Slashdot Mirror


GameSpot Recaps 25-Year History of SNK

Decaffeinated Jedi writes "GameSpot has offered up an amazingly in-depth history of SNK -- the company behind such classic games as Ikari Warriors, Fatal Fury, and King of Fighters, as well as the NeoGeo hardware system. The 39-page retrospective covers nearly every aspect of the company's 25-year history and includes an annotated list of key SNK titles, trivia, insider interviews, hardware comparisons, screenshots, promotional art, and more."

143 comments

  1. nostalgy by tuggy · · Score: 2, Insightful

    i always love to read stuff like this. takes me back some years... oh the nostalgy :'(

    ikari warriors ruled!

    1. Re:nostalgy by Anonymous Coward · · Score: 1, Informative

      Did anyone ever actually PLAY Ikari Warriors?!? That game was HORRIBLE! You couldn't save, it was buggy on NES and after playing for 12 freaking hours all you got for an ending was a thank you from General Kawasaki. The hours and hours of frustration I got from that game were rediculous. When I finally beat it I couldn't believe they wasted my time like that. I never played that game again after that day and it pains me that people call it a 'classic'

      /end rant

    2. Re:nostalgy by tuggy · · Score: 0

      wtf???
      when i posted there were already 2 other posts in here, so obviously I wasnt posting for first post.. duH!!!
      secondly, there are other posts in here that they pretty much what i do: a personal opinion on the topic and nothing else!

      just stfu moron

    3. Re:nostalgy by tuggy · · Score: 1

      oh... actually i did understood your post the other way around... use punctuation :PPP

    4. Re:nostalgy by molafson · · Score: 2, Interesting

      ikari warriors ruled!

      I always liked Time Soldiers better. Those rotary joysticks were a bitch, though!

    5. Re:nostalgy by Anonymous Coward · · Score: 0

      Well, I was just about to post something pointing out that the word is "nostalgia" not "nostalgy" and sniff down at you. Before I did, though, I paid a quick visit to dictionary.com and lo and behold! Nostalgy is a word, meaning the "same as nostalgia". It's not as common but apparently still acceptable.

      Now, I could have just swept this all under the rug and never made this post, but what kind of man would I be then?

  2. Good old times... by Anonymous Coward · · Score: 5, Informative

    They simply made _THE BEST_ 2D fighting games, ever.
    They were unique and stylish, as always.. SNK shall live on! :)

    1. Re:Good old times... by Anonymous Coward · · Score: 1, Insightful

      So says you.

      The best Capcom fighters have play depth that can't be matched. SNK's unique play mechanics never evolved past timed-sequence multi-hit moves, hops, running, hit evasion, and combo interruption (which Capcom eventually incorporated as well), not to mention gimmicks like multiple planes (foreground/background). Meanwhile, Capcom has always (except in obvious exceptions, like the Marvel games) focused on character balance above EVERYTHING else. If, using any character, you can't get past Dhalsim's long limbs or Zangief's throw range or some character's projectiles, that's YOUR fault, not the character designers', because all characters have distinct weaknesses and strengths against all others. That's why Street Fighter competitions abound, while King of Fighters remains a distraction, for the amusement of (mostly) would-be anime fanboys. Hmm, Taco posted this story, eh?

      I play these games as well - they can be very fun if you're not stuck in the Capcom mindset. But to call them the best 2D fighting games ever is stretching it. They are neither simple enough for the casual gamer or substantial enough for the technical gamer. But in that middle ground, they are very enjoyable.

    2. Re:Good old times... by DrMrLordX · · Score: 1

      King of Fighters was never a technical/gameplay masterpiece, with the possible exception of KoF '98(which was quite good).

      Last Blade 2 rocks all. Samurai Shodown 2 is also quite good. Nothing Capcom has produced really matches those games(well, at least not Last Blade 2), though Street Fighter Alpha 3 is pretty damn good. I mean, it has Dan. Anything with Dan in it is automatically good.

    3. Re:Good old times... by SphericalCrusher · · Score: 1

      Amen. SNK = My Childhood (That and Sega... and some Nintendo) The Neo Geo. Nuff said.

      --
      "Instant gratification takes too long." - Carrie Fisher
    4. Re:Good old times... by Anonymous Coward · · Score: 0

      SS2 was also another one of my favorites with its various unique characters however at high level there is only one character. Sadly, Ukyo destroys the balance of the game with his instant and damaging attacks with zero recovery. SS2 is still a great game as long as it isn't played at a competitive level.

  3. wow by shadowkoder · · Score: 5, Insightful

    To think a game company could consistently make and evolve a series of games for 25 years is impressive. My hats off to them.

    1. Re:wow by Anonymous Coward · · Score: 0

      Not that shocking really. Nintendo, Capcom, Konami, Activision, and a few others have been around equally as long.

  4. 2 words... by The+Beezer · · Score: 5, Interesting
    Baseball Stars

    Some argue it's still the greatest baseball game ever made. I'd say it's at least the best one made in the 20th century.

    1. Re:2 words... by Ralph+Wiggam · · Score: 2, Insightful

      Baseball stars is the best baseball game ever and Samurai Showtime is one of the best fighting games ever.

      -B

    2. Re:2 words... by DumbWhiteGuy777 · · Score: 3, Insightful

      No argument there.

      My friends and I still get together to have huge Baseball Stars tournaments.

    3. Re:2 words... by Cruciform · · Score: 5, Funny

      Samurai Showtime?

      That's a disturbing image...

      Kick, one two! Slice, one two! C'mon you hussies, you want to be in "A Chorus Line" or what?

      HAI!

    4. Re:2 words... by DebianRcksLindowsLie · · Score: 1

      My friends and I also do the same. Sometimes the older ways are best!

    5. Re:2 words... by whiteranger99x · · Score: 3, Funny

      Kick, one two! Slice, one two! C'mon you hussies, you want to be in "A Chorus Line" or what?
      I was thinking more along the lines of this ;)

      Hayatatatacha!

      Kick! Punch! It's all in the mind
      If you wanna test me, I'm sure you'll find
      The things I'll teach ya is sure to beat ya
      But nevertheless you'll get a lesson from teacher

      Kick - Punch - Chop - Block
      Once more now
      Kick - Punch - Chop - Block

      Don't get cocky, it's gonna get rock
      We gonna move down to the next ya jockey now

      Duck - Jump - Turn - Pose
      Listen carefully
      Jump - Pose - Duck - And turn

      Hm, yeah I see you're gettin' better
      Kick to the limit in order to get her now

      Kick, punch - Chop, block - Chop, kick - Punch, block
      It's gonna get harder now
      Duck and jump - Turn and pose - Duck and turn - Jump and punch

      Come on now, why don'tcha follow my words
      Because we're almost done, I'll make it easy at first
      I wanna see if you wanna see what it takes
      To be the man with the master plan
      Are you the man now?

      Kick, punch, block
      Chop, kick, block
      Block, turn, and kick it
      Block, duck, punch
      Duck, duck, turn
      Jump, kick, chop
      Punch, punch, punch

      Hatatatacha! That's it for today.
      Good job, Parappa, you can go on to the next stage.

      --
      Join the TWIT army now!
    6. Re:2 words... by Decaffeinated+Jedi · · Score: 2, Funny

      The Ninja Blacksox are going to win the pennant this season. ;)

      --
      DecafJedi
      my weblog: apropos of something
    7. Re:2 words... by drfishy · · Score: 1

      Not if the Lovely Ladies have anything to say about it!

    8. Re:2 words... by vegetasaiyajin · · Score: 1

      I agree completely. I played Baseball Stars on the old Nintendo and I was unable to find a comparable baseball game than that one in Sega Genesis, SuperNintendo or Nintendo 64. I haven't played video-games since a long time (actually, I only played two or three games on N64).

      --

      My heart is pure, but make no mistake, it's pure evil
  5. Always loved SNK games by Anonymous Coward · · Score: 5, Interesting

    Some of the best games of all time have been on SNK systems or by SNK. The Metal Slug series is still fun to this day; few games hold up so well for so long. I remember playing Magician Lord for hours at the local pizzeria as a kid, while the Street Fighter 2 machine was always occupied. They didn't know what they were missing out on.

    SNK still makes great games. Garou: Mark of the Wolves was a revolutionary 2d fighting game, excellent in every aspect.

  6. Licensing. by adun · · Score: 5, Interesting

    Surely the wealth of talent that is/was SNK hasn't been depleted. Has no one considered tapping into them as a development house? Granted, their forte is the 2D fighting game, but the creativity and originality infused into those games is something that can be applied to any genre. With the crap being shipped out of studios these days, you'd think the more savvy publishing CEOs would be on top of this.

    1. Re:Licensing. by MMaestro · · Score: 1
      Maybe SNK should license its work out to the major producers, but do you REALLY wanna see what'll happen if Microsoft, Sony, or (god forbid) EAGames were to get their hands on the rights to develop and/or produce, say, the next King of Fighters?

      One of the reasons why SNK made/makes such great games was/is because they stuck to what they knew, they made games which they knew were fun, and they didn't f**k up their gameplay formula just so the "casual gamer" could get into it. When you really think about it, "casual gamers" are not going to drop $50 for a SPRITE graphic game, with only 6 levels, no -obvious- reasons to play the game over again, with 2D scroll shooting action (Metal Slug series). "Casual gamers" haven't knew good gameplay since hardcore gamers stopped jamming it down their throats in the arcades.

  7. Crystalis ruled by Innominandum · · Score: 5, Informative

    I think Crystalis was one of my favourite Nintendo games. It also never seemed to be very popular either. Maybe the company is cursed?

    1. Re:Crystalis ruled by black+mariah · · Score: 1

      Cursed? Samurai Shodown, King of Fighters, Metal Slug, Pulstar... that doesn't sound very cursed. ;)

      And for the extremely anal, yes I know SNK didn't develop a couple of those.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:Crystalis ruled by Innominandum · · Score: 2, Insightful

      "Samurai Shodown, King of Fighters..."

      None of their titles became nearly as popular as their counterparts such as Mortal Kombat or Street Fighter II.

    3. Re:Crystalis ruled by black+mariah · · Score: 1

      But all the games that I mentioned did well in the arcades. No, they weren't to the level of MK or SF2, but how many games ARE?

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    4. Re:Crystalis ruled by Bendebecker · · Score: 4, Informative

      It may have not been too popular not becuase it wasn't a great game but becuase it was so damn hard to find a copy of it anywhere. I eventually found it in a used bin about 2 years after I first heard about it from a friend. It is a must for any RPG player. Saying you have never played Crystalis is like saying you never played the orginal Final Fantasy - instant sign of noob. It still has one of the greatest stories I ahve ever seen in an RPG. When you realize that what it was competeing against was The Legend of Zelda (a game with next to no story) just amkes it all that more impressive an accomplishment. Simply put: it rocked.

      I can still hum the tower music and whistle the cave theme...

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    5. Re:Crystalis ruled by Bendebecker · · Score: 1

      I can stil remember burning through twenty bucks in quaters back in the mid 90's at a bowling alley playing Samarui Showdown (4 I think). MK and SF2 were great for the first few weeks they were out but then everyone memorized all the special moves and they both became boring. Scorpion yelling come here every two minutes and the like... But no onw knew samurai showdown well enought o use any special moves so it rocked.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    6. Re:Crystalis ruled by cubic6 · · Score: 2, Insightful
      The Legend of Zelda (a game with next to no story)

      Explain. Unless my memory is horribly wrong, Zelda for the NES had a pretty damn good story for an adventure game. Given, it's a pretty standard "slash through the dungeons and rescue the princess", but it was done very well, and was head and shoulders above other games of it's genre. It wasn't an RPG by any stretch of the imagination, so it doesn't have the massive character development or arcing story. Saying Crystalis is better than Zelda is like saying Xenogears is better than Metal Gear Solid. There's just no basis for comparison.

      --
      Karma: Contrapositive
    7. Re:Crystalis ruled by Xenographic · · Score: 1

      I remember playing it on "THE END DAY" just because of that. (Oct 1, 1997, of course) :]

      But yeah, it had one of the best plots ever. Almost as fun as Earthbound... :]

    8. Re:Crystalis ruled by Xenographic · · Score: 1

      Hate to reply to myself, but here's a funny little site I found on it:

      http://www.flyingomelette.com/oddities.html

      The "END DAY" screenshot is at the end, plus it has two other classic plots for you to laugh at :] I still remember that...

    9. Re:Crystalis ruled by 77Punker · · Score: 1

      I bought that at a game store a year ago. Battery backup is still going strong!

  8. Neo Geo Advertisements. by Anonymous Coward · · Score: 5, Interesting

    I scanned in a few of the Neo Geo advertisements and promotional material a while back. Propaganda is fun.

    http://xodnizel.net/neogeo/

    1. Re:Neo Geo Advertisements. by upside · · Score: 2, Funny

      Love the bit about "4 dimensional graphics" in one of the ads.

      --
      I'm sorry if I haven't offended anyone
    2. Re:Neo Geo Advertisements. by UnknownQ · · Score: 1

      My favorite is the last one which is one of the most blatent comparison to the size of your gaming system to the size of your eh... stuff.

      --
      Wherever you go, there you are!
    3. Re:Neo Geo Advertisements. by Zangief · · Score: 1

      If you are playing the incredible High Powered Neo-Geo system you are a real Hot-Dog.

      Woa! a Hot-Dog. Just imagine!

  9. NeoGeo Nostalgia by Peter+Cooper · · Score: 3, Interesting

    Back when I was at school, no-one had ever played on a NeoGeo, but we'd all heard about it. It was the amazing 'latest thing' which was supposedly so amazing to play on that it'd beat your NES into a pulp, and was even better than the arcades. As young boys we drooled over this concept, but never came close to one as they were about $700 in this country. Several years later I tried NeoGeo on emulation, and while Street Fighter 2 was particularly well done, it was a bit of a let down compared to what we'd all been thinking as kids.

    Funny how it goes.. you grow older, and you don't have that whole excitement because you can just buy any technology/console you want to check out instead of dreaming about owning it 'one day'. Sadly it seems almost more fun dreaming about how incredible something is than actually getting to use it.

    I'd hesitate to say that 3DO was seen in a similar light to the NeoGeo, as they also had a mythical expensive console out in the early 90's (which was 32 bit ARM-RISC with a CD-ROM).

    1. Re:NeoGeo Nostalgia by Stormwatch · · Score: 3, Informative

      That is wrong... Street Fighter 2 ran on Capcom's CPS, not SNK's Neo Geo / MVS. Aren't you thinking of Fatal Fury or King of Fighters?

    2. Re:NeoGeo Nostalgia by BackwardEngineer · · Score: 1

      I never knew that Street Fighter 2 was ever ported to the Neo Geo. Are you sure you aren't thinking of Art of Fighting or anyt of the Samurai Shodown games?

    3. Re:NeoGeo Nostalgia by Anonymous Coward · · Score: 2, Interesting

      Apparently you weren't the type of Kid who would drop $20 easy at the arcade.

      SNK had some of the best arcade games and arcade hardware out there. Their home console was overpriced, but hardly anyone remembers them for their home console.

      Who hasn't spent time in an arcade and not seen Metal Slug, Bubble Bobble, Bust-A-Move, those arcade that contained 4 games in one machine? Almost every arcade will have a Neo-Geo machine in it.

      Metal Slug is a classic game. There aren't too many other side scrollers that are made anymore. But the Metal Slug series is still being actively developed and the series has a great amout of depth to it. It's a joy to play through, discover secrets, and see how high of a score I can get. (I realize that in most games the score is completely meaningless, but the higher the score, the more completely your playing the game, more secrets your finding, etc.) Most games now are just straight forward. There are no surprises, no secrets, and nothing to discover.

      I've gotten to the point where a single quarter will last me 45 minutes on Metal Slug 3 and every top 10 spot on the local machine here. (Funny reading that GameSpot article, saw a link to Metal Slug 3 at the end, and seeing my name there for an FAQ)

      When I spent my time in Korea, Capcom fighters weren't that popular. I was expecting to go try my skills with Marvel vs. Capcom there. Instead King of Fighters and Tekken ruled the fighting scene there. If they play SNK vs. Capcom, they're playing it for the SNK side of it, NOT the Capcom side. It was quite refreshing to see that gameplay meant more there than graphics. Tekken Tag is usually played more than Tekken 4.

      Anyway, this has turning into another ramble of mine. But saying that SNK doesn't deserve the reputation is something that I feel the need to reply to.

    4. Re:NeoGeo Nostalgia by Hodr · · Score: 2, Interesting

      You should have been a more industrious kid.

      I remember buying the 3DO when it first came out (I believe I was 12 or 13) for $650 at the AT&T store, the only store in our city that carried it.

      I also purchased the NeoGeo console for $500 and several games over the years for around $100-200 a pop.

      But as a kid I was never given an allowence except for a $5 a week stint that only lasted a few months. And my parents stopped purchasing game systems after the NES because they didn't understand why I needed a new one when the one I had still worked (and had hundreds of games I didn't own..)

      So how did I do it, I pimped my ass on Freemont Street. Actually I pulled weeds, mowed lawns, washed cars, cleaned roofs (nearly everone in my neighborhood had a flat roof, and since all the kids climbed on everyones house anyways, I figured I get something out of it.)

      In short, I did odd jobs for $5-10 a pop and it didn't take long at all to get all those toys that the other kids could only imagine.

      Although, if I had it to do again, I don't think I would purchase those systems, especially the 3DO.

    5. Re:NeoGeo Nostalgia by Kaboom13 · · Score: 3, Insightful

      Someone correct me if I'm wrong, but I don't think NeoGeo even had Street Fighter 2. All the Street Fighter 2 machines I've ever seen (or emulated) were for the Capcom CPS system. The emulator you used probably supported both systems, and you played the rom for the CPS Street Fighter. That said, if you want to experience the greatness of SNK, play Metal Slug, King of Fighters, and Samurai Showdown. The NeoGeo is the king of 2D arcade games, and SNK has made some of the best games of all time for it.

    6. Re:NeoGeo Nostalgia by fuck_this_shit · · Score: 1

      Dude, Streetfighter 2 was from Capcom and had absolutely nothing to do with either SNK or the Neo Geo. Get a clue. Now someone please mod the parent down, that comment is completely wrong.

    7. Re:NeoGeo Nostalgia by Anonymous Coward · · Score: 0

      Which was objectively superior in every way. The 3DO was seriously one of the worst pieces of hardware ever foisted on the gaming public, that it even got the 5 or 6 good games that ended up being released for it was an incredible feat.

    8. Re:NeoGeo Nostalgia by forgotmypassword · · Score: 1

      When I spent my time in Korea, Capcom fighters weren't that popular. ... If they play SNK vs. Capcom, they're playing it for the SNK side of it, NOT the Capcom side.

      How many Korean characters does Capcom have? Around Asia they have Japan, China, and Thialand all represented by multiple fighters, but no Korean, Tae Kwan Do fighters.

      SNK has had Korean fighters for a long time. KoF has a Korean team.

      I don't play Tekken, so I can't say.

    9. Re:NeoGeo Nostalgia by proj_2501 · · Score: 1

      too bad you're the 6th person to say that, and now you look like an ass.

    10. Re:NeoGeo Nostalgia by fuck_this_shit · · Score: 1

      Too bad that I unlike you did contribute a factual correct reply to the topic at hand which makes you look like a moron. regards, fuck_this_shit

    11. Re:NeoGeo Nostalgia by proj_2501 · · Score: 1

      not only are you late, but you have a superiority complex. why get all defensive? admit you're a fuckup with nothing new to say and move on.

    12. Re:NeoGeo Nostalgia by fuck_this_shit · · Score: 1

      Says someone who only added ballast and meaningless drivel. I'm sorry that I'm sorry that I'm obviously superior to you. ta ta, fuck_this_shit

  10. I remember the NeoGeo by 88NoSoup4U88 · · Score: 4, Interesting

    somehow, the standard controllers that were given with the XBox on their launch seems very small compared to the original joysticks you got with the NeoGeo.
    The NeoGeo actually felt like bringing the arcade coin-ops in your home , allthough it has never reached any recognition over here (the Netherlands).

    1. Re:I remember the NeoGeo by badasscat · · Score: 4, Informative

      somehow, the standard controllers that were given with the XBox on their launch seems very small compared to the original joysticks you got with the NeoGeo.

      Well, that's probably because they were, but you can't directly compare them. The Neo Geo AES shipped with arcade joysticks, a fundamentally different type of controller than MS's (and the rest of the current industry's) gamepads. SNK also made gamepads for the Neo Geo systems and they were about the size of a Sega Genesis or Super NES pad (which means smaller than the Xbox gamepad).

      I always loved the aesthetic design of the Neo Geo AES and its controllers, though. They're these sort of monolithic black slabs, very large but with subtle curves that make them look a lot smaller than they are. The system itself is so sleek that I thought it was about the smallest system I owned, until I stuck it on a shelf with the rest of my collection and discovered it's just the opposite - as large as an Atari 5200, much larger than a PS2, as deep and wide as an Xbox (though not as tall - unless it has a cartridge in it!). It's truly about the pinnacle of industrial design in the game console industry.

      The NeoGeo actually felt like bringing the arcade coin-ops in your home , allthough it has never reached any recognition over here (the Netherlands).

      Well it didn't get any recognition here (in the US) either. It's one of those things that nobody bought at the time but now that the company's got such respect, everybody claims to be major fans. It's really a bandwagon thing. But there are still relatively few of these systems out there and they're still quite expensive, so I have to always scratch my head at the sheer number of people claiming to have these vivid Neo Geo memories these days. I suppose the arcade machines were more ubiquitous but the home systems were never particularly popular. (I acquired mine through trade; I could have never justified the cost otherwise.)

      Oh, and the Neo Geo AES didn't just feel like bringing arcade coin-ops home, that is in fact what you were doing. The home carts were exactly the same as the arcade carts except for the pinouts (in fact adapters exist to let you play the arcade carts on a home machine - they just adapt the pinouts). There's no technical reason why the pinouts were different, either, it was strictly so SNK could charge more for the home carts, as the arcade carts were quite cheap - the idea being to make the money in arcades on the machines themselves, whereas at home it was just the opposite.

    2. Re:I remember the NeoGeo by nuxx · · Score: 2, Informative

      Actually, I think you have the last bit slightly backwards. The MVS (the arcade NeoGeo) carts were new, they were a few hundred dollars a piece, as opposed to the AES (home version) carts which were around a hundred. The pinout difference was to keep arcade ops from putting AES carts in MVS machines. For the most part, SNK (like most other arcade game vendors) sold the game systems and carts for a set price, then the operators made money off the plays. That's why they cost so much.

      The reason you see so many adapters these days for playing MVS games in AES devices is because MVS games are (with few exceptions) a few dollars to a few tens of dollars on eBay, while actual AES carts are worth much more.

      Luckily I found a full stand-up MVS locally, so I snagged that for $500. A few hundred later and I've got a 30-some title of MVS games. And there's something about playing at a stand-up machine that is just great.

    3. Re:I remember the NeoGeo by innocent_white_lamb · · Score: 1

      What about this?

      --
      If you're a zombie and you know it, bite your friend!
    4. Re:I remember the NeoGeo by nuxx · · Score: 1

      Heh. I've actually made a stand-up MAME cabinet, too.

      Pictures at http://www.nuxx.net/gallery/arcade. There's a picture of both game systems at http://www.nuxx.net/gallery/condo_basement/DCP_057 2.

  11. Wow, this is ironic. I just got Capcom Vs. SNK. by Amsterdam+Vallon · · Score: 0, Troll

    This is fucking weird. I just bought Capcom Vs. SNK2: EO for Xbox from a used movie store. It's an *amazing* game that brings back memories of all the SNK characters of yore.

    I'm so into SNK now that I'm kind of becoming a collector *sigh*. Yes I know, how American of me, collect and buy and stock up, but I have so much fun with the SNK characters and reminiscing. In fact, I found the original game artwork pulled from a dedicated POW machine on eBay in an auction. I may buy it. It includes the complete control panel, monitor bezel, and marquee, all in great condition.

    Anyway, sorry to ramble, I'm just totally into SNK, and this article was excellent.

    --

    Reply or e-mail; don't vaguely moderate. Ex-O'Reilly/MIT employee, now a full-time Google employee.
  12. Metal Slug influence for Duke Nukem? by johnthorensen · · Score: 2, Insightful

    Just got to thinking, what are the chances that Metal Slug X was the influence for Duke Nukem? I mean, rakish hero fighting alien bastards? Hardly an original plot premise, but Duke's "attitude" seems to be a natural progression of the Metal Slug Guy's tough-man image :)

    The thing I don't know is, what came first - MSX or DN3D? Perhaps the influence was actually the other way around?

    -JT

    1. Re:Metal Slug influence for Duke Nukem? by Stormwatch · · Score: 1

      No, "MSX" is an old japanese 8-bit computer standard.

    2. Re:Metal Slug influence for Duke Nukem? by BackwardEngineer · · Score: 5, Informative

      No, see, Duke Nukum was released in 1991, while Metal Slug wasn't released until 1996. However, if you are talking about Duke Nukem 3D, which was also released in 1996, albeit January 29th, you still could not say that Metal Slug X, which was released in 1999, was its its influence.

      Same with the characters. Marco (one of the two guys you could pick in Metal Slug X, and the only character in Metal Slug), was invisioned way after Duke Nukum had been released.

      So, either Duke Nukum influenced the Metal Slug series, or there was no influence at all.

    3. Re:Metal Slug influence for Duke Nukem? by appleprophet · · Score: 1

      Considering Metal Slug X (1999) was released way after Duke Nukem, I think it's safe to say that there was no influence.

    4. Re:Metal Slug influence for Duke Nukem? by Minwee · · Score: 1

      If you want to speculate on what may have influenced the character of Duke Nukem 3D, you may want to watch the movie Army of Darkness some time.

  13. Gotta hate Gamespot on this one.. by mrseigen · · Score: 4, Funny

    One of the most mainstream gaming review sites in recent memory is now doing a heartfelt article on SNK? I don't buy it for an instant. It'd be like IGN doing some actual research before they publish something (their "Nintendo DS" articles with web message board joke images springs to mind).

    1. Re:Gotta hate Gamespot on this one.. by ziggles · · Score: 1

      Come on now, Gamespot doesn't deserve to be compared to IGN. They're so much better than IGN when it comes to not being total jackasses.

    2. Re:Gotta hate Gamespot on this one.. by fondue · · Score: 3, Insightful

      Yes, how dare they bring appreciation of a lesser-known company to a wider audience, in the form of an exhaustive and meticulously researched article no less. At this rate the 'hardcore' will have no one left to sneer at!

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    3. Re:Gotta hate Gamespot on this one.. by mog007 · · Score: 1

      Except for their spyware ridden you-will-install-me-or-not-download-trailers-from- our-site software. IGN charges you, Gamespot gives you spyware, while Fileplanet, and fileshack are free, just wait in line for a bit...

    4. Re:Gotta hate Gamespot on this one.. by ziggles · · Score: 1

      There's no spyware in their downloading software. However the system does suck. It's basically a peer to peer program, they might as well just put up bittorrent seeds or something.

  14. Gabe says it best by Anonymous Coward · · Score: 5, Funny
  15. MODS - parent is karma whore, troll by Anonymous Coward · · Score: 0, Interesting

    He has claimed to be on faculty at Slaughter College (doesn't EXIST), Howard Community College (NOT on faculty) as a professor of Computer Science.
    In reality, he is a karma whore. He posts "Me, too!" and "Attaboy!" posts in hopes of building up sufficient karma to troll some more. Check posting history, mods, and above all CHECK HIS FACTS before upmodding at all.

  16. MODS - Parent is a stalker who has no life by Anonymous Coward · · Score: 0

    OK. So Amsterdamn Vallon is pretending to be someone who he isnt.

    If he comments on the article, provides an opinion, and doesn't actually troll, who cares? Why shouldn't he be modded up?

    It seems some people on Slashdot have nothing better to do than to enforce their views of social interaction and spend countless hours trying to take other people down for such silly reasons.

  17. They forgot to mention one early game by AtariKee · · Score: 5, Informative

    Sasuke Vs Commander, which was SNK's first color machine.

    --
    "You're getting brutal, Sark. Brutal and needlessly sadistic."
    "Thank you, Master Control"
    -Sark and the MCP
  18. Some interesting FUD in there. by Inoshiro · · Score: 3, Interesting

    Sound channels in http://xodnizel.net/neogeo/VideoGameWeenie.jpg

    Lists Neo Geo as 15, TG16 as 10, and Sega Genesis as 8.

    Yet http://xodnizel.net/neogeo/Specifications%20Sheet. jpg
    Lists Neo Geo as 15, Genesis as 10, SNES as 8, and TG16 as 6.

    Quite the difference!

    The other specs also change seemingly randomly. It's quite the bad-ol'-days FUD that video game companies slung around before they learned that all they had to do was release PR about how their new Emotio^WCELL chip would rock, and let their devoted fan-boys do the rest of the work for them.

    The proof's in the games, and these advertisements are the kind of things that cater to people who want to make up for a small penis with game console specs, not people who love games. Sad, really :(

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Some interesting FUD in there. by Anonymous Coward · · Score: 0

      I'm not sure about the NEO GEO--

      But the Genesis has 4 channel(stereo) sound and I believe one stereo digital channel (8 bit). Since the 4 stereo "midi-like" channels (PCM?) can individually be directed to left or right, you COULD say that's 8, and since the digital channel is stereo, you could say that's 2. That's how they came out with the number of "10", or "8", I'm guessing. Propaganda, of course.

      The Turbo Graphics 16 had "Six Sound Cicruits" as they put it, which wasn't anything like any of the sound in any of the other systems, and was somewhat more limiting to the system. Ironically the TG16's 6 channels were all stereo capable, but for some really strange reason the TG-16 wasn't wired up with stereo outputs unless you bought either the special composite and stereo output add on or the CD Drive.

      The SNES did have 8, 8-bit digital stereo channels.

  19. IT SURE DID! :D by solios · · Score: 4, Insightful

    Man, I love that game. I still own my second copy, though the box is pretty worn out. Got it for cheap at Ames in the middle of nowhere. The game was fun- like, easily as much fun as The Legend of Zelda or The Secret of Mana. I put it up there with River City Ransom on my list of favorite NES games.

    And for some reason, they never made a sequel, never made a SNES version, never made anything similar. :|

    1. Re:IT SURE DID! :D by Duty · · Score: 1

      Actually, a sequel was made for the GBC, but I've heard it really sucks (as does the GBC port of the orifinal.)

  20. VIEWPOINT by imsabbel · · Score: 2, Interesting

    Anyone remember that game?
    Was hyped as the second coming of the classical isometric shooter, produced only a few 1000 times and sold for more than a SNES+Megadrive combined?

    And after all, it was only an "okay" game, but who would admit after spending 200$+?

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    1. Re:VIEWPOINT by JohnnyBigodes · · Score: 1

      Viewpoint Gowcaizer, I believe it was the "full" name.

    2. Re:VIEWPOINT by Anonymous Coward · · Score: 0

      Uh, no. Gowcaizer (full name: Voltage Fighter Gowcaizer) was a one-on-one fighting game.

    3. Re:VIEWPOINT by JohnnyBigodes · · Score: 1

      DOH! Right you are, indeed :)

    4. Re:VIEWPOINT by AltaMannen · · Score: 1

      Wasn't Viewpoint done by Sammy though? I thought the version for MegaDrive was excellent, but the PSX version was pretty crappy. I had problems playing the NeoGeo version because I found the controller to be unforgiving with the whole 45-degree thing.

    5. Re:VIEWPOINT by kryptkpr · · Score: 1

      It had excellent music! I was addicted to the tunes in the first level..

      --
      DJ kRYPT's Free MP3s!
  21. Re:Hey asshole by Anonymous Coward · · Score: 0

    Considered, yes. Threw it right out, though. You're too obviously a karma whore, and if you really were a computer science prof who wanted to hide it, you wouldn't pretend to be one at a non-existent institution, or at one where you don't really teach.

    And exactly what IS a speaker for IEEE?

    Dude, the only thing you're a professional at is karma whore. I've checked your facts before, and you lie like a rug on a regular basis. YOU ARE A TROLL.

    I figured out the Gangs of New York thing a while ago. Simply continues to make my point.

    I have a life. Mine doesn't center around trying to raise my karma on Slashdot.

  22. Step into the time machine by filtur · · Score: 2, Interesting

    Baseball Stars, the game that started my love for micro-management in sports games. It was advanced for it's time. It had salaries and trading!
    Ikari Warriors - Responsible for my love for violent games :)
    and of course Crystalis, was one of the better rpg's of its time, oh the time I spent.

    1. Re:Step into the time machine by Bendebecker · · Score: 1

      Crystalis, was one of the better rpg's of its time

      Forget 'of its time', Crystalis was one of the greatest RPG's ever. At the very least, it is without question the greatest RPG for the orginal NES. I still go back and paly it every couple of eyars. Haven't touched Final Fantasy or the Legend of Zelda since 1995.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  23. Re:Text is not aligned with Mozilla 1.6 by imsabbel · · Score: 0, Offtopic

    I can feel your pain. Pissed me off, too.
    And such things seem only to happen if border and text have the same color...

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  24. SNK love by Kirby-meister · · Score: 2, Insightful
    As I type this I am staring at my Neo Geo Pocket Color, a nice little handheld that unfortunately tried to compete with the Gameboy line. Needless to say, it was DOA, in America at least.

    I've been a fan of SNK since I played Fatal Fury at a local arcade. After that, I would purchase most of their SNES porting efforts, even if those ports sucked because of extreme size-reduced sprites. Then the golden days came along with my Sega Saturn, importing classics like the King of Fighters Collector's Edition (95-97), Real Bout Fatal Fury collector's edition, Metal Slug, etc. Dreamcast came, and so did Last Blade 2, Garou: Mark of the Wolves, and Capcom vs SNK, which was basically a dream-come-true for me.

    Nowadays, though, the talent looks like it is pretty much gone. No more sweet arranged music for the home versions of KoF, and they're only just now switching to the Atomis Engine (Sammy's fighting game engine, seen in the extremely popular Guilty Gear series) to hopefully abandon the woeful graphics the series currently suffers from. Compare KoF 2000/2001 for the Playstation 2 to KoF 97 on the Saturn - they look the same, but the 97 version just has that added detail of polish, in presentation, music, etc. The hits seem harder, the desparation-moves look cooler, and it just adds to a more fun experience while playing.

    Hopefully Playmore will remember that the little details help make a good gaming experience. Not stuff like giving Kim Kaphwan more frames of animation just because he's Korean [note: Playmore is Korean].

    Back to playing my KoF97...hoping for a return of SNK's former glory.

  25. They stop selling games for old consoles by tepples · · Score: 1

    my parents stopped purchasing game systems after the NES because they didn't understand why I needed a new one when the one I had still worked (and had hundreds of games I didn't own..)

    First explanation you should have tried: Because try finding one NES game at Wal-Mart after 1993. I'm in a similar position with my PlayStation 1; I can't seem to save enough money after expenses to buy a PS2, and Sony has terminated PS1 development.

  26. Super-anal-retentive article nitpick time by Black+Hitler · · Score: 1

    The largest Genesis/MD cart (that I know of) was 5 MB, not 4. (I'm referring to Super Street Fighter II.)

    1. Re:Super-anal-retentive article nitpick time by phrasebook · · Score: 1

      That was because it had some bank-switching stuff inside the cart, in order to overcome the 4Mb limitation.

    2. Re:Super-anal-retentive article nitpick time by Anonymous Coward · · Score: 0

      And?

    3. Re:Super-anal-retentive article nitpick time by phrasebook · · Score: 1

      No, not _and_ you twit. The most the MD could address was 4Mb. So when you are making a table called "Comparison Chart: NeoGeo vs. Other Consoles" you will obviously put 4Mb.

  27. Re:A question about Playstation RAM by Anonymous Coward · · Score: 0

    The playstation has 1MB of video RAM and 512k of sound RAM in addition to the 2MB of work RAM.

  28. Re:A question about Playstation RAM by TOOSuave · · Score: 1

    The PS2 has 32MB of system memory.

    That's what is loaded from the CD/DVDROM. Think of how much video RAM you would need to run at 640x480...(not much).

    If they would just use a faster DVD drive it could probably cut those load times down considerably. A mod I've always dreamed of doing...

  29. Re:A question about Playstation RAM by Anonymous Coward · · Score: 0

    For the slow loading times do not forget the original PSX used a 1x speed CD-ROM drive.

    Secondly, in the console world, 2MB is quite a lot. On the GBA for example there's 96k of VRAM, 32k of fast cache IWRAM, and 256k of EWRAM. Adds up to 384k of total RAM in the GBA. And that's considered quite a lot! :)

    There's lots of tricks you can do, including texture and geometry streaming, that lets one play around with a lot more data than what would fit into RAM at any one time.

  30. Last Blade by 77Punker · · Score: 2, Insightful

    The article makes no mention of The Last Blade or its sequel. They're my two favorites from SNK's fighting lineup. Having the ability to reverse an opponent's attack really spices up the gameplay and makes it work like no other game I've played. Also, I didn't notice the Art of Fighting series, either. They're real good games, too. Don't get me wrong, it's still a great article and well worth a read for any SNK fanboy.

    1. Re:Last Blade by Anonymous Coward · · Score: 0

      Why not try actually reading the article and then getting back to us?

  31. Guerilla War rocked by SpaceRook · · Score: 3, Informative

    This wasn't the most popular SNK game....but damn, did it kick ass. The level of detail was amazing for a shooter. The only point of the game was to blow shit up, a point driven home by the fact that it was trivial to respawn infinitely. The explosions often bordered on self-parody. Half the time, the NES would slow down as it strained to render them.

    1. Re:Guerilla War rocked by Anonymous Coward · · Score: 0

      You know what is absolutely great about Guerilla War? Who were the games main two heros? Che Guevara and Fidel Castro! The whole point of the game is to shoot those damned capitalists. Has anyone not noticed this?

      I mean its easy to miss as a kid, but seriously go back and play this game again and tell me if there aren't some serious pro-communist revolution parallels in this game. Somebody more knowledgable please back me up on this!

  32. SNK Playmore is located at OSAKA, JAPAN by News+for+nerds · · Score: 2, Informative

    >Hopefully Playmore will remember that the
    >little details help make a good gaming
    >experience. Not stuff like giving Kim Kaphwan
    >more frames of animation just because he's
    >Korean [note: Playmore is Korean].

    Hah? Playmore is Japanese pachinko/slotmachine maker.

    1. Re:SNK Playmore is located at OSAKA, JAPAN by Kirby-meister · · Score: 1

      Really? I guess I shouldn't trust info from random fansites. Lo siento

  33. Good article by mrshowtime · · Score: 2, Interesting

    Where's the end? I wanted to know what the heck happened to SNK? Did they go out of business? Did they get bought out by someone else? See below for "The End" to this good story:

    Finally, not long after its first release, the Neo Geo Pocket was on its way to follow the Hyper 64 into the great void of defunct video game systems and was officially abandoned in late 2000.

    All these of SNK's adventures finally lead to a financial desaster. Unable to pay the bills, SNK tried to find an investor. At the same time, when the word of SNK's economical breakdown had spread throughout the gaming world, several third parties began to show interest in the companies' treasures.

    It has to be said that the company we all were referring to as "SNK" up to and until 2001 actually was the core of SNK ASIA LTD, the once proud corporation which also did most of their hardware construction themselves. In 1999, the inner sanctum SNK decidet to close all the Asian branches, including the hardware departement, and to get rid of the Neo Geo World merchandise, a chain of amusement centers with themes and artwork from SNK's universe in Japan. All the financially negative projects had finally taken their toll.

    On of these "interested third parties" were Aruze, a Patchinko company, one of Japan's most popular amusement machines. They signalled that they'd support SNK by taking over parts of their debts. It sounded too good to be true, but soon several SNK executives and Aruze managers confered about a possible "friendly take over" of SNK by Aruze. With lots of concern, but without a real chance to escape their kismet, SNK finally nodded, and Aruze jumped aboard.

    Dark day in SNK

    Aruze had promised to keep away from running projects and the overall SNK philosophy. As we know now, sequels to highly successful series like Samurai Shodown and Fatal Fury/Garou Densetsou were planned and partly under developement, but as it were, Aruze appruptly closed all projects and went to make their bucks with SNK's family silver, the intellectual properties of series like The King of Fighters or Samurai Shodown. It seemed that Aruze just wanted to boost their Patchinko biz by liquidating SNK's most valuable licenses. After a while, some SNK executives came to the same conclusion, and finally went into the boardroom, only to witness that the whole board had been fittet with Aruze-friendly staff.

    Although it was planned that SNK moved over to Aruze's properties, SNK suddenly stopped the process and returned to Osaka, while trying to regain control over the general direction of the corporation. Meanwhile, Aruze's share holders began to grumble about the way Aruze treated SNK and their funny little video game licenses. They wanted to see profits, but felt that parts of the Aruze board worked against the interest of SNK and thus against the share holders. It has to be noted that not only Aruze executives were suspected to work against the interest of SNK, but also about five SNK managers who rather wanted to sell all the stuff and retire than to fight against bancruptcy.

    The whole thing escalated with the filling of suit against Aruze by the share holders, accusing the company of a loss of more than 27.5 billion Yen. But the ship was sinking already. Throughout the whole year 2000 and the first half of 2001, SNK fought for their life, but it was too late; in October 2001, events culminated in the bankruptcy of SNK parent company. Requiescat in pace.

    Aruze, unwilling to go to court, tried (and prolly still try) to find a compromise. Yet, all of a sudden, two of the possibly sold SNK IPs of Metal Slug and The King of Fighters licenses showed up - Eolith announced their King of Fighters 2001, while the Korean company MegaKing all of a sudden opened a Metal Slug 4 web site. Looking through the tears of despair about the death of SNK, the Neo fans couldn't believe their eyes. The synergy that resulted from this however lead to a new frontier. BrezzaSoft, about to develop a new ar

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  34. Re:A question about Playstation RAM by wantedman · · Score: 1

    You're not going to get very much info, because of NDAs, but Playstation had it's own compression algorthm for textures This is partly responsible for the playstation "look" on many of the textures.

    One important thing you're missing here is streaming. You don't need to load everything off the disc, because you can stream texture and music, and get rid of it as soon as it's used..

  35. SNK: very brave company. by master_p · · Score: 1

    I don't particularly like beat-em-ups, but I've got to admit that SNK had the balls to release the arcade PCB for the home market. At the time I prayed for SEGA to release a sprite scaler console for the home (which they didn't!!! they were masters of 3d sprite scaling games back then!!!), SNK came out of nowhere and made us dream about playing arcade-quality games at home!!! (the SNES and Genesis were cool machines, but nowhere near as powerful as Outrun, Space Harrier, Afterburner and other Sega milestones).

  36. Cool Cool Toon by May+Kasahara · · Score: 1
    This was how I found out about the demise of SNK-- in a review of this Dreamcast rhythm game that was reported to be their last game. It seems that the rhythm game genre is kind of a weird one for SNK to have taken up, but the music is good, and supposedly the game itself ain't too shabby either.

    I'm thinking of starting a collection of import DC games... Cool Cool Toon's one of those at the top of my list.

    1. Re:Cool Cool Toon by DeadScreenSky · · Score: 1

      I'm thinking of starting a collection of import DC games...
      An excellent idea. I haven't yet played Cool Cool Toon (soon I will), but the DC has some amazing Japanese-only games, just like its father the Saturn...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  37. Re:A question about Playstation RAM by Bender+Unit+22 · · Score: 1

    Excellent,
    Thanks for all the answers. :)
    I just remember now that I could play the music from the games in my CD player.

  38. Ahhh ... What an incredible system by Anonymous Coward · · Score: 0

    Growing up I had a friend from a wealthy family who was lucky enough to have this system (and a TG16 CD/SNES/Genesis/Amiga) with a pretty decent library of games. Graphically impressive at the time, but the games had little replay value (AoF and SS were exceptions). Gameplay wise it couldn't compare to the best of the SNES or Genesis. I mean SFII for SNES was light years ahead gameplay wise over FF and WH

  39. Classic? What, are you 10 years old or something? by Anonymous Coward · · Score: 0

    Classic's are pacman, donkey kong, etc.

  40. Love SNK, hate Gamespot "writers" and "editors" by mpbrulz · · Score: 1

    After reading 39 pages of Gamespot coverage on SNK, it is safe to say that while we love the games, the garbled, translated-from-Japanese storylines of some SNK releases are better written than this article. Please, Gamespot--write for the fans, but do it coherently and edit it for clarity before publishing.
    -m

  41. Ikari Warriors by Froggy · · Score: 3, Funny

    Those were the days. There was an Ikari Warriors machine in the Union Building at my university -- we also had Ghosts and Goblins, and der Asteroidenmaschinen (which had been nobbled by sparkers so many times it was stuck in German mode, or so the story ran).

    Ikari Warriors was performance art. You'd throw a grenade as the enemies ambushed you, and if you timed it right you'd get half a dozen of them evenly spaced across the screen, all going into their spin-around-and-fall-over death animation simultaneously. We used to call that one the North Vietnamese Formation Dying Team.

    Ah, nostalgia.

    --
    It is a woman's prerogative to change other people's minds.
  42. Best of all time... what? by superpulpsicle · · Score: 1

    People who are saying SNK produced some of the best games of all time are just plain insane. They made great games, and they lasted thru so many bit wars. Hats off to SNK.

    But given the technology of Neo Geo at the time and the price they were charging, the last thing we want to see is a street fighter clone. This machine should have destroyed the competition.
    Instead it didn't remotely come close.

    The scaling effect was the most over utilized effect I have ever seen. A system with this advanced of a color palette was wasted with cartoon games everywhere using minimal colors. The marketing and finance team had to be on crack to charge 4x more than any other system at the time. It certainly wasn't even 2x better than SNES or genesis.

    1. Re:Best of all time... what? by DeadScreenSky · · Score: 1

      Which arcade system did the NeoGeo cost 4x more upon release?

      And plenty of Neogeo games had four times the graphics ability of the SNES...

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  43. ALSO SPRACH HONKIETHUSTRA by Doktor+Memory · · Score: 1

    By the end of the decade, the dominance of "chop sukey" games dealt the final blow. And around the same time rap music was putting the 80's-tyle pop music genre to death. Together, "chop sukey" and rap music killed the magic that was the 1980's.

    "Rapper's Delight": Sugarhill Gang, 1979
    "The Message": Grandmaster Flash, 1982
    "Planet Rock": Afrika Bambaataa, 1982
    "Rock Box": Run-DMC, 1984
    "Roxanne, Roxanna": UTFO, 1984
    "Fight For Your Right": Beastie Boys, 1986

    Yeah, rap music sure did come around at the end of the 80s and kill it dead. Just imagine what A Flock of Seagulls could have achieved if it hadn't been for those meddling negros!

    --

    News for Nerds. Stuff that Matters? Like hell.

  44. SNK by Anonymous Coward · · Score: 0

    Don't put SNK on too high a pedestal. They are nothing next to street fighter. STREET FIGHTER.

  45. STREET FIGHTER. by Anonymous Coward · · Score: 0

    STREET FIGHTER.

  46. re: ATOMISWAVE, more by DeadScreenSky · · Score: 2, Interesting

    The 'Atomis engine' is just new arcade hardware, a la the NeoGeo. Nothing fighting game specific. I believe it is just a slightly modified Sega Naomi system (which powered the first Guilty Gear X, among dozens of other games like Crazy Taxi). In fact, it looks like it is just a less powerful (!) version, roughly equivalent to a stock Dreamcast. Bizarre that they would use something like that - the Naomi can't be that much more expensive, especially now. Perhaps Sega didn't want to license something completely equivalent to their system? Either way, an excellent system in terms of price/performance, but nothing too advanced, either.

    (If you look at that page, the Dolphin Blue game is apparently some kind of spiritual successor to Metal Slug. Very cool. What is also pretty cool is that since DC/Naomi emulators are getting close to primetime, Atomiswave should also be easily doable. Bad for business perhaps, but I know the odds of me seeing a new arcade machine like that around here is frighteningly low. Home ports would also be very welcome...)

    And I forget the exact details, but you are correct that the people involved with the KOF series currently are Korean. The developers (Eolis?), maybe? And I do think they did a pretty nice visual job on the 2k3 version - it just feels a little faster and more exciting to me than other games in the series.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  47. They forgot the MSX port of Ikari Warriors! by quibus · · Score: 3, Informative

    I just wrote the following e-mail to the author of the article:

    Hello Frank,

    I just read your SNK article on GameSpot.com. A very nice in-depth article!

    Although, I think you forgot to mention that SNK also produced software for the MSX system, which is virtually unknown in the USA, but used to be very popular in Japan and certain parts of Europe, as well as Brazil.

    For some more information about this home computer system, you might want to check out these sites:
    The Ultimate MSX FAQ
    The MSX Resource Center

    The only MSX product of SNK I know is Ikari Warriors. For some information about the game, see this page: Ikari Warriors on Generation MSX.

    In short: it was released in 1987 for the MSX2 system (the second generation standard of MSX). It's a 2Mbit game.

    Some scans of the cover in a higher resolution: front, back, side.

    I'm also in posession of this game myself. :-)

    I hope you will update the article!
    (At least pages 2 (near the bottom) and page 31 should mention the MSX port of Ikari Warriors, I think.

  48. You forgot Blondie by michaelmalak · · Score: 1
    "Rapture": Blondie, 1980

    Just as rap did not define Blondie's catalog, neither did seven songs define a decade's music.