Yes, but it was between G.B. and Argentina, and so was mostly ignored by Americans (USA Americans), and thus by companies making games targeted at Americans. (It probably would have been completely ignored by Americans if it hadn't been for the fact that Prince Andrew served during the war. For some reason, many Americans seem to have as much of a fascination with the British Royal Family as the British do.)
As far as 20th century wars not made into games, I was thinking that many civil wars, such as the ones in China or Cambodia, or the many African civil wars, have probably not been made into games.
Some wars in which the USA was involved that may not have been made into games include the illegal US invasion of Panama, the illegal US invasion of Grenada, the failed US invasion of Iran to rescue the hostages, the illegal arming of the Contras in Nicaragua, the illegal bombing of Libya, the illegal blockade of Cuba during the Cuban missile "crisis", the illegal and failed invasion of Cuba at the Bay of Pigs, the illegal repression of Phillipines during the US occupation there after the Spanish-American War, etc.
Some conflicts that were not wars, per se, that may not have been made into games include various clashes between local governments and civil rights workers during the civil rights movements of the 1960s, the incident at Wounded Knee, the Waco Massacre, the terrorist attack now known as "9/11", the various slaughters of innocent Americans, Columbians, etc., that is a result of the stupid War on Drugs, Ali vs Frasier, the retaking of Attica, the Kent State "Massacre", the police riot at the 1968 Democratic Convention, the LA riots, the riots that occurred after Martin Luther King, Jr.'s assassination, clashes between unions and police in the early part of the century, the destruction of the American Veterans' encampment by Douglas McArthur, the ugliness resulting from Prohibition, the Oklahoma City bombing, and, of course, Hillary vs Monica.
Trying to use a modem to browse the web now is like trying to use a bicycle to commute to work on the highway.
(I asume that by "modem" you mean "dial-up modem", as opposed to cable modem, etc.)
I have no problem using a dial-up modem to surf the web. It helps that I use a tabbed browser like Mozilla, so that I can view one page while downloading others. (For example, I middle-click all of the stories on Slashdot's front page in which I am interested. By the time that I've clicked the 20th or 30th, the first story has finished loading.)
It does not feel to me like a bicycle on a highway. I think that you are exaggerating.
Now, if I could gain access to broadband at a reasonable price, I would, and then going back to a dial-up modem might be difficult (like going back to a non-tabbed browser would be), but since I've never used broadband, that's not an issue with me yet.
Aviation allowed for more rapidly going from where people were already to... another place where people were already. [...] That's not the case with space travel.
But there are people in outer space already, for example, the International Space Station and San Francisco.
It took nearly forty years of widespread amateur play before the first pro baseball league was formed. I think that's all that's lacking here: time. As computer gamers grow up and games become more accepted (and spectator-friendly), it'll happen.
I don't think so, for several reasons:
Advances in Gaming Technology. Forty years (even ten years) is a long time in computer time. During that time, the technology continues to advance, and games continue to improve. While there are still some people playing Doom, etc., most have moved on to other things. Different (usually more realistic) physics, graphics, etc., attract players away from the older games.
Fragmentation. There are thousands of computer games being played these days. Many of these games have dozens or hundreds of mods, each with its own idiosynchrosies. There are few games with a large player base.
Advances in Hardware. I don't mean faster CPU times or better graphics cards. I mean vocal input, 3D glasses, virtual reality helmets, direct neural interfaces, etc., i.e., new kinds of hardware. As hardware technology advances, games will advance to keep up. Compare this to games like baseball, where the same basic technology has been used for over 100 years. (Oh, sure, there have been new things like aluminum baseball bats and tighter tolerances in the construction of baseballs, but the basic technology is the same.)
I guess that what I'm saying is that computer gaming is a moving target, unlike most physical sports, which remain unchanged (except for minor tweaking) over tens of years. Can you imagine trying to keep meaningful statistics over any decent period of time? I just can't see an announcer saying things like:
Wow!
I haven't seen that play since two years ago, when Team Death14 used it against The Lords of Blood. But, of course, vorpal swords had slightly higher power and greater range back then, and variable gravity didn't exist either. Oh, yeah, and it was a different mod, so I guess it doesn't really matter.
BTW, I am a computer gamer, and I already am grown up. I played my first computer game in 1974, on a Teletype machine, so I have seen how games have advanced over the years. It's a moving target.
The US is about the only place on earth not to use metric paper sizes. And this has serious tech consequences.
Oh yeah, right, real "serious", like we get larger paper cuts or something?
Assuming decent margins, text formatted for 8.5x11 can be printed on A4 and vice versa. (Admittedly, it looks kinda scrunched.) And tech docs created in HTML or XML can be formatted for either size very easily. (The only problem then would be someone reading an A4-formatted manual telling someone reading an 8.5x11-formatted manual to "look on page 96". However, if sections/paragraphs are numbered, then it doesn't matter whether the document is 8.5x11, A4, or one long HTML/XML page.)
How heavy is a gallon of water in Imperial/English units?
That's one liter of pure water, at a particular temperature, at a particular pressure. How much does a liter of salt water weigh? A liter of lead? A liter of pure water at 0 degrees C? How often do I need to know how much one liter of pure water weighs at sea level at whatever the standard temperature is?
BTW, it's not weight anyway, I think; I believe that the relationship is by mass, not weight.
I support converting to the metric system, but I don't think that being able to easily convert between the weight and volume of water is a good reason for changing.
I also have a problem where the main text of the page doesn't appear at all, or appears mostly off the right-hand side of the screen, enough so that I can see that it is there, but without the horizontal scroll bar that would actually let me scroll over to look at it. This happens mostly when clicking the "Preview" or "Submit" buttons when posting, but can also happen on the article pages. This seems to happen only when viewing Slashdot. Also, it happens more often when other net activity is going on in the background (e.g., downloads, newsgroup sucking, etc.) or on other tabs (e.g., downloading 10-15 Slashdot articles simultaneously). Oh, and this is Mozilla, not FireFox.
Wow, and I thought that it was just me, or the fact that I'm still using MS-Windows 95, which some organizations no longer support. Thank you to other respondents for the font-sizing trick to alleviate this.
However, it is a large-scale effect observable in very distant objects (other galaxies) but not in gravitationally bound systems like out own galaxy or the solar system.
If current theories are correct, it takes place even between the lightbulb in my room and my eye. In that case, though, the shift is so tiny as to be immeasurable. In addition, the gravitational attraction that holds our relative locations "constant" means that the lightbulb and I are moving toward each other through expanding space, causing a blue shift that counteracts the redshift caused by expanding space.
The balloon anology and raisin bread anology are both useful. The balloon anology shows how it is possible to have a finite universe without an edge or center, and the raisin bread anology is useful for visualizing 3-D expansion. I prefer the balloon anology because the balloon shows more properties.
Reminds me of our family's travel to the seaside every summer when I was a kid. We used to pass pretty interesting places but never stopped. [...] Who cares about some stupid town on the way?
People aren't going to the stars on vacation; they are going there to live (at least, initially). Let's use as an example the settling of the USA and Canada by European invaders. There were some hardy souls that ventured across the country, but much of the settling of America was a slow and steady encroachment across the country (the difference between pioneers and settlers). Now, there were some anomolies, such as the gold rushes that contributed to the settling of the US west coast and Yukon territory before the interior, but these kinds of things are unlikely to happen across interstellar distances. And, to use your own example, you passed many towns along the way. People settled those towns, probably by moving, slowly but surely, inland from the Atlantic coast (or Pacifc coast, or Gulf cost, or whatever coast). Those people were there first.
You have to remember that it takes a long time to reach even the nearest star, even using your nuclear bomb method (which probably wouldn't be used because it is too impractical for travel at those distances). Why spend 40 years inside a cramped tin can when you can settle a nearby comet/asteroid and create a very nice environment for yourself and your family?
Even if you were trying to reach another planet orbiting another star, you would still have to stop at comets to collect water for fuel, since it would be unlikely that you could carry enough from out solar system. It is likely that more people will stop and stay than will move on.
I wasn't arguing whether we're better off or worse off than before, or than the rest of the world. I was simply pointing out that innovation has occured since the breakup.
As to your particular points: Cellphones did not exist prior to the breakup, IIRC. Neither did DSL (or, if it did, it was not available to individuals. I don't think that even the now-largely-obsolete ISDN was available to ordinary households). Modem speeds at the time of the breakup (in the late '70s/early '80s, much more than 10 years ago) were either 1200 or 2400.
What is the real cause of all these attacks on the spatial Nautilius? In my opinion, it is just bad file organisation
From later in the article:
why oh why does [Nautilius] need 2 minutes to list 3000 files stored in one folder while Windows NT 4.0 Explorer lists 10000 files in 15 seconds on the same machine
Any person who has 3000 files in one folder, much less 10000, has no right to complain about other peoples' "bad file organisation".
I have over a quarter of a million files on my machine (with another >half million archived, including over 150,000 CVS files for several dozens of projects. How, exactly, are so many files supposed to be placed in a shallow hierarchy?
How is projects/graphics/3D/modelling/ blender/blender-2.33/ supposed to be broken up into smaller pieces without having dozens or possibly even hundreds of entries in one or more of the levels?
I find that it is easier for me to navigate if there are no more than 20 entries per level (including leafs). Also, with tab completion in many shells these days, it is more likely that one would get the desired choice more quickly in a deep hierarchy than in a shallow one.
red shift is only indirectly related to distance from source. What matters is the velocity of the source when the light left relative to our velocity now.
Actually, the expansion of the universe itself will impart some additional redshifting to the light. To illustrate this, imagine a wavelength of light travelling across the surface of a balloon. As the ballon expands, the two ends of the wave get further apart, thus increasing its wavelength. Similarly, as the universe expands, the wavelength of light traveling through it increases.
Re:What does the stuff on the Pioneer Plaque mean?
on
Remembering Pioneer 10
·
· Score: 1
what in gods name is all that other stuff?
The naked woman shows that we have hot chicks on our planet. I'm not sure what the naked man is supposed to show.
as i understand it the Oort cloud stretches half way to the next star.
Yes, where the Oort cloud of that star starts. That is how humans (or their descendant species) will populate the galaxy: by spreading slowly but surely through interstellar detritus such as cometary material, not by sending ships directly from star system to star system.
Ever since the original break-up of ATT inovation in our Telco industry has ground to a halt.
While I beleive that the government had no business breaking up AT&T, I must take issue with your statement. Here are some counter-examples to your claim:
Come to Jupiter. There are lightning discharages here that are larger than your entire planet. Discharges around what you call "the Great Red Spot" are particularly beautiful.
Wait. I meant go to Jupiter, not come to Jupiter. I, of course, have never been there myself, any more than any of you humans have.
Wait. I meant us humans, not you humans. Yeah, that's it. Us humans. Us humans have never been to Juptier.
Damn, this vocal entry thing isn't working. Computer, don't hit the submit but
(It probably would have been completely ignored by Americans if it hadn't been for the fact that Prince Andrew served during the war.
For some reason, many Americans seem to have as much of a fascination with the British Royal Family as the British do.)
As far as 20th century wars not made into games, I was thinking that many civil wars, such as the ones in China or Cambodia, or the many African civil wars, have probably not been made into games.
Some wars in which the USA was involved that may not have been made into games include the illegal US invasion of Panama, the illegal US invasion of Grenada, the failed US invasion of Iran to rescue the hostages, the illegal arming of the Contras in Nicaragua, the illegal bombing of Libya, the illegal blockade of Cuba during the Cuban missile "crisis", the illegal and failed invasion of Cuba at the Bay of Pigs, the illegal repression of Phillipines during the US occupation there after the Spanish-American War, etc.
Some conflicts that were not wars, per se, that may not have been made into games include various clashes between local governments and civil rights workers during the civil rights movements of the 1960s, the incident at Wounded Knee, the Waco Massacre, the terrorist attack now known as "9/11", the various slaughters of innocent Americans, Columbians, etc., that is a result of the stupid War on Drugs, Ali vs Frasier, the retaking of Attica, the Kent State "Massacre", the police riot at the 1968 Democratic Convention, the LA riots, the riots that occurred after Martin Luther King, Jr.'s assassination, clashes between unions and police in the early part of the century, the destruction of the American Veterans' encampment by Douglas McArthur, the ugliness resulting from Prohibition, the Oklahoma City bombing, and, of course, Hillary vs Monica.
I have no problem using a dial-up modem to surf the web.
It helps that I use a tabbed browser like Mozilla, so that I can view one page while downloading others.
(For example, I middle-click all of the stories on Slashdot's front page in which I am interested.
By the time that I've clicked the 20th or 30th, the first story has finished loading.)
It does not feel to me like a bicycle on a highway.
I think that you are exaggerating.
Now, if I could gain access to broadband at a reasonable price, I would, and then going back to a dial-up modem might be difficult (like going back to a non-tabbed browser would be), but since I've never used broadband, that's not an issue with me yet.
Immortality is overrated.
I've been immortal my entire life (so far), and, trust me, it's not a big deal.
It could explain why sports like paintball have never become popular spectator sports.
- Advances in Gaming Technology.
- Fragmentation.
- Advances in Hardware.
I guess that what I'm saying is that computer gaming is a moving target, unlike most physical sports, which remain unchanged (except for minor tweaking) over tens of years.Forty years (even ten years) is a long time in computer time.
During that time, the technology continues to advance, and games continue to improve.
While there are still some people playing Doom, etc., most have moved on to other things.
Different (usually more realistic) physics, graphics, etc., attract players away from the older games.
There are thousands of computer games being played these days.
Many of these games have dozens or hundreds of mods, each with its own idiosynchrosies.
There are few games with a large player base.
I don't mean faster CPU times or better graphics cards.
I mean vocal input, 3D glasses, virtual reality helmets, direct neural interfaces, etc., i.e., new kinds of hardware.
As hardware technology advances, games will advance to keep up.
Compare this to games like baseball, where the same basic technology has been used for over 100 years.
(Oh, sure, there have been new things like aluminum baseball bats and tighter tolerances in the construction of baseballs, but the basic technology is the same.)
Can you imagine trying to keep meaningful statistics over any decent period of time?
I just can't see an announcer saying things like:BTW, I am a computer gamer, and I already am grown up.
I played my first computer game in 1974, on a Teletype machine, so I have seen how games have advanced over the years.
It's a moving target.
Assuming decent margins, text formatted for 8.5x11 can be printed on A4 and vice versa.
(Admittedly, it looks kinda scrunched.)
And tech docs created in HTML or XML can be formatted for either size very easily.
(The only problem then would be someone reading an A4-formatted manual telling someone reading an 8.5x11-formatted manual to "look on page 96".
However, if sections/paragraphs are numbered, then it doesn't matter whether the document is 8.5x11, A4, or one long HTML/XML page.)
(The above is a joke; most Americans don't know what a fortnight is, either.)
How much does a liter of salt water weigh?
A liter of lead?
A liter of pure water at 0 degrees C?
How often do I need to know how much one liter of pure water weighs at sea level at whatever the standard temperature is?
BTW, it's not weight anyway, I think; I believe that the relationship is by mass, not weight.
I support converting to the metric system, but I don't think that being able to easily convert between the weight and volume of water is a good reason for changing.
I think that some moderators mis-moderate intentionally; i.e., I think that some people use moderation as a trolling mechanism.
Yet another reason to colonize Mars and other parts of space.
Or, even worse, automobile DRM.
I also have a problem where the main text of the page doesn't appear at all, or appears mostly off the right-hand side of the screen, enough so that I can see that it is there, but without the horizontal scroll bar that would actually let me scroll over to look at it.
This happens mostly when clicking the "Preview" or "Submit" buttons when posting, but can also happen on the article pages.
This seems to happen only when viewing Slashdot.
Also, it happens more often when other net activity is going on in the background (e.g., downloads, newsgroup sucking, etc.) or on other tabs (e.g., downloading 10-15 Slashdot articles simultaneously).
Oh, and this is Mozilla, not FireFox.
Wow, and I thought that it was just me, or the fact that I'm still using MS-Windows 95, which some organizations no longer support.
Thank you to other respondents for the font-sizing trick to alleviate this.
In that case, though, the shift is so tiny as to be immeasurable.
In addition, the gravitational attraction that holds our relative locations "constant" means that the lightbulb and I are moving toward each other through expanding space, causing a blue shift that counteracts the redshift caused by expanding space.
The balloon anology and raisin bread anology are both useful.
The balloon anology shows how it is possible to have a finite universe without an edge or center, and the raisin bread anology is useful for visualizing 3-D expansion.
I prefer the balloon anology because the balloon shows more properties.
Let's use as an example the settling of the USA and Canada by European invaders.
There were some hardy souls that ventured across the country, but much of the settling of America was a slow and steady encroachment across the country (the difference between pioneers and settlers).
Now, there were some anomolies, such as the gold rushes that contributed to the settling of the US west coast and Yukon territory before the interior, but these kinds of things are unlikely to happen across interstellar distances.
And, to use your own example, you passed many towns along the way.
People settled those towns, probably by moving, slowly but surely, inland from the Atlantic coast (or Pacifc coast, or Gulf cost, or whatever coast).
Those people were there first.
You have to remember that it takes a long time to reach even the nearest star, even using your nuclear bomb method (which probably wouldn't be used because it is too impractical for travel at those distances).
Why spend 40 years inside a cramped tin can when you can settle a nearby comet/asteroid and create a very nice environment for yourself and your family?
Even if you were trying to reach another planet orbiting another star, you would still have to stop at comets to collect water for fuel, since it would be unlikely that you could carry enough from out solar system.
It is likely that more people will stop and stay than will move on.
I wasn't arguing whether we're better off or worse off than before, or than the rest of the world.
I was simply pointing out that innovation has occured since the breakup.
As to your particular points:
Cellphones did not exist prior to the breakup, IIRC.
Neither did DSL (or, if it did, it was not available to individuals. I don't think that even the now-largely-obsolete ISDN was available to ordinary households).
Modem speeds at the time of the breakup (in the late '70s/early '80s, much more than 10 years ago) were either 1200 or 2400.
I have over a quarter of a million files on my machine (with another >half million archived, including over 150,000 CVS files for several dozens of projects.
How, exactly, are so many files supposed to be placed in a shallow hierarchy?
How is projects/graphics/3D/modelling/ blender/blender-2.33/ supposed to be broken up into smaller pieces without having dozens or possibly even hundreds of entries in one or more of the levels?
I find that it is easier for me to navigate if there are no more than 20 entries per level (including leafs).
Also, with tab completion in many shells these days, it is more likely that one would get the desired choice more quickly in a deep hierarchy than in a shallow one.
To illustrate this, imagine a wavelength of light travelling across the surface of a balloon.
As the ballon expands, the two ends of the wave get further apart, thus increasing its wavelength.
Similarly, as the universe expands, the wavelength of light traveling through it increases.
I'm not sure what the naked man is supposed to show.
That is how humans (or their descendant species) will populate the galaxy: by spreading slowly but surely through interstellar detritus such as cometary material, not by sending ships directly from star system to star system.
Here are some counter-examples to your claim:
Come to Jupiter.
There are lightning discharages here that are larger than your entire planet.
Discharges around what you call "the Great Red Spot" are particularly beautiful.
Wait.
I meant go to Jupiter, not come to Jupiter.
I, of course, have never been there myself, any more than any of you humans have.
Wait.
I meant us humans, not you humans.
Yeah, that's it.
Us humans.
Us humans have never been to Juptier.
Damn, this vocal entry thing isn't working.
Computer, don't hit the submit but