Doom III Trailer Debuts At E3
trub writes "The new Doom III trailer is out now on Gamespot.com (registration required). It's worth it.. don't mean to sound like a fanboy, but 'words can't describe...'" There are also mirrors that don't need registration via PlanetQuake3.net, and a BitTorrent link courtesy Gametab News for this 31mb DivX file. The game has also been officially confirmed for Xbox at E3, and you can check out more E3 news at Slashdot Games.
I haven't wanted to get an X-box before now, but with Doom III on there, maybe it's time to look around amazon or something... :)
Not that this is very insightful, but I was able to see this trailer at E3. It kept showing on a loop, and each time it was shown, a large crowd gathered around. Everyone there seemed to comment that it was amazing, and it's worth spending a bunch of money to upgrade their PCs when it is released!
Doh!
Are there any screen captures of the trailer for us dialup people?
That, and 10 years from now when you've got a P12 Gforce FXP 50 that can do 2400x1600 3D fluid on your 50" monitor, you might be happy to play this instead of the 640x480P version on the XBox...............
Reminds me of the 1994 Doom 1 release date. I had to upgrade to 4 megs of RAM! That was a trip.
Hope my 768 megs of RAM is enough.
Viewing this will be a nice thing to top off seeing The Matrix Reloaded...
Of course I'm on dialup, so I'll be asleep before it finishes. However, I can't wait for Doom3.
Or better yet just get the trailer for free elsewhere.
-Look lively. LOOK LIVELY!!! --Mr. Shmallow
With that engine, you could make a mod which would be indistinguishable from reality.
Just add an evercrack style backend and humanity will self-extinct due to lack of interest in sex.
thanks to the bit torrent link, you don't have to.
You're a looney!
Jon is the legendary programmer of such classic PC games as Wolfenstein, Doom, Duke nukem 3d, Quake 1, 2, and 3, unreal,
Uhh, since when did Carmack do anything with Unreal?
Am I the only one who can't get it to work? May be my client is busted...
Eat the free citizen's rocket!
and support armadillo for bringing VTOL rockets closer to the average commuter.
Your post was almost one of the funniest things I've read in a while.
I think that this obsession with violent videogames is just a part of the larger psyche in humanity; there is that dark side that just keeps on butting it's head in. The computer gives a very large degree of expression, and violence seems to be natural for the computer. I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer.
Doom 3 preview is just the same old thing with just better graphics. Not to flame but I mean come on, when you start the preview of with "And then something went terribly wrong", it just sounds like another Friday the Thriteenth movie.
On the other hand, watch the E3 "in game demo" of Halo 2 and you'll be absolutely stunned. There really aren't any words to describe the coolness of this game. This game is going to be absolutely incredible.
Search KaZaa for halo2, halo2demo or halo 2 demo; and you should find the bootlegged video of the demo.
Mod this guy down...He has to be trolling. and isn't it John Carmack?
btw, I got 80k/sec from planetquake3's link. You guys are slacking.
That trailer is bad ass. I just switched over to a laptop completely (albeit a pretty good one). I may actually have to build a real system to play this mofo.
Get the Half-Life 2 teaser here as well! It's not as good as the Doom III vid, but it still looks wicked. Half-Life was probably the best FPS I've every played, and a lot of my friends agree, so my fingers are crossed for HL2 to rock just as much.
Is not!
Just for the sake of an unofficial experiment, could people please post the speed of their download, whether by BitTorrent, Freenet, or FTP?
Please also, if possible, post the maximum speed of your connection, or if you are downloading anything else at the time.
It would be very useful to help to collect some data on this.
-Colin
Colin Davis
Ok I'll bite... (Even though you'll be modded into oblivion in a few moments).
1) Carmack's games were never intended to help society. His games help society about as much as Mountain Dew, and I think that is quite alright.
2) I think the military actually used a custom DOOM port for traning. The game wasn't influenced by Carmack, it was written by him.
3) WTF does "I'll let you decide all the psychological reasons behind the expression that forms through the media of the computer." even mean? "expression"? Did you mean "expressions", "emotions", "inspiration" (good or otherwise).
Stop pretending to be smart, it makes you look stupid.
--
If you have to give it to someone give it to microsoft for some piece of shit XBOX exclusive noone gives a rats arse about like Pray. Giving awards for games in development is a brain dead thing to do anyway, akine to giving a acedemy award for the best daily's or the top ten best treatments being thrown around bill the producers office
BTW cool preview.
Yeah, and I thought Al Gore invented Unreal.
The Doom 3 trailer was pretty impressive, graphics-wise. However, the Half-Life 2 trailer displayed more astounding physics and AI. Both engines, years in the making, and built from the ground up are sure to compete for consumer and developer dollars. It'll be interesting to see which will be the ultimate victor. You can find the Half-Life 2 movie here: http://users.pandora.be/vanhoef/HL2/halflife2_pce3 2003_2dn_qt.zip
Leaving them open will allow more people to download the file faster. It's for the good of all. Plus I just watched my D/L go from 80kB/s to 6kB/s, and I had to yello at someone.
I really don't care much about the gameplay of Doom III. Why ? Because Carmack's greatest contribution to gaming is not the games he creates for the last few years, his real contribution is the technology he gives to many talented others for implementing their ideas in a more stunning way.
What if gameplay of Doom III sucks ? What if it does not make it to the hype ? Nothing..No problem at all: as we've both seen before someone with a good idea will licence the technology and will give us a new game that'll rock our world. And considering Carmack's huge affords to make his technology easy to modify, we'll probably see much cooler mods too. Half life, was built on quake 2 engine, quake 3 engine was the base for medal of honor, and the list goes on. Carmack is not only coding a game, he's creating the technical foundation for next generation of games, and even just for that he deserves respect and all his Ferraris. Still i can guess how many will be bitching about "how Doom III sucks" when the game is out. Just try to see how much the guy alone has done for gaming. And for god's sake please stop that "what a wasted talent" bullshit, we have enough of scientists, and genius elsewhere, let the man do what he likes with his own brain .
anyone have a registration username and pass for gamespot? please post it here
I knew that I recognized this post.
Well since I have played the Alpha:
_ 3_ alpha_help.html
You NEED a fast vid card and at least 512 megs of ram. The ram really helps.
I dont see how the XBOX can even get this to look right without seriously watering it down.
Playing this game on a PC is like playing Doom, in the sense that it suprises you, hell is even scary.
But the way it looks just brings you in, I found myself looking at the tiles in the bathroom, at checking out the elctron pulse by stanind in it WOW.
Carmack has gone all out to add in the visual features, using light and shadow to his advantage, and those monsters are frightening. They attack with a vengence.
heres a link that will help you with the Alpha, including graphic modifiers. Nice FAQ in as well:
http://www.evem.org.au/evem/archives/games/doom
Play Postal 2, or read American Psycho.
As I put away my shotgun silenced by a dead cat stuck on it's barrel and drew out an antrax filled cow-head.
Looking out over the horde of civilians burning to their death because of the gasolene I covered them with then ignited, There was something that made me think "Hmm, this game is violent"... I think it was the newspaper in the corner. Yes. Definatly the newspaper.
People use computergames, books and movies to ESCAPE from REALITY. It doesn't make people get more violent.
IMHO Sims is the most dangerous of video games, because people who are playing games that emulate real life probably would be better going out and LIVING it.
Just like the subject says, 190 Kilobytes/s, max 200KB/s
my sig
It seems that all of those links are slow/not responding... even my BitTorrent stream isn't doing too well. (C'mon, folks, leave you BT's open for others, please?)
/.ing... I'm sure it will be worth the wait!
Looks like any servers hosting this video are in for a
Yeah.. and being the over-anxious FuckTard that I am, I signed up, clicked download and got the following:
Protected Delivery We are sorry. This protected delivery is only available through Kontiki's secure delivery software. However, the software could not be installed on your computer. Possible Problems The Kontiki software requires Internet Explorer v5.01 SP2 or later running on a Windows PC. Additionally your browser security settings may be set too high or your company's system administrator may prohibit the installation of software. If you have addressed any of the issues above, try again with Kontiki's secure delivery software. Need More Help? Go to this page for answers to common questions.
IE ?! Fuck You. I don't have IE. Oh well.. Ok. I'll just stream it then.. Wrong! 2 commercials streamed just fine, then the show is about to begin.. BZZZZT! dead link.. Fuck you again.
Fuck you GameSpot. Fuck you.
Thank you. Drive through. (:wq)
doom3_e32003.mpg
Can also be found here (please wait till I have it before d/ling :)
Same time that Microsoft made OpenGL.
I'll have to admit, I think that I'm going to have nightmares tonight. After seeing the spirits possess that soldier.. I know I'm a wuss, but I can't wait until the game comes out!
You might also want to check out these early motion capture scenes for SW:A. SWA.wmv ;)
Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
Here is a mirror.
I don't think I'm going to be rushing out to buy this one. Apart from anything else it looks too much like Half Life and not enough like the doom of old.
Now if they were to port MOH to the Unreal 2003 engine, now that I would upgrade for.
I got 90K-100K w/ BitTorrent. I'm on a 1Mbit cable modem link. I did cap upload speeds to 20Kbit/sec though, so that may've artifically capped my dl speeds.
--JoeProgram Intellivision!
check out http://www1.giga.de/download_von_news/0,2862,4579_ e32k2_orange,00.html
everyone loves german download sites that dont cost money by the month.
Has anybody noticed the graphics glitch after about 47 seconds, where you have an outside view of the facility and a mono-rail? It seems to me that even though the mono-rail car passes through shadows, the translucent window isn't shadowed at all! I think it should at least darken a bit...
Any graphics guys care to comment?
- Andreas
I'm actually more excited about Half Life 2 I think... especially after seeing that trailer... the environments look supurb... it just looks like it might be that touch better when it comes to being a real immesive experience.
What engine is HL2 using? Doom 3?
I here you brother: Linux should be in the crowd. UT2003 did it, they did it the right way: You bought the game and it was win and Linux, you choose which operating system to run on. Thats the way to go. Here that Carmack? Do it, it makes friends.
Mirror link is on this site if bittorrent doesn't work for you.
He didn't touch Duke Nukem 3D or Unreal, they were made by independent companies.
:)
3D Realms made the BUILD engine themselves. Eidos made the UNREAL engine themselves.
Dunno what that guy is smoking, but I sure as hell don't want any
there is that dark side that just keeps on butting it's head in.
Once upon a time there lived a psychiatrist, called Zigmunt Freud. He gave name to that dark side. He called it "id". That exactly the same "id", which is in "id software".
:wq
Those boys went out and Bowled before Killing!
They picked up thier big balls and knocked down those pins, like well, uh, pins.
Damn you Bowling! BAN BOWLING NOW!
My DSL is pitifully slow these days, but this BitTorrent d/l is slower than I've seen with other torrents.
I started at 2kB (big B is bytes/sec, little b is bits/sec) down and 10kB up but now am 14/7...actually it's changing too fast.
I'm going to leave my torrent open and go to sleep. 128kbs upload sucks but it's better than dialup! Enjoy!
Okay, now 24kB/1kB. Not sure what's up with the upload; maybe everyone's at the same point in the download as I am. I have upload limited to 10kB since my connection is 128kb which is roughly equivalent B-b.
(now 34/2...reminds me of the movie Airplane: "This guy's all over the place. What an asshole!")
Gee, I sure hope someone got fired for that one.
No, Epic (at the time, Epic Megagames) made the Unreal engine themselves.
...desensitizing people to violence...
That whole thing is a load of crap. I play tons of video games and I'm not violent at all. It really makes me mad when people go around spouting all that garbage. In fact, if I ever find you, I'm going to beat you with a crowbar before stuffing you into my wood chipper!
I moderate "-1, Fool"
Of all the posts that should be marked "funny", this one actually is.
The "Controller-S" (small?) Xbox controller is far nicer to hold and to use. Having completed Halo with it twice (single-player and cooperatively), I can vouch that it works nicely for an FPS game.
Ideally I'd like to use a Playstation 2 controller on the Xbox - but can't be bothered to search and see if they are available.
I wouldn't want to try play multiplayer with a controller though - a keyboard & mouse can't be beaten for precision and speed.
I remember playing the Doom 3 Alpha last year(Sorry, John. I couldn't help myself =D). Although it was only in alpha stage, the game scared the shit out of me. It was genuinely scary. Dark atmospheres. Moody lighting. Timed events(like Pinky bursting through the wall and coming after you). Considering that it was only in the alpha stage, it had the makings of a great game. My only complaint about it was that there was nothing to interact with(Likely because it was in Alpha). Hopefully they've added more realism to the game with the final build. But if ID's history is any indication, I wouldn't be surprised if there wasn't much to interact with in the scenery. Past ID games have been known to leave out the finer details like that, whereas other games tried hard to put them in, despite technology limitations.
"People should be allowed to keep midgets as pets."
- Gov. Jesse Ventura
Man no kidding someone mod that up. I hate signing up for things in the first place, but I can understand the reasoning behind that. But requiring a specific browser just to view a *.mpeg file, that's utter bullshit. Luckily I read all the posts here, and found that mirror... http://ftp.fredan.org/games/doom3_e32003.mpg
I've read that Half-Life uses a heavily optimized Quake 1 engine for the graphics and Quake 2 netcode for the netplay. Then they optimized and improved the netplay to help 56kers compete with broadband (LPBs).
Hahah, I was so wrong :) Ah well. I got the first letter right, and I had an "i" as well. ;-)
What engine is HL2 using? Doom 3?
It is called the Source engine. It has nothing to do with Doom ]|[ at all.
der Joachim
Geek runner, motorcyclist and professional know-it-all
CHANGE THE FUCKING COLOUR ALREADY!
change the fucking colour already!
desensitizing people to violence, that is...
That has never been closely proven to be true.
I helped introduce Doom to my high school. A small group of friends and I purchased the full version and made copies to install in our typing lab for network games. I regret the piracy now but that's a different topic. Not only have I never come close to a violent act in my life but I'm one of the farthest away from being desensitized to violence. I almost passed out watching a friend get an IV. I get sick to my stomach thinking about one of my co-workers who got hit by a car while crossing a street. The violence in the movie From Hell disturbed me.
However, I laugh at movie Army of Darkness and I played a lot of Doom, a lot of Quake, and intend on playing a lot of Doom III and I imagine I will enjoy it. How can this be? I understand these are not real.
Glad at least someone appreciated it, was starting to worry nobody "got it."
I'm turning in but I had a question for the "/." crowd. Why don't more people link their squid caches together? The capability is there, and that would be one way to take some of the load off, and improve the overall internet experience.
It is because we are all to unattractive (usually fat/skinny and ugly) to get girls. So we hack the kernal, jack off and read slashdot. We live in the parents basement because the rent is cheap and we don't have to worry about bringing home girls so its not a problem.
You can get an Xbox, Xbox Live!, and have it all hookup to an impressive home theatre setup (DD/DTS, component video, etc) for less than the cost of the new everything your computer will need.
That's amazing.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Every comment I see with anything but oohing and ahing gets rated a troll. What gives? D'oh guess this is a troll.
Doom 3 looks like every other FPS with more polys, real time shadows. So what?! It's not even as though they've come up with more of a plot, or cooler graphics. If anything, the higher polygon count models look worse because they're not realistic but they're also not stylish.
Will Doom 3 have better gameplay than Doom? (Or as good even?) Will it have a plot? A good story line? Will there be any respect in which this is anything more than a tech demo of a new improved Quake engine?
You could throw all the halos in the world at Doom3 and still it wouldn't make a dent on it's surface. They just aren't in the same league.
Don't get me wrong, I believe halo(2) is all good and nice but comparing it and Doom3 is like comparing apples and hand grenades. Sorry.
Preserve old classics: copy your collection onto all hard drives.
Half-Life was based on the Quake 1 engine.
"At its core, it's a Quake 1 engine. You can tell this by comparing Half-life's map compiling tools with those shipped with Quake1. You'll find very minor differences -- none of them are fundamental. The core rendering is architecturally identical to Quake1, the only "significant" change is removing the fixed palette, making map lighting RGB instead of 8 bit, and converting software rendering to be 16 bit color instead of 8 bit color, which was pretty easy and only required minor code changes. Our skeletal animation system is new, though it was heavily influenced by the existing model rendering code, as were a lot of our updated particle effects, though less so with our beam system. Decals are totally new, our audio system has some major additions to what already existed, and at ship time our networking was almost totally Quake1 / QuakeWorld networking but about a year later Yahn rewrote most of all of it to be very different in design. The most highly changed sections are the game logic; ours being written in C++ and Quake's being in written interpreted "Quake C". Our AI system is very very different from anything in Quake, and there's a lot of other significant architectural changes in the whole server and client implementations, though if you look hard enough you can find a few remnants of some nearly unmodified Quake1 era entities buried in places."
More details over here.
So if they can do that with the Quake 1 engine, imagine what they should be able to do now.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Soldiers have always been trained to be desensitized to violence. They have a job to do, and they need to be doing it, not standing around going "Whoa! Violence! Eeeek!"
Perhaps the military uses video games now as part of the training, but I suspect they mostly still rely on the old-fashioned training techniques.
By the way, soldiers are not just killing machines who go around shooting anything that moves. There are rules, harsh ones, that govern what soldiers do. Not to say that no American soldiers have ever committed atrocities, but that's very much the exception rather than the rule.
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
The more I watch friends play games, the more I wonder just how its programmed. Game programming isn't quite my interest, but it seems like a complex enough system that it warrents reading a book or two. Anyone have any good suggestions?
I've been thinking a book like Tanenbaum's OS: Dsgn & Impl would be great, but using an open sourced ID engine. A book that has the code in the back as reference and helps you digest it through covering the core concepts, and then how they were implemented/design choices.
"Open Source?" - Press any key to continue
Violent obsessions?!? All I can say is that trailer is going to give me more NIGHTMARES than violent outbursts.
I doubt I'd ever sleep again if I played the whole thing.
The International Jews and Christians are today's modern day nazis. The Holocaust deeply affected the Jewish psyche- in order to overcome the deep spiritual, mental and emotional trauma that resulted many jews have developed a reactionary counter-response by becoming 10-100 times worse than Hitler's Nazis. Complete with "tatoo" barcodes to be put on the right hand (recall the numbered tatoo on the right arm in WW2) and a desire to inflict pain and suffering on others, today's international jews (and christians) are succeeeding in becoming the MOST ruthless peoples in the entire history of the human race. They both were the primary forces behind the slaughters of World War I and World War 2. They are now engineeering a thermonuclear war to be fought and won in the Middle East (aka World War 3). The International Christians, as stated, are in direct collusion with the International jew elite. This judeo-christian cabal are now engaged in laying the satanic moral and ethical foundation for their new world order. A christian infrastructure, in the form of congregations, institutions and church structures worldwide, are already in place. The European union (and eventually Jerusalem) are slated to become the headquarters of this new spiritual judeo-christian order as soon as the crisis conditions of the planet require it (as they have diabolically planned). The Anti-christ (their "Christ") will most assuredly arise out of this context to form a "benign" global dictatorship to rule the world in the years ahead. This is their judeo-christian "4th Reich"...and it is here now.
Just a non-technical opinion. {=)
"People should be allowed to keep midgets as pets."
- Gov. Jesse Ventura
What engine is HL2 using? Doom 3?
Apparently it is their own proprietry engine called "Source". I'm not sure if it started with the original HL codebase but I think it's fair to say that even if it had they would of had to rewrite just about everything due to the amount of adavancements in the last five years.
They are using the havoc physics engine (same as UT2K3). This is all according to the article about HL2 in this months british PCGamer magazine.
.. on the gaming experience .. though the graphics are also a blast .. the shooting in doom3 didn't seem right to me ..
.. by now they should have a 3d engine with deformations .. like holes in walls (real holes not textures) .. the body of monsters being ripped by bullet impact, and with no predefined zones (à lá Hanna Barbera cartoons), monsters falling and sliding back due to impact, breaking obvious breakable material like light bulbs and glass (i hate when shooting at bulbs and they won't break)..
To be a little picky it seemed that the shooting impact in the monsters was not realistic.. shooting at walls too
I fuse with Mercer every single day...
1. Doom3_PCVersion-E3-Traile.rar
2. doom3.zip
3. Doom3-E32003-PCTrailer.zip
4. doom_3-e32003-full_video-hires.zip
5. doom_3-e32003-full_video-hires.avi 6. doom_3-e32003-full_video-hires.zip
7. doom_3-e32003-full_video-hires.zip
8. doom_3-e32003-full_video-hires.zip
9. doom_3-e32003-full_video-lores.zip
10. doom_3-e32003-full_video-lores.zip
11. doom_3-e32003-full_video-lores.zip
The story seems to be quite cliche, why is it always evil mega corporation that threatens the world now days? :)
I fought the corporate America, and the corporate America bought the law.
Misused Genius? Maybe. Although I think entertaining people has its value. Plus, who's to say his games haven't provided a RELEASE for kids who would otherwise have killed their parents and classmates.
there is just as much proof of the lives he's saved, and those he's taken. And once again, if you can't tell the difference...
This thread is pure flamebait, but what the hell, I bit!!
For those who don't want to register to Gamespot, can't get there, and also can't hit planetquake3..
Mirror 1
Mirror 2
Mirror 3
Mirror 4
Mirror 5
During my quick scan through its preferences menu, I could only tell it to stop downloading them once my HDD was filled to a (user-specified) capacity - seemed somewhat indirect to say the least. But it is possible to curb its rampant data-whoring habits this way, at least.
This software is easy to shutdown and uninstall, and can be configured to stop it doing incredibly stupid things (like downloading 70MB of data you don't want). If you must use it, be draconian about changing its settings first.. happy downloading.
Ken Silverman wrote Build. Here is his own history of his engine writing experience. You'll notice that Ken mentions speaking to John Carmack about its design, although I'm not implying anything by that.
You have exactly 314 seconds to come up with a less retarded plot.
I believe the miltary used a version of the Doom one engine to train soldiers in field. Only modificatons that I can remember was one shot, one kill and the volume was turned up REALLY REALLY GODDAMN LOUD. Also netowork play only and no monsters, just other soldiers.
don't mean to sound like a fanboy, but 'words can't describe...'
How about "3d shooter game sequel with fancy shadows"?
My Karma: ran over your Dogma
StrawberryFrog
Basically, the algorithim uses the Z values stored in the Z-buffer to determine whether each pixel is in shadow or not. (The Z-buffer is used for hidden surface elimination, and normally stores the single nearest opaque-surface.)
When you draw transparent surfaces, you end up with multiple surfaces visible at each pixel--the nearest opaque surface, and all closer transparent surfaces. But there's only a single value in the Z-buffer, so the checks to determine shadow determine whether that particular point (back-projecting that pixel to that depth) is in shadow.
So either transparent surfaces pick up the shadowing of the surfaces you see through them, or you turn off shadowing for transparent surfaces (and maybe do something else for them, like raycast one or more points on the surface to the light sources and use that info for shadowing the whole surface or each vertex).
All 206MB of them :-)
? act=Attach&type=post&id=416938
http://www.natural-selection.org/forums/index.php
-- Wibble
...they still can't get a walking human to look like he hasn't just taken it up the ass from the entire football team...
I will spell it for you m-i-c-r...
I think that this obsession with violent videogames is just a part of the larger psyche in humanity; there is that dark side that just keeps on butting it's head in.
You're right. It's why sports are so popular too. Sports are only a form of controlled non-lethal warfare. Interesting thing to think about sometimes.
I've played the Doom III Alpha version, and my jaw dropped to the floor.
I have just watched the HL2 trailer. My jaw has been stuck on the floor and I can't pick it up!!! The moment that on-screen girl smiled, I realized that HL2 will kick Doom III ass big time.
Doom III is not about the game. It is about the engine, the technology. The game is just a demo of what the engine can do.
The biggest failing of most games nowadays is that the same SFX are recycled over and over, with perhaps just a small variation in pitch.
How about having true dynamic audio so that when you hit the same enemies over and over, they dont just blurt out exactly the same sound effect? Generating the sound for a particular monster should be done from a variety of generators that create the sound for that moment according to what is happening to them.
Fourier based audio generation such that entering a large hall makes the sounds boomy, low and echoy, whereas a small passageway has appropriately short echoes and higher pitch?
If the sound was truly dynamic in that way, then that would work for truly scaring the shit out of me!
Sparks:Gadget:Beer Maker
Gamespot sucks, and I'm not installing their spyware just so I can download the trailer.
I think the two games will be very different as far as what they're going for. HL2 looks like a really immersive action game that's all about big battles, crazy physics, a subtle but well scripted storyline, and frantic action. D3 seems much slower and more secretive: something's always ready to rip your guts out, and you're afraid to move an inch. Then you snap and burst out with guns blazing, nearly get your head swiped off, and run in terror.
Two different types of games, two different sorts of engines. We're lucky, lucky PC gamers we are.
I have to say: these HL2 movies are beyond belief. It's not that the graphics are top-notch: they're gorgeous for what they need to be (don't know how to compare between games, though D3's models look more detailed, higher res): it's that the game looks like the first ever to make a real physics engine work in a game: and be part of the fun instead of an annoyance. The 30meg video of the running battle with the soldiers just goes on and on with cool stuff: and yet none of it looks scripted or canned: it could have played out very differently, in a million other cool ways. The way that objects tipped, wobbled, and tumbled, not to mention reacted to gunfire (like you shooting away a rolling barrel in the teaser) opens up whole new worlds of design possibilities that I hope Valve has really made the best of.
...
The characters also look stunningly lifelike. Again, not because they are perfect 1zillion poly models, but because the animation and attention to sutble physical detail is incredible. HL2 is defiantely on my buy list, and I'm actually far more exicted about it than DOOM3, no matter how amazing it might look.
That said, I'm really hoping that DOOM3 will be the game that puts id back on the map as a great SP experience. They have't really had a truly groundbreaking SinglePlayer experience since Doom, and that was largely because they were the first: they came in before FPS games got bogged down with cliches that were originally fresh in DOOM. But in D3 it looks like they've combined a love for top-notch technology with a desire to make it really work as an cohesive gaming experience. It looks creepy as hell. I just hope the game spreads out a little more from the suspiciously parodiable feel of:
Player: Hey, I'm running around in a gorgeously rendered dank sewer!
Carmack: No fool, it's a moonbase complex.
Player: They have sewers on the moon?!
Carmack: I... uh, yes.
Carmack: Lookout: a spider!
Player: Oh no! And look: a space crate! Made out of human femurs and plywood and some staples made out of a little girl's braces! I hope it's full of ammo and health, but you never know what's what up here on this crazy... wadda call it? Moon?
And yeah, that's ADRIAN Carmack I be talking about, Word.
You hear me though Carmack? I can only spend so much time on the moon: if you don't take me somewhere out in the open, like a gorgeously rendered outdoor plain of hell stretching out in all directions, or inside the guts of a giant, organic demon-spawn citadel with blood-seeping lungs for walls and tanned human skin for throw rugs, I don't know what I'll do.
Probably just sit my ass down on a crate and doodle on the PDA that you thought would make for a great action game. I hope it has a spreadsheet function, because tax day is always around the corner! (note to id: make evil tax-spider and Hitler-spider)
FPS desperately need another element of realism: the buildings should get shot up as well as the players.
I've been playing Doom, Quake for years and during a 3D session of QII the other day it hit me: you can shoot the biggest gun at the littlest thing and it just bounces off. The plasma gun at least leaves burn marks in the wall but they quickly 'heal' - seems like a really awesome addition to the game would be walls that collapse when a stray rockets hits them - the game world should start out like a well kept castle or building, but as the game goes on it slowly turns into rubble as it gets shot up.
Just a thought.
try { do() || do_not(); } catch (JediException err) { yoda(err); }
Perhaps I'm missing the point, but what is all this hype about Doom III?
Isn't this just another ultra-violent shooter, just like Doom 1/2, Duke Nukem, Quake etc.?
I know, the graphics are said to be decent (although DX9 or a similar new technology seem not to be used), but is it really worth upgrading hardware just to play another dumb shooter?
Sorry, but except the graphics everything is dumb in this game: The gameplay, the main character, the storyline, and the virtual characters.
It seems to me the better the hardware and graphic capabilites get, the sillier the games get.
I just don't understand: why are people satisfied with virtual worlds where the only meaning is to kill and to be killed?
To me, computer games open so many possibilities by creating "intelligent", "phantastic" and "beautiful" virtual worlds where the player has many possibilities of expressing himself. Mixed with mulitplayer and graphic capabilities such games could get _really_ impressing.
I just ask myself: "Why is no one interested?"
You just don't get it. Doom isn't just another FPS game. It's the game. THE game.
Duke Nukem has some interesting gameplay options (tripwire bombs! AIGH!), but I agree as to the rest. I don't mind the violence and the killing, but isn't this the same game as Wolfenstein? ID doesn't write games, they write ever-increasingly complex (and purty) tech demos that other companies write games with.
there will soon be many other games out that use the same engine that will actually be intersting. of course, its probably a better idea to wait until those are out before upgrading, but its still a reason to be exited. the sooner doom 3 is out, the sooner real games with the same engine will be out
And nowadays, most psychologists look at Freud and think "wel,, some of his idea's whgere good, but most are crap. And even the ideas which are good don't have any empirical basis to them..." In other words, Freud was a bit of a fraud.
-- Waht? Tehr's a preveiw buottn?
If you want to download this trailer, not only must you sign-up for an account, give personal details etc, but you have to be running Internet Explorer on Windows, in minumum-security mode, to allow them to install software on your machine (ActiveX?) before you can view the trailer.
Who was it who said "don't double-click on exe files from untrusted sources"?
Awesome trailer.....too short though (grin). Maybe Doom III will finally spark Hollywood into making that Doom movie we all have heard about.
Basil
Doom III is ID Software's crown jewel. They've gone on record saying it will push the limits of every piece of hardware on the market.
The X-Box is years old now. The video chip is slightly less than a GeForce 3 in graphical ability. On top of that, it runs at crappy TV resolutions (typically).
Why on earth would anyone want to play this on an X-Box? The only way you will see DOOM III in all it's glory is on the PC--I guarantee the X-box version will be greatly reduced in quality. Either that, or Carmack has been lying to us about how graphically intense the new engine is (and I doubt that).
Wow.
I guess it was a waste of time for Mozart to compose, when he could have rallied the troops, or DaVinci to paint when he could have brushed camouflage?
Should Shakespeare compose propaganda instead of prose?
Your analysis of the Columbine incident is clearly beyond reproach as well. Jon Carmack has had lightning guns in his games, and well, you know, 70 to 80 Americans die each year from lightning. Guess we can blame him for that, too. Oh wait! The Columbine kids only got a dozen or so classmates, so he's really behind the curve.
Carmack is clearly an artistic genius, and his medium are video games. Would he have excelled in other industries? Probably. But then we would all be poorer for it.
Sure, you can get an X-Box and hand Microsoft another piece of their global monopoly.
That aside, you cannot honestly tell me that the X-Box version will in any way showcase the power of the new DOOM III engine. It simply cannot. The graphics chip in the X-Box is barely GeForce-3 in quality. Carmack has said again and again that the new engine will barely run on the CURRENT top-of-the-line graphics cards for the PC (and my GeForce 4 will run circles around any X-box).
The only way Doom III will work on the X-box is GREATLY stripped down in resolution, quality and performance.
Personally, for DOOM III I would rather be in front of my computer where my monitor can show me all the great detail of the game, instead of in front of a crappy television. Hand controllers suck for FPS games anyways. I don't buy this oft-repeated platitude that "I'd rather be in my living room in front of my TV!" No thanks, my computer room is set UP for video games--4 speaker surround, comfortable chair, high-resolution monitor.
Yes- You are correct. If sheer killing were the only point to the game, why it'd be...um...quake3?
Anyway, I think that Doom3 is going to have a LOT going for it, and some of it it definitely has in common with Q3...
---Technology: The Game engine licensing tends to make ID more money than the game sales themselves, IIRC...which doesn't mean much to us, except to say that there will be a fountain of innovative games coming out of the Doom3 engine, and I'm probably going to enjoy quite a lot of them... (Can you say 'Half-Life'?)
---Story: From all the interviews I've read, this game SCARES THE BEJEZUS outta people...That's the effect that keeps people lined up at scary movies and roller coasters...I hope I do get scared!
And that's just the 2 off the top-o-my-head...
Sig currently under construction. Mind the gap....
You've got it boy.
The only engine that has taken sound SERIOUSLY is the late, great Dark Engine (Thief, System Shock 2). Dark Engine games were downright CREEPY thanks to the atmospheric sound engine.
Think of System Shock 2...that game was scary as heck thanks to the sound engine. And how about the haunted cathedral in Thief? I've never encountered any games that have been able to reproduce that kind of atmosphere--and it was all due to the audio.
If Doom doesn't have a decent audio system, it will fall short in my opinion.
What is the big obsession with FP shooters having long, drawn-out storylines? I know geeks tend to equate convoluted plotlines with quality, but come on. You're playing an FPS... the whole point of the game is to SHOOT things while you control the character from a FIRST PERSON perspective. Who gives a damn about a story? Do you really need motivation to shoot things? No! I just want good graphics, fast action, and a whole army of things to kill. That's what made the original Doom so much fun! It wasn't bogged down in endless cutscenes where talking heads discussed the political ramifications of wiping out monsters on Mars, it just had lots and lots of killing! That's what's fun! I have no doubt that Doom 3 will be fun PRECISELY because there won't be an annoying storyline to get in the way of the action!
"People use computergames, books and movies to ESCAPE from REALITY. It doesn't make people get more violent."
Yeah, but when you escape reality *too* much you have a hard time handling it... you get frustrated more easily... your judgement suffers and so on.
It?s always the same story? Troubled youth plays doom or quake, he arms himself to the teeth, he kills his classmates. This has happened hundreds of times in the US alone.
In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.
Jon has wasted his intelligence, caused the deaths of innocent children, and warped this country forever.
John Carmack didn't kill anybody. The kids did. Kids are stupid, mostly angry 14 year-old boys. But, would they have killed anybody, hadn't they been able to go and fetch 6 pounds of ammo at Walmart without anybody caring about it? Uh?
You are basically saying that those kids are fragile and got influenced by Jon Carmark's works. All right. Now, let's get rid of computer games, consoles, thai kick-boxing and WWF, who promote violence in similar ways. Let's educate those kids; they should be watching CNN, or something similar, to learn about the world surrounding them, instead of playing stupid games.
What do they see? Assholes blowing up towers by crashing planes into them. (9/11). Oh, shit. Other assholes bombing places flat out and killing everybody in the place, sometimes with no apparent reason (Iraq, but also applies to almost any other war; Chechnya comes to mind). Still more assholes fighting for more or less desperate causes (basque terrorism, corsica, religious fundamentalists) or even for emty pieces of desert land (Israel / Palestine), blowing themselves up in buses, marketplaces, schools, etc.
OK. The world nowadays is sick. Let's turn to... history! After all, history is harmless and taught in the safety of classrooms and libraries.
What do they see? World wars with 50 millions + casualties, entire cities destroyed through conventional or atomic bombings. Genocides, ethnic cleansing, mass rape and mutilation as warfare strategies (Rwanda).
Alright, alright, history sucks.
So, let's study, say, technology instead! After all, technology is "neutral", isn't it?
Oh, every single new technological achievement in the last 200 years was primarily intended for use in warfare . Gunpowder. Steel. Computers. Jet reaction. Even automobile (primary planned use: drag howitzers around). Planes. Nuclear energy. (The automatic machine gun was actually invented a couple of years before... typewriters). Oh, never mind. It's evolution, baby!
I believe there is something morally wrong when millions of people have computerized murder fantasies
There is nothing wrong about having fantasies. We could debate forever if having a "fantasy" is wrong or not. (I dreamt about raping/killing somebody, but I didn't commit anything: would I be to blame? Can individuals be held responsible for their subconscious and half-subconscious feelings?).
Still, let's admit, for the sake of argumentation, that having murder fantasies is wrong. Yes, but face it: it's not Jon Carmack's fault. People had murder fantasies long before computers existed; and not only fantasies, mind you, but they put it into actual practice. (genocide: the annihilation of millions of people by an *at least* equally large number of people: it took the collective work of millions of nazis to kill the 6 millions jews of the holocaust; the hutu/tutsi massacres (800 000 dead in 5 to 6 weeks) were the results of carefully crafted, planned, policies and decisions).
So, you see, the whole world is fascinated by violence and war. Not just computer players. Mankind cares about two things: 1/ surviving, and 2/, making sure it can annihilate itself as fast as possible. (think about the NUMBER of nukes stored in Russia / USA / France / China during the Cold war: more than enough to eradic
Hello! I'm a disaster waiting to happen!
Speak for yourself..
Instead of helping to create the nuclear bomb? Hmmm...tough one
Can you please remove the PlanetQuake3.net from the doom3 trailer news post.
2 .s html?tid=206&tid=127&tid=186
http://games.slashdot.org/games/03/05/15/043020
My site can't take the traffic and is crashing.
Thanks,
RogeR
PlanetQuake3 Webmaster
Even more game trailers are available for download on the GameTab Bittorrent page.
In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.
Only in the US?
Checkout A Timeline of Recent Worldwide School Shootings. A majority of shooting happen in the US, but there have been several major incidents in Europe and the rest of the world.
This may be slightly off-topic, but it looks like Trent Reznor (of Nine Inch Nails) isn't working on the Doom3 soundscape anymore since development of the game took too long.
http://www.theninhotline.net/
That link is great! I'm getting 150kps. Well, not anymore because I'm not submitting this until my download finishes :)...
oh well, 50% in 4 minutes isn't too bad so I'll go ahead and submit...
Note a clickable link is here.
Things you think are in the Constitution, but are not.
BT is ad- and spyware-free. It doesn't download any extras. It's simple and fast to set up. (run the installer, click the link) For popular stuff like this, it gives you massive DL speeds. All it asks in return is that while you are downloading, it can use your upload bandwidth to serve ONLY the file you are DL'ing to other users. Very effective use of bandwidth. User A pulls from server, user B pulls from A, user C pulls from B, etc...
If you're feeling kind, leave the download window up for a bit after you're done. It will continue to help other people get the file quicker. If not, close it, and it's COMPLETELY GONE. None of that Kontiki crap.
ftp://199.120.183.56/Doom3-E3-Trailer.rar
Of course Doom 3 is drawn out using polygons. You know how people are always talking about the ridiculous number of triangles that the latest gfx cards can process? That's because they're designed to render lots of *polygons* to the screen.
Sheesh. I was going to berate the moderators for modding it up, but on second look, all I can do is berate them for not modding it down.
see subj
nt.
Please tell me this is a joke...
... to make him come to his senses.
First Carmack spends months telling the planet that very, very few vid cards currently available are even capable running his precious D3... and now they announce that it will run on the XBox!
Give me a break... if the XBox can run it then any high-end vid card made since the end of 2002 should not have a problem running it.
And the fact that id is launching D3 on the Xbox speaks volumes (IMHO) about just how much id is abandoning the legions of loyal customers who made them so rich that they can go Microsoft on their asses and use their game as a shitty excuse for Microsoft to try and sell more of those pityful Xboxes..
I think Microsoft is insisting that the PC version requirements be so high that they won't impact their haemorrhaging XBox losses!
Either way it sounds like Microsoft is once again quietly using its influence and most likely cash to keep a killer game from the real masses!
Shame on id for truly SELLING OUT!
Maybe John needs a visit from Duke Nukem... who is all out of bubble gum
Needless optimization to a ridiculous extent has long been a character trait of the obsessive in general, and the no-life geek specifically. Sometimes this is good, as when operating systems become optimized. But since the decline of programming as the primary use of computers, people who don't know the first thing about programming are the new, primary users. These folks run games for no other reason than to utilize their computing power.
The whole idea behind Doom 3 isn't to have a great game, it's to provide an exciting new platform that will cause these nerds to buy new, exciting hardware and spend months tinkering with their Windows systems (no programming will be done, naturally!) in order to optimize this new challenge. The actual gameplay is a tertiary concern at best.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
if this is true, then shouldn't Unreal 2 have been the best FPS to date? well..it isn't, because pretty much everyone agreed that while the graphics and action were great, there wasn't much emotion or purpose to back it up.
Hehe, tried getting this via Gamespot... went through the whole registration thing, tried to download and it couldn't do it because it wanted to install something on my system and I wasn't running IE (or Winblows, for that matter).
:-)
So then I tried to view it with Real, got through their promo screen and some race game advertisement and then got "requested file not found" when it actually tried to download the doom3 rm file.
So I tried BitTorrent (for the very first time) against the doom3 link on the page you provided, and whaddaya know, in like 30 seconds I had the mpg - no ads, no bullshit, and I get to help out others by providing upload bandwidth! Thanks dude!
As for the Lamespot thing, I'd be really pissed off if I had provided them with my actual identity
"the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth."
As Martha would say, "That's a good thing."
"go and fetch 6 pounds of ammo at Walmart without anybody caring about it"
Okay, send a 14 year old to WalMart and see if he can buy ammo. Nope. They won't sell it to a minor. See, the laws actually work.
When the right to keep and bear arms disappears, so will your freedoms, asshole.
Some nice moves and stuff that shows that they have been working a lot with the physichs engine. Looks like its possible to interact a lot with the environment, like for example shoot of fragments of the walls etc.
Rumors has it that it is the physics engine from Havok. The last months Havok have listed a "yet to be announced game" from Valve under the tab "Developers using the Havok physics engine.
Yeah; the video: Here
It's a high speed download through Akamai so you should be able to get it fast. Actually, this video is probably about to get released trough a lot of registartion over at Gamespot...
I got it on IRC(Quakenet), so I guessed someone snooped around testing possible url's until they found this one.
Melius mori in libertate quam vivere in servitute.
I like your insight and tend to agree with you. What's interesting is the role reversal between the two games. Doom and Doom 2 were the ubiquitous stand-on-fire-button-and-run games while the original Half-Life had the immersive single player story line that had you sneaking long lunches away from the office to play. Heh, I remember a couple Beatdowns where people were electing to play HL single player instead of their choice of multiplayer games. It will be very interesting to watch how this plays out with the community. Hopefully one or both of these games will help to breath some life back into it.
--
mcp.kaaos
It goes from God, to Jerry, to me.
- This is simply NOT true AT ALL. There are countries with FEWER restrictions on firearms that have much lower homicide rates than the US. Consider Switzerland, every male between 18 and 50 (or 60?) is required to take part in the military reserve. In order to increase response times, they have all their gear, including weapon and ammunition at their house. Now care to compare the homicide rate per capita in Switzerland to that of the US?
Easy access to weapons may be a factor in violence, but saying the problems with violence in the US are due to the availibility of weapons is a gross oversimplification.
I'm betting both, though of course they can't help but be competitors on some level. I dunno: I finally saw the tech demo of the source engine though. I dunno if they've got volumetrically rendered raindrops or anything, but they've got a physics enginge that just defies belief as far as how cool and realistic everything acts. I mean, they used a gravity ray to pick up a dead guy by the leg, shake him around like a ragdoll (which D3 also has, but....) then used him as a broom to sweep a whole table full of items into a swimming pool. They grabbed a matress floating in the pool and draped it over some other floating junk, and it deformed over it just like a real matress.
And it all looked real.
Because caching large files is useless in a scenario with few users (in most cases one user). It's very unlikely that you download the same big file twice, so your cache space should be reserved for many comparatively small files, each of which saves a roundtrip to the server.
Not to be too anal about it, but DOOM(1) was released in December of 1993. And it spawned a huge slew of upgrades. I went from a 386SX/20 to a 386DX/33, added a Turtle Beach Maui MIDI card, a larger monitor and a faster ATI video card.
Funny that I might end up getting a new ATI card for DOOM3 after being an NVidia fanboy for the last three years...
Boobies never hurt anyone. - Sherry Glaser.
Does this mean that the release date of the
pc version will be held up until the xbox
version is done?
It's a canned troll, as well. You find that rant at trollaxor.org.
you can't argue that the os overhead would be over 400mb's
On my machine, Windows 2000 Professional takes up at least 128 MB with no apps running and everything non-essential closed out of the tray. I've read reports that XP takes even more.
or that theres some optimization magic whizzbang that just makes storing textures and models on xbox extra easy because it's a 'console'
Though the Xbox has only 64 MB of RAM and the CPU and GPU share RAM (as on the Apple II and C=64), textures on the Xbox take up 1/4 of the memory they would on a PC because they're half as big in each direction because while most PC games are designed to run in 1024x768 pixels or thereabouts, an NTSC television set has a resolution closer to 640x480 pixels.
In addition, because all Xbox consoles come with the rough equivalent of a GeForce 3 GPU, developers don't have to still target the TNT2, and they can implement texture compression in a pixel shader. (The GameCube also has texture compression, but the PS2's graphics suffer because it has none.)
Will I retire or break 10K?
Okay, send a 14 year old to WalMart and see if he can buy ammo. Nope. They won't sell it to a minor. See, the laws actually work.
Somehow, those kids in Columbine managed to. The rounds used to fire at their classmates were bought at Walmart. Both were minor. And even admitting laws work and they won't sell it to a minor: nothing stops an adult to buy the ammo and sell it back to minors. (we do this all the time with cigarettes and alcohol after all).
As for "freedoms" and the "right to keep arms", I'm still trying hard to connect the dots here, but I'm afraid I can't make it. Virtually nobody has guns in Europe, yet all european countries are free countries. How come?
What to you mean by "freedom"? You mean that if people had no guns, the government would abuse its powers? Do you really think that all these people with guns are a match to, say, the U.S. army, or even the police? I'm not sure anybody could resist the government, with or without guns.
(No trolling intended, just wondering... )
Hello! I'm a disaster waiting to happen!
It's not going to be as bad as you seem to think. Look at Unreal Championship. That was a pretty good port, and with updates through Live!, I'm not really missing out on too much over the PC version (besides, I get the advantage of playing Mech Assault, PSO, etc, online :)).
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Mr. Carmack has said from the beginning he will target the GeForce as the platform for Doom 3. He's upgraded the engine a few times to take advantage of changes in the pixel shader technology. All of this is what the Xbox is easily capable of.
The built in gfx card is a GeForce 3 with fairly recent pixel shader technology and non fixed-function T while the 64mb of RAM in it is shared, there's no OS to get in the way, and the textures are going to be compressed in memory. The HD lets you cache them coming off of the DVD, so it's not like you'll have wicked evil load times like some PS2 games (especially the blue CDROM-based ones).
None of my PCs have GeForce 3s in them. If they did, I'd still need 8x the memory (at least), a few gigs of HD space, and about 2-3x the horsepower (CPU wise) to meet the same kind of gaming experience. If I had more, I could get more, but I'd rather spend 70$ for the game than 70$ + 3000$ for upgrades and get an experience that's close enough.
Using Enter the Matrix a an example, the character models are really shitty low-poly things, and it runs as well on the PS2 as on the GCN and Xbox (since they don't take advantage of streaming textures or shaders/T&L), and the PC version requires 4 gb of HD space. I wouldn't want that PC version.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Why do people always talk about Carmack as a 'Game designer'? He doesn't make games, he makes graphics engines. And he's damn good at that.
...
Warren Spector, now that's a *game* designer (Thief, System Shock, Deus Ex). Or Steve Barcia, of Master-of-Orion fame.
I once went through the trouble of downloading a Carmack presentation off the web about Q3 at the time. "Um...yeah.... um... basically we have like tons of shiny things that really kick ass. It looks really awesome."
Thank you for that wonderful insight, I really couldn't have deducted that from the screenshots.
Quake2 was a mindless shooter which constantly made me feel that my monitors blue-channel was broken (everything was brown/yellow). It didn't come close to Unreal's awesome atmosphere, colorful environments, sense of 'going somewhere',
Who is the writer for Doom III's storyline? How will the voice acting be? How about (non-)linearity? What is the level of sound interaction in the games (i.e. not just 'gun::fire() { playsound("bang.wav"); }').
All these questions get ignored because it has normal mapping and stencil shadows.
My first impression is that this looks promising, but it does look much like Doom with fancy shadows and smoother animation. From the trailer, all I see are half-crazed males running around killing anything that moves. This is good, but, where are the half-naked sex-deprived women in the trailer? I mean, come on, look around, there are women everywhere in our society in all types of positions. There should be some pretty nice looking, albeit evil women somewhere in the game, and I'm not talking about player skins that we've all seen in Quake 3 Arena.
So what's your point? I'm just as obsessive about my video games as any other hardcore geek I know and, to boot, every other hardcore geek I know is just as active as I am. And "ridiculous optimization," as you put it, isn't a matter of obsession. It's a matter of ambition and DIY ethics. Just because you don't see the need for Quake 3 to look as good as it possibly can while you play it doesn't mean that everybody else is wrong. I'm personally not into cars, but I can respect the zeal of those who are. People that mod their cars are artists, plain and simple, and I would never dare to call them "obsessive" about their cars. They just love doing it and take great pride in their work. It's the same as people that are into their computers.. it's just another form of engineering and artwork combined.
I'm not sure why I'm wasting my time to reply to your obviously misguided attention-grabbing flame, but jeez, man... get a life. ;)
I like my women how I like my sugar.. granulated.
You know lots of total geeks (for some reason you call them "hardcore"...I don't know about you but when I think "hardcore" I think of Gypsy Jokers and Chechen Mujihadeen), and they're not fat losers? Man, have you ever been to a gaming convention? The place is thick with them.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
In the US alone, or, more exactly, in the U.S. only. (well, it happened in Europe. Once.) The problem is NOT Quake, Doom, violent video games, or even Marilyn Manson. Consider this: ONLY in the U.S. are guns so easily available. If there is a problem here, I'd argue that it is NOT John Carmack; the problem here is N.R.A., and the fact that anybody out there can arm himself/herself to its teeth.
The fact that anyone can arm themselves isn't the problem- it's the fact that not everybody is armed. When you heavily regulate who gets to have a gun, all you do is setup a situation where only law enforcement and criminals have a gun. Johnny-crackhead isn't buying his guns at Walmart, and he isn't going through a background check.
Your post assumes that if everyone has a knife, they're going to stab everyone... Gun ownership per capita is much less than the days of future past, when we were much more decentralized and every house had a gun. If you took away every gun right now from everyone, all that would mean is that stabbing deaths would go up 1000%, which points to a societal issue, not an issue of means.
Maybe there is something inherent in the American social makeup that makes us all want to shoot each other as soon as look at them. But if that was true, I'd have to imagine the french would have negative population growth for the past few decades...
drunkenbatman
Well I'm kind of disappointed.
Even in this video, things don't fall like that they have any weight. And there are more movements that also appear like that baloons are moving and not monsters or bodies?
I'd like to see Id port Doom 3 to Linux. Quake 3 showed that - at least - Linux might be a legitimate gaming platform. Loki showed that it was possible to port many Windows games to Linux. Why not carry this over to Doom 3. This should prove that Linux can compete with Windows.
This of how many FX/ 9800's it will sell. I am waiting to buy a new computer until that comes out.
It is illegal for those minors to have guns. What exactly should we do? Make it illegal twice?
The vast majority of gun crimes in the U.S. are comitted with guns obtained illegally or on the black market.
The problem runs much deeper than the symptoms you are trying to blame them on. Hint: the problem is a human one.
Natural != (nontoxic || beneficial)
As for "freedoms" and the "right to keep arms", I'm still trying hard to connect the dots here, but I'm afraid I can't make it
It's in our constitution, so there you go. We have the right because we say so. The Government is us, and we say what we get to do.
Do you really think that all these people with guns are a match to, say, the U.S. army, or even the police?
Yes. There aren't THAT many policemen in any town. I don't own a gun, but I assure you that I and everyone else would go get one if ever the police and army turned against us. Oh, and what makes you think they (Army or police) would go take over a town or whatever? Those people are citizens too, and fortunately, they've all volunteered to protect us.
mod -1 retarded
John Kerry is a Joke!
Here is a screen showing one of the true horrors of doom.
Great. Now CGW will have the images in about three months.
I'm sorry, Adrian. I meant Mars, not the Moon. I guess that invalidates everything I said, because I absolutely love Mars and geez: I could hang around there for days and never get bored of my metalic warehouse of a moonbase. See, again: I meant MARSbase. MARS ROCKS!!!
At 1024x768 medium quality no AA/Aniso, the Geforce 5900 was able to achieve 104 fps, compared to the Radeon 9800's 77 fps. Unfortunately, the game seems to be very dependent on video game performance: a Radeon 9600 could only get 40 fps and a 9200 can only get 19 fps. And remember, this is at 1024 x 768. At 1600 x 1200, the performance drops significantly. The drop is even more significant when 4X AA/8X Quality Aniso is turned on, with the Radeon 9800 only getting 42 fps and the GeForce 5900 getting 53 fps. In comparison, UT2003 gets 142 fps with the 5900 and 137 with the 9800 with the same AA settings at 1024 x 768.
Unless performance is improved drastically from the Alpha version, it looks like claims of being able to use older hardware is a little premature.
Does anyone know if Doom 3 properly supports 16:9 resolutions like 848x480?
I recall that Q3 had a widescreen resolution, but it seemed that the screen was strecthed, distorting the orignal shape of the world. bleh.
I have a 16:9 display and would love to see more games support widescreen natively. Anyone know of any widescreen games out there?
At the very least, I think the excitement over D3 and HL2 is that they are complex enough now that they can transcend a lot of the basic tropes of your average FPS. They have working physics models that make the game world much more interesting to deal with: not just an environment for shooting, but also one that reacts to you and you to it. For the first time, this makes possible something closer to a real story that can be closely integrated with the action: without pulling you out of the game using cutscenes and the like. All of ids games up to this one have been corridor shooters in static maps with simplistic enemies (do I shoot rockets, or lasers): this one actually looks like it breaks out of that mold, with lots of scripted sequences a la Half-life. And Half-life2 goes one better: tons of potential scripted actions built into the characters, available not only a pre-defined moments, but also dynamically. Real NPC interaction. Fantastic and unique animation. Both of these games are really quite different from the previous crop of shooters. That said, they could both be done poorly as games. But the potential for a really neat new twist on the FPS genre is definately there.
Canadians also have more guns per-capita and a substantially lower rate of gun violence. The problem is not accessibility of guns, although I don't doubt it exacerbates things. The problem is that America and Americans seem to prefer solutions based on violence. Micheal Moore made a movie on the subject recently. You might want to check it out before you go spouting off ignorant theories of your own. You might even want to try reading up on the subject before you formulate an opinion.
When it comes to assholes bombing places ... with no apparent reason, America wins hands down having bombed no less than 20 different countries since WW2. Fortunately, there are plenty of other countries where violence is not the prefered way of expressing options. Condemning all of humanity as a bunch of sickos is not only an over-reaction, but a cop-out. Most of humanity is actually pretty decent to each other most of the time.
Incedentally, you are understating the numbers of nuclear weapons. At the height of the cold war there were enough nuclear weapons in service to kill everyone and everything on the plant 5 to 80 times over (depending on who you like to believe about the effects on weather and tidal patterns).
D3 looked visually stunning, but it looked like another lameassed corridor crawl. Half-life 2 blew my doors off...if I had doors. Looks fantastic and looks to be an incredible game, not just a technology showcase.
But, as the controversial film "Bowling for Columbine" points out, Canada also has lots of guns. So what gives...?
"From all the interviews I've read, this game SCARES THE BEJEZUS outta people"
i got to see the tech demo @ quake con last fall... holy shit! i haven't been that scared by a computer game since quake 1 with the zombie things throwing limbs at me around midnight in the dark when i was in 8th grade (college now).... had to turn off the computer and go take a break in the well-lit kitchen for a while before continuing.
moox. for a new generation.
Could you please tell us how hard you find it masturbating with tweezers stole from a microsurgeon?
Don't take life too seriously. It is only a temporary situation. Usual disclaimers apply.
Gotta feel sorry for them - all the effort they must have gone to for this 'exclusive'.
Switzerland. HA HA. Thats never worked in a real country.
I work for the NRA. I even admit this. We have new talking points for grassroot advocacy. Check them out sometime.
The Carmageddon series has had an excellent physics model for a long time now.
Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
Bull. Stabbing someone and shooting someone are totally different actions. Shooting someone is much easier than stabbing someone.
They have absurdly high tax rates. A conundrum for the NRA.
if you want a gorgeously rendered outdoor plain of hell stretching out in all directions, your going to have to get one helluva machine to play it - one thats at least 100 times better than any machine you have now
Nah. Heck, Giants and Tribes did okay outdoor scenes years ago with old tech. And the new HL2 engine has shown off some great outdoor scenes. Carmack (John) could certainly do it: if he doesn't it's either because that's not the kind of game engine he wants to make for this game, or he doesn't think it should be done until it can be done exactly the way he'd want it.
Yes, but that's a very different sort of interaction (crashing cars into things, knocking them around), with a very different sort of gameplay, than an FPS. I'm not saying it's never been done before (hell, remember Trespasser?). But it's never been done well as a real element in an FPS, that added to the complexity of the game rather than being a goofy and often annoying bit of eye candy.
I don't know if anyone has posted this but I found it amusing. From planetquake3.net
:)
"Sorry For Downtime
Posted by RogeR on Thursday, May 15 2003..."
"Sorry for the downtime everyone. Someone linked to PlanetQuake3.net on SlashDot.org and the mass traffic was and still is causing some issues with our webserver. Things are looking good now, so hopefully the server will hold up."
Poor guys are getting slammed!
Cheers, Crusher.
Well, if I understand the alpha well enough (and I believe I do). There are characters that are programmed to obey the laws of physics, and then there are characters which use precalced reactions. If you have the alpha this is evident in the fact that there is a fatman monster and a fatman ragdoll monster. Whereby the ragdoll monster uses ragdoll physics when falling. It did not seem like there was much evidence of a truly consistent physics model. In fact I believe Carmageddon still might have a better physics model, as it obviously had some idea of tension, etc.
Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
I think you're talking about the DOOM3 alpha, and for all I know, you're right (haven't played it: I have a freakin TNT2 card at present :). I'm talking about Half-life2.
In HL2, as shown in the tech demo, you can shoot a complex wooden frame, and the wooden boards splinter and break apart exactly where you shot them. The whole frame wobbles correctly as its structural integrity is broken away, as you systematically choose which ones to take out, until like a game of jenga, the whole thing collapses. They used a gravity beam weapon to pick up and throw matresses over other things (and they deformed correctly to cover them). They used it to pick up a crash test dummy (which hung like a ragdoll) by the ass, and then used it like a broom to sweep an entire tableful of junk into a swimming pool: everything reacting with very proper-looking momentum (the things on top of the table not accelerating as fast as the table, some falling off the back as it was tipped and swept forwards). They built a giant pachinko machine out of pegs and barrels. I don't think Carmageddon has anything even approaching that kind of interactivity and sheer complexity.
Some of us like to keep our brains turned on and need a well thought out story that causes one to think about things differently after experiencing it. It just isn't worth it otherwise; you just wasted time. Different people are entertained in different ways. For example, as you so beautifully put, some people prefer no sort of intellectual stimulation or ideas/questions that make you think. Some of us like to piece together a bit at a time a wonderful story that makes you feel... just feel. For some of us it's all about emotion. I want to be able to know the characters in the story so well that I get sad when shit goes wrong, and rejoice when it does not. I want a character so well developed that had I not known any better, I would mistake for a real person with their own personality and style.
However, this is going nowhere, and judging by your attitude when posting may not ever go anywhere. There are a stunning amount of people out there that think their views and tastes are the norm, and try to force those views and tastes on others. I hope you do not intend to be one of those types.
I will play that which is capable of keeping me entertained, now matter how rare such an intelligent title appears, and I don't care if you play the next lame generic shoot 'em up everytime one is released. Lets leave each other in peace.
(BTW: I enjoyed reading the DOOM story in the instruction manual 'cause, you know, I actually have one with an actual pressed cd in an actual retail box. It really helped the environment to me to know the background behind the situation of the main character.)
Sorry, for some reason I was thinking this thread was on D3. But anyways to defend carmaggedon's namesake. In C2, I remember pushing a boulder down a mountain side to kill an enemy. Now thats interaction baby! And I remember it bouncing down in the valley taking out trees until it didn't have enough momentum to apply sufficient impulse to overcome the tensile strength of the trees. at which point it just pushed it a little and bounced off. It had quite a physics engine, but if what you say is true, then H2 does sound to have the superior physics engine. But then again, Carma 2 did model underwater traversal quite well. Damn, I'm tossed up here.
Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
Like I said, you can't really compare the physics engines in a certain sense because they are meant to do two very different things. Carma is a slam bang smashup crashup game in a car, while HL2 has to be much more subtle and small about the effects it allows, because the player character is a guy who can bump gently into tables (which is incredible looking by the way: the objects on the table wobbling just the right amount as you start pushing a table around, then tipping over and falling off if you push too fast and hard). Of course, HL also features driving sections in a desert buggy that look incredible and crashy as well. But being able to pick up a dresser with a gravity weapon and throw it at a 60ft tall alien walker, have it hit the walker int he back of the head, smash convincingly apart, and almost knock the walker over... that calls for a very different sort of interaction than smashing into things: not necessarily more or less fun or more or less advanced.
With Xboxes, all I need is 250$ CDN for each node + a tv. With Live! support, it's even easier.
Not so with PCs. I'd have to upgrade every PC I own.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.