Well, I think the reasons for that are two-fold. One, there are no good artists willing to work on a freeware project so the game they will create is guaranteed to fail among the common audience, and two, creating games is like a common ground in programming. It's not as simple as creating a basic MP3 player to test out your coding skills and it's not as hard as creating a homebrewed OS that programmers want to try to challenge.
except MAME and every other emulator - even the NES one runs as slow as crap on a DC... I don't know how well the emulator runs on the XBox, but it's not a viable solution to run it on the DC.
Don't artists get to criticize society? And does doing a kiddie movie like E.T. automatically and forever prevent him from having anything to say about the world?
No, I think his complete lack of faith in his audience automatically and forever prevents him from having anything to say about the world... or better yet, actions speak louder than words and his "talking" about the evils of government in a movie which blatantly shows how little he cares about the people under it - namely, the audience - disregards the message he tries to convery with his crappy movie. This might all seem like rambling because I don't want to give away any spoilers (the ending sucked big time), but I walked out of that theatre very disappointed in the movie and it's [lack of] vision.
All this technology that tries to bring us together ends up biting us in the collective ass. And now with a cell phone in your teeth, you can REALLY bite someone in the collective ass with this technology!
read the article... he does it in his machine shop with custom made metal parts... and he doesnt have complete replicas of the ones in the movie, they're more of his own design.
you can always uncheck microsoft articles in your slashdot settings and then stop reading the comments posted under those articles. I for one want to know when Microsoft incorporates viruses into their software and any other time they screw up.
I don't get it... I thought the GPL only made it so that you have to release all changes you make to the source under the GPL. Doesn't that mean that any music, art, and seperate level design programs you make are yours and you can distribute them under any license or no license at all? How does that affect you selling your game? It only forces you to release the source of the engine with your games - not the games themselves. If I am mistaken on any of this, please correct me since I am also intereste din creating a game in my spare time with a GPLed engine.
Phew... and here I was nearly shitting bricks that some unknown suit is gonna put words in my mouth. Well... it's a good thing technology doesn't progress because then this might be scary in a few years. Thanks for putting my mind at ease.
any more than leaving a car in a parking lot while I shop makes me at fault for it getting stolen.
yeah, but it's hard to steal a car, and it can net you a long time in prison... I think a better analogy would be leaving your wallet or just your license on the floor in the middle of the street... someone is bound to pick it up and it is your fault for leaving it there.
Inverse Kinematics isn't a physics simulation, it's a method of moving bones around by connecting an end connector to a series of bones where the computer calculates the rotation of the bones based on where the end connector is. The old method is forward kinematics where the animator had to move each bone in the chain individually to get the hand or foot or whatever to wherever he/she wants it to be. So IK is far from connecting the bones, adding some forces and then hitting play and it's hardly a substitute for full fledged physics simulations of digital actors.
or were dumped here without knowing to begin with.
yeah... we're probably the decendents of telephone sanitizers and hair stylists.
First post on the slashdot pyramid!
Well, I think the reasons for that are two-fold. One, there are no good artists willing to work on a freeware project so the game they will create is guaranteed to fail among the common audience, and two, creating games is like a common ground in programming. It's not as simple as creating a basic MP3 player to test out your coding skills and it's not as hard as creating a homebrewed OS that programmers want to try to challenge.
except MAME and every other emulator - even the NES one runs as slow as crap on a DC... I don't know how well the emulator runs on the XBox, but it's not a viable solution to run it on the DC.
Don't artists get to criticize society? And does doing a kiddie movie like E.T. automatically and forever prevent him from having anything to say about the world?
No, I think his complete lack of faith in his audience automatically and forever prevents him from having anything to say about the world... or better yet, actions speak louder than words and his "talking" about the evils of government in a movie which blatantly shows how little he cares about the people under it - namely, the audience - disregards the message he tries to convery with his crappy movie. This might all seem like rambling because I don't want to give away any spoilers (the ending sucked big time), but I walked out of that theatre very disappointed in the movie and it's [lack of] vision.
All this technology that tries to bring us together ends up biting us in the collective ass.
And now with a cell phone in your teeth, you can REALLY bite someone in the collective ass with this technology!
read the article... he does it in his machine shop with custom made metal parts... and he doesnt have complete replicas of the ones in the movie, they're more of his own design.
you can always uncheck microsoft articles in your slashdot settings and then stop reading the comments posted under those articles. I for one want to know when Microsoft incorporates viruses into their software and any other time they screw up.
the right hand doesnt know what the left is doing.
I don't get it... I thought the GPL only made it so that you have to release all changes you make to the source under the GPL. Doesn't that mean that any music, art, and seperate level design programs you make are yours and you can distribute them under any license or no license at all? How does that affect you selling your game? It only forces you to release the source of the engine with your games - not the games themselves. If I am mistaken on any of this, please correct me since I am also intereste din creating a game in my spare time with a GPLed engine.
Nah, I think NewWorld computing is still in the market for those for their aging Might and Magic series.
And to start it off, let me post the first question:
Mr Wolfram, I loved your book but I do have a question. Did you like the new Star Wars episode 2? Was that Yoda fight not really cool?
Hey! Thanks for ruining the ending of the episode... AGAIN! How many spoilers about the Lone Gunmen are we going to have, anyway?
went to the movies looking like a retard
I was always wondering if those insane people who dress up as Jedi to see Star Wars realize how crazy they allow themselves to be... and now I know.
yeah... and I'm just using them to figure out a way to get laid.
Phew... and here I was nearly shitting bricks that some unknown suit is gonna put words in my mouth. Well... it's a good thing technology doesn't progress because then this might be scary in a few years. Thanks for putting my mind at ease.
This doesn't really come as a surprise... have you seen the people sitting in front of computers? Filthy!
Yeah, but the system requirements are way too high.
I'm sorry... I didn't read your post, I was too caught up in the buzzwords. My eyes just somehow drifted toward them.
If it's my car, why the hell can't I be allowed to break it?
or MSWord can now create a more processor hogging version of the paper clip to bring it up slower or as slow than it was before!
carbon based thermal conducting foam, huh? I wonder if I can encase someone in this stuff and hang em up on the wall in my desert palace...
any more than leaving a car in a parking lot while I shop makes me at fault for it getting stolen.
yeah, but it's hard to steal a car, and it can net you a long time in prison... I think a better analogy would be leaving your wallet or just your license on the floor in the middle of the street... someone is bound to pick it up and it is your fault for leaving it there.
Put me down for $100 on MIT for the 2007 NCAA torney.
or the Darwin Awards...
Inverse Kinematics isn't a physics simulation, it's a method of moving bones around by connecting an end connector to a series of bones where the computer calculates the rotation of the bones based on where the end connector is. The old method is forward kinematics where the animator had to move each bone in the chain individually to get the hand or foot or whatever to wherever he/she wants it to be. So IK is far from connecting the bones, adding some forces and then hitting play and it's hardly a substitute for full fledged physics simulations of digital actors.