IBM and Nintendo Partner on Dolphin
CuriousGeorge113 writes "IBM and Nintendo recently anounced a partnership worth $1Billion
where IBM will design a new 400MHZ processor for Nintendo's new
Dolphin system acheduled for release by X-Mas 2000. Read
more here. " What's really cool is the Dolphin system-they want to make this thing the center of your entertainment unit-DVD, CD, as well as hooking up to the Internet.
Is nintendo going to use a disc or a cartridge for their games?
I was looking through a free local job search mag (unemployment gets boring) and I saw an ad from Sony's Silicon Valley operation. There were a couple listings for embedded systems programmers for set-top boxes, including one listing requiring experience writing 3D libraries. Draw your own conclusions.
Speaking as someone who played PS2 proto backstage at E3, you are completely full of it! Yes, its good.. But it's not better then consumer level 3D ards for PC..
To get to Toy story level requires an amount of hand tuning of the scences that isn't possible in a real time video game.
I hear you. Now that most of the movies I like are on DVD I've been keeping my tape purchases to the $6.99 cheapies in anticipation of going digital, too. I really want a DVD player, but I've been waiting for one with the Nuon chipset by VMLabs to come into production. If Nintendo beats them to market, well then I guess I'll go with Nintendo.
I mean who is moderating this. Threshold at one should eliminate any type of stupid ranting like this. Time for some new moderators.
BE CAREFULL NINTENDO!
;-)
The last time IBM was used to promote/invest in a console system the ATARI JAGUAR was born!
I heard that Magnavox is bringing the CD-I back
Hello! Console games are designed to look and play good on the tv screen.
Would Gran Turismo gain much from an increase in resolution? I think not.
Oh, and the european TV standard PAL is actually better than NTSC, it is slightly higer rez (720by540 or something vs 640by480) and has a higher contrast ratio. Only the refresh rate is worse than NTSC (50 vs 60hz).
1. What platform will they be developing on?
2. If they want to include Internet access they'll need some kind of OS. What will it be?
Seeing as how he added a "{grin}" after his comment on IBM using a Dolphin adapter it's pretty obvious that it was a joke. He was just making fun of some shitty hardware that IBM made.
heh, the last time IBM and a game company combined forces, the Atari Jaguar was produced.. haha
The last time someone left a post like this it was answered to...
I hereby give you a citizen's -1, in case the moderator is too busy reading that spec post a few messages back.
Hmm. So now we can have the technology of last year just in time for next year's Christmas? Oh, but it will be for a fraction of the cost! So will 400mhz computers by then...
By hardcore gamers I assume you mean those people with no lives. Seriously, when I was in pre teen age I sure did a lot more game playing than I do now. Most of us kind of grow out of it at a certain age. (This however does not mean we give up game playing entirely.)
I do think that in the years to come you will find set top boxes that replace computers for most people. The reason for this will be simple, less money to work with. How many people can really afford to upgrade their computer every six months?
When and if this does happen, and it will. I would look for the downfall of popular Wintel mags that push trash like Maximum PC and PC Accelerator. Let's face it they are basically both gaming mags on steroids.
This however does not mean that some people won't use classic computers. It just more likely that set boxes and palm devices will be more popular.
An Amiga was much more than $300 back in the 80s(It was around $800 if I remember correctly). A better analogy would be the the Atari 400/800 and C64 machines. They both sold for around $200 and used a TV for display. The Atari 400 was nothing more than a programmable version of the 5200. The games on those machines kicked the PCs ass up until 1990 or so when VGA and the Ad Lib/Soundblaster appeared(Whatever happened to Ad Lib???). Yes, PCs were hideously expensive back then. I have old magazines listing 10mb hard drives for $3,000 and 486/25 machines for $10,000(circa 1989). The only difference back then is that your purchase didn't go obsolete as quite as fast as it does now. Back to the Amiga thing, when I was first considering upgrading from my C64 in 1990 I looked at both the Amiga and the PC. The Amiga had better games then, but I could see their market was on the decline. The PC on the other hand was rapidly gaining market share and improving technologically. I chose a PC as I thought it was the best in terms of a long term investment. I still am an avid gamer at the age of 29, but haven't owned a console since 1982(An Intellivision, the only console I ever owned). Console games always seemed to lack the depth of the PC games I love(Strategy, RPGs, Simulations, Flight Sims, etc). That and I hate playing games on a TV set. PCs were always much more versatile as a tool, as well as a lifestyle. I can play games, but I can also do 3D graphics/animation, write papers, send e-mail, surf the web, play MP3s, etc, etc, etc..
Check http://www.fourmilab.ch/webtools/demoroniser/ . It explains the problem and gives a script that fixes it.
Basically, these pages do not use the standard latin-1 encoding. They use a proprietary M$ "addition" to latin-1. But the pages say they use latin-1, and so Netscape tries to use a latin-1 font, which on Windows has their propietary extra characters but on UNIX have nothing. So, Netscape puts the question marks to show that it has found an invalid character (which is right according to the standards).
Even if the pages specified the right character set, it wouldn't show "correctly". What you're complaining about is the "smart quotes", and they don't exist on latin-1 fonts. If they existed in Unicode, it would be possible to translate. I do not know much about this part of the issue, but xfree86 fonts seem to be mainly latin-1 only.
Posted by d106ene5:
Wow, after hearing so much about them, and how everyone who's anyone is building or providing parts for them, its nice to hear about one eactually existing. The term "set-top-box" has been bandied about by (up to this point), mostly flailing/failing companies looking for a yet-to-exist market that they can claim leadership in, in order to appease shareholders shortly before delivering a disastrous quarterly report.
Reminds me of previous Netscape press releases -
"We're a browser company"
(Netscape loses browser war)
"We're a server company"
(Netscape loses server war)
"We're an enterprise software company"
(Netscape never actually enters enterprise war)
"We're a portal"
(Netscape tries but never seriously challenges Yahoo)
"We're being acquired by AOL!"
I've been waiting for a DVD application that makes me really go out and buy one. I've been holding off on buying any movies on tape for 18 months in anticipation of going digital.
The problem with the current line of DVD players is they don't add anything to distinguish one from the other - just an extra output or something trivial like that. I want something like a reasonably priced set-top box but also runs software. I'd been hoping Apple would do something like this - a computer like the iMac but without a monitor... just plug it into the TV like an old Atari computer. Looks like Nintendo will get my dollar first..
What I really would like tho is an open, programmable system - a semi-real computer but plays movies and music with the same push-button real-world interface everybody knows. I'm sure one could get the Nintendo SDK - but really that's not open enough for me.To illustrate why, I ALMOST bought a Playstation when the PSXAmp guys announced they were developing an MP3 player for the Playstation. Sure, I have MP3 on my Mac and Linux, but a "real world" interface is something most hardware manufacturers have lost sight of. I don't consider dropping a DVD decoder in a Gateway PC with a whirring fan to be "convergence" -- the implimentation is as important as the technology.
It's like the old amiga was in the 1980's.... you could buy an IBM PC for $5000, or you could buy an amiga for $300, which would kick it's ass for playing games on (lets face it, thats why we buy pent-ii's), and yet you can still do a bit of wordprocessing/web surfing on it. :). But my cousin who just plays quake and web browses would be much better served by this, at about 1/10 of the price.
Now, i'm a coder, I need a real computer (Okay, the amiga was/is, but it's an analogy guys
Commodore 64, Loading up the dance floor!
First posted on www.xlr8yourmac.com:
= |==========================+ - C54xDSP-------{Serialout- = |==========================+
IBM recently has entered the custom CPU business with it's Blue Logic
library of CPU cores and peripherals. The following is a possible
combination of IBM's currently available cores that would be perfect
for Apple to use in a low cost portable.
This chip would allow a 3 chip motherboard with more features than the
current G3 350/DVD/MPEG Tower systems.
Note: even though the CPU is only running at 200mhz the integrated
peripherals would probably yeild performance better than a 266mhz
PowerBook G3. For maximum performance, the PPC 405 core can be replaced
by an external 333-466mhz Copper G3 CPU attached to the 60x bus/memory
controller.
PPC 405 CPU core (equivalent to an EC603E CPU)
66mhz 60x CPU bus/memory controller interface
2 independant on chip 64bit/66mhz I/O busses with crossbar switch
2 independant 64bit/66mhz memory controllers
1 32bit/33mhz Onchip Peripheral Bus
1.2 Gigabyte/sec internal I/O data transfer rate (2x 528Mb/sec + 133Mb/sec)
4 to 6 DIMM slots:
2 SDRAM DIMMs up to 256meg main memory
1-2 SGRAM DIMMs up to 32meg video texture and MPEG memory
1-2 SGRAM DIMMs (on ATI RAGE 128 LC) up to 32meg video memory
64bit/33mhz PCI bus
AGP 2x Graphics bus
Bus 1 PLB:
200mhz PPC 405 CPU
32k ICache/32k DCache
66mhz 60x bus interface
66mhz SDRAM controller
8 channel DMA controller
PLB/PLB crossbar switch
PLB/OPB bridge
PLB Arbiter
64bit/33mhz PCI bridge
Bus 2 OPB:
Timers
MPIC
GPIO
I2C
100baseT Ethernet
OPB Arbiter
Bus 3 PLB:
66mhz SGRAM controller
8 channel DMA controller
PLB/PLB crossbar switch
C54X DSP coprocessor
400Mbps Firewire
MPEG
MPEG AC-3 Audio
PLB Arbiter
AGP 2x bridge
Note: the following diagram displays correctly in a fixed width font like courrer.
66mhz
60xbus66mhz
SDRAMSGRAM
||
+==============|===============================
|PPC60xbusmemory|
|Memorycontlercontler|
||||
|PPC405CPU--+----------PLB/Crossbar----------+-
|200mhz||16kdataram/64kcoderam|
|32kICache|||
|32kDCache|32/33OPB+--400MbpsFirewire{1394i/o-
|+----PLB/OPB--+--EthernetSCP||
||||+--MPEGVideoDecoder|
||Timers--+--EthernetMAL||
||||+--MPEGAC-3Audio-{Audioout-
||GPIO----+--EthernetMAC||
|8channelDMA-+|||+--8channelDMAcontroller|
|||I2C--+--EthernetPHY||
|PLBArbiter--+||||+--PLBArbiter|
||||MPIC|||
|PLB/PCI|||100baseTPLB/AGP|
|64/33|||EthernetAGP2x|
|PCIbus||||||
+==============|======|==|===|========+========
||||||
ViaVT82C686ATIRage128LC
SouthbridgeAGP2xVideo
SuperI/O
The PPC 405 CPU core is equivalent to the PPC EC603E (no FP unit).
The FP unit core is not yet available in the Blue Logic library.
PLB: Processor Local Bus, 64bit, 66mhz split transaction on chip CPU bus.
OPB: On Chip Peripheral Bus, 32bit, 33mhz peripheral attachment bus
(similar to a PCI bus).
DMA: 2 - 8 channel intelligent DMA controllers with chained discriptors.
Timers: 5 multi purpose counter/timers.
GPIO: 32 General Purpose I/O lines.
I2C: I2C serial port for sensing SDRAM confifguration and/or
configuring peripheral chips.
MPIC: Imbedded Programmable Interrupt Controller (OpenPIC compliant)
with 32 interrupt inputs and 4 interrupt outputs.
SCP: Serial Communications Processor (subset of the 68302 SCP).
MAL: Memory Access Layer (Logical Level API for serial communications).
MAC: 100baseT Ethernet Media Access Controller.
PHY: 100baseT Physical Media Controller.
C54X: C54x Digital Signal Processor, binary compatible with TI C54x
(16k data ram, 64k code ram).
Firewire: 400Mbps Fire Wire plus MPEG sequencer
(allows playing MPEG encoded video streams from a Firewire DVCam).
MPEG: MPEG video decoder, MPEG audio layer 3 and Dolby AC-3 audio.
AGP 2x: AGP 2x port for video controller.
PCI64: 64bit, 66/33mhz PCI controller (PCI 2.2 compatible)
VIA: Via technologies VT82C686 Super South Bridge
SoundBlaster Pro Hardware and Direct Sound Ready
Integrated AC-97 2.0 (meets PC98 (TM) Basic Audio spec.)
- Dual full-duplex Direct Sound channels between system memory
and AC97 link
- PCI master interface with scatter / gather and bursting capability
- 32 byte FIFO of each direct sound channel
- Host based sample rate converter and mixer
- Standard v1.0 or v2.0 AC97 Codec interface for single or
cascaded AC97 Codec's from multiple vendors
- Loopback capability for re-directing mixed audio streams into
USB and 1394 speakers
- Hardware assisted FM synthesis for legacy compatibility
- Direct two game ports and one MIDI port interface
Integrated Super I/O:
FDC,
ECP/EPP parallel port,
2 serial ports,
IRDA port with seperate 3rd serial port
Voltage, temperature, and fan speed hardware monitoring
UDMA/33 / ATA-66
Advanced mobile PC power management
Supports ATAPI compliant devices including DVD devices
USB
ACPI
ATI Rage: ATI Rage 128 LC (for Digital LCD screens)
Thanx Doug...
Bye bye SGI? The makers of the graphics system in the N64 left SGI, but yet again are making the system for the N2000... The CPU isn't as central as it is in a PC. Remember the Amiga archetecture? Thats what consoles are like. And for those who don't remember, Amigas used a few processors on the mainboard, all with specific tasks like graphics.
-----
The N64 has only been around for a little while.
Does anybody remember the NES? It had an 8 bit
processor that ran at about 1.7 MHz. At first they developed games like Mario Bros. and Donkey Kong. But after years of innovation on the platform, the NES, in it's old age, is running colorful, beautiful games such as Solstice, and the Kirby games which push the system to it's utmost limit.
Also there are the classics like Blaster Master and Metroid which have playability which shines even today, and they were created in the NES's earlier years. (I'm only listing a fraction of the quality games on the NES.)
Maybe this sounds extremely nerdy: but I think the time I spent playing through games for weeks on end -- keeping passwords and making maps.. of a personal journey through worlds where the focus was on perseverance and skill, rather than 5 minutes of cheap graphical thrills (like all these sports or rocket-blasting racing games today) -- was an important thing for building character.
Yet since Zelda: The Ocarina of Time is finished, serious development for the N64 must come to a grinding halt. Innovation in video game programming and playability is dead, and so the only solution for these people is new hardware.
So.. thanks and no thanks, Nintendo.
Nintendo has Dolphin Running at E3
Ten Things You Must Know About Dolphin
Next Generation Nintendo System Announced
-- John Truong
Cheers, as always,
Joshua.
--jon. Postel is dead. May we all mourn his, and our, loss.
nice enough?
It might be more appropriate to say that Intel chips aren't _completely_ horrible. IBM knows what's up with chip design and fab. Unfortunately, their consumer marketing and resistance (in the past) to enter/leverage partnerships sorta torpedoed the ppc (as far as market dominance goes).
why not "IBM makes nice enough commercials too."
--Andrew Grossman
grossdog@dartmouth.edu
Oh yeah? What about the Intellivision keyboard? :)
Well it isn't just going to be a gaming system. They are hoping to make it a lot more. This means that Sony might make the PS2 be able to play DVD's out of the box if Nintendo is going to have a system 8 months down the line that does. This I hope is what will happen.
Do you changes clothes while making the "chee-chee-cha-cha-choh" transformation sound?
heh, the last time IBM and a game company combined forces, the Atari Jaguar was produced.. haha
FWIW, I looked on my FreeBSD machine with netscape 4.6 and it showed ?Dolphin?, but if I use my Windows machine it's "Dolphin". I've seen this before, and i think you're right. It's something to do with the font.
Gekko? Well, they certainly decided on a good name anyway :)
Seriously though, I expect this was great for IBM. Anyone know how their stock-prices went? I would have guessed Nintendo would team up with Intel, but I suppose IBM makes nice enough chips too.
This story was already posted a few days ago here.
As an IBMer, I was very pleased to see the stock price up by $20 per share following this announcement.
PSX is not considered a hardcore gamer's system because Sony itself makes great games (although SCEA has produced respectable basketball, football and hockey games) but because they were able to promote their system well enough to get a large 3rd party base which DOES produce great games, i.e. Square (final fantasy), Namco (tekken, ridge racer), Eidos (tomb raider), and Capcom (resident evil, street fighter).
The problem with Nintendo is that they have 2 things: Shigeru Miyamoto, responsible for Zelda and Mario (both of which i loved), and Rare with Goldeneye. This, coupled with Nintendo's reluctance to put their little golden star on anything even remotely offensive, and their minimum order of 1 million carts (at $35 a pop) per publisher, results in a serious lack of 3rd party titles that break any real ground.
Finally, remember that people shared the same enthusiasm for Matsushita's (well, 3DO's, but thats another story) M2, Atari's 'its 64bit, really!' Jaguar, etc... My point is, we have to remember that when you try to juggle too many balls, you're eventually gonna drop one. I wouldn't want to wake up and find that the only software titles i can get for my 128bit, 8 million bilinear phong shaded reflective mapped triple z-buffered mipmapped triangles per second machine is 'Look At Johnny Add!' and MSIE4.
"Ahh... The net is vast..." - Maj. Motoko Kusanagi
Yamauchi may be a stubborn, crotchety old man, but he will not let his company release a product that has had THIS poor of a response in the past, even if his company is nintendo. CD-i: dead. 3DO: dead. NetLink: dead. X-Band: dead. While Nintendo attacked the grade-schooler and preteen with N64, Sony attacked hardcore gamers, and guess what, Sony has some 65% of the market share, compared with Nintendo's 30%, and Sega's 5% (that's is what happens when you jam an extra processor in the chipset and forget to write any good libraries). So Sony has shown us that the hardcore gamers rule the market. And what do hardcore gamers want? Not edutainment, net access through an analog controller, and Titanic on DVD. They want a company they know is committed to games. While the Sony and Nintendo have not completely shown their respective hands, right now the only company that i have seen that seems to have it right is Sega: impressive hardware, good libraries, good 3rd party titles, and as always their phenomenal arcade division (I love you AM3). Now if only they can release Sony's grip on Squaresoft...
"Ahh... The net is vast..." - Maj. Motoko Kusanagi
These pages explain this MS problem:
I see again the moronized character set has ZDNet questioning its facts. Its saying "?Dolphin.?" and "?Gecko?" makes it hard to read and to identify whether they are not sure of their facts, whether there is a question being asked, or whether they are using a nonstandard character set.
heheh.. The MWave is truely the crappiest piece
of hardware ever created. Thats pretty much well
know for everyone who has done anything with computers. If they dont try integrating all this
crap into one chip, we'll be okay, otherwise, byebye Nintendo. Again.
BTW, N2000 better be faster than the PSX2, which
is doing realtime BETTER than Toy Story quality
3D (seen it in action, trust me, it gives ANYONE
a huge woody. They could make movies with this engine! Byebye SGI!)
This is certainly news to me. What with Gecko on the horizon and all. I should keep up with the times I suppose.
cheese logs keep my wang warm at night.
The Sega Dreamcast has Windows CE as its core OS.
cheese logs keep my wang warm at night.
It's a good article anyways, with more info.
"...they want to make this thing the center of your entertainment unit-DVD, CD, as well as hooking up to the Internet."
Oh, you mean like a computer does? Let's face it, with all the console makers out to add more and more functionality to their consoles, they are aspiring to what computer-owners have had for ages. Nintendo wants to break into the computer market with a dumbed-down PC.
If I want to buy something to write an email on, I'll buy a computer.
If I want to buy something to play games on, I'll buy a computer.
Sounds like Nintendo have finally noticed what's happening with the computer games industry. What's the point of having hi-res 3d games, if they are only going to be displayed on a TV?
Jim, who's seen this coming since the MarioPaint Mouse was released.
...for their development platform for the Playstation II!
Though with the hardware and special "emotion" chip the system will cost $20,000 for developers.
Anyone have any other info on this? Looks like someone is doing something right, right out of the gate!
--- "It's not enough that I succeed...everyone else must fail."
It has been a long time since the computer software induistry saw competition like this.
With computers, the Microsoft monopoly tells us when we are ready for somthing really new.
The new home entertainment (game)systems from Sony and now Nintendo really sound good.
I will hold off buying a dvd player until I see what these new game units can do.
>>>please remove "nospam" from email address
It's still a good story, right. Seemed pretty interesting to me anyway.
No man is an island, But if you take a bunch of dead guys and tie them together, they make a pretty good raft.
Considering the history of both companies, I don't think this will be a problem. Nintendo is a much stronger comany then atari and shoulnd't have as much problems releasing a new system to the market.
No man is an island, But if you take a bunch of dead guys and tie them together, they make a pretty good raft.
It's good that Nintendo is going to jump in the game again after Nintendo 64. I think why that didn't pick up is that they waited too long and PSX just filled up the market too much. The same may happen now but I'm not all that sure Nintendo will let the same thing happen again. Since PSX 2 will be multiprocessor (just like Sega Saturn), it is difficult to make games for it because you constantly have to synchronize the processors. Thats why Sega Saturn didn't run that much, so they have redesigned it and came up with the Dreamcast which I've played and is pretty good. This shows that Sega has learned, now it'll be Nintendo's turn. Since PSX 2 will come out at the end of next year. Thats taking into account the gaming industry isn't on time. The Dreamcast will do the same thing the Playstation did, it'll fill up the market before the second one had a chance to come out, despite the power the later system shows.
I already have a nice Sony DVD player, I'll never get a game system/disc player because I think each component has a purpose and thats it so I can change around the configuration of all the components to my wishes.
But things and people change.
Given the fact that all three Next-Gen systems will eventually have the ability to play DVD movies (it's a planned add on to Dreamcast), to hook up to the internet, and be capable gaming platforms...it's no longer a question. It's going to happen by default.
What!? No witty quote?
Funny.... Super Smash Bros. came out after Zelda... it's innovative and insanely playable. Perfect Dark (psudo sequel to GoldenEye) will have real time ray tracing for lighting effects on a machine about as powerful as a p100 with a Voodoo1 and it will come out after Zelda... Heck, Capcom (actually Angel Studios) figured out how to squeeze RE2 onto a cart improve the visuals and still keep the cinemas! (but then Capcom isn't known for innovation... renovation yes, but not innovation..)
What!? No witty quote?