Presumably they would download prison_sex43.mpg and see what it was, determine it was illegal, then go looking for people swapping around a file with that name and size.
They'd build a library of names vs. size and content, and that would be their mapping. They'd still have to demonstrate this or that particular transfer was transferring the same file, but finding those would be very easy just looking for known filenames (and no spoofings, etc., which most people won't bother with or know about.)
Not that I agree with what they're doing, but it's a solid technical plan.
Yikes, that's a mistake. Their tech level may be right, but their industrial base is no way near large enough to accomplish such a thing.
They'll have to get a hell of a lot more peons mining crystals and chopping trees before they can dream of jamming their tech tree advancement way up that far. They don't even have enough huts for the peons they have now!
1. Randomness does not grant free will. It just adds randomness to the mix, and in the process, shoots down pure determinism.
2. If free will is randomness, then there isn't free will -- just randomness. A deterministic brain + some weighted influence on decisions that is purely random.
3. Therefore free will, if it exists as the spiritual types claim, must be something besides (only) determinism and randomness.
Not really. "Spiritual" free will is a nonsensical concept to begin with.
You have "free will" in that your brain, a fantastically powerful deterministic processor, makes decisions based on inputs and memories, including thoughts about planning, and knowledge about likely consequences, including punishments.
There isn't even room for "free will" in the theological sense. What would it be? A mysterious "decider" in some spiritual world that makes decisions based...on what?
Can't be deterministic.
Can't be random. While that shoots down determinism, it doesn't have anything more to do with free will than determinism.
So what would it be besides determinism and/or randomism?
Blank.
And in any case, punishments (which is what Hell is) and threats thereof are used to modify your decisions in a deterministic way.
Exactly. That's why capitalism kicks the ass of socialism and command-and-control economies.
Someone comes along and invents a better thing. They sell it for what they can get for it, and the buyers of it do a better business themselves. Anyone who doesn't suffers.
It's called "freedom". People should look into it sometime. Freedom means freedom from government.
People who invented cars should be at least forced to provide re-training for workers in the buggy whip industry.
Technically correct. What we are is "nerds". A "geek" was the carnival sideshow guy who bites the heads off chickens. In "Revenge of the Nerds", Booger was actually the one and only geek.
> In Eve, fair combat is almost unheard-of - very few players are willing to risk > losses when the odds are only 50/50.
Ironically, this is highly realistic. One poster on their boards even has the.sig of "If you find yourself in a fair fight, you haven't done your homework."
A fair fight you barely win = disastrous losses for your side. And half the time you'll lose completely. It is not the situation to be in in a fight, only barely more acceptable than going into overwhelming odds.
In the Battle of Britain, I think they considered 30% loss rate in an air battle to be unacceptably high, yet they were in such dire straits they exceeded even that, going nuts on zergling production.
I had that trial, and pretty much the only people who could out-level the trial cap would be an experienced pro at Eve, or somebody with such a person at their side giving pointers.
But in a new game, most people want to take it easy at first, exploring and getting comfortable with the system. After a few such games under your belt, you know your first char or chars will probably be throw-aways since you don't know what you're doing.
I actually liked Eve, I did the trial account in November and signed up in December. Before mid-January I had quit after my first heavy cruiser bit the dust on a solo mission because of 1/4 frame per second graphics lag after some NPCs swarmed me. I can handle the risk of 14 million ISK worth of ship, but not because of game engine flaws. The game has been out for over 3 years, or is it 4!
Gee, you just figured out the main problem on the original EQ PvP servers.
A magician, largely naked, would start casting at a tank. The tank wouldn't fight back, but would instead start putting their equipment into their bags as quickly as possible. The ganker would get the money, and the ability to loot one thing on your body (or top level in your pack?)
In any case, PvP became completely stupid because of that. Of course, EQ I wasn't designed with PvP in mind, it was just an afterthought to satisfy a small percent of their subscribers.
I can guarantee you if I were a rich trust fund kid, I would play online Hardcore for Diablo II. A few days of work to ramp up, then off to try ganking.
You could tell which balance issues were related to hardcore by the fix list.
At one point, Barbarian jump, which does 2x damage, would let a barbarian with a 200 damage spear do 400+ damage instantly, which was enough to 1-shot pretty much everybody but a topped-out barb specializing in defense.
Later, they fix the "problem" with assassins leaving traps just outside the town portal. They'd portal to town, and another guy would go thru, thinking they're safe from the assassin, and whomp! Dead. So now the traps fritz when you portal back to town.
Then there was driving a troop truck and crashing into a weed, which was invulnerable, which would flip your truck over, and game physics (well done) would catapault your troops over the German compound fence into the back, where they shouldn't be, it being designed that you fight your way in thru the front gates.
Oh wait, that last one was WWII Online.
Or you could cast Numb Mind (a sort of non-aggroing stun) on your skeleton pet over and over again, and eventually it would freak and start hitting you. You zone out, and foomp, your pet stays at the zone point as an angry red NPC. Great fun to do with your high level skelly in low level zones. But they hadda go and "fix" it. >:(
Or you could enchant or charm a player of the opposite faction and have them sit as your pet next your city's guards, then when the charm wears off, they become kos to the guards, what fun! But they hadda fix it! >:(
Since he knew the goat was there, it does seem like now you have a 50/50 chance.
But consider if there were 100 doors. Now your door has only a 1/100 chance of being right, and a 99/100 chance of it being one of the other doors.
Now he exposes a goat. And again. And again. Eventually there's 1 door not exposed, and your door.
That remaining door you didn't pick has inherited the full 99/100 chance.
It's the same with only 3 doors.
The key that makes it work is Monte knows which doors have goats. If he didn't, and just happened to pick a goat, the unpicked doors' advantage evaporates along with the parallel world where he opened the prize door accidently instead of the goat.
Most Monte Haul problem "explanations" suck. Just remember: Consider if there were 100 doors.
> The agency also said that a blurring algorithm is applied to passengers'
> faces in scanned images as an additional privacy protection.
"Heheheheheh, that guy has a chubb!"
> and a two-finger vertical stroking motion allows you to scroll up and down
Crap crap crap! 169 comments so far, and every one making fun of this line! >:(
Presumably they would download prison_sex43.mpg and see what it was, determine it was illegal, then go looking for people swapping around a file with that name and size.
They'd build a library of names vs. size and content, and that would be their mapping. They'd still have to demonstrate this or that particular transfer was transferring the same file, but finding those would be very easy just looking for known filenames (and no spoofings, etc., which most people won't bother with or know about.)
Not that I agree with what they're doing, but it's a solid technical plan.
Ok, Azureus is the most widely used Bittorrent client that is exclusively Bittorrent and begins with the letter "A".
> I suggest, "the CowboyNeal particle"
That's not funny! >:(
Oh wait.
> Is god that small?
He does do petty things like torture people for ever and ever for taking a weiner in the butt.
> Russia To Build an Orbital Construction Plant
Yikes, that's a mistake. Their tech level may be right, but their industrial base is no way near large enough to accomplish such a thing.
They'll have to get a hell of a lot more peons mining crystals and chopping trees before they can dream of jamming their tech tree advancement way up that far. They don't even have enough huts for the peons they have now!
1. Randomness does not grant free will. It just adds randomness to the mix, and in the process, shoots down pure determinism.
2. If free will is randomness, then there isn't free will -- just randomness. A deterministic brain + some weighted influence on decisions that is purely random.
3. Therefore free will, if it exists as the spiritual types claim, must be something besides (only) determinism and randomness.
What would that be?
Not really. "Spiritual" free will is a nonsensical concept to begin with.
You have "free will" in that your brain, a fantastically powerful deterministic processor, makes decisions based on inputs and memories, including thoughts about planning, and knowledge about likely consequences, including punishments.
There isn't even room for "free will" in the theological sense. What would it be? A mysterious "decider" in some spiritual world that makes decisions based...on what?
Can't be deterministic.
Can't be random. While that shoots down determinism, it doesn't have anything more to do with free will than determinism.
So what would it be besides determinism and/or randomism?
Blank.
And in any case, punishments (which is what Hell is) and threats thereof are used to modify your decisions in a deterministic way.
Exactly. That's why capitalism kicks the ass of socialism and command-and-control economies.
Someone comes along and invents a better thing. They sell it for what they can get for it, and the buyers of it do a better business themselves. Anyone who doesn't suffers.
It's called "freedom". People should look into it sometime. Freedom means freedom from government.
People who invented cars should be at least forced to provide re-training for workers in the buggy whip industry.
Polio over autism? Nah. I'll take this anyday:
"Eek! Ohhhh, you're just curious! Well, lemme show you how everything works down there!"
So the Catholic Church's recent apology to Galileo was because they don't understand their own history?
Huh.
> And, of course, being a geek != intelligence
Technically correct. What we are is "nerds". A "geek" was the carnival sideshow guy who bites the heads off chickens. In "Revenge of the Nerds", Booger was actually the one and only geek.
...or finding a way to 1-shot the undead guy in the second battle at the end of KoToR II.
Never could quite do it, even though in theory I could if I critted all 5 flurry+haste swings. Came close though.
Ahh, the first encounter with him in the ruins of the Sith training building, made him my b1a4ch before the storyline made me "flee". =D
> In Eve, fair combat is almost unheard-of - very few players are willing to risk
.sig of "If you find yourself in a fair fight, you haven't done your homework."
> losses when the odds are only 50/50.
Ironically, this is highly realistic. One poster on their boards even has the
A fair fight you barely win = disastrous losses for your side. And half the time you'll lose completely. It is not the situation to be in in a fight, only barely more acceptable than going into overwhelming odds.
In the Battle of Britain, I think they considered 30% loss rate in an air battle to be unacceptably high, yet they were in such dire straits they exceeded even that, going nuts on zergling production.
I had that trial, and pretty much the only people who could out-level the trial cap would be an experienced pro at Eve, or somebody with such a person at their side giving pointers.
But in a new game, most people want to take it easy at first, exploring and getting comfortable with the system. After a few such games under your belt, you know your first char or chars will probably be throw-aways since you don't know what you're doing.
I actually liked Eve, I did the trial account in November and signed up in December. Before mid-January I had quit after my first heavy cruiser bit the dust on a solo mission because of 1/4 frame per second graphics lag after some NPCs swarmed me. I can handle the risk of 14 million ISK worth of ship, but not because of game engine flaws. The game has been out for over 3 years, or is it 4!
Gee, you just figured out the main problem on the original EQ PvP servers.
A magician, largely naked, would start casting at a tank. The tank wouldn't fight back, but would instead start putting their equipment into their bags as quickly as possible. The ganker would get the money, and the ability to loot one thing on your body (or top level in your pack?)
In any case, PvP became completely stupid because of that. Of course, EQ I wasn't designed with PvP in mind, it was just an afterthought to satisfy a small percent of their subscribers.
I can guarantee you if I were a rich trust fund kid, I would play online Hardcore for Diablo II. A few days of work to ramp up, then off to try ganking.
You could tell which balance issues were related to hardcore by the fix list.
At one point, Barbarian jump, which does 2x damage, would let a barbarian with a 200 damage spear do 400+ damage instantly, which was enough to 1-shot pretty much everybody but a topped-out barb specializing in defense.
Later, they fix the "problem" with assassins leaving traps just outside the town portal. They'd portal to town, and another guy would go thru, thinking they're safe from the assassin, and whomp! Dead. So now the traps fritz when you portal back to town.
Then there was driving a troop truck and crashing into a weed, which was invulnerable, which would flip your truck over, and game physics (well done) would catapault your troops over the German compound fence into the back, where they shouldn't be, it being designed that you fight your way in thru the front gates.
Oh wait, that last one was WWII Online.
Or you could cast Numb Mind (a sort of non-aggroing stun) on your skeleton pet over and over again, and eventually it would freak and start hitting you. You zone out, and foomp, your pet stays at the zone point as an angry red NPC. Great fun to do with your high level skelly in low level zones. But they hadda go and "fix" it. >:(
Or you could enchant or charm a player of the opposite faction and have them sit as your pet next your city's guards, then when the charm wears off, they become kos to the guards, what fun! But they hadda fix it! >:(
Oh wait, those two were EQ I.
Also guns don't suck.
Lightning would kill you.
Fireballs would send you screaming in flames and pain.
9 foot tall bull men swinging a 200 lb. giant axe would slice you in two no matter how good your armor and dodging was.
And people with 200 int wouldn't be turtling on the Field of Strife.
> Getting to level 70 ? A walk in the park.
Yeah, if your park is 600 miles of dirt trail in a Nebraska cornfield.
Since he knew the goat was there, it does seem like now you have a 50/50 chance.
But consider if there were 100 doors. Now your door has only a 1/100 chance of being right, and a 99/100 chance of it being one of the other doors.
Now he exposes a goat. And again. And again. Eventually there's 1 door not exposed, and your door.
That remaining door you didn't pick has inherited the full 99/100 chance.
It's the same with only 3 doors.
The key that makes it work is Monte knows which doors have goats. If he didn't, and just happened to pick a goat, the unpicked doors' advantage evaporates along with the parallel world where he opened the prize door accidently instead of the goat.
Most Monte Haul problem "explanations" suck. Just remember: Consider if there were 100 doors.
Well, Dr. Laura's a real doctor, right?
Oh, wait. She's a doctor of gymology.
Monty Hall named himself after Monte Haul. Take a guess why.
Well, clicking on a link with "goat" or "monte" and "reveal" does expose a little information about you you probably don't want.
Go send the signals from a country that doesn't recognize that patent.
Duh.