C++ and OpenGL are both platform agnostic, why do you need the tutorial to be for a specific platform? Perhaps you need a tutorial on how to use your toolchain to compile C++ and OpenGL programs or linux?
Visual Studio 6 came out before or at the time the first C++ standard came out in 1998. Its C++ compiler and the standard library implementation are absolute abominations. To be fair GCC and its C++ compiler were not much better at the time either.
Visual Studio 7.1 and newer or GCC 4 and newer are quite reasonable.
Lack of ngons is a serious workflow deficiency and something that forces one to kludge around when building models. No point stating quad-only models are better anyway, supporting ngons isn't about that. Having ngons while you model speeds up the workflow when you don't have to work around them and can leave them in temporarily.
Apparently work is done to introduce a new mesh type and tools that support ngons. Just pointing out that right now blender's workflow is rather restricting.
I've always wondered that who as a non-FSF entity would leave in the "or any later version" clause. That's just insane and I don't understand why a "good" organization like FSF, which also probably tries to educate people, even has such a potentially dangerous clause in their license.
Maybe the clause is just that, a clever scheme to teach people to read carefully. I was once in a situation where an employment contract had a "or any later version" clause. The contract was contested and found to be in fact illegal in Finland. I realize contract and copyright law are different, just an example that read before you agree to anything.
If you hit ctrl-f you get find with the [x]/next/previous/highlight all/match case widgets. If you hit / you activate quick find functionality which doesn't have those. No idea if there's a config setting to force quick find to have those widgets as well.// ville
Re:But does it have a useable file-save dialogue?
on
GNOME 2.16 Released
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· Score: 2, Informative
Game called Air Warrior allowed people to spectate on-board others' planes. I can't recall the years but I played it on Amiga over the internet so it must have been early '90s.
I've no idea how long it had the ability to do so before I started playing. Anyway you didn't participate in the game while you were an observer. Guess that could serve as prior art to this nonsense.
I was unable to get either of the tests to work with firefox 1.0. Is it perhaps because I have changed all of the browser.link.open_* from their default values?
Evem with IEEE things aren't that simple: http://randomascii.wordpress.com/2012/03/21/intermediate-floating-point-precision/
Perhaps it was the fear of what happened to HBGary with Anonymous.
It's a planet from Star Wars of course.
C++ and OpenGL are both platform agnostic, why do you need the tutorial to be for a specific platform? Perhaps you need a tutorial on how to use your toolchain to compile C++ and OpenGL programs or linux?
Visual Studio 7.1 and newer or GCC 4 and newer are quite reasonable.
Lack of ngons is a serious workflow deficiency and something that forces one to kludge around when building models. No point stating quad-only models are better anyway, supporting ngons isn't about that. Having ngons while you model speeds up the workflow when you don't have to work around them and can leave them in temporarily.
Apparently work is done to introduce a new mesh type and tools that support ngons. Just pointing out that right now blender's workflow is rather restricting.
Then you're probably happy to hear, or already aware, that the UI/event part of blender is slated for rewrite.
Maybe the clause is just that, a clever scheme to teach people to read carefully. I was once in a situation where an employment contract had a "or any later version" clause. The contract was contested and found to be in fact illegal in Finland. I realize contract and copyright law are different, just an example that read before you agree to anything.
C++ is likely to get quite a few things in 2009:s / // ville
http://www.open-std.org/jtc1/sc22/wg21/docs/paper
Howdy,
// ville
If you hit ctrl-f you get find with the [x]/next/previous/highlight all/match case widgets. If you hit / you activate quick find functionality which doesn't have those. No idea if there's a config setting to force quick find to have those widgets as well.
Patch your GTK+ to open the save-dialog expanded. Patch that works with 2.8.6 and 2.8.19 at least:d ialogs_expanded_by_default
// ville
http://gentoo-wiki.com/HOWTO_Beautify_GNOME#Save_
I've no idea how long it had the ability to do so before I started playing. Anyway you didn't participate in the game while you were an observer. Guess that could serve as prior art to this nonsense.
Or asspuhelin would be equally nice. // ville
Actually he has to do it if he wants to get any.
// ville
Boost has boost.serialization which takes care of such things as pointers. Check it out.
// ville
Only happens for me if I use one screen on TV out.
// ville
browser.link.open_external 2
browser.link.open_newwindow 1
browser.link.open_newwindow.restriction 2
browser.link.open_newwindow.ui 1
If Linux doesn't exist then that's a division-by-zero.
// ville
I've emailed them also to ask for a linux version of the PLE but they refused politely.
// ville