Amen to that. Until XFree86 4 comes out with DRI, us poor TNT/2 and possibly even GeForce owners are just shit outta luck. No quake3 for us under Linux. Maybe next year things will be different.
Too bad you'll only get to see it in 16 bit color. With teeny tiny textures. Let me know how many colors you can count in the lightning gun's flare..heheh...
I find it humorous that in this day and age, when powerful computers are so inexpensive, that people whine about this desktop environment or that one not running on their trusty 486/66 with a whopping 8 megs of ram. X isn't intended to run on your Yugo of the computing world, let alone a window manager or a desktop environment. Actually, DOS would be a good choice for you. And could you please pass me a 5 1/4" diskette? I need a new copy of turtle logo.
The QT Free License allows you or anyone else to develop free software. All this talk about free OS's, free desktop environments, and free software in general is great. But when it comes down to it, QT is a very complex and necessary element to KDE. You and I will probably always be able to use it for free, and if you're developing free software, it stays free. Commercial software and development on the other hand, will cost you. Let's examine the phrase commercial software. Commercial is derived from Commerce, which is transactions usually for businesses involving money. Should the Troll people who worked hard for QT not eat and clothe their children at the expense of businesses? You have to be realistic here.
In the real world, people make money and buy food clothing and shelter. Free software doesn't pay the bills.
Don't forget Debian's logo. Have people lost so much creativity that a swirl suffices as a logo? The swirl says nothing of Debian's distro, Dreamcast's power or Crusoe's hardware. Guess that's what happens when nerds make logos instead of graphic designers. Don't take offense to this, fellow geeks, it's all in good fun. And go watch Pi again. I think that's the hidden reason behind all these swirly things.
There are like 5 files that Nvidia is distributing. Which ones does one need and what needs to be done properly? My TNT worked with Q3 at one point in time and was getting maybe 10 fps. In Windoze it gets 30+. Hating linux due to this.
I remember a well written and level headed article by Dave Pogue in an older issue of Macworld. He talked about some kid named Jake who had cable, a burner and heaps of warez and traded them freely. Talked about Hotline and IRC aswell. The interesting thing to note was that since Dave had a good idea of what this was really all about, he shared my viewpoint. Software companies don't lose hundreds of thousands, or millions of dollars a year to piracy. With warez kiddies it's more like collecting baseball cards. Instead of having Babe Ruth's rookie card, they have the newest gamez or 3d Studio Max plugins. What do they usually do with them? Not a damn thing. So how can software companies lose money to people who get their programs but never install them? For warez kiddies it's all about bragging rights. Sure, there's a small percentage of warez traders who actually use what they leech. And a percentage of these guys go buy the programs they can afford which they used for free until they liked them enough to buy them. Half Life is a good example. It's internet play was so broken after being cracked alot of people loved it and went and bought the full game. I know I've done this type of thing on one occasion, and will do it again. I'm not ashamed. I think fully functional demos are wonderful (hats off to Macromedia). Whatever your take on this, you should realize that it's gonna happen no matter who steps in. There have been so many FBI operations in the past to take down warez traders, and guess what. Whoever falls gets their place taken by someone else. As long as computers exist, and software costs money, this will go on. If you use warez, do the right thing. Buy something eventually.
Re:The intended platform for the window manager
on
3D Window Manager
·
· Score: 1
Um, hate to shatter your perception of reality but Microsoft made more by stealing the idea from Apple than Apple made LICENSING the idea from Xerox. But from what I understand, this interface would only be worthwhile with 3d peripherals/displays. 3d Sound needs to come with it also.
"On the other hand, in the world of design software, Adobe and Macromedia's software is horrible on the windows platform." That's not necessarily true at all. I'm pretty tight with Macromedia, and they've just now begun re-writing their Mac apps from scratch. Dreamweaver 2 is pretty damn slow compared to a Wintel PC, so they've rewritten it to be 100% Mac native in their next release. I agree with you on Adobe though, I'd take a Mac over a PC running photoshop any day.
Why would anyone want a pc for games for that matter...the PSX2 is so far ahead of current and forseeable-future PC hardware, there's no competition. You can't really ask the question 'why anyone will want a mac/pc for a game machine bla bla' because traditionally pc games and console games have been made for 2 different market segments. I realize there's a lot of crossover these days between the two but for the majority, console owners are console owners. Besides, having badass tech to play games on for a fraction of the cost of a PC and never thinking about having the console crash is always going to be a strong selling point.
UT flogs my system like a redheaded stepchild, even at only 800x600.. Q3A on the other hand, runs perfect, never lags out. Guess which one I'll be playing.
I believe Apple sets forth a guideline to it's third party developers, called the Platinum spec or something similar. It defines the look and feel of apps, keeps them consistant and helps give a baseline for shortcuts. Smart. Apple has always been able to leverage their single-mindedness towards software to benefit the end user.
Man, my birthday just gets better and better. No new Q3Test, after all that Shugashack bragged about 1.09 being so much nicer, and after drooling over the screen shots. This totally blows goats. I might have to give Unreal Tournament a shot...I can't stand the way the rocket launcher's splash radius and speed is now, and the railgun is practically worthless. If it ain't broke, don't fix it.
Pay attention sir. CHRP is everywhere inside Apples these days. CHRP, if you look at the old MacWorld specs, was supposed to use PC standard ports and cheaper motherboard hardware. This is happening and is quite obviously the direction that Apple is taking with their mb's these days. AGP ports, IDE hard drives, USB ports, 100 mhz system buses..the list goes on and on. The day a pc can straight swap it's hardware with a mac is upon us. All it takes is a driver. Don't forget, too, that hardware vendors love this opportunity. Anyone that makes a USB mouse/hub/camera can easily write a little driver for macos and sell their hardware to mac users. It reminds me of the Church of the Subgenius. The picture with the slacker taking money from both sides...
I found a few minor errors in JK's latest piece..don't know how significant they are but here goes. >>The G4's microprocessor, co-developed by Apple, IBM and Motorola, uses a circuit called the velocity engine... Then Katz goes on to say: >>...he's pounded the macho geeks at their own game and exposed behemoths like IBM and Microsoft for the clunky and unimaginative entities that they are. In light of IBM having a major part in producing the G4 processor, I doubt Apple's infusion of the new G4 chip 'exposes' IBM as a clunky and unimaginative entity. If anything it shows that Apple and IBM are on the same page, agreeing that Altivec was a good idea and investing in it. Katz, you should re-edit your stories occasionally. My two pesos.
Two sequels. I guarantee they'll both stomp the next two $tar Whore$ movies, if Lucas keeps it up. The sequels are in the works, Keanu is coming back for the second for sure and possibly the third. They may have to share studios in Australia where Lucas is going to film the next disastrous episode of SW. So they'll be filming around the same time. They plan on releasing the movies one-two style, like Matrix 2 in the spring and Matrix 3 in the fall/winter. Starting in 2002 possibly earlier. Now you can sleep a little better tonight.:)
Boy, you guys suuuure know how to miss the point. Apple doesn't care if everyone in the entire PC industry uses the Firewire port or not. It's not made for everyone. It's for people with super high speed external storage and video/content creators. They know their market and their target demographic but it seems to me alot of posts here have overlooked this fact. Why would your average computer user need a hyper speed external port? Better question: what percentage of PC users actually buy and use USB hardware? I think you see the point. Bottom line: Apple made a standard to fill a need their customers had. SCSI isn't a good standard to pull full frame, full motion video from a DV camera so they invented something useful. I see very little overlapping between what Intel and Apple are doing as far as all this port business goes. Once again, Apple does what they need to, and every company looks on and gets jealous.
I really didn't want to post up a reply. I really, really didn't. But seeing how there is so much confusion over the Playstation 2, I felt forced to. Playstation 2 will be great, regardless of anyone's predictions. Sony has a loyal following worldwide, and Sega has consistently failed to deliver quality games or consoles since the Sega Genesis. The sales in Japan are dying quickly because everyone is waiting for the new Playstation. American gamers, typically the 'gotta have the newest now' market segment, are preordering at 'unprecedented rates'. 200,000 preorders is nothing compared to Japanese market numbers (low), which basically define a consoles success rate. If it doesn't sell like mad in Japan, it won't sell like mad here. About the price of the new Playstation, Sony will do whatever they feel is necessary when the time comes. They spent over a billion dollars constructing new facilities to build the specialized processors at the heart of the new PSX. What does this mean? Well, it basically says that Sony truly believes in the new system, and will do ANYTHING to ensure it's success. Remember when the original PSX debuted? It was $300 bucks, more expensive than other systems at the time, and sold like hotcakes. Keep in mind that Sony lost close to $100 per unit but made up the difference in software sales with an even 1/1 console/game sale ratio. Sony may be the M$ of the console world, but at least they deliver the goods. They made RPG's more available than ever for console gamers. They formed a brilliant alliance with Square. They even let some low-selling wacky games out (Irritating Stick? come on now)just because there were a few people that would buy it. At this point, Sony has little to worry about. Their console will sell millions, will be able to play older games and use older peripherals, and they'll retain their market share while providing kickass games. Nintendo and Sega will have their respective niches (Nintendo is typically for junior gamers) and will succeed in their own small ways. Hats off to them all, I love having a choice.
Amen to that. Until XFree86 4 comes out with DRI, us poor TNT/2 and possibly even GeForce owners are just shit outta luck. No quake3 for us under Linux. Maybe next year things will be different.
Point proven. Whiner exposed.
Broken links...wooo scary. Did you shiver watching Blair Witch too? ')
Yeah that's kinda like Casey Kasem doing Shaggy in Scooby Doo. Who had any idea that was him? Amazing.
Too bad you'll only get to see it in 16 bit color. With teeny tiny textures. Let me know how many colors you can count in the lightning gun's flare..heheh...
I find it humorous that in this day and age, when powerful computers are so inexpensive, that people whine about this desktop environment or that one not running on their trusty 486/66 with a whopping 8 megs of ram. X isn't intended to run on your Yugo of the computing world, let alone a window manager or a desktop environment. Actually, DOS would be a good choice for you. And could you please pass me a 5 1/4" diskette? I need a new copy of turtle logo.
The QT Free License allows you or anyone else to develop free software. All this talk about free OS's, free desktop environments, and free software in general is great. But when it comes down to it, QT is a very complex and necessary element to KDE. You and I will probably always be able to use it for free, and if you're developing free software, it stays free. Commercial software and development on the other hand, will cost you. Let's examine the phrase commercial software. Commercial is derived from Commerce, which is transactions usually for businesses involving money. Should the Troll people who worked hard for QT not eat and clothe their children at the expense of businesses? You have to be realistic here.
In the real world, people make money and buy food clothing and shelter. Free software doesn't pay the bills.
Don't forget Debian's logo. Have people lost so much creativity that a swirl suffices as a logo? The swirl says nothing of Debian's distro, Dreamcast's power or Crusoe's hardware. Guess that's what happens when nerds make logos instead of graphic designers.
Don't take offense to this, fellow geeks, it's all in good fun. And go watch Pi again. I think that's the hidden reason behind all these swirly things.
Odd things like serving me the test demo at 77k/sec? Rock on.
There are like 5 files that Nvidia is distributing. Which ones does one need and what needs to be done properly? My TNT worked with Q3 at one point in time and was getting maybe 10 fps. In Windoze it gets 30+. Hating linux due to this.
I always thought the Boy Scouts were kinda gay anyway. Real shocker that some group's Scoutmasters were jammer-crammers.
I remember a well written and level headed article by Dave Pogue in an older issue of Macworld. He talked about some kid named Jake who had cable, a burner and heaps of warez and traded them freely. Talked about Hotline and IRC aswell. The interesting thing to note was that since Dave had a good idea of what this was really all about, he shared my viewpoint. Software companies don't lose hundreds of thousands, or millions of dollars a year to piracy. With warez kiddies it's more like collecting baseball cards. Instead of having Babe Ruth's rookie card, they have the newest gamez or 3d Studio Max plugins. What do they usually do with them? Not a damn thing. So how can software companies lose money to people who get their programs but never install them? For warez kiddies it's all about bragging rights. Sure, there's a small percentage of warez traders who actually use what they leech. And a percentage of these guys go buy the programs they can afford which they used for free until they liked them enough to buy them. Half Life is a good example. It's internet play was so broken after being cracked alot of people loved it and went and bought the full game. I know I've done this type of thing on one occasion, and will do it again. I'm not ashamed. I think fully functional demos are wonderful (hats off to Macromedia). Whatever your take on this, you should realize that it's gonna happen no matter who steps in. There have been so many FBI operations in the past to take down warez traders, and guess what. Whoever falls gets their place taken by someone else. As long as computers exist, and software costs money, this will go on. If you use warez, do the right thing. Buy something eventually.
I think it should be called... Kleenex.
Um, hate to shatter your perception of reality but Microsoft made more by stealing the idea from Apple than Apple made LICENSING the idea from Xerox. But from what I understand, this interface would only be worthwhile with 3d peripherals/displays. 3d Sound needs to come with it also.
"On the other hand, in the world of design software, Adobe and Macromedia's software is horrible on the windows platform." That's not necessarily true at all. I'm pretty tight with Macromedia, and they've just now begun re-writing their Mac apps from scratch. Dreamweaver 2 is pretty damn slow compared to a Wintel PC, so they've rewritten it to be 100% Mac native in their next release. I agree with you on Adobe though, I'd take a Mac over a PC running photoshop any day.
Why would anyone want a pc for games for that matter...the PSX2 is so far ahead of current and forseeable-future PC hardware, there's no competition. You can't really ask the question 'why anyone will want a mac/pc for a game machine bla bla' because traditionally pc games and console games have been made for 2 different market segments. I realize there's a lot of crossover these days between the two but for the majority, console owners are console owners. Besides, having badass tech to play games on for a fraction of the cost of a PC and never thinking about having the console crash is always going to be a strong selling point.
UT flogs my system like a redheaded stepchild, even at only 800x600.. Q3A on the other hand, runs perfect, never lags out. Guess which one I'll be playing.
I believe Apple sets forth a guideline to it's third party developers, called the Platinum spec or something similar. It defines the look and feel of apps, keeps them consistant and helps give a baseline for shortcuts. Smart. Apple has always been able to leverage their single-mindedness towards software to benefit the end user.
Man, my birthday just gets better and better. No new Q3Test, after all that Shugashack bragged about 1.09 being so much nicer, and after drooling over the screen shots. This totally blows goats. I might have to give Unreal Tournament a shot...I can't stand the way the rocket launcher's splash radius and speed is now, and the railgun is practically worthless. If it ain't broke, don't fix it.
Pay attention sir. CHRP is everywhere inside Apples these days. CHRP, if you look at the old MacWorld specs, was supposed to use PC standard ports and cheaper motherboard hardware. This is happening and is quite obviously the direction that Apple is taking with their mb's these days. AGP ports, IDE hard drives, USB ports, 100 mhz system buses..the list goes on and on. The day a pc can straight swap it's hardware with a mac is upon us. All it takes is a driver.
Don't forget, too, that hardware vendors love this opportunity. Anyone that makes a USB mouse/hub/camera can easily write a little driver for macos and sell their hardware to mac users. It reminds me of the Church of the Subgenius. The picture with the slacker taking money from both sides...
I would've moderated this offtopic at first but agree with AC's points. Funny stuff. Wacky Frogs.
I found a few minor errors in JK's latest piece..don't know how significant they are but here goes. >>The G4's microprocessor, co-developed by Apple, IBM and Motorola, uses a circuit called the velocity engine... Then Katz goes on to say: >>...he's pounded the macho geeks at their own game and exposed behemoths like IBM and Microsoft for the clunky and unimaginative entities that they are. In light of IBM having a major part in producing the G4 processor, I doubt Apple's infusion of the new G4 chip 'exposes' IBM as a clunky and unimaginative entity. If anything it shows that Apple and IBM are on the same page, agreeing that Altivec was a good idea and investing in it. Katz, you should re-edit your stories occasionally. My two pesos.
Two sequels. I guarantee they'll both stomp the next two $tar Whore$ movies, if Lucas keeps it up. The sequels are in the works, Keanu is coming back for the second for sure and possibly the third. They may have to share studios in Australia where Lucas is going to film the next disastrous episode of SW. So they'll be filming around the same time. They plan on releasing the movies one-two style, like Matrix 2 in the spring and Matrix 3 in the fall/winter. Starting in 2002 possibly earlier. Now you can sleep a little better tonight. :)
Boy, you guys suuuure know how to miss the point. Apple doesn't care if everyone in the entire PC industry uses the Firewire port or not. It's not made for everyone. It's for people with super high speed external storage and video/content creators. They know their market and their target demographic but it seems to me alot of posts here have overlooked this fact. Why would your average computer user need a hyper speed external port? Better question: what percentage of PC users actually buy and use USB hardware? I think you see the point.
Bottom line: Apple made a standard to fill a need their customers had. SCSI isn't a good standard to pull full frame, full motion video from a DV camera so they invented something useful. I see very little overlapping between what Intel and Apple are doing as far as all this port business goes. Once again, Apple does what they need to, and every company looks on and gets jealous.
I really didn't want to post up a reply. I really, really didn't. But seeing how there is so much confusion over the Playstation 2, I felt forced to. Playstation 2 will be great, regardless of anyone's predictions. Sony has a loyal following worldwide, and Sega has consistently failed to deliver quality games or consoles since the Sega Genesis. The sales in Japan are dying quickly because everyone is waiting for the new Playstation. American gamers, typically the 'gotta have the newest now' market segment, are preordering at 'unprecedented rates'. 200,000 preorders is nothing compared to Japanese market numbers (low), which basically define a consoles success rate. If it doesn't sell like mad in Japan, it won't sell like mad here. About the price of the new Playstation, Sony will do whatever they feel is necessary when the time comes. They spent over a billion dollars constructing new facilities to build the specialized processors at the heart of the new PSX. What does this mean? Well, it basically says that Sony truly believes in the new system, and will do ANYTHING to ensure it's success. Remember when the original PSX debuted? It was $300 bucks, more expensive than other systems at the time, and sold like hotcakes. Keep in mind that Sony lost close to $100 per unit but made up the difference in software sales with an even 1/1 console/game sale ratio. Sony may be the M$ of the console world, but at least they deliver the goods. They made RPG's more available than ever for console gamers. They formed a brilliant alliance with Square. They even let some low-selling wacky games out (Irritating Stick? come on now)just because there were a few people that would buy it. At this point, Sony has little to worry about. Their console will sell millions, will be able to play older games and use older peripherals, and they'll retain their market share while providing kickass games. Nintendo and Sega will have their respective niches (Nintendo is typically for junior gamers) and will succeed in their own small ways. Hats off to them all, I love having a choice.