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City Of Heroes Beta Evaluated As Game Goes Gold

Thanks to GamersWithJobs for its detailed impressions of PC-based superhero MMORPG City Of Heroes, given just after the game reached gold master status, with an "official launch [of] April 28", and a (slightly inflationary?) "monthly subscription fee of US$14.99." The preview, from a "long time tester and fan of the game", notes: "When I entered City of Heroes for the first time, one of the things that quickly grabbed my attention was the scale--the towering statues, the twenty story buildings", before discussing the action-oriented gameplay: "Unlike almost every other MMORPG out there, combat in City of Heroes is designed to be fast paced and fun" The author concludes: "It's not a perfect superhero game, but it's a very good superhero MMORPG."

95 comments

  1. No capes!? by American+AC+in+Paris · · Score: 3, Funny
    Sorry, no capes. No, don't ask about them. Please.

    Gah! No capes! That's like a street-racing game with no oversized wings and Type-R windscreen decals, or a shmup without a spread cannon!

    No capes! Gah!

    --

    Obliteracy: Words with explosions

  2. Re:If there was a game only for /.ers... by Anonymous Coward · · Score: 3, Funny

    Well, if it was a game starring everybody's favorite /. editor, it would be called City of Hemos.

  3. Another MMO with no PvP by JavaLord · · Score: 2, Insightful

    Another MMO game that is crying for PvP (super hero's vs Villans) that doesn't include it. Can someone please do something different than the PvE (player vs enviornment) friendly co-op mode all of these games are coming out in? Some of us want MMORPGs where combat against humans is allowed and maybe even (akk) encouraged.

    1. Re:Another MMO with no PvP by Pizzop · · Score: 3, Interesting

      PvP is being tested for FFXI, think there was a slashdot article mentioning it a week or so back

    2. Re:Another MMO with no PvP by Issue9mm · · Score: 2, Interesting

      I was under the impression (from over a year ago, around one of the FIRST game delays) that there was going to be a PvP arena that would allow characters to challenge each other for fame and popularity and whatnot.

      Granted, it's not nearly the same as PvP in normal environment, but at least it was considered.

      Has this changed from the up and coming release, or is it still a planned way off?

    3. Re:Another MMO with no PvP by Ohnam · · Score: 2, Insightful

      Go play Lineage 2. The company chose what they wanted to do and they did it. If you can make a better game then do it. Don't say that a game needs something unless you have ever designed one. Some game needs PvP, some don't.

    4. Re:Another MMO with no PvP by Anonymous Coward · · Score: 0

      Go play Lineage 2. The company chose what they wanted to do and they did it. If you can make a better game then do it. Don't say that a game needs something unless you have ever designed one. Some game needs PvP, some don't.

      1. I have made games before. I'm a member of IGDN as a matter of fact. thanks. :)

      2. It's obvious you are bitchy because you work for NCsoft or are their bitch in some way. Enjoy watching your game bomb like the piece of repetitive shit it is.

      3. People can comment on game features even if the haven't ever made games. Just as people who don't make movies or TV shows comment on them all the time. So take your pretentious attitude and shove it up your non-PvPing ass.

    5. Re:Another MMO with no PvP by cicatrix1 · · Score: 3, Informative

      FFXI PVP system was announced the other day. It's a team game you have to sign up in order to join. Thank god. PK games are completely stupid (unless they are specifically set up for that purpose).

      --

      I know more than you drink.
    6. Re:Another MMO with no PvP by ghideon · · Score: 1
      Read the parent again.

      I agree, some games do not need PvP. But others would benefit from it immensly.

      We're talking about a game with superheros. It's the whole "Need evil to define good" thing. Especially when it's superheros.

      And making the villians PCs as opposed to NPCs makes it that much sweeter. For every one hundred "run around and kill people" PCs you'll have maybe 5 PCs who are truly roleplaying evil (and trying to kill you) that will make it worthwhile.

      From someone who once RP'd a slightly evil thief.

    7. Re:Another MMO with no PvP by kaisyain · · Score: 5, Insightful

      The wild success of games like The Sims which lack PvP seems to strongly indicate that while a vocal minority of hard-core gamers demand PvP, the vast majority can live without it just fine and would rather see efforts focused on other areas. Small wonder that developers chose to focus on the desires of the majority.

    8. Re:Another MMO with no PvP by balthan · · Score: 1

      And with the popularity of vanilla as an ice cream flavor, it's no wonder that developers have stopped worrying about trying to come up with new flavors. After all, who needs more than one ice cream flavor?

    9. Re:Another MMO with no PvP by Ohnam · · Score: 1

      Now when you RP'ed an evil theif, you would still fight against the same mobs as a good theif would to level, is that correct? I assume so since I have played almost all the MMO's and never seen any other concept. Now what are the villains supposed to level against? Bank tellers and 7-11 clerks? Or would there be NPC heroes they would level off? It just doesn't make sense on what a villian would do to level, since all Super Heroes in the game are PC's. You as a villian would be constantly Pvping or fighting really lame mobs. Sure it would be cool if they had PvP. I like PvP in SB, UO, AO, DAOC, and SWG but really nobody has ever done it very well. Games that have PvP usually has everybody crying Nerf. I know most games cry Nerf but it especially is more abundant in PvP games.

    10. Re:Another MMO with no PvP by Ohnam · · Score: 1

      Look I apologize for my obvious bitchiness but no I do not work for NCsoft. I have been working for another company doing an MMO. I am quite impressesed that NCsoft did bow down to pressure of a minority thats wants PvP when they are not ready for it. Plus I have played all the PvP games and had a great time with them. But in reality no one and I mean no one has really done it right. Usually its a balance issue or its lag. Either way no can say they made a well done PvP MMO game IMO. And yes people can comment all they want about features in a game but I'm also allowed to comment on people responses am I not. I did not mean to be rude but I guess it came out that way and I apologize. But please don't say a game going to bomb becuase it does not appeal to you. EQ is the most successful MMO out there and its not a PvP game.

    11. Re:Another MMO with no PvP by Telastyn · · Score: 2, Insightful

      Why would they? PvP isn't desired by the majority of people. Even the ones who do desire it don't like to lose most of the time. In a total PvP game, half of the players per combat will lose. People don't play [and pay] to lose most of the time.

      Further, allowing PvP makes the game exceptionally difficult to balance so a few people don't run roughshod over the others.

    12. Re:Another MMO with no PvP by Mike+Hawk · · Score: 1

      If the cost of developing the new flavor is greater than the revenue generated by the new flavor, they don't make the new flavor.

      Your silly analogy proves nothing; other than you don't even fundamentally understand the issue.

    13. Re:Another MMO with no PvP by b0r0din · · Score: 1

      The wild success of games like The Sims...

      You're kidding, right? If not, thematic with the topic of discussion, I suggest you return to whatever planet you came from.

    14. Re:Another MMO with no PvP by Anonymous Coward · · Score: 2, Funny

      Now what are the villains supposed to level against?

      Rival factions of villians.

    15. Re:Another MMO with no PvP by balthan · · Score: 1

      If the cost of developing the new flavor is greater than the revenue generated by the new flavor, they don't make the new flavor.

      But if you don't sell the new flavor, you can't know how much revenue can be generated by it.

      Your silly analogy proves nothing; other than you don't even fundamentally understand the issue.

      I fully understand the issue, it's the same one that faces music and movies and most other industries. Companies would rather stick to proven formulas rather than try new things.

    16. Re:Another MMO with no PvP by Ohnam · · Score: 1

      Doesn't make sense in a comic book world.

    17. Re:Another MMO with no PvP by Anonymous Coward · · Score: 0

      Gameplay is more important than keeping the mood of the world.

    18. Re:Another MMO with no PvP by Mike+Hawk · · Score: 1

      Actually you can know. There is no rule preventing a company from asking the consumer if they want it. This is called "research".

      And for MMORPGs it isn't an "issue", they are making money. If they would have to spend 2 million to get your 9.95 per month, its pretty clear they know exactly what they are doing.

    19. Re:Another MMO with no PvP by Alkaiser · · Score: 2, Insightful

      No it isn't. If you don't keep the mood of the world, you might as well just call the game "Combat".

      --
      Netjak.com independent reviews of domestic & import video ga
    20. Re:Another MMO with no PvP by MMaestro · · Score: 2, Interesting
      Another MMO game that is crying for PvP (super hero's vs Villans) that doesn't include it.

      No matter what game it is you play, even GTA, the player is always viewed as 'the hero.' If a player was considered to be 'the bad guy' or 'the villian' then his goal would be, presumably, to 'destroy the world' or 'take over the world'.

      So what would happen if a clan/guild of 'bad guys' actually went out and succeed in that? The servers go down and never come up again, game over? Considering there are players in MMOGs that find/exploit/break bugs daily, reach the level cap monthly, and unlock every feature in the latest update by next Friday, you KNOW someone would eventually succeed at this if there wasn't a system put into the game to automatically prevent them from doing so. And in which case, being a bad guy would cease to be fun since you could never fully role play as 'the bad guy'.

      Same with PVP systems. Whats to prevent PKers from camping newbie areas and smacking newbie down left and right? Sure it sounds fun to you with you level 50+ uber decked out wizard, but for the level 3 wooden sword equiped newbie its not. When that level 3 newbie gets smacked down for the fifteenth time, guess what? He quits playing the game, and the company loses money. And you know what else, that happens.

      True story : My friend bought Asheron's Call 2 a month after the game came out. He said it was cool so I picked it up. I finished the newbie area in the beginning and then went through the portal to enter the world.. only to get smacked down by 2 level 20-30 wizards who were owning the newbies as they came out. Some players tried to run down the hill to get away, fireballs chased and kill them. Others tried to jump off the hill... but were killed when their wimpy level 3 selves smashed into the ground 5 stories down. A few berserk ones tried to attack the wizards... no chance, they were sitting on the hill behind the portal and you couldn't get up there without knowing exactly which path to take up (bug abuse).

      After seeing 6 people get killed at least 3 times each, and getting killed 4 times myself, I quit, I uninstalled, I unsubscribed, and I never looked back since. You want PVP in a game? Go figure out a way to implement it into a game without fucking newbies in the ass. Otherwise quit complaining and go play Morrowind if you wanna be an uber-god character and smack around some helpless NPCs.

    21. Re:Another MMO with no PvP by Gojira+Shipi-Taro · · Score: 2, Insightful

      Some of us want MMORPGs where combat against humans is allowed and maybe even (akk) encouraged.

      Most of us, however do NOT. That's why it's not being included from day one in several current and pending games.

      I'd only play a game that included PvP if it was completely consensual, and there was NO content that required PvP activity to access (IOW, if it doesnt' affect me AT ALL, I dont care if it's in game).

      I'm not going to pay a subscription fee to be someone else's victim, and I have no desire to victimize others. I'm not going to pay a subscription fee to feel like a second class citizen because I don't participate in PvP (AC2 & DaOC, I'm looking at YOU) I'm not the only one apparently.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    22. Re:Another MMO with no PvP by eliza_effect · · Score: 1

      So what would happen if a clan/guild of 'bad guys' actually went out and succeed in that? The servers go down and never come up again, game over?

      Clearly. Because when you beat a game, you can never, ever play again. Of course, WWII Online has players that are on the "Axis Team" (AKA: the Bad Guys), and when one side wins (it's been the Axis side about half the time, I believe), the game starts over. Or they just shut down the servers forever. I can't remember which.

    23. Re:Another MMO with no PvP by balthan · · Score: 1

      This is called "research".

      Wow, this "research" stuff sounds great. I bet with it you never have any surprises -- either successful or failures. Everything always happens exactly according to plan.

      And for MMORPGs it isn't an "issue", they are making money. If they would have to spend 2 million to get your 9.95 per month, its pretty clear they know exactly what they are doing.

      And what of the recent articles claiming the MMORPG market is NOT growing? New games are basically cannibalizing the old user base. Same old same old is not the way to draw in new customers.

    24. Re:Another MMO with no PvP by blueZhift · · Score: 1

      I'm guessing that the previous poster was referring to the success of the original Sims games and expansions. It is true that those games have been wildly successful. However the MMO incarnation, The Sims Online, has been a disaster. Ironically, even without PvP and PK, a number of players in the Sims Online have managed to come up with myriad seedy ways of harassing other players.

    25. Re:Another MMO with no PvP by Anonymous Coward · · Score: 0

      PvP works great in skill based games (fps,rts, ect.) but when you get into the MMORPG arena its a whole different ball game and that is simply because in a way that a high level character is able to wipe the floor with lower level characters.ex: Think CounterStrike i just logon to a server buy a Desert Eagle and HS 2 or 3 of your teamates that have been winning for awhile and have full armor and mp5's. Unlikely? yes. has it happend? yes. Same situation in EverQuest I log on with my level 3 warrior you send your level 8 necro pet after me and start casting dot's... Their is no way i'm going to win this battle. And thats not very fun. The idea is cool but implementation is a MF'er

    26. Re:Another MMO with no PvP by Maserati · · Score: 1

      'They' did. It's called EVE Online. You pilot a spaceship, run missions, hunt mobs (PvE) and there's LOTS of PvP. The gameplay is good, the client is well-polished (now) and the graphics are first-rate. But if you don't want to join a corporation you're pretty much sidelined and anyone who did join one can own you in combat.

      If I were into PvP and clans I'd still be playing. EVE is, in my opinion, no good for the casual solo player. For those that like that sort of thing it can't be beat.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    27. Re:Another MMO with no PvP by Ceyan · · Score: 2, Insightful

      For one, there is no such thing as thief in a MMORPG. It's physically (well, I guess that should be virtually) impossible as of yet because the thief is more oriented towards non-combat actions, rather than combat actions. Closest thing you can get is a Assassin/Scout/Ranger character.

      For two, Evil characters (Villians) can level against anything. Good guys, bad guys, neutral guys, you name it. Besides, in City of Heroes, you don't level just against Super-Villians, you level against normal thugs and soldiers as well.

    28. Re:Another MMO with no PvP by Anonymous Coward · · Score: 0

      I agree, every game needs a PvP server. Why? They draw the scum out of your community onto those servers.

      The DAoC PvP servers showed that pretty good - first there were a lot of people, until they realized that it's not fun to get killed by griefers ... now it's only 200 hardcore anti social idiots playing every night, but the server is worth it, because it binds the scum outside of the real servers.

    29. Re:Another MMO with no PvP by bishiraver · · Score: 1

      And then there's Lineage and Lineage 2, probably two of the most hardcore PvP games out there. One of which has more subscribers than Everquest (last I knew), and the other of which is looking to end out just as busy. Yeah, vocal minority.

    30. Re:Another MMO with no PvP by Anonymous Coward · · Score: 1, Informative

      Red Skull vs. Kingpin

      They were fighting over drug turf in New York. They used single combat to avoid having a protracted gang war.

    31. Re:Another MMO with no PvP by Anonymous Coward · · Score: 0

      An extreme doesn't invalidate a legitimate point. Gamers care more about gameplay than fancy graphics, or the "mood of the world". Especially when it comes to online games. It's the myth that you are perpetuation that gives up craperific game after game that is no more than a souped up graphics engine with no content. Do you think people still play counterstrike because the mood of the world is right? Ultima Online? It's the gameplay stupid.

    32. Re:Another MMO with no PvP by JavaLord · · Score: 1

      The wild success of games like The Sims which lack PvP seems to strongly indicate that while a vocal minority of hard-core gamers demand PvP

      I wouldn't say that the sims online is a wild success. EA was shooting for a userbase of 200,000 the most I ever read them having was around 80,000 and they are down to 50,000 now. I would also say that MMO's aren't bringing in new users at all. That is because the players that want PvP (Probably the majority) are playing other games. Most games are based on player vs player interactions, not player versus environment or co-op.

      You've got it backwards, in the gaming world the people that want PvP are the silent majority. Just look at the majority of online games. The vocal minorty has their way now (the socializers and PvE'ers) because they are just more likely to speak their mind because that is what they do.

      Now plenty of people say "OH IF YOU WANT PVP JUST PLAY COUNTERSTRIKE OR DIABLO" but what makes you think people don't want PvP in a RPG setting? The MMO market is closing out a huge demographic of players.

    33. Re:Another MMO with no PvP by JavaLord · · Score: 1

      Why would they? PvP isn't desired by the majority of people. Even the ones who do desire it don't like to lose most of the time. In a total PvP game, half of the players per combat will lose. People don't play [and pay] to lose most of the time.

      Again this is a falsehood brought on by the whiners that now populate MMO's. People don't pay to lose? Tell that to all of the people who have dropped money playing any 2 player arcade game. Tell that to half of the counterstrike, ut2k4, Q3 fans. The majority of gamers will play to lose if they know it will make them better in the long run. Just because the MMO's are filled with PvE whining children who bitch about anything doesn't mean the whole gaming community is full of them.

    34. Re:Another MMO with no PvP by JavaLord · · Score: 1

      If a player was considered to be 'the bad guy' or 'the villian' then his goal would be, presumably, to 'destroy the world' or 'take over the world'. So what would happen if a clan/guild of 'bad guys' actually went out and succeed in that? The servers go down and never come up again, game over?

      The struggle for control of a virtual world would be never ending. Even if one clan managed to rise to power and control the world in some way, you don't think there would be rival clans and people looking to knock them down? Infighting within the controling clan about who controls what? The game wouldn't end if one clan managed to take over the whole world, it would just be starting.

      And in which case, being a bad guy would cease to be fun since you could never fully role play as 'the bad guy'.

      Why not? When does slaughtering innocent people, trying to keep control of a world and ruling with an iron fist get boring?

      Same with PVP systems. Whats to prevent PKers from camping newbie areas and smacking newbie down left and right? Sure it sounds fun to you with you level 50+ uber decked out wizard, but for the level 3 wooden sword equiped newbie its not

      . This is a problem with how PvP systems are implemented in current games. Get rid of the newbie areas and don't allow players to see each others level and this problem takes care of itself. Why you ask? Because sure the level 50 wizards can roam around aimlessly trying to kill level 3 newbies with wooden swords but what happens when they run into my level 60 warrior who is carrying a wooden sword to fool them? At least then there is some risk/reward involved for the wizards. When MMO's try to implement things like "newbie" areas they are causing more trouble than the original problem to appease the whiners.

      After seeing 6 people get killed at least 3 times each, and getting killed 4 times myself, I quit, I uninstalled, I unsubscribed, and I never looked back since.

      Sorry to hear you had so much trouble. Did you ever think of grabbing all of the newbies you could and making a run for it together? Or even jumping the guys if there were enough of you? I guess that is too much work though, right?

      You want PVP in a game? Go figure out a way to implement it into a game without fucking newbies in the ass.

      In any skill based game, when you are new you are going to die/lose. You have to deal with that fact and play to get better. There are no exceptions.

      Otherwise quit complaining and go play Morrowind if you wanna be an uber-god character and smack around some helpless NPCs.

      Is morrowind a MMORPG? did I miss something? How about if you want a game you can be good at right away you go play paper/rock/scissors, ok?

    35. Re:Another MMO with no PvP by JavaLord · · Score: 1

      Think CounterStrike i just logon to a server buy a Desert Eagle and HS 2 or 3 of your teamates that have been winning for awhile and have full armor and mp5's. Unlikely? yes. has it happend? yes. Same situation in EverQuest I log on with my level 3 warrior you send your level 8 necro pet after me and start casting dot's... Their is no way i'm going to win this battle. And thats not very fun. The idea is cool but implementation is a MF'er

      Point well taken I would submit to you that MMORPG's need some type of skill based combat, even if it's as basic as picking where to attack and guard to give newbies a chance against higher ranked players. Also a few low level characters could team up to take out a high level one.

      While you are right, implementation is a Mother Fucker when it comes to MMORPG's and combat, I'd like to see someone take a new approach.

    36. Re:Another MMO with no PvP by Don+Calamari · · Score: 1

      I've actullay had a helluva good time doing this on the Lineage 2 beta. The game does not show what other players con to you and I use this to hunt PKs. I kept my set of starter armor and weapons and when I'm bored with PvE I put on that stuff and head to the noob areas and start killing; acting like I'm leveling up on wolves or goblins. Without fail some PK runs by and tries to kill me. I usually run away at first, playing the coward, putting on my real armor and weapons as I run. Then I whip around and fire a shot that usually takes out the PK in one shot. I giggle like a little girl after each encounter. Even better, L2 has a system that raises the probability of a player dropping an item on death if they are a PK. So to add insult to injury sometimes they loose the weapon, armor or jewlery they were using at the time.

    37. Re:Another MMO with no PvP by Gojira+Shipi-Taro · · Score: 1

      People don't pay a subscription charge in a PERSISTANT game to lose. If you want to play quake, play quake.

      It's not a falsehood. You're in denial.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    38. Re:Another MMO with no PvP by Mike+Hawk · · Score: 1

      Wow, this "research" stuff sounds great.

      It is and it does. But hey, when you are playing with your own tens of millions, feel free to piddle them away however you want. Until then you are just another internet loudmouth.

    39. Re:Another MMO with no PvP by Telastyn · · Score: 1

      As the other reply notes, if someone loses at an arcade game, or quake, or a tabletop game, they play the next game on an equal footing. A persistant MMO game generally does not start the next fight/game on equal footing. Something was won or lost in the first battle.

    40. Re:Another MMO with no PvP by JavaLord · · Score: 1

      People don't pay a subscription charge in a PERSISTANT game to lose. If you want to play quake, play quake.

      What is the subscription fee? Most of them are like $10 a month. Give me a break, people drop that in an arcade easily.

    41. Re:Another MMO with no PvP by Drawkcab · · Score: 1

      The only PvP that ever ultimately satisfies PvP advocates is full-on, unrestricted PvP anarchy. Any compromise short of that is always a constant source of complaints. While that sort of gameplay works in an FPS, for MMORPGs it alienates the vast majority of players. I've never played an MMORPG without some form of PvP, and the PvP always results in fun gameplay taking a backseat to nerfs in the name of balancing that PvP. PvPers have unlimited PvP in a handful of games, and limited PvP in almost every game, yet they're always the biggest whiners in the community. Whats wrong with a publisher deciding to focus on PvE only and making that fun, instead of making yet another half-assed attempt at PvP that satisfies nobody?

    42. Re:Another MMO with no PvP by Anonymous Coward · · Score: 0
      Even if one clan managed to rise to power and control the world in some way, you don't think there would be rival clans and people looking to knock them down?

      Actually, no. Most players aren't arrogant enough to think they can topple a clan/guild thats existed since the game's release just because 'its possible.'

      Get rid of the newbie areas and don't allow players to see each others level and this problem takes care of itself. Why you ask? Because sure the level 50 wizards can roam around aimlessly trying to kill level 3 newbies with wooden swords but what happens when they run into my level 60 warrior who is carrying a wooden sword to fool them? At least then there is some risk/reward involved for the wizards.

      Yet no risk/reward for the hapless newbie. Great logic there. Whats to keep a level 50 wizard from using a level 1 spell to provoke someone only blow the guy away with a level 50 spell? This does nothing to solve the problem, just make it more complex.

      Sorry to hear you had so much trouble. Did you ever think of grabbing all of the newbies you could and making a run for it together? Or even jumping the guys if there were enough of you? I guess that is too much work though, right?

      Lets see, 2 level 20+ players versus 4 level 3 newbies literally straight out of training. Yeah, RIGHT. MMORPGs aren't like Quake where even the weakest weapon would eventually bring down the strongest player.

      In any skill based game, when you are new you are going to die/lose. You have to deal with that fact and play to get better. There are no exceptions.

      Fact : MMOGs aren't skill based. Gimme two months to build up a character and I'll still fuck up your newbie level 1 character in a one-on-one fight.

    43. Re:Another MMO with no PvP by Minna+Kirai · · Score: 1

      What is the subscription fee? Most of them are like $10 a month.

      It's not the fee that matters here. It's the time investment that they care about.

      Players don't like to spend 9 hours camping the zombie-lord for a bone-necklace +3 only to lose it when a higher-level PKer jumps out for a mugging.

      In online Quake or arcade Tekken, the game world isn't persisent. When somebody kills your character, you've lost only 15-90 seconds of your life. The XP loss from an MMORPG death can equate to days of wasted leveling.

      Only rare players will be competitive enough to enjoy zero-sum PvP play (and even then, they'll probably want the world to be reset more frequently than PvE MMORPGs do)

    44. Re:Another MMO with no PvP by L7_ · · Score: 1

      True story : My friend bought Asheron's Call 2 a month after the game came out. He said it was cool so I picked it up. I finished the newbie area in the beginning and then went through the portal to enter the world.. only to get smacked down by 2 level 20-30 wizards who were owning the newbies as they came out. Some players tried to run down the hill to get away, fireballs chased and kill them. Others tried to jump off the hill... but were killed when their wimpy level 3 selves smashed into the ground 5 stories down. A few berserk ones tried to attack the wizards... no chance, they were sitting on the hill behind the portal and you couldn't get up there without knowing exactly which path to take up (bug abuse).

      After seeing 6 people get killed at least 3 times each, and getting killed 4 times myself, I quit, I uninstalled, I unsubscribed, and I never looked back since. You want PVP in a game? Go figure out a way to implement it into a game without fucking newbies in the ass. Otherwise quit complaining and go play Morrowind if you wanna be an uber-god character and smack around some helpless NPCs.


      You did realize that you clicked on the DARKTIDE link, which brings up a WARNING that you can and will be killed by other players.

      If you played on a normal consensual pvp server (which most people would do starting out if they do not know the game) then you cannot be killed right out of the training dungeon.

      How is that a true story? It sounds more like a perpetuated myth spewed by someone that does not play pvp games.

    45. Re:Another MMO with no PvP by Anonymous Coward · · Score: 0
      How is that a true story? It sounds more like a perpetuated myth spewed by someone that does not play pvp games.

      My friend bought Asheron's Call 2 a month after the game came out. He said it was cool so I picked it up.

      I never said I played PVP games before this.

  4. Pvp in expansion by nemui-chan · · Score: 5, Informative
    I have heard that PvP is going to be added in an expansion a few months after release.

    I am also playing in this beta, and things I have to say about are "wow". The beta is more stable than any of the day 1 releases I've played in, and I've played in pretty much all of them. The devs are making changes based on suggestions people are making (holy crap, devs that listen?).

    Its also fun, because you can pop on and play for thirty minutes and quit. If you're friends are hella high level because they play religiously, no sweat... you have the Mentor/Sidekick system. So basically, ANY levels can group together... no more getting left in the dust by your friends who have no lives. ;)

    1. Re:Pvp in expansion by Osmosis_Garett · · Score: 1

      Obviously you haven't played in many betas. Normally, even during the last days of a beta (the 'stress test' days), the game plays far more stable than it does on the first days after release. Also, I would remind you that the day 1 release of Dark Age of Camelot went without a hitch and is widely considered the best launch of any mmporg. It wasn't until people started reaching the Realm vs Realm levels that the servers began to crunch.

      I've been playing this game from alpha, and while I love it, I wont be subscribing until the second month at least. I've watched the performance slowly degrade as they let more people into the game, and I expect another 'Anarchy Online' launch.

    2. Re:Pvp in expansion by johnkoer · · Score: 1

      I have to agree with you there. The performance has definately been going down over the past few weeks. Every time I logon now I get "Lost Connection to Mapserver" about once every ten to twenty minutes. If there is a very heavy load (like on Saturday evening) I get the lost connection message every few minutes.

      I enjoy this game a lot and am having a ton of fun leveling my char up. I am only a lvl 12 with my highest character (Homer Simpson), but I have enjoyed every minute I can get in to play that game.

    3. Re:Pvp in expansion by FortKnox · · Score: 1

      Its also fun, because you can pop on and play for thirty minutes and quit. If you're friends are hella high level because they play religiously, no sweat... you have the Mentor/Sidekick system. So basically, ANY levels can group together... no more getting left in the dust by your friends who have no lives.

      Honestly, if you are dishing out $50 to get this game, then $15 every month, then getting on for 30 minutes isn't worth the cost of the game. That's why MMORPG's will eventually die. They are too expensive and only get played by the fanatical. The casual gamer will buy a game at a one time price, and get a 'solo' game that usually has online capabilities.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  5. Article by stoutstreet · · Score: 5, Informative

    One of great things about the Gamers With Jobs community is that our forums are teeming with gamers who also happen to be excellent writers. Paladin is no exception and today he has been kind enough to send in his impressions of the City of Heroes beta. He's been playing since January and he's been lucky enough to have played right through to the highest level range the game has to offer. This article is not to be missed if you have any interest in the now-gold MMORPG. Get to it!

    Introduction

    City of Heroes - long touted as the last, best hope of comic book fans everywhere, this MMORPG is finally nearing release. After years in development, a major change in the game's fundamental design, and fears of vaporware, comic book junkies everywhere will finally have a chance to get their gaming fix. Before I begin, a disclaimer: I am not a critic, or a professional reviewer, and this article is in no way intended to be an objective review of City of Heroes. Neither am I in any way associated with or employed by Cryptic Studios or NCSoft. I am, however, a long time tester and fan of the game. I've been waiting for this since I signed up on the City of Heroes forums in October of 2001. It's been a long wait, and to my delight I'm not disappointed.

    In the Beginning

    When you start up the game for the first time you have to create a character. Character creation is definitely one of the high points of City of Heroes, and most people will spend a lot of time making character after character. I know I did. I managed to fill up all eight slots on each of my two beta accounts (closed and pre-order).

    The first decision is to pick an Origin. The Origins are Natural, Technology, Magic, Science, and Mutant. At this point, Origin has little effect on gameplay other than to determine who your first enemies will be, and what enhancements you can use. This may change at a later date but at this point it's more of a role-playing, character concept choice than anything else. I decided to pick Science, as it fit my character concept.

    The second decision is to choose an archetype. There are five archetypes in the game, which roughly correspond to the basic classes of other games. Each archetype has a primary and a secondary powerset. The primary powerset is the defining power group for the character, and represents their most powerful abilities. The secondary powerset is used to supplement their primary abilities, and isn't as powerful. The archetypes are as follows:

    Tanker:
    City of Heroes' immovable object. Tanks are designed to soak damage for their team, and do so far better than any other archetype in the game. The Tanker is also an able bodied meleer, able to dish out decent damage at melee range. Tankers get to choose a Defense powerset as primary, and a Melee powerset as secondary.

    Scrapper:
    Equivalent to a light tank, the Scrapper specializes in dealing out mass amounts of melee damage as quickly as possible. Scrappers are more fragile than Tankers though, so don't really want to be the focus of enemy attention. Scrappers get to choose a Melee powerset as their primary, and a Defense powerset as their secondary. One quick note here--the powers available to Scrappers and Tankers are different, with only a few sets overlapping. Both have access to the Defense powerset Invulnerability, but all Scrapper melee sets are unique to Scrappers, as are their other defenses.

    Defender:
    Defenders are the closest thing you'll find to a cleric in this game. Healing, while nice, is not a necessity in City of Heroes, and many Defenders don't even have healing powers. Defenders get to choose a Buff/Heal powerset as primary, and a Ranged attack powerset as secondary. Sadly, the Buff/Heal powersets available to Defenders are exactly the same as the ones available to Controllers, except that the Defender powers are stronger in effect.

    Blaster:
    The ranged damage king, this is City of Heroes' nuker archetype. As fragile as most mages,

  6. Its a great game by Tobias+Luetke · · Score: 3, Informative

    This game is really great.
    Ive played about every mmo game which came out since uo and non makes such a good first impression as COH.

    If they will play their cards right and give trials versions to everyone and their mom it will be big.

    The game is basically a GTA gone online. Everyone is a super hearo ( obviously ) and gets the super power he desires easily. At level 6 you can pick up powers like flying or hulk style super leaping ( they mean it, you will jump over buildings ).
    When you just walk around in the very busy streets you will see gang wars you can break up or see old ladys beeing robbed of their purse. You pick up missions ( unfortunatly pretty simple ones ) from your different contacts who usually put you up against different villain groups.
    Fighting is the best part of the game by far, Its amazingly action packet and moving while fighting actually can give you an advantage. It absolutly statisfies my need for action, i don't have to fire up a FPS after a long play session to get my balance back :)

    anyways, give it it a try if you can, chances are you will enjoy it. The game will not put you up against rats I promise :)

    1. Re:Its a great game by UltimaL337Star · · Score: 1

      "The game is basically a GTA gone online" maybe in a future paatch you'll be able to "confiscate" vehicles

  7. Worth the costs? by TheBishop613 · · Score: 5, Insightful

    I'm playing in the Beta and am having a really fun time with the game. I'm impressed with the stability and what has been worked into the game so far, and I'm more than patient to see what other cool things they work into the game in the future. A game can't support everything from the offset, gotta have some room to grow, so I'm not concerned about the lack of PvP and other things that seem to bother a lot of people.

    The one thing I am concerned about though is the price. I'm not really interested in dishing out $49.95 for the game (and one month of playtime) and then $14.95 a month thereafter. That's just too much for cash for me to justify. I'm not anywhere close to poverty stricken, I make good money and can afford to spend that much on a game. Unfortunately as much as I'd like to participate I don't see it as *worth* my money. Am I alone in this thinking?

    Droping $49.95 and having 3 months worth of online play, that seems worth it in my books (I'm still thinking high, but I'd pay it), but this cash grab just strikes me as unreasonable.

    1. Re:Worth the costs? by Goyuix · · Score: 2, Insightful

      I am absolutely with you on this. Two years ago (more or less) when it was first announced and they had some trailer featuring game footage - I was extremely excited about the whole premise. The fact that it is coming out at least a year late, and now carries a nearly $15 per month price tag, well that is just unnacceptable for me. Again, not that I can't afford it, just that it is too much.

      I understand fully that it costs "resources" to maintain servers, but $15 is just waaaaaaay too much for me. Particularly when you throw up an initial price tag of $50 for the game. Just for kicks lets say it costs $5000 a month to maintain (internet connection + admin to kick/ban/whatever)... they only need about 350 players a month to turn a profit, and guess what, that is all they are going to have. Not very massive if you ask me. Besides if there isn't much of player interaction (good vs. evil players, not just co-op), is there really a need to have some admin running around anyway? just release some server software so we can have lan parties or clans or just connect to a random server somewhere....

      unreasonable, greedy, cash grabbing freaks.

    2. Re:Worth the costs? by Ohnam · · Score: 1

      Uhh development cost to recoup and servers farms to maintain, hullo? I don't know where you get your numbers from but it cost's alot. Plus they have a live team on staff thats always adding new content which needs to be tested by a staff of testers. Plus all the admin and associated buisness cost. Plus $15 a month is not really alot. Thats 3 movies rentals which will entertain you approx 6 hours while you could easily get that in two days of playing a fun game. I know there is Netflix which is $20 but its just a point I'm making. Plus most game life span are 3-5 months if they are really good that cost $50. There are exceptions but most games don't have the longevity as MMO's. But you have to like MMO's and lot of people do and thats why the market is getting saturated with them.

    3. Re:Worth the costs? by Marc_Hawke · · Score: 3, Insightful

      I hate you and everyone like you. Are you insane?

      When I purchase/subscribe to a MMORPG, I'm not renting a movie, I'm not GOING to a movie, and I'm not going out to dinner. I'm buying a GAME. Don't compare prices to other types of entertainment, compare prices to other GAMES!!

      I can buy UT2004 for $30. I can play UT2004 for as many hours a day as I want. I can play it online, or offline. I get free content updates from the developers, not to mention there will be a constant inflow of user-created content, and modification. (Expansion packs if you will.)

      That initial $30 investment buys me infinitely more than the $50 + 14.95/month that CoH would ever give me.

      But then again, I'm comparing two different concepts. If we can't compare to movies, and we can't compare to FPS's, then pretty much we have to look 'within'.

      We have to look at the costs involved in producing and maintaining the MMORPG. The problem is...there's no publisher alive that will ever release that information to the general public. (That's because they count on idiots like you thinking that a monthly subscription should cost about as much as 3 movie rentals.)

      (I figured this out, making assumptions on pay rates for employees, bandwidth costs, server maintainence and replacement, based on 100,000 subscribers. At the $12 price point, a MMOG makes $50,000 NET PROFIT a month. That's AFTER all expenses (including personnel.)

      People keep talking about the 'oversaturation' of the MMORPG market. That's insane. If it was oversaturated, they wouldn't be able to keep making their prices HIGHER. I'm convinced that part of the reason the prices go up is because they want to seem like a 'premium.' "We aren't no discount 9.99 game, we're the real-deal at 15 BUCKS!!"

      I'm in the City of Heroes beta, and it's the first MMORPG I think is worth buying in the last 3 years. (I"ve played ever single one of them.) However, $50 + $15/m is way to much to spend on a single game. That's $230 dollars for a game. If you spent that on other games, you could have 5 or 8 fresh new experiences in that same time....

      --
      --Welcome to the Realm of the Hawke--
    4. Re:Worth the costs? by Ohnam · · Score: 1

      Keyword=100,000 in your argument. Thats alot to try to keep over a six months period, alot of MMO haven't been able to do it. Now no one is forcing you to buy it and paying the monthly fee but the market justifies the price. It would take them that long to recoup the development cost. "The problem is...there's no publisher alive that will ever release that information to the general public" It is possible for find out how much some games were developed by going to Gamasutra and read their articles, plus there are game design/programming books that are available to the genral public that have this information. EQ roughly cost $10 mil by the way. Also some GDC presentation are available showing the monthly costs. But of course they are going to make money off their hardwork. Do you blame them for that? . "Don't compare prices to other types of entertainment, compare prices to other GAMES!!" And why not? People are saying that $15 is alot for a game. Its not just a game its also a service. $15 is nothing, if I know I'm going to have good service and have a good time when I want to play. If it cost too much for you then don't pay it but if I pay that much I'm expecting some premium service. And I will close my account if the service sucks. "I hate you and everyone like you. Are you insane?" Same to you.

    5. Re:Worth the costs? by Tofino · · Score: 2, Insightful
      (I figured this out, making assumptions on pay rates for employees, bandwidth costs, server maintainence and replacement, based on 100,000 subscribers. At the $12 price point, a MMOG makes $50,000 NET PROFIT a month. That's AFTER all expenses (including personnel.)

      Who modded this Insightful? If I had a large business that was pulling down $50k a month, or by your assumptions 50 cents per subscriber, I'd be damn sure that my company wasn't publically traded. We'd get absolutely killed in the market with numbers like that.

      Besides, we've heard this recycled argument many times over, and it's apples vs. oranges. An MMORPG is not UT2004, or any other off-the-shelf, developer moves on game. It's a game designed to have content that changes on a monthly basis, and such a VAST amount of content that thousands of people can have "fresh new experiences" every time they log in. Comparing this to a game that just happens to have fan-created after-release content is ridiculous. Even if said company wanted to open up its servers in ANY WAY to have players supply their own content -- and they'd have to be certifiably insane to do so -- they run the risk of having this player-created content trample all over the developer's planned epic storyline.

      You show me a game with no subscription cost that is massively multiplayer (no dude-in-Seattle-running a server 4 hours a night -- I'm talking 24/7, with TONS of equipment to assure little lag), is huge enough to run around for literally days and weeks and not see it all, and has constantly changing content and epic-scale storylines and characters, and I'll retract all of the above. UT2004 player-created content could not possibly stand against, say, Asheron's Call (the first one), with more content per month than a fan can generate in a year. The main difference is that UT2004 looks much spiffier, having a 4-years-more-recent engine, and games are quicker. I have an attention span, so I'll go with something where I can experience a vast amount of content over time.

    6. Re:Worth the costs? by gid-goo · · Score: 1

      Are you out of your mind? Or just have no idea wtf you are talking about? $5k a month to maintain? Maybe if they were only expecting 350 players a month that would work. And they didn't pay anyone. $5k wouldn't even pay a week for a decent admin. Since they're expecting to actually make money and produce a product that isn't rogue it's going to cost actual money. $5k isn't even in that range. You obviously don't understand what kind of "resources" it costs to maintain a decently connected internet service.

    7. Re:Worth the costs? by Anonymous Coward · · Score: 0

      "When I purchase/subscribe to a MMORPG, I'm not renting a movie, I'm not GOING to a movie, and I'm not going out to dinner. I'm buying a GAME. Don't compare prices to other types of entertainment, compare prices to other GAMES!!"

      OK are there any expansion packs to EverQuest? This is a MMORPG and it is typical of the genere. Answer yes.

      Will there ever be any City of Heros OR Lineage II expansion packs?

      Answer No at least for Lineage II. Instead that monthly fee goes toward content that in other games would merit an expansion pack.

      "Currently the North American beta is at the "pre-prelude" stage of Lineage 2's story arc. In very non-American style, NC Soft has pledged that they will not release any expansion packs. Instead they will update the game every few months with what they call "Chronicles." There are currently three chronicles in the Lineage 2 story arc. The first is Pre-Prelude, the second is Prelude, and the third, the one that North American pay-to-play will launch with, is Chronicle 1. Each chronicle has various updates for everything from the interface to the keyboard settings, to the monsters and game balance. You are truly getting expansion packs for free with these updates."

      At least for Lineage II the fee is not sooo bad, although I hope that they will do the same for City of Heroes.

      As an aside, how many of you shelled out for expansion packs for your FPS games? I know I sure did.

      ping

    8. Re:Worth the costs? by Geekbot · · Score: 1

      I keep seeing people replying to you regarding what they see as huge costs for added content needing to be recouped in these monthly fees. I'll disagree with them with two points.
      1. expansion packs... games like everquest don't give you added content for subscription fees. they require the purchase of expansion packs.
      2. if the game is so great already to warrant the $15, why do they need to immediately add new content? If it doesn't need to be immediately added, then why are current users paying for added content that they aren't seeing? Future users could easily pay for an expansion pack for added material.

    9. Re:Worth the costs? by Drawkcab · · Score: 1

      The point is that your time is orders of magnitude more valuable than $15 a month, given the amount of time the average MMORPG gamer plays in a month. When something is dirt cheap like that, why should anyone spend their limited time playing something that isn't what they most want to play, just to save the difference of $3 to $5 a month between this and a cheaper game? If City of Heroes is the game you'd most like to play for the next few months, then play it. If not, don't. A few pennies per hour of entertainment shouldn't factor into your decision. Some students have far more time than money, but most adults with jobs have far more money than time, so a few dollars here or there isn't relevant to them (and I would argue that even students can earn a few bucks quickly enough that it shouldn't matter much to them either).

    10. Re:Worth the costs? by Jaeph · · Score: 1

      Of course you can compare forms of entertainment. I chose whether to watch TV, read, troll /., or play games often. If I can compare on the basis of "which one do I want to do", I certainly can compare how cost-effective they are and come up with something meaningful.

      But all this is moot anyways, captalism rules here; if you don't want to play, don't. But your sense of 'value' certainly isn't mine; I have no problem whatsoever paying the monthly feel. Unless the game is a Diablo II or Half-Life, there's no way most games will compare to an MMORPG for me.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    11. Re:Worth the costs? by Anonymous Coward · · Score: 0
      NeverWinter Nights?

      No subscription costs - its a once and done engine

      More content than Asheron's Call, and all fan player created, thanks to the free builder that came with the game

  8. preorder? by shaka999 · · Score: 1

    Can someone explain how these pre-order boxes at places like Best Buy work? What is actually in the box? How do I get the actual disks?

    Thanks

    --
    One should not theorize before one has data. -Sherlock Holmes-
    1. Re:preorder? by mwheeler01 · · Score: 1

      well this is a little off topic and could probably be found on Google or something but I'll answer anyway. You pay something like ten bucks and it reserves you a copy for when it comes in. You have to pick it up when it comes in and as far as I know there's nothing in the box.

      --
      Pretty widgets? What pretty widgets?
    2. Re:preorder? by InfoVore · · Score: 4, Informative

      First, grab your pre-order box quick and get registered. You will get a nice 'prestige power' that only pre-orders get. Basically it is Sprint with cool graphics. The graphic is different depending on which store you buy your pre-order from. I got mine at Best Buy and all my characters have this cool multiple ring/ripple effect trailing them when they run.

      The pre-order box does contain a CD. It does not contain the game, though. The preorder CD installs a registration program and a nice little Macromedia-esque intro to the game. If you follow their instructions correctly, at the end you will be pre-registered for the game. Write down your login name and password. You get a different username for the beta bulletin boards than for your game login, so write down both and both passwords. Otherwise you might not be able to log in later. It is a little awkward and confusing.

      After an indeterminate amount of time, you should get a letter from NCSoft saying that you can download the Beta Client installer. Its a bit over 1GB, so plan for a long night if you are running dialup.

      Once the beta is installed, run the Update application. It will ask for your login name and password and then will download all the current patches. Once that is done, it throws you into the game login. Once in, then you get to spend a bit of time creating a character. Its fun, but time consuming. Be VERY careful what you name the character in your first slot. That is the ONLY name that is guarenteed reserved. When the game goes live, you don't get to keep your Beta characters, but you do get to keep the name in the first slot.

      Its a great game and I am already addicted. Its got the ease of play of a traditional MMORPG, and is a fast-paced combat oriented. The missions are well thought out and fun. Getin a big group at any level and you will have a great time blowing up, frying, whacking, pounding, freezing, and otherwise causing big hurt on Bad Guys.

      Cheers,
      I.V.

      --
      "These laws they're passing won't even compile anymore, let alone execute." - anon
  9. Re:what the hell? by balthan · · Score: 2, Interesting

    They're probably trying to avoid the slashdotting.

  10. Recuring fee games aren't my thing either. by GrnArmadillo · · Score: 3, Insightful
    I certainly recognize that I might get more play time out of a month in a good MMO than a $50 boxed game, but the difference is I can get my full value for the boxed game even if I don't play it like I have no life or *gasp* put it down and come back months later.

    I'm currently playing the online version of the Lord of the Rings CCG. This game does have the unfortunate CCG pricing model (i.e. the more you pay, the better options you have) but it's certainly possible for a player with a good idea of what they want to get a tourney winning quality deck for around $50-70. (This approach requires lots of camping in the trade lobby to find people willing to give you stuff you need for the limited stuff you have, but that time investment is no worse than any other MMO.)

    Anyways, the good news to the otherwise somewhat newbie-unfriendly pricing is that there's no mandatory recurring fee to keep the collection that you have. (There's an optional $10 monthly membership that gives you more than $10 worth of stuff and is intended essentially as a loss leader, since members get a 20-40% discount on further purchases, encouraging you to spend more. The membership pays for itself for anyone spending at least $10 a month on the game, but again, is optional if you know you won't be playing for a few months and want to cancel it until you come back or just want to cut yourself off.) This means that I'm not getting significantly worse value for my money dollar for dollar than the people who spend hours and hours playing, as one does in a monthly fee use it or lose it payment scheme.

    The CCG model does require a certain resignation that every so often you'll face someone who destroys your puny deck with their massively larger collection. This also, from what I hear, is common on PvP MMO's (LOTRO is PVP only, there are no AI opponents yet, even for tutorial). But at least here once you get started, all that matters is how well the ~70 or so cards you brought to the table work together to win you the game. Not how much time you've spent (though playtesting will help you pick which cards to bring), not how much the 70 cards you have are worth, and DEFINITELY not how much the cards from each of your collections that aren't being used this game are worth. Knowing you've beaten someone who spent 10 times as much as you on the game? Priceless.

  11. OT - Compare? by Embedded+Geek · · Score: 1
    If we can't compare to movies, and we can't compare to FPS's...

    O.K. But what if we compare it everyone's favorite FPS movie serial?

    Oh, wait. That doesn't compare well either. Never mind.

    --

    "Prepare for the worst - hope for the best."

  12. Love This So Far by vjmurphy · · Score: 1

    I am liking City of Heroes a lot. However, I only really started enjoying it when I replaced my ATI 9600XT with a GeForce 5900XT: the game was crashing constantly with the ATI card.

    There are server issues (well, it is a beta) but it is pretty stable.

    One annoyance though is that you pick your name AFTER the creation process, so you might not get the name you want, making that big G on your chest sorta useless if you can't get your name.

    Anyhow, back to playing!

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:Love This So Far by MykeBNY · · Score: 1

      I've got a 9500 Pro, and the client randomly locks up on me, every other day or so. Though I'm not shelling out money for a new video card.

      And usually, I'll start with the costume creation screen, and once I find something I like, go back and choose the archetype and origin. I tend to pick rather unique names, so I haven't run into any name conflicts yet.

  13. The WoW beta (months from release) is less buggy by zentraedi · · Score: 1

    Having played in the beta for both of these up-and-coming MMO's I was amazed to hear that CoH is going gold.

    Just today I saw multiple bugs in CoH - broken quests, getting stuck in the terrain, people exploiting hover combined with ranged attacks, mobs with no pathing that wouldn't move to attack you, to name a few.

    Not to mention the massive changes they are making to various powers in a seeming last minute attempt to balance the combat system, and quests that take hours to find the overcamped spawns you need.

    As a beta tester I'm happy to tolerate this stuff, but I suspect they are going to have more than a few irate customers when they start trying to charge money for this.

    Sigs are for the weak.
    Zen

  14. MOD PARENT DOWN by crawdaddy · · Score: 0, Offtopic

    He used the word "shmup."

    1. Re:MOD PARENT DOWN by Anonymous Coward · · Score: 0

      I hear you, man. Who has ever actually used that word? It's an invention of some guy who started a website, not a real word. And it sounds ridiculous when you say it.

  15. Why god why?? by iamghetto · · Score: 1

    I'm not big into online games, much less mmorpg games. I am into superheroes however, but at $14.95 US per month, plus the initial cost of the game, I'm not going to be into these superheroes.

    I read in a thread that its $49.95 for the game (including a month online), and $14.95 per month, after a year of an and off playing, it'll cost you $214.40 USD. Imagine that. That is ridiculous.

    RETARDED EVEN!!!

    Besides the cost, there is an idea at work here that I just find nauseating, and should no longer be condoned by gamers.

    By it being a mmorpg, the players themselves are making the game worth playing. And what do the developers do to thank them for making their game worthwhile? They charge them more money. What crap. I have a real problem with that, especially when you have to pay for the game plus a monthly fee to play it. The game should be free ,or at the very least have the monthly fee's reduced each month you're a subscriber, eventually recucing the monthly fee to nothing for the user... because the customer is after all doing the developer a favor by playing the game, not vice versa.

    I payed $70 CDN for GTA: Vice City, and ya know what? It doesn't ask me for more money each time I want to play it. Would you buy an arcade machine for yourself, and not set it to free play?

    This whole concept blows my mind. I understand that by interacting with real people in an online universe, the experience might be more diverse, or a bit richer, but I can't see why a person would buy a game, then pay to play it.

    Its not even like you're paying to play a new game or an improved game each month. Its just going to be same junk over and over.

    As a life long gamer, I enjoy paying for games like Metal Gear Solid 2; Where I know that the developers but a lot of hard work into the game and created a experience for me... What I find repulsive is the idea that a game company is pimping me out for $14.95 USD/month to other users, so that they can make even more money.

    THAT CRAP MAKES MY SOUL ROT!

    I know no one is forced to pay these monthly fees, but just do me a favor and don't even start. :)

    1. Re:Why god why?? by chazmo · · Score: 3, Insightful

      Alright then, go ahead and start building a server farm to host the tens (maybe even hundreds) of thousands of users who will be playing online at once. Take over the development necessary to improve gameplay and add new worlds/zones. As the game becomes more popular, pay for even more rack space and servers to load balance the MMORPG. What you don't understand is, all of this requires money. Money to pay for rack space at a Network Operations Center, money for the servers, money for the huge amount of bandwidth, money for the sys admins, money for the developers to improve the game, etc. If you can provide all of that for them, I'm sure they'd be all for no monthly fees.

    2. Re:Why god why?? by iamghetto · · Score: 2, Interesting

      I understand all of that, but what I'm saying is they can go one way or the other. They can charge an upfront fee for a game and let us play it online, or build an online game and charge us to play it online. Don't charge us for the game, then charge to play it online. I'll pay for a game if the game itself is going to be providing my gaming experience. But I think its just wrong to pay for a game, and then pay to play it when other users (who are paying to play it with me) are making the game worthwhile.

      Make some kind of system that loads with the game that is a distributed network or sorts, like peer 2 peer load sharing. I don't know the logicistics of that, and that might not even work, but that's besides the point. I don't pay to get into a club, then pay an hourly fee for being there. You don't pay for parking when you go in to a lot, then when you leave pay again for each hour that you've parked.

      I don't mean to be saying that its any less of a game if its made to be all online, or that the developers are hacks, but I just don't believe that they are the type of game that you should pay for, then pay to again play.

      If people want to say "OK developers, charge me $14.95 USD per montth to play this game that I've already payed for". That's fine. They're just adding to their own hell for now. But it won't be fine when it gets the point that all content is delivered online, and the price has been set so high be previous precedents, that it screws us all in the end. I know that's probably way down the road, but what can I say... It could screw us all.

      And why would I start building a server farm anyways? I don't like mmorpg. :)

    3. Re:Why god why?? by chazmo · · Score: 1

      Ahh... okay, I see your point. While I somewhat agree about the initial cost of an MMORPG, I can also see where the developers are coming from. Let's say the development studio worked on this game for about three years. That's three years of not making any money. I'm guessing that $40-50 initial cost of the game is to cover those years of development, while the monthly fee covers the cost of maintenance and updating. However, I would think that over time, the monthly fees would decrease. Everything from servers to bandwidth continue to drop in price, so perhaps our monthly fees might drop as well.

    4. Re:Why god why?? by @madeus · · Score: 1

      I'm not trying to troll here, but I have a job, I earn resonsable money, a mesely 14.95 USD isn't going to bother me at all. Hell, I pay 70 UKP (125 USD) a month for my fat internet connection, 15 USD is chump change and I'm not earning way above everybody else here (I'm only 24, working for a Telcoms provider as a Service Developer earning average wages for that sort of role, which is a pretty middle of the road profession for a /. reader).

      I see people on boards and free-trialers complaning about subscription feeds. I spend more that than that in Starbucks/Coffee Republic a day as are the other 15 people a head of me in the queue, so I know I'm not the only one who doesn't give a toss about the cost of MMOG's.

      I'm sure most /. readers are in a technology related field and earning above the national average and I don't think they are worried about such small amounts of money. I have 3 MMOG subscriptions (4, when the beta of Linage II ends this month, assuming I am still entertained by it) and don't find them an issue. I can only assume those complaining are kids, or students, or pikeys.

      The concept is fairly straight forward, the up front money pays for the development of the game, just as with any other title. The monthly fee covers some new content and the access to the large arrays of interlinked redundant servers on which you play the game. They don't come free.

      Blinkin pikeys won't be happy till they get a free dog with each subscription.. "I fucking hate pikeys"

    5. Re:Why god why?? by Jaeph · · Score: 1

      I agree with you. I'm a mild-mannered Oracle DBA (ok, not really mild), and I don't mind paying $15 a month to be super hero. I vastly minded paying $7 + popcorn to see hellboy. It wasn't a horrible movie, but it wasn't worth $7 for two hours.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
  16. NCSoft will be Busy by wigginz · · Score: 1

    Looks like Lineage II and City of Heros will be launching on the same day. I cant imagine how anyone could launch two MMOGs in one day. Especially when Lineage II choked with the start of open beta.

    --
    You may find my appearance and demeanor foolish, but it is you who plays the fool.
  17. Yes, worth the costs by Psychochild · · Score: 2, Insightful

    Well, I'm one of those people you "hate"; I run an online RPG which charges a monthly subscription fee and feel it's a better deal than most other entertianment, games included. But, allow me to point out some fallacies in your argument.

    First, let's get the money out of the way. You think $50k profit on 100k users is impressive? That's $6/year per customer. That's a shameful amount for any business. Many companies make at least that much profit off a customer in one visit without the costs of developing an online RPG that can hold 100k subscribers.

    But, let's focus on games as you requested. So, let me ask you: when was the last time you negotiated a peaceful agreement between opposing groups in UT2004? What? Never? That's funny, because someone posted about doing that very thing on Meridian 59 just the other week. See, politics is an important force in some online RPGs, and an interesting way to engage in player vs. player competition. The problem with UT2004 is that the lack of persistence means that there is no reason for deeper interactions between players in the context of the game. My only options in UT2004 is to shoot my enemy before s/he shoots me.

    It's the persistence that give online RPGs the depth you don't find in other games. Politics is just one thing, but meaningful conflict is another. When I kill a player in Meridian, that player suffers penalties. Those penalties don't go away once the game resets (except for some special events), so that player has a reason to hold a grudge against me. I have to deal with the consequences of my actions, which leads to interesting interactions between players.

    In the end, it's that persistence you pay for in a online RPG. You're not just paying for the game, but also for the service that keeps the servers active and available for you to play on, and polices the game for cheaters, etc. This isn't to say that everyone has to love persistence and dealing with the consequences for their actions, but there are a lot of us that really do appreciate this and think that a monthly fee is well worth it.

    And, to pimp my own game for a bit, some games are great bargains. Meridian 59 is only $10.95 per month (not $15 like City of Heroes will be), and does not require the purchase of a box or expansions. We keep expanding and improving Meridian; in fact, we're in the middle of a rewrite of the rendering engine to improve the graphics of the game. All as freely downloaded content to the players of the game.

    In the end, you'll be hard pressed to find any other form of entertainment, including games, that has as low a buyin as $10.95 and is that cheap per month.

    My take on things,

    --
    Brian "Psychochild" Green
    MMO developer's blog
  18. Re:The WoW beta (months from release) is less bugg by Hot+Soup+LD · · Score: 1

    Most of the things you've mentioned in this post were not around in January-February of the beta test (they're pretty recent bugs, except the hover exploit), so here's to hoping that they're quick fixes and won't impede the game's release.

    --
    Hot Soup - Lethal Doses
  19. Differenet Markets by Anonymous Coward · · Score: 0

    it doesnt matter if Lineage 2 and CoH are launching the same day, they both target different parts of the market so it either of them dont affect each other. Its like Everquest and Everquest 2. Evequest is more quest based and directional oreiented while EQ2 will be towards more independant owning houses etc U0. so Eq would be competing against UO:X, while EQ2 will be competing vs U0

  20. Re:Not to me. by TheBishop613 · · Score: 1

    From the sounds of things Meridian 59 is much more in line with what I consider reasonable pricing (actually, I consider it exemplary pricing, although I've never played the game myself.). I appreciate the fact that although there is a monthly fee there is no upfront charge to 'buy the game', and $10.95 is (IMHO) a very attractive monthly pricepoint.

    My initial post in this thread may not have described it properly, but I have no issue with a monthly subscription charge. For this kind of game I actually *expect* a monthly subscription charge (as long as I don't run out of content playing at a reasonable rate). My real issue is with the high up front cost for CoH ($49.95) providing only 1 months worth of play coupled with what I consider to be a rather high subscription charge.

    In the end, it doesn't matter to me how much it costs to develop, nor how much money the company is making. What matters to me is my perception of the value of my money. City of Heroes does not provide proper value for my money mainly due to the pricing of the initial package.

    I don't mean to sound whiny, in the end all that it means is that I won't buy/play their game. I won't put down the game itself, it's a ton of fun. It's mostly stable, I love the variety in powers and the customizability of the heroes, and all in al playing in the Beta has been a good experience. For anyone who feels the pricing works for them I say by all means, go for it.

  21. MMORPGs are dying by Anonymous Coward · · Score: 0

    That's why MMORPG's will eventually die.

    It is official; Slashdot confirms: MMORPGs are dying.

    One more crippling bombshell hit the already beleaguered MMORPG community when Slashdot confirmed that the MMROGP market share has dropped yet again, now down to less than a fraction of 1 percent of all games. Coming on the heels of a recent Slashdot survey which plainly states that MMORPGS have lost more market share, this news serves to reinforce what we've known all along. MMORPGs iare collapsing in complete disarray, as fittingly exemplified by failing dead last in the recent PC Gamer games test.

    You don't need to be a Kreskin to predict MMORPG's future. The hand writing is on the wall: MMORPGs face a bleak future. In fact there won't be any future at all for MMORPGs because MMORPGs iare dying. Things are looking very bad for MMORPGs. As many of us are already aware, MMORPGs continue to lose market share. Red ink flows like a river of blood.

    MMORPGs have lost 93% of their core developers. The sudden and unpleasant departures of long time MMORPG developers Raph Koster and Richard Garriot only serve to underscore the point more clearly. There can no longer be any doubt: MMORPGs are dying.

    All major surveys show that MMORPGs have steadily declined in market share. MMORPGs are very sick and their long term survival prospects are very dim. If MMORPGs are to survive at all it will be among roleplaying dilettante dabblers. MMORPGs continue to decay. Nothing short of a miracle could save them at this point in time. For all practical purposes, MMORPGs are dead.

    Fact: SCO are dying

  22. This game has a dress code... by kirk444 · · Score: 1

    Tighty Whiteys and a cape! Seriously, though, there's going to be a big hike in "costume sales" once this thing hits market....

  23. Work on your reading. by theghost · · Score: 1

    Massively Multiplayer Game. NWN rocks, but it's not a MMG. 64 is bigger than most games, but MMGs are all about thousands of players.

    While you're at it, have a look at how all that user-created content is delivered. Players have to go out and download it and install it in what can be a confusing process if the module uses lots of custom content.

    MMGs deliver their new content (except outright expansions) to all the players automagically with no outside work required. Not in the same league.

    --
    The only thing necessary for the triumph of evil is that good men do nothing.