Of course they do not know what they are doing. They THINK they know what they are doing...
As for "not enough time for this" and "shouldnt that"... those are amazingly loose terms about science, and experimentation.
What time is it inside the event horizon? What time is it on the outside? How much does time change as you approach the speed of light? Time slows as you move faster...
I really find it amusing that people pontificate about what is right and wrong, and ok and not ok, and in reality have no knowledge of the truth. Without data collected, it is all a just belief...
The 3D/effects industry has gone or is going Linux. Any industry that needs high end visuals and calculations has gone to linux. Landmark and Schlumberger (geophysical apps, oil industry production and engineering, the people making you pay more for gas) has gone to to Linux. Maya started on SGI, from the predecessor package PowerAnimator. Then Maya went to NT for a few years, and then migrated to Linux.
If you want high end video software, its Discreet Logic, and Combustion or Smoke. This was born from Inferno, Flame and Flint on SGI. You also have the Shake product that Apple bought from Nothingreal.
The "real" production industry has gone or is going to Linux...
You may want to read a little history about all of Tesla's inventions, and what was stolen from him. Not to mention outright sabotage. We use Tesla inventions every day.
Re:still waiting for GEGL and/or 48bpp support
on
Beginning GIMP
·
· Score: 1
I am sorry, but raster image editors are not used for vector graphics design. This is why Adobe Illustrator is used, and paths are then imported as layers into Photoshop.
> "Care to name one piece of software that is even close to as complicated as Windows XP is? "
Complicated, or complex...
Windows XP is simply an operating system. It is a mediocre OS at best.
Software that is complex... Maya Landmarks OpenWorks Sun's VM Vannavar Bushs' Thinking machine Anything going on at IBM research DARPA - project babylon
I could type all day to show software of more complexity in calculations, memory, UI design etc...
"Thankfully they still haven't evolved opposable thumbs"
It is interesting to note that whales/dophin have hand bone structure. These mammals evolved from those that were once land animals. As a result the flipper is actually a modified hand structure.
They have pci slots, but its about 6 times faster than AGP2x.. 3.2GB/sec... you use your RAM for graphics memory... Cobalt graphics... ATI is a really silly comparison..
and as for personal experience... we have 2 540's... a gig of ram each... also have the dells with the FireGL boards... The dells choked while trying to work on our projects, but they render fine...
Well, it is sad that sgi is firing people... I am sure there is some fat in the firings, but I imagine there are alot of people that have work/coded/concepted endlessly and are now being given the boot... sgi is a great reference, I cannot believe that those with skills who are being booted cannot grab another job easily...
Issues:
Why for the sake of GOD, does sgi not distribute a compiler for free with its OS? This is a very big issue that everyone I know who codes on sgi's(self include) gripes about(gcc wont do it, libs,.so's,etc)... That is such a destructive attitude to have on a system that has such a small base and software base... I remember getting one of the first indys and having almost no software...
Why did sgi what until 1999 to go to the desktop graphics card market with Nvida... why did sgi have to wait until its engineers left to go form there OWN companies(3dfx etc)... sour grapes.. I hope something good happens now tho...
Alias|Wavefront is the jewel performer of the company IMHO... port those (full versions) products (Maya,PowerAnimator|Studio) to every OS that is cost effective to port to...
Adobe integration, If your OS doesnt run the Adobe products, or run them WELL, the desktop base will suffer(no gimp cries here please... I like gimp, I use gimp while in linux)... Adobe is the bread and butter... what person has NEVER used photoshop and what production house DOES NOT have photoshop?
I like sgi, I think they deserved a much better market share and growth than they have gotten...
but it seems, sadly, its not about quality, but quantity....
faster, very nice repair, faster format, xfs_growfs(for if you add another 8 gig, making the existing filesystem grow, w/o disturbing the original data), logical volumes...
Whoever said Maya render "sucks ass", is missinformed... We have used Alias PowerAnimator since version 5 and then moved on to Maya... The renderer is pretty good, you just have to realize that alot of the defaults are setup for lowest quality*speed)... but it is very very nice... raytracing, raycasting, MEL(which right there blows the 3 year delayed softimage prod away..), IPR, harware rendering, particles(no other sofwares' particle systems come even close), full tessalation control on any object, built in post effects, includes developer API, etc...
its is not open source, but ALL or nearly ALL of the software is in MEL... you can just open up and text files and read them... much can be done with this software... (the gui, object/surf manips, all of it)
I use it on old indy/indigo sgi's and the new NT 540... it is stupid fast on the 540...
MentalRay is less and less talked about nowadays... lost of ground has been lost due to delays in their "next generation" product...
And it doesnt really matter... if you really are going to do any "real" rendering, you are using Renderman... and if that is the case, you export RIBS in maya...
you are wrong... all of todays articles were in their proper subject range...
we had some game announcements that had some linux info and we had some new sgi software announcements... its was labeled sgi properly... some of us are interested in sgi announcements...
Of course they do not know what they are doing. They THINK they know what they are doing...
As for "not enough time for this" and "shouldnt that"... those are amazingly loose terms about science, and experimentation.
What time is it inside the event horizon? What time is it on the outside? How much does time change as you approach the speed of light? Time slows as you move faster...
I really find it amusing that people pontificate about what is right and wrong, and ok and not ok, and in reality have no knowledge of the truth. Without data collected, it is all a just belief...
That's nothing... try opening a post Katrina fridge with chichen, beef and shrimp...
Everything congeals into lovely brown dark gumbo like soup... with maggots for rice...
o_O
The 3D/effects industry has gone or is going Linux. Any industry that needs high end visuals and calculations has gone to linux. Landmark and Schlumberger (geophysical apps, oil industry production and engineering, the people making you pay more for gas) has gone to to Linux. Maya started on SGI, from the predecessor package PowerAnimator. Then Maya went to NT for a few years, and then migrated to Linux.
If you want high end video software, its Discreet Logic, and Combustion or Smoke. This was born from Inferno, Flame and Flint on SGI. You also have the Shake product that Apple bought from Nothingreal.
The "real" production industry has gone or is going to Linux...
.
You may want to read a little history about all of Tesla's inventions, and what was stolen from him. Not to mention outright sabotage. We use Tesla inventions every day.
filmgimp aka cinepaint
I am sorry, but raster image editors are not used for vector graphics design. This is why Adobe Illustrator is used, and paths are then imported as layers into Photoshop.
This is how it is done in the industry.
thanks,
Film Gimp aka Cinepaint
> "Care to name one piece of software that is even close to as complicated as Windows XP is? "
Complicated, or complex...
Windows XP is simply an operating system. It is a mediocre OS at best.
Software that is complex...
Maya
Landmarks OpenWorks
Sun's VM
Vannavar Bushs' Thinking machine
Anything going on at IBM research
DARPA - project babylon
I could type all day to show software of more complexity in calculations, memory, UI design etc...
thanks...
> "most complicated computer programs in computer history"
> "I can't think of any other app or OS that comes even close to doing what they're doing"
This is sarcasm right?? This is to be modded as funny??
Dear God I hope so, otherwise you are terribly lost...
"Thankfully they still haven't evolved opposable thumbs"
It is interesting to note that whales/dophin have hand bone structure. These mammals evolved from those that were once land animals. As a result the flipper is actually a modified hand structure.
/
w0rd, my nizzle from anizzle mizzle...
that would be the square root of NOT...
http://oss.sgi.com/projects/xfs/features.html
XFS is a full 64-bit filesystem, and thus, as a filesystem, is capable of handling files as
large as a million terabytes.
263 = 9 x 1018 = 9 exabytes
In future, as the filesystem size limitations of Linux are eliminated XFS will scale to the
largest filesystems
I would love to know what really happend to this port/project...
No.
They have pci slots, but its about 6 times faster than AGP2x.. 3.2GB/sec... you use your RAM for graphics memory... Cobalt graphics... ATI is a really silly comparison..
and as for personal experience... we have 2 540's... a gig of ram each... also have the dells with the FireGL boards... The dells choked while trying to work on our projects, but they render fine...
No one cares about whiz-bang boxes and graphics cards that are 10% better than ATI stock cards.
not a very educated thing to say... the ati boards are not even in the same league as the sgi nt boxes/graphics... same with the i/o speed...
silly...
anyone recommend/share any limits on when its price too expensive to buy?
Well, it is sad that sgi is firing people... I am sure there is some fat in the firings, but I imagine there are alot of people that have work/coded/concepted endlessly and are now being given the boot... sgi is a great reference, I cannot believe that those with skills who are being booted cannot grab another job easily...
Issues:
Why for the sake of GOD, does sgi not distribute a compiler for free with its OS? This is a very big issue that everyone I know who codes on sgi's(self include) gripes about(gcc wont do it, libs,.so's,etc)... That is such a destructive attitude to have on a system that has such a small base and software base... I remember getting one of the first indys and having almost no software...
Why did sgi what until 1999 to go to the desktop graphics card market with Nvida... why did sgi have to wait until its engineers left to go form there OWN companies(3dfx etc)... sour grapes.. I hope something good happens now tho...
Alias|Wavefront is the jewel performer of the company IMHO... port those (full versions) products (Maya,PowerAnimator|Studio) to every OS that is cost effective to port to...
Adobe integration, If your OS doesnt run the Adobe products, or run them WELL, the desktop base will suffer(no gimp cries here please... I like gimp, I use gimp while in linux)... Adobe is the bread and butter... what person has NEVER used photoshop and what production house DOES NOT have photoshop?
I like sgi, I think they deserved a much better market share and growth than they have gotten...
but it seems, sadly, its not about quality, but quantity....
not sure if it will all be included but...
faster, very nice repair, faster format, xfs_growfs(for if you add another 8 gig, making the existing filesystem grow, w/o disturbing the original data), logical volumes...
http://glide.xxedgexx.com/
Whoever said Maya render "sucks ass", is missinformed... We have used Alias PowerAnimator since version 5 and then moved on to Maya... The renderer is pretty good, you just have to realize that alot of the defaults are setup for lowest quality*speed)... but it is very very nice... raytracing, raycasting, MEL(which right there blows the 3 year delayed softimage prod away..), IPR, harware rendering, particles(no other sofwares' particle systems come even close), full tessalation control on any object, built in post effects, includes developer API, etc...
its is not open source, but ALL or nearly ALL of the software is in MEL... you can just open up and text files and read them... much can be done with this software... (the gui, object/surf manips, all of it)
I use it on old indy/indigo sgi's and the new NT 540... it is stupid fast on the 540...
MentalRay is less and less talked about nowadays... lost of ground has been lost due to delays in their "next generation" product...
And it doesnt really matter... if you really are going to do any "real" rendering, you are using Renderman... and if that is the case, you export RIBS in maya...
you are wrong... all of todays articles were in their proper subject range...
we had some game announcements that had some linux info and we had some new sgi software announcements... its was labeled sgi properly... some of us are interested in sgi announcements...
you are incorrect...
now reboot again...
So when is Alias|Wavefronts' Maya going to be released for Linux? That's what I want...
at least the renderer to start, then the full app...