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Will Game Cartridges Make a Comeback?

sk8pmp writes "With the cost of solid state memory going down, will we see the return of the game cartridge? Or will digital distribution reign supreme and transition our entertainment into the cloud? This editorial explores the beginnings of the cartridge vs. disc battle of the '90s and theorizes a second one in the future. 'Imagine if you could marry the vast spaces of discs with the blazing fast speeds of solid state memory. Can you say "no more load times"? You pop the game into the top of the console, so the game is sticking out the top like in ye olden times, and you could see the sweet artwork on the front of the cartridge. The nostalgia is killing me!'"

277 comments

  1. Disc shaped plastic cartridges? by tlambert · · Score: 0

    Disc shaped plastic cartridges?

    You mean those DVD thingies?

    -- Terry

    1. Re:Disc shaped plastic cartridges? by Anonymous Coward · · Score: 0

      Optical media is very slow.

    2. Re:Disc shaped plastic cartridges? by Anonymous Coward · · Score: 3, Funny

      No, no, no, the ever-popular UMDs!

    3. Re:Disc shaped plastic cartridges? by bugi · · Score: 2, Informative

      No, but it sure would be nice to replace DVDs with flash drives. The disks I get from netflix are often unreadable. Recently, I went through seven replacements for a particular disk and eventually just gave up.

    4. Re:Disc shaped plastic cartridges? by Pojut · · Score: 2, Interesting

      We encouter this problem a lot. The majority of the Netflix we get (6 at a time, represent!) are either historical documentaries narrated by people with British accents, silent movies, or anime. I'd say roughly one out of every six discs we receive need to be given a ride in the Skip Dr. I can understand the anime and documentaries being scratched, since they are likely also gotten by people with kids...but the silent movies?!?!?! Who the fuck enjoys silent movies, but treats the medium they are contained on like crap? ::fist shake::

    5. Re:Disc shaped plastic cartridges? by Anonymous Coward · · Score: 3, Funny

      People who try to put them into their film projectors? ;)

    6. Re:Disc shaped plastic cartridges? by Mister+Whirly · · Score: 2, Funny

      You think that is a problem? The damn wax cylinders for my phonograph keep melting in the heat!

      --
      "But this one goes to 11!"
    7. Re:Disc shaped plastic cartridges? by yotto · · Score: 2, Insightful

      I've been a Netflix subscriber since 2005 and I can count on my fingers (no thumbs!) the number of times I've had to return a movie. And the bulk of those were early on when I had a crappy DVD player. On a whim, I bought a new ($20 cheapo) DVD player instead of mailing the "bad" movie back and my failures dramatically reduced. Like from 5 in a year to 2 in the past 5 years.

      Granted, I'm on the "1 at a time" plan but I almost always mail back right away so end up with 8-12 a month. That's 100 a year at least, so under 1% failure rate.

    8. Re:Disc shaped plastic cartridges? by WCguru42 · · Score: 1

      No, but it sure would be nice to replace DVDs with flash drives. The disks I get from netflix are often unreadable. Recently, I went through seven replacements for a particular disk and eventually just gave up.

      Spend more than $5 on a DVD player and you won't have this problem.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    9. Re:Disc shaped plastic cartridges? by justin12345 · · Score: 1

      I'm on a five at a time plan and I've had this problem too, though not quite as much as you. Generally when I get an unplayable disk its because it's been broken in half by the post office (probably about 1 in 20 while living in NYC).

      I did have the skipping disk problem as much as you do back when I was relying on my original XBox 360 as a DVD player. It's since died its last death and had to be replaced (it went 4 years before being completely dead, I count myself lucky). Since then I almost never encounter disks that are unplayable unless they are in 2 pieces. You might consider a new DVD player, or a laser cleaning kit to reduce your hassle.

      --
      Cool art gallery, if you're into that sort of thing.
    10. Re:Disc shaped plastic cartridges? by davester666 · · Score: 1

      Every time I come across a reference to wax cylinders, I always think of a tech video I saw where an old gentleman with trouble controlling his hands, had one which he obviously considered to have great personal value, picks it up to show it to the host and explain how it works, and his hand happens to contract just a little too much and it breaks into thousands of tiny little pieces. He looked so devastated...

      --
      Sleep your way to a whiter smile...date a dentist!
    11. Re:Disc shaped plastic cartridges? by Pathwalker · · Score: 1

      The core of the old "blue amberol" cylinders is made of plaster of Paris, and gradually expands over time as it absorbs water.

      That will eventually happen to all of the old cylinders. The pressure will become too great, and they will shatter.

    12. Re:Disc shaped plastic cartridges? by rugatero · · Score: 1
      --
      This comment is for entertainment purposes only. Any similarity to real insight or information is purely coincidental.
    13. Re:Disc shaped plastic cartridges? by Pokey.Clyde · · Score: 1

      I've been a Netflix subscriber since 2005 and I can count on my fingers (no thumbs!) the number of times I've had to return a movie. And the bulk of those were early on when I had a crappy DVD player. On a whim, I bought a new ($20 cheapo) DVD player instead of mailing the "bad" movie back and my failures dramatically reduced. Like from 5 in a year to 2 in the past 5 years.

      Granted, I'm on the "1 at a time" plan but I almost always mail back right away so end up with 8-12 a month. That's 100 a year at least, so under 1% failure rate.

      I'm on four at a time (over 400 a year) and I agree, I rarely get a dud. I get shorted a disc because the front got ripped off and the disc was returned more often than I get a disc that won't play.

    14. Re:Disc shaped plastic cartridges? by bugi · · Score: 1

      If only that were remotely true.

    15. Re:Disc shaped plastic cartridges? by aliquis · · Score: 1

      Yeah, it's weird, like 1/3-1/4 of the DVDs I've bought lately have skipped in my player. That never happened before.

      It's reasonable new, Pioneer DV370 bought for disc compatibility but more or less never used, have transported it with discs inside and on the side so maybe that's the problem. Dunno.

      The Ice Age 3 disc got a small scratch / line in the plastic though so can't blame that on the player atleast. Don't know if it was lose or not.

      In any case at least when you burn your taiyo-yuden discs you know they work and are scratch free until you start using them ..

      Also I've never had this happen to a cartridge:
      http://cdcrack.istheshit.net/

    16. Re:Disc shaped plastic cartridges? by aliquis · · Score: 1

      You must be a complete retard to try to play them on a film projector.

      What you need is a multimedia projector!

    17. Re:Disc shaped plastic cartridges? by WCguru42 · · Score: 1

      If only that were remotely true.

      Fine, replace $5 with $25 and you'll be fine. Pro tip, the dvd player built into a tv probably costs less than $1.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    18. Re:Disc shaped plastic cartridges? by Agret · · Score: 1

      It was great how UMD "Universal Media Disc" only worked on one platform eh? Pretty universal if you ask me :P

      --
      Have you metaroderated recently?
    19. Re:Disc shaped plastic cartridges? by Agret · · Score: 1

      Poor guy, always remember this video :(

      --
      Have you metaroderated recently?
  2. I dunno by jmknsd · · Score: 5, Funny

    Blowing into a USB port just isn't the same.

    1. Re:I dunno by Anonymous Coward · · Score: 0

      Blowing into a USB port just isn't the same.

      Actually, and I know this is really important(!), but blowing into a cartridge is one of the worst things you can do. Moisture from your breath, metal contacts and all that.

      I read a method years ago about Atari engineers using a piece of white card for cleaning contacts by rubbing. It even had its own part number! Can't find it in a quick big brother google search though :|

      Anyway - use a piece of white card! cleans contacts and doesn't shorten overall lifespan. I've used it for a good number of years now with great results. ...now back to something else

    2. Re:I dunno by Pojut · · Score: 1

      Having an electrical engineer for a step dad, I always used super-pure isopropyl alcohol. Nowadays, for the odd N64 cart that needs cleaning, I generally use this stuff. It's not the same brand as I used back in the day, but ::shrug:: it works just as well. When I pick up an old cart at a flea market or garage sale, I put a small bit of that on a Q-Tip and vigorously rub the contacts on the cart.

      The first Q-tip usually has at least one end that looks completely black. It's crazy how much gunk can get caked onto the contacts.

    3. Re:I dunno by Hatta · · Score: 2, Informative

      IPA is ok, but a lot of greasy particulate stuff that might have accumulated on your carts is not terribly soluble in alcohol. Better to use some contact cleaner (tv tuner cleaner). It's mostly lightweight hydrocarbons, which will dissolve non-polar material better than IPA, and it evaporates when you're done so there's no residue. I've been using the same can from Radio Shack for the past 10 years, and I have a lot of cartridges.

      It's almost empty now. I've heard really good things about Deox-it contact cleaner, so I'm going to give that a try next. In any case, a quick trip to radioshack will do you a lot better than IPA.

      --
      Give me Classic Slashdot or give me death!
    4. Re:I dunno by kyrio · · Score: 1

      Do you enjoy spending 3x more money for a concentration that's completely unnecessary? Generic 70% would work just as good and at the same time not damage everything you're rubbing it on.

    5. Re:I dunno by ooshna · · Score: 1

      Hey I used %97 IPA too I got it at walgreens for $1.76.

    6. Re:I dunno by gyrogeerloose · · Score: 1

      I've heard really good things about Deox-it contact cleaner

      That stuff works great. I've had it bring the switches on old vacuum tube ham radio equipment back from the dead.

      --
      This ain't rocket surgery.
    7. Re:I dunno by drinkypoo · · Score: 2, Informative

      It's almost empty now. I've heard really good things about Deox-it contact cleaner, so I'm going to give that a try next. In any case, a quick trip to radioshack will do you a lot better than IPA.

      I use QD electronics cleaner when alcohol doesn't work (it usually does.) QD is available at most auto parts stores and won't damage PCBs or plastic, yet is probably the strongest electronics cleaner I've yet used. I think it's made by CRC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  3. They never went out of style by tepples · · Score: 4, Informative

    I don't see how cartridges ever went out of style. Nintendo DS games come on cartridges. PSN on PSP downloads games to a Memory Stick PRO Duo. Wii downloads games to SD. And there are even still new NES games coming out, like Sivak's Battle Kid: Fortress of Peril and ProgAce's Bio Force Ape vs. Dur Butter.

    1. Re:They never went out of style by julesh · · Score: 4, Insightful

      I don't see how cartridges ever went out of style. Nintendo DS games come on cartridges. PSN on PSP downloads games to a Memory Stick PRO Duo. Wii downloads games to SD.

      Of course, these are all platforms where either (1) media size is critical or (2) writability is critical. Also small game sizes helps. The fact is that memory cards are much more expensive per GB than Blu-ray discs, and therefore unless there's a *major* advantage to offset this cost BD is quite clearly the way forward for any new game system. And except for handheld devices and downloadable content, I don't see it.

    2. Re:They never went out of style by vxice · · Score: 1

      Because CDs wear out faster than cartridges. Since cartridges don't scratch up as easily weather you want to play the game a hundred times or a thousand times you pay the same amount. While with CDs when the CD gets so scratched up you can't use it any more you either deal with not playing the game any more or you go and buy another copy. With CDs companies can charge less per disc and sell to more people but if you really love the game you end up paying a little more to play a little longer.

      --
      every anarchist is a baffled dictator. Benito_Mussolini
    3. Re:They never went out of style by MBGMorden · · Score: 4, Insightful

      And there are even still new NES games coming out, like Sivak's Battle Kid: Fortress of Peril and ProgAce's Bio Force Ape vs. Dur Butter.

      Apparently you're confusing "went out of style" with "completely ceased to exist".

      Just because I can find a green leisure suit on an internet site somewhere doesn't mean I will still look normal walking down the street in it.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    4. Re:They never went out of style by Ethanol-fueled · · Score: 1

      and therefore unless there's a *major* advantage to offset this cost BD is quite clearly the way forward for any new game system.

      That's what I thought until I rented MGS4 to play on a friend's PS3. If I wanted to wait 10 hours while a game "installed", then I'd buy a real PC and at least be able to run Linux on that.

    5. Re:They never went out of style by AnonymousClown · · Score: 2, Funny

      And there are even still new NES games coming out, like Sivak's Battle Kid: Fortress of Peril and ProgAce's Bio Force Ape vs. Dur Butter.

      Apparently you're confusing "went out of style" with "completely ceased to exist".

      Just because I can find a green leisure suit on an internet site somewhere doesn't mean I will still look normal walking down the street in it.

      Well, what dya know!

      --
      RIP America

      July 4, 1776 - September 11, 2001

    6. Re:They never went out of style by J-1000 · · Score: 1

      I don't see how cartridges ever went out of style. Nintendo DS games come on cartridges. PSN on PSP downloads games to a Memory Stick PRO Duo. Wii downloads games to SD. And there are even still new NES games coming out, like Sivak's Battle Kid: Fortress of Peril and ProgAce's Bio Force Ape vs. Dur Butter.

      First, I think SD and Memory Stick cards are disqualified because they are merely storage devices. The term "game cartridge" implies that you buy it off the shelf with a game already on it.

      Second, even Nintendo is getting away from cartridges (see the Nintendo DSi). If you are into the DS scene very much, you'll know there are bootleg devices (utilizing the cartridge slot) that are waaaay too effective. This may have been the reason that it took Nintendo so long to allow the Wii to launch games from the SD slot.

    7. Re:They never went out of style by Syncdata · · Score: 4, Insightful

      You just nailed it.
      There could be a thousand different reasons why Rom chips would be superior to an optical disk, and in the end it would not matter. Disks are cheap to burn, and you don't have to worry about commodity price fluctuations. Price to manufacture is the only concern that trumps all others. 60 dollars per new game is high enough, and game companies are not going to decrease their margins on games, nor will distributors or retailers. Any increase in price will be passed to the consumer. Let's face it: We all hate load times. But we've gotten used to them.

      --
      "Inattention makes clowns of us all" -Bean
    8. Re:They never went out of style by Siberwulf · · Score: 1

      Would like to go tangent here and say that Battle Kid is insane. Fun game, and hard as heck. Plus, the cart is pretty empty since technology shrunk the daylights out of the ICs in there.

    9. Re:They never went out of style by CronoCloud · · Score: 1

      10 hours, not likely, unless that rented disk had gunk on it or something

    10. Re:They never went out of style by flimflammer · · Score: 1

      There's no evidence that Nintendo is shying away from cartridges. The DSi only removed the SLOT-2 GBA cartridge slot. Dare I say 80% (internet made up number) of modern flash kits are SLOT-1 only anyway and 100% of DSi compatible kits are obviously working SLOT-1 only. Not only that, they still manufacture and sell the Lite if the missing port is a problem for someone.

    11. Re:They never went out of style by Jeff+DeMaagd · · Score: 1

      A memory card that's the size of a postage stamp is a far cry from something like an NES cartridge.

      But when a memory card can hold dozens, if not hundreds of games, the idea of having a piece of media that holds just one title is really the part that should be going out the door.

    12. Re:They never went out of style by CohibaVancouver · · Score: 1

      Yep - And I'll add one more to the mix: Cartridges for 'video games' for the toddler set. They all come on cartridges that are tolerant of kid's sticky mitts. Example:

      http://www.etoys.com.my/catalog/images/V%20SMILE%20MOTION.jpg

    13. Re:They never went out of style by Anonymous Coward · · Score: 0

      It seemed like 10 hours. And taking more than a few minutes to "install" a game on a console is unaccaptable. It defeats the whole purpose of having a console, especially one with an overhyped bajillion-core processor.

    14. Re:They never went out of style by Anonymous Coward · · Score: 0

      Yeah, but YOU?
      You'd look BETTER in a green leisure suit.

    15. Re:They never went out of style by tepples · · Score: 1

      And taking more than a few minutes to "install" a game on a console is unaccaptable. It defeats the whole purpose of having a console, especially one with an overhyped bajillion-core processor.

      The processor doesn't make the PS3's BD-ROM drive transfer data any faster. Or are you claiming Konami should have used the cores to make procedural textures?

    16. Re:They never went out of style by gyrogeerloose · · Score: 1

      Well, what dya know!

      Aw, man, you went and gave away my secret! Now everybody is gonna be wearing them...

      --
      This ain't rocket surgery.
    17. Re:They never went out of style by Jedi+Alec · · Score: 1

      Ok...those are just plain awesome...

      *Whips out credit card*

      You may call me Jedi Larry from now on.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  4. Net... by alfredos · · Score: 2

    I'd bet for net delivery (DRM or not)

    1. Re:Net... by jgagnon · · Score: 1

      Not if most ISPs start charging by the GB...

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    2. Re:Net... by Monkeedude1212 · · Score: 2, Funny

      Actually, they feel the net has an outdated look and feel to it. Plans next year are to upgrade to the intermesh.

    3. Re:Net... by tepples · · Score: 1

      I'd bet for net delivery (DRM or not)

      Your customers on a satellite, 3G, or down-under Internet connection can't transfer more than 5 GB per month. So if you go download-only like the PSP Go, you may have to limit a lot of games' download size like Wii Shop Channel does (WiiWare games are no bigger than about 43 MB).

    4. Re:Net... by alfredos · · Score: 1

      You are right, of course, but as long as we are commenting on a summary that speculates about the future, we may as well dream about universal broadband.

  5. Can it really be cheaper than a plastic disc? by Orga · · Score: 1

    I think the plastic disc is about as cheap as one is going to get when you talk about something to transfer data on.

    1. Re:Can it really be cheaper than a plastic disc? by MBGMorden · · Score: 4, Insightful

      Doesn't necessarily have to be. Discs are dirt cheap, but solid state is getting cheaper too. The original reason CD's took over was because they held a lot more than solid state and they were a LOT cheaper. Cartridges were faster and more durable, but that wasn't enough.

      Today, solid state still has faster and more durable, and they've actually exceeded plastic disks in capacity. About all that's left is raw cost, but the difference is shrinking. If it gets small enough, it's not unrealistic to expect that the optical disc could fall out of favor.

      That said, the disadvantage that BOTH of them have (namely being a physical item requiring shipment) will IMHO cause both to fail compared to downloaded content.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    2. Re:Can it really be cheaper than a plastic disc? by grumbel · · Score: 1

      The prices of DVD-R (~0.046/GB) at least are getting pretty damn close to the prices of HDDs (~0.065/GB), especially when you factor in the cost of the DVD drive. With Bluray it might look a little different, but should still be quite close. Optical media just hasn't increased in space as much as other technologies.

      Now of course solid state is a whole different business and prices are still more then an order of magnitude away from the price of HDDs.

    3. Re:Can it really be cheaper than a plastic disc? by Bing+Tsher+E · · Score: 1

      That said, the disadvantage that BOTH of them have (namely being a physical item requiring shipment)

      That isn't necessarily a disadvantage. Games may take up to two or four years to develop. People anticipate a new game coming, and will pay and order it. The built in 'dongle' copy protection of a physical item being needed to play the game keeps the content paid for, and people don't mind having something to look forward to having arrive in the mail in a few days.

      The instant gratification of online games has it's draw, but it's not a requirement for many customers.

    4. Re:Can it really be cheaper than a plastic disc? by Xugumad · · Score: 2, Interesting

      > That said, the disadvantage that BOTH of them have (namely being a physical item requiring shipment) will IMHO cause both to fail compared to downloaded content.

      Given that download games mean:

      1. Tying up my Internet connection, possible for a large number of hours.
      2. Having to manage my own backups.
      3. Not getting the game any quicker (launch titles will frequently arrive by post before I could have downloaded the game, although pre-downloaded games that just need to be unlocked might beat this).
      4. Paying extra (at least in the UK, it's common for download games to be £5 more than the price from somewhere like Amazon - seriously).

      I'm not in a rush to move to them. I do buy download games where there's an advantage (typically this means something rare, or very VERY cheap), but almost universally we're talking 1-3 year old games...

    5. Re:Can it really be cheaper than a plastic disc? by Anonymous Coward · · Score: 0

      I don't see any technical or economic reasons why solid state can't take over from discs again. I do see political reasons. Game companies, especially ones like EA and Ubisoft, have repeatedly demonstrated that they're much more concerned with control than anything else. They're going to want to go whatever format they can best control, which is apparently including always-on internet requirements. As soon as they can force you to just rent game time from their servers, they'll do that, regardless of the technical merits and customer desires of anything else.

      Even ignoring any piracy arguments, they do seem rather dedicated to eliminating the second-hand games market. Don't expect them to pass up any chance they get to milk their franchises.

  6. Maybe in Australia by PotatoFarmer · · Score: 1

    Sounds like cartridges would be a good thing in AU, if this article is any indication of where property rights are going with respect to software.

  7. No. by Locke2005 · · Score: 5, Insightful

    Downloadable content is the future, not bits permanently etched into chips or optical disks.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:No. by Rockoon · · Score: 1

      Consider the following:

      That eSata drive also has wireless capabilities that can download new media off wifi while its sitting there not being used/played.

      This eSata drive is part of a subscription model that delivers an endless series of games to you. When you are tired of the game thats on there, simply press a button and it starts downloading a new game.

      This eSata drive also has dongle-like capabilities which prevent you from operating the game without it, which keeps the honest people honest, just like other forms of DRM.

      Welcome to the future. Sorry I had to break it to ya.

      --
      "His name was James Damore."
    2. Re:No. by Anonymous Coward · · Score: 3, Insightful

      You mean downloadable content that you can't borrow, lend, trade, sell? I'd rather have my games on physical media.

      Also having a 60 GB download limit per month limits what you can download/buy.

    3. Re:No. by Locke2005 · · Score: 1

      You can always borrow/lend/trade your entire console. And if you are playing a game for which the download is free but you pay for access to the server (e.g. WoW), then the ability to borrow/lend/trade/sell the game itself is irrelevant. You can always borrow/lend/trade/sell your account on the server, but I don't recommend it.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    4. Re:No. by Abcd1234 · · Score: 1

      Yes, I know I definitely want to download 20GB of assets over my broadband connection, instead of just popping in a nice optical disc or the latest solid-state storage. I mean, who doesn't want to wait days and days and days while maxing out one's bandwidth cap? Genius!

    5. Re:No. by Anonymous Coward · · Score: 0

      I buy games and once I finish them I lend them to my brother and he does the same. If we had to trade consoles each time I think that practice would stop.

      This is how things had been done for years, music, games, etc. Now they want to keep the digital noose on every item so that each and every person that wants to access the content has to pay.

    6. Re:No. by Locke2005 · · Score: 1

      That 20GBytes isn't going to fit on a DVD or a cartridge either. I agree that bandwidth caps suck; FiOS doesn't have one to the best of my knowledge.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    7. Re:No. by Abcd1234 · · Score: 1

      That 20GBytes isn't going to fit on a DVD or a cartridge either

      No, it fits on a Blu-Ray disc, which is why I picked that size. Game developers are already using that capacity, so expecting them to suddenly move to download-based distribution seems pretty ridiculous.

    8. Re:No. by Locke2005 · · Score: 1

      Distributing a game on Blu Ray makes sense if you are only targeting PS3 and XBox 360. Personally, I buy a lot of games, and I don't have anything in my house that will read a Blu Ray disc. Since 32GBytes of flash memory is currently going to run about $85, cartridges that size don't seem like an economically viable proposition.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    9. Re:No. by icebraining · · Score: 1

      He said the future, not the present.

      And some of use don't have bandwidth caps, you insensitive clod, and have enough speed to download 20GB in a couple of hours, which is less than I would take to drive and buy the games.

      Besides, a decent downloading service (don't know if one exists) would allow you to start playing the tutorial/first-level/whatever while downloading the rest of the game.

    10. Re:No. by ArundelCastle · · Score: 2, Insightful

      Downloadable content is the future, not bits permanently etched into chips or optical disks.

      Not only is that choice of words inaccurate from an archival data management standpoint, it highlights a weakness that only downloadable content has: It can vanish at any time without warning.

      I heard there were some Kindle owners pretty upset about that.
      Imagine if Sony could delete games off your PS3... whether you purchased them legitimately or not.
      What makes anyone think they don't have that ability right now?

    11. Re:No. by sixsixtysix · · Score: 1

      since i can't sell them when done, they will be cheaper, right?

      --
      ...
    12. Re:No. by Anonymous Coward · · Score: 0

      A download limit limits what one can download? That's the limit!

    13. Re:No. by Anonymous Coward · · Score: 0

      Good luck selling your download to a friend or loaning it to anyone.

    14. Re:No. by Anonymous Coward · · Score: 0

      .. and to be more specific, downloadable content as a service, not permanently owned.

    15. Re:No. by lawpoop · · Score: 1

      You mean downloadable content that you can't borrow, lend, trade, sell? I'd rather have my games on physical media.

      Hear that, future? This guy doesn't want you. G'wan home.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    16. Re:No. by Abcd1234 · · Score: 1

      Distributing a game on Blu Ray makes sense if you are only targeting PS3 and XBox 360.

      Wow, way to utterly miss my point.

      Let's try this again: game makers are using very large storage media already. This is evidence that broadband game distribution is impractical.

      Is that clear enough?

      As an aside, even if one were to limit the discussion to DVD capacity, which is 4GB on single layer and 9GB on dual-layer, broadband distribution still looks silly.

    17. Re:No. by Lazy+Jones · · Score: 1

      You mean downloadable content that you can't borrow, lend, trade, sell? I'd rather have my games on physical media.

      On physical media but with mandatory internet connection for restrictive DRM? Because that seems to be the way major distributors are heading... Even without DRM it seems that an active internet connection is becoming mandatory, for example I bought a new PS3 slim and Assassins Creed 2 and the game refused to work without a firmware update on the console and after that a patch for the game. I assume that this kind of thing would break borrwing/lending/trading also because it enables strict ownership/usage control by the vendor (assuming that the media have a unique serial number somewhere).

      --
      "I love my job, but I hate talking to people like you" (Freddie Mercury)
    18. Re:No. by Anonymous Coward · · Score: 0

      the only successful future for downloadable content would mean no more ownership. DRM will fail. that leaves subscription service. for $10 a month, play any game in our online library.

  8. Depends by Enderandrew · · Score: 1

    Cart loaders make piracy insanely easy on the Nintendo DS.

    If you have a system that reads from a proprietary disc format (as opposed to common one like DVD) then you make piracy a little more difficult.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Depends by Knara · · Score: 2, Insightful

      Eh. It only delays the inevitable. "A system that an attacker has physical access to is already compromised" doesn't just apply to computers.

    2. Re:Depends by Enderandrew · · Score: 1

      Why bother locking your doors? If an burgler can walk up your car or home, they basically have full access to it!

      If the next Xbox had no support for DVD discs, and games were on a proprietary write-once disc that you couldn't read, nor write to from a standard PC, it would seriously curtail piracy for that console.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:Depends by sznupi · · Score: 1

      Long enough delay is enough. Has the PS3 been cracked open yet? (and this one even uses roughly standard media for game delivery)

      --
      One that hath name thou can not otter
    4. Re:Depends by Xtravar · · Score: 3, Interesting

      Many people accidentally leave their doors unlocked, garage doors open, etc. In fact, you can easily open anyone's garage at any time. Or break their large bay windows.

      But you don't see people being robbed all the time due to these facts.

      Locked doors are little more than security theater for our own minds. If someone *really* wants to rob you, they will.

      --
      Buckle your ROFL belt, we're in for some LOLs.
    5. Re:Depends by El+Gigante+de+Justic · · Score: 1

      I'd be surprised if Microsoft would be willing to drop any Blu-ray or DVD playback support from the next gen X-Box. Even if games were in a proprietary format, someone would find a workaround.

      Dreamcast used a proprietary 1.2 GB Disc format, but piracy was still pretty rampant because the system also read CDs (for music playback). Many games didn't fill the full 1.2 GB so they were easily ported to CD-ROM. Other games were made to fit on CD-Rom by dedicated pirates who would compress video or audio files to fit them on the disc.

    6. Re:Depends by snowraver1 · · Score: 1

      The format of the disk does not really add to security. The thing that provents disk copying right now is that a writable cd itentifies itself as writable (so that your burner knows that it can write to that disk). The XBOX just looks at the inserted disk and if it is a writable disk, it throws an error. The firmware hacks for the xbox work by tricking the drive into telling the OS that *ALL* disks are pressed, read only disks.

      That being said, there is no such mechanism on a USB drive that can identify a device as an original or a copy. Maybe you could sign the serial number of the stick with a private key, and have the console check the signature against the public key and if they match, allow loading of the game...

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
    7. Re:Depends by hypergreatthing · · Score: 1

      ohh, you mean like the dreamcast gds? Yeah, that was nigh uncrackable.

    8. Re:Depends by Abcd1234 · · Score: 1

      Cart loaders make piracy insanely easy on the Nintendo DS.

      No, the total lack of a solid cryptosystem or hardware security makes piracy insanely easy. If the PS3 used solid-state storage, it would still be as unhackable as it is, today, using blu-ray media.

    9. Re:Depends by clone53421 · · Score: 1

      That being said, there is no such mechanism on a USB drive that can identify a device as an original or a copy.

      There isn't, but simply using a weirdly-shaped plug would go a long way toward it.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    10. Re:Depends by Sparckus · · Score: 1

      If the next Xbox had no support for DVD discs, and games were on a proprietary write-once disc that you couldn't read, nor write to from a standard PC, it would seriously curtail piracy for that console.

      Ever tried a Wii Disc in your drive? There's only about 3 models of DvD drive that will actually read them (They're all LGs I think), despite this piracy on the Wii is rampant as hacking it is trivially easy, most people rip the discs in the Wii itself. Making the discs unreadable on anything but the console doesn't really have any effect on piracy.

    11. Re:Depends by Hatta · · Score: 1

      That didn't help the PSP.

      --
      Give me Classic Slashdot or give me death!
    12. Re:Depends by guruevi · · Score: 1

      That all depends on where you live. I know places in my own city where you can't leave anything unlocked or stuff WILL be gone. Where my aunt-in-law lives she has people checking her door on a monthly basis WHILE she's at home and WHILE people are sitting outside on the other side of the street.

      The only reason they don't break through the door (which they have done before) is because it's too much work.

      --
      Custom electronics and digital signage for your business: www.evcircuits.com
    13. Re:Depends by adolf · · Score: 1

      And there's many places where the opposite is true: At the last house I owned, I never locked the door. Ever. I didn't even carry a key for it for something like three years, having somehow lost it not long after we moved in.

      The only single negative consequence of this was that, one time, my wife and I were watching TV at night in the front room. I saw an an older and apparently inebriated gentleman stumbling down the sidewalk along the street. He then turned, and stumbled up to my porch. He opened the door with a little effort, and walked right in like he was visiting a friend.

      Once inside, he looked around for a few seconds and said "Whoa. I don't belong in here."

      Without even bothering to get up, I calmly said "I think you're right."

      He turned around and left, shutting the door behind him. We watched him stumble down the block for a bit, and then went back to our TV-watching, and all was well. We never saw him again. *shrug*

      I recognize that not all towns and neighborhoods are so friendly as this place with a population of about 40k, but that doesn't mean that every block everywhere is as bad as your aunt-in-law's. Some are just the opposite.

      (Meanwhile, at my current house on the other side of the same small town, the doors and windows are always locked. I spent some time looking at shotguns at the local shop just yesterday, to supplement my Mattock pick. So, to be clear, I'm not attempting to describe some sort of Utopian image, just relaying my own historical anecdotes.)

    14. Re:Depends by Anonymous Coward · · Score: 0

      If someone *really* wants to rob you, they will.

      What about the guy who doesn't *really* want to rob you, but will if you make it convenient enough for him?

    15. Re:Depends by vertinox · · Score: 1

      Many people accidentally leave their doors unlocked, garage doors open, etc. In fact, you can easily open anyone's garage at any time. Or break their large bay windows.

      But you don't see people being robbed all the time due to these facts.

      Locked doors are little more than security theater for our own minds. If someone *really* wants to rob you, they will.

      Umm... That's a naive and simplistic view to have on life. Also it depends on where you live.

      Lets take a business point of view on the matter.

      If you happened to be robbed and your insurance company ask's you "Did you have your doors locked?" and if you honestly answer them "No." they will reject the claim.

      Given the same point, if you have homeowners/renters/auto insurance that covers theft, if you have an alarm system they usually knock money off your premium per month.

      Maybe they are on to something?

      And yes... If someone wants to rob you, they can just get a gun and put it up to your head as your entering your house rather than worry about your alarm system.

      But most criminals aren't that desperate and having minor precautions will prevent theft. Its like expecting your open router to not be used because of honesty. Of course in a Utopian society it would be nice, but you have to put some security measures on it because the majority of people out there are not actually honest as you would believe.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    16. Re:Depends by baka_toroi · · Score: 2, Funny

      My paranoia has increased tenfold. Thank you, asshole.

    17. Re:Depends by Anonymous Coward · · Score: 0

      If the next Xbox had no support for DVD discs, and games were on a proprietary write-once disc that you couldn't read, nor write to from a standard PC, it would seriously curtail piracy for that console.

      In theory, yes. However, no such animal exists, or will exist. First, no support for DVD (for the sake of argument, you can substitute Blu-Ray) would tank the sales for the system. It's not like Nintendo where they decided to make "just game systems"; Sony and Microsoft are actively competing with each other to produce your multimedia and game center, and anything that interferes with that arms race will be an immediate disadvantage.

      Second, even if Sony or Microsoft could successfully market a product that you couldn't play your DVDs on, remember that we're talking about digital media. If it can be read by one device, then it can be read by a standard PC. The data might be encrypted, but every console to date has been reverse engineered in some way, so the decryption of that data is inevitable.

      That said, considering how easy it is to pirate the current generation of home consoles, I choose to buy my games. Don't get me wrong, I have downloaded ROMs of games that are no longer in circulation and likely will not be in the near future. As far as I am concerned, the anti-piracy measures that game consoles use are akin to locking your doors. It will not stop a dedicated pirate, but it's just enough of a deterrent to "keep honest people honest". Lock your doors, and worry about it when someone is actually in your house after kicking down the doors. When you try to prevent a person from even attempting to enter your house and come up with ever more outlandish ways of doing so, you are only going to inconvenience yourself and the people you want to have access to your house. That's the theory behind anti-DRM sentiment.

      For the record, in the face of ridiculous DRM like that, I simply choose to do without. I pass no judgment on those who seek out the superior product (i.e., pirated game stripped of all DRM), but I find that games of that type are seldom worth pirating anyway.

    18. Re:Depends by Enderandrew · · Score: 1

      The issue is that the Wii disc is pretty similar to a DVD, can be read by people at home with the right drive, and people can burn standard DVDs which the Wii will read.

      I suggested a scenario where a future console can't read standardized discs.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  9. Don't blow by tepples · · Score: 2, Informative

    Blowing is a horribly inefficient way to clean cartridges. It's not much better than just pulling out the cartridge and reseating it, and over time, the humidity in your breath can make the problem worse by attracting more dust. If your console's cartridges don't have those idiotic tiny plastic teeth *cough*DS*cough*, use rubbing alcohol on a cotton swab instead. It's fairly close to the method used in the official NES cleaning kit.

    1. Re:Don't blow by Anonymous Coward · · Score: 3, Funny

      What is this NES you speak of?

      The only way to clean your Atari 2600 cartridges is to blow in them. Wiping is for butts.

    2. Re:Don't blow by MBGMorden · · Score: 3, Informative

      Practical experience reigns of theoretical in this case. As 25-35 year old can tell you, you could pull and reseat NES cartridges till the cows came home and they wouldn't work. A blow from the side though (and usually a 2nd cartridge wedged into the unit to hold the loaded one against the contacts tighter) would get it going in a jiffy.

      Seems the NES was the only system with this problem though (no doubt due to their goofy front-load spring-loaded design). SNES, Genesis, N64, etc worked every time you tossed a cartridge in.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:Don't blow by Pojut · · Score: 2, Informative

      Seems the NES was the only system with this problem though (no doubt due to their goofy front-load spring-loaded design). SNES, Genesis, N64, etc worked every time you tossed a cartridge in.

      As I recall, the top-loading NES didn't have a problem either.

    4. Re:Don't blow by Monkeedude1212 · · Score: 2, Funny

      Not every time. Once you get pissed off because someone beat you to choosing Oddjob, and in your Soda-fueled rage you kick the SNES into the TV, it no longer worked, and you had to reseat the cartridges a lot.

      That didn't happen to all you guys?

    5. Re:Don't blow by Chyeld · · Score: 2, Informative

      That's because the problem in those cases were not the cartridge but the connector in the console.

    6. Re:Don't blow by Pojut · · Score: 1

      Not every time. Once you get pissed off because someone beat you to choosing Oddjob, and in your Soda-fueled rage you kick the SNES into the TV, it no longer worked, and you had to reseat the cartridges a lot.

      That didn't happen to all you guys?

      Not with an SNES. With an N64, sure...but not an SNES :-0)

      We had a rule, though...you could pick Oddjob if you wanted, but whatever your kill count was at the end of the round, we got to punch you that many times.

    7. Re:Don't blow by Tetsujin · · Score: 3, Funny

      What is this NES you speak of?

      The only way to clean your Atari 2600 cartridges is to blow in them. Wiping is for butts.

      Your mom likes blowing

      --
      Bow-ties are cool.
    8. Re:Don't blow by MBGMorden · · Score: 1

      Indeed. They were somewhat rare though, having come out pretty late in the game (IIRC it was either right before, or even a little while after SNES debuted). I saw them on shelves for a while, and I know one person at school that had one, but most everyone was still using the old gray boxes.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    9. Re:Don't blow by Pojut · · Score: 1

      The only way to clean your Atari 2600 cartridges is to blow in them. Wiping is for butts.

      Your mom likes blowing

      The correct response was "Your mom likes blowing in butts". But, alas poor Yorick...

    10. Re:Don't blow by Pojut · · Score: 1

      I'm pretty sure they came out after the SNES. I remember we bought one because our old boxy NES was already having issues (my Dad used to joke that the family TV had been used for Nintendo more than it had for actual TV, heh.) I still have it for nostalgia, but the toploader is still working perfectly! ::knock on wood::

    11. Re:Don't blow by StikyPad · · Score: 4, Funny

      Blowing is a horribly inefficient way to clean cartridges.

      That's why you suck.

    12. Re:Don't blow by MBGMorden · · Score: 1

      (my Dad used to joke that the family TV had been used for Nintendo more than it had for actual TV, heh.)

      Lol - I actually couldn't use my NES on the family TV - instead having to play it in the bedroom on my TV (which until I got a 19" color one, was actually one of those shitty black and white sets that needed the screw-on ballon converter).

      Reason being that my parents were seriously convinced that an NES would "mess up" a TV. Despite explaining to them that it just sent a video signal to it, much like a VCR, they still didn't believe me. Video games "messed up" TV's. I also had to deal with my mom asking me for EVERY, FRICKING, WEBPAGE, that she saw pop up on the screen "Did you scan that for viruses!?!?!?". She didn't even know what a virus even WAS. She just knew that computers could get them and I should be scanning for them. It was also amusing when I found a Gameboy emulator for the first time. I downloaded some ROMS, and as proud kids do I called her in to show her this neat thing that allowed me to play Gameboy games on my computer. I was scolded for doing this, because my computer "might get stuck that way".

      Ah well. I still, begrudgingly, fix their computer when they manage to break it :).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    13. Re:Don't blow by Killall+-9+Bash · · Score: 5, Funny

      If your console's cartridges don't have those idiotic tiny plastic teeth *cough*DS*cough*, use rubbing alcohol on a cotton swab instead. It's fairly close to the method used in the official NES cleaning kit.

      true story:
      >
      Once upon a time when I was 14, I wanted to clean the connectors on my NES cartridges... reading the NES instruction booklet, and the booklets of the individual games, I learned that I shouldn't use water or alcohol to clean with, because these solvents may damage the circuit board. So instead of a $.99 bottle of alcohol, I paid $10 for a tiny bottle of cleaning solution with a crappy applicator, because it had the NINTENDO seal of approval. Ingredients contained in the cleaning solution: alcohol mixed with water. FUCK YOU NINTENDO.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    14. Re:Don't blow by I(rispee_I(reme · · Score: 1

      We had a rule, though...you could pick Oddjob if you wanted, but whatever your kill count was at the end of the round, we got to punch you that many times.

      Oddjob was never a problem for my comrades and I- we figured that his smaller hitbox was balanced by the increased ease of shooting him in the head. ;)

    15. Re:Don't blow by hldn · · Score: 2, Informative

      what you had to do was instead of pushing the cartridge all the way in, only slide the cartridge in far enough to clear the edge and then push it down. no need to wedge it in with another cartridge.

      --
      http://www.accountkiller.com/removal-requested
    16. Re:Don't blow by Hatta · · Score: 1

      Instead, it has the problem of crappy RF video output. Your best bet these days is just to pick up a new 72 pin connector for your regular NES. They can be had for $10.

      --
      Give me Classic Slashdot or give me death!
    17. Re:Don't blow by WCguru42 · · Score: 3, Funny

      We had a rule, though...you could pick Oddjob if you wanted, but whatever your kill count was at the end of the round, we got to punch you that many times.

      We had two rules when playing GoldenEye. 1) Quit your bitchin. 2) Don't break the controller. Everything else was fair game.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    18. Re:Don't blow by ooshna · · Score: 1

      Was your mom a technological hypochondriac?

    19. Re:Don't blow by ooshna · · Score: 2, Funny

      Ouch that was like when I was told it would cost me $40 to have bestbuy install some ram for me (i was 11 or so) and when I asked why I was told that they have to go in and set up the bios and windows to recognize the new ram.

    20. Re:Don't blow by Anonymous Coward · · Score: 0

      Now, why would you kick your SNES instead of your N64 ... it's not like the SNES did anything to deny you getting Oddjob.

    21. Re:Don't blow by Anonymous Coward · · Score: 0

      > So instead of a $.99 bottle of alcohol, I paid $10 for a tiny bottle of cleaning solution

      You have to factor in the the cost of alcohol as well, and once you do that, the 10 bucks you spent won't seem to outrageous, but actually a pretty swell deal.

    22. Re:Don't blow by berashith · · Score: 1

      in soviet russia ... butts blow in your mom

    23. Re:Don't blow by khellendros1984 · · Score: 1

      Blow in them? With that dust protector? You need like a pen or a screwdriver to trip the mechanism to let you push the guard in, and when you've gone that far, you might as well use alcohol and cotton swabs!

      --
      It is pitch black. You are likely to be eaten by a grue.
    24. Re:Don't blow by Anonymous Coward · · Score: 0

      LOL! Well if you still have that bottle you can fill it again with water and alcohol and sell it on ebay like a "never opened" item. You will get easy more than 10 bucks for that. ;)

    25. Re:Don't blow by Anonymous Coward · · Score: 0

      FWIW, if the water is not distilled, it can contain dissolved impurities that are bad to use on a circuit board. Also, a lot of cleaning alcohol are "denatured" in which case they have a small amount of very nasty substances added. It's possible that these would affect the board. So it is possible they were acting in your best interest.

      However, it's more likely they just wanted to screw you over for the "cleaning" solution.

    26. Re:Don't blow by Anonymous Coward · · Score: 0

      Practical experience reigns of theoretical in this case. As 25-35 year old can tell you, you could pull and reseat NES cartridges till the cows came home and they wouldn't work. A blow from the side though (and usually a 2nd cartridge wedged into the unit to hold the loaded one against the contacts tighter) would get it going in a jiffy.

      Seems the NES was the only system with this problem though (no doubt due to their goofy front-load spring-loaded design). SNES, Genesis, N64, etc worked every time you tossed a cartridge in.

      Oddly enough, I found that the Game Genie fixed the problem for me. Didn't always use the codes, but always got the game running.

    27. Re:Don't blow by gyrogeerloose · · Score: 1

      Was your mom a technological hypochondriac?

      All moms are technological hypochondriacs.

      --
      This ain't rocket surgery.
    28. Re:Don't blow by MokuMokuRyoushi · · Score: 0

      Your mom is -

      Eh, never mind.

      --
      Humans are terrible replicators of Godly things.
    29. Re:Don't blow by Phoobarnvaz · · Score: 2, Funny

      If your console's cartridges don't have those idiotic tiny plastic teeth *cough*DS*cough*, use rubbing alcohol on a cotton swab instead.

      Have an even better/fun way to do this. I use "Everclear" grain alcohol to clean any parts. Once I clean the parts...I'm next with a few swallows. Of course...my liver hates me...but may as well clean me as well as my electronics.

      --
      Don't worry about the world coming to an end today. It's already tomorrow in Australia. - Charles M. Schulz
    30. Re:Don't blow by pennyloafer · · Score: 3, Insightful

      It really is important to clean with 99.999% pure 2-propanol and deionized water mixture to clean off orange Dorito stuff and grape jelly from the pristine edge connector :)

    31. Re:Don't blow by ooshna · · Score: 1

      Not mine. I don't know how many times i broke our computer to the point that she had to call my god-brother (our computer guy) before I got good enough with them to fix my own problems and others.

    32. Re:Don't blow by johncadengo · · Score: 0, Flamebait

      You were 14 when NES was out?

      How ancient are you!

      --
      My page.
    33. Re:Don't blow by xtracto · · Score: 1

      Hahaha shit... this made me remember how pissed off I got when my brother beat me at SF2 for SNES or before, at those Karate Kid or WWF fighting games at NES. The worst things with those last was that the controllers really sucked ass... or at least that't what I thought, therefore after I got pissed off I threw the controller to the ground.

      Yeah, nowadays I am ashamed and I laugh at that but at that time it was veery frustrating >:(

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    34. Re:Don't blow by xtracto · · Score: 1

      Well... it actually depends what your computer was.

      IIRC long before DIMM and SIMM you *had* to change some things in the BIOS after installing a memory module.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    35. Re:Don't blow by ooshna · · Score: 1

      Nope just the good old pc66 sdram

    36. Re:Don't blow by RichiH · · Score: 1

      I had a Game Boy and a SNES. Blowing worked; reseating did not.

      Of course, it might have been that I automatically shook the cartridge while pulling it out, turning, blowing, etc. Correlation is not causation and all that.

    37. Re:Don't blow by Sulphur · · Score: 1

      Hence the tern cash memory.

    38. Re:Don't blow by Anonymous Coward · · Score: 0

      If your console's cartridges don't have those idiotic tiny plastic teeth *cough*DS*cough*, use rubbing alcohol on a cotton swab instead. It's fairly close to the method used in the official NES cleaning kit.

      true story:
      >
      Once upon a time when I was 14, I wanted to clean the connectors on my NES cartridges... reading the NES instruction booklet, and the booklets of the individual games, I learned that I shouldn't use water or alcohol to clean with, because these solvents may damage the circuit board. So instead of a $.99 bottle of alcohol, I paid $10 for a tiny bottle of cleaning solution with a crappy applicator, because it had the NINTENDO seal of approval. Ingredients contained in the cleaning solution: alcohol mixed with water. FUCK YOU NINTENDO.

      Funny because it's true.

    39. Re:Don't blow by Anonymous Coward · · Score: 0

      Wow, flamebait?

      That mod was flamebait.

  10. yes! by Heytunk · · Score: 2

    If it means a end to scratched disks, next disk requests and load times I welcome our old overlords.

  11. "Cartridge" is too loaded a word... by Delusion_ · · Score: 4, Interesting

    ...for solid-state media, for my tastes. It has connotations of low capacities and clunky housings.

    But it does bring up a good question - what's the next media format? Is Blu-Ray, DVD, and CD the last family of media formats (since they can all be read by BD devices) before we go to all-online distribution? I suspect that we're done with cheap universal physical media formats in the near future.

    Music stores are pretty much on their last legs, as much as it pains me to admit that. When physical game software dries up (PC or console) It has the added supposed-benefit (to the software industry) of eliminating the second-hand software market, which is something the industry has been trying to quash for what, 20 years?

    1. Re:"Cartridge" is too loaded a word... by Knara · · Score: 1

      Re: Music stores. It's sad, because there's something very satisfying on a tactile level when you go through bins of records/cds (CDs less after they stopped doing the long boxes :( ).

    2. Re:"Cartridge" is too loaded a word... by Locke2005 · · Score: 1

      Sales of physical game titles are already being replaced by sales of prepaid cards for monthly access to game servers. Prepaid iTunes download cards are also available, but I don't think that is enough to keep a music store in business.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    3. Re:"Cartridge" is too loaded a word... by Kjella · · Score: 1

      For mass distribution of 50GB worth of mass-stamped content, BluRay is pretty good and gotten a lot cheaper than when the PS3 was first introduced. I think the "big name" games will still be on discs, the question is if we'll see anything more like a real app store for consoles. Yes, yes I know there's sorta something like that today but as a mainstream way of downloading games. Perhaps even as an alternative to discs.

      --
      Live today, because you never know what tomorrow brings
    4. Re:"Cartridge" is too loaded a word... by grumpyman · · Score: 1

      Physical gaming media will not dry up in the near future - it's been brought up here in /. If the console makers won't let retailers to carry physical games, the retailers may refuses to carry their consoles altogether. The only way I can see happening is when e-commerce (online store) is so proliferate that there's a hugely reduced need for physical retailers for electronics/computers (e.g. when everybody knows how to use liondirect, oldegg..etc.).

  12. Support both by by+(1706743) · · Score: 1

    If the "cartridges" are just DRMified USB drives, then there's really not much (hardware) overhead in offering that as an option in addition to optical media, as the console likely already has a USB controller.

  13. more like SD cards by Anonymous Coward · · Score: 0

    If anything, I'd expect any form of neo-cartridge to be more like SD cards.

  14. LOL, no by jeffmeden · · Score: 1

    Why don't you go get a Sega 16 if you are really caught up in the nostalgia of a cartridge. I for one am fine with the way things are going (optical disks or digital downloads to embedded storage). It's fast. It's easy. There's no time wasted blowing (the console). The future is here.

    1. Re:LOL, no by swabeui · · Score: 1

      There's no time wasted blowing (the console).

      I fear this is the nostalgia that many are looking for.

    2. Re:LOL, no by Anonymous Coward · · Score: 0

      Damn right, there's no wasting time in the future
      just take the time you download a 40 gig game at 56k because your neighbour is "powerboosting" porn, maybe in a week you can play ... that is IF the DRM servers are actually working

      the future is awesome, so much better than running 5 min down the street and grabbing a cart

    3. Re:LOL, no by Anonymous Coward · · Score: 0

      erm... why the hell would anyone buy a Sega System 16 for the nostalgia of cartridges if it DOESN'T EVEN USE CARTRIDGES?

      let me guess... you never actually had a console which uses cartridges, have you?

      protip: before talking about the "future", make sure you at least have a cursive understanding of the past

    4. Re:LOL, no by Anonymous Coward · · Score: 0

      Sega 16 is slang for the Sega Genesis since it's distinction at the time was in being a 16 bit console. Yes, I had one. No, I don't give a shit about your 'pro tips' you loser. Go away.

  15. Whatever makes the most sense by adeft · · Score: 5, Insightful

    The medium switched to disks because they were cheaper to make, held more information, and worked. If cartridges take on these qualities, then there would be no reason to avoid them.

    1. Re:Whatever makes the most sense by TubeSteak · · Score: 1

      The medium switched to disks because they were cheaper to make, held more information, and worked. If cartridges take on these qualities, then there would be no reason to avoid them.

      Sooo... DVD-RAM?
      No reason not to put spinning discs in a cartridge.

      --
      [Fuck Beta]
      o0t!
    2. Re:Whatever makes the most sense by Happy+Nuclear+Death · · Score: 1

      Optical discs cost almost nothing to make, but the consumer has never seen the benefit. I don't recall game prices dropping substantially in the last 20 years. NES carts were usually around $40-$50, and the prices are the same or higher for today's DVD-ROM (or DVD-Wii, so to speak) games.

      It's eerily parallel to the music world. CDs should have brought album prices down a lot, but it never happened.

      Adjusting for inflation, prices have dropped overall, but not proportionately to the decrease in media cost.

    3. Re:Whatever makes the most sense by Anonymous Coward · · Score: 0

      maybe because media costs are a tiny tiny fraction of the cost of making a game? big budget games even 10 years ago might have had a budget of a couple hundred thousand, but likely less. today we see games with budgets in the tens of millions.

    4. Re:Whatever makes the most sense by Anonymous Coward · · Score: 0

      No reason not to put spinning discs in a cartridge.

      Looks like Sony thought of this already.

    5. Re:Whatever makes the most sense by captaindomon · · Score: 1

      Yes, that's correct, the decrease in media prices has not helped the consumer at all. But it's helped the industry's margins, and ultimately they decide which format to distribute in, so I don't see much hope of us going back to cartridges when discs cost a couple of cents, and are universal in shape and size, making them cheap to package and distribute.

      --
      Just because I can hook a shark from a boat, I do no offer to wrestle it in the water.
    6. Re:Whatever makes the most sense by magus_melchior · · Score: 1

      This worked fine for consoles that plugged into the wall for power, but for handhelds, there was no high-capacity disk/disc format that could work while ensuring that battery power would last over a couple of hours. I'm sure others aside from Sony's UMD attempt have been tried before, but the prime weakness of disk media was highlighted in handhelds: they were slow to load, particularly since the reader had to be both small and power-conserving. Besides that, carts are much more compact at handheld scale, particularly because NAND flash memory is more and more space-efficient-- something you cannot get with disks unless you can swap out the reader and its driver.

      And back in the days before the compact disc, optical media was friggen' huge (laserdiscs, while impressive, were not nearly designed with games in mind) and the other option, magnetic disk, was slower still and prone to degradation. Cartridges were simply the best option until Nintendo in all its infinitesimal wisdom decided to try and scam Sony out of a lucrative deal.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    7. Re:Whatever makes the most sense by Jeff+DeMaagd · · Score: 1

      Optical discs cost almost nothing to make, but the consumer has never seen the benefit.

      I don't think that was true. N64 cartridges costed $10 more per game than optical game discs for other new platforms at the time. N64 games were a lot more limited than the optical platforms of the time too, silicon storage at the time was very expensive per bit, stamping a disc got you a lot of room to play with.

    8. Re:Whatever makes the most sense by karnal · · Score: 1

      Someone keeps forgetting about that nasty little damn-near constant, inflation.

      --
      Karnal
    9. Re:Whatever makes the most sense by RyuuzakiTetsuya · · Score: 2, Insightful

      Street Fighter II: World Warrior - SNES: 79.99
      Super Street Fighter IV - PS3/Xbox: 39.99

      Not only are discs *cheaper*, they have an advantage over ROMs. You can do small sized batches of say, 10k discs, but ROMs had to be sold in lots an order of magnitude greater or more.

      --
      Non impediti ratione cogitationus.
    10. Re:Whatever makes the most sense by Diantre · · Score: 1

      And it was a harbl mistake.

    11. Re:Whatever makes the most sense by drinkypoo · · Score: 1

      Sooo... DVD-RAM?
      No reason not to put spinning discs in a cartridge.

      We tried this with CD caddies, Sony tried it with MiniDisc and UMD, in the real world the cartridge closure can never be perfect so instead of keeping the disc clean what it really does is keep the disc dirty. Instead we either read and write magnetically and the laser is just a write enable (MO, incl. Minidisc) or we have the laser defocused when it passes through the surface of the disc so that you can get a signal back when the beam is partially occluded (which is how every optically-accessed disc since the CD has worked) making it resistant to physical damage in that you can still get the data from a somewhat damaged disc.

      It doesn't make sense to change up, and throw away all the work we've done to get to the point where a SATA DVD-RW is twenty bucks, until we can eliminate the moving parts. So, when flash gets cheaper than DVD.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Whatever makes the most sense by Anonymous Coward · · Score: 0

      The discs are durable enough without putting them in a cartridge. What is the benefit to doing this?

  16. Lets really hope so by DontLickJesus · · Score: 2, Interesting

    I imagine the best size for a cartridge game being the size of an old TurboGraphx 16 game (http://www.billandchristina.com/vgamecomp/images/collection5/ar/DSC01409%20%28Small%29.JPG via google). I think SSD drives would be well suited for this. However, small games like SD cards are lost too easy. Remember, the gamer with kids can heavily influence this particular section of the gaming industry.

    --
    Where genius and insanity become confused true wisdom is found
    1. Re:Lets really hope so by Jer · · Score: 1

      How small is too small?

      DS cartridges aren't very big, and it seems to be a fairly popular format.

  17. Digital! Argh! by turgid · · Score: 1

    What's not "digital" about CDs, DVDs or flash memory?

    1. Re:Digital! Argh! by adeft · · Score: 2, Funny

      I prefer my games on a reel-to-reel you insensitive clod!

    2. Re:Digital! Argh! by turgid · · Score: 1

      I used to get mine on cassette tapes.

    3. Re:Digital! Argh! by spire3661 · · Score: 1

      Which is just a miniaturized, encapsulated reel to reel.

      --
      Good-bye
    4. Re:Digital! Argh! by AliasMarlowe · · Score: 1

      I prefer my games on a reel-to-reel you insensitive clod!

      That's reels of paper tape, sonny boy...

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    5. Re:Digital! Argh! by turgid · · Score: 1

      Yes, and much lower quality...

    6. Re:Digital! Argh! by turgid · · Score: 1

      With a laundry basket to catch it in after it's been through the reader.

    7. Re:Digital! Argh! by clone53421 · · Score: 1

      You’re confusing “distributed digitally” with “distributed in a digital format”.

      Sure, a DVD is a digital format, but it was distributed in the trailers of a fleet of semis.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    8. Re:Digital! Argh! by turgid · · Score: 1

      And is the number of semis integral? What about the DVDs? Do they sell them by fractions?

    9. Re:Digital! Argh! by Anonymous Coward · · Score: 0

      What did you have? ColecoVision????

  18. physical sales by chibiace · · Score: 0

    here in new zealand the uptake of visa debit cards at all major banks for a very low fee will mean more people buying online, which will lead to game downloads instead of going down to the store. that is unless consoles decide downloads are a bad idea or hard drive sizes stay too small.

    --
    he who controls the spice controls the universe
  19. Yes. by Anonymous Coward · · Score: 0

    I would like that.

  20. Online services... by ThisIsAnonymous · · Score: 1

    Online "games on demand" services are the future. I'm not necessarily a fan of this but that is where everything is heading. It gives the Publishers/Distributors an unprecedented amount of control over the consumer and that is exactly what they want.

    1. Re:Online services... by Endo13 · · Score: 1

      It will probably be the future, but not next-gen. (Probably not in the next 10 years actually.) The reason is because download speeds on average in the US are nowhere near fast enough to support such a system as the primary means of delivery for content. A significant percentage of US households still don't have broadband access at all.

      Game developers are already having issues with a 9gig DVD not being enough space for modern games, so the size of them is only going to go up. There's no way the US public is ready to download 10GB+ sized games, and probably won't be for the foreseeable future. I definitely see SSD media playing a much bigger role in video game content delivery in the next gen of consoles.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:Online services... by Pinky's+Brain · · Score: 1

      There are still too many practical problems in the way ... streaming 1080P@60 Hz at 25 msec for the majority of your customers? Not now, not soon.

      Same with cartridges though, the equivalent of a BR disc worth in flash will remain too expensive for the foreseeable future to replace a disc which costs a couple of pennies to produce.

  21. Elimination of Load Times? Unlikely by PocketPick · · Score: 2, Insightful

    'Imagine if you could marry the vast spaces of discs with the blazing fast speeds of solid state memory. Can you say "no more load times"?

    Cartridges will result in somewhat lower load times, for sure, but the complete elimination? I highly doubt it - The terrains of games like Oblivion and Fallout still take massive amounts of time to render in memory, and then display on the screen...The bottleneck is not necessarily the time required to simply extract it off the DVD or Blu Ray disk it resides on.

    As game creators push the limits further and further with the inevitable next generation of consoles, you'll find the limiting factor in how long it takes to get up-and-running has less and less to do with the choice of optical media vs. SSD.

    1. Re:Elimination of Load Times? Unlikely by i.r.id10t · · Score: 1

      So maybe the thing would be to have a cartridge with a large capacity split into multiple sections, one of which would act as directly addressable memory to hold maps, textures, and other non-changing data stored the way the host OS would expect to access it.

      --
      Don't blame me, I voted for Kodos
    2. Re:Elimination of Load Times? Unlikely by Dahamma · · Score: 1

      Yup. "No more load times" is only going to happen once solid state storage sizes are so huge that assets don't need to be compressed, and so fast that it's as efficient to access them from the storage as it is from RAM.

      And given that RAM access speeds are always increasing as well, and as storage increases game assets keep increasing to fill them up, I don't see this happening any time soon.

      And for small games that don't have these limits? I can download an entire iPhone or XBox Live game over my broadband connection in seconds. Why would I ever want to deal with physical cartidges!?

    3. Re:Elimination of Load Times? Unlikely by clone53421 · · Score: 1

      The terrains of games like Oblivion and Fallout still take massive amounts of time to render in memory, and then display on the screen...The bottleneck is not necessarily the time required to simply extract it off the DVD or Blu Ray disk it resides on.

      You’re sure of that?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    4. Re:Elimination of Load Times? Unlikely by hypergreatthing · · Score: 1

      certain games will load themselves onto the local harddrive of the console. Exactly how are you going to beat that? It would take a usb3 device with SSD kind of transfer rates to beat it. And SSDs are NOT coming down in price so much over the next 5 years that they'll sell for pennies per gig like a dvd does, nor are they press-able (the ability to make mass quantities fast and distribute).

    5. Re:Elimination of Load Times? Unlikely by tepples · · Score: 1

      I can download an entire iPhone or XBox Live game over my broadband connection in seconds

      As you mentioned, "game assets keep increasing". Games on App Store or Xbox Live Marketplace are nowhere near Blu-ray size or even DVD size. Otherwise, it would be impossible to download them in some areas, as they would exceed the 5 GB per month cap common in satellite, 3G, and anglophone-southern-hemisphere Internet access contracts.

      Why would I ever want to deal with physical cartidges!?

      You can't lend a download to a neighbor.

    6. Re:Elimination of Load Times? Unlikely by tepples · · Score: 1

      certain games will load themselves onto the local harddrive of the console. Exactly how are you going to beat that?

      Handhelds don't have a hard drive; nor does Xbox Live Arcade. Besides, how many games can you load onto the hard drive before it fills up? On some machines, it's less than one. The flash in the Wii is far smaller than a disc game, and there is already a DS game in Japan that's twice as big as the DSi's internal flash. The 20 GB hard drive in early PS3s is even smaller than a single-layer Blu-ray Disc.

    7. Re:Elimination of Load Times? Unlikely by DigiShaman · · Score: 1

      I remember back when I had a Pentium II machine, I actually created a RAMdisk and installed the original Quake game onto it. While much faster than HDD, there was still considerable loading going on.

      We're not talking about simple 2D sprite based games here. 3D games with vast texture maps have to be shuffled into place.

      --
      Life is not for the lazy.
    8. Re:Elimination of Load Times? Unlikely by Hurricane78 · · Score: 1

      No, what he meant, was that the cartrige IS the memory that it is already loaded in. No need to transfer anything anywhere.
      Think of it like a DIMM of RAM for your mainboard. Except that it’s ROM and in a cartridge. If it is fast enough, you only need a tiny amount of ram for the really often used critical state data.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    9. Re:Elimination of Load Times? Unlikely by Anonymous Coward · · Score: 0

      What would be size of a 4.7 GB ROM cartridge be? How much would 4.7 GB of cartridge ROM cost to manufacture in bulk if a modern day game was released on cartridge instead of DVD? What would it cost to the consumer as far as paying for that game cartridge?

      Some of the older cartridges (example: Sega Genesis era) were around 4 megabit, 8 megabit, 16 megabit. Also, depending on the programming methods used in the game there were still moments of stop-and-copy pausing or in-game slowdown.

    10. Re:Elimination of Load Times? Unlikely by Anonymous Coward · · Score: 0

      You neglect that cartridges are essential games loaded into RAM? The Nintendo DS cartridge does not "load" because the game is read as needed from the cartridge. The DS cartridge has a 93ns (worst case) load time, which is similar to the on-board cache in your intel chip. Can you imagine a game permanentlty in your intel chips cache (and in this case your video cards memory)? That's a cartridge. There is no comparison to a CD/DVD/BR because those all have load times in the order of 100's of milliseconds! To put that into perspective, if a cartridge loads in 93 seconds, the same game on a BR would load in 1,071 days, or almost 3 years.

    11. Re:Elimination of Load Times? Unlikely by FishTankX · · Score: 3, Interesting

      I believe this is partially due to the variability of PC hardware. You can't just program the game to load on the fly due to the fact that you can't target a certain known disc speed. The person's hard drive could be nearly full (hence a commensurate reduction in seek time due to fragmentation) or what not.

      What I see happening eventually, is that every console will come with a high speed 32GB SSD as a loading cache. What will happen is that at the beginning of the game there will be a long load, and then in the background the game will continue to load the entirety of the pertinent data into the SSD while the game is playing. Video cut scenes and such will remain on the disc.

      This would eliminate the vast majority of load times, because as you're wandering into a new zone, the console can dynamically load the pertinent information from the SSD to the memory as you're walking there. A 10 second load time from a bluray disc (which I believe is roughly 20MB/s from an optical disc, to a dynamically cached system where pertinent data is just copied on the fly. Modern SSD's can saturate modern consoles memory banks in about 2 seconds flat. Even the 'value' 32GB SSDs run about 190MB/s. By guaranteeing a minimum baseload speed (A freakishly fast one at that) load times could permanently be eliminated as the player could never travel through the game world fast enough to outstrip the loading speed of the SSD.

      And since the drive would likely be emptied and trimmed every time the game was done, drive performance would remain consistent. The lack of a swapfile would mean that the IO load on the disc would be low, meaning it would probably outlive most components on the console.

      Additionally, they could sell a separate 'quick load' accessory which would slide into an external slot, and be another 32GB SSD which when put in there would allow maybe 10-15 games have the initial data for start up be present on the disc, with the primary caching SSD still there. This would allow initial game data to be read off the quick load disc and while you would still need to have the game disc inserted in the drive, would all but eliminate all semblance of long loads from the beginning of the game to the end of the game.

      To sum up, all modern games have long load times because they either have a fixed (but slow) loading media for loading on the fly, or a medium speed (but of inconsistent space/speed) media, where you have to assume the lowest common denominator. Having a quick SSD, solely dedicated to caching the content for one game at a time, would give you a blistering fast minimum baseline from which you could design your game from the ground up to take advantage of, and with modern games saturating RAM would only take about 2-3 seconds, meaning that it's unlikely that the gamer would ever interact with the game in a manner that would outstrip the SSD's ability to load this.

      Additionally, this would allow game developers to create more rich, vibrant worlds as less of the level would have to be in memory at a time to ensure loading times remain reasonable, allowing higher LOD within the game world being rendered at the moment, and the guarantee that when the player moves the SSD will be able to keep up the pace. Additionally, it would free up more memory by allowing certain things (like textures of the landscape being rolled in) to be streamed from the SSD instead of cached in RAM, as well as pretty much all audio samples, giving more memory available for game objects being immediately interacted with.

      A small, 32GB 200MB/s read SSD would likely give the developers a LARGE amount of leeway in ensuring that loads NEVER have to happen, save a small bit at the beginning of the game, while freeing up a lot of memory (brought in by the fast pace of streaming from the SSD, and quick access times, broadening the scope of what can be streamed) All while ensuring that games don't need to be packaged with 30GB of ROM, thus saving the costs of the ROM packaging, and probably paying for the SSD in 3-4 games versus the cost of ROM.

    12. Re:Elimination of Load Times? Unlikely by nojayuk · · Score: 1

      Cheap ROM has a read-cycle time of about 40-50nS and works OK with CPUs running at under 100MHz. There's a lot of embedded kit out there for which that is a good solution, although today most low-end embedded kit uses EEPROM or flash rather than mask ROM for production-line flexibility. Modern DRAM in the DDR2/DDR3 class has read cycle times in bursts of less than 1 nS. For today's console or PC based games that sort of speed is required to keep the gameplay moving. ROM cartridges would work OK for simple sprite-based TV resolution graphics as they have done in the past. For more modern visually-realistic games they are a non-starter.

    13. Re:Elimination of Load Times? Unlikely by Dahamma · · Score: 1

      As you mentioned, "game assets keep increasing". Games on App Store or Xbox Live Marketplace are nowhere near Blu-ray size or even DVD size. Otherwise, it would be impossible to download them in some areas, as they would exceed the 5 GB per month cap common in satellite, 3G, and anglophone-southern-hemisphere Internet access contracts.

      Well, I think it's more likely that those services will adapt to modern times before game companies will prefer adding an extra $1 to each software sale, let alone the $10+ that an 8GB Flash costs over a DVD. And they sure aren't going to change their whole online distribution model to accommodate that 1% of their market in Australia...

      There are *legal* movie streaming services (VUDU, CinemaNow, Amazon) that may use 5GB+ for a single HD movie. Capping at 5GB is just going to keep them in the "digital stone age" for that much longer...

      You can't lend a download to a neighbor.

      Many people would consider that a benefit... including those that will be making the decisions on this.

    14. Re:Elimination of Load Times? Unlikely by tepples · · Score: 1

      Capping at 5GB is just going to keep them in the "digital stone age" for that much longer

      Someone in an area unserved by cable and DSL can get 20 GB/mo for $240/mo by renting four SIMs, each with a data plan. Wireless carriers aren't going to want to give up that cash cow.

    15. Re:Elimination of Load Times? Unlikely by Dahamma · · Score: 1

      Well, I have unlimited 3G data (at ~2mbps?) for $30/mo. I also have unlimited 20Mbps+ broadband for $60/mo. That's what happens when you have 4 competing wireless services and 3 competing broadband services. The big 3 markets that make up 90% of console game sales (North America, Japan/Korea, Western Europe) are all pretty competitive with that.

      Though I'm not sure how this devolved to the interests of wireless carriers. My point was that the *game companies* will optimize their costs for the big markets, and they don't really care much about "areas unserved by cable and DSL". Hence digital distribution will continue to dominate on cost and convenience, with optical disks serving those without adequate Internet connections. Flash will NOT be a mainstrema option...

    16. Re:Elimination of Load Times? Unlikely by Anonymous Coward · · Score: 0

      One advantage of having high bandwidth SSD available is being able to mmap assets without loading to RAM. This allows a console programming technique which harkens back to earlier ROM based consoles where RAM was purely scratch and variables.

  22. Comeback? by Kirin+Fenrir · · Score: 1

    I still play cartridge games now. Who wants to play Turtles in Time co-op?

    --
    Caffeine is my anti-drug!

    Duranin - A NWN2 Roleplaying Persistent World
    1. Re:Comeback? by boowax · · Score: 1

      I'm in, where do you live?

      --

      You report, Slashdot decides
      Prevueing you're poast ownly hellps iff ewe no how two spel inn teh furst plase
    2. Re:Comeback? by Anonymous Coward · · Score: 0

      Please say Denver, Please say Denver.... (crosses fingers)

  23. Good riddence by jasonhamilton · · Score: 1

    I will be happy to see anything that looks like a CDROM go away. They are far too easily damaged. Put games on a thumbdrive for all I care. I just want reliability from media.

    --
    SearchIRC - Now with live chat directory!
    1. Re:Good riddence by Delusion_ · · Score: 2, Insightful

      I never had a problem with optical discs for reliability. I really really don't understand people who can't keep CDs in good condition.

      CD-Rs I can kind of understand, since the reflective surface is applied to the top and often uncoated.

    2. Re:Good riddence by jasonhamilton · · Score: 1

      Try having kids. Then try buying those kids $40 wii games.

      Damn games barely last a week.

      --
      SearchIRC - Now with live chat directory!
    3. Re:Good riddence by Anonymous Coward · · Score: 0

      The problem seems to be your poor parenting skills in that you can't teach your kids to respect someone else's property.

    4. Re:Good riddence by Anonymous Coward · · Score: 0

      Stop 'enabling' them to break it.

      'you broke it and you do not get another one until you can get that old one to work'.

      You would be AMAZED how fast they keep track of every little scratch. It is what my parents did to me. After my dad replaced 1 cart because I was being a dumb ass. 'you do not get any more because you can not take care of what you have'.

    5. Re:Good riddence by CronoCloud · · Score: 2, Insightful

      My parents taught me proper LP record/45 single handling skills when I was young, before that, no touching. You need to do the same in regards to optical media.

    6. Re:Good riddence by Hatta · · Score: 1

      What about the drives? All those moving parts to fail, and lasers die eventually. I can still play my Fairchild Channel F over 30 years after the fact. There are lots of people with dead Sega CDs, Turbo Duos, and 3D0s who aren't so lucky. It's even quite common to see PS2s with dead lasers. Thankfully they can load from a hard disk.

      I fear the day my last Dreamcast gives up the ghost. Thankfully, I'll always have Atari. Except the Jaguar CD, I guess.

      --
      Give me Classic Slashdot or give me death!
    7. Re:Good riddence by Anonymous Coward · · Score: 0

      I just want reliability from media.

      But how would they sell you new stuff if your old stuff doesn't die?

      Planned obsolescence. Unless there's drastic changes in the market reliable stuff won't happen.

    8. Re:Good riddence by TeknoHog · · Score: 1

      CD-Rs I can kind of understand, since the reflective surface is applied to the top and often uncoated.

      Proper CDs have exactly the same structure, with the data layer on top of the bulk plastic, and a thin coating on the surface. There cannot be much difference between CDs and CDRs in this respect, since they must be readable by the same optics. It's much better to scratch CDs on the shiny side, because there's plenty of plastic you can polish off, but scratch the label side and you peel away the data.

      DVDs improved on this design, by putting the data layers exactly in the middle of the bulk plastic. Blu-ray is worse again, since the data layers are even closer to the laser side, leaving only 0.1 mm of protection. However, there is supposedly a harder coating.

      --
      Escher was the first MC and Giger invented the HR department.
    9. Re:Good riddence by Anonymous Coward · · Score: 0

      I have a 6 year old with a Wii and I'm more concerned about about the drive wearing out than the discs becoming unreadable. I've taught her to take care of her games and always put the discs back in their cases when not in use. If your kids can't take care of their toys, take their toys away until they learn their lesson.

    10. Re:Good riddence by not+flu · · Score: 1

      The last audio CD I bought (almost a decade ago) got scratched inside a player within a week of buying it. Never had problems with console games on CDs though.

  24. Sure, if you can stamp silicone. by WarlockD · · Score: 1

    It can bring down the cost of a console, but unless the cost of the cartage is close to that of a 2 layer blue ray disk, its going to be hard to convince.

    Still, if we have the technology to "stamp" rom cart's maybe we got something.

  25. Don't call it a comeback... by drc003 · · Score: 1

    ...physical media fro games is going nowhere at this point. As much as I like digital distribution when done right I don't believe Broadband is widespread enough to replace physical at this point. Especially when you consider some who have BB many times consider that their least important "utility" and don't always pay on time resulting in down times. It can be an also be and up and down with sketchy service in some areas as well. Going to complete digital distribution is a good way off in my opinion.

    1. Re:Don't call it a comeback... by oldhack · · Score: 1

      But what yo mama say?

      --
      Fuck systemd. Fuck Redhat. Fuck Soylent, too. Wait, scratch the last one.
    2. Re:Don't call it a comeback... by EnsilZah · · Score: 1

      Easily solved, go to the local mall, stick your complementary thumb drive of +5 Epic DRM into the local licensed content distribution station, swipe your credit card and watch exciting commercials for new and upcoming content while your game/movie transfers.

  26. Neither by Adustust · · Score: 1

    As we move further and further into the networked aspect of gaming, most games will probably all be available through digital download. No more disks, no more cartridges, just the huge SSD inside the console. Unless you count that as a cartridge... The only downfall I could see would be not letting your friends borrow your games anymore, but you might get a letter in the mail with a court date if you keep it up!

  27. Perfect solution by JustNiz · · Score: 1

    The ideal gaming platform would be one where not just the game but most of the electronics that have traditionally been in the console are also in the cartridge. Mass production of cartridges would keep that affordable to the end user. The console would effectively just be the power supply and monitor and controller interconnects.
    This approach has many benefits including:
    * New games could take full advantage of new hardware and general tech advances.
    * Games hardware could be custom tailored for each game.
    * Owners would never need to upgrade their base console.
    * Cartridges would be practically impossible to pirate cost-effectively.

    1. Re:Perfect solution by Ant+P. · · Score: 1

      * Cartridges would be practically impossible to pirate cost-effectively.

      Or produce at all.

    2. Re:Perfect solution by JustNiz · · Score: 1

      Why? embedded controllers are easy and cheap these days.

    3. Re:Perfect solution by Ant+P. · · Score: 1

      Moving more chips to the game cartridge won't change a thing.

      10NES didn't work, SuperFX didn't work, Sega's passthrough slot add-ons pretty much put them out of business for trying.

      The most effective hardware lock-out I've seen is done by Apple. Their official (obscenely overpriced) RAM offers no real benefits over normal RAM, but both the chips and the motherboard are insidiously designed to use slightly different voltages, so that any other RAM appears to work but gets permanently damaged over time. Maybe Nintendo should move to "SD" cards...

    4. Re:Perfect solution by plastbox · · Score: 1

      What you describe was in part what they did with the SNES. A lot of game cartridges contained extra hardware for 3D, bitmap rotation, sound, etc. but in this day and age, how would you put hardware equal to what's inside a PS3 inside a cartridge? The PS3 is insanely expensive, gets hot even in it's current form factor.. if you could stuff all that hardware into a SNES-size cartridge without heating issues and keep the price around $40, you'd get a freaggin' Nobel price.

  28. No by proxima · · Score: 2, Interesting

    I'm already annoyed at the Netflix app for the Wii coming on disc instead of stored to the flash (word is it may be licensing issues; the app works spectacularly, by the way).

    For really graphics intensive games, we'll still be seeing game sizes in the tens of gigabytes. Flash is cheap, but it isn't that cheap (nor is the cheap stuff particularly fast. SD card transfer speeds are pretty pathetic). For most games, I think there will at least be a download option, ala Steam. Instant gratification from your purchase, and it allows for smaller, cheaper games to become popular (World of Goo).

    The physical disc does have a few advantages - you can bring it to a friend's house and easily re-sell it. Still, a really nice system would simply be an "export to USB drive/SD card" option which temporarily disables the game on the console and puts a valid copy on the USB key. The USB key's copy is valid for a fixed period of time. Sales could, in principle, be done via electronic transfer (though game publishers will be thrilled to cutoff the used game market if they can do it legally).

    So I think we'll see the really big games continue to get distributed on optical media (it's cheap), and more games distributed both on optical media and download. Since this last generation of consoles, hard drives have gotten much, much larger and cheaper relative to average game size. The next gen consoles will almost certainly have 1-3 TB drives built into them, standard. But ROM cartridges or substantial use of flash cartridges? I'm not seeing it.

    --
    "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
    1. Re:No by zeropointburn · · Score: 2, Interesting

      I think you are on to something with the idea of electronic transfer. If the original publisher or platform company could handle the secondary market and take their cut, suddenly selling used games would be no problem. If Nintendo were to offer what amounts to an escrow service, where the buyer pays a small fee for the transfer and the seller gets the rest, and Nintendo gets to inspect both consoles to confirm the transfer, then they would have no argument against resale. Until someone like GameStop undercuts them on the transfer service (assuming it would even be possible considering the DMCA).

      --
      -1 raving lunatic; +6 subGenius... Things even out...
    2. Re:No by drinkypoo · · Score: 2, Insightful

      I suspect the only reason they don't do it is that if they will open themselves up for antitrust action to prevent them from leveraging their monopoly on resale of products, under First Sale law in which you have the right to do that anyway. You arguably don't have this right with a game which you've only paid to play, as opposed to one which you've bought on physical media; But if they give you the ability, a court might make them let others resell, and then they have to not only lose that sale, but be forced to produce the technical advancements to permit those sales to be lost. Economically it by far makes the most sense to simply prevent the transfers and force additional sales. It's bound to please the majority of developers to the greatest degree as well.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:No by drinkypoo · · Score: 1

      Flash is cheap, but it isn't that cheap (nor is the cheap stuff particularly fast. SD card transfer speeds are pretty pathetic).

      20MB/sec is anything but pathetic. Write speeds tend to be 3MB/sec or lower, but who cares? You don't need to write to the game media anyway. You need a 16X DVD-ROM before you can ever get speeds higher than that reading a DVD (1x is only 1.2MB/sec) and you'll only achieve those speeds in the outer half of the disc. Further, the "seek" for a flash device is under 1.2ms even with overhead (it's all overhead.) Don't even talk to me about seeking on an optical disc, especially a dirty one.

      Basically, the flash of today kicks the crap out of optical media for anything but cost per unit of storage. Cost is absolutely the only thing preventing uptake.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:No by CaseM · · Score: 1

      If the original publisher or platform company could handle the secondary market and take their cut,

      To hell with that. What other industry thinks they can get a cut of second-hand sales? The car industry? Does the builder of my home get a cut when I sell my house? What about the company that published my books? I would sooner see legislation passed that forces media content owners to facilitate the transfer of digital content than talk about giving them a fucking cut of a second-hand sale.

  29. Net media format by seifried · · Score: 1

    It's funny to see people thinking in terms of Media. It's like reading the old science fiction (Niven, etc.) where they constantly refer to tapes and even have the characters writing things down (they have faster than light travel but no PDAs, right). The next popular media format is already here and making rapid inroads, it's called the Internet and it's available in high speed local wired flavours (you can get a home gigabit switch for $20-40 easy) and wireless (802.11 a/b/g/n, 3G, 4G, WiMax, etc.). I'm not saying physical media will go away (try downloading 50 gigs worth of anything on less than a local gigabit network is very painful), but wireless especially will take care of most of the low end (most people I know can now email around attachments of several megabytes in size with no problems).

  30. Batteries not included by sxedog · · Score: 1

    As long as they don't come with those annoying "battery memory" thingies that went dead and then you couldn't save your game anymore. Man I hated that...

    Ruined a perfectly good game of Might an Magic on my Genesis :(

    --
    If it ain't broke, DON'T fix it.
  31. I stopped reading when I saw the picture of the by DigitalReverend · · Score: 1

    cardboard soap box. I can't take seriously someone who doesn't understand the euphamism and is too lazy to look it up.

    --
    I read Slashdot for the headlines, because the headlines, unlike the articles, are usually original and never duplicated
    1. Re:I stopped reading when I saw the picture of the by Anonymous Coward · · Score: 0

      cardboard soap box. I can't take seriously someone who doesn't understand the euphamism and is too lazy to look it up.

      Yeah, kinda like someone who can't be bothered to spell-check euphemism.

    2. Re:I stopped reading when I saw the picture of the by sk8pmp · · Score: 1

      cardboard soap box. I can't take seriously someone who doesn't understand the euphamism and is too lazy to look it up.

      I can't take someone seriously who can't spell euphemism correctly. As for the graphic, I made it because it was simple and got the point across. And I thought it was clever.

    3. Re:I stopped reading when I saw the picture of the by clone53421 · · Score: 1

      What the hell are you talking about?

      It was Jordan Montreuil’s opinion piece. He put out his soapbox and he stood on it. What’s your problem?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  32. Cload = lose your game in about about 3+ years by Anonymous Coward · · Score: 1, Interesting

    As shown by Ea shutting down servers and my own experience with bioware games if you dont have a physical copy, (even if you do with always on drm) your games are doomed to stop working/ lose acess in about 3 years

    I bought jade empire (and nwn dlc) about 3 years ago from the bioware store. You can still buy this game on steam and other services but the bioware store was "updated". They took down the nwn stuff when they became part of ea - no refund no way to get it if you hant got it backed up.

      They also took down jade empire SE for those of us who baught it from their own store - with no warning and no explanation since. When I baught it there was no termination clause, infact it stated I could install 3 times with no problem then contact support for additional installs. I would have been on my second install.

    I have pmailed writen on the furom etc and have had no response other than Ill ask X to look into it.

    The cload may be cheaper for publichers it never will be for consumers. Physical copies are te only way to go for cnosumers. But publishers and devs wil love digital, they have a way to make us buy the game again in x number of years by just cutting acess, and no second hand market.

  33. Future won't look like the past by Junior+J.+Junior+III · · Score: 1

    You pop the game into the top of the console, so the game is sticking out the top like in ye olden times, and you could see the sweet artwork on the front of the cartridge.

    DS games are like a microSD format, and are tiny. I don't think we'll see a return to bulky Atari or NES-style game carts.

    More likely, downloadable games will be the future anyway. And they'll be rented content, tied to servers, and DRMed to the point that you in no way actually own the game unless you're actively paying for it and you are bio-authenticated.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Future won't look like the past by Yamata+no+Orochi · · Score: 1

      DS games are basically SD cards.

      You're thinking of the MicroSD card you stick in your cart-loader. :)

    2. Re:Future won't look like the past by Junior+J.+Junior+III · · Score: 1

      Either way, it's something too small to be sticking out of the console, or put a pretty label on. And future consoles will likely have even smaller media, if they do use some kind of removable media.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  34. Even if SSDs get cheap... by fuzzyfuzzyfungus · · Score: 2, Insightful

    Cartridges are still mostly pointless.

    Consider: If Flash is cheap enough to distribute games on, it is cheap enough to build large mass storage devices into consoles with. Further, since a console is a one-time purchase, and its internal mass storage is re-usable, while a catridge's Flash has to come right out of the margins of the game, it will always be the case, no matter how cheap Flash gets, that a console can have a much larger mass storage block than a cartridge can. Simple economic reality. Unless the singularity strikes, and the numbers are "Catridge: a million bazillion petabytes, too cheap to price" and "Console: a trillion bazillion petabytes, too cheap to price" this difference will always matter.

    Cartridges don't really offer any anti-piracy advantage anymore: again, because you have to fit into the margin of the game being sold, you are pretty limited in what security measures you can bake into the cartridge itself. Clones will be pouring out of China and onto ebay within moments. Any moderately robust system-level DRM is going to be in the console. And, if optical media really scare you, it is still cheaper to come up with a slight variant(Blu-Ray disks with embedded RFIDs or something) than it is to ship a cartridge. Downloads, of course, offer trivial per-download uniqueness opportunities.

    Now, that said, I do suspect that the institution of playing/executing from optical media will die out in fairly short order(except for "watch once" stuff like movies. Optical media offer shitty latency, long load times, and are often pretty noisy. HDDs are faster and more capacious. SSDs are faster still, and capacity is climbing. I strongly suspect that most people would rather have a "15 minute 'install' consisting of dumping a disk image to internal storage, possibly in a compressed form that the console offers hardware accelerated decompression for, followed by fast level loads forever" to "Instant play, and 90 second level loads forever". Or, with a little cleverness, somebody could probably whip up a hybrid model: "Instant play, initially a touch slow as the disk image is dumped in the background, followed by gradually increasing speed as more and more reads take place from fixed storage, rather than optical disk".

    Downloads, of course, will go to internal fixed storage(or external mass storage devices) no matter what.

  35. Nahhh.. by Anonymous Coward · · Score: 0

    Sorry to burst your bubble about the cartridge sticking out and seeing the "sweet artwork"... But if solid-state memory makes a comeback and we end up with multi-gigabyte solid-state devices for games, it's more likely going to be much smaller USB drive sized devices. If you're thinking a huge Atari 2600 or (woah) SNES or Atari 5200 cartridge, why would the company wanna waste all that plastic?

    1. Re:Nahhh.. by Anonymous Coward · · Score: 0

      Maybe they could build a little screen into the console to display the "cover art" for the game. Have a special Old Skool edition for old farts who remember big old cartridges. Charge twice as much and give it a -L suffix.

  36. Well there is an alternative by junglebeast · · Score: 1

    Or the consoles themselves could simply have a solid state internal hard drive for buffering. It could easily be the case in 10 years that the console could be equipped with a 1 TB solid state hard drive and all games are just copied onto this when you first load it.

    1. Re:Well there is an alternative by simonbp · · Score: 1

      Hey, I've got one of those. It's got 1 TB of storage, and can load games from CDs, DVDs, USB, and the cloud. Plus, the hardware it open and upgradeable.

      It's called a personal comp-you-tar.

  37. Awesome. More than awesome. by zullnero · · Score: 1

    Ignore all the pooh poohers here...cartridges are so much better than discs in so many ways (other than storage capacity, but with solid state, disks would be up against some very stiff competition...no pun intended).

    For one, you can trust clumsy 6 year olds with them. They're way more resilient than discs. For another, solid state memory is getting so fast it's like playing your game right off your hard drive, instead of spinning a platter at a ridiculous speed (and all the heat and mechanical issues that go along with that).

    Look, forget all the manufacturing "issues"...those complaints are just plain stupid. How did they make cartridge games in the old days, do you think? It's a manufacturing process and they actually flashed the software into the memory on the cartridge's board. The only 2 reasons I can think of that this wouldn't catch on is that the cost of manufacturing the memory vs. manufacturing a disk is too much that the ordinary person would opt to just download or buy the disk, or if people were dead set on backward compatibility with their current systems (which with gamers, isn't apparently the biggest deal...after all, you didn't see people sticking Atari 2400 cartridges into their Nintendo 64 systems nor do you see people trying to cram CDs into their old Super Nintendo systems...gamers will throw up their hands and upgrade their collection if the new systems are compelling enough).

  38. 50gb BR disc : 3$ - 16gb USB key : 30$ by AwaxSlashdot · · Score: 3, Informative

    Pressing a BluRay disc costs less than 3$ per disc (price for just 1000). Such a disc can hold 25 to 50 GB. A DVD is around 1$ and holds 5 to 9 GB.
    A 16GB USB key is at 30$ and 8GB is 15$ on Amazon. I know this is rewritable but a ROM version won't cut its cost by 90%.

    So we won't see SSD replacing discs on data heavy console games anytime soon.

    --
    Sig (appended to the end of comments you post, 120 chars)
    1. Re:50gb BR disc : 3$ - 16gb USB key : 30$ by Anonymous Coward · · Score: 0

      What I would really like to see is 'red box' machines that wrote to something similar to a compact flash card or 2.5 SSD and the elimination of DVD, Blu-Ray, CD, etc etc. People walk into wal-mart and there is a few of these machines to just buy, rent, whatever any music, movies, etc you want.. Something like that could bridge the gap from now to straight digital downloads.

      Something like that has a lot better chance of getting my business than what they are doing now.

      I know its a bit off topic but I cant resist...

      For tons of reasons other than money:
      XviD-GROUP.avi > DVD.
      1080p.x264-GROUP.mkv > 720p.x264-GROUP.mkv > Blu-Ray.
      16GB MicroSD Card + Internet > Any Music Store..

      Their system for selling their products is broken, they should consider fix it.. Until they can offer me something as good as the product I can pirate, they wont get my money. I am willing to pay for speed, as in I want it now.. If they had a little kiosk setup for me to copy the movie in say 720 or 1080p directly to my SSD or something, I would have done it several times.. As it is I am better off pirating it. The time it is going to take me to buy the DVD, rip it (breaking the DMCA), and converting it to XviD I might as well just download an axxo type rip. And they can keep their player restricted digital download, DRMed trash... There is a non crippled copy on RANDOM_TORRENT_SITE, FTP, Rapidshare, etc. anywhere from 6 months to a few weeks before they will even sell me a copy. As it is I can access my 6.5TB of movies, TV shows, etc anywhere in house from any TV, iPod, netbook, etc. and start playing any title in a few clicks. They would expect me to have all this on DVD, Blu-Ray or some digital download format that doesn't play on 1/2 my stuff due to DRM?

    2. Re:50gb BR disc : 3$ - 16gb USB key : 30$ by egomaniac · · Score: 2, Insightful

      Why on earth are you quoting manufacturing costs in one case and retail costs in the other? Retail Blu-Ray discs cost around $25-$30 -- right around the same as your quoted 16GB USB key price. As I don't know the manufacturing cost of flash memory, and evidently you don't either, we have no basis to make a comparison.

      --
      ZFS: because love is never having to say fsck
  39. Discs are still cheaper though.. by beatle11 · · Score: 0

    Plain and simple, even though Solid State storage is getting much cheaper, a 4GB Flash drive still goes for about 15 bucks on NewEgg for a decent brand. Where DVD's with 4.7GB are about 50 cents each. Blu-Ray discs are much cheaper in comparison as well. So as awesome as it would be to see cartridges come back, it's unlikely.

  40. Dream on by dave562 · · Score: 1

    The manufacturing cost on a cartridge versus a disc makes the whole idea a non-starter. With a digital download service the cost if the disc disappears, but it is replaced by bandwidth and hosting costs.

    I think that the best model for software distribution is what I've seen with Microsoft. If you have a license for the software you can download it directly from them. For a minimal fee you can get a media kit with the physical DVDs. I'm sure that MS isn't the only company with that model. They just happen to be the one that I'm familiar with.

  41. Probably Not by painandgreed · · Score: 1

    The only way I see cartridges ever coming back is if the physical security of having a media type that the public cannot buy blanks for or manufacture themselves turns out to be more effective the DRM. Still, even if the public couldn't make cartridges themselves, they could read the information on a cartridge and then make a virtual cartridge on their computer. So, you'd need some sort of DRM also on the cartridge to prevent straight reading. It would have to be encrypted and never have the code all be in memory at the same time or a reproducible form. You could pretty much do that with non-cartridge games and since that would be the hardest part to overcome and making a virtual disk out of a cartridge would probably be trivial, I really don't see cartridges ever coming back.

  42. Carts used to have coprocessors and other add in c by Joe+The+Dragon · · Score: 1

    Carts used to have coprocessors and other add in chips in them.

    But they can be used to add mod chips / play unlicensed games with out needing to open the system up.

  43. Not just games by ThreeGigs · · Score: 0

    I've been thinking about this lately, but I was coming at it from another angle.

    Don't think flash RAM or CD/DVD. Think about just how much you can cram onto a silicon chip if all you needed to do was to create arrays of crossed wires that, at each crossover, are either connected or shorted. Send a voltage down one line and read all the cross lines sequentially. Think of the capacity of flash ram, with the read speed of SRAM. And because the features are simply straight conductors, they could be packed onto a chip, layered and stacked, very densely (thus very cheaply). These would basically be custom, hard-wired permanent memory. _Fast_ memory. "What wait state?" fast. Might not even need to be on silicon, as it's just basically an array of crossed wires, so "two dollars per gigabyte" cheap is potentially feasible.

    Now imagine a consortium of industry players led by Intel and Microsoft promoting a new, open hardware standard. On the motherboard you have, say 4 regular DRAM slots, plus 4 (or 8) new SROM slots. Each SROM would be mapped to an 8 or 16 GB address space in memory and would be read just like regular memory. The socket would be easy for consumers to use, perhaps like a long Compact Flash card with 200+ pins, or similar to the newer CPU sockets but long and thin.

    Microsoft then contracts with a fab to make these SROM modules with Windows 7 on them. Under the new architecture, the Win7 code is read directly from the SROM, and doesn't need to be copied into RAM. Since the SROM is much, much faster than DRAM, load times are lightning fast. The OS is _already_ in memory from the instant the computer is powered on. Since every bit of the OS appears to already be in memory, permanently, none of it ever needs to be swapped to disk. Always having the same relative location on the SROM could have advantages too. Being non-writeable, it's also not vulnerable to virus or trojan manipulation, although a mechanism for on-the-fly patching from disk would need to be present. Easily secured since the patching program could be kept on the SROM, with a hard-wired decryption key, thus only patches encoded with the other half of that key would be executed.

    From Microsoft's (and Adobe's, and any other maker of expensive software packages) point of view, it's a Copyright and DRM Silver Bullet. Piracy could be nearly eliminated. Boot sector viri could be nearly eliminated. Power-on to desktop times of 10 seconds might be the new norm. Pirated software would be stuck loading from disk and executing from DRAM. Game makers would surely be delighted, and oddly enough game buyers too, since they'd be getting an improved product without onerous DRM management. Free and FOSS apps would definitely have to adapt, but in the long run they would probably embrace such a new architecture as it'd let them more easily monetize and earn money. Download your (slow) disk-based apps and OS, or buy a (profitable) SROM with Firefox, Reader, and maybe a bunch of other free apps on it. Ubuntu could easily add a dollar or two of profit to each module.

    Yes, there would have to be changes made in the way programs are compiled/stored to adapt them to the new architecture, and a host of other minor challenges. But, I really, truly believe that within a few years we'll be seeing something just like the above. And for once, we actually will embrace our new DRM overlords.

  44. Humidity by Chris+Burke · · Score: 2, Interesting

    A blow from the side though (and usually a 2nd cartridge wedged into the unit to hold the loaded one against the contacts tighter) would get it going in a jiffy.

    Seems the NES was the only system with this problem though (no doubt due to their goofy front-load spring-loaded design).

    As the proud owner of a still-working but quite wonkey NES, and I can tell you that you are correct on both counts. In reverse order:

    The connector does in fact suck, and makes poor contact because of the spring design. This is basically the entirety of the problem right there. The top-loader NES doesn't have this issue like every other console didn't, and if you used a Game Genie in your NES the problem would mostly go away as well (since it was designed to make contact with the connector when the cartridge holder was up).

    Blowing definitely works, but the reason it works has nothing to do with dust or anything. It's because the humidity in your breath increases the conductivity so the crappy contact the cartridge makes will be enough.

    Once I learned this, I stopped doing focused blowing from the side to try to get non-existent dust out, and instead use big open-mouth puffs. Works much better.

    --

    The enemies of Democracy are
  45. please stop the overuse of the word "cloud" by dAzED1 · · Score: 1

    Or will digital distribution reign supreme and transition our entertainment into the cloud? ....That's not "the cloud" you're referring to. In these parts, we call it the "internet."

    1. Re:please stop the overuse of the word "cloud" by Anonymous Coward · · Score: 0

      "Cloud" is the "clicks-and-mortar" and "leverage" of 2010.

  46. Is this a serious question? by degeneratemonkey · · Score: 1

    The future of content distribution is really not a source of much debate. Electronic distribution is cheap, efficient, and easily controlled; the decision of how to physically store content once its distributed is up to console makers and (in some cases) end users. It is very likely that console and PC storage will eventually move to predominantly solid-state devices, but the means of distributing content to those devices are and will continue to be increasingly electronic. Seems like a no-brainer here.

  47. Oddjob is overrated by tepples · · Score: 1

    [When my friends played GoldenEye 007 for N64,] you could pick Oddjob if you wanted, but whatever your kill count was at the end of the round, we got to punch you that many times.

    That's why I never played as Oddjob but instead as the little girl Civilian #1.

  48. optical drives, not media! by itzdandy · · Score: 1

    its not the fault of optical media that load times are slow, its the fault of the optical media reader!

    Simply put, you could *EASILY* engineer a drive to have a constant spin velocity and multiple lasers to read the media.

    With this method you could lower the RPM of the optical drive considerably. The lasers are not that expensive. You could put 4 or 5 lasers in the drive and haveplaced around the hub so that any laser could read any part of the disk. some firmware to disable non-functional lasers. constant spin velocity could lower the noise level. multiple lasers would decrease read latency considerably.

    This would require ZERO changes to current disk production methods and improve not only performance but also reliability of the drives. Something like RAID for read heads. If one fails, turn it off and use 4. each laser is mounted on its own track.

  49. WarioWare by tepples · · Score: 1

    A memory card that's the size of a postage stamp is a far cry from something like an NES cartridge.

    The actual ICs aren't much bigger than an original Game Boy cartridge. I'll admit the packaging got smaller, in part because Nintendo switched from word-addressed ROM to block devices.

    But when a memory card can hold dozens, if not hundreds of games, the idea of having a piece of media that holds just one title is really the part that should be going out the door.

    Hundreds of games on one memory card? I liked WarioWare too, but selling copies of individual games at retail isn't going away until broadband becomes cheap even out in the sticks.

  50. DS gone out of style? Hardly by tepples · · Score: 1

    Nintendo DS games come on cartridges.

    Apparently you're confusing "went out of style" with "completely ceased to exist".

    Nintendo handhelds have used cartridges for the past 20 years straight. So unless Nintendo handhelds have gone out of style, carts haven't. (The Battle Kid stuff was an aside.)

  51. Big carts by tepples · · Score: 1

    Second, even Nintendo is getting away from cartridges (see the Nintendo DSi).

    Not for the beefier titles, like 256 megabyte games that are as big as the DSi's whole internal flash memory.

  52. Protip: The skit was referring to boobies. by ArundelCastle · · Score: 1

    Marrying vast spaces of discs... is that like marrying into huge tracts of land?

  53. Re:Awesome. More than awesome. by RyuuzakiTetsuya · · Score: 1

    How did they make cartridge games in the old days, do you think?

    There's a reason why you can make a shield out of used Super Mario Bros./Duck Hunt carts and some carts are priced in the collector world at several thousands of dollars.

    They made either a lot of them, and if the game flopped, took a huge loss, or didn't make many of them and leave the game's availability scarce.

    Discs make sense. Cheap to produce, and you can produce less of them if you think you're just filling a niche audience, and you can produce more units quickly and cheaply should your game turn out to be a runaway hit.

    --
    Non impediti ratione cogitationus.
  54. You are looking at this from the wrong end by grandmasterlee · · Score: 1

    Games only have to be detailed enough, and thus big enough (given that textures and movies take up the most space) to display at the max resolution the general market demands. That has been 720p, and while it will eventually move to 1080p as a standard it isn't there yet. Discounting Nintendo who has a specialized niche in the game market not as dependent on bleeding edge graphics, if we assume the next generation of consoles are able to output in 1080p we will need space in the realm of 50-100GB which I believe is still within Blu-rays capabilities to provide. Given the speed at which ISP's are increasing their bandwidth to the curb, it won't be unreasonable to assume a download of 50-100GB is a non-issue. It takes approximately 2.5 hours at 40Mbps to download 50 Gigs, preloading and in game streaming of additional files can speed things up as well. So assuming my logic is still holding together, even with only 2TB of storage that is still 20-40 full games, most of which wouldn't need to be stored simultaneously through the magic of digital downloads, and in reality we can expect around 6TB to be a standard in about 2 years when any of this discussion matters. So given all of this, the first market segmentation will probably be between those people who have very fast 20+Mbps connections and those that don't. The speedbunnies will buy digital, the turtles will just buy blu-ray, and the market will continue to supply both until enough of the population has enough fast net connections at which point the turtles will only have the option to have a blu-ray mailed to them.

  55. iPod touch is a cartridge with console built-in by gig · · Score: 1

    This has already happened. iPod touch is a solid-state game cartridge with game console built-in. The answer to "game cartridge or cloud" is "both". The iPod touch is rewritable and you load more games onto it over the Internet.

    iPod nano is a solid-state CD/DVD with a CD/DVD player built-in.

    Similarly, whereas you buy Windows 7 Ultimate on a DVD, you buy "Mac OS X Ultimate" on a Mac mini for $200 more. The packages are even about the same size. A Mac mini is not quite solid state yet, but will be soon. The principle is right though: instead of a "dead" DVD, you're getting a "live" disk with the rest of the components it needs built-in. Instead of "requirements: Intel Core 2 Duo" you get an actual Intel Core 2 Duo.

    It's not just that solid-state storage got cheaper and higher-capacity, the rest of the device got much smaller and much more portable as well.

  56. The cloud by nurb432 · · Score: 1

    Its the only way the companies can truly control content. Don't pay your bill, your game ( application, data ) goes poof.

    --
    ---- Booth was a patriot ----
  57. DVDs are an absolute nightmare by enter+to+exit · · Score: 0

    Those of use with chipped consoles find this whole debate moot. we've had a discless world for a while now.

  58. It exists by tepples · · Score: 1

    What you describe exists. The console is called a "supergun", and the cartridges are called "JAMMA boards".

  59. Re:Carts used to have coprocessors and other add i by Krakhan · · Score: 1

    Carts used to have coprocessors and other add in chips in them.

    I agree, it is the main advantage I see with the cartridges of old: the add-on chips extended the hardware functionality of the system, like the Super-FX, Cx4 and SA-1 chips in some Super Nintendo games, and all the memory mapper chips in the NES. They provided all kinds of neat affects.

    Unfortunately, I think that unless the manufacturing costs become at least as low as optical media (ha, good luck), we'd be back to old days of seeing $80+ games (at least as they were up here in Canada) and considering a lot of people think $60 is expensive for a new game now, I don't think it would work out that well.

  60. Carts give developers too much control by netsavior · · Score: 1

    I remember the Micro Machines game for Genesis actually added 2 extra controller ports... Starfox Cart actually included an FPU/co-processor right in the cartridge...

    In today's world of renting hardware from manufacturers *cough* bricked PS3 *cough* iphone... I just don't see console makers allowing that kind of control. Imagine if manufacturers could have just added their own graphics chip to the PS2 (most popular console still) would anyone have migrated to the PS3? (not that many did anyway)

    I am sick of buying games and movies several times, due to shitty media. The my shiny golf plastic legend of Zelda cart still plays and still saves... more than I can say for my gamecube Zelda anthology disc.

    1. Re:Carts give developers too much control by netsavior · · Score: 1

      err, shiny GOLD cartridge I mean, wow type much

  61. Humm carts could be more secure too... by Anonymous Coward · · Score: 0

    not to mention if they did it right they could make it far harder to copy those games than disc based media... dedicated self destructive control chip between the memory and the console if a matching chip or software in the console is not present game doesn't boot combine that with a case of epoxy resin or molded plastic instead of typical abs bolted together or glued and it could be made incredibly hard to copy cart based games...

     

  62. Yes, Please by Zero_DgZ · · Score: 2, Insightful

    Given that cartridge based games seem to last about a bazillion times longer than optical disk and in most cases are much more durable, I would favor a return to cartridges. Especially considering I have Atari VCS games that still work perfectly ('70's) and PSX games that despite being carefully stored and handled do not due to data layer oxidation and other factors (early 2000's...) I think the results really speak for themselves.

    Cartridges can be repaired and are much more resistant to abuse - a cart with a cracked case will still work (possibly with the addition of some duct tape) but a cracked optical disk is invariably toast. Cartridge shells can be replaced, contacts can be refurbished and cleaned, and also very importantly - game save data can be kept on the cartridge, with the game. No more "my memory card is full, but I don't want to lose any of my 100% completion RPG saves!" sort of scenarios. Also, cart mechanisms can be made with no moving parts, or at least parts that need to move during operation (loading and unloading are different stories) leading to lower power consumption and higher reliability. Hands up anyone with a Playstation of any generation with either a dead laser, spindle motor, or both?

  63. I don't see why you would need a whole cartridge by vuffi_raa · · Score: 1

    you know the game console could just have an sd card slot, you then just sell ROM only SD cards- saves are stored on the system nowadays so you don't need to have the whole readable and writable format on the card- most 360 games aren't more than 4 gigs and many are far less, with a read/write standard SD card being $5-8 for a 2 gig you could certainly press them for even cheaper. Reading the games off of an SD would improve the power consumption for sure as well as speed loading.

  64. With the speeds of USB 3.0, why not? by moxsam · · Score: 1

    It would also give the distributors the illusion that the new cartridges might be protectable... until crack groups proof them wrong again.

  65. Making a prediction. by w0mprat · · Score: 1

    I see various estimates but something like 60% annual decline in NAND flash is not too badder ballpark figure. At current street prices of about $2.50 per GB in a usb flash drive, it's pretty much good economics right now for distributing games and software by flash-based cartridges.

    Otherwise I'd say 2015 is looking good.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  66. Re: by Anonymous Coward · · Score: 0

    You can put extra hardware into cartridges. GameBoy Golf had a battery to hold the state of gameplay. SNES StarFox had a whole graphics system on the cartridge.

    So, a cartridge with a physics engine or a graphics accelerator would act as a hardware dongle. A cartridge which acts as a hardware dongle doesn't hinder legitimate gamers but it does hinder piracy.

    Arguably, the hardware features of any retro game can be emulated but can these features be widely emulated before a game hits the bargain bin?

  67. Nope. by Anonymous Coward · · Score: 0

    Not going to happen as long as SSD prices stay where they are. DVDs are just too much cheaper w/BR offering enough extra storage space for now.

    Maybe sometime in the future software on flash memory devices may appear, but I'm going to stick with not anytime soon simply because of cost.

    ALSO SSD are not quite as blazing fast as you may think, especially if we're talking flash memory types.

  68. Cost issues by Anonymous Coward · · Score: 0

    A DVD costs a few cents to produce. Several gigs of flash is still several orders of magnitude more expensive. If load times are THAT important of an issue, there are reasonable software-based solutions to solve that problem. No game company is going to sacrifice 90% of their profit margin just to make the game load 2 seconds faster.

    -Restil

  69. You can call me retarded... by MediaCastleX · · Score: 0

    ...but I'm just wondering how likely would it be possible for streaming play of a game online? You know how some video is available for streaming, I can gather its simpler since its a "one-way play" type of tech. I suppose it would be virtually impossible for interactivity with a streaming application? I'm probably sound really dumb, but anyway, just curious.