Hey, think positively. It prepares students for the real world, where people get promoted until they fail. Then they get fired or laid off for not meeting expectations.
The problem with engineers and scientists is it's pretty easy to get stuck on details. (Feature lists, etc). It's the strength of Apple's marketing that has made then a success. People buy the iPod vs. potentially better players because they know that the iPod exists, and they know the exact colors that are available for the nano.
Not only that, but looking back at Apple advertising (not the Mac vs. PC stuff, but stuff really associated with products), they probably got the Ph.Ds of advertising. For example:
I. iPhone commercials which in a minute or so:
A. Teach how gestures work. (To the layperson, gestures only became "intuitive" after the commercial showed them in use.)
B. Show core features of the phone, such as email, gaming, calls, mapping, photos, screen unlock, accelerometer. II. iPod commercials. (at least the early ones. Current ones are more along the lines of Cola commercials reminding that it still exists and there is yet another yearly upgrade.)
A. Brief glimpse of iTunes, drag and drop play list.
B. Firewire syncing play list in a very short amount of time.
C. Scroll wheel and how to use it.
I just don't see other competing devices advertised as widely or as well.
For example: I. Other cell phones
A. It's the carrier advertising the phone, and they only focus on carrier specific features like # of SMS, # of minutes, weekend/evening minutes, rollover.
B. Hardly ever shows the phone in use, so people are forced to waste time researching what the phone can do. II. Other media players
A. I don't see Zune commercials anymore. And the ones they had were shitty. I didn't know the details of their subscription model until that one person I know who has a Zune mentioned how the subscription plan worked. (10 songs permanently gifted per month) And since "squirting" was supposedly the killer featuer, it should have been a centerpiece in all of the initial Zune ads. And if the feature wasn't really advertiseable, then they should have never ever mentioned "squirting" until it could be advertised.
B. Does anyone else advertise?
As much as I like to trash talk advertising and sales people, I believe Apple's success boils down to smart advertising of reasonable products. A lot of other companies forget to tell people what the hell they're delivering, and they need to find marketing people who can come up with competitive advertising.
PKZIP's first official version was 1.10 if I remember correctly. It included a file called appnote.txt that detailed the header, decompression algorithms, and the "encryption" algorithm used. Just search for pkz110.exe and unzip it. The timestamp is 3/15/1990.
Actually with the chip you have best of both worlds.
You can use it to get a high fidelity reproduction of PS2 behavior because it's an _ACTUAL_ PS2 part.
Or if there is a hardware issue, Sony can have specific games use software emulation to assist.
Or if the software emulation is better in every way possible, Sony can just have the software emulator run the game and ignore the hardware on the board.
The difference is that MS didn't promise much in terms of backwards compatibility whereas Sony is taking something that works relatively well and degrading it. Kind of like a bait and switch.
SSE+ operations up until now were operated on 64 bit at a time within the processor. SSE128 just means the new AMD chip will complete a SSE instruction in one pass.
This was pretty much the reason why most people only bothered with MMX optimizations in their applications.
Then how do you expect debugging to work? Pretty much all OS's offer an API to let the debugger read/write bytes from program memory. A similar hack could be done on Linux by writing into/proc.
Apple is not in the business of selling OS X. Apple is in the business of selling the Apple Lifestyle which is centered around an Apple computer that just happens to be running OS X.
Maybe if you can convince Steve Jobs that marketing an Apple lifestyle is not a good business model, then maybe he'll consider selling OS X without the hardware a la OpenStep.
I think in most cases, property taxes are collected by the local municipality, and it's really their primary form of income.
Sales tax is usually state-wide. So all that added commercial activity in the area is going to California, not the local municipal governments.
Paying NASA is just paying NASA.
The city is now going to have to deal with issues such as increased traffic, upgrading public utilities, etc., and they're not going to get the money to handle it. I'm not surprised that they are ticked off at this.
Google is winning big, and at the expense of the local people.
But you do have to realize that by releasing Dashboard, Apple has effectively closed the Mac market for Konfabulator. Kind of like what MS did when they released Media player and subsequently killed the streaming media market for Windows. (Well, Real brought that upon themselves.)
Granted Apple is not in a monopoly position, but by bundling more features into their product they are cannibalizing their own developers and eating up the market that a few loyal devs have been sustaining while Windows ated up the PC market.
Sadly enough, in this aspect MS has been slightly better recently, probably due to attempts to keep a lower profile against antitrust suits. ZIP folders in Windows is so shitty that I'm more than happy to register WinRAR. MS's antispyware package costs money and isn't bundled with windows.
I always wanted to know whether the study also tracked the age of the parents when they had their children? I would think that is more important factor than whether the parents were intelligent or not.
Yeah, but do you want to waste time reading a marked up essay where a majority of comments are concerned with fluff like spelling, grammar, and terminology?
I think this tool is great, and like all tools can be abused. In the article, it sounds like the professor is doing the right thing by making his program available to students. If anything, the professor/grader can at least spend his grading time focused on the important stuff in the essay, instead of wasting red ink on the trivial issues.
The endian issues will probably not go away. If anything, MS will probably have the bootstrap code for the Xbox2 switch the CPU into some sort of low endian mode if possible. If you look at Windows CE, all of the supported RISC processors are running in low endian mode. Enough said.
Then kids need to learn to take care of their media. The next time they complain that some game or DVD movie is not load, just calmly tell them why it won't load. Show them the scratches on the bottom of the dvd, or the gouge on top that destroyed the data layer. Explain to them the media is completely ruined and that it was a big chunk of change.
Let them contemplate that and if they start treating other games better, then reward them by replacing that lost game or movie. It'll save you money in the long run, and hopefully teach them the value of money so they won't start blowing it off and getting into massive American-style debt in their teen years.
It's not expensive when you look at the cost of developer tools:
Visual Studio Pro is $1000 for a single license. Borland C++ Builder Pro is $1000 for a single license. Programmer's editors are in the ballpark of $300-400. Bitkeeper is supposed to be more than a thousand per license. Their website doesn't really have a figure. Perforce costs ~$700 per seat.
For a library that makes it easier to develop crossplatform software, $1000 would seem reasonable when you look at these numbers.
Sure. Theora just needs to be supported everywhere. Meaning Macs, PCs, niche OS's. DivX is only really well supported on Windows (and maybe Mac, never really tried) and requires a kludge to get working on Linux. (Don't know about the state of DivX on the *BSDs.)
If Theora is ported to as many operating systems as possible, there is no way for DivX to compete because it would be insanely easy for a media provider to encode to Ogg Theora and reach the widest possible audience. Decent encoding tools, maybe on par with the one provided by Microsoft for Windows Media could help. (Integration with other free tools such as VirtualDub could help.)
Where COM fails is DCOM.
Loading in process has been pretty good in my opinion.
These people seem to agree:
https://developer.mozilla.org/en/XPCOM
https://developer.apple.com/library/mac/#documentation/CoreFoundation/Conceptual/CFPlugIns/Concepts/com.html%23//apple_ref/doc/uid/20001158-CJBEJBHH
Since this is google, they must have figured out a way to monetize this free offer. Are they going to profiling network usage? All HTTP requests?
Then again, they could have figured out that the good publicity was worth the cost.
Hey, think positively. It prepares students for the real world, where people get promoted until they fail. Then they get fired or laid off for not meeting expectations.
The problem with engineers and scientists is it's pretty easy to get stuck on details. (Feature lists, etc). It's the strength of Apple's marketing that has made then a success. People buy the iPod vs. potentially better players because they know that the iPod exists, and they know the exact colors that are available for the nano.
Not only that, but looking back at Apple advertising (not the Mac vs. PC stuff, but stuff really associated with products), they probably got the Ph.Ds of advertising. For example:
I. iPhone commercials which in a minute or so:
A. Teach how gestures work. (To the layperson, gestures only became "intuitive" after the commercial showed them in use.)
B. Show core features of the phone, such as email, gaming, calls, mapping, photos, screen unlock, accelerometer.
II. iPod commercials. (at least the early ones. Current ones are more along the lines of Cola commercials reminding that it still exists and there is yet another yearly upgrade.)
A. Brief glimpse of iTunes, drag and drop play list.
B. Firewire syncing play list in a very short amount of time.
C. Scroll wheel and how to use it.
I just don't see other competing devices advertised as widely or as well.
For example:
I. Other cell phones
A. It's the carrier advertising the phone, and they only focus on carrier specific features like # of SMS, # of minutes, weekend/evening minutes, rollover.
B. Hardly ever shows the phone in use, so people are forced to waste time researching what the phone can do.
II. Other media players
A. I don't see Zune commercials anymore. And the ones they had were shitty. I didn't know the details of their subscription model until that one person I know who has a Zune mentioned how the subscription plan worked. (10 songs permanently gifted per month) And since "squirting" was supposedly the killer featuer, it should have been a centerpiece in all of the initial Zune ads. And if the feature wasn't really advertiseable, then they should have never ever mentioned "squirting" until it could be advertised.
B. Does anyone else advertise?
As much as I like to trash talk advertising and sales people, I believe Apple's success boils down to smart advertising of reasonable products. A lot of other companies forget to tell people what the hell they're delivering, and they need to find marketing people who can come up with competitive advertising.
PKZIP's first official version was 1.10 if I remember correctly. It included a file called appnote.txt that detailed the header, decompression algorithms, and the "encryption" algorithm used. Just search for pkz110.exe and unzip it. The timestamp is 3/15/1990.
appnote.txt was updated with later releases.
Actually with the chip you have best of both worlds.
You can use it to get a high fidelity reproduction of PS2 behavior because it's an _ACTUAL_ PS2 part.
Or if there is a hardware issue, Sony can have specific games use software emulation to assist.
Or if the software emulation is better in every way possible, Sony can just have the software emulator run the game and ignore the hardware on the board.
The difference is that MS didn't promise much in terms of backwards compatibility whereas Sony is taking something that works relatively well and degrading it. Kind of like a bait and switch.
SSE+ operations up until now were operated on 64 bit at a time within the processor. SSE128 just means the new AMD chip will complete a SSE instruction in one pass.
This was pretty much the reason why most people only bothered with MMX optimizations in their applications.
Then how do you expect debugging to work? Pretty much all OS's offer an API to let the debugger read/write bytes from program memory. A similar hack could be done on Linux by writing into /proc.
Doesn't Redhat actually pay a few of the kernel developers?
Apple is not in the business of selling OS X. Apple is in the business of selling the Apple Lifestyle which is centered around an Apple computer that just happens to be running OS X.
Maybe if you can convince Steve Jobs that marketing an Apple lifestyle is not a good business model, then maybe he'll consider selling OS X without the hardware a la OpenStep.
I guess it depends on who really benefits.
I think in most cases, property taxes are collected by the local municipality, and it's really their primary form of income.
Sales tax is usually state-wide. So all that added commercial activity in the area is going to California, not the local municipal governments.
Paying NASA is just paying NASA.
The city is now going to have to deal with issues such as increased traffic, upgrading public utilities, etc., and they're not going to get the money to handle it. I'm not surprised that they are ticked off at this.
Google is winning big, and at the expense of the local people.
But you do have to realize that by releasing Dashboard, Apple has effectively closed the Mac market for Konfabulator. Kind of like what MS did when they released Media player and subsequently killed the streaming media market for Windows. (Well, Real brought that upon themselves.)
Granted Apple is not in a monopoly position, but by bundling more features into their product they are cannibalizing their own developers and eating up the market that a few loyal devs have been sustaining while Windows ated up the PC market.
Sadly enough, in this aspect MS has been slightly better recently, probably due to attempts to keep a lower profile against antitrust suits. ZIP folders in Windows is so shitty that I'm more than happy to register WinRAR. MS's antispyware package costs money and isn't bundled with windows.
Wrap the drive entirely in primacord. When the primacord goes off, it'll crush the drive.
But sadly enough, the kid who can figure this out probably doesn't need help to do his fractions.
I always wanted to know whether the study also tracked the age of the parents when they had their children? I would think that is more important factor than whether the parents were intelligent or not.
Probably because Intel is a one stop shop.
For the Powerbooks, you can get Intel processor + Intel centrino.
For desktop, you get Intel processor + intel chipset + intel sata + intel pci-e, etc.
The AMD solution will force Apple to communicate with AMD and Via/Nvidia, etc. to just get the basics going.
Price differentiation.
People running multi-CPU systems are generally rich enough to afford the extra cost in software.
Yeah, but do you want to waste time reading a marked up essay where a majority of comments are concerned with fluff like spelling, grammar, and terminology?
I think this tool is great, and like all tools can be abused. In the article, it sounds like the professor is doing the right thing by making his program available to students. If anything, the professor/grader can at least spend his grading time focused on the important stuff in the essay, instead of wasting red ink on the trivial issues.
I would. The study of the collision of two reality distortion fields is the kind of thing that makes a great PhD dissertation.
The endian issues will probably not go away. If anything, MS will probably have the bootstrap code for the Xbox2 switch the CPU into some sort of low endian mode if possible. If you look at Windows CE, all of the supported RISC processors are running in low endian mode. Enough said.
Then kids need to learn to take care of their media. The next time they complain that some game or DVD movie is not load, just calmly tell them why it won't load. Show them the scratches on the bottom of the dvd, or the gouge on top that destroyed the data layer. Explain to them the media is completely ruined and that it was a big chunk of change.
Let them contemplate that and if they start treating other games better, then reward them by replacing that lost game or movie. It'll save you money in the long run, and hopefully teach them the value of money so they won't start blowing it off and getting into massive American-style debt in their teen years.
It's not expensive when you look at the cost of developer tools:
Visual Studio Pro is $1000 for a single license.
Borland C++ Builder Pro is $1000 for a single license.
Programmer's editors are in the ballpark of $300-400.
Bitkeeper is supposed to be more than a thousand per license. Their website doesn't really have a figure.
Perforce costs ~$700 per seat.
For a library that makes it easier to develop crossplatform software, $1000 would seem reasonable when you look at these numbers.
Sure. Theora just needs to be supported everywhere. Meaning Macs, PCs, niche OS's. DivX is only really well supported on Windows (and maybe Mac, never really tried) and requires a kludge to get working on Linux. (Don't know about the state of DivX on the *BSDs.)
If Theora is ported to as many operating systems as possible, there is no way for DivX to compete because it would be insanely easy for a media provider to encode to Ogg Theora and reach the widest possible audience. Decent encoding tools, maybe on par with the one provided by Microsoft for Windows Media could help. (Integration with other free tools such as VirtualDub could help.)
On X86 platforms VirtualPC emulates in the same manner as VMWare.