Re:Important Advanced Preferences Info
on
Opera 8 Released
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· Score: 1
This is really confusing. When I installed Opera 8 it was just the opposite, it installed with the MDI mode by default. You're right however in that I see no way to change it in the revamped preferences dialog.
No idea, I've havent experienced anything like that. You could try changing the default document cache lifespan though, in Prefs->Advanced->History->Check Documents. I have that set for Always to make sure I never pull down old pages. This way it will still use the cached copy if the page hasn't changed, but it will always check to see if it has just in case--note that this doesn't affect history transversal (always uses cache) or F5 reloading (always redownloads the document).
What are you talking about? It's still here and completely functional. They even added the trash can icon to give it a more prominent place in the GUI.
It does. I think it's off by default though, so just go View->Toolbars->Status Bar. That shows the link URL you've hovering over.
Infomation in loading progress however is displayed on a really cool thing called the Progress bar that appears dynamically while loading a page and gives you a lot of useful info. You can change its position in Tools->Appearance->Toolbars->Progress bar. I think it appears in the URL bar by default, but you can move it down the bottom so it pops just above the Status bar (which is what I do).
You might want to have a look at this
on
Opera 8 Released
·
· Score: 1
Here's hoping they don't go too far with this GTA-fication of RPGs. MTV-style gameplay is alright, but sometimes it's nice to sit down and get a story too. And considering what seems to happen when Square Enix diverges from what they're actually good at (see Crystal Chronicles) I'm not sure how much I trust their ability to mess with the formula too much before alienating their fanbase and diluting that which makes their games so popular. Final Fantasy doesn't sell the way it does by trying to be all things to all people.
We already saw the beginnings of that with FFX-2 as well, with its mission-centric storyline. And it was an interesting gimmick that was sort of neat for such a non-serious entry in the FF series, but it also seemed to give rise to a far less involving storyline and less sense of 'progression' as the game went on. Hopefully this trend doesn't continue in future FF games. Once you take the story of out FF, there's a lot less seperating it from every other RPG out there.
Er, yeah, so UK citizens are subject to US law now? Sorry, doesn't work that way. If a country decides copyright doesn't even exist within its borders, then it doesn't. US law can't dictate what other countries do, no matter how much they wish it could.
No pollution, rioting, maintenance or corruption/waste? If they're ditching classic elements like those they'd damn well better be ditching the crappy new "resource" system they came up with for Civ III. I don't want to hunt the world for a "silkworm square" before the game lets me build a musketeer, or whatever the hell it tried to make me do.
They have this weird sort of "word selection" dialog where a large number of words are classified broadly under a bunch of categories, e.g. "actions", "places", "emotions", etc. It seems likely that the four-word system mentioned here would use a similar type of feature.
As tempting as it is to say "yes" to any Zelda (the more Zelda the better) I can't say I trust SK at all with the franchise. Although Eternal Darkness was interesting in some ways, ultimately I don't think it was a very good game, and it certainly didn't capture my attention or compel me to play like Zelda does. Now look at what Miyamoto's team has done with Zelda, from Link To The Past to Ocarina to Wind Waker, they've made games that are not only innovative but also just so much goddamn fun to play. This fun simplicity is the last thing you get from ED, and considering he's calling this theoretical game "Dark" Zelda, I expect the same thing would happen to that. No thanks, SK.
There was a lot of backlash when the cel thing was announced, and even I was a bit skeptical, but does anyone who played Wind Waker through honestly still have a big problem with cel shading? I was absolutely amazed at how good Wind Waker looked when I started playing. Now, I hope new Zelda games *are* cel shaded.
According to wordwide sales and ownership, Gamecube is not dying. In fact, in many countries it out-sells... Oh wait, sorry. I just assumed this was like all the other Gamecube articles.
This is really confusing. When I installed Opera 8 it was just the opposite, it installed with the MDI mode by default. You're right however in that I see no way to change it in the revamped preferences dialog.
No idea, I've havent experienced anything like that. You could try changing the default document cache lifespan though, in Prefs->Advanced->History->Check Documents. I have that set for Always to make sure I never pull down old pages. This way it will still use the cached copy if the page hasn't changed, but it will always check to see if it has just in case--note that this doesn't affect history transversal (always uses cache) or F5 reloading (always redownloads the document).
What are you talking about? It's still here and completely functional. They even added the trash can icon to give it a more prominent place in the GUI.
It does. I think it's off by default though, so just go View->Toolbars->Status Bar. That shows the link URL you've hovering over.
Infomation in loading progress however is displayed on a really cool thing called the Progress bar that appears dynamically while loading a page and gives you a lot of useful info. You can change its position in Tools->Appearance->Toolbars->Progress bar. I think it appears in the URL bar by default, but you can move it down the bottom so it pops just above the Status bar (which is what I do).
http://people.opera.com/howcome/1999/foch.html
It supports SVG 1.1 Tiny, yes.
Is this really a good image for Linux, being backed by a terrorist nation? It sounds like negative publicity more than anything.
I think so.
Link to patch?
/Strangely, local game shops have been very hesitant to allow us to place flyers there./
This is because they fear that the rampant piracy that happens at almost gaming LAN will hurt their business. They're probably right too.
I mean, it's not like they usually portray the typical male hero as a square-jawed muscle-god with abs to die for... right?
Here's hoping they don't go too far with this GTA-fication of RPGs. MTV-style gameplay is alright, but sometimes it's nice to sit down and get a story too. And considering what seems to happen when Square Enix diverges from what they're actually good at (see Crystal Chronicles) I'm not sure how much I trust their ability to mess with the formula too much before alienating their fanbase and diluting that which makes their games so popular. Final Fantasy doesn't sell the way it does by trying to be all things to all people.
We already saw the beginnings of that with FFX-2 as well, with its mission-centric storyline. And it was an interesting gimmick that was sort of neat for such a non-serious entry in the FF series, but it also seemed to give rise to a far less involving storyline and less sense of 'progression' as the game went on. Hopefully this trend doesn't continue in future FF games. Once you take the story of out FF, there's a lot less seperating it from every other RPG out there.
Er, yeah, so UK citizens are subject to US law now? Sorry, doesn't work that way. If a country decides copyright doesn't even exist within its borders, then it doesn't. US law can't dictate what other countries do, no matter how much they wish it could.
Because using public domain code in a commercial product is analogous to murder... Right...?
No pollution, rioting, maintenance or corruption/waste? If they're ditching classic elements like those they'd damn well better be ditching the crappy new "resource" system they came up with for Civ III. I don't want to hunt the world for a "silkworm square" before the game lets me build a musketeer, or whatever the hell it tried to make me do.
Some would say the same of Linux.
Tried telling the bouncer you're Carmack's physician and there's a medical emergency going on RIGHT NOW in the mens' lavatory?
If you were a girl you'd be adorable. Just so you know.
about 40 times and seeing the results, I've developed a strange bond with my family. The makers of this game are definitely onto something.
Embracing is a noun, genius.
They have this weird sort of "word selection" dialog where a large number of words are classified broadly under a bunch of categories, e.g. "actions", "places", "emotions", etc. It seems likely that the four-word system mentioned here would use a similar type of feature.
As tempting as it is to say "yes" to any Zelda (the more Zelda the better) I can't say I trust SK at all with the franchise. Although Eternal Darkness was interesting in some ways, ultimately I don't think it was a very good game, and it certainly didn't capture my attention or compel me to play like Zelda does. Now look at what Miyamoto's team has done with Zelda, from Link To The Past to Ocarina to Wind Waker, they've made games that are not only innovative but also just so much goddamn fun to play. This fun simplicity is the last thing you get from ED, and considering he's calling this theoretical game "Dark" Zelda, I expect the same thing would happen to that. No thanks, SK.
There was a lot of backlash when the cel thing was announced, and even I was a bit skeptical, but does anyone who played Wind Waker through honestly still have a big problem with cel shading? I was absolutely amazed at how good Wind Waker looked when I started playing. Now, I hope new Zelda games *are* cel shaded.
According to wordwide sales and ownership, Gamecube is not dying. In fact, in many countries it out-sells... Oh wait, sorry. I just assumed this was like all the other Gamecube articles.
Really.