Racial profiling works. I don't see why there's a big deal about it. If some 49 year old white dude fitting my description Just stop right there. Without any crime having been committed that should be plenty to suspect you of some sort of embezzlement and detain you for questioning.
For one thing, Mozilla doesn't always render Web pages the same way IE does. Why does that matter? Many Web designers have built sites primarily for IE, and those pages look odd in Mozilla.
This "criticism" seems to me to be rather absentminded. Specifically building sites for IE is a shortcoming on the developer side. And imagine a browser being criticised for rendering ads, of all things, incorrectly! Go figure. Personally I can't wait to update my RCx.
An interesting sidenote is that one of the companies alluded to here has had extremely bad luck with hordes of contractors who have failed to deliver on several highly visible projects. As a full-time developer I've watched them come and go, and some even return after having left.
I would think that in many cases hiring a grab bag of developers (possible from various contracting companies) for a project might present certain disadvantages. First, I think it's hard to ignore the sense of teamwork that can be fostered from working day in/day out with the same people. Granted, familiarity can lead to many negative things as well but a good "manager" should be able to smooth this over. Also, I think there is something to be gained by your developers knowing about the core business, what the customers expect, etc. Some businesses can have rather steep learning curve in this regard.
Wouldn't this set a precedent for an avalanche of class action lawsuits against spammers? I certainly consider the countless emails I get daily as unauthorized use of my electronic equipment.
Perl used to have an online magazine that, in my opinion, had rather respectable articles (Perl Month.) Unfortunately, a while back the new articles stopped appearing and it seems now that it is no longer.
I'd have to concur that the new TPJ is inferior. It is smaller and much less Perl-ish. It reminds me of the Java supplement that comes with the
C/C++ User's Journal...a few good articles but not comprehensive.
P2P is viable but can be tricky
on
Pay to Play
·
· Score: 2, Interesting
I've been playing Planetarion for almost a year and Archmage off and on. Recently both of these web-based games have moved to a p2p model (though Archmage has recently backed down I believe.)
The move to p2p for Planetarion has not happened without alot of groaning however. In the end, though I think they have managed to convince people of the value of the game compared to a relatively minimal fee. The current round getting ready to start is $10 (as low as $6 or $7 if accounts are bought in bulk) for a 3 or 4 month round. Not to mention that PA has extensive and sophisticated external resources, e.g. battle calculatores, alliance sites, etc. The devoted players knew from the beginning they would pay, it was just a matter of minimizing the damage;)
One of the biggest problems has been the ability for kids without credit cards to find a way to pay. Clearly, many parents are less than willing to support their kids' gaming addiction.
On the otherhand, I play alot of PC-based games, especially Unreal Tournament. P2P for such games would be questionable as much of the online facilities are hosted by the users themselves. However, in the case of the game producer actually providing the facilities, I don't think it's unreasonable to charge a yearly fee for instance.
another $25,000 donation to Girl Develop It. What a shame.
for the anti-capitalist perl hackers!
Pay more for less...wait, is this an article about the pharmaceutical industry in the U.S. vs. everywhere else in disguise?
In another life Bob 'n' Co.
Let's light this book on fire? What else can Java do half right that's already been perfected.
In the CNET review,
For one thing, Mozilla doesn't always render Web pages the same way IE does. Why does that matter? Many Web designers have built sites primarily for IE, and those pages look odd in Mozilla.
This "criticism" seems to me to be rather absentminded. Specifically building sites for IE is a shortcoming on the developer side. And imagine a browser being criticised for rendering ads, of all things, incorrectly! Go figure. Personally I can't wait to update my RCx.
Good lord, haven't they ever heard of procmail:
:0:
* ^From:.+al-quaida.org
terrorist
Perhaps that's what all the open source debate at
the Pentagon was really about.
An interesting sidenote is that one of the companies alluded to here has had extremely bad luck with hordes of contractors who have failed to deliver on several highly visible projects. As a full-time developer I've watched them come and go, and some even return after having left.
I would think that in many cases hiring a grab bag of developers (possible from various contracting companies) for a project might present certain disadvantages. First, I think it's hard to ignore the sense of teamwork that can be fostered from working day in/day out with the same people. Granted, familiarity can lead to many negative things as well but a good "manager" should be able to smooth this over. Also, I think there is something to be gained by your developers knowing about the core business, what the customers expect, etc. Some businesses can have rather steep learning curve in this regard.
Wouldn't this set a precedent for an avalanche of class action lawsuits against spammers? I certainly consider the countless emails I get daily as unauthorized use of my electronic equipment.
Perl used to have an online magazine that, in my opinion, had rather respectable articles (Perl Month.) Unfortunately, a while back the new articles stopped appearing and it seems now that it is no longer.
I'd have to concur that the new TPJ is inferior. It is smaller and much less Perl-ish. It reminds me of the Java supplement that comes with the
C/C++ User's Journal...a few good articles but not comprehensive.
I've been playing Planetarion for almost a year and Archmage off and on. Recently both of these web-based games have moved to a p2p model (though Archmage has recently backed down I believe.)
;)
The move to p2p for Planetarion has not happened without alot of groaning however. In the end, though I think they have managed to convince people of the value of the game compared to a relatively minimal fee. The current round getting ready to start is $10 (as low as $6 or $7 if accounts are bought in bulk) for a 3 or 4 month round. Not to mention that PA has extensive and sophisticated external resources, e.g. battle calculatores, alliance sites, etc. The devoted players knew from the beginning they would pay, it was just a matter of minimizing the damage
One of the biggest problems has been the ability for kids without credit cards to find a way to pay. Clearly, many parents are less than willing to support their kids' gaming addiction.
On the otherhand, I play alot of PC-based games, especially Unreal Tournament. P2P for such games would be questionable as much of the online facilities are hosted by the users themselves. However, in the case of the game producer actually providing the facilities, I don't think it's unreasonable to charge a yearly fee for instance.
Wouldn't Mesa be exactly that? Of course, in the Introduction
section on the site they note:
"To the extent that Mesa utilizes the OpenGL command syntax or state machine, it is being used with authorization from Silicon Graphics, Inc.(SGI)."
I imagine there would need to be some modifications.
Pod is not the most sophisticated documentation tool but it has some advantages:
With a little CSS on the side I have used it for writing articles, creating class presentations, and all the documentation at work.
Something to consider, especially if your shop has Perl installed already.
just you