Nintendo's Iwata Skeptical of In-Game Ads, Episodes
Next Generation reports that Nintendo President Iwata has expressed skepticism about the benefits of in-game advertising and episodic content. From the article: "He added, 'Asking customers to pay something monthly, or something periodically, we can never expect that kind of revenue to become the significant, main resources for Nintendo.' Despite Nintendo's adherence to disruptive-thinking, the company is clearly wedded to the concept of up-front single payments for product as its main revenue source."
You know, I might be the only one to feel this way, but I am glad that Nintendo isn't planning on monthly payments to leech money out of its victim ... er ... consumer.
... then let's exploit them, charge them a monthly fee to do so and make their character collect cans of Jolt(TM) to "power-up." Good luck.
In the eyes of Sony, you are addicts willing to pay anything for a console. In the eyes of other console makers/game producers, you are merely sacks of money and they want the moneys from inside you. One year of playing an online game at $12/month comes out to $144. The amount of money they get from advertisers is also very large considering putting it in a game.
I think that today, communications and technology are cheap. I pay for my broadband internet service provider, why do I have to pay again for another service of essentially the same thing? I would prefer paying $400 with no monthly fee for World of Warcraft instead of $40 with a $13 monthly fee. Why? Because in the two and a half years that it has been out, you've accumulated a price of $40 + $13*30 = $420 and we all know it won't end there. Monthly payments are a means to milk your users. I would rather them charge me lots of money and promise the service until the company is bankrupt. I like that Iwata wants to develop that as a successful business model and I hate that everyone is moving the other way.
I also don't care for product placement in my games. We're so concerned about society not viewing games as art when really they should be! They are the next new media to for artists and it's things like capitalising off of the end user and sacrificing content for product placement that really destroy any efforts to make this happen. Let's make a game that evokes emotions and deep responses from the user
My work here is dung.
It's made of Win and More Win.
I was the biggest critic of the system when I first heard it's name was going to be a synonym for penis. But Nintendo just seems to be capitalizing on every single issue that MS and Sony have had problems with.
Better price, more commitment to customer service. Heck, if they only decide to make a regular controller in addition to the vibro-stick...
ok nintendo really looks like it gets it. Lets see, innovatinv gameplay, fun games, cheap console, free online service, no episodic content, no in game ads.
sounds too good to be true. But it is.
The war with islam is a war on the beast
The war on terror is a war for peace
Why is Nintendo the only sane console company this year? Seems like Microsoft and Sony are fighting to get the top spot for shooting themselves in the foot with high console prices, while letting "has been" Nintendo walk away with the prize if the Wii is a runaway success at a lower price.
I'm glad for Nintendo. This trend in PC games almost makes me want to buy my first console... ever. I mean I've played them, but never really wanted to own one.
"You know, I might be the only one to feel this way, but I am glad that Nintendo isn't planning on monthly payments to leech money out of its victim ... er ... consumer. "
You're only a victim if you decide to play, er pay.
" In the eyes of other console makers/game producers, you are merely sacks of money and they want the moneys from inside you. "
What the heck are you? A pinata?
"I think that today, communications and technology are cheap. I pay for my broadband internet service provider, why do I have to pay again for another service of essentially the same thing?"
There's no comparison. One's an ongoing game. The other is the link between you and that game.
"Monthly payments are a means to milk your users."
Stop playing and the "milk" stops flowing. It's not like you're not getting anything for your money.
It should start episodic, and it should be cheap. First episode is $10. Second is $10. Third is $10....
And of course they have to be worth that much (a decent amount of content). $10 is enough that I'm willing to risk it, unlike the $60 you have to pay for a normal game. None of this "our game is $60, and then each episode is $15 after that" stuff. Don't use episodic content as an excuse for not completing a full expansion pack.
I don't think we'll see this done right ever. But the idea is there. That's how I'd be willing to buy episodic content (in fact I would be more likely to buy because of the lower risk I'm willing to tolerate when a game costs $60).
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
I love nintendo, i'm going to e-mail them and i'm going to call and let them know. So far this year the only good news has come from Nintnedo. I'm excited for the new console, i'm excited they understand without people playing your games, there is no console. I hope everyone in the world just became a nintendo fanboy, because Sony and M$ are going to get rawked this year.
He whom you called four-eyes yesterday, you call Sir tomorrow.
that's why I like Xbox Live's pay scheme... you pay upfront for a year... it's a service but they pay plan is like that of a purchased item. and if you don't want it tied to your bank account just buy the pre-iad service card...
of course they also offer the monthy route...
Collector's Edition
I believe Second Life, a fee-based MMORPG, allowed lifetime membership accounts. You could pay $225 for access forever. Or at least they did when I started in Summer '03. And some people took this.
Apology to Ubuntu forum.
...like Pokemon? A fairly blatant kid-targetted merchandising campaign spread over several media, as far as I could see. Gotta catch 'em all ;)
Not that I'm saying the game wasn't good, you understand, just that maybe advertising isn't as clear cut as the gap between shows. Just look at MS and Viva Pinata for a more recent attempt at the same thing.
Game dev and music blog
Also, is there any sane person alive that DOESN'T see episodic releases as anything but a money grab and a "me too" attempt at grabbing juicy juicy monthly revenue?
Good job Nintendo, for recognizing what you do best, and focusing on that.
Buy Steampunk Clothing Online!
Parent gives an important insight far too lacking today, not just in console hardware. As a general rule, an exponential increase in stimulus is perceived by humans as a linear increase. As it pertains to graphics, the difference between the NES and SNES, and then between SNES and N64/PS was huge. However, now we're at the point where better graphics wouldn't make much of a difference *as perceived by the user* unless the image could look almost indistinguishable from the real thing. So at this point, the additional cost really does not justify the better graphics. On the other hand, we are still on the low end in terms of sensor technology, so including controllers that integrate more body movement, and more accurately, add proportionally more value to the system.
Apology to Ubuntu forum.
The issue now is that single payments as the only real revenue stream IS dirsuptive thinking. More and more companies are looking at the 'pay now, then keep paying' school of design. This has been going on for quite some time (expansion packs for PC Games), but the addition of hard drives and on-line capabilities to the major console systems has made this a more feasible concept. We saw the first iteration of it with the last generation, but many of the next gen consoles (especially Sony) appear to be designed around 'upgradable content'. What used to be an anathema to console design is rappidly becoming a 'feature'. Add in the recent success of Blizzard, and now everyone is looking for the next big addiction inducing game that they can reap a constant stream of cash from.
I initially was extremely dissapointed by the lack of an HD in the Wii, but now it looks like a major selling point to me. I don't need to worry about patches, or incomplete games with additional "episodes" to complete the product. I'm also not worried about a lack of variety, as it's in Nintendo's best interest to produce a vast array of games to ensure that they keep selling product, and keep making money.
PS2's largest appeal was the library of games available. The console was neither the most powerful, nor necessarily the most affordable, but people wanted to get it because of the vast selection of games they could choose from. Sony appears to have tossed all that out the window by making a console that is (reportedly) significantly more difficult to program for, thus creating a much greater barrier to entry for new titles. Nintendo, on the other hand, appears to be saying "Here is a relatively easy console to develop for with a brand new opportunity for interface, develop what you will". They did something similar with the DS, and look at it's market share in comparison to the PSP.
The thing that has impressed me the most about Nintendo is that they've figured out the "right" changes to make. When they came out with the DS as their next gen gameboy, the vast consensus was WTF? But they still managed to change the way we play handheld games, and the gaming community is better for it. They're doing the exact same thing with the Wii, everyone let out a collective WTF, but it seems like more and more people feel that Nintendo just gets it. Count me in.
Reading some comments here, I have to agree. It's really funny that Nintendo capitalizes on the things Sony and Microsoft think as "revenue loss."
:) I recall reading something about all of the old NES and SNES games being re-released (someone might confirm this for me?), and that is also very attractive :).
I think it's just a matter of Nintendo caring more about the quality of their products than how much money they can make. I mean, obviously, they're in for making money, but their approach is what I view as correct -- gaining customers through their QUALITY, not for their name (which was, for a long time, THE standard for gaming).
Now, I can only hope that some neat RPGs are released on the Wii.
Anyway. Three cheers, Nintendo! -LN
A better comparision is IBM. Used to be completely dominant, looked to be crashing for a while, eventually came back as a company than only be described as wise, something very unusual for a company, and experienced great success once again as a player in a larger industry, instead of depending on domination.
Or at least in the case of Nintendo, potentially wise; we'll have to see how this turns out. But if it turns out well, I'd say it's an appropriate word.
Asking customers to pay something monthly, or something periodically, we can never expect that kind of revenue to become the significant, main resources for Nintendo.
I really wish I could find it online, but Nintendo once ran a commercial in Japan in which Mario in an astronaut suit told me that from now on games will come from space, so I better get a subscription. Different president, I know, but still...
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I sincerely hope not. Nintendo releases finished, functional products and doesn't mysteriously make them stop working if they suspect you aren't using them properly (Adsense).
If Nintendo acted like Google, furthermore, they'd charge you a few bucks for poor-quality replicas of old games.
Microsoft and SONY probably thought they had an implicit kind of understanding that often happens these days when there are only a few companies in a market. They probably thought everybody wins if they each overcharge or make a too-expensive product. People are still going to buy, so if they all have high prices they all benefit.
It's like on Jeopardy when the person in 3rd place bets $0 instead of all their money then wins because nobody expected them to do that and it was a question nobody knew. Nintendo basically bet nothing, just updating their system to current tech instead of expensive future tech, and is going to win big time because the other guessed wrong. Even without their new controller they would win this round.
The "gamer" demographic is not growing significantly in size and the games are getting more expensive to make. The apparent solution, in the eyes of Sony and Microsoft, and all of the developers who aim to produce cutting edge visuals with their games, is give people a relatively short game for $50-60, then squeeze them for a few extra dollars here and there by having them download new episodes, weapons, horse armor, levels, or whatever.
This is the price we're going to have to get used to paying for detailed graphics, because until we see some substantial breakthroughs in the way advanced graphics are produced, then I don't think things are going to change. The publishers have to maintain profitability somehow.
I've been hearing for the past 10 years from gamers that "gameplay is more important than graphics", but it's the graphics that have been driving the industry, for the most part. Nintendo is finally holding gamers to their word by saying "Okay, you wanted gameplay over graphics? Here you go." The fact that the Wii doesn't have all of the shaders, the memory, or the raw CPU/GPU power of its competitors means that developers don't have to invest all those resources in creating the most visually stunning games (unless they do it by employing a bold style that like Okami for the PS2) because there is no prayer of anything on the Wii looking as realistic as the most realistic games on the PS3.
The pressure to one-up the competition with graphics is gone on the Wii, leaving a focus on the quality (and quantity) of gameplay.
Also, is there any sane person alive that DOESN'T see episodic releases as anything but a money grab and a "me too" attempt at grabbing juicy juicy monthly revenue?
I think I'm sane. And I think that episodic gaming is a great idea.
I just downloaded and enjoyed SiN Episode 1. I wasn't sure if I'd like it or not, but I figured that $18 wasn't that much (2 Movie tickets) and so worth the risk. Now, I happened to like Episode 1 so I'll probably buy Episode 2. But if I hadn't liked Episode 1, I'd be done giving them my money. I would not have picked up a $70 SiN game off the shelves.
The problem with the pay $70 at the cash register model is that it means that developers feel like they need to add (tack on) new features and I have to wait years between games. And if I'm going to invest that much money in a game I need to KNOW that I'll like it. Episodic gaming reduces the barrier to entry for me to try new, untested games. It allows developers to build new content and gameplay and adventures into engines that are already FINE.
Every played a game and thought "that was great, I wish there were more stories and levels set in the same gameworld." Episodic gaming is for people like that.
It also opens up the possibility of indie gaming using big budget technology which is super exciting. See: Bioware's Premium Modules for Neverwinter Nights. Really great stories and content built on an already good (if old) engine. For $5-$10 I can download and get a few more hours of high quality content added to my game.
Don't get me wrong, I like all kinds of gaming. I like fan mods and full blockbuster releases and casual downloads and retro arcade collections and everything else. Episodic gaming brings a TV show style content release model to games and I think that that's a great additional choice.
I have a lot of opinions about Cyborgs and Architects
"'Asking customers to pay something monthly, or something periodically, we can never expect that kind of revenue to become the significant,"
Like Mario, Zelda, Metroid, Smash Bros, Pokemon...No Nintendo definitely doesn't expect its customers to pay for the same thing again and again.
In game advertising is garbage. It's nothing but yet another scheme to squeeze out every last penny from our pockets.
Companies have realized that the time is right for introducing this sort of scheme because consumers are generally the biggest suckers out there and are willing to accept anything. It's like they can't throw away their money quickly enough.
We all know that crappy ads thrust in your face every 15 seconds makes a game more immersive. I suppose some people could rationalize getting hit in the head by a baseball bat because it would make a game more immersive. Just wait until developers have to adjust content to satisfy the advertisers. "This headshot brought to you by Tampax tampons!"
People time and again forget that these people have few scruples and don't give a damn about immersion or gameplay quality. They care about one thing, revenue. When a company puts greed above all else the end result is invariably a low quality product.
I'm very pleased to see someone thinks differently. Certainly Nintendo is looking for success, but it's clear that they place great value in what they create. There's a reason why Nintendo has a very loyal fanbase.
I think it would be silly to expect people to pay per-game for old NES properties that are worth at most a buck each (when you take into account the lack of tangible media and the destruction of scarcity that the Virtual Console would cause). A subscription fee like Gametap uses would make a lot more sense.
Rob
That's too bad, a Nintendo MMORPG would be sweet, expecially on the wii. I'm not normally into MMORPGs (I've played a bit of FF online and WoW) and not really into nintendo games (I've had my share of mario in the early 90s) but at least it would be different. For some reason the thought of playing a goomba interests me.
Why is Nintendo the only sane console company this year?
According to Wikipedia, Mr. Iwata is a former programmer, game developer, and graphic artist -- in short, someone who most likely actually plays games instead of merely selling them.
Seems like he'd be in a good position to know what gamers really want. "If I were playing this, would I want to cough up $15/month for this? Hell no!"
More power to the gamer geeks!
--R.J.
Electric-Escape.net
Not only the NES and SNES libraries, but the Turbgrafx-16 and Genesis libraries. I am hoping that if it is a hit, they will keep adding additional systems.
I would love to have access to some of the systems that were just too costly at the time. Relive my childhood with all the toys I couldn't afford.
I am curious. If Nintendo offers a reasonably priced console, standard priced games and free online playing, then who is going to be paying for the online services? I mean after all, there is bandwidth and infrastructure to be paid for at the content provider end. They don't need to be making a profit on the network play, but not making a loss is also important.
Jumpstart the tartan drive.
N64 too :)
I have a couple of words for Nintendo:
Pokémon Red
Pokémon Blue
Pokémon Green
Pokémon Yellow
Pokémon Gold
Pokémon Silver
Pokémon Crystal
Pokémon Ruby
Pokémon Sapphire
Pokémon Emerald
Pokémon FireRed
Pokémon LeafGreen
Pokémon Colosseum
Pokémon XD
Pokémon Ranger
Pokémon Pinball
Pokémon Pinball: Ruby and Sapphire
Pokémon Diamond and Pearl
Pokémon Trozei
Pokémon Stadium
Pokémon Stadium 2
Pokémon Snap
Pokémon Dash
Mind you, this isn't over the entire history of the company. This is the last ten years. In the US, it's a Pokémon game, on average, every four months. And side from the occasional pinball or racing game, the games were popular not for new game mechanics but for new Pokémon (or as I call it, "new episodic content").
And no in-game advertising? The entire game is advertising... for itself! The pile of money made from the sales of Pokémon cards, carrying cases, movies, books, toys is enough to suffocate anyone.
Now... I'm actually a big Nintendo fan. A HUGE one. I even liked Pokémon to an extent (Pokémon Stadium 2 has great party games). But I have to call out someone on their BS, even if it's a Nintendo exec.
Small potatoes make the steak look bigger.
because there is no prayer of anything on the Wii looking as realistic as the most realistic games on the PS3.
...
That may be true, but just remember the law of deminishing returns.
I'll take a PS2 game as my example. God of War. How much better would it have to look before you thought God of War totally sucked visually?
Since the Gamecube is more powerful than the PS2 (reasonably), and the Wii is somewhat more powerful than the Gamecube, I don't expect to see a shortage of excellent looking games on the Gamecube.
As realistic as the PS3/Xbox? Probably not. So far below them that it will matter? I don't expect that either.
Not everything is going to look like a cell shaded cartoon or a bubbly game full of plastic toys. Not that I mind that particular style or anything, but
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
Wii supports GameCube controllers. Whether that's only for backward compatibility with GC games or if Wii games will utilize it as well is yet to be seen.
Mr. Sakurai has confirmed that Super Smash Bros. Brawl for Wii can use GameCube controllers.
Why are people bringing up franchises and sequels? That is NOT what is meant by episodic content. Nintendo is basically saying they aren't going to release an unfinished product, just so they can make you pay more in the future for the rest of the game.
I applaud Nintendo for taking this stance. At least one of the big 3 has some respect for their customers.
I havent read the comments, but I much prefer real life advertisements to fake ones. If they want to simulate the real world, they should have advertisements. Nothing though, ticks me off more than fake products.
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You can easily pirate the ROMs and use Nestopia or FCEU or any other NES emulator you want (there are tons of NES emulators, but those two are the best, IMHO). Just like you can with SNES ROMs and zSNES (another awesome emulator).
:)
Or if you want to be legal, ConsoleClassix is basically an online video game rental service, where you "rent" the ROM for a while. To be more exact, you get unlimited rentals for a monthly fee, although they let anyone sample their service by playing the NES games for free.
Personally, I just pirate 'em at this point, though
Pikmin 2 had in-game advertisement, and that's straight out of Nintendo...
Just look at Guild Wars.
I [may] disapprove of what you say, but I will defend to the death your right to say it.
You see, I don't really care about the episodic content. I bought Oblivion - PC Collector's edition with the map, and the septim and all, but I'm not afraid to say I pirated the "extra" content. I paid for a full game, and it's engine, if bethsoft want to make money while releasing new stuff, it's totally cool by me!
But I'll definitely never PAY for it. They'll still make money in the end anyway, since I thought I'd shelled out my hard-earned cash for a "complete" game.
I can deal with ads
For the latest Wii News, reviews, and downloads. http://www.wii-volution.com
If you read what he says, he's just saying he doesn't think it would be a significant part of their revenue. He doesn't say that Nintendo won't do ads or episodic content, just that the majority of their income will come from new games.
The fact that he didn't rule it out completely seems kind of significant.
he was talking about Super Mario Galaxy!
That said, I really like your Gametap idea. I think that would be an excellent way to offer the virtual console service.
Both would be ideal. Only interested in one or two games? Just buy 'em. Want to play 'em all? That will be $7.50 a month.
That would be fantastic.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
It's hard to judge something before it exists. Before I played Chronicles of Riddick the game, I would have said it's impossible to make a truly great videogame from a movie property, for instance.
.hack//net.com/whatever as examples before we make our final decision?
Why won't we wait until we have more than
Comment of the year
Are you dissing Pokemon Snap?
The Wii has flash storage, not your standard HDD. Beyond less worries of mechanical failure, this says to me long term storage (NES, SNES, N64, Genesis, etc. roms; not game updates, patches, or saves).
Is that you as consumer also have to pay for that crap if you get the product.
I remember that Pepsi and McDonalds each invested over 1 billion dollar / year in advertising, who pays for that?
But the most boring part is that it pollute our environment (I don't know how to put it, I don't mean with chemicals and stuff, but with logotypes) everywhere. In towns, magazines, TV programs, web pages, and you don't get paid for watching that shit either.
If everyone decided to not buy any heavily advertised product we could get rid of all this shit.
And it could pay for the infrastructure, they don't have to earn that much money on old games which noone would buy in case they wasn't there anyway.
Absolutely true, and I think Nintendo was wise to take their current tact with the Wii. The hardware got powerful enough with the X-Box/GameCube, if not the Dreamcast/PS2 to allow developers a broad range of visual expression and style for their games. Although more definition and detail can certainly be an even nicer treat for the eyes and is necessary to produce more "realistic" looking games, more detail is certainly not necessary to create games that can make a great impact visually. Diminishing returns are very clearly starting to kick, especially when you take a look at what it costs to make games that do strive for that extra level of detail.
It doesn't a monsterously powerful system to produce some very cool looking games. Style matters much more than a few extra polygons and slightly more detailed bump maps anyway. Compare World of Warcraft to EverQuest II. EverQuest II probably has the more technically demanding/impressive graphics on paper (as well as aiming for, and probably achieving a slightly more realistic look), but in the eyes of most, World of Warcraft has a much stronger art style and thus is the better looking game. Sometimes the challenge of working with certain limitations can produce brilliant results.
I am glad Microsoft and Sony (and NVIDIA, ATI and IBM, etc.) are still around to push one another to new graphical peaks, but I'm also glad Nintendo is taking a breather and giving developers a chance to do the same.
Battle.net is Blizzard's free online service for Diablo, Starcraft, and the Warcraft series (I hear you can even play war2 on there now). The online play, which only a fraction of your users (granted, a rabid fraction which will play for *years*) ever use, is just a loss leader. Bandwidth costs are pretty minimal, since you only really do matchmaking and CD-key authentication. The actual game server is one (or more) of the client machines. If you assume that a) your corporation is going to continue staying in business b) you'll still be using the same technology for delivering online gaming and c) server power continues to increase, then you only have to budget for the service for the lifetime of the game you're releasing today -- you can pay for tomorrow's service with chump change piggybacking on the costs for serving tomorrow's game.
Help poke pirates in the eyepatch, arr.
A few months back, in some obscure post, someone talked about the "Uncanny Valley", the place wherein trying to achieve realism, you get something that's ALMOST realistic, but because of its slight differences, is actually very disconcerting. It may be that games in this next generation may be approaching this area, which would be a total disaster for gaming companies. From what it looks like, Sony and MS have staked their systems livelihoods on graphics that fall right in the middle of the Uncanny Valley. Nintendo, on the other hand, with it's attention on things other than UltraRealism(tm), may be sitting safely on the other side. As realistic as the graphics look like they may be on the PS3, I would never mistake them for motion picture footage. Even with massive render farms, computer graphics have only just begun to fool the brain into thinking their looking at movie footage in the last 4 years or so, it will take real-time rendering quite a while to do that and safely climb out of the valley, MAYBE by the next generation, but I'm not even betting on it. Two generations from now, we'll see.
Nintendo has done something very intelligent over the years, by staking the bulk of their titles on purposefully unrealisticly styled graphics: no matter how good the graphics of a game get, the game next year will make the current game look "old" and somewhat less playable. Other entertainment and art forms aren't so starkly "now" and "then". When I go down to the local movie rental house, I'm probably just as likely to pick out a movie from the 1960s as I am to pick out one that came out last year, and the same goes for music: Beatles albums still sell. There may come a time when a great game will sell, steadily, for many decades. When I look back, I'm probably just as likely to replay Zelda: Ocarina of Time as Wind Waker, in fact, I still haven't decided which game APPEARS more contemporary, they're just different. However, the choice between Quake 2 and Halo 2 becomes much more apparent. In a year and a half, Halo 3 and the next generation of FPSs will obscure Halo 2, and Halo 2s sales will immediately cease. Gameplay, dialog, storyline, these things are practically ageless, and thus have much longer market value.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
The "gamer" demographic is not growing significantly in size
It amazes me that in this day and age of harping about older gamers anyone should still believe this. Gaming's growing faster now than it ever has in the past. The only reason game budgets are getting this large is that the market will support them.
StoneCypher is Full of BS