If you copy a copyrighted work, then it's technically infringement. However, archival copies and fair use are defenses to infringement such that, while yes, you DID infringe copyright, that infringement is not actionable.
It is DRM because it also does this if the OS you install is unsigned - even if it would otherwise be fully functional running the software. The only OS you're allowed to run is the factory default one, or any officially updated one.
No such FCC mandate for cable. That only applies to OTA stations, and even today there are low power stations still broadcasting good old fashioned NTSC.
A box should only be required if Comcast is moving to SDV. The FCC prohibits MSOs from encrypting OTA channels, and many MSOs also don't encrypt channels that are on a non-subscription tier (and some MSOs do include digital channels on expanded basic, which should not be encrypted).
Analog broadcast to digital you mean, HD doesn't enter into it. If a station wanted to broadcast multiple SD channels instead of HD, they would have the FCC's blessing.
Sorry to nitpick, but too many people think the digital transition was all about HD, when it was in reality nothing to do with HD.
Source for this, please? I've heard this many times, but never seen anything to back it up. I'm pretty sure that the main strong point of VHS was recording time - people didn't care so much about quality back then (hell, they still don't - see all the people who watch 4:3 material on a 16:9 set stretched too wide because they "don't like the black/grey bars").
The authors released the code and graphics as public domain, but the whole game (including SFX) was redistributed without legal permission. This resulted in a nasty dispute with former Crack.com founder Dave T. Taylor, and the game being removed from the iPhone app store.
That sounds a bit ambiguous. Do you mean the original game author released it as PD, or the remake authors? If the former, then the original author can go jump off a cliff. If the latter, then that makes a whole lot more sense.
Welcome to the modern world of production cost trumping all. Back in the old days, stuff was built with quality in mind. Nowadays, it's built as cheaply as possible, with no regards to longevity. Look at modern TVs - I recently had a TV built in early 1986 that just lost it's vertical deflection. 1986 to 2010. 24 years. Most cheap TVs (especially the fairly recent $79/$99 CRTs) die within four or five years. I lucked out in early 2002 when I bought a 20" JVC CRT for around $250. I still own this set to this very day, and it still has just as sharp and crisp a picture as it did the day it was purchased. The set was built in December 2001, which means it's just over 9 years old. If I had bought a $99 set at the same time, I would bet any amount of money that it would be dead by now (in fact, I bought my uncle a $99 set within a year after purchasing my JVC, and it has already been replaced). There are people who have sets from the 60s and 70s that still function (at most, with minor repairs of a few capacitors). There are even a few of the original RCA color sets that still function (albeit such sets have required a bit more restoration).
Back in the old days, entertainment media was not seen as something worth preserving. Many media companies junked, trashed, or wiped content because they saw no need to preserve it for the future (or indeed were even contractually obligated to do so). As a result, there are hours upon hours, nay weeks upon weeks, of material that simply does not exist anymore. The story of the classic Doctor Who junkings comes to mind, where if a certain person had been stopped merely a year or so earlier, there would be many more existant stories on film than currently exist.
Nowadays, the problem is quite similar, although on a different scale. Many media organizations currently have excellent archival policies, such that even if material is not currently aired or sold, it is at least maintained in an archive somewhere. The problem lies with smaller-scale content (publically available and private), which doesn't demand the same archival treatment. Admittedly, a vast majority of this content is shit. However, for the benefit of future generations, we should strive to retain as much data as possible, and let them determine what is shit and what is worth keeping.
I'm all for letting future generations sift through my data. They'll mostly find crap, but if they see a few gems in there, all the better.
Then don't watch 4:3 material. It always irks me when people watch 4:3 material stretched to 16:9, or when they prefer pan and scan to original aspect ratio, just because "it doesn't fill up the screen".
You're the type of person that actually made use of the widescreen function on the GBA, which for most sensible people was useless (the only time I ever used it was when I was bored waiting on the game I was playing to finish a cutscene, and then only to switch back and forth as opposed to twiddling my thumbs).
I'd like to see another major game company actually go back to the old hardware for a new installment of a classic game series. Sort of like what Sega did with Fantasy Zone 2 - they actually remade it for the System 16 hardware (albeit upgraded to 256KB of RAM).
Who would not shit their pants if there was a new NES or SNES Mario game, for example - one that you could not only buy on the VC, but also (for a hefty fee, of course) buy directly from Nintendo and play on their authentic console? Or if Sega actually made a "Sonic 4"?
Game rules are not copyrightable - only specific implementations and wording of game rules. I cannot, for example, make a wholesale clone of Monopoly, call it that, and copy their ruleset verbatim. What I can do, however, is make a game with the same rules, invent my own properties and write my own version of the rules. I'm not sure if one would have to use a different board layout as well (the pattern of properties, Chance/CC, jail, etc).
Here's another scenario that has played out: FremantleMedia are the current owners of the Press Your Luck game show franchise. Until recently, there were several clones that used reproductions of the exact graphics used on the show (set, logo, slides, etc). Those were taken down at Fremantle's request due to the development of the recently released commercial game. However, Pipsquack is a clone of PYL that uses original graphics and slightly different rules, and it's still alive and healthy.
You can legally clone games, you just can't infringe on copyright or trademark while doing so.
But she does, presumably, have a cunt.
So, if she claimed libel, wouldn't that mean that she's admitting to being MTF transgender?
The obvious way to have the most fum with this is to run a W7 host with a Linux client in a VM so you can be rooted while you are being rooted. ;)
Fum? Is that the Web 2.0 version of fun?
@Haeleth r u #prejudiced against me shitting in ur mouth???
Wrong site, fucktard. Here, we like to speak in complete sentences, unpeppered with misplaced punctuation and other symbols.
>>>Virgin and Boost are Sprint. Cingular is AT&T
>No they really aren't. For example Virgin's HQ is in London, United Kingdom, EU
Yes, they really are, at least within the US.
http://en.wikipedia.org/wiki/Boost_Mobile
http://en.wikipedia.org/wiki/Virgin_Mobile_USA
Do your research before you post next time.
The Apple version of Webkit (Safari) of course only runs on OSX, or OSX+iOS if you count Mobile Safari as the same browser.
Really? So the software I'm running isn't actually Safari?
Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/533.18.1 (KHTML, like Gecko) Version/5.0.2 Safari/533.18.5
Corrction: malgod@malgod.org
Correction: "Correction"
You owe me $10,000, as I'm charging my standard rates for proofreading for proofreaders.
Try Directory Opus. IMO, it was the best Amiga file manager back in the day, and it's even more awesome in it's modern Windows incarnation.
Hatemonger. You don't want people attacking you personally for your beliefs, yet you attack this guy.
That's not what got slashdotted...
Name one of those nationalities that contains the word "America" in the name of their home country.
Thanks for playing.
Actually, you're both right, kind of.
If you copy a copyrighted work, then it's technically infringement. However, archival copies and fair use are defenses to infringement such that, while yes, you DID infringe copyright, that infringement is not actionable.
At least that's the way I understand it.
It is DRM because it also does this if the OS you install is unsigned - even if it would otherwise be fully functional running the software. The only OS you're allowed to run is the factory default one, or any officially updated one.
No such FCC mandate for cable. That only applies to OTA stations, and even today there are low power stations still broadcasting good old fashioned NTSC.
A box should only be required if Comcast is moving to SDV. The FCC prohibits MSOs from encrypting OTA channels, and many MSOs also don't encrypt channels that are on a non-subscription tier (and some MSOs do include digital channels on expanded basic, which should not be encrypted).
Analog broadcast to digital you mean, HD doesn't enter into it. If a station wanted to broadcast multiple SD channels instead of HD, they would have the FCC's blessing.
Sorry to nitpick, but too many people think the digital transition was all about HD, when it was in reality nothing to do with HD.
Source for this, please? I've heard this many times, but never seen anything to back it up. I'm pretty sure that the main strong point of VHS was recording time - people didn't care so much about quality back then (hell, they still don't - see all the people who watch 4:3 material on a 16:9 set stretched too wide because they "don't like the black/grey bars").
The authors released the code and graphics as public domain, but the whole game (including SFX) was redistributed without legal permission. This resulted in a nasty dispute with former Crack.com founder Dave T. Taylor, and the game being removed from the iPhone app store.
That sounds a bit ambiguous. Do you mean the original game author released it as PD, or the remake authors? If the former, then the original author can go jump off a cliff. If the latter, then that makes a whole lot more sense.
Gah. Bad math. The JVC set is just over 8 years old, not 9. /. really needs an edit function that expires within 10-15 minutes.
Welcome to the modern world of production cost trumping all. Back in the old days, stuff was built with quality in mind. Nowadays, it's built as cheaply as possible, with no regards to longevity. Look at modern TVs - I recently had a TV built in early 1986 that just lost it's vertical deflection. 1986 to 2010. 24 years. Most cheap TVs (especially the fairly recent $79/$99 CRTs) die within four or five years. I lucked out in early 2002 when I bought a 20" JVC CRT for around $250. I still own this set to this very day, and it still has just as sharp and crisp a picture as it did the day it was purchased. The set was built in December 2001, which means it's just over 9 years old. If I had bought a $99 set at the same time, I would bet any amount of money that it would be dead by now (in fact, I bought my uncle a $99 set within a year after purchasing my JVC, and it has already been replaced). There are people who have sets from the 60s and 70s that still function (at most, with minor repairs of a few capacitors). There are even a few of the original RCA color sets that still function (albeit such sets have required a bit more restoration).
Back in the old days, entertainment media was not seen as something worth preserving. Many media companies junked, trashed, or wiped content because they saw no need to preserve it for the future (or indeed were even contractually obligated to do so). As a result, there are hours upon hours, nay weeks upon weeks, of material that simply does not exist anymore. The story of the classic Doctor Who junkings comes to mind, where if a certain person had been stopped merely a year or so earlier, there would be many more existant stories on film than currently exist.
Nowadays, the problem is quite similar, although on a different scale. Many media organizations currently have excellent archival policies, such that even if material is not currently aired or sold, it is at least maintained in an archive somewhere. The problem lies with smaller-scale content (publically available and private), which doesn't demand the same archival treatment. Admittedly, a vast majority of this content is shit. However, for the benefit of future generations, we should strive to retain as much data as possible, and let them determine what is shit and what is worth keeping.
I'm all for letting future generations sift through my data. They'll mostly find crap, but if they see a few gems in there, all the better.
It's even sadder when you reference Looney Tunes and can't even spell it.
Then don't watch 4:3 material. It always irks me when people watch 4:3 material stretched to 16:9, or when they prefer pan and scan to original aspect ratio, just because "it doesn't fill up the screen".
You're the type of person that actually made use of the widescreen function on the GBA, which for most sensible people was useless (the only time I ever used it was when I was bored waiting on the game I was playing to finish a cutscene, and then only to switch back and forth as opposed to twiddling my thumbs).
WiiWare, SchmiiWare.
I'd like to see another major game company actually go back to the old hardware for a new installment of a classic game series. Sort of like what Sega did with Fantasy Zone 2 - they actually remade it for the System 16 hardware (albeit upgraded to 256KB of RAM).
Who would not shit their pants if there was a new NES or SNES Mario game, for example - one that you could not only buy on the VC, but also (for a hefty fee, of course) buy directly from Nintendo and play on their authentic console? Or if Sega actually made a "Sonic 4"?
Game rules are not copyrightable - only specific implementations and wording of game rules. I cannot, for example, make a wholesale clone of Monopoly, call it that, and copy their ruleset verbatim. What I can do, however, is make a game with the same rules, invent my own properties and write my own version of the rules. I'm not sure if one would have to use a different board layout as well (the pattern of properties, Chance/CC, jail, etc).
Here's another scenario that has played out: FremantleMedia are the current owners of the Press Your Luck game show franchise. Until recently, there were several clones that used reproductions of the exact graphics used on the show (set, logo, slides, etc). Those were taken down at Fremantle's request due to the development of the recently released commercial game. However, Pipsquack is a clone of PYL that uses original graphics and slightly different rules, and it's still alive and healthy.
You can legally clone games, you just can't infringe on copyright or trademark while doing so.
I bet you conflate backing up legally acquired movies and games for personal use only with piracy, right?