I've been using Win98 since 1998, and it's just as stable as any OS I've come across. It doesn't crash every four hours or anything like that, in fact, I keep my Win98 machine running for weeks on end...with negligable memory leakage.
Windows runs all the software I care to run, and the games I wish to play, so frankly, as a consumer level computer user (with a self-built system (so as to dispel any notion that I'm totally ignorant)) who has given Linux a try, Windows is just fine by me because it does what I want to do.
I can't help but wonder how many people choose other OSes just because they're not Windows...
The GameCube is almost everything I could ask for in a console; it's purple, and it's a cube. If only it had electicity arcing all over it and said "Warning: Incoming Game" when I turned it on, then it would be THE last word in console systems.
I love ReBoot by the way, maybe I shouldn't but maybe you should.
What if your processor could run every possible calculation at once by occupying every moment of time simultaneously? You could find every prime number in what appeared to be a mere instant! Quantum Processing can do it. The only flaw is that Scott Bakula would probably appear on your monitor for an hour every few years, but that would be okay.
The closest we'll get to dada computer games for a while is probably Sam & Max Hit the Road or something of that ilk. It's not quite on the mark, but it just illogical and cynical enough to work.
If there are any games in existence that I consider to be art, Homeworld and The Longest Journey are the first two that come to mind.
Homeworld's quest to discover your origins, and to find your true home is just as artistic as any film I've seen.
The Longest Journey is even better, questioning what is real, and what is imagination, and how you can tell the difference when they both exist in their own spheres of reality.
Adventure games have the highest capability of being art, in that the creator of the game has more control over how the experience is presented to the player, which is an important factor in interactive art; keeping the artist's vision in focus by keeping the viewer on track with it. To say that Quake is art is somewhat true, in that it represents a critical step in the evolution of technique; a new way to manipulate the medium. Actually playing the game does little to inspire human emotion or question universal truths, which makes high art tick in my opinion.
After defeating Mr. Mental who was masquerading as a baby to be able to hide out in the Tick's apartment : "Days from now, Arthur and I will look around our empty apartment and wonder, "Where's Baby? Where's our little bundle of joy?" And he'll be in PRISON!"
"In addition, I am not sure I am glad to see...the teaser before Monsters, Inc. I think it definitely says something about E.2.'s intended audience."
Something we all forget sometimes is that Star Wars really is a movie intended for younger audiences. Most of us saw it when we were kids/preteens and fell in love with it, and now that we're grown up and our tastes have matured, we cling to the nostalgia of it all. Episode I may have done some things we didn't like, but it was fundamentally in the same vein as A New Hope, and today's kids loved it, just like we did in 1977.
There are only a handful of computer animated feature-length films, and as a result they tend to be compared to one another on that basis alone.
Anyone who has seen both A Bug's Life and Antz could attest that even though they both feature ants as their main characters, and are both computer animated, their similarities end there. In the same way, comparing Monsters Inc. to Shrek isn't quite right. MI isn't like any other movies around...it's a novel and creative (Pixar's strong suit) approach to childhood fears of monsters in the closet.
Just a though that maybe movies should be compared to eachother on the grounds of their story or theme, not because they share the same animation tools.
Placing children in peril, and even sometimes kidnipping them is a pseudo-common device in fairy tales. For example: the Pied Piper, Hansel & Gretel, Sleeping Beauty (A child cursed since birth), and Labyrinth. This kind of thing isn't new and really shouldn't be all that shocking...
I'm pretty sure that was just Jessie she handed him, as well as the rubber ball that Buzz bounces off of when he proves he can fly, which was also in the Al's Toy Barn commercial in TS2, which first its start in the short Luxo Jr. (The lamps)
Didja see the Gallagher reference towards the very end? Monster with a watermellon and a Sledge-o-matic.
Does the neighborhood network really need to happen if high speed internet is available in every home? If there is someone in your area savvy enough to help everyone get connected to their group router, then it seems likely that that same person would be willing to help everyone set up their own FTP/Web/whatever else server using their existing cable/DSL connections.
Obligatory analogy : If when phone service was new, people had neighborhood-closed-circuit phone lines, those wouldn't have been a very good idea for long, as the entire world is now connected via interconnecting phone lines that are just as reliable and fast for voice communications as anyone could really hope for. How long before internet connections reach the same level of maturity for their medium as the phone lines have for theirs?
Microsoft is the company that we love to hate, and as such anything they say is bound to be heard in a biased way.
If there is a security hole in their products, they should be informed before the rest of the world. If there was a city in America that was particularly vulnerable to easily spreading Anthrax (buzzword though it may be...) should the authorities be informed first and exclusively, or should there be a post on terrorismRus.com telling the world?
Believe it or not, none of us are perfect, and the way to make improvements on ourselves is to recieve constructive criticism and meaningful feedback, and in this case, to be informed of a security mistake made. Nobody really benefits from so-called anarchists spreading the information around to anyone who cares to look. It's Microsoft's problem, and they should be given the opportunity to fix it.
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Console MMORPGs & The HORROR of input
on
New Cube controller
·
· Score: 3, Funny
This keyboard/controller looks like a pretty sound idea, and holding it in your lap does indeed seem to be the intended method of operation...which is all good and fine, but underneath all this is the question of "Why do consoles insist on keeping their beloved D-Pad and thumb buttons?"
If you have a keyboard in front of you, you can navigate throughout the game without any additional controller foolishness on the sides. The keyboard alone can more than cover all the functions of any game pad. WASD for motion/navigating menus, plenty of keys to replace controller buttons, etc.
Also, for the height of console adventure/PRG tedium, fire up Raiders of the Lost Ark on your Atari 2600, and take joy in finding that one joystick is for moving Dr. Jones, and another is required to manipulate your inventory! Little brothers are finally useful for something!
Is this a label we can really endorse? I mean, come on, you Lynux people, get your head in the game.
Perhaps I should have added that I don't allow virii to execute on my system :)
I'm using Win98 SE (forgot to mention that as well) and IE5 at this very moment. I can't remember the last time it crashed.
I've been using Win98 since 1998, and it's just as stable as any OS I've come across. It doesn't crash every four hours or anything like that, in fact, I keep my Win98 machine running for weeks on end...with negligable memory leakage.
Windows runs all the software I care to run, and the games I wish to play, so frankly, as a consumer level computer user (with a self-built system (so as to dispel any notion that I'm totally ignorant)) who has given Linux a try, Windows is just fine by me because it does what I want to do.
I can't help but wonder how many people choose other OSes just because they're not Windows...
The GameCube is almost everything I could ask for in a console; it's purple, and it's a cube. If only it had electicity arcing all over it and said "Warning: Incoming Game" when I turned it on, then it would be THE last word in console systems.
I love ReBoot by the way, maybe I shouldn't but maybe you should.
What if your processor could run every possible calculation at once by occupying every moment of time simultaneously? You could find every prime number in what appeared to be a mere instant! Quantum Processing can do it. The only flaw is that Scott Bakula would probably appear on your monitor for an hour every few years, but that would be okay.
The closest we'll get to dada computer games for a while is probably Sam & Max Hit the Road or something of that ilk. It's not quite on the mark, but it just illogical and cynical enough to work.
Besides, Dada is dead, long live dada.
If there are any games in existence that I consider to be art, Homeworld and The Longest Journey are the first two that come to mind.
Homeworld's quest to discover your origins, and to find your true home is just as artistic as any film I've seen.
The Longest Journey is even better, questioning what is real, and what is imagination, and how you can tell the difference when they both exist in their own spheres of reality.
Adventure games have the highest capability of being art, in that the creator of the game has more control over how the experience is presented to the player, which is an important factor in interactive art; keeping the artist's vision in focus by keeping the viewer on track with it. To say that Quake is art is somewhat true, in that it represents a critical step in the evolution of technique; a new way to manipulate the medium. Actually playing the game does little to inspire human emotion or question universal truths, which makes high art tick in my opinion.
"...there will be no Justice of the Peace for you, just a big piece of justice!"
After defeating Mr. Mental who was masquerading as a baby to be able to hide out in the Tick's apartment : "Days from now, Arthur and I will look around our empty apartment and wonder, "Where's Baby? Where's our little bundle of joy?" And he'll be in PRISON!"
"In addition, I am not sure I am glad to see...the teaser before Monsters, Inc. I think it definitely says something about E.2.'s intended audience."
Something we all forget sometimes is that Star Wars really is a movie intended for younger audiences. Most of us saw it when we were kids/preteens and fell in love with it, and now that we're grown up and our tastes have matured, we cling to the nostalgia of it all. Episode I may have done some things we didn't like, but it was fundamentally in the same vein as A New Hope, and today's kids loved it, just like we did in 1977.
There are only a handful of computer animated feature-length films, and as a result they tend to be compared to one another on that basis alone.
Anyone who has seen both A Bug's Life and Antz could attest that even though they both feature ants as their main characters, and are both computer animated, their similarities end there. In the same way, comparing Monsters Inc. to Shrek isn't quite right. MI isn't like any other movies around...it's a novel and creative (Pixar's strong suit) approach to childhood fears of monsters in the closet.
Just a though that maybe movies should be compared to eachother on the grounds of their story or theme, not because they share the same animation tools.
Placing children in peril, and even sometimes kidnipping them is a pseudo-common device in fairy tales. For example: the Pied Piper, Hansel & Gretel, Sleeping Beauty (A child cursed since birth), and Labyrinth. This kind of thing isn't new and really shouldn't be all that shocking...
I'm pretty sure that was just Jessie she handed him, as well as the rubber ball that Buzz bounces off of when he proves he can fly, which was also in the Al's Toy Barn commercial in TS2, which first its start in the short Luxo Jr. (The lamps)
Didja see the Gallagher reference towards the very end? Monster with a watermellon and a Sledge-o-matic.
Does the neighborhood network really need to happen if high speed internet is available in every home? If there is someone in your area savvy enough to help everyone get connected to their group router, then it seems likely that that same person would be willing to help everyone set up their own FTP/Web/whatever else server using their existing cable/DSL connections.
Obligatory analogy : If when phone service was new, people had neighborhood-closed-circuit phone lines, those wouldn't have been a very good idea for long, as the entire world is now connected via interconnecting phone lines that are just as reliable and fast for voice communications as anyone could really hope for. How long before internet connections reach the same level of maturity for their medium as the phone lines have for theirs?
Microsoft is the company that we love to hate, and as such anything they say is bound to be heard in a biased way.
If there is a security hole in their products, they should be informed before the rest of the world. If there was a city in America that was particularly vulnerable to easily spreading Anthrax (buzzword though it may be...) should the authorities be informed first and exclusively, or should there be a post on terrorismRus.com telling the world?
Believe it or not, none of us are perfect, and the way to make improvements on ourselves is to recieve constructive criticism and meaningful feedback, and in this case, to be informed of a security mistake made. Nobody really benefits from so-called anarchists spreading the information around to anyone who cares to look. It's Microsoft's problem, and they should be given the opportunity to fix it.
------
This keyboard/controller looks like a pretty sound idea, and holding it in your lap does indeed seem to be the intended method of operation...which is all good and fine, but underneath all this is the question of "Why do consoles insist on keeping their beloved D-Pad and thumb buttons?"
If you have a keyboard in front of you, you can navigate throughout the game without any additional controller foolishness on the sides. The keyboard alone can more than cover all the functions of any game pad. WASD for motion/navigating menus, plenty of keys to replace controller buttons, etc.
Also, for the height of console adventure/PRG tedium, fire up Raiders of the Lost Ark on your Atari 2600, and take joy in finding that one joystick is for moving Dr. Jones, and another is required to manipulate your inventory! Little brothers are finally useful for something!