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Carmack on the retail Quake3 for linux

Fritti writes "Carmack's new .plan talks about the retail version of Quake3Arena (besides announcing a Mac version of the demo); he asks Linux/Mac users to make a statement toward the distributors and resellers, and to wait for the appropriate boxed version before buying. "If everyone bought a windows version and the other boxes sold like crap in comparison, that would be plenty of evidence for most executives to can any cross platform development.". "

430 comments

  1. Not being a quake player by um...+Lucas · · Score: 2

    What's the current situation? Does the quake package contain all the binaries, but the sales just get reported as being for "Windows"?

    That's what happened a few years back with other Mac software... We'd have to buy the cross-platform version only to find our purchases were reported as being Windows sales and the publishers would pull back Mac support because of cited "lack of interest"..

    1. Re:Not being a quake player by cowboy+junkie · · Score: 1
      It doesn't sound like it's a hybrid:
      "We should be handing off the masters for all three platforms within a day or two of each other, but they aren't going to show up in stores at the same time. Publishers, distributers,and stores are willing to go out of their way to expedite the arrival of the pc version, but they just won't go to the same amount of trouble for mac and linux boxes."

      My favorite tactic with hybrids, though, is how retailers will actually raise the price for the exact same product just because they are putting it in the Mac section of the store. You can see that a lot with Myth 2.

    2. Re:Not being a quake player by Midnight+Thunder · · Score: 1

      In cases like those, it is important for the buyer to fill in the registration form and specifiy the platform they bought it for.

      I also believe that shops should ask the customer which platform they are going to be playing the game on.

      MT

      --
      Jumpstart the tartan drive.
    3. Re:Not being a quake player by Demona · · Score: 1

      Id could avoid this with a license clause, or they could do as Metallica did with "The $5.98 EP" (also known as "The $9.98 CD"). State, both in the fine print and in big bold font on the box, "All versions of Q3 cost $X" and add something akin to the Citadel: "If you paid more, someone is ripping you off." Fugazi, similarly, never charge more than five bucks for tickets to their shows and enforce similar restrictions on the prices of their albums, T-shirts and the like.

      --
      Fuck Slashdot
    4. Re:Not being a quake player by Anonymous Coward · · Score: 0

      Did you read the .plan? Carmack addressed this.

    5. Re:Not being a quake player by tabish · · Score: 1

      That is often the situation for cross-platform games... but that may not be the case here. It may be that Carmack is referring to buying the Windows version, and running the map files (.bsp's) on the Linux demo. It has often been true of id games that the difference between demo and retail version is simply that the map files and usually one text file are present. From the wording of the .plan file, it seems that this also might be true between platforms!

      And by the way, the reason I know this is not because I pirate software (ok! ok! Doom II for Mac waay back when - I'm sorry), but because there is a workaround for playing more maps under Quake III Test which involves making it think it's the retail version. And it's very simple - just change one directory name and add a one-sentence text file. Then add map files as you please. Of course, it is illegal... but I just can't wait.

      It is very easy to pirate id games. They know that any effort they make to prevent will be broken, and they make plenty of money despite pirates (the RIAA could learn a thing or two from them). But, please, now that I've told you this, don't go do this! Though I personally plan to play this game mostly on Windows, I think I'm going to buy it for Linux and run on Windows just to support the Linux market... but of course I could be entirely wrong and Carmack could just be referring to hybrid CD's, in which case I'll still be buying the box marked "Linux".

    6. Re:Not being a quake player by Sethb · · Score: 3

      What's happening is that id is going to allow users to download the binaries necessary to play on a platform other than the one that they purchased. For instance, if I buy the Win32 version, I'll be able to download the binaries to let me play the game in Linux or on a Mac too. Carmack went on to say that they'd be holding off on releasing these binaries until after the Mac and Linux boxed versions had been available in stores, to keep people from buying Windows versions just to run on Linux, so that the number of sales of Windows copies isn't quite so large.
      ---

      --
      When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
    7. Re:Not being a quake player by jpr1 · · Score: 1

      read his plan and you could answer your own q's. the windows version will show up in stores first, then the mac and linux will arrive a few days later. the windows will only have the binary for windows, the mac will only have the binary for mac and the linux version will only have the binary for linux. you will not be able to download the binary for another platform till after christmas. the first patch they will release, after christmas, will allow you to convert any version to another. if your gonna buy this game i would wait the few extra days and get the linux version as he said he could care less how many people buy the linux and mac versions, as the next games they make they will for sure support them... but other companies will be looking at the sales of them to determine if developing for multiple platforms is profitable.

    8. Re:Not being a quake player by greg · · Score: 1

      Quake 3 will only have one platform's binary in each box, forcing you to buy the correct version. According to Carmack's work log it is likely that distribution will be slower to get the Mac and Linux boxes on the shelves and he warned that customers who buy the Windows version and expect to download a patch to convert it to Linux or Mac will not be able to do so until next year.

      With Quake 1&2 Only a Windows version was released and Linux users had to buy the Windows version and download a new binary to convert to Linux. (A couple years later MacMillan did release a Quake boxed set but many users had already converted their windows copies at that point).

      --

      I browse with my threshold at 2 so I can't read my own comments :-)

    9. Re:Not being a quake player by md_doc · · Score: 1

      Just as a side note since it seams you read the plan but are not totally understanding. They are rushing the windows version to market but not the mac or the linux version. This means you might not even see the linux version till after christmas and that is why they are waiting till after christmas or actually I think he said 2 weeks or so after the linux and mac versions ship. The part that sucks here is most linux gamers also have windows systems and they want to play the game as soon as possible. So he is pretty much saying if you run dual systems you best think about it before you buy it and if you want more games for linux then you better not buy the windows version or else your not going to get any linux versions besides from us... for the most part. Just wanted to make sure you under stood that and also understood it would not be a few days but could be more like a month before you see the linux and mac versions actually hit the market after the windows version.

      --MD--

      --
      --MD--
    10. Re:Not being a quake player by Trongy · · Score: 1

      No. There will be separate windows, linux and mac boxes which contain only the binary for their respective machine. These different packages should be released almost simultaneously. Id have always promised to release the binaries on the net at a later date so that if you will eventually be able to play on any architecutre eventually. However this latest comment is warning that the net binaries won't be out till after christmas, therefore make sure you buy your preffered version to play straight away.
      The delay provides incentive to consumers to buy their preffered platform package rather than the one which is most readily available in the shops.

      Chris Wise

    11. Re:Not being a quake player by Chuq · · Score: 1

      AFAIK At the moment (with Q1 and I'm not sure about existance of a Mac Q2) there are separate Windows and Mac versions on the shelves. Linux executables can be used with the Windows data files and are a free download.

      --
      - Chuq
    12. Re:Not being a quake player by schlick · · Score: 1

      You can even see this with BLANK zip-100 disks

      --
      "It's because they're stupid, that's why. That's why everybody does everything." -Homer Simpson
    13. Re:Not being a quake player by Anonymous Coward · · Score: 0

      AFAIK - YOU ARE A DICKHEAD!!!

      Welcome to 1999 stupid!

  2. very good point by Barbarian · · Score: 1

    And if your local retailer doesn't carry the Q3A for LINUX, spend $5 extra and order it online.

  3. oops by ywwg · · Score: 1

    I already preordered the tin-box windows version. I can't use my TNT very well under linux anyway. Sorry John!

    1. Re:oops by Afrosheen · · Score: 1

      Amen to that. Until XFree86 4 comes out with DRI, us poor TNT/2 and possibly even GeForce owners are just shit outta luck. No quake3 for us under Linux. Maybe next year things will be different.

  4. why not both on 1 cd? by macedon · · Score: 1

    a lot of people would like to buy a cd with both binaries (win9x and linux-x86).

    If that is possible, it would be very good - but we would n't know how many of them actually used the linux version.

    1. Re:why not both on 1 cd? by Sabalon · · Score: 1

      In addition, the distributor/seller would look at this as one sale that could have potentially been two sales.

    2. Re:why not both on 1 cd? by 16384 · · Score: 1
      Read Carmack's .plan: If they fitted all the binaries in one CD there would not be a way to see which platform generated the sale, and platform statistics would be impossible.

      So, if you want to run Quake3 under linux buy the linux boxed version. Simple.

  5. Same old retailer tricks by Pope · · Score: 2

    Hmm
    Same thing happend with Myth, IIRC.
    The CD inside was a hybrid Mac/PC, but they created two different boxes in order to track the sales.
    This is important for sure!
    The stupid thing, on the distributer end of course, is that the default is Windez.
    Argh. I'm just glad that there are multi-platform games like Quake3 and Unreal Tournament coming out. Maybe Linux and Mac users will benefit greatly in the future if this all goes well!

    Pope

    --
    It doesn't mean much now, it's built for the future.
    1. Re:Same old retailer tricks by slashdot-terminal · · Score: 1

      Is this "tournament" thing a network only game? Why do people buy games that are network dependent when a network is not only expensive and requires more and more money but also is not 100% reliable. I a buy a computer I own that computer. If I want to get a network connection I always have to pay in some way for that connection especially the good ones. This type of thinking is dangerous and gets into the realm of things like DIVX and others.

      --
      Slashdot social engineering at it's finest
    2. Re:Same old retailer tricks by RobNich · · Score: 1

      Quake3Arena and Unreal Tournament are network games. You play against other people over a modem or other Internet/LAN connection.
      Networking is extremely cheap. An Ethernet card can run you about $30 US. An 8-port (cheap) 10Base-T hub can run you about $40. Cat-5 wiring is cheap. If DSL or cable modems are available in your area, those are fairly inexpensive extremely fast Internet connections (my ADSL 768k Down/384K up costs me $39/mo in Cincinnati). If all else fails, dial up.
      If you mean by the association with DIVX that the maker of the game charges you for playing, that (as far as I know) hasn't happened and hasn't been proposed. If you purchase the game you can run a server for it and anyone else who purchased the game can connect to it to play. If you download the "free" version, you are simply restricted to the demonstration levels.

      --
      Hello little man. I will destroy you!
    3. Re:Same old retailer tricks by Anonymous+Daredevil · · Score: 1
      Q3 Tournament is NOT network only. Neither is Unreal Tournament for that matter. Both have single player modes that pit you against bots that simulate deathmatch. UT's bots can even play Capture The Flag and Domination and other game types. I dunno if Q3 has these alternate game types built in or not. No network required.

      But by the sounds of it you haven't given network gaming a real try and you have no idea what you're missing out on...

  6. Well I have a little sour grapes. by slashdot-terminal · · Score: 1

    I would buy a version of such a game if the hardware needed to run the game wasn't something that was comparable to an IBM mainframe or something. Why do games have to bloated and take up more and more resources? If I ever write games (and eventually I will write something because I think that most games do not suit me) I will make sure that almost everyone can run them.

    --
    Slashdot social engineering at it's finest
    1. Re:Well I have a little sour grapes. by Wah · · Score: 2

      I will make sure that almost everyone can run them.

      DeerHunter beat you to it. Gamers want the best in graphics, sounds, and Wow!, that usually requires a cutting edge machine. Computer gaming is NOT a cheap hobby.

      --
      +&x
    2. Re:Well I have a little sour grapes. by slashdot-terminal · · Score: 1

      Good question for anyone what will happen when computer technology can no longer increase processor speed? Will computers just cost more like in the late 70's? I bet that will change the tune of software manufacturers! The average American does not have anextra $50,000 to spend on "entertainment".

      --
      Slashdot social engineering at it's finest
    3. Re:Well I have a little sour grapes. by slim · · Score: 2

      Deer Hunter made an absolute fortune, didn't it?

      ... and the most popular online games today are things like Chess/Draughts/Backgammon/Bridge games on the Zone.

      My favourite game ever is a toss-up between Saturn Bomberman and Super Puzzle Fighter -- neither of them games which require big iron to run.

      That said, if you *must* want to play pretty first-person shooters like Quake 3, then correct: you'll need a monster of a PC (or a Dreamcast, and a few months' wait)
      --

    4. Re:Well I have a little sour grapes. by Daniel · · Score: 3

      Gamers want the best in graphics, sounds, ...

      Yep, just like that Zork game had.

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    5. Re:Well I have a little sour grapes. by cancrman · · Score: 2

      Have you seen the game running in its full high res 32bit color glory? It is absoulutely incredible, best looking computer game I've ever seen(agruably better than Soul Caliber on Dreamcast but that is another discussion for another day). Sure you need a pimped out machine to play it like that, but it will also play on lesser machines. I used to play the demo on my P200 with a voodoo1. Sure it didn't look as pretty as with a newer machine, but I could play it and get a decent framerate. That is the beauty of the Quake games - their flexibility when it comes to graphics/system options. It rewards the gamer that just spent $3000 on their Athlon 700 GeForce box, but someone else with a mildly upgraded three year old machine (like me) can still play the game. At least Quake engine games, Unreal engine games are another story.

      Pete

      --
      The sole purpose of the Internet is to get porn and bomb making plans into the hands of children.
    6. Re:Well I have a little sour grapes. by Wah · · Score: 1

      How many copies did Zork sell last year?

      --
      +&x
    7. Re:Well I have a little sour grapes. by slashdot-terminal · · Score: 1

      Just like the beautiful works of art in the middle ages in France in the era of Louis XIV-XVI the average person couldn't see or appreciate them. But why 32bit? Isn't the total level of the human eye's color threshold that is perceivable at 24bpp? what good is an extra 8bpp? Couldn't that be just used to speed up the whole thing?

      --
      Slashdot social engineering at it's finest
    8. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0

      Gee, maybe because Pac Man, while a great game for it's time, is a little tired 20 years after the fact? Technology progresses - games are going to take advantage of the extra power.

    9. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0

      I know I know! The answer is: Zero. Activision made it a free download a couple of years ago.

    10. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0

      Some do, some not, Descent (which was first real 3d-game and run on 486) had better AI than Quake3

    11. Re:Well I have a little sour grapes. by Danse · · Score: 1

      I'm 24. I doubt I'll see anything like that happen in my lifetime.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    12. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 1
      The difference is 8 bit alpha/transparency channel... I'm not a graphics guru, but you *are* getting something with those extra 8 bits.

      And I wouldn't be too quick to dismiss the capability of the human eye to recognize more than it's given credit for. Supposedly the eye can't tell a difference between 60 FPS and 120 FPS - but it is *very* noticeable to many people

    13. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0

      I want good gameplay, and original idea. Thats why I will play QW on 320*200vga and 8 bit colors. If you look at the gameplay q3 is still same like q2,qw,doom,wolf3d. It's sad that there are so few companies which concetrates on gameplay instead of graphics.

    14. Re:Well I have a little sour grapes. by cancrman · · Score: 3

      I don't know if I'd go that far. Acutally I think that reasonable QIII performance is within the reach of the average user. One can get a decent Athlon box with a good 3d accelerator for less than $1500 (I should know, just got one last week).

      As for the depth of human color perception I have to plead ignorance. But why would everyone be making such a big deal about 32bit color if no one could see the difference? Would the difference between 16bit (normal/decent video card output) vs. 24bit (What you claim as human's color threshold) really be all that great? Hey I don't even enable 32bit color when I play QIII since I'm one of those "go fast and look ugly" type of players. When I'm playing hardcore I'd rather have the framerate than the eye candy. But when it comes time to show what the new machine can do the eye candy can really impress.

      Pete

      --
      The sole purpose of the Internet is to get porn and bomb making plans into the hands of children.
    15. Re:Well I have a little sour grapes. by jo44 · · Score: 2

      Why do you say bloated? To me a bloated application is an application that has every feature under the sun, most of them useless. A case of trying to have super-app that does everything. I don't consider games to be bloated. They are getting bigger because developers are adding more depth to them and making the worlds that they exist in more detailed/realistic. How is that bloat?

    16. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0

      24bpp gives you 16.7Mcolors, but it only gives you 254 pure greyes,blues,greens and reds (circa anyway), this can cause "issues" in some extreme cases, but nevertheless etc. etc.

    17. Re:Well I have a little sour grapes. by Phil+Gregory · · Score: 2
      But why 32bit? Isn't the total level of the human eye's color threshold that is perceivable at 24bpp? what good is an extra 8bpp? Couldn't that be just used to speed up the whole thing?

      Indeed, 24bpp is about the limit of the eye's perception for color variations. The 32bpp is to accomidate computers, not people. Modern consumer processors are used to slinging numbers around in 32 bit chunks. At 32bpp, the processor (whether the CPU or the videocard's) can easily address one pixel at a time. In 24bpp, more work must be done to grab to 32bit space enclosing the pixel and then extract the pixel. 24bpp is generally used to try to squeeze a more pixels out of a specific amount of VRAM. In today's market, the monitor is often more of a limiting factor on resolution than the video card's memory is, so most programs just go for the faster 32bpp.


      --Phil (Also, some programs (like Netscape) don't handle 24bpp in X very well.)
      --
      355/113 -- Not the famous irrational number PI, but an incredible simulation!
    18. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0

      You're right. Games should be written so that they can be played with a pair of dice and a cup.

      Oh, and a pad of paper besides.

      I don't see why anybody needs more than that.

    19. Re:Well I have a little sour grapes. by 0x25 · · Score: 2

      Games have far more heavier requirements than almost any other type of application for computers (exception: nuclear bomb simulations, weather forecasting, etc). I would go as far as saying that it's the game market that is running the personal computer industry right now.

      For instance, your typical FPS (first person shooters) require insane amounts of FPU because of the amount of calculations that are required in order to give you things like Quake 3. 3D accelerators do help, but the CPU still has to do some of the calculations for whatever the 3D accelerators can't do. And running games at 32 bit at high resolutions have very high demands on the system.

      The artificial intelligence required for some games are incredible. You are literally putting together an embedded system to run overtop an operating system when you develop a game. The amount of scheduling involved to make sure all the events in a game are synchronized are enormous. And you have to tie your events with the operating systems events as well (i.e interrupt handling and such). For these reasons, this is why you need such powerful machines to run games. Even the consoles have evolved in such a way that they need massive hardware requirements (look at the next generation consoles).

      --
      =
    20. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0

      OMFG I just picked up a copy of Beyond Zork at goodwill. Maps, reg. card, manuals, everything for $3. Since the exciting multimedia, sounds, etc. associated with FPS games might be a little noticable at work, guess what I slack off with. My PHB even thinks the map/poster looks really neat up on the wall!

    21. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0

      it's 24 bit color plus 8 bit alpha channel = 32 bit color no game has 32 bit color tnt2 is 24bit zbuffer and 8 bit stencil buffer, which is, near as i can tell, does the same thing as an alpha channel

    22. Re:Well I have a little sour grapes. by slashdot-terminal · · Score: 1

      Bloated as in needing to make me buy a several thousand dollar pc to get what could most likely have been scaled and optimized in assembly if necessary for a lesser machine. People think that it is really necessary to have various programs be tremendously processor intensive. Still we don't have interfaces that allow me to say have a scintiliating conversation with my computer about what I did during the day. Have a computer with simulated feelings. Have a machine with the ability to actually make things indistinguishable from the real world. This tends to make for a real nice experience. No matter how much people develop hardward and no matter how much they charge for said hardware it seems they still fall far short of their goal. What about a really good space simulation about something like star trek? Whatever happened to a good St game for the console. How about a customizable infinite universe to explore with aliens to fight, planets to explore, and women to woo? Anything like this possible? No. This is because people are constantly making thing "look pretty". I would like to be able to have real content I have to upgrade to something new. I really wouldn't care who did it first I would most likely use that product. I just have trouble seeing this grand vision that people are so fond of looking at in any way. I hate to be whinny but when people with supposedly advanced degrees, thousands of dollars more than I get paid a year and more free time than someone serving a life sentence without parole in prison I tend to be a little harsh when they can't even deliver on their promises about making the world a very attractive place for me any my money, time, and patience.

      --
      Slashdot social engineering at it's finest
    23. Re:Well I have a little sour grapes. by slashdot-terminal · · Score: 1

      So my question for you is why make things so impossible. For example take a 486 If you try to say put in a bigger hard disk (30gig) it won't work. If you want a better processor you can't. If you need more memory and you want to get something nice easily you can't. If you want to pick up a new video card you aren't permitted. The whole point of things is that even if I were to do anything to actually get ahold of something better the barrier to entry has been raised. Do you really think that I would bitch if I didn't think that the situation was hopeless for all of the wonderfully limited persons in this world. If you want to do something with PC repair you get screwed because there are never any well kept up guides on the subject. Why do they introduce incompatabilities into systems? Why does everyone have to become mindless slaves? Why is the field of enterfainment still almost as closed as it was for peaseants, surfs, slaves, lower classes in the past as it is for us today? How can anyone justify damage to all sectors of life to get a couple of bucks? There should be a code of ethics that state that people should do and be their damndest to make it equal and fair. No one can tell me that it isn't possible to say have a small switch in the code that says % realisticness or "crappy computer mode" or something so that a game would autodetect all necessary settings and then tailor the game to fit those settings. This can be done because I can conceptually think of it. I am not a trained professional like Carmack. Theoretically someone like that could always make things like those that I have described. It just takes a little time.

      --
      Slashdot social engineering at it's finest
    24. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0
      While I agree that there are new directions in which games could be taken, and that it would be cool (and profitable) if those games where made I disagree that the "several thousand dollar pc" is not necessary.

      People - this is not 1975! Assembly does not mean faster! Processors are complex beasts that have complicated perfomance characteristics. To be very honest, code that is optimal (note optimal, not optimised ) for a 486 or classic pentium will not be optimal for a PIII or Athlon. They speculate diffrently, different pipelines and number of functional units etc. That's for code on a single ISA. Assembly code is wasted when you want to go to a new platform like PowerPC (for say, Macs...). Now, not only have processors become much more complex in behavior, compilers have become much more intelligent. You would in general, be much better served to contribute to a compiler project than to mess around with assembly for your program. By improving the compiler you can get better code for all of your projects, and if you help out an open source compiler then everyone can see those improvements!

      Of course their are times when a little muching around in assembly can still help you out. But it is rare and isolated. A complex AI that can converse with you is going to need some major processing power. Hell, look at Deep Blue - it had, what, 256(AFAIR) special purpose co-processors that just ran the inner loop of the board evaluation function. That's the sort of processing power it takes to beat a grandmaster at a simple game like chess. And you want something that can understand general speech to run on your old PC? Just plain old speech recognition (picking out words - not conceptual meaning) takes a modern machine.

      Games are in a lot of ways like movies. There is more money in selling a lot of copies of a game which may be shallow. Art films don't compete against Hollywood movies at the boxoffice. But if you look for them you can still find art films. If you look hard, you can find games that excite you. Just don't be upset if CompUSA doesn't take preorders for it. -Slothmonster, who still can't remember his PWord

    25. Re:Well I have a little sour grapes. by slashdot-terminal · · Score: 1

      What good is that for (alpha channel)? Why do all of these Really Good Ideas(tm) seem to require Einstein level math and Hawking level science? How many people actually understand most of these more obscure ideas.

      --
      Slashdot social engineering at it's finest
    26. Re:Well I have a little sour grapes. by jsewell · · Score: 1

      the extra 8 bits are usually used for z-buffer and other effects.

    27. Re:Well I have a little sour grapes. by ToLu+the+Happy+Furby · · Score: 2

      Indeed, 24bpp is about the limit of the eye's perception for color variations. The 32bpp is to accomidate computers, not people. Modern consumer processors are used to slinging numbers around in 32 bit chunks. At 32bpp, the processor (whether the CPU or the videocard's) can easily address one pixel at a time. In 24bpp, more work must be done to grab to 32bit space enclosing the pixel and then extract the pixel. 24bpp is generally used to try to squeeze a more pixels out of a specific amount of VRAM. In today's market, the monitor is often more of a limiting factor on resolution than the video card's memory is, so most programs just go for the faster 32bpp.

      Well, no.

      "32-bit color" pixels in games do indeed only have 24-bits of color--8 bits each for red, green and blue. The extra 8 bits are an alpha channel--stuff that gets used for fog, transparencies, that sort of thing. The extra 8 bits are not in any way wasted, and have absolutely nothing at all to do with "modern consumer processors", "enclosing and extracting pixels" or any such thing.

      As for the monitor being more of a limiting factor on game resolution than the video card's "memory"...well, you're wrong here, twice. First off, the limiting factor on resolution is the video card's fill-rate--the number of pixels/texels it can push out in a second. The video card's memory is primarily the limiting factor for the resolution of the textures used in the game, which is completely different from the resolution of the game as a whole.

      The monitor is a limiting factor for absolutely nothing. Even the fastest Athlon with a brand new GeForce card is barely playable for deathmatch at 1024*768 (playable is defined as around 60fps, and no, that's not even close to overkill). It'll probably take one of those obscene $600 Voodoo5's, which don't come out until March, to run 1280*1024 well. Obviously, anyone who spends $600 on a video card has a monitor which can handle 1280*1024 just fine...

    28. Re:Well I have a little sour grapes. by 0x25 · · Score: 1

      >So my question for you is why make things so >impossible. For example take a 486 If you try to >say put in a bigger hard disk (30gig) it won't >work. If you want a better processor you can't. >If you need more memory and you want to get >something nice easily you can't. If you want to >pick up a new video card you aren't permitted. >The whole point of things is that even if I >were to do anything to actually get ahold of >something better the barrier to entry has been >raised. Do you really think that I would bitch if >I didn't think that the situation was hopeless >for all of the

      This is a limitation of the hardware, and in some cases it's PC specific. For instance, on a 486 you can't install a 30 gig hard drive. That's a limitation of the BIOS or the chipset on the motherboard. More than likely, if you had a SCSI host adapter installed on that machine then that limitation would be removed. But guess what, a good SCSI host adapter will cost me a good 300 Canadian pesos and SCSI hard drives are more expensive than IDE drives. Then again, you will get exactly what you pay for.

      As for memory, this goes along my first argument. Datatypes take up memory and will always take up memory. It doesn't matter how hard someone may try, datatypes will take up memory. Even if a developer was to devise a method to compress the textures to preserve memory, you lose because you then need a faster CPU to get those textures decompressed without any significant loss. Also, if you want your games to look better, then you need to devote more memory to allow for bigger textures. This is the price we pay.

      >If you want to do something with PC repair you >get screwed because there are never any well kept >up guides on the subject.

      I've found that documentation is getting better, also, I've found that in most cases technical support from vendors is fairly decent. I think this is changing for the better.

      >Why do they introduce incompatabilities into >systems?

      Because if everyone had to make absolutely sure that everything worked with everything then we would be paying more for systems because of the amount of resources required to establish this kind of metric.

      >Why does everyone have to become mindless slaves?

      Everyone doesn't have to become mindless slaves, I have no idea where you are going with this comment.

      >Why is the field of enterfainment still almost as >closed as it was for peaseants, surfs, slaves, >lower classes in the past as it is for us today?

      Because new technologies are still very expensive for companies to mass produce and release to the market. They need to break even on their R&D costs and they would like to make some sort of profit. As I said in my first post, the games market is pretty much what drives the personal computer industry and vendors know this. Therefore, they will take this to heart when they go to develop their next product (look at nVidia and 3dfx and their 'we will release new 3d technology every 6 months' strategy).

      >There should be a code of ethics that state that >people should do and be their damndest to make it >equal and fair. No one can tell me that it isn't >possible to say have a small switch in the >code that says % realisticness or "crappy >computer mode" or something so that a game would >autodetect all necessary settings and then tailor >the game to fit those settings.

      Game developers do not simply go after users who have the latest and greatest hardware. They like to provide products which

      - can get to the largest audience
      - can take advantage of some new technologies
      - can continue to cater to users who cannot afford the new technologies

      Almost every game I own has abilities to control settings so that I can adjust the game accordingly to what I have.

      P.S. Can we have some sort of copy original message into reply thingy.. please? =D

      --
      =
    29. Re:Well I have a little sour grapes. by jo44 · · Score: 1

      Your comment about art films reminds of a thought I had about PC games. I listen, almost exclusively, to independent/underground music due to a distaste for most mainstream music. I also watch a lot of forgein/art/indie/cult films believing that something doesn't have to be expensive and from Hollywood to be good. So what I've often thought about is, is there an equivalent to this in the gaming world? I mean, is there a potential for a whole world of games that don't meet the mainstream's expectations. Sure some games do better than others and sure some genres are more popular than others, but I don't really see two separate parallel streams like you do in film or music. If you see games as art -- which is definitely a big element -- then I would think, why not. Why couldn't there be a whole other culture that is more interested in games as art, developing on a whole other level. However, I believe that games are as much a sport as they are art. Probably more so. I can't really think of anything that I would qualify as an "alternative" sport. And it's from this point of view that I find it harder to imagine a sub-culture, making "better" games but ones that aren't appreciated by the mainstream.

    30. Re:Well I have a little sour grapes. by orz · · Score: 1
      >> As for the depth of human color perception I have to plead ignorance. But why would everyone be making such a big deal about 32bit color if no one could see the difference?

      Writting up some quick programs to display simple scenes, my eyes can easily tell the difference between two adjacent colors at 16 bpp, but have a hard time at 18 bpp. I can't consistently tell the difference at 21 bpp.

      Of course, if you're using some technique like random dithering then you can trade off screen resolution for color depth... at 1600x1200 randomly dithered 15 bpp looks about as close as undithered 18 bpp.

    31. Re:Well I have a little sour grapes. by Rational · · Score: 1

      Actually, not at all. When you render images for feature film special effects, you do so at 48 bit, because 24bpp is just not good enough. When you have subtle gradations, you start seeing some horrible banding at film resolutions.

      So the answer is no, 24bpp is by no means beyond the threshold of the human eye.

      --
      "Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
    32. Re:Well I have a little sour grapes. by Anonymous Coward · · Score: 0

      Actually, most pixels are stored in 64-bit alignments (ever notice why the Riva TNT, despite a 128-bit bus, could only handle two texels at once?). The break down is typically like this: 8 bits each red, green, blue, giving you 16.7 million colors. However, I strongly suggest reading Chapter 13 of Computer Graphics: Principles and Practice in C, 2nd ed by Foley, van Dam, et al. to understand the actual limitations of the RGB color space (e.g fully saturated yellows and browns can not be replicated by computer systems). 8 bit alpha channel, typically used for transparency information (>alpha = more opaque). Read section 17.6.1 of the same book for more information on alpha-channel compositing (alpha blending). The alpha isn't necessarily limited to transparency, but every card's hardware acceleration uses the alpha channel as a transparency value. 24-bit floating point Z-buffer. This stores the depth coordinates of each pixel. Most architectures (all but the PowerVR) are required to rasterize every triangle that gets sent to them. At every pixel, the Z-coordinate of the new pixel is checked against the Z-buffer's value. If the new value is less (i.e. closer), it will be written into the Z-buffer. 8-bit stencil buffer. This is used for fancy compositing operations. However, if you are interested in reading how it works, check out the OpenGL Programming Guide, 1.2: 3rd ed. by Woo, Neider, et al.

    33. Re:Well I have a little sour grapes. by eomir · · Score: 1

      I very well may be mistaken with this, but I thought 24 and 32 bit color had the same amount of colors. The only difference is that 32 bit is faster(but takes more memory) because it is aligned differently. Hmmm, I do not recall where I heard that, so take it with a grain of salt.

    34. Re:Well I have a little sour grapes. by The+Snowman · · Score: 1

      I was running the Quake 3 test on my Pentium 200 MMX with Voodoo 1 and 64 megs of RAM no problem. I had X running, and was running a server and client all on the same machine and it played fine and other clients had no lag. Considering this machine was state-of-the-art three years ago, I don't see why new games have to have the newest hardware. They all don't. It depends on the programmer. Carmack is really good and writes efficient code. Other programmers do not. They rush products because they allow corporate suits to push them. Carmack doesn't. Blizzard doesn't either. They just delayed one of the most anticipated games, Diablo 2, beyond the Christmas season. Nobody interfered. Isn't it odd that id Software and Blizzard both make kick-ass games that run on most hardware? I can run Starcraft, Warcraft 2 BNE and Diablo all on that same Pentium 200 without a problem.

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    35. Re:Well I have a little sour grapes. by jago · · Score: 1

      Unfortunately you'd be wrong.
      the answer is One.
      One of the replies to the previous post was a guy saying he bought zork for $3 at a goodwill...
      :)

    36. Re:Well I have a little sour grapes. by slim · · Score: 2

      I dunno. But I paid real money for the Infocom Collection, Zork included.
      --

    37. Re:Well I have a little sour grapes. by toriver · · Score: 1
      DeerHunter beat you to it.

      Deer Hunter will soon appear on the Gameboy Color. 32 kilobytes of RAM (plus whatever the cartridge has) is sufficient for anyone's needs. :-)

  7. Re:1st post? by Anonymous Coward · · Score: 0

    4th post

  8. Re:1st post? by Anonymous Coward · · Score: 0

    5th post

  9. ARGH! BLOAT! by Anonymous Coward · · Score: 0

    Its called lazy programmers, or Intel/SDRAM/3D card manufactures are paying the developers to WRITE BLOAT!

    1. Re:ARGH! BLOAT! by Anonymous Coward · · Score: 0

      Lazy programmers? It's very difficult not to call you an uninformed moron, but I'll try to resist. Do you think any programmer on the planet could write a game with the features and graphics of Q3 that wouldn't require a higher end system? Not possible. Sorry you don't get this kind of game that runs on a 486.

    2. Re:ARGH! BLOAT! by Anonymous Coward · · Score: 0

      It is difficult to not call you a moron! Look at the N64 or Playstation.. what are those things running? 16 mgz- 50 mgz ? Mario64 and Link:OoT where some GREAT games with a large playable area and they each were under 128 meg. Added to that they were running on those 'inferior' processors. Get a clue, everything isn't as optimized as Wolf3d any more.

    3. Re:ARGH! BLOAT! by Anonymous Coward · · Score: 0

      No. You can't compare carts with the PC. Period. N64 has dedicated hardware to compress/decompress bitmaps, and has dedicated hardware for all sorts of other things that require coding on the PC. In addition, the N64 (in fact, all consoles) work at TV resolution, which is much lower than a low end PC. So the bitmaps (on a console) are far less detailed. If you'd ever written or read any PC game code, you'd know this is the case.

    4. Re:ARGH! BLOAT! by billybob+jr · · Score: 1

      huh? who says that the console processors are inferior to x86 for gaming? There's a lot more to speed than megahertz. And it's a lot easier to build a box that does video games well with no limitations on the chip (well except for the normal limitations such as power, cost, blah blah), than it is to write a state of the art game using an instruction set developed, what, 20 years ago, for general purpose computers. Sure intel and amd have hacked out the processors to run pretty fast. Keep in mind when you are comparing box prices that console makers don't make a lot of money from selling boxes. They make the money from licensing games.

    5. Re:ARGH! BLOAT! by Anonymous Coward · · Score: 0

      You CAN compare console with PC on playability FPS are not the only things that matter. Look at Metroid or *insert a classic nintendo game here* those things had super minimal storage space, yet kept us entertained for hours and hours. Then came the Snes with the improved storage space.. look at the FF series on the Snes. those games were so huge and emcomapasing that it was hard to beat them in a week. What is NTSC res. anyway? 730 x 486 interlaced? I have a friend that can barely crank over 24 FPS at 800x600 (close to NTSC) on Q3A with a Dual PII500. That's just insane. HardCore Optimization seems dead these days.

    6. Re:ARGH! BLOAT! by Biff+Cool · · Score: 1

      You CAN compare console with PC on playability FPS are not the only things that matter.
      But if you start comparing games based on playability then you aren't talking about hardware at all anymore now you're just talking about why game companies suck (buggy, repetitive, about as inventive as pet rocks).

      Look at Metroid or *insert a classic nintendo game here* those things had super minimal storage space, yet kept us entertained for hours and hours.
      Sure and if there were a direct port to the PC of Metroid you'd expect it to run well on a 386.

      I have a friend that can barely crank over 24 FPS at 800x600 (close to NTSC) on Q3A with a Dual PII500.
      That sounds like he's got a crap video card that's bottlenecking things. My condolences.

      Conscience is the inner voice which warns us that someone may be looking.

      --

      Conscience is the inner voice which warns us that someone may be looking.
      -- H. L. Mencken

    7. Re:ARGH! BLOAT! by Anonymous Coward · · Score: 0
      Please - there is a world of difference...

      • Consoles have dedicated hardware. Dedicated hardware = much tighter coding.
      • MUCH lower resolution. You can't compare the 320x200 resolution of the consoles to 1280x1024
      • Obvious graphical differences... look at the Playstation Quake2 and compare it to PC's Quake2. While the PSX version is impressive considering what they had to deal with, it looks horrible compared to Quake2 running on a pimped out PC.
    8. Re:ARGH! BLOAT! by Woody · · Score: 1

      I play Q3A all the time on my lowly dual PPro 180 with a Voodoo II. I get somewhere between 30 and 40 frames per second normally. Sometimes more. Sounds like your friends video card stinks...

  10. Demo for linux by Anonymous Coward · · Score: 0

    As long as I can download linux binarys and play deathmatch i'm happy

    1. Re:Demo for linux by Anonymous Coward · · Score: 0

      And thus is spelled the death of commercial games on Linux.

      Nobody will pay for software to run on a free OS.

      Didn't you all figure that out right away?

    2. Re:Demo for linux by Mahy · · Score: 1

      Well, I will! I don't object to paying for software. I just like Linux better, and I figure I'm voting *against* Microsoft this way. Kinda like the way I voted in the last Presedential election...

    3. Re:Demo for linux by Anonymous Coward · · Score: 0

      I'm with you dude, run some 'bots in deathmatch and it's heaps better anyway!!! It's almost like having friends ;-)

  11. Availability of linux games by BorgDrone · · Score: 2

    I would like to buy a linux version but linux games are really hard to get (at least in the netherlands) so I guest I'll have to wait to after x-mas.
    I think the sales of Q3 are not going to represent the demand for linux games correctly, people don't want to travel 100 miles to get the linux version of a game, they just stick to the windows version and download the linux executable when it's available.
    we'll all have to go to our local computer shop or wherever they sell games and ask for linux games. if there is a large enough demand they'll will sell them. but for now many stores are afraid that if they put linux games in the shelves, they won't sell them.
    ---

    1. Re:Availability of linux games by slashdot-terminal · · Score: 1

      In the united states they were selling them at Comp USA in the linux section. In fact the only linux games they sold were from id. Quake II I think.

      --
      Slashdot social engineering at it's finest
    2. Re:Availability of linux games by Danse · · Score: 1

      Hastings (music, books, movies, software store) sells Linux games as well. Don't know how widespread their stores are though. They had Civ:CTP and Myth2 for Linux.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    3. Re:Availability of linux games by bonehead · · Score: 1

      Here in Des Moines the local Comp USA also carried Civ:CTP for Linux, right next to the Linux box sets of Quake and Quake II. (I've purchased all 3)

      As much as I despise Comp USA (have you checked out their prices on cabling?) I have to applaud them for carrying a decent selection of Linux software.

    4. Re:Availability of linux games by Anonymous Coward · · Score: 0

      Since anyone who would play Quake 3 on a Linux machine is going to be a hardcore Linux advocate anyway, I think it's in their best interest to wait and buy the Linux boxed version and "vote with your dollars", to use a cliche.

    5. Re:Availability of linux games by Anonymous Coward · · Score: 0

      Wow! They carry all three games.

      (why does this fact not overwhelm me?)

    6. Re:Availability of linux games by slashdot-terminal · · Score: 1

      Hate to be condescending but since when does windows=computing? All the comptuers that people picture in the media, on various fictional shows, etc are more likely to look like macs than windows machines.

      --
      Slashdot social engineering at it's finest
  12. The Biz by schmaltz · · Score: 1

    Creative as people like Carmack and other game developers are, it's still about The Biz. I know a mid-level exec from a major game co, and his work-talk isn't about games, techniques, developers, or even markets. What I hear from him is bottom line, expense accounts, perqs, distribution numbers -there's this thick layer of, well, Schmaltz, on top of the business of game copying and distribution.

    I've never gotten a sense of comprehension of what players want, and how they're gonna get it to them. Course, he's in Manhattan, and people there tend to be work-and-income focused more than most other places I'm familiar with.

    --
    Big Daddy, Johnny, Burp, Aunt Zelda, Scott, Slurp, Big Momma ... where's Siggy?
  13. And that means nobody will distribute your games by Anonymous Coward · · Score: 0
    Hope you're not planning to make a profit on your games, since nobody will distribute something that "everyone can use".

    Your other option would be online sales, which would probably work pretty darn well in the Linux world, but not in Win-world.

  14. Re:1st post? by Anonymous Coward · · Score: 0

    6th post

  15. Platform stats: what's this bullshit????? by Nicolas+MONNET · · Score: 2

    Don't they have server logs? Can't they tell thru which client someone is connecting? Can't they just aggregate this data and generate figures through this? Are they dumb?

    1. Re:Platform stats: what's this bullshit????? by codemonkey_uk · · Score: 1
      Don't they have server logs?
      This would only tell them who plays online, not who buys units, and its shifting units that the publishers are interested in, because thats what makes the money.
      --

      Thad

    2. Re:Platform stats: what's this bullshit????? by slashdot-terminal · · Score: 1

      Not everyone plays the game networked capable or enabled for that matter. I can't believe the number of people who take instanteous, constant, reliable net connections for granted. In the future if we expand our reach to the stars the internet will not even be practal. In star trek they hint that sending subspace "messages" is very similar to sending something through SMTP today. Basically your message is intercepted and sent through a relay of stations and then delivered. Although messages can take up to a week to be delivered to their final destination. The internet couldn't handle that much laaaaggggg.

      --
      Slashdot social engineering at it's finest
    3. Re:Platform stats: what's this bullshit????? by spottheastroturfer · · Score: 1

      It's not who is playing on what platform that's important- it's who is shelling out the money to buy the game. If everyone buys the windows version, the retailers are going to say "there's no market for [linux|mac] games, see, look at our sales figures!" Even if half the people on the net are using the mac/linux versions. The retailers couldn't care less about anything that doesn't postively effect their bottom line, they're not selling stuff for the good of the universe, they're selling to make money.

      Carmack wants to widen the retail channels for non-windows software, so he's just saying that if you want to support linux or mac software, don't buy the windows version and download the binaries, buy the box for your preffered platform. That way the retailers know that there are people out there interested in it, and will have more incentive to carry more alternative software in the future.

    4. Re:Platform stats: what's this bullshit????? by Anonymous Coward · · Score: 0

      Earth to slashdot terminal - come in for a landing...

    5. Re:Platform stats: what's this bullshit????? by Anonymous Coward · · Score: 0

      Everybody will buy the Windows version.

      Except Richard Stallman. He's in the process of writing the EmacsLisp version of the rendering engine. It'll rock, just like Sokoban and Minesweeper do on XEmacs.

      AirSick Raymond will just hang out with his buddies at the Bazaar. You know, the three legged dog and that old wiccan crone who puts out on full moon Tuesdays.

    6. Re:Platform stats: what's this bullshit????? by infobhan · · Score: 1

      The companies don't care who is playing, they care who is buying. The server stats may not be representative.

      --
      infobhan
    7. Re:Platform stats: what's this bullshit????? by Anonymous Coward · · Score: 0

      They want to know how many people will PAY for Linux and Mac software. Server logs won't tell them that.

    8. Re:Platform stats: what's this bullshit????? by thegrommit · · Score: 1

      This is as much about shelf space as it is about choice of platform. The retailer doesn't give a monkeys about id's server stats - only about which boxes their customers pay for.

      So to answer all your questions - Yes.

  16. Re:First post by Anonymous Coward · · Score: 0

    ahhh just like yelling "FIRE!" in a crowded theater

  17. Slightly Offtopic Question by Myddrin · · Score: 1

    Does anyone know if ID is supporting non-Intel Linuxeseseses (oops, sorry there)? I'm running LinuxPPC, and probably won't have $$$ to get a decent Intel machine (other things in line first) until mid-to-late 2000. [I'm also trying to slowly phase out non-open source os's.]

    I'm sure Alpha-Linux ans Sparc-Linux fans would really go for Quake also!

    Just asking, thanks
    RobK

    --
    Myddrin
    1. Re:Slightly Offtopic Question by Edmund · · Score: 1

      ATI doesn't seem to want to release LinuxPPC drivers....

    2. Re:Slightly Offtopic Question by Tet · · Score: 3
      I'm sure Alpha-Linux ans Sparc-Linux fans would really go for Quake also!

      Don't be so sure. Whilst I love my Sparc Linux box to bits (those who have only ever encountered x86 hardware really don't know what they're missing), it's never going to be able to play Q3A. Sure, Sun make boxes that are capable of doing so, but they cost 8-10 times as much as an equivalent (at least in terms of playing Quake) x86 box. The sort of people that are going to spend that much money on a Sparc aren't generally going to be playing quake.

      That said, it is an important point. Non-x86 platforms are being left behind in terms of commercial Linux software. While it may not be able to play Quake, my Sparc is perfectly capable of running StarOffice, Insure++, RealPlayer, etc -- but they're only available for Linux/x86. Maybe I should take another look at Solaris binary emulation :-) I can still use all the free software on my Sparc (if nothing else, I can compile it myself), and I can also remotely display stuff to the Sparc from my Linux/x86 box, but that's kind of missing the point...

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    3. Re:Slightly Offtopic Question by Anonymous Coward · · Score: 0

      If LinuxPPC is to be believed, they claim that they are the only Linux distro that actually has bundled support for the ATI Rage 128 chip set. I am fairly sure that this would include both the 2D and 3D acceleration. I would love to play Q3 on my LinuxPPC/BeOS box, with my Nexus 128.

    4. Re:Slightly Offtopic Question by Anonymous Coward · · Score: 0

      Until ID supports Linux Strong-ARM, running on the Chalice CATS motherboard, I think we should all BOYCOTT THE WHOLE SHOOTIN' MATCH!

      Yes. Solidarity. Solidarity. Solidarity makes us strong.

      (and don't get me going about the feeble effort they are making on the Linux M68K and the PalmPilot ports of this game!!)

  18. Have a sweetened grape... by StarFace · · Score: 1

    Choices. You have them. If you want to play the latest games then you'll have to keep your machine up to date. That is how it has always been. Scads of people seem to do this. I don't really see the necessity or point in such behavior. I enjoy playing games with more depth than these. Typically those types of game run on nearly every computer. (see Stars!)

    There are plenty of great games being produced for the lowest common denominator. You just don't hear about them because they don't have the same marketing/media hype that these high-tech games have.

    I still don't see why you are complaining so much though. My computer seems to run Quake3test just fine with all the options turned on, and it is over a year and a half old now which is quite old for gaming standards. I may or may not purchase the game, I can't justify spending 60 bucks on something I'll use for a month. The only reason I would purchase it is to support id and Carmack. I bought the old Linux version of Quake for exactly that reason. I applaud their foresight.

    --
    V
    1. Re:Have a sweetened grape... by slashdot-terminal · · Score: 1

      Well I can't see buying something I really can't use; even if it's the only thing that is supporting Carmack. Ok I guess I think it might be interesting to play this what is in the people's experience the best linux optimized hardware configuration (the whole ball of wax) that is the cheapest to run this. Will this be around for a great deal of time? Could I say in 5 years when I can get a better machine say order a copy from ID? Could I now say get a copy of Wolfenstein? That game was really sweet.

      --
      Slashdot social engineering at it's finest
    2. Re:Have a sweetened grape... by Anonymous Coward · · Score: 0

      >>>If you want to play the latest games then you'll have to keep your machine up to date. That is how it has always been. Scads of people seem to do this. I don't really see the necessity or point in such behavior. I enjoy playing games with more depth than these. Typically those types of game run on nearly every computer. Um... low system requirements does not equal a "deep" game. There are plenty of great involving games that push PC systems to the limit. But I forgot - this is slashdot, where it doesn't matter how bad or good something is, as long as it's OPEN SOURCE

    3. Re:Have a sweetened grape... by slashdot-terminal · · Score: 1

      actually no. If they made a game that was something that was absolutely, positively, 100% wonderful that would allow games to last several hundred years or more and ran well on linux on my machine then I would definately use it. The 2 main things are cost and system requirements. I don't care if they will beat the life out of you if you try to even ask about the source as long as the game works and works well for me.

      --
      Slashdot social engineering at it's finest
    4. Re:Have a sweetened grape... by spinkham · · Score: 1

      Value Linux gaming system:
      celeron 400 (ppga version, $60-70)
      abit bm6 mb ($70-90)
      64 mb PC-100 ram ($70)
      Voodoo 3 2000 ($100) (or if you really wanna skimp, Voodoo 2 for $50 gives good results too..)
      soundcard ($20-60)
      8 gig hd ($100)
      I assume you already hava monitor, kb, mouse...
      Get an everglide mousepad ($17) from www.everglide.com, makes a huge difference in mouse tracking for near nothing...

      --
      Blessed are the pessimists, for they have made backups.
    5. Re:Have a sweetened grape... by StarFace · · Score: 1

      Incorrect, your biased assumption about me being biased was humorous.

      If you'll take a rather precursory glance around the game industry you will see that -most- hightech hyped up games have been pushed out the door. They are marketing machines, dumbed down for the lowest common denominator. Good example of this? Pax. Pax was supposed to be one of the best star strat games made. What happened to it? The corporation. Since it takes alot of money to make these high-tech games, it takes a corporation to fund it. And where there is that, there is committees.

      Typically if you look at hobbiest games. Games created by game lovers for game lovers, you'll find better game play.

      Typically

      It has nothing to do with open source (though that always helps) it has nothing to do with angry sentimentalism. Just common sense. So think a bit before you flame next time.

      --
      V
  19. But I want a playstation version! by Anonymous Coward · · Score: 0

    Games look better on a 35in screen while you play sunken deep in a soft sofa. Sitting 15in from a PC screen is less than the ideal gaming environment. Just IMHO. Hook the PC to the TV? Well, Playstations are easy and designed to hook up to TVs. But PCs? Few PC->TV converters can handle very many video modes; and which mode any given PC game will choose is a crap shoot.

    1. Re:But I want a playstation version! by slim · · Score: 2

      While I agree, sofas and big screens are great, Quake does benefit from a mouse (for which you need a table/desk in front of you) and outrageous resolutions (so you can shoot your enemy when he's only a 500th of a screen high). If *you're* not running at 1280x1024, your enemy will be!

      It was widely believed that Quake II could not be done on a Playstation. That they managed it, and did it so well (I hear) is a minor miracle, although I gather they had to change the level designs to suit the engine's capabilities.

      You won't see Quake III on Playstation. Dreamcast is a possibility (Half Life is confirmed for DC), Playstation 2, who knows.
      --

    2. Re:But I want a playstation version! by slashdot-terminal · · Score: 1

      What about QuakeII for N64? I thought I was pretty good. It was the only way I could play any "quake" game. How did they come up with the quake name anyway?

      --
      Slashdot social engineering at it's finest
    3. Re:But I want a playstation version! by VmprHntrD · · Score: 0

      Playstation?? Why not help out a better(harware wise...) console.. like a Dreamcast?? the graphics whould be much better.. IMHO. and game play Yada yada..

    4. Re:But I want a playstation version! by Anonymous Coward · · Score: 0

      well, judging by the specs i've seen for the PS2... there's very little that isn't possible. i wouldn't be surprised to see a large majority of pc games being released on the PS2 platform. and in case you haven't seen the specs... check out gamers republic PS2 info

    5. Re:But I want a playstation version! by Anonymous Coward · · Score: 0

      I disagree. While tv screens may be larger, the resolution is horrible (if you don't believe me, just sit up as close to a tv as you would a monitor!) You wouldn't be able to do the high resolutions like you could on a computer. Besides, you couldn't really play Q3A on a Playstation unless you could hook it up to a local LAN. (Yeah, I know it has bots--that's not nearly as fun, though!) I've noticed that gaming system games usually lag behind the computer game market by a couple of years--Quake II came out as a pc version two years ago. Same with Tomb Raider. Quake I... and I've never really liked the games written for gaming platforms--they all seem exactly the same, am I right? I know most computer games look similar, but come on. I also hate the controller. You can't really play an FPS at all without a Mouse and keyboard, IMHO.

    6. Re:But I want a playstation version! by Anonymous Coward · · Score: 0

      You can get a mouse for Playstation. Very few games use it (the only one I can think of is X-com), and I don't think there was ever a keyboard for Playstation.

    7. Re:But I want a playstation version! by err+head · · Score: 1

      That's why I have my computer connected to the 29" Princeton monitor in the living room. much better resolution than TV

    8. Re:But I want a playstation version! by marmoset · · Score: 1

      A correction there -- all the Tomb raider games have released more or less simulaneously on PC & Playstation.

  20. Re:1st post? by Anonymous Coward · · Score: 0

    30th post?

  21. Re:First post by Anonymous Coward · · Score: 0

    If they can programm on two bit processors I would be amazed!

  22. The inevitable by Edmund · · Score: 2

    I don't advocate this, but....

    Something tells me that some "warez" groups are going to release the Windows binaries anyway. If you really want to play across the two, your chances of getting a Windows binary is better than your chances of getting a Linux binary. So if you do own the CD, getting Windows binaries for use with the Linux version seems better than finding Linux binaries to work with the Windows version.

    Hey, you do own a license for the game.....

    1. Re:The inevitable by m2 · · Score: 1
      Something tells me that some "warez" groups are going to release the Windows binaries anyway. If you really want to play across the two, your chances of getting a Windows binary is better than your chances of getting a Linux binary. So if you do own the CD, getting Windows binaries for use with the Linux version seems better than finding Linux binaries to work with the Windows version.

      Then, the obvious solution is Id to put the Windows binary out for download, i.e., don't think of Linux as "something weird out there"... Windows is a weird thing, it's not installed on any machine I use... Something like: "buy the CD for any arch, rest assured you will be able to download the binaries for any other"

    2. Re:The inevitable by Ricardo+Casals · · Score: 1

      There are plenty of Linux warez out there, you just have to know where to look ;o)

      (hint, the newsgroups are your friends, especially alt.binaries.......*)

      --
      yeah ... i'm going to have to go ahead and not put a .sig here, alright?
    3. Re:The inevitable by slashdot-terminal · · Score: 1

      To be perfectly honest I think that "warez" is higly inefficient. Half the time If you want something you get nothing but aggraviation and lots of popup porn ads. I really don't see the benefit of spending 10+ hours of valuable time trying to get a software program that is not easily avaible and getting nowhere.

      --
      Slashdot social engineering at it's finest
  23. Software Piracy is Justified in this case by infoflux · · Score: 3

    I think that in this case, piracy might be justified. If you really can't wait for the Linux version, pirate the windows version off of a friend until the Linux version is available. Everybody's still getting the money so no big deal right, and by waiting for the Linux version, we're all making a statement in support of Linux software. Finally, I think it would be neat to put Linux/Windows versions on the same CD and just use different boxes to track shipping. I'm sure if they're clever they could even put it in the same box and give it two different codes. Then the retailer will use the Linux code if it is sold as a Linux box, and the Windows code if it is sold as a windows box. That way the retailers can "alter" their stock to meet supply and demand but still get accurate records.

    1. Re:Software Piracy is Justified in this case by Anonymous Coward · · Score: 0

      Just because you can rationalize something does not make it right. You probably use this excuse for all the software you have.

    2. Re:Software Piracy is Justified in this case by Anonymous Coward · · Score: 0

      Another loser attempt to justify stealing. Theft is a crime no matter what lame face you try to put on it. You think you're justified in stealing the game simply because the Linux version will be released later? What a great example you're setting for the Linux community and a great message for manufacturers "give me what I want or I'll steal it".

    3. Re:Software Piracy is Justified in this case by Anonymous Coward · · Score: 0

      I have a great idea.

      Just send in play money to ID with a "haha! We don't need to pay no steenkin' money for your game!"

      Make sure you sign it "Linux User" so they know who their big money base are.

    4. Re:Software Piracy is Justified in this case by Anonymous Coward · · Score: 0

      It's just the regular Linux stuff.

      Why are you so shocked?

    5. Re:Software Piracy is Justified in this case by infoflux · · Score: 1

      The arguments against this are ridiculous. I'm not advocating copying the windows version, or the linux version, and then never buying an official, licensed version. What I am advocating is that for the foaming quake heads who must own the game the day it comes out, that it would be better for future development of linux games if they appeased their urges by borrowing their friends copy and waiting a few days/weeks until they are able to buy the Linux version from their local store or until it gets shipped to them via if they ordered off the web (hell, they could order it the same day they burn the copy, so the distributor is getting the money right away). The analogy to violating the GPL is seriously flawed for one reason. I am not advocating a permenant breaking of the license. What I am suggesting would be akin to releasing code that breaks the GPL license as a matter of expediency, and then, shortly thereafter re-releasing the code in a manner that conforms to the GPL. Is the initial violation completely innocuous? No, not entirely. However, in the grand scheme of things, this would have little negative impact. What I'm advocating is akin to id releasing a shareware version for download that would work for a week, then be broken. Obviously nothing illegal, or imoral with that. The point in all of this is that the intent of the law is more important than the letter.

    6. Re:Software Piracy is Justified in this case by slashdot-terminal · · Score: 1

      I had wondered about a possible senario. A group of terrorists (say 100 or so of them) break into M$ headquarters in Redmond. Then then proceed to steal the source to windows *.* and then destroy the backups that are archived at the company. This is then repeated simultaneously so that there is no source left except in the hands of the terrorists. Or perhaps if they just posted the source to the net for everything on a server in a protected area of the world (antartica good for overclocking) via a satellite link. In this instince it could be a real threat. If you don't think this is possible just look at how great the US has been about keeping the biggest threat to itself and the world (nuclear weapons) from the hands of foreign nationals. People have I think a right to be militent considering that no one really cares about them or their plight. The question people should be asking themselves is just WHY are we having to upgrade all of our hardware for a great quantity of cash for no reason at all?

      --
      Slashdot social engineering at it's finest
    7. Re:Software Piracy is Justified in this case by Anonymous Coward · · Score: 0

      Well since linux users dont exist for them it will be the same if we play quake3 for free.

  24. Wait? by greenfly · · Score: 1

    The best way for them to tell what people are using is to release them all at the same time. Releasing the Windows version, then a month or two down the line releasing the Mac and Linux version, won't give an accurate result.

    If they are all released at the same time it will show which platform people prefer playing it on, as they will buy that version first.

    I always thought they were going to release them all at once, bummer.

    1. Re:Wait? by GeorgeMcBay · · Score: 1

      If you read the plan, you see that id is going to release them at the same time (well, within a couple days of each other, at worst). However, they have no control over when each version gets on the shelf. This is up to the distributors. The whole point of this type of release is to convince said distributors that they should pay more attention to non-Windows markets. So if you use Linux/Mac, and buy only the Windows version you will be shooting yourself, as well as every non-Windows user, in the foot.

    2. Re:Wait? by sys$manager · · Score: 1

      It says that they are all being released at roughly the same time, but CD copying and distribution for non windows platforms doesn't have the same "priority" as Windows platforms.

    3. Re:Wait? by twdorris · · Score: 1
      It says that they are all being released at roughly the same time, but CD copying and distribution for non windows platforms doesn't have the same "priority" as Windows platforms.

      That's true, but the original poster still has a valid point even though he said "released" instead of "distributed". If companies (distributors, game makers, etc.) are going to watch Q3 sales data to determine future platform targetting plans, then the distributors really have to get the different platform versions out at the same time. Otherwise, the data is *definitely* going to be skewed. I doubt they're going to take that effect into account when they throw up the graphs of Windows vs. Linux vs. Mac sales statistics.

      Doing things the way they're gonna do them (by putting Windows versions on the shelf first) is basically preloading the scales...and it's not in our favor...

      Thomas Dorris

    4. Re:Wait? by Anonymous Coward · · Score: 0

      I know!

      When the DOJ is finished ripping Microsoft limb-from-limb we should sic them on the games distributors. How DARE they use marketing statistics when setting distribution priorities!?!

    5. Re:Wait? by sys$manager · · Score: 1

      I agree with the post that says they should release the Mac and Linux versions to distribution first. That would be the only way (IMHO) to balance out the problem.

    6. Re:Wait? by Anonymous Coward · · Score: 0

      What problem? What business in their right mind would miss the Christmas sales for 2% of the market?

  25. Support Linux Gaming by Wah · · Score: 3

    --PLEASE!!--

    I know there are a lot of people that play in both windows and linux, and this may be a bit of an inconvenience in the short term, but this is an ideal time to cast a vote as a consumer.

    I'd really love to stop using Windows totally, but as a serious gamer that's just not a possibility at this point. So go put your money where your mouth is and help convince game companies that they should make Linux versions of All games. A pipe dream yes I know, but id was the first game company to realize the power of demo's (err, shareware) and hopefully they can lead the charge again.

    Support Linux, buy Quake3 in the box with the Penguin on it(?).

    --
    +&x
    1. Re:Support Linux Gaming by Anonymous Coward · · Score: 1
      A great idea would be to list stores or sites that actually sell Linux games on a Linux Gaming Site(like happypenguin.org).

      That way we could all know who sells games for Linux and go out and support these Linux software merchants.

  26. TNT and Quake in Linux by chromatic · · Score: 1

    Grab the modified SVGA server from NVIDIA and run the little installation script.

    Quake 2 looks good (in a window) and q3test looks great (full screen) with my TNT2 and XFree86 3.3.5. You'll probably also want to update your Mesa library. (I think I had to make a symbolic link to a slightly-modified libMesa, too.)

    --
    QDMerge 0.4!

  27. Q3A w/ TNT/2's under linux. by icepick · · Score: 1

    It's certainly doable. I know because I can't stop playing. It's just a lot slower than a Voodoo3 or G200/G400.
    --

    --
    You're just jealous because the voices only talk to me.
    1. Re:Q3A w/ TNT/2's under linux. by Anonymous Coward · · Score: 0

      I have wondered about how it would be possible to actually have a coherent group of uncontrollable voices in one person's brain. Never get lonely! and besides if the person were female :) Just a thught.

    2. Re:Q3A w/ TNT/2's under linux. by jmcmurry · · Score: 1

      "It's just a lot slower than a Voodoo3 or G200/G400."

      And a lot slower than me just running Q3A with my TNT2 Ultra under Windows NT.

      It's really a shame that NT (largely neglected by the game industry) is a more robust gaming platform than Linux. Win98 shouldn't be held up as the target for Linux gaming advancements; there are too many compromises (which we are all aware of) that allow Win98 to be fast, support a lot of hardware and software, and totally suck as a modern OS.

      The game industry seems uninterested in supporting Windows NT 4. Time will tell with Windows 2000. The Mac has serious challenges in this market as well. How can Linux be established as a viable platform in this environment?

      Serious question. I'd like to know how people see this working.

    3. Re:Q3A w/ TNT/2's under linux. by Delphis · · Score: 1

      Get a headset telephone ;)

      --

      --
      Delphis
    4. Re:Q3A w/ TNT/2's under linux. by Enmity_qXp · · Score: 1

      Honestly, Q3A runs better in Win98 than in NT. I have a dual celeron box (w/ a TNT2 ultra), and even with "r_smp 1" in NT, it's slower than '98. Q2 was unplayable in NT due to the sound problems. Although, I believe that "issue" was more pronounced for me due to my soundcard (sbpci128).

      I would say that Q3A runs as fast in Linux, (on my machine) as it does in NT.

      Win2k seems to be a bust so far. I haven't had a good experience with it yet. Though it seems like the best gaming OS for those of us with Dual CPU's, we will have to wait and see.

      On the Linux front, I am keeping my fingers crossed for Xfree 4. Until then... i have to keep booting into 98(lite) for games.


      --
      "there's a big difference between kneeling down, and bending over" - FZ
    5. Re:Q3A w/ TNT/2's under linux. by jmcmurry · · Score: 1

      I refuse to run Win98 on my dual P3 450 machine. It might run games a billion times better, but it doesn't matter:

      • I have two CPUs, I want them both working
      • I like being able to use ALT-TAB when I'm playing a game and have it work (nearly) every time
      • I like to do other things besides play games
      • I don't have any fancy new [USB|IrDA|PC Card|FireWire|BlahIckPoo] devices which need a "consumer OS"

      That said, my soundcard works approximately 3% of the time under Windows NT 4 when playing Q3A and Unreal Tournament, though it's fine with Half-Life and its mods. It's a Diamond Monster Sound MX300, with an Aureal AU8830 chipset that has "known issues under NT SMP configurations."

      Why? Aureal doesn't consider NT SMP a mainstream gaming platform, so I am apparently invited to Go Screw Myself.

      W2K is supposed to fix a lot of this and should make NT a better gaming environment, but looks like we'll have to wait until the millennium (by popular reckoning) to get something out of Microsoft. Unless the Millennium gets in the way.

    6. Re:Q3A w/ TNT/2's under linux. by Anonymous Coward · · Score: 0

      Do what I did: get rid of that crappy MX300 P.O.S. and buy an SBLive.. I love mine, and it works great under NT (Linux support too, also unlike the MX300).

  28. Re:First post by Anonymous Coward · · Score: 0

    It is an expression of being worth a couple of "bits" in this case bits refers to a small percentage of a quarter. It's amazing how few people actually read history on this site. Obviously the above poster was a little more informed even though it is not revelent

  29. Frustration with id Software by LocalYokel · · Score: 1

    How many times does Wolfenstein need to be rewritten with less plot, more gore, and a pinch of new features?

    I recall reading an old PC Gamer a couple months ago, where they unwrapped the upcoming Quake. Its system demands were pretty high (DX2/66 minimum), but they insisted this was necessary, because they didn't want to 'do a Doom 3'. Here they are, doing *Quake* 3 that does little more than add support for the 3D hardware buzzword of the week.

    I'd like to see some genuinely new features in Quake. Number 1, get rid of that awful engine that gives people headaches and nausea. Number 2, evolve beyond the first person shoot 'em up genre and do something groudbreaking like Wolfenstein again.

    My $40.02 (reflects approximate savings from NOT buying Q3A)

    --

    --
    E2 IN2 IE?

    1. Re:Frustration with id Software by Anonymous Coward · · Score: 0

      You didn't play Half Life yet then ? That left Quake way behind...

    2. Re:Frustration with id Software by jemfinch · · Score: 1

      evolve beyond the first person shoot 'em up genre and do something groudbreaking like Wolfenstein again.

      It's a genre. You don't see car makers going out and trying to build 5 wheeled cars because four wheeled card aren't "groundbreaking". What people have shown through quakeworld, quake2 online gaming and addons, and Tribes, is that they want a game devoted to multiplayer playing online. That's what I want. That's what thousands of other gamers want. Id is filling demand.

      get rid of that awful engine that gives people headaches and nausea

      I get no such headaches or nausea. This is not an engine problem, it is a problem in the heads of the people who get the headaches and nausea. These are the same people that can't go to amusement parks and watch the "3d movie" they show there. There's nothing that can be done.

      Here they are, doing *Quake* 3 that does little more than add support for the 3D hardware buzzword of the week.

      Ok. The rewrote q3 to take advantage of all the features of 3d cards. The improve the network code to point where even people with >150 ping can play. They added professionally designed bots. They have >30 professionally designed levels designed SOLELY for internet gaming. Anyone who's played q3 knows that it is a different, much more enjoyable experience than playing quake or q2 online. This is innovation.

      And I will wait to buy the linux version.

      Jeremy

    3. Re:Frustration with id Software by slashdot-terminal · · Score: 1

      What is half life like anyway is it more violent than Quake?

      --
      Slashdot social engineering at it's finest
    4. Re:Frustration with id Software by Anonymous Coward · · Score: 0

      More violent, no. It had a story that help up longer than most games nowaday.

    5. Re:Frustration with id Software by Anonymous Coward · · Score: 0

      My bad, I meant the story "held" up...

    6. Re:Frustration with id Software by Anonymous Coward · · Score: 1
      Some of us never played Wolfenstein. Lots of people never played Doom or even Quake. Every year there's a brand new crop of 13 year old boys with better hardware than last year's. That's why it has to be re-written. Because we are not all old farts like you who played Space War on the school PDP-11.

      I like twitch games.
      I like playing against human opponents.
      I like fancy graphics.
      I buy from Id because they deliver games with all the above.
      So do a LOT of other people.
      That's why they keep writing them.

    7. Re:Frustration with id Software by Anonymous Coward · · Score: 0

      No... Half Life is similar to Star Wars in a way - it took the best elements from many things, and the sum is greater than the parts. It's the Quake engine, but with much better graphics, the best plot for a FPS game to date, actually told a *story* in the process, had a lot of horror/suspense elements, great scripted moments, incredible AI, etc.

    8. Re:Frustration with id Software by Anonymous Coward · · Score: 0

      Yes you are right!

      All of these games are just clones of Hunt with fancy 3D engines.

      Give me Hunt any day over these CPU cycle hogging, HD space wasting games.

      In fact, next time someone has a LAN party, insist on Hunt as the game to be played.

  30. Advice by osguzzler · · Score: 1
    Print the word "LINUX", or "Mac", or "Atari" (those were the days) as big as the word "QUAKE" on the boxes and incrust the word with flashing LED's so that people who don't read Slashdot don't walk exasperatingly and ignorantly past the product in shops that make no effort to put it on display. The great thing about the Amiga-Atari rivalry days was that with both factions being roughly equal, there was half a shop for each, so there was little chances of missing out. Linux games are more often bundled in with Linux distributions.

    That said, at least they're easier to find than DVD ROM's in the shops.


    --

    Adam:What kept you?
    God:Rome wasn't built in a day
    1. Re:Advice by Anonymous Coward · · Score: 0

      Spot on dude, somebody should at least try before whining about defeat!

  31. what does "for linux" mean by heh2k · · Score: 3

    for linux/x86 only, or will it be available for all other archs (ppc, alpha, sparc, arm, m68k?)?

    of course, this a rhetorical question. i'm sure he means only x86. i wish people would be more specific when they say "for linux". "for linux" only makes sense if you're releasing the source (in which case you can compile it on any arch, barring any endian or asm depenencies).

    1. Re:what does "for linux" mean by Anonymous Coward · · Score: 0

      hmmm... I thought that putting the slash and the CPU type was to denote the port of Linux, as in:

      Linux/x86, Linux/ppc, Linux/alpha, Linux/Vax, etc.

      I certainly don't think that "for linux" *only* makes sense if there is source. If this was the case, then I guess "Star Office for Linux" or "WordPerfect for Linux" aren't really "for linux" (except that those versions won't run under Windoze or on the Mac) since they don't provide source? And the seti@home client "for linux" just doesn't run under linux without the source?

      Just as it it possible to install Linux and *NOT* install the source code, and have a perfectly functional Linux system, it is definitely possible to install an application "for linux" without source and have it run just fine...

    2. Re:what does "for linux" mean by Aqualung · · Score: 1

      Just as it it possible to install Linux and *NOT* install the source code, and have a perfectly functional Linux system, it is definitely possible to install an application "for linux" without source and have it run just fine...

      Umm ok. So you're telling me that applications that are assembled with the Intel x86 instruction set are going to run just fine on a VAX machine? Or an Alpha?

      Linux is linux is linux, but an application that has been compiled for x86 architecture will NOT run on PPC without some type of interpreter or VM, or a separately compiled binary for each architecture. And do you think retailers are really going to put Quake3 for Linux/x86, Quake3 for Linux/alpha, Quake3 for Linux/PPC, etc... on the shelves? I doubt it.

      ----
      Dave

      "I love chess! It is like ballet only with more explosions!"

      --

      - Dave
    3. Re:what does "for linux" mean by Anonymous Coward · · Score: 0

      Me thinks you missed the point...

    4. Re:what does "for linux" mean by Anonymous Coward · · Score: 0

      And do you think retailers are really going to put Quake3 for Linux/x86, Quake3 for Linux/alpha, Quake3 for Linux/PPC, etc... on the shelves? I doubt it.

      I'd expect ID to give binaries for all the major platforms on the Quake 3 for Linux CD.

    5. Re:what does "for linux" mean by Demona · · Score: 1

      I was about to chuckle, but a pause for reflection. Q3 is the first Quake to be "officially" released for Linux. As I recall, Id was also going to finally release "official" Linux versions of Q1 and Q2. What's the status on these? While the LinQuake page lists clients for a number of platforms, the only non-x86 Linux versions appear to be DEC Alpha -- the rest are specifically for SGI, Solaris, BSD, etc (not that that's a bad thing). So will the official releases of Quakes 1, 2 and/or 3 for Linux include binary support for non-x86 architectures? Anyone?

      --
      Fuck Slashdot
  32. Non-Intel Support (Re:Slightly Offtopic Question) by GrimJack · · Score: 1

    AFAIK a .plan update from Brian Hook (I believe)
    detailed the architecture for their optimization
    system.
    They have all their 'optimizables' in
    one file which is compiled as a dll.
    The fallback is naturally a C implmententation of each function. Then for special processors they do optimized versions of each function in a
    file/dll for that processor.
    At runtime they detect your processor and load
    the best dll for the job.

  33. mac mirror? by option8 · · Score: 0

    with all the activity and mirrors of the windows version, i wonder if anyone has been so kind as to mirror the mac version? i can't seem to get to any of the sites i've tried so far to see, least of all quake3arena.com.

    1. Re:mac mirror? by acomj · · Score: 1

      http://www.insidemacgames.com/downloads/demos/99/q uake3/download3.shtml

      I got about 50kB/Sec over ADSL

      Fetch.. oh wait.. its a http transfer.

      They have more links on the site



  34. Another Version Tracking Idea by infoflux · · Score: 2

    Just thought of something I didn't include in my first post. Why not just put the Windows and Linux versions on the same CD and in the same Box and simply have a business reply card that says "Which operating system did you purcahse this software for, check one ..." I can't speak for the rest of the community, but I would definitely take the 3 seconds and 33 cents required to show my support of the Linux version in this manner. This would really be the best way to do it, I think since it is easier on every party involved.

    1. Re:Another Version Tracking Idea by spottheastroturfer · · Score: 1

      Mac users have run into this for a long time: the problem with hybrid disks is they usually get recorded at the registers as a windows sales, even if you plan to use it on a Mac. You really need a different box to get a fair representation of sales for platforms. The retailer couldn't care less about what the registration cards say once you've shelled out the cash for the product.

      Most of Blizzard's stuff is this way: the disks, once the Mac versions come out, are hybrid pc/mac, but the boxes are labeled for either PC or Mac. Sometimes it becomes even more confusing, because they'll have the different boxes priced differently even though the contents of the boxes are identical.


    2. Re:Another Version Tracking Idea by Anonymous Coward · · Score: 0

      Why not just put the Windows and Linux versions on the same CD and in the same Box and simply have a business reply card that says "Which operating system did you purcahse this software for, check one ..."

      Maybe because ID isn't that concerned.. it's the OTHER people (store managers and distributors) that are looking for this info... and they probably aren't interested in a registration card when their $1,000,000 inventory tracking systems do basically the same thing automatically.

    3. Re:Another Version Tracking Idea by flatrock · · Score: 1

      How many people actually send in their regisration card? I doubt you could acurately guess how many people bought which version from the number of people who send in the cards (or register online for that matter). It costs a lot of money for a company to support a new platform. Most companies are going to need some pretty solid numbers before some marketing guy sticks his neck out and pushes for a Linux version.

  35. Re:1st post? by Anonymous Coward · · Score: 0

    50th post?

  36. Binaries will be available after XMas by StimpyBoy · · Score: 1

    After Xmas (according to Carmack), you'll be able to download the binaries for each version. So I wouldn't worry about that too much.

    Buy the Linux version, and yoink the Windows binaries from someone else if you really need to in the meantime. That should be possible, and hopefully that doesn't violate any laws.

  37. Which is easier? by Wah · · Score: 3

    counting how many copies of what version sell

    .or.

    ananlyzing thousands of server logs from around the world, collected from random individuals running random servers, which might be up or down depending on the day or even the time of day. Add in the other uncontrolled variable (dynamic IP's, shared copies, etc) and it becomes obvious that there is a much simpler way to figure out how many people on what platform use the software (see paragraph 1).

    --
    +&x
  38. EXACTLY by FascDot+Killed+My+Pr · · Score: 2

    What's the real difference between Wolf3D, Doom and Quake? Nothing.

    The company is (or was) very creative, and obviously has a lot of talented people. Why not put all that to work and make something new? I voted for Linux games with my dollars by buying Civ CTP for Linux (in Electronic Boutique in the mall, no less). I am NOT going to vote for re-hashed FPS's with my dollars.
    ---

    --
    Linux MAPI Server!
    http://www.openone.com/software/MailOne/
    (Exchange Migration HOWTO coming soon)
    1. Re:EXACTLY by jemfinch · · Score: 1

      What's the real difference between Wolf3D, Doom and Quake? Nothing.

      No. You obviously don't know much about the games.

      Wolfenstein was a tile based game that was played on entirely one level and was limited to orthogonal walls. It barely even gave the appearance of 3d.

      Doom was not tile based, actually mimicked 3d by using an extended 2d (2d + height), had actual texture mapping, angled walls, and multiplayer.

      Quake added the full level-on-level 3d to doom, allowing level designers for once to design actual three dimensional levels. This may not sound like much, but this in fact was huge. Quake was also much more easily extensible than doom. Of course, doom had DeHacked, but quake had QuakeC built-in.

      Now if you want to talk about rehashings, tell exactly what the difference between civ2 and civ call to power is? I've wanted to know that for awhile now.

      Jeremy

    2. Re:EXACTLY by Anonymous Coward · · Score: 0

      You missed his point...

      The game engines are different - big, fat, hairy deal...

      The problem is that they are all the "Help, my arm is welded to my hip at 90 degrees!" first-person perspective.

      How about something DIFFERENT? Instead of spending time and money re-hashing the same old concept, why don't they pump some of that creative energy into making a NEW game, instead of the same game with a different rendering engine?

    3. Re:EXACTLY by Anonymous Coward · · Score: 0

      Maybe that's what their fans want? id is becoming more and more of an "engine" creator - they don't deny it. There are plenty of companies that are trying to make different games - support those publishers if you don't like what id is doing, because there are plenty of people who do.

    4. Re:EXACTLY by Clover_Kicker · · Score: 1

      If you don't like 1st person shooters, that's fine. It does strike me as ironic that you complain about lack of innovation in Q3 and then say that you just bought Civ CTP...

      I happen to love FPSs, and I also love Civ/CivII/FreeCiv/MOO/MOM/etc. My current addiction happens to be SMAC, I absolutely adore that game. But I'd hardly pretend that it's original, it's not hard to see the Civ roots.

      There is nothing new under the sun, and all that jazz.

    5. Re:EXACTLY by Anonymous Coward · · Score: 0

      I voted for Linux games with my dollars by buying Civ CTP for Linux (in Electronic Boutique in the mall, no less).

      Be careful how loud you say such things. I can see it now: some candy manufacturer discovers this demographic (the buy-anything-that-says-Linux crowd) and comes out with a line of purple grape suckers with Linux emblazoned across the wrapper (or better yet, the sucker is shaped like Tux!!). For $1.99 a pop!

      You suckers would buy cases full of them. Be careful, that plus Jolt cola is not a balanced diet.

    6. Re:EXACTLY by Anonymous Coward · · Score: 0

      Actually, 3Demon (a wire-frame version of 3-D pacman) was way-cool and a great 3-D game. I played it a few years ago on a PC Junior. (granted, it was a high-end PC Junior, as it had the 64K RAM upgrade card.) It isn't as good on the PC Junior as it is on a full-bore XT, of course (the PC Junior lacks a few hardware functions like DMA that the PC-XT has) but it sure was gratifying to play a 3-D game on a PC Junior.

      In particular it is amusing that when you turn down a long-deep hallway running 3Demon on a PC Junior, the whole thing slows down noticibly. Rending all those wireframes takes a lot out of a Junior.

    7. Re:EXACTLY by Anonymous Coward · · Score: 0

      If you want to play something really different, and really cool, you need to check out Koules.

      It's a totally different gaming paradigm than any other game I have seen, and it's Linux-only. Make sure you play it through a number of levels, and get up to where it's got some complex tricks (rubberband spit, bigger balls, black holes, etc.)

      I haven't played it recently, but Koules is a really, really good game. Especially with the sound effects enabled.

    8. Re:EXACTLY by Anonymous Coward · · Score: 0

      Come on. The "First Person Shooter" is less than ten years old and people are still interested. Give em a bit of time to perfect the idea then move on. Look at the movies, most of the money making kind tell stories in pretty much the same way (with some exceptions). Game developers will stop making these types of games when people stop buying them. cph

    9. Re:EXACTLY by spinkham · · Score: 1

      Hehhe.. remember playing this on my new ultra fast *286-12mhz*! I mean, this was the latest and greatest in computer power!
      And i remember most of the games of the time were make to run on 8080's, and were cycle timed rather then clock timed, so they all ran like 3 times too fast on my mad gaming machine ;-)

      --
      Blessed are the pessimists, for they have made backups.
  39. Re:1st post? by Anonymous Coward · · Score: 0

    7th post

  40. Well... by PsychoSpunk · · Score: 1

    Carmack could just release the linux version first and please us. Yes, it's unfair, but it really sends a jolt through the Windows user base. Plus, it has seemed as though he truly felt Linux was the best of the three OSes he used. Yes, I do remember his statements to the fact that he uses an NT network, but for ease of development, I must say that linux provides the best platform. So, if the world saw a Linux version say a week before a Windows version, then Carmack would be sending the shockwave himself, and we would all be happy. Now if I could only find out why my mouse doesn't work properly in LinQuake, that would be sweet. (Anyone know of workarounds that haven't been published on www.linuxquake.com or the HOWTO? My Intellimouse doesn't want to work right.)

    --
    ALL HAIL BRAK!!!
    1. Re:Well... by tabish · · Score: 1

      Remember that retailing isn't in the hands of Carmack or id... I'm not sure who offhand, but the actual selling of Quake is done by a third party. id is a company of a couple dozen people that simply make the game...

    2. Re:Well... by Anonymous Coward · · Score: 0

      Read what he said again. Carmack said that NT was the best development platform currently available (that means its BETTER THAN LINUX for the anti MS blinded folk), not that he uses an NT network.

    3. Re:Well... by Anonymous Coward · · Score: 0

      Accually, I believe he said its the best for what he does (OpenGL developement). NT is better then Linux at that kind of stuff (Graphics, Sounds) Because of the more robust Multimedia libraries on the OS. PLUS hes selling mostly to windows boxen, so wouldn't the logical choice be NT anyway (Well, he did do doom, wolf, and a few others on NeXT...). Plus its what everybody else in id probably uses.

  41. Unreal Tournament is shipping w/Win + Linux... by GoofyBoy · · Score: 1


    .. in the same package/box, AFAIK.

    2 CDs. One with the Win32/Linux binaries and another with S3TC textures on it.

    And it should be out at the end of this week.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  42. integrity by cowmix · · Score: 1

    I just think this is awesome that John Carmack is risking making more money, faster to promote platform choice. I can not think of any other company that has made an appeal this.. Hats off idSoftware!

  43. COMP USA's address by Anonymous Coward · · Score: 0


    mailto:sales@compusa.com

    I'm sending a message asking when the retail
    version of Linux Quake3 Arena will be there...

    Mark

  44. Need a better way to log statistics by Maryck · · Score: 1

    As many people have pointed out, it simply is not that practical to attempt to hunt down a linux version if you can simply buy the windows version and download an exe.

    What would make more sense would be for id to track the number of linux exe downloads and publish those statistics. Or they could ask you to specify the primary OS that will be used for the game as part of the game registration (assuming people would actually take the time to register).

  45. What is NEW in this Quake? by GoofyBoy · · Score: 1


    What is the difference between Quake 3 and Quake 2?

    If I already have Quake2 why don't I just slap on a Gladator/Reaper bot and CTF mod on? Why should I go out and buy a new Quake3?

    It has improved graphics but is that worth going out and buying the game again?

    Is this another TombRaider 2/3/4?

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:What is NEW in this Quake? by Anonymous Coward · · Score: 0

      Good point. What is the point of having a bunch of sequels to games with no vast improvement like the Tomb Raider series. The q3 engine does have vast ammounts of improvements over the q2 engine. I've been told from people that the the q2 engine was too "toonish" meaning it was like a cartoon. My personal view on the q3 engine is that of great appreciation for the technological improvments in 3d gaming. The standard reality in the q3test maps have very obious improvements over the q2 engine. 1.) More polygons 2.) 3d card required for high texture use 3.) Fog 4.) Improved light effects 5.) Misc. features not put in the q2 engine ex(5) Jump pads, teleport pads (pads, not swirly walls), and visible bullets in air (from guns not hyperblaster). I personally have not seen any improvements in the Tomb Raider series. In my most basic opinion, the Tomb Raider series was only set out by user demand. As most of your have seen Lara Croft has been desensitized by overly "excited" youths. EIDO's knows that big breasts sell. They knew they could sell many copies of a game with little improvements from the previous versions. I feel as if I've answered your question "What is NEW in this Quake?" to a certain extent. You should now realize there is a difference between the improvements in the Quake series and the Tomb Raider Series... Hopefully.

    2. Re:What is NEW in this Quake? by jmcmurry · · Score: 1

      I made a Q2 map once that had three "jump pads". It was really easy, and didn't require any code changes. Too bad I don't remember how, I'm sure it'll be useful to me one day.

      Maybe you haven't noticed the curved surfaces in Q3A? This is a "new feature."

      "More polygons" is not a "new feature."

    3. Re:What is NEW in this Quake? by drivers · · Score: 1

      Answer: Download the demo and find out for yourself.

    4. Re:What is NEW in this Quake? by Shadowlion · · Score: 1

      Gee, that's odd.

      Aside from the teleport/jump pads, Descent III's Fusion engine has all of the above listed effects, and has been out for several months now (and the only reason it doesn't have teleport/jump pads is because they make no logical sense within the game structure).

      So tell me again, Quake III's engine is the pinacle of gaming success how exactly?

      (Quake III may be a very good game, and may in fact be the best guy-wandering-around FPS, but to claim that it is unequivocably the best FPS, or that it has features no other game has, is simply a false and inaccurate statement.)

    5. Re:What is NEW in this Quake? by Anonymous Coward · · Score: 0

      Difference between Tomb Raider 1, 2, and 3?
      Lara Croft's growing bra size!
      (ba doom boom Ching!)

    6. Re:What is NEW in this Quake? by Village+Idiot · · Score: 1

      Just to make a point about your statement about Quake 3 and Quake 2, why did you decide to choose Quake 2 over Quake 1 when all you had to do was get omicron bots/frogbots etc? :) What is the difference between Q2 and Q1 ... as i see it not as much as the difference between Q3 and Q2. Although to be perfectly honest the biggest difference i see between versions is in eye-candy value :) and to me that is trivial when compared to the feel of the game. That is why i still run in 320x200 w/out a 3d card and play winquake/netquake instead of quakeworld. But i can understand others points of view that the graphics make the game even if i dont agree. Just my 2 cents :)

  46. Re:First Post!!! by Anonymous Coward · · Score: 0

    There are people who don't know that already? :)

  47. Re: My 2 Bit Program by Anonymous Coward · · Score: 0
    Instructions:

    00 - Goto address 00

    01 - Blink Light 0

    10 - Blink Light 1

    11 - Debugger Breakpoint ( unused )

    Address: Instruction:

    00 01

    01 10

    10 00

    Heh - even had a 2-bit instruction space to spare.

  48. The Quake god hath spaketh! by spack · · Score: 1

    Yikes! I too have put money down on my first release Collectors Tin box of Q3. I was thinking that they would put all platforms on the same CD or have the binaries available right away for Linux. So now I'm gonna cancel my pre-order or switch it from Windoze to Linux if they've got the option at my local software rip-off store. Some of the posts I've been reading so far are calling people to buy the Linux version (because we intend to use them) and get the binaries for Windoze from the net or friends. I admire Carmack for asking people to buy the version that they will play on to send the message to the corporate womp-rats who can't see past the dollar$ in their eyes. Id/Carmack is just going to keep on developing in Linux anyway. I myself don't have a dual boot set up yet on my game machine because I'm still waiting for quality drivers for my hardware that have been promised. So, for the short while I will have to play my Q3 on Windoze, but I'm still going to buy the Linux version. I don't think that Carmack really gives a shit if I "pirate" the game for a few days before and then the windoze binaries after the release of the Linux boxed version as long as I do buy the game.

    So, buy the Linux version.

    --
    For those who fight for it, life has a flavor the sheltered will never know.
  49. Wouldn't on-line distribution be more profitable? by jetson123 · · Score: 3
    The interest of retailers may be to see boxed versions, but I would think that the interest of the software company's executives would be to make as much money for their company as possible.

    Since many people running Linux are well connected, why not make the software availabe for on-line purchase?

    Of course, boxed versions and retail space have some positive effect on public perception and are desirable from that point of view for making people aware that Linux is good at gaming. But that seems to me like a separate issue from whether the gaming company itself makes money off the product.

  50. Support Your Platform by fiddleback · · Score: 1

    If you love Linux and/or MacOS than wait a little while and buy Q3 with the appropriate OS on the box. After that you can download the binaries from id for whatever other OS you want.

    As Carmac said in his log Linux and Mac support is a given with id, but healthy sales for Q3 in Linux or Mac flavor will perk the interest of other game companies. Perhaps even Sierra and Interplay. That means more Linux and Mac games!

    --
    -- They can have my Mac when they pry it from my cold, dead fingers --
  51. Linux server operators by Latrell+Sprewell · · Score: 2

    As a linux q2-server operator and a Win32-gamer, I really feel left out in the cold over this decision not to release downloadable binaries. My server machine runs Linux, while my home PC is Win32-based. What am I supposed to do? I can't afford to buy both the Win32 version and the Linux version (and no, piracy isn't an option). Surely, I'm not the only one who's getting shafted in this deal.

    Why can't id software just track how many people download the respective alternate OS binaries if they really need to log that data? Heck, I'd even fill out a goofy info form just to get the download, a la Real Player.

    1. Re:Linux server operators by GeorgeH · · Score: 1

      Well if you're running a server and a client on two different machines, don't you need two licences anyways? I'm not familiar with Quake's licence agreement, but most don't allow you to install a program on two machines that run simultaniously.

      As for tracking people who download the binaries, this isn't for ID. ID already knows there's a Linux gaming market. It's for other software publishers to look at the sales and say "Well ID made $3 trillion selling Quake for Linux, maybe we should try selling our software for Linux as well!" If people don't purchase the Linux version, Linux will continue to be marginalized as a software platform.

      --

      --
      Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
    2. Re:Linux server operators by flatrock · · Score: 1

      Counting how many times a file was downloaded for free is different from counting how many $ people spent to buy the Linux version of the software. Since they aren't comming out at the same exact time it's not ideal, but I doubt there's a more acurate way for them to determine how many people are willing to spend money on a Linux version.

    3. Re:Linux server operators by spinkham · · Score: 1

      They said the binaries will be forthcomming, but will be about a month after the release..

      --
      Blessed are the pessimists, for they have made backups.
    4. Re:Linux server operators by ydnar · · Score: 1

      i too, fall in this category. i run a linux server (currently q3test 1.08 @ ydnar.co.uk), and have a windows box on my desk. next to that is a mac g3.

      technically, each license is for a single machine. to be completely honest, i'm going to have to shell out $120-$150 to populate my rigs.

      in some ways, i respect id's decision. retailers in general don't have the first clue about the mac or linux market. for the first time, however, there is a game which will effectively level the playing field via a simultaneous release (close enough, anyway). same game, same release schedule, same gamers frothing at the mouth to get their hands on it, just different OSes.

      i try to be as platform agnostic as possible, but i'd like as much as any to permanently replace "C:\" with "/".

      so demonstrate your linux love with your wallet...and fight in the arena.

      ydnar

  52. Performance of the game Linux vs. other platform by Hanno · · Score: 2

    Is there any word about the performance of the game?

    I mean, is the Intel Linux version better than the Windows version running on the same machine or not?

    Is the Linux PPC version (if it exists, I have been ignorant about this so far) better than the MacOS version running on the same machine or not?

    ------------------

    --

    ------------------
    You may like my a cappella music
  53. If you buy Linux version u can still play in Win9x by falser · · Score: 1

    id will be releasing the binaries for all the executables like they always do, as well as all updates to those binaries. So it doesn't really matter which version you buy, you just copy over the game data (map, graphics, sound), download and install the latest binary and away you go. The whole point in buying the Linux version is so they have some hard data ($$$) to show the value in Linux ports.

    "the voices in my head say crazy things"

  54. Offtopic question. by jo44 · · Score: 1

    Does Fugazi make t-shirts now? I remember a little while back that they didn't. Hence the whole "This is not a Fugazi t-shirt" thing.

  55. Question about sales vs downloads by Capt+Dan · · Score: 4

    So I understand the whole "wait for the linux version" deal.

    Apparently there's some way to buy the windows version and get a freebie ticket for the linux version when it is released. So I assume that when this happened in the past (has it?), all the linux people bought the windows version and then "upgraded" when the linux version became available.

    Here's my question. If gaming companies are looking for evidence of Linux interest, why are they just looking at sales? Do not the download volumes of linux binaries also matter?

    Why can't they say "well, uh there were 153,893 windows versions bought, and then 53,000 people turned in their coupons for the linux version... So we sold 100,893 windows versions."

    Or am I missing something?


    "You want to kiss the sky? Better learn how to kneel." - U2
    "It was like trying to herd cats..." - Robert A. Heinlein

    --
    Sig:
    Barbeque is a noun. Not a verb.
    1. Re:Question about sales vs downloads by dripton · · Score: 2

      There was no Linux retail box available anywhere near the release date of Quake / Quake 2. So there wasn't any choice but to buy the Windows version and download the Linux binary.

      It's hard to track downloads by anon ftp. There are many mirror sites. And even if they could all be tracked, it would be easy for us to inflate the numbers by downloading multiple times with a shell script and wget, ncftpget, etc. The only real way to track downloads is to allow downloading from only a few secure sites with custom logging (per IP address, code included with the game, etc.), which is inconvenient (for us) and expensive (for the company paying for all that bandwidth, rather than spreading the load to free mirrors).

      When Q3A is released, I'll check the local stores for the Linux version. If they have it, I'll buy. If they don't, I'll whine, then mail-order it. (Whine: I hate paying $6 shipping on a $35 purchase. More companies should offer Priority Mail.)

      Game companies do pay attention to those registration / comment cards. If you care more about Linux ports of games than about junk mail, fill out the card in every game that you buy, and mention Linux.

      --
      -- David Ripton
    2. Re:Question about sales vs downloads by GeorgeMcBay · · Score: 1

      As I mentioned in another post, id isn't trying to convince other developers to develop for Linux/Mac..Well, maybe they are to some degree, but that is secondary.
      They are trying to convince the distributor/retailers to stock Linux/Mac games. These distributor/retailers dont care about downloads. In fact, downloadable versions of games are in direct competition with them. You can argue that traditional distribution should just die, and I would even agree with you, but for now they are a necessary evil.

    3. Re:Question about sales vs downloads by J.+Tang · · Score: 5
      Why can't they say "well, uh there were 153,893 windows versions bought, and then 53,000 people turned in their coupons for the linux version... So we sold 100,893 windows versions."
      Or am I missing something?

      I think so. I believe the point that Carmack is trying to make is to send a message to retailers about the Linux market.

      Most software houses don't sell their works straight to the public. Instead, they publish them and then sell to the retailers (e.g., CompUSA). If the retailers don't demand Linux-based games, then the publishers don't sell any. Thus, they won't bother writing any Linux games.

      Take a look at two suggestions I've seen:

      Sell just a PC version, but let the user download the binary for his OS.
      This logic is severely flawed. Ok, so id knows how many Linux/Mac clients exist. Whee. They then publish their server logs. Whee. Other software companies check out id's page and sees some statistics. How do they know that id did not make up those numbers? In other words, other companies can not verify, for themselves, the Linux market.

      Distribute a hybrid CD. For the registration card, allow the user to choose his OS.
      This is flawed like above. Again, id could publish the values; yet the numbers can not be emperically verified.

      Suppose that id continues as plans. Linux users buy Linux versions of Q3; Mac and PC users do likewise. Now, each retailer can verify for themselves the demand for the different OSs. Knowing those values, they can then demand to the software houses what operating systems they (the publishers) should support.

      If the demand for Linux is non-existant, then the retailers won't buy any Linux games from the publishers. Even if the publishers want to support Linux, they might choose to not do so if nobody is going to buy Linux.

      But if Q3, Linux version sells extremely well, the retailers are sure to notice. They then pass on this demand to the publishers.

    4. Re:Question about sales vs downloads by Anonymous Coward · · Score: 0

      Yes you're missing something. In your theory you are assuming that ALL of the people who turned in their coupons with Linux checked never use the Windows version. While that might be true for some people it won't be for most and would skew the data.

    5. Re:Question about sales vs downloads by substrate · · Score: 2

      Here's my question. If gaming companies are looking for evidence of Linux interest, why are they just looking at sales? Do not
      the download volumes of linux binaries also matter?

      Why can't they say "well, uh there were 153,893 windows versions bought, and then 53,000 people turned in their coupons for
      the linux version... So we sold 100,893 windows versions."


      The information that will enable game developers to make the business decision to port to Linux (or develop in Linux and port to Windows for that matter) is the number of additional sales that having a Linux port generates.

      A simple example, a game is developed for both Windows and Linux. Buying either version allows you to download the other version for free.

      100000 copies are sold. 90000 of those copies are for Windows, 10000 are for Linux. 20000 of the people who purchased the Windows version downloaded the free Linux version.

      The developer will look at this and say that 100000 copies were sold while only 10000 copies were sold for Linux. This is actually accurate, the number of people who downloaded the Linux version doesn't matter one bit. Actually, to be more accurate the Linux version downloads don't give any information one way or the other on how much additional market share they earned due to the Linux port.

      If the Linux version wasn't there and the 10000 Linux users won't buy anything not produced for Windows then they've sold 90000 copies. The expense of the Linux port earned an additional 10000 sales. The people who downloaded the Linux version are interpreted as Windows users who happen to occasionaly toy around with Linux, not additional market share.
    6. Re:Question about sales vs downloads by Hard_Code · · Score: 2

      But this won't help id, or anybody else who follows the hybrid CD, or download-executable scheme. The effect of something like this would be "breaking in" the retailers for pure Linux and Mac boxed games companies, like Loki I guess. The only people this benefits are those that don't have hybrid/cross-platform/download-executable options.

      --

      It's 10 PM. Do you know if you're un-American?
    7. Re:Question about sales vs downloads by FreekyGeek · · Score: 3
      J. Tang is exactly right. Carmack and Id are trying to send a message to the retailers. And remember, retailers are stupid. They don't know squat about computers, and how many Marketing-Droids at Walmart HQ know what an "Operating system" is? If you went to them and said "look at these web logs! Look how many linux binaries were downloaded! look how many cards were sent in!", they would just give you a blank look and say "Duh?"

      They only know one thing: Units. Specifically, "SKU's" (stock keeping units). that's how they internally track sales of products. If their little Excel spreadsheets show them that a certain SKU has sold well, then they will order more in the future.

      So Carmack is doing exactly the right thing by putting the Linux version in a separate box, and I for one will absolutely wait until I see a Linux box on the shelf, even if it take 2 months after the Windows release (I've waited this long already, and I have the demo version to play). If I know that it's out but I don't see a Linux version on the shelf, the I will tell the store manager that I am leaving to buy it somewhere else.

      People, we have to do this with the first 50 or so Linux games that get sold at retail. If we don't, and we wimp out and just buy the windows versions, then we will fulfill our own prophecy and never have great games for Linux.

      The only other think that I think Id could and should do is use its marketing clout to get distributors and retailers to treat the Linux version fairly. They should release the Linux version FIRST, and the, when they see it on the shelves, only THEN release the Windows version. they should go to distributors and say "We have the hottest new game in a long time. We're Id. If you want it, then treat Linux fairly."

    8. Re:Question about sales vs downloads by mosch · · Score: 2

      The problem is, well, people like me. I own Quake and Quake II windows versions. I downloaded the Linux binaries from the iD ftp site, and away I went. But as for statistics, I bought two windows based games, even though they get run on Linux.

    9. Re:Question about sales vs downloads by donutello · · Score: 1

      The gaming companies are not concerned with what the software religion of their customers is. They are concerned with what sells.

      So if they sold 153,893 windows versions and 53,000 people turned in their coupons for the linux version they are more likely to conclude that they sold 153,893 windows versions and that 50,000 of those people were willing to download the linux version for free.

      The only real way for a gaming company to discern interest is if they sell a windows-only and a linux-only version and then compare the two. Needless to say, this is also an excellent way for them to screw people who have both kinds, thus forcing them to pay for both versions or choose between them.

      --
      Mmmm.. Donuts
    10. Re:Question about sales vs downloads by artemis67 · · Score: 1
      Here's my question. If gaming companies are looking for evidence of Linux interest, why are they just looking at sales? Do not the download volumes of linux binaries also matter?

      Here's the thing: If everyone bought a Windows version and then downloaded the Mac or Linux version, the assumption of the bean counters is going to be that everyone has a Windows computer, and maybe a second computer or OS that they want to play on.

      In the long run, this will cause budget-conscious game companies to say "If everyone is running Windows anyway, why bother with a Linux or Mac version?"

      That's part (albeit a small one) of why DOS games stuck around for so long...why do a DOS version and a Windows 95 version when we know that everyone has DOS?

  56. About your mouse problem... by Skratch · · Score: 1

    I had the same problem playing quake2 with my intellimouse. The file you need to edit is /etc/vga/libvga.config, uncomment the correct mouse on comment the one you're on. You might also have to play with the mouse acceleration settings. Hope this helps bro.

    --

    -- My neighbors dog has a four inch clit.
  57. Buying Quake in Germany by harmonica · · Score: 4

    You can still consider yourself lucky - it's easier to buy games in the Netherlands than in Germany. I had no problems finding a copy of Q2 in the NL, but German shops cannot advertise for violent games (they're for adults only, treated like pornography). Some shops have a copy if you explicitly ask for them, but it's a long search to find one. What a strange situation... I don't think it'll be different with Q3.

    Now that there were some US-like killings in Germany (a student kills his history teacher with a knife, another one shoots several persons with his father's weapons) the media are already catching up and do the same bad coverage (from the journalistic point of view) as in the US, so I guess the situation will not become better. Sigh...

    Don't get me wrong, those killings are tragic. But I think they're unrelated to the fact that violent video games were played by these individuals. In the typical German way (vorauseilender Gehorsam) all future games by companies like id soft get the 'adult' label.

    1. Re:Buying Quake in Germany by Hobbex · · Score: 2


      Interestingly, that these killings are happening even where games are strictly censored and contolled shows the futility of the tactic.

      If people would only dare look at the real problem for once...

      -
      We cannot reason ourselves out of our basic irrationality. All we can do is learn the art of being irrational in a reasonable way.

    2. Re:Buying Quake in Germany by slashdot-terminal · · Score: 1

      That's really interesting my father traveled in Germany for a while in the 1970's and everywhere in advertising, the media, and shop windows there were blant displays of porn everywhere. Did someone actually change the laws?

      --
      Slashdot social engineering at it's finest
    3. Re:Buying Quake in Germany by uradu · · Score: 1

      Well, the German definition of porn is rather different from the US one. What Germans call porn Americans call XXX porn. What Americans usually call porn--run of the mill tittie stuff and a butt cheek here and there--in Germany is normally considered educational material and enjoyed by the whole family in the Bild newspaper around the kitchen table.

    4. Re:Buying Quake in Germany by Anonymous Coward · · Score: 0

      Yeah, coz once you Nazi bastards get the taste of blood you get all Megalomaniacal on us. Have you tried looking for the Polish Mission Pack? Or downloaded the Supreme Aryan Race patch?

  58. Its not "Innovative". by GoofyBoy · · Score: 2

    >The rewrote q3 to take advantage of all the features of 3d cards.

    Better graphics...

    >The improve the network code to point where even people with >150 ping can play.

    This doesn't help those who don't play online. (Too many llamas)
    But better networking is still an improvement ...

    >They added professionally designed bots.

    I believe the guy they hired already did a bot for Quake2 (either Gladiator or Reaper). After playing the demotest I don't think its that much of an improvement over a quake2 bot.

    >They have 30 professionally designed levels designed SOLELY for internet gaming.

    There are tons of levels for online gaming out there, freely downloadable. Lots of them are professionally done also. Nothing new here.

    > Anyone who's played q3 knows that it is a different, much more enjoyable experience than playing quake or q2 online. This is innovation.

    How? I played both and its a bit different but it is not "innovation". Just better graphics and better networking code.

    The weapons are the same. The jumppads are already done in HalfLife. The powerup are similar to quake 2. Capture the Flag is not new. Where is the innovation?

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:Its not "Innovative". by jemfinch · · Score: 1

      I've played quake online. That was not fun. I've played q2 online. That wasn't all that fun either. Then I played q3 online. And you don't even know how much fun I have. FUN is the innovation.

      Also, this is made solely for multiplayer gaming. This was written for people to hop online and start playing against other people. Sure, yes, Tribes is entirely multiplayer too, but I've played that and I don't like it. It's a team game. So Q3 is innovative in that it is the only multiplayer oriented non-team game (other than UT, which was developed at the same time...kinda like the leibniz/newton thing in calculus)

      The point is, innovation doesn't have to happen in leaps and bounds. Q3 innovates--we know that for sure. Better graphics, better network code, improved bots, and improved levels. All this may have been done before, but it's now done better and all in one box. That's good enough for me.

      Jeremy

    2. Re:Its not "Innovative". by pdo400 · · Score: 1

      I have some friends who practically bust a nut when talking about Q3A... personally, i think the gameplay is far WORSE than Q2 (although better than Q1).

      But I don't think it was ID's goal this time around to create a great game... they (IMHO) correctly assesed their strengths, and decided to create the ultimate game ENGINE... i believe they are counting on the community to make the game, in terms of mods, etc.

      The net code, curved surfaces, etc make for an improved playing experience, but why waste time trying to innovate gameplay when you have Carmack laying down the infrastructure that 3rd parties are drooling to extend?

      --
      --
  59. $$$ speaks louder than logfiles by Rexifer · · Score: 1

    Plus, bean counting log files, assuming that everyone running a server is kind enough to send them to the publisher, would be time consuming and costly.

  60. Different boxes. Platform surrort. by neo · · Score: 1

    This sucks. My brother is going to get several weeks of play time before I can even get the game. I'll tell you what, why doesn't ID sell the other platforms over the web and let us bypass those stupid distributors and their middleman mentalities. I for one don't want to be left in the dust waiting for my brother to play. I'll have to buy the damn game twice. Once to play, once to vote.

    1. Re:Different boxes. Platform surrort. by Anonymous Coward · · Score: 0

      You're missing the point!!!!

      Carmack KNOWS it sucks, he's said as much in his plan. He would like to release a hybrid cd, but he's doing this for the greater good. It hurts id software in terms of delayed sales, but remember what he's trying to do. He's NOT trying to ascertain if linux is a good choice for id, they already have the logs and feedback that prove that. He's trying to prove it to the retailers and the distributors in the only language they understand: Boxes moved for platform x.

      This is the only way to make retailers ask for more linux product. When they do this, other game developers will make more linux ports. And you get more games.

      Think about it, would you prefer q3 for linux a few weeks earlier, and get maybe 3 more linux games in the next year, or wait a bit, and get more linux games in the long run?

      Remember when Carmack stirred up the whole 3d scene by going OGL over D3D? He didn't do it to piss off the substandard 3d accelleration companies of the time, or to say 'microsoft sucks' or because his ouiji board told him to. He chose it because it was the Right Thing To Do in terms of code maintenance and portability. If he hadn't taken a stand you'd _still_ be waiting on microsoft to make that linux port of d3d so you could play quake2. I've heard it's due real soon now...

      -matt

  61. Why not both versions on one cd? by Ivo · · Score: 1


    I can play Quake2 in linux by using my windows quake2 cd and a few megabytes of extra downloaded executables. Why can't they just put some linux binary on the same cd so everybody's happy with the same box?

    Greetings,
    Ivo

  62. Serious Gamer by Anonymous Coward · · Score: 0

    Word for today: oxymoron

    If there's such a thing as a serious gamer, then I guess I'm a frivilous database administrator. :)

    1. Re:Serious Gamer by Dehumanizer · · Score: 1

      You obviously don't "get" games if you don't see how a gamer can take his/her gaming VERY seriously. I bet you think "games are for kids". This isn't intended as a flame - it's just an anti-stereotype.

      --
      The Tlog - a technology blog
    2. Re:Serious Gamer by ronfar · · Score: 2

      There is something wierd about anyone claiming to be a serious computer user (i.e. someone who claims to love computers) who doesn't play games. I mean, I always think of people who can't play games as people who couldn't use a computer very well. So... it strikes me that you may be a "frivilous database administrator" because you see computers purely in terms of work and never something that can be used for fun. Of course, the other possibility is that your whole life is your work and you never do anything for fun at all... in which case you are probably a rather dull person.
      Here's a tip for you: no one has ever overclocked their computer so they could run Oracle at lightening speeds....
      Incidentally, the Anonymous Coward who posted the original post I'm replying to, "Serious Gamer," (not visible unless your viewing at level 0 or lower) posted a "flame bait" post, moderators advised to moderate him/her down.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  63. Don't like it? Don't buy it. by Anonymous Coward · · Score: 0
    Simple as that. I can't understand for the life of me why people keep complaining about id "making the same game over and over again" SOMEONE obviously enjoys these games, otherwise they wouldn't keep making them.

    I don't enjoy strategy or sports games - but I don't complain about it... I just don't buy them

  64. Re:Wouldn't on-line distribution be more profitabl by Hobbex · · Score: 1


    I think the best reason not to have an online purchase (purely, you can already order games online) is that the game is going to be 4-500 megabytes.

    Most people are not that "well connected".

    PHB's understand sales figures. The developer support for Linux is already there, that is not the problem. Don't overestimate executives...

    -
    We cannot reason ourselves out of our basic irrationality. All we can do is learn the art of being irrational in a reasonable way.

  65. Thou aren't a Hard-Core Gamer! by spack · · Score: 1

    And I suppose an Atari 2600 is just as good to you as a brand new Dreamcast?

    BTW. Groundbreaking was done last year my man. It's called... Half-Life (only the most kick-ass FPS game ever... at least the single player version.)

    My $40.02 (Reflects approximate savings after spending hundreds upon hudreds on games and computer upgrades annually and then offsetting the cost by not having a girlfriend/wife/kids... Not that I don't want those.)

    --
    For those who fight for it, life has a flavor the sheltered will never know.
  66. HalfLife by GoofyBoy · · Score: 1


    -Is it more violent than Quake. No, but it is more violent than Pong.

    -What is it like?
    Its pretty immersive. Quake1/2 single player is a joke comparied to HalfLife. Quake plot: You are a solider on an alien planet, kill anything which moves. HalfLife plot: You are a scientist, survive the day.
    It also has Team Fortress Classic and CounterStrike, two excellent online mods.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  67. Please lay off the pipe.. by Anonymous Coward · · Score: 0

    If you can't see the innovation John Carmack has introduced to 3D graphics you are BLIND. How about John Cash's network code? 64 people running around the same map shooting each other up and having a blast? When were you ever able to do that in a 3D FPS before? That's innovation pal.

    1. Re:Please lay off the pipe.. by Anonymous Coward · · Score: 0

      Where/When does Marathon II fit into this picture? It had multi-player games (team matches, king of the hill), and the ability to directly critique your opponents' ancestry/relatives via audio messages. The sound aspect was very appealing. It's been a long time (well, it seems like a long time). Did Marathon II come out before Quake?

  68. Sob.... by ronfar · · Score: 1

    Where have all the retail quality text-adventures gone? Remember when the biggest thrill in life was reading your copy of the New Zork Times (until those fascists at the New York Times made them change it to the Status Line) to see what the latest from Infocom was? Of course, my all time favorite text adventure was Enchanter, but it's a close cousin of Zork. Oh well, I guess I'll have to write my own... using TADS! (The Text Adventure Development System) It's really cool!

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  69. The obvious answer.. by TBedsaul · · Score: 1

    Obviuosly, JC is just looking to get the solid gold seat covers for his Ferrari. If they can develop a game like Q3, I'm pretty sure they could track the number of Linux d/ls and use that to figure the user base.

  70. Re:Wouldn't on-line distribution be more profitabl by GoofyBoy · · Score: 1


    Its all about packaging.

    Most people (normal consumers) expect something which they can touch and feel if they are going to shell out big bucks.

    I pay $X and I can take this nice, colourful, big box home.
    OR
    I pay $X and I can wait online for about an hour while a progress bar fills up.

    Just look at some of DVD movie packages. Big size boxes just to hold 1 CD sized disks.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  71. HOW TO TEST THE WINDOWS versus LINUX PULL by Anonymous Coward · · Score: 1

    My suggestion is that id release two versions of the game. One version is Windows only, the other version, at the same price, is a Linux/Mac/Windows bundle. Then see which version gets carried by your distribution. If distributors have any Mac or Linux pull from their customers then they will opt to stock the bundled version. If not, they wouldn't want to confuse their market, and they would order the Windows only version (choke, choke...)

  72. Quake2 or Quake3 Innovation? by GoofyBoy · · Score: 1


    Carmack and Cash did that in Quake2. And an excellent job at that. I never denied that.

    I am asking about Quake 3. What is innovative in Quake 3 which hasn't been done in Quake 2?

    What is NEW in Quake3?

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:Quake2 or Quake3 Innovation? by jemfinch · · Score: 1
      We've gone over this.

      Better Graphics

      Better networking code

      Better bots

      Better levels

      Faster paced gameplay

      If this isn't enough for you, don't buy it, but it's enough for me.

      Jeremy

    2. Re:Quake2 or Quake3 Innovation? by Samrobb · · Score: 1

      Not to nitpick - but please get your terminology straight. "Innovative" and "new" do not have identical meanings.

      From what I've seen, Q3 obviously has a lot of new code (as in "new and improved") that enhances the overall performance and impact of the game. Aside from the fact that id's releasing a cross-platform, highly customizable, FPS designed primarily for real-time network play, I don't think Q3 is all that innovative (no sarcasm intended there... well, maybe a little. End users never seem to appreciate the architecture :-)

      --
      "Great men are not always wise: neither do the aged understand judgement." Job 32:9
    3. Re:Quake2 or Quake3 Innovation? by Anonymous Coward · · Score: 0

      None of which is new, its just an improvment on what was already there. There's nothing really new in Q3. Sure Q3 looks great and plays better over a modem than any other FPS, but it's still just an improved Quake.

    4. Re:Quake2 or Quake3 Innovation? by Anonymous Coward · · Score: 0

      It renders curved surfaces. That's new and very welcome.

    5. Re:Quake2 or Quake3 Innovation? by Anonymous Coward · · Score: 0

      But is it worth a full version upgrade and all this hype? Quake 2.01, I'd say.

      ("Coming in Q2'02 -- Quake 5 -- the blues are SO MUCH BLUER!!!!")

  73. I was wondering though... by Ricardo+Casals · · Score: 1

    Would it be a bad or good marketing move to put all three versions of Quake III on one ISO 9660 formatted CD-ROM?

    On one hand, you have the fact that people will probably just buy the Windows version (yes, even hardcore Linuxers like me), and then hapilly await the official Linux release or Mac release on the Internet, it only makes sense, as this is the way many are used to doing it.

    On the other hand, you have everyone buying the same thing with all three versions, and just being able to use it with whatever they want.

    Would it be such a bad idea to sell one CD? I think if one CD were sold, it would actually probably sell more than three different CDs. And truthfully, I think the Linux CD would flop in a big way (about, oh, 10 people in the state of Maryland would buy the Linux version? so count US out ;o).

    And errr ... yea ... that's it.

    --
    yeah ... i'm going to have to go ahead and not put a .sig here, alright?
  74. License info allows servers by Latrell+Sprewell · · Score: 2

    Quake2's license info /does/ allow people to set up multiplayer servers and play the client with only 1 license. Here's the relevant excerpt from \quake2\docs\licinfo.txt:

    CAN DO:
    -- Play & enjoy the single player game;
    -- Setup a full version based server on a not-for-profit basis


    I agree that it's nice to use this data to show other companies about the value of Linux gamers, but I don't want to be a martyr for the cause (I just don't want to wait a month or longer to download Linux binaries, especially when I feel that I am doing the q2/q3 community a service by running a server.)

    1. Re:License info allows servers by T-Ranger · · Score: 1
      Simple solution, get someone who has the linux version to send over the linux executables, and copy the maps over from the CD.

      Actualy something that us realy strange (and compleatly off topic) is that with Half-Life, I need neither the CD in my server, nor in my client when running multiplayer. I suppose I do have to register with the WON though...

  75. No hybrid CD or downloadable version? Here's why. by GeorgeMcBay · · Score: 5

    This is in response to many people who ask why not a hybrid cd, or quick downloads... Read the plan..carefully. Carmack would like to do a hybrid CD version. He chose not to. This is clearly not because he wants to screw the Linux/Mac crowd. A big part of this whole set-up id is using is to convince the DISTRIBUTORS and RETAILERS (CompUSA, etc) that Linux/Mac versions will sell. Id is going to support these platforms in the future no matter what. If they offered Linux/Mac versions on the same CD or as downloadable binaries, all the distributors/retailers would see is "Ok, 900,000 sales of the game that contain the Windows version". They (the distributors/retailers) don't care how many people download the Linux/Mac executable, no matter how many logs id presents them with, because it has nothing to do with them. They deal only in the physical goods of the box. While you may be slightly inconvienced due to the Windows version coming out before the Linux version, in the long term this release, if Linux/Mac users have the patience to wait for the right version, will be the first step towards changing the attitudes of these distributors/retailers. Dont blame id, they are going to release the game near simultanously for all markets, they just realize that currently the distributors will give preference to the Windows version. Why is half of Slashdot so negative? Lashing out at id is exactly the wrong response. This has the potential to be a GREAT thing. Uh that's all.

  76. True, but... by PsychoSpunk · · Score: 1

    Carmack is in control of the binaries. And if the man releases the Linux binary first and says all systems go to his retailer, they'll put it out. They make money off this deal too, so whether or not he releases all at once, or staggers (in a favorable method towards Linux) them, the retailer and id will enjoy a good holiday (whichever one comes next after the release).

    --
    ALL HAIL BRAK!!!
    1. Re:True, but... by Anonymous Coward · · Score: 0

      Dude, read his plan.

      He stated the 3 binaries will be ready at the same time. He would like to release them all at once, but the distributors are willing to fast track the windows version, but aren't willing to do the same for the linux/mac versions.

      That's the crux of it. Think before you post.

      -matt

  77. If it was downloadable.... by zerocool^ · · Score: 1

    I think that one thing they could do to judge the size of the linux base would be to
    and I know this is crazy,
    put the linux distro out for download.
    Look at what they would get...
    1. the only people to download it would be
    a. linux users
    b. people with a fast internet connection
    I can remember downloading the Q3 test at college a month or two ago,
    and it still took about 10 min, even with my share of an OC-3, so it would take forever to download from the home on a 56K
    id Soft wouldn't lose much money, cause there wouldn't be that many downloads, but they could judge the size of the linux base

    of course, if they put it on the shelf as a linux distro and a Win 98/2k distro, im buying the linux,
    that's for sure.
    but to make the two releases would be costly.
    ~Zero

    --
    sig?
  78. The difference between Wolf3D, Doom and Quake by Tet · · Score: 3
    What's the real difference between Wolf3D, Doom and Quake? Nothing.

    Wrong. There's actually quite a big difference: gameplay. Wolf3D was a nice, groundbreaking game with decent playability. Then came Doom, with more gameplay than virtually any other game before or since. The only possible exceptions that I can think of are Space Invaders (yes, really), Angband, Tetris and Elite. Quake had an awesome 3D engine (for the time), but the gameplay sucked bigtime.

    Think about the acid test. How often do you play each of the three today? I, and most people I know, still go back for the odd game of Doom. Good though it was at the time, I don't do the same for Wolf3D, and I definitely don't for Quake.

    --
    "The invisible and the non-existent look very much alike." -- Delos B. McKown
    1. Re:The difference between Wolf3D, Doom and Quake by sliderr · · Score: 1

      I don't know about you, but I still prefer the original deathmatch rules for Doom/DoomII.

      I hate going for a weapon and it isn't there.

      I find Quake III's gameplay is a bit more similar to doom(faster). Now I just hope they implement the original deathmatch rules.

  79. Registration #???? by Nicolas+MONNET · · Score: 1

    Is that an uncontrolled variable?

  80. Last post naked and petrified! by 16384 · · Score: 0


    Last post naked and petrified!

  81. PLEASE wait for the boxed linux version by HomerJ · · Score: 1

    Honestly, I'm not ever a big Q3 fan. I do play it once in a while, and I'll buy the linux version of Q3 just to show my support. Because in actually BUYING the software is how you really show your support.

    If people that are going to wait a little while(read after christmas) to get the Win32 version, why not show some linux support and buy the linux version and download the Win32 binary?

    Also, this hasn't be addressed I don't think, but is there going to be a linux distro bundled in with Q3 for linux? That may be a great selling point. People may go "Quake 3 for linux? I don't have linux...wait....there is a version of linux all set to play Q3 included? And if I don't like linux I can just download the Win32 binary to play in windows? Why NOT get it?"

    What's $45 in the whole jist of things if it means that a good linux sales figure would mean other companies making games for linux? What if Looking Glass looks at Q3's sales figures, combines them with the e-mails asking for a linux port, and we see a boxed System Shock 2? Or seeing the great sales figures, EA Sports trys a Triple Play 2001 port to test the waters? All this because alot of slashdot readers and linux gamers put down a couple bucks for a game they will play for a long while.

  82. A good point, I agree wholeheartedly... by SvnLyrBrto · · Score: 1

    I work with Andy Henderson, one of the participants in LokiHack.

    When he found out that he'd been accepted into the competition, he went down to Best Buy to *TRY* to find a copy of Civ3 for Linux.

    Despite the fact that Worst Buy sells the Linux os itself, there's no other software for it there. None. Gobs of civ3 boxes for windows, but out of a hundred of these, not one copy of the Linux version. Same situation if you want the Mac version, although I'm fortunate enough, in that regard, to live near a pretty good CompUSA.

    Given the frusteration level involved in finding the game for the proper OSs. I too would probably be driven to buying the winblows version and DLing the proper executables later....

    But only if I thought Carmack was wrong about the marketing drone mentality. Which, I suspect, he is not. I don't, however, see why the DLs of the alternate executablys couldn't be tracked instead of box purchases.

    (Hell, and what about those of us, like me, who have Linux, Macintosh and windoze boxen?)

    I, for one, will wait, and vote for either the Mac or Linux version, rather than contribute to marketing data which will not reflect my tre computing habits.


    john


    --
    Imagine all the people...
    1. Re:A good point, I agree wholeheartedly... by TheKodiak · · Score: 1

      Micro Center is fabulous about this, for some reason. The one near me has (I believe) every one of the recent big commercial Linux game releases. It's all over-priced, of course.

      --
      -=Best Viewed Using [INLINE]=-
  83. Re:First Post!!! by Anonymous Coward · · Score: 0

    There are people who pretend they don't know.

    We call them clueless Linux users.

  84. Linux version is reported as SSSSLLLOOOOWWWWW by Ricardo+Casals · · Score: 1

    Very slow, actually, for now, anyway.

    --
    yeah ... i'm going to have to go ahead and not put a .sig here, alright?
    1. Re:Linux version is reported as SSSSLLLOOOOWWWWW by GoofyBoy · · Score: 1


      Really?

      I download the first versions of the demo for both Win32 and Linux and found them to be about the same performance. This is using exactly the same hardware.

      Of course this was with the very first versions of the demo, not of the current for the test.

      I would love to see a comparison now.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    2. Re:Linux version is reported as SSSSLLLOOOOWWWWW by Utter · · Score: 1

      And your hardware is? Given the experience from earlier Q3Test and Q2 the Linux version is about 10-20% slower for VooDoo-2 cards. Comparing Riva TNT and TNT2 is probably much worse until XFree-4.0 is released. With my slow computer 10-20% is very important. At least until I buy my Athlon. ;)

    3. Re:Linux version is reported as SSSSLLLOOOOWWWWW by GoofyBoy · · Score: 1


      I have a Celeron 266 w/Voodoo2. I might have been running with either 64M or 128 M.

      The only difference I noticed, as I recall, was the sound. I don't have any sound drivers for Linux. :)

      And don't forget I was running the very first Q3Test so I admit it might be different now.

      Didn't run Q2 on linux.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    4. Re:Linux version is reported as SSSSLLLOOOOWWWWW by lubricated · · Score: 1

      Another Mesa Beta came out. On my 2 Voodoo 2's I get about the same Q3 performance and better quake2 performance under linux.

      --
      It has been statistically shown that helmets increase the risk of head injury.
  85. ridiculous by Anonymous Coward · · Score: 0

    a fledgling OS trying to make some type of inroad into the gaming/desktop market, and all ID can think of is marketing numbers?

    as others have said, just put all three versions in the box.

    it's way too early to pull marketing numbers on linux; they would be meaningless anyway.

    if you really need stats, actual use on the net would mean a lot more, id the packets or something.

  86. Buy the damned boxed set! by xENTROPYx · · Score: 1

    Alright, I've heard far too many people on this thread asking why they can't just track the downloads of the Linux binaries. They can. Obviously. But do you really think that marketing staffs at most software companies are going to care about how many people download Linux binaries to overlay a *Windows* product? Of course not. They care about sales figures, pure and simple. It's MUCH more compelling to a marketing exec to hear 'Quake 3 for Linux sold xxx million copies'. It shows that there is a wide consumer base out there that's willing to purchase software for Linux! Having software released specifically for the Linux platform is absolutely necessary for Linux to be recognized and taken seriously as a desktop OS.

  87. Games *everyone* can play... by Anonymous Coward · · Score: 0

    Hate to tell you this, but they already exist... Original Adventure, Zork (I), etc... used to run Adventure & Zork on my TRS-80 Model-I, and an Apple II. All text, they'd run fine on any platform you decided to port them to.

    Of course, in this day and age people want flashy graphics and fast-paced action... and that tends to take CPU power...

  88. READ THE FSCKING ARTICLE! by 16384 · · Score: 1


    you might even learn something.

    1. Re:READ THE FSCKING ARTICLE! by TBedsaul · · Score: 1

      Better yet, just send me your $40. I'm sure you'll learn something.

    2. Re:READ THE FSCKING ARTICLE! by Anonymous Coward · · Score: 0

      Man, your ignorance is scary.

      Once again, id doesn't have to prove to itself that there is a linux/mac market. They have the logs, the feedback, and the idiot comments on slashdot to prove that.

      But all that is meaningless in a corporate environment. To a marketing exec, logs are things you burn in winter. What they want to see are boxes moved for platform x. Carmack's action will do that.

      If you want to be playing nothing but q3, unreal, and civ on your linux box for the next 5 years, keep the attitude. Meanwhile win32 will have the lions share of games, because there was never a market for linux as far as the distributors could see.

      -matt

    3. Re:READ THE FSCKING ARTICLE! by TBedsaul · · Score: 1

      Ok, listen up. If I buy the game with no intentions of running it under windows and dl the linux as soon as I get home and the dl is correlated to my purchase by the ID number I assume they will attach to my copy of Q3, why is that not proof to the marketing types that I bought the game for linux? Calling me ignorant neither proves your point or increase my receptivness to your point.

  89. Id takes their shit seriously: My ramble by schweda · · Score: 5

    There seems to be a lot of talk here about the fact that Q3A may (or may not)be a rehashed version of Wolfenstein, Doom, etc. etc

    What I don't see mentioned is one of the main reasons why I'll gladly shell my bucks over to Id: they put out quality product, period.

    95% of gaming companies don't do this -- they either *can't* do it because they don't have the coding talen or they *won't* do it because the corporate suits insist that they release their product prematurely.

    I mean, I'm not an advocate of gaming magazines -- they seem to be glorified hype-machines with dippy writers -- but they are a good thermometer of the gaming culture. Maybe not the "hardcore" culture -- but I think they give a pretty good idea of what Joe Consumer buys when he/she steps into a Best Buy and wants the latest "game".

    Now, take a look at the games they "review" at any given time: 85% of the reviews in any given are way, way below the "satisfactory" level. Companies out there are just shovelling the stuff out -- to make money, yes -- but also to cash in on the latest hot license. I mean, stop and think: does anyone think for a minute that there's a *high* probability that the Matrix license will lead to a quality game? It'll probably lead to a so-so game, a mediocore review, and then will be forgotten in two months time.

    Id, on other hand, consistently scores pretty well with these gaming magazines and writers. (And, in a tangent rant, you always get the jackoff writers writing dumb editorials: "Hmm. I don't really know what to write in my editorial, so I'll write an editorial about not knowing what to write about in an editorial." Or: "Well, folks, it's been a good XX years, but I've got to move on. I've seen X, and I've seen Y, and well, I can't think of anything else to say, so I'll just write this column about writing a column about saying goodbye to writing columns.")

    And, sure, these writers usually say much of what is being said here: that Quake X is a rehash, another Doom, a prettier Wolfenstein. Still, they usually admit (rightly, I think) that, well, Id pretty much sets the standard for graphics and gameplay that many, many other companies follow.

    Not to mention they oftentimes set the standard for hardware purchasing, too. I mean, I go by the Id rule: I upgrade whenever a new Quake is out because, well, that's the time to upgrade. I know that if I want pretty eye-candy in Quake, I'll probably get a new graphics card and a new CPU (and maybe a new mobo).

    Although Id has problems. The initial releases of Quake 2, for example, were a mess. But they're pretty good about keeping in touch with the community and fixing the problems. I can't say the same for other developers. (Some developers, yes: the Unreal folks, the Half-Life, folks, etc.)

    But I just get the sense that Carmack and Co. -- while they of course have to deal with the suits and with their profit margins -- are more likely to put out a quality piece of work than not.

    It's not a crap shoot with Id. You know you'll get some a topnothc product. There's no doubt about that. You may not like the gameplay -- or you may find it derivitive, whatever -- but gameplay theory issues aside, the product itself is always kickass.

    I mean, hell, Delta Force 2 is a lot like Delta Force. SpecOPS II is a *lot* like SpecOPS I. And with those two products, I don't see the sort of technological leaps you see in Id's products.

    They always put out some wildass wicked shit.


    1. Re:Id takes their shit seriously: My ramble by Anonymous Coward · · Score: 0

      Well, you mentioned Quake II's err, mishaps at release RIGHT before Xmas, but hey. I think the real genius of id, which you alluded to, is that they do stay in touch with the community and, since doom onward, Carmack has done everything to allow people to screw with the game and improve it. With the original Quake, tournament mods were written, new teamplay styles were conceived and became the norm, random spawning delveloped, etc, etc -- and a few of these things were incorporated into later updates. And hell, the Capture the Flag and Teamfortress mods were insanely popular and kept many folks playing who would have probably gotten tired of 'regular' deathmatch much more quickly. And finally, and why I'll post this Cowardly Anonymously, id is really about 3 people. The Romero's (woof!), Hook's, Steeds, etc, can come and go and it really won't matter. I'm really looking forward to see if id decides to develop something other than an FPS for their next game, which I've heard rumors about.

  90. Wolf3d "innovative??" Hardly. by Anonymous Coward · · Score: 0

    You must be joking, right? Contrary to very popular belief, Wolf3d was neither the 'first of it's kind' nor terribly original at that. There were plenty of 3d shooters before Wolf3d ambled into the arena....maybe Wolf3d was one of the first 3d games on the PC platform, but it sure as hell wasn't the 'first ever'.

    Secondly, Wolf3d was just a 3d version of the old Apple/C64 Castle Wolfenstein...and a bad version at that. At least the original version had more than just mindless running about blowing things up...you had to use stealth, impersonate guards, and generally use your BRAIN. You weren't some beef-brained 'space marine' (or whatever juvenile name ID cooked up), you were a WWII POW trying to get out alive.

    Ultima Underworld (which hit the streets at least a month before Wolf3d did) was truly innovative...3d world, completely interactive, good story line, real puzzles...much more than running around like an idiot blowing things up. THAT was innovative and groundbreaking. Wolf3d/D00m was not. Heck, Ultima Underworld allowed you to run, jump, swim and look up/down...how long did it take ID to do that?

    If you want to play a 'modern' innovative game, forget ID Software/Epic Megagames...they're too busy making the latest generation of Wolf3d clones. Try System Shock 2, or Thief: The Dark Project...you'll find a lot of innovation in those games, to be sure. Traditional Quake lovers need not apply...these games require a brain, not a fast trigger finger. No, these games don't require a VooDoo4 or a TNT3 to run and no they don't use the 'Unreal' engine or whatever...but they have atmosphere and plot, something ID sofware and Epic have proven they don't know how to do. (Just look at the so-called 'plots' of Quake II and Unreal...what a joke).

  91. Very Interesting... by GoofyBoy · · Score: 1


    Can id make more money licensing out their engine rather than selling a game directly? Interesting...

    Q3 engine does already have sold a few licenses to other companies. Its rumored that a James Bond game is going to be developed.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  92. Re:And that means nobody will distribute your game by Anonymous Coward · · Score: 0

    Online Linux sales!?!

    Hahahahahahahahaha!

    Hahahahahahahaha!

    Ha Ha

    Ha Ha Ha.

    Linux users don't pay for anything!

  93. WinNT and Gaming by Xthlc · · Score: 1

    > The game industry seems uninterested in supporting Windows NT 4.
    ^^^^^^^^^^^^^^^^^
    You misspelled "Microsoft".

    Microsoft wants to make sure that nobody can purchase just one version of Windows that meets all of their needs. Therefore, they have crippled NT as a gaming platform. DirectX on NT is only available in version 3.0, when it was pretty much unusable for anything except the most primitive operations. Human Interface Device support is absent. DirectSound support is absent. etc. etc.

    Only companies like id, who have the financial and technical resources to make games with a minimal reliance on supporting technologies and APIs, can afford to deploy on Windows NT.

    1. Re:WinNT and Gaming by dogbowl · · Score: 1

      >Microsoft wants to make sure that nobody can purchase just one version of Windows

      FUD! FUD! FUD!

      How do you explain Win2000 with DX7?

      --

      These pretzels are making me thirsty.
    2. Re:WinNT and Gaming by Sethb · · Score: 2

      My understanding was that the main reason for this was due to the Hardware Abstraction Layer, or HAL, in Windows NT. From what I understand, that was the biggest challenge with Win2K, making everything work right with all the consumer type hardware through the HAL. I don't think Microsoft intentionally "crippled" Windows NT for gaming purposes, since it costs more than Windows 9x, they just didn't anticipate the proliferation of 3D Hardware when they designed NT 4.0.
      ---

      --
      When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
    3. Re:WinNT and Gaming by Xthlc · · Score: 1

      > My understanding was that the main reason for this was due to the Hardware Abstraction Layer, or HAL, in Windows NT.

      Ah, OK. I suppose I'm not precisely aware of the underlying issues, however I understand the basic principles behind HALs and am slightly confused.

      One of the reasons Be has so much trouble supporting a broad range of hardware is the utter coolness of their HAL. WinNT has / had only two core architectures to support (Intel and Alpha) while BeOS is targeted at several more. Given the resources Microsoft has at their disposal, they must have screwed up in a big way (either on the design of the WinNT HAL or the management of their programmers) to deliver such poor hardware support under NT.

      *sigh* This is what happens when innovations are kept proprietary. Organizations come up with (potentially) clever and elegant architectures that they don't have the resources or the skill to implement and support, and the whole thing languishes in mediocrity.

  94. Re:(DX2/66 minimum) HAH! by Anonymous Coward · · Score: 0

    Yeah, right, Quake on a DX2/66 486... ever tried it? I was running it on my 486 DX4/100 and it ran *ok* (just barely ok) with the sound card uninstalled. Once I got the sound card installed, my frame rate dropped to like 4 frames/sec...

    I have quake installed on my PC still.. but to tell you the truth, I haven't played a game in months. Got more important things to do on my computer than games...

  95. Re:First post by Anonymous Coward · · Score: 0
    Heh. Y'know, using one's nose as a crosshair can get a person into all kinds of embarrasing moments.

    'It's amazing how few righteously indignant people can actually sense humor.'

  96. Marketing makes these decisions, not Engineering by flatrock · · Score: 1

    The people who decide what platforms to support aren't likely to be system admins or programmers. They also don't care who uses the software the most. They want to know how many coppies of each version they are going to sell. They're looking at the return on investment. If the net profit from a Linux version isn't more that they can make by using the resources to develop something else, they'll cancel the Linux version and have the developers wore on something else (probably another Windows product).

    I doubt it's cheaper for ID or the publisher to distribute the software this way, and ID is committed to produce Linux and Mac software regardless of how this turns out. They are giving you the chance to show publishers that there's a high enough demand for Linux games to convince more people to follow their lead. If having Linux games commercially available to you is important, wait and buy the Linux version. If you can't buy Linux games locally, buy it online. ID is a leader in the gaming industry, and they are giving you a chance to prove the market exhists. The rest is up to you.

  97. A couple points..software houses vs. distributers by Anonymous Coward · · Score: 4

    I agree with you to a point...I may not be a big fan of Quake, but I like ID's attitude. Carmack is the 'last man standing' with respect to supporting multiple platforms, and especially with respect to OpenGL...we need to support him for that, or else we'll never see games on Linux (Just take a look at Tim Sweeney's comments about Direct3d over on unreal.epicgames.com...what a Microsoft toady.)

    However, ID isn't the only quality company out there...I'd rank Looking Glass right at the top right now, especially after seeing/playing System Shock 2 and Thief, and having dealt with the company personally.

    There is one thing you need to differentiate between though...on one side you've got the game houses like ID and Looking Glass. On the other side, you've got the distributers...monsters like Electronic Arts and Eidos. ID may be willing to support Linux, but I guarantee you that EA/Activision/Eidos do NOT. I wish there was a way to get around the 'middleman' and go directly to the game houses, but unfortunately we usually can't (kind of like the music industry, ain't it?).

    Personally, I despise the distributers...especially Eidos. Eidos has been the ruin of more than one game out there. Soul Reaver was forcibly released ahead of schedule by Eidos because they didn't want to wait for it to be finished. Worse, Eidos made Crystal Dynamics CRIPPLE the game just so Eidos could make a damn sequel (this was proven, all of the sounds from the 'original' game are still on the CD, including some major characters that didn't make the final Eidos cut). Eidos did the same thing to Revenant as well (bug ridden, unfinished). It'll be interesting to see if Electronic Arts has forced the compromise of the upcoming Ultima IX, too.

  98. The main difference between civ2 and civCTP is... by FascDot+Killed+My+Pr · · Score: 2

    civCTP runs on Linux which means I can play it.

    As for your weak defense of Quake vs Doom vs Wolf3D: give me a break. It's like patiently explaining that frozen yogurt is created with bacterial cultures and sold in TCBY stores. So what? It's still just like ice cream! I want to know what is groundbreaking about it. Fat free? Maybe.

    In the context of the game what is different between Quake and Wolf3D? Forget technical diffs (different rendering engines, indeed) and minor add-ons (ooooohhhh, multiple level dungeons--big whoop).
    ---

    --
    Linux MAPI Server!
    http://www.openone.com/software/MailOne/
    (Exchange Migration HOWTO coming soon)
  99. "probably" a gross understatement by ddt · · Score: 2

    John is being incredibly humble here. The Linux sales of Q3 will be on the radar of every publisher and game developer out there.

    It's unfortunate that Q3 is being sold as seperate SKU's because it really does make sense to just release one and then tally the results of who is running the Windows, MacOS, and Linux executables. Besides making technical sense, a single SKU lessens the retailer's return rates which lowers the losses due to cost of goods and thus lets the publisher sell a higher-quality manual and box.

    But most people don't register their games, and automatic registration, even if all you're registering is the information, "a unique ip ran the linux binary" is associated with Orwellian tactics.

    Another reason publishers shy away from allowing multiple versions in a SKU is because each version creates a seperate flavor of support issues, and support costs add up fast. Again, this is a situation that would be vastly improved by automatically gathering and submitting data on the machine that is having trouble.

    If game companies released the source code to the automatic registration component of their games and made that component a seperate executable or perhaps a dynamically loaded library, would users feel less betrayed and spied-upon?

  100. Ive got the PERFECT Solution for Linux And Windows by UlisD · · Score: 1

    OK, this is for sure. Quake3 is the testing ground for ALL future Linuxgames, if it fails, most likely, so will linux games. So what if your video card play better in windows? (For example like mine does, TNT2 Ultra). Just buy the Linux version. Let me explain. Carmack said they will release the binaries for other system, so if it takes awhile for linux video to work better than windows, you can just use The Windows Binary (FREE) and the files off the linux CD. Thats what im going to do, Until XFree4 comes out.

  101. Nice by DonkPunch · · Score: 4

    So the post advocating a violation of id's license terms and copyright get moderated up, but a post criticizing this idea get moderated down.

    Look, I know there is no pretense of fairness or lack of bias on slashdot. Anything MS-related will get slammed -- fine. Anyone claiming a software patent is a jerk -- ok.

    But upscoring posts which openly advocate copyright violations is not acceptable. If it's ok to ignore id's license, is it ok for someone else to ignore the GPL and release modified binary-only distributions of the Linux kernel?

    Go ahead and "troll" me. My karma can take it. At least I'm not posting anonymously.

    --

    Save the whales. Feed the hungry. Free the mallocs.
  102. A suggestion by scumdamn · · Score: 2

    iD should offer the Windows binary for download for us that want to purchase the Linux version, and/or play Quake 3 arena on multiple systems, or multi-boot. That way we could vote for open source and still play the game under the evil scourge of operating systems on other machines in the house, or if speed is more important sometimes, etc.

    1. Re:A suggestion by GeorgeMcBay · · Score: 1

      They are going to do that (albeit the downloads will be slightly delayed to try and keep the numbers honest -- which is a benefit for Linux/Mac, not a setback).
      Did you read the plan or not?

  103. The performance is acceptable under Linux by jvmatthe · · Score: 1

    I'm using a Celeron 300A @ 450MHz with 128Mb of RAM and a Voodoo3-3000. With the visual quality settings that I like, the game runs acceptably fast under RH 6.1 at 1024x768. It isn't quite as smooth as Unreal Tournament, IMHO, but it's quite good.

    Having Quake, Quake 2, Quake 3, Ultima Online, Kingpin, and Unreal Tournament all running under Linux was the primary reason I switched from Win95. I've preordered (and hope to receive) the tin box version of Quake 3 Arena (which contains the Windows version) just to have the tin box. I won't be opening that one at all and will be ordering a Linux version that will actually get played.

    Regards,
    matt

  104. Re: Piracy is not Justified - rediculous comment by zerocool^ · · Score: 2

    Posted as anonymous coward right above this comment was:

    >>>> Another loser attempt to justify stealing. Theft is a crime no matter what lame face you try to put on it. You think you're justified in stealing the game simply because the Linux version will be released later? What a great example you're setting for the Linux community and a great message for manufacturers "give me what I want or I'll steal it". >>>>

    This is rediculous. This is from the same group of people who don't read online newspapers when they could buy them because "its immoral".

    First, how many of us honestly haven't borrowed a game from a friend to see if we like it? I did this with warcraft1,2 quake1,2 mechwarrior2,3, and mercenaries, half life, and i now own legit copies of all these games.
    Seccond, if I borrow my friend's copy of WinQuake3 and burn it, yet in three weeks go out and buy my own copy of LinuxQuake3, what has anyone lost? id has lost nothing - they still got my money, I lost a CD-R, seeing as how I will never use it again, my friend lost a few hours of having his game while I burn a copy.
    This isn't saying "give me what I want or i'll steal it", its saying hey, I'm going to improvise until the version I want comes out, because, hey I would rather support linux than Billy G., but until then, I'm going to chill with my friend's copy.
    Every one wins in this situation. id has lost nothing, retailers have lost nothing, linux users have to boot in windows (arrgh) for a few hours, but have lost no time when they weren't on the top of the "Latest in gaming software".
    Everyone's happy. And your outcry won't make a difference, cause this is what's going to happen anyway. So chill and go with the flow, don't get so uptight.
    ~Zero

    --
    sig?
  105. For those who don't know by Anonymous Coward · · Score: 0

    All distros of Q3A will be completed by Id at the same time, and given over to be duplicated at the same time. However, the distributor is likely to put primary emphasis on the Windows version (since it will sell more regardless). So you expect the Mac and Linux versions to be out up to a week or two after the Windows version hits the shelves. Also, and I believe this is stated in Carmack's .plan, the executables for all 3 versions will be downloadable shortly after XMas. This will enable anyone to buy one copy of Q3A (any version), and play it on Windows, Mac, or Linux. The reason JC is waiting until after XMas is so that people don't just buy whatever version that happens to be available, then download the version they need. If people do this, Mac and Linux users will end up getting screwed in the future, due to the inaccurate statistics. Hell, I predominately play my games on Windows (things that actually matter go to Linux, however), but I still plan on purchasing the Linux version just to show my support (as well as encouraging all of my non-Linux-using friends to do the same.

  106. No... by lucky816 · · Score: 1
    Why can't they say "well, uh there were 153,893 windows versions bought, and then 53,000 people turned in their coupons for the linux version... So we sold 100,893 windows versions."

    Simply... you said it yourself...153,893 windows versions were bought...that is what the publishers care about...the retailers just care that some product on their shelf was sold, windows or not. IMHO I don't think that the publishers even care that the user used some 'coupon' to get a linux version of their product...it's still 1 sale...it would be 1 sale reguardless the OS (linux users would buy the windows version knowing that they can get a linux version...carmack is just saying that they don't have to support the evil windows...they can buy it for linux straight up!).

    The fact that id is releasing different versions of their game, making it easier for linux users to get ahold of (if you consider retail easier than downloading), just proves what we already know...id rules!


    -Red

    --


    -Red
    what the hell is a 'value engineer'
  107. Vote for Linux with your $$ by tji · · Score: 1

    What many people here don't understand is that it is about more than just how much id makes, or how many people use the linux version.. id will make a buttload of cash no matter what happens. But, the distributors and retail stores need to make some good $$ on the Linux version for them to be interested in carrying future titles.

    Unfortunately, with the current state of Linux 3D, I fear that this is a futile effort. Q3 is only viable in Linux with a Voodoo card. I don't think this is a large enough subset of users to make a good showing. Hopefully, when XF86 4.0 is out, Q3 will be viable on most video cards.

    On the other hand.. while your throwing your support in for id, throw it in for another linux friendly vendor, 3Dfx.. Pick up a new Voodoo4 or Voodoo5 card along with your Linux version of Quake 3.

    I will be waiting for the Linux retail version to run it on my Voodoo3 powered machine.

    1. Re:Vote for Linux with your $$ by Anonymous Coward · · Score: 0

      Quake3 requires OpenGL, so you do need some sort of Hardware to play it.

  108. 'plot' ?? can you spell 'multiplayer'? by cHALiTO · · Score: 1

    Ultima Underworld is an RPG. It's something else, you're comparing two completely different game genres. What you don't seem to get right is the fact that nobody cares about te game 'plot', because these games are intended for multiplayer gaming. I've enjoyed playing doom and doom2 over GammeConnection on my favourite BBS, and I always enjoy the improved realism of new versions of quake. Of course it's boring to play Q1,2,3 on single-player. It sucks to go around blowing things up with nothing to think about (even if graphics are really nice).

    I guess you never played CTF. And if you did, you lost. I spend hours with my Quake clan's people to define a strategy for our next rival, and it's no child game to stand up before real human experienced opponents on a CTF tournament. For THAT, you need brain cells. Lots of it.

    of course that doesn't mean you have to like the game. I just think you haven't tried the best part of it.


    Chalito.

    --
    "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
  109. Linux Q3 by reas0n · · Score: 1

    I think that the Linux version of Q3 should have a picture of Tux with a rocket launcher. That would be c00l :-)

    --
    This post has been encrypted in several of the most advanced ROT-26 algorithms
  110. Good move ID by ZioPino · · Score: 1

    Once again, id, and John Carmak, are showing how to play in the businnes. I didn't see many peopl epointing out that John played a key role, perhaps the most important role, in making OpenGL a viable platform for gaming. I'm not talking about the technical aspect but he's decision to not use D3D. Once again he's showing how to cast our vote for Linux (and Mac). As he said he would love to have a single SKU but this way of distributing is going to convince the box movers that Linux is a reality.

    I like the idea of casting your vote with your money and now that I think about it I see that for once we can vote twice and that's exactly what I'm going to do. I'll buy a box for me and another for a friend.

  111. id makes games they like to play, end of story! by Anonymous Coward · · Score: 0

    id has said time and again that they make games that they like to play themselves. If you don't like their games then don't buy them! I think the jump from Wolf3D -> Doom -> Quake -> Q2 -> Q3 is been incredible every time and I love playing their games. Vote with your dollar, I like plotless shoot 'em ups, if you don't then quit whining and just go away and buy some other game.

  112. I think that we are all missing somthing... by Anonymous Coward · · Score: 0
    Why are we all pissing ourselves about this? This is an online game, with three clients, and all servers are passed through the Id Master server... Why cant they monitor the ratios of Linux to Win32 to Mac players there? All they have to do is keep a bit of extra info server side, and post a CGI script at www.quake3arena.com that makes a prety pie chart with the info.

    The only problem with this, is that Win32 gamers might play the game more than linux players on a regular basis. The solution to this, is make a database of all individual IP addresses and their OS chioce. I have one IP address with 7 machines. There are 4 win32, 1 iMac, and 2 Linux boxes, so this might cause problems, unless they log my IP for all three versions there might be problems.

    That is only one of many solutions.
    Loren.

    1. Re:I think that we are all missing somthing... by kuiken · · Score: 1

      "Why cant they monitor the ratios of Linux to Win32 to Mac players there? All they have to do is keep a bit of extra info server side, and post a CGI script at www.quake3arena.com that makes a prety pie chart with the info." Doing this may give a nice pie chart, but it what would it mean software companies cloud then say "lets only make win32 boxes and put the linux bin`s on the net those linux geeks wil down em and be happy and we only have to make one box instead of 2 saves us money" and we end up not geting linux games in the shops

      --

      42
  113. Who cares?! by Anonymous Coward · · Score: 0

    id has publically said that Q3 is not supposed to be a groundbreaking new game, it is supposed to be the ultimate definitive deathmatch game. They have already said that their next game will be using the Q3 engine and be single player focused.

  114. Not true: by Anonymous Coward · · Score: 0

    checkout http://glx.on.openprojects.net/ Q3 works GREAT on my G400. John C. is one of the main devlopers too!

  115. Read this message if you care about linux, et al.. by Anonymous Coward · · Score: 3

    Dear Slashdot patrons,

    I'm going to make this quick. I have already written an email to sales@compusa.com explaining that I will NOT be purchasing a Windows version of Quake3Arena, as that I will be waiting for the Linux version. I explained that if my local store did not carry the linux version of Q3A, I would be buying online.
    I also explained that I would be buying 2 copies of the software. One to open, play and enjoy. And the second purchase will be to support Id for supporting the linux community.

    I encourage everyone to take action. Let's show the retailers of this world how much weight we can carry in purchasing dollars! If we want commercial applications developed for linux, we must show the executives of the world out there that linux IS a viable market share at whatever level, this is the time.

    Stop reading this message, open up pine or netscape or whatever mail app you use and write an email to CompUSA, BestBuy, Circuit City, or whoever you would purchase software from locally.

    As one person emailing a retailer, I can't make but a dent in their concious thought.
    As a community of /.'rs and linux users, we can crush the proverbial skulls of those unwilling to accept linux as a viable solution to develop software.

    Empower yourselves!

    -Alex Shows
    a.k.a. Glossifah on irc.linux.com #blackbox

  116. This is too early! by rogerbo · · Score: 2

    While I applaud JC for trying this I think it's unfortunately going to end badly. The current state of 3D acceleration support under Linux only allows Voodoo and G200/G400 owners to play at decent framerates and the Matrox drivers require a lot of technical knowhow to get working at the moment.

    I have a Nvidia card and dual boot Windows/Linux, there is no way I would buy the Linux version now and have 4 times worse performance for 6 weeks until I can download the windows version! I'm sure many other people are in the same boat.

    If Linux Q3A flops in the sales as I suspect it will, then will Id be available to convince distributors to try it again when the state of 3d support on Linux is much better?

    Id should have done this experiment once X Free 86 4.0 is out and stable...

    1. Re:This is too early! by Anonymous Coward · · Score: 0

      Actually in an inhouse comparison of Linux vs. Windows running quake3 test (1.08), I determined that the Linux version is MUCH faster and smoother. It is always higher in the FPS rank, and there is a general better feel to the game (not being bias, you can geniunely see the difference). It was done on a dual boot machine with a voodoo2 12MB.

      Linux is a wonderful platform and is gaining the support they need for gaming.

    2. Re:This is too early! by Anonymous Coward · · Score: 0

      I suspect (from johnc's comments in email list) that you will find everything you need to get up and going with glx for G200/400 on the Q3 cd. Including a walk-through so you don't neet 'a lot' (actually it is pretty straightforward) of knowhow. Not bad if this helps the Matrox cause, too, as they are still the *only* card manufacturer with a decent policy on specs.

  117. It WON'T be hybrid! by FreeUser · · Score: 4

    And with good reason.

    If id did make the mistake of releasing a hybrid CD the results would skew the sales results distributors are watching in a way disasterous for those advocating the porting of games to Linux.

    How? Linux users are by and large more technically savvy than Windows users are on average. While the Windows gamer may not realize (or care) that they could play their copy of Quake 3 under Linux, if Linux users were in fact able to do this, many would impatiently run out and buy the hybrid version labelled Windows, because it was in the store earlier, and then load up the Linux version. Fine for them, but bad for Linux, as their purchase has just inflated the Windows sales results and deflated the Linux sales result. The net result is that that one Linux gamer's purchase has widened the Linux/Windows sales gape by TWO (-1 Linux, +1 Windows). This is not what we want, and id has wisely chosen a way to prevent this. Have a little patience -- it will likely be rewarded in coming months and years as venders and other game manufacturers begin to take Linux more seriously and come out with Linux products, with any luck in a more timely fashion.

    --
    The Future of Human Evolution: Autonomy
  118. and win32 isn't always x86 either by toofast · · Score: 1

    But most people beleive so. Why not win32 on an Alpha 32-bit CPU? Can do with NT!

    1. Re:and win32 isn't always x86 either by hadron · · Score: 1

      Yeah, theoretically. However, it's not maintained, and there will be no port to the axp for Win2K.

    2. Re:and win32 isn't always x86 either by Scott+Wood · · Score: 1
      Sorry to be pedantic, but there is no such thing as a 32-bit alpha CPU. All alphas ever made have been 64-bit. NT simply doesn't take advantage of it.

      That said, I would love to see q3 on linux/alpha... but I doubt it'll happen.

  119. Actually by jdube · · Score: 1

    I was planning on doing that in the first place!... But... why do we need to be told? Did someone port th Windows version? I hope companies begin to see that we are a big audience... I REALLY hope to see Diablo 2 come out for Linux :)


    If you think you know what the hell is really going on you're probably full of shit.

    --
    If you think you know what the hell is really going on you're probably full of shit.
    jdube is who I am.
  120. Tin Linux version? by SuperKendall · · Score: 1

    I'd be happy to wait and buy the Linux version, if I could also get that in the collectors tin box - does anyone know if that will happen? Or will all the Linux CD's come in normal boxes?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  121. Re:And that means nobody will distribute your game by slashdot-terminal · · Score: 1

    That's actually kind of funny I actually my last linux purtchess was on a couple of CDs of Redhat 6.1 and Mandrake (can't remember the version). I my friend am the cheapest man on earth (next to Ebeenezer Scrooge himself) and even I have paid for something that was linux related.

    --
    Slashdot social engineering at it's finest
  122. Now wait a cotton pickin second. by dmorin · · Score: 2
    This strategy is in *direct* contradiction to what Loki told me, which was basically "Brick-n-mortar is last on our list, so just go ahead and buy it online." I sat here when Civ:CTP came out and said that I wanted to wait for it to come out retail in order to show my dollars to the retailers. I was soundly thrashed by everybody that told me the retail market in general is full of devils who put the little software guy down, and that I should only support the online shops. Somebody even pointed me at a rant by the Bungee people, I believe it was, all about how horrid their experience was trying to get their game onto the retail shelves.

    I bought Civ:CTP off the shelf. I wanted to buy MythII, but could never find it. When Eric's Ultimate Solitaire was ready, I ordered that online because I wanted it. I personally don't even want Quake3 (never really liked deathmatch), but if I see it on the retail shelves I will buy it. I'm interested in furthering the cause of retail games for Linux more than I care about giving Id my dollars. But I won't go chasing it down like I tried to do with those other games (every mall I was in, I stopped at every store and asked for Linux games. Repeat once a week for each store, for many weeks).

  123. the name 'quake' by delmoi · · Score: 1

    Supposedly, it was the name of Norse god (in the same group as Thor). I think that's what I remember reading on a website back in 95 or whenever...

    The orgional game quake went through some pretty major changes in theme when it was being developed, aztec, Techno (like doom/quake2), and the final Gothic arcitecture.
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"

    --

    ReadThe ReflectionEngine, a cyberpunk style n
    1. Re:the name 'quake' by Anonymous Coward · · Score: 0

      From what I know there was never a god by name,(But then on the other hand the only ones I can remember are Oden,Frej and Tor =)

      Mikael Jacobson

    2. Re:the name 'quake' by Anonymous Coward · · Score: 0

      How can you forget Loki?

    3. Re:the name 'quake' by Enmity_qXp · · Score: 1

      I recall reading in an interview (Romero??) that in the original storyline of quake, Id named the final Boss "Quake". thus the name.

      Thats if my memory serves me correctly...




      --
      "there's a big difference between kneeling down, and bending over" - FZ
  124. Re:Read this message if you care about linux, et a by Anonymous Coward · · Score: 0

    Yes I agree with you one hundred percent on this one. Companies that engage
    In this type of activity are cowards and bowing down to a legacy operating system
    Producer. I will not continue to do business your company if you continue in these
    Practices.

    Mark Towns

  125. Actually... by GauteL · · Score: 1

    They don't want everyone who has NT4, to upgrade
    to Win2k, that's why they don't release
    DX6-7 for NT. Crappy attitude if you ask me..

  126. Sorry... by GauteL · · Score: 1

    had a redudant "don't" there, but you'll probably
    understand me anyway.

  127. MS hates 9x..... by delmoi · · Score: 1

    Seriously, they do. They want to kill it, NT is there babie. They hate that people write games only for 9x that don't work on NT. They tell developers to use NT as there game development environment. The problem with DX is that It dosn't 'mesh' well with the NT system...
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  128. Online Distro by Kwil · · Score: 1

    Since many people running Linux are well connected, why not make the software availabe for on-line purchase? [Emphasis added.]

    First, many is not the same as all. And since games are often bought as gifts, online only sales would eliminate that chunk of the market looking to buy something for their Linux running grandchild. Around christmas time, this becomes a sizable chunk - one that only stands to grow as Linux continues to enter the mainstream.

    Secondly, I don't know about you, but when it comes to games, I'm an impulse buyer. If I have to spend 4 hours downloading some massive file to play a game, even if it's one I've been drooling over, I generally won't bother. If I'm in the store and see a copy on the shelf, I may just pick it up, even if I was only marginally interested in it to begin with.

    Third, if non-Windows turns out to be an easier OS to develop games for, (ie: designed from the ground up for networking and/or graphics ability as opposed to tacking on DirectX, or having to license some other companies API's) the software company can realize a reduction in initial development costs. However, this will only happen if the stores will order non-Windows versions - and they'll only do that if they can feel reasonably assured that those versions will sell.

    Fourth, with the current Linux hype, this is an excellent way to get some free publicity. Costs the company the time it took Carmack to write up his .plan, and the "investment time" of the money that waits for the Linux boxed version to come out. In return, the company gets /.'d and the public support of the Linux open source community.

    Kwil

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  129. not network only by delmoi · · Score: 2

    I don't know about unreal, but Q3a has a single player mode, where the computer emulates online players. The code is pretty good, and the bots work well (they'll even hurl insults at you :)
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"

    --

    ReadThe ReflectionEngine, a cyberpunk style n
    1. Re:not network only by odaiwai · · Score: 1

      The bot coding in Q3Demo(test) is pretty good. The bots are aware of where things are, they jump and strafe, and they keep moving. Impressive stuff.
      Q3A is a very fast game, much much more frenetic than Q2, IMHO.

      dave

  130. Re:Performance of the game Linux vs. other platfor by digitalhermit · · Score: 1

    I've only purchased a couple Linux games (Myth II and Civilization). Though the Linux version of Myth II is perfectly playable it does not have 3D support for my card (a Matrox). On my G200/Win95 box it is a very *pretty* game. However, the Windows version has crashed on me and taken down the entire machine.
    The Linux version allows full screen only with a root login (which I'm generally loath to do). However, its software 3D is better than the Windows software 3D.
    I wish someone would port Warcraft II to Linux. I'll buy as many copies as it takes to get my entire network playing (8 machines). :)

  131. Violating licenses by Anonymous Coward · · Score: 0

    If I steal $10000000 from Bill Gates and give it to the poor, that's good.

    If I steal $10000000 from the poor and give it to Bill Gates, that's bad.

    Violating software liscenses doesn't mean anything in itself. The fact is, the original post advocated doing *exactly* what the developers want while doing *exactly* what you want. The post suggested waiting *and later buying* the linux box. That's good for Id, good for the community, and good for you. It suggested temporarily using a shared version, because you are later going to buy it. Even software hoarder scum like you should be able to see the difference.

    If you violate the GPL, you will burn in hell (or deserve to), because you have hurt millions of people. That's not a good thing. Are you so hung up on the law that you can't see what's right and wrong? What is wrong with society that we let this happen?


    -Dave Turner, AC of convinience

    1. Re:Violating licenses by Anonymous Coward · · Score: 0

      If I steal $10000000 from Bill Gates and give it to the poor, that's good.

      No, that's not good. Stealing is bad. No matter who it's from. I wouldn't care if Bill Gates had killed little puppies with dull axes to build his fortune, it's still his fortune.

      If you think for a minute that this clown is going to steal a copy of Quake 3, then buy the linux version later, when the binaries are all that he needs, think again. $45 or a download... idealism aside, he'll go the cheaper route.

      Personally, I hope id puts in an airtight CD key scheme like Half-Life so I won't see so many warez kiddies trading it around like pokemon cards.

    2. Re:Violating licenses by bnenning · · Score: 1
      No, that's not good. Stealing is bad. No matter who it's from. I wouldn't care if Bill Gates had killed little puppies with dull axes to build his fortune, it's still his fortune.
      Agreed in principle. You do not have a right to someone else's property because you think you "need" it more than he does.

      If you think for a minute that this clown is going to steal a copy of Quake 3, then buy the linux version later, when the binaries are all that he needs, think again. $45 or a download... idealism aside, he'll go the cheaper route.
      Oops, that post went downhill fast. First, there is a difference between copyright infringement and stealing. Second, I find it fascinating that you know that the "clown" will not buy the Linux version with such certainty.

      Personally, I hope id puts in an airtight CD key scheme like Half-Life so I won't see so many warez kiddies trading it around like pokemon cards.
      Yeah, that's a great idea. Nobody ever cracks copy protection schemes, and they never inconvenience the legitimate owners.
      --
      How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
    3. Re:Violating licenses by fishCannon · · Score: 1

      I'm just curious...

      Who get's hurt when the GPL gets violated? and why is this a sin worthy of damnation.

      Programmers who contribute to a GPL'd project receive their reward in the form of Kudos from the Great Peanut Gallery that is the internet. No injury is inflicted by a GPL voilation. The programmers that produced the code are paid exactly what they would have been had the GPL NOT been voilated.

      Voilating the GPL is just like prostitution or smoking pot. It's a victemless crime.

      Not lets look at the other end of the spectrum. "Who gets hurt when I voilate a commercial license?"

      The answer to this question is a bit more tangible. First the producer and the distributer loose revenue. This loss of revenue leads to smaller profits. Smaller profits in turn lead to a lower stock value. Many religious institutions own stocks as investments. Lower stock values mean these institutions loose money.

      In summary:
      When you voilate the GPL nothing happens.
      When you voilate a commmercial software license, you are stealing from GOD.

      err... This got kind of silly, but there is a point in here somewhere.

  132. Cmon you Micro~1 Trained Monkeys !!! by Anonymous Coward · · Score: 0

    So the behavior of these other A.C's must be the best that the "Anti-Linux" group that M.S. put together can do...sit all day and get paid to post as A**hole Linux users, trying to make the community so unappealing that noone would want to join, eh? Makes me laugh.

  133. Re: Will not work. by penguinicide · · Score: 1
    The corporate execs are not going to pay much attention to server logs or whatever. Many of them have no idea what a server log is, much less it's signifigance, besides downloads don't necessarily have the dollars attached. And what about other companies that are watchingthis and don't/can't put the software up for download.

    They will pay attention to dollars. Online sales and in-store sales will work, but not much else.

    Eventially with things(software) like this you will go to the store to buy the data/worlds/else/pak files and download the platform specific engine to drive the thing.

    --


    penguinicide... when jumping out a window just won't do.
  134. Re:And that means nobody will distribute your game by spinkham · · Score: 1

    And what gives you that idea?
    The majority of Warez DuDes are windows users..
    I bought redhat 4.0, 5.1, and may buy 6.1 also..
    I also bought quake2 for linux, Civ_CTP, and Myth2.
    I also bought some backup software..
    If software is good enough, I will buy it.

    --
    Blessed are the pessimists, for they have made backups.
  135. The n65 by delmoi · · Score: 2

    is running 90 MHz, with a 500Mhz system bus, it's 128bit graphics pipeline has features (such as full screen anti-aliesng) that are only now showing up in 3d cards. It's an impressive peice of tech, and its also only running at 512x384 res, not to hard to pull off

    Dispite this, games like quake and UT really do take advantage of newer hardware. Things like multi-pass rendering etc really improve the game.

    The game is also somewhat playable on my p200mmx, with a riva128 graphics card.
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  136. Hybrid CDs don't necessarily help "the cause" by squistle · · Score: 1

    The main problem with shipping a hybrid CD with separate boxes for Linux is that if they sell out of the Linux copies, people will just buy the Windows or Mac versions instead of demanding that the store stock more Linux copies.

    If Carmack wants to encourage retail stores to carry more Linux games. The best way to do that is to sell Linux versions as an entirely separate product so that all of us that want Linux versions will go rough up store managers when they don't carry or don't stock enough of the games we want.

    --
    There are 10 kinds of people in the world: those who understand binary and those who don't.
    1. Re:Hybrid CDs don't necessarily help "the cause" by Gid1 · · Score: 1

      I don't know why id don't use their clout to put a stipulation in the distribution and reseller contracts that states that the Linux and Mac versions must be stocked (perhaps with ratios) with the Windows version, and also must be priced the same.

      If the distributors/publishers/resellers didn't like it, I can guarantee another one would. Who would turn down the latest id game?

      id is currently the most influential games development outfit. They should use that.

  137. 64, i mean ...... by delmoi · · Score: 1

    :P woops...
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  138. Wheres the IRIX version? by Anonymous Coward · · Score: 0

    Uh. Wheres the IRIX version to take advantage of my Reality Engine? I bet all the kids with the Ebay o2's and solid impact Indigio^2s wouldn't mind a boxed version of quake for their SGIs too. - anon coward.

    1. Re:Wheres the IRIX version? by slashdot-terminal · · Score: 1

      Ohh.. so Carmack should write an SGI version for even higher end hardware than traditional PC hardware. Now I know the value of a new computer I could walk out there right now and buy a completely new screaming machine for $3,000 and not have to worry for at least 2 weeks. However I think that machines that start at $5,000 are the kind of thing that is good for someone who is going to want to play games. When I look at prices for computers that are comparable to sports cars I get a little nervous. What happens when they release a new version of the computer that you want? Most likely with the current ecconomic model unless you have robbed a bank you will still be paying off the debt you got on the first purtchess. What exactly is a Reality Engine anyway? I doubt that even an SGI could pretent to represent reality in any form. Movies are still a long way from real life.

      --
      Slashdot social engineering at it's finest
    2. Re:Wheres the IRIX version? by Anonymous Coward · · Score: 0

      Yum, Q3test on our SGI VisualPC (Low end one, bummer :) was quite nice... Their RealityEngine is basically a very nice videocard. Very nice. Did I mention it was nice? It should be interesting to see what Nvidia does with all of SGI's graphics patents/people...



      just putting the "cow" back into coward...

    3. Re:Wheres the IRIX version? by Phearless+Phred · · Score: 1

      I'm waiting for the same thing. There are IRIX ports of Quake and Quake2...now that I'm working at a company with an Onyx^2 and a couple of Octanes, I'm hoping that there will be a port of Quake 3. *crosses fingers*

    4. Re:Wheres the IRIX version? by Rational · · Score: 1
      Ohh.

      Yeah, Ohh. For your information, there have been SGI versions of all id games since Doom, and as far as I remember, John Carmack didn't come around putting a gun to anybody's head to buy SGI hardware.

      So Ohh yourself.
      --
      "Be nice, veer left, and never stop thinking" Iain Banks - Walking On Glass
  139. But how does it perform? by Anonymous Coward · · Score: 0

    Compared to the windows version that is. My experience with any game in Linux has been that it either doesn't work fully or doesn't work as well. Q3 would not run at as high of resolutions on my 3dfx card, the latest binary for glquake is extremely old and features like transparent water on vissed maps don't work.

    1. Re:But how does it perform? by Anonymous Coward · · Score: 0

      So far the image quality is the same, but the speed is slower, on TNT2 under Linux. It's still within playable range on my dual celery @ 464Mhz. I suspect the current driver is very CPU-dependent. When XFree86 4.0 comes out and nVIDIA makes a DRI server, things will be just as fast, if not faster, than under Windows.

  140. Re:Read this message if you care about linux, et a by Mr.+Flibble · · Score: 1

    Please mark this man up. He has something very important to say IMO. Wish I had moderator points right now...

    --
    Try to hack my 31337 firewall!
  141. you know what sort of sucks by vyesue · · Score: 2

    it's pretty unfortunate that people immediately flip out over the notion of a piece of software that you buy connecting over the Internet to a machine run by the people that put the software out in order to transfer a little bit of information about the configuration of the software and the machine it's running on. it sure would be great if JC could simply insert a couple lines of code into the linux and windows bins of q3 that told iD exactly how many of each copy of the software were running on machines connected to the internet.

    I suppose the reason noone likes this is because the code that does the sending-of-information could send ANY info (including your private files) to iD since it would be closed source.

    but what if it wasnt? what if there was a little utility that ran as part of the installation process - something that ran automatically and just gave you a little heads up when it executed (I am now sending your choice of operating systems, your total amount of RAM and your video card type to such and such an IP)...

    and then just include the couple hundred lines of source on the CD too. dont even open source it if you dont want to - just provide the source so everyone whos so paranoid can verify that its doing what it says its doing.

    this would take approximately 5 minutes to code and a little while to integrate into the install process. iD, other software houses - I know someone at these companies reads slashdot - this would be a good idea.

  142. Re: My 2 Bit Program by slashdot-terminal · · Score: 1

    is there a real 2 bit processor? Can one construct such a device?

    --
    Slashdot social engineering at it's finest
  143. 32bits by delmoi · · Score: 2

    The last 8 bits are known as the 'alpha channel' you can use it to store anything you want, such as transperancy, or other information.

    32bit mode is also faster, beacuse the CPU only needs to make one doubleword read/write to manipulate pixles, using 32bits just makes the programing smoother.
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  144. Some ppl have missed the point by Lord_Rion · · Score: 1

    The point of his msg, has little to do with Id's policy or what they're going to do. Alot of ppl are whining about why they don't distribute a hybrid CD, or why they can't just use some other method for determining the number of linux version that have been sold. The people that need to be influenced are the retailers, and OTHER game publishers. The publishers need to be aware that there is a market for Linux games/software, and the retailers need to be aware of the fact that by selling Linux software their number of units sold will increase. They don't care about hybrid CD's or if there is 50 CD's in the case.. all they are concerned with is.. there cost, and there markup. Also Hybrid CD's are only good if you don't have anywhere near a full CD of data for one system alone. Just my $0.02....

    --
    --Hired Net Grunt
  145. 32bit gives you the same color depth by delmoi · · Score: 1

    and it's 256 shades, not 254
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  146. Stupid programmer! by Anonymous Coward · · Score: 0

    That's why you are not Carmack. Ok, why don't you instead of spatting crap code something worth playing (by this I mean that more than 1Million people will play it) that works on everybodie's hardware? Why don't you make a Quake III Arena clone that runs on lousy Pentium 166? Then you would have the right to say something! Otherwise shut up and let the real coders do their work!

    1. Re:Stupid programmer! by Anonymous Coward · · Score: 0

      Why don't you make a Quake III Arena clone that runs on lousy Pentium 166?
      I take it you have not been involved in the computer industry for too long? Because i remember the good ol' days with my 286 (still got it around) so don't go talking about lousy 166MHz machines, one of those can do a whole lot, it's just the games that demand a lot from your machine.

      Mikael Jacobson

    2. Re:Stupid programmer! by toriver · · Score: 1
      Carmack can have wet dreams about his game selling 1% of the amount that Pokémon has. What platform does the most-selling computer game run on? A handheld machine with 16 kilobyte RAM, a low-powered 16-bit processor and a small grayscale LCD screen.

      Put that in your pipe and smoke it.

      (For more power, you can get the Gameboy Color, with 32 kilobyte RAM, 56 of 32000 colors, and a slightly faster CPU.)

  147. startrek? by delmoi · · Score: 2

    First of all...

    It dosn't really matter how messages are passed in star trek, beacuse its not real. We havn't reached the stars yet, were all here on earth, where a beam of light can go around the world in 60ms. I can't tell you how comunications will work in the far future (or even if the human race will ever leave the planet). And certanly, the people who wrote 'star trek' can't ether.

    And secondly, they could just play in the ship...
    --
    "Subtle mind control? Why do all these HTML buttons say 'Submit' ?"

    --

    ReadThe ReflectionEngine, a cyberpunk style n
  148. comment on www.q3arena.com by SKicker · · Score: 2

    Check out the latest news posting on the q3arena site about linux quake3... not a pretty sight.

    Is this how we want linux gamers to be portrayed?

    If I were very paranoid id say this was sent by someone from microsoft or similar but I dont want to be making excuses for this type of thing.

    1. Re:comment on www.q3arena.com by BrianH · · Score: 1

      Is this how we want linux gamers to be portrayed?

      I don't think many people give much credence to people like this. The problem is, I've seen people with perfectly valid arguments bury them in these types of letters. They don't seem to realize that by threatening and cursing, they just end up ignored (and a valid complaint goes uncorrected). The only person the writer of that letter hurt was himself.

      If I were very paranoid id say this was sent by someone from microsoft or similar but I dont want to be making excuses for this type of thing.

      Although I haven't seen the original copy of the letter in question, I can be fairly certain that it wasn't an MS ploy. While crap like this isn't exactly common, we see it on a halfway regular basis (very little of it is Linux related though). While Q3Arena.Com isn't affiliated with id software in any way, it is constantly getting email from people wanting something changed, wanting it optomized for their system, or just wanting to vent. I've always been quite appalled at how venemous some people can get over a damned game.

      BrianH a.k.a Drako@Q3Arena.Com

      --

      There is nothing so pathetic as seeing a beautiful young theory roughed up by a tough gang of facts.
  149. Not only game companies will take notice... by aok · · Score: 2

    I believe that when John Carmack mentions that many companies will be noting the Linux sales figures, that it doesn't just mean other game companies. Hardware companies like video card makers will also be watching closely.

    Hopefully this will push them to support Linux or put more effort in improving and optimizing their Linux drivers. So in the end, even non-gamers should benefit.

    It is very amazing that id Software is willing to take initiative to attempt to prove the viability of non-MS platforms.

  150. Doesn't work that way . . . by Anonymous Coward · · Score: 0

    Distributors and producers need to see the figures backed up by sales, period.

    The number of Linux and Mac clients being reported by online servers is most likely a valid statistic, but that's not how distributors and producers work. They have to see that people are making a clear decision to buy the Linux or Mac version INSTEAD of the Windows version, and not simply using it because it happened to be included in the same box.

  151. And a very good solution to the problem.. by mozkill · · Score: 1

    Its easy. Most linux users have a second windows machine so they are the only ones who would exercise 'concious choice'. Almost all windows users dont have a linux machine. As a result: release the linux version first and all the linux users will buy the linux version and then release the windows version afterwards and the remaining windows users will buy up their copies. and then you will have a true estimation of the windows/linux user ratio. if they dont release it this way, then its obvious that the windows version will be preferred and the user data will be wrong. future linux games should not be condemned because of a 'set of incorrect data'!!!!

    --

    -- Betting on the survival of the media industry is a serious risk. I advise investing elsewhere.
    1. Re:And a very good solution to the problem.. by jamesc · · Score: 1
      [ To avoid skewing the sales numbers, release Linux first, then Windows later. ]

      I'd vote for this too, if Q3 had released a month ago. As it is, Id has to get the game into production as soon as possible for the Xmas consumer feeding frenzy. 8-)

      (Id is trying to make money, and more power to them.)

      --
      "You've crossed my Line of Death!" "What? No! Where is it?" "Here in the fine print...."
  152. It's Preorders Silly!! by Visigothe · · Score: 2

    I think there is one thing that most of you are missing. it really doesn't *matter* what version you purchase from the shop. All that matters to the companies are preorders or orders made from major ditributers [like Ingram, etc.] You can buy all the Linux/Mac versions you want from CompUSA, but those sales figures won't mean anything if Ingram buys 20:3:2 Win/Mac/Linux.

    This means that id [or other company], before you even whip out the gold card has sold 20 copies of the windows version, 3 cpoies of the mac version and 2 copies of the Linux version.

    How to solve this issue: [??]
    Well, it's kinda chicken or the egg. You have to get companies to produce/distribute multiplatform versions at the same time. If a platform version exists before another and it is brought to market, obviously that platform will have a leg up on the other versons.

    Ship hybred CDs. This of course leaves the stores to do all sorts of oddball things like charge more for the mac/linux version, count all sales as windows, etc. This will however solve the Ingram problem.

    Offer DLable package. This way, you know what you are getting via logfiles, unfort, marketers/droids/etc. don't care about logfiles, they care about pretty pictures and $$$

    This doesn't take into account all the other sundry issues, but it does give some insight on how to change things. In a way, it's kinda like voting for a US Pres. We don't *actually* vote for him, an electoral college does. Just like our purchases don't mean anything as far as sales figures goes, only the orders from the big distros [like Ingram, [not RH/slack/debian silly]]

  153. Re:very good point, $5 extra? by Anonymous Coward · · Score: 0

    I've always found games are about £10 cheaper ordering them on the internet, and usually arive the day after you order them.

  154. Humor check by Anonymous Coward · · Score: 0

    It's called humor, ronfar. See the little smiley face?

    Oh, and nothing is more tiresome on slashdot than posts telling the moderators to moderate something up or down. Moderators are advised to remove the stick from your ____

  155. like doody by VinceJH · · Score: 1

    ~17fps I get with q2 under linux. But under windows I get ~50. This is with an old dirty tnt. I haven't tried it in a while.

    --
    I know I will be moderated down for this, but . . . Vincent
  156. nausea by Anonymous Coward · · Score: 0

    Number 1, get rid of that awful engine that gives people headaches and nausea.

    And use what? one that looks like shit? sit farther from the monitor, or don't play the game, idiot

  157. Re:First post by Velox · · Score: 1

    FIRST POSTERS AROUND THE WORLD: I HAVE A REQUEST.

    REGISTER YOUR OWN ACCOUNT AND POST NORMALLY.

    Karma is useless.

    Anonymous Cowards suck.

    -cow

  158. Re:First post by Velox · · Score: 1

    Also, that way when you're moderated down, it's only 0.

    So not only do the dumb moderators lose points, but they aren't very effective (Many people keep their threshold at 0).

    Force them to use points on more productive things and force the little girls who can't handle a "FIRST POST" to have to read them, anyway. It won't kill them and it'll teach them more about the real world's difficulties on their virgin ears and eyes.

    -cow

  159. Re:Software Piracy is NEVER Justified by Grandpa_Spaz · · Score: 1

    First off, the arguments were not ridiculous given what you posted. If meant something else, then perhaps in the future you will be more cautious of what you write. Perhaps you should go back and read them from and objective point-of-view.

    Second, to take one of your suggestions: they burn a copy and immediately order the Linux version. Then, the order arrives they suddenly have two copies, but only one purchased license. (just a little flaw). The advocation of any kind of theft is deplorable in my eyes, even if you disagree with the patent and copyright laws. Avenues exist to combat them, and even if they are difficult avenues to pursue, I can guarantee you that you will not win by breaking the laws. Now, if you want id to release a time-delayed crippleware then you have an entirely valid argument. But anything dealing with the breaking of either the letter or the intent of the law is something that, as an expectant buyer of the Linux copy, I do not want to associate myself. I hope you will realize this, but if you do not, then I hope you will contain your excitement in such matters and not encourage others.

    -Grandpa_Spaz

  160. Re:The main difference between civ2 and civCTP is. by jemfinch · · Score: 1

    Seriously how many games can you consider groundbreaking? As a point I made in an ealier post, if you look at the big picture, innovation does not occur in leaps and bounds. Doom was a little better than Wolf3d, Quake a little better than Doom, Q2 a little better than Quake, and q3arena a little better than q2. Does this make any of them less innovative than that which came before it? No.

    As for your complaint that nothing changes, exactly how many genres do you think exist in the PC gaming world? Let's see...we have First Person Shooters, Third Person Shooters, Real Time Strategy, Turn Based Strategy, and Role Playing. Does something that fits into one of these categories cease to be innovative? If so, please name one or two "innovative" games that don't fit into these 5 genres.

    And concering your ooooohhhh, multiple level dungeons--big whoop: Get with it. That's a huge deal. Maybe you live in a 2d world and find wolfenstein perfectly representative of your life, but it's a huge deal as for as realism and programming complexity goes to add full 3d.

    Jeremy

  161. This should help. Clone: Warcraft II on Linux. by Dast · · Score: 2

    I wish someone would port Warcraft II to Linux.

    Now, I've not tried it, but... Someone wrote a clone of Warcraft II for Linux. You need to own the original game for the graphics/sounds/maps/etc, but the engine is free.

    More info at the following url:
    http://happypenguin.org/show?CLONE

    They plan to support more games in the future, such as Starcraft.

    Hope that helps.

    --

    This sig is false.

  162. Fugazi not always free by Anonymous Coward · · Score: 0

    It's not entirely true that Fugazi "never" charges more than $5 a show. I saw them in Tokyo once and the tickets were significantly more than that. Apparently it was forced on them by the venue. They apologized mid-way through the show for not being able to charge the usual $5.

  163. NT is for us Gamers too ! by UnknownSoldier · · Score: 1

    > It's really a shame that NT (largely neglected by the game industry)

    I work as a game developer, and NT isn't largely neglected for development. Allmost all of my peers use NT.

    Quake, Half Life, Diablo, Age of Empires, etc, all work under NT. Granted more games work under 95, but at least NT hasn't been completely ignored.

    Why do most games NOT work under NT?

    Part of the problem is that Direct3D is not hardware accelerated under NT, and DirectInput is, um, lagged, under NT. (The above games work, because they use, a) OpenGL, b) DirectDraw, c) waveout, d) or some combination of the Win32 API that works under NT.

    The biggest problem is Microsoft. Even when people demonstrated that gaming under NT was important, ala by someone releasing the DirectX 5 hack for NT 4, MS _refused_ to even consider releasing anything over DX3 for NT. Allthough they did manage to sneak in DirectPlay6 with NT Service Pack 4 without telling anyone.

    Microsoft is too busy milking their Win9X cash cow, ie. Windows 96 (aka Win95 OSR), Windows 98, Win 99 (aka Win98 SE.) They are finaly getting the picture, by including DX7 with NT5, er, Win2000. Yeah gaming options under NT suck, but petition your favorite game developer to please consider making their game work under NT4 and NT5.

    For more info on gaming under NT, check out:

    http://ntgamepalace.3dfiles.com/

    Cheers

  164. Re:A couple points..software houses vs. distribute by jkain · · Score: 1
    Don't include Activision in that list. They just partnered with Loki to bring games to linux.

    http://www.lokigames.com/press/archive.php3?101119 99

  165. Not Quite by Lamont · · Score: 1
    actually, NT 4 originally supported 4 platforms:

    Intel

    Alpha

    MIPS

    PPC

  166. Don't want it? Don't buy it. by Anonymous Coward · · Score: 0

    And more importantly, don't complain about it. You might not think it's not worth buying. THEN DON'T. I just don't understand why you need to bring this up in the first place. Everyone knows it's just a prettier DM version of Q2 with a bunch of new maps. That's enough for a LOT of people.

    1. Re:Don't want it? Don't buy it. by GoofyBoy · · Score: 1

      >And more importantly, don't complain about it

      It was a serious question. I wasn't complaining about it, I just wanted to know. And I never said that I didn't want it.

      Why are you being defensive?

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  167. You know...it's nice to want, isn't it? by Alkaiser · · Score: 1

    I can just see 4 people trying to deathmatch on any console, the Playstation, the rapidly dying Dreamcast, or the Atari Ja--oh wait, I mean the N64...sorry, that 3rd gaming system that nobody pays attention to is just so hard to remember. Sure you've got a 30 inch TV, it's probably about 28 in. viewable, so you're going to play on like a 5x7 screen...while sitting on your couch...yeah...I see that being veritable iotas of fun.

    The hardware could probably handle a stripped down version. Down give me this crap about how the hardware can't handle it. You people don't remember the days of the original NES, and how these ingenious sound programmers got those POS chips to do all kinds of great music. It's just the logistics of it all. Quake III is best played with both hands on different input devices. Any game console out there relies on the singular input device, namely, the controller (or joypad, joystick, etc...) In order for it work effectively, you'd not only need a console mouse, but a meypad type thing, as well. (You want to try using on hand to mash the left "button" on your Dreamcast controller without it flipping over, be my guest. I'll send an appropriate taunt over after I'm through beating you 20 to -5.)

    You just don't want to be in the heat of battle trying to remember which of the stupid shoulder buttons moves which direction.

    In response to it "looking better" on the TV, the TV resolution is FAR lower than any monitor. It will always look better on a monitor. Your TV also has "free" anti-aliasing. If you ever want to see how "detail challenged" your TV set is, play any video game that has a stop light, or a any sort of red light in it. Check out how many adjacent pixels it bleeds into. This is invariably why any console to PC port ends up looking really bad...it looks just fine on a TV, a less forgiving PC monitor is something different entirely. Granted, the Dreamcast comes with better hardware, and you can even get an S-Video/VGA output cables for your Dreamcast, but it can't beat a PC's number crunching ability. If it could, it'd be a shame to have that powerful a machine just to play video games...

    Which is why I have a word processor installed on my PC...

    -Alkaiser

    ----------------------------------------------

    "Just can't stand this bobbin' and pretendin'/ Listnin' to some bullethead and the madness that he's sayin'."

    Your Racist Friend, by They Might Be Giants.

    --
    Netjak.com independent reviews of domestic & import video ga
  168. Performance by chromatic · · Score: 2

    I'm pleased with the performance. Even though the NVIDIA SVGA server only supports hardware acceleration with 16 bpp right now, q3test looks good and is very playable at 800x600.

    Now I haven't seen the Windows version at all, let alone with a similar setup, and I haven't cared enough to measure framerates, but the only problems I've had with the demo are my rather poor ping times and my mediocre fragging abilities. (But I'm still better than Hemos.)

    --
    QDMerge 0.4!

  169. Re:Software Piracy is NEVER Justified by bnenning · · Score: 1

    I presume then, that you always abide by speed limits and declare your mail order purchases so that you can pay sales tax on them. Everyone has broken the letter of the law, probably quite often, and absolutely nobody is hurt by doing what the original poster suggested.

    --
    How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
  170. 16 bit is about it... by Anonymous Coward · · Score: 0

    Actually you are limited to slightly above 16 bit color or 65536 colors. The higher number of colors is only noticeable on low resolution and that of course includes color printing.

  171. No wonder why Mac sucks by Anonymous Coward · · Score: 0

    The Rage128 chips on Mac were only clocked to 75MHz when the PC versions are clocked 15-30MHz higher by default. One must wonder if that's ATI's way of saying 'MacOS sucks, so you don't deserve a faster video card'. :)

  172. Vote With Your $ (was Re:Read this message if...) by Tool-Man · · Score: 1

    Excellent idea.

    However, I've personally tired of trying to give companies a "clue". Unless I feel like I've already established a relationship with a company, I'll rarely contact them.

    Instead, I'll just vote with my dollar. If I can get Quake 3 online before I can get it retail, I'll buy it online. I'll leave it to the retail stores to figure out on their own why they lost my sale. Either they will get a clue, or be outcompeted by the company that does get it.

    Tim

  173. Re:Read this message if you care about linux, et a by Anonymous Coward · · Score: 0

    hey, i don't mean no respect but damn, what the "f**k" is the big deal? If retailers want to carry only Win version of Quake3, let them. Retailers have to carry what "average-joe" will buy which is Win's proudcts. Linux is not main stream yet. Hopefully, one day it will but to threaten a retailer about this? This just too much. Come on, people, what the f**k the big deal?

  174. Best video card for Q3? (I know, off topic) by Anonymous Coward · · Score: 0

    I'm about to buy a new machine and of course I'd like to be ready to run Q3 when it's available. What should I do video wise? Is it still only 3dfx that's supported on Linux? If so, do they make a decent 2d board too (and what is it)?

  175. get a voodoo by Scudsucker · · Score: 1

    I put a 12 meg Voodoo 2 in the 400 mhz PII in our ACM office, and there is almost no difference in performace between Windows and Linux in both Quake 3 and Unreal Tournament.

    I haven't seen a Voodoo 3 under Linux, but 3dfx apparantly has an accelerated X server for it.

  176. Id can't/shouldn't have to win the war all alone! by schmack · · Score: 1

    The only other think that I think Id could and should do is use its marketing clout to get distributors and retailers to treat the Linux version fairly. They should release the Linux version FIRST, and the, when they see it on the shelves, only THEN release the Windows version. they should go to distributors and say "We have the hottest new game in a long time. We're Id. If you want it, then treat Linux fairly."

    That's unrealistic. Carmack states the masters for all three platforms will be sent off at the same time. The reason you'll see the Windows version on shelves first is because the retailers and everyone else in that food chain are going to bend over backwards to get shrinkwrapped Windows boxes on their shelves. It's not that they're treating Linux/Mac unfairly -- that's not the case, it's simply that they're going out of their way for Windows.

    Id have demonstrated they're going to keep developing cross platform no matter what sales figures come in. But at the end of the day, even Id have to pay employee wages. Id has played a huge part in the movement in getting game developers to look seriously at the Linux platform, but you can't expect one company to fight the entire war for you.

  177. Jesus, people! by Scudsucker · · Score: 1

    THIS IS NOT PIRACY! id gets EXACTLY the same amount of money wether you buy the Windows disk and download the Linux binaries or if you buy the boxed Linux version! For gods sakes, they're even going to release the executables after Christmas!

    The only reason to hold out is to show distributors and retailers that consumers will buy games for alternative platforms. And as any Mac user will tell you, trying to impress retailers is by and large a futile guesture. I bought the Mac versions of games from Best Buy for over two years, but that didn't stop them from replacing all the Mac software with Barbie merchandise. The Linux boxes probably wont even make it that far.

    Forget distributors and retailers. Buy the Linux or Mac version to impress the right group of people, the devlopers.

    1. Re:Jesus, people! by Anonymous Coward · · Score: 0

      This guy's dead right!

      Since when have the educated minority been able to control the retail tsunami driven by the overwhelming force of the stupid majority???

      NEVER!

      Most people are sheep whose life decisions are unburdened ever so slightly by simple advertising.

  178. get hacked! by Anonymous Coward · · Score: 0

    Didn't Quake 2 servers and clients have a backdoor?

  179. but you CAN find out which one uses which by disq · · Score: 1

    at least for people playing across the net. make q3a send a small packet to a master server, and you're done. (it would be optional, though)

    --
    -disq
    1. Re:but you CAN find out which one uses which by Anonymous Coward · · Score: 0

      It can misrepresent sales though, because not all buyers will play online. Not to mention piracy concerns. -Ray

    2. Re:but you CAN find out which one uses which by Anonymous Coward · · Score: 0

      Why not pull a Microsoft and make the bins fire off info to a master server _once_ without choice? OK, the civlib lot will go ballistic, but hey it's only a game ... and it would show who uses which.

  180. Re:Well I have a little sour grapes......me too!!! by Anonymous Coward · · Score: 0

    Don't worry...having played both TESTs ur not missing anything...ID is BEHIND the times... Unreal Tourney ROCKS....Q3 has bugs and is klunky compared, the bots are STOOOOOPID and this just comes in as another FPS, a johnny come lately...

  181. Get with the times... by Anonymous Coward · · Score: 0

    That old IBM mainframe you seem to be familiar with now costs $1000, and at that price it is almost disposable.

  182. Horrible frames in multi-player. by yomahz · · Score: 1
    I'm running a p2-350 w/ 128Meg RAM, and a voodoo3 PCI 2000 under Mandrake 6.1 w/ KDE and the frames in single player were great but when I jumped into a server, the frames dropped horribly.

    I'm not sure if it was something I was doing wrong but it was so bad that I couldn't even play. I downloaded the latest 3dfx drivers that were released on the 15th but didn't see any increase in performance. I'm hoping it's just something wrong on my end. Otherwise, Id / 3dfx / Linux users have a long road ahead of them.
    --

    A mind is a terrible thing to taste.

    --
    "A mind is a terrible thing to taste."
  183. Re:Read this message if you care about linux, et a by Anonymous Coward · · Score: 0

    What the hell?? Every day I come here, people are raging about free software "If it isn't free it must suck". So why are you praising John C. and not screaming at him to provide it for free?

    Just curious.
    (Caution: this post will be moderated down)

  184. Re:Well I have a little sour grapes......me too!!! by Anonymous Coward · · Score: 0

    You sir, are an idiot. Unreal Tournament sucks. The graphics look like shit, the game play is completely passe and the music sucks. If I wanted to play a bad re-hash of Quake 2 (which also sucked), I'd just play Quake 2. At least Quake 3 looks like it brings back the devilish aspects that were missing from Q2. I want to see more demons and human remains hanging on walls and sticks. Q1 ruled in that way and is still the best of the three when you take the whole H.P. Lovecraft-ish thing into account. Yes. You sir are a complete bufoon!

  185. read the truth by Anonymous Coward · · Score: 0

    a better thing would be to let the linux version sell out.

    it's a bummer not to make the sell, but the empty shelf will burn a bigger image into the corporate mind.

    ---
    Lates

  186. Re:The (un)inevitable by Jerenk · · Score: 2

    What? Carmack has said that he WILL release all binaries (and patches) after the Linux and Mac retail boxes have been delivered. To ID, they don't care about the binaries - they care about the levels (WAD, whatever format they use now...). If you have that (legally), then ID will offer you all binaries that you can handle. They've gotten your money - they don't want to charge you double for using different platforms (which is my gripe with Loki - essentially the same game on Windows but you must buy a different box for Linux - stupid, stupid, stupid).

    Carmack is just doing this so that if there is a market for Linux or Mac games, the retailers realize this. IMHO, this is a great move on his part.

    Later,
    Justin

    --
    Mu. P.S. The address you see is real. =)
  187. Re:Software Piracy is NEVER Justified by err+head · · Score: 1

    I hope he doesn't live in georgia
    missionary sex is the only thing legal there and the other states where 'sodomy' is a crime.
    If the government outlaws hummers, then I'll forever be an outlaw

  188. Re:not network only - not impressed by Ripp · · Score: 1

    I downloaded the new demo (yes on Win32...)

    and while I couldn't help but thinking 'DAMN this is so cool...' while checking out the graphics, the mechanics, etc. etc....

    At the end I'm sitting there going, "this kinda sucks" as I'm doing nothing but running around in circles looking for a weapon or armor or the bot/player I'm running from/towards.

    I can see this being fun with 2+ people on 2+ PC's in the same room hurling insults audibly back and forth, etc. etc.

    But, DAMMIT, I was hoping the bots would exhibit a little more AI than just running and bouncing about at a faster pace than a human can react to. (at least *this* human.)

    I'll wait for the single player version, with any kind of plot, dozens of sweeping, multi-planed, curved-surfaces, fog-covered levels....and lots of ugly nasty beasties hiding behind the next door.

    Speaking as one who burned out violently on the multi-player "experience" from spending waaaaay to many hours in front of a dumb terminal playing MUDs about 8 years ago.....

    --
    Blech. Signatures.
  189. DON'T! DIS! the PACMAN! by slim · · Score: 2

    Still selling well on Neo Geo Pocket...
    --

  190. Linux with no XFree!(?) by Semi · · Score: 2

    Well, I'm not ready to run XFree under Linux even yet (I like to use text console), I can run Q1 with SVGAlib nicely (even it does not support 3D features) and it works just nice with my RivaTNT.

    Only reason I have Windows is games, if Linux would have more quality games I would not use windows for nothing!

    FYI, Quake2 was working just fine from same CD in Windows and Linux systems (of course I had to download Linux binaries first).
    I bought my Quake 2 at very same day when they released Linux binaries (after I saw those binaries I run to store to buy that CD).

    If there is no way to use same Q3 CD with Linux and Windows, I think I must reconsider if I even like to see Q3 then (or only with Windows).

  191. Resource-heavy games by TuRRIcaNEd · · Score: 1

    I agree with the point about users with state-of-the-art machines deserving of extra performance for their spending effort. I also agree that games should be as backwards-compatible as possible, for those without the cash to buy a P3/Athlon/TNT Ultra/Geforce box to get at least a similar experience. However, I don't agree that the power of your machine should figure in your enjoyment of a game. A well-designed game should engender the same feeling and depth no matter what you play it on. (forgive the nostalgia, but...) Didn't Amiga games have a ton of atmosphere, and generally gave the same feeling of depth whether you played on a lowest-common-denominator A500 with 1MB, or a souped-up-to-the-nines A4000? Obviously the gulf in hardware is very different, but the point was is was the game's DESIGN that shone through, and the amount of thought and effort that went into them. A crap game with a fancy gfx engine tagged on is still a crap game, surely?! It's just a shame that corporate ethos (i.e. sales of the game were great, so let's just re-release it with new graphics engine, that way the consumer will think it's a new product worth having!) exerts such a stranglehold on an industry that was once synonymous with original thought and hard work. Nowadays, it seems only the latter exists. OK, that's it, but finally thanx to John C, for at least trying to keep the original spirit alive.
    ----------------------
    "I'm not dumb, I'm just intellectually challenged."

    --
    - "How do we do it? Volume!" - The Bursar of Unseen University.
  192. Re:Unworkable by Some+guy+named+Chris · · Score: 1

    it sure would be great if JC could simply insert a couple lines of code into the linux and windows bins of q3 that told iD exactly how many of each copy of the software were running on machine(...) and then just include the couple hundred lines of source on the CD too. dont even open source it if you dont want to - just provide the source so everyone whos so paranoid can verify that its doing what it says its doing.

    The problem with that is as soon as it hit the street, someone would take that counter code, and put it in a script that hit the server every few seconds pretending to be a different machine.

    There would be no way to insure that the numbers are accurate. You'd soon be able to download the "Q3A Counter Booster" from Freshmeat, and fake id (no pun intended) packets would be flowing in from all over the internet.

    No, the only way to accurately measure the market is to count it at the point each person forks over the money for the game. And isn't that what they care about? How many people paid for it, not how many are running it?

    Some guy named Chris

  193. Read this if you really don't give a F@#%!!! by Anonymous Coward · · Score: 0

    W - G - A - F!!!

  194. Re:Read this message if you care about linux, et a by Vidar+Hokstad · · Score: 1
    Your argument fails miserably. If Linux isn't mainstream enough for it to be economically interesting to keep the Linux version in stock, then surely the retailers won't feel "threatened" by Linux users telling them they won't buy it from them. If any retailers feel threatened by this, it would be because they got enough requests from Linux users to warrant them carrying the Linux port.

    So either you are wrong about Linux not being mainstream enough, or it won't be threatening to anyone.

  195. It won't work by Anonymous Coward · · Score: 0

    Q3A is not just an online only game, you can play against the bots without ever even connecting to the net. I myself run a Q3A server at work and we play on the LAN, not on the Internet so these kinds of numbers would never get reported.

  196. Putting the Money where my Mouth is.. by SmilieZ · · Score: 1

    I have indicated to Activision Australia my intent to pre-order a large quantity of Q3A for Linux for our store.. The people there will be forwarding my request directly to the sales manager and channel sales director of Activision. I hope this is going to send the message that we want the Linux version NOW, not later. I did express my concern that we could lose sales if they did not ship the product simultaniously. Heres hoping..

  197. Other games by FascDot+Killed+My+Pr · · Score: 1

    The Incredible Machine and Lemmings, while they probably fit into the same category, don't fit any of your five.

    That "Cosmopolitan Makeover" software doesn't fit any of your five. (I realize I'm going out on a limb by implying that it is "innovative", but I think it is, from a making-it-available-to-the-public perspective

    I'm sure I could think of others, but I think the extreme homogeneity of your five categories indicate a lack of imagination on your part that I don't feel like correcting.

    but it's a huge deal as for as realism and programming complexity goes to add full 3d.

    Again, "programming complexity" is beside the point. If all it takes for you to buy a game is that it is hard to program, I've got a new game coming out you might like to buy. It's called "Prime Factorization"--you type in a 100-digit number and it will tell you if the number is prime or not.

    As for realism: Yeah, realism sure seems like a requirement for the Wolf3D Clone Industry. Demons? Hand-launched guided missles? Magic potions?
    ---

    --
    Linux MAPI Server!
    http://www.openone.com/software/MailOne/
    (Exchange Migration HOWTO coming soon)
  198. Afraid not by Anonymous Coward · · Score: 0

    Saw some news at PlanetUnreal regarding this. The game's publisher (not Epic who made the game) decided they didn't want to support a Linux version and demanded that the Linux version not be on the CDs. We'll have to download the Linux binaries when the game comes out.

    Please don't blame Epic for this. They're already doing some good for the Linux community. Perhaps they could find a way to get a different publisher for the Linux verion. Then we could just buy those and screw the idiots who didn't want our money.

  199. What about Unreal Tournament?! by EAVY · · Score: 1

    As seen on BluesNews : Contrary to expectations, the Linux Unreal Tournament executable will not be included in the retail Unreal Tournament box, but will rather be made available for download when the game is available for purchase:

    Earlier I said that Linux UT would be available out of the box. GT decided that they didn't want to support a Linux version and didn't want it in the box. We decided not to argue the issue, so the Linux UT libraries and executables will not be available in the box.

    So if you thought about buying Unreal Tournament, think again, it might be better to buy another copy of Quake3Arena instead just to show your interest in Linux...

    --
    -- Eavy (: Linux Is Not UniX :)
  200. Re:Read this message if you care about linux, et a by Anonymous Coward · · Score: 0

    The people who say "if it's not free it sucks" are the minority and they are very dumb. Remember, there are more windows/mac users on slashdot then there are GNU and *BSD people.

    As a Linux user, I think commericial software is great. CompUSA, and best buy (atleast where I live) stock those few linux games I play (Loki's stuff :)) And I usually buy them. Games are expensive to make. You probably can't score the #1 first person shooter working with your free time, it'd take about a decade before the game is playable. Commericial software is great, Free Software is great, Open Free Software is the best, but hey, life ain't perfect.