. Re:wow! by Anonymous Coward · · Score: 1, Funny
      I guess I'd better schedual a year off from college!

      Or schedule another year of high school.

    2. Re:wow! by ack154 · · Score: 1

      I did too, it maxed my line... like 10 min ago. Now the link is dead and it has bit the dust.

      Totally amazing video though. I thought the crappy little leaked demo game was awesome, this was unreal.

      Does anyone know of any actual specs yet that are required to play? I don't want to end up having to play at 640 x 480 or something on my 1.8ghz. :)

    3. Re:wow! by Anonymous Coward · · Score: 0

      yes yes yes, and I got 220k/sec from the torrent link. I guess it could go faster but that is the limit of my DSL line.

    4. Re:wow! by NonSequor · · Score: 1

      They'll probably cover it in remedial English.

      --
      My only political goal is to see to it that no political party achieves its goals.
  18. Holy $hit by brsmith4 · · Score: 1

    That trailer is bad ass. I just switched over to a laptop completely (albeit a pretty good one). I may actually have to build a real system to play this mofo.

  19. Half-Life 2 teaser available too! by fatwreckfan · · Score: 5, Informative

    Get the Half-Life 2 teaser here as well! It's not as good as the Doom III vid, but it still looks wicked. Half-Life was probably the best FPS I've every played, and a lot of my friends agree, so my fingers are crossed for HL2 to rock just as much.

  20. Re:Eh? by Anonymous Coward · · Score: 0

    Is not!

  21. Post Speeds? by E1ven · · Score: 2, Interesting

    Just for the sake of an unofficial experiment, could people please post the speed of their download, whether by BitTorrent, Freenet, or FTP?
    Please also, if possible, post the maximum speed of your connection, or if you are downloading anything else at the time.

    It would be very useful to help to collect some data on this.

    -Colin

    --
    Colin Davis
    1. Re:Post Speeds? by ack154 · · Score: 1

      At about 2:00 am (est) I got 75 kb/s on a line of what usually seems to be 768kbps (so it maxed it out). That was from the planetquake3 link (one of their 4 download options, the second one down I think).

      But it's obviously dead now.

    2. Re:Post Speeds? by dirgotronix · · Score: 1

      bittorrent is downloading 3k, uploading 14 on this.

      then again i'm also downloading matrix reloaded at 6:11 torrent.

      I'm on a 640/256 line.

      --
      America - Home of the scapegoat, land of the Corporation
    3. Re:Post Speeds? by Anonymous Coward · · Score: 0

      I was getting over 100KB/s, download started almost immediately. I've left it uploading for a couple of hours after it was done. First time I've used BT, very cool :) No luck with other methods, the web sites are busted.

    4. Re:Post Speeds? by Anonymous Coward · · Score: 0

      Holy fuck, looks GOOD, especially if that's all in-game footage. I was especially impressed with the terrain and the shadows. Yup, definitely a new machine in the near future for me :)

      I was surprised (or not) to see SPIDERS in the game! OK, OK, not as bad a frogs, but fuck, that's gonna be a bitch.

      BTW, my download finished going around 170KB/s, about 2/3 my line's max. It's uploading steadily at 80.

    5. Re:Post Speeds? by Squarewav · · Score: 1

      thrue BitTorrent it started off at 20k/s then jumped to 150k/s, then again im on cable modem that gets about 350k/s, got to love living in a small town that has cable inet, esp when no one knows they have it

    6. Re:Post Speeds? by HoneyBunchesOfGoats · · Score: 1

      DSL (verizon), bittorrent, nothing else downloading: 50k/s

    7. Re:Post Speeds? by strider3700 · · Score: 1

      DSL Not sure of the max speed
      torrent worked up to 115kB/s down and climbing still upload at 40 kB/s. also have 2 other movies coming down on torrent about 80kB/s combined, upload on them is 70kB/s

    8. Re:Post Speeds? by Cef · · Score: 1

      Using BitTorrent:

      Not sure about the download, but I'm pushing out around a steady 150 kBytes/sec (wavers between 130-175 kB/s on average, and managed to peak it at 198 kBytes/sec.

      Averaging around about 100-110 tcp connections (both directions), peaked at about 120 when I was doing 198 Kb/s.

    9. Re:Post Speeds? by soul_cmd · · Score: 1

      Very underwhelming at the moment. Getting 1kb/s down 10kb/s up. Used to seeing down/up speeds in the range of 215KBps/35KB. Sadly, the Planetquake3 link is toast and I'm not going to be registering for Gamespy.

    10. Re:Post Speeds? by Jim+Haskell · · Score: 1

      Got about 400 KB/s at the end from the BitTorrent link, off of a 10mbps line.

    11. Re:Post Speeds? by soul_cmd · · Score: 1

      Ended up seeing speeds of 157kB down.

    12. Re:Post Speeds? by Cef · · Score: 2, Interesting

      Uploads have dropped to less than 50kB/s for me, and I've gotta go home, so the client goes bye bye. No outbound data charges here fortunately!

      Notes:
      Link: 2 Mbit fibre (UEComm, Australia)
      Max Upload: 198 kBps
      Max TCP connections: 123
      Outbound data transferred: 570+ MiB

    13. Re:Post Speeds? by Anonymous Coward · · Score: 0

      BitTorrent on attbi cable: 200kB down, 16kB up (average)
      Now that it's done, upload is around 27kB/s.

      I think the cap is something like 2Mbps/256kbps (b not B), but I'm really not sure about the dl cap.

      fwiw, I'm going through an OpenBSD router using altq, which at least seems to improve throughput when simultaneously uploading & downloading. Maybe I'm just hallucinating though.

    14. Re:Post Speeds? by Neolithic · · Score: 1

      150KBps on a 1.5Mbps DSL = ~75% max usage.

    15. Re:Post Speeds? by gl4ss · · Score: 1

      bittorrent, started off at 30.. now at 250kb/s.

      university provided 100mbit.. shared with the whole house and i don't know how big the backbone is(pretty big, by any standard).

      excuse me but i can't have it uploading 200kb/s+ for very long (transfer limits are in effect if i would abuse this connection).

      --
      world was created 5 seconds before this post as it is.
    16. Re:Post Speeds? by aliebrah · · Score: 1

      480kB/s down, 250kB/s up at the end. Both slowly increased as I accumulated more and more of the file.

      I'm on a campus net connection, with a 10Mbit ethernet connection to the campus backbone.

    17. Re:Post Speeds? by CvD · · Score: 1

      Planetquake is slashdotted. Bittorrent is maxing out my ADSL line. I've capped upload at 8KB/sec (max is about 11) to make sure ACK packets can go out. Download is also maxing out on my ADSL connection (80 KB/sec).

      I like bittorrent. :-)

      Cheers,

      Costyn.

    18. Re:Post Speeds? by Anonymous Coward · · Score: 0

      BT d/l at 250 kB/s (max) 100 kB/s (avg). u/l at 60 kB/s (max), seems steady at 10-20 kB/s now.

    19. Re:Post Speeds? by BlueArchon · · Score: 1

      Bittorrent, started out at 10kB/s and did rise steadily to 600kB/s. 10 Mbit/s connection, but I rarely get to that speed, usually 6-8 Mbit/s.

    20. Re:Post Speeds? by lpret · · Score: 1
      Bit Torrent lied to me. It said I was going about 64 kbps, but it took just under 2 minutes. That would mean about 7 megs. So I guess it was going at about 260 kbps. This is on a cable modem (1500 kbps advertised) at 3:30 AM (CST).

      I know, I know, I should get to bed...

      --
      This is my digital signature. 10011011001
    21. Re:Post Speeds? by jimbobborg · · Score: 1

      300+

    22. Re:Post Speeds? by Anonymous Coward · · Score: 0

      DSL in the UK. I normally get about 60kB/s (512k line), bittorrent gave me about 57kB/s on average.

    23. Re:Post Speeds? by Anonymous Coward · · Score: 0

      512k adsl with dload speed of 51-53K constant for the entire dload (I watched it)

      fiancee was on her pc browsing a few fora at the time as well

    24. Re:Post Speeds? by Anonymous Coward · · Score: 0
      I got well over 500K/s on BitTorrent. I would NOT suggest uploading this to Freenet in its current state.


      This is actually the first time I've tried out BitTorrent, and I must say I was very impressed.

    25. Re:Post Speeds? by Anonymous Coward · · Score: 0

      I got 450K/s using BitTorrent on MacOS X on 100MB LAN at a PA University.

    26. Re:Post Speeds? by zx75 · · Score: 1

      Sure, Bittorrent (Cable) 31.1 MB @ 270kbps

      zx75

      --
      This is not a sig.
    27. Re:Post Speeds? by Anonymous Coward · · Score: 0

      Bit Torrent
      500 kB/s

    28. Re:Post Speeds? by Anonymous Coward · · Score: 0

      Down: 100 kB/S
      up: 11

    29. Re:Post Speeds? by gid · · Score: 1

      pegged my inbound and outbound speeds. 70KB/sec down, high 30's something up. I'm now done any throttling my outbound to 20KB/sec to help out. I just recently got the experimental client working under linux, it'sa very nica.

    30. Re:Post Speeds? by bedessen · · Score: 1

      Peaked at around 180 kb/s using BitTorrent. At the time I'm also seeding the Matrix reloaded telesync at around 20 kb/s, but not downloading much.

      FYI, those of you for whom this is your first exposure to BitTorrent, you may be interested in the FAQ page that I've been working on. BT info seems to be sort of spread out all over the place and I'm trying to get contain it all at one spot.

  22. Re:Jon Carmack: dooming society? by mansemat · · Score: 4, Interesting

    Ok I'll bite... (Even though you'll be modded into oblivion in a few moments).

    1) Carmack's games were never intended to help society. His games help society about as much as Mountain Dew, and I think that is quite alright.

    2) I think the military actually used a custom DOOM port for traning. The game wasn't influenced by Carmack, it was written by him.

    3) WTF does "I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer." even mean? "expression"? Did you mean "expressions", "emotions", "inspiration" (good or otherwise).

    Stop pretending to be smart, it makes you look stupid.

    --
    --
  23. please please please E3 by Anonymous Coward · · Score: 1, Interesting
    don't give doom3 best of show two years running.. You already gave them it last year - which pretty much means that the game will be delayed ala freelancer , homeworld, giving them the award again automatically means that the game is vapour. like team fortress 2 or duke nukem whenever. And this goes for counter strike condition zero and half life 2 as well.

    If you have to give it to someone give it to microsoft for some piece of shit XBOX exclusive noone gives a rats arse about like Pray. Giving awards for games in development is a brain dead thing to do anyway, akine to giving a acedemy award for the best daily's or the top ten best treatments being thrown around bill the producers office

    BTW cool preview.

  24. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0

    Yeah, and I thought Al Gore invented Unreal.

  25. HL2 by dnixon112 · · Score: 2, Interesting

    The Doom 3 trailer was pretty impressive, graphics-wise. However, the Half-Life 2 trailer displayed more astounding physics and AI. Both engines, years in the making, and built from the ground up are sure to compete for consumer and developer dollars. It'll be interesting to see which will be the ultimate victor. You can find the Half-Life 2 movie here: http://users.pandora.be/vanhoef/HL2/halflife2_pce3 2003_2dn_qt.zip

    1. Re:HL2 by Jarlsberg · · Score: 1

      Doom 3 looks fantastic, but the Half Life 2 cap stunned me even more. The physics in the video was astounding. For a gamer, Doom 3 and Half Life 2 is nirvana!

  26. Leave your BitTorrents Open!!!! by pete_contact11 · · Score: 1

    Leaving them open will allow more people to download the file faster. It's for the good of all. Plus I just watched my D/L go from 80kB/s to 6kB/s, and I had to yello at someone.

  27. What Doom III is all about by Fuzuli · · Score: 5, Insightful

    I really don't care much about the gameplay of Doom III. Why ? Because Carmack's greatest contribution to gaming is not the games he creates for the last few years, his real contribution is the technology he gives to many talented others for implementing their ideas in a more stunning way.
    What if gameplay of Doom III sucks ? What if it does not make it to the hype ? Nothing..No problem at all: as we've both seen before someone with a good idea will licence the technology and will give us a new game that'll rock our world. And considering Carmack's huge affords to make his technology easy to modify, we'll probably see much cooler mods too. Half life, was built on quake 2 engine, quake 3 engine was the base for medal of honor, and the list goes on. Carmack is not only coding a game, he's creating the technical foundation for next generation of games, and even just for that he deserves respect and all his Ferraris. Still i can guess how many will be bitching about "how Doom III sucks" when the game is out. Just try to see how much the guy alone has done for gaming. And for god's sake please stop that "what a wasted talent" bullshit, we have enough of scientists, and genius elsewhere, let the man do what he likes with his own brain .

    1. Re:What Doom III is all about by l810c · · Score: 3, Interesting

      I really think they are going for(and will have) the 'Complete Game' this time. The engine has basically been done for a while. They are now working on content. It may still be pretty straight forward find key/move forward gameplay, but I think the atmosphere and battles will rock.

    2. Re:What Doom III is all about by Osty · · Score: 5, Informative

      Half life, was built on quake 2 engine

      Nope. Quake 1 engine.


      You're correct, though. Id's main contribution since Quake 1 is the advancement of engine technology. Quake 2's single player game more or less sucked, and Quake 3 didn't even really have one. However, with Doom 3, Id is supposedly focusing mainly on single player. That means that the single player game should be at least decent, if not good, but more importantly that the multiplayer aspects are likely not getting the attention you expect. As well, theCarmack has said in the past that the Doom 3 handles only a few models on-screen at a time. More than that and it can really start to bog down. That means it'll be great for the atmosphere Doom 3 is trying for, with more tension and paranoia than screens full of monsters, and less great for much else. Will that change? Sure. Hardware will get better, and I'm sure some 3rd parties like Raven will have a go at modifying the engine. The point is that the Doom3 engine is going in quite a different direction from the Quake3 engine, and may not be well-suited (at least initially) for most third-party licensees.

    3. Re:What Doom III is all about by AlexMax2742 · · Score: 1
      Good post.

      But...

      Nope. Quake 1 engine.

      If you can give me sources, I'll beleive it. I was under the impression (and I think read somewhere) that HL indeeed used the Quake 2 engine...

      --
      I'm the guy with the unpopular opinion
    4. Re:What Doom III is all about by darthgoat · · Score: 1

      actually HL was built on a combination of tech from the Q1 and Q2 engines.

      more details

      the official site states that it is technology licensed from id. however the directory structures in the game are indicative of a Q2 based game. also look at native support for opengl, hardware accellerator support, colored lighting, etc. Q1 did not have these features.

    5. Re:What Doom III is all about by Osty · · Score: 2, Informative

      If you can give me sources, I'll beleive it. I was under the impression (and I think read somewhere) that HL indeeed used the Quake 2 engine...

      Is Id a valid source? Id's Technology Licensing Program page, check out the line that reads, "Remember this engine is the foundation for what Valve did with Half-Life, and the software and OpenGL rendering is still as fast as it ever was," in section C, "The GPL'd Quake Engine." I'd think Id would know who's done what with their engines (well, third-party licenses, anyway -- I'm sure they don't keep track of what people have done with the GPL'd code).


      People usually get confused and think Half-Life was based on Quake 2 because Valve did use some technology from Quake 2, porting it back into the Quake 1 engine, and they did make major changes to the Q1 engine. Also, Half-Life and Q2 were released fairly close together (Q2 released Christmas 97, HL released spring 98, IIRC).

  28. registration? by Anonymous Coward · · Score: 0

    anyone have a registration username and pass for gamespot? please post it here

  29. Re:Jon Carmack: dooming society? by Babbster · · Score: 2, Informative

    I knew that I recognized this post.

  30. Doom 3: Playing it by westyvw · · Score: 4, Informative

    Well since I have played the Alpha:

    You NEED a fast vid card and at least 512 megs of ram. The ram really helps.

    I dont see how the XBOX can even get this to look right without seriously watering it down.

    Playing this game on a PC is like playing Doom, in the sense that it suprises you, hell is even scary.

    But the way it looks just brings you in, I found myself looking at the tiles in the bathroom, at checking out the elctron pulse by stanind in it WOW.

    Carmack has gone all out to add in the visual features, using light and shadow to his advantage, and those monsters are frightening. They attack with a vengence.

    heres a link that will help you with the Alpha, including graphic modifiers. Nice FAQ in as well:

    http://www.evem.org.au/evem/archives/games/doom_ 3_ alpha_help.html

    1. Re:Doom 3: Playing it by flatface · · Score: 1

      The pre-alpha was so slow because it was running a debugger and it was UNFINISHED. I forget where I read this, but the finished version will not require much. It's quite an impressive game, needless to say. The leaked alpha kinda' ruined this because everyone's played it already.

      Is there going to be a native Linux port of this? If not, I think I'm going to go insane.

    2. Re:Doom 3: Playing it by akuma(x86) · · Score: 1

      The Alpha was probably a debug version which typically runs a lot slower and is more memory bloated (it's not optimized)

    3. Re:Doom 3: Playing it by gl4ss · · Score: 2, Insightful

      the alpha makes no sense of performance as it is very obvious it lacks various optimizations (memory for one, the music is unpacked & etc).

      and the parts where memory/cpu/'features'(there were places where you could get it to stumble under 1 fps when looking at a corner, so hidden surface removal didn't work that well, if at all) didn't make it crawl it worked 'ok' on a freaking gf2gts(32mb)/512mb(sdram) and duron 1200mhz when you toyed around with the settings.

      i'm _pretty_ sure that you can _play_ it with current consumer grade boards(gf4mx/gf3/r9100/r9500) if you don't want antialias/ultra high resolution/stable 100fps. the needed hardware to play is _very_ much overhyped..

      --
      world was created 5 seconds before this post as it is.
    4. Re:Doom 3: Playing it by Anonymous Coward · · Score: 0

      Consoles use TV-resolution which is comparable to 640x480 resolution.

    5. Re:Doom 3: Playing it by zakath · · Score: 1

      For crissakes if I read one more 'I played the alpha - the gameplay sux0r5 and the Xbox will never be able to play it at a decent framerate...' - I'll freakin' explode!! (yeah - I now parent said nothing derogatory re: gameplay...lots of others have) Look, you 'played' an unoptimized technology demo full of debug code. This is *exactly* why development shops hate this stuff leaking out - fools will make erroneous assumptions based on early unfinished product. With regards to the Xbox - do you really think id would sign up to release a product that runs like a piece of sh*t when the expectations for D3 will be huge? The Xbox version will be running at a fixed resolution and will be hella optimized for that specific platform - look at the mileage coders get out of platforms like the PS1 and PS2 years after they've been released; there's a lot that can be done in the way of optimization when you're working with a fixed platform. The Xbox architecture is a lot like that of a PC but there are some significant differences which can make a difference.

      --

    6. Re:Doom 3: Playing it by RatBastard · · Score: 1

      Let's look at this logically, shall we?

      You are playing an alpha product with cycle-hungry and ram-piggish debug code running like mad. Code that also hasn't been optimised AT ALL because it was not meant for your consumption. You can not get real-world performance metrics from alpha code. Ever.

      The other side of this is how consoles do their thing. You don't need nearly the raw horsepower in a console as you need in a PC to do the same task. Why? The console is a fixed platform and only does one thing at a time. The fixed platform means that programmers can write their code to the exact, unchanging specs of the system - they don't have to write in fall-back code to deal with video cards that don't do what their developement box did. There are also no driver issues to deal with. No HAL. Everything is right to the metal. And because the only thing the console is doing is running your game, there are no background processes sucking down CPU cycles and RAM. The entire machine is your games personal slave.

      Don't believe me? Take a look at Grand Theft Auto 3. Look at the specs of the PS2 and then look at the specs you need to play the PC version. The PC version takes a HELL of a lot more horsepower to run than the PS2 version, even at the exact same resolution.

      I'm really interested in seeing what kind of insane specs the PC version of Halo will need.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    7. Re:Doom 3: Playing it by trashyspaceman · · Score: 1

      You don't need a fast pc at all to play!
      Fortunately the amazing shadowing effects can be turned right up so even a TNT1 can play it smoothly (60FPS)
      Here's a screenshot of the first part of the demo
      Here's a hallway, look at that detailed rendering!

  31. Re:Jon Carmack: dooming society? by xQx · · Score: 3, Insightful

    Play Postal 2, or read American Psycho.

    As I put away my shotgun silenced by a dead cat stuck on it's barrel and drew out an antrax filled cow-head.
    Looking out over the horde of civilians burning to their death because of the gasolene I covered them with then ignited, There was something that made me think "Hmm, this game is violent"... I think it was the newspaper in the corner. Yes. Definatly the newspaper.

    People use computergames, books and movies to ESCAPE from REALITY. It doesn't make people get more violent.

    IMHO Sims is the most dangerous of video games, because people who are playing games that emulate real life probably would be better going out and LIVING it.

  32. 190 Kilobytes/s, max 200 Kilobytes/s by Openadvocate · · Score: 1

    Just like the subject says, 190 Kilobytes/s, max 200KB/s

    --
    my sig
  33. Damn... by Anonymous Coward · · Score: 0

    It seems that all of those links are slow/not responding... even my BitTorrent stream isn't doing too well. (C'mon, folks, leave you BT's open for others, please?)

    Looks like any servers hosting this video are in for a /.ing... I'm sure it will be worth the wait!

  34. Re:i hate signing up for stuff by R-2-RO · · Score: 5, Flamebait

    Yeah.. and being the over-anxious FuckTard that I am, I signed up, clicked download and got the following:

    Protected Delivery We are sorry. This protected delivery is only available through Kontiki's secure delivery software. However, the software could not be installed on your computer. Possible Problems The Kontiki software requires Internet Explorer v5.01 SP2 or later running on a Windows PC. Additionally your browser security settings may be set too high or your company's system administrator may prohibit the installation of software. If you have addressed any of the issues above, try again with Kontiki's secure delivery software. Need More Help? Go to this page for answers to common questions.

    IE ?! Fuck You. I don't have IE. Oh well.. Ok. I'll just stream it then.. Wrong! 2 commercials streamed just fine, then the show is about to begin.. BZZZZT! dead link.. Fuck you again.
    Fuck you GameSpot. Fuck you.

    --
    Thank you. Drive through. (:wq)
  35. mirror in sweden by fredan · · Score: 5, Informative
    1. Re:mirror in sweden by fredan · · Score: 1

      I'm so sorry, but I had done something wrong.

      Yep, belive it or not, it was apache that has served you the file instead of tux. Damn me. Well, now do I know that I must restart tux when I move files to a new harddrive and makeing some links too.

      Okey, it's nice to see that a pentium running at 188 Mhz can handle a slashdot load. Okey, it has 256 mb of sdram. Oh well.

      From now on, it's tux that is serving the file, so the respone should be even better.

  36. mirror by Anonymous Coward · · Score: 0

    Can also be found here (please wait till I have it before d/ling :)

  37. Re:Jon Carmack: dooming society? by inaeldi · · Score: 1

    Same time that Microsoft made OpenGL.

  38. Oh wow. Scary! by SkWaSH · · Score: 1

    I'll have to admit, I think that I'm going to have nightmares tonight. After seeing the spirits possess that soldier.. I know I'm a wuss, but I can't wait until the game comes out!

  39. Star Wars Academy by heli0 · · Score: 0, Offtopic

    You might also want to check out these early motion capture scenes for SW:A. SWA.wmv ;)

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
  40. Re:yeah thats right by Anonymous Coward · · Score: 0, Funny

    Here is a mirror.

  41. My 2 cents by cranos · · Score: 1

    I don't think I'm going to be rushing out to buy this one. Apart from anything else it looks too much like Half Life and not enough like the doom of old.

    Now if they were to port MOH to the Unreal 2003 engine, now that I would upgrade for.

    1. Re:My 2 cents by Anonymous Coward · · Score: 0

      I totally agree. Every article i read about Doom 3 worries me more and more. To me Half-Life was good for the mods and that's about it. The REAL plot-based FPSes centered around System Shock and Deus Ex in my opinion. Half-Life was too ... flat. Doom was awesome in its day not for the plot but for the mood. The music was top-notch, the sound effects... the imagery - the hanging dead bodies... I don't care if Doom 3 can map every cell in your body jiggling around as you play, it doesn't matter if it ends up being a cheesy Half-Life-esque faux sci-fi/horror thing. Doom was EVIL. It was about the feelings of TERROR and FEAR as opposed to the odd fright. I really can't explain it, but i know what you mean.

  42. 90K-100K w/ BitTorrent by Mr+Z · · Score: 1

    I got 90K-100K w/ BitTorrent. I'm on a 1Mbit cable modem link. I did cap upload speeds to 20Kbit/sec though, so that may've artifically capped my dl speeds.

    --Joe
    1. Re:90K-100K w/ BitTorrent by Anonymous Coward · · Score: 0

      I got 80-100 kB/s also, I'm on a 200kB/s connection. Uploads capped at 32.

  43. alternate downloads by himitsu · · Score: 2, Informative

    check out http://www1.giga.de/download_von_news/0,2862,4579_ e32k2_orange,00.html everyone loves german download sites that dont cost money by the month.

    1. Re:alternate downloads by Anonymous Coward · · Score: 0

      Hmm, I like that link :-)
      09:28:37 (2.03 MB/s) - `doom_iii_legacy_high.zip' saved [81962239/81962239]

    2. Re:alternate downloads by PunkKangaroo · · Score: 1

      I'm downloading it now to be sure but isn't the DOOM3 Legacy movie the pne where they interview developers and whatnot? The one released last year?

    3. Re:alternate downloads by Anonymous Coward · · Score: 0

      yes, it mainly interwievs and hardly any doom 3 footage

    4. Re:alternate downloads by himitsu · · Score: 1

      yes, im sorry, this is the old video. looks like i was duped into a quick fix sutiation, because i didnt want to subscribe to gamespy/fileplanet. sorry for the old post.

  44. Graphics glitch? by andi75 · · Score: 3, Informative

    Has anybody noticed the graphics glitch after about 47 seconds, where you have an outside view of the facility and a mono-rail? It seems to me that even though the mono-rail car passes through shadows, the translucent window isn't shadowed at all! I think it should at least darken a bit...

    Any graphics guys care to comment?

    - Andreas

    1. Re:Graphics glitch? by BrynM · · Score: 1
      I assume you're talking about this bright spot on the roof and how it seems to glow, but gets occluded by shadow. From a 3D perspective and what I know it could be any of the following, in least to most likely order:
      • The level of detail on the polygons is changing and we just happen to catch it at a long ugly spot. There is no odd morphing or shifting of polygons, so this is REALLY unlikely.
      • The lighting engine or visibility engine is ignoring those polygons completely, as if they are "detail" brushes or some other odd type of brush (an oversite or accepted flaw by the level designer or modeller)
      • Reversed Normals (the triangle surfaces are facing inward instead of outward - inside out)
      • But the most likely is that those polygons have some sort of reflection or environment mapping on them. If no light hits a reflective surface, it will not reflect any light.
      Just my opinion. Hope that helps...
      --
      US Democracy:The best person for the job (among These pre-selected choices...)
    2. Re:Graphics glitch? by BrynM · · Score: 1

      Doh, up too late... didn't read that well enough... The interior of the car is lit, so the interior doesn't really pass through shadow.

      --
      US Democracy:The best person for the job (among These pre-selected choices...)
    3. Re:Graphics glitch? by andi75 · · Score: 1

      > The interior of the car is lit, so the interior doesn't really pass through shadow.

      That's true, if the car's window is completely transparent, but for a translucent surface, it reflects/scatters part of the light itself. So, while the car's interior shining through the window remains unchanged (since it's seperately
      lit), the windows own reflection/scattering of the light changes when it moves through the shadow. The less transparent (think dirty glass) the material, the more noticable the effect will be.

      Translucent surfaces are usually rendered src * alpha + dst * (1-alpha), where dst is the part behind the window, and src is the windows own color. alpha specifies the degree of transparency, i.e. an alpha of 1.0 is completely opaque.

      Since translucent surfaces usually are rendered *after* all the opaque geometry has been drawn, I can only guess that the doom3 engine doesn't bother with shadows at that stage anymore.

      - Andreas

    4. Re:Graphics glitch? by lostchicken · · Score: 1

      My God. We're studing this video in more detail than the Zapruder film.

      --
      -twb
    5. Re:Graphics glitch? by BrynM · · Score: 1

      Except the guy on the grassy knoll has a railgun and a rocket launcher!

      --
      US Democracy:The best person for the job (among These pre-selected choices...)
  45. Re:Half-Life 2 teaser available too! by spoco2 · · Score: 1, Interesting

    I'm actually more excited about Half Life 2 I think... especially after seeing that trailer... the environments look supurb... it just looks like it might be that touch better when it comes to being a real immesive experience.

    What engine is HL2 using? Doom 3?

  46. Linux Port: by westyvw · · Score: 5, Insightful

    I here you brother: Linux should be in the crowd. UT2003 did it, they did it the right way: You bought the game and it was win and Linux, you choose which operating system to run on. Thats the way to go. Here that Carmack? Do it, it makes friends.

    1. Re:Linux Port: by Squarewav · · Score: 1

      the problem with ut2003 and linux is that the 3d drivers that come with xfree wont work with it, you need drivers supplied by the oem, if any so far i've seen 3 cards work with it, powervr.. woohoo 500 fps in glxgears , or 30fps in ut2003 @ 400x300 res, ati 9000+, fast enough to run it at 1024x768 but all sorts of glitchs when not even running anything 3d, and nvidia geforce+ works rather well, same fps as windows. I've read someware a long time ago that carmack has plans for a linux port but will be basicly nvidia only, my guess same problems as ut2003

    2. Re:Linux Port: by westyvw · · Score: 1

      Thanks for your comments: I didnt realize it was an issue, because I tried UT2003 using a Nvidia card under linux. Thanks for the info. I hope it gets better for all the opengl cards using X.

    3. Re:Linux Port: by haunebu · · Score: 1

      Yeah, but it doesn't make money. Last time id ported to Linux (Q3A) Carmack said the proceeds didn't even cover costs. I know, that sucks, but it's reality.

      --

      Blue skies, Barthy Burgers, girls...

    4. Re:Linux Port: by Anonymous Coward · · Score: 0

      Talk about taking something out of context.

      Loki handled Q3. They "bought" a shitload of licenses, repacked the game as a linux product, and didn't sell anywhere near enough to pay back Id.

      By the way Q3 wasn't the last time id ported to Linux. They also ported and maintain Return to Castle Wolfenstein, and also a stand alone multi-player game based on RTCW.

    5. Re:Linux Port: by Malc · · Score: 2, Funny

      I'm hear, but I cant here.

    6. Re:Linux Port: by noda132 · · Score: 1

      Is it just me who was under the impression that it'd run on Linux out-of-the-box? Or at least, downloadable about a week after release, like with RTCW.

      John Carmack is cool; he can afford it and people love him for it, so he'll do it.

  47. And one more by 12ahead · · Score: 1

    Mirror link is on this site if bittorrent doesn't work for you.

  48. Re:Jon Carmack: dooming society? by B3ryllium · · Score: 1

    He didn't touch Duke Nukem 3D or Unreal, they were made by independent companies.

    3D Realms made the BUILD engine themselves. Eidos made the UNREAL engine themselves.

    Dunno what that guy is smoking, but I sure as hell don't want any :)

  49. Re:Jon Carmack: dooming society? by zdzichu · · Score: 2, Informative

    there is that dark side that just keeps on butting it's head in.

    Once upon a time there lived a psychiatrist, called Zigmunt Freud. He gave name to that dark side. He called it "id". That exactly the same "id", which is in "id software".

    --
    :wq
  50. No its on Bowling Alleys Hands by westyvw · · Score: 3, Funny

    Those boys went out and Bowled before Killing!
    They picked up thier big balls and knocked down those pins, like well, uh, pins.

    Damn you Bowling! BAN BOWLING NOW!

  51. 400kb/128kb DSL: Bittorrent: 14kB/2kB fluctuating by MyHair · · Score: 1

    My DSL is pitifully slow these days, but this BitTorrent d/l is slower than I've seen with other torrents.

    I started at 2kB (big B is bytes/sec, little b is bits/sec) down and 10kB up but now am 14/7...actually it's changing too fast.

    I'm going to leave my torrent open and go to sleep. 128kbs upload sucks but it's better than dialup! Enjoy!

    Okay, now 24kB/1kB. Not sure what's up with the upload; maybe everyone's at the same point in the download as I am. I have upload limited to 10kB since my connection is 128kb which is roughly equivalent B-b.

    (now 34/2...reminds me of the movie Airplane: "This guy's all over the place. What an asshole!")

  52. Infidels! by Gandhian_Rage · · Score: 1

    Gee, I sure hope someone got fired for that one.

  53. Re:Jon Carmack: dooming society? by Have+Blue · · Score: 1

    No, Epic (at the time, Epic Megagames) made the Unreal engine themselves.

  54. Re:Jon Carmack: dooming society? by Hamstaus · · Score: 3, Funny

    ...desensitizing people to violence...

    That whole thing is a load of crap. I play tons of video games and I'm not violent at all. It really makes me mad when people go around spouting all that garbage. In fact, if I ever find you, I'm going to beat you with a crowbar before stuffing you into my wood chipper!

    --
    I moderate "-1, Fool"
  55. Re:Eh? by Anonymous Coward · · Score: 0

    Of all the posts that should be marked "funny", this one actually is.

  56. Controller-S by Anonymous Coward · · Score: 0

    The "Controller-S" (small?) Xbox controller is far nicer to hold and to use. Having completed Halo with it twice (single-player and cooperatively), I can vouch that it works nicely for an FPS game.

    Ideally I'd like to use a Playstation 2 controller on the Xbox - but can't be bothered to search and see if they are available.

    I wouldn't want to try play multiplayer with a controller though - a keyboard & mouse can't be beaten for precision and speed.

    1. Re:Controller-S by Anonymous Coward · · Score: 1, Informative

      Ideally I'd like to use a Playstation 2 controller on the Xbox...

      You aren't alone and thanfully you can get something that works. Lik-Sang sell them for US$15 or so. See here

    2. Re:Controller-S by snkline · · Score: 1

      I actually like the X-box controllers better than the PS2 ones for FPS games. Of course they suck for anything else. However AFAIC the worst controller design has to go to the Gamecube...shudder... I hate those things.

    3. Re:Controller-S by Lord+of+the+Wazz · · Score: 1

      I'd agree if it wasn't for the fact that the Gamecube controller seems to be the only one that actually takes ergonomics into account in its design. The PS2 controller has got what are probably the worst analog sticks ever conceived and the XBox controller is only bearable if you use the smaller ones.

    4. Re:Controller-S by Anonymous Coward · · Score: 0

      Actually, if you really want to go there, the worst controllers hands-down were the Atari 5200 non-centering. Ever tried to play Pac-man with one of those?

    5. Re:Controller-S by gpinzone · · Score: 1

      Madcatz makes one called the Microcon that is even smaller than the "S" model.

    6. Re:Controller-S by joshsisk · · Score: 1

      I've only played Zelda, but I can't imagine using a dual shock or the insanely large standard Xbox controller (never used the small version) to play that game. The controller works really, really well for it. But it would probably suck for a FPS or, definitely, a fighting game.

    7. Re:Controller-S by Kirby-meister · · Score: 1
      The GameCube controller is actually very well suited for console FPSs. Just look at Metroid. Once you get used to using a controller in a FPS, Samus glides around at your whim.

      I hope Doom III's AI is as good as the space pirates' - at least they knew how to sneak up on someone.

  57. Re:Half-Life 2 teaser available too! by Trollificus · · Score: 3, Interesting
    The thing I liked the most about the Half Life video is that most objects in the game were interactive. You could move everything from propane tanks, to tables and mattresses and even window blinds. It may seem trivial when all you're really trying to do is kill monsters, but this level of detail in FPS games was long-overdue.

    I remember playing the Doom 3 Alpha last year(Sorry, John. I couldn't help myself =D). Although it was only in alpha stage, the game scared the shit out of me. It was genuinely scary. Dark atmospheres. Moody lighting. Timed events(like Pinky bursting through the wall and coming after you). Considering that it was only in the alpha stage, it had the makings of a great game. My only complaint about it was that there was nothing to interact with(Likely because it was in Alpha). Hopefully they've added more realism to the game with the final build. But if ID's history is any indication, I wouldn't be surprised if there wasn't much to interact with in the scenery. Past ID games have been known to leave out the finer details like that, whereas other games tried hard to put them in, despite technology limitations.

    --

    "People should be allowed to keep midgets as pets."
    - Gov. Jesse Ventura

  58. Re:i hate signing up for stuff by justin_speers · · Score: 2, Informative

    Man no kidding someone mod that up. I hate signing up for things in the first place, but I can understand the reasoning behind that. But requiring a specific browser just to view a *.mpeg file, that's utter bullshit. Luckily I read all the posts here, and found that mirror... http://ftp.fredan.org/games/doom3_e32003.mpg

  59. Half Life Engine by Anonymous Coward · · Score: 0

    I've read that Half-Life uses a heavily optimized Quake 1 engine for the graphics and Quake 2 netcode for the netplay. Then they optimized and improved the netplay to help 56kers compete with broadband (LPBs).

  60. Re:Jon Carmack: dooming society? by B3ryllium · · Score: 1

    Hahah, I was so wrong :) Ah well. I got the first letter right, and I had an "i" as well. ;-)

  61. Re:Half-Life 2 teaser available too! by der_joachim · · Score: 1

    What engine is HL2 using? Doom 3?

    It is called the Source engine. It has nothing to do with Doom ]|[ at all.

    der Joachim

    --
    Geek runner, motorcyclist and professional know-it-all
  62. Re:yeah thats right by Anonymous Coward · · Score: 0

    CHANGE THE FUCKING COLOUR ALREADY!

    change the fucking colour already!

  63. Re:Jon Carmack: dooming society? by Neolithic · · Score: 2, Insightful

    desensitizing people to violence, that is...

    That has never been closely proven to be true.

    I helped introduce Doom to my high school. A small group of friends and I purchased the full version and made copies to install in our typing lab for network games. I regret the piracy now but that's a different topic. Not only have I never come close to a violent act in my life but I'm one of the farthest away from being desensitized to violence. I almost passed out watching a friend get an IV. I get sick to my stomach thinking about one of my co-workers who got hit by a car while crossing a street. The violence in the movie From Hell disturbed me.

    However, I laugh at movie Army of Darkness and I played a lot of Doom, a lot of Quake, and intend on playing a lot of Doom III and I imagine I will enjoy it. How can this be? I understand these are not real.

  64. Re:Eh? by Anonymous Coward · · Score: 0

    Glad at least someone appreciated it, was starting to worry nobody "got it."

  65. Re:And one more-Hands across the internet. by Anonymous Coward · · Score: 0

    I'm turning in but I had a question for the "/." crowd. Why don't more people link their squid caches together? The capability is there, and that would be one way to take some of the load off, and improve the overall internet experience.

  66. Re:why why WHY do Lunix geeks masturbate? by Anonymous Coward · · Score: 0

    It is because we are all to unattractive (usually fat/skinny and ugly) to get girls. So we hack the kernal, jack off and read slashdot. We live in the parents basement because the rent is cheap and we don't have to worry about bringing home girls so its not a problem.

  67. Yes, or for less money than the upgrade. by Inoshiro · · Score: 1

    You can get an Xbox, Xbox Live!, and have it all hookup to an impressive home theatre setup (DD/DTS, component video, etc) for less than the cost of the new everything your computer will need.

    That's amazing.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Yes, or for less money than the upgrade. by HobbitGod42 · · Score: 1

      the one problem is, is that the x-box version will probably be a downgraded version of the PC version. IE a bad port.

      I(and a few other friends) are saving up now to upgrade our computers just for this game(I know it sounds 'geeky' and it will get ten flames under it 'oh hes a stupid fat gamer geek who never leaves his house and dsn't get laid' but do I really care? Not at all.)

    2. Re:Yes, or for less money than the upgrade. by gl4ss · · Score: 3, Insightful

      and you can live in fantasyland that the gfx is the same on xbox as on that new pc, textures, lightmaps &etc take things like memory in which the xbox is very limited compared to pc (you can't argue that the os overhead would be over 400mb's or that theres some optimization magic whizzbang that just makes storing textures and models on xbox extra easy because it's a 'console').

      or just use your current computer that beats the xbox on performance already and just not keep everything at high, shock to some: most gamers don't have new high-end gaming cards and cpu.

      just get the game(demo) and see how it runs.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Yes, or for less money than the upgrade. by Oliver+Wendell+Jones · · Score: 0

      You were going to have to upgrade for Unreal Tournament 2004 any ways, so what's the big deal?

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    4. Re:Yes, or for less money than the upgrade. by SwissCheese · · Score: 1

      But the xbox only needs to run it at 640x480. This cuts out much of the overhead right there, leaving power for all the neat effects.

    5. Re:Yes, or for less money than the upgrade. by AvitarX · · Score: 1

      that is why it will be cooler on PC.

      even if all the textures, polygon counts, reflectivity etc. are the same, it will just look better on a PC with high res graphics.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  68. Is any negative opinion of Doom 3 a troll? by podperson · · Score: 2, Insightful

    Every comment I see with anything but oohing and ahing gets rated a troll. What gives? D'oh guess this is a troll.

    Doom 3 looks like every other FPS with more polys, real time shadows. So what?! It's not even as though they've come up with more of a plot, or cooler graphics. If anything, the higher polygon count models look worse because they're not realistic but they're also not stylish.

    Will Doom 3 have better gameplay than Doom? (Or as good even?) Will it have a plot? A good story line? Will there be any respect in which this is anything more than a tech demo of a new improved Quake engine?

    1. Re:Is any negative opinion of Doom 3 a troll? by Anonymous Coward · · Score: 0

      Yea, this game doesn't look too impressive. Impressive IMO was Metroid Prime, this doesn't look to have ANYTHING on Metroid.

      NEXT.

    2. Re:Is any negative opinion of Doom 3 a troll? by Anonymous Coward · · Score: 0

      Do you realize that none of the scenes are pre-rendered? These aren't cut scenes that they'll show in between while the game is loading, this is all game action.

    3. Re:Is any negative opinion of Doom 3 a troll? by Anonymous Coward · · Score: 0

      So what?

      If the gameplay sucks what difference does it make how pretty it is?

    4. Re:Is any negative opinion of Doom 3 a troll? by tortap-0 · · Score: 2, Informative

      Actually, the models don't have a super hi polycount. They start out as really hi-poly models but then to create ingame models they use the original to make really good bumpmaps and environment maps. The thing about Doom3 is the textures and the shadows. Not some super high polygon count.

    5. Re:Is any negative opinion of Doom 3 a troll? by geniusj · · Score: 1

      The interesting thing will be to see what the future games that will inevitably be based off of this (or HL2's) engine will look like. Think about what has come from the Q3 engine and imagine what will come from the DOOM 3 engine.. I have hope.

    6. Re:Is any negative opinion of Doom 3 a troll? by xchino · · Score: 1

      The amazing thing about Doom 3 is that everything isrendered in real time, not drawn out with a bunch of polygons. Consider it the equivalent to playing doom within 3D Studio Max.

      --
      Everyone is entitled to their own opinion. It's just that yours is stupid.
    7. Re:Is any negative opinion of Doom 3 a troll? by Anonymous Coward · · Score: 0

      It's not even as though they've come up with ... cooler graphics. If anything, the higher polygon count models look worse because they're not realistic but they're also not stylish.

      So, pardon me if this is obvious, but how does
      a blind person like yourself read Slashdot?

    8. Re:Is any negative opinion of Doom 3 a troll? by podperson · · Score: 1

      Actually, the models don't have a super hi polycount. They start out as really hi-poly models but then to create ingame models they use the original to make really good bumpmaps and environment maps.

      Sure, that's pretty much true of every computer game. They still have a far higher poly count than the FPS from id. And those of us who read Carmack's various statements know he's pulled off a neat optimisation to speed up shadow rendering. Cute. But still, game or tech demo?

  69. You're fighting against windmills by slaida1 · · Score: 1
    Surely you understand that, don't you? Doom123, Quake123, Mods1..N, this isn't about gameplay, it's about The absolute edge of graphics realism in realtime consumer-level CG. There's no console available that could deliver Doom3 with all effects. Hell, they can't even get decent resolutions.

    You could throw all the halos in the world at Doom3 and still it wouldn't make a dent on it's surface. They just aren't in the same league.

    Don't get me wrong, I believe halo(2) is all good and nice but comparing it and Doom3 is like comparing apples and hand grenades. Sorry.

    --
    Preserve old classics: copy your collection onto all hard drives.
    1. Re:You're fighting against windmills by kapowaz · · Score: 1
      Doom123, Quake123, Mods1..N, this isn't about gameplay

      Clearly! But if the excitement is over the graphics, why aren't the Doom/Quake fanboys all frothing at the mouth over the various Radeon 9700/9800 screensavers/demos ATI have made? These are without a doubt the most impressive realtime 3D sequences I've ever seen on a PC. Check out http://mirror.ati.com/developer/demos/r9700.html and have a look at (in particular) Animusic, Car and Rendering with Natural Light. The screensaver featuring ants marching around a Moebius Strip is currently running on my home desktop and even my usually apathetic mother commented on how convincing it was.

      Maybe it's just the lack of guns?

    2. Re:You're fighting against windmills by Anonymous Coward · · Score: 0

      That's cute. I don't give a fuck.

      DoomIII can be the most realistic game that's ever come out. It can be so realistic that people die of coronary heart failures playing it, thinking they're actually being chased by a group of fat zombies with glowing eyes that all look exactly the same (mmm, realistic!). Doesn't mean that it's going to be fun or entertaining otherwise.

      I think the only dent on the surface is the one on your skull.

    3. Re:You're fighting against windmills by PeeweeJD · · Score: 1

      remember that a lot of xbox games are now supporting 480i and 720p resolutions, and some are 1080i... i'm not sure if Halo2 will fall into that category, but it is possible..

    4. Re:You're fighting against windmills by Anonymous Coward · · Score: 0

      You know, you're exactly right! Let's take QuakeIII for example. It has a mediocre, shitty storyline..plenty of mods, sure, because the game you bought is a piece of shit. The price you pay for the game is basically for the CD key and the engine, other users had to make the game themselves. It has good graphics for the sake of -having- good graphics, not because it improves the game in any way..again, you paid for an engine, not a game.

      Now Halo..hmm. Well, Halo had a pretty good storyline, derivative at points..but at least it was better than "a bunch of ridiculous characters all get whisked away to repeatedly shoot at each other in a pointless tournament, blah blah blah." The graphics are good, but more importantly, the gameplay is much better. You can get a few friends together and have a great time playing it. Oh, and that's without the aid of any modifications, the game's actually strong enough to stand up on its own.

      Apples and hand grenades. Good comparison, troll.

    5. Re:You're fighting against windmills by joshsisk · · Score: 1

      Uhm, maybe because those aren't game engines? The Doom 3 engine will be used to make more games than just Doom 3, after all. Tech demo screensavers are just screensavers.

    6. Re:You're fighting against windmills by joshsisk · · Score: 2, Insightful

      Let's take QuakeIII for example. It has a mediocre, shitty storyline..

      Um, Quake 3 was a multiplayer tournament game (the single player mode is simply a tutorial that simulates multiplay). That's like complaining that Marvel vs Capcom or Mario Kart's storyline was a little thin. There is no story, just a setting for multiplayer action.

    7. Re:You're fighting against windmills by kapowaz · · Score: 1
      The Doom 3 engine will be used to make more games than just Doom 3, after all.

      ...which is exactly what I suspected anyway, and suggests a lot of people are getting very excited over something mostly because of its potential rather than the thing in itself. The ATI screensavers are very impressive, but you didn't see me whooping and applauding them like the people watching the Doom 3 trailer. That's why I'm far more excited about Halo 2 than Doom 3; it will be a polished, encapsulated gaming experience from day one, rather than another cash cow for id to flog to other studios.

      That's not to say Doom 3 won't be a good game, I just didn't see much there that made me eager to play it.

    8. Re:You're fighting against windmills by indead · · Score: 1

      Well, you ARE talking about a gaming community which revolves heavily around modding games (and playing those modded games), you know. People like Half-Life, definitely (which started out using the Quake 1 engine, if I remeber correctly), but they get way more excited about Counter-Strike, Day of Defeat, etc. A _lot_ of the people on here who are slavering for Doom 3 because of the ooh-ah factor are happy because they know that they can make some cool maps, or even create their own mod, or update the mod they already work on for an an older engine. A lot of others are simply anticipating what the aforementioned people are going to do with all the new goodies. Basically, Doom 3 means a whole new wave of mods from the community, and probably a fun game to play in the meantime, while Halo 2 is a game you can play on your Xbox until you get tired of it. That's the difference. Before you respond, think about this : Would so many people still have Half-Life installed on their machines without Counter-Strike? The mod community means a lot to the continued popularity of any game, and it's also arguably the largest difference between console and PC gaming.

    9. Re:You're fighting against windmills by kapowaz · · Score: 1

      Oh, I'm well aware of these factors and I agree wholeheartedly. As someone who played CS back in the beta 6.5 days and DoD up until the 1.0 launch (which I'm not too keen on) I appreciate that having a superb 3D engine Doom 3 could be the ultimate modding platform ever, but whilst the prospect of that is enticing, I still wouldn't wet myself in excitement over it the way some clearly have. I actually made similar comments over Halo PC's potential as a modding platform (assuming it has the XBox's bumpmapping) just yesterday on another forum; it's nice to think that we may see mods of a similar visual quality to these games in the future, but you've raised another interesting issue; despite the existence of technically more advanced FPS games suitable for modding, people have stuck with Half-Life for the more popular mods. Does this suggest the jump in complexity of modelling/lighting etc. is too much for mod makers? I guess we'll just have to wait until 12 months or so after Doom 3 launches...

    10. Re:You're fighting against windmills by indead · · Score: 1

      Does this suggest the jump in complexity of modelling/lighting etc. is too much for mod makers? Doubtful. The newer engines simply didn't have enough oomph to overcome H-L's critical mass. Doom 3 will, most likely, from hype and name recognition alone. Not to mention the fact that most modders idolize Carmack.

    11. Re:You're fighting against windmills by Anonymous Coward · · Score: 0

      I think you mean 480p...
      480i is pretty much standard TV resolution. I'm certain that the XBox can't do Halo (or Halo 2) at 720p or 1080i. Both of these require a much higher fill-rate than the XBox has. The XBox could only handle these resolutions with drastically reduced effects (that don't require multiple passes). 480p is possible though. Regardless, Halo looked and played GREAT! Halo2 should also be awesome on the XBox (graphics will probably be more evolutionary that revolutionary). I'm curious to see how Doom3 will look on the XBox. It will obviously be much lower resolution, but that didn't bother me with Halo. I expect it will be more memory bound than graphics bound.

  70. Once again.. by Inoshiro · · Score: 3, Informative

    Half-Life was based on the Quake 1 engine.

    "At its core, it's a Quake 1 engine. You can tell this by comparing Half-life's map compiling tools with those shipped with Quake1. You'll find very minor differences -- none of them are fundamental. The core rendering is architecturally identical to Quake1, the only "significant" change is removing the fixed palette, making map lighting RGB instead of 8 bit, and converting software rendering to be 16 bit color instead of 8 bit color, which was pretty easy and only required minor code changes. Our skeletal animation system is new, though it was heavily influenced by the existing model rendering code, as were a lot of our updated particle effects, though less so with our beam system. Decals are totally new, our audio system has some major additions to what already existed, and at ship time our networking was almost totally Quake1 / QuakeWorld networking but about a year later Yahn rewrote most of all of it to be very different in design. The most highly changed sections are the game logic; ours being written in C++ and Quake's being in written interpreted "Quake C". Our AI system is very very different from anything in Quake, and there's a lot of other significant architectural changes in the whole server and client implementations, though if you look hard enough you can find a few remnants of some nearly unmodified Quake1 era entities buried in places."

    More details over here.

    So if they can do that with the Quake 1 engine, imagine what they should be able to do now.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Once again.. by lostchicken · · Score: 1

      removing the fixed palette

      This was very significant to mod writers. Notice how every Q1 mod looks like quake? Well, that's because they had to use the same green and brown colour scheme.

      HL removed that, and that's why TFC doesn't look like DoD.

      --
      -twb
  71. Re:Jon Carmack: dooming society? by steveha · · Score: 1

    Soldiers have always been trained to be desensitized to violence. They have a job to do, and they need to be doing it, not standing around going "Whoa! Violence! Eeeek!"

    Perhaps the military uses video games now as part of the training, but I suspect they mostly still rely on the old-fashioned training techniques.

    By the way, soldiers are not just killing machines who go around shooting anything that moves. There are rules, harsh ones, that govern what soldiers do. Not to say that no American soldiers have ever committed atrocities, but that's very much the exception rather than the rule.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  72. learning a graphics engine by NovaX · · Score: 1

    The more I watch friends play games, the more I wonder just how its programmed. Game programming isn't quite my interest, but it seems like a complex enough system that it warrents reading a book or two. Anyone have any good suggestions?

    I've been thinking a book like Tanenbaum's OS: Dsgn & Impl would be great, but using an open sourced ID engine. A book that has the code in the back as reference and helps you digest it through covering the core concepts, and then how they were implemented/design choices.

    --

    "Open Source?" - Press any key to continue
    1. Re:learning a graphics engine by Anonymous Coward · · Score: 0

      There's not really one book that covers it all, and it would be many thousands of pages if there was. 3D graphics books alone tend to be rather large, combine that with AI, Physics, Sound, etc and you'd get something pretty damn bloated.

      If you want to learn 3D Graphics then there's tons of literature out there, and most of it's pretty good. Depends on how good your Maths skills are though. If you are good at linear algebra and such then the Foley and Van Dam covers the theory quite extensively. For the API then the OpenGL red and blue books are quite good. There's a lot of good information available on the web as well, just have a look around on google.

      The rest I know very little about.

  73. Re:Jon Carmack: dooming society? by ThesQuid · · Score: 1

    Violent obsessions?!? All I can say is that trailer is going to give me more NIGHTMARES than violent outbursts.
    I doubt I'd ever sleep again if I played the whole thing.

  74. Conspiracy! by Anonymous Coward · · Score: 0

    The International Jews and Christians are today's modern day nazis. The Holocaust deeply affected the Jewish psyche- in order to overcome the deep spiritual, mental and emotional trauma that resulted many jews have developed a reactionary counter-response by becoming 10-100 times worse than Hitler's Nazis. Complete with "tatoo" barcodes to be put on the right hand (recall the numbered tatoo on the right arm in WW2) and a desire to inflict pain and suffering on others, today's international jews (and christians) are succeeeding in becoming the MOST ruthless peoples in the entire history of the human race. They both were the primary forces behind the slaughters of World War I and World War 2. They are now engineeering a thermonuclear war to be fought and won in the Middle East (aka World War 3). The International Christians, as stated, are in direct collusion with the International jew elite. This judeo-christian cabal are now engaged in laying the satanic moral and ethical foundation for their new world order. A christian infrastructure, in the form of congregations, institutions and church structures worldwide, are already in place. The European union (and eventually Jerusalem) are slated to become the headquarters of this new spiritual judeo-christian order as soon as the crisis conditions of the planet require it (as they have diabolically planned). The Anti-christ (their "Christ") will most assuredly arise out of this context to form a "benign" global dictatorship to rule the world in the years ahead. This is their judeo-christian "4th Reich"...and it is here now.

  75. Reflection/Refraction by Trollificus · · Score: 1
    I took a close look at the video, and I found the spot you were referring to(Just as the shuttle passes under the first shadow, right?). Judging by the extremely low reflection/refraction in the glass, it's not likely to reflect much light or shadow. Notice how you don't see the sky or mountains reflected in the windows either. Also, as the previous poster said, the interior of the shuttle is lit. So that would likely offset any shadow cast on the window from above.

    Just a non-technical opinion. {=)

    --

    "People should be allowed to keep midgets as pets."
    - Gov. Jesse Ventura

    1. Re:Reflection/Refraction by 3.5+stripes · · Score: 1

      Yeah?

      What would you know about it B. :)

      If it's trasparent enough to see the light inside, it should have enough reflectivity to show some sort of mirroring effect.

      wib

      --


      He tried to kill me with a forklift!
    2. Re:Reflection/Refraction by Trollificus · · Score: 1
      The light is reflecting off the metallic surfaces inside the cabin. Not on the glass itself. {=)

      --

      "People should be allowed to keep midgets as pets."
      - Gov. Jesse Ventura

    3. Re:Reflection/Refraction by 3.5+stripes · · Score: 1

      The nature of glass says, if it's clean enough to be transparent, it's clean enough to reflect light, and therefore show a reflection. Just a limitation of the graphics engine. Internal lighting will obscure most of it, but there should be some visible reflection of the highest contrast areas around.

      BTW, how do you manage to post at that slow ass AOF board?

      --


      He tried to kill me with a forklift!
    4. Re:Reflection/Refraction by Trollificus · · Score: 1
      "The nature of glass says, if it's clean enough to be transparent, it's clean enough to reflect light"

      Of course. =)
      But I was thinking moreso about the CGI world, where I can add or subtract as much reflection or refraction as I want to glass of any thickness. I usually cut down the IoR for background items or quick scenes. It cuts down on rendering time, and most people don't notice things like that anyway(also refmaps are gay).

      "BTW, how do you manage to post at that slow ass AOF board?"

      AOF? You lost me there.

      --

      "People should be allowed to keep midgets as pets."
      - Gov. Jesse Ventura

    5. Re:Reflection/Refraction by 3.5+stripes · · Score: 1

      True, in CGi the world is at your command, but still common, everyday things like human faces, glass, etc, tend to look really wierd if you alter them too far from the norm. They're those types of things which show up in my "somethings not quite right here" section of my brain. You know, the part that those AI scientists/researchers just can't seem to reproduce ...

      Sorry bout the AOF thing, who'd have thought there'd be more than one trollificus on the internet :)

      --


      He tried to kill me with a forklift!
    6. Re:Reflection/Refraction by Trollificus · · Score: 1
      All of the cutscenes I saw in Doom 3 Alpha were actually in-game shots, but with a preset camera movement. So it wasn't really a cutscene in the traditional sense(being pre-rendered footage). If the monorail scene was done the same way, I can see why they left the reflection out. That alone would have killed the entire scene framerate-wise. If it was pre-rendered, I would have made the glass reflective, if only a little bit. It would have looked better with the shadow on the glass. Now that I look at the scene again, it IS kind of annoying without it. Heh, I'm a picky bastard too. ;p

      "Sorry bout the AOF thing, who'd have thought there'd be more than one trollificus on the internet :)"

      That IS odd. I wonder who is stealing my name.
      The only places I use this name are /. and K5. I used to chitchat with some of the guys on Geekizoid a few years ago.. But AOF doesn't ring a bell. What kind of site is it?

      --

      "People should be allowed to keep midgets as pets."
      - Gov. Jesse Ventura

    7. Re:Reflection/Refraction by 3.5+stripes · · Score: 1

      The fact that the picked it out just shows that these sort of minute details do get picked out, often subconciously.

      The site? Well, to paraphrase 2001, "it's full of trolls".

      The other trollificus I know posts here, I guess under another name, he was mentioning the fact that he googled his name and found someone else using it before he did, (he thought he had originated it)...

      Sorry for the confusion.

      --


      He tried to kill me with a forklift!
    8. Re:Reflection/Refraction by Trollificus · · Score: 1
      I registered this name years ago as a joke. I think I was drunk at the time.

      I used to troll from time to time on other forums, many years ago. But never with this name. I made this name just to be stupid. I haven't used my serious account in years. This kind of became my serious account, seeing as I don't really act like an ass anymore. Imagine that. =D

      --

      "People should be allowed to keep midgets as pets."
      - Gov. Jesse Ventura

  76. Re:Half-Life 2 teaser available too! by EpsCylonB · · Score: 1

    What engine is HL2 using? Doom 3?

    Apparently it is their own proprietry engine called "Source". I'm not sure if it started with the original HL codebase but I think it's fair to say that even if it had they would of had to rewrite just about everything due to the amount of adavancements in the last five years.

    They are using the havoc physics engine (same as UT2K3). This is all according to the article about HL2 in this months british PCGamer magazine.

  77. I think hl2 will be better... by ciupman · · Score: 2, Insightful

    .. on the gaming experience .. though the graphics are also a blast .. the shooting in doom3 didn't seem right to me ..

    To be a little picky it seemed that the shooting impact in the monsters was not realistic.. shooting at walls too .. by now they should have a 3d engine with deformations .. like holes in walls (real holes not textures) .. the body of monsters being ripped by bullet impact, and with no predefined zones (à lá Hanna Barbera cartoons), monsters falling and sliding back due to impact, breaking obvious breakable material like light bulbs and glass (i hate when shooting at bulbs and they won't break)..

    --
    I fuse with Mercer every single day...
    1. Re:I think hl2 will be better... by wheany · · Score: 1

      Parts are implemented in some games. Red Faction had deformable environments, many games have had ragdoll physics and objects that break when enemies hit them.

    2. Re:I think hl2 will be better... by Anonymous Coward · · Score: 0

      by now they should have a 3d engine with deformations ..
      Ok hopefully they won't mod this troll or anything. You and anybody else who is drooling over real deformable terrain should check out the video for the Cryengine by Crytek. www.crytek.com is the main page. http://crytek.com/screenshots/index.php?sx=xisle
      links to screen shots. I don't want to slashdot them so you will have to locate the video on your own. Also real time editing ALA SeriousEditor. There is no compile times at all :) I could rave for hours about this engine, and no I dont work for Crytek. I've just seen the incredible power their engine has.

    3. Re:I think hl2 will be better... by ciupman · · Score: 1

      ok .. you made me drool now ;)

      --
      I fuse with Mercer every single day...
    4. Re:I think hl2 will be better... by ciupman · · Score: 1

      yes .. and the engine in Red Faction was really great .. I had lot's of fun not only playing the actual game (though i think the game flow was not one of the best) , but in the bonus glass house level (the glass breaking was awesome)... trying to make holes in the walls .. and making paths in them till i reached the ceiling .. this was actually possible with missiles .. ;)

      --
      I fuse with Mercer every single day...
  78. More Links!!! by zeekiorage · · Score: 5, Informative
    1. Re:More Links!!! by Capt'n+Hector · · Score: 1
      thankyouthankyouthankyouthankyou! The second one is great, getting 120 KB/sec.

      And to think I wasted a perfectly good Yahoo account on gamespot. I can smell my first piece of spam from here.

      I had previously viewed the legacy trailer... is it just me, or do those guys look straight out of high school?

      --
      Quid festinatio swallonis est aetherfuga inonusti?
      Africus aut Europaeus?
    2. Re:More Links!!! by commanderfoxtrot · · Score: 1

      Thanks! Getting 800kb/s from tux-fan.de (limited by 10mbps ethernet?)

      --
      http://blog.grcm.net/
    3. Re:More Links!!! by Anonymous Coward · · Score: 0

      w00t, thanks for the heads up! I'll get it in 10 minutes instead of 1 hour now on my 512k

  79. Heh by Isbiten · · Score: 2, Insightful

    The story seems to be quite cliche, why is it always evil mega corporation that threatens the world now days? :)

    --
    I fought the corporate America, and the corporate America bought the law.
    1. Re:Heh by Anonymous Coward · · Score: 0

      It's always easier to relate to stories about things that could easily happen (or are happening) now.

  80. Re:Jon Carmack: dooming society? by agentdanger · · Score: 1

    Misused Genius? Maybe. Although I think entertaining people has its value. Plus, who's to say his games haven't provided a RELEASE for kids who would otherwise have killed their parents and classmates.

    there is just as much proof of the lives he's saved, and those he's taken. And once again, if you can't tell the difference...

    This thread is pure flamebait, but what the hell, I bit!!

  81. Mirrors for all by Gossy · · Score: 3, Informative

    For those who don't want to register to Gamespot, can't get there, and also can't hit planetquake3..

    Mirror 1
    Mirror 2
    Mirror 3
    Mirror 4
    Mirror 5

    1. Re:Mirrors for all by mbourgon · · Score: 1

      ...and I'm getting 1 megabit on BitTorrent. (wow)

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  82. Beware Kontiki, those with download caps by 876 · · Score: 4, Informative
    I used this download manager to get the video. Having other stuff to do, I left Kontiki to its own devices, during which time it downloaded 2 unwanted promotional Gamespot videos (basically some dude talking about the site) of about 35MB each.

    During my quick scan through its preferences menu, I could only tell it to stop downloading them once my HDD was filled to a (user-specified) capacity - seemed somewhat indirect to say the least. But it is possible to curb its rampant data-whoring habits this way, at least.

    This software is easy to shutdown and uninstall, and can be configured to stop it doing incredibly stupid things (like downloading 70MB of data you don't want). If you must use it, be draconian about changing its settings first.. happy downloading.

  83. Re:Jon Carmack: dooming society? by Commutative+Monoid · · Score: 1

    Ken Silverman wrote Build. Here is his own history of his engine writing experience. You'll notice that Ken mentions speaking to John Carmack about its design, although I'm not implying anything by that.

    --
    You have exactly 314 seconds to come up with a less retarded plot.
  84. Re:Jon Carmack: dooming society? by SnuSnu · · Score: 1

    I believe the miltary used a version of the Doom one engine to train soldiers in field. Only modificatons that I can remember was one shot, one kill and the volume was turned up REALLY REALLY GODDAMN LOUD. Also netowork play only and no monsters, just other soldiers.

  85. words can't describe by StrawberryFrog · · Score: 5, Funny

    don't mean to sound like a fanboy, but 'words can't describe...'

    How about "3d shooter game sequel with fancy shadows"?

    --

    My Karma: ran over your Dogma
    StrawberryFrog

  86. stenciled shadows require opaque surfaces by nothings · · Score: 4, Informative
    I haven't looked at the video to see the graphics glitch of which you speak, but I am a graphics guy, and the core technology used in Doom 3 for shadowing, called stenciled shadows, doesn't work with translucent/transparent surfaces.

    Basically, the algorithim uses the Z values stored in the Z-buffer to determine whether each pixel is in shadow or not. (The Z-buffer is used for hidden surface elimination, and normally stores the single nearest opaque-surface.)

    When you draw transparent surfaces, you end up with multiple surfaces visible at each pixel--the nearest opaque surface, and all closer transparent surfaces. But there's only a single value in the Z-buffer, so the checks to determine shadow determine whether that particular point (back-projecting that pixel to that depth) is in shadow.

    So either transparent surfaces pick up the shadowing of the surfaces you see through them, or you turn off shadowing for transparent surfaces (and maybe do something else for them, like raycast one or more points on the surface to the light sources and use that info for shadowing the whole surface or each vertex).

  87. BitTorrent link for Half-Life 2 videos by davidsansome · · Score: 1
    --
    -- Wibble
    1. Re:BitTorrent link for Half-Life 2 videos by Anonymous Coward · · Score: 0

      error(s): Problem connecting to tracker - timeout exceeded

  88. For all the great graphical advances... by Anonymous Coward · · Score: 0

    ...they still can't get a walking human to look like he hasn't just taken it up the ass from the entire football team...

  89. I thought everybody here at /. was a geek by smg_mrBlonde · · Score: 0

    I will spell it for you m-i-c-r...

  90. Re:Jon Carmack: dooming society? by Isldeur · · Score: 1

    I think that this obsession with violent videogames is just a part of the larger psyche in humanity; there is that dark side that just keeps on butting it's head in.

    You're right. It's why sports are so popular too. Sports are only a form of controlled non-lethal warfare. Interesting thing to think about sometimes.

  91. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0
    One thing that is true for sure:
    The blood of the Columbine dead is on Jon Carmack's hands. No amount of scrubbing will cleanse the stain, as Lady MacBeth knew so well "Out, dammed spot! Out, I say!"
  92. HL2 will kick Doom III's butt by master_p · · Score: 4, Insightful

    I've played the Doom III Alpha version, and my jaw dropped to the floor.

    I have just watched the HL2 trailer. My jaw has been stuck on the floor and I can't pick it up!!! The moment that on-screen girl smiled, I realized that HL2 will kick Doom III ass big time.

    Doom III is not about the game. It is about the engine, the technology. The game is just a demo of what the engine can do.

    1. Re:HL2 will kick Doom III's butt by Anonymous Coward · · Score: 0

      Awwwwrrrr, come on! How could a game by the makers of the Doom series, the Quake series AND Return to Castle Wolfenstein not kick ass?

      Half Life? Oh okay, I like it, too, but it's not half as visually appealing as any of the Quake games.

    2. Re:HL2 will kick Doom III's butt by ryanvm · · Score: 1

      Out of curiousity, does anyone know what engine will HL2 use?

    3. Re:HL2 will kick Doom III's butt by bogie · · Score: 1

      "The game is just a demo of what the engine can do"

      Wow your lucky. I wish I had been able to play the entire game and make that call.

      BTW, why does it have to be either HL or DIII can't they both be good?

      --
      If you wanna get rich, you know that payback is a bitch
    4. Re:HL2 will kick Doom III's butt by WankersRevenge · · Score: 4, Informative

      Half Life 2 is using Valve's homegrown engine called "Source". They've been developing it for the past couple of years in secret. You can find out more about the source by following these links:

      Gamespot
      Gamespy
      Screenies

    5. Re:HL2 will kick Doom III's butt by junkgrep · · Score: 1

      No dude: Einstein predicted this right after coming up with general relativity. It's called the Fanboyiesnberg principle.

    6. Re:HL2 will kick Doom III's butt by RatBastard · · Score: 2, Insightful

      Because Gamerboiz always act like this. They can't accept that two products/games/bands/whatever can be the same. One is God's gift to mankind and all others are baked shit in a bucket. It's the same bullshit neo-tribalism that's been going on forever. You see it all the time with the old SounBlaster VS Gravis Ultra Sound flame wars, the Voodoo VS Verite video card flame wars, the (insert name of my favorite band) VS (insert name of your favorite band) flame wars.

      It is the mark of an immature mind.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    7. Re:HL2 will kick Doom III's butt by trawg · · Score: 1
      The moment that on-screen girl smiled, I realized that HL2 will kick Doom III ass big time.
      What an incredibly nerdy response - if all it takes for a girl to smile at you to think a product is good, you sure must have a lot of useless crap lying around the place.
    8. Re:HL2 will kick Doom III's butt by SuDZ · · Score: 1

      LOTS of beer commercial stuff mostly.

      SuDZ

  93. What about sound improvements? by riflemann · · Score: 2, Interesting
    It's all nice and pretty that games have more and more advanced video and animaton, but one thing that I think is sorely lacking is that of audio advancements.

    The biggest failing of most games nowadays is that the same SFX are recycled over and over, with perhaps just a small variation in pitch.

    How about having true dynamic audio so that when you hit the same enemies over and over, they dont just blurt out exactly the same sound effect? Generating the sound for a particular monster should be done from a variety of generators that create the sound for that moment according to what is happening to them.

    Fourier based audio generation such that entering a large hall makes the sounds boomy, low and echoy, whereas a small passageway has appropriately short echoes and higher pitch?

    If the sound was truly dynamic in that way, then that would work for truly scaring the shit out of me!

    1. Re:What about sound improvements? by htmlboy · · Score: 3, Informative

      while i don't know about the use of different sounds to liven things up, we do know that doom3 is engineered to take advantage of 6.1 surround sound. they wanted to create as emersive an environment as possible, and so spent a lot of time makeing the sound believable. trent reznor of nine inch nails was even brought onboard to share his expertise.

    2. Re:What about sound improvements? by Anonymous Coward · · Score: 0

      Actually what you describe has been possible with Sound Blasters for a few years now. I believe the Live! was the first card that had a lot of decent effects. Most all of it is done on the card too, so its requires little CPU processing like OpenAL does. Creative Labs calls their sound "system" EAX. Games have been taking advantage of it since at least 1998.
      Keep in mind though, this is really a Windows thing only.

  94. Gamespot sucks by Anonymous Coward · · Score: 0

    Gamespot sucks, and I'm not installing their spyware just so I can download the trailer.

  95. Re:Half-Life 2 teaser available too! by junkgrep · · Score: 2, Insightful

    I think the two games will be very different as far as what they're going for. HL2 looks like a really immersive action game that's all about big battles, crazy physics, a subtle but well scripted storyline, and frantic action. D3 seems much slower and more secretive: something's always ready to rip your guts out, and you're afraid to move an inch. Then you snap and burst out with guns blazing, nearly get your head swiped off, and run in terror.

    Two different types of games, two different sorts of engines. We're lucky, lucky PC gamers we are.

  96. Re:Half-Life 2 teaser available too! by junkgrep · · Score: 4, Interesting

    I have to say: these HL2 movies are beyond belief. It's not that the graphics are top-notch: they're gorgeous for what they need to be (don't know how to compare between games, though D3's models look more detailed, higher res): it's that the game looks like the first ever to make a real physics engine work in a game: and be part of the fun instead of an annoyance. The 30meg video of the running battle with the soldiers just goes on and on with cool stuff: and yet none of it looks scripted or canned: it could have played out very differently, in a million other cool ways. The way that objects tipped, wobbled, and tumbled, not to mention reacted to gunfire (like you shooting away a rolling barrel in the teaser) opens up whole new worlds of design possibilities that I hope Valve has really made the best of.

    The characters also look stunningly lifelike. Again, not because they are perfect 1zillion poly models, but because the animation and attention to sutble physical detail is incredible. HL2 is defiantely on my buy list, and I'm actually far more exicted about it than DOOM3, no matter how amazing it might look.

    That said, I'm really hoping that DOOM3 will be the game that puts id back on the map as a great SP experience. They have't really had a truly groundbreaking SinglePlayer experience since Doom, and that was largely because they were the first: they came in before FPS games got bogged down with cliches that were originally fresh in DOOM. But in D3 it looks like they've combined a love for top-notch technology with a desire to make it really work as an cohesive gaming experience. It looks creepy as hell. I just hope the game spreads out a little more from the suspiciously parodiable feel of:
    Player: Hey, I'm running around in a gorgeously rendered dank sewer!
    Carmack: No fool, it's a moonbase complex.
    Player: They have sewers on the moon?!
    Carmack: I... uh, yes.
    ...
    Carmack: Lookout: a spider!
    Player: Oh no! And look: a space crate! Made out of human femurs and plywood and some staples made out of a little girl's braces! I hope it's full of ammo and health, but you never know what's what up here on this crazy... wadda call it? Moon?

    And yeah, that's ADRIAN Carmack I be talking about, Word.

    You hear me though Carmack? I can only spend so much time on the moon: if you don't take me somewhere out in the open, like a gorgeously rendered outdoor plain of hell stretching out in all directions, or inside the guts of a giant, organic demon-spawn citadel with blood-seeping lungs for walls and tanned human skin for throw rugs, I don't know what I'll do.
    Probably just sit my ass down on a crate and doodle on the PDA that you thought would make for a great action game. I hope it has a spreadsheet function, because tax day is always around the corner! (note to id: make evil tax-spider and Hitler-spider)

  97. But does it have destruction of property? by ch-chuck · · Score: 3, Interesting

    FPS desperately need another element of realism: the buildings should get shot up as well as the players.

    I've been playing Doom, Quake for years and during a 3D session of QII the other day it hit me: you can shoot the biggest gun at the littlest thing and it just bounces off. The plasma gun at least leaves burn marks in the wall but they quickly 'heal' - seems like a really awesome addition to the game would be walls that collapse when a stray rockets hits them - the game world should start out like a well kept castle or building, but as the game goes on it slowly turns into rubble as it gets shot up.

    Just a thought.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
    1. Re:But does it have destruction of property? by wheany · · Score: 1

      Try Red Faction. Parts of the environment were destructable. And not just "I shot a rocket at a wall and it revealed a secret passage", you actually made holes into the walls.

    2. Re:But does it have destruction of property? by Anonymous Coward · · Score: 0

      Yes, that rules. But that's the only cool thing about Red Faction. Sometimes, if you can't find a key to open a door, why not just shoot your way through the wall left of it? :)

    3. Re:But does it have destruction of property? by Scutter · · Score: 1

      Unfortunately, the levels were designed such that the only useful weapon for that purpose was the rocket launcher. The scarcity of ammo and the fact that most walls were "hardened" made it useless. You waste 90% of your ammo just trying to find a wall they'll let you blow up. However, I agree that deformable terrain should be standard in all FPS games now. Can't imagine why Red Faction was the last one to have it.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    4. Re:But does it have destruction of property? by leifm · · Score: 1

      Although you couldn't do this in Duke3d it did have damage to various things long before anything else, and I thought that was a great addition. One of my favorite things about Half-Life was the granade marks on the walls, and the blood hitting things. I love those small details, and id games either don't have them or they are half assed. I liked the damage zones thing they did with enemies in Soldier of Fortune too, nothing was more fun than blow off a guys leg with the desert eagle and watching his leg roll down a hill. Anyway I will be seriously addicted to the first game that gives you real destructable enviroments.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    5. Re:But does it have destruction of property? by Zathrus · · Score: 1

      It's supposed to... Carmack talked about a realistic physics engine and deformable environment long, long ago -- things like shooting boxes on a shelf would cause all of the boxes to fall and interact with each other on the way down (as well as with whatever else is nearby). There was also disucssion of monsters not being stopped by walls or doors and coming through them -- violently -- if need be. I believe there was also a question about "what if I shoot a bunch of rockets into the wall?", but I don't recall what the answer was.

      Of course, there's been little said about this since - it's all been talk about the shadows (which are, frankly amazing -- especially if you've seen the older demo of a swinging fan changing the lighting on a room).

      There are a couple of big problems with deformable landscapes. First, it requires a vast amount of CPU cycles to compute them and keep them synced between the server and all clients (for MP - for SP not such an issue) -- you can't just create static meshes to represent the terrain anymore. Second, as you mention the world becomes rubble - which is rather uninteresting really. It's a significant removal of strategy and tactics when you can be assured of killing someone just by throwing enough firepower at the wall they're behind. It also causes problems with games like CTF where level flow and choke points are key to the enjoyment of the map.

    6. Re:But does it have destruction of property? by junkgrep · · Score: 2, Interesting

      Have you seen the HL2 tech demo? They start off by deforming an entire room: the floor buckling up as if like a waterbed. And the dynamic physics engine is amazing: they shoot apart this complex wooden structure, with wood splintering, and the whole structure reacting and wobbling as various supports are blown away, till it finally collapses altogether. No scripted sequence that, either. They played plinko with barrels. It's intense stuff.

      But no indication that all the WALLS were all destructible. Which, we agree, is not necessarily the coolest thing MP, but in SP it still does take away a bit from the realism, especially if they control the number of explosives your character can get anyway. Still, you're right: it is kind of silly. I mean, what fun is a maze if you can bore a hole straight through the center?

    7. Re:But does it have destruction of property? by entrigant · · Score: 1

      Please don't pat yourself on the back for being the first person to think of this. This is an old idea that is just exceedingly difficult to produce. Hidden surface removal, physics models, linear game development or some other method to restrict overall access of player all suffer huge complexity increases, among other things. Kind of pointless to have the new guy blow a hole in the wall to fight the final battle prematurely.

      Not only do you have to define exactly how something breaks based on how it is hit, but you have to model each material on its own. It will happen someday, but this is complicated stuff so give it time.

  98. Re:Sweet Trailer! / Dumb Shooter? by dusty123 · · Score: 1

    Perhaps I'm missing the point, but what is all this hype about Doom III?

    Isn't this just another ultra-violent shooter, just like Doom 1/2, Duke Nukem, Quake etc.?

    I know, the graphics are said to be decent (although DX9 or a similar new technology seem not to be used), but is it really worth upgrading hardware just to play another dumb shooter?

    Sorry, but except the graphics everything is dumb in this game: The gameplay, the main character, the storyline, and the virtual characters.

    It seems to me the better the hardware and graphic capabilites get, the sillier the games get.

    I just don't understand: why are people satisfied with virtual worlds where the only meaning is to kill and to be killed?

    To me, computer games open so many possibilities by creating "intelligent", "phantastic" and "beautiful" virtual worlds where the player has many possibilities of expressing himself. Mixed with mulitplayer and graphic capabilities such games could get _really_ impressing.

    I just ask myself: "Why is no one interested?"

  99. NO NO NO by Anonymous Coward · · Score: 0

    You just don't get it. Doom isn't just another FPS game. It's the game. THE game.

  100. Re:Sweet Trailer! / Dumb Shooter? by Torville · · Score: 2, Insightful

    Duke Nukem has some interesting gameplay options (tripwire bombs! AIGH!), but I agree as to the rest. I don't mind the violence and the killing, but isn't this the same game as Wolfenstein? ID doesn't write games, they write ever-increasingly complex (and purty) tech demos that other companies write games with.

  101. Re:Sweet Trailer! / Dumb Shooter? by Anonymous Coward · · Score: 1, Interesting

    there will soon be many other games out that use the same engine that will actually be intersting. of course, its probably a better idea to wait until those are out before upgrading, but its still a reason to be exited. the sooner doom 3 is out, the sooner real games with the same engine will be out

  102. Re:Jon Carmack: dooming society? by Mac+Degger · · Score: 1

    And nowadays, most psychologists look at Freud and think "wel,, some of his idea's whgere good, but most are crap. And even the ideas which are good don't have any empirical basis to them..." In other words, Freud was a bit of a fraud.

    --
    -- Waht? Tehr's a preveiw buottn?
  103. Warning by blibbleblobble · · Score: 2, Informative

    If you want to download this trailer, not only must you sign-up for an account, give personal details etc, but you have to be running Internet Explorer on Windows, in minumum-security mode, to allow them to install software on your machine (ActiveX?) before you can view the trailer.

    Who was it who said "don't double-click on exe files from untrusted sources"?

    1. Re:Warning by WebMasterJoe · · Score: 1

      Go download bittorrent and use that link. I just downloaded it for this movie and probably got everything (including the download) in under ten minutes. There's nothing to learn, I didn't even restart mozilla - it's so easy you don't have to even think about it. Sorry if I sound like a slashvertisement, but it's a great way to download a file.

      --
      I really hate signatures, but go to my website.
  104. Film by Basil+Ganglia · · Score: 1

    Awesome trailer.....too short though (grin). Maybe Doom III will finally spark Hollywood into making that Doom movie we all have heard about.

    --
    Basil
  105. But why? by Anonymous Coward · · Score: 0

    Doom III is ID Software's crown jewel. They've gone on record saying it will push the limits of every piece of hardware on the market.

    The X-Box is years old now. The video chip is slightly less than a GeForce 3 in graphical ability. On top of that, it runs at crappy TV resolutions (typically).

    Why on earth would anyone want to play this on an X-Box? The only way you will see DOOM III in all it's glory is on the PC--I guarantee the X-box version will be greatly reduced in quality. Either that, or Carmack has been lying to us about how graphically intense the new engine is (and I doubt that).

    1. Re:But why? by Anonymous Coward · · Score: 0

      on a tv it'll run at 640*480 without antialiasing etc... so it's pretty easy for the xbox to make it run smoothly

  106. Re:Jon Carmack: dooming society? by esdraelon · · Score: 1

    Wow.

    I guess it was a waste of time for Mozart to compose, when he could have rallied the troops, or DaVinci to paint when he could have brushed camouflage?

    Should Shakespeare compose propaganda instead of prose?

    Your analysis of the Columbine incident is clearly beyond reproach as well. Jon Carmack has had lightning guns in his games, and well, you know, 70 to 80 Americans die each year from lightning. Guess we can blame him for that, too. Oh wait! The Columbine kids only got a dozen or so classmates, so he's really behind the curve.

    Carmack is clearly an artistic genius, and his medium are video games. Would he have excelled in other industries? Probably. But then we would all be poorer for it.

  107. Amazing? by Anonymous Coward · · Score: 0

    Sure, you can get an X-Box and hand Microsoft another piece of their global monopoly.

    That aside, you cannot honestly tell me that the X-Box version will in any way showcase the power of the new DOOM III engine. It simply cannot. The graphics chip in the X-Box is barely GeForce-3 in quality. Carmack has said again and again that the new engine will barely run on the CURRENT top-of-the-line graphics cards for the PC (and my GeForce 4 will run circles around any X-box).

    The only way Doom III will work on the X-box is GREATLY stripped down in resolution, quality and performance.

    Personally, for DOOM III I would rather be in front of my computer where my monitor can show me all the great detail of the game, instead of in front of a crappy television. Hand controllers suck for FPS games anyways. I don't buy this oft-repeated platitude that "I'd rather be in my living room in front of my TV!" No thanks, my computer room is set UP for video games--4 speaker surround, comfortable chair, high-resolution monitor.

  108. Re:Sweet Trailer! / Dumb Shooter? The Point IS... by Zzootnik · · Score: 2, Insightful

    Yes- You are correct. If sheer killing were the only point to the game, why it'd be...um...quake3?

    Anyway, I think that Doom3 is going to have a LOT going for it, and some of it it definitely has in common with Q3...

    ---Technology: The Game engine licensing tends to make ID more money than the game sales themselves, IIRC...which doesn't mean much to us, except to say that there will be a fountain of innovative games coming out of the Doom3 engine, and I'm probably going to enjoy quite a lot of them... (Can you say 'Half-Life'?)

    ---Story: From all the interviews I've read, this game SCARES THE BEJEZUS outta people...That's the effect that keeps people lined up at scary movies and roller coasters...I hope I do get scared!

    And that's just the 2 off the top-o-my-head...

    --
    Sig currently under construction. Mind the gap....
  109. Dingdingding!! by Anonymous Coward · · Score: 1, Insightful

    You've got it boy.

    The only engine that has taken sound SERIOUSLY is the late, great Dark Engine (Thief, System Shock 2). Dark Engine games were downright CREEPY thanks to the atmospheric sound engine.

    Think of System Shock 2...that game was scary as heck thanks to the sound engine. And how about the haunted cathedral in Thief? I've never encountered any games that have been able to reproduce that kind of atmosphere--and it was all due to the audio.

    If Doom doesn't have a decent audio system, it will fall short in my opinion.

  110. Story? In an FPS? Who cares? by Cereal+Box · · Score: 2, Interesting

    What is the big obsession with FP shooters having long, drawn-out storylines? I know geeks tend to equate convoluted plotlines with quality, but come on. You're playing an FPS... the whole point of the game is to SHOOT things while you control the character from a FIRST PERSON perspective. Who gives a damn about a story? Do you really need motivation to shoot things? No! I just want good graphics, fast action, and a whole army of things to kill. That's what made the original Doom so much fun! It wasn't bogged down in endless cutscenes where talking heads discussed the political ramifications of wiping out monsters on Mars, it just had lots and lots of killing! That's what's fun! I have no doubt that Doom 3 will be fun PRECISELY because there won't be an annoying storyline to get in the way of the action!

  111. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0

    "People use computergames, books and movies to ESCAPE from REALITY. It doesn't make people get more violent."

    Yeah, but when you escape reality *too* much you have a hard time handling it... you get frustrated more easily... your judgement suffers and so on.

  112. Re:Jon Carmack: dooming society? by ElGanzoLoco · · Score: 5, Insightful

    It?s always the same story? Troubled youth plays doom or quake, he arms himself to the teeth, he kills his classmates. This has happened hundreds of times in the US alone.

    In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.

    Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever.
    John Carmack didn't kill anybody. The kids did. Kids are stupid, mostly angry 14 year-old boys. But, would they have killed anybody, hadn't they been able to go and fetch 6 pounds of ammo at Walmart without anybody caring about it? Uh?

    You are basically saying that those kids are fragile and got influenced by Jon Carmark's works. All right. Now, let's get rid of computer games, consoles, thai kick-boxing and WWF, who promote violence in similar ways. Let's educate those kids; they should be watching CNN, or something similar, to learn about the world surrounding them, instead of playing stupid games.

    What do they see? Assholes blowing up towers by crashing planes into them. (9/11). Oh, shit. Other assholes bombing places flat out and killing everybody in the place, sometimes with no apparent reason (Iraq, but also applies to almost any other war; Chechnya comes to mind). Still more assholes fighting for more or less desperate causes (basque terrorism, corsica, religious fundamentalists) or even for emty pieces of desert land (Israel / Palestine), blowing themselves up in buses, marketplaces, schools, etc.
    OK. The world nowadays is sick. Let's turn to... history! After all, history is harmless and taught in the safety of classrooms and libraries.

    What do they see? World wars with 50 millions + casualties, entire cities destroyed through conventional or atomic bombings. Genocides, ethnic cleansing, mass rape and mutilation as warfare strategies (Rwanda).
    Alright, alright, history sucks.

    So, let's study, say, technology instead! After all, technology is "neutral", isn't it?
    Oh, every single new technological achievement in the last 200 years was primarily intended for use in warfare . Gunpowder. Steel. Computers. Jet reaction. Even automobile (primary planned use: drag howitzers around). Planes. Nuclear energy. (The automatic machine gun was actually invented a couple of years before... typewriters). Oh, never mind. It's evolution, baby!

    I believe there is something morally wrong when millions of people have computerized murder fantasies
    There is nothing wrong about having fantasies. We could debate forever if having a "fantasy" is wrong or not. (I dreamt about raping/killing somebody, but I didn't commit anything: would I be to blame? Can individuals be held responsible for their subconscious and half-subconscious feelings?).
    Still, let's admit, for the sake of argumentation, that having murder fantasies is wrong. Yes, but face it: it's not Jon Carmack's fault. People had murder fantasies long before computers existed; and not only fantasies, mind you, but they put it into actual practice. (genocide: the annihilation of millions of people by an *at least* equally large number of people: it took the collective work of millions of nazis to kill the 6 millions jews of the holocaust; the hutu/tutsi massacres (800 000 dead in 5 to 6 weeks) were the results of carefully crafted, planned, policies and decisions).

    So, you see, the whole world is fascinated by violence and war. Not just computer players. Mankind cares about two things: 1/ surviving, and 2/, making sure it can annihilate itself as fast as possible. (think about the NUMBER of nukes stored in Russia / USA / France / China during the Cold war: more than enough to eradic

    --
    Hello! I'm a disaster waiting to happen!
  113. Re:why why WHY do Lunix geeks masturbate? by Anonymous Coward · · Score: 0

    Speak for yourself..

  114. Re:Jon Carmack: dooming society? by adamofgreyskull · · Score: 1
    What would have happened if Albert Einstein had worked creating amazing pinball games instead

    Instead of helping to create the nuclear bomb? Hmmm...tough one :o)
  115. remove planetquake3.net link by Anonymous Coward · · Score: 0

    Can you please remove the PlanetQuake3.net from the doom3 trailer news post.

    http://games.slashdot.org/games/03/05/15/0430202 .s html?tid=206&tid=127&tid=186

    My site can't take the traffic and is crashing.

    Thanks,
    RogeR
    PlanetQuake3 Webmaster

  116. Even more trailers in Bittorrent on Gametab News by Robotron2084 · · Score: 2, Informative

    Even more game trailers are available for download on the GameTab Bittorrent page.

  117. Re:Jon Carmack: dooming society? by derch · · Score: 1

    In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.

    Only in the US?

    Checkout A Timeline of Recent Worldwide School Shootings. A majority of shooting happen in the US, but there have been several major incidents in Europe and the rest of the world.

  118. Trent Reznor no longer working on Doom3 project by Anonymous Coward · · Score: 0

    This may be slightly off-topic, but it looks like Trent Reznor (of Nine Inch Nails) isn't working on the Doom3 soundscape anymore since development of the game took too long.

    http://www.theninhotline.net/

  119. Re:alternate downloads (mod parent up) by Mr.+Sketch · · Score: 1

    That link is great! I'm getting 150kps. Well, not anymore because I'm not submitting this until my download finishes :)...
    oh well, 50% in 4 minutes isn't too bad so I'll go ahead and submit...
    Note a clickable link is here.

  120. Next time, use the BitTorrent link. by raygundan · · Score: 2, Informative

    BT is ad- and spyware-free. It doesn't download any extras. It's simple and fast to set up. (run the installer, click the link) For popular stuff like this, it gives you massive DL speeds. All it asks in return is that while you are downloading, it can use your upload bandwidth to serve ONLY the file you are DL'ing to other users. Very effective use of bandwidth. User A pulls from server, user B pulls from A, user C pulls from B, etc...

    If you're feeling kind, leave the download window up for a bit after you're done. It will continue to help other people get the file quicker. If not, close it, and it's COMPLETELY GONE. None of that Kontiki crap.

  121. free ftp by Anonymous Coward · · Score: 0

    ftp://199.120.183.56/Doom3-E3-Trailer.rar

  122. What the hell are you talking about? by Anonymous Coward · · Score: 0

    Of course Doom 3 is drawn out using polygons. You know how people are always talking about the ridiculous number of triangles that the latest gfx cards can process? That's because they're designed to render lots of *polygons* to the screen.

    Sheesh. I was going to berate the moderators for modding it up, but on second look, all I can do is berate them for not modding it down.

  123. between 480 and 600 w/ bittorrent (on a T3) by Anonymous Coward · · Score: 0

    see subj

  124. Didn't Metroid Prime win best of show last year? by Viewsonic · · Score: 1

    nt.

  125. Carmack On Crack?!! by webzombie · · Score: 2, Insightful

    Please tell me this is a joke...

    First Carmack spends months telling the planet that very, very few vid cards currently available are even capable running his precious D3... and now they announce that it will run on the XBox!

    Give me a break... if the XBox can run it then any high-end vid card made since the end of 2002 should not have a problem running it.

    And the fact that id is launching D3 on the Xbox speaks volumes (IMHO) about just how much id is abandoning the legions of loyal customers who made them so rich that they can go Microsoft on their asses and use their game as a shitty excuse for Microsoft to try and sell more of those pityful Xboxes..

    I think Microsoft is insisting that the PC version requirements be so high that they won't impact their haemorrhaging XBox losses!

    Either way it sounds like Microsoft is once again quietly using its influence and most likely cash to keep a killer game from the real masses!

    Shame on id for truly SELLING OUT!

    Maybe John needs a visit from Duke Nukem... who is all out of bubble gum ... to make him come to his senses.

    1. Re:Carmack On Crack?!! by Rothron+the+Wise · · Score: 2, Interesting

      Carmack have been saying that the full-featured entry level for Doom3 has been the GeForce3. You're placing the words of wanna-be experts in Carmack's mouth.

      Also remember that the X-box version will most likely run Doom3 with lower-res textures, on a low tv-resolution, and might even have some bells and whistles removed altogether.

      I always wonder what happens in the brains of fans that make them think that iD owes them anything. They don't. If Doom3 is as cool as the screenshots seem to indicate, it will be worth a few months wait. You might be disappointed at iDs decision, but feeling betrayed? That's just something in your head.

      --
      A witty .sig proves nothing
    2. Re:Carmack On Crack?!! by webzombie · · Score: 1

      id were the ones yammering on about the awesome requirements of Doom3 and Carmack himself pledged he would not release a low-rez "tv quality" version of his most prized creation.

      I am not a hardcore id fan... I stopped buying their shooters after Quake2. Pretty much everything after that has been a been there done that experience with better graphics. Wuppee!!! At the end of the day its just another shooter with a real spiffy paint job.

      It would seem that the gaming industry like Hollywood is more comfortable with the remakes then any really new ideas... like the original Wolfenstein and Doom were for "their time".

      Eventually the log jam of creativity will break and another id will burst forth with a truly original and compelling idea. Until then I guess the 15 second, two click, masses will be happy with playing shined up reruns!

      I said this often to my kids who spend endless hours playing online games like Dungeon Seige, Tribes 2 and the like, the graphic appeal lasts about 15 minutes if the game is really engaging. Then after that most players turn down the spiff to enhance the gameplay!!!

    3. Re:Carmack On Crack?!! by Anonymous Coward · · Score: 0

      I think Microsoft is insisting that the PC version requirements be so high that they won't impact their haemorrhaging XBox losses!

      What leverage does Microsoft have over id, that they could "insist" anything at all?

    4. Re:Carmack On Crack?!! by samael · · Score: 1

      Don't forget that when you have an absolutely defined hardware spec you can code direct to that hardware, which is a hell of a lot more efficient than writing software that targets OpenGL and hopes that the drivers work out ok.

  126. Re:Sweet Trailer! / Dumb Shooter? by DNS-and-BIND · · Score: 0, Troll
    Because twits with no real life play computer games, and ever since the (recent) advent of fancy graphics, computer games have ceased to run well on all computers. To optimize this requires a large investment in computer hardware, which ages quickly and must be replaced frequently. Choosing hardware has spawned an entire industry of review sites and driver discussions. None of which, of course, has anything to do with the game itself, the only purpose is geeking out.

    Needless optimization to a ridiculous extent has long been a character trait of the obsessive in general, and the no-life geek specifically. Sometimes this is good, as when operating systems become optimized. But since the decline of programming as the primary use of computers, people who don't know the first thing about programming are the new, primary users. These folks run games for no other reason than to utilize their computing power.

    The whole idea behind Doom 3 isn't to have a great game, it's to provide an exciting new platform that will cause these nerds to buy new, exciting hardware and spend months tinkering with their Windows systems (no programming will be done, naturally!) in order to optimize this new challenge. The actual gameplay is a tertiary concern at best.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  127. Re:Story? In an FPS? Who cares? by Loie · · Score: 1

    if this is true, then shouldn't Unreal 2 have been the best FPS to date? well..it isn't, because pretty much everyone agreed that while the graphics and action were great, there wasn't much emotion or purpose to back it up.

  128. BitTorrent good! Gamespot Bad!! by keyslammer · · Score: 1

    Hehe, tried getting this via Gamespot... went through the whole registration thing, tried to download and it couldn't do it because it wanted to install something on my system and I wasn't running IE (or Winblows, for that matter).

    So then I tried to view it with Real, got through their promo screen and some race game advertisement and then got "requested file not found" when it actually tried to download the doom3 rm file.

    So I tried BitTorrent (for the very first time) against the doom3 link on the page you provided, and whaddaya know, in like 30 seconds I had the mpg - no ads, no bullshit, and I get to help out others by providing upload bandwidth! Thanks dude!

    As for the Lamespot thing, I'd be really pissed off if I had provided them with my actual identity :-)

  129. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0

    "the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth."

    As Martha would say, "That's a good thing."

    "go and fetch 6 pounds of ammo at Walmart without anybody caring about it"

    Okay, send a 14 year old to WalMart and see if he can buy ammo. Nope. They won't sell it to a minor. See, the laws actually work.

    When the right to keep and bear arms disappears, so will your freedoms, asshole.

  130. New Half-Life2 video. by EinarH · · Score: 1
    Found a nice new not yet official released video of Half-Life2.
    Some nice moves and stuff that shows that they have been working a lot with the physichs engine. Looks like its possible to interact a lot with the environment, like for example shoot of fragments of the walls etc.
    Rumors has it that it is the physics engine from Havok. The last months Havok have listed a "yet to be announced game" from Valve under the tab "Developers using the Havok physics engine.

    Yeah; the video: Here
    It's a high speed download through Akamai so you should be able to get it fast. Actually, this video is probably about to get released trough a lot of registartion over at Gamespot...
    I got it on IRC(Quakenet), so I guessed someone snooped around testing possible url's until they found this one.

    --

    Melius mori in libertate quam vivere in servitute.

    1. Re:New Half-Life2 video. by dfj225 · · Score: 1

      From what I've seen and read, I'm more excited about the new Half-Life 2 engine than anything else. I think that its more important for playable characters to interact with their world in a more realistic way, than to just look beautiful. I think Valve has gone a long way with creating objects that act like the things they represent. Also, does anyone know if Doom III or Half-Life 2 will run with full effects on a nVidia geforce 4 Ti 4600?

      --
      SIGFAULT
  131. Re:Half-Life 2 teaser available too! by mcpkaaos · · Score: 1

    I like your insight and tend to agree with you. What's interesting is the role reversal between the two games. Doom and Doom 2 were the ubiquitous stand-on-fire-button-and-run games while the original Half-Life had the immersive single player story line that had you sneaking long lunches away from the office to play. Heh, I remember a couple Beatdowns where people were electing to play HL single player instead of their choice of multiplayer games. It will be very interesting to watch how this plays out with the community. Hopefully one or both of these games will help to breath some life back into it.

    --
    mcp.kaaos

    --
    It goes from God, to Jerry, to me.
  132. Re:Jon Carmack: dooming society? by lostPackets · · Score: 1
    "In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth."

    - This is simply NOT true AT ALL. There are countries with FEWER restrictions on firearms that have much lower homicide rates than the US. Consider Switzerland, every male between 18 and 50 (or 60?) is required to take part in the military reserve. In order to increase response times, they have all their gear, including weapon and ammunition at their house. Now care to compare the homicide rate per capita in Switzerland to that of the US?

    Easy access to weapons may be a factor in violence, but saying the problems with violence in the US are due to the availibility of weapons is a gross oversimplification.

  133. Re:Half-Life 2 teaser available too! by junkgrep · · Score: 1

    I'm betting both, though of course they can't help but be competitors on some level. I dunno: I finally saw the tech demo of the source engine though. I dunno if they've got volumetrically rendered raindrops or anything, but they've got a physics enginge that just defies belief as far as how cool and realistic everything acts. I mean, they used a gravity ray to pick up a dead guy by the leg, shake him around like a ragdoll (which D3 also has, but....) then used him as a broom to sweep a whole table full of items into a swimming pool. They grabbed a matress floating in the pool and draped it over some other floating junk, and it deformed over it just like a real matress.
    And it all looked real.

  134. Re:And one more-Hands across the internet. by Anonymous Coward · · Score: 0

    Because caching large files is useless in a scenario with few users (in most cases one user). It's very unlikely that you download the same big file twice, so your cache space should be reserved for many comparatively small files, each of which saves a roundtrip to the server.

  135. Not to be too anal about it... by RatBastard · · Score: 1

    Not to be too anal about it, but DOOM(1) was released in December of 1993. And it spawned a huge slew of upgrades. I went from a 386SX/20 to a 386DX/33, added a Turtle Beach Maui MIDI card, a larger monitor and a faster ATI video card.

    Funny that I might end up getting a new ATI card for DOOM3 after being an NVidia fanboy for the last three years...

    --
    Boobies never hurt anyone. - Sherry Glaser.
  136. does this effect the pc release date? by Anonymous Coward · · Score: 0

    Does this mean that the release date of the
    pc version will be held up until the xbox
    version is done?

  137. You have been trolled. by Trespass · · Score: 1

    It's a canned troll, as well. You find that rant at trollaxor.org.

  138. Low-resolution TV is an optimization by yerricde · · Score: 1

    you can't argue that the os overhead would be over 400mb's

    On my machine, Windows 2000 Professional takes up at least 128 MB with no apps running and everything non-essential closed out of the tray. I've read reports that XP takes even more.

    or that theres some optimization magic whizzbang that just makes storing textures and models on xbox extra easy because it's a 'console'

    Though the Xbox has only 64 MB of RAM and the CPU and GPU share RAM (as on the Apple II and C=64), textures on the Xbox take up 1/4 of the memory they would on a PC because they're half as big in each direction because while most PC games are designed to run in 1024x768 pixels or thereabouts, an NTSC television set has a resolution closer to 640x480 pixels.

    In addition, because all Xbox consoles come with the rough equivalent of a GeForce 3 GPU, developers don't have to still target the TNT2, and they can implement texture compression in a pixel shader. (The GameCube also has texture compression, but the PS2's graphics suffer because it has none.)

    --
    Will I retire or break 10K?
    1. Re:Low-resolution TV is an optimization by damiam · · Score: 1

      John Carmack is not targeting the TNT2.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    2. Re:Low-resolution TV is an optimization by gl4ss · · Score: 1

      i was going to write a longer reply, but realised theres no point.

      xbox and pc are not on the same line, that was my point in the first place, and you agree(lower memory leading to lower textures and models, lower resolution).

      all cards capable of playing doom3 have texture compression built in and no need to do it with utilizing pixel shaders(from programming point of view at least)..

      --
      world was created 5 seconds before this post as it is.
  139. Re:Jon Carmack: dooming society? by ElGanzoLoco · · Score: 1

    Okay, send a 14 year old to WalMart and see if he can buy ammo. Nope. They won't sell it to a minor. See, the laws actually work.

    Somehow, those kids in Columbine managed to. The rounds used to fire at their classmates were bought at Walmart. Both were minor. And even admitting laws work and they won't sell it to a minor: nothing stops an adult to buy the ammo and sell it back to minors. (we do this all the time with cigarettes and alcohol after all).

    As for "freedoms" and the "right to keep arms", I'm still trying hard to connect the dots here, but I'm afraid I can't make it. Virtually nobody has guns in Europe, yet all european countries are free countries. How come?
    What to you mean by "freedom"? You mean that if people had no guns, the government would abuse its powers? Do you really think that all these people with guns are a match to, say, the U.S. army, or even the police? I'm not sure anybody could resist the government, with or without guns.

    (No trolling intended, just wondering... )

    --
    Hello! I'm a disaster waiting to happen!
  140. I don't think so. by Inoshiro · · Score: 1

    It's not going to be as bad as you seem to think. Look at Unreal Championship. That was a pretty good port, and with updates through Live!, I'm not really missing out on too much over the PC version (besides, I get the advantage of playing Mech Assault, PSO, etc, online :)).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:I don't think so. by unclethursday · · Score: 1

      How in the hell are you getting updates for Unreal Championship? Even though the freaking patch (yes, patch; not an 'update') has been ready for months, it has yet to be released to the Live servers.

  141. Have you read about Doom 3? by Inoshiro · · Score: 1

    Mr. Carmack has said from the beginning he will target the GeForce as the platform for Doom 3. He's upgraded the engine a few times to take advantage of changes in the pixel shader technology. All of this is what the Xbox is easily capable of.

    The built in gfx card is a GeForce 3 with fairly recent pixel shader technology and non fixed-function T while the 64mb of RAM in it is shared, there's no OS to get in the way, and the textures are going to be compressed in memory. The HD lets you cache them coming off of the DVD, so it's not like you'll have wicked evil load times like some PS2 games (especially the blue CDROM-based ones).

    None of my PCs have GeForce 3s in them. If they did, I'd still need 8x the memory (at least), a few gigs of HD space, and about 2-3x the horsepower (CPU wise) to meet the same kind of gaming experience. If I had more, I could get more, but I'd rather spend 70$ for the game than 70$ + 3000$ for upgrades and get an experience that's close enough.

    Using Enter the Matrix a an example, the character models are really shitty low-poly things, and it runs as well on the PS2 as on the GCN and Xbox (since they don't take advantage of streaming textures or shaders/T&L), and the PC version requires 4 gb of HD space. I wouldn't want that PC version.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Have you read about Doom 3? by junkgrep · · Score: 1

      3000$? No way. I've been looking on pricewatch, and I can upgrade my system from a 700mhz 192RAM TNT2 to a 2.6gig 512RAM with a Radeon9000 series or FX level card for less than 500$. What are you spending 3000$ on?

  142. Carmack != game designer by UnConeD · · Score: 3, Insightful

    Why do people always talk about Carmack as a 'Game designer'? He doesn't make games, he makes graphics engines. And he's damn good at that.
    Warren Spector, now that's a *game* designer (Thief, System Shock, Deus Ex). Or Steve Barcia, of Master-of-Orion fame.

    I once went through the trouble of downloading a Carmack presentation off the web about Q3 at the time. "Um...yeah.... um... basically we have like tons of shiny things that really kick ass. It looks really awesome."
    Thank you for that wonderful insight, I really couldn't have deducted that from the screenshots.

    Quake2 was a mindless shooter which constantly made me feel that my monitors blue-channel was broken (everything was brown/yellow). It didn't come close to Unreal's awesome atmosphere, colorful environments, sense of 'going somewhere', ...

    Who is the writer for Doom III's storyline? How will the voice acting be? How about (non-)linearity? What is the level of sound interaction in the games (i.e. not just 'gun::fire() { playsound("bang.wav"); }').
    All these questions get ignored because it has normal mapping and stencil shadows.

    1. Re:Carmack != game designer by LegendLength · · Score: 1

      Sorry but you are making a mountain out of a molehill. When people refer to him as a 'game designer' they use it in the spirit of 'system designer'. He designs 3d graphics systems which are used for games.

    2. Re:Carmack != game designer by entrigant · · Score: 1

      These questions are not ignored. They have been answered. You apparantly just don't want to look hard enough for the answers. Look harder... (if it helps, I found out all these facts in a pc gamer article which is bound to be on the web by now).

  143. First Impressions... by alchemist68 · · Score: 1

    My first impression is that this looks promising, but it does look much like Doom with fancy shadows and smoother animation. From the trailer, all I see are half-crazed males running around killing anything that moves. This is good, but, where are the half-naked sex-deprived women in the trailer? I mean, come on, look around, there are women everywhere in our society in all types of positions. There should be some pretty nice looking, albeit evil women somewhere in the game, and I'm not talking about player skins that we've all seen in Quake 3 Arena.

  144. Re:Sweet Trailer! / Dumb Shooter? by vmfedor · · Score: 1
    What is your definition of 'having a life?' I quite enjoy my life and I play many, many video games. I hang out with my friends, go to the movies, go out to eat, chill with my girlfriend, go to shows, go to parks, go swimming.. pretty much anything that I can. And then I play hours of video games. And yes, I have a full-time job.

    So what's your point? I'm just as obsessive about my video games as any other hardcore geek I know and, to boot, every other hardcore geek I know is just as active as I am. And "ridiculous optimization," as you put it, isn't a matter of obsession. It's a matter of ambition and DIY ethics. Just because you don't see the need for Quake 3 to look as good as it possibly can while you play it doesn't mean that everybody else is wrong. I'm personally not into cars, but I can respect the zeal of those who are. People that mod their cars are artists, plain and simple, and I would never dare to call them "obsessive" about their cars. They just love doing it and take great pride in their work. It's the same as people that are into their computers.. it's just another form of engineering and artwork combined.

    I'm not sure why I'm wasting my time to reply to your obviously misguided attention-grabbing flame, but jeez, man... get a life. ;)

    --

    I like my women how I like my sugar.. granulated.

  145. Re:Sweet Trailer! / Dumb Shooter? by DNS-and-BIND · · Score: 1

    You know lots of total geeks (for some reason you call them "hardcore"...I don't know about you but when I think "hardcore" I think of Gypsy Jokers and Chechen Mujihadeen), and they're not fat losers? Man, have you ever been to a gaming convention? The place is thick with them.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  146. Re:Jon Carmack: dooming society? by drunkenbatman · · Score: 1

    In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.

    The fact that anyone can arm themselves isn't the problem- it's the fact that not everybody is armed. When you heavily regulate who gets to have a gun, all you do is setup a situation where only law enforcement and criminals have a gun. Johnny-crackhead isn't buying his guns at Walmart, and he isn't going through a background check.

    Your post assumes that if everyone has a knife, they're going to stab everyone... Gun ownership per capita is much less than the days of future past, when we were much more decentralized and every house had a gun. If you took away every gun right now from everyone, all that would mean is that stabbing deaths would go up 1000%, which points to a societal issue, not an issue of means.

    Maybe there is something inherent in the American social makeup that makes us all want to shoot each other as soon as look at them. But if that was true, I'd have to imagine the french would have negative population growth for the past few decades...

    drunkenbatman

  147. Floating / falling by Anonymous Coward · · Score: 0

    Well I'm kind of disappointed.

    Even in this video, things don't fall like that they have any weight. And there are more movements that also appear like that baloons are moving and not monsters or bodies?

  148. Doom 3 for Linux...... by failedlogic · · Score: 1

    I'd like to see Id port Doom 3 to Linux. Quake 3 showed that - at least - Linux might be a legitimate gaming platform. Loki showed that it was possible to port many Windows games to Linux. Why not carry this over to Doom 3. This should prove that Linux can compete with Windows.

  149. This might be able to revive the industry.... by Dr+Reducto · · Score: 1

    This of how many FX/ 9800's it will sell. I am waiting to buy a new computer until that comes out.

  150. Re:Jon Carmack: dooming society? by rabtech · · Score: 1

    It is illegal for those minors to have guns. What exactly should we do? Make it illegal twice?

    The vast majority of gun crimes in the U.S. are comitted with guns obtained illegally or on the black market.

    The problem runs much deeper than the symptoms you are trying to blame them on. Hint: the problem is a human one.

    --
    Natural != (nontoxic || beneficial)
  151. OT: right to bear arms by Anonymous Coward · · Score: 0

    As for "freedoms" and the "right to keep arms", I'm still trying hard to connect the dots here, but I'm afraid I can't make it

    It's in our constitution, so there you go. We have the right because we say so. The Government is us, and we say what we get to do.

    Do you really think that all these people with guns are a match to, say, the U.S. army, or even the police?

    Yes. There aren't THAT many policemen in any town. I don't own a gun, but I assure you that I and everyone else would go get one if ever the police and army turned against us. Oh, and what makes you think they (Army or police) would go take over a town or whatever? Those people are citizens too, and fortunately, they've all volunteered to protect us.

    1. Re:OT: right to bear arms by grasshoppah · · Score: 1

      "As for "freedoms" and the "right to keep arms", I'm still trying hard to connect the dots here, but I'm afraid I can't make it

      It's in our constitution, so there you go. We have the right because we say so. The Government is us, and we say what we get to do."

      Well wait! I have the right to bear arms? Well shit, I'm going to go stock up on some weapons grade plutonium, anthrax, pipe bombs, smallpox, depleted uranium, sidwinders and migs. Is it alright for me to have nuclear bombs? Is it alright for me to construct fertalizer bombs the size of a u-haul? Then why guns?? Why does the fact that at one point the right to bear primitive flint lock projectile launchers was neccissary have any bearing today?

    2. Re:OT: right to bear arms by derch · · Score: 1

      Why does the fact that at one point the right to bear primitive flint lock projectile launchers was neccissary have any bearing today?

      Because the courts have interpreted the Constitution that way, and they know a bit more about the Constitution than you do (unless you're a Constitutionaly lawyer or historian).

      It probably has something to do with the Courts recognizing technical progress as covered by the Bill of Rights. The First Amendment has progressed from covering public speech and printed media to media types the Founding Fathers couldn't have imagined (radio, television, the internet, tee shirts). Likewise, there's an obvious progress from flintlock rifle/pistol to cartridge loading rifle/handgun.

      As far as the other weapons you mentioned, I'm not a Constitutional historian. I do know that bombs were available at the time of the Founding Fathers, but it seems the Constitution has traditionally been interepreted to only cover firearms. Laws banning the casual ownership of said weapons have not been judge unconstitutional. Just because the average person can't answer the question doesn't mean there isn't a completely valid and sensible answer.

  152. Re:Jon Carmack: dooming society? by john_smith_45678 · · Score: 0

    mod -1 retarded

  153. Recognize this horrible creature? by Anonymous Coward · · Score: 0
  154. CGW by xihr · · Score: 1

    Great. Now CGW will have the images in about three months.

  155. Re:Half-Life 2 teaser available too! by junkgrep · · Score: 1

    I'm sorry, Adrian. I meant Mars, not the Moon. I guess that invalidates everything I said, because I absolutely love Mars and geez: I could hang around there for days and never get bored of my metalic warehouse of a moonbase. See, again: I meant MARSbase. MARS ROCKS!!!

  156. Benchmarking Doom 3 by angle_slam · · Score: 1
    Anandtech has performed benchmark tests on Doom 3. You can see the results in its review of the GeForce 5900. You can see the results starting at page 22 of the review.

    At 1024x768 medium quality no AA/Aniso, the Geforce 5900 was able to achieve 104 fps, compared to the Radeon 9800's 77 fps. Unfortunately, the game seems to be very dependent on video game performance: a Radeon 9600 could only get 40 fps and a 9200 can only get 19 fps. And remember, this is at 1024 x 768. At 1600 x 1200, the performance drops significantly. The drop is even more significant when 4X AA/8X Quality Aniso is turned on, with the Radeon 9800 only getting 42 fps and the GeForce 5900 getting 53 fps. In comparison, UT2003 gets 142 fps with the 5900 and 137 with the 9800 with the same AA settings at 1024 x 768.

    Unless performance is improved drastically from the Alpha version, it looks like claims of being able to use older hardware is a little premature.

  157. Widescreen 16:9 Doom3? by ed1park · · Score: 1

    Does anyone know if Doom 3 properly supports 16:9 resolutions like 848x480?

    I recall that Q3 had a widescreen resolution, but it seemed that the screen was strecthed, distorting the orignal shape of the world. bleh.

    I have a 16:9 display and would love to see more games support widescreen natively. Anyone know of any widescreen games out there?

  158. Re:Sweet Trailer! / Dumb Shooter? by junkgrep · · Score: 1

    At the very least, I think the excitement over D3 and HL2 is that they are complex enough now that they can transcend a lot of the basic tropes of your average FPS. They have working physics models that make the game world much more interesting to deal with: not just an environment for shooting, but also one that reacts to you and you to it. For the first time, this makes possible something closer to a real story that can be closely integrated with the action: without pulling you out of the game using cutscenes and the like. All of ids games up to this one have been corridor shooters in static maps with simplistic enemies (do I shoot rockets, or lasers): this one actually looks like it breaks out of that mold, with lots of scripted sequences a la Half-life. And Half-life2 goes one better: tons of potential scripted actions built into the characters, available not only a pre-defined moments, but also dynamically. Real NPC interaction. Fantastic and unique animation. Both of these games are really quite different from the previous crop of shooters. That said, they could both be done poorly as games. But the potential for a really neat new twist on the FPS genre is definately there.

  159. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0
    It's happened in Canada too. Once.

    Canadians also have more guns per-capita and a substantially lower rate of gun violence. The problem is not accessibility of guns, although I don't doubt it exacerbates things. The problem is that America and Americans seem to prefer solutions based on violence. Micheal Moore made a movie on the subject recently. You might want to check it out before you go spouting off ignorant theories of your own. You might even want to try reading up on the subject before you formulate an opinion.

    When it comes to assholes bombing places ... with no apparent reason, America wins hands down having bombed no less than 20 different countries since WW2. Fortunately, there are plenty of other countries where violence is not the prefered way of expressing options. Condemning all of humanity as a bunch of sickos is not only an over-reaction, but a cop-out. Most of humanity is actually pretty decent to each other most of the time.

    Incedentally, you are understating the numbers of nuclear weapons. At the height of the cold war there were enough nuclear weapons in service to kill everyone and everything on the plant 5 to 80 times over (depending on who you like to believe about the effects on weather and tidal patterns).

  160. HL2 looked much better by Anonymous Coward · · Score: 0

    D3 looked visually stunning, but it looked like another lameassed corridor crawl. Half-life 2 blew my doors off...if I had doors. Looks fantastic and looks to be an incredible game, not just a technology showcase.

  161. Re:Jon Carmack: dooming society? by groomed · · Score: 1
    Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.

    But, as the controversial film "Bowling for Columbine" points out, Canada also has lots of guns. So what gives...?

  162. Re:Sweet Trailer! / Dumb Shooter? The Point IS... by Hadlock · · Score: 1

    "From all the interviews I've read, this game SCARES THE BEJEZUS outta people"

    i got to see the tech demo @ quake con last fall... holy shit! i haven't been that scared by a computer game since quake 1 with the zombie things throwing limbs at me around midnight in the dark when i was in 8th grade (college now).... had to turn off the computer and go take a break in the well-lit kitchen for a while before continuing.

    --
    moox. for a new generation.
  163. Re:yeah thats right by THX1138 · · Score: 1

    Could you please tell us how hard you find it masturbating with tweezers stole from a microsurgeon?

    --
    Don't take life too seriously. It is only a temporary situation. Usual disclaimers apply.
  164. Poor GameSpot by trawg · · Score: 1

    Gotta feel sorry for them - all the effort they must have gone to for this 'exclusive'.

  165. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0

    Switzerland. HA HA. Thats never worked in a real country.

    I work for the NRA. I even admit this. We have new talking points for grassroot advocacy. Check them out sometime.

  166. Re:Sweet Trailer! / Dumb Shooter? by Directrix1 · · Score: 1

    The Carmageddon series has had an excellent physics model for a long time now.

    --
    Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  167. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0

    Bull. Stabbing someone and shooting someone are totally different actions. Shooting someone is much easier than stabbing someone.

  168. Re:Jon Carmack: dooming society? by Anonymous Coward · · Score: 0

    They have absurdly high tax rates. A conundrum for the NRA.

  169. Re:Half-Life 2 teaser available too! by Anonymous Coward · · Score: 0

    if you want a gorgeously rendered outdoor plain of hell stretching out in all directions, your going to have to get one helluva machine to play it - one thats at least 100 times better than any machine you have now

  170. Re:Half-Life 2 teaser available too! by junkgrep · · Score: 1

    Nah. Heck, Giants and Tribes did okay outdoor scenes years ago with old tech. And the new HL2 engine has shown off some great outdoor scenes. Carmack (John) could certainly do it: if he doesn't it's either because that's not the kind of game engine he wants to make for this game, or he doesn't think it should be done until it can be done exactly the way he'd want it.

  171. Re:Sweet Trailer! / Dumb Shooter? by junkgrep · · Score: 1

    Yes, but that's a very different sort of interaction (crashing cars into things, knocking them around), with a very different sort of gameplay, than an FPS. I'm not saying it's never been done before (hell, remember Trespasser?). But it's never been done well as a real element in an FPS, that added to the complexity of the game rather than being a goofy and often annoying bit of eye candy.

  172. Slashdotted! by crusher-1 · · Score: 1

    I don't know if anyone has posted this but I found it amusing. From planetquake3.net

    "Sorry For Downtime
    Posted by RogeR on Thursday, May 15 2003..."

    "Sorry for the downtime everyone. Someone linked to PlanetQuake3.net on SlashDot.org and the mass traffic was and still is causing some issues with our webserver. Things are looking good now, so hopefully the server will hold up."

    Poor guys are getting slammed! :)

    Cheers, Crusher.

  173. Re:Sweet Trailer! / Dumb Shooter? by Directrix1 · · Score: 1

    Well, if I understand the alpha well enough (and I believe I do). There are characters that are programmed to obey the laws of physics, and then there are characters which use precalced reactions. If you have the alpha this is evident in the fact that there is a fatman monster and a fatman ragdoll monster. Whereby the ragdoll monster uses ragdoll physics when falling. It did not seem like there was much evidence of a truly consistent physics model. In fact I believe Carmageddon still might have a better physics model, as it obviously had some idea of tension, etc.

    --
    Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  174. Re:Sweet Trailer! / Dumb Shooter? by junkgrep · · Score: 1

    I think you're talking about the DOOM3 alpha, and for all I know, you're right (haven't played it: I have a freakin TNT2 card at present :). I'm talking about Half-life2.
    In HL2, as shown in the tech demo, you can shoot a complex wooden frame, and the wooden boards splinter and break apart exactly where you shot them. The whole frame wobbles correctly as its structural integrity is broken away, as you systematically choose which ones to take out, until like a game of jenga, the whole thing collapses. They used a gravity beam weapon to pick up and throw matresses over other things (and they deformed correctly to cover them). They used it to pick up a crash test dummy (which hung like a ragdoll) by the ass, and then used it like a broom to sweep an entire tableful of junk into a swimming pool: everything reacting with very proper-looking momentum (the things on top of the table not accelerating as fast as the table, some falling off the back as it was tipped and swept forwards). They built a giant pachinko machine out of pegs and barrels. I don't think Carmageddon has anything even approaching that kind of interactivity and sheer complexity.

  175. Re:Story? In an FPS? Who cares? by entrigant · · Score: 1

    Some of us like to keep our brains turned on and need a well thought out story that causes one to think about things differently after experiencing it. It just isn't worth it otherwise; you just wasted time. Different people are entertained in different ways. For example, as you so beautifully put, some people prefer no sort of intellectual stimulation or ideas/questions that make you think. Some of us like to piece together a bit at a time a wonderful story that makes you feel... just feel. For some of us it's all about emotion. I want to be able to know the characters in the story so well that I get sad when shit goes wrong, and rejoice when it does not. I want a character so well developed that had I not known any better, I would mistake for a real person with their own personality and style.

    However, this is going nowhere, and judging by your attitude when posting may not ever go anywhere. There are a stunning amount of people out there that think their views and tastes are the norm, and try to force those views and tastes on others. I hope you do not intend to be one of those types.

    I will play that which is capable of keeping me entertained, now matter how rare such an intelligent title appears, and I don't care if you play the next lame generic shoot 'em up everytime one is released. Lets leave each other in peace.

    (BTW: I enjoyed reading the DOOM story in the instruction manual 'cause, you know, I actually have one with an actual pressed cd in an actual retail box. It really helped the environment to me to know the background behind the situation of the main character.)

  176. Re:Sweet Trailer! / Dumb Shooter? by Directrix1 · · Score: 1

    Sorry, for some reason I was thinking this thread was on D3. But anyways to defend carmaggedon's namesake. In C2, I remember pushing a boulder down a mountain side to kill an enemy. Now thats interaction baby! And I remember it bouncing down in the valley taking out trees until it didn't have enough momentum to apply sufficient impulse to overcome the tensile strength of the trees. at which point it just pushed it a little and bounced off. It had quite a physics engine, but if what you say is true, then H2 does sound to have the superior physics engine. But then again, Carma 2 did model underwater traversal quite well. Damn, I'm tossed up here.

    --
    Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  177. Re:Sweet Trailer! / Dumb Shooter? by junkgrep · · Score: 1

    Like I said, you can't really compare the physics engines in a certain sense because they are meant to do two very different things. Carma is a slam bang smashup crashup game in a car, while HL2 has to be much more subtle and small about the effects it allows, because the player character is a guy who can bump gently into tables (which is incredible looking by the way: the objects on the table wobbling just the right amount as you start pushing a table around, then tipping over and falling off if you push too fast and hard). Of course, HL also features driving sections in a desert buggy that look incredible and crashy as well. But being able to pick up a dresser with a gravity weapon and throw it at a 60ft tall alien walker, have it hit the walker int he back of the head, smash convincingly apart, and almost knock the walker over... that calls for a very different sort of interaction than smashing into things: not necessarily more or less fun or more or less advanced.

  178. The network play. by Inoshiro · · Score: 1

    With Xboxes, all I need is 250$ CDN for each node + a tv. With Live! support, it's even easier.

    Not so with PCs. I'd have to upgrade every PC I own.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:The network play. by junkgrep · · Score: 1

      That's true, if you personally want to buy and own all the hardware for other people to play it on: I thought you were talking about a single computer vs. and Xbox.