"Micropolis can be recast from C to C++ classes, so it's possible to define clean interfaces between software modules, and make multiple instances of the simulator that don't interfere with each other"
ERROR: The files are, like, talkin' to me, man! Oh... I get it! The I/O ports are colors! No, they're not representing colors, they are colors! It all makes sense now!
You can only do that in the last five minutes. Trying to reverse the polarity before then will result in a new catastrophy that you will have to fix some other way in the last five minutes unless it's a "hidden obvious solution", in which case you just reverse the polarity again in the last five minutes.
You see, the internet is a series of tubes. When you have enough fragments of social sites moving around, they clog up those tubes, preventing the porn images from coming through.
They're only trying to save the internet for porn!
Pure OOP in C++ is one of those things (like operator overloading) that looks great on paper, and even seems to work well for small projects.
When you have to debug a 1.2GB source tree, it gets ugly. Very ugly.
Confusing and sometimes ambiguous syntax.
Multiple-inheritance nightmares.
A language manual that requires many, many pages. (Compare to a full description of Objective-C)
Requires years of experience to be truely familiar with the language.
Granted, some of my most harrowing experiences in C++ were a result of the code design at Real. (If anyone ever asks me to work with a custom-built pure-OOP C++ COM system again, I will run screaming in the other direction.)
Professional coding (7-year veteran, various languages) destroyed my ability to write good code. I'm just now staring to recooperate. I've gone back to straight C to get my brain straightened out and it's a breath of fresh air compared to the madness I'd been immersed in for so long.
I hate to say this, but I even prefer C# w/ the.NET API to C++ and the STL.
The best use for C++ I've seen is Pure-C-With-Smart-Structures.
"Except that they can't really do anything: if they start winning, they are stopped, if they start losing, they are stopped. Nothing has really changed from current situation."
Ah, but at least the tide would ebb and flow naturally. How cool would it be to be the ragged Alliance, pushed almost to the brink of extinction, mount a daring attack at the heart of the underworld? This is where good adventures come from and would make for a much more memorable gaming experience.
(Things would merely be statistically tilted to help restore balance. If the players do nothing, or do something but are unsuccessful, then the tide will not turn.)
"What will you do when one faction of players finally wins and utterly dominates the gameworld ?"
The simulation would have to keep the balance. If, say, the Horde start to achieve dominance then the random event generator would slightly skew things to the advantage of the Alliance in terms of... oh, I dunno... powerful item dropoffs, god-sent NPC allies, that sort of thing. Think of the simlator as playing as both good and evil gods.
So if the Horde wind up in full control of the world then the forces of goodness would be able to rise up and defeat them! And if the alliance won out then some great evil would arise to push them back.
To me, this would be a far more interesting world than a pre-scripted one where both sides have their areas and basically play out a pretend conflict. ("Pretend" in the sense that neither side can really do anything.)
This is what happened to me: WoW was amazingly exciting for about two weeks... and then overnight it suddenly became horribly boring.
What we need is an MMORPG where all the players are hero/villan characters and ALL NPCS are simulated with their own desires and goals. Quests could arise naturaly and the world would evolve all by itself with no lame pre-scripted events.
"Go outside at night and look up in the clear night sky. Ponder at the miracle that is the human body. Further, consider the wonder that is the human brain (or even the brain of a gnat). Consider the miracle of Life."
I do this all the time. I am astounding by the universe, life, and the mere fact that stuff exists in the first place.
But that's no proof of a god.
Could a god exist that created this? Yes.
Could it have come from an infinite number of other possibilities? Yes.
The truth of the matter is that not one single person on this earth knows where the universe came from. To claim otherwise is not just foolish, but horribly stupid.
Actually, the domestic violence rates are statistically higher among same-sex marriages.
Citation?
I used to have an even lower UID before the Great UID Whateverthehellitwas of Wheneverthehellitwas.
"Micropolis can be recast from C to C++ classes, so it's possible to define clean interfaces between software modules, and make multiple instances of the simulator that don't interfere with each other"
You can do that in C, too.
Evolution. I has it.
No problem. You shoot a nuke down a bug hole, you got a lot of dead bugs.
It's a virtual swap memory space partition drive mount! VSMSPDM Forever!
Viola energy is just a repackaged form of string theory.
Great. Now I want to curl up under my desk and cry for a week.
I always liked "verbitronize".
ERROR: The files are, like, talkin' to me, man! Oh... I get it! The I/O ports are colors! No, they're not representing colors, they are colors! It all makes sense now!
You can only do that in the last five minutes. Trying to reverse the polarity before then will result in a new catastrophy that you will have to fix some other way in the last five minutes unless it's a "hidden obvious solution", in which case you just reverse the polarity again in the last five minutes.
You see, the internet is a series of tubes. When you have enough fragments of social sites moving around, they clog up those tubes, preventing the porn images from coming through.
They're only trying to save the internet for porn!
King's Quest IV - That damned crying ghost baby at the zombie house thingy place.
(hey, I was just a kid then...)
Use the search term "scientology". There's a message at the bottom saying that links have been removed.
There's a difference?
When you have to debug a 1.2GB source tree, it gets ugly. Very ugly.
Granted, some of my most harrowing experiences in C++ were a result of the code design at Real. (If anyone ever asks me to work with a custom-built pure-OOP C++ COM system again, I will run screaming in the other direction.)
Professional coding (7-year veteran, various languages) destroyed my ability to write good code. I'm just now staring to recooperate. I've gone back to straight C to get my brain straightened out and it's a breath of fresh air compared to the madness I'd been immersed in for so long.
I hate to say this, but I even prefer C# w/ the
The best use for C++ I've seen is Pure-C-With-Smart-Structures.
It's certianly not the quality of their code.
(The one advantage to having worked there: I got to see why OOP in C++ is a Very Bad Idea.)
"Except that they can't really do anything: if they start winning, they are stopped, if they start losing, they are stopped. Nothing has really changed from current situation."
Ah, but at least the tide would ebb and flow naturally. How cool would it be to be the ragged Alliance, pushed almost to the brink of extinction, mount a daring attack at the heart of the underworld? This is where good adventures come from and would make for a much more memorable gaming experience.
(Things would merely be statistically tilted to help restore balance. If the players do nothing, or do something but are unsuccessful, then the tide will not turn.)
"What will you do when one faction of players finally wins and utterly dominates the gameworld ?"
The simulation would have to keep the balance. If, say, the Horde start to achieve dominance then the random event generator would slightly skew things to the advantage of the Alliance in terms of... oh, I dunno... powerful item dropoffs, god-sent NPC allies, that sort of thing. Think of the simlator as playing as both good and evil gods.
So if the Horde wind up in full control of the world then the forces of goodness would be able to rise up and defeat them! And if the alliance won out then some great evil would arise to push them back.
To me, this would be a far more interesting world than a pre-scripted one where both sides have their areas and basically play out a pretend conflict. ("Pretend" in the sense that neither side can really do anything.)
This is what happened to me: WoW was amazingly exciting for about two weeks... and then overnight it suddenly became horribly boring.
What we need is an MMORPG where all the players are hero/villan characters and ALL NPCS are simulated with their own desires and goals. Quests could arise naturaly and the world would evolve all by itself with no lame pre-scripted events.
Yeah, I know... but I can dream, can't I?
I was a professional developer for seven years, and I've got three words for you:
Get Out Now.
"Go outside at night and look up in the clear night sky. Ponder at the miracle that is the human body. Further, consider the wonder that is the human brain (or even the brain of a gnat). Consider the miracle of Life."
I do this all the time. I am astounding by the universe, life, and the mere fact that stuff exists in the first place.
But that's no proof of a god.
Could a god exist that created this? Yes.
Could it have come from an infinite number of other possibilities? Yes.
The truth of the matter is that not one single person on this earth knows where the universe came from. To claim otherwise is not just foolish, but horribly stupid.
"God definitely does exist"
Really?? Wow! Where's this incredible undeniable proof of the existance of god?? It's going to change everything!!
after all, the moon is just a hunk of dead rock, spending trillions to get there hardly seems like the most "intellegent" idea in the world.
Yeah, it's way better to stay firmly planted on this rock until some disaster (natural or man-made) wipes us all out.
What a brilliant forward-thinker you are.
Non-square pixels.