... my first high skool co-op position. It rocked - working in the IT Dept for the Engineering Dept at a local university.
It worked out wonderfully - and I ended up getting hired on after as a part timer. Then a full time position opened up across campus, and my boss recomended me. I got the job.
Heh. My co-op job ended up resulting in me taking a break for a year to "work" at the university.
It was great fun... I hear that doing that kind of thing is/was a big nono, though. Still, I had a blast. Great experience.
Does this effect the average end user? Will it help latency? Will it reduce cost to the end user?
It would be nice if there were cost savings passed on to end users - after all... if there's no tribute...
It seems to me that bandwidth is a horrible commodity these days - everyone has too much to spare - you almost have to give it away. (Well, not quite - but its a far sight better then 3 or 4 years ago)
Probably because you tried installing Linux on a Windows machine.
What the heck does THAT mean? A windows machine, almost always - in this universe, is a somewhat standard PC. How is that different from your run of the mill Linux target?
I'm sure if this kids IP address was posted - someone loyal to the cause would would "take care" of the problem.
Ethics and bullshits aside - it would work, and probably deter people from messing with services.
Alas, it'll never happen. Not as long as we're holier then thou.:)
Yes - as much as it hurts, you have to admit - that a) MS isn't going to deprecate or change the direction of a gaming technology and b) you can pretty well promise a minimum installed base on almost every machine.
I'm not saying that teh sdl people would do that - but it's a technical risk the suits don't like, and they're the ones who make the decisions - and pay my salary.
I work in the game industry - I thought I'd share my personal views on the Linux/game situation.
First off, while I really admire the work John Carmack has done - I think people need to realize that the industry needs more buy-in then just John! He's in a unique position that he can take the time to improve the drivers, and mandate id's support ( I think ).
What we need to remember is that any other profitable (and relevant) company wouldn't, and won't, have their engineers working away on something that won't immediately contribute to the bottom line (let alone someone else's!) So, pepople droning about sdl, whatever. Doesn't matter. Companies don't want to have a dependence on something they don't control. Its both a technical risk, and a tech support nightmare (don't even get me started on distro differences - they're comparable to dll hell).
Earlier in this forum, someone mentioned the measure of sales might not be units sold. Hate to break it you buddy - thats all its about. My prediction is that you won't see first tier developers/publishers throw serious manpower behind Linux until they can ship a million units. Until then, it will be farmed out to small port shops - where there's very little risk to the original company.
As for the API wars - well, the war's been over for a while. DX won. Someone earlier asked of OpenGL will be available on the XBox - I'd be shocked if MS let that happen. They've done a great job on making OGL a bad buisness decision - why would they go back on it now. So - you can see what a great move for MS it was to secure the "universal" API... DX8 buys you XBox and PCs. Other consoles go to the metal. The profit margins here make proprietary engines worth it.
To sum up - to make Linux gaming happen, we have to prove a) there's a serious market for closed-source entertainment, b) an API exists that leverages existing code developers have for their existing games and c) a common delivery target - the distros have to have common game components - down to the version.
It will be very interesting to see what happens over the next 12 months - will Linux been relegated to a server-only domain for games, or will it become a first tier target market?
Anyways, just the viewpoint from a guy in the trenches. Who, by the way - hasn't given up hope
... my first high skool co-op position. It rocked - working in the IT Dept for the Engineering Dept at a local university.
It worked out wonderfully - and I ended up getting hired on after as a part timer. Then a full time position opened up across campus, and my boss recomended me. I got the job.
Heh. My co-op job ended up resulting in me taking a break for a year to "work" at the university.
It was great fun... I hear that doing that kind of thing is/was a big nono, though. Still, I had a blast. Great experience.
If the PS3 thing is vaoprware, what does that make that PS9 commercial that was on tv a month ago?
Damn fine marketing.
Cheers,
And since bad games are always cheaper to make than good ones...
Hmm... I work in the industry - and I can assure you - one has nothing to do with the other. Just look at Daikatana.
Why the heck do people always have to post this when some non-PC architecture gets a thread? I really am curious...
:)
Does this effect the average end user? Will it help latency? Will it reduce cost to the end user?
It would be nice if there were cost savings passed on to end users - after all... if there's no tribute...
It seems to me that bandwidth is a horrible commodity these days - everyone has too much to spare - you almost have to give it away. (Well, not quite - but its a far sight better then 3 or 4 years ago)
My point is that MS may depreciate or change the technology if it will gain them more money.
I agree - we've seen them do that - but they won't be abandoning something that a) has a stranglehold on the industry and b) they control exclusively.
They historically have dumped stuff when it became a liability to them.
Probably because you tried installing Linux on a Windows machine.
What the heck does THAT mean? A windows machine, almost always - in this universe, is a somewhat standard PC. How is that different from your run of the mill Linux target?
I'm not placing my bet until I see what the feature list for the next releases is going to be - let alone what the bug situation with 2.4.0 is!
Think about it - 3.0 could technically arrive next week, if they REALLY wanted it to!
... like mob justice.
I'm sure if this kids IP address was posted - someone loyal to the cause would would "take care" of the problem.
Ethics and bullshits aside - it would work, and probably deter people from messing with services. Alas, it'll never happen. Not as long as we're holier then thou. :)
Yes - as much as it hurts, you have to admit - that a) MS isn't going to deprecate or change the direction of a gaming technology and b) you can pretty well promise a minimum installed base on almost every machine.
I'm not saying that teh sdl people would do that - but it's a technical risk the suits don't like, and they're the ones who make the decisions - and pay my salary.
I work in the game industry - I thought I'd share my personal views on the Linux/game situation.
First off, while I really admire the work John Carmack has done - I think people need to realize that the industry needs more buy-in then just John! He's in a unique position that he can take the time to improve the drivers, and mandate id's support ( I think ).
What we need to remember is that any other profitable (and relevant) company wouldn't, and won't, have their engineers working away on something that won't immediately contribute to the bottom line (let alone someone else's!) So, pepople droning about sdl, whatever. Doesn't matter. Companies don't want to have a dependence on something they don't control. Its both a technical risk, and a tech support nightmare (don't even get me started on distro differences - they're comparable to dll hell).
Earlier in this forum, someone mentioned the measure of sales might not be units sold. Hate to break it you buddy - thats all its about. My prediction is that you won't see first tier developers/publishers throw serious manpower behind Linux until they can ship a million units. Until then, it will be farmed out to small port shops - where there's very little risk to the original company.
As for the API wars - well, the war's been over for a while. DX won. Someone earlier asked of OpenGL will be available on the XBox - I'd be shocked if MS let that happen. They've done a great job on making OGL a bad buisness decision - why would they go back on it now. So - you can see what a great move for MS it was to secure the "universal" API... DX8 buys you XBox and PCs. Other consoles go to the metal. The profit margins here make proprietary engines worth it.
To sum up - to make Linux gaming happen, we have to prove a) there's a serious market for closed-source entertainment, b) an API exists that leverages existing code developers have for their existing games and c) a common delivery target - the distros have to have common game components - down to the version.
It will be very interesting to see what happens over the next 12 months - will Linux been relegated to a server-only domain for games, or will it become a first tier target market?
Anyways, just the viewpoint from a guy in the trenches. Who, by the way - hasn't given up hope
Cheers,
I don't see a company committing to a technology they have no control over.
sdl changes enough - it becomes a tech support hell - and thats a money hole.
... and we all know Linux gaming isn't a big money maker as it is.
I didn't know they've ported Worms to Linux... cool.