For Japan, the most wanted goodness in Linux is security, which is considered higher than that of MS Windows. Money is not that big issue for Japanese government, as Japanese electronics giants such as Fujitsu which are close to the governemnt are traditionally big for their SPARC servers. Migrating to Linux may be short loss for those companies but killing license fee to MS and Sun will offset it.
For Korea, the most wanted is cheapness of Linux, that will help the country to grow without paying licence fee to the US company.
For China, to kill rampant piracy to meet global standard, Linux is ideal solution, and of course it is free of security backdoor that may be present in software made in the US as GNU/RMS repeats it. You may worry about China use Linux as a tool to suppress free speech, but considering this is a project of 3 countries, such aspect won't be in its contents.
Though 3 countries have different causes, as the initiative of so-called Open Source development is still in the hand of the Western people and internationalization of current OSS is poor, it is no wonder those countries start their own movement.
>So it's only logical that we will find >stripped-down versions of the Power5 >architecture in everything from Apple Desktops >to next-gen consoles from Sony and MS.
For Sony's case in PS3, the Cell architecture is vastly different from PowerPC, though IBM will help it in its production or perhaps in design work with Sony and Toshiba. You should've referred to Next Nintendo console and next MS console as Power5 architecture machine.
like PS2 or others and only play PC games,nonetheless this music at the official Japanese site is so cool... is it the music that is in its title screen or somewhere?
Then I saw demo movies... it's mind blowing. I played Prince of Percia: the Sands of Time on PC in 2003, but ICO in 2001 looks better than that!! Its beautifully animated character, consistent camera, look nicer than PoP. I'm sucker for such lyricism expressed in ICO, and anxious about short-sighted designers of current PC games market, though I know without backing of SCEI for PS2 4-year development is impossible in PC games except for Duke Nukem Forever... I really hope PS3 go higher than PC games in technical specs, then I will convert back to console gaming.
because, the same dev platform means only they are rebuildable, unless they are on entirely binary compatible environment such as.NET. I don't think game developers go managed code soon.
I doubt it can be called "software-emulated". EE is hardware, and implements compatible command set which was present in PS1 graphics hardware. Do you call Radeon 9800 Pro "software emulated" version of Geforce4 MX?
Huh? Where did you get the misconception, it's not. PS2 contains PS1 hardware. Check hardware specs and I/O processor or somthing is Hitachi SH processor that is PS1 main CPU.
This news article in Japanese, dated 2003/07/15, report that SCEI announced recruitment of PlayStation emulator developers. (The official link at SCEI is http://www.scei.co.jp/synthesis/career/careerpro10 8.html, though it's already gone. Geez, I submit this story before in the last summer to Slashdot but rejected)
What is required for those who apply the recruitment was 1. Experience in emulator making 2. Knowledge about Just-In-Time compiler 3. Knowledge about CPU micro-architecture, and recommended is "experience in debugging existing game titles".
For PS2 compat in PS3, 1-chip EE/GS a la PS1 in PS2, for co-processor in PS3, or something hardware/software mix, will be safe bet.
>5) Most of the writing in the trailer was > Japanese (no surprise), but the title >(CASSHERN) was in English. Is there any >significance to this? Is this a common >practice?
My English dictionary doesn't have the word CASSHERN.
Alphabet is phonogram, so you can use it to write down any word with it. Japanese also has the set of phonogram called katakana which is usually used to adopt foreign words, and CASSHERN is written in katakana.
Japanese also has the set of ideogram called kanji, which was originally imported from China.
Just see this Innocence final Japanese trailer, as there are no such big-eyed characters (pity for you if you can't watch wmv), small [innocence-movie.jp]/medium [innocence-movie.jp]/large
Far less impressive site though, compared to Japanese official site. I doubt their promotion - at least they should spend enough amount of money for web design, as it should cost not so much as "real" PR. Isn't internet for such virtual advertisement?
Now Japanese official site has gorgeous final trailers in wmv, small/medium/large.
The theme song, "Follow Me" is by Kimiko Itoh, and the new version of her 1989 jazz hit (English profile here).
>Hopefully Playmore will remember that the >little details help make a good gaming >experience. Not stuff like giving Kim Kaphwan >more frames of animation just because he's >Korean [note: Playmore is Korean].
Hah? Playmore is Japanese pachinko/slotmachine maker.
>The whole point of the XBox is it's the first >system to demonstrate to Nintendo, Sony, Sega, >etc. that there's a second game market, not >made up of children, with lots of cash, and >who are very picky.
Not Emacs, but Mule
For Japan, the most wanted goodness in Linux is security, which is considered higher than that of MS Windows. Money is not that big issue for Japanese government, as Japanese electronics giants such as Fujitsu which are close to the governemnt are traditionally big for their SPARC servers. Migrating to Linux may be short loss for those companies but killing license fee to MS and Sun will offset it.
For Korea, the most wanted is cheapness of Linux, that will help the country to grow without paying licence fee to the US company.
For China, to kill rampant piracy to meet global standard, Linux is ideal solution, and of course it is free of security backdoor that may be present in software made in the US as GNU/RMS repeats it. You may worry about China use Linux as a tool to suppress free speech, but considering this is a project of 3 countries, such aspect won't be in its contents.
Though 3 countries have different causes, as the initiative of so-called Open Source development is still in the hand of the Western people and internationalization of current OSS is poor, it is no wonder those countries start their own movement.
>So it's only logical that we will find
>stripped-down versions of the Power5
>architecture in everything from Apple Desktops
>to next-gen consoles from Sony and MS.
For Sony's case in PS3, the Cell architecture is vastly different from PowerPC, though IBM will help it in its production or perhaps in design work with Sony and Toshiba. You should've referred to Next Nintendo console and next MS console as Power5 architecture machine.
like PS2 or others and only play PC games,nonetheless this music at the official Japanese site is so cool... is it the music that is in its title screen or somewhere?
Then I saw demo movies... it's mind blowing. I played Prince of Percia: the Sands of Time on PC in 2003, but ICO in 2001 looks better than that!! Its beautifully animated character, consistent camera, look nicer than PoP. I'm sucker for such lyricism expressed in ICO, and anxious about short-sighted designers of current PC games market, though I know without backing of SCEI for PS2 4-year development is impossible in PC games except for Duke Nukem Forever... I really hope PS3 go higher than PC games in technical specs, then I will convert back to console gaming.
because, the same dev platform means only they are rebuildable, unless they are on entirely binary compatible environment such as .NET. I don't think game developers go managed code soon.
I doubt it can be called "software-emulated". EE is hardware, and implements compatible command set which was present in PS1 graphics hardware. Do you call Radeon 9800 Pro "software emulated" version of Geforce4 MX?
Huh? Where did you get the misconception, it's not. PS2 contains PS1 hardware. Check hardware specs and I/O processor or somthing is Hitachi SH processor that is PS1 main CPU.
This news article in Japanese, dated 2003/07/15, report that SCEI announced recruitment of PlayStation emulator developers. (The official link at SCEI is http://www.scei.co.jp/synthesis/career/careerpro10 8.html, though it's already gone. Geez, I submit this story before in the last summer to Slashdot but rejected)
What is required for those who apply the recruitment was 1. Experience in emulator making 2. Knowledge about Just-In-Time compiler 3. Knowledge about CPU micro-architecture, and recommended is "experience in debugging existing game titles".
For PS2 compat in PS3, 1-chip EE/GS a la PS1 in PS2, for co-processor in PS3, or something hardware/software mix, will be safe bet.
You can find his anime version artwork (probably drawn later) at http://www.amanosworld.com/html/work/animation/kas haan/kashaan.html
There is another remake anime version in 1993, that is 4-volume OVA (image). Its character designer is the designer of Kite, UMETSU Yasuomi.
>5) Most of the writing in the trailer was
> Japanese (no surprise), but the title
>(CASSHERN) was in English. Is there any
>significance to this? Is this a common
>practice?
My English dictionary doesn't have the word CASSHERN.
Alphabet is phonogram, so you can use it to write down any word with it. Japanese also has the set of phonogram called katakana which is usually used to adopt foreign words, and CASSHERN is written in katakana.
Japanese also has the set of ideogram called kanji, which was originally imported from China.
FYI DVD-box for the original anime version from 1973
Original anime version characters
One of original anime character designers is AMANO Yoshitaka, who is famous for original character designer of Final Fantasy.
free WMV plugin?
Tetris grandmaster
Super Mario Bros 3 in 11 minutes
Huh, we don't need it! We'll fight evil CPU forever and ever!
(sorry OSS folks those are wmv)
Tetris grandmaster
Super Mario Bros 3 in 11 minutes
here of press event, hosted at PC watch. The robot can recover from fallen down state by himself. Enjoy
Just see this Innocence final Japanese trailer, as there are no such big-eyed characters (pity for you if you can't watch wmv), small [innocence-movie.jp]/medium [innocence-movie.jp]/large
Innocence official US site at Go Fish Pictures (subsidiary of DreamWorks)
Far less impressive site though, compared to Japanese official site. I doubt their promotion - at least they should spend enough amount of money for web design, as it should cost not so much as "real" PR. Isn't internet for such virtual advertisement?
Now Japanese official site has gorgeous final trailers in wmv, small/medium/large.
The theme song, "Follow Me" is by Kimiko Itoh, and the new version of her 1989 jazz hit (English profile here).
Transpost product homepage (Japanese w/ pictures) at Hitachi Human Interaction Lab.
Other products from this laboratory include Waterscape (English).
PC Watch article (Japanese) with many pictures
MPEG movie 1
MPEG movie 2
to the next story, cuz what Freenet should/will do was all covered and done better in Winny, except for Winny has only Windows and Japanese version.
There should be over 700 MB Live DVDs.
it was called 'UNIX'
>Hopefully Playmore will remember that the
>little details help make a good gaming
>experience. Not stuff like giving Kim Kaphwan
>more frames of animation just because he's
>Korean [note: Playmore is Korean].
Hah? Playmore is Japanese pachinko/slotmachine maker.
SCO endures as new lawyer arrives.
>The whole point of the XBox is it's the first >system to demonstrate to Nintendo, Sony, Sega, >etc. that there's a second game market, not >made up of children, with lots of cash, and >who are very picky.
It's Sony Playstation, not Xbox.