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Facebook Announces $199 Oculus Go Standalone VR Headset (variety.com)

Facebook is going to ship a standalone VR headset called Oculus Go next year. The headset, which won't require a PC or phone to run, will be available early next year for $199. From a report: Facebook CEO Mark Zuckerberg officially announced the new product during his keynote speech at Facebook's fourth Oculus Connect virtual reality (VR) developer conference in San Jose, Calif. Wednesday, where he framed the device as an important step towards bringing VR to the masses. "We want to get a billion people in virtual reality," Zuckerberg said. Facebook VP of VR Hugo Barra said that the company developed custom lenses for the headset, which allow for a wide field of view. The display is a fast-switch LCD screen with a resolution of 2560x1440 pixels, and it comes with integrated headphones. The company will be shipping first headsets to developers in November.

86 comments

  1. So... it will be... by Anonymous Coward · · Score: 0

    Lets see... a large part of the expense for the normal VR is the accurate position tracking. Since they are focusing entirely on a portable headset, presumably they are dropping the accurate tracking.

    Which means, it will be a set of accelerometers with a screen and a display engine... does this sound like Google Cardboard or any of the hundreds of "smart phone" VR solutions to anyone else?

    1. Re:So... it will be... by JediJorgie · · Score: 3, Insightful

      > a large part of the expense for LAST YEAR'S VR is the accurate position tracking.

      FTFY

      Inside-out tracking is mostly solved and being reduced to dedicated, soon to be commodity silicon. Tracking should be great.

    2. Re: So... it will be... by hackwrench · · Score: 1

      It's always sounded all the same to me. My cheap phone gear worked for me, but I'm interested in a higher resolution experience.

    3. Re:So... it will be... by GuB-42 · · Score: 1

      [citation needed]
      Anyways, from what I've seen, the Oculus Go has 3-DOF tracking, which is terrible.
      Santa Cruz should have proper inside-out 6-DOF tracking, but it is still a prototype.

  2. Re:Integrated headphones by MBGMorden · · Score: 2

    But how long will anything have a plug that you can use them with?

    According to most tech companies lately a headphone jack apparently is obsolete, is known to cause cancer in the state of California, and most probably murders puppies for fun on the weekends.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  3. Real Names? by Bing+Tsher+E · · Score: 2

    So it's virtual reality, but we'll need to log on with our real names?

    Why would Zuckerberg ever want us to log out of Facebook to enter a 'virtual reality?'

    It sounds a lot more like it would be 'Augmented Reality' with Facebook in charge of the augmenting. Which is kinda chilling, if you think about it very long.

    1. Re:Real Names? by XxtraLarGe · · Score: 1

      Why would Zuckerberg ever want us to log out of Facebook to enter a 'virtual reality?'

      So we can go on virtual tours of weather-torn 3rd world countries, in hopes that we'll be so grief-stricken, we'll send aid to help, using Facebook, of course.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:Real Names? by XxtraLarGe · · Score: 1

      virtual tours of weather-torn 3rd world countries

      And yes, I know Puerto Rico is a US territory and not a 3rd world country. I used this phrase as an example of where Facebook's VR is going...

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    3. Re:Real Names? by Anonymous Coward · · Score: 0

      So it's virtual reality, but we'll need to log on with our real names?

      Why would Zuckerberg ever want us to log out of Facebook to enter a 'virtual reality?'

      It sounds a lot more like it would be 'Augmented Reality' with Facebook in charge of the augmenting. Which is kinda chilling, if you think about it very long.

      Yawn. Your concerns don't pass the smartphone test: Do these privacy concerns even approach those of walking around with an internet connected mic, camera, and GPS in one's pocket?

    4. Re:Real Names? by JediJorgie · · Score: 1

      Even slashdot, by the nature of AC posts vs logged-in posts, has shown that when people feel anonymous they are more likely to be assholes. It would be fine with me if Real Names were optional, but I was able to completely block anyone not using theirs.

    5. Re:Real Names? by JohnFen · · Score: 1

      It would be fine with me if Real Names were optional

      Unless Facebook has become a lot more intrusive than they were, real names are totally optional. What's not allowed are names that don't sound real.

    6. Re:Real Names? by Anonymous Coward · · Score: 0

      Do these privacy concerns even approach those of walking around with an internet connected mic, camera, and GPS in one's pocket?

      I believe it exceeds that. FB is particularly interested in VR as part of its platform, because one that that a mic, camera, and GPS in your pocket cannot do is track your eyes, and what they are perceiving (I suppose you could make the argument that a front facing camera could do that, but not nearly at the level of detail that VR glasses could).

      This is far beyond what clicking likes and feed items will tell you about someone.

    7. Re:Real Names? by Anonymous Coward · · Score: 0

      (Co)incidentally, Oculus acquired an eye tracking startup almost a year ago.

    8. Re:Real Names? by Anonymous Coward · · Score: 0

      And yes, I know Puerto Rico is a US territory and not a 3rd world country.

      Not yet, anyway. But Trump's not through.

    9. Re:Real Names? by Bing+Tsher+E · · Score: 1

      Don't be dumb. Augmented Reality concerns transcend 'privacy concerns.'

      We're talking about the lens people view reality through, not worrying that your Aunt discover you went out to lunch with your Uncle and ordered beer.

  4. Unless it runs open firmware.... by Anonymous Coward · · Score: 0

    And has support for HDMI-in, it is just a late knockoff of the chinese VR headsets that have been out for 6 months to a year now.

    1. Re:Unless it runs open firmware.... by JediJorgie · · Score: 1

      Apple has made billions by doing what has already been done only better. That all it will take to be at least a marginal winner.

  5. Missing the Mark by t0qer · · Score: 3, Insightful

    Unfortunately Zuck doesn't seem to understand what we want VR for, and what it was created for. We want to play our current games in VR. That's all. We don't want it to become a walled garden like the Occulus store. We don't want it for social media. We only want it as a display, nothing more. I don't see why all this money is being blown to make it into something people don't want.

    1. Re:Missing the Mark by mdm-adph · · Score: 1, Insightful

      Who's this "we?" You're not the target audience for this, nor ever will be. This is for the masses of people who gets their news on Facebook and spend 5+ hours a day there refreshing their feeds. Once they start getting blasted by ads for this thing, they'll start buying them up, especially since someone wearing a VR headset is a perfect captured audience for more ads.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    2. Re:Missing the Mark by Anonymous Coward · · Score: 0

      No one is the target audience for this. Its like he said. VR is for games, any attempt to force it into a niche where it is unusable and unwanted is just a money sink.... But then Zuker known nothing of business, he was just lucky, got a gread idea dropped in his lap and stole it.
      Lets pray he never becomes POTUS.

    3. Re:Missing the Mark by Spy+Handler · · Score: 3, Informative

      You do not have to buy all your games from from Oculus store. You can get games from Steam or other places. All you need to do is go into Oculus settings and check "Allow 3rd party apps"

    4. Re:Missing the Mark by kamapuaa · · Score: 1

      I want VR for looking at 360 videos/streaming. I find it much more immersive than a standard 2D photograph/video. Some kind of Facebook where people could share that stuff would be awesome. I'm not opposed to the idea of VR games or some kind of VR Second Life, but that's not what particularly interests me, either.

      The controllers do seem game-focused, so maybe you will get your wish. Just don't confuse what you want with what everybody interested in VR wants.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    5. Re:Missing the Mark by mr_mischief · · Score: 1

      Oh, come now. Right now I'd love to have a POTUS who could at least recognize smart peers and recognize good ideas to steal.

    6. Re:Missing the Mark by Anonymous Coward · · Score: 0

      And I'd love to have a really deep pit for all the snowflakes to jump into so they can cry on each others' shoulders about everything in the world that hurts their little feelings.

    7. Re:Missing the Mark by Anonymous Coward · · Score: 1

      > We want to play our current games in VR.

      That's not happening. Full room VR games are limited to stations and teleporting. You won't be able to walk/run through a large map like Skyrim.

      It works quite well for sit-down games like racing games or flight simulators, but neither are the dominate genres.

    8. Re:Missing the Mark by GuB-42 · · Score: 1

      The Rift isn't a walled garden. Most Steam games are compatible, you can freely develop on it, run free software, use WebVR, etc... You also don't need a Facebook account.
      The store itself is not open but you don't need to use it. In fact, with everything else being equal, it is recommended to buy your games on Steam, this way, if you get another compatible headset (like the Vive), you can still play your game.
      As for playing our current games in VR, it is not that simple. VR require a specific control scheme in order to be enjoyable. For example, camera movement that doesn't match player movement can make people sick. For that reason, teleportation-based movement is often preferred, and gameplay has to be adjusted for it.

    9. Re:Missing the Mark by Anonymous Coward · · Score: 0

      It will never happen, you have to be a US citizen from birth and Zuck is apparently an alien.

    10. Re:Missing the Mark by Anonymous Coward · · Score: 0

      Are you sure it's not:

      All you need to do is go into Oculus settings and check "Other OS"

      ?

  6. Even worse VR? No thanks. by Anonymous Coward · · Score: 0

    I had my HTC Vive for a long time and a beefy PC to power it. It was garbage. I don't even wanna know what shitty experience a $200 integrated device (with the added "bonus" of total surveillance) is going to paint. VR is just as dead as computers are to me.

    1. Re:Even worse VR? No thanks. by JediJorgie · · Score: 1

      > VR is just as dead as computers are to me.

      Then why are you not only reading, but posting on slashdot?

  7. Re:Integrated headphones by Squiddie · · Score: 1

    Is this what it's like getting old in the tech industry? I hope not, and at the same time, 3.5mm has been around for longer than anyone I know has been alive, so maybe it's more tech jackassery coming from the tech giants.

  8. Seems useless by Anonymous Coward · · Score: 0

    Who doesn't have a phone and wants to do this?

    1. Re:Seems useless by amiga3D · · Score: 1

      I think it might be fun to play videos or games on. Other than that, so what?

    2. Re:Seems useless by JediJorgie · · Score: 1

      I have had a S7 and GearVR since last year, and I will jump at the chance to do it without using my phone or buying a new S7.

    3. Re:Seems useless by t0qer · · Score: 1

      I have the same (well a s8+) and I've found it extremely disappointing. Netflix VR isn't bad, it'd be great for an airplane trip but for home use I'm much happier on my 50' TV. I can sort of get it to work with my PC (Riftcat, etc) but it doesn't work 100% of the time, and the gearVR sensors are disabled. I mainly wanted to use it for things like flight sims (or mechwarrior) but the effort required isn't worth it.

  9. VR is for porn by Anonymous Coward · · Score: 0

    There, I've said it.

  10. Re:Integrated headphones by JohnFen · · Score: 1

    According to most tech companies lately a headphone jack apparently is obsolete

    I don't think that Apple and Google count as "most tech companies".

    And they're wrong, anyway. Something can't be obsolete until there is something else that replaces is and functions at least as well as the old thing. Right now, there isn't anything that does this with the headphone jack, so it's not obsolete.

    What Google and Apple are doing is trying to kill it in the hopes that if there's no headphone jack, better tech will be invented that can replace it.

    Until that happens, the headphone jack may no longer be supported -- but it's not obsolete.

  11. Re:Integrated headphones by Squiddie · · Score: 1

    They're not trying to kill it in hopes that better tech replaces it, but tech that is under their control.

  12. Re:Integrated headphones by GrumpySteen · · Score: 3, Insightful

    Most people don't want to deal with trying to wear two separate sets of gear on their head. You might be okay with the hassel, but you aren't going to buy a billion headsets and the software to go with them, so you aren't the market.

  13. For dorks world over by OneHundredAndTen · · Score: 1

    If your goal is to look like a complete dork, do wear your VR goggles in public. Even better if you indulge in spastic movements of your hands, in your attempts to interact with the virtual world.

    1. Re:For dorks world over by amiga3D · · Score: 1

      All the drones walking around with earbuds are creepy enough. Especially the ones talking to themselves.

    2. Re: For dorks world over by Anonymous Coward · · Score: 1

      If you care how you look in such situations you a shallow prick.

    3. Re:For dorks world over by kwoff · · Score: 2

      When mobile/cell phones started becoming...popular (? enough that I saw them), I thought it was really weird. Someone would be walking down the street talking to themselves. It's normal now (though I still think it's weird. Then again, I'm a programmer who's never owned a smart phone, heh.)

  14. Re:Integrated headphones by zlives · · Score: 3, Insightful

    the problem is 3.5 mm headphones don't fail, we need products that have a designed end of use date...

  15. Why? by JohnFen · · Score: 1

    Since Zuckerberg wants to be viewed as working for the betterment of mankind, how does this fit in:

    "We want to get a billion people in virtual reality,"

    I get that they'd want that in order to further their profits, but how would widespread adoption of OR make the world at large better?

    1. Re:Why? by amiga3D · · Score: 1

      The more money he has, the better the world is.....for him.

    2. Re:Why? by Anonymous Coward · · Score: 0

      For a start, it will, over time, dramatically reduce the need to move peoples' bodies around. Any Global Warmer should be celebrating that, even if those who work in the travel business won't.

    3. Re:Why? by WrongMonkey · · Score: 1

      More people living in virtual reality means fewer crowding up the real world. If you can get them hooked young, then they'll be taken out of the gene pool before reproducing. These both seem like improvement to me.

  16. Re:Integrated headphones by JohnFen · · Score: 1

    I know, I was just going along with their public statements for the sake of argument.

  17. Re:Integrated headphones by Anonymous Coward · · Score: 0

    Don't forget proprietary use.

  18. Re:Integrated headphones by Anonymous Coward · · Score: 0

    Because having to put on a headset and headphones is a huge pain in the ass. It's one reason I haven't used my HTC Vive in nearly a year: the integrated headphones alone made me a convert to the Rift.

  19. Re:Integrated headphones by Anonymous Coward · · Score: 0

    This is the same two pieces of gear, except now you can't take them apart. Also, I wonder how true that is. And the word is hassle, by the way.

  20. Re:Integrated headphones by Anonymous Coward · · Score: 1

    You forgot the most important part. It's very hard to DRM a 3.5mm headphone output.

  21. Re:Integrated headphones by LoneBoco · · Score: 2

    Luckily it also includes a headphone jack.

  22. Not VR by lance_of_the_apes · · Score: 1

    No positional tracking makes it just another way to watch 360 video.

    1. Re:Not VR by JediJorgie · · Score: 1

      Where does it say that?

    2. Re:Not VR by qzzpjs · · Score: 1

      No, they can still build an entire virtual environment for you in the glasses and still do simple games. They just can't track if you're walking around your room. Some Oculus games now work by looking at a marker for 5 seconds to move to other places or move your head around to steer. That controller could help for navigation as well.

    3. Re:Not VR by JohnFen · · Score: 4, Informative

      From TFA:

      Oculus Go will ship with a handheld controller and work with the same apps available on Samsung’s Gear VR headset. However, it won’t have any positional tracking, which means that high-end VR apps available on the Oculus Rift headset won’t run on the device.

  23. Social Networking and Social Erosion by wjcofkc · · Score: 0

    "We want to get a billion people in virtual reality,"

    Zuckerberg says that and I get a bit nervous.

    --
    Brought to you by Carl's Junior.
    1. Re:Social Networking and Social Erosion by ThePawArmy · · Score: 1

      "We want to get a billion people in virtual reality," And, you know, let them out occasionally in exchange for a modest fee.

  24. Re:Integrated headphones by JediJorgie · · Score: 1

    It has integrated headphones, AND a headphone jack. The integrated version is fine for many, and adds almost nothing to the weight. Best of both worlds.

  25. What does it actually do? by hackel · · Score: 1

    I don't get it. What can a VR headset do without a computer or phone to power it? It needs to get its input from *somewhere*, right? Or are they going to stream the data to the device over the internet like video? I think one would need a truly exceptional connection for that to be remotely usable. Or is this device going to have its own CPU and actually run software on the device itself?

    1. Re: What does it actually do? by hackwrench · · Score: 1

      Sounds like it is going to have its own CPU.

    2. Re:What does it actually do? by spire3661 · · Score: 3, Insightful

      Its going to have a mobile SoC on par with the latest phones.

      --
      Good-bye
  26. Re: Integrated headphones by hackwrench · · Score: 2

    Yes they do. Have you really only bought one pair?

  27. Re:Integrated headphones by mindwhip · · Score: 3, Interesting

    you've never owned a Beats headset (since the Apple takeover) the cables on them fail even faster than an iphone headphone adaptor...

    --
    [The Universe] has gone offline.
  28. Most importantly by war4peace · · Score: 1

    What would be the software availability?
    My Steam library has around 200 games, out of which exactly three have VR support.
    I am not interested in VR tech demos (like those 5 minute "spiders everywhere" games) nor VR porn (can't for the life of me get used to looking down and seeing a differently colored dick).

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  29. In Cyberspace, no one can smell your barf by Anonymous Coward · · Score: 0

    "We want to get a billion people in virtual reality because we love vomit" remarked Zuckerberg while casually pulling off his headset and wiping his mouth.

  30. Re:Integrated headphones by mindwhip · · Score: 1

    You realise you could have bought the Vive headset addon for a lot less than a new VR system giving you "integrated" headphones? Of course as a Rift shill I guess you never really bought a Vive to begin with....

    --
    [The Universe] has gone offline.
  31. No Head Tracking? by sycodon · · Score: 1

    However, it won’t have any positional tracking, which means that high-end VR apps available on the Oculus Rift headset won’t run on the device.

    Is this different than head tracking? If not, what's the point of VR without head tracking?

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
  32. Re:Integrated headphones by Jason1729 · · Score: 1

    True, but that just shows how stupid these tech companies are. It's been 20+ years since I copied a song through a 3.5mm audio jack.

    CD Extractor and L3Enc for DOS made analog copying pointless.

  33. I love my Rift by Thyamine · · Score: 1, Interesting

    I built a gaming rig specifically so I could get the Oculus Rift this year. I love it. Almost everyone who tries it is amazed and loves it (my mom seemed somehow completely unimpressed). Since I purchased it, any new games are specifically for it. My poor consoles are languishing for any love at all. I don't see this headset competing against a Rift setup, which more or less people have already reported it will be equivalent to a smart phone, however I can see that once people get a taste of it, they may scale up to want more.

    I can also see the parallels between hardcore and casual gamers. Before tablets and smartphones, most of the casual gamers would have done no gaming at all. But give them a simple, cheap device, and suddenly VR is more ubiquitous and devs will move to that. Having used the Rift to try and work with my desktop, I don't foresee this being a device people are wearing for hours, however it could draw people into more VR content.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    1. Re:I love my Rift by JohnFen · · Score: 1

      Almost everyone who tries it is amazed and loves it (my mom seemed somehow completely unimpressed).

      I found it to be pretty cool, but I have no urge to own one.

    2. Re:I love my Rift by Anonymous Coward · · Score: 0

      The threat is if these VR experiences are underwhelming, cause headaches, nausea, etc then people won't see a reason for VR or will hate it. It will polarize people who haven't used it.
      I've demoed my Vive to friends and before they put the headset on they said I've used this before. I clarify if they mean a Rift/Vive or just phone and when they say phone, I've suggested this will blow them away. They agreed and not one thought they were even remotely similar experiences.

  34. "Custom lenses" by TheOuterLinux · · Score: 1

    They're probably iris scanners or something creepy like that. Don't forget to turn your microphone off.

  35. You can keep it thanks suckerborg by Anonymous Coward · · Score: 0

    Facebook. Now stealing your data right from your FACE!

  36. Resolution sucks by Anonymous Coward · · Score: 0

    That resolution sucks. Things wonâ(TM)t be stunning. People will hate VR. They have just set VR back 25 years or more.

  37. $199 Oculus barf fest extravaganza by WaffleMonster · · Score: 1

    This is all rather rich after the preaching from Oculus people about quality and deepest fears of proliferation of cheap knockoffs that suck and get everyone sick poisoning the well of public opinion.

    After all that here Oculus is directly releasing VR gear lacking positional tracking where any head movement translates into the wearer instantly feeling like shit.

    I happen to really get a kick out of VR. I'll spend hours on coaster simulators, playing descent, flying spaceships and doing crazy stunts that would sure as heck make me loose my lunch in real life. The one thing I simply will never do is put a VR display on my head lacking positional tracking. It makes me sick just thinking about it.

    1. Re:$199 Oculus barf fest extravaganza by JohnFen · · Score: 1

      This is all rather rich after the preaching from Oculus people about quality and deepest fears of proliferation of cheap knockoffs that suck and get everyone sick poisoning the well of public opinion.

      OR's problem is the VR market is tiny, and they're getting beaten in it by their competitors. I'm guessing that they recognize that they have to take some sort of action to change that, and that they think they can't win market share if they keep going toe-to-toe on the high end.

  38. NOPE by Anonymous Coward · · Score: 0

    Zuck and his little data piñata for Russian intelligence ought to be run the fuck out of town.

    This shitty headset will be a veritable signals collection platform for whoever's next attempt to assfuck democracy.

  39. Re:Integrated headphones by GuB-42 · · Score: 1

    The Vive "deluxe audio strap" came out on June 6 2017, 4 months ago. GP mentions "nearly a year", he probably got the Rift well before the Vive option was even announced.

  40. Re:Integrated headphones by Anonymous Coward · · Score: 0

    I was going to write the same thing, but I was too slow. Damn, I should have husseled.

  41. Why Facebook shouldn't have attached their name to by slashmydots · · Score: 1

    So this one must REALLY spy on you and record your voice and show ads and track you via GPS and probably process your entire DNA profile and sell it to your health insurance company. I don't trust Facebook. Nobody trusts Facebook. At this point the damn thing will probably have paid loot boxes and microtransactions.

  42. Re:Why Facebook shouldn't have attached their name by JohnFen · · Score: 1

    Nobody trusts Facebook.

    Facebook has more than 2 billion active users. So it appears that 2 billion people trust them.

  43. All you need to do is.. not buy one. by Anonymous Coward · · Score: 0

    Here's a better idea:

    All you need to do is.. not buy one.