"Trying to get the general population to think beyond the big RAID systems is our biggest impediment to solid state disk acceptance..."
That and the hefty pricetag, I'm sure. Obviously the better demand, the better a chance the price will go down, but seeing as RAID stands for Redundant Array of Inexpensive Disks (for some people) may explain why it's so popular. Same reason most people don't drive Ferrari's - it costs like 1000 dollars for an oil change.
I don't see this having much useful business application for the time being outside of very high enterprise computing, although it's about time. I'm still waiting for optical storage drives.
"I thought that what was interesting about her was she was this unattainable, austere, dangerous sort of person."
"That, and her huge breasts sort of kept the team together during a difficult coding process. We all knew none of us could get a real girl like that, so when Bob suggested making her British with perfect teeth, we implemented it, but it was a stretch."
A demon pops out from the ceiling. Man's elevator falls through the floor. This makes me interested in a system's online capabilities, how?
I dunno, is this demon maybe raping the same scantily clad woman with its tentacles? Cuz I hear that goes over well in Japan.
Seriously though, have you seen Japanese shows? Whose to say that commercial isn't funny in some stupid Japanese way. I mean, the Iron Chef eats a big pepper at the beginning of his show. Not to mention the recipes: "Oh yes, today the Iron Chef has made a lovely shark fin salad, shark fin soup topped off with Broiled shark fin and shark fin Jell-O topped off with whipped shark fin pudding and a fine shark fin daiquiri." That doesn't translate well in the US.
My guess is the problem isn't as much a problem with Xbox hardware specs as much as two things.
The first is quite frankly a cultural rejection of a product made in the USA which is admittedly similar in nature to the kinds of autos the US would have a problem selling in Japan and which sort of defines us to them: big, bulky, and power-consuming. This is of course in sharp contrast to the culture and of course their subsequent designs for the Gamecube and PS2, which both have fairly eloquent designs.
If anyone would understand the other reason their product doesn't sell so well, it'd be Microsoft. Software. The hardware is fairly good, but their most popular-selling titles are Western titles like Halo, KOTOR and Morrowind. While RPGs are very popular in Japan, Morrowind and KOTOR definently don't fit their archetype.
I just don't think Microsoft is going anywhere in that market, because I don't think their market is nearly as open as a US market.
Now there's two users one could hack into. Like MS doesn't have enough vulnerabilities, now Billy can inadvertently kill Dad's work computer. I have to admit, though, it's a pretty neat idea. Not surprising that something like this would be developedm but you have to wonder if the price is even worth it, since nowadays you can build a desktop PC for probably something like 200 bucks. I guess you're paying for the form factor too, but I don't see this as a business alternative, unless you're trying to look cool.
On the PacMan side, my mistake. That seems like a fair enough model. One GBA for one Gamecube. I still disagree that it's a good idea to require four GBAs to play all four Links, though. All fanboys aside, assuming you are an adult and have two or three kids that play the GameCube, you might buy a game that is then going to force you to buy 2 or 3 more GBAs just for everyone to enjoy. I understand the cunning nature of the marketing, I just think it's rediculous to require this when you've got a goddamn GameCube. The whole POINT of owning a gamecube is to play games on it, not to suggest you go buy other hardware that isn't needed. I don't care if you have four friends that want to play the game and own GBAs. Why can't you play the game with a fscking Gamecube controller? Is it really that difficult to port it to a full GameCube version?
I like connectivity to a GBA. But what's with these games like Zelda and PacMan that require like 4 GBAs to unlock all the features of gameplay? Last I checked, the new SPs were 100 bucks. So in order to play this game in multiplayer mode, say, with one other, you'd need to buy the game (40 bucks) two GBAs (200 bucks) PLUS of course the GameCube. Why not make the game for the GameCube w/controllers, so you can use your damn GameCube controller. Why all this crap with GBAs. I think GBA connectivity could be useful, but not like this. This is a retarded marketing ploy to get people to buy 4 GBAs for one game.
I'm waiting for a huge backing for a laptop that Linux supports fully, including things like wifi support, full driver support, etc. When I can get a fairly affordable laptop with Linux installed, or a base driver system maybe built for IBM or HP parts, then I'll begin to think Linux starting to make heavy inrows.
We should be putting our brains in jars, not celebrating our limitations in some meatspace "sport".
I believe Ted Williams beat you to the punch when he had his head cryogenically frozen so he could later be cloned. And you say you can't apply science to baseball.;)
Nintendo has made a lot of bad decisions by failing to address a HUGE hole in their business: networked games. Ok, so there are four ports now, so it's more party-friendly, good for groups of kids who play together. So you've added features including interfacing with the GBA. Great tie-in. But what about adults, the original NES owners, who have their own lives in different areas apart from their good friends but still play regularly with each other? If you ask me, the GameCube has the best chance of creating solid networked games because you've got the potential for four people per Cube without a multitap - ie. the whole idea is multiplayer.
Also, I question the portability issue of the cube. It's not like they got rid of all the attachments necessary to make a gamecube truly portable. You still have to hook up the audio. You still have to plug it into a DC outlet. You still have to bring the controllers along. Sure it's lighter than a PS2, but that still doesn't mean it's a whole lot easier to lug around.
Get something going along networked gaming. M$ and Sony are killing along those lines.
Also, get some adult-themed games going. Maybe even allow independant parties to make games for your system without imposing minimums like a 10,000 minidisc purchase.
It seems you have been leading two lives. In one life, you go by the screen name c00ld3wd69 on AOL, constantly posting off topic, reposting the original post of 1000 lines and only adding "I agree" to the discussion, joining every irc channel and begging for warez/pr0n/ops, and generally making a nuisance of yourself.
In the other...you go by the AIM alias "ne0bie"...and spend all of your time seaching for trainers and aimbots for the game. When you actually play the game you just camp and shoot at friend and foe alike.
Once games start getting rated for advertisement and demographics are launched against the gaming community, it's a full sign The Man has taken a vested interest in the video game agenda. We can expect even more annoying advertisements put at the bottom of future console games. Maybe even some popups. Heaven knows there aren't enough goddamn advertisements everywhere else. Reminds of the Diamond Age by Neil Stephenson where people who got optical implants committed suicide because they kept getting spammed, literally to death, by ads.
The tax system is pretty much a joke anyway. If you want to read a good book about how bad our tax system is, I highly recommend a book called Perfectly Legal. It basically points out how bad it's really gotten. I doubt the IRS is going to audit your EQ account, let alone audit you. They pretty much can't afford to audit most people anymore. Which is probably one reason we have a deficit.
Yeah I heard that. It was on yesterday afternoon. Really interesting to hear people talk about the games they play, they had some President from the Sims Online as well as some people who called in who played DaOC and stuff. Nice to see there is at least a little media attention being paid to it.
I think it's an acceptable practice to sell the items you work for. You do work for them, even if you don't realize it. There is a lot of time spent gathering items in a virtual world, and while it may be entertainment, there's nothing that says you can't enjoy being paid for those hundreds of hours you spent playing EQ or whatnot.
One thing NPR brought up, and it's a good point, is about how this will all play out, the buying and selling of virtual items, and how it has an effect on content control. They talked about media censorship in a game environment such as the Sims Online, so you've not only got economies being created virtually, you've got the idea of control developing. Who controls the items you obtain online? Who controls what you can say online? My guess would be that a self-regulated body controlled by a corporation has the right to censor any material, but who owns game-earned content?
Also, does this currency truly require its own place among currency tables? Probably not, because the games don't last long enough, they aren't stable currency. And it's doubtful there will ever be a currency transferrable between other economies. Maybe two companies could collaborate and use the same currency and have methods to transfer that currency. When we start seeing environments like this, that's when it'll really start to get interesting.
I would add that TV doesn't like video games. If you want it to become a big 'sport' you'd need to get broadcast TV involved. Guess what? TV doesn't want televised games because they've found that gaming cuts in on peoples' time watching TV, ie. ratings ie. MONEY.
People can much more easily turn on their TV and watch an NBA than pay 100 bucks or drive 50 miles to get tickets. That is why televising a sport like basketball pays off. Not so with video gaming, where you merely have to turn on the computer AND turn off the TV to start up a game of counterstrike.
Ever notice the absolute lack of coverage video gaming gets in general? NPR did a series about MMORPGs yesterday, and I was rather shocked they even did a story about it. Then I thought about it - I haven't seen a single TV story cover MMORPGs. I'm sure there's been one somewhere, but frankly you don't see a lot of it. There is something like 1-2 million people gaming on these places, and it's a new thing - but how much news coverage does it get? None. Same reason TV doesn't reveal news about itself - content control and the media's self-interest. Back a long time ago, when TV was just forming, the movie industry did the same thing - you'll notice none of the old films had television sets at all -this was done on purpose because the film industry thought TV was infringing on their business.
Besides, online/LAN gaming is considered anti-social behavior (even though it really is a different form of social behavior) and in the context of current 'reality TV' with its emphasis primarily on competitive content involving humans doing stupid things for a small bit of cash (as far as the networks are concerned, pennies on the dollar) there's no desire to do anything different. Let's face it, TV is a joke nowadays, and frankly, gaming hasn't become mainstream enough. It's beginning to get close, but I think PC counterstrike players are probably not the killer app that would inspire a TV show. A lot of video gaming is fast reaction timing and hand-eye coordination, but this isn't hand-eye in the sense of college basketball, where you can watch a brilliant move being played out on TV and say, Wow, damn. And it isn't poker either, where you watch guys try to read each other and can see the cards of the other players, really see the thought and intensity of it. Games like chess have been around for hundreds of years, and guess what? Not a popular TV sport. ESPN shows chess games every so often, but it comes off as comical.
I think eventually there will be a solid game that really fits the mold of high-intensity action. I just don't think our country is ready for it yet.
Somehow I doubt that Harvard is going to accept high school students who took only business classes and write in big bold letters on their applications "I Kick Ass at Dr. Mario!!!"
No but I wonder if this could have some sort of application in the world of malpractice insurance. Obviously since it seems to be pretty good research, there is a positive correlation, maybe insurance companies would be willing to lower insurance on people who play regularly. But it may also depend on the game and it's hard to implement. I will say malpractice is so high right now, I have relatives who are good general surgeons but can't even afford to practice.
The only way I can see this working in an insurance environment is as the article described, to ask a question like, does your team have a system that plays video games prior to operations? Although this could be hard fought. Obviously asking if they play Super Monkey Ball before each surgery would be a hard pill to swallow for insurance companies.;)
....Creative Writing? A good writer can create a storyline that is fluid and can conform to the concept of a video game, and most games nowadays involve a story of some sort.
That said, I don't see why it couldn't be taught. Hire a few former or current game developers who are well-known for their creative talents, write up a textbook that lays out the problems with creative game design, elements that make such designs hard, etc. Slap a high-level course name like Game Design 490 on it, and you're done.
However, there's an obvious difference between Game Design and Graphic Art Design, so there would probably need to be more than one course.
I think it would be important to list the limitations and risks of such designs, though; making an innovative game often involves a lot more effort because you may have to code an entire engine yourself, or make any number of unique decisions about a game, rather than say, making a mod, which could cost you if you're a small-time developer. Still, I'm surprised this isn't a course somewhere.
"Furthermore, this is the most arrogant, inept, reckless, most ideological foreign gaming idea in the history of our country, and I for one will not stand for it!"
Here's the back cover of a game like this:
1) Simple Sounds. Just repeat the same phrase over and over (see above) about 3,000 times. 2) Simple People. Woo idiots over with your stupid ideas and boring rhetoric as you talk about how the other side is responsible for all the problems of the world. 3) Or play a third party candidate, and watch your hopes dwindle after you are rejected from debate after debate. 4) Appear on televised debates, where people and moderators will ask the same unintelligent questions about health care and affirmative action that have been asked for the last fifty years. Use your multiple choice listing to A) not answer their question, B) not answer their question, C) not answer their question but make a joke, or D) not answer their question and use that time to ridicule the opposition.
I wouldn't mind playing a futuristic cyber warrior with a cyber shield.
Let's examine possible games with characters other than Strongbad.
Homestar Baseball 2004 - Let's play ball. Except of course, the game requires using a baseball bat, and some people don't have any arms.
Bub's Burger Time - This game I could see playing. Although watch out for invisible villains sneaking off with your Swiss Cake Rolls.
Coach Z's Street Basketball - "Where my lasers at?"
Marzipan's Dance Dance Revolution - can you really go wrong with Carol as lead guitar?
Trogdor's Burninating Rampage - Burninate all the people...in their THATCHED ROOF COTTAGES!!!
Pom Pom's Pong - Just pong pom pom around with two old-school paddles.
The Cheat is Not Dead - Max Payne style, starring the Cheat as an undercover raver and ladies' man. He fights the law...he also fights the crime, but not as much.
Some people smoke. Others drive their motorcycle through the worst nuclear incident of all time. In my opinion, the second one sounds much cooler. For some reason Snow Crash comes to mind.
From the article:
"Trying to get the general population to think beyond the big RAID systems is our biggest impediment to solid state disk acceptance..."
That and the hefty pricetag, I'm sure. Obviously the better demand, the better a chance the price will go down, but seeing as RAID stands for Redundant Array of Inexpensive Disks (for some people) may explain why it's so popular. Same reason most people don't drive Ferrari's - it costs like 1000 dollars for an oil change.
I don't see this having much useful business application for the time being outside of very high enterprise computing, although it's about time. I'm still waiting for optical storage drives.
"I thought that what was interesting about her was she was this unattainable, austere, dangerous sort of person."
"That, and her huge breasts sort of kept the team together during a difficult coding process. We all knew none of us could get a real girl like that, so when Bob suggested making her British with perfect teeth, we implemented it, but it was a stretch."
A demon pops out from the ceiling. Man's elevator falls through the floor. This makes me interested in a system's online capabilities, how?
I dunno, is this demon maybe raping the same scantily clad woman with its tentacles? Cuz I hear that goes over well in Japan.
Seriously though, have you seen Japanese shows? Whose to say that commercial isn't funny in some stupid Japanese way. I mean, the Iron Chef eats a big pepper at the beginning of his show. Not to mention the recipes: "Oh yes, today the Iron Chef has made a lovely shark fin salad, shark fin soup topped off with Broiled shark fin and shark fin Jell-O topped off with whipped shark fin pudding and a fine shark fin daiquiri." That doesn't translate well in the US.
My guess is the problem isn't as much a problem with Xbox hardware specs as much as two things.
The first is quite frankly a cultural rejection of a product made in the USA which is admittedly similar in nature to the kinds of autos the US would have a problem selling in Japan and which sort of defines us to them: big, bulky, and power-consuming. This is of course in sharp contrast to the culture and of course their subsequent designs for the Gamecube and PS2, which both have fairly eloquent designs.
If anyone would understand the other reason their product doesn't sell so well, it'd be Microsoft. Software. The hardware is fairly good, but their most popular-selling titles are Western titles like Halo, KOTOR and Morrowind. While RPGs are very popular in Japan, Morrowind and KOTOR definently don't fit their archetype.
I just don't think Microsoft is going anywhere in that market, because I don't think their market is nearly as open as a US market.
Now there's two users one could hack into. Like MS doesn't have enough vulnerabilities, now Billy can inadvertently kill Dad's work computer. I have to admit, though, it's a pretty neat idea. Not surprising that something like this would be developedm but you have to wonder if the price is even worth it, since nowadays you can build a desktop PC for probably something like 200 bucks. I guess you're paying for the form factor too, but I don't see this as a business alternative, unless you're trying to look cool.
Well this is Florida too. Let's just call him a LAN Shark.
"Who is it?"
"Plumber."
"I didn't hire a plumber. Who is it?"
"Candygram."
"You're...that crazy LAN Shark I've been hearing about on Slashdot, aren't you?!"
"No ma'am, I'm...I'm just a dolphin."
On the PacMan side, my mistake. That seems like a fair enough model. One GBA for one Gamecube. I still disagree that it's a good idea to require four GBAs to play all four Links, though. All fanboys aside, assuming you are an adult and have two or three kids that play the GameCube, you might buy a game that is then going to force you to buy 2 or 3 more GBAs just for everyone to enjoy. I understand the cunning nature of the marketing, I just think it's rediculous to require this when you've got a goddamn GameCube. The whole POINT of owning a gamecube is to play games on it, not to suggest you go buy other hardware that isn't needed. I don't care if you have four friends that want to play the game and own GBAs. Why can't you play the game with a fscking Gamecube controller? Is it really that difficult to port it to a full GameCube version?
I like connectivity to a GBA. But what's with these games like Zelda and PacMan that require like 4 GBAs to unlock all the features of gameplay? Last I checked, the new SPs were 100 bucks. So in order to play this game in multiplayer mode, say, with one other, you'd need to buy the game (40 bucks) two GBAs (200 bucks) PLUS of course the GameCube. Why not make the game for the GameCube w/controllers, so you can use your damn GameCube controller. Why all this crap with GBAs. I think GBA connectivity could be useful, but not like this. This is a retarded marketing ploy to get people to buy 4 GBAs for one game.
The wild success of games like The Sims...
You're kidding, right? If not, thematic with the topic of discussion, I suggest you return to whatever planet you came from.
I'm waiting for a huge backing for a laptop that Linux supports fully, including things like wifi support, full driver support, etc. When I can get a fairly affordable laptop with Linux installed, or a base driver system maybe built for IBM or HP parts, then I'll begin to think Linux starting to make heavy inrows.
We should be putting our brains in jars, not celebrating our limitations in some meatspace "sport".
;)
I believe Ted Williams beat you to the punch when he had his head cryogenically frozen so he could later be cloned. And you say you can't apply science to baseball.
Nintendo has made a lot of bad decisions by failing to address a HUGE hole in their business: networked games. Ok, so there are four ports now, so it's more party-friendly, good for groups of kids who play together. So you've added features including interfacing with the GBA. Great tie-in. But what about adults, the original NES owners, who have their own lives in different areas apart from their good friends but still play regularly with each other? If you ask me, the GameCube has the best chance of creating solid networked games because you've got the potential for four people per Cube without a multitap - ie. the whole idea is multiplayer.
Also, I question the portability issue of the cube. It's not like they got rid of all the attachments necessary to make a gamecube truly portable. You still have to hook up the audio. You still have to plug it into a DC outlet. You still have to bring the controllers along. Sure it's lighter than a PS2, but that still doesn't mean it's a whole lot easier to lug around.
Get something going along networked gaming. M$ and Sony are killing along those lines.
Also, get some adult-themed games going. Maybe even allow independant parties to make games for your system without imposing minimums like a 10,000 minidisc purchase.
In the other...you go by the AIM alias "ne0bie"...and spend all of your time seaching for trainers and aimbots for the game. When you actually play the game you just camp and shoot at friend and foe alike.
Sadly, neither one of these has a future.
I agree.
I thought we told you not to come back here after that Monkey Boy Dance incident, Steve.
graft some acting ability onto Kirsten Dunst.
"Now how are we going to even do this, Doctor?"
"I'm not sure, she's really REAALLLY bad. Did you see Mona Lisa Smile?"
"Am I wearing a pink tutu?"
"Yes but that's besides the point. I mean, we're talking a miracle here."
"Ok, what say we just give her some nitrous, and play with her boobies. Agreed?"
"Agreed."
Once games start getting rated for advertisement and demographics are launched against the gaming community, it's a full sign The Man has taken a vested interest in the video game agenda. We can expect even more annoying advertisements put at the bottom of future console games. Maybe even some popups. Heaven knows there aren't enough goddamn advertisements everywhere else. Reminds of the Diamond Age by Neil Stephenson where people who got optical implants committed suicide because they kept getting spammed, literally to death, by ads.
The tax system is pretty much a joke anyway. If you want to read a good book about how bad our tax system is, I highly recommend a book called Perfectly Legal. It basically points out how bad it's really gotten. I doubt the IRS is going to audit your EQ account, let alone audit you. They pretty much can't afford to audit most people anymore. Which is probably one reason we have a deficit.
Yeah I heard that. It was on yesterday afternoon. Really interesting to hear people talk about the games they play, they had some President from the Sims Online as well as some people who called in who played DaOC and stuff. Nice to see there is at least a little media attention being paid to it.
I think it's an acceptable practice to sell the items you work for. You do work for them, even if you don't realize it. There is a lot of time spent gathering items in a virtual world, and while it may be entertainment, there's nothing that says you can't enjoy being paid for those hundreds of hours you spent playing EQ or whatnot.
One thing NPR brought up, and it's a good point, is about how this will all play out, the buying and selling of virtual items, and how it has an effect on content control. They talked about media censorship in a game environment such as the Sims Online, so you've not only got economies being created virtually, you've got the idea of control developing. Who controls the items you obtain online? Who controls what you can say online? My guess would be that a self-regulated body controlled by a corporation has the right to censor any material, but who owns game-earned content?
Also, does this currency truly require its own place among currency tables? Probably not, because the games don't last long enough, they aren't stable currency. And it's doubtful there will ever be a currency transferrable between other economies. Maybe two companies could collaborate and use the same currency and have methods to transfer that currency. When we start seeing environments like this, that's when it'll really start to get interesting.
I would add that TV doesn't like video games. If you want it to become a big 'sport' you'd need to get broadcast TV involved. Guess what? TV doesn't want televised games because they've found that gaming cuts in on peoples' time watching TV, ie. ratings ie. MONEY.
People can much more easily turn on their TV and watch an NBA than pay 100 bucks or drive 50 miles to get tickets. That is why televising a sport like basketball pays off. Not so with video gaming, where you merely have to turn on the computer AND turn off the TV to start up a game of counterstrike.
Ever notice the absolute lack of coverage video gaming gets in general? NPR did a series about MMORPGs yesterday, and I was rather shocked they even did a story about it. Then I thought about it - I haven't seen a single TV story cover MMORPGs. I'm sure there's been one somewhere, but frankly you don't see a lot of it. There is something like 1-2 million people gaming on these places, and it's a new thing - but how much news coverage does it get? None. Same reason TV doesn't reveal news about itself - content control and the media's self-interest. Back a long time ago, when TV was just forming, the movie industry did the same thing - you'll notice none of the old films had television sets at all -this was done on purpose because the film industry thought TV was infringing on their business.
Besides, online/LAN gaming is considered anti-social behavior (even though it really is a different form of social behavior) and in the context of current 'reality TV' with its emphasis primarily on competitive content involving humans doing stupid things for a small bit of cash (as far as the networks are concerned, pennies on the dollar) there's no desire to do anything different. Let's face it, TV is a joke nowadays, and frankly, gaming hasn't become mainstream enough. It's beginning to get close, but I think PC counterstrike players are probably not the killer app that would inspire a TV show. A lot of video gaming is fast reaction timing and hand-eye coordination, but this isn't hand-eye in the sense of college basketball, where you can watch a brilliant move being played out on TV and say, Wow, damn. And it isn't poker either, where you watch guys try to read each other and can see the cards of the other players, really see the thought and intensity of it. Games like chess have been around for hundreds of years, and guess what? Not a popular TV sport. ESPN shows chess games every so often, but it comes off as comical.
I think eventually there will be a solid game that really fits the mold of high-intensity action. I just don't think our country is ready for it yet.
No but I wonder if this could have some sort of application in the world of malpractice insurance. Obviously since it seems to be pretty good research, there is a positive correlation, maybe insurance companies would be willing to lower insurance on people who play regularly. But it may also depend on the game and it's hard to implement. I will say malpractice is so high right now, I have relatives who are good general surgeons but can't even afford to practice.
The only way I can see this working in an insurance environment is as the article described, to ask a question like, does your team have a system that plays video games prior to operations? Although this could be hard fought. Obviously asking if they play Super Monkey Ball before each surgery would be a hard pill to swallow for insurance companies.
....Creative Writing? A good writer can create a storyline that is fluid and can conform to the concept of a video game, and most games nowadays involve a story of some sort.
That said, I don't see why it couldn't be taught. Hire a few former or current game developers who are well-known for their creative talents, write up a textbook that lays out the problems with creative game design, elements that make such designs hard, etc. Slap a high-level course name like Game Design 490 on it, and you're done.
However, there's an obvious difference between Game Design and Graphic Art Design, so there would probably need to be more than one course.
I think it would be important to list the limitations and risks of such designs, though; making an innovative game often involves a lot more effort because you may have to code an entire engine yourself, or make any number of unique decisions about a game, rather than say, making a mod, which could cost you if you're a small-time developer. Still, I'm surprised this isn't a course somewhere.
"Furthermore, this is the most arrogant, inept, reckless, most ideological foreign gaming idea in the history of our country, and I for one will not stand for it!"
Here's the back cover of a game like this:
1) Simple Sounds. Just repeat the same phrase over and over (see above) about 3,000 times.
2) Simple People. Woo idiots over with your stupid ideas and boring rhetoric as you talk about how the other side is responsible for all the problems of the world.
3) Or play a third party candidate, and watch your hopes dwindle after you are rejected from debate after debate.
4) Appear on televised debates, where people and moderators will ask the same unintelligent questions about health care and affirmative action that have been asked for the last fifty years. Use your multiple choice listing to A) not answer their question, B) not answer their question, C) not answer their question but make a joke, or D) not answer their question and use that time to ridicule the opposition.
I wouldn't mind playing a futuristic cyber warrior with a cyber shield.
Let's examine possible games with characters other than Strongbad.
Homestar Baseball 2004 - Let's play ball. Except of course, the game requires using a baseball bat, and some people don't have any arms.
Bub's Burger Time - This game I could see playing. Although watch out for invisible villains sneaking off with your Swiss Cake Rolls.
Coach Z's Street Basketball - "Where my lasers at?"
Marzipan's Dance Dance Revolution - can you really go wrong with Carol as lead guitar?
Trogdor's Burninating Rampage - Burninate all the people...in their THATCHED ROOF COTTAGES!!!
Pom Pom's Pong - Just pong pom pom around with two old-school paddles.
The Cheat is Not Dead - Max Payne style, starring the Cheat as an undercover raver and ladies' man. He fights the law...he also fights the crime, but not as much.
I feel like a song:
Particle Man, Particle Man
Doing the things a particle can,
20" INCH COCK AND FREE WHORES IN JAPAN!,
Particle Man.
Is he a dot or is he a speck,
He signs all his emails, 'I'LL GET YOU WET'
Or does the water get him instead,
Nobody knows, Particle Man.
Triangle Man, Triangle Man
Triangle man hates Particle man,
They have a lawsuit, Triangle wins,
Triangle Man.
Some people smoke. Others drive their motorcycle through the worst nuclear incident of all time. In my opinion, the second one sounds much cooler. For some reason Snow Crash comes to mind.