Well put. Hip-Hop is the soul, Rap is the business. Not all of the genre speaks about f**king bitches and shooting n**gas. Try Blackalicious (the NIA album is dope, Melodica too if you can find it), Quannum Projects (which DJ Shadow is a part of), Jurassic 5, Organized Konfusion (Pharohe Monche is the most incredible lyricist _ever_, get "Stress: the extinction agenda"), the Arsonists, Lootpack, etc.
If you're into DJ Shadow's work, try UNKLE. Also look for Live at the Future Primitive Soundsessions: Cut Chemist vs. Shortkut. 70min live set of the two on 5 turntables! They even cut up Beastie Boys' Eggman! Also check Rob Swift (the Ablist), DJ Krush, DJ Qbert (Demolition Pumpkin Squeeze Musik is better than Wave Twisters, but Japanese imports are hard to find), Kid Koala, Coldcut, DJ Cam, DJ Vadim ("Life on the Other Side" is dope), Beat Junkies, Dilated Peoples, god the list goes on. I should probably stop now.
Please people don't dismiss such a varied (and beautiful) music genre!
I worded that poorly. I am aware of John Romero's job as a designer and not a programmer, as i have been from the days of wolfenstein 3d. What i was trying to point out is that the split hurt what was a very good thing. Romeros vision was well complemented by Carmack's programming ability, and now it seems to me with Daikatana (from the myriad of reliable articles written, esp. in Next Generation, and screenshots) that romero doesn't know the limitations of his new dev team at Ion Storm, and the game is suffering. Maybe romero will pull through with something interesting, but I'm not holding my breath, and I don't think many others are either.
Sam Lantinga, the lead programmer at Loki and creator of SDL, ported Maelstrom to linux ages ago. Its now completely open source as of 3.0.0 I believe. Ah, the days i spent playing Maelstrom on a Powerbook Duo 230 in the dock so i could have sweet, sweet 8 bit color. Really, Maelstrom is all you need.
1. Soldier of Fortune is being ported. And all will be good. 2. Nobody cares about Daikatana or John Romero any more. That's what the blowhard gets for splitting with Carmack, someone who actually has programming skills. Eidos should have thrown the pieces in a box 2 years ago and tried to make at least a scrap of profit. Right now, Daikatana has about as much of a chance of surfacing as Duke 4 (I won't get into that.)
If you think i'm bad, you should hear Next Generation rip into the game. They dubbed it the E3 'worst of show'.
Firstly, there is the distinct possibility that a mmorpg called Shadowbane may be ported to linux. the developers themselves said that the code base would not be difficult to port. However, we need to make our voices heard, and petition the developers, so they know we want it. go here to sign the petition. try searching for 'shadowbane' at www.linuxgames.com to get the latest.
Also, there is a open source mmorpg framework that people have been working on for over a year now. Its called worldforge. I would urge anyone interested in this genre to go there and see if they can help out. There is even someone working on a 3d client.
photek is great. Neotropic (15 levels of magnification), DJ Shadow ( + alter ego UNKLE), Amon Tobin is great too (permutations is an awesome album!). try DJ spooky (songs of a dead dreamer) for spacey ambient soundscapes. try Boards of Canada if you want a unique (very good) experience, although u might have dificulty finding it. if you want to traverse into something more laid back (drums'n'bass crossing into triphop), try DJ food (squarepusher does a sweet remix on one track), coldcut (let us play!), or Herbaliser (blow your headphones is really good, and ive heard good things about Very Mercenary. They are great live too). Straight triphop opens up a whole new can of worms tho...
Some may be encouraged by peer respect, but anyone who hacks purely for the respect of their peers does not embody the true hacker spirit. The true spirit is the thirst and pursuit of knowledge. Sorry to attack you on a tangent, but the misrepresentation of hackers hurts all of us.
Mitnick never jumped onto IRC and blabbed how 1337 he was by social engineering a copy of the Solaris source.
This is a problem? Linux is based on a solid idea that works: removing all uneccessary layers between the the administrator and the computer, and allowing him to diagnose and fix any problem they might encounter (gee what a concept). Your best bet with Windows is to randomly check radio boxes and reboot. Also, full system crashes are extremely rare, and are usually due to a rouge program, not a production kernel. Windows has an unfortunate propensity to BSOD frequently. Finally, just because Linux is based on a unix derivative does not mean that is is out of date. Maybe you are just afraid of typing in commands...
>Why do you think so many major computer manufacturers are supporting Linux? Because it's free.
That is just downright idiotic. Why would large corporations (Sun, SGI, Oracle, Corel, Dell,...) invest large amounts of money and effort into half-assed technology? Here's my guess: they realize what you apparently don't, that Linux is superior server technology, and has the potential to be superior client technology (sorry guys, its not quite there, but its definitely coming).
>Corporations - big corps, not the small, tight-budget ones - need an OS with the best software base in the world. Face it, LInux software is utter crap compared to Windows.
I admit that Windows has the superior software base, but Linux has not enjoyed the spotlight for nearly as long as windows. However, "Linux software is crap" is a false, and juvenile, statement. Have you ever perused the extensive list of Linux/*nix software at www.freshmeat.net? I can't even begin to describe the mountain of quality programs that they catalogue. While they aren't all pretty, they all serve a small little niche, and they usually do it pretty well too. But then, i guess you would have to type some commands at the command line =(.
>WHat's the reality with Microsoft now? Huh?
The reality is, Microsoft is way ahead, but they got there for a large part by crawling over the backs of those who came before. The reality is, sooner or later the toothpicks, chewing gum, and scotch tape that holds Windows together is eventually gonna give way, and Microsoft will be in for a long tumble. The reality is, large companies are realizing that Linux's underlying stability means it will stand the test of time, and provide a solid foundation for their applications. The revolution is coming.
At our high school we were digging through our computer graveyard and found this old Apple computer that was apparently manufactured in conjunction with Bell & Howell. It looks exactly like an Apple II, but has no markings that designate its model number or anything. Anyone heard of these things, or have any info at all about it? I'm curious to know its history.
Obviously it takes a person who enjoys games to make good games. But take a look at the most common games out there now: Quake III, Half-Life, Unreal, Mario64, Zelda64, Shenmue (upcoming) Dino Crisis (upcoming), etc. These games are not created on creativity alone. These are all innovative games, and incredibly complex from a programmer's standpoint. However, there are many parts which are fundamental, and needn't be reinvented from the ground up, like 3d engines, movement algorithms, etc. Such things are learned in class, and are covered comprehensively.
Furthermore, to make it in the gaming industry, you have to be fully aware of new technologies, and be able to critically evaluate the advantages of these new technologies with your older, more stable ones. A good program will also teach you how to effectively put your ideas on paper, how to break down your game into manageable, programmable chunks.
Basically, it comes down to this: there are casual, self-taught programmers that I know who are very intelligent, and very creative. However, I think they would have a difficult time trying to get a job in the industry now because their technology knowledge is fragmented. They have always followed what was interesting to them, and so there are a vast amount of topics which they have no knowledge in. Programs like this English one and Digipen prepare you for what game developers are demanding these days. This industry has changed a lot since the days of Atari and one-man programming teams.
Actually, i'm pretty positive Toshiba is manufacturing EE in the US. I think it's in one of my NextGen's somewhere. It sticks out because they were talking about how its gonna use the.18 micron process, and that with the new fab people were speculating they would not be able to manufacture enough for the release. But i could be wrong...
I'm suprised that in 200 comments i didn't see one mention of Cygnus' IDE offering. Their site left me very impressed, and so im wondering if theres something i don't know about? Anyone who hasnt heard check it out at
http://www.cygnus.com/gnupro/
Ill be interested to hear the someones response to it.
I see both sides of the issue here, and i really don't care. I ignore the hype, i dont buy the Star Wars crap, i take each and every critic's opinion with a grain of salt (good or bad). All i'm expecting to see is a good movie for 4 bucks.
What I am baffled about is this lynching of George Lucas for his endless barrage of hype. But has anyone seen any advertising for the movie itself other than the movie trailers? There have been no TV commericals, radio, or print advertisements. Everything you have seen has been from companies like KFC, Taco Bell, and Pizza Hut milking their expensive investments. So why do you blame Lucas? For making a movie? Get real. If youre gonna complain, then get it straight.
BTW, my friend saw a theater prescreening two weeks ago, and he said it is an incredible movie.
PSX is not considered a hardcore gamer's system because Sony itself makes great games (although SCEA has produced respectable basketball, football and hockey games) but because they were able to promote their system well enough to get a large 3rd party base which DOES produce great games, i.e. Square (final fantasy), Namco (tekken, ridge racer), Eidos (tomb raider), and Capcom (resident evil, street fighter).
The problem with Nintendo is that they have 2 things: Shigeru Miyamoto, responsible for Zelda and Mario (both of which i loved), and Rare with Goldeneye. This, coupled with Nintendo's reluctance to put their little golden star on anything even remotely offensive, and their minimum order of 1 million carts (at $35 a pop) per publisher, results in a serious lack of 3rd party titles that break any real ground.
Finally, remember that people shared the same enthusiasm for Matsushita's (well, 3DO's, but thats another story) M2, Atari's 'its 64bit, really!' Jaguar, etc... My point is, we have to remember that when you try to juggle too many balls, you're eventually gonna drop one. I wouldn't want to wake up and find that the only software titles i can get for my 128bit, 8 million bilinear phong shaded reflective mapped triple z-buffered mipmapped triangles per second machine is 'Look At Johnny Add!' and MSIE4.
Yamauchi may be a stubborn, crotchety old man, but he will not let his company release a product that has had THIS poor of a response in the past, even if his company is nintendo. CD-i: dead. 3DO: dead. NetLink: dead. X-Band: dead. While Nintendo attacked the grade-schooler and preteen with N64, Sony attacked hardcore gamers, and guess what, Sony has some 65% of the market share, compared with Nintendo's 30%, and Sega's 5% (that's is what happens when you jam an extra processor in the chipset and forget to write any good libraries). So Sony has shown us that the hardcore gamers rule the market. And what do hardcore gamers want? Not edutainment, net access through an analog controller, and Titanic on DVD. They want a company they know is committed to games. While the Sony and Nintendo have not completely shown their respective hands, right now the only company that i have seen that seems to have it right is Sega: impressive hardware, good libraries, good 3rd party titles, and as always their phenomenal arcade division (I love you AM3). Now if only they can release Sony's grip on Squaresoft...
OOG quoting William Conrad and Samuel Coleridge... Now I've seen everything.
Well put. Hip-Hop is the soul, Rap is the business. Not all of the genre speaks about f**king bitches and shooting n**gas. Try Blackalicious (the NIA album is dope, Melodica too if you can find it), Quannum Projects (which DJ Shadow is a part of), Jurassic 5, Organized Konfusion (Pharohe Monche is the most incredible lyricist _ever_, get "Stress: the extinction agenda"), the Arsonists, Lootpack, etc.
If you're into DJ Shadow's work, try UNKLE. Also look for Live at the Future Primitive Soundsessions: Cut Chemist vs. Shortkut. 70min live set of the two on 5 turntables! They even cut up Beastie Boys' Eggman! Also check Rob Swift (the Ablist), DJ Krush, DJ Qbert (Demolition Pumpkin Squeeze Musik is better than Wave Twisters, but Japanese imports are hard to find), Kid Koala, Coldcut, DJ Cam, DJ Vadim ("Life on the Other Side" is dope), Beat Junkies, Dilated Peoples, god the list goes on. I should probably stop now.
Please people don't dismiss such a varied (and beautiful) music genre!
I worded that poorly. I am aware of John Romero's job as a designer and not a programmer, as i have been from the days of wolfenstein 3d. What i was trying to point out is that the split hurt what was a very good thing. Romeros vision was well complemented by Carmack's programming ability, and now it seems to me with Daikatana (from the myriad of reliable articles written, esp. in Next Generation, and screenshots) that romero doesn't know the limitations of his new dev team at Ion Storm, and the game is suffering. Maybe romero will pull through with something interesting, but I'm not holding my breath, and I don't think many others are either.
Sam Lantinga, the lead programmer at Loki and creator of SDL, ported Maelstrom to linux ages ago. Its now completely open source as of 3.0.0 I believe. Ah, the days i spent playing Maelstrom on a Powerbook Duo 230 in the dock so i could have sweet, sweet 8 bit color. Really, Maelstrom is all you need.
1. Soldier of Fortune is being ported. And all will be good.
2. Nobody cares about Daikatana or John Romero any more. That's what the blowhard gets for splitting with Carmack, someone who actually has programming skills. Eidos should have thrown the pieces in a box 2 years ago and tried to make at least a scrap of profit. Right now, Daikatana has about as much of a chance of surfacing as Duke 4 (I won't get into that.)
If you think i'm bad, you should hear Next Generation rip into the game. They dubbed it the E3 'worst of show'.
Neverwinter nights is being ported. I'm pretty sure Alpha Centauri is being ported as well, by Loki. Boy would i love to have SS2 for linux tho...
Firstly, there is the distinct possibility that a mmorpg called Shadowbane may be ported to linux. the developers themselves said that the code base would not be difficult to port. However, we need to make our voices heard, and petition the developers, so they know we want it. go here to sign the petition. try searching for 'shadowbane' at www.linuxgames.com to get the latest.
Also, there is a open source mmorpg framework that people have been working on for over a year now. Its called worldforge. I would urge anyone interested in this genre to go there and see if they can help out. There is even someone working on a 3d client.
photek is great. Neotropic (15 levels of magnification), DJ Shadow ( + alter ego UNKLE), Amon Tobin is great too (permutations is an awesome album!). try DJ spooky (songs of a dead dreamer) for spacey ambient soundscapes. try Boards of Canada if you want a unique (very good) experience, although u might have dificulty finding it. if you want to traverse into something more laid back (drums'n'bass crossing into triphop), try DJ food (squarepusher does a sweet remix on one track), coldcut (let us play!), or Herbaliser (blow your headphones is really good, and ive heard good things about Very Mercenary. They are great live too). Straight triphop opens up a whole new can of worms tho...
Some may be encouraged by peer respect, but anyone who hacks purely for the respect of their peers does not embody the true hacker spirit. The true spirit is the thirst and pursuit of knowledge.
Sorry to attack you on a tangent, but the misrepresentation of hackers hurts all of us.
Mitnick never jumped onto IRC and blabbed how 1337 he was by social engineering a copy of the Solaris source.
>Linux is Unix. Unix is over 20 yrs. old.
...) invest large amounts of money and effort into half-assed technology? Here's my guess: they realize what you apparently don't, that Linux is superior server technology, and has the potential to be superior client technology (sorry guys, its not quite there, but its definitely coming).
This is a problem? Linux is based on a solid idea that works: removing all uneccessary layers between the the administrator and the computer, and allowing him to diagnose and fix any problem they might encounter (gee what a concept). Your best bet with Windows is to randomly check radio boxes and reboot. Also, full system crashes are extremely rare, and are usually due to a rouge program, not a production kernel. Windows has an unfortunate propensity to BSOD frequently. Finally, just because Linux is based on a unix derivative does not mean that is is out of date. Maybe you are just afraid of typing in commands...
>Why do you think so many major computer manufacturers are supporting Linux? Because it's free.
That is just downright idiotic. Why would large corporations (Sun, SGI, Oracle, Corel, Dell,
>Corporations - big corps, not the small, tight-budget ones - need an OS with the best software base in the world. Face it, LInux software is utter crap compared to Windows.
I admit that Windows has the superior software base, but Linux has not enjoyed the spotlight for nearly as long as windows. However, "Linux software is crap" is a false, and juvenile, statement. Have you ever perused the extensive list of Linux/*nix software at www.freshmeat.net? I can't even begin to describe the mountain of quality programs that they catalogue. While they aren't all pretty, they all serve a small little niche, and they usually do it pretty well too. But then, i guess you would have to type some commands at the command line =(.
>WHat's the reality with Microsoft now? Huh?
The reality is, Microsoft is way ahead, but they got there for a large part by crawling over the backs of those who came before. The reality is, sooner or later the toothpicks, chewing gum, and scotch tape that holds Windows together is eventually gonna give way, and Microsoft will be in for a long tumble. The reality is, large companies are realizing that Linux's underlying stability means it will stand the test of time, and provide a solid foundation for their applications. The revolution is coming.
At our high school we were digging through our computer graveyard and found this old Apple computer that was apparently manufactured in conjunction with Bell & Howell. It looks exactly like an Apple II, but has no markings that designate its model number or anything. Anyone heard of these things, or have any info at all about it? I'm curious to know its history.
Obviously it takes a person who enjoys games to make good games. But take a look at the most common games out there now: Quake III, Half-Life, Unreal, Mario64, Zelda64, Shenmue (upcoming) Dino Crisis (upcoming), etc. These games are not created on creativity alone. These are all innovative games, and incredibly complex from a programmer's standpoint. However, there are many parts which are fundamental, and needn't be reinvented from the ground up, like 3d engines, movement algorithms, etc. Such things are learned in class, and are covered comprehensively.
Furthermore, to make it in the gaming industry, you have to be fully aware of new technologies, and be able to critically evaluate the advantages of these new technologies with your older, more stable ones. A good program will also teach you how to effectively put your ideas on paper, how to break down your game into manageable, programmable chunks.
Basically, it comes down to this: there are casual, self-taught programmers that I know who are very intelligent, and very creative. However, I think they would have a difficult time trying to get a job in the industry now because their technology knowledge is fragmented. They have always followed what was interesting to them, and so there are a vast amount of topics which they have no knowledge in. Programs like this English one and Digipen prepare you for what game developers are demanding these days. This industry has changed a lot since the days of Atari and one-man programming teams.
Actually, i'm pretty positive Toshiba is manufacturing EE in the US. I think it's in one of my NextGen's somewhere. It sticks out because they were talking about how its gonna use the
I'm suprised that in 200 comments i didn't see one mention of Cygnus' IDE offering. Their site left me very impressed, and so im wondering if theres something i don't know about? Anyone who hasnt heard check it out at
http://www.cygnus.com/gnupro/
Ill be interested to hear the someones response to it.
I see both sides of the issue here, and i really don't care. I ignore the hype, i dont buy the Star Wars crap, i take each and every critic's opinion with a grain of salt (good or bad). All i'm expecting to see is a good movie for 4 bucks.
What I am baffled about is this lynching of George Lucas for his endless barrage of hype. But has anyone seen any advertising for the movie itself other than the movie trailers? There have been no TV commericals, radio, or print advertisements. Everything you have seen has been from companies like KFC, Taco Bell, and Pizza Hut milking their expensive investments. So why do you blame Lucas? For making a movie? Get real. If youre gonna complain, then get it straight.
BTW, my friend saw a theater prescreening two weeks ago, and he said it is an incredible movie.
PSX is not considered a hardcore gamer's system because Sony itself makes great games (although SCEA has produced respectable basketball, football and hockey games) but because they were able to promote their system well enough to get a large 3rd party base which DOES produce great games, i.e. Square (final fantasy), Namco (tekken, ridge racer), Eidos (tomb raider), and Capcom (resident evil, street fighter).
The problem with Nintendo is that they have 2 things: Shigeru Miyamoto, responsible for Zelda and Mario (both of which i loved), and Rare with Goldeneye. This, coupled with Nintendo's reluctance to put their little golden star on anything even remotely offensive, and their minimum order of 1 million carts (at $35 a pop) per publisher, results in a serious lack of 3rd party titles that break any real ground.
Finally, remember that people shared the same enthusiasm for Matsushita's (well, 3DO's, but thats another story) M2, Atari's 'its 64bit, really!' Jaguar, etc... My point is, we have to remember that when you try to juggle too many balls, you're eventually gonna drop one. I wouldn't want to wake up and find that the only software titles i can get for my 128bit, 8 million bilinear phong shaded reflective mapped triple z-buffered mipmapped triangles per second machine is 'Look At Johnny Add!' and MSIE4.
Yamauchi may be a stubborn, crotchety old man, but he will not let his company release a product that has had THIS poor of a response in the past, even if his company is nintendo. CD-i: dead. 3DO: dead. NetLink: dead. X-Band: dead. While Nintendo attacked the grade-schooler and preteen with N64, Sony attacked hardcore gamers, and guess what, Sony has some 65% of the market share, compared with Nintendo's 30%, and Sega's 5% (that's is what happens when you jam an extra processor in the chipset and forget to write any good libraries). So Sony has shown us that the hardcore gamers rule the market. And what do hardcore gamers want? Not edutainment, net access through an analog controller, and Titanic on DVD. They want a company they know is committed to games. While the Sony and Nintendo have not completely shown their respective hands, right now the only company that i have seen that seems to have it right is Sega: impressive hardware, good libraries, good 3rd party titles, and as always their phenomenal arcade division (I love you AM3). Now if only they can release Sony's grip on Squaresoft...