You need one of those alarm clocks that looks like a softball. When it goes off, you chuck it to turn it off. Nice. Also useful when someone comes in to wake you up. If it's before the time you had the alarm set for, throw it at them. If you are supposed to be awake already, you must have thrown it and it will no longer be within reach to injure the kind soul who is just trying to help you out.
For what it's worth, I have a normal beeping alarm clock that I sleep through occasionally. My backup alarm is the killer. It's one of those all metal, mechanical wind-up clocks with the wind-up alarm consisting of two bells on top with the hammer between them. An old style alarm clock. Now that will wake the dead (in case you have any dead on hand who need waking) and stands up to much abuse. I highly recommend it.
You can use Bionicle sets to create quite the variety of things. My 6 year old has been playing with them ever since they came out and now has more than any other kid I know. They rarely look like regular Bionicles. He builds all kinds of things out of them, combines them with all his regular Lego and anything else he can get his hands on.
Between his Bionicle, Lego and other creations, his room generally looks like a cross between an abstract art museum and a battle zone. Every little detail has a purpose he can explain to you. Maybe you need to be as creative as a kid to really appreciate them?
Maybe it's just my son. I walked into his room one afternoon a couple of years ago and recognized what looked like a battle zone out of Total Annihilation made entirely out of Bristle Blocks, complete with rotating radar towers, turret guns, metal extractors, moho mines, etc. You could recognize all the units. And that was just with Bristle Blocks. With Lego he could do even more and with Bionicle, even more, not less.
Given the trade relations, this case should have consequences far outside of Canada proper.
Oh yes, the consequences of Canadian trade relations. I can just see it now. Prime Minister Chretien on behalf of the Canadian people and industries attempts to complain to their neighbor and largest "trading partner".
Chretien: 'allo? 'allo? We needs these monies!
Neighbor: (no response)
Chretien: 'allo? We are angry!
Neighbor: (no reponse)
Chretien: (to the media) We weel take dis to dee highest world trade body posseeble!
World: Oh no, it's Canada again. Quick, hide!
Chretien: 'allo?
Okay, I know it's not entirely accurate. It will likely occur involving soon-to-be-PM Paul Martin in place of Chretien. But then you lose the accent and that would just make the whole exchange even more unbearable.
Actually, my local library here in Canada has a lovely little cafe in it, has computers, and has a vast collection of original CDs that you can borrow for the small annual fee required for a library card. Needless to say, the library CDs are very, very popular.
It looks like you have some serious competition before even implementing your Copee Shoppe plans.
Having just played GK1 recently, I'd say they aren't so bad. I know people complain about Tim Curry's part, but I didn't mind it. I thought Grace and Mosely were excellent.
But, one memorable character is the Strong Man in Jackson Square. He only has one line which he says whenever you talk to him. To see how it could have been with him as the lead character, check this out.
http://hosted.ray.easynet.co.uk/gk/fan22.html
It's sad I even know that exists, but much sadder that someone took the time to write it.
The fact it opens port 707 sounds a bit worrying though.
There's no need to worry. Obviously, the computer is just standing on its head and laughing with joy at being rid of its former parasitic habitant.
707 -> LOL!
The only way it could really laugh out loud would be to open a port through which it can laugh. It makes perfect sense. No, no need to worry here, just LOL some more.
Having played some really bad games (hey, I just played Home Alone II on the SNES just the other day) I figured something horrible would just come to mind, yet the one I find rising to the top in my memory is Karateka on the C64, a game I really liked.
I loved Karateka, yet I hated it. It drew me in like an addiction, fighting repetetive bad guy after bad guy, running and running towards the beautiful pixilated princess who needed me to save her. And that stupid eagle. I practiced and practiced just to be able to take it out when needed. I came back after the gate slaughtered me the first time I arrived that far. I came back again after the first time I ran headlong into the eagle and found myself lying dead. I came back again and again until finally I reached the princess.
Then the princess felled me with one quick kick to my mid-section and I could never bring myself to play it again, not even once to finish it off. Curse you Karateka.
Having lived in the US and a few other countries as well, I feel safe saying that US television is heaven compared to most other countries' television offerings. I don't like much of it, but man, it's so much better than what else is out there. There are some good shows, but most of it is beyond belief for wretchedness.
>> The only good game to come out of there to speak of is Syberia and it is an adventure game.
And your point with this comment is? I agree with your concerns expressed in the rest of your comment, but I like adventure games. So do a lot of others. Thinking about it, of the games I've played in the last 6 months or so, 4 of them happen to be from French companies. That would be more than any other country over that time. But hey, I mostly like adventure games, of which there have been some decent French developers.
I like this idea. I can see the money come pouring in when while away at my regular job, my own custom-developed bots are playing away at home for me, all for minimum wage.
Unfortunately, I'm afraid someone would catch on to me once they noticed that my simple bots based on Eliza appeared more intelligent than most of the regular teenaged NPCs. Maybe if I threw in frequent spelling/grammatical errors and a dash of 133t speak...
More like Operation Junkyard
on
Junkyard Wars Tour
·
· Score: 3, Informative
The mall tour sounds more like Operation Junkyard, the kids version of Junkyard Wars as part of the Discovery Kids shows on NBC. Although all the parts are nicer rather than just being junk, the show has kids participating rather than adults. It's a little different format but still a set time period (6 hours) to build something and then a competition. Instead of experts they have engineers they can consult with for a very short time at the beginning. My kids like the show a lot along with regular Junkyard Wars. It's not bad. More info is available here.
OT rant: Now for a really lame kids version of a show (since the adult show is lame as well) there is the Discovery Kids show Endurance, a kid version of Survivor. Now that bores my kids to no end. It makes me proud to see them go build stuff instead of watching it when it comes on after Operation Junkyard.
The superheating you are talking about is for a liquid. That is a metastable state and doesn't have much to do with olefin solubility. In that you are correct. The triple point is where solid, liquid and gaseous states are in thermodynamic equilibrium, not the critical point, and because of the way things are, you cannot specify a temperature at a specific pressure for it because it is only a single point for a pure component with a specific temperature and pressure (for water, it's 0.01 C and 0.00604 atm). The critical point is basically the point above which liquid and vapor become indistinguishable. Above the critical temperature, you can modify the pressure all you want and never see a phase change.
I'm talking about superheating a vapor (or fluid, or gas, or whatever you feel most comfortable calling anything above the critical point). Once a vapor is heated beyond the saturation point, it is considered superheated. To pass the critical point with water, you superheat it a lot. Above the critical point it is a supercritical fluid which in the case of water has interesting properties, very different from subcritical water as far as solublility goes. The critical temperature of water is just above 705 F. Since the lava was reportedly at around 2000 at the beginning, it's possible the steam gets that hot.
Disclaimer: It's just an idea I threw out of something that's possible. I'm not saying it's definite. I am a thermodynamicist, but I don't work in the food processing industries where they take advantage of this with water, I am just familiar with it in a cursory way.
Actually, the superheating at the beginning may do even more than sear it. You could get some interesting flavor differences through redistribution of fats. When water is superheated above the critical point, the solubility of some organic compounds is very high, as opposed to subcritical conditions when it is very low (i.e. oil & water not mixing). It could absorb some fats and carry them with the water until it cooled and they were released again. Depending on how the water moved during that time, who knows how it would end up - leaf-flavored , high fat layers in some part, or low-fat dry fowl.
I am a chemical engineer who uses OOP extensively for organization in engineering applications. I primarily work on a very large general process simulator which has many people working on it and continually has new unit operations and calculation methods added to it. It is a very large and wonderful beast. The wonderful part comes from the organization given to it. Much of the code I work with started out as C code with C++ wrappers added later, and most of the calculations are just procedural code. But the overall organization for combining units and calculations together is handled through objects in C++.
I have written a lot of engineering codes in the past using both procedural and OO code (e.g. some molecular dynamic simulations) and in most cases you could go either way and get similar results. But when it comes to a really large process simulator, I would not want to give up a _good_ OO design for anything. It makes the code much easier to maintain and improve. At least that's been my experience as an engineer (and that's what was asked for, right?).
You need one of those alarm clocks that looks like a softball. When it goes off, you chuck it to turn it off. Nice. Also useful when someone comes in to wake you up. If it's before the time you had the alarm set for, throw it at them. If you are supposed to be awake already, you must have thrown it and it will no longer be within reach to injure the kind soul who is just trying to help you out.
For what it's worth, I have a normal beeping alarm clock that I sleep through occasionally. My backup alarm is the killer. It's one of those all metal, mechanical wind-up clocks with the wind-up alarm consisting of two bells on top with the hammer between them. An old style alarm clock. Now that will wake the dead (in case you have any dead on hand who need waking) and stands up to much abuse. I highly recommend it.
You can use Bionicle sets to create quite the variety of things. My 6 year old has been playing with them ever since they came out and now has more than any other kid I know. They rarely look like regular Bionicles. He builds all kinds of things out of them, combines them with all his regular Lego and anything else he can get his hands on.
Between his Bionicle, Lego and other creations, his room generally looks like a cross between an abstract art museum and a battle zone. Every little detail has a purpose he can explain to you. Maybe you need to be as creative as a kid to really appreciate them?
Maybe it's just my son. I walked into his room one afternoon a couple of years ago and recognized what looked like a battle zone out of Total Annihilation made entirely out of Bristle Blocks, complete with rotating radar towers, turret guns, metal extractors, moho mines, etc. You could recognize all the units. And that was just with Bristle Blocks. With Lego he could do even more and with Bionicle, even more, not less.
Oh yes, the consequences of Canadian trade relations. I can just see it now. Prime Minister Chretien on behalf of the Canadian people and industries attempts to complain to their neighbor and largest "trading partner".
Chretien: 'allo? 'allo? We needs these monies!
Neighbor: (no response)
Chretien: 'allo? We are angry!
Neighbor: (no reponse)
Chretien: (to the media) We weel take dis to dee highest world trade body posseeble!
World: Oh no, it's Canada again. Quick, hide!
Chretien: 'allo?
Okay, I know it's not entirely accurate. It will likely occur involving soon-to-be-PM Paul Martin in place of Chretien. But then you lose the accent and that would just make the whole exchange even more unbearable.
Actually, my local library here in Canada has a lovely little cafe in it, has computers, and has a vast collection of original CDs that you can borrow for the small annual fee required for a library card. Needless to say, the library CDs are very, very popular.
It looks like you have some serious competition before even implementing your Copee Shoppe plans.
Since everyone knows that solitaire is one of the measures of a real computer, you need a better solitaire to show how much better your computer is.
Go with PySol.
Free and can keep you busy for hours and hours and hours and...
Having just played GK1 recently, I'd say they aren't so bad. I know people complain about Tim Curry's part, but I didn't mind it. I thought Grace and Mosely were excellent. But, one memorable character is the Strong Man in Jackson Square. He only has one line which he says whenever you talk to him. To see how it could have been with him as the lead character, check this out. http://hosted.ray.easynet.co.uk/gk/fan22.html It's sad I even know that exists, but much sadder that someone took the time to write it.
There's no need to worry. Obviously, the computer is just standing on its head and laughing with joy at being rid of its former parasitic habitant.
707 -> LOL!
The only way it could really laugh out loud would be to open a port through which it can laugh. It makes perfect sense. No, no need to worry here, just LOL some more.
Having played some really bad games (hey, I just played Home Alone II on the SNES just the other day) I figured something horrible would just come to mind, yet the one I find rising to the top in my memory is Karateka on the C64, a game I really liked.
I loved Karateka, yet I hated it. It drew me in like an addiction, fighting repetetive bad guy after bad guy, running and running towards the beautiful pixilated princess who needed me to save her. And that stupid eagle. I practiced and practiced just to be able to take it out when needed. I came back after the gate slaughtered me the first time I arrived that far. I came back again after the first time I ran headlong into the eagle and found myself lying dead. I came back again and again until finally I reached the princess.
Then the princess felled me with one quick kick to my mid-section and I could never bring myself to play it again, not even once to finish it off. Curse you Karateka.
Having lived in the US and a few other countries as well, I feel safe saying that US television is heaven compared to most other countries' television offerings. I don't like much of it, but man, it's so much better than what else is out there. There are some good shows, but most of it is beyond belief for wretchedness.
>> The only good game to come out of there to speak of is Syberia and it is an adventure game.
And your point with this comment is? I agree with your concerns expressed in the rest of your comment, but I like adventure games. So do a lot of others. Thinking about it, of the games I've played in the last 6 months or so, 4 of them happen to be from French companies. That would be more than any other country over that time. But hey, I mostly like adventure games, of which there have been some decent French developers.
I like this idea. I can see the money come pouring in when while away at my regular job, my own custom-developed bots are playing away at home for me, all for minimum wage.
Unfortunately, I'm afraid someone would catch on to me once they noticed that my simple bots based on Eliza appeared more intelligent than most of the regular teenaged NPCs. Maybe if I threw in frequent spelling/grammatical errors and a dash of 133t speak...
The mall tour sounds more like Operation Junkyard, the kids version of Junkyard Wars as part of the Discovery Kids shows on NBC. Although all the parts are nicer rather than just being junk, the show has kids participating rather than adults. It's a little different format but still a set time period (6 hours) to build something and then a competition. Instead of experts they have engineers they can consult with for a very short time at the beginning. My kids like the show a lot along with regular Junkyard Wars. It's not bad. More info is available here.
OT rant: Now for a really lame kids version of a show (since the adult show is lame as well) there is the Discovery Kids show Endurance, a kid version of Survivor. Now that bores my kids to no end. It makes me proud to see them go build stuff instead of watching it when it comes on after Operation Junkyard.
The superheating you are talking about is for a liquid. That is a metastable state and doesn't have much to do with olefin solubility. In that you are correct. The triple point is where solid, liquid and gaseous states are in thermodynamic equilibrium, not the critical point, and because of the way things are, you cannot specify a temperature at a specific pressure for it because it is only a single point for a pure component with a specific temperature and pressure (for water, it's 0.01 C and 0.00604 atm). The critical point is basically the point above which liquid and vapor become indistinguishable. Above the critical temperature, you can modify the pressure all you want and never see a phase change.
I'm talking about superheating a vapor (or fluid, or gas, or whatever you feel most comfortable calling anything above the critical point). Once a vapor is heated beyond the saturation point, it is considered superheated. To pass the critical point with water, you superheat it a lot. Above the critical point it is a supercritical fluid which in the case of water has interesting properties, very different from subcritical water as far as solublility goes. The critical temperature of water is just above 705 F. Since the lava was reportedly at around 2000 at the beginning, it's possible the steam gets that hot.
Disclaimer: It's just an idea I threw out of something that's possible. I'm not saying it's definite. I am a thermodynamicist, but I don't work in the food processing industries where they take advantage of this with water, I am just familiar with it in a cursory way.
Actually, the superheating at the beginning may do even more than sear it. You could get some interesting flavor differences through redistribution of fats. When water is superheated above the critical point, the solubility of some organic compounds is very high, as opposed to subcritical conditions when it is very low (i.e. oil & water not mixing). It could absorb some fats and carry them with the water until it cooled and they were released again. Depending on how the water moved during that time, who knows how it would end up - leaf-flavored , high fat layers in some part, or low-fat dry fowl.
Meaning half an hour later, right?
I am a chemical engineer who uses OOP extensively for organization in engineering applications. I primarily work on a very large general process simulator which has many people working on it and continually has new unit operations and calculation methods added to it. It is a very large and wonderful beast. The wonderful part comes from the organization given to it. Much of the code I work with started out as C code with C++ wrappers added later, and most of the calculations are just procedural code. But the overall organization for combining units and calculations together is handled through objects in C++.
I have written a lot of engineering codes in the past using both procedural and OO code (e.g. some molecular dynamic simulations) and in most cases you could go either way and get similar results. But when it comes to a really large process simulator, I would not want to give up a _good_ OO design for anything. It makes the code much easier to maintain and improve. At least that's been my experience as an engineer (and that's what was asked for, right?).