Syphon Filter: The Dark Mirror
GTA Liberty City Stories
Monster Hunter Freedom
Daxter
Lumines
Me and My Katamar
Tales of Eternia
...bitch
You're the first person I know who signs with "bitch", but whatever works for you I guess. As I already said, GTA is okay, but it's pretty much a port from the PS2 version. Not something I play on a portable, anyway. I give you Siphon Filter (although I don't play FPS). Never heard of Monster Hunter Freedom, but it got an average rating of 72% on gamerankings, hardly "excellent." Tales of Eternia I must give, too.
So that's all you can come up with? That's what the PSP has achieved during its time on the market? Some PS2 ports, some average games which PSP fanboys think are "excellent" and still only one innovative, new, fun game - Lumines - which has a similar and, by most standards, better DS version (Meteos)? As I said, failure.
I know it hurts to admit and acknowledge that you've been suckered, but come on...
You are wrong. You are a troll. Gamecube and XBox have both sold well enough, and had good enough games.
You're right. I'm a Troll, the Cube has sold well, and war is peace. Come on, Nintendo itself admits that the Cube failed. Look, I own two gamecubes. I'm a total Nintendo fanboy. I love the Cube. But nobody can deny that it was a failure, just like the Xbox. There are only two positive things about the Cube: One, it has some awesome games. Two, despite not selling well, it didn't kill Nintendo.
PSP is nearly to the sales of the two afformentioned consoles in just over a year (in US). Additionally, I could name 6 or 7 excellent PSP games, and many more good/great titles.
Okay, then, why don't you? I call bullshit. There are three decent games from the top of my head: Katamari (pretty much the same as the PS2 version), GTA (pretty much the same as the PS2 version) and Lumines (almost as good as Meteos). There are some decent racers (Ridge Racer and that F-Zero clone - just kidding:-). So if you include all of these as "excellent PSP games" (even though three are pretty much just PS2 ports), that's five games.
Any others you want to ad to this list?
When the PSP came out, I figured I'd get one about a year later, when a few good games were available and the price had come down a bit. Well, I'm still waiting for the games.
One guy even says "the controls have a steep learning curve".
Ah, but that's not neccessarily a bad thing. Two points:
First, he's a gamer. Gamers are used to traditional controllers. Naturally, playing games with the Wii controller feels weird for them - more so than for non-gamers.
Second, "steep learning curve" is not the same as "complicated". There's nothing wrong with having to learn playing a game. It's only wrong if doing so is boring or complicated. But it seems learning to use the Wii controller is quite a lot of fun - almost like learning to play a real game.
I guess that most people won't mind learning the control games using the Wii controller, just like they don't mind learning to play baseball, hit and catch the ball. Learning to play it is part of the game, after all.
They do mind having to memorize complicated functions and buttons, though. And the Wii doesn't use those for most "casual" games.
They used to have them in Zürich (where I live). I've been to Berlin last week, and they still have them in train stations.
I bought french fries from such a machine once. It cost about five US$, and I got a tiny paper cup thingie with like four small french fries and a few crumbs inside. They were four damn good french fries, though:-)
It happened to at least 7 players that I know of and it's a huge problem.
Ipod problems seem worse, but not much worse.
I sense a problem with the combination of these two sentences. Most of my friends have iPods (one of them has a non-Apple mp3 player, but I can't remember what kind it is). Nobody ever had a problem with any of them, apart from my brother, who broke the screen of his third-gen iPod when he had a bike accident. Which, by the way, Apple actually replaced free of charge.
Even my second-gen iPod still works, although the battery dies after about two hours.
iPods are really well made. There are many reports of problems because there are lots and lots of people who own iPods.
Except grandma wouldnt fall into the casual gamer category.
Why not? I think your definition of "casual gamer" is a bit off. In Nintendo's view, everyone who isn't a hardcore gamer is a potential casual gamer, as shown by their Wii videos: Even grandmas can play video games, and some of them do. Why should Nintendo not take their money?
Which were both also failures, as admitted even by Nintendo. But at least they had more than two or three worthwhile games, unlike the PSP.
The PSP is a failure already (especially judged by the expectations people and Sony had for it), and if Sony can't get a few more good, new PSP games out, it'll be dead by this time next year.
So how fucking big is the original DS anyway? And why did everybody claim the PSP was to large?
Simple. I can fit a DS in my trouser pocket (barely, but I can, it's about the size of the original GBA). I can't fit a PSP in my trouser pocket (it's simply too long), especially if you consider that you need to add some screen cover or a bag or something to protect the otherwise unprotected screen.
So a closed DS is quite a bit more compact than a PSP with a screen protector added.
You might as well say that my 12" PowerBook (Yay!) has a right-click button because I can hold down the Control Key when I click to get a right-click...
The difference, obviously, is that you can easily do the gesture with one hand. It's very natural, you don't have to move your hand at all if you're mousing.
Ctrl-Clicking, on the other hand, can't easily be done using only one hand. You've got to have the left hand on the keyboard and click with the right hand, otherwise it's going to be uncomfortable.
So there's definitely a difference. The gesture is (at least to me) as good as or better than an ugly second button, and it doesn't annoy those who don't want or need a second button, while the ctrl-clicking is simply a crutch for those who need it.
Officially, this works only with the MacBook and with new (post 17") MacBook Pro, not with PowerBooks or with older MacBooks. Inofficially, you may find drivers enabling this on other Apple notebooks.
Would you like a right click button with that sir?
The MacBooks have a right-click button, in a way. It's a gesture, and you have to turn it on in System Preferences. If you click on the button while holding two fingers on the trackpad, it opens the context menu (a.k.a. right-clicks).
I think "average height" is quite well defined to mean (sum of heights)/(number of people). Since human height (or intelligence) is not distributed evenly or on a bell curve or anything like that (think of mentally or physically disabled people), the average height (or intelligence) is highly unlikely to be equal to the median height (or intelligence).
Thus, it's not true that half of all people are taller or more intelligent than the average height or intelligence.
My assumption is that height is distributed on a gaussian bell curve.
It's probably not. I'd say the average height (say, of an american) is most likely below the median height. The reason is that there is a disproportionally large amount of small people (due to persons with a disability - I'm sorry if that's not the PC term, english isn't my first language).
Median == average is very, very unlikely to happen in the real world, even if the curve is almost a bell curve.
Depends on the game. If the fake ads are well done, they can add to the game - Beyond Good and Evil had some interesting fake ads. I think Syndicate had something like this, too. They're set in another universe, so it makes sense to use fake ads.
Games taking place in this world, though - sports games, for example - are a bit weird if they include invented products. That's why most Nintendo sports games include ads for Nintendo (see Wave Race), which I prefer to ads for other companies because it doesn't make me feel like I got ripped off - I don't really want to pay that kind of money to watch ads for some stupid third-party company.
That's why you can change it, just like everything else you mentioned.
Look, I use a PC at work. I pray to God every day that Microsoft steals Exposé from Apple (yeah, I know there are extensions, but I don't want to mess up my work PC).
Well, my shlong size number is not quite as small as yours, but here we go:
Wii rules. It's going to be totally awesome, while the PS3 is just going to be a Xbox 360 with slightly better graphics and a crappy controller. Screw Sony. I'm not excited about the PS3 at all, but you bet I am about the Wii.
Nobody is claiming that Nintendo invented motion sensing controllers. But Sony clearly got the idea to introduce it into their console controllers at this time from Nintendo. If anyone claims it's just a coincidence, he's nothing but a Sony fanboy.
Changing CPU architectures will have absolutely effect on security.
Wrong. For example, to exploit buffer overflows, you need to write assembly. More people know Intel assembly than PPC assembly. That makes attacks on Intel Macs more likely than on PPC Macs. This is most definitely "an effect on security."
Switching to Intel will make it easier for game developers to port their code
Wrong. Most modern games contain no or very little assembly code. The chipset doesn't matter when porting games. DirectX would matter, but it's not available on Macs either way.
eventually the ability to run Windows apps through virtualization
Eventualy? It's already here, running on my Mac right now.
So... you're saying it would have been better with more realistic graphics?
You're the first person I know who signs with "bitch", but whatever works for you I guess. As I already said, GTA is okay, but it's pretty much a port from the PS2 version. Not something I play on a portable, anyway. I give you Siphon Filter (although I don't play FPS). Never heard of Monster Hunter Freedom, but it got an average rating of 72% on gamerankings, hardly "excellent." Tales of Eternia I must give, too.
So that's all you can come up with? That's what the PSP has achieved during its time on the market? Some PS2 ports, some average games which PSP fanboys think are "excellent" and still only one innovative, new, fun game - Lumines - which has a similar and, by most standards, better DS version (Meteos)? As I said, failure.
I know it hurts to admit and acknowledge that you've been suckered, but come on...
You're right. I'm a Troll, the Cube has sold well, and war is peace. Come on, Nintendo itself admits that the Cube failed. Look, I own two gamecubes. I'm a total Nintendo fanboy. I love the Cube. But nobody can deny that it was a failure, just like the Xbox. There are only two positive things about the Cube: One, it has some awesome games. Two, despite not selling well, it didn't kill Nintendo.
Okay, then, why don't you? I call bullshit. There are three decent games from the top of my head: Katamari (pretty much the same as the PS2 version), GTA (pretty much the same as the PS2 version) and Lumines (almost as good as Meteos). There are some decent racers (Ridge Racer and that F-Zero clone - just kidding :-). So if you include all of these as "excellent PSP games" (even though three are pretty much just PS2 ports), that's five games.
Any others you want to ad to this list?
When the PSP came out, I figured I'd get one about a year later, when a few good games were available and the price had come down a bit. Well, I'm still waiting for the games.
Ah, but that's not neccessarily a bad thing. Two points:
First, he's a gamer. Gamers are used to traditional controllers. Naturally, playing games with the Wii controller feels weird for them - more so than for non-gamers.
Second, "steep learning curve" is not the same as "complicated". There's nothing wrong with having to learn playing a game. It's only wrong if doing so is boring or complicated. But it seems learning to use the Wii controller is quite a lot of fun - almost like learning to play a real game.
I guess that most people won't mind learning the control games using the Wii controller, just like they don't mind learning to play baseball, hit and catch the ball. Learning to play it is part of the game, after all.
They do mind having to memorize complicated functions and buttons, though. And the Wii doesn't use those for most "casual" games.
They used to have them in Zürich (where I live). I've been to Berlin last week, and they still have them in train stations.
I bought french fries from such a machine once. It cost about five US$, and I got a tiny paper cup thingie with like four small french fries and a few crumbs inside. They were four damn good french fries, though :-)
I sense a problem with the combination of these two sentences. Most of my friends have iPods (one of them has a non-Apple mp3 player, but I can't remember what kind it is). Nobody ever had a problem with any of them, apart from my brother, who broke the screen of his third-gen iPod when he had a bike accident. Which, by the way, Apple actually replaced free of charge.
Even my second-gen iPod still works, although the battery dies after about two hours.
iPods are really well made. There are many reports of problems because there are lots and lots of people who own iPods.
Playing Donkey Konga is quite exhausting, and it looks like many Wii games (Wario Ware, for example) will make you jump around the room like a madman.
Why not? I think your definition of "casual gamer" is a bit off. In Nintendo's view, everyone who isn't a hardcore gamer is a potential casual gamer, as shown by their Wii videos: Even grandmas can play video games, and some of them do. Why should Nintendo not take their money?
Which were both also failures, as admitted even by Nintendo. But at least they had more than two or three worthwhile games, unlike the PSP.
The PSP is a failure already (especially judged by the expectations people and Sony had for it), and if Sony can't get a few more good, new PSP games out, it'll be dead by this time next year.
Simple. I can fit a DS in my trouser pocket (barely, but I can, it's about the size of the original GBA). I can't fit a PSP in my trouser pocket (it's simply too long), especially if you consider that you need to add some screen cover or a bag or something to protect the otherwise unprotected screen.
So a closed DS is quite a bit more compact than a PSP with a screen protector added.
The difference, obviously, is that you can easily do the gesture with one hand. It's very natural, you don't have to move your hand at all if you're mousing.
Ctrl-Clicking, on the other hand, can't easily be done using only one hand. You've got to have the left hand on the keyboard and click with the right hand, otherwise it's going to be uncomfortable.
So there's definitely a difference. The gesture is (at least to me) as good as or better than an ugly second button, and it doesn't annoy those who don't want or need a second button, while the ctrl-clicking is simply a crutch for those who need it.
Officially, this works only with the MacBook and with new (post 17") MacBook Pro, not with PowerBooks or with older MacBooks. Inofficially, you may find drivers enabling this on other Apple notebooks.
The MacBooks have a right-click button, in a way. It's a gesture, and you have to turn it on in System Preferences. If you click on the button while holding two fingers on the trackpad, it opens the context menu (a.k.a. right-clicks).
I think "average height" is quite well defined to mean (sum of heights)/(number of people). Since human height (or intelligence) is not distributed evenly or on a bell curve or anything like that (think of mentally or physically disabled people), the average height (or intelligence) is highly unlikely to be equal to the median height (or intelligence).
Thus, it's not true that half of all people are taller or more intelligent than the average height or intelligence.
It's probably not. I'd say the average height (say, of an american) is most likely below the median height. The reason is that there is a disproportionally large amount of small people (due to persons with a disability - I'm sorry if that's not the PC term, english isn't my first language).
Median == average is very, very unlikely to happen in the real world, even if the curve is almost a bell curve.
He's comparing "stored data" to "retreived data". That's a bit of a meaningless comparison.
Depends on the game. If the fake ads are well done, they can add to the game - Beyond Good and Evil had some interesting fake ads. I think Syndicate had something like this, too. They're set in another universe, so it makes sense to use fake ads.
Games taking place in this world, though - sports games, for example - are a bit weird if they include invented products. That's why most Nintendo sports games include ads for Nintendo (see Wave Race), which I prefer to ads for other companies because it doesn't make me feel like I got ripped off - I don't really want to pay that kind of money to watch ads for some stupid third-party company.
But all those products were depicted as trash and waste. Did those companies really pay Nintendo to have them included in the game?
Think about it.
AND console LIKE %playstation%
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That's why you can change it, just like everything else you mentioned.
Look, I use a PC at work. I pray to God every day that Microsoft steals Exposé from Apple (yeah, I know there are extensions, but I don't want to mess up my work PC).
Well, my shlong size number is not quite as small as yours, but here we go:
Wii rules. It's going to be totally awesome, while the PS3 is just going to be a Xbox 360 with slightly better graphics and a crappy controller. Screw Sony. I'm not excited about the PS3 at all, but you bet I am about the Wii.
Funnily enough, Apple actually did set the "black portable" trend back when most portables were beige.
Nobody is claiming that Nintendo invented motion sensing controllers. But Sony clearly got the idea to introduce it into their console controllers at this time from Nintendo. If anyone claims it's just a coincidence, he's nothing but a Sony fanboy.
Wrong. For example, to exploit buffer overflows, you need to write assembly. More people know Intel assembly than PPC assembly. That makes attacks on Intel Macs more likely than on PPC Macs. This is most definitely "an effect on security."
Wrong. Most modern games contain no or very little assembly code. The chipset doesn't matter when porting games. DirectX would matter, but it's not available on Macs either way.
Eventualy? It's already here, running on my Mac right now.