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Guitar Hero II Coming to Next-Gen Consoles

GamesIndustry.biz reports on comments by CEO and chairman of Activision Robert Kotick at a conference this week. According to Mr. Kotick, Red Octane's next game (coming to the PS2 in November) will see release on next-gen consoles early next year. From the article: "Kotick confirmed that Guitar Hero would appear 'on every significant new format', while discussing intentions for yearly updates and building franchises across a number of key Activision titles."

66 comments

  1. Xbox360? by nathanliesch · · Score: 2, Informative

    Where's the link? Does this include XBox360?

    1. Re:Xbox360? by Qzukk · · Score: 2, Funny

      He said every significant new format, so I guess that means the Wii and the... uh...

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:Xbox360? by gEvil+(beta) · · Score: 1

      That was exactly my thought: "I guess it's not gonna be on the PS3 or the 360..." : p

      --
      This guy's the limit!
    3. Re:Xbox360? by reanjr · · Score: 2, Informative

      It does indeed include 360.

  2. You know... by Arceliar · · Score: 3, Insightful

    If they'd just open all the consoles, we could port Frets On Fire to them all, and get it that way too. I'm sure someone will eventually get homebrew code running on everything, much like stepmaniax running on xbox, but the hardware developers sure aren't making life easy for the rest of us.

    1. Re:You know... by Quarem · · Score: 1

      What about XNA Game Studio Express?

      That allows independent developers to build and share code and executables on the Xbox 360 over Xbox Live. It's in beta right now, but it would certainly make home brewed games a lot easier to create. Not sure about what kind of support they are offering with non-standard input devices though.

    2. Re:You know... by Kagura · · Score: 2, Funny

      Here's a quick scene from the game, as quoted from this source:

      A ninja is sleeping at his house. Some idiot walks by singing a super annoying song. Then the ninja wakes up super pissed and ready to rock. The guy just keeps walking and singing, while the ninja starts cutting down a building. When the guy walks by the building, it falls on him. (When the building is falling, a guitar will be wailing hard in the background.) There will be a close up of the dude's feet sticking out from under the building. The feet explode all over the place, because of blood pressure. Then we see that the ninja was playing the guitar. Then all these babes start coming out of nowhere and the ninja starts wailing ever harder (if that's even possible). Then the camera starts fading out and then explodes.

    3. Re:You know... by ZakuSage · · Score: 1

      Hm, well I can't wait to see this on PSP and Xbox them!

    4. Re:You know... by MelvinSmalls · · Score: 1

      6 years ago called. They want their lame realultimatepower reference back, because they were afraid people would start using it to try to be funny, which is clearly impossible with material this old and hackneyed.

    5. Re:You know... by Castar · · Score: 1

      So they should open the console, so that someone can port a game to it without paying a percentage to publish, and steal the customers for the games they do get a cut from?

      Yes, that's a very compelling argument for the platform developer...

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  3. Wii controller by JonLatane · · Score: 4, Insightful

    This implies there will be a Wii version, and if so, will it use the Wii controller? That would be interesting, and save consumers money. Or will it use a guitar controller like the first one? It would be cool if, since all 3 systems support wireless controllers anyway, they made universal wireless guitars, so I could take the guitar from my Wii version to my friend's house and play on his X360.

    1. Re:Wii controller by Enndiem · · Score: 1

      I was thinking the same thing actually. It would definitely be a money saver for me anyway. I have plans of purchasing a Wii and my roommate owns a PS2 with Guitar Hero already. It would be quite fortunate if the guitars came with some sort of adapter so they could be used on any system as required. Even if you had to buy the adapter separate it would be excellent.

    2. Re:Wii controller by RyoShin · · Score: 5, Interesting

      I would imagine you'd be able to use the Wiimote and Ninchuck for some of it, but for full Awesome effect they'd do what the Wii was set up to do- create something that attaches to the Wii.

      I'm imagining a guitar that has a little inset portion that the Wiimote snaps snuggly into. This "Wiitar" would still be cheaper than the PS2/3/XBox360 version, because the motion censors and connection to the system wouldn't have to be put into it. It would basically be a custom-shaped shell with added buttons (and the little handle thing).

      As an added bonus, each note you make (good or bad) can come out of the Wiimote itself, as well as (or as opposed to) the TV.

      I'm not sure if Activision considers the Wii a "significant new format" (I certainly hope so), but I would definately pick up the game if it came out for the Wii.

    3. Re:Wii controller by tcc3 · · Score: 3, Insightful

      Given that PS3 controllers are bluetooth and 360 uses a proprietary 2.5 Ghz signal, I doubt we'll ever see a "univeral" guitar. It would have to have at least 2 and maybe 3 transmitters in it. Can you say *expensive*?

    4. Re:Wii controller by techstar25 · · Score: 1

      The original guitar controller worked just fine on it's own, and it obviously the reason why this game is so much fun. If the guitar for the Wii was a completely separate controller that wouldn't be so bad. Frankly, I would rather that they just make the guitar in the same style as the PS2 version, rather than try to make a Wii controller fit into it. Sure it might cost a bit more, but there would no sacrifice in fun factor. God I just hope we get it for the Wii because I dont want to buy a PS2/PS3 just for one game. I'm more of a Nintendo guy myself.

    5. Re:Wii controller by Anonymous Coward · · Score: 1, Funny
      the motion censors

      No more humping your guitar during primetime, mister! Stroking the neck suggestively is out, too.
    6. Re:Wii controller by bsharitt · · Score: 1

      Guitar Hero was one of the reasons I decided to pick up a PS2 recently.

    7. Re:Wii controller by I+Like+Pudding · · Score: 1

      You fail video games. Here is the 80% of why Guitar Hero is still a top seller 10 months after it has been released: the guitar controller. Using the Wii controller would not be interesting - it would be an atrocity when there is already a controller available the then entire game has been designed around. I don't get how people can enjoy playing Frets on Fire with a fucking keyboard, either.

    8. Re:Wii controller by Gertlex · · Score: 1

      I "Wiitared" my way through Stairway To Heaven...

    9. Re:Wii controller by dunkelfalke · · Score: 1

      why don't you try this controller?

      --
      Conservatism: The fear that somewhere, somehow, someone you think is your inferior is being treated as your equal.
    10. Re:Wii controller by AcidLacedPenguiN · · Score: 1

      I have no knowledge of the inner workings of bluetooth but could they not develop a USB bluetooth receiver dongle for the 360 and just make it bluetooth. The same could probably be done for the Wii. Either that or they could just assume the PS3er's will use linux and set it up for themselves. . .

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    11. Re:Wii controller by Guysmiley777 · · Score: 1

      Based on the fact that you can buy a programmable radio-on-a-chip for about $1 complete with chip mounted antenna, it won't be because of the transmitters. The cost comes from the fact that it is a specialized, proprietary device that isn't manufactured in massive quantities.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    12. Re:Wii controller by Meagermanx · · Score: 1

      Your ideas are Wiitarded.

    13. Re:Wii controller by nullChris · · Score: 1

      "Whammy", perhaps. I've always called it the tremolo arm, or tremelo bar.

      Oh yeah, you dolt :-p

    14. Re:Wii controller by nullChris · · Score: 1

      The original guitar was the sturdiest piece of construction, either. Friend's guitar has a touch and go star power activation, mine has a defective tremelo bar.

      YMMV

    15. Re:Wii controller by nullChris · · Score: 1

      Err... "was" should be "wasn't"

    16. Re:Wii controller by brkello · · Score: 1

      You have to be kidding. They will make one guitar. It will have different interfaces for the different controllers. They will cost the same. Using the Wiimote would be stupid. It's a guitar simulator...it would use the guitar. I swear, you people will mod up anything pro-wii no matter how poorly thought out.

      --
      Support a great indie game: http://www.abaddon360.com
    17. Re:Wii controller by RyoShin · · Score: 1

      Making one controller to work on all three systems probably does make better sense from a business sense, yes. This is most likely what will happen, assuming they're able to set it up to use all three wireless connections.

      However, if we're just talking about the Wii (like we were), it would be easier and cheaper to design an attachment for the Wiimote than it would to make a whole new controller. Plus, having the notes come from the Guitar itself instead of the screen would be much cooler.

    18. Re:Wii controller by normal_guy · · Score: 1

      How could you play GUITAR HEROES without a GUITAR? Sounds like you may have never played the game.

      --

      Linux: Free if your time is worthless.
    19. Re:Wii controller by Cornflake917 · · Score: 1

      Dude, seriously, just shut the hell up. Why the hell would I want dinky little sounds coming out of the guitar? First of all, this isn't acoustic guitar hero, sounds come from other places besides the guitar in real life too! Second of all, the sounds would be crap. Third of all, a custom-shaped shell!? You can do that for any controller!

      I can't believe this got modded interesting. Listen, if the game came out for Wii it wouldn't be any different. Yeah, a Wii-mote has a motion-sensor. That doesn't mean that every game that gets ported to the Wii instantly becomes the best game ever.

      "but I would definately pick up the game if it came out for the Wii."

      I swear, I feel like I'm in that episode of southpark where everyone starts buying hybrids and smelling their own farts. If it came out for any other system it just would just be inferior, wouldn't it? Stop being so smug.

    20. Re:Wii controller by Cornflake917 · · Score: 1

      "Plus, having the notes come from the Guitar itself instead of the screen would be much cooler."

      No it wouldn't. Are you on crack!? You would have sounds coming from two places. Where would you rather have the sound coming from, a little tiny speaker from the controller, or your home-theatre surround system?

      Have you even played Guitar Hero? None (AFAIK) of the songs are acoustic anyways.

    21. Re:Wii controller by brkello · · Score: 1

      If they do what you say I would refuse to buy the game on the Wii. The guitar controller is designed to play the game. What you want is a dumb gimmick, and I would hope Nintendo is smarter than to let something like that happen.

      Really, have you played the first game? It would not be easier and cheaper because the Wii controller is not desgined for that sort of functionality. It would be like taking a game that was designed specificially for the wiimote and trying to play it with an Xbox controller. That's as bad as the idea you are coming up with. And yes, having notes coming out of the Wii-mote would be a terrible terrible idea. Guitar Hero makes you feel like you are playing the song live. Having dinky little notes coming out of the controller would make you feel like you were playing on something made by Fisher Price.

      --
      Support a great indie game: http://www.abaddon360.com
    22. Re:Wii controller by Deltaspectre · · Score: 1

      Can you imagine what would happen if he was fingering his G string and it broke!?

      (I wish that joke worked with the Guitar Hero controller :( )

      --
      My UID is prime... is yours?
    23. Re:Wii controller by Nalgas+D.+Lemur · · Score: 1

      No it wouldn't. Are you on crack!? You would have sounds coming from two places. Where would you rather have the sound coming from, a little tiny speaker from the controller, or your home-theatre surround system?

      Have you even played Guitar Hero?


      Have you ever played a guitar? Ok, so technically I play the bass most of the time, but I fool around on the guitar now and then, and this applies to both. The instrument itself isn't silent. Your fingers on the strings/frets and the pick on the strings make plenty of noise if you're right next to the guitar/bass, especially if you don't have the amp turned up to head-exploding sound levels. If you turn the amp down/off, the instrument itself makes all sorts of noises you can hear when you play it, and you can still hear some of them over the amplified sound, depending on how cleanly you're playing, how loud you have it turned up, what tone you're using, whether you're playing with other people, and so on.

      I guess my point is that if they really wanted to make it accurate, they could use both the speaker in the controller and the normal sound output from the console combined. For the most part, the sound coming from the controller would probably be pretty subtleif they did that and not stand out too much if you weren't paying attention to it, especially if you have your speakers turned up, but little things like that can make a difference if you're used to the real thing. It's stuff like that that brings it a little closer (and little stuff like that that annoys me about a lot of keyboards after playing the piano for over 20 years, heh).

    24. Re:Wii controller by Cornflake917 · · Score: 1

      "Have you ever played a guitar?"

      Yeah, I tried. I know that electric guitars make thier own sound as well, but in terms of Guitar Hero you are playing with a band in front of a crowd. I have never been to a concert where I hear the sound coming from the guitar instead of the amp unless of course, it was acoustic. The point I'm trying to make is that is that it woudln't be "so much cooler!" if the sound came out of the controller. We are talking about a game here; a guitar with buttons on it. If one wanted it to be so realistic they would be getting a real guiatar.

      That's cool you've been playing piano for 20 years though. I'm starting to take lessons again (I used to take them for a few years when I was very young). I bought this digital piano that actaully feels closer to the grands at my lessons than the upright at my parents house. I guess it's not so bad when you get used to it. The sound is obvoiusly different, but at least you don't have to worrry about tuning.

    25. Re:Wii controller by Kurayamino-X · · Score: 1

      Tooling up a production run for a Wii-spesific guitar that incorperates the Wiimote is the more expensive option when you can just modify the internals of the already existing guitar a little.

      --
      ...I got nothing.
    26. Re:Wii controller by RyoShin · · Score: 1

      Yeah, it's more likely (and more financially viable) that we'd get a guitar that would work on all three systems. That would be one hell of a mapping nightmare, though. Is there a way to tell which system is receiving a signal?

    27. Re:Wii controller by Nalgas+D.+Lemur · · Score: 1

      I have never been to a concert where I hear the sound coming from the guitar instead of the amp unless of course, it was acoustic. The point I'm trying to make is that is that it woudln't be "so much cooler!" if the sound came out of the controller.

      Yeah, at a big concert, you'll never hear anything like that. You pretty much have to be the one holding the instrument to hear any of the sounds coming from it. Even when I've played at some bars, I usually haven't been able to hear anything like that much, because the acoustics suck at some of them, and the sounds from our drummer behind me and the monitors in front of me make it hard enough to hear what everyone's playing, much less little stuff like that. It's a lot easier to tell while practicing, not performing, so it really would probably be more of one of those "yeah, that's sort of neat that they can do it" things in the game that's not all that essential.

      I bought this digital piano that actaully feels closer to the grands at my lessons than the upright at my parents house. I guess it's not so bad when you get used to it. The sound is obvoiusly different, but at least you don't have to worrry about tuning.

      I used to work at a music store a few years ago, and I got to fool around with all the keyboards and electric pianos we sold. They're a lot nicer than I remember them being when I was younger. They're still not quite the same, but some of them are pretty decent. Not only do real pianos need tuning, you can't plug headphones into them at three in the morning when other people want to sleep, and they're a lot harder to record when you come up with some little thing you think is interesting and don't want to forget it. Stupid lack of line out on analog instruments. They're a lot harder to move, too.

    28. Re:Wii controller by IQpierce · · Score: 1

      They're definitely not making a controller that will be adaptable to work with every system; they've just revealed the controller for the XBox 360:
      http://xbox360.ign.com/articles/736/736269p1.html

      This leads to the conclusion that there will also be a Wii-specific controller for the Wii; and that makes it quite plausible that, yes, the Wii-mote will be able to hook up to the guitar controller and provide the wireless interface, the motion sensing for "star power", and possibly even the Wii-mote speaker.

      This would probably mean that the Wii Guitar Hero controller will actually be cheaper than the other systems' wireless controllers!

  4. Significant by c0d3h4x0r · · Score: 0

    on every significant new format

    I guess we're going to have to find out what he thinks "significant" means, then. Let the fanboyism commence!

    --
    Moderator hint: a comment is neither "Flamebait" nor "Troll" if it is true.
  5. Wiimote not appropriate by AzaMcWazza · · Score: 4, Insightful

    I don't think the Wiimote and nunchuck would do much good. You could use the nunchuck as a strummer by moving it up and down, and the wiimote as a neck, but pressing the buttons wouldn't really word. And even if it had the buttons, it wouldn't feel as cool as having a "real" guitar. Either way, it's hopefully good news for the Wii. It needs this high profile, typically PSX titles.

    --
    http://www.vegetarianfilmfest.org.nz http://www.meatfreemedia.com
    1. Re:Wiimote not appropriate by StocDred · · Score: 3, Interesting
      Maybe this could be one of those theoretical remote "shells" that slip over the Wii remote.

      Or, more likely, you get a WiFi guitar controller like all the other versions... but the Wii version comes with the exclusive feature option of a second player on drums, using the Wii remotes, natch.

    2. Re:Wiimote not appropriate by The_Real_GooberMan · · Score: 1

      Why use the Wii-mote as drum sticks? Surely that would be a perfect opportunity for Nintendo to convince you of your need for more DK Bongos :-P

    3. Re:Wiimote not appropriate by EmperorKagato · · Score: 1

      That is a great idea!

      --
      ----- You know you have ego issues when you register a domain in your name.
    4. Re:Wiimote not appropriate by HAKdragon · · Score: 1

      I don't think the Wiimote and nunchuck would do much good.

      I was thinking the same thing. However, I think that the Wii's controller and attachment would be excellent for a "Drum Hero" game.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    5. Re:Wiimote not appropriate by AzaMcWazza · · Score: 1

      I agree except that I think 2 Wiimotes would be better as they are positional and therefore get the advantage of having to hit the heads and not just keep rythmn. Add an attachment to tape the nunchuck to your foot for the bass drum and you're away ;)

      --
      http://www.vegetarianfilmfest.org.nz http://www.meatfreemedia.com
    6. Re:Wiimote not appropriate by AcidLacedPenguiN · · Score: 1

      Dai Gassou! Band Brothers for DS.

      I highly doubt they'd program an entire new game just to lock in with a Wii feature, and lock out sales of this hypothetical new game.

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    7. Re:Wiimote not appropriate by steveo777 · · Score: 1

      That brings up an excelent point. I'm not sure how many devices the Wii can connect to at the same time, but it would be a whole lot of fun if you had some sort of "Wii Jam Session" game. Bongos, Wiimotes, Guitars, and Wii-tamborine/trumpet/trombone!

      --
      This sig isn't original enough, it's time to come up with something witty...
  6. That's correct- by TemplesA · · Score: 0

    And the soundtrack includes Rock God's, Rush. I wonder how hard their song will be?

  7. Jeez, Zonk by RasputinAXP · · Score: 5, Informative

    At least remember to put the link in...

    http://gamesindustry.biz/content_page.php?aid=1983 6

  8. Re:Wow. What a scoop. by Anonymous Coward · · Score: 1, Interesting

    At least this time an actual game was referred to, unlike the Bioware "news" from earlier this week.

    Mods, if this article wasn't about Guitar Hero, you wouldn't have modded the parent flamebait. You can say that that's because GH is more newsworthy, or you can use your mod points to reward the best posts instead of voting true and neutral posts down.

  9. Demo in Cambridge last night by christefano · · Score: 3, Informative

    There was a demo last night of GH2 at the postmortem usergroup's "Harmonix party" (in Central Square, Cambridge) close to where Harmonix is based). I didn't know it was happening until about an hour before I went, or I'd probably taken a camera and a bottle of water (the minibar was selling them for $2 [but the pizza was free!]).

    The line was pretty long, even with people going up two at a time (the multiplayer co-op mode was pretty interesting). Unfortunately, there was only one venue to play in the demo. One of the speakers from Harmonix said that they finally got to do with GH2 what they originally wanted to do with GH1. He said "not a lot" has changed in the gameplay, though, although he sounded really happy with the "revolutionary" additions such as pull-offs.

    I'd say more, but I don't know how much of what I learned from the developers is public. It didn't sound, though, like they've started development on PS3 hardware yet.

    Apparently, postmortem has these meetings once a month. Ask around if you're in the Boston area.

    1. Re:Demo in Cambridge last night by LoserBhoy · · Score: 1

      I think most of us were really happy when we mastered "pulling off". Happy and a little dirty.

    2. Re:Demo in Cambridge last night by Anonymous Coward · · Score: 0

      I'd say more, but I don't know how much of what I learned from the developers is public.

      Their demo yesterday was a public preview; I think they're expecting people to talk about it (and hoping they will).

    3. Re:Demo in Cambridge last night by Nalgas+D.+Lemur · · Score: 1

      Heh. I almost went to that with my friend who works at Whatif (who used to be my roommate), because I used to know someone who worked at Harmonix while they were making Amplitude (who also used to be my roommate, oddly enough) and wanted to see if anyone was there who might remember him and wanted to know what he was up to. I was running late, though, and I didn't make it over there.

  10. Why never the PC? by kria · · Score: 1

    I'm not into first person shooters or driving games or single person "rpgs". I play MMORPGs, real time and turn based strategy games and some puzzle games. I have no driving need to buy any kind of console.

    But for games like this or, say, DDR, you HAVE to get a console. Why not a PC version? Is it that difficult to make a version of the controller for one?

    Is it that they make more money on a console version? It does seem like prices drop slower on console games, though I could be wrong in that thought.

    1. Re:Why never the PC? by Thansal · · Score: 1

      well, there is step mania (DDR Clone, with the added advantage that there are millions of songs you can plug into it, both legal and illegal). Mix that up with a PS2(the system)->USB adapter and you can use any DDR pad you want with it.

      Then there is also Frets on Fire, same idea as Guitar Hero, exept you use the keyboard. And with a PS2->USB adapter you could probably adapt a guitar hero controller to work with it.

      If I remember correctly the PS2->USB Adapters basicly treat the PS2 controllers as a standard gamepad, wich alowes you to reasign the buttons to keys, so even if the games are not designed to work with the controller, you can make it work :D

      Oh, and XBox pads (are there any? I am not familiar with the xbox) could simply be spliced into a standard USB cable as that is all they are.

      Enjoy!

      (oh and if you are honestly interested in playing with stepmania with a pad, I suggest you look around for directions on how to mount pads, and what the best ones are)

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    2. Re:Why never the PC? by Anonymous Coward · · Score: 0

      A commercial stepmania version, In the Groove, was recently released for PC and Mac:

      http://www.inthegroove.com/page/PC_Mac

      And of course, there's stepmania itself, an open source DDR sim. But one major problem experienced with stepmania on a PC is, that PS2->USB or PS2->parport adapters are introducing an unknown amount of latency. I've seen not too bad stepmania players who get lots of "GREAT"-steps (instead of "PERFECT") on a DDR arcade, because they are accustomed to compensate for that tiny amount of lag.

      Plus, being unofficial, a lot of simfiles for stepmania don't have steps properly synced to the music.

      Then there's o2jam, another music-game similar to Beatmania IIDX. http://www.o2jam.com.my/

    3. Re:Why never the PC? by Sinistar2k · · Score: 1

      There are probably two factors. The first is that the audience receptive to music gaming is probably smaller on the PC. The PC is FPS and RTS centric.

      Second, music games rely on fairly strict timing performance. The variety of PC hardware means that timing windows may be unpredictable from machine to machine. Certainly, this has not hampered StepMania, but that's free.

    4. Re:Why never the PC? by Anonymous Coward · · Score: 0

      Does that argument really apply?
      Every single console owner I know has an OK gaming PC, and every PC owner who has more than a couple of PC games also has at least one console. Console/PC is not two distinct groups of people (at least as far as my anecdotal evidence goes :).
      I think, if anything, they don't feel the need to target the PC because every PC owner likely to buy the game also has a suitable console for it.

      As for timing - yeah, that's a good reason in the case of GH.

  11. Re:wow by syrinx · · Score: 1

    Um, how the hell was that a troll? Sure, sometimes I write posts that could be taken as trolling, but that wasn't one of them.

    --
    Quidquid latine dictum sit, altum sonatur.
  12. Gotta do it by Anonymous Coward · · Score: 0

    The 90s called. They want their shitty joke format back.