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Was Commodore's Amiga 'A Computer Ahead of Its Time'? (gizmodo.com.au)

Long-time Slashdot reader Mike Bouma quotes Gizmodo: Despite being ahead of its time when it was unveiled in 1985, the Commodore Amiga didn't survive past 1996. The machine, which went up against with the likes of the IBM PC and the Macintosh, offered far superior hardware than its competitors. But it just wasn't enough, as this video from Ahoy's Stuart Brown explains. While the Amiga had other 16-bit computers beat on technology, it didn't really have anything compelling to do with that hardware. "With 4096 colours, 4 channels of digital audio, and preemptive multitasking, [the Amiga] was capable of incredible things for the time...."

[U]nfortunately, internal struggles within Commodore would signal the beginning of the end.

I'll always remember Joel Hodgson's Amiga joke on a 1991 episode of Mystery Science Theatre 3000. But in 2015 Geek.com reported on an Amiga which had been running a school's heating system for the last 30 years. A local high school student had originally set it up, and "he's the only one who knows how to fix software glitches. Luckily, he still lives in the area."

Leave your own thoughts in the comments. Does anyone else have their own stories about Commodore's Amiga? And was the Amiga a computer ahead of its time?

418 comments

  1. I was furious at Gates and IBM by presidenteloco · · Score: 4, Insightful

    for putting out such crap relative to the technical elegance, power, and simplicity of the Amiga.

    How could they live with their decisions, from an engineering pride standpoint.

    The problem was, the average business person or home computer person had no knowledge to discriminate good computers or OSes or applications from bad, so the cheapest ones won every time. Sad.

    --

    Where are we going and why are we in a handbasket?
    1. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 1

      You were furious? You really needed to get laid.

    2. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 2, Funny

      Still furious. Literally shaking with anger right now. Might crap myself.

    3. Re:I was furious at Gates and IBM by ShanghaiBill · · Score: 2

      The problem was, the average business person or home computer person had no knowledge to discriminate good computers or OSes or applications from bad

      I don't think this is true. I remember seeing the first Amiga in the mid-80s, and it was obvious that it was superior to the x86-PC. But I didn't buy one, and neither did most other people because it didn't run the software we needed ... and software companies didn't port to it because the market was too small.

      It was a classic chicken&egg problem. Once a "good enough" solution is entrenched, it is very hard to displace even if the replacement is superior in every way.

      Another example is 5.25" vs 3.5" floppies. 3.5" was superior in every way: smaller, higher capacity, faster, more reliable, etc. Yet 3.5" took more than 10 years to displace 5.25" as the most common format.

      In tech, being first is more important than being best.

    4. Re:I was furious at Gates and IBM by AlanObject · · Score: 2

      The problem was, the average business person or home computer person had no knowledge to discriminate good computers or OSes or applications from bad, so the cheapest ones won every time. Sad.

      Consumers need usable apps before they would buy the hardware. In fact you could say the applications are what the user buys and the hardware comes along after it.

      Commodore, or at least some senior people who worked there, were well aware of this. Back in 1986-1988 timeframe (I don't remember when) I visited them as a consultant because what they wanted was someone to write a good spreadsheet program to attract users that needed it. I really wanted that contract but the "internal issues" that the article alluded to took over and there was no closing the deal. (Of course it could have been that I sucked so I didn't get the deal but that's not the narrative i prefer.)

      Summary: consumers don't buy hardware or OSes. They buy the applications or games. No matter how good Commodore's hardware is or was that could never be overcome.

    5. Re:I was furious at Gates and IBM by mccalli · · Score: 1

      But PCs were much more expensive. Much.

    6. Re:I was furious at Gates and IBM by Kohath · · Score: 1

      Why did Microsoft do such a bad job? Why does Comcast do a bad job? Or the old AT&T? Or the government? Or the airlines? Or taxicabs? Monopolies and oligopolies do a bad job in general. Why?

      Because lots of people doing lots of things do a bad or mediocre job. When there's a monopoly, you're stuck with it. You have to deal with it for a long time. When there's not a monopoly, people choose someone doing a good job and the guys doing a bad job fade away and are forgotten. Or they shape up and start doing a good job.

    7. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      3-1/2" disks are demontratably less reliable. The open air enclosure and shutter door act as a lint trap. Users are encouraged by the physical design to carry the disk around loose and unprotected. Whereas a 5-1/4" diskette transferred from the drive to a tyvek sleeve is sealed from the elements much better. For the kind of tard who leaves a diskette exposed out of the sleeve, perhaps a 3" disk is nominally better.

    8. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      I, on the other hand, was unimpressed with the locked down propritary designs from a single source supplier that Commodore sold out of department stores to consumers.

    9. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      The 386 was more powerful than the 68000 and the PC was modular meaning you weren't stuck with integrated components and could use whatever video card, sound card, network card or modem you want.

      Compared to the PC, Commodore computers were like children's toys.

    10. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      I was a small child for the majority of the diskette era. I eventually learned to care for mine. However, yeah, still to this day I've got some Amiga diskettes that I abused without thought for years. Those still work.

      5" Apple II floppys that lived naked in the bin? I think 7-8% of those retain operability. Whoops. Too bad there's not a big repository of software so I can replace timeless classics such as Lemonade Stand. Oh wait...

    11. Re:I was furious at Gates and IBM by blahplusplus · · Score: 1

      I don't think this is true.

      Actually, that's about right when I look at my own history of computing in my family it was Civ 1 on a 286/386. My first PC was a 486. Most people buying computers back then were not savvy, people started to get savvy around 486/Pentium days (largely thanks to their tech dads or their kids) then it was a relentless march of CPU doubling their processsor power until 2006 when they hit the heat/leakage wall and then speedups came very slow and incrementally since most software is still single threaded.

    12. Re:I was furious at Gates and IBM by PopeRatzo · · Score: 1

      I remember seeing the first Amiga in the mid-80s, and it was obvious that it was superior to the x86-PC. But I didn't buy one, and neither did most other people because it didn't run the software we needed ... and software companies didn't port to it because the market was too small.

      A more useful question might be why after 33 years are computer manufacturers and software publishers still not fully learning the lesson.

      --
      You are welcome on my lawn.
    13. Re:I was furious at Gates and IBM by Joce640k · · Score: 1

      I remember seeing the first Amiga in the mid-80s, and it was obvious that it was superior to the x86-PC.

      Superior at what? At flashy scrolling graphics demos?

      Did you ever try to add a hard disk to an Amiga?

      The reason people bought IBM PCs was because they ran Lotus 123. They didn't care whether they had a genlock add-on or not.

      --
      No sig today...
    14. Re: I was furious at Gates and IBM by Joce640k · · Score: 1

      IBM PCs went to 3.5" floppys soon after.

      --
      No sig today...
    15. Re:I was furious at Gates and IBM by ShanghaiBill · · Score: 1

      Superior at what? At flashy scrolling graphics demos?

      Yes. Also the sound system was amazing. Before the Amiga, it had never occured to me that a computer could play music.

      Did you ever try to add a hard disk to an Amiga?

      No.

      The reason people bought IBM PCs was because they ran Lotus 123.

      Exactly. People didn't buy it because important software was not ported to it. The software was not ported to it because people weren't buying it.

    16. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      It had a good word processor. A lot of writers used it. All you need usually for writing fiction poetry etc is a great word processor.

    17. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Especially since there's only two CPU's to choose from.

      However there is a reason for this.

      x86-64 instructions are power-sucking, ARM is power-sipping. But you can't scale one in the direction of the other. So a game designed for a mobile phone, or PSP Vita is going to be all kinds of awful on a desktop (and most mobile game ports are rubbish), and even games that were designed for the Vita (which has the power of a PS2) are pretty clearly "small" games when played on a native PC port. I'll still take a half-baked port than no port. But Square-Enix's FF6 and Chrono Trigger ports to the PC were damn awful straight-over conversions of their mobile versions. Eventually Square-Enix fixed Chrono Trigger, but FF6 remains rubbish.

      We're at a point where Vulkan is supposed to be available on every platform, so we should in theory abandon OpenGL/OpenGL ES, however that's not happening.

      As long as all the platforms do not have a standard video and audio API, games will not be ported to other platforms, so porting a game from iOS to Android is all kinds of hell and not worth it since 99.9999999999999% of Android software is pirated, so good luck making money on Android. Likewise 99.9999999999% of software on the PC market is eventually pirated. However unlike Android, the PC is generally a day-one release platform, and if a game is multi-platform the PC is simply delayed in the hopes that people will buy it on the PS4 which is harder to pirate. But they know if they delay the PC native port too long, people will lose interest, especially if the console version flops.

    18. Re:I was furious at Gates and IBM by Solandri · · Score: 1

      The Amiga was "better" in that it had dedicated video and audio processing hardware. This allowed it to do things like edit videos and music - things the PC couldn't simply because the CPU alone didn't have sufficient horsepower.

      Which meant diddly squat to the vast majority of businesses. Most businesses needed a computer to help crunch financial numbers and to track inventory and sales. That means a spreadsheet and database. Both of which were available at a professional grade on the PC, but not on the Amiga. If they needed a TV commercial or radio jingle made, they'd hire an outside advertising company to do it for them (and that ad company would probably use an Amiga to make it).

      Commodore's failure wasn't in how they marketed the Amiga. It was failing to entice Lotus into put out a version of 1-2-3 for the Amiga. The more interesting story from the time is how the PC supplanted the Apple II, seeing as Lotus 1-2-3 began as Visicalc for the Apple II. As best as I can tell, businesses didn't trust this funny little company with a colored fruit as its logo. But they trusted IBM.

    19. Re:I was furious at Gates and IBM by Joce640k · · Score: 1

      Did you ever try to add a hard disk to an Amiga?

      No.

      It was a nightmare, it just wasn't designed for it.

      IBM PC's were.

      --
      No sig today...
    20. Re:I was furious at Gates and IBM by dfghjk · · Score: 1

      First off, Gates was not involved.

      Second, IBM PCs were introduced with 80 column high resolution text displays. Amigas had NTSC output which was useless for that.

      "Technical elegance, power, and simplicity of the Amiga" only applies when all you care about is low resolution, color applications, not the PC target.

      "The problem was, the average business person or home computer person had no knowledge to discriminate good computers or OSes or applications from bad, so the cheapest ones won every time. Sad."

      You're amazingly ignorant. IBM PCs were far more expensive than Amigas and they ran the software people wanted to use. Amigas were wildly unstable and what software did they run? Toaster?

      You have no idea what "knowledge to discriminate good computers or OSes" even means. Had the PC lost the Amiga would still be dead. Bo platform other than the PC was open in any way. No company got it right but IBM.

    21. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      > Yes. Also the sound system was amazing. Before the Amiga, it had never occured to me that a computer could play music.

      Congratulations, you've won the Least Visionary Person Award for every year since 1976.

    22. Re:I was furious at Gates and IBM by fyonn · · Score: 1

      Superior at what? At flashy scrolling graphics demos?

      well, yes, that at least. but I recall my A500 with 64 colours at 640x512 and 8 bit stereo sound when my friends were using 286's with cga/ega video cards and the PC speaker. the difference was huge. Games were a big part of it (I was in my early teens after all) and games on the amiga just looked and sounded better at least until VGA and sound blasters became a thing. Even then, PC's were held back with DOS and Windows 3.1.

      ISTR the mid 90's taking my amiga into school so we could play alien breed, chaos engine and the like.

      Did you ever try to add a hard disk to an Amiga?

      yes, I did. iirc, I had a 52MB scsi hd and 2meg of ram in a greater valley products HD enclosure. One of these I think: https://www.bigbookofamigahard...

      I also had a 120meg internal 2.5" hd in my A1200 which also had a blizzard 50mhz 68030/68881 cpu/fpu upgrade board in the trap door.

      both worked fairly well. there were some games that due to copy protection only ran off floppies until you got a pirate version that stopped caring, but by and large, I didn't regret that purchase (that I badgered my parents to make for me...)

      The reason people bought IBM PCs was because they ran Lotus 123. They didn't care whether they had a genlock add-on or not.

      yes, totally. software availability was a major issue, but that's almost more of a political issue in a sense. the hardware was very cable of running all sorts of productivity software as evidence by the home-grown productivity market

    23. Re:I was furious at Gates and IBM by dfghjk · · Score: 0

      What good is sound for productivity when all you have is NTSC video incapable of more than 40 columns of text?

      Amigas were never anything more than toys. Hard drives didn't work because the people who wanted Amigas, including the designers themselves, couldn't see the value enough to insist on them working properly. That tells you a lot about the kinds of applications on that platform.

      I recall being told that 4 floppy drives was far more valuable than a hard drive could ever be. Seriously, Amiga users talking.

    24. Re:I was furious at Gates and IBM by drinkypoo · · Score: 2

      Another example is 5.25" vs 3.5" floppies. 3.5" was superior in every way: smaller, higher capacity, faster, more reliable, etc. Yet 3.5" took more than 10 years to displace 5.25" as the most common format.

      3.5" floppies were expensive for a long time because making a good one required a much higher quality oxide layer than making at least a DSDD 5.25" floppy, if not DSHD. DSHD 5.25" floppies have the least area per bit of all common floppy formats, while 360k 5.25" DSHD floppies have the most area per bit of pretty much any floppy under eight inches. When you put that together with requiring a new and more expensive drive, it made them a hard sell. But the 360k floppies were actually very reliable, and early 3.5" drives were often not very reliable.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    25. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      IBM was putting hard drives in their PCs long before 3-1/2" floppies. But what 'IBM' computers were doing back then is a mish-mash because only 'alternative platform' people called them 'IBM.' The rest of us just called them clones.

    26. Re:I was furious at Gates and IBM by dfghjk · · Score: 0

      "The Amiga was "better" in that it had dedicated video and audio processing hardware. This allowed it to do things like edit videos and music - things the PC couldn't simply because the CPU alone didn't have sufficient horsepower."

      Absolutely no one edited music and video on a personal computer at that time, including the Amiga, nor was the Amiga designed for that purpose. By the time anyone even considered doing such a thing, the Amiga's NTSC output was completely inadequate for such tasks.

      "The more interesting story from the time is how the PC supplanted the Apple II, seeing as Lotus 1-2-3 began as Visicalc for the Apple II. As best as I can tell, businesses didn't trust this funny little company with a colored fruit as its logo. But they trusted IBM."

      The Apple II has an 8 bit, 1 MHz processor and 64K of memory so that story really isn't that interesting. Apple tried to lure business with the ill-conceived Apple III and then the Lisa which was unreasonably expensive. Then when the Mac came, it was a downmarket home machine with a 9" display. The Amiga never competed with the PC, it competed with the Mac...poorly.

      I find it funny how people readily accept the value of "open source" today yet consistently fail to recognize that IBM fully documented every aspect of the PC so that it could develop clones and 3rd party support. The PC won because it was open, not because it was innovative. Nothing ever competed with the PC from the day it was introduced.

    27. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Wow. Spoken like someone who has no real world experience with either.

    28. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      What good is sound for productivity when all you have is NTSC video incapable of more than 40 columns of text?

      Irrelevant, because every Amiga had RGB video output through a D-sub connector as well as composite NTSC video.

      But I'm sure you knew that.

    29. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      I find it funny how people readily accept the value of "open source" today yet consistently fail to recognize that IBM fully documented every aspect of the PC so that it could develop clones and 3rd party support. The PC won because it was open, not because it was innovative.

      IBM certainly did NOT want clones developed. That's why they published the source code for their BIOS; it was proprietary and you couldn't make a 100%-compatible PC without it. IBM thought that would keep them safe. Then Columbia Data Products reverse-engineered their BIOS and the rest is history.

    30. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      That is bullshit. You could buy 3 Amigas for an IBM PC...

    31. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      The problem was, the average business person or home computer person had no knowledge to discriminate good computers or OSes or applications from bad, so the cheapest ones won every time. Sad.

      The Commodore Amiga 500 was less expensive than the IBM PC by a long shot. It was the superior computer all around too.

    32. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      And you would have three computers that can not run VisiCalc. Just what you want to have in the accounting department.

    33. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Contrary to the myth, Amiga actually had very poor sound quality due to limited memory and storage. Those Amiga modules used very low quality samples. My Roland MT-32 put that to absolute shame.

    34. Re:I was furious at Gates and IBM by rossdee · · Score: 1

      > Did you ever try to add a hard disk to an Amiga?

      It was easy enough on the Amiga 2000
      although you still had to boot from a floppy disk until Kickstart/Workbench 1.3 came out

      I never had an Amiga 500, I went straight from the 1000 to the 2000

      Later on I also owned a couple of 1200 's and a CD32

    35. Re: I was furious at Gates and IBM by jedidiah · · Score: 1

      > 3-1/2" disks are demontratably less reliable.

      There are legions of people that have contrary first hand experience.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    36. Re: I was furious at Gates and IBM by jedidiah · · Score: 1

      > IBM was putting hard drives in their PCs long before 3-1/2" floppies.

      They were putting SMALL hard drives into PCs, if you were lucky and spent enough for your machine. Either way, there was still a great need for floppies and external storage in general.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    37. Re:I was furious at Gates and IBM by jedidiah · · Score: 2

      > Superior at what? At flashy scrolling graphics demos?

      PCs were crap. They were inferior both in terms of microprocessor features and actually having the OS use them. Microsoft was the real villain here.

      The 68000 was roughly on par with the 386 in terms of having a large flat addressing space and a large number of general purpose registers.

      DOS subjected you to manual memory management. The whole thing was hard coded with limitations from the original IBM PC.

      Then there's the whole sound and graphics thing.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    38. Re:I was furious at Gates and IBM by Faw · · Score: 1

      Did you ever try to add a hard disk to an Amiga?

      No.

      It was a nightmare, it just wasn't designed for it.

      IBM PC's were.

      I had an A2000 and it was simple. I bought a GVP board and a SCSI drive with a ton of space (120MB). It wasn't that hard. I did it myself and all I had worked with before was a C64. I still have that Amiga although the 1084S is acting weird.

    39. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      My A2000 had both a 40MB quantum SCSI and an ancient 20MB Seagate, MFM iirc.
      Easy, no problem, they "just worked."

    40. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      VisiCalc was DOA when the Amiga launched in 1985; Lotus had already killed it.

      There were a number of spreadsheet and database apps for the Amiga, plus WordPerfect (horrible port) but it was sadly ignored by Lotus, Ashton-Tate and Microsoft.

      Fortunately, for people like you, Commodore soon started selling PC clones! That went well. :-P

    41. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1, Interesting

      My first hard drive was a full height 5-1/4" Shugart drive. It was a 5megabyte drive. I paid $60 for it at an electronics surplus store at the same time that people were buying Seagate 20mb drives for over $200 each.

      I mean, what the hell do you mean 'small' hard drives and what does it have to do with the discussion? There was a ton of need still for floppy drives, obviously. My point was that 3-1/2" drives on clone hardware didn't happen 'right away' after a few of the proprietary-hardware companies adopted them. I have one of the first IBM machines with 3-1/2" floppies, an IBM PC Convertible, in my collection. They were still low density, i.e. 720K drives. It was sort of an anomaly machine, being a heavy slow laptop (4.77 MHz 8088). And IBM wasn't really in the PC clone business by that point. They abandoned the behemoth they had spawned and started making the proprietary PS/2 hardware in the 3-1/2" floppy era.

    42. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      PC could display 65K or 16M colours. Amiga could only to 4096 using an undocumented, flickery looking trick for still images only.

      PC had AdLib, which sounded MUCH higher quality had more polyphony than the shitty, 4 channel, low quality samples used in Amiga. PC also had Sound Blaster, Roland MT-32 and Gravis UltraSound .

      PC had networking.

      PC had modems.

      PC had vastly superior, true 32-bit CPUs.

      PC could address far more RAM.

      PC could use hard drives.

    43. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      An mt-32 cost about as much as an amiga itself, not really a fair comparison.

    44. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Almost none of that stuff was true in 1985 when the Amiga debuted.

      PC-ATs were current at the time, and they had:
      * 16-bit 286
      * EGA graphics (16 colors max) at 640x350
      * No sound playback (just speaker beeps)
      * No networking built in
      * No multitasking out of the box
      * Expensive, unreliable hard disk option
      * Cost FAR more than an Amiga

    45. Re:I was furious at Gates and IBM by Darinbob · · Score: 1

      Sort of agree here - Amiga wasn't ahead of it's time, the issue was that the rest of the microcomputer world was so backwards. The professional computing world was becoming sophisticated while the corresponding home market was like people were trying to invent a wheel from scratch without ever having seen one.

      Now if the market was for computer hobbyists who don't mind cobbling together some parts and writing assembler, that would be fine, that was sort of what the pre-Microsoft world was like. But there was a market of consumers who could have used far more polished products than what they were offered in the 80s.

    46. Re:I was furious at Gates and IBM by epine · · Score: 1

      Nope.

      The Intel 80386 is a 32-bit microprocessor introduced in 1985.

      The first versions had 275,000 transistors and were the CPU of many workstations and high-end personal computers of the time.

      Direct comparable:

      The Motorola 68020 is a 32-bit microprocessor from Motorola, released in 1984, with approximately 190,000 transistors.

      The 68020 had 32-bit internal and external data and address buses, compared to the early 680x0 models with 16-bit data and 24-bit address buses.

      The 68020's ALU was also natively 32-bit, so could perform 32-bit operations in one clock, whereas the 68000 took two clocks minimum due to its 16-bit ALU.

      The 68EC020 lowered cost through a 24-bit address bus.

      The 68020 was produced at speeds ranging from 12 MHz to 33 MHz.

      People I ran with back then from the Waterloo Computer Systems Group (to later become famous for the Watcom C/C++ compiler) felt that Nat Semi had the cleanest ISA at the time.

      In 1985, National Semi introduced the NS32332, a much improved version of the 32032.

      From the datasheet, the enhancements include "the addition of new dedicated addressing hardware (consisting of a high speed ALU, a barrel shifter and an address register), a very efficient increased (20 bytes) instruction prefetch queue, a new system/memory bus interface/protocol, increased efficiency slave processor protocol and finally enhancements of microcode."

      There was also a new MMU, FPU and the (very rare) NS32310 interface to a Weitek floating point accelerator.

      The aggregate performance boost of the NS32332 from these enhancements only made it 50 percent faster than the original NS32032, and therefore less than that of the main competitor, the MC68020.

      But it didn't really matter at the end of the day, because the screens were cramped, disk drives were tiny, memory cost a fortune, C89 didn't exist yet, the modems were dog slow, and there were few places to dial (not on long distance) unless you lived right in the thick of things.

      On that account, pretty much every personal computer prior to 1990 was ahead of its time.

      But you could invest in a magnificently clicky keyboard and keep it for thirty years.

    47. Re:I was furious at Gates and IBM by Darinbob · · Score: 1

      As a home computer, there wasn't much "needed" software. And even on the PC, if you needed stuff like a spreadsheet then you would often DOS instead of the clumsy Windows. For games, the Amiga held its own against anything on the PC. For video and audio, it had some of the best stuff until you had the budget for a professional set up. Remember too that Windows really struggled for awhile and had some serious competition, and in the workplace it didn't really get going until Windows 3.1. If someone had a PC at when the Amiga came out, they probably used DOS.

    48. Re:I was furious at Gates and IBM by hindumagic · · Score: 1

      Easy peasy. I had had a 500 and there were a few options that just extended off of the side slot and had the same profile as the machine. Before that, you pretty much had to use an external disk drive for the OS, and then one for whatever you were working on. Couple that with a ramdisk and you were golden.

      The 2000 was the machine to have and that had a built in HD controller, I believe. Back then, HDs were cutting edge and expensive!

    49. Re:I was furious at Gates and IBM by Darinbob · · Score: 1

      The hard part for me was that I bought the hard drive board, then went to Fry's to get a hard disk. The sales guy didn't want to sell me a hard disk without the PC hard drive board. I kept saying I just wanted the disk only, and the guy said "it won't work without a card!" Finally the manager said "just give him the drive"...

    50. Re:I was furious at Gates and IBM by Darinbob · · Score: 1

      The Amiga power users would make RAM disks, then load up the image from a floppy. Then a lot of stuff ran super fast, such as compiling and linking (many of the tools wrote to storage instead of RAM as they assumed you didn't have much RAM). I never met anyone with four floppies though, but two floppies was common, plus a big RAM upgrade.

      If you're doing business stuff - spreadsheets - then the PC was ok because it had the popular spreadsheets by big name companies. The same reason the PC won in the long run, because you wanted to share the proprietary file format of Lotus or IBM than the proprietary file format something else.

      But if productivity was in stuff like 3D design, television, audio, music, then the PC was not very useful. When I finally sold my Amiga, I had several musicians respond to my add on usenet.

      Even today, I don't use spreadsheets, word processors, or databases on my home computer.

    51. Re:I was furious at Gates and IBM by Darinbob · · Score: 3, Insightful

      I will admit though that Lotus-123 was THE killer app for the PC. I liked that and learned it quickly, whereas today's Excel is just a lot of frustration.

    52. Re: I was furious at Gates and IBM by Darinbob · · Score: 1

      Like the original PC from IBM? Or the locked down proprietary Windows that overtook DOS? Every single computer you bought from a store when the Amiga was new was proprietary.

    53. Re:I was furious at Gates and IBM by Darinbob · · Score: 1

      The Amiga also had a real operating system. DOS basically loaded programs into RAM and provided basic disk services (mostly interfacing via the BIOS). The Amiga did that but also managed your memory, managed multiple tasks at the same time, provided actual APIs to program with, managed graphics, etc. DOS was mostly a glorified version of CP/M, and Windows at the time was slow and buggy and not very popular.

    54. Re:I was furious at Gates and IBM by Darinbob · · Score: 1

      Mostly because Amiga was bought by Commodore. The Amiga 1000 was definitely a good machine. The Amiga 2000 and 500 were just the same thing though in many ways. Commodore didn't proactively try to keep up with changes over time. The reason the PC kept up was because it became decentralized and cloned, so that third parties could try out massive hacks like VLB to take advantage of a desire for higher resolution graphics. The Amiga was stuck with NTSC resolutions because there was no investment to improve on this.

      For 1986, there wasn't a better home computer out there for under $1000. In 1990 though, it was getting dusty.

    55. Re:I was furious at Gates and IBM by angel'o'sphere · · Score: 1

      Absolutely no one edited music and video on a personal computer at that time, including the Amiga, nor was the Amiga designed for that purpose. By the time anyone even considered doing such a thing, the Amiga's NTSC output was completely inadequate for such tasks.
      That is nonsense.
      Amigas always were used in the video editing business and Ataris in the Sound/Midi/music business.

      The Amiga never competed with the PC, it competed with the Mac...poorly.
      Wrong on both ... Amiga tried to find its own niche. Actually had it. And compared with a Mac of early date, it had the far superior OS, there is no way it was intended to compete. Why would it? It cost less than a quarter than a Mac costed, with similar specs.

      At that time computers makers did not really compete with each other. Unless you want the constrained resource called money call competition. Obviously poor sods could only buy one computer, and most of the time you only could use one at the time.

      Anyway: if your friends had Ataris, you bought an Atari, especially to play network games like Midi Maze. If your friends had Amigas you bought Amigas. If you had the money and no friends (cauch caugh) you bought what the university had: Macs. If you were smart and connected, you bought either an Atari *or* an Amiga and ran the Mac emulator on it. But then again, playing War Lords II on a 23" 256 greyscale monitor ... was only possible on a Mac. I don't recall the killer Amiga game's name, but I remember the endless sessions we made visiting each other and playing "on the other computer, the others computers games". In the end everyone was really happy with his own machine. But envied the other for his machine nevertheless :D

      This comparing of what hardware this architecture or that company had: is just utter nonsense. However when Linux came out, around 1991 ... I used it from 1993 on, so I don't know the exact date, people realized: having a different OS on every computer is just bollocks.

      Keep in mind: all computer architectures struggled. Where is SGI? Where is Apollo? Where is HP? Where is Alpha? Even SUN only exists as a subdivision of Oracle ... or where is ARM? ARM as in Acorn ... then again: don't forget the Sinclair Spectre, also an 68k machine, probably one of the earliest.

      Computing started becoming a commodity ... many people missed that point. Now fast forward into 2019: everything interesting is done in a cloud, somewhere ... with a few exceptions on a "unix like" operation system.

      "Unix Like" is dominating the mobile market with Android and various iOS versions. Linux is ported as Linux 68k to old Macs, Amigas and Ataris.

      If Atari, Amiga and Acorn had not been so incompetent in the "PC" business their OSes might have lasted longer and had much more impact. E.g. the UI or "programability" of RISC OS (Acorn) was superb. The processor (ARM, especially the ARM3 later) and the video chip were a wonder. We all thought the next Apple architecture will be ARM, they even where involved in ARM Ltd. (and still are AFAIK). Obviously it was not, I think the Newton ran on an ARM, not sure though.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    56. Re:I was furious at Gates and IBM by dryeo · · Score: 1

      The Apple IIE, with 512MBs of ram installed and perhaps an accelerator card/chip installed running Appleworks consistently outperformed the IBM PC with similar specs doing similar office type work. Yes, both were crap with minimal specs and needed upgrading.
      Besides, as you say, businesses putting more trust in IBM, what really killed the Apple II was Steve Jobs, who treated the II as a cash cow to support his idea of the future, a none expandable toaster type computer that couldn't even do colour. I remember him saying as much, "users don't need colour". Due to his decisions, the Apple II was hamstrung. Eventually they did release the GS, but even it was hamstrung. It was easy to add ram and a 8-12 MHz CPU and it shone, faster then a MAC with colour and a huge amount of software, expandable too with things like the ADB bus before the MAC. Jobs didn't want the competition as much as he went on about "Apple II forever".
      BTW, the Apple II was also released with full hardware documentation and source code for the ROM, difference was Apple was very aggressive with suing clone makers and by the time someone did a successful closed room clone (Lazer), it was too late.

      --
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    57. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      > The Apple IIE, with 512MBs of ram installed

      The whoozawhatsits, now??

    58. Re:I was furious at Gates and IBM by An+Ominous+Cow+Erred · · Score: 1

      IBM PCs were introduced with MDA and CGA, both of which output noninterlaced NTSC timings -- 15Khz horizontal, 60Hz vertical refresh. Their 80 column text modes ran at 640x200. MDA output on a single on/off I signal with an optional analog luma output. CGA output digital RGBI along with an optional composite NTSC output.

      This screen timing and geometry is the *EXACT SAME* as you get when you boot an original Amiga in its default configuration. The only difference is that the Amiga's video port included analog RGB signals in addition to the digital RGBI lines (since RGBI limited you to 16 colors and the Amiga had 4096).

      In practice, clarity was identical. If you plugged an RGB monitor into the Amiga 80-column text looked just as good as plugging an RGB monitor into the IBM PC. If you plugged a composite NTSC television into the Amiga, it looked just as shitty as plugging that NTSC television into the IBM PC's CGA card, only more colorful.

      (Note that CGA did not have native interlacing support, so unlike the Amiga it couldn't output a "real" NTSC signal for genlocking, etc. Not that crappy 4-color CGA would look any good for those purposes anyway. The main point is that for the 80-column modes that the original IBM PC used, the Amiga pumped out that exact same quality of text resolution *BY DEFAULT*.)

    59. Re:I was furious at Gates and IBM by An+Ominous+Cow+Erred · · Score: 1

      tl;dr the reason you thought the Amiga had fuzzy graphics was because you were looking at a fuzzy monitor (probably a TV).

      EGA was slightly sharper but its default text mode (which is what everyone used if they didn't boot into a graphical display) was still the CGA noninterlaced NTSC timings.

      It wasn't until VGA came out that people started using higher-refresh displays, and even then they only used it to go from 80x25 to 80x50 text (and tons of systems still ran in the old 80x25 NTSC timing mode, doublescanned to 31Khz). And it wasn't until SVGA came out that they moved away from the old horizontal resolutions.

    60. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      No, it wasn't. Bought a IDE external drive enclosure. Slapped it on the side, powered it up. Auto-configure did the rest.

    61. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      PCs were not cheaper than the Amiga. They offered professional general-purpose computing through competition of clones. At the time, CPU and upgradable parts won over all the integrated circuitry in gaming consoles. Viruses and trojans came much sooner to Amiga, and only protection was to make floppies read-only. Maybe Unix and Amiga was superior on some obscure technicality, but even the games became deeper experiences on PC+DOS, ie. UUWs and FPS. When MS Office came, it was already too late, even for Wordperfect.

    62. Re: I was furious at Gates and IBM by Miamicanes · · Score: 1

      > As long as all the platforms do not have a standard video and audio API

      errr... Have you ever heard of Unity3D? It comes pretty damn close to being a decent abstraction layer over OpenGL and OpenGL ES, plus plastering over many of the differences between Android, IOS, OS X, Windows, Linux, and many consoles. It's not great for pushing hardware to its limits, but generally more than adequate for the majority of average games (and is damn-near the only reason anyone can even *fantasize* about commercially supporting any VR platform right now that isn't either a future investment or a purely recreational endeavor).

    63. Re: I was furious at Gates and IBM by Miamicanes · · Score: 1

      Let's not go overboard, here. Most Amiga apps *I* remember grabbed total control & never gave it back upon booting into it. Most games DMA'ed raw tracks from floppy to RAM & couldn't even be LAUNCHED from a hard drive (especially European games). The closest most apps came to even *humoring* Intuition was leaving enough of it alive to keep the mouse pointer & Screens working (since they were mostly handled in VBLANK and via Copper anyway). Apps that actually respected Amiga's formal windowing system were pretty rare. At least, in the Kickstart 1.x era (after 2.x, apps weren't *quite* as blase about killing the OS & taking over the whole computer... partly, because 2.x wasn't completely butt-ugly the way 1.x was).

    64. Re: I was furious at Gates and IBM by Darinbob · · Score: 1

      True, there were a lot of programmers on Amiga that treated it like just another micro, especially on the games side. Probably old habits.

    65. Re: I was furious at Gates and IBM by Miamicanes · · Score: 1

      HAM was far from "undocumented" -- but it was very, VERY poorly UNDERSTOOD by nearly everyone at the time... mostly, because the programming community ITSELF didn't really have a shared vocabulary for even TALKING about it. We simply had no mainstream concept of full-color graphics or their realtime manipulation.

      It's one thing to downconvert 24-bit images to HAM once you already HAVE them... it's another matter entirely when the entire ecosystem we have today (scanners, digital cameras, Photoshop, etc.) *barely* existed at the unfathomably-expensive exotic professional level in *any* form.

      There's also the fact that HAM sucked up all of the Amiga's RAM cycles if you had only chip or OCS synchronous RAM. From what I recall, no Amiga could use sprites or the blitter in HAM (no DMA slots free), and the CPU could only execute code during VBLANK if you had only chip/synchronous ram.

    66. Re:I was furious at Gates and IBM by jimbo · · Score: 1

      PC speaker? I only had a buzzer you insensitive clod!

      Spent a lot of time playing Strip Poker in CGA on my 8086. It was glorious.

    67. Re:I was furious at Gates and IBM by Miamicanes · · Score: 1

      > x86-64 instructions are power-sucking, ARM is power-sipping.

      Bullshit. ARM is power-sipping because a power-sipping ARM can't even FANTASIZE about holding its own against an i7/i9-class x86-64 CPU.

      Yes, ARM can be made as powerful as an x86/AMD64 i7/i9... and by the time you do it, it's consuming as much power, and costs at least as much AS an i7/i9-class x86/AMD64 CPU.

      For the most part, we've basically run into a wall insofar as increasing clock speed goes. With ARM, you have one real strategy to move forward... add threads running on more cores. With x86/AMD64, there's still "Plan B" -- find ways behind the scenes to make individual complex instructions execute in fewer clock cycles so you can still get faster performance from the same (albeit recompiled) source code. With RISC, you can't get faster than one instruction per clock cycle. With CISC'ified RISC (which modern x86/AMD64 processors really are), you can occasionally get lucky and get a complex operation to execute in fewer clock cycles than even highly-optimized RISC code could execute in (because the CPU itself can split pipelines internally and do things in parallel behind the scenes that would be an absolute NIGHTMARE to try and manage directly with multithreaded code).

      You want to argue that mainstream ARM is as good as mainstream x86/AMD64? Fine... write programs for Android (with 4+ core ARM) and Windows (with a 4-core i7) that use the Stockfish chess engine, and compare their performance when running on CPUs with comparable nominal clock speeds. The engine running under Windows on the i7 will absolutely DESTROY the Android ARM's performance by several orders of magnitude. It's not even a close race.

    68. Re: I was furious at Gates and IBM by crankyspice · · Score: 1

      No IIe has 512MB RAM (or storage), and Jobs was gone before the IIgs or "Apple II Forever." I have a very tricked out IIgs (4MB RAM, 128MB CFFA card, Uthernet II Ethernet card, VidHD HDMI card), and it's nowhere near 512MB... The IIe was mostly configured with 128K RAM and dual 143K floppies...

      --
      geek. lawyer.
    69. Re: I was furious at Gates and IBM by dryeo · · Score: 1

      My mistake, 512 KBs of ram, a fairly common setup using applied Engineering hardware amongst others. Shit my Ii+ had 384 Kbs of ram, 128 KB memory card that went in slot 0, 8 banks of 16 KBs wedged into the 12 KB ROM space and a Transwarp with 256 KBs of which about 192 KBs was easily usable as the IIe type extended memory, zero and the stack along with the language card area swapable as well the main 48KBs minus video ram area, usually $400-$7FF and $2000-$3FFF. IIE software with slight patching happily used the 2 extra 64KB banks of memory. Had to write my own stuff to use it all.
      And of course, while Jobs was pushing the MAC, he was going on about "Apple II forever", have InCider magazines around here quoting him. The GS was in development after years of trying to have the IIx when Jobs left and he slowed it down a lot and that culture continued. The GS could have easily been released with a 8-12 MHz processor.

      Funny enough, while typing the above, I still kept typing MB instead of KB, lot of time has gone by including a lot of time with MBs of ram and storage.

      --
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    70. Re:I was furious at Gates and IBM by Miamicanes · · Score: 1

      In retrospect, Amiga-era PC games sucked a lot worse than they really HAD to, because PC game programmers (with the nearly sole exception of John Carmack) were still enslaved by the perceived need for BIOS compatibility. If you said "fuck BIOS compatibility" and hit the hardware of a PC directly (the way nearly all Amiga games did), you could actually do some pretty impressive things with CGA, EGA, and VGA. It's just that at the time, very few people actually understood HOW CGA, EGA, and VGA worked at the bit-and-register level, and most of the few who did were afraid of the inevitable tech support nightmare of complaints from people who bought a game to use on a computer whose videocard chipset wasn't explicitly on the "supported" list.

      Case in point: most people have NO IDEA that VGA could actually do tiled graphics... because (AFAIK) it wasn't a supported BIOS function (at least, not until SVGA BIOS extensions appeared a few years later). But if you hit the hardware directly, you could do it (and in fact, this is how the file manager for DOS 6, and at least one .mod editor, rendered their mouse pointers). Likewise, I'm pretty sure it WAS actually possible to use the ISA timer with an interrupt to do things like reload color registers and change graphics modes mid-screen... but it only worked reliably on video cards with VRAM. I might be confused with something else, but I'm pretty sure you could also use one of the DMA controllers to do blitter-like copying on SOME computers (but only from one 64k block of system ram to one 64k block of video ram... and it HAD to be VRAM, not DRAM, and it could only do literal copies... no XOR or anything like that).

      The point is, computer graphics in general were poorly understood by most programmers at the time, and both Amiga AND PC programmers were constrained by a general lack of knowledge about what the hardware could REALLY do, as opposed to what it could OFFICIALLY do. Once you know something is possible, it's a lot easier to back-port it to older architectures where nobody would have EVER tried doing it a few years earlier.

      To this day, most people have no idea that the Commodore 64 actually HAD real wavetable audio (but lacked DMA, so it was up to you to stuff values directly into the PWM registers in realtime), or that the Commodore 64 was capable of 320x400 interlaced video if you manually toggled a bit at the right instant to generate an interlace field pulse for the video display & switched the bank pointer. Or that the first-generation accelerated SVGA cards (like the S3 '911) had a full-blown hardware blitter AND a real 16x16 sprite (used by the mouse pointer, but totally capable of being hijacked if you weren't running under Windows).

    71. Re:I was furious at Gates and IBM by dromgodis · · Score: 1

      The Amiga power users would make RAM disks, then load up the image from a floppy. Then a lot of stuff ran super fast, such as compiling and linking [...] two floppies was common, plus a big RAM upgrade.

      Exactly this. And there was a device driver that could scan the RAM for RAM drive contents, so when the machine crashed (which it was prone to do quite often when you were programming in assembler and running on a machine without memory protection) it could recover the contents of the RAM disk after the next boot so you wouldn't have to populate it with the development tools etc again.

      I actually ran a similar setup a year or two earlier on a PC before getting a HD for it. Ran C development and even Windows 1.0 with two floppy drives and a RAM disk. No recovery after crashing though.

    72. Re: I was furious at Gates and IBM by cyber-vandal · · Score: 1

      I had an Amiga 1200 and I added a hard drive to it without any trouble.

    73. Re: I was furious at Gates and IBM by cyber-vandal · · Score: 1

      If you mean the Sinclair Spectrum, it was an 8 bit Z80 machine.

    74. Re: I was furious at Gates and IBM by angel'o'sphere · · Score: 1

      No,
      I mean the Sinclair 68k machine ... but I mixed up its name. Sinclair QL.
      https://en.wikipedia.org/wiki/...

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    75. Re:I was furious at Gates and IBM by AmiMoJo · · Score: 1

      Remember the Bridgeboard series? Basically an x86 CPU computer on a card that allowed you to run DOS and even Windows 3.11 software on an Amiga, using the Amiga's peripherals and display and sharing data between the two. It's a shame they were expensive, although even with the price they were actually competitive with many PCs of the day.

      --
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    76. Re: I was furious at Gates and IBM by Joce640k · · Score: 1

      On an Amiga 500? I doubt that.

      --
      No sig today...
    77. Re:I was furious at Gates and IBM by Joce640k · · Score: 0

      The 2000 was the machine to have and that had a built in HD controller, I believe. Back then, HDs were cutting edge and expensive!

      Sure, but it was all over before the Amiga 2000 appeared. IBM had won.

      --
      No sig today...
    78. Re:I was furious at Gates and IBM by Joce640k · · Score: 1

      I had an A2000 and it was simple.

      Sure ... on a 2000. But it was already over by then.

      --
      No sig today...
    79. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      There are legions of morons who set 5-1/4 disks down outside the tyvek sleeve. So be it. Those of us with a fucking clue never did that, and experienced the greater reliability of the larger disk.

      So 3-1/2" disks were safer and more reliable for morons. I would never contest that.

    80. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      Not for cultists. It was only just then beginning.

    81. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      I remember a guy with an Amiga 500 who 'added a hard drive' that consisted of a PC-XT clone plugged onto the side of the Amiga. A servicible and cost effective alternative to the small market propritary designs.

    82. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      You are so full of shit. The A2000 came out in 1987, just 2 years after the original Amiga. Most people didn't have hard drives then anyway because they were so expensive, but even so your criticism is lame, lame, lame.

    83. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      Right. So you spend again about the same amount as a cheap XT clone on a pricey color RGB monitor to get the readable characters that a herc card and cheap mono monitor got you on a PC.

      If you're going to spring big bux for that color tube for graphics, yes, finally getting text without eye strain is some consolation. The stiff investment for color graphics, not needed in many applications, was a big roadblock.

      If you are the salesman at the electronics store it's a nice chained upgrade trap. Sell them an entry level Amiga on their first trip that they can plug into their teevee set. The next time they come into the store, with reddened sore eyes, sell them the $700 display.

    84. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      Middle era 360k drives were cast aluminum. The contemporary 3" drives were stamped out of sheet metal.

    85. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      Competetive with brand name PC machines. They couldn't touch the price of the waves of cheap Taiwanese clone hardware flowing into the booming mom & pop PC stores in neighborhoods across the country.

    86. Re: I was furious at Gates and IBM by cyber-vandal · · Score: 1

      Ah right yes sorry I'd forgotten that one existed

    87. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      An IBM 5150 PC in the carton from IBM was much more expensive. The waves of cheap no-name taiwanese clones that followed were quite competetive. And had the same build quality as the cheap plastic case Commodore hardware.

    88. Re: I was furious at Gates and IBM by Cmdln+Daco · · Score: 1

      Clones. The open architecture that IBM released into the wild flattened the market and brought cheap hardware to everyone. No propritary hardware could compete and very little of it survived, even if it had superior features. 'Good enough' won out over 'better.'

    89. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      To this day, most people have no idea that the Commodore 64 actually HAD real wavetable audio (but lacked DMA, so it was up to you to stuff values directly into the PWM registers in realtime)

      Uh, no.

      Bob Yannes, SID designer:

      "Normally, the output of a phase-accumulating oscillator would be used as an address into memory which contained a wavetable, but SID had to be entirely self-contained and there was no room at all for a wavetable on the chip."

    90. Re: I was furious at Gates and IBM by Megane · · Score: 1

      My only problem with 3.5" disks was in the '90s when the good manufacturers had left the market, and the cheap HD floppies you could get in a 25-pack at the office store were badly made and unreliable. I know they were unreliable because I was trying to install Slackware from floppy disk back then. I would get the images via FTP, and copy them to floppy, CD-R recording still being a bit too expensive for me then. It seemed like I had as much as a 50% fail rate of hitting some kind of disk error somewhere on every disk!

      I never had a problem with double density except for one box of Verbatims I got in 85 or so when other brands cost $5 a disk. It was literally the third or fourth box of 3.5" disks I ever bought. I didn't have much experience with HD 5.25", but I don't remember them being the utmost in reliability either.

      --
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    91. Re: I was furious at Gates and IBM by angel'o'sphere · · Score: 1

      Not your fault ... I mixed up the names. QL was for quantum leap ...actually not that hard to remember :D

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    92. Re:I was furious at Gates and IBM by Megane · · Score: 1

      HD floppy disks (both sizes) were recorded essentially the same as an 8" double density floppy. So a 3.5" floppy disk needed over twice the linear density and track density. They were barely larger than the hole in the middle of an 8" floppy.

      --
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    93. Re: I was furious at Gates and IBM by Megane · · Score: 1

      It used a 68008, the bastard child of the 68000 series with an 8-bit bus. They were the only consumer computer to use it. (The rumors about IBM talking with Motorola when making the PC were likely them considering the 68008, but Motorola was still in their "we'd rather sell 10,000 units for high-end Unix servers than 10,000,000 units for cheap computers, why don't you try our 68HC11?" period.)

      --
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    94. Re:I was furious at Gates and IBM by Megane · · Score: 1

      Where is SGI? Where is Apollo? Where is HP? Where is Alpha?

      SGI got killed by cheap 3D graphics cards on PCs. Everyone else got killed by Windows NT and Linux. Alpha and Itanic both got killed by Microsoft wanting x64.

      --
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    95. Re: I was furious at Gates and IBM by Megane · · Score: 1

      The IIgs literally should have been the Mac LC with either a 6502 and II-on-a-chip, or a 6502 emulator that worked like the 68000 emulator in PPC Macs. Apple back then cared way too much about their margins (as a Mac guy, I was shocked at Apple II prices), and tried too hard to keep the riff-raff away from the Mac.

      --
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    96. Re: I was furious at Gates and IBM by drinkypoo · · Score: 2

      Irrelevant and wrong. Amigas and other machines had 3.5 inch drives with cast frames, mostly. Cast lower, stamped upper. But the big cost item at the time was the head, not the frame.

      --
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    97. Re: I was furious at Gates and IBM by Megane · · Score: 1

      In contrast, taking over the hardware was actively discouraged by Apple. Doing funny shit with the floppy disk controller for copy protection was barely tolerated. Directly writing to the screen at the original address was never supported in later hardware. When the Mac II came out, it could use multiple monitors and multiple resolutions. But there was still a game or two that would check the baseAddr and rowBytes and dump a raw B&W bitmap to the screen in a color mode.

      --
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    98. Re:I was furious at Gates and IBM by Thumper_SVX · · Score: 1

      Yeah... no. The 2000 released at the same time as the 500 but aimed at a different market (the people who bought 1000's and people looking for a more expandable platform). The 500 was in many ways the START of the Amiga, not the end. Particularly in Europe which let's be honest is where all the best software for the Amiga was coming from.

    99. Re:I was furious at Gates and IBM by Thumper_SVX · · Score: 1

      PC's (really, clones) had won the business market, hence their sales dwarfed everything else. That's rational because computers were a business tool first and foremost. But the home market was quite different; few people had the money to have a PC at home in the late 1980's and while clones were bringing the costs down, people were gravitating toward more home-targeted machines like the Amiga and ST because they could do things that PC's were awful at... like games.

      Yeah, the 2000 was an attempt to create a PC-class Amiga that never really took off, but you're wrong about the timing. The 2000 appeared in 1987... the PC really didn't start to gain traction in the home market until at least about 1991 because the PS/2 (which was more accurately targeted at this broader market by introducing new things like VGA and the much-maligned but ultimately solid Micro-Channel Architecture) that was also introduced in 1987 was pretty much a non-starter. The 286 (and more expensive 386) at the time just wasn't really competitive with even the 68000 in the ST, Mac and Amiga and was a heck of a lot harder to code for (68K was a far more modern ISA). It took really until the 486 before PC's started turning up in any quantities in the home. Even then, it took a couple of years for the 486 to gain traction because of its high cost, and it was only really the introduction of the SX25 and DX33 models that home users could finally really buy a PC for home.

      Of course, non-standard interfaces to sound and graphics meant that there was no single PC platform to code for even then... so the Amiga hung on for a few more years after that since software aimed at the home was targeted to the more predictable architecture of the Amiga.

    100. Re:I was furious at Gates and IBM by Thumper_SVX · · Score: 1

      As another thought, you might be thinking of the 600/1200/3000 rather than the 2000... yeah those were latecomers to the game.

    101. Re:I was furious at Gates and IBM by drinkypoo · · Score: 1

      The 68000 was roughly on par with the 386 in terms of having a large flat addressing space and a large number of general purpose registers.
      DOS subjected you to manual memory management. The whole thing was hard coded with limitations from the original IBM PC.

      x86 suffered from a lack of GPRs all the way up until x86_64 (though it was largely mitigated by register renaming since... Pentium?) but you could actually put the 286 into protected mode and use it almost like a real, grownup processor. Almost nobody ever did, but I ran Xenix on my 286. With 1MB of RAM it wasn't up to running X, but it was capable of being a UUCP node. It wasn't really much better at its core mission than running UUPC on DOS, but it had a much better shell and of course it was multiuser and multi-login.

      The '030 could compete handily with the 386, but the 486DX beat its pants off. However, the 68040 and later were too expensive, especially 68060. I don't know if Motorola had to charge that much to justify selling them, or if that was just hubris, but either way the high price of Motorola processors guaranteed that they would lose to x86.

      Then there's the whole sound and graphics thing.

      Yeah. Just a stereo soundblaster and a decent video card would cost as much as an entire low-end Amiga, and it still wouldn't do everything the Amiga would do. That kept up all the way until about the middle of the 486 era, as I recall it. At that point the price of PC hardware came down due to the clone imports, and little shops selling that stuff popped up all over the place.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    102. Re: I was furious at Gates and IBM by drinkypoo · · Score: 1

      3-1/2" disks are demontratably less reliable.

      There are legions of people that have contrary first hand experience.

      In my experience, 360k 5.25 DSDD was the most reliable thing I used much, followed by 1.44MB 3.5", then 720k 3.5", and finally 1.2MB 5.25". I've heard good things about 8" floppies, but I never had a working computer with an 8" floppy drive.

      The only thing there that seems counter-intuitive given areal bit density is that 720ks were less reliable, but I can think of at least two decent explanations. One is improvement in oxides, and with the 1.44s simply being later and thus probably higher-tech. The other is that I often used 720s on the Mac where they formatted to 800k, or on the Amiga where they formatted to 880k. All my drives were in sufficient alignment that they would interoperate to the extent that they were willing to do that in the first place (the Amiga could read 720k PC floppies, for example, and maybe the mac floppies too? It's been a while) but that kind of treatment might not lead to good formats.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    103. Re:I was furious at Gates and IBM by drinkypoo · · Score: 1

      IBM PCs were introduced with MDA and CGA [...] This screen timing and geometry is the *EXACT SAME* as you get when you boot an original Amiga in its default configuration.

      In fact, I had a CGA monitor on my Amiga for a while, hooked up to the digital output. It was an extremely disappointing experience compared to having all the colors, but it let me use my Amiga as a terminal, manage files, etc. I think it might have needed a small circuit to generate a sync signal, a friend cooked up the cabling for me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    104. Re: I was furious at Gates and IBM by flappinbooger · · Score: 1

      Still furious. Literally shaking with anger right now. Might crap myself.

      you should definitely crap yourself, only way to get back at Bill Gates.

      --
      Flappinbooger isn't my real name
    105. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      No, that was a hard drive enclosure made by GVP that had a pass-through connector for which they made a cheap PC clone card.

    106. Re: I was furious at Gates and IBM by cyber-vandal · · Score: 1

      Another machine that was ahead of its time :)

    107. Re:I was furious at Gates and IBM by yet+another+SanTiago · · Score: 1

      IBM PCs were introduced with MDA and CGA, both of which output noninterlaced NTSC timings -- 15Khz horizontal, 60Hz vertical refresh. Their 80 column text modes ran at 640x200.

      That is true for CGA, but MDA 80 column text mode was 720x350 18 kHz horizontal, 50 kHz vertial, that was better even than EGA text mode (640x350).

      Also note that regarding release date of original Amiga (1985), it makes sense to compare it to PC AT with EGA (1984), not original IBM PC (1981).

    108. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Wow. You really aren't very good, if you liked Lotus 1-2-3, but become exhausted by Excel.

      I find them to be largely the same. Multiplan was much the same as Lotus, which was much the same as VisiCalc, which is much the same as Quattro, which is much the same as Excel. Yeah, I know how they are different, but if you focus on that you are focused on the wrong things.

      I realized that the road to success was to be found by learning the core concepts behind application categories. And I learned this a very long time ago. In this view, all (relational) databases are mostly the same. All spreadsheets are mostly the same. All e-mail applications are mostly the same. And all wordprocessors are mostly the same.

      Do this and you can transition to different instances of those technologies much easier. Otherwise you get stuck in an endless series of boring courses on "Mastering Excel", when you already know 3 other spreadsheets and can simply learn the differences on the fly, using the product.

      Maybe try changing your Outlook on life (heh!).

    109. Re:I was furious at Gates and IBM by yet+another+SanTiago · · Score: 1

      EGA was slightly sharper but its default text mode (which is what everyone used if they didn't boot into a graphical display) was still the CGA noninterlaced NTSC timings.

      Not really. EGA card was compatible with older monitors and used DIP switch block to specify which monitor was connected. Its default mode depended on these DIP switches, so when switched for CGA monitor it used 15 kHz 640x200 text mode, but when properly switched for EGA monitor (e.g IBM 5154) it used 21 kHz 640x350 text mode with 8x14 chars.

    110. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      An MT-32 was only about $500, an amount that I and anyone with a real job could easily afford. Also, this isn't about cost, this is about technology, as in which computer was better. The fact that we are all using PCs to this day and nobody even knows what an Amiga is any more should verify which side won.

    111. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      The 386, a true 32-bit CPU (unlike the fake 32-bit of the 68000), was out in 1985.
      EGA was 64 colour max, which was the same as Amiga when running normal things.
      Roland MPU-401 was available for PC a year before Amiga came around.
      Networking was optional on PC. On Amiga you simply couldn't get it at all.
      DESQview multitasked better than Amiga.
      PC hard drives were not only reliable but available, unlike the Amiga which had only slow, low density floppy drives
      Price isn't an object, only technology and the PC was way more advanced.

    112. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Amiga shipped months before the 386 was available.

      EGA did NOT have a 64-color mode, it had a palette of 64 colors from which you could choose 16 simultaneous colors.

      Roland MPU-401 was an external box - an expensive peripheral - not a feature of the computer.

      DESQView my ass, it only ran DOS apps in text mode.

      Hard drives, I'll give you there were third-party options that were more reliable than IBM's offering but that was business-class stuff.

      Price is entirely relevant, since you could spend gobs of money to get all the things on your list, but that was NOT the home market, and NOT the typical PC setup.

      Let's compare apples to apples (not Apples)!

    113. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      There is no such word as "floppys".

      Oh wait... you're American. I was expecting too much - like the reading and spelling ability of at least a five year old.

    114. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Yeah, you could use whatever components you wanted, and all of them were worse, that's sort of the problem. 386 was worse than a 68020, the PC video was garbage, sound was trash. Yeah, now PCs have good modular parts. At the time they didn't.

    115. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Actually, PC components were universally better than anything the Amiga had. That's why the Amiga lost and the PC won. That's why nobody even remembers the Amiga any more.

    116. Re: I was furious at Gates and IBM by cheesybagel · · Score: 1

      It could not read Mac floppies. The Mac used a non-standard drive mechanism. Same reason why you could not read Amiga disks on a PC. Unless you have special hardware like the CatWeasel.

    117. Re: I was furious at Gates and IBM by cheesybagel · · Score: 1

      It wildly depended on the manufacturer. On the Amiga I had good experiences with the KAO and 3M floppies and some other brand I can't remember. If you chose a white box manufacturer you would get what you deserved though.

    118. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      You can argue that RISC isn't RISC anymore. For several decades now. Heck ARM even has NEON SIMD instructions.

    119. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      In the early Amigas there were plenty of cheap peripherals to add an hard disk to the Amiga. If you can call something that cost as much as an A500 cheap (it was not cheaper on the PC or the Mac). The problem was that those of us out in the sticks couldn't get them easily. From the A600 onwards the Amiga came with a built-in IDE disk controller and space for at least a 2.5" internal drive so it stopped being a problem.

      With regards to office applications, you could find those in the Amiga as well. Like MaxiPlan in the early days or Final Calc near the end of its lifetime. At best you could argue that tiny text was harder to read on a an Amiga CGA like display.

    120. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1
    121. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      We had spreadsheets, word processors, and DTP software on the Amiga. The problem was the display was not suitable for print in the early machines.

    122. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      Actually it took until the 386DX with a 32-bit bus to be faster the 68000 in actual use. I still remember that. A lot of 386 users used the SX which still had a 16-bit bus. By the time the 486 came out though, the performance difference was just too much to bear.

    123. Re: I was furious at Gates and IBM by cheesybagel · · Score: 1

      The cheapest drive I can remember for the Amiga used a PC ST506 hard disk interface.

    124. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      I guess you never saw an Amiga 3000 with a VGA monitor or even an Amiga 1200 with a multi-sync monitor.

    125. Re: I was furious at Gates and IBM by cheesybagel · · Score: 1

      I think the Amiga external display was more like $399 when I bought mine. I had a Phillips CGA monitor.

    126. Re: I was furious at Gates and IBM by cheesybagel · · Score: 1

      Dude. The MT-32 was an external MIDI device. You could attach it to any machine with a MIDI port on it. You could get a serial to MIDI interface box on the Amiga for like $20. Of course no one would purchase something expensive like that for games when it cost more than the computer though. Unless you were a music composer, like Danny Elfman, you know, search him on IMDB. He used the Bars & Pipes sequence on the Amiga to compose a lot of his most well known tracks like the Michael Keaton "Batman" movie track.

    127. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      He's talking about a trick people found to play sound samples on the C64 using a "bug" or should I say "feature" in the SID chip. I think you can even mix channels with the CPU but you lose machine performance.
      https://www.youtube.com/watch?...

      You basically use a C64 cartridge to store the data and then just dump it. Of course it wouldn't be possible back then because of cart memory capacity constraints. But the sound hardware can do it.

    128. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      Most people who had the 386 in the begining had the SX model with a 16-bit databus.
      The 68000 had 32-bit registers from the onset. With a flat memory space. In like 1979.

    129. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      I think Motorola just did not sell enough of the 68040s for it to become cheap through mass manufacture. Also from what I remember the 68040 was about twice as fast as the 486 clock for clock. It was only truly beaten in performance when the 486DX2 66 and later came out.

      Then Motorola got involved in PowerPC chip design, shit canned their own RISC architecture (88K), the 68050 project ran into trouble so they shit canned that too, focused remaining resources into the 68060 which came way too little too late to compete with the 486DX4 100 or the Pentium. Nearly no one used the processors so they were expensive like heck and only were used in add-on cards.

    130. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      In practice most people never upgrade their video and sound card over a computer's lifetime. Networking? In the 1980s? It was kinda niche. Nearly every computer could use a modem. Those are external devices for the most part.

    131. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      Yeah. It's called copyright. Publishing the code meant it couldn't be copied without a license.

    132. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1

      Nah. Alpha and Itanic had floundered way before that. The first Itanic was a total disaster of a processor and the second one, while much better, wasn't exactly something that could easily run x86 applications quickly. The Alpha was interesting but after Intel ripped off their manufacturing processes and design techniques and incorporated them into the Pentium Pro, it was finished. There were lawsuits about this.

    133. Re:I was furious at Gates and IBM by cheesybagel · · Score: 1
    134. Re: I was furious at Gates and IBM by cheesybagel · · Score: 1

      Not just old habits. Memory was tight, so you just unloaded as many libraries as you could from memory. The Amiga 1000 had 256KB RAM (shared with the video graphics and audio buffers) and the Amiga 500 had 512KB RAM.

    135. Re: I was furious at Gates and IBM by cheesybagel · · Score: 1

      FWIW the AGA Amigas were highly compatible with earlier Amigas in hardware.

      The problem was Commodore basically killed chip development by starving it from resources. Apple never did much in the way of chip design back then. I think people usually say that Steve Jobs was shown an Amiga prototype and he basically told the guys who did the demo that it "had too much hardware" in it.

    136. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Wow, that is an impressive hack! I stand corrected; or rather, enlightened. This is still a hack, it's not some hidden unused feature of the SID chip. Still, well done! :)

      For anyone who's interested in the details:
      https://livet.se/mahoney/c64-files/Musik_RunStop_Technical_Details_by_Pex_Mahoney_Tufvesson_v2.pdf

    137. Re: I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      Exactly this. If you attach an MT-32, then the Amiga's sound is just as good as a PC with an MT-32! :)

    138. Re: I was furious at Gates and IBM by Miamicanes · · Score: 1

      Yeah, I remember a demo I had circa 1984 that played a few seconds of some Van Halen song (I think it was "Why can't this be Love"). It took an *eternity* to load... even WITH Epyx FastLoad... and played around 7-10 seconds of audio once it did. But it seemed immensely cool at the time.

      I still remember the 2-3 minutes Impossible Mission (Epyx) made us wait just to hear, "Another visitor? Stay a while... stay FOREVER!"

    139. Re:I was furious at Gates and IBM by Anonymous Coward · · Score: 0

      It's cool but it's not wavetable synthesis. It's basically repurposing the CPU and SID into a DAC for PCM data.

      You had to use almost all the CPU cycles to do it, so it wasn't much use in games.

  2. Object of desire by Anonymous Coward · · Score: 0

    Amiga was, and remains one of the greats. I was a Spectrum kid, but by the time I was old enough to start recording music, amiga turned up and had 8 channel tracker (octamed) which beat any drum machine I could imagine. Plus, with a lot of gloppies with samples floating in my circle, for the first time we could do everything on one machine. A revolution of sorts happened in our scene and in some ways continues past amiga to this day (scene.org).

  3. 7,09MHz by Anonymous Coward · · Score: 0

    Yes kids, thats MEGA-Herz, not giga... And the Workbench feels still more responsive that a 7.09GHz Windows/Linux/PearOS...

    1. Re:7,09MHz by Anonymous Coward · · Score: 0

      Overclock much?
      Does a secretary really need 7GHz?

    2. Re: 7,09MHz by Anonymous Coward · · Score: 0

      No, they only need 90MHz. The malware needs the other 7GHz

    3. Re:7,09MHz by Anonymous Coward · · Score: 0

      PearOS??? Up your butt! Even on liquid nitrogen.

      BeOS was more responsive on my 486 than your Amiga ever was on anything, fool!

  4. Their graphics demo was astounding... by magusxxx · · Score: 1

    Image after image better than the last. Until it crashed. It would do this about every 5-10 minutes for some reason.

    Not a good thing to see when you were at a university computer store and you're ready to write the check. Never figured out why it was doing this.

    --
    Care killed the cat, but satisfaction brought it back.
    1. Re:Their graphics demo was astounding... by quietwalker · · Score: 1, Interesting

      They had an innate overheating problem. There was a piece of metal under the chip and when it got too hot, it'd flex and push the chip up, ever so slightly getting it out of position. Turning it off caused it to come back down because it cooled relatively quickly.

      We used to have races where we'd write the most intensive code to heat things up the quickest. If you did a good job, it'd actually fully eject the chip - you could hear the 'ping' inside the case when it hit the side. Then you'd have to put it back before trying again. ... sort of a niche thing, like making the old drives 'sing'.

  5. No - it was exactly its time. by Kohath · · Score: 2

    Microsoft and Intel held back progress in software and hardware for many years after the introduction 68000-cpu (Amiga, Atari ST, Mac) computers. (Along with some help from bad management at Apple, Atari, and Commodore. I don't know about Motorola management quality.) It was a lost decade in personal computing.

    After the mid-late 90s, Microsoft and Intel finally started to produce software and hardware that was less of a garbled mess.

    1. Re:No - it was exactly its time. by mccalli · · Score: 2

      Even given the above, it was still ahead. The key was the use of custom chips to offload from the CPU, something few others did. Mac couldn't multitask, neither could the ST (yes - I had software to make the ST appear to multitask and there was also MultiFinder/System 7 much later - but still not pre-emptive and still no protected memory).

    2. Re:No - it was exactly its time. by p.g.king · · Score: 1

      and still no protected memory

      Most Amiga's were 68000 with no MCU so no protected memory either.

    3. Re:No - it was exactly its time. by p.g.king · · Score: 1

      Of course meant MMU

    4. Re:No - it was exactly its time. by Misagon · · Score: 1

      Agreed. The Amiga was not ahead of its time as much as Intel and Microsoft were holding things back.
      The Motorola 68000 was a joy to program assembly language for.
      I remember I borrowed a book on x86 assembly-language (16-bit) and was appalled at how primitive it was in comparison.

      The hardware in the Amiga was basically a continuation of hardware in earlier 8-bit computers, the chief engineer Jay Miner having used many of the same concepts in designing chips for Atari's 8-bit computers and games consoles.
      Once the the 68000 was succeeded by the 68020, 030 and 040, the CPU overtook the Blitter on many things, and at other things the bitplane-oriented pixel format was holding it back.

      --
      "We mustn't be caught by surprise by our own advancing technology" -- Aldous Huxley
    5. Re:No - it was exactly its time. by dfghjk · · Score: 4, Informative

      That's nonsense. The PC had originally intended to use a 68K but changed to Intel due to problems with production commitment.

      Intel had already made plans to transition from x86 to a different 32 bit architecture, the 960. IBM insisted, instead, on a followup product which it primarily drove, the 286. That product sucked not because of Intel and Microsoft but because of IBM. OS software, namely OS/2, also sucked because of IBM.

      Intel finally realized that x86 was important so it repurposed the 960 to embedded and developed the 386. Then Microsoft took over 32 bit development. It was their willingness to overcome IBM's failure of leadership that advanced the platform. Prior to that, IBM was far more powerful than either Intel or Microsoft.

    6. Re:No - it was exactly its time. by Anonymous Coward · · Score: 0

      See, this is a pretty common complaint, and it's wrong.

      First of all you highlight how Microsoft and Intel were the chief villains, and then you lamely add how "bad management" at every other personal computer company contributed. Have you ever considered that if every PC company had issues, maybe they were simply doing the best job they could? Making trade-offs in business? Like real people do?

      Second, MS and Intel were doing a much more important job. They were seeding the environment with computers, putting them in every corporation, homes, every corner you can think of. This established computer skills among the population and made computers an assumed part of our world. Computers went from being exotic, air-conditioned mainframes, best suited to batch jobs and terminals, to being individual productivity devices, highly interactive and ultimately suitable for the GUIs that came along later.

      Eventually this led to mobile devices, smartphones and tablets. Now citizens use these devices just as an assumed part of life, they are unremarkable and pervasive.

      Oh, I get it. If everything had been different, we might have had GUIs sooner, via the Amiga let's say. Also the Apple Mac puttered along for years, not making much of a dent outside of education, home use and desktop publishing. The Xerox Alto & Star failed to make even that much of an impression, beyond inspiring Apple.

      However you don't get to re-do history, changing what you want to get the outcome you want. Even if you could get a do-over, I submit the outcomes would be uncertain and as likely to be worse as better.

    7. Re:No - it was exactly its time. by Darinbob · · Score: 1

      Remember, the most popular restaurant in the world is McDonald's. People should not assume that Microsoft and Intel became popular because they had superior technology.

    8. Re: No - it was exactly its time. by Anonymous Coward · · Score: 0

      McDonald's is a restaurant?

    9. Re:No - it was exactly its time. by Megane · · Score: 1

      At some point, Apple came out with an accelerated video card using an AM29000 CPU, the 8-24 GC. This was a Good Thing, and made your graphics faster. Then the 68040 came out. Not only was the 68040 faster at graphics than the 8-24 GC, but its cache was incompatible, so acceleration was disabled at startup, and you had an 8-24 graphics card with a useless CPU on it. (Cache inconsistency in video memory is very obvious!) And that was with a good API that was designed with future hardware in mind.

      The problem with the Amiga hardware was that while it was very powerful, there was no good way to make better hardware that could work with old code (games loved to bypass the UI and talk to the chips directly!), without literally baking the old graphics hardware into new chips as a compatibility mode.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    10. Re:No - it was exactly its time. by Megane · · Score: 1

      That's nonsense. The PC had originally intended to use a 68K but changed to Intel due to problems with production commitment.

      The story as I've pieced it together over the years seems to be that IBM was considering the 68K, but specifically the 68008, for the same reason they wanted the 8088 rather than the 8086, being cheaper to use in an era when commodity DRAMs were all 1-bit wide. They wanted Motorola to commit to their chip being ready by a specific date. Motorola did not want to commit to that date. IBM went with the (ugh) 8088. Motorola did actually manage to get their chip ready by the date IBM wanted, but as IBM had already made their decision, it didn't matter.

      In my opinion, all the crap involved in dealing with 8086 segment addressing and the original 1 megabyte address space, as well as the 80286 protected mode being entirely unusable for MS-DOS (and still using 16-bit addressing), probably set the PC industry back by ten years.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  6. Sigh by Dunbal · · Score: 3, Insightful

    And here I was 30 years later hoping that people would shut up about how great their Amigas are. No such luck. We will be hearing it until the end of time. Curious though that if the Amiga was so wonderful why did it go extinct?

    --
    Seven puppies were harmed during the making of this post.
    1. Re:Sigh by necronom426 · · Score: 5, Insightful

      Because Commodore management messed it up.

      The Amiga is the best computer ever made, and I doubt anything else in the future will have such a massive leap forward from what's around at the time.

      The people who used one properly (not just to play games), realise what an incredible machine it was, and still is.

    2. Re:Sigh by Anonymous Coward · · Score: 0

      I wonder if you have ever used one... I mean you do enjoy multitasking today, you wouldn't want to go back to dos or to windows 3.1 would you? So Why wouldn't it be so wonderful? It did back then what you take for granted today.

    3. Re:Sigh by Anonymous Coward · · Score: 0

      One thing that probably killed of the Amiga was management willing to move the entire production facility closer to his girlfriend without considering the consequences... the hardware and software was way beyond its time!

    4. Re:Sigh by Dunbal · · Score: 0

      I wonder if you have ever used one

      No. And I'm not vegan, either. Just like vegans, Amiga users would usually let you know within the first 5 minutes of any online chat on GEnie or CompuServe that they're using an Amiga... It's like a cult.

      --
      Seven puppies were harmed during the making of this post.
    5. Re:Sigh by Anonymous Coward · · Score: 0

      Curious though that if dinosaurs was so wonderful why did they go extinct?

      A lot of what the Amiga was in idea lived on. Like most things, though, the iteration of things has produced a whole new set of beasts that have many flaws that the Amiga itself had.

    6. Re:Sigh by Anonymous Coward · · Score: 1

      Amigas were generally used for gaming and weren't easy to upgrade. They got overtaken by Sega and Nintendo's offerings.

      Meanwhile, the PC had far more software developers and eventually a better operating system, as well as upgradable hardware. Businesses were pouring money into PC hardware and software.

      Amiga's hardware stood still, and software developers flocked to the PC where the money was. The Amiga really was a great machine when it was launched, but it was eventually superceded, and Amiga's lousy management didn't know what to do about it.

    7. Re:Sigh by Anonymous Coward · · Score: 0

      I multitasked perfectly fine with DESQview, thanks.

    8. Re: Sigh by Cmdln+Daco · · Score: 1

      All the makings for an elite cult style product: small market of self-declared experts, limited use device, and most importantly DEAD so that very few onlookers can have any point of reference.

      Yes, a wonderful nostalgia device.

    9. Re:Sigh by Anonymous Coward · · Score: 0

      I hate vegans.

    10. Re:Sigh by Dunbal · · Score: 3, Insightful

      as well as upgradable hardware.

      This. The PC was designed to be modular right from the get-go. Plenty of expansion slots. Need another parallel port? Buy a card. Need another serial port? There's a card for that. Need more memory? Card. Need Hercules graphics? Card. Need 32 serial ports and modems on a single card to run your BBS? Card!

      This open design that let pretty much anyone with good electronics knowledge build their own specialized card for whatever reason is what kept the PC ahead of anything else. I don't doubt the Amiga was advanced in terms of graphics and even sound - when it came out. But things like Sound Blaster and Ad Lib and then graphics acceleration cards came out, and there went Amiga's advantage over PCs...

      --
      Seven puppies were harmed during the making of this post.
    11. Re:Sigh by Anonymous Coward · · Score: 1

      Um, one of these days, you might want to think about finally taking off your rose-colored Amiga glasses.

      Back in the day, the problem with the Amiga is that it was mostly for gamers (like the Commodore 64 just before it)
      Most Amiga developers tended to be either fanboys, or game developers, or both.

      These young-ish, gaming-centric developers really hated to work on anything related to business productivity.
      As a result, it took a long time the Amiga to get anything to respond to the killer business apps of the time (DBase4, Lotus123, WordPerfect)
      And what there was, was too little, too late.

      So if you were buying a home computer, and you only could buy one, the rational response was to go with the one that helps your productivity,
      as opposed to that shiny thing made mostly for expensive games and sold only in random small hobby stores here and there.

      As the IBM PC improved its graphics and audio (while retaining its business-centric chops) it became harder and harder to justify an Amiga even for games.
      So eventually, game makers started to release their flagship games on the (good enough) IBM PC first, and after that the Amiga rapidly slid into near oblivion.

      Since then, the die-hard Amiga fanboys have tried to hang on to what they perceived they had, and made various unlikely attempts to try and restart the Amiga story. And they keep pumping out stories like this one in a vain attempt to keep the Amiga alive in the public consciousness.

      Funnily enough, Commodore was originally known as "Commodore Business Machines" and they changed their name to "Commodore" to distance themselves from the stigma of "business". Their motto was "computers for the masses, not the classes"

      An early instance of the "get woke, go broke" meme.

    12. Re: Sigh by Anonymous Coward · · Score: 1

      Then don't eat them.

    13. Re:Sigh by Anonymous Coward · · Score: 1

      And here I was 30 years later hoping that people would shut up about how great their Amigas are.
      Because they were amazing machines compared to what was available in the Mac and PC world. The fact that the rest of the world went in the same direction as what Amiga had in 1987, but it took until about 1995 to happen.

      Curious though that if the Amiga was so wonderful why did it go extinct?

      As others have pointed out, largely because Commodore high ups screwed up, and never pursued the right market. They had this cash-cow with the C64, but they never successfully pivoted into selling the Amiga into anything successful. Commodore became a hugely successful company under founder Jack Tramiel. He was as ruthless of a businessman as Bill Gates was, and had he not been kicked out in 1984 by Irving Gould, the story of Commodore might have been very very different.

    14. Re:Sigh by lance_of_the_apes · · Score: 1

      Changing their name was a good idea, but they could have kept a division that retained the original name and focused on competing with the business world. However, IBM had such a stranglehold on the business world that I'm not sure it would have made a difference.

      In my opinion, the "killer app" that might have changed things was the Video Toaster, but it came out too late, the price doubled by the time it did, and competing technologies had also improved.

    15. Re:Sigh by jfdavis668 · · Score: 1

      Because I could run Microsoft Office?

    16. Re:Sigh by Anonymous Coward · · Score: 1

      You're forgetting where the Amiga was primarily used. The Amiga was a native NTSC machine, hence a genlock or a video toaster (go back and watch "Home Improvement" to see how much Video Toaster stuff was used even in 1999) is what made it valuable. Those laserdisc games in the arcade? Those are all Amiga 500's. Pretty much every US/Canada produced TV show used it, because the comparable PC hardware and software was a small fortune. Yes the toaster was expensive too, but it was a complete product.

    17. Re:Sigh by Anonymous Coward · · Score: 0

      And yet, look at the extreme loss in options we've had since.

      Video chips, Sound cards and Network cards started getting integrated into motherboards as early as 1996 with Pentium-I era chips. When the Pentium II and III systems came out, the ATX platform was established, and onboard sound was now standard, but the onboard AC'97 codecs were rubbish, and people still bought/kept their ISA sound blaster cards until ISA slots were removed entirely, and the sound card manufacturers offerings were basically ISA card on a PCI bridge. Even an X-Fi card you buy today off eBay is a PCI card on a PCIe bridge.

      Onboard network, Intel has done it again, nearly all the networking device hardware is on the motherboard, and thus you are stuck with the wireless chip that comes out when the board comes out. It's even worse for laptops. Current laptops you can't even change that little card out because it relies on the onboard intel part, and sticking it in another intel chipset machine will not help.

      Onboard Video, Intel has desparately wanting to be a GPU vendor, and is always 10 years behind. Any "cheap" system you get, doesn't even have a PCIe x16 slot available to upgrade the onboard video, and MANY people don't plug in the monitor to the right video port. (I keep encountering this at work.)

      So these onboard parts are really extra costs we're paying for, and they're not even non-trivial costs. Intel could cut the GPU part out of the CPU and double the amount of CPU cores. Why do you think we've been stuck with 4 cores for a decade?

    18. Re:Sigh by Anaerin · · Score: 1

      Yup. The PC was modular. And so was the Amiga. Sidecar expansion, trapdoor expansion, and clockport expansions were all available for the A500. Or you'd buy a big box Amiga (the A1000, A1500 or A2000), which took both ISA (just like a PC) and Zorro cards, could have an x86 co-processor for running DOS or Windows.

    19. Re:Sigh by drinkypoo · · Score: 1

      And yet, look at the extreme loss in options we've had since.
      Video chips, Sound cards and Network cards started getting integrated into motherboards as early as 1996 with Pentium-I era chips.

      While that's true, it wasn't common for any of that stuff to be integrated until the following era. Integrated video was pretty much only included in the most cheap-ass systems, or on server boards, onboard networking was positively rare anywhere but on servers, and even onboard audio was fairly rare outside of low-profile machines with nonstandard motherboard footprints. By the K6/P2 era, adding that stuff to the motherboard was significantly cheaper than having it on option cards, but slotted video and sound cards were still the norm and slotted network cards were still common.

      So these onboard parts are really extra costs we're paying for, and they're not even non-trivial costs. Intel could cut the GPU part out of the CPU and double the amount of CPU cores. Why do you think we've been stuck with 4 cores for a decade?

      Intel did cut it out of some chips, and lots of people complained because they've become used to it. I would personally prefer to see GPU and non-GPU parts both be available, but I'm a fan of choice.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    20. Re: Sigh by dfghjk · · Score: 1

      ...and that was true in its heyday!

    21. Re:Sigh by Anonymous Coward · · Score: 0

      Many things went extinct... it has nothing to do how good a product is.

    22. Re:Sigh by Anonymous Coward · · Score: 0

      Yes, people using the best computer in the world and being happy about it. That's a cult.

      Using an spyware and adware oriented operating system, with a Minix driven backdoor in the hardware, would make me jeaolus of happy and creative people, too.

      I'm sorry your life has been wasted.

    23. Re:Sigh by Anonymous Coward · · Score: 0

      DirectX for once is one of those heritages.

    24. Re:Sigh by Anonymous Coward · · Score: 0

      Unfortunately, the world is littered with the carcasses of demonstratively better products that failed in the marketplace. I don't know how that relates to the "build a better mousetrap..." but it's the truth.

    25. Re:Sigh by Jason1729 · · Score: 1

      I had an Amiga 2000 back in the day. The hardware was great, of course. But the software was a glitchy nightmare. Slow to load things, weird guru messages that didn't help fix problems. Clunky UI. Commodore really did mess it up.

      Not to mention the ecosystem. I remember an insanley expensive HDD controller (I want to say $1000+ back in the 80's), and then it didn't even work right. The PC just worked back then, the Amiga never did.

    26. Re:Sigh by Anonymous Coward · · Score: 0

      Yeah, it was such a great computer that Commodore went on to rule the world and that's why we all use Amigas now.

      Oh wait...

    27. Re:Sigh by Anonymous Coward · · Score: 0

      Just like vegans, Mac users would usually let you know within the first 5 minutes of any online chat that they're using a Mac... It's like a cult.

      FTFY

    28. Re: Sigh by Anonymous Coward · · Score: 0

      IBM gave DOS to MS and opened up for everyone to clone them. This fuelled unprecedented innovation and competition backed by backwards compatibility.

    29. Re:Sigh by Skuld-Chan · · Score: 1

      Something strange - I used to use an Amiga professionally during their heyday (really the early 90s) so I know a fair amount about them, but there are a lot of retro gaming fan boys who have created this strange mythology about what they were capable of. Ultimately what killed it was a crippling lack of leadership and money, but the way the Amiga was designed it would have had a rough transition to a more modern architecture.

      It didn't have the VGA style chunky pixel mode that you needed to play Doom - and that kinda didn't help either.

      I do miss AmigaDOS assigns and its real time response, but most any modern computer has that (the real time response - not the assigns).

    30. Re:Sigh by Skuld-Chan · · Score: 1

      The PC wasn't designed to be upgraded by 3rd parties at all though - in fact there was no official ISA-Bus spec until Compaq made one (and they didn't invent ISA).

    31. Re:Sigh by Waccoon · · Score: 1

      Actually, the PC was built on the insistence that it be constructed entirely out of off-the-shelf parts. A clear indication that it was just a means of testing the waters without actually committing.

      Amiga's mistake was the lack of modularity from the beginning, but the PC was nothing short of a trainwreck of design and was cobbled together. The first Mac (which was originally supposed to use an 8-bit CPU) wasn't much better.

    32. Re:Sigh by AmiMoJo · · Score: 1

      The Amiga was expandable too. The original A1000 had expansion slots, and the A500 had an expansion port on the side that was similar to an ISA slot and one on the bottom for RAM or CPU upgrades.

      But that was rather missing the point. For 500 bucks you could get a power computer that didn't need upgrading or expanding, and which didn't have the resulting compatibility issues. You could buy Amiga software and expect it to work properly on your system, you didn't need to really understand computers or hardware to get what you needed, and the base price included everything.

      By the way, those original Soundblaster and Adlib cards were shit compared to the standard Amiga sound. By the time PC graphics caught up it was well into the fast 368/VGA era.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    33. Re:Sigh by Megane · · Score: 1

      DirectX for once is one of those heritages.

      A unified software API for graphics? Definitely not Amiga, as everybody programmed their Amiga games to the bare metal, and would have been out of luck with a different graphics chipset! Or are you saying that Amiga showed the need for it?

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    34. Re:Sigh by Megane · · Score: 1

      It didn't have the VGA style chunky pixel mode that you needed to play Doom - and that kinda didn't help either.

      That's something that rarely gets mentioned in retrospectives on the Amiga. AIUI, it only used a planar mode for graphics. While that's nice for only using the bits you need, it has a big disadvantage when you don't have special hardware (a blitter or a special write mode) to deal with it. Each plane requires memory accesses in multiple blocks of memory, so if you are strictly using linear memory accesses, there is a time when the pixel isn't completely updated and can momentarily display an artifact on the display. IIRC, video cards on the PC which use a planar mode avoid this by having hardware to write all planes at the same time with a mask. Chunky modes ensure that each pixel is written in a single memory access, and are less fiddly to deal with in general.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    35. Re:Sigh by Anonymous Coward · · Score: 0

      Because Commodore management messed it up.

      The Amiga is the best computer ever made, and I doubt anything else in the future will have such a massive leap forward from what's around at the time.

      The people who used one properly (not just to play games), realise what an incredible machine it was, and still is.

      Agreed.. the Amiga was and is in a class of its own... This is why it is still alive today with new tech being made such as Vampire V4 and many many other modern upgrades to these ancient computers...

      I remember my first Amiga, it was really like instantly getting access to real life magic.

    36. Re:Sigh by cheesybagel · · Score: 1

      Well, the chunky pixel mode was less of a problem than the lack of CPU power. You have to remember that you couldn't play Doom properly on anything less than a 386DX40 and even then it was a slideshow. You needed a 486 processor.

      With a comparable CPU the machine has a similar performance. Commodore added the Akiko chip to the CD32 to do chunky-to-planar conversion for example and it turned out someone figured out it was faster to do the conversion in assembler... on the stock 68020 at 14 MHz.

      The problem was a lack of development in chip design. You could count the amount of chip designers they had in 1987 with one hand. This, plus using now obsolete design methods, meant it took them until 1991 to come up with the AGA chipset and they only developed it as a last minute stopgap because the chipset they were working on, the AAA chipset wouldn't be ready in time, the AAA chipset had it been debugged would also have only been competitive for a couple of years at best. They basically should have switched to a RISC CPU earlier. Commodore had a deal with HP. They had a license to use the PA-RISC architecture embedded into any chip they wanted because they were basically using HP as a CMOS silicon foundry back then. Given the craptastic performance of the stock CPUs on most regular Amigas emulation of the 68K CPU would have been trivial.

      In short the AGA chipset and Amigas came out too late, in part because they wasted over a year in development because Irving Gould (the major shareholder) fired the entire management team, and hired former PC hardware guys from IBM (the guy who designed the PCjr) which brought his own staff and decided he had to kill all ongoing machine projects to leave his mark. They could have released an A3000+ with AGA like a year before the A4000 was released and a cut down version six months later. They had working prototypes back then. The Amiga engineers even had put an AT&T 32010 DSP chip in it (for sound, but the chip could do fixed point maths processing really fast, which could probably have made something like Doom possible).

      Irving Gould also fired the Commodore founder and CEO Jack Tramiel a decade before because, get this, Tramiel wouldn't allow him to use Commodore as his own personal slush fund to pay for his personal jet or his house and yatch in the Bahamas.

      Other than that the major stumble like I said was not moving to RISC CPUs sooner. 68K was dead and too expensive around the time Commodore died and there was no lack of available RISC architectures to pick.

  7. Yes and no. by Anonymous Coward · · Score: 0

    Amiga was ahead of its time.

    Commodore wasn't.

  8. Acorn Archimedes by aglider · · Score: 2
    --
    Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
    1. Re:Acorn Archimedes by Sique · · Score: 2

      And the Acorn RISC Machine (ARM) still lives on and powers 99% of all smartphones.

      --
      .sig: Sique *sigh*
    2. Re:Acorn Archimedes by Joce640k · · Score: 2

      Yep. I had one and it could whip the Amiga's ass, doing more in software than the Amiga could do in hardware.

      --
      No sig today...
    3. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      Yep. I had one and it could whip the Amiga's ass, doing more in software than the Amiga could do in hardware.

      Could it display 4096 simultaneous colors?

    4. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      And if it can't, then what good is it?

    5. Re:Acorn Archimedes by Joce640k · · Score: 1

      No, but it could do higher resolution with 256 colors and the horizontal pixels weren't interdependent like on the Amiga.

      Remember that the Amiga 4096 color mode could only change one of R, G or B at each pixel (HAM mode) so you couldn't use it for anything much other than showing photographs. eg. You couldn't draw a diagonal colored line across the screen because a colored line needs to modify RG+B at each pixel.

      --
      No sig today...
    6. Re:Acorn Archimedes by Joce640k · · Score: 1

      Also: Turning on six bitplanes for HAM mode basically took all the RAM access cycles in the visible screen area. The CPU could only run in the border areas while it was showing a 4096 color image.

      --
      No sig today...
    7. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      Remember that the Amiga 4096 color mode could only change one of R, G or B at each pixel (HAM mode) so you couldn't use it for anything much other than showing photographs. eg. You couldn't draw a diagonal colored line across the screen because a colored line needs to modify RG+B at each pixel.

      It's a bit more complicated than that.

      The top two bits in each pixel are "control pixels" so there are four different ways the lower four bits can be used.
      Three of them are changing one of R, G or B as you say. The fourth way is to use the lower four bits for palette indexing as usual.
      So it is incorrect to say that you couldn't draw a diagonal colored line. You could do that one of the 16 palette indexed colors.

      The HAM mode was still not very practical to use and I've only seen it used for realtime computed graphics on accelerated Amigas.

      Writing programs that converts truecolor graphics to HAM is still an interesting exercise because of how quirky it is.

    8. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      Unless you had real fastmem. (Not the A500 bottom slot.)

    9. Re:Acorn Archimedes by Darinbob · · Score: 1

      That was a nice machine, but very rare in the US.

    10. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      It could - but not all on the same scanline.

      The output hardware supported 4096 colors (4-bits for each of red, green and blue channels), but the display buffers were indexed (palette based). The HAM5 mode allowed 5-bit palette indexes, supporting up to 32 colors per scanline; the HAM6 mode allowed 6-bit palette indexes, supporting up to 64 colors per scanline. The trick for displaying more colors per image was changing the palettes during the horizontal blanking intervals.

      For reference, the Amiga wasn't the only computer that could do this - the Apple IIgs could as well.

    11. Re:Acorn Archimedes by Koen+Lefever · · Score: 2
      I used the Archimedes in 1987 to emulate the IBM PC.

      Many people could at first not believe that:

      "You mean you can read MS-DOS formatted disks?"

      "No, I mean that I use it to compile my Modula-2 programming assignments using the MS-DOS TopSpeed compiler - and also to run WordPerfect."

      - 1988 Archimedes PC Emulator Manual.
      - 1988 Archimedes PC Emulator PCW Review
      - 1991 Archimedes PC Emulator Manual

      ARM was not so much known for its low power consumption at the time, but rather for its speed: the Archimedes was running circles around the Amiga and all other personal computers.

      --
      /. refugees on Usenet: news:comp.misc
    12. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      No, six bitplane (HAM or not) only stole half of the CPU's RAM access cycles in the visible screen area. There was actually enough memory bandwidth to run eight bitplanes at 320 resolution, ie 256 independent colors, if the designers had really wanted to.

    13. Re:Acorn Archimedes by Joce640k · · Score: 1

      No, six bitplane (HAM or not) only stole half of the CPU's RAM access cycles in the visible screen area. There was actually enough memory bandwidth to run eight bitplanes at 320 resolution, ie 256 independent colors, if the designers had really wanted to.

      OK. It ran at half speed.

      Still, the point stands. 4096 color mode was only useful for static, photographic-type images. You certainly couldn't play games or draw general text/graphics with 4096 colors.

      --
      No sig today...
    14. Re:Acorn Archimedes by Joce640k · · Score: 2

      ...and the Archimedes in software could eat the Amiga blitter for breakfast and ask for a second helping.

      --
      No sig today...
    15. Re:Acorn Archimedes by AmiMoJo · · Score: 1

      It also cost twice as much. The BBC Archimedes 305 was £800 on release in 1987, the 1MB model was an extra £75. And that's without a monitor or any software. The A500 was half the price, game bundled with games and software, and could work on a standard TV.

      That's one of the reasons why the Archimedes never sold well outside of academia. It was a great machine, not not really attractive to consumers.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    16. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      That's not what HAM was. The amiga had 32 colors in the palette so with five bitplanes, 32 independent colors could be displayed (without sw tricks). The use of six bitplanes required something else since there were no more color in the palette. Dual playfield allowed two independent playfields with up to 8 colors each (think parallax scrolling). The halfbrite mode duplicated the first 32 colors with half the brightness allowing for 64 simultaneous colors, but not completely independent. HAM was yet another mode, mostly usable with six bitplanes where the two MSB decided how to construct the current pixel: 00: use 4 LSB as a direct index into the palette, 01: duplicate the previous pixel and replace the blue channel with the 4 LSB, 10: same but for red channel, 11: same but for green channel.

    17. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      Oh yeah? But my dad could beat up your dad!!!111

    18. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      >> Could it display 4096 simultaneous colors?
      > It could - but not all on the same scanline.

      Yeah, I don't think anything could.

      At least, I don't remember any machines with 4096x3072 resolution in 1985. A buffer that size would require 12MB of RAM.

    19. Re:Acorn Archimedes by aglider · · Score: 1

      I used the Archimedes in 1987 to emulate the IBM PC.

      Many people could at first not believe that:

      "You mean you can read MS-DOS formatted disks?"

      "No, I mean that I use it to compile my Modula-2 programming assignments using the MS-DOS TopSpeed compiler - and also to run WordPerfect."

      - 1988 Archimedes PC Emulator Manual.

      - 1988 Archimedes PC Emulator PCW Review

      - 1991 Archimedes PC Emulator Manual

      ARM was not so much known for its low power consumption at the time, but rather for its speed: the Archimedes was running circles around the Amiga and all other personal computers.

      I think we had to wait until the NeXTcube to see something as advanced as the Archimedes.
      This time also the software (from OS up) was ahead of its time.

      --
      Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
    20. Re: Acorn Archimedes by aglider · · Score: 1

      Displaying thousands of colors at once doesn't mean you are ahead of time.

      --
      Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
    21. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      Yeah, the NeXT was basically Steve Jobs's attempt to finish the "3M" machine Apple didn't do.

      See: What's a Megaflop?

    22. Re: Acorn Archimedes by Anonymous Coward · · Score: 0

      > Displaying thousands of colors at once doesn't mean you are ahead of time.

      Seriously? In terms of graphics, it certainly did. There wasn't anything close to true color on the desktop in the Amiga's price range. Targa hardware cost many thousands of dollars.

      HAM mode was ingenious but the Amiga designers should have known that memory prices would come down and capacities increase, allowing straightforward bitmapping in true 24-bit color. The Mac designers also should have better planned for a color future, and added OS support for it, but they didn't see the writing on the wall.

    23. Re:Acorn Archimedes by drinkypoo · · Score: 1

      I think we had to wait until the NeXTcube to see something as advanced as the Archimedes.

      I'm going to go with SPARCstation, not just the 1 and 1+ but the 2 came out before the NeXTCube, and you even got color graphics. If you had a crystal ball, though, better to wait a year and get the smaller one (IPX).

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    24. Re:Acorn Archimedes by Anonymous Coward · · Score: 0

      And after the NextCube it was the BeBox.

    25. Re:Acorn Archimedes by aglider · · Score: 1

      Neat box, indeed!
      We are missing all this pioneering from the good ol' days!

      --
      Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
  9. let's look at the meaning by RhettLivingston · · Score: 3, Insightful

    I think that "ahead of its time" doesn't really mean that a product had more advanced hardware. What it means is that there was a later time during which the public was ready and primed for its features and thus, if it had been introduced in that later time instead of the earlier one, it would have been a success.

    Regardless, I'd agree that it was ahead of its time because I believe a fully modernized offering with some of the same concepts could be a cool offering.

    One of the things I remember is a friend who was an Amiga maestro producing a nearly indistinguishable synthesis of my voice on his Amiga in just a few minutes in about 1989. Of course, it didn't have the right inflections, but the tone reproduction was right on. He did that for several people at that party in less than 30 minutes total time. It was very cool for the day and would still be cool for today.

    1. Re:let's look at the meaning by Darinbob · · Score: 2

      To be fair, every offering to the general home user was a decade or two behind computing in the commercial and academic worlds. Amiga was only ahead of it's time in the microcomputer arena. Whereas at the same time you had Unix workstations being the thing professionals wanted on their desks in R&D, there were Lisp Machines, giant timeshare computers running a full company, and so forth.

      At the time it wasn't clear that the PC was really going to take off. It was expensive for the home market, and rather dull, and didn't have a lot to offer the larger corporation. The PC's niche seemed to be the small or home business market. Now the PC hardware wasn't bad (we were using a networked file system with an integrated IDE on the PC in 1982) it's just that DOS was so plainly awful and couldn't be easily ditched because of the backwards compatibility ball and chain.

  10. It's pricing was ahead of its time by mykepredko · · Score: 2

    I was going to say that it's OS and UI were ahead of its time, but then I remembered the Lisa...

    What I would say about it is that at $599 for the 500 (the first model sold) it was the first system to offer premium performance at lower brand cost - note that this includes very good sound & graphic capabilities that would be extras on IBM and clone systems. Going with the 68k as its processor meant that it had a better growth path than the IBM systems at the time.

    At the time, I had a friend that was absolutely nuts about it and thought it would overtake the market - but early manufacturing/availability stumbles really did it in.

    1. Re:It's pricing was ahead of its time by Anonymous Coward · · Score: 0

      FYI, It's = It is

  11. But the Amiga was a lot cheaper than IBM/Windows by mykepredko · · Score: 2

    The Amiga 500 was $599 - probably $2k less than somebody could get a comparably equipped Wintel machine at the time.

  12. Development by JBMcB · · Score: 1

    From what I gather the issue with the Amiga was support for developers. For traditionalists, developing on top of an OS was a new experience. Granted you could kick the workbench out of the way and access the hardware, mostly, directly. But it was still a new experience for many. I've heard Commodore was pretty bad at support for these kinds of things. The differences between Kickstart versions 1, 2 and 3 were pretty substantial, and broke a lot of stuff, which also put off some devs.

    Commodore wasn't the only company with similar problems, but other companies managed change a bit better and managed to survive.

    --
    My Other Computer Is A Data General Nova III.
    1. Re:Development by Darinbob · · Score: 1

      For "traditionalists"? Programming on the Amiga felt easy because it was how you programmed in the real computing world with Unix, VMS, or whatever other operating system you were on. It only felt weird to be on an OS if your only exposure to computers was Apple II, IBM-PC, Commodore 64, or other microcomputers.

  13. 1000 years from now... by registrations_suck · · Score: 0

    People will STILL be bitching about how superior the Amiga was, despite not being something most people wanted. Hardware means nothing without software. An operating system without application is not useful to most people.

    GIVE IT UP people!!! No one cares about the Amiga BACK THEN and no one cares about it now, other than the select few who canâ(TM)t seem to FUCKING LET GO. You lost. Get over it. Move on. It has been decades. It is time!

    1. Re: 1000 years from now... by Cmdln+Daco · · Score: 1

      To be fair, there were specialized uses like the Video Toaster that an Amiga could be embedded i to that made it useful. Still very closed hardware and single sourced up the wazoo, but useful as a turnkey device.

    2. Re:1000 years from now... by Anonymous Coward · · Score: 1

      >Hardware means nothing without software. An operating system without application

      The Amiga had everything, right down to WordPerfect and DeluxePaint. Lightwave and Caligari for 3d rendering (both still available for PC today), AME for modern-style email processing, JrComm for VT100/ANSI modem support, etc.

      The whole suite was there, the failure was Commodore not upgrading the machine at the right pace, failing to advertise (they relied on word of mouth), and ultimately a lack of clear direction on the operating system.

    3. Re: 1000 years from now... by Anonymous Coward · · Score: 0

      Well, they did sell several millions at the time, so it isn't really fair to claim nobody was interested.

    4. Re: 1000 years from now... by registrations_suck · · Score: 1

      Sure. But if you make a general purpose product that is only really useful to a TINY portion of a mass market industry, Your productâ(TM)s extinction is a virtual certainty.

      Did it do stuff better than other platforms? Sure. Did it do enough stuff better to outcompete the others? Nope. Whose fault is that?

    5. Re:1000 years from now... by Darinbob · · Score: 1

      Given popularity numbers, most people prefer McDonald's, Starbucks, and Kanye. Why on Slashdot of all places would someone want to play the popularity card?

  14. Compare Atari Falcon030 with Amiga A1200 and Acorn by Anonymous Coward · · Score: 0

    Atari Falcon 030 32bit Home Computer - https://en.wikipedia.org/wiki/Atari_Falcon
    Commodore Amiga A1200 32bit Home Computer - https://en.wikipedia.org/wiki/Amiga_1200
    Acron Computers A3000 32bit Home Computers -https://en.wikipedia.org/wiki/Acorn_Archimedes

    Clearly the Atari was the best 32bit computer with a stiff competition coming from Acorn primarily with its high speed RISC CPU - nowadays surviving as ARM CPUs.

    Linux on the Atari vs Linux on the Amiga is interesting, but again Atari dominated with its faster CPU and DSP support for audio and video effect stretching further than the Amiga's HAM modes.

    Eventually PC technology caught up and everyone bought PC compatibles.

  15. Good god yes it was by mccalli · · Score: 5, Insightful

    ...and I say that as a former ST owner, not Amiga. The hardware was astounding, the custom chips instead of pushing everything through the CPU was fantastic. I liked my ST a lot for what I did (SM124 'paper white' mono monitor, built-in MIDI ports) but there's no denying the Amiga was more powerful. PCs were nowhere.

    Late eighties/early 90s I worked weekend and holiday job selling 16 bit games and computers. We were the first in the area to seriously specialise in them, so we got a bit of reputation. Sold a large amount of everything, then started moving into PCs. I could not believe the prices people were paying for such utter garbage - Amigas killed them.

    Then there is programming. I remember looking at a declaration in C: far char *, and deciding never to do segmented memory model junk again and just do all my coding on the flat addressing of the 68000 range.

    Amigas could have looked more professional and been built out of metal I think, and they would have been taken more seriously, But the my-mum-was-on-the-board-at-IBM-so-I-got-the-contract juggernaut of MS DOS, as hacked out and made ubiquitous by Compaq, had taken over by then and single manufacturer stuff was struggling to hang on - even Apple. The name Commodore was mostly associated with home gaming, so apart from Germany and Scandinavia it struggled to get recognition as a serious firm. Its own antics with suppliers and retailers didn't endear it much either - see Brian Bagnall's excellent book Commodore - A Company On The Edge. But the machines and capabilities themselves? Lightyears ahead.

    1. Re:Good god yes it was by Anonymous Coward · · Score: 0

      The power of the media chips was part of the reason for the Amiga's downfall. Instead of scaling up the thing that counts in general purpose computing, the processing power of the CPU, the Amiga relied on the gimmicky coprocessors to impress. The Amiga was married to the slow Motorola CPUs as the PC brute-forced everything with rapidly accelerating x86 CPUs. The media chips were great for games, but not much else. The atrophied CPU couldn't keep up with PCs once they got going.

    2. Re:Good god yes it was by Anonymous Coward · · Score: 1

      This is not really accurate, since the A3000 ran a 25-MHz 68030 and the A4000 a 68040.

      They were no slouches, they were just too little too late...and cheap PC clones were eating their lunch.

    3. Re:Good god yes it was by Anonymous Coward · · Score: 0

      I still have an A3000 lying around here that works, but it was not the fastest machine on the block when it was released. Intel was already gaining.

    4. Re:Good god yes it was by Anonymous Coward · · Score: 0

      The 68040 at 25MHz compared favorably to a 486DX running at twice the clock rate, so saying Commodore stuck with weak CPUs just doesn't ring true.

    5. Re:Good god yes it was by Anonymous Coward · · Score: 0

      It's quite pointless to compare these different CPU architectures absolutely. What I'm getting at is that the Amiga made no effort to favor CPU processing power over the audiovisual aspects of the platform. Chip RAM instead of Fast RAM, and so on. What made the Amiga "wow" people was the graphics and the sound (mostly the graphics though). CPU-wise the Amiga platform was at best on par with the PCs. As PCs got faster, it couldn't keep up. That's both because Amiga depended too much on the wow-factor of the companion chips and because Motorola couldn't provide a viable path to more CPU power with the same ISA. The media chips were Amiga's selling point, but they really did nothing for the growth beyond a game console, except for the niche applicaton of TV special FX.

    6. Re:Good god yes it was by Joe_Dragon · · Score: 1

      and the Am486 was cheaper and some where better then the early Pentium chips

    7. Re:Good god yes it was by Waccoon · · Score: 1

      The A1000 was actually a quality bit of kit, made in Japan out of top materials. That's a big reason why Commodore never turned a profit on it, and found it difficult to support the machine while the C64 was still kicking, and why they even bothered wasting time and money on the C65.

      IMO, Bagnall's next book, "The Amiga Years" is an even better read. It really hits home how much turmoil there was inside Commodore trying to figure out how to transition from the [insanely profitable] 8-bit era to the Amiga.

    8. Re:Good god yes it was by Waccoon · · Score: 1

      Bull. Apple used 68K, and so did everyone else. It was still beating the pants off x86 until FPU performance became important (the real drawback of the '060).

      Commodore's biggest mistake in the long run was not adding packed pixel formats to the AGA chipset. Planar pixels are memory efficient, but way, way slower than packed pixels for both updates and burst mode reads. It also gives the illusion that the machine is way slower than it is.

      IMO, the biggest flaw of the first Amiga was the lack of a MMU. Amiga programmers were legendary for their horrible hacks that broke the OS and made it extremely difficult for the Commodore engineers to actually improve the chips without breaking all compatibility (which proved to be the real killer feature in the PC industry).

    9. Re:Good god yes it was by Anonymous Coward · · Score: 0

      I see that Amiga fans are still as dense as they were back then. You do see that the way Amiga relied on the chipset to impress blocked it from advancing as quickly, made the faster options expensive and unattractive and ultimately caused it to hit a brick wall when Motorola couldn't keep up, don't you. Apple used 68K and almost bit it when it had to switch to PPC, but it could make the switch because it had not bet the farm on gimmicks. Amiga was forever stuck with having to keep up the wow factor of the chipset, and that tied it to the Motorola 68K CPUs, a dead end.

    10. Re:Good god yes it was by drinkypoo · · Score: 1

      I liked my ST a lot for what I did (SM124 'paper white' mono monitor, built-in MIDI ports)

      Did you know that you could build an Amiga MIDI interface with the connectors, a level shifter and an opto-isolator? The Amiga serial port had a 31250bps mode specifically for doing MIDI. (Today you can do this with Arduino, and hook it up to USB, but anyway)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Good god yes it was by Megane · · Score: 1

      It was beating the pants off of x86 until Intel started figuring out dynamic recompilation tricks, AND Motorola stopped caring about the 68K, after the PowerPC thing happened. Of course we know how that turned out, in the end Motorola only wanted to make low-power embedded PPC CPUs with abysmal front-side bus speeds, and IBM only wanted to make minicomputer CPUs that needed liquid cooling.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    12. Re:Good god yes it was by mccalli · · Score: 1

      Yes and I saw a few MIDI interfaces for the Amiga. But the software was nothing compared to Steinberg Pro 24 - I had the cheapskate Steinberg Pro 12 version, and it was marvellous. The SM124 was an oddly superb monitor too, true freak of quality - the Amiga didn't have anything like the hi-res mono mode of the ST.

      I moved off my ST to a Mac LC eventually, and was shocked to find the quality of MIDI was worse, not better.

    13. Re:Good god yes it was by Anonymous Coward · · Score: 0

      > the Amiga didn't have anything like the hi-res mono mode of the ST

      No?

      https://en.wikipedia.org/wiki/Amiga_Enhanced_Chip_Set

    14. Re:Good god yes it was by mccalli · · Score: 1

      Fair enough, I had left the ST/Amiga scene by the time that revision came out. Got my LC around 1990 I think. Even so, although the resolution is good the paper white was just a superb monitor. A few years ago I got a nostalgia bug and refought my old ST kit from eBay (obviously not the same actual one...same kit I used to have). It wasn't rose-tinted nostalgia goggles, the SM124 was just a truly exceptional display. Sold it all again since then and doubt I'll go back, but it was nice to know I wasn't exaggerating it in my mind.

  16. Toast, anyone? by Anonymous Coward · · Score: 0

    Don't forget this - https://en.wikipedia.org/wiki/Video_Toaster

    1. Re:Toast, anyone? by mccalli · · Score: 2

      No Amiga and Video Toaster? No Babylon 5.

    2. Re: Toast, anyone? by Cmdln+Daco · · Score: 1

      Yep. So good you could ignore that there was an Amiga embedded inside.

    3. Re:Toast, anyone? by freeze128 · · Score: 1

      Since the original source media was abandoned, we will never see an HD remastering of Babylon 5. Sadly, memories of the Amiga will last longer than memories of Babylon 5.

    4. Re:Toast, anyone? by Anonymous Coward · · Score: 0

      Sniff... season 1 was unbelievable. The graphics were so awesome at the time. A pity they didn't age as well as Jurassic Park or T2. I would love a Blu-ray of B5 in it's original broadcast aspect ratio. Unfortunately the DVD with it's cropped 16:9 is a good as we will ever have. The top and bottom of the 4:3 CGI scenes are simply cut off and missing. ;( It really showcased what Amiga could do.

  17. Sinclair QL by macraig · · Score: 1

    Nobody knows about the Sinclair QL. If they know the name Sinclair at all, it's only for the lesser Z80 cousin that preceded it.

    1. Re:Sinclair QL by mccalli · · Score: 1

      QL was kinda-sorta the first 16 bit, but it didn't have multitasking or the custom chips of the Amiga.

    2. Re:Sinclair QL by macraig · · Score: 2

      It did have multitasking, and the built-in BASIC had windowing primitives. It was built on the 68000 series just like the Amiga, which also meant it didn't suffer from Intel's bizarre paged memory scheme.

  18. How do you use an Amiga "properly"? by mykepredko · · Score: 1, Insightful

    It's statements like this from Amiga proponents that I always felt was one of contributing reasons for its downfall. The Amiga was an excellent machine for its time and groundbreaking in terms of its graphics and sound capabilities relative to its contemporaries.

    By saying you had to use it properly (and you're nowhere near the first person I've heard say this) means that the machine can only be used for certain tasks that it's best at and that you need to be either specially trained or uniquely intelligent to be able to use it. These types of statements turned many people off who just wanted a computer they could use.

    1. Re:How do you use an Amiga "properly"? by necronom426 · · Score: 5, Interesting

      You've misunderstood what I meant by 'properly'. I meant as a computer and not just a games machine. Some people never did anything apart from put in a game, play it, then switch it off. They never used the graphical operating system with a hard drive.

      I used mine for playing games, programming, video production, making music, graphics work, printing, video and audio digitising, word processing, spreadsheets, emails, internet access, 3D modelling, emulation, and probably a few other things I can't think of at the moment. Pretty much anything I ever wanted to do. That's what I call using it properly. I had hard drives, a CD drive, a Zip drive, plus a printer. I actually still have it all now. Next to me.

      You needed less special training to use an Amiga that you did to get a game running on a PC by setting IRQs and messing with Config.sys and Autoexec.bat, that's for sure.

      It's say it was something like 10 years ahead of the PC. While the PC was making beeps and showing 16 hideous colours on a DOS screen, with no proper scrolling, hardware sprites, multi-tasking, etc. Oh, and paying about 3 times as much for it.

    2. Re:How do you use an Amiga "properly"? by jeremyp · · Score: 1

      It's say it was something like 10 years ahead of the PC. While the PC was making beeps and showing 16 hideous colours on a DOS screen, with no proper scrolling, hardware sprites, multi-tasking, etc. Oh, and paying about 3 times as much for it.

      And the |BM PC with its beeps and clunky graphics was able to run Lotus 1-2-3, Word Perfect and dBase. The best computer hardware in the World is no good if it won't run the software that people want to use.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    3. Re:How do you use an Amiga "properly"? by lance_of_the_apes · · Score: 1

      Amiga was my first computer and I used it for all the things you mentioned. I can't say I miss it anymore, but it deserved better than to fade away.

    4. Re:How do you use an Amiga "properly"? by drinkypoo · · Score: 3, Informative

      And the |BM PC with its beeps and clunky graphics was able to run Lotus 1-2-3, Word Perfect and dBase. The best computer hardware in the World is no good if it won't run the software that people want to use.

      You do realize that they had Lotus 1-2-3, Word Perfect, and dBase for Amiga, right? And you're just trolling? Right?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:How do you use an Amiga "properly"? by dfghjk · · Score: 0

      There may be some young'uns that believe this nonsense. Anyone old enough to remember the Amiga also remembers laughing at Amiga users like you.

      How much training did it take for you to pretend you didn't have to deal with constant "Guru Meditation Numbers"?

      By the time PC users had to mess with "Config.sys and Autoexec.bat" and IRQs to "get a game running" the Amiga was dead and buried, except for a few morons who exist to this day proclaiming the virtues of their NTSC computer display.

    6. Re:How do you use an Amiga "properly"? by necronom426 · · Score: 1

      I remember laughing at PC users like you for spending a hell of a lot more for no sound, no sprites or hardware scrolling, no multitasking, almost no colours, lower storage on floppy disks, no joystick ports, no games, no graphical OS. If you wanted improvements to that you had to spend even more on add-on cards. I was playing games on my 576i RGB display with excellent sound, thousands of colours, built in joystick ports, and getting it all for £400. Yes, I was doing the laughing.

      I didn't get problems with it crashing much. You must be reading the internet written by PC users.

      I'd say the Amiga was doing fine until the mid 90s, just as the PC was starting to get a graphical OS. I'd had a better one since 87, and the Amiga had been around since 85. I used mine every day until 2001.

    7. Re:How do you use an Amiga "properly"? by Anonymous Coward · · Score: 0

      You are still jealous you didn't get one, aren't you? :-)

    8. Re:How do you use an Amiga "properly"? by drinkypoo · · Score: 1

      How much training did it take for you to pretend you didn't have to deal with constant "Guru Meditation Numbers"?

      No consumer operating systems had adequate memory protection at that time. MacOS didn't have any until 7. Windows didn't have any worth mentioning until Chicago/95. AmigaDOS never had any of its own, but Amiga users with processors with MMUs (which are horribly rare in Commodore's original designs, and also quite rare even in third-party accelerators) do have some options for preventing their OS from exploding regularly.

      By the time PC users had to mess with "Config.sys and Autoexec.bat" and IRQs to "get a game running" the Amiga was dead and buried, except for a few morons who exist to this day proclaiming the virtues of their NTSC computer display.

      I was doing both at once, so I disagree.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:How do you use an Amiga "properly"? by Darinbob · · Score: 1

      Use it properly probably translates here to "programming on it". The PC at the time was horrid. You didn't so much as program in DOS as program around it. Your program on a PC got a bare machine and knew to keep away from some memory regions. This was before Windows was popular. Whereas I had come from a Unix and VMS world, and programming on the Amiga felt like programming on an OS.

      The Amiga could be used for any task that the PC+DOS could be used for. What the PC did better was to run off the shelf DOS software, and that's not actually a measure of quality or good design.

    10. Re:How do you use an Amiga "properly"? by Darinbob · · Score: 1

      And those programs were *expensive*. And the PC was *expensive*. You make think that in hind sight it was obvious that business computing should be identical to home computing, but at the time that the Amiga came out those were considered two separate market segments.

    11. Re:How do you use an Amiga "properly"? by Darinbob · · Score: 1

      I remember PC users during the Amiga era fiddling with jumpers on their IDE cards and installing TSRs

    12. Re:How do you use an Amiga "properly"? by Megane · · Score: 1

      No consumer operating systems had adequate memory protection at that time. MacOS didn't have any until OS X.

      FTFY. 7.0 is when it started using the MMU, but just to give you a bigger memory space. There was no protection unless you ran A/UX, and then only on the Unix side.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    13. Re:How do you use an Amiga "properly"? by Megane · · Score: 1

      That wasn't because the Amiga was superior, that was because the PC clone architecture was so inherently awful.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    14. Re:How do you use an Amiga "properly"? by lance_of_the_apes · · Score: 1

      Did you reply to the wrong thread? You clearly did not read what I said.

    15. Re:How do you use an Amiga "properly"? by Anonymous Coward · · Score: 0

      You do realize that they had Lotus 1-2-3, Word Perfect, and dBase for Amiga, right?

      WordPerfect, yes.

      dBase and Lotus, no.

    16. Re:How do you use an Amiga "properly"? by Dixie_Flatline · · Score: 1

      I was too young to use it as a proper computer in the sense that you're describing, but don't be so quick to dismiss the games aspect. Psygnosis (Lemmings) made unbelievable games for the system, and I remember Arkanoid on my Amiga 1000 being as good as it was in the arcade, while everyone else's computer had to either scale back on the graphics or sound or both. Even at the time, I could tell that the machine was a cut above.

      (My father was the programmer and I'm pretty sure he wrote his Masters thesis on that machine. We didn't replace it until the NeXT Cube was released.)

    17. Re: How do you use an Amiga "properly"? by Anonymous Coward · · Score: 0

      He clearly wasn't replying to you. There was a long diatribe of dumb shit between your comment and his.

      You clearly didn't read the thread before making it about you

    18. Re: How do you use an Amiga "properly"? by Anonymous Coward · · Score: 0

      So... It wasn't that Amiga was better, it was because PC's were worse?

      What the hell kind of double think is that?

    19. Re:How do you use an Amiga "properly"? by necronom426 · · Score: 1

      I wasn't meaning to dismiss the games. I played thousands of Amiga games. I was just highlighting the other things that some people missed out on.

      I wrote my A level project on my Amiga 500. I got the top score in the class for the programming part of the course :-)

  19. No, it was not. by Cmdln+Daco · · Score: 2

    Computers constructed out of clusters of ASICs are a stopgap measure to compensate for slow central processors, and not "ahead of their time."

    It's more the kind of propietary design a company would engage in to attain an "edge" in a market. A way to get a multimedia entertainment computer out ahead to consumers.

    1. Re:No, it was not. by Anonymous Coward · · Score: 0

      Computers constructed out of clusters of ASICs are a stopgap measure to compensate for slow central processors, and not "ahead of their time."

      So... like virtually every desktop PC today, for example?

      The CPU on my Ryzen box here is not rendering the graphics... That's separate NV silicon. It's not doing the networking. It's not doing the audio. All those tasks have been farmed out to separate ASICs...

    2. Re:No, it was not. by Anonymous Coward · · Score: 0

      And yet all modern PCs copied the Amiga design by using dedicated sound chips, and now GPUs (Nvidia, AMD, etc). You're saying that video GPUs are bad design because they just compensate for a slow processor?

      There is a reason that ASICs are EVERYWHERE on your PC.

    3. Re:No, it was not. by Megane · · Score: 1

      You're saying that video GPUs are bad design because they just compensate for a slow processor?

      They are when the ASIC's design becomes the code target, tying you into that backward-compatibility ball and chain. Sure, they're everywhere on the PC, but you talk to them with device drivers through an API in the OS, not hardware registers at specific memory addresses, as many Amiga games did.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  20. Still a great computer: the Scene is not dead... by Stash+of+Code · · Score: 1

    It stil is is a good computer :) The documentary shows the famous cover for Deluxe Paint 2 by the great Avril Harrison, and we just released a "cracktro" that features a new version of King Tut as a tribute to such great graphic artists : https://www.pouet.net/prod.php... Coding the hardware of the Amiga in assembly language is still fun in 2018, because of the various coprocessors that work in parallel with the CPU. It is a very interesting machine. The documentary is nice. Those who are interested in the adventure of the Amiga may read the great book from Brian Bagnall ("Commodore: The Amiga Years").

  21. Re: But the Amiga was a lot cheaper than IBM/Windo by Cmdln+Daco · · Score: 2

    A good PC keyboard at that time alone was north of $100. However it was a good, quality keyboard and not permanently built into a cheap plastic consumer grade device like a commie or amiga.

  22. I remember being in a nuclear research facility by Sique · · Score: 3, Informative

    It was at the Zentralinstitut für Kernforschung Rossendorf in the former communist East Germany, where I saw two Commodore Amiga 2000 being deployed as central managing units for a lot of nuclear experiments. Apparently, the ZIK Rossendorf paid 200,000 East German Mark (or about 10 years salary of a well paid East German engineer) for the computers.

    --
    .sig: Sique *sigh*
    1. Re:I remember being in a nuclear research facility by Sique · · Score: 3, Insightful

      Funny how you have no clue about former East Germany.

      --
      .sig: Sique *sigh*
    2. Re:I remember being in a nuclear research facility by Skuld-Chan · · Score: 1

      That's really interesting actually - I've heard about them used for all kinds of things where real-time applications are necessary. The first Amiga I ever saw was an Amiga 2000 as well - in high school. It had Amilink, Video Toaster, and Kitchen Sync TBC - I think it cost (with all those addons) about $15,000-$20,000 USD (it had the DKB Megachip and GVP 68030 CPU with 8 megs of ram as well - which were super expensive) - not even counting the VLAN capable vcr's. But that may have been only around 1/3rd the annual salary of an engineer here.

    3. Re:I remember being in a nuclear research facility by Anonymous Coward · · Score: 0

      Funny how Obama, Hillary, Pelosi, and Schumer want to turn America into the new East Germany, complete with their personal Stasi.

      You need to kill your children and then kill your neighbors. That's the only way you'll ever stop this happening and you know it.

    4. Re:I remember being in a nuclear research facility by Sique · · Score: 1

      What's even more interesting is the fact, that 16bit processors like the Motorola 68000 were on the CoCom list. So I wonder how the Commodore Amigas even found their way into an East German research facility.

      --
      .sig: Sique *sigh*
    5. Re:I remember being in a nuclear research facility by Skuld-Chan · · Score: 1

      Well smuggled in I'm sure - I suspect that's why they cost so much.

  23. Re: But the Amiga was a lot cheaper than IBM/Windo by magusxxx · · Score: 2

    Remember the Atari membrane keyboard? Good luck typing over 20 wpm.

    --
    Care killed the cat, but satisfaction brought it back.
  24. Re: Compare Atari Falcon030 with Amiga A1200 and A by Cmdln+Daco · · Score: 1

    Let's compare it to the Mattel Aquarius, too. That's another brand of propritary computer that almost nobody has heard of.

  25. 1st model was the 1000 by lamer01 · · Score: 2

    500 came way later.

  26. It definitely was by Anonymous Coward · · Score: 0

    At its introduction, and in particular in the coming years with the A500 and A2000, it was cheaper, more capable both in hardware and software, and more expandable, than any competing machines.

    Hate the Amiga all you want and laugh along with IBM and Apple, but it won't ever change the fact that the Amiga beat every other machine out there for a whole decade before the Wintel 95 machines finally took over.

  27. You are kidding right? by lamer01 · · Score: 2, Insightful

    Amiga had graphical word processor before word for windows was a thing. The Amiga word processor did neat things like wrap text around images and stuff. Basically apps on the Amiga were better than the corresponding PC versions. What killed the Amiga was the sales channel. They were targeted as high end home computers. They did not go after businesses at all except for the niche market like tv.

    1. Re:You are kidding right? by Anonymous Coward · · Score: 0

      WordCraft and FinalWriter.

    2. Re:You are kidding right? by neilo_1701D · · Score: 0

      Amiga had graphical word processor before word for windows was a thing. The Amiga word processor did neat things like wrap text around images and stuff. Basically apps on the Amiga were better than the corresponding PC versions. What killed the Amiga was the sales channel. They were targeted as high end home computers. They did not go after businesses at all except for the niche market like tv.

      MacWrite beat the Amiga to market by a year, so your argument there doesn't really hold. As far as Amiga programs being "better" than their PC counterparts, did you ever try and use Word Perfect on the Amiga? It was horrible! The native Amiga applications were so much better.

      I agree the sales channel really let the Amiga down ("marketing by stealth" was how one acerbic wag put it), but really the machine was designed for TV output. Couple the PC of the day with a HGA card from 1982 (the Amiga didn't appear until 1985) and the Amiga never stood a chance in the business world.

    3. Re:You are kidding right? by ale3ns · · Score: 1

      posting to fix a moderation mis-click

  28. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  29. Yes. by Qbertino · · Score: 1

    By a wide margin. I'd argue that the Fidonet even was/is superior to some aspects of the internet and its services.

    --
    We suffer more in our imagination than in reality. - Seneca
  30. Yes, but they fumbled it. by Anonymous Coward · · Score: 0

    It was a closed system. The PC won because it was open and allowed many companies to innovate without having to throw everything out and start new. That, and the Amiga's strange insistence on using TV technology relegated it to being a game console with an OS ahead of its time, that games didn't use. REST IN PEACE.

  31. A "What if" to consider.. Software distribution by t0qer · · Score: 3, Interesting

    All the computers of that era suffered from one problem... Software distribution.

    I'm sure the Amiga had killer apps somewhere that was comparable to anything on the x86 platform. My friends and I all had various computers from that era, my family was an Atari house. Others were commodore, some Apple, and some were PC. Some had access to BBS's that had software from the other side of the globe in the UK (We were US) The UK 16 and 8 bit scene were crazy compared to what we had here in the states.

    That being said, the "What if" I want people to consider is.. What if the internet had existed back then?

    Lotus only succeeded because they had MASSIVE distribution channels into every continent on earth. They had IBM's money behind them, and IBM was already everywhere with things like Selectric typewriters. Had the internet existed in a usable form for these other computers back in the day, we might have seen more than the x86 dominate like it is today.

    1. Re:A "What if" to consider.. Software distribution by roskakori · · Score: 1

      I'm sure the Amiga had killer apps somewhere that was comparable to anything on the x86 platform.

      Not really, especially the office applications were lacking. Sure, that was BeckerText but it was even slower and less stable then Word at this time.

      What if the internet had existed back then?

      Actually the Amiga had a very active shareware scene based on disks. People used snailmail or went to shareware parties to exchange these disks.

      And in 1992 Aminet started and remained the largest public archive of software for any platform until 1996.

      So the lack of distribution channels wasn't an issue.

    2. Re:A "What if" to consider.. Software distribution by Darinbob · · Score: 1

      I got a lot of Amiga software from usenet. The parts of the internet were already in place, it just wasn't in the mainstream. As for software, I felt the same about the Apple II - I didn't know any stores that sold it, and the people I knew who had one would buy the software mail-order through magazines.

      The marketing push for the PC worked in the business world - but not the home market. IBM didn't market it to the home user. It only showed up there by trickling in. The software for PCs were very expensive when they were new, they might have been in some stores but the typical home user wasn't buying them. PCs had a lot of piracy in the early days, in the sense of buying one and then installing software from work on them or from a friend.

  32. Sigh-The history of good enough. by Anonymous Coward · · Score: 0

    Look though computer history. How many good ideas are extinct, not because they were bad ideas, but for prosaic reasons like a monopoly didn't want to invest in them, or management had their heads up their rears so far, inhaling threatened to cause an aneurysm .

  33. Only thing bad was the fanbois by Anonymous Coward · · Score: 0

    Only thing bad was the fanbois.

    The hardware was amazing, same for the software, but only a few niche video applications were the main reason people got one. That wasn't sufficient for a business not doing video work.

    At the time, high-end video processing was being done on SGI systems for much more money. Amiga was competing with against systems with 5-10x more costs.

    Amiga has been used to demonstrate prior art for a few patent cases which would have impacted the world since that time.

    Fanbois are a problem in every community.

  34. Re:But the Amiga was a lot cheaper than IBM/Window by Anonymous Coward · · Score: 4, Informative

    There was two primary factors outside of Commodore's incompetence:

    a) The machines were advertised as multimedia machines, in a time when nobody knew what multimedia was

    b) The Mac was a "better" as in more elegant, designed system.

    Really, if you put an Amiga 500 beside an Apple II, without them plugged into a TV, nobody would know that the Amiga had thousands of colors while the Apple II had 4. They just saw a large keyboard.

    Really, you would have had to compare the Amiga 2000 (which actually used IDE hard drives as the only common part between it and the PC) to a late 386 era PC and Mac Quadra to actually get any idea as to why any of these PC's were better than the other.

    The Amiga, as a consumer (eg not professional) machine, eg word processor, occasional games, video editing, was where it was actually significantly better. However most games made for it, actually were better than versions made for the other two platforms. It was also in direct competition with the Atari Falcon which had similar capabilities.

    The PC for what it's worth, was a far more upgradable thing, but most people never upgrade it from stock, so when MPC standards came out, any advantage the Amiga had was eliminated. The Video Toaster was what professional users used with it, because the Amiga ran at NTSC resolutions, but the toaster was something that kept being used until we transitioned out of analog video, because it was still better than NLE's on the PC (and capturing NTSC video on a Pentium II was still a god-awful experience in 1998.) So the toaster was used for live broadcast, and was basically the only option for it without buying expensive proprietary newsroom equipment in the multi-thousand-dollars.

    The Mac meanwhile found it's desktop publishing legs, and thus the non-broadcast news (eg physical papers, magazines, etc) glommed onto that.

    So what could have saved the Amiga was these Mac software packages being ported to the other platforms, or games being developed on the Amiga first. The reality is that the PC was was hard to program for during the DOS era, but it was the DOS OS that allowed anyone to develop for it, where as Amiga and Mac required tools from the manufacturer or knowing assembly code to get the specialty hardware to dance. Hence the demo scene was almost exclusively Amiga until the PC's started having soundblaster-compatible hardware.

  35. Amiga was the Edsel. by Anonymous Coward · · Score: 0

    No one with class, style, or moxy, wanted it.

    1. Re: Amiga was the Edsel. by Cmdln+Daco · · Score: 1

      There are still nutters today who gather at the periphery of abandoned strip mall parking lots with their restored Edsels to compare with their fellow enthisiasts.

  36. Eh, no? by Ecuador · · Score: 2

    The Amiga is the best computer ever made, and I doubt anything else in the future will have such a massive leap forward from what's around at the time.

    I am pretty sure just 2 years after the introduction of the Amiga, the 1987 Acorn Archimedes was already a more massive leap forward (4+ MIPS at 32bit for just £800).
    Sure, the Amiga was a leap in multimedia hardware when it came out and it is a shame it didn't come out with matching software and in the end didn't catch on more, but Amiga fans are very, very far off the mark with statements like "best computer ever made" etc...

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    1. Re:Eh, no? by necronom426 · · Score: 1

      I don't think the jump from an Amiga to an Arc was bigger than from a C64/DOS PC to an Amiga, so I still think it was the biggest jump we've seen.

    2. Re:Eh, no? by AmiMoJo · · Score: 1

      2 years was a long time back then, and you can clearly see the influence of the Amiga in the Archimedes design, in both the hardware and the OS. Amiga OS proved that full preemptive multitasking and multimedia was possible on low cost home computers, at a time when everyone else (Microsoft, Apple, DRI, IBM and more) were failing to deliver.

      Plus the Archimedes cost twice as much as an A500 at the time of launch.

      As for "best computer ever made", I'd argue that it is for certain values of "best". No other machine was as fun to code for IMHO, or as influential. After the video game crash it was also were a lot of 16 bit developers got started and many of them are still around (e.g. DMA/Rockstar and DICE).

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:Eh, no? by Anonymous Coward · · Score: 0

      You'd have to compare it to the Macintosh, not the PC/XT or the C64. So, a year later than the Macintosh, it had the same CPU but added multimedia capabilities and lacked the software. Biggest "jump" in history? Meh...

  37. Amiga put the fun into computing by ah802 · · Score: 1

    Sad to see it go, it was a creatives tool and really fun to use. Kodi multi-media is my attention these days and allows me to put aside operating systems as important.

  38. Best Computer Ever... by Anonymous Coward · · Score: 0

    period.

  39. What REALLY Happened by dltaylor · · Score: 3, Insightful

    Two things happened at the same time.

    The IBM PC was only developed because it drove IBM execs nuts to see all the Apple IIs on desks in Austin. BTW, the x86 architecture was, and is, a pile of crap, with Intel often not the best producer (NEC on the early chips and AMD on the Pentium); the Intel chips are only good now because they run the x86 in emulation on a completely different architecture, as the Amiga did in the 1000. What spread the PC to homes was that at a lot companies "you could not get fired for buying IBM", regardless of how well or badly they worked. As PCs proliferated in offices, they were purchased for use at home by those with the means (they were quite expensive, compared to the Apple II, Amiga, Atari, ...) so they could continue working at home, often on pirated copies of same, also expensive, software. This provided a hardware base for the "fun" applications that, ultimately, could not be overcome, despite students often having Apple IIs in school.

    Another aside on the PC/Intel thing: the only reason that the 8088 was in the PC is that, as a maker of third-class processors, Intel was going out of business, so IBM purchasing people overrode the engineers, who had designed around a variant of the much superior and mainframe-like Z8000, to buy cheaper CPUs. Further, IBM stupidly did not make MS-DOS a "work for hire", giving them exclusive rights, which, ultimately, brought in the clones.

    The Amiga, OTOH, has a 32-bit CPU (for which Microsoft violated the software guidelines in their Basic, and broke a lot of applications when the 68020s and '30s were put into Amigas), rather than a 16-bit processor, meaning much more directly accessible address area, without segmenting and all of the "himem" silliness. As a much more capable computer than anything PC-ish until, approximately, Windows 3.11 on a 386, the Amiga had a large following in several industries, in addition to mainstream applications such as word processors (Word Perfect among them) and spreadsheets. AT&T had Amiga 3000s in their display booths for the release of UNIX System V Release 3. However, despite the greater power of the Amiga and its better price, there was no way for it to displace the "Daddy (later, Mommy, too) needs this at home, so it's what we're getting" of a PC or clone.

    Finally, it did not help the Amiga, at all, that the management at Commodore saw it mostly as a cash cow and did not put much into mainstream marketing or to speed hardware development.

    1. Re:What REALLY Happened by toejam13 · · Score: 1

      Finally, it did not help the Amiga, at all, that the management at Commodore saw it mostly as a cash cow and did not put much into mainstream marketing or to speed hardware development.

      While the marketing issues at Commodore didn't help, the killer flaw at Commodore is that the Amiga platform was relatively stagnant for seven years after the release of the Amiga 1000. This allowed competing platforms to either meet or exceed many aspects of the Amiga.

      It is a shame that Commodore engineering and management failed to define a mutual set of expectations early in the design of the Ranger chipset. That might have prevented its cancellation and would have resulted in a second-generation chipset with more significant improvements over the ECS.

      It is also a shame that Commodore took so long to break past the 7.16 MHz barrier. My understanding is that 16 MHz CMOS 68000 variants were available in 1986. Imagine if either the A2000 or A600 came stock with a 14.32 MHz 68000 processor instead.

    2. Re:What REALLY Happened by Anonymous Coward · · Score: 0

      The day I sold my Amiga 2000 was the day I stopped loving computers. I needed a PC for exactly the reason you stated: to do work at home. The office had PCs, and the Amiga had nothing compatible.

      I sold it to a guy who was going to use it to run one of those booths that take the customer's picture and print it onto items like t-shirts. Even as he was carrying it out I was regretting letting it go, but I needed the money to pay for the PC to do my job.

      Looking back, I should have kept the Amiga and left the job.

    3. Re:What REALLY Happened by mczak · · Score: 1

      Wikipedia says 16Mhz 68k available "late eighties". So possibly not 1986, though 12.5Mhz versions were definitely available (even earlier).
      That said, increasing the cpu clock would not have been an easy task. In fact the 7.16Mhz is derived from NTSC video timings, and everything runs with it. You can't simply run the cpu faster (well actually there's overclocking projects for such hw which overclocks the cpu when it doesn't access the bus basically, but it doesn't make things all that much faster - remember the 68k has a total cache size of exactly 0 bytes for both data and instructions...).
      So, realistically if you want it to be faster, you'd have to design everything around the faster clock, from custom chips to ram chips. Not saying it would have been impossible (possibly though only around 12Mhz 1986 (and the amiga being built around ntsc video timings would have made that difficult - even the amiga 1200 with its 68020 STILL uses such timings, just at exactly twice the frequency of the A500)), but certainly it would have been quite a different box, not just basically the same box with a faster cpu.

    4. Re:What REALLY Happened by toejam13 · · Score: 1

      Wikipedia says 16Mhz 68k available "late eighties". So possibly not 1986

      I believe that one of the second-source manufacturers had a 16 MHz CMOS version available in either '86 or '87. It definitely would have been an option for any second generation system.

      In fact the 7.16Mhz is derived from NTSC video timings

      So is the system clock, which runs at 28.64 MHz. I mentioned 14.32 MHz since it is a multiple of that colorburst frequency.

      and everything runs with it

      Not on the A3000. While the chip bus and Z2 bus still ran at 7 MHz, the fast bus, Z3 bus, and the bus controller chips ran at either 16 or 25 MHz. Then you have all of those processor slot cards...

      So, realistically if you want it to be faster, you'd have to design everything around the faster clock, from custom chips to ram chips

      Not necessarily. The simplest option would be to have the processor run at 14 MHz, the rest of the system at 7 MHz, use some SRAM to shadow the fast bus and Z2 bus, and add some glue to bridge the two.

      On the flip end, you could have an ECS designed to run at 14 MHz, in which everything on the A600 looks like an A500, but at twice the speed.

  40. "Amiga makes it possible" was one marketing slogan by Trilobyte · · Score: 1

    I heart Slashdot's semi-annual Amiga lovefest / flamebait articles.

    Books have been written and elegies produced covering the Amiga's history –strengths, weaknesses, mismanagement, influential nature, comparisons to other platforms, etc. One great book (IMHO) is _The Future Was Here_ in MIT's Platform Studies series, written by Jimmy Maher.

    As an enthusiastic user of Amiga, Atari, and Commodore computers, I have been struck by a few things recently:

    * both the Amiga and the Atari made UNIX accessible to home computer users, as far back as Fred Fish's freely redistributable ports of open-source UNIX tools to the Amiga in the mid-to-late 80s, and the Atari's MultiTOS and MiNT environments. But only the Amiga shipped with a native command-line interface (which was superior to COMMAND.COM in userfriendliness and capability, if not in stability).

    * the Amiga dazzled with its graphics and sound when it was introduced, being "best in class" for gaming technology at the time (based on Jay Miner's design), but by the time the 90s arrived, the Amiga was notable for its serious uses as well, namely its multitasking, APIs, and inter-application communication using AREXX –something which IMHO still has never been matched on another platform (think: writing scripts to control and communicate among running, GUI-based apps from multiple vendors –AppleScript never came close). But by that time, its legendary custom chipset was becoming more of a bottleneck and shibboleth, with Commodore unable to deliver significant improvements to it. Commodore was able to introduce incremental improvements, like a VGA "Productivity" mode which allowed high-resolution displays without requiring a flickery interlaced display (a widely-criticized shortcoming of the original chipset)... but it too had shortcomings compared to other dominant platforms, due to deeply-treasured personality traits of the Amiga's architecture, such as bitplane-based graphics.

    * the schism between the original Amiga development team (Los Gatos) and eventual Commodore replacements is quite captivating, considering the cultures at play, the hardware/software results (A1000 vs A2000, OS 1.x vs OS 2.x), and the eventual retirement of the Amiga as a consumer product

    * considerations of corporate culture at Atari at the launch of the ST (being run by the Tramiel family, meaning the ST was essentially a follow-up to the Commodore 64 and Tramiel's answer to the Macintosh) and corporate culture at Amiga/Hi-Toro illustrate much about the two platforms. I'd say these (and other) cultural differences are still reflected in the demoscene productions on the two platforms. Also interesting is the early involvement of Electronic Arts on the Amiga, who included Xerox PARC alum Dan Silva on their original Amiga software development teams (see Maher's book), and contributed much to the developer experience and cross-application compatibility by encouraging and publishing open standards such as IFF ILBM.

    * legends of how the Amiga and Atari (and Acorn and Sinclair and etc.) lost the market to the PC with Windows and MS-DOS often fail to recognize the Apple Macintosh's role –how many early Mac devotees could have been Amiga or Atari (or Acorn or Sinclair) users instead, had they been somehow compelled to make a different purchasing decision (via price or marketing or press or software or workplace culture or...)? So many different platforms were fighting for a diminishing slice of pie until the smaller ones started to die off in '92-'96.

  41. Re:But the Amiga was a lot cheaper than IBM/Window by drinkypoo · · Score: 3, Informative

    The machines were advertised as multimedia machines, in a time when nobody knew what multimedia was

    I watched some of the Amiga merchandising videos pretty recently, and they advertised them as machines which could do everything.

    The Mac was a "better" as in more elegant, designed system.

    They had superior case design, and square pixels. In every other way, the Macintosh was inferior. Literally every.

    Really, you would have had to compare the Amiga 2000 (which actually used IDE hard drives as the only common part between it and the PC)

    A bare Amiga 2000 didn't have any hard drives. The earliest Amiga 2000 hard drive controller was ST-506 (MFM) and narrow/slow SCSI only, no IDE. You could boot off SCSI, but not MFM. Probably that could be solved with custom ROMs.

    to a late 386 era PC and Mac Quadra to actually get any idea as to why any of these PC's were better than the other.

    Not really. A great comparison was an Amiga 2500 (A2000 with an accelerator card) to a Mac IIci. The late A2500s and the IIci both had the MC68030, but an A2500 running an emulator was faster at being a IIci than a IIci was, because the Amiga had a superior hardware architecture.

    The PC for what it's worth, was a far more upgradable thing,

    Nonsense. Typical PCs and Amigas had fairly comparable-speed buses, while they were competing. By the time VLB came along (the first bus on PCs after ISA which was actually common) the Amiga was already over.

    So what could have saved the Amiga was these Mac software packages being ported to the other platforms, or games being developed on the Amiga first.

    What could have saved the Amiga was not being mismanaged into oblivion, and the new hardware being what it was supposed to be instead of a half-assed version.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  42. Re:But the Amiga was a lot cheaper than IBM/Window by Anonymous Coward · · Score: 0

    >> The Mac was a "better" as in more elegant, designed system.
    > They had superior case design, and square pixels. In every other way, the Macintosh was inferior. Literally every.

    (Different AC here)

    Except for usability... the Workbench SUCKED BALLS compared to the Mac's GUI. Amiga fans will protest but having used both back in the day, the Mac interface was much more clear and elegant. It's biggest disadvantage was it was monochrome-only, but that went away with the Mac II in 1987.

  43. It was superior until Commodore got hold of it.. by Anonymous Coward · · Score: 0

    When the Amiga first came out in 1985 it certainly was ahead of it's time. But Commodore being Commodore tried to milk that train far too long, and they were far too cheap to put money into their R&D to keep up the innovation of the original Amiga team (Jay Miner, etc..). I really think a forward looking company with R&D in mind would have been a much better custodian to the Amiga tech.

  44. Whut for all them colors? by Anonymous Coward · · Score: 0

    I still have my A1000, 1080, 3.5 & 5.25 floppies, a Starboard 2, and a whatever it was that allowed for an ST08A (I think) controller and two 20 MB ST-225 drives. They're all sealed up in boxes along with tons of software and manuals.

    For a couple of years, I worked as a bench tech for a small Richardson (Dallas), TX authorized Amiga seller and authorized repair shop. I received a A500/A2000 Training Certificate from CBM in June of 1988. (Got some Apple certs while there, too.) They carried Lotus 1-2-3 and Word for the Amiga and productivity software from struggling developers. Of course, all those awesome games.

    The sales people were unable to convince department heads of local enterprises firmly entrenched in IBMs to consider the Amiga for anything. Because a computer was an IBM and IBMs were computers. Period. (The only way Apple was selling: Adobe and some other publishing product I forget the name of.) One sales gal convinced a manager to fill out a purchase order for ten A1000 graphic workstations which got approved by the bosses. To my recollection, that was the only "big business" sale; hobbyists and gamers were the primary buyers. And a handful of mom and pop shops over time thanks to a good sales team and after the sale tech support from the, ahem, bench tech.

    I remember a day when some 3-piece suits dropped in and we demonstrated Word and Lotus on an A1000... "Why does anyone need all those colors?"

    Pretty much sums it up.

    1. Re:Whut for all them colors? by Megane · · Score: 1

      The only way Apple was selling: Adobe and some other publishing product I forget the name of.

      LaserWriter, perhaps?

      AppleTalk networking and file sharing in the late '80s put them way ahead of the rest of the world in that realm. I hadn't thought of it that way before, but the "Macintosh Office" meant that it was worth getting two or more Macs to share an expensive (and very nice) printer. You also didn't need to buy an expensive file server software or hardware, there was one called "TOPS" which was very popular. But if you got two Amigas, how were you going to share your documents and printers? SneakerNet and a switch box?

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  45. Exactly Correct - Business Usage by raftpeople · · Score: 1

    I was in high school in 1983 and watched as my dad introduced IBM PC's into their work place (I worked at the software company in the same building doing midrange stuff). The PC was filling a massive gap in the business world. Previously stuff was on the mainframe and/or midrange, or by hand.

    If Amiga wanted to "win", they should have identified what the business world needed and marketed towards that. That's what all of those other wildly successful companies did, they provided products that met the needs of business.

    1. Re:Exactly Correct - Business Usage by Darinbob · · Score: 1

      I don't think they realized that a business-only computer was what was going to win. Ie, why would a business oriented computer do well in the home? They're different markets so it made sense at the time that there could be two types of computers there.

      Also remember that in the business world, the PC worked not because it could do these business applications better than a terminal on your desk that connected to the mainframes and minis. It succeeded because it meant you could do computing on your desk without the centralized computing priesthood getting involved. No need to apply for an account or having it charged to your budget monthly and no neckbeard telling you that you were using too many resources.

    2. Re:Exactly Correct - Business Usage by cheesybagel · · Score: 1

      The designers of the Amiga had initially started on the game console market. Jay Miner, the chief designer, had basically worked on the Atari 400/800 8-bit personal computer line.
      http://www.oldcomputers.net/at...

      The Amiga sold several million computers which had the time was highly successful. Its main issue was lack of sales in North America. Basically Commodore had stiffed its retail store retailers in the C64 days with a lot of unsold inventory. The Amiga 1000 was sold was a "professional" machine in specialty computer stores and it found a hard time competing like that. When the cut down versions like the A500 came 2 years later in 1987, instead of selling them on plain regular retail stores, together with game consoles and the like, they never did.

      The Amiga wouldn't have been available in 1983 to begin with. At that time people used mostly 8-bit micros back then. Commodore already had the C64/C128 in that niche. The 68000 processor would have been a lot more expensive. One could argue that both Commodore and Apple lost the personal computer market to the IBM PC in part because they did not make their 16-bit computers backwards compatible with the 8-bit computers like the IBM PC did.

  46. laptops wifi cards are full pci-e / pci mini cards by Joe_Dragon · · Score: 1

    laptops wifi cards are full pci-e / pci mini cards

  47. Incorrect by Anonymous Coward · · Score: 0

    "Absolutely no one edited music and video on a personal computer at that time, including the Amiga, ..."

    This is incorrect. The Amiga was famously used for special effects work on the Babylon 5 TV program. They used the Video Toaster product.

    I don't have details beyond that, and I was never an Amiga user. Likely someone will challenge me on (relatively minor) details, and I won't respond to that. However it seems entirely wrong to claim that "no one used personal computers" for this kind of work.

    1. Re:Incorrect by Anonymous Coward · · Score: 0

      The Amiga was famously used for special effects work on the Babylon 5 TV program.

      And that's why it looked like shit, even at the time. My friends and I always made fun of the jarring scene changes from live footage to low quality CGI. After they moved away from the Amiga to using Pentium PCs for the graphics, they started looking a lot better.

    2. Re: Incorrect by Carewolf · · Score: 1

      And for about half of 80s music videos, and for tv show intros especially for small regional networks even into the late 90s

    3. Re:Incorrect by Anonymous Coward · · Score: 0

      It got better because of the increased budget when Boxleitner came on board. Not only because of switch away from Amiga and Video Toaster. Yes, they switched to PCs for rendering beginning in season 2. Then still used Lightwave, a NewTek product, however. The first season had Netter on a tight budget and work schedule that was almost unmaintainable. One of the limits of the Amiga was how many they could get rendering at once. With commodity PC hardware, they set up a render farm which greatly helped their workflow. Later they went to Alphas. Macs were used throughout for 2D image manipulation and effects.

    4. Re: Incorrect by Cmdln+Daco · · Score: 1

      Translation: suitable for the lower end of the market.

    5. Re: Incorrect by Anonymous Coward · · Score: 0

      Yes, but it was amazing... what it could do in a short time on a small budget giving for it's time very professional looking output.

    6. Re:Incorrect by Anonymous Coward · · Score: 0

      Whatever. They still needed to bring in PCs to make the visuals look better because the Amigas couldn't cut it.

    7. Re: Incorrect by Anonymous Coward · · Score: 0

      I take it you aren't familiar with software like POV Ray, which was absolutely incredible at the time (and is still pretty impressive). I used to raytrace a lot of stuff on my 386 and 486 that an Amiga couldn't dream of doing.

      3D Studio was also nice, but I didn't use that nearly as much.

    8. Re: Incorrect by Anonymous Coward · · Score: 0

      Oh, yes, I remember POV-Ray!

      Wikipedia tells me it was based on DKBTrace, an Amiga program...

    9. Re: Incorrect by Anonymous Coward · · Score: 0

      Wikipedia tells me it was based on a Unix raytracer...

      FTFY

    10. Re: Incorrect by Anonymous Coward · · Score: 0

      Yeah, the point is that he said he used POV-Ray to "raytrace a lot of stuff on my 386 and 486 that an Amiga couldn't dream of doing." Despite the fact that you could run the exact same program on the Amiga. :-P

    11. Re:Incorrect by cheesybagel · · Score: 1

      I guess you didn't get to the part where they later replaced the PCs with DEC Alphas.

    12. Re: Incorrect by cheesybagel · · Score: 1

      The Amiga had a much more wider variety of 3D software and a lot of it was easier to use. Plus if you had the money and wanted performance you could just buy an accelerator card with another CPU on it.

  48. I worked in a company that tried to sell Amigas by kaur · · Score: 1

    Yes it was, "but".

    I worked in a company that tried to sell Amigas.
    In Eastern Europe.
    Around 1991-1993 or so.

    At that time in that place, nobody was paying for software, ever. The prices were astronomical compared to the salaries and income. So we installed pirate stuff on anything that we sold.

    For PC-s, this was easy.
    Word (pre-windows!) or WordPerfect, Quattro, Foxpro or some other database, some games. This got most purchasers through their needs. The economy was changing fast - socialism out, capitalism in. So all real sofware was custom-made anyway.

    For Amiga, setting it up with a set of workable software was a nightmare. There were text editors, none of those worked. There were spreadsheets, none worked. And so on. There were games, which worked well and looked beautiful. But our customers needed something for bookkeeping, or document management, or whatever their need, and this just was. not. there.

    For tech and UI, it was great, especially for the price.
    But it could not become commodity because it lacked what users actually need - software.

  49. 16-bit? by Anonymous Coward · · Score: 0

    "While the Amiga had other 16-bit computers beat on technology..."
    I keep hearing this all the time. The Amiga was not really 16-bit; it had a 24-bit address space, and the Motorola 68K processors were 16/32 bit.

  50. SGI Indy - way ahead. by See+Attached · · Score: 1

    The Silicon Graphics Indy and then the O2 were desktops way ahead of their time with built in camera, networking, Sound, and a solid OS (irix). But they didnt run Word and Excel. The ISDN was interesting too... I still miss showcase, and the Interop tools. but not the pricetag. The Video game Lumbus used the camera to act as input.. but... SGI got too full of itself with Jurrasic park and crashed. 64 MB RAM and a Gigabyte Disk was enough.. Imagine that. CacheFS / NFS was really handy. I recall doing VRML modeling with the OpenInventor package. Beta/VHS.. ugg.. should the better tool win?

    --
    Time for a new Political party in the US (or two!) One is off the rails Other cant pony up a leader.
    1. Re:SGI Indy - way ahead. by Anonymous Coward · · Score: 0

      When Spielberg showed one in Jurassic Park the film, even die hard tech types called bullshit. But that "It's a UNIX sysytem, I KNOW THIS!' scene was completely accurate. It was an experimental visual file manager running on IRIX. But it was in fact legit. All the Mac stuff they showed in other scenes was typical Hollywood hacker fantasy mock-ups (but amusing and on point for the film). P

    2. Re:SGI Indy - way ahead. by Anonymous Coward · · Score: 0

      The Indigo was first. Indy was a much later budget version.

    3. Re:SGI Indy - way ahead. by Megane · · Score: 1

      Wasn't the end for SGI when consumer 3D graphics cards happened? Sure, they "cheat" compared to the graphics methods that SGI used, but games needed real-time 3D graphics, not render farm stuff, so if there was a way to do it cheaper and faster, it was going to happen... and did. Other than the 3D it was the typical high-end Unix workstation stuff that got killed off by NT and Linux, along with all the other high-end Unix workstations like Sun, Apollo, etc.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    4. Re:SGI Indy - way ahead. by See+Attached · · Score: 1

      Nvidia took what was good and ran headlong into the fray. I recall project Fahrenheit.. knew that was the end of SGI. Hey.. XFS is not preferred File system for RHEL7. Roots in solid tech. Imagine FSCK while file system is mounted!

      --
      Time for a new Political party in the US (or two!) One is off the rails Other cant pony up a leader.
  51. No. by Anonymous Coward · · Score: 0

    See, that was easy.

  52. Re: But the Amiga was a lot cheaper than IBM/Windo by maroberts · · Score: 1

    Remember the Atari membrane keyboard? Good luck typing over 20 wpm.

    Yes, but at the time the Amiga came out, you weren't competing against the Atari 400. It's rival was the Atari ST, which had a 'normal' keyboard.

    --

    Donte Alistair Anderson Roberts - hi son!
    Karma: Chameleon

  53. MST3K by McFortner · · Score: 1

    That sound clip used to be the boot up sound for my Amiga 500 way back when.


    Good times. Good times....

    --
    Beware of Sales Reps bearing gifts.
  54. Re:But the Amiga was a lot cheaper than IBM/Window by Build6 · · Score: 1

    speaking of "fans"... I'd always thought that people who said Mac people were "fanatics" had never met any Amiga people

  55. Re:But the Amiga was a lot cheaper than IBM/Window by Darinbob · · Score: 1

    Oh ya, some people spend that much on a black and white graphics card for the PC.

  56. Re: But the Amiga was a lot cheaper than IBM/Windo by Darinbob · · Score: 1

    Keyboard for the Amiga 1000 wasn't bad, and the Amiga 2000 keyboard was nice. The 500 was meant to be a simpler and cheaper product.

  57. Re:But the Amiga was a lot cheaper than IBM/Window by Darinbob · · Score: 1

    The Mac really wasn't architecturally better. It had a lot of hacks in it, but of course improved over time. The Amiga had a solid design and a solid OS (not counting the DOS layer TripOS). The Mac was also easily double the cost, and still couldn't do multitasking. The Mac had an interesting desktop design (borrowed from Xerox), but under the hood it wasn't that sophisticated.

    When the Amiga 1000 came out, the competition was the Atari ST and Apple IIgs. At least that's how the media portrayed it. The Apple IIgs was really nothing special, sad to say, it was like an Apple II with better graphics and a 16-bit processor, none of the more advanced stuff from the Mac side of things seemed to be there. Atari ST had a few things going for it, but it was still a single-tasking system. What irked me the most about the Atari ST, and really not it's fault, was the jihad that Jack Tramiel had against the Amiga. All that bitterness was just sad.

  58. Cheap Clones, Cheap Clones by Anonymous Coward · · Score: 0

    IBM PC compatible is what drove the spread of PCs from cheap clones, much cheaper than Amiga. The cheap clones created the mass market ecosystem that became the defacto standard that created more software that created more market .... and it rolled over everything in its way; even the powerful workstations and minicomputers were eventually crushed by it. Amiga is nothing in comparison.

  59. Of course it was ahead of its time by Anonymous Coward · · Score: 0

    An Amiga + Video Toaster was some professional-level equipment at the time. It was a bit too expensive for me when I was growing up (I had several C64s, but well after they had dropped in price), so it was the machine I coveted. My brother had a friend with an Atari ST, which was comparable, but the Amiga had the benefit of being from Commodore, which I'd had since the Vic-20.

    1. Re:Of course it was ahead of its time by Anonymous Coward · · Score: 0

      > An Amiga + Video Toaster was some professional-level equipment at the time.

      Begging your pardon, but it was more of a substitute for professional-level equipment.

      It was the poor man's Quantel. It was like PageMaker+LaserWriter was to a Linotronic typesetter.

  60. Re:But the Amiga was a lot cheaper than IBM/Window by Anonymous Coward · · Score: 0

    > The Mac really wasn't architecturally better. It had a lot of hacks in it, but of course improved over time.

    Yep, I remember in particular the Linux68k team had some choice words for the crazy design decisions that went into Mac hardware. Burrell Smith was an incredibly smart and creative guy, but he wasn't experienced. He basically learned logic design on the job.

    Still, when the Amiga came out, I think Apple should have looked at it and said, "Ok, they have raised the bar. From now on, EVERY Mac should be at least as good as the Amiga." But no...they wandered into the thickets with System 7 (Blue), Taligent (Pink) and Copland (dogshit brown) before savior Jobs returned with his modern OS.

  61. Re: But the Amiga was a lot cheaper than IBM/Windo by jwhyche · · Score: 2

    The early Amgia 3000's, like the one I had, had the perfect keyboard. Even today I still think the Amiga 3000 was one of the best designed computers. I love the look of it and would love to find a case like it today that fit a standard mother board.

    --
    I read at +2. If your post doesn't reach that level I will not see or respond to it.
  62. Re:But the Amiga was a lot cheaper than IBM/Window by jwhyche · · Score: 2

    Isn't that the truth. I've seen actual fights between Amiga and AtariST fans.

    --
    I read at +2. If your post doesn't reach that level I will not see or respond to it.
  63. Re: But the Amiga was a lot cheaper than IBM/Windo by eugim · · Score: 1

    The Amiga could run MacOS so did the Atari ST since they had the same cpu. These non apple computers were also able to run macos better than Apple's own machines. https://youtu.be/Jph0gxzL3UI

  64. Some people are just buzzards by Anonymous Coward · · Score: 0

    Out to pick at the corpses and spread lies and dis information...

  65. I miss Eric Schwartz - Amy the squirrel & Flip by Anonymous Coward · · Score: 0

    I miss Amy the Squirrel, flip the frog
    and all of Eric's other incredible animations.

    my capcha is "sexiest" - lol

  66. Re: But the Amiga was a lot cheaper than IBM/Windo by Anonymous Coward · · Score: 0

    Heh. I preferred the A1000 keyboard over the A2000 keyboard.

    Plus the keyboard garage was really useful before dedicated keyboard drawers were a thing.

  67. It did too many things. by default+luser · · Score: 1

    It had way too many capabilities that it excelled at.

    it even managed to cost less than the competition.

    But the not-widelyused 68000 processor plus custom chipset and OS meant that it wasn't compatible with anything remotely interesting in the business world (an important consideration by 1985).

    And the complex hardware meant a massive learning curve for programmers (which is why it took years for software developers to find "killer apps" for the Amiga, and for Arcade-perfect ports to become the norm).

    They should have used a 286 processor, so they could have made it DOS-compatible. Then it would have been an impressive competition against IBM, and gotten more eyes in the architecture early (more hackers = faster optimization of native programs).

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  68. Wolfenstein/DOOM Angst by hindumagic · · Score: 1

    I recall when Wolfenstein came out and all of the angst that caused in the Amiga community. Everyone was so used to being THE gaming computer platform, and all of a sudden the Amiga couldn't do this style of game without it being super slow. I can't recall the details, but something about the 80386 handled the bitplanes made it fast vs. the Amiga's Motorola and custom chipset. It has been quite a while now.

    The Amiga was an awesome machine and far ahead of the competition, IMO. I didn't need a spreadsheet, thankfully. Otherwise, everything else was amazing. Dpaint, tracker, the amazing demo scene and the games, so easy to hack on and do silly things with the copper. I can't remember what I used for a word processor, but it did everything I needed.

    It was pathetic to look at the competition in comparison. Looking back, the only real problem was the inflexibility of the hardware; the custom chips pretty much locked you into that version of the platform. You could upgrade the CPU (sometimes), and add more RAM and a HD, but that was mostly it unless you were adding further custom hardware like the video toaster (which was a massive leap over what was possible at the time).

    Those were great times!

    1. Re:Wolfenstein/DOOM Angst by Mike+Bouma · · Score: 1

      Although you required a new top range PC to play Doom when they were released, ID software made a comment in an interview they would not be able to port it to the Amiga. They probably meant to say a bog standard Amiga 1200 with 2 MB of RAM as Doom (and Wolfenstein3D and even Quake) is now ported to 68k Amigas and runs without problems on Amiga setups available at the time.

      But John Carmack's original statement caused much confusion. You can play Doom decently on a 25 Mhz 040 Amiga for example:
      https://www.youtube.com/watch?...

    2. Re:Wolfenstein/DOOM Angst by Megane · · Score: 1

      Probably because VGA had a "chunky" pixel mode where each pixel was a single byte, instead of being split into multiple bit planes. Fine if you're using the blitter to move around graphics that have already been rendered into a planar mode, but horrible if the CPU has to write to each plane with separate memory accesses, both in the need for multiple accesses, and the chance of the screen showing artifacts due to partially-updated pixels. I never understood the point of having planar video memory.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    3. Re:Wolfenstein/DOOM Angst by 91degrees · · Score: 1

      I guess it's to allow any power of 2 number of colours (up to the maximum). Fitting groups of 5 bits into a 16 bit chunk requires either wasting space, when space was at a premium, or a lot of fiddly bit shifting.

      The partially drawn issue was never really a problem with double buffering.

      Another advantage of bitplanes was the dual playfield mode. 3 bitplanes for a 16 colour background and 3 for a 15 colour + transparent foreground. Both could be scrolled independently.

  69. Amiga for music making by socheres · · Score: 1

    I make music on the Amiga today. Not necessarily mod tunes, but I integrated it in my home studio and use it for midi sequencing, drums, triggering synths, controlled glitching, etc.

    WinUAE to be exact, because it allows the flexibility of saving snapshots, midi ports and whatnot :)

    Theres' software and techniques to produce music with the Amigas that is simply not doable anywhere else.

  70. Re:But the Amiga was a lot cheaper than IBM/Window by dromgodis · · Score: 1

    Yeah, those were the days!

    Of course, we on the Amiga side always won when the arguments were technical. When arguing using fists, the ST people outnumbered us. :)

  71. 1024x800 by Crass+Spektakel · · Score: 1

    In 1989 I bought the A2024 display. 15", 1024x800, 63hz with an extreme phosphor afterglow. It was simply the best CRT I ever had my hands on. I used this one on my Amiga 2000 which had 1MB of Chip-Memory, 2MB of Fast-Memory and a 40MB SCSI hard drive and did a lot of professional work on this system. Later I upgraded to an Amiga 3000 with 2MB Chip, 16MB Fast, a true color VGA card and ethernet. This machine does pretty much anything a modern computer can do without showing its age.

    The things I did on my Amiga in 1986 were pretty much impossible to do on any other machine until 1996. Only a €1000 Windows 95 system could barelly do what a $500 Amiga could do ten years earlier. And it took a €2000 Windows XP system to do what an €1000 could do 15 years earlier. Did I mention that I could run Amiga OS, Atari TOS, MacOS, CP/M 68k and ixemul (a unix subset) all at once and often faster than on "real" hardware? And emulate a C64, a PC and MAME Arcade too, all at once? Also in 1989 I did connect regularly to Internet, Fidonet and BBSs through official Amiga Software. While listening to my music collection running DeliTracker in the Background.

    It was a scaringly advanced machine totally ignored by all the non-nerds and ruined by a company which had no clue what they had build.

    The only real critic for the amiga: Big-Head-Companies didn't offer their software for the amiga. But honestly, noone needed them because there was so much from smaller companies and a lot of that stuff was extremely well done.

    --
    "Life is short and in most cases it ends with death." Sir Sinclair
  72. Funny version of history around here by shanen · · Score: 1

    Having read a bunch of computer history books in the past and Fire in the Valley (Collector's Edition) just a few days ago, I find that "Informative" mod really hard to understand.

    If I was forced to summarize it in a few words, I'd say the Boca Raton project was a rather wild stab in the dark and IBM went with commodity components mostly to speed things up. The relatively open architecture was basically a lucky guess. In a way I'd say the IBMers are similar to Microsoft. They couldn't get the hang of small machines, just as Microsoft never got the hang of small OSes.

    I was actually working in Austin when a lot of the mass production of PC components was being done there. Not sure if this will date it precisely, but I think we were shipping motherboards with four banks of memory. Only one bank was soldered in, and the other three banks were empty sockets because memory was so expensive at the time. Pretty sure it was 8 or 9 memory chips per 64K. Also worked on CGI graphics cards, if I remember correctly. Maybe 16 colors in the fancy mode, but I think it was 4 colors in the high-rez mode.

    Then again, Commodore didn't get much mention in the book. I do remember when the Amiga came out and the specs sure sounded amazing.

    --
    Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
  73. Re:But the Amiga was a lot cheaper than IBM/Window by AmiMoJo · · Score: 1

    The Amiga hardware was incredible at the time, even though it had some severe limitations. In many ways that's what made it such a fun computer to code for, you could do so much hacking but also it needed so much care and guile to get the best out of.

    For example, the standard machines only came with RAM that was shared between the CPU and chipset. That was how most machines were back then, and it created bottlenecks. To produce those high resolution, colourful graphics the chipset needed to use a lot of the available RAM bandwidth just to produce the video output. It was possible to add extra RAM that only the CPU could access and make the whole system much faster because the CPU and chipset could then operate in parallel, but for some reason Commodore never upgraded the base machines (the A500, 500+, 600 and 1200) to work that way.

    Even so, it was possible to get some incredible results from the hardware. Shadow of the Beast is often cited as an example, but there were many such as Lionheart and even 3D games like No Second Prize. Let's look at Beast for a moment. That famous level 1 with all the parallax scrolling.

    Firstly the Amiga supports some hardware parallax in the form of "dual playfield" mode, but the front and back fields are limited to 7 colours each. Extra layers of parallax were added by using sprites, of which the classic Amigas only had 8 and they were limited to 32 pixels wide and 4 colours (or 16 colours if you combined two, but then you only had 4 to play with). And of course, enabling sprites used up even more of the available memory bandwidth, as did dual playfield mode.

    In fact memory bandwidth was often the limit on the Amiga. Once you went over 16 colours or enabled 7/7 colour dual playfield mode the CPU started to slow down because it was starved of memory access cycles more than usual. Add in sprites and sound and there wasn't much left for the CPU, let along the blitter (a fairly primitive kind of 2D GPU that was basically good for copying images).

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  74. Re: But the Amiga was a lot cheaper than IBM/Windo by Cmdln+Daco · · Score: 0

    So you plainly admit that 'high graphical performance' on the Amiga depended on manipulating various quirks in it's architecture. That sounds cool and all. Truly a hacker's paradise. But not something that will scale out to make a full robust system.

  75. Re: But the Amiga was a lot cheaper than IBM/Windo by Cmdln+Daco · · Score: 1

    Anybody nuts enough to buy a brand name Hercules graphic card deserves our accolades and sympathy for financing the revolution in cheap PC graphics. The rest of us followed along with the ubiquitous 'herc compatible' card at $20-70.

    It was always about the clones, and the base price of the least expensive Amiga eventually greatly dwarfed the price of an XT clone.

    Then, later on, the flattened landscape of the PC clone environment fostered Linux, and here we are. Proprietary consumer grade systems and mucho-$$ proprietary UNIX hardware all run over by defacto-standard clones. Not as prissy, less performant, but truly open.

  76. Re: But the Amiga was a lot cheaper than IBM/Windo by AmiMoJo · · Score: 1

    It would scale, increased memory bandwidth on AGA demonstrated that.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  77. Re:But the Amiga was a lot cheaper than IBM/Window by Megane · · Score: 1

    A reason that the Mac architecture won out long-term is that while the Amiga's graphics hardware was technically way ahead of everybody else, almost everything that used it depended on the specifics of that design with that particular combination of features. (Who else used HAM colors? Even if they didn't realize it, Amiga was basically committing to putting that in every future design!)

    By the early '90s, the first graphics accelerators had appeared for Mac, and they worked by intercepting the existing API (one of the best things the Mac OS designers did was leave hooks for everything--they were constantly designing with the future in mind) to make "normal" graphics run faster. Sure, they couldn't make bit planes fly around with color table animation (literally all that the "bouncing ball" demo did), but they could move pixels around in a single bit plane a lot faster than the main CPU, and freed up the main CPU to do other things with those cycles.

    Then 3D graphics cards happened, and the new OS X graphics were designed to work with graphics cards that could do compositing from multiple bit planes. Windows did something similar. (Aero?) So by the early 2Ks, there was literally nothing left of the Amiga technology that wasn't already mainstream, but with an API that didn't require you to know the details of how the whiz-bang hardware worked.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  78. Re: THERE WILL BE CONSEQUENCES NAZI FAGGOT KEN DOL by Anonymous Coward · · Score: 0

    The only men not voting for Trump also would enjoy watching another man pleasure their wife or girlfriend, the day after their vasectomy.

  79. Re: But the Amiga was a lot cheaper than IBM/Windo by drinkypoo · · Score: 1

    I used to have an A3000, which I traded for a BeBox. Then I traded the BeBox for an Indigo. ISTR scrapping the Indigo. Probably should have kept the 3000, but I was bored with it. I had an A1200 for a little while recently, put an accelerator on it and then sold it without losing any money. That reminded me that there's just no point in dicking with an Amiga any more. At the time, they were super-awesome. Today, any rinky-dink PC running Linux makes them look sad in all kinds of ways.

    The A3000 had a great form factor, and it would have been even greater if it would stand up nicely on its side on its own. But it was pretty ugly in a bland, beige sort of way, and it had the large gaps around the bezels characteristic of computers of the day. There are many SFF PC cases about the same size, if you want to indulge yourself. Most of them only have room for one PCI-Ex16 slot, though, so there's not a whole lot of expandability there.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  80. Re:"Amiga makes it possible" was one marketing slo by drinkypoo · · Score: 1

    * legends of how the Amiga and Atari (and Acorn and Sinclair and etc.) lost the market to the PC with Windows and MS-DOS often fail to recognize the Apple Macintosh's role

    The former and the latter were really not competing, because of the price difference. They sold to completely different audiences, with different expectations.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  81. Re: But the Amiga was a lot cheaper than IBM/Windo by Darinbob · · Score: 1

    I would hear people laugh at Amiga for not having "standard" methods of doing video or audio or for becoming obsolete, but then they would also use PC add in cards that grew obsolete in only a couple of years or so.

  82. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  83. Re:But the Amiga was a lot cheaper than IBM/Window by tommeke100 · · Score: 1

    Actually, even the Amiga 1200 was faster at running the Mac OS than the Mac LC III.
    https://www.youtube.com/watch?v=Jph0gxzL3UI&t=75s

  84. Re:"Amiga makes it possible" was one marketing slo by Trilobyte · · Score: 1

    The former and the latter were really not competing, because of the price difference. They sold to completely different audiences, with different expectations.

    Yes, somewhat. That was part of the Apple Macintosh's role. :D

    Although the Atari did try (and somewhat succeed) in making inroads in the Macintosh-dominated (Macintosh-created?) desktop publishing market, by offering a competitive alternative to the Macintosh at a lower price.

    Commodore also marketed the Amiga 2000/2500 to graphic design professionals in trade publications. Whether it "sold" to them is a different matter.

  85. Re:But the Amiga was a lot cheaper than IBM/Window by drinkypoo · · Score: 1

    the Workbench SUCKED BALLS compared to the Mac's GUI.

    It had its ups and downs. Window and icon management were more fiddly, but being able to flip between multiple full-screen windows instantly was a major plus over the Mac. And then there's the CLI, which was overall very good, while the Mac didn't even have one. The closest you got was a shell that came with one of the development systems (MPW?)

    It's biggest disadvantage was it was monochrome-only, but that went away with the Mac II in 1987.

    The biggest disadvantage was that they went from a design intended to never be expanded to a design with expensive expansion slots. The second-biggest was that they had a graphics-only system... with zero graphics acceleration hardware until the 8*24 GC. Just drawing the screen was slow, even at 1bpp.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  86. Re:"Amiga makes it possible" was one marketing slo by drinkypoo · · Score: 1

    Commodore also marketed the Amiga 2000/2500 to graphic design professionals in trade publications. Whether it "sold" to them is a different matter.

    To my mind, before Scribus the only GUI DTP software which didn't come from Aldus/Adobe which was even slightly credible was Quark. (I've used Framemaker, Aldus Pagemaker, Adobe Pagemaker, InDesign, Quark, and Scribus. I tried the stuff on the Amiga briefly, and it was just frankly painful. I did a lot of Pagemaker work on a Mac IIci with 5MB RAM and a 8*24 (not GC) with a two-page greyscale display, and that was barely painful. It did get a lot worse with System 7, though... :)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  87. Re:"Amiga makes it possible" was one marketing slo by Trilobyte · · Score: 1

    To my mind, before Scribus the only GUI DTP software which didn't come from Aldus/Adobe which was even slightly credible was Quark. (I've used Framemaker, Aldus Pagemaker, Adobe Pagemaker, InDesign, Quark, and Scribus. I tried the stuff on the Amiga briefly, and it was just frankly painful. I did a lot of Pagemaker work on a Mac IIci with 5MB RAM and a 8*24 (not GC) with a two-page greyscale display, and that was barely painful. It did get a lot worse with System 7, though... :)

    Yes. The Commodore ads I saw which marketed the Amiga 2000/2500 to design professionals seemed to suggest that Deluxe Paint would be a tool of choice. I don't think that was realistic. The key marketing point seemed to be "Amiga can do color graphics!" without noting a lack of quality tools for vector artwork or resolution independence.

    Calamus on the Atari was widely heralded. I used it a bit and it seemed capable and well-engineered. It's still around today.

    I don't know if anybody could credibly claim that PageStream had a leg up over Quark or Adobe/Aldus at any point. :D

  88. Re:But the Amiga was a lot cheaper than IBM/Window by Anonymous Coward · · Score: 0

    > And then there's the CLI, which was overall very good, while the Mac didn't even have one.

    That was a feature, not a bug.

    The CLI is a concession to programmers. For Mac users it would be at best a distraction and at worst a crutch for developers who couldn't put together a good GUI.

    Yes, I know Mac now has a CLI but that's only because it's a Unix system ("I know this!") masquerading as a Mac. :)

  89. Re:But the Amiga was a lot cheaper than IBM/Window by samdu · · Score: 1

    And on the "upgradeability" front, people forget that with an Amiga, you dropped an expansion card into a Zorro slot and that was the whole installation process. There was no fidgeting with IRQs, etc... like on a PC. To borrow a marketing phrase from Apple, "It just worked."

  90. Re:But the Amiga was a lot cheaper than IBM/Window by samdu · · Score: 1

    "So what could have saved the Amiga was these Mac software packages being ported to the other platforms, or games being developed on the Amiga first. The reality is that the PC was was hard to program for during the DOS era, but it was the DOS OS that allowed anyone to develop for it, where as Amiga and Mac required tools from the manufacturer or knowing assembly code to get the specialty hardware to dance. Hence the demo scene was almost exclusively Amiga until the PC's started having soundblaster-compatible hardware."

    That's nonsense. Developing for the Amiga didn't require any special tools from Commodore.

  91. Re: But the Amiga was a lot cheaper than IBM/Windo by samdu · · Score: 1

    There has never been a hardware platform that didn't perform at its most capable when coding to the bare metal (or, as you stated, "manipulating various quirks in its architecture"). Code something in C++ for a bog standard x86 machine with a run of the mill nVidia GPU, then code the same thing in raw assembler, with hooks directly to the underlying hardware and see which performs better. It's just significantly more difficult to do that. Especially now.

  92. Unaffordable! by skaag · · Score: 1

    Amiga was my dream come true, but I simply could not afford it at the time. I imagine this was the case for many others.

    --

    All those moments will be lost in time, like tears in rain... time... to... die...

  93. Re: THERE WILL BE CONSEQUENCES NAZI FAGGOT KEN DOL by Anonymous Coward · · Score: 0

    What is wrong with that? Normal people have fetishes.

  94. Great ideas are only a small part of the battle by Tony+Isaac · · Score: 1

    The Amiga was great. It had lots of features that didn't come out on other systems for many years. The problem Commodore had was not the technology, but the execution.

    Steve Jobs didn't invent the smart phone. What he really did was 1) package it in a slick package, and 2) convince everyone that they needed one!

    Commodore made great stuff, they just excepted their products to become popular by word of mouth. Unfortunately, it takes more than word of mouth, it takes lots of money and marketing, to explain to people why they need the gadget, regardless of how far "ahead of its time" it is.

  95. Re:laptops wifi cards are full pci-e / pci mini ca by Anonymous Coward · · Score: 0

    You can do PCIe 4x off of an M.2 slot. That's good enough for high end external GPUs.

  96. Re:But the Amiga was a lot cheaper than IBM/Window by drinkypoo · · Score: 1

    "The CLI is a concession to programmers. "

    Having an integrated scripting language, especially a batch control language, is absolutely a feature and not a bug. Without it you have to rely on APIs. If an Amiga application didn't have arexx hooks you could still at least script it. If a Mac application didn't respond to applescript then you were just screwed. And don't get me started on applescript.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  97. No and yes by sad_ · · Score: 1

    No, there were other computers that were able to do the things the Amiga did when it came out.
    But there was no HOME computer that could do what the Amiga did, and all in all, it was expensive, but not out of reach.

    Commodore should be studied in bussiness schools, they still hold the record to this day of the best sold computer ever (c64) and they had a product like the Amiga afterward (which was very popular in EU, not so much elsewhere) that was so powerful and capable compared to anything else. And still they manage to go broke. My young mind couldn't understand it at the time, today, i'm just disgusted to read and learn all the things that went on behind the scenes leading to its demise.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  98. Re:But the Amiga was a lot cheaper than IBM/Window by Anonymous Coward · · Score: 0

    Granted, scripting is useful, but most end users don't need it. Plus you can have scripting without a CLI.

  99. Re:laptops wifi cards are full pci-e / pci mini ca by Joe_Dragon · · Score: 1

    maybe (if it's PCH pci-e then X4 is best case)

  100. Re:But the Amiga was a lot cheaper than IBM/Window by drinkypoo · · Score: 1

    Granted, scripting is useful, but most end users don't need it. Plus you can have scripting without a CLI.

    I'll grant you that most users don't need it, but not supporting it is unforgiveable in a general-purpose operating system. Scripting without a CLI is quite possible (I like Tasker, for example) but either the OS or the applications have to support it somehow.

    I think that NeXTStep is probably the most impressive operating system of its own time since UNIX itself. Too bad it wasn't affordable, or computing might have looked a lot different.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  101. Does anyone remember NewTek? by Anonymous Coward · · Score: 0

    They were sort of the Nvidia of the time, but for the Commodore Amiga. A few television shows were produced using mostly NewTek CGI.

  102. Re:But the Amiga was a lot cheaper than IBM/Window by cheesybagel · · Score: 1

    We got them in Europe. It's the North Americans that were daft. Especially considering it was designed and manufactured there in the first place.

  103. Re: But the Amiga was a lot cheaper than IBM/Windo by cheesybagel · · Score: 1

    There was also the A3000T but Commodore only sold a couple of those.

  104. Re:But the Amiga was a lot cheaper than IBM/Window by cheesybagel · · Score: 1

    The Amiga also had decent DTP software. Ever heard of PageStream? The main issue IMHO is that the original OCS Amigas were made for TV output so you couldn't do high resolution work in them without using an interlaced display. The Amiga 3000 came with a built-in "flicker-fixer" and VGA output but by that time it was too expensive and too late.

    It is not true that you required assembly code to get the specialty hardware to do its tricks. There were other languages available like AMOS and Blitz Basic. Heck even some actual commercially viable games were sold and made with those tools.

  105. Re:But the Amiga was a lot cheaper than IBM/Window by cheesybagel · · Score: 1

    Yeah but MacOS wasn't preemptive multi-tasking. The underlying OS architecture was worse. Besides you had no optional command line prompt with UNIX like commands. That's a minus in my book.

  106. Re:But the Amiga was a lot cheaper than IBM/Window by cheesybagel · · Score: 1

    What are you? French? :-)
    That's probably one of the few places the ST sold more.

  107. Re:But the Amiga was a lot cheaper than IBM/Window by dromgodis · · Score: 1

    As I remember it the 520ST was quite a bit more affordable than the A500 in Sweden. Don't know about the sales numbers - perhaps I was just moving in cheap company at the time. :)

    And in reality we were mostly friends and had a blast together - it was the same 68k CPU after all, although theirs was a little bit higher clocked. We were solidly united against the 8086 crowd (which I was also a part of but I kept quiet about it).

  108. Re:But the Amiga was a lot cheaper than IBM/Window by Anonymous Coward · · Score: 0

    Agreed, but I didn't claim any of those things. Just that the Amiga GUI was not superior to the Mac's. (Qualifier: for the average home user, not programmers)

  109. Re:But the Amiga was a lot cheaper than IBM/Window by jwhyche · · Score: 2

    That is what it was like around my parts too. The AtariST/Amiga and sometimes Mac owners always stared at each other with hostile intents. That is until a 8086'er walked by. Then we where firmly in the same camp. At least till they where out of sight.

    --
    I read at +2. If your post doesn't reach that level I will not see or respond to it.
  110. Re: But the Amiga was a lot cheaper than IBM/Windo by jwhyche · · Score: 2

    The Amiga was a great computer for the time but its short comings where pretty epic. No memory protection in a multitasking OS? Thanks to the Amiga I thought all computers where unreliable POS till I first encountered a proper unix workstation.

    --
    I read at +2. If your post doesn't reach that level I will not see or respond to it.
  111. Re: But the Amiga was a lot cheaper than IBM/Windo by Anonymous Coward · · Score: 0

    Yeah, the main issue is that the 68000 didn't have a matching MMU (the later 68010 did).

    I wish Commodore had licensed Sun's MMU that they created for the Sun-1 workstation, or come up with their own design.