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User: Draconi

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Comments · 36

  1. Here's what remove.bg does to a Slashdot screencap on Remove.bg is a Website That Removes Backgrounds from Portraits in Seconds (petapixel.com) · · Score: 3, Interesting
  2. Re:Distributed blockchain on Amazon Enters Blockchain Market With Cloud-Computing Services (bloomberg.com) · · Score: 2

    Not really.

    Enterprise Blockchain focuses more on business needs that don't require the decentralization but do need the "journalistic" integrity blockchain offers.

    For example, take security log files on a webserver: by storing new entries in a QLDB vault you can ensure that they become tamper proof should a malicious third-party gain access to them. They won't be able to reconstruct the underlying hashes at a given historical point moving forwards.

  3. The term 'Quantum' in QLDB appears to be a marketing term and not related to post-quantum addressing schemes like XMSS/WOTS+.

    That sort of "quantum" blockchain deals with the theoretical attacks on ECDSA addressing schemes; examples: Mochimo and QRL.

    Amazon's appears to be an append-only journaling system based on SHA256. It's unclear from the documentation whether it just hashes each transaction and maintains a verifiable/uninterruptable chain of hashes, or whether it also injects a Proof-of-Work style iteration based on nonces to make "reconstructing" the blockchain unfeasible.

  4. Re:Fixed already on New Gmail Bug Allows Sending Messages Anonymously (bleepingcomputer.com) · · Score: 1

    I tried the "hack" and it doesn't work anymore - GMail has been patched for this already...

    Incorrect. https://imgur.com/a/tIODzuK

    If you copy/pasted the result of the Show Original it wouldn't work, true. But still easily reproducible based on the attack vector description.

  5. Issues are still unresolved on New Gmail Bug Allows Sending Messages Anonymously (bleepingcomputer.com) · · Score: 1

    Hi, original author here. The issues are still unresolved as of this morning.

  6. You think this is something? on Bitcoin Falls Below $5,000 For First Time Since October 2017 (bbc.com) · · Score: 2

    Wait until the bottom falls out of Tether.

  7. Shoutout on MIT Unifies Web Development In Single, Speedy New Language · · Score: -1, Offtopic

    From fellow #TPU alumni!

  8. Re:as long as GM Darwin doesn't resurface on Player-Run MMORPG By Former Ultima Online Devs Finding Kickstarter Success · · Score: 1

    GM Darwin was not invited onto the development team =)

  9. Re:Probably the future of online RPGs on Player-Run MMORPG By Former Ultima Online Devs Finding Kickstarter Success · · Score: 4, Interesting

    Exactly, which is why we went indie and have remained that way with Shards Online.

    Big companies would never run this kind of game - we all came from working for the larger publishers, and many of us from working on Ultima Online.

    The whole idea is to build a full MMO and then turn it over to the players. Will we run our own servers? Sure! We can do events, live patches, and add new content regularly. But the most important thing is to have a highly polished end product that community servers don't just treat like middleware: it's a full game to customize how they see fit!

  10. Re:Games are getting to be like TV shows on Player-Run MMORPG By Former Ultima Online Devs Finding Kickstarter Success · · Score: 4, Informative

    We should mention that this is actually Round #2 with Kickstarter.

    When we didn't reach our first goal, we continued development with our own money (as we had been doing from the inception of the game). As former leads on Ultima Online, we have a solid vision for what we want to bring forward to the gaming world, as well as the sandbox and production experience to make it happen.

    Kickstarter is all about accelerating and enhancing development of our core tech. One nice thing that differentiates us from most Kickstarters that have a bunch of concept art and a pitch is that we have a working game already built. Now it's all about fleshing it out into a full MMO so we're not just recreating a middleware market.

    Shards Online is all about building an amazing sandbox game, and then giving the full content over to players.

  11. Re:Bullshit and Shameless Plug on In the New Age of Game Development, Gamers Have More Power Than Ever · · Score: 1

    May I interest you in Shards Online: A Customizable Sandbox RPG? :)

    We felt the same way, and as former UO devs we wanted to create a fully playable MMO with all its systems that can be modded by anyone at anytime.

  12. With a line like this... on Ask Slashdot: Permanent Preservation of Human Knowledge? · · Score: 2

    "The message will be accompanied by a short video message by Wikipedia founder Jimmy Wales, and images required for the re-creation of fundraiser banners."

    I can tell it's definitely the real deal and in no way an April Fool's joke!

  13. Re:Understandable on ICANN Extends New Domain Deadline Because of Bug · · Score: 1

    Where are my mod points when I need them?

  14. I could be wrong on The Liberated Pixel Cup: a Game Making Contest From the CC, FSF, and OpenGameArt · · Score: 1

    But I believe the 32x32 tile size is the same for RPG Maker. Regardless, like the contest says, these tiles could work in a variety of genres and its exciting to see more art become available from the community!

  15. Toxilogical Info on Skin Cancer Drug Reverses Alzheimer's Symptoms In Mice · · Score: 5, Informative

    RTECS No: not available
    Acute toxicity: oral toxicity (LD50): >1500 mg/kg (rat); >720 mg/kg (dog)
    Dermal NOEL: 0.01% (rat)
    Primary irritant effect:
    On the skin: not known; may be an irritant; exposure may exacerbate the deleterious effects of sunlight
    On the eye: not known; may be an irritant
    Ingestion: may cause effects similar to hypervitaminosis A including headache, nausea, vomiting, lip inflammation, mucous membrane dryness, joint pain, scaly skin, and hyperlipidemia

    ---

    Yeah. I'd still take it.

  16. Super desalination? on Graphene Membranes Superpermeable to Water · · Score: 5, Interesting

    Press and squeeze a hydraulic press of water through a few layers of graphene = no more salty water?

  17. Re:Can we get a better source? on Google Caught Misbehaving By Kenyan Startup · · Score: 1

    How much closer to the source do you want?

    I won't believe it until I get to read it in the original Klingon.

    -

    Don't you mean the original Mocal?

  18. Strongly support on Wikipedia Debates Strike Over SOPA · · Score: 1

    Also, [citation needed]

  19. Any minute now... on Iranian TV Shows Downed US Drone · · Score: 2

    UPDATE: Iranian TV has upgraded their broadcast footage to FIVE (*very* similarly damaged) advanced U.S. drone aircraft.

  20. EA had every opportunity on FarmVille Now Worth More Than EA · · Score: 2, Insightful

    I've always felt that one of EA's greatest challenges has been recognizing disruptive technology and capitalizing on it.

    This played out numerous times with the PS3 vs. Wii, PSP vs. DS, and especially regarding micro-transactions. There is a producer at EA who, since at least 2005, was not only aware of how important MTX was in Asia, but that we couldn't keep believing that cultural barriers wouldn't keep games on the pay-per-month subscription model forever here in the U.S. I remember going to his brown-bag lunches and saying "Wow, here's a guy who gets it!" But no one took social gaming or micro-transactions seriously back then: it was Sims, Warhammer, Madden, and Pogo. Speaking of, imagine if EA had immediately recognized how powerful a platform Facebook was, and flooded the early app/games scene with MTX versions of Pogo games?

    Now we're seeing the advent of Social Gaming 1.0 mixed with these micro-transactions, and already it's been so disruptive that a completely new company with low budget games has surpassed an industry giant that spends tens of millions per title. Why? Because the market has been broadened yet again, far beyond the bounds of the comfort zones most larger companies have established for themselves. EA hasn't ignored this, of course, but they reacted late and with the time-honored response of buying a company that specializes in the area, hoping to get into the market immediately.

    Admittedly, the current state of games on Facebook is... I don't know, someone said it was like the Atari days before the big crash. Yet imagine what Social Gaming 2.0 will look like as more high-quality games and free-to-play 3D MMOs start hitting the browsers.

  21. Well, here are some actual reasons on Why Warhammer Online Failed — an Insider Story · · Score: 5, Informative

    Full disclosure: I was one of the UO design leads during Warhammer's later development years, and everything I'm about to say is tinted by a) not working directly on the product, b) my professional opinion having played it, c) and that I have a contract similar to Sanya Weathers' (who is quoted in the EA Louse comments several times) and will not engage in disparagement.

    EA Louse completely ignores actual game design reasons that the product failed, instead focusing on company culture and his/her managers' failings. I won't comment on that, but I will point out the following things that went rather horribly wrong with Warhammer:
    * Incomplete content: past level 20 most zones were barely there, let alone fully populated with content.
    * Broken systems: the economy, craftinig, Tier 4, and the actual zoning and load balancing code couldn't keep up
    * Unbalanced classes: they tried to make equivalents for each faction, and over-powered the Bright Wizards, Warriors Priests, and Witch Hunters. Excellent write up about that here, especially about Crowd Control: http://www.brighthub.com/video-games/mmo/articles/44427.aspx?p=3
    * Not moving fast enough on PvP imbalance complaints: The common response would be "We ran the numbers! On average, 50% are Order, 50% are Chaos! It's perfectly even!" and in the real world of course it was usually a massive mis-match between sides in individual fights
    * The mandate to produce new content instead of fix old broken content. I'll never understand that one, and I tread on dangerous ground going too much into it, but it was a horribly bad idea.
    * Public quests: I have always, truly believed that public quests were a good idea gone horribly wrong. This is probably just me being naive from my days on UO, where if we had a fun system idea we could implement it directly ourselves and things like "automatically adjusting difficulty, loot, time constraints and quest goals" were well within reach for the designer. Public quests in WAR stopped being fun the moment population surges in a zone dropped -- soon becoming impossible to complete. How awesome would it have been to at least have them dynamically adjust to lower/higher levels of difficulty based on how many people were in the zone and their relative strengths? How much better if the same *kind* of PQs weren't spread like filler throughout all the zones and they were a little more creative?

    Hopefully other games will learn from this: you have to finish and polish the game until it shines! Only in the emerging F2P market can you get away without doing so, and even that will change over the coming years.

  22. Wake up call on Final Fantasy XIV Launches To Scathing Reviews · · Score: 2

    This should be a wake up call to every 1st tier MMORPG developer:

    Money and a strong IP do not equal success!

    How many of us felt intuitively that Square Enix has been losing its way with the FF franchise for years? How could FFXIV be anything other than what we're seeing right now?

    Just like the offline industry that spends hundreds of millions now to develop offline AAA titles, the MMORPG market is suffering the same, eventual fate: to be usurped by quickly built, fun, disruptive games discovering new monetization models ala Minecraft. Yet, we're seeing the big boys approach development with the same WOW-killer attitude again and again, instead of innovating.

    Some might say: well look at FFXIV's switch up from the auction system to player markets! Sorry, that's as old as Ultima Online and finding items you want is just as frustrating.

    It's so very disappointing to see Final Fantasy XIV hit the shelves like this, I can't even believe it.

  23. Re:Is the company called ACME? on Large, Slow Airships Could Move Buildings · · Score: 3, Informative

    Wile E. Coyote? Road Runner? A high speed pest?

    Giant building sized anvil dropped from excessive heights courtesy an ACME Skylifter?

    The joke - it is now explained

  24. Is the company called ACME? on Large, Slow Airships Could Move Buildings · · Score: 5, Funny

    Because I know a very well educated coyote that would be really interested in this sort of innovative technology with his work in high speed pest control.

  25. But it's so brilliant! on Lighthearted Facebook Friends Could Make You Join NAMBLA Group · · Score: 5, Insightful

    I swear this is the standard response of any designer confronted, suddenly, with gaps in their thinking. "It can't be a serious problem, there is a workaround!"