MS Buys (Some) SGI Patents
FatRatBastard writes "The Reg. is reporting that Microsoft has purchased the rights to most of SGI's 3D patents. Speculation from the Reg hacks is that MS may want the patents more for crushing OpenGL support than for technology they're building inhouse." Well, crush is strong - but it would give them more leverage with some hardware vendors for sure.
I know the original posting said it was strong language, but there are just too many games out there that use OpenGL that are too popular to be crushed.
Besides, OpenGL is goverened by a board of companies, not just SGI.
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety.-Franklin
Looks like MS wants to muscle in ILM's territory ...
I know that directx has improved greatly over the years making it much nicer and easier to use. Does anybody know if they're porting it to Linux?
WINE supports it, but are they going to modify so that it can be used like glut and opengl in X apps?
internet like monkeys'
Wasn't there supposed to be some great new version of Open GL to take on Direct X? I guess that'll never happen though.
I don't think that MS owning these patents will really help microsoft "crush" OpenGL. They're doing that already with DirectX.
I have to admit, the one thing MS does very well is a fast development cycle. DirectX is a very mature, feature-rich 3d API. Everyone supports it already. The only way OpenGL can compete is to attain strong developers, maintain a good ease-of-programming and give game deisgners and card venders a solid reason to support it.
Moderation: Put your hand inside the puppet head!
They won't want to "crush" opengl, too big a market. This will provide a lot a leverage in that market, then they just "embrace and extend" the standards a little bit. Not like they've done that before!
Does SGI even own OpenGL??
It's an open standard.. isn't that what the OPEN stands for?
I believe this is just the first step in a larger attempt by Microsoft to buy the entire 3rd Dimension.
I'm really going to hate having to pay them royalties when I'm using it.
-Rothfuss
http://www.bluesnews.com/archives/carmack122396.ht ml
Now, I know D3D has undergone many changes since then, but without a 100% about-face, I doubt they could fix the major coding issues.
How would this affect Mesa?
So now MS can use some of the GL tech on improving Direct3D!
No, wait, that's crazy talk.
The last paragraph sums it up:
Microsoft isn't in the PC hardware business, and it's unlikely that the patents will change its technical strategy. But they do add significantly to its bargaining position with hardware vendors, giving Redmond important new leverage. Rival APIs, principally OpenGL, are kept alive through the support of graphics hardware vendors. And for a hardware partner, avoiding a lawsuit, or gaining a contract to work on future versions of Xbox, may well outweigh the advantages from continuing to support OpenGL.
I guess Microsoft trying to crush open source isn't just paranoia after all.
Something having to do with the homestation? Or the X-Box?
yeah, here it is:
3d labs proposes opengl 2.0
and some other ones for perspective:
OpenGL Article 1
Open GL Article 2
... so Silicon Graphics can go back to the "cube" logo!
Remember how MS made their own Java VM and modified the language to suit themselves?
Perhaps they're aiming for MS OpenGL (MS OpenJelly, lube up and aim for penetration)
(please don't troll me)
internet like monkeys'
All past MS OS's since Win95 have (thankfully) shipped with basic OpenGL support (opengl32.dll ). Does any one know if this is true with XP and/or future MS OS's?
OpenGL [support by developers] killed QuickDraw3D at Apple. Pablo Fernicola went from Apple to Microsoft to lead D3D.
I seem to remember Pablo was not a fan of OpenGL. But what pattents specifically did MS buy? And the death of OpenGL is not necessarily a bad thing.
/\/\icro/\/\uncher
Word. What is up with the stupid "sgi" logo and the boatload of money I here they paid some consultants for the new look.
Bring back the cube.
Personally, I think that each state should have at least one rep looking into MS
It is a matter of trust. In this case, past performance is an indicator of future results.
"It is a greater offense to steal men's labor, than their clothes"
Do you like silicon? Do you like graphics? Do you like corporations? Then you'll LOVE SGI.
I thought they bought or at least licensed a bunch of SGI stuff back when they started up on DirectX/Direct3D....
:)
Remember the rumours that SGI was going to be bought out by MS?
SGI was supposed to move to all NT workstations
What does this mean for the use of OpenGL in open source? Are we going to have to start developing our own open source replacement for OpenGL now?
"I object to doing things that computers can do." -- Olin Shivers, lispers.org
-- RLJ
This will be a major pain in the ass when Sony and Nintendo go to design their next gen consoles. The current and previous generations of consoles are built around SGI's project reality. It could, in an odd way, force the console makers to be truely inovative.
Its a lot better in many ways than OpenGL (at least I think so). Its certainly powerful and easy to code for. It was a load of poo up til at least DX6, but now its surprisingly nice and object-oriented. They are of course targetted at completely different uses: D3D is generally Retained Mode, whereas OpenGL is generally Immediate Mode. I can't be bothered explaining what those mean, so go look in Google, but it does mean that DX is probably better for games, whereas OGL is better for most other things.
Game dev and music blog
> The only way OpenGL can compete is to attain
> strong developers, maintain a good ease-of-
> programming and give game deisgners and card
> venders a solid reason to support it.
OpenGL aint just about the games man. If your developing a visualisation system of oil field sensor data, do you think you really use DirectX?
Nope, you go to the real guns, SGI.
Microsoft have a huge way to go before they grab that share of the market. For one thing, there is a whole heap of legacy apps in these scientific visualisation areas that rely on OpenGL backwards compatibility.
Mr Thinly Sliced
For more information on how much software patents suck, be sure to check out the League for Programming Freedom.
I'm sorry if I don't understand this, but how can you sell a patent? Wouldn't selling the rights just allow microsoft to use the patented materials? If the Patent Office grants you a patent, how do you sell it?
Bio (this information is publicly displayed on your user page. 255 chars)
Well, crush is strong
No, crush is usual.
Dave
I write a blog now, you should be afraid.
MSFT: "Oooh, we're just buying the patents to increase competition in the software market. Monopoly? what's that?.."
Bleah..
From: Allen Akin (akin@tuolumne.asd.sgi.com)
Subject: Re: Licensing of OpenGL to Microsoft
Newsgroups: comp.graphics.apps.softimage, comp.sys.sgi.graphics, comp.graphics.api.opengl, comp.os.ms-windows.nt.advocacy, comp.os.ms-windows.programmer.graphics, comp.graphics.raytracing, comp.graphics.rendering.misc, comp.graphics.rendering.raytracing
View this article only
Date: 1996/02/21
SGI licenses OpenGL to anyone, including all of its competitors in the
workstation market. The reasoning goes something like this:
1. SGI builds great workstations, but what really makes them
useful (and thus makes people willing to buy them) is
high-performance full-featured 3D graphics and imaging
applications.
2. Applications developers can't afford to support a large number
of graphics APIs. The development and maintenance costs are
too high, and since feature sets vary from API to API, it's
difficult for an application to take advantage of all the
desirable features of multiple APIs.
3. If a single graphics API is supported on a sufficiently wide
variety of machines (including SGI's), and if that API is fast
and full-featured, then applications developers can
concentrate their limited resources on that API and do a good
job of using it effectively.
4. The result is a larger number of good-quality 3D graphics
applications that are capable of running on SGI hardware.
This makes it easier for SGI to sell workstations. In the
long run it also increases the number of potential SGI
customers by making it easier for applications developers to
create products for new markets.
5. Of course, SGI's competitors that adopt OpenGL also gain
access to a larger pool of 3D applications. However, this
doesn't make a lot of difference to SGI, because we have to
work to remain competitive in any case. It's important to
understand this! *The competition would have become more
intense even if OpenGL didn't exist.* Licensing OpenGL creates
no significant new risks for SGI, but it does create new
opportunities.
2. SGI, who were working on OpenGL 2.0, suddenly sell Microsoft a bunch of patents, the money from which may be keeping SGI alive.
3. Microsoft may not be into hardware, per se, but you can bet that they'll either price the patented stuff out of existance, or try to mould it so that compliant hardware only works with Microsoft products.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
If you really think (as I do) that this is an indication that MS intends to extend its monopoly by squeezing out competing standards and technology, then make your voice heard!
According to the US law you still have until Jan 28th to comment on the court's final judgement.
I recommend you take a minute and make sure the US justice department hears your concern.
-Derek
I mean, there's probably a really good reason why MS is buying the patents. Like, perhaps they're sick of paying licensing fees to SGI for those patents?
Duh!
Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
SGI needs the cash. But does it need it that badly? They sold their souls to the devil!
:)
The register report said that the money came in last year. Is this old news? Even if it is this is pretty significant. You know that SGI must of had millions of dollars in revenue each year just from the proceeds of licensing all that IP. I betcha venders and others will now be forced to license those technologies from Microsoft instead. What is stopping MS from relicensing these technologies for so much $ that venders are forced to go with different stuff? - ie, not OpenGL.
If this is true I'm surprised we haven't heard of any of this yet. Maybe they haven't gotten the ball rolling. Or, maybe I don't know what I'm talking about
-spitzcor
Crushing 3d stuff would be pretty useful for games, car races, crushing virtual pop cans, etc. I think they'll have the market cornered.
mabye mesa 3d will save us all from the eventuality that it will be illegal to play games in non-microsoft operating systems?
So what, fellow /.ers, are the actual implications of this?
The Register indicates that this probably, primarily, is related to XBox licensing. Perhaps this is actually a rather simple matter, where Microsoft is buying the patents instead of paying royalties. That's what it (appears) to look like on the surface. Of course, just basing this analysis off The Register, I'm not really looking at the surface, now am I? I'm looking at a potentially distorted reflection. Anyway, if this is the case, is this so bad?
Now, there are hints at sinister subliminal intentions on MS's part. No surprise that such accusations are raised here, deserved or not. OpenGL crushing is the first, and basically only, intention discussed here so far. Are there other possible implications from this deal? I do not know much about the gaming/3d-graphics industry, but I am genuinely curious what people think might come out of this.
Classic MS strategy: get any premise for initiating a lawsuit against competitor X, and pretty soon X will settle or go away. As X approaches infinity...
How the hell was moderating this message ?
3.243F6A8885A308D313
They could use these patents to gain royalties on games meant for other platforms, not just ones made for the Xbox or Windows. Say, if Sony were to incorporate some 3D texturing method in the PS2 API that MS just bought.
Some of the Reg's info seems biased and hear-say, we don't know the terms of the deal, shouldn't we find out BEFORE jumping to conclusions???
What it looks like to me is that they are trying to get all the NVidia stuff. NVidia has a deal with SGI to view and write alot stuff that interfaces with SGI machines and OpenGL in order to rape the graphics possibilities. This is also why the linux driver for NVidia cards is half open source and half closed source. If MS can take that capability out of NVidia cards by gobbling up all the patents and not allowing NVidia to do this anymore then theoretically they could force NVidia (one of the biggest manufacturers of video card) to pull out of raping OpenGL for graphics and instead use DirectX. Then MS would be justified in stopping its support of GL.
microsoft is evil. someone needs to realize that they can't be proven guilty by any of our laws, because all our laws rely on the power of the courts to enforce them... what we need is the purifying all-powerful justice of the wrath of god; the only thing that can save us now!
Does this mean that we can't use MesaGL in public for free anymore? Or would future versions (using SGI's GL docs) be required to get Microsoft certifications?
That's a very good point, one I overlooked. I wonder if it is MS's intentions to drop or strangle off support for OpenGL in the Unix world. I guess that we'd have to know which patents they purchased to see if that were possible.
Moderation: Put your hand inside the puppet head!
OpenGL 1.2 came out before Windows 98 did... OpenGL 1.3 is the current standard....
But Microsoft *still* ships OpenGL 1.1 with each of their operating systems -- Windows XP still uses the same version of OpenGL as Windows 95, even though OpenGL 1.3 is vastly improved...
They basically only include it right now as a token show of compatibility - they don't care about how usable it is. This just means they don't have to bother anymore.
In post-9/11 America, the CIA interrogates YOU!
Slashdot spends far more time these days complaining about Microsoft or other "closed" software companies than it does talking about interesting and new development's within its own "open" community. Granted, it's important to note what's going on in the rest of the world, but basically this site feels like it now exists for the sole purpose of bitching about Microsoft. Slashdot was much more fun when it concentrated on the really exciting developments which make open source computing both a way to develop software *and* a real community.
Does this therefore mean that microsoft can sue Brian Paul (the Mesa Author) for every penny he has and more if they decide to?
So, Microsoft says all the right things - that they support OpenGL and include it as part of windows. However, it is a bit like their half-hearted posix mode. Win2k does not included any hardware acceleration for Opengl (according to the register). Also, OpenGL on win32 is stuck at an old version (1.1? or 1.0) and extensions and more recent (eg 1.2) features must be used via their ugly extension mechanism. Microsoft backed out of their agreement with SGI on Fahrenheit - burning SGI in the process.
No text
MS is buying patents to try and squeeze cheap chips out of you.
And it got moderated to a 5.
Microsoft still hold the patent to the serial mouse?
There is a heck of a lot more to 3D that just games. There will always be a need for research and engineering related 3D visualization and some one will provide the products. DirectX still isn't going to cut it for hardcore 3D work that requires realtime high res applications. It's one thing to render a couple megs of textures and low res models quickly. It's another to render 300mb of textures on a high res (100million polygons) object in realtime. Having the IP from SGI will help microsoft get there, but it takes a heck of a lot more than just patents to get there. A lot of blood, sweat, tears and long hours are required. There's still plenty of room for open source to come up with a competing API that works better.
Clippy is gonna have sharper edges.
All of a sudden "just trust them" dosn't sound like a good idea when it comes to NVidea.
Mark my words, if things keep going the way they are , NVidea will become the Troll Tech everyone originally feared. The GPL has more power for consumers then many want you to see.
It was nice knowing you high end 3d on Linux. You will be missed.
Novel theory: Modern Man evolved from psychopath
Is the software market drying up and they're trying to extend and embrace .. i mean diversify?
..
Boy talk about a viral company
you're freakin nuts! Every game I have that runs both DirectX and OpenGL runs flawlessly in GL and very slow in DirectX. I have 4 systems and have tried it on all different platforms. ATI/nVidia/S3 ... DirectX is a joke.
There's nothing in the Register article that gives any proof that MS purchased anything other than a license for the patents, not the patents themselves.
So, as is often the case, this is probably much ado about nothing.
like by using the money I spent on the Xbox,
PocketPC, and Windows to by software
and hardware patents now.
Sure I could live without those
technologies above, but why the hell
would I want to.
-J
It wouldn't be NVidia's fault of MS decided to stop licensing the APIs to them (or priced them out of existence). Or are you really going to blame NVidia on something caused by MS?
Weren't those SGI patents what kept Nvidia from open-sourcing their Linux drivers?
Now with Microsoft owning them, the chance of a fully open-source driver goes...up?...down?...stays the same????
Praying for the end of your wide-awake nightmare.
ahhh, but remember, Nvidia has Glide....perhaps they can manuver that into a position to replace openGL Eh?
I am the Alpha and the Omega-3
... you would have known that this was an issue before.
http://slashdot.org/comments.pl?sid=25432&thres
The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
In fact it's probably easier to write a virus for Linux because it's open source and the code is available. So we will be seeing more Linux viruses as the OS becomes more common and popular.
--
Wishful thinking from McAfee
It's true folks. When the code is available, it is probably easier to write a virus if you want.
I still think you are an asshole but, my man, that was some funny shit. Can't believe I fell for that.
Read the Parish reports, your tax dollars are
being redirected to the M$ gang to hoarde
intellectual property and basically destroy
open source, open societies, capitalism, and your civil liverties. The punks are laughing at you slow witted slashbots and Bill Gates *IS* pure evil.
Better throw this off or prepare to succumb
to the prisons that are being built for you.
Maybe we can convince NVidia to whip out the old Glide API. Woo-hoo! The return of 3dfx!
I'm not blaming them entirely, to do so would be to blame them for Microsoft's dominance. I'm blame people who don't see that GPLed drivers will be used long after propriatary ones are orphaned.
Always use GPLed software for infrastructure. OS connection to your video card is infrastructure. I do blame NVidia for not seeing that "cicumstances beyond their control" might leave Linux running NVidia owners out in the cold. That qualifies as not caring on their part.
Along the same vein I wish Windows drivers were GPLed as well. I feel awfull for all those sysadmins who automaticly respond "I don't know, I'll contact Microsoft" to all questions.
Novel theory: Modern Man evolved from psychopath
Then It won't be OpenGL anymore.
M$ will kill the Open in it, and turn it into ClosedGL, or MSGL.
--------------------------
Is this a sig?
--------------------------
What I can't understand is how the SELLING of patents and copyrights is EVER a good thing. I can undersatnd that case for innovation and protecting people's ideas for a limited time, but when you allow those protections to be sold, they stop being used as devices to foster innovation, but as roadblocks.
"Your superior intellect is no match for our puny weapons!"
Don't anyone here know some rich guy who could buy Microsoft and GPL all their code?
I was under the impression that Glide is too closely tied to 3dfx chips to be used for any other kind of chip. But I may be mistaken.
Um... I didn't do it!
A while back, Nvidia bought out its largest competitor, 3Dfx. Nvidia calimed that 3Dfx ignored some of its so called 'patents', and used, what they claimed was their technology.
Ive owned 3Dfx cards since 3Dfx was in the marketplace, I still own a Voodoo3, and don't really care to buy an Nvidia since I don't like waiting weeks for some company to fix their driver bugs.
Since this happened with Nvidia vs. 3Dfx, this put Nvidia in a sort of 'monopoly position'. Which means that they now have most of the 3D market in terms of which gamers are concerned. This would give M$ even more leverage with these patents, and would ultimatly FORCE gamers that use their OS to run DirecX, or whatever they call it.
On a personal note (Moderators: This last paragraph is my 2 cents, and should be ignored when moderating, just my little rant.) I use 3Dfx becuase I CHOOSE to. I have no reason to switch to a closed source driver card, and yes, I DO get angry when I can't find the latest source because of Nvidia's tactics. I see MANY people online using Nvidia's, but I say to myself, they are only hurting themselves in the longrun, and let it go.
--------------------------
Is this a sig?
--------------------------
But isn't Glide a bastardized version of OpenGL? If so, MS could say that it infringes on the OpenGL patents and not allow any development to continue.
This article is about MS owning 3d pattents that can damage open OpenGL. So are you saying (in your opinion) that its cool that MS might be trying to squash the comptition becasue DirectX is better?
SGI is dying quickly I am glad to see that the technology is going to be put to use. Now maybe some new gaming technology can benifit from this
For the sake of posterity, couldn't /. include the four-digit year?"
Ah, ok, you are intelligent (not that I didn't think so before, but now it is fully apparent).
I manage Microsoft servers myself and I hate that kind of response too. They really don't know anything about the underlying architecture or how the code works or anything low level like that (not that MS even mentions it in any of their course work either).
Seems like a misinformed and sheer speculative news piece to me.
...patent pending for someone, I'm sure.
http://www.sgi.com/newsroom/press_releases/2001/oc tober/microsoft.html
Looks to me to be the same story.
I have my doubts that Microsoft is getting EXCLUSIVE rights to any of SGIs patents.
IANAL but AFAIK if anyone else depends on SGI patents for their products they would have licensed them from SGI for a specified amount of time (ie 1 year, 3 years, depends on their licence agreement). For Microsoft to block products (SW or HW) with SGI patents they would have to wait for those patent licences to die, prevent SGI from issuing new licences (by making some sort of deal involving some sort of deal for exclusive licences for X number of years).
Seems more likely that Microsoft is just getting a non-exlusive license which lets them use SGI technology in DX*, or their OS, or the XBOX or whatever.
MS shouldnt be allowed to buy part of companies, complete companies, intellectual rights, patents, etc from now on.
If they are so great, they can develop stuff better then the others.
That market is negligible compared to the
gaming market.
...buy 'em. It's the M$ way.
Then anybody could make hardware that supported it? Are patents stopping this?
...time will be gratis. Oh, darn! Now I've given them an idea.
[--- PGP key and more on http://www.root42.de ---]
Oh for pity's sake. If all you whiners had gotten around to BUYING something from SGI they would have stayed healthy enough to avoid selling off their patents. Instead y'all sit around mooching your free software while doing nothing to help maintain a viable software industry. Ya get whatcha deserve.
They wanna buy everything, let's just sue them.
Not everyone is for sale, and certainly not us developers. They started this war. Bill Gates has been trouble for people since his letter to the Bay Area Computer Users Group in the mid 70's.
Yes, he does indeed think he owns people. If they lost a major court case, they would lose the war, not the battle, the war. Other's could survive, but he wouldn't be able to stand this.
Some of us know this man, and he's a very dangerous intellectual. Some are smarter than him though, and money can't buy everything.
Expect them to try to crush everyone, including Apple. This WILL happen.
They will only keep people around to make a surface resemblance to something remotely looking like competition.
We will not be silenced by you, Bill. You don't impress us.
Maybe now I can get some decent OpenGL on the XP box at work with the TNT2... Or maybe Microsoft's "strategic partner" or whatever, nVidia will write out OpenGL support in their drivers slowly over time...
Shift happens. Fire it up.
Interestingly, while several people speculated that Fahrenheit was intended to kill OpenGL, from what I can see it actually saved it. Fahrenheit encouraged Microsoft to not knife this particular baby long enough to allow a reasonably strong set of OpenGL boards to be produced.
Fairly quickly in the course of the Fahrenheit project, SGI realized that it would not be a good idea for Fahrenheit to actaully be released; because that really would mean the end of OpenGL. So, they dithered and delayed, rewrote and reimplemented, argued and agreed to disagree for a truly critical couple of years. That was long enough.
Eventually the charade could not be maintained any longer, and Fahrenheit disappeared. Up until the last day, though, SGI made every appearance of being totally committed to Fahrenheit -- it was on the front page of www.sgi.com until the day it was killed.
thad
I love Mondays. On a Monday, anything is possible.
No, it isn't.
Glide is "A low-level rasterization API" for 3dfx cards.
Of course, it is usable as a foundation for a hardware-accelerated OpenGL(-like(Mesa)) APIs.
Please look up US patent 5,737,560.
Don't laugh...honestly. If MS were to stifle off OpenGL, then NVIDIA would have a corner on the non-Microsoft-OS rendering market, since they own all the core assets to the only other viable multi-purpose rendering API out there.
Think about it. MS turns out the lights on OpenGL. No new hardware with OpenGL support under threat of contract lawsuit. NVIDIA ports GLide (Or finishes the port, rather) and is instantly the only supplier of non-DirectX consumer and professional level rendering equipment.
"Mod, mod, mod...and another troll bites the dust."
Ummm... I think this was irony.
"It's like goldy and bronzy exept it's made of iron".
Maybe you'd like a canned laughter overdubbed to tell you when to laugh. I knew septics had an obvious sense of humour but....
Lucius Sour .
I believe that Transgaming Technologies (www.transgaming.com) have a direct"X" implementation which is used on the Mandrake Linux Gaming Edition.
The only worry is that if I am a Transgamer I will have to wear women's undies to play Quake.
It'll be a great excuse!
Lucius Sour
Typical slashdot. Someone posts the answer to the
question "what exactly did SGI sell?" and (perhaps
because of the Anonymous Coward author) there
it sits, modded at 0, completely neglected.
All this worrying about OpenGL over nothing. (And
for the guy who wondered where OpenGL came from
and if there was a non-open GL - GL was developed
many years ago by SGI for programming their
graphics machines. SGI decided it would be better
to have one common graphics standard for
workstations than several different ones, dividing
the application developer base. Thus was born
OpenGL.)
So when do the OpenGL patents expire? They must have already been around for quite a while.
It's hard to be religious when certain people are never incinerated by bolts of lightning.
SGI now has something beter and they no longer need OpenGL. They just offloaded something onto MS that had no value for them and managed to get some ok money in the process. Or they are completly broke in half and need the money or they die. But even then 60 Mil wont get a dying company very far.
Agreed.
If they just have purchased the right to use (at the stated sum of $62.5 million, sounds like a Right to Use purchase to me.)
Right to Enforce or full ownership... That's a different story and is Bad News.
Yes, it is possible (I didn't realize this until recently) for someone to grant someone else the right to enforce a patent but retain ownership.
retrorocket.o not found, launch anyway?
Maybe SGI slipped them a doozey and sold them "graphics patents" but they were really just placebos so the kiddies at Microsoft would be thinking they were high on top of graphics market, but really they were sold the rotten cheese...
"If your developing a visualisation system of oil field sensor data, do you think you really use DirectX?"
That's what all kinds of sound guys said about DirectSound and yet more and more professional stuff is relying on it. Give it time and I wouldn't be surprised if the apps support it on the windows platform.
doesn't mesagl rely on the fact that sgi let them continue ahead and waved the patent claims, could this mean microsoft might try to bury mesagl?
maybe to stop SGI from doing such stupid things in the future, we should set up a donation scheme, everyone donates a dollar to keep the company affloat and to stop it being eaten up by the microsoft sharks? what do you say? only a dollar each!
and everyone has to be anti-Microsoft.
Now if Apple did this, Microsoft would be crapped on for something else.
I have 3656.9 Bogomips. How many Bogomips do you have?
Beta is broken and the link to classic doesn't work. Stop wasting our time or there won't be anybody left here.
so...
Bill Gates,
You are a mother fucking megalomaniacal son of a bitch. The world is not for your taking.
Your life is not a boardgame.
You make Mr. Burns look like a saint.
I'll see you in hell.
Ahh, spoken like someone who hadn't changed Netscape's homepage on his Octane for a good while.
I did a search on this page to find xfree86, and did not find ONE mention.
How does this affect Mesa / xfree86-DRI?
Boxes Boxes Boxes!
It was cute the first time, but that was long ago. Now it's just annoying.
Just because you learned the plural form of the name of a large beast of burden ends with "en" doesn't mean that all English nouns ending in "x" are pluralized that way.
You claim to be involved with post-secondary education. If you were, you'd realize that the word is "boxes," with an "S."
As far as corporations not needing 3D visualization, you must be ignororing whole segments of industry: petroleum, aerospace, and communications jump immediately to mind. Automotive and consumer products design is enhanced via use of 3D virtual prototyping. There's more to life than finance, food service and retail!
I was using GL applications on an SGI IRIS-3D system back in 1990 (approximately 12 years ago) when I was in college. I'm pretty sure that these were not top-of-the-line systems, and I'm also pretty sure that they weren't first generation systems. It is quite likely that GL was around for at least 3-5 years by the time I started using these systems.
In other words, the patents that SGI sold may be about ready to expire anyway. I'm not 100% sure, but I wouldn't be surprised if the first GL products are close to 17 years old by now, meaning the patents shouldn't be far behind either.
That's all we need is freek'n Microsoft Buying the grand daddy of 3D graphics SGI. Microsoft know's there DirectX is a cheepo imitation version of OpenGL, and Since Microsoft Can't Crush them they buy them out, Sheesh there lame.
This could mean very bad things for Games I'm afraid, OpenGL was originally Public Software, now You'll probably have to get a license to develop with OpenGL(The BEST!).
This is a serious ISSUE!!!!!!!!!!!
And ALL THERE WILL BE LEFT IS ANOTHER MICROSOFT MONOPOLY(They do not belive in OpenSoure like
Like OPEN(Open source) GL(Graphic's Language)!
GOODBYE!!!!!!!!!!!!!!!! HA