If you mean the exchange, I don't believe there's space spare. If you mean above the exchange, keep in mind there's a 50:1 sharing of bandwidth up from the exchange....
Err... if you're getting 0.2Mb/s, call them and tell them to get their act together. That's an overloaded exchange, or faulty equipment, and certainly not normal for ADSL in the UK (I get my 2Mb/s most of the time, personally).
Also, consider moving to Be (https://www.bethere.co.uk/web/beportal/homepage ). They do a LLU based service, which may be significantly better. I can't get it because our exchange has physically run out of space (apparently), and if you're remote it may not be enabled for your exchange, but good luck.
Not to mention, red and green pixels are not pure red, or pure green, they're just close approximations. That means combining them makes for an even more approximate recreation of yellow.
Not sure many people could tell the difference, I'll admit, but I am happy to believe there is a difference.
> That said, the disadvantage that BOTH of them have (namely being a physical item requiring shipment) will IMHO cause both to fail compared to downloaded content.
Given that download games mean:
1. Tying up my Internet connection, possible for a large number of hours. 2. Having to manage my own backups. 3. Not getting the game any quicker (launch titles will frequently arrive by post before I could have downloaded the game, although pre-downloaded games that just need to be unlocked might beat this). 4. Paying extra (at least in the UK, it's common for download games to be £5 more than the price from somewhere like Amazon - seriously).
I'm not in a rush to move to them. I do buy download games where there's an advantage (typically this means something rare, or very VERY cheap), but almost universally we're talking 1-3 year old games...
Trust me, the Daily WTF story didn't happen (if you want to, you could read about coal futures until you believe me, but I'd recommend just trusting me on this). However, I know personal trading platforms all come with "Yes, I know what I'm doing, really really really let me shoot myself in the foot" options, I can easily accept that institutional systems have the same for some traders, and even more likely have bugs in the protections...
I wouldn't want to absolutely state some institution doesn't have a system that takes in 'b' or 'm' after quantity... but I'll admit, I can't see it either. They were talking about the stock future, not the stock itself, though; that's slightly more credible.
My bet would be someone made a much more complex screw up and this is just the story people are hearing instead.
While I suspect most people don't routinely read the protocols they use, I am distressed by how many people don't realise that when they're communicating with a large group of people, a large group of people know they're communicating.
BitTorrent was never designed for this sort of use (the original sample use cases suggested were a lot closer to how Blizzard uses BitTorrent, for example), people just decided to use it because it's a nice P2P protocol...
Two really important points; encryption on disk means if it's on a portable device such as a laptop, not on a server in a secure location. Encryption in transfer means if it's going over a public network (such as the Internet) - in theory, it wouldn't even cover traffic within a corporate LAN.
> Dutch airline KLM said it flew a Boeing 737-800 up to the usual maximum altitude of 13km (8 miles) on Saturday and Germany's Lufthansa said it flew 10 planes to Frankfurt from Munich at altitudes of up to 8km.
> KLM chief executive Peter Hartman, who was on board the plane, said there was "nothing unusual" about the flight.
Essentially, they require you to trust a system that is much harder to secure, your local computer, as opposed to a small separate hardware device that is explicitly designed not to be changed. Definitely a big improvement, though...
As others are going to point out, short of a miracle you'll have a hard time persuading banks to move to anything more secure, but...
Currently, if I order online, I give the retailer my credit card number, expiry date, the security number off the back, my name and address. I might as well just post them my passport, in terms of giving them things that can be mis-used. So, better plan; I attach a trusted (as in I trust it, not to be confused with Intel's idea of giving you hardware the MPAA trusts) hardware device, in to which I insert my card. My web browser says "I want to pay $100 to " to the device, the device flashes this onto its own independent screen, and asks for my PIN to confirm the transaction. If I confirm, it generates a one-time usable token for payment of $100, usable only by the named retailer, and sends it to the web browser, to go on to the retailer. If it's intercepted, it's useless. If someone manages to persuade you to pay the wrong person (say a site that calls itself fBay and you don't notice it's not eBay, I don't know), at least they can only take as much as you've agreed to, there's no way they can take more.
For shopping day to day... I don't know, maybe the little hardware device does short range Bluetooth to do a similar transaction sequence with the till?
Yeah, so, not going to happen, but that's what could be done.
Linux/OS X aren't miracle cures, but frankly you'd have to restrict so much of what users can do in Windows to stop them wrecking stuff, you might as well just give them Linux and save the license fee for Windows.
OpenBSD of course is the real answer, but I don't think we're going to see people moving to OpenBSD any time soon...
> the main thing keeping me printing out documents is the ability to spread a dozen pages of a document under review out on my table and marking it up by hand.
So, in short, the paperless office is waiting on bigger displays. Sounds about right to me...
> I might even have failed to notice the small print which said that an Internet connection was needed in order to play it. I certainly wouldn't have expected that to be a requirement.
Without knowing how obvious the technology makes it, I wonder if some people didn't even realise it had this sort of DRM until the servers went down...
Exactly what I was going to say. Gamers who read geek news sites are a minority; a vocal minority, and one that is important because they are frequently looked to for advice by others, but still a minority. What if I hadn't seen an article about this and my pre-order had gone through?
Our users need to mark work. Work is marked on a fixed, pre-defined scale (which is configurable elsewhere, but typically by a different user). So if the scale is 0-20 at 0.1 intervals, and they enter 25, or -5, or 10.05, we have to tell them we can't accept that...
Word processors might be able to accept nearly anything, but most apps need a lot of input validation...
We don't have issues with users reading or not reading internal error messages. We display a summary just in case, but generally what the user sees amounts to "It broke. E-mail us".
However, we do need users to read messages about input validation. For example, a user recently called us to say they couldn't rename something (to the same name as something at already existed, where names are required to be unique), and why was there a yellow box at the top of their screen (the warning message about the name collision). Or about access issues (we made the mistake of making user homepages unique URLs, and spend 6 months with users trying to log into each other's homepages and then complaining, despite the 256x256 home button in the middle of the error page, that it wouldn't let them see the page).
> I can't believe I'm reading about Apple, of all companies, enforcing regulations like these overseas.
Really? Every time there's even a hint that Apple's subcontractors are hiring underage workers, or not paying them enough, or have dangerous conditions I see a dozen articles about how soul-suckingly evil Apple must be to allow this to go on (behind their back). Of course they're going to enforce the regulations...
I'm inclined to agree though. Addressing the issue of child labor in poor countries by firing all the children is not a solution. A much more useful response would be to examine the situation of these 15 year olds (are they pushed into it by a family that's just being greedy, or by circumstances) and to resolve the underlying cause, not just ban the situation and hope everything works out.
Reminds me of a lot of the arguments against prostitution (that the women are forced into it by being poor, which clearly leads to the conclusion that making prostitution illegal will stop people being poor).
I saw a prototype computer-controlled "car train" once, where they used front and rear magnets to maintain (very close) distance between a chain of cars. From what I remember, worked perfectly, but people had a nervous breakdown that they were going to crash into the next car...
I believe the submitter was talking about stock market prices. While end of day prices are readily available, high precision data (the sort of stuff you'd need if you're backtesting automated traders, for example) is fairly pricey. For example, CBOE back data:
runs to about $200/month per symbol, or $1,250/month for all available options, for per-tick quotes. Of course, a lot of what you're paying for is the knowledge that the information is correct, and there are cheaper options (for example many real time data feeds come with some amount of historical data, and you can always collect information over time) if you're happy dealing with the data integrity issues yourself.
If you mean the exchange, I don't believe there's space spare. If you mean above the exchange, keep in mind there's a 50:1 sharing of bandwidth up from the exchange....
Err... if you're getting 0.2Mb/s, call them and tell them to get their act together. That's an overloaded exchange, or faulty equipment, and certainly not normal for ADSL in the UK (I get my 2Mb/s most of the time, personally).
Also, consider moving to Be (https://www.bethere.co.uk/web/beportal/homepage ). They do a LLU based service, which may be significantly better. I can't get it because our exchange has physically run out of space (apparently), and if you're remote it may not be enabled for your exchange, but good luck.
Not to mention, red and green pixels are not pure red, or pure green, they're just close approximations. That means combining them makes for an even more approximate recreation of yellow.
Not sure many people could tell the difference, I'll admit, but I am happy to believe there is a difference.
> That said, the disadvantage that BOTH of them have (namely being a physical item requiring shipment) will IMHO cause both to fail compared to downloaded content.
Given that download games mean:
1. Tying up my Internet connection, possible for a large number of hours.
2. Having to manage my own backups.
3. Not getting the game any quicker (launch titles will frequently arrive by post before I could have downloaded the game, although pre-downloaded games that just need to be unlocked might beat this).
4. Paying extra (at least in the UK, it's common for download games to be £5 more than the price from somewhere like Amazon - seriously).
I'm not in a rush to move to them. I do buy download games where there's an advantage (typically this means something rare, or very VERY cheap), but almost universally we're talking 1-3 year old games...
Trust me, the Daily WTF story didn't happen (if you want to, you could read about coal futures until you believe me, but I'd recommend just trusting me on this). However, I know personal trading platforms all come with "Yes, I know what I'm doing, really really really let me shoot myself in the foot" options, I can easily accept that institutional systems have the same for some traders, and even more likely have bugs in the protections...
I wouldn't want to absolutely state some institution doesn't have a system that takes in 'b' or 'm' after quantity... but I'll admit, I can't see it either. They were talking about the stock future, not the stock itself, though; that's slightly more credible.
My bet would be someone made a much more complex screw up and this is just the story people are hearing instead.
While I suspect most people don't routinely read the protocols they use, I am distressed by how many people don't realise that when they're communicating with a large group of people, a large group of people know they're communicating.
BitTorrent was never designed for this sort of use (the original sample use cases suggested were a lot closer to how Blizzard uses BitTorrent, for example), people just decided to use it because it's a nice P2P protocol...
Agreed. I just read 201 CMR 17.00 (it's 4 pages,and really not that scary: http://www.mass.gov/Eoca/docs/idtheft/201CMR1700reg.pdf )
Two really important points; encryption on disk means if it's on a portable device such as a laptop, not on a server in a secure location. Encryption in transfer means if it's going over a public network (such as the Internet) - in theory, it wouldn't even cover traffic within a corporate LAN.
> Dutch airline KLM said it flew a Boeing 737-800 up to the usual maximum altitude of 13km (8 miles) on Saturday and Germany's Lufthansa said it flew 10 planes to Frankfurt from Munich at altitudes of up to 8km.
> KLM chief executive Peter Hartman, who was on board the plane, said there was "nothing unusual" about the flight.
- http://news.bbc.co.uk/1/hi/8627720.stm
I believe many of the other test flights had management staff as passengers, too. Can't find any details either way about Virgin, though....
Or the other trick, where it re-sizes the window to fill your screen, and the content manages to fill 10% of the giant space it's just occupied....
Essentially, they require you to trust a system that is much harder to secure, your local computer, as opposed to a small separate hardware device that is explicitly designed not to be changed. Definitely a big improvement, though...
As others are going to point out, short of a miracle you'll have a hard time persuading banks to move to anything more secure, but...
Currently, if I order online, I give the retailer my credit card number, expiry date, the security number off the back, my name and address. I might as well just post them my passport, in terms of giving them things that can be mis-used. So, better plan; I attach a trusted (as in I trust it, not to be confused with Intel's idea of giving you hardware the MPAA trusts) hardware device, in to which I insert my card. My web browser says "I want to pay $100 to " to the device, the device flashes this onto its own independent screen, and asks for my PIN to confirm the transaction. If I confirm, it generates a one-time usable token for payment of $100, usable only by the named retailer, and sends it to the web browser, to go on to the retailer. If it's intercepted, it's useless. If someone manages to persuade you to pay the wrong person (say a site that calls itself fBay and you don't notice it's not eBay, I don't know), at least they can only take as much as you've agreed to, there's no way they can take more.
For shopping day to day... I don't know, maybe the little hardware device does short range Bluetooth to do a similar transaction sequence with the till?
Yeah, so, not going to happen, but that's what could be done.
...on Thursday, and boy was I glad I wasn't trying to play an Ubisoft game while I waited for it come back...
Linux/OS X aren't miracle cures, but frankly you'd have to restrict so much of what users can do in Windows to stop them wrecking stuff, you might as well just give them Linux and save the license fee for Windows.
OpenBSD of course is the real answer, but I don't think we're going to see people moving to OpenBSD any time soon...
> the main thing keeping me printing out documents is the ability to spread a dozen pages of a document under review out on my table and marking it up by hand.
So, in short, the paperless office is waiting on bigger displays. Sounds about right to me...
Yeah... they might be just about competitive against PCs, but on a 4-5 year console lifespan they're not even in the same ballpark...
> I might even have failed to notice the small print which said that an Internet connection was needed in order to play it. I certainly wouldn't have expected that to be a requirement.
Without knowing how obvious the technology makes it, I wonder if some people didn't even realise it had this sort of DRM until the servers went down...
Exactly what I was going to say. Gamers who read geek news sites are a minority; a vocal minority, and one that is important because they are frequently looked to for advice by others, but still a minority. What if I hadn't seen an article about this and my pre-order had gone through?
At £211.49 for 128GB ( http://www.amazon.co.uk/Kingston-Technology-128GB-SSDNow-Desktop/dp/B002BH3UDY/ ), vs £34.32 for a 160GB HD ( http://www.scan.co.uk/Products/160GB-Seagate-ST9160314AS-Momentus-25-HDD-SATA-3Gb-s-5400rpm-8Mb-Cache ), I don't think I'll quite be making the jump yet. Maybe when prices aren't almost an order of magnitude different...
Our users need to mark work. Work is marked on a fixed, pre-defined scale (which is configurable elsewhere, but typically by a different user). So if the scale is 0-20 at 0.1 intervals, and they enter 25, or -5, or 10.05, we have to tell them we can't accept that...
Word processors might be able to accept nearly anything, but most apps need a lot of input validation...
We don't have issues with users reading or not reading internal error messages. We display a summary just in case, but generally what the user sees amounts to "It broke. E-mail us".
However, we do need users to read messages about input validation. For example, a user recently called us to say they couldn't rename something (to the same name as something at already existed, where names are required to be unique), and why was there a yellow box at the top of their screen (the warning message about the name collision). Or about access issues (we made the mistake of making user homepages unique URLs, and spend 6 months with users trying to log into each other's homepages and then complaining, despite the 256x256 home button in the middle of the error page, that it wouldn't let them see the page).
> I can't believe I'm reading about Apple, of all companies, enforcing regulations like these overseas.
Really? Every time there's even a hint that Apple's subcontractors are hiring underage workers, or not paying them enough, or have dangerous conditions I see a dozen articles about how soul-suckingly evil Apple must be to allow this to go on (behind their back). Of course they're going to enforce the regulations...
I'm inclined to agree though. Addressing the issue of child labor in poor countries by firing all the children is not a solution. A much more useful response would be to examine the situation of these 15 year olds (are they pushed into it by a family that's just being greedy, or by circumstances) and to resolve the underlying cause, not just ban the situation and hope everything works out.
Reminds me of a lot of the arguments against prostitution (that the women are forced into it by being poor, which clearly leads to the conclusion that making prostitution illegal will stop people being poor).
I saw a prototype computer-controlled "car train" once, where they used front and rear magnets to maintain (very close) distance between a chain of cars. From what I remember, worked perfectly, but people had a nervous breakdown that they were going to crash into the next car...
> These gamers don't want to be robbed of their progress by full-loot, robbery and other nasty things.
Also casual gamers are much more likely to be robbed, and much less likely to be able to rob back.
I believe the submitter was talking about stock market prices. While end of day prices are readily available, high precision data (the sort of stuff you'd need if you're backtesting automated traders, for example) is fairly pricey. For example, CBOE back data:
http://www.marketdataexpress.com/servicePriceList.aspx
runs to about $200/month per symbol, or $1,250/month for all available options, for per-tick quotes. Of course, a lot of what you're paying for is the knowledge that the information is correct, and there are cheaper options (for example many real time data feeds come with some amount of historical data, and you can always collect information over time) if you're happy dealing with the data integrity issues yourself.