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Videogames You Love To Hate

Thanks to FiringSquad for their editorial discussing why sheer wretchedness is (allegedly) a good thing in gaming. The author rhapsodizes: "Bad experiences define this hobby. As much as we all enjoy sharing love stories about great moments in gaming, we tend to play up the bad stuff even more. Even though I'll always have fond memories about racking up 400,000 points in Donkey Kong... while a crowd cheered me on... the time that Daikatana taught me the true meaning of sorrow will somehow always be more powerful." Which legendarily bad games have given you fondly hateful memories?

149 comments

  1. sheer wretchedness by patch-rustem · · Score: 5, Funny
    From the editorial:
    Computer and video gaming is probably the only pastime on the planet where sheer wretchedness is one of the main drawing cards.
    He obviously hasn't watched alot of US television.
    --
    Karma: Bad due to google bombing - Robert Watkins woz 'ere.
    1. Re:sheer wretchedness by coolerthanmilk · · Score: 1

      Having lived in the US and a few other countries as well, I feel safe saying that US television is heaven compared to most other countries' television offerings. I don't like much of it, but man, it's so much better than what else is out there. There are some good shows, but most of it is beyond belief for wretchedness.

  2. Hmm by NanoGator · · Score: 0, Offtopic

    Is it Slashdotted or MSBlastered?

    --
    "Derp de derp."
  3. Extreme Paintbrawl by PurpleFloyd · · Score: 3, Informative
    A few years ago, a friend handed me a CD that'd seen its share of abuse; it was called "Extreme Paintbrawl." Quite simply, it was the worst game I've ever played. It's a credit to the creators to call the piece of trash a game. It was done in the Build engine (same as Duke Nukem 3D), at a time when Quake III was just out. Although it's certainly possible to make a good game with older technology, the game was full of errors: half the sprites weren't done correctly: some models, you'd only ever see the back (even if they were facing you). The AI was miserable: your own "teammates" would jump around like they were having a seizure, while the enemy would manage to both look like idiots and land every single shot. Not only that, but the damned thing was absolutely chock-full of bugs. I would have been seriously pissed if I had paid money for it; I've seen it still languishing in bargain bins here and there for $5 or so. On the positive side, though, it provided a great joke among friends. Any buggy, crappy, or half-finished game immediately draws comparisons to the Great Evil Game, Extreme Paintbrawl.

    On a more serious note, the one game I've had serious expectations for that turned out to be a waste of money was the original Outpost; it had a wonderful premise and lots of interesting concepts, but was awfully buggy and had a user-hostile UI. Sadly, the sequel was fairly good but was saddled by the "Outpost" name and tanked. Still, I was able to get my space-colony sim fix five years later with Alpha Centauri, which I still play to this day. That's a game worth getting out of the bargain bin.

    --

    That's it. I'm no longer part of Team Sanity.
    1. Re:Extreme Paintbrawl by Anonymous Coward · · Score: 1, Funny

      The company that made Extreme Paintbrawl, HeadGames, has also made quite a few other crappy games. My favorite of the bunch is Extreme Rodeo. I think I'd rather stab myself with broken shards from the CD than play that one again. =P

    2. Re:Extreme Paintbrawl by Bazouel · · Score: 2, Informative

      This game earned one of the lowest PC Gamer score ever. I think it was 6 % but I'm not sure. Reading the review was quite entertaining :)

      --
      Intelligence shared is intelligence squared.
    3. Re:Extreme Paintbrawl by macrom · · Score: 1

      I believe the article commented on the fact that the game was made in only 3-4 weeks. Since HeadGames is (was?) a cash-cow development house, what little they made far eclipsed the cost of getting it out the door.

    4. Re:Extreme Paintbrawl by PurpleFloyd · · Score: 4, Funny
      How do you figure that? No matter what, the game had to have certain costs: pressing CDs, printing a manual (even if it's just a single sheet describing how to install Acrobat Reader), printing the box, shipping to retailers, and of course paying employees. While it's certainly possible to make a profit making bargain-bin games (look at Serious Sam), costs like pressing the first run of CDs and paying developers, marketroids, and managers are constant no matter how many copies you sell. While corners weren't as much cut as bombarded with tactical nuclear devices, I still can't see HeadGames making more than $5 per copy sold, or maybe $2.50 on the bare jewel case versions released after a while.

      It seems to me that HeadGames went after the less PC-savvy market with the "Extreme" series of games; people who play paintball would probably, on average, have less computer knowledge than the general population (although I do know a few sysadmins, programmers and the like who play paintball, most of the people I know who like paintball aren't the computer-savvy type). Thus, it's possible to rip them off once or twice before they're turned off to HeadGames or gaming in general.

      Another possiblity is a Producers-style scam; for some reason, the upper management wanted the company to fail. After all, word does get around about software, especially something as outstandingly awful as Extreme Paintbrawl. To ignore this fact is rather naive, and I am surprised that whoever was providing HeadGames with financial backing would continue supporting them after they saw a product as awful as Extreme Paintbrawl. Perhaps someone needed to lose money fast for some reason (taxes, laundering?) and decided to sink it into a POS company and run it into the ground.

      --

      That's it. I'm no longer part of Team Sanity.
    5. Re:Extreme Paintbrawl by EricTheMad · · Score: 1

      The programmer who worked on the game wrote a letter to PCGamer that said he did all of the programming in only 2 weeks. Since the game was several months behind schedule, they had to leave a few things out. The AI was one of them. They added that later in a patch.

      --
      -- Remember, we're not happy until you're not happy. -- Local FAA Inspector --
    6. Re:Extreme Paintbrawl by nelsonal · · Score: 2, Insightful

      I think they kept the games development time to a bare minimum, and got distribution thought walmart at a budget price, since the game was less than $20 and there was excellent foot traffic at walmart, it sold well enough to cover all their costs and make a ton of cash. HeadGames probably didn't need cash support after their first game was released.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    7. Re:Extreme Paintbrawl by BTWR · · Score: 1

      Here's what I never "got" about paintball videogames...

      Paintball is supposed to be "simulated warfare," as you have real guns, real-like forrest settings (or other settings) and you can "kill" people with accuracy and stealth and intelligence, etc - but you're not actually shooting real bullets (that would, sorta, um... kill your friends). But on a videogame, you can use real digital bullets and kill everyone because, again, it's not "real." So to me, paintball videogames is a simulation of a simulation sport! Seems kinda silly to me... like if you have videogame football that uses a nerf football and "socks" instead of tackling :)

      Oh, and I seem to remember seeing "eXtreme Paintbrawl 3" at Target the other day. So obviously they made enough money off the 1st (two?)

    8. Re:Extreme Paintbrawl by svallarian · · Score: 1

      I think another HeadGames game beat it for the lowest score...

      Extreme Swamp Buggy Racing (or something like that). I remember the reviewer breaking down in tears during the review...since as part of being a reviewer he *had* to play all the way through the game :)

      Poor guy. But then, maybe it was the Vede, so forget it.

      Steven V.

      --
      I patented screwing your mom. But it got revoked for "prior art."
    9. Re:Extreme Paintbrawl by dead+sun · · Score: 2, Interesting
      Funny you should mention Outpost, it's one of the games I was considering for worst game I've played. I'm certain I've played worse games, but I can't think of another that let me down in the same way that the original Outpost did.

      I think I still have the manual around; I should go and dig it out for a laugh. If I remember correctly, there were a whole ton of things that got cut from the game as it ran behind, like creating a second colony and all the stuff that went along with that. Oh goody... Also the CD version needing a disk to launch the install from the CD was a nice touch. Way to go Sierra. Nothing says rushed out the door like a game that's half complete and can't install itself without helper media.

      Geez, I was all of 13 when I bought the game. Being 13 I didn't have much income and I felt really abused by Sierra. Still, I played the game for a little while, but it wasn't anywhere near the expectations I had. If I remember right, the fun thing to do was to get the colony big enough and kill it off, because after a while there seemed to be no point.

      Also, does anybody remember picking a planet to colonize in Outpost to have the conditions be wrong and you would lose before you even started the game? What the hell was that?

      I got the opportunity to play Outpost 2 and didn't care much for the RTS aspect of it. I wanted to build and create, not destroy and defend. They should have finished Outpost before creating a sequel if you ask me.

      --
      If not now, when?
    10. Re:Extreme Paintbrawl by phoenix_rizzen · · Score: 1

      You gotta wonder what he was doing if he managed to do all the coding in two weeks *and still* manage to be months behind schedule. :)

    11. Re:Extreme Paintbrawl by Discoflamingo13 · · Score: 1

      My roommate knows him from IRC - he was taking over from a group who had just been fired. He sent them a weekly build - and they just shipped it. Didn't even ask him if it worked (it compiled, but that's never been good enough ;)

    12. Re:Extreme Paintbrawl by drblunt · · Score: 1
      and you can "kill" people with accuracy and stealth and intelligence, etc

      The sad thing is, this used to be true, with the exception of accuracy. (Unless you drop crazy cash, you aren't getting a supra-accurate paintball gun.) The sport used to be gentlemenly (as far as it could get.) When you got hit, you called yourself out, you didn't hold any grudges, etc. Now the fields are flooded with snot-nosed kids, playing with no sense of tactics or respect, shooting off their $1000 "Thanks-Daddy" guns, and generally, ruining the sport. Ah well. All good things must come to an end, I suppouse.

      --
      We should take care not to make the intellect our god; it has, of course, powerful muscles, but no personality.
    13. Re:Extreme Paintbrawl by BTWR · · Score: 1

      well, i still say there's a degree of accuracy (you have to shoot the nearby tree and "calabrate" the acccuracy every few minutes)

      I've only played for a few years, but i can imagine the snobs ruined it. I hate when kids dont call themselves out. I mean, MAYBE if it was like for a money prize you'd whine, but it's just for fun! If you lose in any other sport, it's always graciously (well, at least not cheating) - in basketball, if your friend scores a basket, you don't just say "no you didn;t!" like when someone shoots you in paintball :)

  4. One game springs to mind. by Yorrike · · Score: 3, Interesting
    And that game is Starfox Adventures. Of all the games I've played on my GameCube, SFA (heh), was the one I originally had extremely high hopes for (when it was revealed as Dinosaur Planet on the N64).

    After Nintendo hyjacked the project and added the Starfox characters in there, I lost all interest in the game (Starfox in a Zelda game? Pfft).

    Upon seeing the results of the game being transferred to the GameCube and having the characters so wonderfully modelled (with fur!), I was once again excited about the game.

    What followed my short stint in the game was cries of frustration and a solid opinion that Rare had lost the plot. Truely the most disappointing game I've come across.

    --

    Looks can be deceiving. Or CAN they?

    1. Re:One game springs to mind. by tiled_rainbows · · Score: 3, Insightful

      Mac Casino. I played it ten years ago, but it's probably significantly older than that. Not that being ancient makes it a bad game per se; it could have been reasonably cool; you had slots, roulette, blackjack (I think), and you could go from table to table, trying to increase your funds.

      The only problem with it was that they forgot to reseed the randomiser function when you loaded the game, rendering the whole thing utterly useless.

    2. Re:One game springs to mind. by edwdig · · Score: 1

      I have to agree. I held such high hopes for Starfox Adventures, as Rare had a history of good games, even if the later ones weren't as good as the previous ones. But not only is it an extremely blatent Ocarina of Time knockoff, but a second rate one at that. The game was totally linear. I don't think there are any events you have a choice of the order you do them in. Combat is easier than in Wind Waker, as even if you are in the middle of a group of enemies, only one will ever attack at a time. The sidekick, Tricky, was incredibly annoying. On the bright side, if you hit him enough, he'd try to attack you, which was entertaining.

      The game took me 2 months to beat because after about halfway through, I had trouble bringing myself to play it. I said good riddance to Rare, and was very glad Nintendo sold them off.

  5. My Defining Video Game Disappointment by Babbster · · Score: 4, Interesting
    Mine is probably the same as many: Pac-Man for the Atari 2600. I can't even describe the disappointment I felt as a little tyke when my grandparents and I got to their house and plugged that game in. Even then (elementary school), I knew that there was no way it would be an arcade-perfect translation but I had played so many really fun games for the 2600 that I felt it was a "can't miss" proposition. Boy, was I wrong.

    I noticed immediately that the graphics were atrocious. Again, it wasn't that I was expecting an arcade game but the COLORS! They were simply awful. I was prepared to accept the hideous colors because, well, it was still Pac-Man, darn it! It HAD to at least play well! As I started the game and clutched my joystick...upside down - one of my little quirks was that I always held Atari-style joysticks upside down because I felt like I should be hitting the button with my right thumb, a belief vindicated later by virtually every other game console...but I digress. So, I'm holding my joystick as I start the game and I move the stick to the left and...well...Pac-Man...moved...so...slowly. I started working myself into a rage. Atari was ruining Pac-Man, a gaming classic. As I continued to move about the maze, I of course noticed that the ghosts looked horrible, the dots weren't even dots anymore (little rectangles) and my frustration boiled to a point I had never reached before while playing a video game.

    Even then, I was a pretty calm, "good" kid. I put my joystick down, got up, turned the console off, removed Pac-Man and put it into one of the game cases (big, beautiful plastic things that held 20 cartridges a piece). I placed the instruction manual carefully in the provided slot in the case and took out another game - ANY other game (don't remember specifically as we had many) - and tried to calm myself down. I didn't even tell my grandparents how angry I was since I didn't want to seem ungrateful for the gift.

    For the remainder of my time playing the Atari 2600, whenever I played any game that I thought was bad I always compared it to the miserable abortion that was Pac-Man and so I managed to stay fairly satisfied. To put it into even more perspective, that attitude even helped me find enjoyment in E.T. and M.A.S.H.!

    Pac-Man for the Atari 2600:
    Worst...gaming...experience...ever.

    1. Re:My Defining Video Game Disappointment by Anonymous Coward · · Score: 0

      Pac-Man for the Atari 800XL:
      Best...gaming...experience...ever.

      I just wish they'd include this version in any "Atari Classics" bundle instead of the 2600 one you mentioned.

    2. Re:My Defining Video Game Disappointment by eht · · Score: 2

      I always hated later video game controllers for putting buttons under my right hand, I want my good coordinated hand to be the one controlling where I went with preciseness and control, I can then use my weak left hand to stab at the button with all the accuracy I could ever muster with it.

    3. Re:My Defining Video Game Disappointment by mike_mgo · · Score: 1
      I have found memories of this game. It was one of the only games ever that my whole family played, including my mother.

      Sure it was awful, the same board never changing, the "secret" passage going from top to bottom rather than side to side. Awful graphics with sound to match, but we were always trying for new high scores.

      Also Asteroid was loads of fun, this game was as awful as Pac-Man, but the thing I always remeber was god-forbid if you gave that ship a little bit of thrust because you could never get it to stop again.

    4. Re:My Defining Video Game Disappointment by Babbster · · Score: 2, Interesting
      A short postscript:

      Many early 2600 adopters might not remember it as well, having moved on to other Atari systems, Commodore 64 (my vice), Colecovision, Nintendo, etc., but Atari did redeem themselves [somewhat] very late in the life of the 2600 by releasing a pretty darned good version of Ms. Pac-Man - considering, of course, the great limitations of the console. It was, literally, the last game I played on that system and it at least ensured I left on a positive Pac note.

    5. Re:My Defining Video Game Disappointment by Anonymous Coward · · Score: 0

      stole my comment! :)

      curse you for having had the same experiences as me.

  6. Zero Wing! by Zocalo · · Score: 0, Redundant
    Surely "All your base are belong to us!" means *something* around here - it starts off like this:
    In A.D. 2101
    War was beginning

    Captain: What happen?
    Mechanic: Somebody set up us the bomb.
    Operator: We get signal.
    Captain: What!
    Operator: Main screen turn on.
    Captain: It's You!!
    Cats: How are you gentlemen!!
    Cats: All your base are belong to us.
    Cats: You are on the way to destruction.
    Captain: What you say!!
    Cats: You have no chance to survive make your time.
    Cats: Ha Ha Ha Ha ....
    Captain: Take off every 'Zig'!!
    Operator: You know what you doing.
    Captain: Move 'Zig'.
    Captain: For great justice.

    And basically goes downhill from there...
    --
    UNIX? They're not even circumcised! Savages!
    1. Re:Zero Wing! by Anonymous Coward · · Score: 0

      Dude, stop. PLEASE. This joke has been going on way too long, and it's long ago gone from funny to annoying to something that reflects very, very poorly upon the person who invokes it. (The word "faggot" springs to mind.) Get a life.

    2. Re:Zero Wing! by Anonymous Coward · · Score: 0

      eh? what are you talking about? zero wing is an actual game, that translation is real. He is talking about that game being awful. Not about the "all your base" video everybody saw in the internet years later.

    3. Re:Zero Wing! by PainKilleR-CE · · Score: 1

      The problem is that the game wasn't awful, and the translation is not nearly as bad as many other games out there. The fact that you can figure out what it meant is sign enough of that.

      He's probably never played Zero Wing, just got too into the stupid All your base thing when it hit big a year after it got old.

      --
      -PainKilleR-[CE]
  7. So many to choose from ... by Anonymous Coward · · Score: 2, Insightful

    I've played lots of bad games, more than I care
    to remember.

    My most recent torment was caused by Masters of Orion 3. I loved 1 and 2 and anxiously awaited the release of the third. In my opinion all they had to do was update the graphics and add a couple of bells and whistles to get another truly outstanding title.

    Instead I got the biggest load of crap I've ever played. The interface was torturous the mechanics beyond tedious. The AI is a moron when it works for you and genius when it's against you. I quickly found myself just clicking next turn repeatedly waiting for something, anything, interesting to happen.

    MOO3 is my most recent and still most painful bad game memory but there are a few others that can stir up the desire to kill such as Outpost or Anarchy Online (initial release). AO is still my defining benchmark for bad mmorpg's and though I hear repeatedly how they have gotten much better the pain of that initial experience will forever prevent me from buying any FunCom game again, much less AO.

  8. Q3 anyone? by sevenofnine · · Score: 1, Interesting

    I think THE one game i absolutly hate is quake3... I was an avid q2 player, and for some reason (call me crazy, or anything else you'd like), it just didnt have the expected feel that i had hoped... but then in q3's defense, i didnt really give it a shot (pun intended) when i saw how horribly far away from the atmosphere of q2 it was...

    1. Re:Q3 anyone? by Tom7 · · Score: 1

      I always dislike the new iD game when it first comes out (doom, then quake, then quake 2, then quake 3, and then probably doom 3), but after giving it a shot I come around (except maybe q2, perhaps!). In my opinion, Quake I and Quake III are their best.

    2. Re:Q3 anyone? by tedgyz · · Score: 1

      I have exactly the opposite reaction. I never finished Q2. After getting my ass kicked countless times early on in the game, I gave up with indifference. I guess after playing Quake 1 to completion, I was expecting something better than an ass-whooping.

      Quake3 changed everything for me. It made me WANT to play online. I still play Q3 at least once a week. To be fair, I never tried Q2 online. I've heard that QuakeWorld was better than Q3, in some respects.

      Check out the LOVE DUMP for fun Q3 action

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
    3. Re:Q3 anyone? by JavaLord · · Score: 1

      I was the same way, I enjoyed Q2 online, Didn't like Q3 very much at all.

    4. Re:Q3 anyone? by XO · · Score: 1

      I enjoyed Q2 as just a game, but I hated the multiplayer. I thought Q3 returned a bit more to the feel of Q1 and I like that a lot more.

      I've finished all three Quakes, though, single player. lol.

      I absolutely thought Doom was a pile of shit for multiplayer. Played it a few times on the in-home LAN, and shelved it and didn't really play multiplayer games again until Descent came out.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
    5. Re:Q3 anyone? by RailGunner · · Score: 1
      You know, I was non-plussed when I first bought and played Quake 3. I think buying and playing Unreal Tournament ruined Quake 3 for me. In the pit of my stomach, I think that the scenario is about to repeat, with Doom 3 getting overshadowed by Half-Life 2.


      Quake 3 was /is a good game, but I was expecting a *great* game.

  9. Battle Monsters by Prof_Falken · · Score: 2, Interesting

    If you've ever played or even seen 'Battle Monsters' on the sega saturn, you'll know its up there amongst the highest level of 'bad gaming'.

    But, for this reason, for me it's one of the most memorable games i've ever owned. For those of you that have never seen 'Battle Monsters', it's basically a 2D fighter. Probably designed to cash in on the mortal combat series, but failed miserablly. Remember how mortal combat had terrible backgrounds? Well times that by about a thousand and you'll get the backgrounds that featured in Battle Monsters.

    Although, the worst thing had to be the characters. I can see the designers were trying to be inventive (or even obscure), but they just came out so terribly poor. One of the characters you could choose was a pair of twins that would act as one character. Jesus. It was bad.

    Unfortunately I got rid of battle monsters, but thank-fully I did record some footage of it onto vhs. Amongst friends if a game is bad, or if indeed we need to pop back into our nostalgic past of 'bad games', battle monsters will always be the first game brought to conversation.

  10. LOOM by managementboy · · Score: 1

    I have one too: Loom: I loved Monkey Island, and that pirate said the game was good, so I got it... Loom sucked

    1. Re:LOOM by paradesign · · Score: 1
      I dont know what crack your smoking, Loom rocked. Next youll be telling us that Leisure Suit Larry was bad too!

      Or maybe i just have the rose colored glasses on again. Maqn do i miss point and click adventures... Monkey Island here i come.

      --
      I want 2D games back.
    2. Re:LOOM by TeleKawaru · · Score: 1

      I agree. Loom was a really decent game. Nifty soundtrack and decent (for the time) graphics. With software like SCUMMVM at least the Point And Click games are making a comeback.

    3. Re:LOOM by lechuck80 · · Score: 1

      Monkey Island was the best classic game ever. I used to play it on an old MAC (emulating DOS). The sequels were really good too... Besides that worthless piece-of-trash 4th one. I still chuckle when I hear anything about 'rubber trees'.

      --
      "Mr. President, we cannot allow a mineshaft gap!"
    4. Re:LOOM by Tom7 · · Score: 1

      Hey, I thought loom was pretty good. If there was a worse disappointment, it was Monkey Island 4!

    5. Re:LOOM by Bob+Finklestein · · Score: 1

      Loom was great! The article on Maniac Mansion inspired me to break out my LucasArts Classic Adventures collection...7 floppies of classic point and click goodness! Unfortunately Maniac Mansion won't install, but other than that they run great with SCUMMvm.

    6. Re:LOOM by Anonymous+Cow+herd · · Score: 1

      Hear hear! Stupid Grim Fandango engine...

      --
      Ita erat quando hic adveni.
    7. Re:LOOM by Anonymous Coward · · Score: 0

      http://www.google.com/search?q=download+Maniac+Man sion http://www.geocities.com/TimesSquare/Dungeon/1020/ download.html ;)

  11. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  12. Some things got better, some didn't by sbryant · · Score: 1

    Some of the old games from the 8-bit era were updated and brought out again, but not all were really much better, and some were definately worse.

    I spent a fair amount of time playing Frontier: First Encounters, which was nearly a really good game. The idea (based on Elite if you don't know it) was good, but the implementation was pretty poor. After the 5th or 6th patch came out, it didn't crash too often, but there were still a number of bugs, which made some missions impossible.

    Speaking of which, I always liked the old C64 games Mission Impossible (or was it Impossible Mission?) The graphics were much smoother than other platform games of the time. Elite (the SW house) produced some good games too. I liked Kokotoni Wilf (or whatever ot was called).

    Despite much improved graphics and sound, it seems that modern games often lack the simple playablility that the old games had. I don't want to learn loads of button combinations - I just want to play. That said, plenty of the old games were utter pants too.

    These days, I'm still playing TFC. It's not the latest and greatest (well, not the latest at least), but I like the gameplay. What is new is NeoTF (no download necessary!). That really rocks.

    -- Steve

    1. Re:Some things got better, some didn't by carndearg · · Score: 1
      Hmm, Frontier.... Reminds me of a little story.

      There once was a (hypothetical, of course) game that suffered from appaling bugs. The word in the industry at the time was that the software publishers decided to bring the release forward without telling the developers, i.e. before the product had passed testing and been cleared for release.

      It was alleged that some numpty at the publishers, in the absence of any final release disks from the developers, sent out a load of late alpha and beta disks to the replicators to be included in the finished product.

      The developers then had a hell of a time producing patches for the released game because there were several different releases out there all with subtly different codebases and bugs.

  13. I blame the marketeers by carndearg · · Score: 3, Interesting
    If I were asked to name the worst game I ever played it would have to be Banzai Bug. I have a special reason to comment on the awfulness of this game because running the helpdesk for the publisher I not only had to play it rather a lot but I saw some of the management decisions that led to the awful state of the released product.

    There are certain projects with little real substance but well crafted gloss that cruise the games industry waiting for gullible publishers to snap them up believing them to be "the next (insert name of gaming fad of the time here, Lemmings, Tomb Raider, Quake etc)". Such was Banzai Bug, a 3d game where you had to fly an insect through a series of adventures to escape an exterminator. It could probably have been made quite good with the right publisher, but sadly with a publishing company run by marketeers with little game playing experience that wasnt going to happen.

    They signed it in the first place on the basis of an intro video, they were very proud of the fact that they'd had some input on the gameplay despite their games testers telling them it was very poor, and to cap it all when it was finally released they tried to market it as a flight simulator because you were flying the insect character. Naturally this went down well with the flight sim crowd:)

    So dont necessarily blame the developers if a game turns out to be a turkey. They will almost certainly know it's a turkey and won't be able to do much about it. Responsibility rests squarely on the publishing company who, blinded by marketeer's self-belief, almost certainly made it that way all by themselves.

  14. Hero with a talking guitar? how can you go wrong? by August_zero · · Score: 1

    Worst game?

    Thats tough but Ephemeral Fantasia on the PS2 has to be one of the worse RPGs in existence. I can't even begin with how bad it was, if you really want to know: just pick it up in a discount bin (should be about $1 by now) then take the disc and without bending or breaking it, shove it up your nose. Thats what it feels like.

    Now the main feature:

    I remember back when the X-box had just launched, and good titles were hard to come by, you had HALO, and then you had a lot of other stuff that sucked so bad, it forces me to use the word "suck". A friend of mine who had been to E3 that year was trying to get a few of us hyped up for the release of Azurik. It was to feature a complex fighting and magic system, open ended game play and killer grpahics, and the letter X and all those other things that the kids are into these days.

    The thing is, that MS had kept the lid on this game, most of the previews that were available were nuetral or positive (since no media people actually seemed to be allowed to play the game) THis friend managed to convince a few other friends of mine that they should reserve it and so they did. I had my doubts though, "blue skinned people fighting it out on a far away world" sounded a bit to much like something that was going to suck.

    For a month I kept having to hear about how much everyone was psyched up for this game. I would say it looked like ass, they would say I didn't know what I was talking about. Finally it was released, and when I came home from work and asked my roomate how it was, he just handed me his copy and said try it.

    I laughed so hard as i tried to play it, beer shot out of my nose. From that day on when ever somebody tried to disagree with me on a matter related to gaming, I would just bring up Azurik and my point was proven.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  15. ET? Nobody's mentioned ET? by HomeGroove · · Score: 4, Insightful

    I'm surprised that ET for the 2600 hasn't been mentioned yet. Jeeze, what a piece of crap that was. Crappy enough for Atari to dump 5 million copies down Mexico way.

    --

    ----
    Spam subject of the moment: Offshore account secrets -nashville disrupt

  16. NEW Mexico by HomeGroove · · Score: 1

    Forgot the Nuevo in front of Mexico there.

    --

    ----
    Spam subject of the moment: Offshore account secrets -nashville disrupt

    1. Re:NEW Mexico by Mike+Hawk · · Score: 3, Funny

      There's a NEW Mexico?

    2. Re:NEW Mexico by reiggin · · Score: 1
      Yes. But it's really not all that. Mostly marketing. They just decided to sweep the floors and offer some bottled water to the tourists. Blah. I say it still smells.

      On topic: E.T. sucked, so did Raiders of the Lost Ark (Atari 2600), and Pong is just so overrated.

  17. Enter the Matrix... by gamgee5273 · · Score: 1
    ...that has to be the worst game I've played. I'm sure there are worse out there, but of the ones I've played, ETM takes the #1 prize. Horrid little piece of crap.

    The one I love to hate, however, is the Atari 2600 E.T.. It has nothing to do with the movie, it isn't all that fun any more...but, damn, I loved it as a kid. I really enjoyed that game - and I still have it. And haven't forgotten how to play it.

    Unlike ETM, which I'm already blocking from my memory.

    1. Re:Enter the Matrix... by PurpleFloyd · · Score: 1
      What was so bad about Enter the Matrix? Sure, it's at best an average 3rd person run-and-gun, but I found it to be a decently enjoyable game, if a bit short. There was nothing original about it, it felt "rushed," and it wasn't exactly worth what I paid, but it wasn't microwave-the-CD awful.

      The big stumbling block for most people, I think, was the hype: Written by the Wachowski Brothers! Cost as much as a movie! Best thing to hit gaming since Pong! It turned out to be thoroughly average, with Powerade ads and a plot tie-in to the Matrix movies (yay! FMV!). Of course the game sucks compared to the hype, but it's not an unmitigated disaster like Daikatana or Outpost. It's just... blah.

      By the way, if you want to see some truly awful games, Something Awful's Games Reviews have you covered (note: visiting Something Awful from work may earn you a "chat" with your admin or worse. You have been warned). Also, there's Valu-Soft. Anyone who's ever played a Valu-Soft game (usually sold in the bare jewel cases at computer stores stuck out in front of the good games) will immediately know what I'm talking about; the rest of you, STAY AWAY! Your eyes will melt, your hair will fall out, you will age 50 years in a single second, and that's before the install is over. Valu-Soft is the worst travesty against gaming ever created by Satan.

      --

      That's it. I'm no longer part of Team Sanity.
    2. Re:Enter the Matrix... by delus10n0 · · Score: 1

      There were many problems with Enter The Matrix. I had posted a few messages (non-flaming or trolling) to the Atari message boards regarding them, but they were deleted and considered "off-topic", and I am now banned from using the board.

      Problems range from video (GeForce users cannot use the "focus" ability; the FPS drops to 1 or worse when it's in use) to audio (nForce2 APU users will experience feedback and echoing to death on nearly all large levels) to the game engine itself (most textures are unfiltered and look like crap, sometimes the game ignores your level of detail settings and makes round things SQUARE, sometimes you can see through things (like right through a car or plane, etc.))

      I could go on and on.. it made the game pretty unenjoyable. All they had to do was release a patch, and they didn't. (The latest v1.52 patch doesn't fix crap.) Now they're coming out with a "Special Edition" next month, and it's the same game with a bonus DVD w/movie footage. Whoopty crap. Fix the game first, retards.

      Atari has pretty much shown that they don't give a damn about the quality of their games or the fact that they don't work correctly.

      Just my two cents..

      --
      Not All Who Wander Are Lost
    3. Re:Enter the Matrix... by Antisthenes · · Score: 1

      And check out Something Awful's ROM Pit if you've got this thing against paying to suffer.

    4. Re:Enter the Matrix... by gamgee5273 · · Score: 1
      I didn't even pay for the game - my brother-in-law bought it and then lent it to me. I finished the game, with both characters, in less than 13 hours.

      It was just dull. I actually got bored playing the thing. If I hadn't been home sick with pneumonia, I may have never finished it.

      I must admit - I've never played Outpost or Daikatana, so I can't compare ETM to those. But the game blew and the bugs were annoying - I got stuck in walls, enemies would float in mid-air after I killed them, aiming was a joke (how many of you saw people shoot at you when they were pointing in another direction? Agent Smith and the cops did that to me all over the place), the AI was poor - I would stand right in front of a security guard and he wouldn't see me...things like that.

  18. Unlimited SaGa by devnull17 · · Score: 1

    The worst game I've played in years is Square's infamous Unlimited SaGa. Generally, I have the good sense to avoid things like this, but I've always had a weakness for Square games, and I thoroughly enjoyed its predecessor, SaGa Frontier 2.

    Sure, every publication in the world slammed this game. But none of them managed to adequately portray how miserable it is. The game looks gorgeous, but beauty can be severely misleading. I've never had a worse gameplay experience. It's so bad that it defies description.

    If anyone is considering buying this steaming pile of refuse, take the advice of an admitted Square fanboy who usually likes the RPG's that the reviewers pan:

    PLEASE, FOR THE LOVE OF GOD, DO NOT BUY THIS GAME. PLAYING IT IS AKIN TO HAVING YOUR BRAIN RIPPED OUT OF YOUR HEAD WHILE MIKE TYSON DOES UNSPEAKABLE THINGS TO YOUR BEHIND.

    You have been warned.

  19. Tegals Mercenaries by anon*127.0.0.1 · · Score: 3, Informative

    My "worst game ever" experience. It was about hmmmm.. 10 years ago.

    1. Box has a little piece of paper with manual errata. Stuff like "though the manual says you can blow walls up, you really can't". Game was hurried out the door, maybe?

    2. Installation process runs for HALF AN HOUR and is only 10% done. This is off of a floppy disk. I quit in disgust, take a look at the game file in a hex editor, and find it's an .arj file. I decompress it with my .arj decompressor program, and game installs in five minutes. Obviously they didn't want to pay royalties on a commercial program, and tried to write their own installer.

    3. Time for some gameplay! Listed specs: 286/8, 2 meg of ram. My computer: 386/25, 16 meg. Game crawwwwwwwwls. Character AI is non-existent. Controls are buggy and unresponsive. It's real-time, but order and character information screens cover up the gameplay screen. My characters get slaughtered because I can't control them and they're too stupid to save themselves.

    4. I finally give up and check out some of the other files in the game. I find a .gif with the games final screen. Seems like the guy who's been giving you missions the whole time was actually one of the aliens you've been fighting, and he gloats about how he used you etc etc etc. Damn, what a shocking surprise.

    5. I came across the game a few years later sitting in the back of my floppy disk bin. Thought I'd try it with my new system, a 486/33. Maybe it would be okay with that much raw processing power. Nope. Still buggy, still slow, still sucked.

    --
    I am NOT a man!
    I am a free number!
    1. Re:Tegals Mercenaries by Anonymous Coward · · Score: 0


      Tegel's Mercenaries is abandonware. You can download the full version from many sites. Search google.

      Tegel's Mercenaries is the inferior prequel to Mindcraft's sci-fi tactical combat game Strike Squad. Aside from passable plot (you control a team of mercenaries working for Tegel, space-age corporate bully) and decent VGA graphics, there's really nothing else to recommend about the game. This is the same mundane tactical space man-to-man combat we've all seen too many times, except with very clunky controls and an interface that sorely lacks user friendliness of any kind. Couple that with very stupid AI, and you've got a Real Dog that's really not worth bothering with. Thank goodness Strike Squad is much better, although not by much.

    2. Re:Tegals Mercenaries by anon*127.0.0.1 · · Score: 1

      Ohhh... maybe it'll run smooth under a AMD 2200...

      Or not.

      --
      I am NOT a man!
      I am a free number!
  20. no history by skamma · · Score: 1

    Enter the matrix was the worst stack of coasters i have to date. Games like Beach Head, Raid over moscow, Day of the Tentacle, Sam N Max, captain goodnight, the metal slug series, all have graphics today's gamer feel inferior, but gameplay that goes way beyond that. To go from 20 games on a hole punched double-sided floppy to 1 game on 4 cd's or a dvd and move backwards, i think the developers spent more time watching the matrix than making this log.... i don't even know where to go with this.. worst game experience ever, well next to hearing Bill Gates was making a console system

    1. Re:no history by prawntoast · · Score: 1

      I can't beleive I forgot to mention this piece of crap in my own post. I was one of the idiots suckered into buying it just before the reviews hit...will I never learn. Max Payne did it better 2 years ago...shame on you Shiny. The hype machine wins again.

  21. TomBraider by Rutje · · Score: 1

    I rember a game called Tomb Raider (angel of darkness). It was a sequel of a sequel that shouldn't have appeared of a sequel that shouldn't have appeared of a sequel that shouldn't have appeared, etc.

    --

    I want my karma, and I want it now!
    1. Re:TomBraider by prawntoast · · Score: 1

      It's about time Eidos got a kick up the ass for the TombRaider series, the first was a gem on the PSX for it's time. Sadly Angel of Darkness should have slipped into development hell and never been allowed to surface. But I'm sure the series will return...God help us all

  22. So many to choose from by prawntoast · · Score: 1

    3D0 - any game that had more FMV than actual gameplay (which pretty much kills 75% of the 3D0's back catalogue) PSOne - Formula One 99 - The first 2 games rocked, then somehow the same development studio managed to kill off the franchise by taking every single element of what made the game so good and flush it down the shitter PS2 - Every game up until GTAIII, it took me that long to be convinced that it was worth buying a PS2 as nothing had impressed me at all up until then - even GranTurismo3 sucked GameCube - SuperMarioSunshine was marketed as the best platformer since Mario64, but it wasn't even close. Only very brief flashes of that former Nintendo glory throughout. Mainly it was just derivative and disappointing. XoBox - Nightcaster....the horror, the horror.

    1. Re:So many to choose from by svallarian · · Score: 1

      No way, if you're going to mention 3D0, how can you leave out the crapfest army men series???

      --
      I patented screwing your mom. But it got revoked for "prior art."
    2. Re:So many to choose from by prawntoast · · Score: 2, Funny

      But of course what an oversight - between that and Heroes of Might and Magic the 3D0 software team should be thoroughly ashamed, possibly two of the key reasons Trip Hawkins and his 3D0 buddies are now begging for change outside a Subway station near you. Oh, sweet Karma.(I wonder if he cries himself to sleep at night wondering why he ever left EA?) Fuck you Hawkins, for Army Men 3D you owe me and the rest of the human race at least a decade of poverty and humilitation.

  23. Iggy's Wrecking Balls.... by tprime · · Score: 1

    Brother bought game for N64....

    Made fun of brother for buying Iggy's Wrecking Balls....

    Felt bad for picking on younger brother for buying a game called Iggy's Wrecking Balls....

    Tried playing a game that can only be described as a game that you race Bionic Commando (their wrecking ball chains were able to pull you up to the next level in the race) type balls with faces (some happy, some sad, some mean looking) up a pattern with obstacles.....

    Gave little brother a pounding for making me feel bad about making fun of him over buying such a horrible game....



    I did enjoy, however, the $3 that Funcoland gave me on the trade-in..

    --
    http://www.tomandemily.com
  24. Myst by DavidLeblond · · Score: 2, Insightful

    I remember Myst being advertised as a 7th Guest killer, with better graphics and such. I got it home and low and behold, it was a slide show! And ever since then, everyone else figured slide show games were the way to go.

    If anything were to kill adventure games, it would be the "slide show game" genre.

    1. Re:Myst by xTown · · Score: 0, Troll

      God, I hated Myst, too. I'm still bitter about it all these years later. I mean, I'm no good at the kinds of puzzles that Myst had, and I solved them all in no time flat. The much-vaunted maze was NO problem at all. And by the time I got to "Whatever you do, DON'T PUT THE PAGE IN THE GREEN BOOK" (or whatever it was), my intelligence had been insulted so many times that I gave the damn thing away.

    2. Re:Myst by Anonymous Coward · · Score: 0

      RealMyst seemed to solve the "slide show game" problem rather nicely, though I can't say it did much to make the game any more difficult (if anything, it made the game *easier* since it was easier to know where you were going).

  25. Dominion Wars by Rethcir · · Score: 1

    As a huge Deep Space Nine nerd, I went out and bought the game Dominon Wars for like $50 right when it came out. I had already read some bad reviews of it, but I figured the coolness of the setting might make up for its shortcomings. Wrong. Terrible interface both in-game (nothing you would click seemed to affect the ships' movements) and out (seems to be impossible to save). Plus the game mechanics were out of whack, and the "all-new starfleet ships" were pretty lame, especially since there were plenty of choices they could have used instead. It's too bad really, because the game had a pretty good looking engine, and the epic Dominion War had a lot of potential as a game. Maybe some day we will be vidicated - I always thought a Dominion War expansion for Armada or Armada 2 would be good, but I doubt that is in the cards anymore with Activision's dumping of the trek license.

  26. Little Computer People for the C=64 by DrWily · · Score: 1

    I remember not having instructions to any of my Commodore 64 games when I was little. So most games I just mashed keys till I found a way to play it. This one I didn't figure out till I met some other kid who had it in Texas, at a Hilton, that had Yie-Ar-Kung-Fu in the lobby to play. My program had only one LCP running around with his dog but this kid had two. By then I didn't have the program anymore because I chucked it out the window on a cold winter day since I was fed up on figuring it out. I wish I still had it to play now. Since I figured out how to do things by pressing Ctrl+(Letter)

    1. Re:Little Computer People for the C=64 by XO · · Score: 1

      My girlfriend has Little Computer People still, and plays it regularly. She also plays The Sims. She says those are the only two games she's ever really liked, but that she's also jealous of my Q3 abilities.

      --
      "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  27. Too Many to Count by ChibiLZ · · Score: 1

    I don't know about the rest of you, but I've played so many stinkers I can't count how many. One of the most recent horrible experiences was with the Men In Black 2 game. I got a free rental at Blockbuster, and I figured that it would be good for 30 minutes of fun. I was wrong. Aside from the generic heroes, the uninspired gameplay, horrible AI and PS1 type graphics, I had enough after 30 seconds. I immediately returned the game, and talked them into letting me rent something better.

    --
    Don't buy WoW Gold! Make it yourself!
  28. I have a whole list of dissappointments: by Metroid72 · · Score: 1

    Any MegaMan after III (NES)
    Hmmmm... it's getting boring... find out who to kill first (with your power shots), then figure out the right order, go to the castle, kill the guy with the white scrub riding that crane and voila!.. you've got a sequel!
    Mortal Kombat I (SNES)
    4 Words: What was Nintendo thinking?
    Stunt Race FX (SNES)
    After Starfox, SRFX looked like a winner, it looked like the Virtua Racing Killer....(Long live FX Chip) ..Hands on... bad, bad controls, and come on... cars with eyes????!!!? What happened Miyamoto?
    No Axelay II??? (SNES)
    After beating the 2nd quest of Axelay and seeing the "See you in Axelay II" screen, the almost-10-year-old wait continues.
    Face reality... Street Fighter II (Various) [Insert name here]
    What about when you came back to reality (for me was in Super SF II) and realize that you have been playing the same game (or other iterations of fighting games) for over 2 years!!!!
    Gunstar Heroes Kills Contra [GEN/SNES]
    Scaling and rotation on the Genesis? .. Hey.. it looks like more than 64 on-screen colors to me...
    Time to Acknowledge [32 bit era]
    SNES CD Rom..nope
    Sony Add-on... nope
    Phillips Add-on..nope
    Nope.. we don't need 32 bit.. we have ACM.. Donkey Kong proves we can have "32bit-looking" games on 16bit.
    Ultra64...Yeah!!! ... nope
    N64... great!! Cartridges are good..they give no load times!!!....
    Who the hell are we kidding?
    Marketing & PR 101: If your competitor announces something, make up things yourself so you can keep your products fresh in the minds of consumers, and to buy time to come up with the next thing.

    1. Re:I have a whole list of dissappointments: by the_riaa · · Score: 1
      Are you out of your goddamned mind?

      While Gunstar Heroes wasn't ever marketed to be a "Contra Killer", it is still one of the best games ever made, for one of the most successful consoles in history. I don't know a single person who has played Gunstar Heroes and not liked it. If you want proof of that, look at eBay and see the outrageous prices it goes for, because nobody wants to part with their copy.

    2. Re:I have a whole list of dissappointments: by ForemastJack · · Score: 2, Insightful

      Hm...

      ...look at eBay and see the outrageous prices it goes for, because nobody wants to part with their copy.

      Wouldn't just not listing the game on eBay be a better solution?

    3. Re:I have a whole list of dissappointments: by Spleener12 · · Score: 1
      Ultra64...Yeah!!! ... nope N64... great!! Cartridges are good..they give no load times!!!....

      Actually, the Ultra 64 was the name that they were originally going to give the N64 in America, but they later on decided to just give the system the same name on both sides of the Pacific.

    4. Re:I have a whole list of dissappointments: by Metroid72 · · Score: 1

      I agree with you, GS Heroes is one of the top 10 games of the whole 16 bit era. But it was a dissapointment but at the time, the good almighthty SNES and all the colors and hardware effects could be eclipsed by the talent of the great programmers of Treasure.

      I guess that the whole disappointment comes when you realize that you've been a fanboy just because of the marketing skills of the company that you follow.

    5. Re:I have a whole list of dissappointments: by tarth · · Score: 1

      Nobody is listing the game on eBay, which is his point... little availability with strong demand yields higher prices.

      Basic supply and demand people.

      Insightful my ass.

  29. Lost in Time by ggambett · · Score: 1

    Lost in Time. Just terrible. Bad, bad, bad, with a terrible story, technically wrong (ie a strange and ugly mix of pictures and rendered scenes made by a 3-year old boy), and with an unusable UI.

  30. Most Hated Games? Hard to call ... by webfiend · · Score: 1

    Let's see, for pure bile-producing rage, nothing has yet to match up with Ruins of Myth Drannor for me. I was all pumped and excited about playing a game that used the new 3rd Edition D & D rules, plus the screenshots looked awesome. It turned out to be an unplayable suckfest on my machine due to controls that went randomly wild and redraw problems that made it hard to figure out what the heck was going on. Not only that, but I couldn't even get one of the patches to install properly. I probably would have traded the game back in, if not for the fact that I smashed the box under my foot to vent my frustration.

    For most disappointing game, I have to go with Frontier: First Encounters. It was almost so much fun! I loved everything about it, except for its tendency to freeze the machine everytime I entered certain regions of space, or had a character live for more than a couple of game years. Blamed that one on alien intervention and moved on. Too bad, that's the sort of game I love. The open-ended thing, not the malicious freezing thing.

  31. the pits by senahj · · Score: 1


    Sewer Shark on the 3DO console
    Jurassic Park Interactive on the 3DO console

    --
    Wait a minute. Didn't I say that on the other side of the record? I'd better check ...
  32. Re:ET? Nobody's mentioned ET? by falcon5768 · · Score: 1
    I have to be honest, I actually LIKED ET, course I was like 5 or 6 at the time but I didnt find any problems with it, it was hard to get around, and easy to finish, but I liked it cause I got to help ET!!!!

    Ataris problem was it wasn't the blockbuster they thought it would be, it did nothing new for the system, it was just a game.

    Now what I recently played thats horrable compaired to the arcade version was Ataris version of Star Wars, The Arcade Game for the 2600 (big hint, DONT DO VECTOR GRAPHIC GAMES IF THE SYSTEM CANT REALLY PRODUCE VECTOR GRAPHICS!!!!)

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  33. Playstation and Raiders for atari 2600 by Anonymous Coward · · Score: 0

    The playstation (ps1) was probably the best console of its time, but if you've heard 90% of the games for it were crap. you've better believe it! for each good game it had they were like 20 honest-to-god-awful games to keep the balance, all the resident evil clones (except silent hill) all the tomb raider clones, all the "rythim" DDR clone games, the entire dragon ball collection of crap, the 3d versions of contra and other classics severed to raw 3d, the unstopable tsunami of unstranslated and unfun "rpg" "party" and plain "weird" 2d and 3d japanese games and above all the entire onslaught of cartoon and movie games including "south park" the FPS (if you havent seen it, you are lucky!) yuck! guacala de pollo!

    Im still surprised earth is standing still after that, that collection sucked harder than a black hole!

    OH and for classic crap, "Raiders of the lost ark" for Atari 2600 is even worst than "ET" at least in "ET" you had 2 seconds of fun by pressing a button and seing ET long neck stretch accompanied by some kind of sound. In raiders you had Indiana in 8 bit glory (I think) a button with no purpose whatsoever and a collection of pixels in random that killed you as soon as you stepped in any direction! CRAP! Ive seen video card tests more fun than that!

    1. Re:Playstation and Raiders for atari 2600 by falcon5768 · · Score: 1

      Yeah even at 6 I realized this game really wasnt explained very well in the instructions (and if you didnt know you had to use both controlers, not one, yeah WAY too complicated to run on the atari 2600) At least Space Shuttle for the 2600 TOLD you it was going to be complicated as hell.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

  34. Monday Night Football - SNES by Rudy+Rodarte · · Score: 3, Funny

    This was one of the worst games I've ever played. The control was toally chopped up. If a defensive player evern grazed you, you were tackled. The only reward was to hear "Whoa Nellie. Touchdown." after every touchdown. What a waste of a rental!!!

  35. CRAP by falcon5768 · · Score: 1

    Great, I just bought it two weeks ago and havent played it yet really (Still working on .hack infection cause I only play it with my girlfriend around, and xenosaga when Im alone) but if thats all the game is, fucking forget it, Extream RPG playing my ass (That was the advertising slogan on playonline.com) I thought something was strange when I saw it was already marked down to 40 bucks, but now Im just pissed as hell. Hopefully I can get some money back from EB!!!!!!!

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:CRAP by PainKilleR-CE · · Score: 1

      If you can't get your money back, give it a try before using it as a frisbee or a coaster. There's a very slim chance you might like it, though most people don't.

      --
      -PainKilleR-[CE]
  36. Big disappointements for me. by foxtrot · · Score: 1

    Number one would have to be Outpost, by Sierra. I'd been playing Civilization, and one of the ways to beat Civ was by colonizing Alpha Centauri. So when Outpost came out, which looked like Civ in Space, I thought it'd rock!

    It sucked rocks. I got the rock part right, at least.

    Another huge disappointment, and one I'm glad I didn't buy, was The Tick for the SNES. Sure enough, instead of a game needing a theme, it was a theme needing a game. The gameplay was boring even for a sidescroller, and the most interesting parts were when the game locked up. And it's not like they can release a patch for a console cartridge.

    A relatively recent disappointment was Pool of Radiance: Ruins of Myth Drannor. I loved the old SSI Gold Box games, this one touted itself as being a modern version of one of those. Pain... suffering. Fortunately, Neverwinter wasn't too far around the corner...

  37. Tetris Worlds by Anonymous Coward · · Score: 0

    I remember back in the 80's playing tetris on my old gameboy. Excellent game. So, when I saw Tetris Worlds fo the PS2 on the shelf, I figured it might have the same level of fun as the old gameboy version.

    I couldn't have been more wrong. With the addition of a storyline (something idiotic about rescuing tetrimo aliens, or some garbage) and the two minute play time limit, it completely destroyed everything good about Tetris. No more careful planning, trying to build up a good score, just mad cramming in an attempt to get as many lines in two minutes as possible.

    It would have been okay if the timer could be disabled, but I never figured out how or if it could be done. Definitely belongs in the Hall of Shame.

    1. Re:Tetris Worlds by Trapp · · Score: 1

      Really, it pains me when you can't even get Tetris right. All I'd like to see is some blocks, maybe some unnecessary particle effects, and some good music.

      Storyline = Preposterous.

    2. Re:Tetris Worlds by shadowcabbit · · Score: 1

      Online play is also good. Thus, Tetris Worlds for XBox seems to fit the bill nicely, especially when you factor in the custom soundtrack feature.

      God help me, did I just say I liked an XBox game on Slashdot? I'm going to be moderated into the seventh layer of hell for this...

      --
      "Why Subscribe?" Good question...
    3. Re:Tetris Worlds by AlexMax2742 · · Score: 1
      Not for that, but because you actually think that it's actually worth playing.

      One fatal, stupid flaw. It clears your pile every time you gain a level. WTF, it never did this in the origional Tetris. This basically makes gaining levels quickly your ultimate goal, which is sad, because I was really hoping that Tetris Worlds was going to be like The New Tetris for the N64. Now that was a great Tetris game, especially due to the music (can't get POLYASIA out of my head).

      --
      I'm the guy with the unpopular opinion
  38. Fallout Tactics by SuiteSisterMary · · Score: 1

    I was bitterly disappointed by Fallout Tactics, the squad-based RTS/TBS version.

    One of the hallmarks of the Fallout RPG was that you could do what you wanted; multiple solutions to puzzles, multiple paths, blah blah blah.

    Well, in FT, my crack squad of spec-ops guys were thwarted by a waist-high pile of sandbags. They could not climb over them, move them, blow them up with C4, cut them open with knives to spill out the sand, nothing. Why not? Because each level isn't a map with an objective, it's a path on rails that you must follow.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  39. Re:ET? Nobody's mentioned ET? by HomeGroove · · Score: 1

    I think I was around 8 or so when E.T. came out. We didn't have an atari (we had Intellivision) but our friends down the street did. Even then, I wasn't quite sure of the point of the game. I wonder if there's some marker pointing out where the cartridges are buried? Nobody should have ported the Star Wars Arcade game. That game was too perfect. Gotta love the cockpit edition.

    --

    ----
    Spam subject of the moment: Offshore account secrets -nashville disrupt

  40. MAX and MAX 2 by Anonymous Coward · · Score: 0

    MAX (the original) is almost a good game; a RTS game that also could be a turn based game. Cool. FGood strategy.. limited ammunition, buildings needing suplies from each other.. overall, a pretty good single player game. The box said multiplayer, and the company promised multiplayer, and then promised it in patches.. which never came. Annoying, but fine.. they promised multiplayer for MAX2.

    So MAX2 came out, and I was very excited about it, since MAX1 I managed to really enjoy despite its flaws. Turns out thatInterplay rushed it out before it had even gone to beta testing.. the programmers weren't even informed! Interplay needed launch titles for their new stocks....

    MAX2 had multiplayer; but it didnt' work at all. They patched a few times.. but it didn't work.

    The game is either RTS, or turn based, or a mix of oth; but turns out in the first few missions you couldn't beat them.. in RTS moide, you didn't have time to get to the right places to compelte the mission, and in turn based mode other bugs prevented you from doing them. Heres where the testing phase woudl've fixed it up. So nice artwork, features missing from the packaging verbiage, and a game that you cvould not even play past the first 3 levels...

    Brutal.

    For shame on Interplay. A great potential... destroyed :/

    jeff

  41. The Movie Monster Game by moyet · · Score: 1

    The worst game i have owned, was The Movie Monster Game to C64. I had the tape version of the game, and it would load for 20-30 minutes before the game started, and it could be over in 2 minutes. And you had to reload it to play it again.

  42. The only good thing to come from Daikatana by MaufTarkie · · Score: 1

    Is the song "Superfly's Johnson (Suck it Down)" by the Laziest Men on Mars. If you can find a copy, it's well worth a listen.

    --
    Without you I'm one step closer to happiness without violence.
  43. Re:ET? Nobody's mentioned ET? by falcon5768 · · Score: 1
    I had the dos one which wasnt too bad It was kinda slow on my tandy 1000 but still playable.

    In Seaside NJ there is a retro arcade that has it and I play it all the time. (and if you wondering, some games like asteroids have a WAIT!!!, and the arcade has plenty of new games, the older stuff is THAT popular.)

    Its my second favoirite vector game, Tempest is my all time favorite with asteroids being a third.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  44. Big Disappointments come from big expectations.. by JavaLord · · Score: 2, Interesting

    With that thought, here are some of my biggest disappointments (in no particular order):

    1. Unreal Tournament 2003 : I played the original UT from the day it came out, up to the day the UT2003 demo (actually the leaked alpha) was released. I actually bought a new computer to play UT2003. I can't even tell you how disapointed I was by UT2003. The biggest reason is it seemed like Quake2003 and didn't have the feel of Unreal or Unreal Tournament. On top of that, the weapons were weaker than the ones in UT. The great thing in UT was all the weapons were useful, and most of them were top tier. Lastly, the characters seemed to be so much smaller than the original UT (no, it's not my monitor resolution either).

    2. Ultima 8 , "pagan". After playing Ultima 1-5 and loving them I took some time off (ie the time between me having an Apple II and an a PC) and came back to playing computer games. The first PC based RPG I bought was "Pagan". It came on 8 disks ( I guess to match the sequel number...), and didn't run on my PC even though my PC fit the specs. After a few calls to Origin didn't help I gave up. A few days later I took it to a friends house and played on her PC. Then I realized the game sucked anyway and I wasn't missing much. It's funny how game companies can turns classics into crap after a few too many sequels.

    3. Super Mario Brothers 2 - Way too easy, and too different in a craptacular way than the first one. Nintendo hit a home run with SMB3 though.

    4. Wargods - From Midway, one of my favorite gaming companies came this crap. Sure, it looked really cool but trying to get off a 15 button fatality in 2 seconds was no fun. Never mind the complexity/sillyness of the combos. Ugg.

    5. Mortal Kombat 3, 4, 5 - While I'm on the midway kick, Mortal Kombat has sucked for a long time now. It's downfall was trying to emulate the killer instinct dial-a-combos and putting in a run button in MK3 (which was correctly colored yellow...the CHEESE button). 4 was pretty bad, and 5 was aweful. This is a shame because 1 and 2 were both very good IMO.

    6. Street Fighter Alpha 1 - chain combos..Ugg. Capcom much like Nintendo followed this up with a great game in SFA2. Maybe the mark of a good game company is to fix their own crap when they screw up a sequel.

  45. NES: Monster Truck Rally by rcousine · · Score: 1

    Har. I have an NES with a four-player adapter, so I have made a hobby of grabbing any NES games that support it. This can be great (take a bow, Gauntlet II), very good (thank you, Ivan "Ironman" Stewart's Super Off-Road), or pretty stinky (sucks to you, Play Action Football)

    But the worst four-player game I have, and the worst NES cart I own, is Monster Truck Rally. The premise (monster trucks, racing against each other, multiple events) is fine, but the gameplay is DEEP HURTING! If the trucks touch anything, they spin wildly (you know, just like in real life). This is funny for a few seconds, then you realize the game is nearly unplayable. Then we all stick Super Off-Road in and thank our lucky stars.

    Other tragic games in my collection of badness:

    Journey Escape for the 2600
    Most non-Activision 2600 carts

    And for a good game destroyed by annoying load times:
    Oni, for the PS2.
    I don't know. Maybe the Mac/PC version was spared the indignity. But Oni has great game mechanics and adequate (though unimpressive) graphics. Unfortunately, you tend to die a lot. And every time you die, the game reloads the level you're on from scratch. And that takes...too...long...Argh!

    Why, Bungie why? I loved you! I thought we had something real!

    1. Re:NES: Monster Truck Rally by xpulsar87x · · Score: 1

      Oni for PC is actually a very good game. The load times are nonexistant, and the graphics i thought for the time were really good.

      The difficulty of the game is another thing tho... I've been stuck on the same level for about 2 YEARS now (of course i haven't been playing much lately..). It has save points throughtout the levels, but you have to be smart and manage your hypos right. Basically, don't get hit ever, and you'll be fine. Too bad the AI is super cheap..

  46. Superman 64 by Anonymous Coward · · Score: 0

    Anyone here ever play the ill-fated Superman 64? If anything qualifies for the worst game ever, this game does. Purple fog EVERYWHERE... and really, really, really bad gameplay. You couldn't pay me to play that game.

  47. Ikaruga by Palshife · · Score: 2, Funny

    This game punishes your sense of self-worth more than any game I have ever experienced. It bites you off, chews you up and spits you out. You leave a session feeling like you're not good enough to do anything.

    Then you play it again. What the hell is that!?!

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    1. Re:Ikaruga by n0wak · · Score: 2, Insightful

      Exactly! Most people here seem to be just blindly responding with their lists of disappointments, which seems off topic, but the parent is absolutely correct.

      I love Ikaruga. My favourite game of the year. Yet it pisses me off something fierce, and it frustrates me the likes of which I haven't seen since the 16-bit era. I toss my controller in frustration; I shout obscenities at it; and I scream out loud: "I HATE THIS DAMNED GAME!!" -- but I return everytime, and I love it.

    2. Re:Ikaruga by Anonymous Coward · · Score: 0

      It's hard because it's old-school.

  48. Pac-Man by Gudlyf · · Score: 1
    I have a similar fond-less memory regarding Pac-Man for the Atari. I remember making a big stink about hoping to get it for my birthday. My proud parents watched as my wishes came true, opening my present -- that was, until I played the game. I seem to recall my face turning beet red in embarassment at the nerve Atari had to hype me up to get this game.

    Thankfully I also got some money for my birthday so I could go to the arcade and play the real thing some more.

    --
    Trolls lurk everywhere. Mod them down.
  49. Outpost was a tragedy by PurpleFloyd · · Score: 2, Insightful
    The sad thing about Outpost was that it had such incredible potential. I remember that Sierra was very proud of the fact they had NASA doing science consultation on the game; if they had put half the effort used in marketing towards designing a good UI and doing a decent beta launch, Outpost would have had the potential to be a true classic. Hell, they would've had gamers lining up around the block three deep to get a chance to beta-test Outpost. It wasn't just the hype: people saw the potential in the concept.

    A scientifically accurate game that put you as the leader of one of two colonies on a hostile world, that combined the best parts of SimCity with a bit of Civilization and the inherent coolness of space and Saving Humanity Itself, would have flown off store shelves. The original Outpost did, of course, but only for a couple of days as news of its crappiness dissiminated. If Sierra hadn't bungled Outpost so badly, gamers might still be playing it today. As it is, Outpost remains an exercise in tedium until you try to skip 10 or 15 turns, at which point your colony immediately dies out. Sigh... To think what could have been.

    As for Outpost 2, it was a good effort. While the RTS aspect did sometimes feel at odds with the colonization scenario (would two colonies struggling to survive really attack each other?), for the most part it combined the "build a colony" and "crush the other guy" elements well; it had decent systems for both colony management and battles, one that would reward not only good tacticians but also good governors. At its core, it was a solid game that deserved more than it got. I don't think it ever could have been a true sequel to Outpost, or what Outpost should have been. At that point, Sierra wouldn't sink massive amounts of money into a franchise that had floundered on its maiden voyage. Frankly, I'm surprised Outpost 2 ever got past the idea stage - the name practically guaranteed dismal sales. Still, the developers turned out a surprisingly good game, considering the burden of its name.

    --

    That's it. I'm no longer part of Team Sanity.
    1. Re:Outpost was a tragedy by dead+sun · · Score: 1
      I never really had the problem of my colony dying out, it just got to be an exercise in pointlessness after a while. I actually let the thing skip 100 turns once, just to see what would happen. Well, it ground overnight on a POS Cyrix 486DLC and guess what, not much, I had more useless tech and that was it. Getting to the point of being self sustaining was, I thought, easy enough. There was just nothing to do after building that far. No branching out, no exciting new buildings, nothing to do but hit turn at that point. Yay. Had there been the option of a second, third, fouth colony and so on, and linking them together, that would have been something, and I would have played it longer.

      You're right, there was so much potential. Part of the reason I rushed to the store and parted with my money at 13 was the potential. I hoped they would patch it or even make an expansion that would make the game whole, but no. Sierra made the game a tragedy alright.

      --
      If not now, when?
  50. Experience is a factor by ReyTFox · · Score: 1

    When I was very little, I was unable to tell the difference between a really good game and a really bad one. They were all equal but also different. It was only later that I started to compare them with each other, and that still continues today.

    I used to play a lot of crap :P

    1. Re:Experience is a factor by JavaLord · · Score: 1

      This is very true, when I was very young (ie under 10 years old) I was playing games on the Atari 2600. I had over 100 Atari games before I bought my NES, and I thought most of them were good. I even played E.T. All the way through. I could regonize a good game when I was young, for example I knew pitfall was good and that I wanted to have David Crane's job when I was older but I never realized how shitty Atari pac man was. I knew the arcade version was better, but I didn't think "WOW this is really crap". I just played it.

      I wish I had that line of thinking when I played Star Wars Galaxies. I wonder if gameplay in general has gotten worse, or I've just become more cynical. (probably both)

  51. Actually... by Spleener12 · · Score: 1
    Zero Wing may have had one of the worst translations ever, but FF4's translation to FF2 was also pretty bad (especially with all the censorship- but we already talked about that stuff a few days ago) but the game itself was still great. Zero Wing was actually a pretty mediocre game; it was you basic side-view shooter along the lines of Gradius and R-Type, with the added gimmick of being able to grab some enemy ships with a tractor beam and either shoot them back at another enemy or use it as a shield. It kept my attention about as long as any other game of its kind.

    So, to conclude, bad translation != bad game. It can make a crappy story, though- imagine if Metal Gear Solid was written in Zero Wing-ese.

  52. Karateka by coolerthanmilk · · Score: 1

    Having played some really bad games (hey, I just played Home Alone II on the SNES just the other day) I figured something horrible would just come to mind, yet the one I find rising to the top in my memory is Karateka on the C64, a game I really liked.

    I loved Karateka, yet I hated it. It drew me in like an addiction, fighting repetetive bad guy after bad guy, running and running towards the beautiful pixilated princess who needed me to save her. And that stupid eagle. I practiced and practiced just to be able to take it out when needed. I came back after the gate slaughtered me the first time I arrived that far. I came back again after the first time I ran headlong into the eagle and found myself lying dead. I came back again and again until finally I reached the princess.

    Then the princess felled me with one quick kick to my mid-section and I could never bring myself to play it again, not even once to finish it off. Curse you Karateka.

    1. Re:Karateka by JavaLord · · Score: 1
      Then the princess felled me with one quick kick to my mid-section and I could never bring myself to play it again, not even once to finish it off. Curse you Karateka.


      You might want to try not running up to her. You might scare her, and she could use her ninja skills on you.

      You have to wonder how she got kidnapped in the first place if she could drop someone with one kick ^_^.
    2. Re:Karateka by Anonymous Coward · · Score: 0

      You have to bow to the princess...She is royalty, after all...

    3. Re:Karateka by Anonymous Coward · · Score: 0

      You don't have to bow, you just can't walk up to her in a martial arts stance.

  53. can't be that expectant of the 2600 by eamonman · · Score: 1

    You know, people are always knocking the Atari Pac-Man version because it was not the arcade port they were looking for. I don't agree with that. I never expected it to be just like the arcade. It was simply the pac man I played when I was at home. I mean, its not as if other games on the 2600 were a whole lot better than Pac Man in terms of graphics (combat, circus atari, basketball). OK there were good games that did look pretty good, but not like the arcade.

    My 2c

    --
    0- Eamonman Proud member of DNRC
    1. Re:can't be that expectant of the 2600 by Babbster · · Score: 1
      You're absolutely right, and as I said I didn't expect a true-to-the-arcade conversion. But they did things to that game that were just ignorant:

      1. The color scheme. Take a look at these screenshots to see what I'm talking about. While I know that they probably couldn't have gotten arcade colors, they CERTAINLY could have at least made it a bit more aesthetically pleasing.

      2. Tablets! I know that the Atari could resemble something at least a LITTLE closer to dots. They could have at least shrunk up those godawful things a couple of pixels.

      3. North/south transport? Talk about something that didn't need to be changed.

      4. Speed. I played a lot of games that moved at a decent clip on the 2600 (watch the bomber on high levels of "Kaboom!" by Activision for an example).

      5. Sound. The Atari 2600 was by no means an audio giant but the sounds on that game were about as annoying as Atari sounds got. It almost made me want to just run the guy around areas I'd already eaten through just to take a break from the clunky chomp sound.

      Again, it's not about being untrue to the arcade version - it's about a classic game being turned into a crapfest. Ms. Pac-Man didn't have arcade-quality graphics either, but it was not only playable on the 2600 but was enjoyable (I managed to resign myself to the oblong pellets). To my mind, Pac-Man was neither.

      If Atari had taken even an extra WEEK (their development time on titles was often measured in DAYS), they probably could have made a much better game. Sadly, we'll never know.

  54. Too many memories... by isoSasquatch · · Score: 1

    I've probably played worse games that I've since blocked out to avoid the pain, but reading through this thread reminded me of three:

    BALLZ: I think this was the name of that horrible attempt at a 3D fighter for Genesis, in which each character was literally made of balls. One small step for 3D graphics (very small), one GIANT LEAP backwards for gameplay on that system.

    Sonic Pinball: What's with games that have "ball" in the title? Curse you, Sega, for forever tarnishing Sonic the Hedgehog's good name with this idiotic piece of shit on burnt toast. It was PINBALL, people -- just PINBALL. And I was stupid enough to trust the Sonic name and buy it, expecting some kind of decent side-scroll action.

    MYST: Sorry, millions of fans, but if I want to point and click still images for hours at a time while listening to new age music, I'll put on an Enya CD and surf a porno site. ... Uh... Okay, gotta go now. Play on, playas!

    1. Re:Too many memories... by Anonymous Coward · · Score: 0

      Odd, the SNES version of Ballz was decent looking and fun as I remember it.

  55. Knights of the Old Republic by bigman2003 · · Score: 1

    As far as disappointments go, Knights of the Old Republic was my big-time number one.

    I heard so much good stuff about this game "Best Star Wars Game Ever". Everyone said it was great.

    Nobody warned me about the stupid combat system! When I play games, I like to have a little bit of skill involved. Like, when I kill people, it is fun to run around, aim, and shoot. Not just select the dumb 'engage' option and hope for the best.

    I also like to choose who I shoot. Everyone who plays first person shooters knows the joy of shooting at your allies, to see them run, cower, die, or whatever. It's good to have a choice of who to kill, which guards to attack, etc. You know, if I want to take on a bunch of Sith guards out in broad daylight, let me do it!

    After trying it out for a week (boy oh boy...lets get involved in one of those STUPID duels!) I figured I needed to rush back to the store so I could sell it for a decent amount. The clerk at the store assumed I had beat the game, but when I told him I hated it, he was dumbfounded. He said that he bought an XBox specifically for that game (ahh...the hype I was talking about).

    If you like action in your games, avoid this one like the plague. If you like to dress up as a Jedi, and try to translate wookie (or Klingon, or whatever you are into) then you might dig it.

    The one saving grace was that they gave me $28 bucks for it at the store. They clerk said this was the highest he has ever seen for a game...

    --
    No reason to lie.
  56. Nethack. Ironically. by WWWWolf · · Score: 1
    There's one game I love and, ironically, at the same time hate most. Nethack.

    I believe it's a great game and definitely one of the best CRPGs ever made. Clearly blows away every other action-oriented CRPG ever made. Monster bashing just isn't the same anywhere else.

    But it's also so damn hard that it turns easily frustrating. It's possible to die in million gruesome ways just by sneezing to the general direction of the Dungeon. I need certain kind of equipment, which are hard to get, to get anywhere near the end (which I have so far only managed to see by cheating...)

    Every time I play the game, I have a great game and the death is so epic that I have to take a break of weeks before playing again. =/

    But on the other hand, while deaths are annoying and stupid, when the game goes well it's incredibly rewarding and interesting.

  57. Outpost by ImperfectTommy · · Score: 1

    Outpost was my favorite turkey, because I was duped by it. I was a younger PC gamer, then. My previous experience with PC games consisted of: Pool of Radiance, Wing Commander, Out of This World, Eye of the Beholder and Ultima Underwold -- all, in my opinion, excellent titles.

    Then, I saw Outpost on the shelves. Nothing held me back; I just bought it. Why not? t was previewed in Computer Gaming World with positive remarks. Thus, the stage was set and I was duped into buying a bad game.

    Outpost was SimCity in space, but with pre-rendered graphics. Pre-rendering was new and eye candy galore for the industry to "ooh" and "aah" at. At release, the game was practically unwinnable unless you followed a step-by-step, a walk-through found on the 'Net.

    The experience taught me a lot. Magazines taking advertising money are beholden to their sponsors. There is a difference between a preview and a review, albeit a subtle one (sadly). And, most importantly, great graphics alone do not make a good game.

    A few months later, a friend talked me into playing Civilization (a game with awful graphics) and I never looked back.

  58. Daikatana by Jinjuro · · Score: 1

    Do lengthy loading screens really need to click?

  59. Re:Karateka Parody movie? by g-san · · Score: 1

    Ever get a chance to see the parody of the game?

    Mine was on an apple II, you even had to flip the disk mid way. You sound like you would really appreciate it (at least the 'yet i hated it part')... The starting screen all looks normal then it goes into attract mode... hehehe. The bird gets it with a shotgun (I think), round house kicks knocking off bosses heads, and the ultimate ending (damn, the memory is vivid now) he runs up to the end princess, she tries her kick, he grabs it, and then beats the pixels out of her against the wall. then leaves saying something like take that you b$%^%$

    Ahhhh... the good old days.

    Enter the Matix sucked. (this isn't my sig)

    this is my sig.

  60. Re:Hero with a talking guitar? how can you go wron by mcgroarty · · Score: 1
    It's a shame you're not funny.

    Did the beer really come out of your nose, or was that an attempt to sound cool?

    Why do you go on?