I guess that's the key here. Slowing down the spread of viruses will create less bad publicity about Windows vulnerabilities.
Every time one of those viruses breaks out, it's virtually on the frontpage of major newspapers. Certainly nothing that entices people to buy more Microsoft products.
I had a smiliar problem - until March or so, I hadn't seen a single yellow-cap Pepsi, and I had been looking hard. But then, they started appearing in Southern California. First in Irvine, where I work, and first Diet Pepsi only.
Using the tilt-bottle trick, I got a 100% success rate, and I also recruited all my co-workers to give me their caps (I also searched our recycle bins) and ended up with well over 30 free songs.
Now, I see the yellow caps everywhere. Diet Pepsi, regular Pepsi, Orange County, San Diego County. Too bad it's over tomorrow.
Um, I don't think people will even realize that they have to wait at a red light because they were speeding, unless you'll also equip the lights with a big fat sign saying "that's what you get for speeding, dumbass!".
I believe they have had that system in a few places for years in Germany now, but barely anybody knows about it. They simply think they had bad luck or will curse at the fucked up programming of the traffic light timing,..... and then they'll drive even faster to make up for the time they lost. Great.
And exactly how is this supposed to help? Several of my co-workers already tried forming their own company and failed miserably. And that was a few years ago. Since then, the market has gotten even more dense because everybody wants a slice of the pie.
There's a certain truth to that, it's not gonna help putting even more games on the market. Now if more people form their own companies, you'll have more people fighting for the publishers' dough (of which there is a limited supply), so more people are going to lose. And guess what? It's the American companies that are going to lose, because the publishers are going to choose those cheap little studios in India.
Even in the company I work at we almost had 80% H-1B workers at times. They're cheap. Still beats an out-of-country studio where no citizen are employed. But the trend is clear: Publishers and studios are trying to save money, at the cost of job positions for citizen.
Nintendo in particular had always been the most restrictive company. But then, Sony made the "game flooding" more popular. I remember a PS1 commercial on TV where they were mocking the then-new N64 which had only a handful of games on the market at that time while the PS1 had over 200.
And now, one generation later, Sony still has the most titles available for their current platform. This is almost sad, given that it is technically the most inferior one of the current top consoles. But numbers usually count on the market.
That's kinda true. Compared to what it was like a decade ago, there is an insame amount of games being developed. On the one hand, that's good - lots of variety and something for every taste. On the other hand - like you mentioned - lotsa crap.
Console manufacturers are actually trying to uphold a certain kind of standard to give their consumers a minimum level of quality (there's the dreaded "approval" phase when you have to submit your game to Sony/Nintendo), but obviously, it's mostly technical stuff like seeing to it that the game never crashes (and also making sure that you call the Memory Card "Memory Card" and not "Memory Stick" or just "Card"). All hell would break loose if manufacturers actually denied games just because they considered them sub-average.
So you think cutting down the number of produced games would help. Maybe so. But how are you gonna cut it down? Everybody wants a slice of this big and juicy pie, and lots of studios have already been shut down because the market is overcrowded and economy isn't as good as it once was.
So what do you want to do? Choose the 50 worst developers and tell them that their employees should pursue a different career? Or merge every other developer, doubling the number of people working on every game (thereby making production cost even higher) so that you have half the number of games but higher quality?
I guess what I'm saying here is that game publishers should only produce great games, and not mere market knockoffs designed to cash in on some fad theme.
Most games are intended to be somewhat original or new in some way. But, just like with movies, virtually every story has already been told and every concept has been realized. It's a matter of finding a new mix. And, in many cases, it simply doesn't work out, which you often only realize after the game is near completion.
Here's one for all of y'all "games are overpriced!" folks.
First of all, a console game has three groups who'd like to have their share of the sale:
1. The developer, obviously. Ironically, the developer does the hardest work and gets the tiniest slice - by far.
2. The publisher. Takes the bulk of the money. I hate to see those greedy tie-wearing dipshits get rich off what developers make, but then again, publishers front the entire development costs. And you guys don't have the slightest idea how many projects do NOT get released. I have spent a total of more than three years working on projects that got scrapped. Just try to calculate how much money went down the drain there. So good projects have to pay for cancelled projects.
3. Sony/Nintendo/Microsoft. For every media produced, Sony (PS2) or Nintendo (GC) want a substantial (!) amount of money. The thing is, they make barely any money through the consoles (just think about how much you'd pay for a PC with that kind of processing power) - the real money lies in the sale of games. So here they are and open up their hands. Naturally, they want money for every CD *produced*, not *sold*. Once again, the publisher is the one sucking it up if a game doesn't sell well.
Another possibility for those too far from the office to not drive: Don't use the FRIGGIN toll transponders!
Well, the Express Lanes on I-15 in California require FasTrak. Granted, Express Lanes are luxury and not a de-facto "unavoidable route" like the Golden Gate Bridge, but I smell a new trend coming...
Flashing the BIOS is always a risk that might require you to have your computer repaired. Imagine your system doing this sort of "maintenance update" when all of a sudden there is a blackout.
Yes, you could employ a Dual BIOS system, but still - what if your new BIOS doesn't boot properly anymore? While advanced users might be able to handle this situation without problems, what about Joe Sixpack?
Flashing the ROM is messing with the hardware, something your system should do as little as possible. Everything that can be updated on a software basis should be done so.
you can say pretty much whatever you want to on network TV in America now days as well, just so long as it is not during prime time or preschooler kiddie hours.
I have to say I was truly amazed when I saw the "It hits the fan" South Park episode. But still, the mentality is way different. Yes, The Hayes Code is past (luckily), but it's still a long way until you can actually "say whatever you want on TV". Heck, ever listened to a rap song on the radio? (And no corny jokes about rap at this point, please).
I'm not saying that Germans are the liberal heroes while we are uptight censors, but trust me: There *is* a difference there, in the same way Germans handle violence issues differently.
Why does the German government seem to be so inconsistent with censoring/banning games?
Germany has this problem with violence, similar to the US trying to censor "indecent material". You can say "fuck" on German TV without problems.
My guess is that this dates back to WW2; Germans now have this built-in problem with anything related to violence and discrimination.
Quite a while back when the game Carmageddon came out I remember I read in the news that the German version had zombies to replace the people that you could run over in the original.
Actually, the zombies were in the UK version (who do have this violence problem too). In the German version, you had to run over traffic cones. Yes. Traffic cones. No joke.
How is Counterstrike different?
Well, the rationale as far as I understand it is this:
In Carmageddon, the purpose is to mindlessly kill people and get rewarded for it. While Counter-Strike lets you kill people, the focus of the game is on "strategical thinking and communicating in the team". Hey, don't flame me, that's the BPjS' explanation.
Here in Europe you get the photo and if it is not you driving the car the ticket will be null and void.
Um... Europe = a set of countries which different laws.
In Germany, for example, you do NOT get to see the photo unless you appeal.
If it's not you on the image and you don't tell them who it is, they'll actually send cops to your home who want to see you in person. Sometimes, they ring your neighbor's doorbell as well and ask them if they know that guy on the picture. Then they'll check for other people who live in your home and get the pictures from the German dept that issues national IDs and compare them to the radar photo.
If they're still unable to track down who drove the car, they let it go at first. But if that happens several times, they'll force you to write logs about who drove the car at what times.
Had that stuff happen to me once back when I lived in Germany. It's amazing how much work they put into it.
Apple has stopped using SCSI for their systems since the G3 IIRC and went for IDE instead. To compensate for external hot-pluggable drives, they've added Firewire.
So Apple is right IMHO. SCSI is obsolete. For high-speed bandwidth and external devices, use Firewire. For built-in HDs, use IDE.
Maybe so but people are more likely to pay for software from a company who is willing to stand up and fight against the DMCA.
I believe you mistake "a minority of idealistic (or informed) people" with "the vast majority of users".
Most people couldn't care less about whether the company stands up against something crappy, or whether its employees rape little kittens at night. They either buy software regularly or normally pirate their software (or something inbetween).
I doubt many people make the buy-or-pirate decision relevant of the company's practices and deeds.
Don't play, even if your employer says that you can do so after your work-time. Employers always change their mind after seeing an employee playing computer games inside the company dependencies... If possible avoid to tell anyone that you don't really trust that you like games.
I think that depends on the employer. Well, I've been a game developer so a general interest in games was expected:)
We often had after-hours networking game sessions ("evaluating competitor's products") which were obviously endorsed by the brass.
I guess the more you get away from this business, the more truth lies in your posting (so if you're in some accounting company, you might want to stick to your suggestion). But if it's somewhere inbetween (application developers? Web designers?), it really depends.
[Windows + M] All open windows are minimized. Perhaps its a new "feature."
Actually, this "new" feature has been in all Windows versions since 98, possibly even since 95. There's several more, like Windows + R (Run), Windows + E (Explorer), etc.
The manga consists out of 26 parts IIRC (well, depending on the country in which you bought it) and had a lot of style and depth. The anime OTOH was a big mess to me.
I hope (and doubt) they'll base it on the manga - but then, I couldn't imagine how they'd want to fit this huge storyline into a 100-minute movie.
Re:You know, I've started to wonder... (-1, Troll)
on
Movie Review: John Q
·
· Score: 1
Jon, have you EVER seen a movie you've liked?
Funny enough, the only movie I remember Jon praising like it's the fucking best thing ever made was BEHIND ENEMY LINES, which, in my opinion, totally and irrevocably sucks beyond all belief. Figures.
Region coding does make sense with DVDs. You see, there's often a long delay before US movies are released in other countries.
And why is it so? Does that make sense? Well here in Germany I could probably understand why, since the Movies get syncronated(? is that the word?) but why do they have to delay the start in GB?
No, the word is "dubbed". And the problem isn't the dubbing either; it's finding a company in the country to distribute the movie and coming to agreement regarding the deal. Less of a problem for big productions like LOTR and HP, obviously.
There's a lot going on behind the scenes before you can actually watch a movie in a theater. It's not like there's just a studio, they make a movie, hand out copies to theaters and everybody's happy.
I have never really understodd this. Why do video games and dvd's only play in certain parts of the world? What is the rationelle behind this?
Region coding does make sense with DVDs. You see, there's often a long delay before US movies are released in other countries.
Take Memento: I had imported the DVD in September 2001 - but the movie didn't play in theaters in that country until December!
Movies cost a fortune, and the main income is still what flows through the box office. Now if a movie is released on DVD before it appears in theaters (and that happens very often), both movie theaters and studios would suffer.
VHS didn't have that region coding option, of course, because it was technically impossible at that time. But with DVD technology they've been thoughful enough to add it.
And as for games, well. My best guess is that SCEA, SCEE and SCEI are somewhat independent (they have different TRCs and regulations). And similar to movies, the release dates for the individual regions differ. Without a protection, Europeans would import the US version, SCEE would make less money. This may sound ridiculous cause "Sony is Sony", but keep in my that SCEE and SCEA have their own staff and budgets. A very prominent incident which touches this issue is the Infogrames Civ3 dilemma.
My personal stance about this whole thing is that it's a big hypocrisy. I mean, people are bitching about how their rights are being taken away and everything, but let's face it: How many of them are actually using imports? In 99% of all cases, the mod chip is used to play pirated games. Hey, we had this discussion before.
There was a chip for the PSX which allowed to circumvent the region coding but still prevented using CD-Rs. That's more like it. They should build one like that for the PS2 too. Let's see how many people care or even KNOW about that chip then.
Winamp is still good and free. It's not called AOL Winamp, the presence of AOL is not there in any new version of winamp.
Sorry about nitpicking, but there is a minor presence of AOL. Try installing a newer version of WinAMP - it'll offer you to place some AOL icons on your desktop. If you decline, nothing will happen. This is a pretty fair deal as far as I'm concernced.
BUT - have you installed ICQ 2001 lately? Without even bothering to ask me beforehand, it neatly placed six AOL links pretty much everywhere where there's place for an icon - start menu top level, start menu in some group, quickbar, desktop, favorites, and some other places. I really had to do a global search for "AOL" to wipe 'em all out.
However, if AOL involvement is limited to randomly placing AOL links somewhere on the desktop which today's Linux users surely steer clear of anyway, I'm all for it.
err. this really doesnt have anything todo with anything. same argument should work for pkzip or any other compressiontechnique.
Well, that's because PKZip does not state to be able to compress already compressed data. Ever tried to zip a JPEG oder MP3?
I have failed to successfully conquer ZeoSync's massive fortress of buzzwords and marketing blurb, but it seems to me that this is what they claim.
After all, "random" might also state "any" kind of data which includes data output by a compressor, and more importantly, it implies that the compression is lossless, and I have yet to see a lossless compressor with even 3% of the ratio they boast to offer.
Conclusion, this compression wont help us broadcast movies or sounds, but it'll help with data that doesnt fit in those categories, soo god save us from the pirates.
Funny, aren't movies and sounds what pirates usually are after?
While a great application, it has a VERY aggressive advertisement scheme.
Now what. I have a VERY aggressive anti-ad scheme.
I've installed Naviscope (which is free) - no more pop-ups. I haven't had any more trouble with Morpheus, and those ads in the main Morpheus window don't bother me. (Besides, there's always this neat HOSTS trick which has been mentioned in here).
I guess that's the key here. Slowing down the spread of viruses will create less bad publicity about Windows vulnerabilities.
Every time one of those viruses breaks out, it's virtually on the frontpage of major newspapers. Certainly nothing that entices people to buy more Microsoft products.
In effect, they are helping that "revenue issue".
I had a smiliar problem - until March or so, I hadn't seen a single yellow-cap Pepsi, and I had been looking hard. But then, they started appearing in Southern California. First in Irvine, where I work, and first Diet Pepsi only.
Using the tilt-bottle trick, I got a 100% success rate, and I also recruited all my co-workers to give me their caps (I also searched our recycle bins) and ended up with well over 30 free songs.
Now, I see the yellow caps everywhere. Diet Pepsi, regular Pepsi, Orange County, San Diego County. Too bad it's over tomorrow.
Zelda. That game was actually inspired by Ridley Scott's Legend, so a movie based on Zelda would almost be a full circle then...
Um, I don't think people will even realize that they have to wait at a red light because they were speeding, unless you'll also equip the lights with a big fat sign saying "that's what you get for speeding, dumbass!".
..... and then they'll drive even faster to make up for the time they lost. Great.
I believe they have had that system in a few places for years in Germany now, but barely anybody knows about it. They simply think they had bad luck or will curse at the fucked up programming of the traffic light timing,
If you are twitchy enough to flash your high beams 14 times per second. Good luck.
And exactly how is this supposed to help? Several of my co-workers already tried forming their own company and failed miserably. And that was a few years ago. Since then, the market has gotten even more dense because everybody wants a slice of the pie.
Check out an older thread about games where Da VinMan stated there are too many games on the market.
There's a certain truth to that, it's not gonna help putting even more games on the market. Now if more people form their own companies, you'll have more people fighting for the publishers' dough (of which there is a limited supply), so more people are going to lose. And guess what? It's the American companies that are going to lose, because the publishers are going to choose those cheap little studios in India.
Even in the company I work at we almost had 80% H-1B workers at times. They're cheap. Still beats an out-of-country studio where no citizen are employed. But the trend is clear: Publishers and studios are trying to save money, at the cost of job positions for citizen.
Nintendo in particular had always been the most restrictive company. But then, Sony made the "game flooding" more popular. I remember a PS1 commercial on TV where they were mocking the then-new N64 which had only a handful of games on the market at that time while the PS1 had over 200.
And now, one generation later, Sony still has the most titles available for their current platform. This is almost sad, given that it is technically the most inferior one of the current top consoles. But numbers usually count on the market.
Here's the punch line: Too many games get made.
That's kinda true. Compared to what it was like a decade ago, there is an insame amount of games being developed. On the one hand, that's good - lots of variety and something for every taste. On the other hand - like you mentioned - lotsa crap.
Console manufacturers are actually trying to uphold a certain kind of standard to give their consumers a minimum level of quality (there's the dreaded "approval" phase when you have to submit your game to Sony/Nintendo), but obviously, it's mostly technical stuff like seeing to it that the game never crashes (and also making sure that you call the Memory Card "Memory Card" and not "Memory Stick" or just "Card"). All hell would break loose if manufacturers actually denied games just because they considered them sub-average.
So you think cutting down the number of produced games would help. Maybe so. But how are you gonna cut it down? Everybody wants a slice of this big and juicy pie, and lots of studios have already been shut down because the market is overcrowded and economy isn't as good as it once was.
So what do you want to do? Choose the 50 worst developers and tell them that their employees should pursue a different career? Or merge every other developer, doubling the number of people working on every game (thereby making production cost even higher) so that you have half the number of games but higher quality?
I guess what I'm saying here is that game publishers should only produce great games, and not mere market knockoffs designed to cash in on some fad theme.
Most games are intended to be somewhat original or new in some way. But, just like with movies, virtually every story has already been told and every concept has been realized. It's a matter of finding a new mix. And, in many cases, it simply doesn't work out, which you often only realize after the game is near completion.
Here's one for all of y'all "games are overpriced!" folks.
First of all, a console game has three groups who'd like to have their share of the sale:
1. The developer, obviously. Ironically, the developer does the hardest work and gets the tiniest slice - by far.
2. The publisher. Takes the bulk of the money. I hate to see those greedy tie-wearing dipshits get rich off what developers make, but then again, publishers front the entire development costs. And you guys don't have the slightest idea how many projects do NOT get released. I have spent a total of more than three years working on projects that got scrapped. Just try to calculate how much money went down the drain there. So good projects have to pay for cancelled projects.
3. Sony/Nintendo/Microsoft. For every media produced, Sony (PS2) or Nintendo (GC) want a substantial (!) amount of money. The thing is, they make barely any money through the consoles (just think about how much you'd pay for a PC with that kind of processing power) - the real money lies in the sale of games. So here they are and open up their hands. Naturally, they want money for every CD *produced*, not *sold*. Once again, the publisher is the one sucking it up if a game doesn't sell well.
Yeah, games are expensive, but not overpriced.
Another possibility for those too far from the office to not drive: Don't use the FRIGGIN toll transponders!
Well, the Express Lanes on I-15 in California require FasTrak. Granted, Express Lanes are luxury and not a de-facto "unavoidable route" like the Golden Gate Bridge, but I smell a new trend coming...
Flashing the BIOS is always a risk that might require you to have your computer repaired. Imagine your system doing this sort of "maintenance update" when all of a sudden there is a blackout.
Yes, you could employ a Dual BIOS system, but still - what if your new BIOS doesn't boot properly anymore? While advanced users might be able to handle this situation without problems, what about Joe Sixpack?
Flashing the ROM is messing with the hardware, something your system should do as little as possible. Everything that can be updated on a software basis should be done so.
you can say pretty much whatever you want to on network TV in America now days as well, just so long as it is not during prime time or preschooler kiddie hours.
I have to say I was truly amazed when I saw the "It hits the fan" South Park episode. But still, the mentality is way different. Yes, The Hayes Code is past (luckily), but it's still a long way until you can actually "say whatever you want on TV". Heck, ever listened to a rap song on the radio? (And no corny jokes about rap at this point, please).
I'm not saying that Germans are the liberal heroes while we are uptight censors, but trust me: There *is* a difference there, in the same way Germans handle violence issues differently.
Why does the German government seem to be so inconsistent with censoring/banning games?
Germany has this problem with violence, similar to the US trying to censor "indecent material". You can say "fuck" on German TV without problems.
My guess is that this dates back to WW2; Germans now have this built-in problem with anything related to violence and discrimination.
Quite a while back when the game Carmageddon came out I remember I read in the news that the German version had zombies to replace the people that you could run over in the original.
Actually, the zombies were in the UK version (who do have this violence problem too). In the German version, you had to run over traffic cones. Yes. Traffic cones. No joke.
How is Counterstrike different?
Well, the rationale as far as I understand it is this:
In Carmageddon, the purpose is to mindlessly kill people and get rewarded for it. While Counter-Strike lets you kill people, the focus of the game is on "strategical thinking and communicating in the team". Hey, don't flame me, that's the BPjS' explanation.
Here in Europe you get the photo and if it is not you driving the car the ticket will be null and void.
Um... Europe = a set of countries which different laws.
In Germany, for example, you do NOT get to see the photo unless you appeal.
If it's not you on the image and you don't tell them who it is, they'll actually send cops to your home who want to see you in person. Sometimes, they ring your neighbor's doorbell as well and ask them if they know that guy on the picture. Then they'll check for other people who live in your home and get the pictures from the German dept that issues national IDs and compare them to the radar photo.
If they're still unable to track down who drove the car, they let it go at first. But if that happens several times, they'll force you to write logs about who drove the car at what times.
Had that stuff happen to me once back when I lived in Germany. It's amazing how much work they put into it.
Apple has stopped using SCSI for their systems since the G3 IIRC and went for IDE instead. To compensate for external hot-pluggable drives, they've added Firewire.
So Apple is right IMHO. SCSI is obsolete. For high-speed bandwidth and external devices, use Firewire. For built-in HDs, use IDE.
Maybe so but people are more likely to pay for software from a company who is willing to stand up and fight against the DMCA.
I believe you mistake "a minority of idealistic (or informed) people" with "the vast majority of users".
Most people couldn't care less about whether the company stands up against something crappy, or whether its employees rape little kittens at night. They either buy software regularly or normally pirate their software (or something inbetween).
I doubt many people make the buy-or-pirate decision relevant of the company's practices and deeds.
Don't play, even if your employer says that you can do so after your work-time. Employers always change their mind after seeing an employee playing computer games inside the company dependencies... If possible avoid to tell anyone that you don't really trust that you like games.
:)
I think that depends on the employer. Well, I've been a game developer so a general interest in games was expected
We often had after-hours networking game sessions ("evaluating competitor's products") which were obviously endorsed by the brass.
I guess the more you get away from this business, the more truth lies in your posting (so if you're in some accounting company, you might want to stick to your suggestion). But if it's somewhere inbetween (application developers? Web designers?), it really depends.
[Windows + M]
All open windows are minimized.
Perhaps its a new "feature."
Actually, this "new" feature has been in all Windows versions since 98, possibly even since 95. There's several more, like Windows + R (Run), Windows + E (Explorer), etc.
The manga consists out of 26 parts IIRC (well, depending on the country in which you bought it) and had a lot of style and depth. The anime OTOH was a big mess to me.
I hope (and doubt) they'll base it on the manga - but then, I couldn't imagine how they'd want to fit this huge storyline into a 100-minute movie.
Jon, have you EVER seen a movie you've liked?
Funny enough, the only movie I remember Jon praising like it's the fucking best thing ever made was BEHIND ENEMY LINES, which, in my opinion, totally and irrevocably sucks beyond all belief. Figures.
No, the word is "dubbed". And the problem isn't the dubbing either; it's finding a company in the country to distribute the movie and coming to agreement regarding the deal. Less of a problem for big productions like LOTR and HP, obviously.
There's a lot going on behind the scenes before you can actually watch a movie in a theater. It's not like there's just a studio, they make a movie, hand out copies to theaters and everybody's happy.
I have never really understodd this. Why do video games and dvd's only play in certain parts of the world? What is the rationelle behind this?
Region coding does make sense with DVDs. You see, there's often a long delay before US movies are released in other countries.
Take Memento: I had imported the DVD in September 2001 - but the movie didn't play in theaters in that country until December!
Movies cost a fortune, and the main income is still what flows through the box office. Now if a movie is released on DVD before it appears in theaters (and that happens very often), both movie theaters and studios would suffer.
VHS didn't have that region coding option, of course, because it was technically impossible at that time. But with DVD technology they've been thoughful enough to add it.
And as for games, well. My best guess is that SCEA, SCEE and SCEI are somewhat independent (they have different TRCs and regulations). And similar to movies, the release dates for the individual regions differ. Without a protection, Europeans would import the US version, SCEE would make less money. This may sound ridiculous cause "Sony is Sony", but keep in my that SCEE and SCEA have their own staff and budgets. A very prominent incident which touches this issue is the Infogrames Civ3 dilemma.
My personal stance about this whole thing is that it's a big hypocrisy. I mean, people are bitching about how their rights are being taken away and everything, but let's face it: How many of them are actually using imports? In 99% of all cases, the mod chip is used to play pirated games. Hey, we had this discussion before.
There was a chip for the PSX which allowed to circumvent the region coding but still prevented using CD-Rs. That's more like it. They should build one like that for the PS2 too. Let's see how many people care or even KNOW about that chip then.
Winamp is still good and free. It's not called AOL Winamp, the presence of AOL is not there in any new version of winamp.
Sorry about nitpicking, but there is a minor presence of AOL. Try installing a newer version of WinAMP - it'll offer you to place some AOL icons on your desktop. If you decline, nothing will happen. This is a pretty fair deal as far as I'm concernced.
BUT - have you installed ICQ 2001 lately? Without even bothering to ask me beforehand, it neatly placed six AOL links pretty much everywhere where there's place for an icon - start menu top level, start menu in some group, quickbar, desktop, favorites, and some other places. I really had to do a global search for "AOL" to wipe 'em all out.
However, if AOL involvement is limited to randomly placing AOL links somewhere on the desktop which today's Linux users surely steer clear of anyway, I'm all for it.
err. this really doesnt have anything todo with anything. same argument should work for pkzip or any other compressiontechnique.
Well, that's because PKZip does not state to be able to compress already compressed data. Ever tried to zip a JPEG oder MP3?
I have failed to successfully conquer ZeoSync's massive fortress of buzzwords and marketing blurb, but it seems to me that this is what they claim.
After all, "random" might also state "any" kind of data which includes data output by a compressor, and more importantly, it implies that the compression is lossless, and I have yet to see a lossless compressor with even 3% of the ratio they boast to offer.
Conclusion, this compression wont help us broadcast movies or sounds, but it'll help with data that doesnt fit in those categories, soo god save us from the pirates.
Funny, aren't movies and sounds what pirates usually are after?
While a great application, it has a VERY aggressive advertisement scheme.
Now what. I have a VERY aggressive anti-ad scheme.
I've installed Naviscope (which is free) - no more pop-ups. I haven't had any more trouble with Morpheus, and those ads in the main Morpheus window don't bother me. (Besides, there's always this neat HOSTS trick which has been mentioned in here).