Slashdot Mirror


DRM-Free Games Site GOG.com Gone

An anonymous reader writes "Just a day after adding a new game and a handful of promotions, GOG.com, a seller of classic games in a DRM-free format, has closed shop, leaving only a sparse placeholder page and a mention on Twitter that 'sometimes it's really hard being DRM-free... hard to keep things the way they are and keep management and publishers happy.' The site mentions that games purchased in the past will become accessible for downloading within the week, but there is no word on how long this will continue to be possible." The announcement on the site's front page says, in part, "This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await."

326 comments

  1. More to the story.. by Renraku · · Score: 3, Interesting

    They closed down right in the middle of a sale. A lot of people are unable to get what they purchased.

    I don't think this is the end of it.

    Perhaps they got hit with a massive lawsuit or someone is considering buying them out?

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    1. Re:More to the story.. by sznupi · · Score: 1

      Oe it's an ill thought out stunt before ending beta phase (a rumor which circulates in quite a few places) - wouldn't surprise me too much, considering from where they come and how things can function here...

      --
      One that hath name thou can not otter
    2. Re:More to the story.. by Anonymous Coward · · Score: 0

      With the way the placeholder is worded, the idea that it'll be back or a buyout is very possible. I have this nasty feeling we're about to see a new Steam service.

    3. Re:More to the story.. by Anonymous Coward · · Score: 0

      Looks like more game publisher company execs need a pie in the face, Bill Gates style. Or maybe they should be tarred and feathered -- whatever happened to that? It was a great way to deal with assholes who pissed off one too many people.

    4. Re:More to the story.. by Jedi+Alec · · Score: 3, Insightful

      My thoughts exactly. They announce a sale on the 16th and on the 17th close down stating "they've thought long and hard about it".

      Curious to see what happens next. Had quite a few more purchases planned with them, but in light of the circumstances...

      --

      People replying to my sig annoy me. That's why I change it all the time.
    5. Re:More to the story.. by Anonymous Coward · · Score: 0

      And leave the game developers without publishing channels, financing, marketing and everything else involved on that side of things? Hate publishers all you want, but they provide invaluable service for game developers that they choose to use.

      That's why the customers should do it, not the developers. You just read some text, make up a conclusion on the spot, and just run with it without taking two seconds to consider trivially easy objections to it, don't you? No wonder your posts start at -1 if you're that damned impulsive.

    6. Re:More to the story.. by Blakey+Rat · · Score: 4, Informative

      Or maybe Gog.com just hired a shitty accountant and he got behind on payroll. No sense jumping to conclusions before we know all the facts-- truth is, a ton of businesses fail for a ton of different reasons.

    7. Re:More to the story.. by FictionPimp · · Score: 3, Interesting

      Plus, they must suck at advertising. This is the first I heard of them.

    8. Re:More to the story.. by scdeimos · · Score: 1
    9. Re:More to the story.. by schnell · · Score: 4, Funny

      Plus, they must suck at advertising. This is the first I heard of them.

      But wait ... Slashbot CorrectThink tells us that 1.) advertising and marketing are bad! 2.) Musicians or writers or artists should just be successful by word of mouth and not need evil corporations to advertise, that's why their model is outdated! And 3.) game companies would just succeed if only they removed all DRM! But this was a DRM-free games company that did no advertising and marketed by word of mouth to geeks ... they should have been guaranteed to never go out of business!

      PARADOX! PARADOX! NOMAD WILL NOW SELF-DESTRUCT!!!!

      --
      "95% of all Slashdot .sig quotes are incorrect or completely fabricated." -Benjamin Franklin
    10. Re:More to the story.. by hairyfeet · · Score: 2, Insightful

      yeah this smells fishy. I have been buying from them for nearly a year, and have bought more games from them than I've bought in the past 3 years because they were cheap, easy to use, and DRM free. Well it looks like I'll be keeping all my GOG installers on a portable drive just in case one of my backup discs gets scratched. man this fucking sucks!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:More to the story.. by suomynonAyletamitlU · · Score: 2, Interesting

      I've used them a couple times in the past; its' a nice site. I forget where I heard about them, but it was either an indie games site, or while I was searching for abandonware. I might even possibly have seen a banner ad, but yeah, I haven't seen much that really shouted that they were there.

      On the plus side, the games I bought from them probably won't die, unlike some others.

    12. Re:More to the story.. by VGPowerlord · · Score: 2, Informative

      Plus, they must suck at advertising. This is the first I heard of them.

      They're routinely mentioned on gaming sites, blogs, etc... Hell, this isn't even the first time /. has mentioned them.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    13. Re:More to the story.. by Anonymous Coward · · Score: 0, Troll

      Plus, they must suck at advertising. This is the first I heard of them.

      But wait ... Slashbot CorrectThink tells us that 1.) advertising and marketing are bad! 2.) Musicians or writers or artists should just be successful by word of mouth and not need evil corporations to advertise, that's why their model is outdated! And 3.) game companies would just succeed if only they removed all DRM! But this was a DRM-free games company that did no advertising and marketed by word of mouth to geeks ... they should have been guaranteed to never go out of business!

      PARADOX! PARADOX! NOMAD WILL NOW SELF-DESTRUCT!!!!

      In-your-face, shouting-down-everything-else, server-push advertising really sucks. Customer-directed, client-pull, there-when-you-are-looking-for-it directories like Yellow Pages are great. See the difference? One makes a product or service available to those who want to find it. The other is intrusive, unsolicited, obnoxious, insults your ability to decide for yourself what you should do with your money that you earned, and wants to sell you something you probably don't need and may not want.

      Only one of those is bad and you're not half as clever as you think you are. You can fuck off now.

    14. Re:More to the story.. by CohibaVancouver · · Score: 1

      they must suck at advertising. This is the first I heard of them

      Huh? Most of /. is fiercely proud that they read zero ads and block absolutely everything that hints at even being an ad. Not sure if you're one of those people, but if you are, well, there you go...

    15. Re:More to the story.. by Anonymous Coward · · Score: 0

      And now you do...

    16. Re:More to the story.. by caitsith01 · · Score: 2, Insightful

      Perhaps they got hit with a massive lawsuit or someone is considering buying them out?

      Perhaps they will get hit by a massive lawsuit when all those people who paid for games and relied on their representations that the games would be re-downloadable in the future sue them.

      I never backed mine up locally as I relied on their (seemingly outstanding) service to give me access whenever I wanted it.

      Very, very poor.

      --
      Read Pynchon.
    17. Re:More to the story.. by Thinboy00 · · Score: 1

      Excuse me? I deliberately disabled ABP's element hider functionality because text ads are often relevant and unobtrusive.

      --
      $ make available
    18. Re:More to the story.. by westlake · · Score: 2, Informative

      Plus, they must suck at advertising. This is the first I heard of them.

      A Google search of Slashdot.org for Gog.com returns 139 hits.

      Most from the Games section.

      Most on the theme of classic games updated for Vista and Win 7 [32 and 64 bit] and sold without DRM.

      Some commenting on the use of open source tools like DOSBox.

      Among the Gog titles were Arcanum, Gabriel Knight, Syberia. Nice selection of hard-core flight simulation games, RPGs and real-time strategy.

      Good Old Games

    19. Re:More to the story.. by Miseph · · Score: 2, Interesting

      Yeah, there's an ENORMOUS amount of gray area in that, and I suspect you've not really thought about what the world would actually look like if nobody tried to tell others about their products at all, and simply relied on word of mouth or actively looking in opt-in directories (here's a hint, the first still requires at least one person to know, and the latter doesn't really work if the directory service never solicits merchants for listings or advertises to potential customers that their list exists).

      I'm no fan of pop over/unders or Flash ads with screaming monkeys, but the opposite extreme just isn't workable.

      --
      Try not to take me more seriously than I take myself.
    20. Re:More to the story.. by Anonymous Coward · · Score: 0

      Or you must live under a rock if this is the first you've heard of them.

    21. Re:More to the story.. by Hylandr · · Score: 1

      Too much drama to be real. It has to have been staged by the DRM party.

      Before you tin hat me, this is business, and I have seen more childish plays from much more 'respectable' foundations.

      - Dan.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    22. Re:More to the story.. by polle404 · · Score: 2, Informative
      On GOG's front page:

      On a technical note, this week we'll put in place a solution to allow everyone to re-download their games.

      so they're working on it.

      Sad to see them go, I always enjoyed doing business with them.

      --

      ~men are from earth. women are from earth. deal with it.~
    23. Re:More to the story.. by xtracto · · Score: 4, Interesting

      Howdy cow.. you do not enter slashdot a lot uh?

      GoodOldGames has been *the posterchild* of "good example" for gaming distribution each time a story of DRM-something apears in slashdot!

      Maybe what happened is just that they were not profitable... because you know... people copied the games instead of buying them .. hmmm how could they avoid that ;-)

      yeah yeah i know, mod down -1 sad reality and all that..

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    24. Re:More to the story.. by Cylix · · Score: 2, Insightful

      I'm not sure anyone has advocated advertising and marketing to be completely senseless and illegitimate means of promotion. Generally, people have a negative backlash for FALSE advertising, violations of user privacy and general badness. I'm fine with commercials and marketing campaigns as long as its clean good fun.

      For your second point we are going back full circle here on the musicians and writers concept. I don't have an issue with someone making a good or great living at what they are doing nor using a publishing service. However, if said publishing service were to do things like fix prices or shit on everyone in the name of making a dollar I might be upset.

      Oh crap, third point, games and we are back to the same theme. I don't have a problem purchasing games and I have already made a few this month. (Though mostly used because I like bargains) However, the complaint is not around game publishers, but reallly crappy drm. This one is basically a trade off and I don't really believe drm brings any benefit to the table. Name any major title or major protection mechanism and I can show you where to download a mostly functional copy. In some cases it is a fully functional title because the release is a near perfect copy. (mostly functional generally refers to the cut scenes being removed to save space). The standard argument here is that DRM brings nothing to the but woe to the honest gamer. For smaller titles I think DRM could actually bring some benefit if they are experiencing rampant piracy, but again this is a trade off with risks to the current customer base. Just keep in mind that once a title reaches a certain popularity threshold a cracked copy will be available.

      These are all complex issues with various beliefs from all sides. In fact the side we haven't addressed is from those who don't really care to purchase things and yes those people do exist. I would probably be in that camp if I were not horribly lazy. In my old age I don't care to scavenge forums or troubleshoot some crappy release. It's just so much easier to pay up and enjoy my purchase.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    25. Re:More to the story.. by Cylix · · Score: 1

      No seriously...

      They are awful at advertising....

      I have never heard of this place and judging by the titles they carry I'm not surprised. This is the equivalent of the five dollar bin at game stop from 10 years in the past. It's not going to be a hot seller shop and I'm left to wonder how well the titles now run on a modern OS.

      I do read zero ads at slashdot, but then again I'm also a subscriber. A side effect of running no-script is that very little advertising works without java script or flash. There are of course ways around this, but I don't see many shops clamoring. I don't use no-script because I dislike ads, but rather it's a protection mechanism because the web is a big dark and scary place.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    26. Re:More to the story.. by Cylix · · Score: 1

      A hundred and thirty nine hits for all of slashdot is not a significant number given the average number of articles that pass through on a daily basis.

      Think of the frequency of penny-arcade references (which isn't really a whole lot) and that only has 7000 to 1400 hits depending on the search term.

      In fact, I have a larger hit count as a search term and by your logic I should be more famous then Jesus. Regardless of your obvious insanity I am starting to warm up to your logic. I'm beginning to enjoy my new found stardom. If I could just get some groupy geek chicks to come seem backstage after I've completed my show things will be alright. (giggity). Now, point me to my six foot pile of coke and matching pile of blue m&ms.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    27. Re:More to the story.. by Anonymous Coward · · Score: 0

      Maybe it's because no one really wants to play all these old games...?

    28. Re:More to the story.. by Anonymous Coward · · Score: 4, Insightful

      couldnt agree more. The slashdot crowd whine like children about DRM but when a DRM-free site appears, they ignroe it and all get their games from torrents anyway.
      Typical fucking hypocrites. No wonder we have DRM and no wonder it is here to stay.

    29. Re:More to the story.. by IBBoard · · Score: 2, Insightful

      The moral of the story there would appear to be that the cloud has its flaws, that you're reliant on a provider not going under/shutting down a service, and that if a simple "downloads always available" service can't be kept open then an "authenticate your game" service for DRM is even less likely to survive.

    30. Re:More to the story.. by X0563511 · · Score: 2, Informative

      You did read the page, right? It's stated plainly that they will be putting up a means for previous customers to get their stuff.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    31. Re:More to the story.. by The_mad_linguist · · Score: 2, Insightful

      hmmm how could they avoid that ;-)

      Experience shows: not with DRM.

    32. Re:More to the story.. by The_mad_linguist · · Score: 1

      Ironically enough, the article itself IS marketing, and they're not actually going out of business. It's all part of the great circle of life, just like those furniture and rug stores which teeter on the edge of "going out of business" for decades at a time.

    33. Re:More to the story.. by Anonymous Coward · · Score: 0

      Since you can download immediately when you pay, it's doubtful anyone didn't get their game.

      I've still got a few things I want to get from them; the GOG-Downloads directory on my harddrive is geting rather full.

    34. Re:More to the story.. by CarpetShark · · Score: 1

      Or maybe Gog.com just hired a shitty accountant

      Judging by their lame excuses for going under, they were clearly using Google Wave as an internal management tool.

    35. Re:More to the story.. by Jedi+Alec · · Score: 2, Informative

      It's not going to be a hot seller shop and I'm left to wonder how well the titles now run on a modern OS.

      Congratulations on never having heard of them but instantly arriving to conclusions anyway.

      For the record, one of the reasons that they're quite popular with a lot of us is that they take old games, strip out any DRM they may have and make them run properly under the latest OS's. So far every game I've gotten from them worked flawlessly under XP64 and Win7 without any unnecessary configuration or tinkering.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    36. Re:More to the story.. by Jedi+Alec · · Score: 0, Flamebait

      And you know this...how exactly? Got any solid number or citations to back that up or did you just pull that out of your ass?

      Many Slashdotians have more than enough disposable income to buy whatever games we want when we want them. gog.com provides(provided?) several things pirate sites don't at an extremely low price, and I for one have picked up quite a few of their games even though I still have the original CD-roms still lying around, simply for the convenience and compatibility with a modern OS.

      No wonder you posted AC...

      --

      People replying to my sig annoy me. That's why I change it all the time.
    37. Re:More to the story.. by Attila+Dimedici · · Score: 1

      I first heard of GOG about a month ago here on slashdot. I planned on going to them for my next game purchase. There are several old games that I never got around to purchasing that I would like to have. As soon as I got my budget back to its base point from the unanticapted early upgrade of my PC, I was going to go pick up a couple of games from tehm. Oh well, I guess that money can stay in my savings instead.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    38. Re:More to the story.. by BenevolentP · · Score: 1

      game companies would just succeed if only they removed all DRM!

      Don't forget that they also would have much more success if they weren't so console fixated, holding PC gamers back graphics-wise, while they also should go back to the roots because burger time and infocom adventures were the pinnacle of gaming and almost all indi-games are way superior to any big production.

    39. Re:More to the story.. by golden+age+villain · · Score: 1

      I learned about them right here on /. The service was good, I bought an old decent strategy game for 10$.

    40. Re:More to the story.. by tehcyder · · Score: 1

      In fact, I have a larger hit count as a search term and by your logic I should be more famous then Jesus. Regardless of your obvious insanity I am starting to warm up to your logic. I'm beginning to enjoy my new found stardom. If I could just get some groupy geek chicks to come seem backstage after I've completed my show things will be alright. (giggity). Now, point me to my six foot pile of coke and matching pile of blue m&ms.

      I don't know which version of the Bible you read, but it sounds a lot racier than what I had at school.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    41. Re:More to the story.. by Manfred+Maccx · · Score: 1

      All their games that they were selling were tweaked to work on modern OS. I bought some and they worked flawlessly on Vista 64.

    42. Re:More to the story.. by wjousts · · Score: 1

      For how long? If they really are going out-of-business, I wouldn't bank on their means for customers downloading stuff lasting very long, if it materializes at all.

      It sucks, I loved GOG and had several things on my wishlist ready to buy once I'd cleared the backlog of stuff I brought on their weekly sales.

    43. Re:More to the story.. by X0563511 · · Score: 1

      Well, I guess my point was that you'll be able to get your stuff off, so it's not like caitsith01 made it out to be.

      Sure, it would have been nice of them to send emails out. Perhaps they will once they get the solution up.

      All said and done, this really does suck.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    44. Re:More to the story.. by shovas · · Score: 1

      I don't think most do pirate games. In fact, what's worse then slashdotters torrenting is the complaining about DRM, ignoring DRM-free sources, and going to use Steam! lol

      --
      Selah.ca. Pause, and calmly think on that.
    45. Re:More to the story.. by Anonymous Coward · · Score: 0

      Rumor is that Steam is wanting to buy them out. If it is true, and they are getting bought out, I'd like to note that it is more likely that Impulse is purchasing them. I've noticed a very similar amount of GoG games appearing at the same price point as Impulse, such as Age of Wonders and Master of Orion. Age of Wonders release happened within a few hours of each other at both sites. GoG update as of 20th confirms they are closing, but that a method of downloading games with appear soon. I'm betting it will be via Impulse, but we'll see.

    46. Re:More to the story.. by Anonymous Coward · · Score: 0

      I kind a wonder what overheads they had. The games they sell are all old, so there was no worries about recovering development costs, if they were just web-based only doing downloads, the running costs should be pretty minimal, so I guess it was down to the deals they made to get the rights to sell the games.

      And if anybody wanted the games without paying they could just torrent cracked versions in leui of geniune DRM-free versions being available. Any sort of copy-protection would have only hurt their sales, there is just about zero chance of adding a sale.

      Shutting down suddenly in the middle of running a sale is curious to say the least, it seems unlikely that it was simply a case of not being profitable, there is likely more to this than meets the eye.

    47. Re:More to the story.. by sznupi · · Score: 1

      Production costs have become insane even the way things are right now, mostly spread between two types of platforms and with less need for absolute attention to detail - and you want for the "shiny" to go totally overboard while slashing the audience in at least ~half? (plus "burger time and infocom adventures" market was much smaller, as is the indy one - at least as far as big publishers with profit-motives care; nvm how I don't really see how such adventures fit with "more shiny!")

      --
      One that hath name thou can not otter
  2. Sigh by cstec · · Score: 5, Insightful

    Publishers don't get it. I purchased more games from GoG in a year than I have in the last 10 through any other channel. Specifically BECAUSE they were DRM-free. ;-/

    1. Re:Sigh by hedwards · · Score: 2, Insightful

      Indeed. I'm glad that I've been keeping my own backups of my games. They are planning on giving some option for those that purchased, but still. These sorts of things tend to make it harder for whoever tries this next to gain any customer trust.

      I'm a bit curious as to the timing, in the middle of their weekly sale.

    2. Re:Sigh by Merlin.T.Wizard · · Score: 1

      Myself as well. I can't justify my hard-earned money going to support the ever increasingly draconian DRM schemes of the newer games. And, I'd discovered (and rediscovered) some old friends. RIP Good Old Games. I hope they come back in some form that doesn't screw that up too much.

    3. Re:Sigh by Joebert · · Score: 1, Insightful

      No, you don't get it. You're obviously a minority in the bigger picture.

      You have to consider the fact that publishers have a lot of experience with producing games, whereas the only experience you have is playing them. If publishers were experiencing the same behavior from everyone as they are from you then they'd continue to keep this DRM model alive. However, they're obviously not because they're shutting it down.

      How do you know your friends aren't all laughing behind your back because you're the only sucker actually buying the game ?

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    4. Re:Sigh by the_Bionic_lemming · · Score: 4, Interesting

      He's not the only one buying those games.

      Big fan of GOG, I love the fact that I can run Masters of Magic, Moo 1 and 2, and redneck rampage now.

      That said, I dislike your post as it's obviously typed by a brat.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    5. Re:Sigh by antifoidulus · · Score: 1

      You also seem to be under the impression that the publisher is essentially one entity with a singular vision and purpose, but in most corporations that simply isn't true. In any publisher of any reasonable size there is probably a very senior level manager in charge of DRM production. You can be sure as shit that he is fighting like hell to make sure that not only does the DRM stay in, that it grows in complexity as well because that means more bodies under him which leads to bigger salaries/bonuses. And since it's really difficult to quantify how much DRM really costs the publisher, you can also be sure that he is politicking senior management all the time to make sure his shit stays in. Really nothing short of customer revolt over DRM will dislodge this person from his salary and unfortunately we have yet to see that.

    6. Re:Sigh by Anonymous Coward · · Score: 0

      You're a slashdotter, your opinions on games don't count.

    7. Re:Sigh by Hatta · · Score: 1, Interesting

      Personally, I don't get it. These old games made their money back ages ago, everyone involved has other jobs. I don't feel like I'm depriving anyone when I grab a torrent of DOS classics. Cheap doesn't compete with free when there's no moral imperative. I'd rather spend my limited funds on those making new homebrew hardware and software for classic systems.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Sigh by seebs · · Score: 0, Troll

      Exactly. I got a big stack of their games, and I was really happy with them. I hope I still have local downloaded copies. :)

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    9. Re:Sigh by hitmark · · Score: 5, Informative

      Iirc, the GOG sold games where more then simply copies of old games. They provided binaries that would work on modern systems using the old data.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    10. Re:Sigh by InfiniteWisdom · · Score: 4, Insightful

      People don't go into business just to "make their money back" any more than you work your job to make just enough to pay your rent and feed yourself.

    11. Re:Sigh by Anonymous Coward · · Score: 0

      Too bad you were the only one.

    12. Re:Sigh by emkyooess · · Score: 5, Insightful

      This, here, is the exact reason why GOG was the greatest.

    13. Re:Sigh by jedidiah · · Score: 2, Insightful

      > You have to consider the fact that publishers have a lot of experience
      > with producing games, whereas the only experience you have is playing them.

      No. Some of us have experience "publishing" games too.

      It's the content, not the draconian DRM measures.

      You either have something that people want to buy based on it's own merits, or not.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    14. Re:Sigh by 0123456 · · Score: 1

      Too bad you were the only one.

      Nope. I've bought more games from Gog.com in the last couple of years than anywhere else too; often buying games I already owned in DRM-crippled form, because having a legitimate DRM-free version was worth $5 to me.

    15. Re:Sigh by Threni · · Score: 1

      > Publishers don't get it.

      The publishers who are still in business and doing well, you mean?

    16. Re:Sigh by FictionPimp · · Score: 1

      Sucks this is the first I've heard of them. I would have loved to buy some old games.

    17. Re:Sigh by mqduck · · Score: 2, Funny

      ;-/

      Is that a winking concerned face?

      --
      Property is theft.
    18. Re:Sigh by Anonymous Coward · · Score: 0

      Apparently he wasn't the only one. I've purchased 28 games from GoG.

    19. Re:Sigh by harrkev · · Score: 2, Insightful

      2nd this.

      I *could* pirate games, but I do not because it is completely dishonest. If I did any significant degree of illegal copying, I to not think that I could live with myself and would suffer guilt over the shut-down of a great site like GOG.com.

      I will miss the site. I got some of their freebies, and purchased several games (most of which I have not even had the time to play yet).

      Good-bye GOG.com. You were a good friend, and my first stop for games when I was bored. You will be missed. I did not give you too much money (having a wife and kids limits gaming time), but you were worth every penny that I spent.

      And to any other businesses that want to follow-up with a similar business model: I am honest, and I am willing to pay for my games -- and I hate DRM.

      Farewell old friend...

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    20. Re:Sigh by Anonymous Coward · · Score: 0

      What sort of games did they have? Did they have anything like M.U.L.E. or Mail Order Monsters?? This is the first I've heard of them but there are a ton of old games I'd love to be able to play now.

    21. Re:Sigh by wampus · · Score: 3, Interesting

      Slashdot loved Loki, too. How are they doing again?

    22. Re:Sigh by suomynonAyletamitlU · · Score: 1

      I know they used Dosbox for some of the oldest games; those might actually be the old binaries, but I don't know for certain.

    23. Re:Sigh by hairyfeet · · Score: 1

      Bingo and amen brother. I'm on windows 7 x64, and many of the older games, especially those with nasty DRM, simply won't run. It is a PITA to boot into XP and lose half my RAM just to play a game, and with GOG I could run great old games like Redneck Rampage without any hassles. I just wish they would have said they were thinking about closing shop, all those games I was sitting on the fence about I would have happily bought. RIP GOG, you will most certainly be missed. and if anyone knows of a similar service? And please don't say Steam, as it is just replacing offline DRM with online and sometimes even combining the two. Nasty compared to GOG.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    24. Re:Sigh by suomynonAyletamitlU · · Score: 1

      I don't have their catalog anymore, but looking over my archived installers, they had at least Descent I & II, Fallout 1 & 2, Ghost Master, Master of Magic, Psychonauts, and many others. If I'd had more money, or if I'd known they were closing, I'm sure I'd have bought more, especially given how cheap they were.

    25. Re:Sigh by GameboyRMH · · Score: 1

      I purchased a lot too, I had some games in my online collection I haven't downloaded yet :(

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    26. Re:Sigh by jonwil · · Score: 3, Informative

      Given that the DRM solutions used by most publishers (such as SecuROM, StarForce, Safedisk etc) are produced by third parties, one assumes that producing a game with DRM is more expensive than producing the same game without DRM (both the costs to buy the DRM from a third party and the costs to integrate the DRM). Companies dont usually have teams of guys working on DRM integration (and in fact, companies like Sony probably go out of their way to make the DRM solution EASIER for publishers to integrate in the hope of getting the publishers to use their soltuion vs the other guys solution)

      I think publishers like DRM because:
      1.It lets them continue to push towards a world where all content requires DRM (no more small guys, only big guys who can get licenses for the DRM)
      2.DRM can (and does) make games harder to reverse engineer (which helps with stopping cheaters and in some cases modders) and can allow the games company to use the DMCA as a stick against people cracking their copy protection to get at game data files.
      3.Newer DRM solutions are increasingly being aimed at stopping not just piracy but unauthorized resale of ghames (no more second hand games market)

    27. Re:Sigh by Anonymous Coward · · Score: 0

      People don't go into business just to "make their money back" any more than you work your job to make just enough to pay your rent and feed yourself.

      Uh...I do. The vast majority of people live paycheck to paycheck and are just trying to break even. Most are running negative, and owe more than they make.

    28. Re:Sigh by Anonymous Coward · · Score: 0

      Iirc, the GOG sold games where more then simply copies of old games. They provided binaries that would work on modern systems using the old data.

      And with a few tweaks, playable with WINE or DOSBox on Linux.

      Some games could have been better with the inclusion of 3rd party created hi-res graphics, but the forums provided links to that kind of stuff.

    29. Re:Sigh by Anonymous Coward · · Score: 0

      In my experience, they didn't actually do that most of the time. They just routed you through dosbox with a bootscript. Very nice of them to set up for me, but I could just as easily have used dosbox the way I do for most of my games.

    30. Re:Sigh by Robotech_Master · · Score: 1

      Well, keep watching. Apparently there's going to be some news on Wednesday.

      It's a marketing stunt plain and simple. They're just coming out of beta.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    31. Re:Sigh by blind+biker · · Score: 1

      I purchased more games from GoG in a year than I have in the last 10 through any other channel. Specifically BECAUSE they were DRM-free.

      So did I - and also because I like the older games, a lot more than the newer ones (with exceptions, of course). I hope they get back online so I can re-download the few games I am not sure where I put the install files. Oh, and it's really cool that GOG.com had other good resources associated with each game, such as documentation/manual, walktroughs etc. And for each game there was a link for related forum threads. I thought GOG.com was the ideal service.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    32. Re:Sigh by Surt · · Score: 3, Funny

      That's a seizure ... squinting eye, drooping mouth.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    33. Re:Sigh by ScentCone · · Score: 4, Insightful

      Uh...I do. The vast majority of people live paycheck to paycheck and are just trying to break even.

      Which is why you have given up on paying for broadband (you're typing this at the library, right?), don't have a cell phone, don't drink alchohol or eat out, only have one pair of shoes, no TV, no camera, don't by games or music or go to movies, and work a second job evenings and weekends so that you can save up some money, right?

      --
      Don't disappoint your bird dog. Go to the range.
    34. Re:Sigh by Anonymous Coward · · Score: 0

      Daniel Baker
      Gloucester, United Kingdom
      The Free Earth Foundation
      WorldWind Central
      NASA World Wind
      Oxford Brookes University / Applied Physics , 1994 — 1997
      --------------
      D Baker
      Tel: (01452) 500623
      28 Hendingham Clo, Tuffley, Gloucester, GL4 0XS
      D Baker
      Tel: (01452) 526281 - Text Number
      34 Randwick Road, Tuffley, Gloucester, GL4 0NJ
      -------------

      I prefer this game best.

    35. Re:Sigh by RyatNrrd · · Score: 1

      Another AC fail drops into the lake, with the musical sound of rain.

    36. Re:Sigh by Thinboy00 · · Score: 1

      ...why not just use dosbox for the really old stuff and compatibility mode for the newer old stuff???

      --
      $ make available
    37. Re:Sigh by Joebert · · Score: 0, Flamebait

      I didn't say he's the only person buying the games, I said he's in the minority when you step back and look at the big picture. The person I replied to seems to believe that publishers don't have reasons for making the decisions about DRM that they do. If they were making more or at least the same amount of money with DRM-less games they would continue to produce them. However, they're obviously not.

      You dislike my post because you're an idiot, not due to any fault of mine.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    38. Re:Sigh by Anonymous Coward · · Score: 2, Insightful
      Which is why is it so widely reported that kids out of high school and college can't find jobs, and older people who have been fired cannot find replacement employment. Too many people have the mentality that profit is an entitlement and the government has a primary responsibility not just to provide opportunity, but to fullfil this entitlement.

      Sometimes one has to work for the future instead of for immediate gain. Sometime there will be no return on investment for the first few years. Sometimes an owner is not going to be able to extract all revenue from a firm, sometimes it will be required to invest most of the revenue back into the firm.

      I have had to live on very little income while investing in my future. Sure, like the tea baggers, I could have complained that the government was trying to steal from me, or take away my entitlements. I could have marched on washington instead of try to better myself and create income sources to support myself. But I created work and lived on what I could earn.

      So no, one does not go into bussiness just to make money back. Sometimes one loses all the money, but at least one has tried instead of being one of those pussy whiners.

    39. Re:Sigh by Anonymous Coward · · Score: 1, Insightful

      I'm not the same AC you responded to, but you would be surprised how many people really do live as your list suggests.

      "Which is why you have given up on paying for broadband (you're typing this at the library, right?)"

      I happen to consider my $30/mo broadband along the lines of electricity and water and such.
      It's really not all that expensive really, when you opt to not get the cable TV packages that usually come bundled up front.

      ", don't have a cell phone, don't drink alchohol or eat out, only have one pair of shoes, no TV, no camera, don't by games or music or go to movies,"

      I have a cell phone for work, which work pays half of.
      Outside of that, no, I do not drink alcohol, eat out, I do have one pair of shoes, NO tv, no camera, do not buy or listen to music, and rarely buy games anymore*.

      " and work a second job evenings and weekends so that you can save up some money, right?"

      That is the only one you got me on. I do not have a second job.
      Unfortunately due to medical issues, I literally don't have time for nor the energy for a second job.
      Between my first job, getting to/from it, and sleep, I have maybe 4-5 hours a day of 'free time' for myself, the majority of which I am feeling too crappy during to do anything.

      My * above on the buying games rolls back to GOG.com. Someone posted a Google cache link, and I noticed they had fallout 1 and 2 for $6 each. I do already own 1, but not 2 or 3 (Not that my PC would play 3 too well)
      I wouldn't consider $6 for fallout 2 to be an outrageous expenditure for the tiny amount of joy it would give me.

      Sadly I had not known of this site until now. Odds are by the time they come back up and start selling games again (Unless by some miracle they make it back by mid week as they hint at) it could very well be too late.

      One game I would love to have, and would be able to pay up to $10 for it, would be AD&D Torment Planescape. This seems like the kind of site that would have it, and my price hope might even come true.

      Considering the other option is to pirate it, I do find it very insulting that you feel someone such as myself should be forced to do without even a tiny amount of joy such a game would bring, simply because my income has taken a huge hit in the past couple years and I haven't yet resorted to eating boiled leather after kicking myself off the internet.

      Really, what kind of point are you trying to make?
      That people such as myself in this kind of situation don't deserve Any type of happiness or fun until we hit rock bottom?

      I guess the point of my post is that you really do come off as an elitist asshole, and just because you might be better off than many others out there, does not at all make you a better person.

    40. Re:Sigh by hairyfeet · · Score: 4, Insightful

      Because DOSBox sucks the big wet titty when it comes to setting it up yourself, with lots of hit or miss crap, and compatibility mode doesn't work on x86 Ring 0 DRM? let me compare DOSBox with GoG with a game I owned and re-bought from GoG when they first offered it...Redneck Rampage. with DOSBox it was 1.-deal with Build engine patch which did NOT like x64, 2.-try different settings trying to get sound stable, 3.-have it CTD more often than not, as well as random lockups.

      Now lets compare that to the GoG Redneck Rampage DOSBox experience. 1.-download game, all patches and expansions already preloaded. 2.-run install, which is "clicky clicky". 3.-play game perfectly on windows 7 x64 with no hassles.

      See the difference? I have bought a bunch of older games like RR and Fallout from GoG simply because they remove all the hassles and make it all just click n' run. I only hope GoG comes back so I can load up on the older games like Blood I hadn't picked up yet. But believe me the GoG experience was well worth it, even on newer games. I bought King's Bounty: The Legend but when I switched to x64 I never could seem to get it to run (my guess, shitty DRM) but the GoG version? Ran beautifully OOTB. If any GoG developers read this, thanks. Your site was the first and often only site I went to when I was bored and wanted a new game. you WILL be missed.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    41. Re:Sigh by InfiniteWisdom · · Score: 3, Insightful

      Uh...I do. The vast majority of people live paycheck to paycheck and are just trying to break even.

      That's the situation they're in, not their goal. The goal is to make enough to live a comfortable life with lots of things they want but don't need.

    42. Re:Sigh by Cruciform · · Score: 1

      They had a Masters of Magic that would run on a modern system? Awwwww. It sucks that I missed it.
      Hmm. I'd heard there was a community remake out there somewhere a while back. I wonder what happened to it.

    43. Re:Sigh by Anonymous Coward · · Score: 0

      the reason, then, is to make money in perpetuity long after you've stopped working on a product?
      if not, what are you implying? no programmers are getting rich off games even when they ARE DRMed. if anything, your argument seems to most support a communist ideal where we work for the pleasure of doing so, and need no recompense so long as we aren't dying of poverty (:

    44. Re:Sigh by the_Bionic_lemming · · Score: 1

      Q.E.D.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    45. Re:Sigh by InfiniteWisdom · · Score: 1

      if anything, your argument seems to most support a communist ideal where we work for the pleasure of doing so, and need no recompense so long as we aren't dying of poverty

      You got that from my post? Time to lay off whatever you're smoking, before posting on Slashdot?

    46. Re:Sigh by Spy+der+Mann · · Score: 1

      I second this. Currently I've been exposed to Starcraft (the original!) by Blizzard. It's good news that the game got so popular that Blizzard themselves patched their latest version so you wouldn't need to put the damn CD in there.

      So now I'm looking for a place where I can purchase the product legally and get my legit key to play in battle.net.

      So, with or without DRM, it's the game that makes me want to buy it. Still, kinda sucks that Blizzard are so DRM-obsessed.

    47. Re:Sigh by AlamedaStone · · Score: 1

      They had a Masters of Magic that would run on a modern system? Awwwww. It sucks that I missed it.
      Hmm. I'd heard there was a community remake out there somewhere a while back. I wonder what happened to it.

      $5.99, bundled with a pre-configured DOSbox which worked perfectly on Windows 7 64x. I just got it a few weeks ago - in under the wire!

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    48. Re:Sigh by Lemmy+Caution · · Score: 1

      Read the thread. He was responding to the idea that people work only for rent and food and nothing more. He is not saying that people should only work for rent and food.

      You are failing at comprehension.

    49. Re:Sigh by unapersson · · Score: 1

      Loki pretty much killed themselves, but LGP seem to be doing OK. Keeping it low key but putting out solid releases.

    50. Re:Sigh by bruce_the_loon · · Score: 3, Informative

      You could just try Blizzard's online store which still has it for sale.

      --
      Trying to become famous by taking photos. Visit my homepage please.
    51. Re:Sigh by xtracto · · Score: 2, Informative

      How do you know your friends aren't all laughing behind your back because you're the only sucker actually buying the game ?

      True. Depeding where the guy is located, if he is in say Mexico such thing is guaranteed. If you actually pay for the game your friends will mainly look you like you are crazy... unless you are in the 1% minority of Mexican population who have *a lot* of disposable income (e.g. eres fresa).

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    52. Re:Sigh by flimflammer · · Score: 2, Insightful

      Tell me; what does DRM really accomplish? I'm genuinely interested in answers to this.

      DRM doesn't stop piracy at all. It's not even a minor deterrent. It's not even on the radar if your intent is to steal the game. The only user who has to deal with it is the one naive enough to purchase it legally. Pirate copies are always DRM-free.

      I always get irked when I see X indie game studio or whoever releases something DRM-free, and then a month or two later writes a big long-winded I-told-you-so blog post about how much the game was pirated and how DRM-free distributions just aren't practical. They write these articles as if had they used some form of DRM, the games wouldn't have been pirated as much. Why? Because spending 10 seconds to copy a patched exe file over the official one is so hard and clearly deterred so many people from stealing the game otherwise?

      The whole notion that DRM helps the bottom line is rubbish. Studios use it because they have to, not because they want to. Because the brass/publishers think that they need to do something. Little do those individuals realize that they're not hurting the ones it's designed to hurt, but the legitimate users who are actually giving the studios money. I've seen tons of comments from developers who disagree completely with piracy but realize that DRM that only hurts their legitimate customers isn't the answer.

    53. Re:Sigh by Anonymous Coward · · Score: 0

      "Read the thread. He was responding to the idea that people work only for rent and food and nothing more. He is not saying that people should only work for rent and food.

      You are failing at comprehension."

      Then why is it phrased as a question, and a question asking if you have stopped spending money on extras in life?

      If what you say is true, he still had no reason to word his "response to an idea" as "You stopped spending money on _____ right?"
      In fact I don't see how you get the idea he is responding to an idea at all.

      If I failed at comprehending anything, it is due to the snarky wording of the question being asked in the form of a statement. Perhaps less question marks on the part of the GP would have been more useful.

    54. Re:Sigh by Anonymous Coward · · Score: 0

      They provided binaries that would work on modern systems using the old data.

      They made a program that made Duke Nukem 3D Windows 7 compatible!?! Sign me up! doh, they are gone, Forever...

    55. Re:Sigh by bloodhawk · · Score: 1

      For the vast majority DRM accomplishes exactly what it sets out to do. like it or not most people don't try to break the DRM and most don't say "fuck that you put DRM on it I aint buying it", instead they might grumble a bit if at all and just pony up the money. The whole notion that everyone is like you and avoids DRM or bypasses it is idiotic, most struggle to install or run a game without assistance.

    56. Re:Sigh by Anonymous Coward · · Score: 0

      oh yea, and it sounds like your life sucks, too. Sorry bout that bro.

    57. Re:Sigh by Anonymous Coward · · Score: 0

      People don't go into business just to "make their money back" any more than you work your job to make just enough to pay your rent and feed yourself.

      I'm guessing you've never owned a business or known anyone who has. Am I correct?

      The vast majority of businesses don't even turn a profit. They make enough money to pay the lease, pay for employees(payroll, healthcare, etc), pay for services need from other companies, There's not much left after that. Maybe enough to throw a nice christmas party or something. or give out some bonuses. Maybe... in a good year.

      The reason they don't close the business because it isn't turning a profit is because it does allow them to feed their families.

      Also...most people do make just enough to pay their rent and feed themselves. It's the American dream.

    58. Re:Sigh by X0563511 · · Score: 2, Informative

      and, since you failed to say so, I should mention you download the game (via the WoW/SC2 download system) and never have to even look at a CD.

      Same thing for Diablo II and Warcraft 3.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    59. Re:Sigh by X0563511 · · Score: 1

      Yea... you go get yourself a copy of Independence War and try that. I'll wait here for you, it won't be long...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    60. Re:Sigh by trickyD1ck · · Score: 1

      I guess the point of my post is that you really do come off as an elitist asshole, and just because you might be better off than many others out there, does not at all make you a better person.

      Being worse off most definitely does not make you a better person. Also, except for your illness, having 4-5 hours of free time daily would suggest that you deserve being worse off.

    61. Re:Sigh by binkzz · · Score: 1

      I've never seen a seizure go diagonally before. Is it contageous? f(O_o)f

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    62. Re:Sigh by TheRaven64 · · Score: 1

      like it or not most people don't try to break the DRM

      Indeed. Most people either:

      • Buy it, and play it until the DRM bites them by not working correctly with their OS, network, or hardware, and then complain that it sucks, or
      • Grab the pirated version, where someone has already stripped the DRM.

      It only takes one person to break the DRM and then everyone who pirates it can run the game without issues. The only people who ever see the DRM are the paying customers.

      --
      I am TheRaven on Soylent News
    63. Re:Sigh by Anonymous Coward · · Score: 0

      For the vast majority DRM accomplishes exactly what it sets out to do. like it or not most people don't try to break the DRM and most don't say "fuck that you put DRM on it I aint buying it", instead they might grumble a bit if at all and just pony up the money. The whole notion that everyone is like you and avoids DRM or bypasses it is idiotic, most struggle to install or run a game without assistance.

      Maybe you're trolling, but have you ever been on the Internet? Every game downloaded from torrents almost always has the DRM removed, and has basic instructions that most users could follow. DRM doesn't work, doesn't stop 'pirates' - or anyone downloading it legally or illegally. It's usually easier to install with less problems.

    64. Re:Sigh by Anonymous Coward · · Score: 0

      Maybe you're trolling, but have you ever been not on the Internet? Thought so...

    65. Re:Sigh by Attila+Dimedici · · Score: 2, Insightful

      Most people don't go looking for a pirated version at all, they just go out and buy it. A small, but possibly significant number, have problems with the game because of the DRM. They don't, for the most part, go, "Oh DRM sucks, I won't buy another game with DRM." Instead they go, "Game Publisher XYZ sucks, I won't buy another game from them." The question is, does the game publisher increase its sales by enough to justify the cost of DRM? The other important question is, how much does the inconvenience of DRM on this title hurt sales of future titles?
      The publishers don't seem to be asking these questions. They don't seem to realize that most of those who pirate games are not their customers, have never been their customers and will never be their customers (except as the result of natural changes in period of life that are not positively affected by DRM).

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    66. Re:Sigh by leonardluen · · Score: 1

      luckily i purchased it from them just a couple weeks ago because i wanted to play it.

      i still have the original box and manuals for Master of Magic.

      Stardock were trying to make a sequel but were unable to make a deal with Atari, who is sitting on the Master of Magic rights with seemingly no plans to do anything about it.

    67. Re:Sigh by ConceptJunkie · · Score: 1

      I'll see that and raise you a, "I've bought games from GOG.com I _already_ own for the convenience of getting rid of crippling DRM (e.g., so I can run them without optical media) and for the convenience of having them already configured to run on modern versions of Windows.

      Making this move with absolutely no warning whatsoever is grossly unprofessional. I have a purchase I still need to download. Even if GOG.com comes back, how can we ever trust them not to simply pull the plug again?

      It seems that no one is interested in selling what people want to buy. It's no wonder piracy is so rampant. It's the only way to get decent value. When the pirated product is inherently worth much more than what you pay for, something is seriously wrong with the whole industry (software, movies, music, etc).

      --
      You are in a maze of twisty little passages, all alike.
    68. Re:Sigh by ScentCone · · Score: 3, Interesting

      Really, what kind of point are you trying to make? That people such as myself in this kind of situation don't deserve Any type of happiness or fun until we hit rock bottom?

      I guess the point of my post is that you really do come off as an elitist asshole, and just because you might be better off than many others out there, does not at all make you a better person.

      The point I am making is that most people who say they live paycheck to paycheck are in that condition because they spend everything they get, as they get it. And freqguently do so on things that they don't need. And then they complain that they don't have any money. I've had this exact converstion with people who run their air conditioning hard all summer, and heat their home to sauna temperatures all winter. Or who can't be bothered to go get a gig mowing lawns on Saturday for a year to establish a slush fund for emergencies. Or people who complain about living paycheck to paycheck, but mysteriously still manage to smoke cigarettes, or buy a latte, or get overpriced mixed green salads from Whole Foods. If you really hate not having so much as one single extra dollar in your wallet at the end of each pay period, do some extra work, or make yourself more valuable and get different work ... and once you start making $50 more a week, put it in the bank instead of spending it.

      I work 60-70 hours a week in IT, and work Saturdays and Sundays in other areas. I haven't taken anything resembling a vacation in over 10 years. But I'm putting some money away for later, when it really matters. What mystifies me is that you equate "happiness" with spending money. Are you unable to find any pleasure in someone else's company, or while reading a great book, or going out for a walk in the real actual outdoors, or in building something with your hands out of found materials, or teaching some kid how to write a WHILE/WEND loop, or anything else? You sound more like someone who is lacking motivation and/or imagination, or who expects that the rest of us are supposed to somehow make your life better by inflating the value of what you do (at whose expense?).

      Don't give me that "elitist" crap. I work my ass off seven days a week, and give up all sorts of modest pleasures because of that. I'll suspend lumping you in with them, but you know exactly who I'm talking about: the "vast majority" (to use your words) of people who live paycheck to paycheck do so because of a lazy habit of instant gratification and total lack of discipline and drive. And even in paycheck-to-paycheck mode, they live like kings compared to people 50 years ago.

      --
      Don't disappoint your bird dog. Go to the range.
    69. Re:Sigh by hitmark · · Score: 1

      Could be, as i fear some of the really old games have source code in assembly or something else crazy. That is, if the source code is still found in some vault somewhere at all, and/or the lawyers of the copyright holders are willing to release it to anyone.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    70. Re:Sigh by RsG · · Score: 1

      That argument is a good one for why a developer/publisher should avoid DRM. What it fails to address is how they should stay in business.

      Look, obviously simply eschewing DRM does not result in would-be pirates deciding to buy the game instead. You said it yourself, it's as easy for them to get the torrent of a non-DRMed game as it is to get the torrent of a DRMed triple-A title.

      So how does an indie developer or old games distributor or what-have-you make enough money to remain solvent? DRM won't help. Building better games won't help, because quality does not deter piracy. Limit themselves to consoles and MMOs perhaps? Yeah, great, and that leaves those of us who like computer games with single player out to dry.

      Sell more copies? Okay, that leaves the legitimate purchaser subsidizing the pirates free ride. And you need to find more legitimate customers somewhere. How exactly do you convince a pirate to buy the game instead? Because asking nicely or locking games up under intrusive security measures clearly isn't working.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    71. Re:Sigh by kalirion · · Score: 1

      I don't feel like I'm depriving anyone when I grab a torrent of DOS classics.

      You're depriving the IP holders (which in at least some cases could easily be the original developers), and companies like GOG.

    72. Re:Sigh by AlamedaStone · · Score: 1

      luckily i purchased it from them just a couple weeks ago because i wanted to play it.

      i still have the original box and manuals for Master of Magic.

      Stardock were trying to make a sequel but were unable to make a deal with Atari, who is sitting on the Master of Magic rights with seemingly no plans to do anything about it.

      Yeah, I picked up the Stardock game on release (Elemental: War of Magic), but it's very rough right now. It will be another few months before its "fun factor" can really be assessed.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    73. Re:Sigh by VGPowerlord · · Score: 1

      You could just try Blizzard's online store which still has it for sale.

      or buy a boxed copy from a store.

      In the U.S., Best Buy still sells StarCraft a decade on.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    74. Re:Sigh by lowlymarine · · Score: 2, Insightful

      The thing is, by your very logic, DRM will never help sales. The people who wouldn't know where to look or wouldn't care to look for the pirated versions are never going to pirate anything, no matter how lax or strict the DRM; the people who are going to pirate the game will wait for a crack - which will come eventually - no matter how harsh the DRM might be. Putting ultra-restrictive DRM on a game is like putting a dozen deadbolts on a glass door: Anyone who wants in is just going to break the glass, and anyone who is deterred by the locks wasn't intending to break in anyways.

    75. Re:Sigh by Hatta · · Score: 2, Insightful

      I'm not terribly sympathetic. I don't get paid for work I did 15 years ago, don't see why they should. GOG does do some good work making these things run on modern systems, but I can do that myself.

      --
      Give me Classic Slashdot or give me death!
    76. Re:Sigh by tehcyder · · Score: 1

      DRM doesn't stop piracy at all. It's not even a minor deterrent.

      Not for you or me, but for people who just want to buy a few Wii games, from a shop, in a nice box, the DRM makes it not worth their while to think about copying it and sharing it with their friends.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    77. Re:Sigh by tehcyder · · Score: 3, Insightful

      These old games made their money back ages ago, everyone involved has other jobs. I don't feel like I'm depriving anyone when I grab a torrent of DOS classics.

      If the copyright holder has decided to release these games into the public domain, then fair enough. If not, I don't really care what your deluded self-justifications are.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    78. Re:Sigh by DarthVain · · Score: 1

      Exactly. A friend of mine bought a copy MOO2.

      I had it running on my system, using an old purchased copy, and a ton of hacks to get it to work on Vista (mostly). I tried to tell him how to do it, but in the end he didn't want to bother all the trouble, and for I think 5$ he bought a copy that will just install and work.

      For him this was money well spent, as he didn't want to bother spending the time to figure it out, and really is your time not worth 5$?

    79. Re:Sigh by Hatta · · Score: 0, Flamebait

      The nice thing is, it doesn't matter whether you care or not. I'm still not paying for 15 year old games. And you can't make me. Nyha!

      --
      Give me Classic Slashdot or give me death!
    80. Re:Sigh by turtledawn · · Score: 3, Interesting

      Well, good luck with your life... I try to have some fun on the way, because I could get hit by a truck tomorrow. While it's nice that my savings will go to my husband should I get hit by that truck, I also appreciate the memories we've created together while we're young and fit enough to do more than sit in our rockers and say to each other, Man, I wish I had worked more and spent less time with you while we were young!

      --
      Uh, "if it looks roughly mouse-shaped according to my infra-red sensitive pit, eat it"? --Chris Burke 09-08-10
    81. Re:Sigh by Anonymous Coward · · Score: 0

      You are assuming everyone has/will find compatibility and happiness with a significant other. At least ScentCone's assumption is achievable by everyone.

    82. Re:Sigh by Anonymous Coward · · Score: 0

      Everyone deserves nothing. Everything is earned.

    83. Re:Sigh by Nalgas+D.+Lemur · · Score: 1

      Not to be pedantic while you're being funny or anything (Ok, who am I kidding? This is Slashdot, after all, where pedantry is king), but I believe you're thinking of a stroke, not a seizure. One side of the face/body being "droopy" is a fairly common symptom of a stroke, but not of any of the most common types of seizures I can think of off the top of my head (and the top of my head has experienced more of them first-hand than I would've liked).

    84. Re:Sigh by Surt · · Score: 1

      Yes, I was only aiming for funny, but indeed, I meant stroke and typed seizure, sadly, IANAMD, and am prone to such mistakes.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    85. Re:Sigh by Attila+Dimedici · · Score: 1

      You are correct, I do not believe that DRM ever helps sales. At least not enough to offset the cost of introducing it.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    86. Re:Sigh by ScentCone · · Score: 1

      I try to have some fun on the way, because I could get hit by a truck tomorrow

      Well, that's great. Truly. But if you are also flat broke at the end of every month, at least don't complain that you're living paycheck to paycheck. That's all. I don't care how you live (unless your complaint about lack of cash means that you've talked someone into taking more cash from me through taxes, and giving it to you, instead).

      --
      Don't disappoint your bird dog. Go to the range.
    87. Re:Sigh by Anonymous Coward · · Score: 0

      Ok, fair enough.

      This is same GP. The one that called you 'elitist asshole' in the heat of taking things personally.
      And I do apologize for that, because you are very right I do know the type of person you are talking about.

      I suppose I posted in the first place from reading that you thought everyone in such a situation was the same, even with no real reason for me to think that. I can admit I am on the losing end of the argument I was making.

      For the sake of conversation however, I don't actually equate happiness with having or spending money.
      In fact my desire for those couple of games from GOG was to dive back into some happier memories when I was younger. A nostalgic moment if you will. And like I said, $10 is about the limit I would spend on such a thing.

      However I most certainly do enjoy a great deal of other activities, some of which you list.
      A couple good books would fall into the same price range, and utilizing the library much great entertainment can be had for nothing more than the time it takes to go there.
      Spending time with friends is about the best form of entertainment there is, and generally doesn't have to involve money at all.

      I suppose I can even forgive the rest of your generalizations as well, despite not being true :P

    88. Re:Sigh by InfiniteWisdom · · Score: 1

      I'm guessing you've never owned a business or known anyone who has. Am I correct?

      A swing and a miss.

      The vast majority of businesses don't even turn a profit. They make enough money to pay the lease, pay for employees(payroll, healthcare, etc), pay for services need from other companies, There's not much left after that.

      You also fail at reading comprehension.

      Nobody starts a business with the idea that they'll just make their money back. They enter a business because they hope to earn a good return on their investment (money and sweat) if the business succeeds.

      The fact that most businesses aren't super successful is quite irrelevant to the point I was making.

    89. Re:Sigh by wintermute000 · · Score: 1

      J Freakin Christ on a stick will you people stop putting up straw men.

      All work no play makes jack a dull boy yada yada yada
      The grasshopper goes hungry in winter whilst the hardworking ant stays warm and fed yada yada yada

      WOW I NEVER REALISED THAT TAKING AN EXTREME APPROACH TO WORK OR PLAY RESULTS IN CRAPPY OUTCOME

      Get some common sense and stop acting like college kids arguing about whether X indie band has lost their indie cred

      For the record, you both sound like idiots

    90. Re:Sigh by ConceptJunkie · · Score: 1

      They didn't have games quite that old. Mostly they were from the mid 90s and onward. The value they provide is enormous. Not only do you get a version of the old game tweaked to run on modern versions of Windows (not to mention the DOSBox games automatically run on Linux and WINE handles most or all of the rest), but you also get PDFs of the manuals and other goodies like soundtracks and game art.

      As far as M.U.L.E. goes, there's a project to reimplement the game for modern systems called "Planet M.U.L.E.". I never played the original, but the new version is very good, and they are looking at expanding the game with new optional features that the original never had.

      --
      You are in a maze of twisty little passages, all alike.
    91. Re:Sigh by Anonymous Coward · · Score: 0

      Damn, why do I always find out about these things right AFTER it's too late! Master of Magic was great.

    92. Re:Sigh by Anonymous Coward · · Score: 0

      Thanks for that link, I definitely have to check it out after work!

    93. Re:Sigh by seebs · · Score: 1

      They should get paid for work they did fifteen years ago because that's the deal we offered them to induce them to write games.

      Social contract ftw.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    94. Re:Sigh by Monkeedude1212 · · Score: 1

      Unless you work 6+ days a week you have time for a second job, simple as that, and "not having the energy" isn't usually an excuse, I can't imagine a condition that would let you work 5 days of the week but not 7, especially something as simple as a call center where you work 411 for your city or something.

      Most of us, who seem to be doing alright, have less than 4 hours of "me" time a day, which is usually spent cooking and cleaning and not really on "me". There are those with much more hardships working 3 jobs just to get by with what you have - running on 4 hours of sleep a night.

      Don't complain about having to live paycheck to paycheck if it's the type of life you choose to live. You want to go out, have fun, live life? Absolutely fine. Just stop whining about not having enough money then.

    95. Re:Sigh by Daedalu · · Score: 0

      You really thing that most who live paycheck to paycheck do so because they are lazy? You do not have a clue , and it sounds like you are mad at the world and everyone around you because you do not have enough money. So blame everyone else , Hell I might even buy some food this week. I don't know though I might just be blowing my money and screaming about I do not have enough. What a mess! Try getting a better Job and you will not have to work 60 hours a week to make it and save some cash. Oh but you can not find a Better Job. You must be lazy and not looking hard enough.

  3. Too bad but not that surprising by Sycraft-fu · · Score: 2, Insightful

    Not because of the no DRM thing, but because all they sold was old games. Those are going to have to be budget priced, of course, and are just not as popular. They probably had trouble making much money since they didn't make a whole lot each sale (at least half, maybe more, of the price goes to the publisher) and there just weren't the numbers. this is particularity true since Impulse and Steam, the big download services, do old games too. You can find a lot of old title on them, and they add more all the time. More people will shop from them, since they already have an account.

    1. Re:Too bad but not that surprising by sznupi · · Score: 1

      OTOH their parent company offers for a long time, in its home market, large number of inexpensive and great older games (think anywhere between 3 and 10 USD for boxed game at retail - of course it's basically just a DVD box with thin manual inside, but that almost tends to be the norm for new releases too, anyway). Not precisely the bargain bin - it's a quite popular, continuing "series" of (re)releases; which I doubt they would do on such scale if it wasn't giving decent and stable profits. Distribution in many markets does add some costs certainly, but digital form of it makes some other things so much simpler and cheaper...

      --
      One that hath name thou can not otter
    2. Re:Too bad but not that surprising by 0123456 · · Score: 2, Interesting

      Not because of the no DRM thing, but because all they sold was old games. Those are going to have to be budget priced, of course, and are just not as popular. They probably had trouble making much money since they didn't make a whole lot each sale (at least half, maybe more, of the price goes to the publisher) and there just weren't the numbers.

      Except according to another site, they were one of the most profitable components of their parent company. Of course that might be a lie, but they basically had to pay for a server, people to remove DRM from old software, and download bandwidth, so it wouldn't surprise me if true.

      One thing I've noticed in recent weeks is a significant slowdown of the site, so either they were getting a lot more customers or switched to a less powerful server to save money... hard to tell which.

    3. Re:Too bad but not that surprising by c0d3g33k · · Score: 4, Insightful

      I don't think they provided enough of a value-add above and beyond the (IMHO very good) value they offered on the games. For example, DRM-free was great, and the price was right, but they didn't really play up the fact that purchasing through them rather than torrenting provided a *legal* copy to the purchaser. It may seem a rather trivial thing, but these days in which everyone is presumed to be an illegal downloader and the 'rightsholder police' can threaten lawsuits on a whim, the ability to produce valid proof of ownership is powerful. "Why, no, I did not pirate that game - in fact, here is a copy of my proof of purchase certificate (digitally signed and verifiable as authentic by downloading GoG's public verification key). As you can see, your honor, I have the right to possess a copy of the game. The plaintiff has no case." I tried a few times on the forums to advocate that they provide some sort of distinct proof of purchase, whether a signed 'digital receipt' of some sort, or even a nicely formatted pdf document that provided proof of ownership, but nobody was interested.

      Other areas they might have explored: tangible media (for an extra fee) and gifting (with on-demand shipping of hard copies ready for wrapping). The former would be great for those that want a disk for backup/security purposes, or nice graphics and a case. The latter would be useful for giving 'Cousin Bob who loved Psychonauts but can't play his copy on the new PC' a cool gift for christmas that you could wrap up and put under the tree. GoG did gift certificates or somesuch thing, as I recall, but that is just no substitute for something that can be unwrapped and admired. Maybe the answer is to partner with someone like Amazon who has the infrastructure to target a broad audience and could properly sell the DRM-free message, as well as produce and ship tangible media at reasonable cost for those that want to purchase gifts.

      All in all, DRM-free at a low price alone wasn't enough.

    4. Re:Too bad but not that surprising by RabidMonkey · · Score: 1

      they didn't really play up the fact that purchasing through them rather than torrenting provided a *legal* copy to the purchaser

      This is why I didn't end up buying from them, I was never sure if it was legit or not. If it seems too good to be true, it probably is ...

      --
      We emerge from our mother's womb an unformatted diskette; our culture formats us. - Douglas Coupland
    5. Re:Too bad but not that surprising by wintermute000 · · Score: 1

      Exactly esp the steam monster and its CHRISTMAS SALE MUST BUY MORE GAM

    6. Re:Too bad but not that surprising by c0d3g33k · · Score: 1

      That much wasn't in doubt - they were legit. They built up their catalog bit by bit as they got publishers on board, all very public and above board.

  4. Be nice to put what they can give out free to anyo by Anonymous Coward · · Score: 0

    Be nice to put what they can give out free to anyone!

    But any way there is alot of old software / games out there that one want's to sell but it's not free so make it free or like $3-6 just to cover the costs.

  5. Joystiq reckons it's a publicity stunt? by therealmorris · · Score: 5, Informative

    It's starting to look like the platform's shutdown is just a marketing stunt. Good Old Games spokesman Tom Ohle told us that "as the site says, this doesn't mean GOG is dead. We will have more to share in the next couple of days." A NeoGAF poster dug up a Polish business forum, in which CD Projekt co-founder Micha Kiciski purportedly mentions a conference dated for this Wednesday, adding, "we'll post information about this soon on GOG.com (please do not panic after reading the information contained there.)" We'll keep an eye out for more info.

    Joystiq

    1. Re:Joystiq reckons it's a publicity stunt? by rm999 · · Score: 4, Interesting

      This reddit thread contains more links that indicate GOG is not actually dead: http://www.reddit.com/r/gaming/comments/dfzhe/rip_gogcom/c0zxgih

      Personally I think they are going to change their service in some way, perhaps add a devoted client (like Steam) and perhaps introduce DRM. If so, I will be angry at the lack of transparency; the whole thing smells like a publicity stunt. If this is the case, the game I bought from them last week will be the last.

    2. Re:Joystiq reckons it's a publicity stunt? by omglolbah · · Score: 1

      Wonderful of them to throw away any shred of credibility by pulling such an asshat stunt....

      I suspect a lot of people will be somewhat reluctant to do business with them if they think this is good marketing.... meh

    3. Re:Joystiq reckons it's a publicity stunt? by 0123456 · · Score: 1

      I suspect a lot of people will be somewhat reluctant to do business with them if they think this is good marketing.... meh

      Except all my game installers are on my hard drives, so even if they are permanently gone I still have all my games; unlike something like Steam, where I lose most of my games if they go away (some don't do any DRM checks, but the rest would be toast).

      If they come back and are still DRM-free, I'll still be buying from them.

    4. Re:Joystiq reckons it's a publicity stunt? by syousef · · Score: 2, Insightful

      This reddit thread contains more links that indicate GOG is not actually dead: http://www.reddit.com/r/gaming/comments/dfzhe/rip_gogcom/c0zxgih

      Personally I think they are going to change their service in some way, perhaps add a devoted client (like Steam) and perhaps introduce DRM.

      If you're right GOG is gone. Adding DRM negates the advantage of buying from them. They'll become just another crappy publisher of old nostalgia games. At best that'd make it Zombie GOG.

      --
      These posts express my own personal views, not those of my employer
    5. Re:Joystiq reckons it's a publicity stunt? by Cidolfas · · Score: 1

      It's not necessarily a stunt, it could be they've been negotiating with publishers/backers to keep it open and today they got a shut-it-down-now ultimatum, and are announcing their contingency plan on Wednesday.

      Though this is slashdot, and conspiracy makes for a better story :P

      --
      I am become /dev/null, destroyer of data.
    6. Re:Joystiq reckons it's a publicity stunt? by 0123456 · · Score: 2, Insightful

      If you're right GOG is gone. Adding DRM negates the advantage of buying from them.

      Indeed: adding DRM would just make them another Steam competitor... in which case, why not just buy from Steam? OK, they could have better prices, but I usually only buy Steam games when they're on sale anyway.

    7. Re:Joystiq reckons it's a publicity stunt? by omglolbah · · Score: 1

      What I'm getting at is: "If they think this is a good idea... what else do they think is a good idea?"

      I love DRM-free content, but there is still that little lingering doubt in my mind... Do I really want to give these people my CC info?

    8. Re:Joystiq reckons it's a publicity stunt? by tepples · · Score: 1

      If you have your Steam user ID and password, you can redownload all games purchased through Steam. But you're right that if you're stuck on satellite Internet, it's a pain in the behind.

    9. Re:Joystiq reckons it's a publicity stunt? by 0123456 · · Score: 1

      What I'm getting at is: "If they think this is a good idea... what else do they think is a good idea?"

      I love DRM-free content, but there is still that little lingering doubt in my mind... Do I really want to give these people my CC info?

      Dunno, I've always used Paypal. So unless they started putting malware in the games there's not much to worry about.

      Otherwise it seems no different to asking 'do I want to buy a bag of chips from the corner store, when it could go out of business'? If I hand over the money and get my chips, then I don't care whether it closes the door for good just after I leave.

    10. Re:Joystiq reckons it's a publicity stunt? by 0123456 · · Score: 1

      If you have your Steam user ID and password, you can redownload all games purchased through Steam.

      And how do you do that if you go to Valve's web page and it says 'Sorry, we've shut down. Have a nice life'?

      Most Steam games will die shortly after Valve's servers shut down. Hopefully that won't happen, but if it does then you're toast.

      Whereas even if Gog never comes back, I'll still be able to play those games for as long as Wine is capable of running Windows software.

    11. Re:Joystiq reckons it's a publicity stunt? by GameboyRMH · · Score: 1

      +1 would not buy again if they switch to DRM.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    12. Re:Joystiq reckons it's a publicity stunt? by Stray7Xi · · Score: 1

      You don't take down a service days before the update is ready without even announcing the update. They must have legally lost the rights to distribute a lot of their games. My theory is they got bought out and that invalidated a lot of their contracts with publishers because of some clause.

      I suspect they're just renegotiating and sorting through contracts to see what they can still distribute before they come back online.

    13. Re:Joystiq reckons it's a publicity stunt? by Don_dumb · · Score: 1

      I'm not at my home box at the moment, but I seem to remember that in Steam you could backup the game content for each game locally.
      Although presumably that still requires the Steam activation servers.

      --
      If this were really happening, what would you think?
    14. Re:Joystiq reckons it's a publicity stunt? by TheRaven64 · · Score: 1

      Whereas even if Gog never comes back, I'll still be able to play those games for as long as Wine is capable of running Windows software.

      I think that's probably the entire point of this. They close down for a couple of days, then relaunch the non-beta version. At the same time, they generate some publicity and get to repeatedly point out that, because they are DRM-free, it wouldn't matter if they had really gone bust - you'd still have been able to play the games.

      --
      I am TheRaven on Soylent News
  6. "Publisher" is the problem. by unity100 · · Score: 4, Insightful

    in the age of internet and digital downloads, the middleman, publisher, is the problem. not needed anymore, yet they still introduce problems into the production to consumer sequence, right in the middle. actually, in some sectors, they totally control entire sequence.

    they need to be removed.

    1. Re:"Publisher" is the problem. by sznupi · · Score: 1

      Well, fulfillment of that need could explain the disappearance of GOG ;) (run by a publisher, after all)

      --
      One that hath name thou can not otter
    2. Re:"Publisher" is the problem. by hitmark · · Score: 2, Interesting

      Indeed. In this time of fast data transfer, a system where one produce a master copy first and then expect to recoup the cost of the work later by selling copies of the master is broken at best. With the ease of reaching a interested public, i suspect a system where one would collect funding up front (i a example/start provided for free) and then produce and release when a goal have been reached would work just as well.

      Hell, with a system like that in place, one may well see a game evolve with time rather then be replaced ever so often in a franchise fashion as we see today. While it is unlikely that this system would produce the kind of multi-million productions that we see right now, a dedicated and talented team may well keep themselves going for years.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    3. Re:"Publisher" is the problem. by unity100 · · Score: 1

      that is a desirable system.

    4. Re:"Publisher" is the problem. by Haeleth · · Score: 1

      Sadly, removing publishers would only help something like Good Old Games if you went back in time and removed them 10-15 years ago -- at which point in time, of course, they were essential because there was no way of getting games without physical media on store shelves.

    5. Re:"Publisher" is the problem. by tepples · · Score: 1

      With the ease of reaching a interested public, i suspect a system where one would collect funding up front (i a example/start provided for free) and then produce and release when a goal have been reached would work just as well.

      Stephen King tried this with The Plant, but it wasn't much of a hit.

    6. Re:"Publisher" is the problem. by geminidomino · · Score: 1

      Yeah, but that might be more content-related than anything else...

      Family Guy summed it up nicely.

    7. Re:"Publisher" is the problem. by Anonymous Coward · · Score: 0

      So you want me to throw in money on a product sight-unseen in the hopes that it's worth the investment?

      And what's to stop that same content from reaching hands that never pitched in on it? That's going to smart for some of the investors.

      And ultimately, if it's such a great idea why aren't you doing it?

    8. Re:"Publisher" is the problem. by muridae · · Score: 3, Interesting

      Mount and Blade did something like this. The earlier you bought the game in the development cycle, the less you paid. This works fine if you are a small team and have dedicated audience and coders, or the game is not the programmers main source of income.

      The problem is publicity and numbers. How many people are willing to pay early in a games development cycle, and is it enough people to fund the developers? Even if it is enough people, and you are certain they are willing to buy your game, you still need some capital to borrow to pay the developers or wait to hire developers for a short term as each monetary goal is met. And if you find a company that is willing to do this, they might want distribution rights to the game.

    9. Re:"Publisher" is the problem. by Shadow99_1 · · Score: 1

      On Impulse (& Steam) games like Academagia & Star Ruler (as examples) Actually seem to do this. Both release regular updates and patches as people continue to buy the games. Fixing bugs, adding content, and developing new features as they progress. I happen to own both of those... And neither is quite yet what I'd like, but both have alot of potential and active devs as well as communities...

      --
      we are all invisible unless we choose otherwise
    10. Re:"Publisher" is the problem. by RyatNrrd · · Score: 1

      I reckon the problem with The Plant wasn't so much content as audience. Stephen King's fans are predominantly Boomers - they're the guys who say "But I want to OWN a CD and keep it on my shelf next to my 33s and 45s!" Digital distribution was never going to work for them.

    11. Re:"Publisher" is the problem. by Mr_eX9 · · Score: 1

      OK--let's get rid of the people that fork over tens or hundreds of millions of dollars to developers so they can create the majority of the games we enjoy. Even most of the classic games that GOG sold would have been impossible to develop in their time without the financial backing of the publishers. But let's just get rid of them--game developers don't need money!

      Independently-made games are great, but I can only play arty platformers like Braid so many times before they all start to blur together just like Gears of Halo (or was that Call of War 2?)

    12. Re:"Publisher" is the problem. by crossmr · · Score: 1

      Yes and no.
      Given how many game companies there are, it would be silly if each one of them developed independent game delivery platforms. That just leads to chaos and users having to have dozens of clients on their system. There is value in having a third party aggregate and provide service, so long as they're in it for the long haul.

      A third party helps promote games, introduce players to other games, and helps keep the costs lower for those companies. Those companies would have to hire people to manage those digital delivery systems otherwise. Their removal would really fragment the community. There is also no guarantee that the developer will last any longer than the content delivery system. Plenty of developers go belly up after a bad game. Those games would disappear just as fast, at least with an independent system, they'd still be available were that to happen. It offers redundancy. If the developer falls before the system, the system is still there. If the system falls before the developer, they could still provide the game to customers.

      If its only the developer and they disappear, you're out of luck.

      As long as there is more than one company in the market, an online digital clearing house like steam, direct2drive, gamersgate, impulse, etc are needed.

      I think GoG though had an identity problem. They founded themselves on good old games without drm. The problem came recently when games they were adding were not good old games. They were more recent games or piles of crap.

    13. Re:"Publisher" is the problem. by ToasterMonkey · · Score: 1

      in the age of internet and digital downloads, the middleman, publisher, is the problem.

      So what do you call things like gog.com, eBay, Steam, various smart phone app stores, Amazon, XBox Live store thingy, PSN, etc? Those are not middlemen? They are not all taking a cut?

      Have you been paying attention to the Internet over the last decade? It turns out that direct marketing is harder than crapping out a website in Frontpage. The "everyone can set up a virtual storefront" thing was a lie. Look at Google. It, and a whole SEO industry behind it exist because finding crap on the Internet is hard.

      I don't know why you're jumping for joy that publishers are being cut out, while at the same time people who actually make things cry that it's hard to draw attention to their work when it's simply thrown into a giant list of others with a user driven rating system.

      Publishers, the publicity deals they worked out, the negotiating with retailers, sending copies out to be reviewed, what have we replaced all that with? It might not have been the best system, but there will always be middlemen, and given time they will want a bigger cut. You're going to get just as screwed over dealing with the retailers as you were with the publishers, wait and see.

    14. Re:"Publisher" is the problem. by hkmwbz · · Score: 1

      What part of "in the age of internet and digital downloads, the middleman, publisher, is the problem" did you not understand? He is not talking about 10-15 years ago, he is talking about today! Do you work for Valve or something? Your comments all seem to be astroturfing.

      --
      Clever signature text goes here.
    15. Re:"Publisher" is the problem. by Anonymous Coward · · Score: 0

      That is great and all but it's also quite possible that the project goes duke nukem on their pre-buyers and then not only are the investors left with a big gapping sink of money, they also are forced to compensate the pre-buyers for their trouble. If not, then it opens the doors for nifty fraud projects, where the fraudsters set up a set of neat-looking CGI scenes, claim they are in-game scenes, the unsuspecting gamer shelves 20 or 30 euros for a pre-buy and... vaporware.

    16. Re:"Publisher" is the problem. by Anonymous Coward · · Score: 0

      Hm, but I'd argue GoG was one of the publishers that actually provided a service. Making those old games run on new machines does require proper workarounds and some testing, done individually for each game - at least until old-machine-emulation is perfect. Meanwhile, copyrights for games haven't expired yet, so they cannot legally provide buyers with the game other than to be distributor themselves.
       
      It wasn't just selling bandwidth and extremely inflated price, it was selling actual work...

    17. Re:"Publisher" is the problem. by tehcyder · · Score: 1

      a in the age of internet and digital downloads, the middleman, publisher, is the problem. not needed anymore, yet they still introduce problems into the production to consumer sequence, right in the middle. actually, in some sectors, they totally control entire sequence

      Yes, with all this internet and shit around, it's a shame the evil publishers won't let the poor honest production teams just publish their stuff straight on to the web and give it away, isn't it?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    18. Re:"Publisher" is the problem. by tehcyder · · Score: 1

      With the ease of reaching a interested public, i suspect a system where one would collect funding up front (i a example/start provided for free) and then produce and release when a goal have been reached would work just as well.

      Yes, the idea of raising funding in advance for games from random members of the public is practically a foolproof business plan, given the well known preference for internet users to pay for digital content rather than go through the hassle of downloading cracked copies themselves.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    19. Re:"Publisher" is the problem. by hitmark · · Score: 1

      Well until the funding is gathered, there is nothing to download in the first place. And when the funding have been gathered, and the resulting creation released, the creator have already been payed so there is no need to worry about copying. Hell, the copies may well bring more interest to the project if it presents a url to the fund raising site during start or finish. A kind of "if you like this game, feel free to visit the url displayed and add an amount to the funding of the work towards the next update".

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  7. RIP GOG.com by mfh · · Score: 1

    You guys will definitely be missed. I really respect what you tried to do there.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:RIP GOG.com by Tigersmind · · Score: 1

      Same, only game I didn't buy from them in a long time was Torchlight.

      I even had my son always look there first when he got bored and wanted a new game. dammit.

    2. Re:RIP GOG.com by Anonymous Coward · · Score: 0

      They should have taken a stab at "Great Old Movies" without DRM, too.

    3. Re:RIP GOG.com by PincushionMan · · Score: 2, Interesting

      Dude, Torchlight was on GamersGate (GG), not Good Old Games (GOG). Torchlight wasn't old enough to be considered 'old'. King's Bounty was, however. For reference, though, here's how to ID the sites (without URL):

      • Good Old Games: Dark Grey/Light Grey (depends on preference), http or AIR downloads, parent Co: CD Projekt
      • GamersGate: Light blue, wide margins (used for advertising), downloader apps, parent Co: used to be Paradox, don't know now
      • Steam: Black and Goth-angsty-looking, special Win32 program, parent Co: Valve
      • Direct2Drive: Yellow, downloader: ???, parent Co: ?
      • EA: light blue & lime green (looks quite a lot like The Sims), intrusive, annoying integrated-into-game downloader (Adobe AIR?) parent Co: evil
      • Games For Windows Live: White theme, Win32/.NET downloader, easily most annoying and unreliable of the lot, parent Co: MicroSoft

      For the nay-sayers, GfWL is already at 3.0. Just proof that 3.0 doesn't fix everything at MS.

  8. Oh, well. It was fun while it lasted. by Freddybear · · Score: 1

    I bought several old games from them. Fortunately, I have backups of the installers.

  9. Well... by Seraphim_72 · · Score: 1

    I guess that teaches me to not take advantage of a chance to get Total Annihilation for cheap :(

    --
    Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    1. Re:Well... by Klinky · · Score: 2, Informative

      Maybe check out Spring RTS?

      http://springrts.com/

    2. Re:Well... by Anonymous Coward · · Score: 0

      ditto Outcast.

    3. Re:Well... by Anonymous Coward · · Score: 0

      Yeah ... crap ... Gobliiins pack and Two Worlds for me =\

    4. Re:Well... by Anonymous Coward · · Score: 0

      You can still get it on Impulse. http://www.impulsedriven.com/totalannihilation

    5. Re:Well... by wildstoo · · Score: 1

      Don't get Two Worlds. I bought it from GOG about a month ago and I wish I hadn't. Clunky Oblivion clone with very little to recommend it. Just play Oblivion.

    6. Re:Well... by PincushionMan · · Score: 1

      The CD audio (apparently) doesn't work with the Impulse version. GoG somehow fixed that.

  10. Damn! by interval1066 · · Score: 0, Offtopic

    WTF???

    --
    Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
  11. GOG was great, but Steam is easier by Polo · · Score: 1, Interesting

    Steam is a master of painless and organized installation and management -- especially important with older games.

    I would have bought stuff from GOG but I got the feeling I was going to have navigate a bunch of installs and manage a bunch of loose zip files.

    1. Re:GOG was great, but Steam is easier by westlake · · Score: 1

      I would have bought stuff from GOG but I got the feeling I was going to have navigate a bunch of installs and manage a bunch of loose zip files.

      You gut feeling was wrong.

      What you got was an installer that worked just fine with 64 bit Win 7.

    2. Re:GOG was great, but Steam is easier by Sparr0 · · Score: 1

      Many of us still have a mountain of objections to Steam. Long live GoG!

    3. Re:GOG was great, but Steam is easier by sammyF70 · · Score: 2, Interesting

      Steam is a pain compared to the way GOG works/worked/used to work (?).

      I'll write in the present tense, as GOG's future doesn't seem to be set in stone yet.

      You get one file (granted, Psychonaut has actually three). You can download the file from a fast server .I never could get a fast, and I'm being deliberately NICE here, so > 100KB/s) download from steam, no matter what ports I opened. You can make as many backups as you want of the setup file. Installation is straight forward, and you get some bonus material with many of the games (like soundtracks, concept arts, ...). If you install some third party mods, GOG won't start telling you your copy is not valid and start re-downloading the original files neither, which, for example,means that you can slap Freespace2 Openontop of your FS2 install without any difficulties.

      Compared to Steam, which asks me to validate my games online if I don't play for a while and then force me to download 1GB of updates even if I just wanted to play, I'll take GOG games everyday.

      Yes, the games are old'ish, but that is definitely not a problem if you are more into gameplay than eyecandy (although, as an example, a modded Freespace2 is a good looking Spacecombat simulator/game even by today's standards)

      I really hope it's just a very stupid publicity stunt and GOG comes back.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    4. Re:GOG was great, but Steam is easier by chris411 · · Score: 5, Insightful

      Having purchased games from both GOG and Steam, I'd pick GOG over Steam any day. I'd argue that Steam made it more complicated, if only because they force you to install and use a client. And then it forces me to download the game again if I choose to uninstall it from my HD. GOG was a simple download and install, always. I never had to download the game again after uninstalling it, I could just burn it to DVD as is, or move it to another HD.

    5. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 1, Insightful

      Have never used Steam, and never will.

      Know a lot of people who avoid Steam, too. DRM, product activation, and Internet-access requirement render Steam a non-starter.

      It's a shame. There's many good games I would have liked to have purchased (starting with Half Life 2). Guess I'll never know what it would have been like to play that game.

      Oh well, Half Life 1 is still fun. Still playing it offline regularly, and it's never seen an Internet-connected computer.

    6. Re:GOG was great, but Steam is easier by Haeleth · · Score: 2, Interesting

      Have never used Steam, and never will.

      This is called "prejudice". In most circles it's considered a negative thing.

      DRM, product activation, and Internet-access requirement render Steam a non-starter.

      Why? You clearly have access to the Internet. Product activation is completely invisible and automatic. As for DRM, well, I realise some people hate it on religious grounds, but it's really not that bad.

      Sure, one day in the hypothetical future Valve's servers could disappear, leaving you unable to play your games any more. This is no different from non-DRM-encumbered games you own on physical media, which could stop working at any time due to loss of or damage to the CDs.

      Denying yourself jam today and tomorrow because of the hypothetical possibility that you might only be able to get it today is just silly.

      (Personally, I've actually bought copies on Steam of older games I also own on physical media. It's only a few bucks, and the convenience of being able to install the game at the click of a button -- instead of having to dig around for the disk and then hope it still works -- is well worth the money. Strange, really: this suppsoedly evil DRM platform means I can play games I own more easily than the DRM-free versions!)

      There's many good games I would have liked to have purchased (starting with Half Life 2). Guess I'll never know what it would have been like to play that game.

      It was probably sour anyway.

    7. Re:GOG was great, but Steam is easier by 0123456 · · Score: 1

      This is called "prejudice". In most circles it's considered a negative thing.

      I'm surprised you didn't go all the way and call them a racist.

      Back in the real world, perhaps they just don't want to have hundreds of dollars worth of games tied to an online account that Valve can shut down at any time.

    8. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 1, Insightful

      If it had been Steam that closed down like this, you'd be royally F'd in the A for all the games you bought. However, the GoG games still run for people that bought them (assuming you had already downloaded them.)

    9. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      @Haeleth r u #prejudiced against me shitting in ur mouth???

    10. Re:GOG was great, but Steam is easier by LocalH · · Score: 1

      @Haeleth r u #prejudiced against me shitting in ur mouth???

      Wrong site, fucktard. Here, we like to speak in complete sentences, unpeppered with misplaced punctuation and other symbols.

      --
      FC Closer
    11. Re:GOG was great, but Steam is easier by Winckle · · Score: 1

      You can burn steam games to a CD or DVD, complete with automatic disk spanning. You can also store the same backup files on a HD. Or just manually back up the steam folder.

    12. Re:GOG was great, but Steam is easier by sammyF70 · · Score: 1

      maybe they changed that since the last time I tried it, but the last time I tried using a backup of the steam directory Steam didn't seem happy that I already had all the files installed and redownloaded everything. What's a 30 or so GB between friends when you get 90KB/s transfer rate?

      Actually, I will know very soon, as I had to reinstall my windows partition yesterday.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    13. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      I agree; GOG was much better. I find the Steam client very tempramental and time-consuming; I've pretty much stopped playing games I bought through Steam because it's such a pain getting them going.

    14. Re:GOG was great, but Steam is easier by RyatNrrd · · Score: 1

      "Fucktard" made a good point.

    15. Re:GOG was great, but Steam is easier by RyatNrrd · · Score: 1

      You should have asked.

    16. Re:GOG was great, but Steam is easier by Mystery00 · · Score: 1

      I use(d) both GOG and Steam, they're both great.

      --
      "we've got trenchcoats and bad attitudes" - John Constantine, HellBlazer
    17. Re:GOG was great, but Steam is easier by Anubis+IV · · Score: 1

      The backup feature was added a few months ago to Steam, so you may very well have not seen it because it wasn't there. Anyway, you just right click on a game and select Backup Game Files. Simple as that.

    18. Re:GOG was great, but Steam is easier by crossmr · · Score: 1

      your speed with steam may be your issue. I regularly get of 2MB/s downloading games.

      Yes there are no bonuses, but installation is just as straightforward.

      as for mods, I applied several to Deus Ex and other games and have had no issue with Steam trying to tell me something is wrong with my game.

    19. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      "Why? You clearly have access to the Internet."

      Is it so hard for you to have the imagination to grasp that maybe MY GAMES COMPUTERS don't have access to the Internet?

      You either work for / Astro-turf for Valve, or are yourself being the one who is prejudiced and silly.

      "Strange, really: this suppsoedly evil DRM platform means I can play games I own more easily than the DRM-free versions!"

      So because YOU can do something more easily, this automatically presupposes that everyone else can? Steam makes things harder for ME - how about that?

      Prejudice? Yeah, Haeleth, you seem to know something about it.

    20. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      It wasn't racism, but it is prejudice.

      He admits to never having used steam and yet declares he will never use it.

      Steam could tomorrow turn off all the DRM and release the source code with the all the games. And yet he still wouldn't use it, because he has some strange prejudice against it...

    21. Re:GOG was great, but Steam is easier by whoop · · Score: 1

      Just back up the Steam (or only steamapps if you want) and it works. I did a Windows reinstall a few months back, reinstalling the steam client to the same path. It picked up all the games I already had flawlessly.

    22. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      Sure, one day in the hypothetical future Valve's servers could disappear, leaving you unable to play your games any more. This is no different from non-DRM-encumbered games you own on physical media, which could stop working at any time due to loss of or damage to the CDs.

      It is very much different. I can prevent the loss of or damage of my CDs, if I'm accurate. And if I'm not - I have only myself to blame. Being dependent on a good will of Valve not to make those servers disappear - no, thank you. I want to be able to play games I bought whenever I want, maybe in 10..15 years, too. Oh, yes, I don't buy games that are not worth being played in 10 years.

    23. Re:GOG was great, but Steam is easier by hkmwbz · · Score: 1

      This is called "prejudice". In most circles it's considered a negative thing.

      Actually, considering that he stated his perfectly valid reasons for that, it is not called "prejudice", but a "decision based on problems with Steam he cannot accept."

      Why? You clearly have access to the Internet. Product activation is completely invisible and automatic.

      So what happens when the activation server goes down, or it's taken down permanently and you want to play an old game?

      Sure, one day in the hypothetical future Valve's servers could disappear, leaving you unable to play your games any more. This is no different from non-DRM-encumbered games you own on physical media, which could stop working at any time due to loss of or damage to the CDs.

      On the contrary. With physical media I can take backups, and I will at least be personally responsible for whatever happens.

      You claim that the other guy is prejudiced. You are the prejudiced one here.

      --
      Clever signature text goes here.
    24. Re:GOG was great, but Steam is easier by Spacejock · · Score: 1

      (Personally, I've actually bought copies on Steam of older games I also own on physical media. It's only a few bucks, and the convenience of being able to install the game at the click of a button -- instead of having to dig around for the disk and then hope it still works -- is well worth the money. Strange, really: this suppsoedly evil DRM platform means I can play games I own more easily than the DRM-free versions!)

      +1 to this. I've purchased quite a few Steam games I already own on disk, simply because they originally came on DVDs which don't work on Virtual CD. (I'm not into NOCD cracks & patches.) I'm violently opposed to hunting for a particular disk just so I can play a particular game - if I wanted to do that I'd buy a console.

    25. Re:GOG was great, but Steam is easier by Polo · · Score: 1

      Ok, I'm more curious.

      Was the installer you got a GOG installer, or was it the original installer that came with the game?
      How much did they automate the installation? How about patch installation?

      I do know steam, and when you buy a game, it shows up in your games list.

      You click play, and if it needs to install it just does it. Every once in a while it will give you another dialog, but mostly it doesn't. It installs and launches.

      What I gave up when I gave up my physical DVD is all the prompting. Where do you want to put the game? Do you want to install the C++ runtime blah blah. Do you want a desktop icon? Do you accept the license agreement? Swap disks?

      After launching the game once, I put steam in offline mode and no issues. Every couple weeks I would go online and update everything. No hunting for patches (some games do it in-game, other games do it through the web browser+download)

      If GOG has all this, I should have tried it.

    26. Re:GOG was great, but Steam is easier by Polo · · Score: 1

      I used to have the same objections. When I first bought half life 2 (retail), installing steam did NOT make me happy.

      But after the steam holiday sales last year, all the inexpensive games changed my tune.

      Then I found out how much easier it was to manage than the physical CDs/DVDs I had, and I could also install 4 games at once.

      I hope GOG comes back. All markets benefit from robust competition.

    27. Re:GOG was great, but Steam is easier by sammyF70 · · Score: 2, Informative
      I can only speak about the games I bought from them (something like 15 games, the oldest being either Stonekeep or Flashback, the newest one probably Psychonaut), but they all came with a GOG installer. Obviously there is an EULA to check and you can (but don't need to) change the standard install directory (defaults to "c:\program files\GOG\whateverthegameis").

      No need to patch anything as those are old games. So far, they were all already patched to the latest official version.

      That's pretty much all there is to it. Start the setup, check EULA, click install. Optionally click "Start Game" instead of "Close" when the installation is done.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    28. Re:GOG was great, but Steam is easier by Torodung · · Score: 3, Insightful

      It wasn't racism, but it is prejudice.

      He admits to never having used steam and yet declares he will never use it.

      Used, dude, not seen.

      We could equally ask why most have a prejudice against dying, never having "tried it?" Of course, people generally come to that conclusion because they've witnessed it and/or heard anecdotes about it. Fact is, direct experience and/or experimentation is often a bad way to form an opinion.

      Or we could try heroin together, just to be sure, right? ;^)

      What the GP expressed is called a "preference," as in, "I will never try sushi because I am afraid of the potential bacteria/contamination issues." A sushi fan can reassure the person of the hygienic nature of the food to no end, but the person has a reasoned aversion based on fact (uncooked food can carry food-borne illness) which is, in the view of a sushi fan, unreasonable.

      Such a fan has a prejudice against facts, however, because he's conflating facts with opinion. In the GP's Steam case, "I don't like the idea of needing a network connection to acquire games," is enough. It is factual, as Steam requires it. "My catalog could be cut off arbitrarily with no remedy" passes muster, too, as it is a part of the user agreement.

      These are facts.

      It is your opinion that it is unreasonable to believe that these facts will come to any great losses, and you are likely to be correct, but that is not a fact, it is merely presumption.

      Prejudice happens when it is a known fact that what the person believes is utterly untrue or distorted, and they don't realize it because they are unwilling to find out, or even believe accounts refuting their prejudice. I really doubt, after all these years of Steam being around, that anyone is stalking the net badmouthing Steam having never seen or understood it.

      Give me a break. The GP has a preference for an alternate means of game purchase. Those options exist and he's willing to pay more for it, and that's the end of it. It isn't remotely prejudice, just because you disagree.

      --
      Toro

    29. Re:GOG was great, but Steam is easier by DrugCheese · · Score: 1

      You don't have to download it with steam every time. They have a simple menu option for archiving the game which will break it down into CD or DVD sized chunks for you to burn off. The first disk also contains the installer and steam.

      --
      *DrugCheese rants*
    30. Re:GOG was great, but Steam is easier by datajack · · Score: 3, Insightful

      Sure, one day in the hypothetical future Valve's servers could disappear, leaving you unable to play your games any more. This is no different from non-DRM-encumbered games you own on physical media, which could stop working at any time due to loss of or damage to the CDs.

      Wrong. there is one big difference.
      It['s a thing that is becoming more and more fashionable to ignore and pretend doesn't exist. It's called responsibility.

      Looking after my copies of my games bought from GOG is my responsibility. I have all the tools at hand to protect against any loss of data. If one copy is lost or damaged, I have a backup copy (which I can then use to make another copy just in case I have another accident). If something happens to that data, it's my fault and my problem.

      If Steam (or whatever other service) goes away or is taken away, it's someone else's fault but my problem.

    31. Re:GOG was great, but Steam is easier by prichardson · · Score: 2, Funny

      There's many good games I would have liked to have purchased (starting with Half Life 2). Guess I'll never know what it would have been like to play that game.

      Half Life 2 is fucking awesome.

      --
      Help I'm a rock.
    32. Re:GOG was great, but Steam is easier by binkzz · · Score: 1

      Steam is a master of painless and organized installation and management -- especially important with older games.

      I would have bought stuff from GOG but I got the feeling I was going to have navigate a bunch of installs and manage a bunch of loose zip files.

      You should have tried some of their free games. Installing is just downloading the executable and running it. No need for a steam like client.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    33. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      Come on! Look I am not a big fan of DRM (especially since GOG.com is a reminder of what could happen) but when Steam offers you a game for dirt cheap you should weigh your options. How much would you pay to play a game that has DRM and no physical copy? None? Well, in July they offered Half-Life 2 for $3.39 (66% off their normal price). You could pass this up or you could recognize that this is cheaper than any Movie ticket you will ever pay and you will get more time out of it -- in one play. If you can't access the item a few years down the road, at least you played it without having to give up a lot of money. What I am saying is that there is price point where you have to start examining whether it is worth standing totally against buying something on Steam. I won't put out $10+ in Steam, I would rather have a none DRM hard copy, but if you really want to play the game there is a price. Another example is Portal, Portal was free a few months ago on steam!

    34. Re:GOG was great, but Steam is easier by Winckle · · Score: 1

      It wasn't added a few months ago, i've been using it for years. Since at least 2005.

    35. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      In fairness to Steam, you can backup an installed game to a moveable, copyable format for easy re-install later sans download.

    36. Re:GOG was great, but Steam is easier by Barefoot+Monkey · · Score: 0

      This is called "prejudice". In most circles it's considered a negative thing.

      I find it ironic that many people automatically consider prejudice to be a bad thing. Not that it isn't, but either way it is still a great irony.

      However, GP has shown that his decision - whether right or wrong - is based on observance and careful consideration, not prejudice.

      Why? You clearly have access to the Internet.

      So? He can has access to a computer which has access to Slashdot. Is that sufficient to for him to play Steam games on his own computer? I can tell something about you. You posess the rare fortune of having adequate Internet access from the very same computer that you intend to use to play your games. Because others in your personal circle have the same privilege you presume that it is universal and that anybody who has experiencing severe inconvenience from DRM is simply being unreasonable. I apologise for getting personal, but you need a serious wakeup call.

      Product activation is completely invisible and automatic. As for DRM, well, I realise some people hate it on religious grounds, but it's really not that bad.

      DRM is a severe compromise. Some people are inconvenienced by it, others less so. Some of those who are inconvenienced are willing to deal with it, others aren't. Some are concerned with legitimate eventualities, while others don't mind the risk. Some were ok with it in principle, but got badly burnt by some aspect of service.

      Steam, in particular, is a huge hassle for a lot of people in the world. It's obviously not a hassle for you or many of their regular customers, but it is for me and most people that I know. I bought 1 Steam game last year (Portal) and I so far the only way I have found to play it so far is by using a no-Steam cracked version.

      I would be grateful if you refrain from using the word "religious" as a derogitory term whenever you feel like ignoring other people's arguments.

      Sure, one day in the hypothetical future Valve's servers could disappear, leaving you unable to play your games any more. This is no different from non-DRM-encumbered games you own on physical media, which could stop working at any time due to loss of or damage to the CDs.

      Denying yourself jam today and tomorrow because of the hypothetical possibility that you might only be able to get it today is just silly.

      Scroll up to the top of this page. See the article about a major digital distrobution service being shut down? It is not some vague hypothetical worry - it happenned. I have bought 48 games from GOG, including 3 from the day before their site went down. If they were DRM-encumbered then I would have lost everything, but because they are DRM-free I have backups on my hard drive. If my hard drive should fail then I can get my games from my external drive. Should both somehow fail at the same time (or be simultaneously stolen from seperate locations) I would still be able to salvage copies from friends of mine who bought the same games.

      If it turns out that GOG is really gone, and this is not a publicity stunt, then all that means to me is that I won't be able to buy more games from them in future.

      By the way, I legally bought Alcohol 120%, which means not only do I have backups of my physical CD and DVD games, but I don't even need to be hassled with having to put discs in the drive when I want to play.

      (Personally, I've actually bought copies on Steam of older games I also own on physical media. It's only a few bucks, and the convenience of being able to install the game at the click of a button -- instead of having to dig around for the disk and then hope it still works -- is well worth the money. Strange, really: this suppsoedly evil DRM platform means I can play games I own more easily than the DRM-free versions!)

      That is an advan

    37. Re:GOG was great, but Steam is easier by baKanale · · Score: 1

      And then it forces me to download the game again if I choose to uninstall it from my HD.

      Actually, if you right click on the games in your library on Steam and choose "Backup Game Files..." you can back the files up to another location. Alternately, if you manually copy over GCF files to the Steam\steamapps folder and restart Steam it'll add it to the installed programs in your library.

    38. Re:GOG was great, but Steam is easier by Anubis+IV · · Score: 1

      I must've been thinking of something else, since you're 100% correct about it being older than I apparently thought.

    39. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      If you install some third party mods, GOG won't start telling you your copy is not valid and start re-downloading the original files neither, which, for example,means that you can slap Freespace2 Open [indiegames.us]ontop of your FS2 install without any difficulties.

      This must be a title-specific thing. I bought/downloaded Final Fantasy XI through Steam and I've got plenty of modifications installed.

    40. Re:GOG was great, but Steam is easier by sammyF70 · · Score: 1

      Are these modifications replacing original files or just adding new ones? As far as I know, Steam checks the integrity of the files and ~correct~ any errors, which means modifications which replace original files would get removed.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    41. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      Half-Life is fucking awesome. Half-Life 2 is decent ;-)

    42. Re:GOG was great, but Steam is easier by VGPowerlord · · Score: 1

      We could equally ask why most have a prejudice against dying, never having "tried it?" Of course, people generally come to that conclusion because they've witnessed it and/or heard anecdotes about it. Fact is, direct experience and/or experimentation is often a bad way to form an opinion.

      Because dying is irreversible.

      Steam isn't.

      Hell, a few months ago, Valve was offering Portal for free if you had a Steam account or signed up for a new one.

      That would have been the best time to try Steam, particularly since Portal for Win/Mac isn't available in a non-Steam form.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    43. Re:GOG was great, but Steam is easier by Anonymous Coward · · Score: 0

      I'd argue that Steam made it more complicated, if only because they force you to install and use a client. And then it forces me to download the game again if I choose to uninstall it from my HD.

      Just use Steam's back-up feature.

      http://supportwiki.steampowered.com/wiki/Using_the_Steam_Backup_Feature

      Burn the backup to a DVD, move it to another HD, whatever. Since it backs-up whatever games you tell it to, you can reinstall ALL of your games in one go: that's more convenient than dealing with individual install files.

  12. It's a stunt. by EllF · · Score: 1

    There is a good amount of information suggesting that this may in fact be a marketing stunt; have a read of Kotaku's write-up: http://kotaku.com/5642141/what-happened-to-good-old-games. Personally, if this is in fact a marketing stunt, I will -never- purchase from GOG again. Lying to your customers doesn't make them want to spend their money on your products.

    --
    We who were living are now dying
    With a little patience
    1. Re:It's a stunt. by seebs · · Score: 2, Interesting

      I guess it depends on what the stunt is. They have been pretty careful not to say that they're closing up shop or going out of business, and the emphasis on "in its current form" seemed pretty clear to me.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:It's a stunt. by mjwx · · Score: 1

      Personally, if this is in fact a marketing stunt, I will -never- purchase from GOG again. Lying to your customers doesn't make them want to spend their money on your products.

      Hey, this could be the Polish version of April Fools.

      I hope it is a publicity stunt, no-one else will actually let me download the game install file or let me install it offline on multiple machines.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:It's a stunt. by Anonymous Coward · · Score: 0

      Why don't you try reading the notice instead of reading the headlines posted by the "journalists". GOG stated plainly, up front, that only the current site was closing and that they would be bringing it back. It's not a "stunt", it's information. Information that was ignored by the "journalists" so they could post inaccurate, sensationalist headlines about the site closing down, and then, when CD Projekt made comments to confirm what they originally said, the same "journalists" then posted an equally sensationalistic story about this being a publicity stunt.

      You have to keep in mind that Joystiq's and Kotaku's editors are no better than Slashdot's. Read the damn notice at gog.com and see for yourself.

    4. Re:It's a stunt. by Anonymous Coward · · Score: 0

      From the site: "...simply cannot remain in its current form." Later: "We're closing down the service and putting this era behind us as new challenges await."

      Even if they come back next week with a new look, how is that a lie?

      Saying they're dead right now, with no further proof, is sensationalism at best.

      Calm your reactionary self down and let's see what happens.

    5. Re:It's a stunt. by hedwards · · Score: 1

      It's possible, but it's also possible that what they're doing is changing the format. It wouldn't surprise me if this isn't a convenient way of changing their format to one which allows for a larger catalog of games. The only problem that I could find with their current format is that it doesn't include new games that are DRM free and the pricing scheme might have kept some older but popular games out when the publisher wanted more money for them.

    6. Re:It's a stunt. by seebs · · Score: 1

      Thanks for the information. It does seem there's a large gap between what they said and what people report about it.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    7. Re:It's a stunt. by nedlohs · · Score: 1

      I just hope everyone who has an order with them they haven't downloaded yet files a charge back on their credit card.

      If it's a stunt anyway.

      I know I'd be pissed if I wanted to do some playing of the damn game. Steam annoyed me when they wouldn't let me buy a game because I happened to be overseas at the time (and wanted something to play on the laptop while delayed).

    8. Re:It's a stunt. by EllF · · Score: 1

      Actually, AC, they did NOT state that they would be bringing it back. That's inferred. Quoting from the site, "We're closing down the service and putting this era behind us as new challenges await." That's pretty plain and up-front, despite your polemic against the editors.

      --
      We who were living are now dying
      With a little patience
  13. Sad by ShakaUVM · · Score: 2, Insightful

    I bought the Fallout games from them, real sad that they're gone now (or at least, appear to be gone).

    The value they added wasn't just removing DRM, but in also making the old games compatible with new operating systems. It's a pain in the ass for me to get some of my older games to work, and I'm more than willing to pay $5 to let someone else do it for me.

    1. Re:Sad by hedwards · · Score: 1

      Indeed, but more than that it's a convenient way of replacing games that got tossed or sold in the past, and the install files include the necessary bits in many cases to make the game run with Dos BOX meaning that even if they don't update them, it's that much easier to run them on other OSes or on newer versions of Win.

      Also, it's a convenient way of voting for DRM free games.

    2. Re:Sad by Anonymous Coward · · Score: 0

      I just found this site last week. And bought two copies of Sacred so myself and my wife could play it. Kinda sad I was just browsing their site on Saturday trying to decide what other games I was going to purchase.

  14. Never heard of em... by Anonymous Coward · · Score: 0

    ...which means they were useless to me...and likely a majority of people who bought games....

    Thus, even if they come back, they will be just as meaningless.

    It's sorta like comparing Linux on the Desktop to Windows.

    "this time, we're gonna do it!"

  15. From their Facebook page... by owlman17 · · Score: 3, Insightful

    Posted 3 hours ago:

    The official statement from GOG.com's management about the whole situation will be announced soon. We'll have more details about this tomorrow.

    Sigh. Sure hope this isn't just a gimmick. Like many here, I still have or had quite a number of planned purchases.

    1. Re:From their Facebook page... by listentoreason · · Score: 1

      Don't you mean you hope it's a gimmick? If it's "for real", then you can't make any of your planned purchases. If it's a gimmick, then you'll be irritated, but can at least resume making purchases. I hope it's a gimmick, although it will irritate me. So long as they continue to be "100% DRM free" and allow full download of the product (not download of a downloader that will cease to function the day such a message is not a gimmick) I will continue to buy product from them.

    2. Re:From their Facebook page... by listentoreason · · Score: 1

      Don't you mean you hope this is a gimmick? If it's not a gimmick, then they're gone and you can't make your planned purchases. I hope it's a gimmick, though it will be irritating if it is. I will continue to buy product from them so long as they stand behind "100% DRM free", and so long as they provide full downloads (not downloads of downloaders, which cease to function once they issue such an announcement that is not a gimmick).

    3. Re:From their Facebook page... by owlman17 · · Score: 1

      You're absolutely right. My bad. I do hope that this really is a publicity stunt. I'd be a bit annoyed, just like being on the receiving end of a bad April Fool's joke, but my desire for inexpensive, classic DRM-free games far outweighs whatever irritation this might warrant. I just want them back.

  16. Mod parent up, insightful by mjwx · · Score: 1

    Not because of the no DRM thing, but because all they sold was old games. Those are going to have to be budget priced, of course, and are just not as popular.

    This,

    I think the most recent games they sold were before 2005, many of them were late early 90's. In addition to that many other services like Steam and Impulse sold the exact same products for pretty much the same price so the market was not only small, but highly competitive.

    The timing of this is terrible for me, with the AUD being so high, I was about to make some purchases.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
    1. Re:Mod parent up, insightful by tepples · · Score: 1

      I think the most recent games they sold were before 2005, many of them were late early 90's.

      The Virtual Console section of Wii Shop Channel sells only old games and still prints money. If Nintendo can do it, why couldn't GOG?

    2. Re:Mod parent up, insightful by harrkev · · Score: 1

      I think the most recent games they sold were before 2005, many of them were late early 90's. In addition to that many other services like Steam and Impulse sold the exact same products for pretty much the same price so the market was not only small, but highly competitive.

      True, but GOG won my heart because it was entirely DRM-free, totally unlike Steam. Not to knock Steam (I have spent money there too), but, all things being equal, I would have rather given my money to GOG.com.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    3. Re:Mod parent up, insightful by suomynonAyletamitlU · · Score: 1

      If Nintendo can do it, why couldn't GOG?

      Captive audience, probably. GOG, at the very least, didn't advertise that well, as the comments here show extremely clearly. IF you have a Wii, and use it a lot, you'll at least SEE the Shop Channel, and probably browse it more than a little.

      GOG was legitimately awesome, for the nostalgia factor if nothing else, and I'm not saying old games aren't good enough. However, games are discretionary spending, always will be. If you want to make a niche market in video games, it has to be a VERY public niche market so anyone in the niche can find it.

    4. Re:Mod parent up, insightful by mjwx · · Score: 1

      The Virtual Console section of Wii Shop Channel sells only old games and still prints money. If Nintendo can do it, why couldn't GOG?

      I answered that question in my GP post.

      In addition to that many other services like Steam and Impulse sold the exact same products for pretty much the same price

      Nintendo on the Wii have a captive audience and no competition. It's a completely different market, A few weekends ago while ago Stardock and GOG both had a sale on MOO and MOO II at the same time, I received their promotional emails within hours of each other. GOG has to compete with more entrenched services, Nintendo simply does not permit them on the Wii.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:Mod parent up, insightful by mjwx · · Score: 2, Insightful

      True, but GOG won my heart because it was entirely DRM-free, totally unlike Steam.

      I agree, but a lot of people will choose Steam over other platforms because they've already got steam. But I'll look for whatever option has the least DRM.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    6. Re:Mod parent up, insightful by Tridus · · Score: 1

      Nintendo is also the publisher on quite a chunk of those games, giving them 100% of the sale price instead of a much smaller fraction.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    7. Re:Mod parent up, insightful by kalirion · · Score: 1

      I think the most recent games they sold were before 2005

      Actually I believe their most recent game was King's Bounty: The Legend from 2008.

  17. I reckon Joystiq needs some reading comprehension by Anonymous Coward · · Score: 5, Insightful

    There's no "stunt" to this. It says right in their notice that the site is ending in its "current form" and that it will eventually return. Which contrasts with Joystiq's sensationalist headline that GOG "shuts down" (also Slashdot's).

    What CD Projekt actually said in the forum was that posting the notice on the current site (which IS closed and isn't just going to be reactivated) was part of a process to raise awareness of the new site that will take its place, which is pretty plain from the notice that they posted, had anyone bothered to actually read it.

    Marketing yes, stunt no. This isn't Death (and Return) of Superman. They said right up front what was going to happen. Just because people glossed over the text and rushed to print a headline, well, that kind of makes the editors at Joystiq (and Slashdot) out to look like tools. Don't try to shift blame to CD Projekt for this.

  18. Re:Good by chris411 · · Score: 3, Insightful

    That's a blatant lie.

    They offered old games that worked on modern systems without tinkering. Can't get that on Piratebay. You sure can get dubious "cracks" and viruses though!

  19. You misunderstand what they do by Sycraft-fu · · Score: 4, Informative

    The main function a publisher provides for videogames is money. Games are expensive to develop. Game studios cannot always assume that financial risk. Remember that if you self develop you have to pay everyone's salaries, all the costs, while it is being developed. If it flops, you are SOL. So publishers are companies that put up the money. That is their primary function. You sell them a game idea they like, they put up the costs of developing it.

    Along those lines, they function as the business side of things. A bunch of programmers might not make for the best business team. The most classic example is Duke Nukem Forever. 3DRealm had lots of money from the original Duke title so they could self publish, if they wanted to, and elected to do so. However that meant nobody was minding after them to release it. So they faffed about and delayed things and so on. Eventually it became a joke, a lot of wasted money, and ultimately their demise. In a situation with a separate publisher they could have said "No, the game is looking good as it is. You go in to crunch mode, and we ship in 9 months." Might not have been The Best Game Evar(tm) had that happened but it would have been a game, not a perpetually half-finished project.

    Publishers also do marketing and distribution. If you think that is easy or unnecessary then that only exposes your ignorance of the situation. Stores are still where most sales happen (ask Stardock, they publish, develop, and sell online, they'll tell you stores still outsell online 3-4:1). Publishers make sure people know the game is coming out, negotiate with stores for shelf space and release dates, and so on.

    In fact, because of the distribution, even some self funded shops use publishers. Valve funds their own development, but uses a publisher for physical distribution (Activision I think).

    Also none of this is relevant to the older games being talked about. Even if you think they shouldn't have been paid for by a publisher, they were, meaning the publisher owns the rights and sets the rules.

    1. Re:You misunderstand what they do by VGPowerlord · · Score: 1

      Along those lines, they function as the business side of things. A bunch of programmers might not make for the best business team. The most classic example is Duke Nukem Forever. 3DRealm had lots of money from the original Duke title so they could self publish, if they wanted to, and elected to do so. However that meant nobody was minding after them to release it. So they faffed about and delayed things and so on. Eventually it became a joke, a lot of wasted money, and ultimately their demise. In a situation with a separate publisher they could have said "No, the game is looking good as it is. You go in to crunch mode, and we ship in 9 months." Might not have been The Best Game Evar(tm) had that happened but it would have been a game, not a perpetually half-finished project.

      As I recall, Duke Nukem 3D did have a publisher funneling funds to them. However, that stopped after some point in time.

      Who that publisher was changed over the years due to mergers and acquisitions. It started as GT Interactive, then eventually passed to Take-Two, then to a Take-Two subsidiary (2K Games).

      Take-Two's later contracts supposedly said it would give 3D Realms a fixed amount upon completion of the game. Which was apparently the smart way to do it, seeing as how long the game was in development.

      Of course, Gearbox has now taken over development of the title and is supposed to finally release it next year.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:You misunderstand what they do by PixelJaded · · Score: 2, Interesting

      Yes of course, because 3D Realms (legal name Apogee Software) have no experience publishing games at all. How old are you, 12?

      Duke Nukem Forever is not a case of developers needing a "publisher". Its simply an inside joke. Everytime 3D Realms work on a prototype, they call it Duke Nukem Forever and the artists throw in a few silly Duke Nukem assets for the programmers to work with until they actually have a real game plan.

    3. Re:You misunderstand what they do by Raenex · · Score: 1

      That makes for a great story, but it's just a story.

  20. Re:Good by Anonymous Coward · · Score: 0

    They were profiting by selling games which rightfully belong to the public domain.

    No they don't. Idiot.

  21. totally to the opposite by unity100 · · Score: 1

    "In a situation with a separate publisher they could have said "No, the game is looking good as it is. You go in to crunch mode, and we ship in 9 months."

    what you speak of is the demise of a lot of games even before they start, and the reason market is overflowing with shitty rehash games with little replay value.

    1. Re:totally to the opposite by Sycraft-fu · · Score: 1

      Ya because Duke is such a great game.... Oh wait no it isn't OR Shadowbane, another "We have all the money in the world so we'll take all the time we want." That's the number one MMO... Oh wait no it isn't.

      You have to ship a product and it needs to be current for it to be worth while. The way the process works is that you do a lot of the work over a long period, like writing the story, getting art assets together, designing the game, etc. Then you start work on putting it together in to a functional game. You get the engine, you get the tools etc. Once the game starts to come in to a working product, once you are around an alpha phase, you go in to crunch mode (despite the name it doesn't mean 16 hour days or anything). It is now time to pull all that shit you've been working on together and make it a finished product. You work hard on completing, testing and polishing it for around a year or so. Then you ship.

      That is how successful games are done. The ones that just sit in development for years and years either never make it out or are too outdated when they do. At some point you have to say "Yep, we've got a game here. All the pieces are in place, let's pull this shit together and ship it." At that point you have to start driving to a release. You stop working on new stuff for the game and work on finishing and assembling what you have.

  22. When it gets to Chapter 7, Valve will release by tepples · · Score: 1

    As I understand it, Valve claims to have put unlocked installers for all of its own games in escrow to be opened once Valve goes Chapter 7. So if you've backed up your downloaded game, the unlocked installer will install it for you.

    1. Re:When it gets to Chapter 7, Valve will release by 0123456 · · Score: 1

      As I understand it, Valve claims to have put unlocked installers for all of its own games in escrow to be opened once Valve goes Chapter 7. So if you've backed up your downloaded game, the unlocked installer will install it for you.

      At best that would cover Valve's games. While I own most of them, these days the majority of Steam games I own are from other companies who wouldn't do such a thing.

  23. Re:I reckon Joystiq needs some reading comprehensi by hedwards · · Score: 1

    The store is gone, they are planning to make the downloads available again, but it looks like their not opening up again in their current form. What exactly they mean by the end of an era is somewhat up for interpretation and conjecture.

    I suspect what they're going to try to do is change formats a bit, probably include newer indie games and anything that is DRM free. I suspect that they were profitable, as the licensing cost couldn't have been too high for them, and it's been seriously hard for me to control my purchases.

  24. *shrug* by Anonymous Coward · · Score: 0, Informative

    Last time I checked they didn't sell Ubuntu apps. I've never bough anything from them. Looks like I never will. Oh well.

    1. Re:*shrug* by 0123456 · · Score: 2, Informative

      Last time I checked they didn't sell Ubuntu apps. I've never bough anything from them. Looks like I never will. Oh well.

      I have a bunch of their games running on Ubuntu through Wine, or using Linux executables with Gog.com data (e.g. Duke 3D).

    2. Re:*shrug* by pandrijeczko · · Score: 1

      Last time I checked they didn't sell Ubuntu apps.

      Erm, yes, that's because they sell Windows & MSDOS Games.

      I don't get people like you that crow about "cutting off your nose to spite your face".

      I use Linux far more than Windows, I also like games. I would like to see a lot more commercial Linux games but, until that happens, I'll use Wine to run DRM-free games from GOG.com and others.

      It ain't perfect but it's the next best thing.

      --
      Gentoo Linux - another day, another USE flag.
  25. Update from the official twitter channel by kalirion · · Score: 1

    from http://twitter.com/gogcom/:

    The official statement from GOG's management about the situation will be announced soon. We'll have more details about this tomorrow.

    As stated on www.gog.com everyone who bought their games will be able to redownload them.This option will be available in the upcoming week.

  26. It would seem it's some kind of publicity stunt... by Anonymous Coward · · Score: 3, Interesting

    The official statement from the owners of GOG.com (CD Projekt) is:
    "Attention! We scheduled a press conference on 22nd of September, early evening. Information about this event should be soon available at GOG.com (please, don't spread panic after reading what will be posted there:). Please keep in mind, that it's going to be an on-line conference and it's going to be a very first time for us to try such thing:).

    We basically closed all our schedules and we are going to send information about this event on Monday or Tuesday.

    MK
    CDP"

    It was suggested on a forum connected to the company, that this is some kind of mislead publicity stunt... Well we'll see on 22nd.

  27. I call shenanigans by Karunamon · · Score: 2, Interesting

    From someone close to the CEO, supposedly he went to a number of financial organizations and told them to ignore what was on the front page in the following days. Sounds like a sh*tty marketing stunt. http://www.neogaf.com/forum/showpost.php?p=23418875&postcount=240

  28. yo by Anonymous Coward · · Score: 4, Insightful

    But the cool thing is, this doesn't affect their customers' ability to play games in any way.

    If Steam shut down, though...

    1. Re:yo by Anonymous Coward · · Score: 0

      Did steam not say they would unlock their system completely if they were to supposedly shut down? It's a scary thought though for me if they did shut down. I have bought a laundry list of games from them and buy more every month. I would be more than a little mad if they were like, "Meh, I know you paid out a few hundred in games, but we quit". Do I see that in the foreseeable future? I'm guessing not for at least another 20 years at this rate, but who knows with the crazy economy this country goes through. It looks to me valve is making more than enough to stay afloat, but you would think so did gog.com so it is hard to speculate.

    2. Re:yo by Anonymous Coward · · Score: 0

      I'm not worried very much as steam has said they would have a way to keep their games running even after their servers go down. Of course you have to take them at their word, but if they were lying I would only lose HL HL2 CS and DOD

      Seeing as I don't play those very much...

    3. Re:yo by Anonymous Coward · · Score: 0

      Did steam not say they would unlock their system completely if they were to supposedly shut down?

      They did not. Section 13.C.2 of the Steam Subscriber Agreement:

      2. In the case of a one-time purchase of a product license (e.g., purchase of a single game) from Valve, Valve may choose to terminate or cancel your Subscription in its entirety or may terminate or cancel only a portion of the Subscription (e.g., access to the software via Steam) and Valve may, but is not obligated to, provide access (for a limited period of time) to the download of a stand-alone version of the software and content associated with such one-time purchase.

  29. Noo.... by shovas · · Score: 2, Interesting

    This makes me sick to my stomach. I loved GOG. I plugged them often on my own blog. They have a permanent link there. I purchased many, many games from them and don't regret it at all. GOG had integrity, great prices, no DRM, great games, great community, great throw-ins, great sales. Argh! Why! It makes me wonder if the "good guys" can make it. My faith in humanity has again been dimmed a little bit.

    --
    Selah.ca. Pause, and calmly think on that.
    1. Re:Noo.... by drumstik · · Score: 0, Troll

      Sick to your stomach? Over a video game company? Get some perspective, man, you have first world problems.

    2. Re:Noo.... by Anonymous Coward · · Score: 0

      Did you miss the part where he plugged them on his own blog?

  30. Re:I reckon Joystiq needs some reading comprehensi by Kirijini · · Score: 2, Insightful

    The stunt is in shutting down suddenly, without warning, and, apparently, in the middle of a sale. If this was planned, it's a stunt. They could have announced ahead of time, even just a day or a week ahead of time, that they'd be shutting down for a period before reopening. Hell, they could have announced ahead of time that they were shutting down permanently, and probably gotten some kind of fire-sale/goodbye-sale revenue.

    Doing this suddenly produces shock and probably some panic from long-time customers, and that's why, if it was planned, it's a stunt.

  31. Re:I reckon Joystiq needs some reading comprehensi by 0123456 · · Score: 1

    Hell, they could have announced ahead of time that they were shutting down permanently, and probably gotten some kind of fire-sale/goodbye-sale revenue.

    Indeed, that's what makes this particularly weird: if they'd said 'we're shutting down, buy all you can this weekend', I'd have picked up about $100 worth of games from my wishlist.

    So this doesn't make sense unless either they're just revamping the site and thought it would create a buzz around the Internet, or it's been forced on them suddenly by outside forces (e.g. a sudden change of management policy).

  32. Re:I reckon Joystiq needs some reading comprehensi by shovas · · Score: 1

    No, I'd call it a stunt. You don't do the traditional suddenly-wipe-the-website-and-replace-it-with-the-scary-closing-notice trick unless it's for real or it's a stunt.

    On the upside, it appears that it is a stunt and, while there's no accounting for taste, I'm glad that there's still the possibility GOG will continue. Perhaps the name, domain name and theme just weren't jiving with the Steamers, etc.

    I like Steam as much as the next guy, but it has DRM and does not have the old games. That's where GOG comes in. Prince of Persia Sands of Time was/is available on Steam and GOG: Guess where I purchased it? It's a no brainer when GOG is one of the two options for buying the same thing.

    --
    Selah.ca. Pause, and calmly think on that.
  33. Re:I reckon Joystiq needs some reading comprehensi by hairyfeet · · Score: 1

    I wonder if they are gonna switch to a BT style downloader to lower costs? After all they have their Adobe AIR based download app, I bet it wouldn't be hard to add BT style capability, and I wouldn't mind that at all if it means I can still keep buying great games DRM free and x64 compatible.

    As long as they give us choice along with something like "Please help GoG by using our app to lower costs to help us out" I would have NO problem with it. The ones I hate are the sorry ones you get no choice on, like the LOTRO installer I downloaded for my oldest boy. But GoG has always gave us the choice of using their app or not, so if they are switching as long as we have choice I'd be happy to help them out and buy some more games while I'm at it.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  34. Sorry, I'm not going to miss them. by g051051 · · Score: 2, Interesting

    I was initially really excited by the service, and hoped it would fill the void from when GameTap dumped the good client and went with the atrocious web-based infrastructure. Unfortunately, GOG had a terible bait-and-switch policy that kept me from using them (after the first bad purchase). While they specifically claimed to be porting games to modern systems, all they did in many cases was bundle the games with DOSBox and call it a day (without mentioning this in the FAQ). At one point the site FAQ read:

    "4. All games are Vista and XP compatible. Thanks to our handsome programming team, the classics are now Windows Vista and Windows XP compatible. Now you can use your lightning-fast PC to unleash the full potential of those games you just couldn’t play properly on that busted old 386."

    Well, this simply wasn't true. I had my original copy of Redneck Rampage, but was never happy with it under DOSBox. So, I bought the GOG version, expecting to get a real port. I was surprised to see that not only was the GOG product was just a DOSBox wrapper over the original game, it was LESS functional than the version I had with my tweaked settings.

  35. Re:Good by westlake · · Score: 4, Informative

    They were profiting by selling games which rightfully belong to the public domain.

    The geek's sense of entitlement can be wonderful to behold.

    Syberia 2 is six years old.

    Many games in the Gog.com catalog were less than ten years old, less than fifteen years old.

    iD open sources aging game engines. It does not open source IP that remains commercially viable and makes their games and corporate identity unique.

     

  36. Not quite right. by Steauengeglase · · Score: 1

    I'll put my money on this being a PR stunt.

    We've debated on it for quite some time and, unfortunately, we've decided that GOG.com simply cannot remain in its current form.

    Sounds more like melodrama for they are going out of beta or introducing a Steam like client.

  37. GOG.COM: Beta Closed, going FINAL by damas · · Score: 2, Insightful

    It's wrong to do this kind of poor bloody marketing stunts. Very angry at GOG now, probably having a stroke soon.
    I would expect a "big announcement" like GOG Beta Closed / GOG Release 1 Opened. Anticipated by the fact that their sale closed down at 11:59 AM on Sunday (from memory). I was a bit surprised because usually sales close down on Monday.

  38. All I can say by Barefoot+Monkey · · Score: 0

    All I can say is that I'm glad they were DRM-free, so my ability to buy the games I got from them is unaffected. That's one of the main reasons I bought more games from GOG than from anywhere else.

    That being said, I think that this is a bad publicity stunt.

  39. Out of Beta by Sumbius · · Score: 4, Interesting

    Like others have already said, this is most likely a marketing stunt for getting out of beta. Yes, they have been in beta for the last 2 years and like the message in the site says, "we've decided that GOG.com simply cannot remain in its current form". At no point do they really say that GoG is gone. They mention change and that you will be able to re-download the games you have bought. They also had a promo running and this "announcement" happened on Sunday, which would be highly unlikely if this was a real site closing situation. A real closing announcement wouldn't come suddenly out of the blue without any previous indications of internal or external problems that caused it, nor would they do it on Sunday when most of the workers (and boss staff) are not working.

    1. Re:Out of Beta by kalirion · · Score: 2, Insightful

      At no point do they really say that GoG is gone. They mention change and that you will be able to re-download the games you have bought

      You forgot this little part: "We're closing down the service and putting this era behind us as new challenges await."

      How exactly do you misinterpret "we're closing down the service"? Does a landlord serve you an immediate eviction notice, and tell you that "sometimes next week you can stop by and get your things.", when he just wants to remodel the kitchen?

  40. GOG Arx Fatalis is unique by 0111+1110 · · Score: 2, Interesting

    Some of their games simply could not be found anywhere else. Not even on TPB. They had a version of Arx Fatalis that was integrated with the latest patch that played nice with modern graphics cards. A sort of hacked patch that tries to accomplish the same thing is available, but it is hard to find and the developers claim it is buggy and unsupported. I guess it needed to be integrated into the source code directly in order to function properly. My understanding is that they worked with some of the developers directly to get their old games working on modern hardware and OSes. They made a big mistake IMO in not having a separate category for truly custom binaries that are more than just a dosbox install with tested-as-working settings. I never knew whether they were just selling a DRM free version that could be found on TPB/Emule or whether they had actually worked with a developer to modify source code or produce a custom patch. Does anyone know of a comprehensive list of all of their games that were sold with custom binaries which can't be found anywhere else? Was Arx Fatalis the only one?

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  41. In defense of Dosbox by Anonymous Coward · · Score: 0

    Maybe I'm biased because I've been using Dosbox for years, but I think it's really simple to use. You launch the executable and it gives you a very compatible DOS system. The only difference to a real computer running DOS is that to set up the hardware you don't need to open the machine physically and set jumpers but instead you edit a text file (dosbox's config file), so it's much more convenient than a real DOS machine. If you think Dosbox is complicated then you probably should first learn how to use DOS. DOS isn't plug-and-play like NES so the emulator is also more complicated.

    The only problem with Dosbox is that it isn't fast enough for some games. For example, Terminator: SKYnet is unplayably slow on 640x480. Fortunately there are only a few game out of thousands that dosbox is too slow for. Besides, since it's open source, you could write a faster cpu core for Dosbox yourself ;-)

    1. Re:In defense of Dosbox by Anonymous Coward · · Score: 0

      Maybe I'm biased because I've been using Dosbox for years, but I think it's really simple to use.

      Uh, I think you still don't get it. Most gamers want to play games for years, not to use Dosbox for years. Or learn about DOS, or EMM386, config files or whatever.

      Most people are not interested in everything. Just some things.

      Many people don't tinker with their own cars, not even oil change. You can call them stupid, but they don't care. Lots of people don't make their own burger patties or even their own burgers.

      It's basic economics - you make money from doing what you're better at, and pay someone to do what they are better at than you, or what you don't want to do.

      They might be smart enough to figure out dosbox, but smart enough to also know that saving USD10 is not worth their time learning it, looking for a torrent of the game (and trying to download it).

    2. Re:In defense of Dosbox by hairyfeet · · Score: 1

      So I can spend months dealing with tweaking old DOS based crap and dealing with stupid PITA config files, oh and since its open source i can go ahead and quit my job, learn ASM, and code a new DOSBox CPU engine, all so I can play my 12 year old games, or give GoG $10 and have all the bullshit done FOR me. Sorry dude, but I think you've been drinking a little too much of the FOSS Koolaid. I spend all day and getting paid to deal with bullshit PC problems, I sure as hell ain't gonna deal with that crap on my own free time, not when there was someone willing to take my money and do it FOR me.

      Which brings up why I think software copyrights should only be three years, unless you pay to extend them. I had a great idea in school to build a "DOSBox...in a box" with a guy that was good at coding DOSBox, so that you could have collections of genres, like shooters or platformers, all on a Linux liveCD so all you had to do was stick in the disc and go. But we found out quickly that most of the great DOS games are lost forever in a minefield of copyright crap, with nobody knowing who owns what anymore. If software copyrights only lasted three years followed by paid extensions that went higher as time wore on (which I believe should be the case for ALL copyrights) then it would have been trivial to track down the owners and those that hadn't paid would be PD by now.

      Instead I can only hope GoG comes back so I can at least by the games preconfiged, because frankly DOSBox is too much of a PITA for me to deal with anymore.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  42. Re:I reckon Joystiq needs some reading comprehensi by Anonymous Coward · · Score: 0

    Stopping me, the paying customer, from downloading the games i bought, IS a bad publicity stunt. CHanging the damn layout of the site is NO reason to turn the site off for 4 days.

  43. This IS a marketing stunt by soccerisgod · · Score: 2, Informative

    There was a lot of buzz about this yesterday, but in fact this is just a very stupid marketing stunt.

    All they're doing is going from BETA to NORMAL activity but they make it look like they're closing shop for the extra attention and "phew" effect afterwards.

    How do I know? Well, apparently there were some warnings about this not to be taken seriously by investors in other parts of the interwob.

    --
    If a train station is a place where a train stops, what's a workstation?
    1. Re:This IS a marketing stunt by Barefoot+Monkey · · Score: 0

      It might be real, but it certainly does look like a marketing stunt. A very stupid one indeed. I love GOG, but how many loyal customers are going to walk away now? How many credit card chargebacks will they have to pay? And is "we could disappear at any time" really the message you want to give when you're offering a download service? Unless they were planning to do some anti-Steam spin (e.g. "if it was Steam that went down, you'd be screwed") I think they might discover that there is such a thing as bad publicity.

      Well, we'll find out on Wednesday if GOG will be back in some form which is at least as good as they were before. I certainly hope so.

  44. Re:Good by m50d · · Score: 1
    They offered old games that worked on modern systems without tinkering. Can't get that on Piratebay. You sure can get dubious "cracks" and viruses though!

    Lies. Pirates frequently go to a lot of effort to supply a good release e.g. I've seen plenty custom installers written for old games, sometimes bundled with an emulator if needed. And every distribution channel is vulnerable to viruses etc. (pressed CDs shipping with them happens all the time).

    --
    I am trolling
  45. Bad PR by Daetrin · · Score: 1

    That really wouldn't surprise me. I love the service GOG provides, but their PR sucks. I wrote them an email suggesting that they ought to include at least some regular text in their emails so those of us reading it with clients like Pine, or those of us using a web based mail browser at work where the images would be blocked by services like Websense, would have some idea of what their weekly updates were about. The whole point of such emails is to get people interested enough to check out the site, which is rather difficult with just the title of the email.

    Their response was something to the effect of: sorry, we're trying to sell old games so we need to use newest and best marketing techniques to advertise them. We can't be bothered with people who read email using antiquated systems.

    Both the tone and the attitude bothered me, and every time i visited the site after that i was torn between my interest in the games and my annoyance at the stupidity of the people running the place. If this is just a marketing stunt to announce their coming out of beta that conflict of emotions will only be amplified.

    --
    This Space Intentionally Left Blank
  46. Re:I reckon Joystiq needs some reading comprehensi by stilz2 · · Score: 1

    I think Slashdot should implement a feature that allows readers to vote for a 'post of the thread'.

  47. GoG gone; who's next? by t4nkD · · Score: 1

    GoG wasn't the only digital distributor with decent titles who could offer DRM and third-party-DLM free downloads. I never knew about them until a few days ago, but PCGamestore.com has a HUGE catalog with decent prices; and if the publisher/developer doesn't give their game a DRM -- PCGamestore doesn't either. It's hard to notice on the details for a game, but I've defiantly downloaded games from them without DRM -- also other games come with Sony SecuROM which isn't perfect but it does let me move my game where ever I want to. Also very cool about pcgamestore is their support staff are real people AND hardcore gamers; they did everything(including giving me a brand new activation key) they could when I had an issue with a game activation. They just came out with a non-required game library app but I haven't tried it. Deffinatly sad to see GoG go, but people like Steam can't keep running the show -- publishers make it REALLY hard for people like GoG to stick to their mantra; there's a few other stores out there but, over-all, PCGS is the only one I've found that doesn't have painful advertising or require DRM and some third-party file manager malarkey. Anyone else know of some download stores that aren't STEAM or D2D??

  48. Oh well by Anonymous Coward · · Score: 0

    Back to piracy, I guess.

  49. The word on the street.... by Anonymous Coward · · Score: 0

    is that this is a bit of a publicity stunt. Maybe.

    NeoGAF has a thread going.

  50. Re:I reckon Joystiq needs some reading comprehensi by kalirion · · Score: 1

    Well if this does turn out to be a stunt, the "no brainer" will switch over to Steam, since Valve at least doesn't pull shit like this. Credibility counts for a lot.

  51. GoG updated today by sehlat · · Score: 1

    Here's the text:

    UPDATE 20.09.2010
    First of all, we apologize everyone for the whole situation and closing GOG.com. We do understand the timing for taking down the site caused confusion and many users didn't manage to download all their games. Unfortunately we had to close the service due to business and technical reasons.

    At the same time we guarantee that every user who bought any game on GOG.com will be able to download all their games with bonus materials, DRM-free and as many times as they need starting this Thursday.

    The official statement from GOG.com's management concerning the ongoing events is planned on Wednesday. If you want to receive further information about GOG.com, please send an email to update_media@gog.com if you're a media representative or to update_users@gog.com if you're a user without a GOG account.

  52. Re:I reckon Joystiq needs some reading comprehensi by shovas · · Score: 1

    I agree, this act was very, very ill conceived. But, I will give GOG the benefit of the doubt. They have proved their integrity over the long term. They delivered so many grade A titles and not once did they renege on their core principles. Depending on what they morph into will determine if their fan base forgives them.

    --
    Selah.ca. Pause, and calmly think on that.
  53. There is plenty of free joy to be had by hanako · · Score: 1
    It sucks being poor, tired, sick, and working to get even that far. No one's disputing that. But there are ways other than warez to get some entertainment without paying for things, or at least, without paying much.

    Depending on where you live, you may be able to find all sorts of free music on offer to go and listen to. Buskers would prefer you threw them a dollar, of course, but other gigs exist solely as advertising and are straight-up free. Religious services can double as free concerts if you find one with a decent choir. Get desperate enough and you can hang out in stores to listen to the music they're piping in, or hog the free listening stations in a music store, like the penniless teenagers.

    Small theaters often have pay-what-you-can performances. Many museums are that way all the time. There's these things called libraries where they let people go to read books for free, and some of them even allow you to rent movies, music, and games. Some people also borrow books, movies, and games from friends, or buy cheap used ones, or FIND discarded ones on the street.

    There are an uncountable number of ACTUALLY FREE video games on the internet you can download, no stealing required.

    Look, I'm not a 100% raving anti-piracy fanatic, but this particular argument does not hold water. "Don't steal my games" is not me cruelly denying you the only tiny drop of joy that could possibly reach into your benighted life.