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3D Display, No Glasses Required

Shibatch writes "Hitachi, Ltd has developed a 3D display called Transpost which can be viewed from any direction without wearing special glasses. 3D movies can be seen as floating in the display. Also, 3D movies captured at other places can be shown on the display in realtime. The principle of the device is that 2D images of an object taken from 24 different directions are projected to a special rotating screen. They also developed a camera which can capture images from 24 directions simultaneously." The pictures are interesting, but ... translations, anyone?

285 comments

  1. that's easy... by glowfish · · Score: 5, Funny

    Help me Obi Wan Kenobi, you're my only hope.

    1. Re:that's easy... by akaalias · · Score: 1, Funny

      definitely first thought! :)

    2. Re:that's easy... by Anonymous Coward · · Score: 0

      Wasn't it
      Help us Obi Wan, your our only hope?

    3. Re:that's easy... by CmdrGravy · · Score: 1

      It would definatley have been "you're" rather than "your" but as for the rest, who cares ?

    4. Re:that's easy... by Felinoid · · Score: 1

      No it's "Help me Oggy ben doggy you're my only hope"

      You'll laugh you'll gry you'll kiss three bucks good bye.
      I'd like to know how Hardware wars got the FX hardware to pull of the 3D hologram the way they did.

      --
      I don't actually exist.
    5. Re:that's easy... by JPelorat · · Score: 2, Funny

      Only difference is, in their holographic message the princess would look like she's about 12. Possibly with fur and a tail.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    6. Re:that's easy... by Anonymous Coward · · Score: 0

      Someone who spells 'definitely' like you do ought to spend less time criticizing others.

    7. Re:that's easy... by Hentai · · Score: 3, Interesting

      Heh. And you thought you were kidding.

      --
      -Hentai [in vita non pacem est]
    8. Re:that's easy... by Anonymous Coward · · Score: 0

      Or ...
      Your all going to die down here -- Resident Evil

      How long before redhat releases a version named Red Queen implementing this 3d interface?

    9. Re:that's easy... by ObiWonKanblomi · · Score: 0

      I'm here!

    10. Re:that's easy... by Lord_Dweomer · · Score: 2, Funny
      Crap! And here I am just getting to Slashdot today when there are already 50 some +3 and up posts on this. That's ok I thought, I'll just say something clever and funny. Then I looked at the pics. I noticed the princess leia thing, and I thought hmmm.....it would be so witty of me to say "Help me Obi Wan Kenobi, you're my only hope."

      Then I get to the posts, and the first post I see on my screen is YOURS you goddamned insensitive clod.

      Ah well,

      "Perhaps I can find new ways of motivating them"(/vader)

      --
      Buy Steampunk Clothing Online!
    11. Re:that's easy... by Anonymous Coward · · Score: 0

      Well, as a matter of fact, in a press interview the lab engineers told that their goal was to make R2D2's 3D display.

      http://www.itmedia.co.jp/news/articles/0402/24/n ew s078.html

      #Another link in Japanese, though.

    12. Re:that's easy... by Anonymous Coward · · Score: 0

      Already being done:

      http://www.sharp3d.com

  2. It's rotating? by AllenChristopher · · Score: 4, Funny
    Perhaps a system like this explains how the Old Republic, despite being a spacefaring civilisation, could have such flickering fuzzy 3-D communicators.

    It's just strobe interference with the cameras!

  3. How many companies are making these now? by ikewillis · · Score: 3, Interesting

    I remember this earlier Slashdot article discussing a similar technology. How long before these things are commodity hardware?

    1. Re:How many companies are making these now? by plams · · Score: 5, Informative

      Looks like two wholly different technologies to me. This article looks like StarWars-style holographic projection, while the article you link to is about LCD displays that has two different pictures depending on your viewing angle (that is, two different pictures for each eye, when it works).

    2. Re:How many companies are making these now? by timbloid · · Score: 5, Informative

      It looks more like the system from Actuality Systems. I am guessing it works by spinning a 180 degree screw shaped structure really quickly, and getting the timing right so you can project onto any point in space...

    3. Re:How many companies are making these now? by timbloid · · Score: 5, Informative

      Actually, the Hitachi one seems to be spinning a flat plane, rather than a screw... The screw based method is described here

    4. Re:How many companies are making these now? by Bun · · Score: 1

      This might sound like a bunch of BS, but I remember when I was a kid of about 13 or so seeing a demo of 3D images transmitted in a regular TV signal.

      It was on a show called "PM Magazine" that was produced out of Spokane, WA. I think it was something like a syncidated franchise with different cities having their own hosts...

      Anyway, they profiled a company that was developing 3D TV technology. They said it wasn't ready yet due to image stability issues, but they demo'd it on the show, showing the female host walking away from a tree in a park. I can recall sitting in my living room, watching the image sort of bounce up and down slightly, but I also remember it appearing to be very much 3-dimensional. Anybody else remember something like this? I wonder what happened to those guys?

      --
      "Anyone that has ever gotten an idea based on any of my work and done something better with it-good for you."--J.Carmack
  4. Translation by scribblej · · Score: 5, Funny

    I can't read japanese as well as I once could but I think it says, "Here is our video-capture of the opening scenes from Star Wars Episode IV"

    The caption on the second link says, "Help us, Obi-Wan."

    That's about all I can make out.

    1. Re:Translation by benjymous · · Score: 3, Insightful

      Just about readable, but a few untranslated gaps:

      --

      Developing the stereoscopic vision display technology which can see from with 360 degree anywhere
      - Photograph taken on the spot image in real time appreciation possibly -
      Hitachi, Ltd. (President execution part: Manor mountain Etuhiko, below: Hitachi), this each time, turning from with 360 degree anywhere, it developed the new model stereoscopic vision display technology which can look at image. With this technology, as for the viewer like wearing and hologram image of the special glasses, it is possible to enjoy the kind of stereoscopic vision which just floats in the sky without processing specially. In addition, jointly using the private photographing system, stereoscopic vision of photograph taken on the spot discrimination/reference also it is possible in real time to praise. Through network, if photograph taken on the spot image is sent, the presentation of the completely new shape that is actualized stereoscopic vision is appreciated simultaneously at the place where it is far. Application in wide field is expected as the new information offer system where this technology used image.

      [untranslated] *1)Is known widely. But, with holography, because the process which draws up the interference fringes (hologram) in order to play back stereoscopic vision is necessary, it is not possible to indicate photograph taken on the spot image in real time.
      It becomes possible to actualize the scene that, in the actual world if in real time, as stereoscopic vision it becomes possible to indicate for example, in order to appear in the world of the SF movie, stereoscopic vision of the person and the object is projected photograph taken on the spot image in the sky. In addition, it just drew up in Japan even in the foreign country simultaneously appreciating mock-up (prototype), such that the presentation is done it can actualize the form of new business to argument and the customer of the commodity design.

      [untranslated]

      (1) indication of the stereoscopic vision with simple mechanism
      As for basic principle, projecting the image of the subject which is projected from plural directions, simultaneously to the rotary screen which administers uniqueness processing, it is something which indicates three-dimensional image. With trial manufacture display "Transpost", it projects to the mirror of the top board with the liquid crystal projector which first installs image of the subject which is projected from 24 directions, in the pedestal. It is the mechanism that the image which is reflected with the mirror of the top board is projected by 24 mirrors which are arranged around the rotary screen, furthermore, reflects with this mirror and is projected to the rotary screen.
      (2) indicating stereoscopic vision of photograph taken on the spot in real time
      [untranslated]

      As for the stereoscopic vision display technology which this time was developed, both the still picture and animated picture indication of full color is possible from [untranslated] to photograph taken on the spot image. Until recently it is expected to the field of business and entertainment, as a stereoscopic vision expression of the [untranslated] times which are not and a display of information transmission, that it is utilized widely.

      --
      Help me! I'm turning into a grapefruit!
    2. Re:Translation by chendo · · Score: 4, Informative

      The first [untranslated] tag refer to "hologram". And the bottom bit just explains what holograms are and what the Hitachi Human Interaction Labs are.

      --
      Founder of Mirror Moon - Tsukihime Game Trans
    3. Re:Translation by datan · · Score: 2, Funny

      this guy psycho-analyses his own joke and he gets modded up???

    4. Re:Translation by Anonymous Coward · · Score: 0
      "Used Babelfish and then paraphrased it so it wasn't as engrish: "

      When mentioning engrish too bad you didn't link to the awesome site of the same name.

    5. Re:Translation by Felinoid · · Score: 0, Funny

      I'm just learning Japanise myself and my translation is
      "Still not knowing enough Japanise to translate this nerd boy" -Signed The Japanise version of BunBun.

      --
      I don't actually exist.
    6. Re:Translation by malachid69 · · Score: 1

      Thanks for the link, it did a pretty good job. I had tried babelfish first, but it doesn't seem to work anymore.

      Malachi

      --
      http://www.google.com/profiles/malachid
    7. Re:Translation by Spyffe · · Score: 4, Informative

      Human-generated translation (mine)

      360-degree viewable volumetric display developed
      Enabling appreciation of real subjects in real time

      The Japanese Product Development Team (Pro tempore executive ATSUYAMA Etsuhiko, below "Hitachi") has recently developed a new volumetric display technology that allows viewing of images from 360 degrees. Using this technology, without using specialized lenses or holograms, a viewer can enjoy images as if floating in space. Furthermore, combined with specialized visualization systems, these images may be viewed in real-time. If the images are transmitted across a network, this allows a completely new style of presentation, with volumetric objects displayed at a remote location. This technology, as a new projection-based information transmission system, is poised for use in a broad range of applications.

      Among past techniques for projecting a volumetric object in space, holography is widely known. However, in holography, a specialized process is required to record the image, making realtime display impossible.

      If it were to become possible to display actual objects in real time, then the transmission of messages delivered by physical images of people and objects would become possible, as in the world of SF movies. Furthermore, it would become possible to change the face of business, enabling Japanese-developed mockups to be viewed synchronously overseas for review or presentation to clients.

      Now, Hitachi's Foundational Technologies Research Group's Hitachi Human Interaction Laboratory has developed a volumetric display technology allowing viewers to see realtime volumetric objects from all 360 degrees. Also, as a testbed, a cylindrical volumetric display unit called "Transpost" has been developed. In this case, the developed display technology has the following salient features.

      (1) Volumetric Image Display Using Simple Mechanisms

      The fundamental principle is that of displaying multiple shots of the object on a rotating screen, and thus displaying a volumetric object. In the testbed display "Transpost," images shot from twenty-four angles are projected onto the ceiling mirror using an LCD projector. The images reflected off of the mirror are projected onto twenty-four mirrors surrounding the rotating screen, and from there are projected onto the screen itself.

      (2) Realtime Display of the Volumetric Image

      A camera system was developed which automatically generates the twenty-four views of the object. If we transmit the views produced by this system, it is possible to change the viewed object in real time. Furthermore, connecting the system to the "Transpost" using a network, it is possible to send the images over long distances.

      The volumetric display developed in this instance is capable of reproducing everything from computer graphics to recorded images, from still images to movies in full color. In an unprecedented era of ubiquitous computing, we anticipate its use in a wide range of fields, including information distribution, business and entertainment.

      --
      Sigmentation fault - core dumped
    8. Re:Translation by mech_knight · · Score: 1

      First paragraph from babelfish.altavista.com:
      Hitachi, Ltd. (President execution part: Manor mountain Etuhiko, below: Hitachi), this each time, turning from with 360 degree anywhere, it developed the new model stereoscopic vision display technology which can look at image. With this technology, as for the viewer like wearing and hologram image of the special glasses, it is possible to enjoy the kind of stereoscopic vision which just floats in the sky without processing specially. In addition, jointly using the private photographing system, stereoscopic vision of photograph taken on the spot discrimination/reference also it is possible in real time to praise. Through network, if photograph taken on the spot image is sent, the presentation of the completely new shape that is actualized stereoscopic vision is appreciated simultaneously at the place where it is far. Application in wide field is expected as the new information offer system where this technology used image.

      --
      "Size matters not. Look at me. Judge me by my size, do you?" --Yoda {whips out green light saber}
    9. Re:Translation by DrVomact · · Score: 1

      One thing I got out of this translation was an intense aversion to the word "volumetric". It now gives me hives. Doesn't "volumetric" have something to do with measuring volume? Perhaps it sounds more sophisticated than "3-D" to the translator.

      --
      Great men are almost always bad men--Lord Acton's Corollary
    10. Re:Translation by Spyffe · · Score: 1

      The word is "Rittai" - solid body. I was surprised by the degree to which they use it as well. In general, it seems as if Japanese product announcements tend to restate the same thing using similar words a lot, with no attempt at literary style.

      I preferred "volumetric" to "solid-body" because "volumetric" is industry jargon for this type of display, rather than "3D" which incorporates holographic and stereographic displays. In addition, "3D" translates directly to "san-ji-gen" which was not mentioned once in the paper.

      --
      Sigmentation fault - core dumped
    11. Re:Translation by Spyffe · · Score: 1
      Among past techniques for projecting a volumetric object in space
      In this case, volumetric was a lousy choice of wording, I agree.
      --
      Sigmentation fault - core dumped
  5. Translation by Anonymous Coward · · Score: 4, Informative

    http://www.worldlingo.com/products_services/worldl ingo_translator.html

    Of course not perfect translation, but should able to give some draft idea what it is talking about.

  6. More pictures by Anonymous Coward · · Score: 5, Informative
    1. Re:More pictures by Gil2796 · · Score: 1

      Gah! The pictures are still in Japanese :(

    2. Re:More pictures by ChilliNuts · · Score: 1

      Doh, only works for 172.6cm high Japanese Salarymen...

    3. Re:More pictures by smack_attack · · Score: 1

      5' 8" for anyone who can't do metric.

  7. 360degree shots by 6pak · · Score: 2, Funny

    now thats great: i am finally going to be in EVERY single picture i take with that camera. hooo, my folks are gonna like those slideshows big time!

  8. Translation by Jeffv323 · · Score: 0, Offtopic

    Square square square square square square square square square square square square square square square square.

    And this is for the lameness filter... circle, triangle, dodecahedron, etc...

    --
    I'm a minister!
  9. Think of the possibilities... by qkw · · Score: 4, Funny

    just imagine, tele-surgery becoming standard, video calls to loved ones being more and more special, blind people missing out on something else and won't sombody think of the pr0no industry???

    --
    ---- Design. Invent. Cheese.
    1. Re:Think of the possibilities... by Alapan · · Score: 4, Funny

      It won't be commercially successful unless the Porn industry uses it.

    2. Re:Think of the possibilities... by mog007 · · Score: 1, Redundant

      1: Introduce holographic-type porn.
      2: Create a virtual wife ala The Sixth Day.
      3: ???
      4: PROFIT!

    3. Re:Think of the possibilities... by trezor · · Score: 3, Funny

      Why not \.? Because that would be back-slash-dot.

      --
      Not Buzzword 2.0 compliant. Please speak english.
    4. Re:Think of the possibilities... by Fred+IV · · Score: 2, Insightful

      I'm sure cam-whores would love it. They could be the first group to use it commercially as well.

      FIV
    5. Re:Think of the possibilities... by trentblase · · Score: 2, Interesting
      Sometimes my non-techie friends get confused about this.

      "Why is is called a BACK-slash?"
      "Well, cause it's leaning backwards"
      "Then why isn't the other one a FORWARD-slash?"

      And don't even get me started on bang and hash.

    6. Re:Think of the possibilities... by GarbanzoBean · · Score: 0

      For the price of one, I'm sure you could get an actual porn star to perform in your room.

    7. Re:Think of the possibilities... by mark-t · · Score: 3, Informative
      This is modded as Funny, but I think it's actually very insightful.

      It is an irrefutable fact that pornography sells -- more to the point, there will always be people who are willing to pay for it.

      What happens then with new technology is that those who pay for porn end up subsidizing the rest of us -- as they pay top dollar for the latest tech, leading to further advances in those technologies which ultimately cause a reduction in price enough that these latest and greatest technologies start getting widely used in the mainstream.

      The technology is always actually available to the general public, but is usually priced out of that market (at least in terms of what it would take to be considered a mainstream technology) -- and the only ones that will pay for it initially are the ones that use it for pornography.

      I've had occasion to observe this specific phenomenon in the past, and although it's always impossible to predict which technologies become successful, it pretty much always follows that unless some government has allocated virtually unlimited funds in that direction (which doesn't happen too often), new technologies don't in general become successful without being subsidized first by people who are willing to pay for porn. Weird, huh?

    8. Re:Think of the possibilities... by RetroGeek · · Score: 1

      And don't even get me started on bang and hash.

      You mean the Asterisk and Octothorp?

      --

      - - - - - - - - - - -
      I am a programmer. I am paid to produce syntax not grammar. Deal with it.
    9. Re:Think of the possibilities... by Anonymous Coward · · Score: 0

      Actually, bang refers to the exclamation point, not the asterisk.

    10. Re:Think of the possibilities... by RetroGeek · · Score: 1

      Yes, you're right

      --

      - - - - - - - - - - -
      I am a programmer. I am paid to produce syntax not grammar. Deal with it.
    11. Re:Think of the possibilities... by drakaan · · Score: 1
      Are you honestly telling us all that you don't know that "bang" means "!"?

      Somebody get me a geek-point extractor!

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    12. Re:Think of the possibilities... by Dread_ed · · Score: 1

      Replace "Porn" with "computer/console gamess" and I think you will find that every statement is just as true.

      Probably more so, considering that video game companies revenues are outstripping even Hollywood's fantastic profits, and the newest technology is almost always associated with the cutting edge FPS games.

      What is the matter officer? I have obeyed all of your silly Earth laws!

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    13. Re:Think of the possibilities... by Anonymous Coward · · Score: 0

      Wilma: Fred, I see that you have been buying porn DVDs again...
      Fred: No, honey, I have been subsidizing techological research breathroughs...

      Slashdot - when you need to justify your pr0n needs.

    14. Re:Think of the possibilities... by Lucky+Tony · · Score: 0

      What new technology is assosiated with FPS games? Only new video cards and rendering techniques/technologies. These are hardly useful to anyone not playing games.

    15. Re:Think of the possibilities... by PsiPsiStar · · Score: 1

      The porn industry pays top dollar for the latest technology?

      I guess you've been watching different movies than I have...

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    16. Re:Think of the possibilities... by mark-t · · Score: 1

      No... the _buyers_ of pornography pay top dollar for the latest technology.

  10. New ? by Anonymous Coward · · Score: 4, Interesting


    the artist Dali played with lasers and 3d holograms in the eighties, of note was a woman in a rocking chair that just floated in thin air (about 6in tall) (red)

    1. Re:New ? by zero_offset · · Score: 1
      Actually, the most famous ones are holograms of Alice Cooper sitting Indian-style and one where his head turns into a skull. They aren't free-standing, they're engraved (or etched, or something, not sure of the proper terminology) on a tube of foil. When I've seen them on display, they're mounted on a motorized base which slowly rotates them, and of course, they're protected by a circular glass case.

      They're sort of cool, but not at all the same thing.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    2. Re:New ? by denisonbigred · · Score: 1

      That reminds me of a little trick I learned in high school physics in the unit on holograms. Im not sure that it would be called a hologram, but you can produce a 3d image of something by placing it a t the center of the bottom of a fully mirrored bowl with a small aperture at the top (in our case a small toy pig). Does anyone know how this works?

      --

      "There's no way to rule innocent men. The only power any government has is the power to crack down on criminals."
    3. Re:New ? by Anonymous Coward · · Score: 0

      Those are cool, but not videos.

    4. Re:New ? by HTH+NE1 · · Score: 1

      It uses two concave parabolic mirrors. You should still be able to get these at some novelty shops (typical example object is a floating penny).

      There was also an arcade game that used this method. Had live-action video and dealt with a time-travelling cowboy or something. Took up way too much floor space for such a small area of display, and game play wasn't up to contemporary standards. It was more like playing Dragon's Lair where you just controlled branching video. The video in the game appeared to float in the air, but it was still a two-dimensional image. AFAIK it was the only game released in that cabinet, so it didn't have much recycle value.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    5. Re:New ? by Thud457 · · Score: 1

      It's called a virtual image. The object is placed at one focus of the mirror and the virtual image appears at the other focus. Of course, you're just seeing the reflection in the mirror.

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    6. Re:New ? by rjung2k · · Score: 1

      FWIW, the arcade game was Holoseum, by Sega.

    7. Re:New ? by colmore · · Score: 1

      They had one of those in the Atlanta airport in the early 90s. It would draw a crowd whenever someone would actually play it, but at $1.00 a credit (which was really really unusual back then) not many people did.

      --
      In Capitalist America, bank robs you!
  11. Old News by jakoz · · Score: 5, Interesting

    Old news, but the best article I've read on this yet is the New Scientistarticle from a couple of years ago in which they first (for me) described realtime rendering using existing games. Interesting stuff.

    1. Re:Old News by Bram+Stolk · · Score: 1

      That article describes bogus technology that cannot work. It is very simple: video data that has been recorded with a single camera can *never* suffice as the source for a 3D movie. There is simply no depth info in traditional film.

      If you want 3D movies, you need two camera's, (real ones or virtual ones when rendering digital content).

      --
      Bram Stolk http://stolk.org/tlctc/
    2. Re:Old News by CoolVibe · · Score: 1

      There is depth information in 2d images, namely perspective. It's not ideal, and the potential for gaps in your reality created from 2d is huge. But it sorta works.

    3. Re:Old News by plumby · · Score: 1

      But you've already got that in a 2d film, and your eyes can probably interpret this 'depth' better than a computer, so what would be the point?

    4. Re:Old News by CityZen · · Score: 1

      That's not true. One camera that moves around can give you all the data that two cameras can. You can compute the 3D positions of objects from the video by establishing corresponding points between frames. Once you figure out the camera position, you can build a 3D map of the scene.

      What's the point? Well, for one you can change the camera position or angle once you've got the scene mapped out. Of course, this may lead to "holes" in the image for places where you have no data.

      Another use is simply the 3D capture of the scene in order to make a model to use for another rendering.

    5. Re:Old News by CoolVibe · · Score: 1

      Well, Maestro from NASA uses 2d images to create 3d images by using perspective mapping. You can't move around in a 2d picture. When you map it to 3d, you can, in a way.

  12. Seems like technology similar... by Anonymous Coward · · Score: 5, Interesting
    to the one developed by Actuality. It was reported here on Slashdot like a year ago (I'm too lazy to find a link). Actuality's technology is described on their homepage, and since the visual appearance is similar I guess the technology is too. Plus I can't really imagine another way of making this work.

    Basically its just layers of projected images, spinning around to give the impression of volume. Still really neat though.

    1. Re:Seems like technology similar... by baxissimo · · Score: 3, Informative

      It does look similar to Actuality's system. But it seems to have much lower resolution. Take a look at the video someone posted in this message.
      It's really really smeary, almost to the point that the subject is unrecognizable.

      From the spec sheet you can see Actuality's display does 198 slices of the volume compared to Hitachi's 24, and each slice is 768x768 resolution, compared to whatever Hitachi does. Just guessing, but assuming they Hitachi splits one projector frame up into 24 subframes (which it looks like they do because the schematics seem to indicate fixed optics), and generously assuming no wasted pixels, that comes to something like 213x256 resoultion per view, assuming they start with a 1280x1024 projector. So the frame resoulution is also a good bit lower than Actuality's.

      Also looking at the vid of the Hitachi, and how smeary the images are, it almost makes me think they are projecting ALL 24 images ALL the time rather than blanking all but the two projecting most perpendicular to the screen. Or maybe it's smeary because they're using the same image for 15 degree chunks (360/24), compared to Actuality's 1.8 degrees (360/198). Or it could just be an artifact introduced by the video camera.

      The other big difference is you can actually buy a display from Actuality today -- if you have $39,995. :-)

    2. Re:Seems like technology similar... by glesga_kiss · · Score: 1
      Here is the original story. One of mine... ;-)

      The two techs seem different; the Actuality one used lasers to project the image on the screen. Going by the videos you mentioned, this is just a hack that reflects a relevant image to you from the base of the device. While you get 360 degree viewing, your viewing height is limited. With the Actuality one, I think you could see the image over a much wider attitude.

    3. Re:Seems like technology similar... by baxissimo · · Score: 1

      No, the Actuality display (Perspecta) uses projectors too. But the difference is that in Perspecta parts of the optics (some mirrors) move with the screen. Effectively it's like the projector is whizzing around as fast as the screen is, so that the projector is always at the perfect angle to project on the screen.

      With the Hitachi display, there appear to be 24 fixed optical paths rather than one continuously varying path that tracks with the screen. So most of the time the Hitachi's spinning screen will be projected onto by a projector that's at a slightly wrong angle. As the screen sweeps through the 15 degree arc that corresponds to one optical path, the image will be first have a slight perspective/keystone distortion in one direction, then it will be correct for one slight fraction of a section, then it will proceed to become keystoned in the opposite direction. The result: smeary 3D images, and more smeary the further you get from the central axis of the volume.

      That is unfortunate for this kind of display because the central axis is bad for viewing to begin with. The center axis is always dim because a significant fraction of the sweep time you're looking at the screen nearly edge-on, so the optimal part of the viewing volume is the off-axis part. But with Hitachi's display it seems like you will have dimness in the center axis, and smearing off axis. No sweet spots at all.

      But I could be wrong, the Hitachi folk could possibly be pre-warping the images to correct for the keystoning as the screen sweeps past, but I doubt it, based on the video, and based on the update rate required of the projector to do that. Maybe it's on their to-do list, though.

      I just wonder how they're going to avoid all of Actuality's patents.

  13. Not 3D, 2.5D stereoscopic by sakusha · · Score: 1, Informative

    This isn't true 3D, it's stereoscopic. It uses a clever method to project stereo pairs, sort of like those rotating cylinder animated holograms they used to make (watch the end sequence of the film Logans Run if you've never seen one).

    1. Re:Not 3D, 2.5D stereoscopic by bmongar · · Score: 1

      Well I can't read the article but it can be viewed from any angle and the pictures don't look like stereoscopic pairs. I would think steriscopic pairs would have to be viewed from a particular angle to be effective.

      --
      As x approaches total apathy I couldn't care less.
    2. Re:Not 3D, 2.5D stereoscopic by jamesbulman · · Score: 3, Informative

      Its a rotating screen which has a projector projecting a different image for each of the 24 rotations. Hence you can view an object from 24 different angles. You should be able to increase the number of viewing angles by increasing the frame rate.

      Number of Angles * Desired Frame Rate = Required Frame Rate

      So I suppose the projectors already doing 576 (24 * 24) frames per second! You could reduce the impact on the projector by having multiple projectors with some sort of high speed blanking plate to ensure they only project on their associated angles.

      Sorry for rambling nature of post, just thinking of the top of my head...

    3. Re:Not 3D, 2.5D stereoscopic by Alan+Partridge · · Score: 4, Informative

      Informative? How can 24 discrete views POSSIBLY be called stereoscopic? This is an interesting technique that could allow for 3D video conferencing if scaled up sufficiently, though I doubt it would ever make sense for dramatic enetertainment.

      --
      That was classic intercourse!
    4. Re:Not 3D, 2.5D stereoscopic by packeteer · · Score: 2, Insightful

      The number of angles is dependant on the number of projectors since that is all that changes when you see something different. Your simply looking into a different projector.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    5. Re:Not 3D, 2.5D stereoscopic by Hufo · · Score: 3, Informative

      In this image you can see that only 1 projector is used. The 24 views are encoded in a single image which is reflected by 24 mirrors around the central rotating one. So to have a 24fps animation you only need a 24fps projector. The drawback of course if that the resolution is divided by 24. As the final display is quite small, it's better to have lower resolution but not dividing the framerate by 24!

    6. Re:Not 3D, 2.5D stereoscopic by TheRaven64 · · Score: 1
      While interesting, it's hardly a novel approach. A lecturer in my department has been working on displays using the same basic principle for around 20 years. There's one in the Pentagon used for plotting submarine movements in a huge 3D tank. This is a nice development on an idea, but it really is just an incremental improvement in existing technology.

      The camera, on the other hand, could be a very interesting development. At the moment, these displays are only used for displaying computer generated images. Having the ability to display captured images may be what is required to move this kind of technology into the mainstream.

      --
      I am TheRaven on Soylent News
    7. Re:Not 3D, 2.5D stereoscopic by Alan+Partridge · · Score: 0

      20 years and still no product? What's his problem?

      --
      That was classic intercourse!
    8. Re:Not 3D, 2.5D stereoscopic by sakusha · · Score: 1

      You're only seeing TWO of the 24 views at any one time. So it's stereoscopic. A viewer on the other side of the viewing chamber would see an entirely different set of views, reconstructing a different stereo pair. That's exactly the same way the multiplex hologram cylinders worked. They took film of an object rotating on a turntable, using two cameras arranged to take stereoscopic movies. Then they multiplexed the stereo pairs into vertical strips around a cylinder, using clever holography techniques to present the stereo pairs at the proper separation and angle. Of course that's a gross simplification, you can google up dozens of math papers on the keywords "multiplex hologram" if you like the hardcore theory.

    9. Re:Not 3D, 2.5D stereoscopic by trentblase · · Score: 1

      Unless you have three eyes, you'll never see more than two views at the same time. I wish people would stop complaining about how steroscopic isn't "real". If you can walk around the thing and the steroscopic pairs change accordingly, how is that different from reality?

    10. Re:Not 3D, 2.5D stereoscopic by sakusha · · Score: 2, Informative

      I read the article (yes I read Japanese) and it's mostly a bunch of marketingspeak about their new method of capturing and transmitting images in realtime, which are displayed on LCDs screens in the imaging chamber. It isn't clear to me after just a quick read whether this is something they can do NOW, it sounds more like they think they CAN do this in the future. It also describes the process as stereographic, they make several comparisons to holograms but they don't say it IS a hologram.

    11. Re:Not 3D, 2.5D stereoscopic by sakusha · · Score: 1

      That's the clever bit, they have multiple stereo pairs, whatever angle you're viewing from, you get a stereo pair just for that viewing position.

    12. Re:Not 3D, 2.5D stereoscopic by arakis · · Score: 5, Informative

      You are correct in this assertion. The infinite limit of this approach is a hologram. True holograms play out the 3-dimensional wavefront of light as reflected by the 3-dimensional object. Frames taken with a 2-dimensional camera are just that 2-d.

      I interned at Holographic Studios with Jason Sapan in New York City. We would construct images like these using 16mm film frames and a cylinder of holographic film. This is similar to the technique in Logan's Run, but I don't think Jason did that one. This image type is called integral since it is an integral model of a 3-dimensional image kinda like sticking cheese wedges together to make a wheel of cheese. The wheel is round when you slap it together, but it is still an approximation and not a whole wheel. This design seems even worse than the cylinder hologram, because at least the cylinder can play out multiple angle truly at the same time.

      As an experiment you can use a stereo pair of 2-d images and a real object. When you look at one of the stereo pair images with one eye you will see that it is flat. This is due to the scanning of a single eye as it looks at the scene. When you look at the real object with one eye you will see the foeveoal (center) scan of depth from the real object. That is why stereoscopy != depth. Reference "Practical Holography" by Graham Saxby for a more eloquent explanation.

    13. Re:Not 3D, 2.5D stereoscopic by baxissimo · · Score: 2, Informative

      If you can walk around the thing and the steroscopic pairs change accordingly, how is that different from reality?

      The two main differences are latency and multi-viewer capability.

      When you move around a true 3D image there is ZERO latency. You move your head back and forth, you always see the right view and it's perfectly in sync with your viewpoint. Any system that has to track your head, and then generate a stereoscopic pair based on that tracking result is going to have some latency. The result is that the image seems to swim a little bit. And it doesn't take much latency to make many people get a form of motion sickness. (Consider with 60fps display you have generally at least 16 msec of latency, and trackers usually pile on at least another 10-30msec or so, at best. That's plenty to induce motion sickness in many people, and in those that don't feel sick, at least it is enough that the swimming of the image is obvious when you make quick movements of your head.

      Second, with stereo pairs, only one person can get the correct 3D view at a time. So it kind of cuts down on the potential for use in a group setting. Not to mention that you have to track the viewer and/or wear special eye gear. That cuts down on the potential uses also. You can't, say, have a 3D kiosk that people can just idly walk by and be wowed by if they have to line up one by one and put on some kind of tracking head gear to see the effect.

      So there are a number of real reasons why you'd want to have a real 3D image-generation device instead of a device that's merely stereoscopic. If you just want to sit in front of your monitor and appreciate 3D porn, then there's nothing wrong with stereoscopic images, and at $150 or so (compared to $50K) the price is certainly right.

    14. Re:Not 3D, 2.5D stereoscopic by uberdave · · Score: 1

      While this system may give you stereoscopic views from any angle in the horizontal plane, it will not give you different views along the vertical. If they were projecting a fish tank for example, you could walk all around the fish tank and see the fish from any angle, but you could not peek over the top of the tank to look at the fish from above. It has a three dimensional quality in the horizontal plane, but only a two dimensional quality in the vertical plane, thus 2.5D stereoscopic.

  14. Informative +5 by News+for+nerds · · Score: 2, Funny
    1. Re:Informative +5 by chendo · · Score: 2, Funny

      ... If I had mod points I'd mod you down for having your subject as "Informative +5". That's like, false advertising. It's like saying "Windows is bug-free!"

      And today I discovered my school's library runs on SCO *shrudder*

      --
      Founder of Mirror Moon - Tsukihime Game Trans
    2. Re:Informative +5 by bonhomme_de_neige · · Score: 1, Funny
      Informative +5

      Now that's confidence ;p

      (Score:5, Funny)

      And that's irony ;p

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
    3. Re:Informative +5 by Zzootnik · · Score: 1

      And of course, the Japanese-to-english translation... Thanks Babelfish!

      --
      Sig currently under construction. Mind the gap....
  15. 3D *movies*? by JessLeah · · Score: 5, Insightful

    It seems to me like a system such as this would be rather inappropriate for watching movies. For one thing, making a device any much larger than a normal-sized tube TV would start to get really impractical, as the spinny elements would start to generate a lot of noise (and you WOULD NOT want to be there if a large, high-speed spinning element broke off of its axis and started ricocheting about the room...).

    Also, unlike conventional holograms, you would not be able to "touch" the image. Reach out to touch these images, and the rotate-o-thingy will lop your hand off.

    I shudder to think of the safety (and power consumption, and noise) issues that would be involved in making a movie-screen-sized version of one of these...

    Something like this is probably more useful for scientific and military visualization. I know it's corny, but think of the Star Wars-like 3D display in South Park, in the scene where Bill Gates gets shot by the army guy. Something like that display machine...

    1. Re:3D *movies*? by Anonymous Coward · · Score: 4, Insightful

      Man, can't you see beyhond?! Rembember ENIAC? It was the first digital computer. Let me just copy-paste a little:

      By today's standards for electronic computers the ENIAC was a grotesque monster. Its thirty separate units, plus power supply and forced-air cooling, weighed over thirty tons. Its 19,000 vacuum tubes, 1,500 relays, and hundreds of thousands of resistors, capacitors, and inductors consumed almost 200 kilowatts of electrical power.

      By your logic computers would never be PERSONAL computers, for gamming, watching videos, etc...

      This is awsome, and in 10/20/30 years they can probably build one small enough to put in the livving room.

    2. Re:3D *movies*? by Wuukie · · Score: 1

      Excuse me, but I wonder who would like to watch a movie constantly walking around the screen? I don't see how these 3d screens would be useful for movies.

      These could, however, have some use as tourist information screens or something.

    3. Re:3D *movies*? by Short+Circuit · · Score: 1

      So, uh, what we need is a material that reflects light differently from different angles, so that your centerpiece can remain still?

      Sounds like a job for materials scienctists. You know, the kind of guys who came out with the material with a negative refractive index.

      On the other hand, I've always wondered about using a hemispherical lens in order to play recorded images and sounds back in the direction they came from. I suppose it wouldn't be too much harder to use an arc of cameras to accomplish the recording, and use the hemisphere for playback.

      Talk about looking into a crystal ball...

    4. Re:3D *movies*? by MrBC · · Score: 1
      I agree, this system isn't going to be good for watching movies. IMO 3D displays like this would lack the quality of providing the immersive experience that 2d display technologys already provide.

      For example, when Im watching a movie, Im not conscious of looking at shifting patterns of 2D colored shapes, Im immersed in a world of characters and places. Theres a lot to be said for that and it shouldn't be taken for granted.

      Now when theres a 3d display that can project full environments around the viewer - that'll be something else!

      Right now, impressive and interesting as it is, this systems practical uses look pretty limited to me. Sure it'd make a great addition to a stand at an exhibition but beyond that I'm not so sure.

    5. Re:3D *movies*? by Unique2 · · Score: 1, Funny

      (and you WOULD NOT want to be there if a large, high-speed spinning element broke off of its axis and started ricocheting about the room...)

      John Logie Baird had exactly this problem with his invention, it consisted of lenses mounted in a spiral on a spinning wooden disc, people call it television these days.

      He also drew so much power from the grid to generate enough light that it took out the local power grid. The heat these bulbs generated made it extremely difficult for a person to even stand in front of the device.

      --
      No trees were harmed in the posting of this message. However, a great number of electrons were terribly inconvenienced.
    6. Re:3D *movies*? by Anonymous Coward · · Score: 0

      Uh...I think you missed the guy's point entirely, while making a seperate, valid point of your own. The guy's point was that it's totally UNSAFE. ENIAC never chopped anybody's hands off, or threatened to imbed loose parts in somebody's eyes or skull. Yes, with time, perhaps the device could be made more safe (like, how about just putting it inside a plexiglass box?!) and perhaps the metal parts could become plastic (or transparent aluminum!) parts...

    7. Re:3D *movies*? by jblake · · Score: 1
      Now when theres a 3d display that can project full environments around the viewer - that'll be something else!

      Well then check out this company! http://www.3dh.net/ Choice quote:

      The enormity of possible applications heralds this discovery as not only a new technology - but a new industry. Think of it ... the ability exists with 3D HoloProjectionTM to telepresence a visually real or imagined environment around a person, or group or conversely to telepresence a person or group into a visually real or imagined environment. The applications are unlimited.


      This company is "something else!"
      --
      I just found a new sig.
    8. Re:3D *movies*? by DrWhizBang · · Score: 1

      This is awsome, and in 10/20/30 years they can probably build one small enough to put in the livving room. ... or to attach to a rolling trash can.

      --
      Schrodinger's cat is either dead or really pissed off...
    9. Re:3D *movies*? by q-the-impaler · · Score: 0
      For one thing, making a device any much larger than a normal-sized tube TV would start to get really impractical, as the spinny elements would start to generate a lot of noise (and you WOULD NOT want to be there if a large, high-speed spinning element broke off of its axis and started ricocheting about the room...).
      Put the screen in a large vacuum tube... just like your TV. I can see something like this wowing people at Disney or other venues.

      But in the end, how much walking around do you do when you watch a movie? If you stay seated, you won't reap the benefits of 3D in this manner.
      --
      Sierra Tango Foxtrot Uniform
    10. Re:3D *movies*? by Anonymous Coward · · Score: 0
      Also, unlike conventional holograms, you would not be able to "touch" the image. Reach out to touch these images, and the rotate-o-thingy will lop your hand off.

      The only rotating thing which is sticking up is a thin screen. Very little mass, and a consumer version would undoubtedly use a flexible plastic frame, in addition to having it inside a clear tube.

      You'd want it inside a clear tube or it will be blowing air around the room, and will require a big motor...unless there is an air curtain around it. I suppose it would also develop a static charge and collect dust well.

    11. Re:3D *movies*? by linoleo · · Score: 1

      > (and you WOULD NOT want to be there if a large, high-speed spinning
      > element broke off of its axis and started ricocheting about the room...)

      John Logie Baird had exactly this problem with his invention, it consisted of lenses mounted in a spiral on a spinning wooden disc, people call it television these days.


      While Baird's scanning device was extremely cumbersome, there was no instrinsic reason why it could not eventually be miniaturized, given sufficient progress in technology. 3D displays of the type under discussion here have to be able to disperse an incident light beam at arbitrary locations in a large 3D volume. How are you going to accomplish this without large pieces of matter whizzing around that volume at high speed?

      Here's the best alternative I can think of: generate a continuous, fine mist of water droplets in your display area. Surround the display area with a ton of red, green, blue, and infrared lasers. Continuously track the position of each and every droplet in the infrared, then for each voxel you need to display, compute a free path to the nearest-floating droplet for a red, a green, and a blue laser, and fire. Repeat at insane speed to render a full 3D scene.

      This looks doable in principle, but has the disadvantage that the scene will always appear enveloped in, well, mist. Also, there is no "hidden line removal" - since objects are rendered (literally) using smoke and mirrors, you can see right through them. (By the way, this also applies to the Hitachi device.)

      If you have any better idea, I'm sure a lot of powerful people would like to talk with you.

      --
      Be faithful to your obsessions. Identify them and be faithful to them, let them guide you like a sleepwalker. JG Ballard
    12. Re:3D *movies*? by nounderscores · · Score: 1

      Actually the heat from the valves in some early supercomputers was so severe that they had to put safety gates in the machine room to prevent engineers getting too close to the working components and getting roasted.

      Now for this rotato-thingy to work, we need to get rid of the rotation as much as possible. Perhaps a slowly rotating or vibrating cylinder of some kind of advanced solid that reflected light only in the direction that it came in with no scatter, to emulate a rotating screen? Or perhaps some kind of vibrating micromirror technology. Anything that won't kill you in the event of a failure.

    13. Re:3D *movies*? by Anonymous Coward · · Score: 0

      ----
      Now for this rotato-thingy to work, we need to get rid of the rotation as much as possible. Perhaps a slowly rotating or vibrating cylinder of some kind of advanced solid that reflected light only in the direction that it came in with no scatter, to emulate a rotating screen?
      ----

      The very fact that you're talking about spinny things to fake 3d means the terrorists have already won.

    14. Re:3D *movies*? by Anonymous Coward · · Score: 0

      This is exactly what the advanced version of The Guide character (visualized as a large bird), of Hitchiker's Guide to the Galaxy, used to project itself in the rain. It required advanced computation, chaos theory, and the uncertainty principle, all of which was under its mastery, since it was a being of infinite dimensionality.

      If you're at the point where you can track thousands of water droplet trajectories, I'm guessing you also aren't going to be interested in watching fancy TV.

    15. Re:3D *movies*? by Anonymous Coward · · Score: 0

      Maybe an array of those transparent sheets that turn opaque when they pass current.

    16. Re:3D *movies*? by ebresie · · Score: 1

      It's in the pay section of the site so I wasn't able to look at it, but I read somewhere on the Star Wars site that they are filming the last episode with new holographic technologies. Anyone have any info on this? It would be cool if they could display it on this technology.

      --

      Eric B
      ebresie@gmail.com
    17. Re:3D *movies*? by bughunter · · Score: 1

      So maybe a large array of MEMS mirrors could be used to replace the spinning vorpal-sheets-o-death... if you touched the MEMS array while it was operating it would just feel... tickly.

      --
      I can see the fnords!
    18. Re:3D *movies*? by nounderscores · · Score: 1

      exactly. no moving parts, no chance of injury.

    19. Re:3D *movies*? by jamesh · · Score: 1

      depends on the subject of the movie

      *cough* pr0n *cough*

    20. Re:3D *movies*? by jamesh · · Score: 1

      Here's my better idea. Develop a material, lets call it 'unobtainium' with the following properties:

      . Can be either formed like glass or mixed evenly into glass
      . Transparent to 'visible' light.
      . Upon absorbing IR radiation, glows for a short period

      Now what we do is form a block of unobtainium or unobtainium glass mix and have two IR lasers scanning the entire volume of our unobtainium, one vertial and the other set at 90 degrees to the vertical, such that a complete scan of the volume means the intersection of the two lasers has passed through every voxel (point) in the volume.

      Only when the two lasers energise a voxel does it glow, the energy absorbed by one laser is not enough to do it.

      The initial version would only be monochrome of course.

      Now if I could just obtain some of this unobtainium

    21. Re:3D *movies*? by Wuukie · · Score: 1

      You just had to say that then... :)

      Ok, I should have said "besides the obvious ones."

  16. No glasses? WTF? by Anonymous Coward · · Score: 3, Funny

    What kind of geek doesn't wear glasses

    1. Re:No glasses? WTF? by Anonymous Coward · · Score: 0

      And also where their underware on the outside and get changed in phone booths

    2. Re:No glasses? WTF? by Felinoid · · Score: 1

      There has been a long standing stereotype/mytos that smart people wear glasses.
      This is where the geek glasses come in. The geek is always said to be ultra smart etc so of course the geek wears glasses but not just any glasses no. Like everything else the glasses have to be geeked so they are thick glasses.

      On the other hand Slashdot readers are typicly reguarded as geeks but often clamed to be not very bright.

      So in answering your question "What kind of geek dosen't wear glasses" the answer is a Slashdot Geek.

      --
      I don't actually exist.
    3. Re:No glasses? WTF? by Tarrek · · Score: 1

      I've been wondering about this stereotype.. It really seems to play true in practice..

      My theory: We read when we were little, often in less than ideal lighting circumstances (I used a black light for a while.. hmmm).

      Anyone know anything about this phenomenon?

    4. Re:No glasses? WTF? by uberdave · · Score: 1

      When you are born, your eye is shaped in such a way that the lens focusses behind the retina. As the eye grows, the retina moves away from the lens and reaches a point where the focus is perfect. This is detected by the number of sharp edges that the eye sees. In the real world, you will always be looking at different things at different depths. However, reading is a problem. As you read the surrounding text is a blurred grey, which your eye takes to mean "not in focus yet, keep growing". Eventually the lens focusses in front of the retina, and the eye will tend to keep growing and worsening because it is moving the retina in the wrong direction.

  17. Translation by chendo · · Score: 5, Informative

    Used Babelfish and then paraphrased it so it wasn't as engrish:

    The stereoscopic video display that can been seen from all 360 degrees is in development. Video can be displayed on the fly. - Hitachi, Ltd.

    This time, Hitachi has developed a new stereoscopic video display that allows viewers to view it from all 360 degrees. With this technology, viewers can see a 3D picture as if the viewer was using special glasses. It is possible to enjoy this stereoscopic image which just floats in the air without special processing. In addition, using a special video recording system, it is possible to display the images in real-time. Through the network, the photograph is sent (along with positional vector details), and the image is displayed. Various applications in the field are expected as the new technology matures.

    Only bothered to do the first paragraph, as what babelfish produces is really really bad engrish :/ But from what I can read, I can tell you this:

    # It's called 'Transpost'

    # It uses LCDs and mirrors

    It'll be much better if a native speaker translates for us.

    --
    Founder of Mirror Moon - Tsukihime Game Trans
  18. Translations by tiled_rainbows · · Score: 4, Funny

    Please, please, please, for the love of all that's intelligible, can people refrain from posting babelfish "translations".

    It's okay for the odd word or phrase, but for a whole article, it's just wrong. Or, as babelfish would put it:

    Please, for those the love for all the those that is understandable, can satisfy please of refrain of babelfish of the writing of the "translations" of the peoples. It is for the odd word or the approval of the sentence, but for a complete article, he is necessarily false. Or, babelfish that it puts...

    1. Re:Translations by Walt+Dismal · · Score: 0

      Oh, that's easy for YOU to say!

    2. Re:Translations by intelligent+poster · · Score: 1

      Hey, check this out (eng-chinese-eng): Invites, to invite, to invite, is may understand for all loves, can the people fold the sentence to submit a piece of writing for publication babelfish "from 0N to translate". It is good is the strange word or the phrase, but is an overall article, it is fair wrong. Or, can invest it as babelfish

  19. No glasses? by Bazman · · Score: 4, Funny

    So you dont need glasses to see it, but I can imagine after squinting at 24 rotating mirrors projecting a fuzzy blob into a vague space just in front of your nose you soon *will* need glasses!

    Baz

    1. Re:No glasses? by Eivind · · Score: 3, Insightful
      Where does this common, but confused, idea come from ? I mean, the idea that straining your eyes, like trying to look at a fast-moving object, or looking in poor ligth or whatever will damage your eyes ?

      It's not like people commonly claim that straining your ears, trying to hear a very very soft noise is damaging to your hearing. Or that trying to taste something that's present in very very low concentration will damage your sense of taste

      Now, staring at something very brigth, or hearing a very loud noise can indeed be damaging, but that's sorta in the oposite direction, overload if you like.

      Still, people persist in this "trying to see in poor ligth will kill your eyes" thing. I've honestly got no idea where that comes from.

    2. Re:No glasses? by Anonymous Coward · · Score: 0

      That's a good point. I have a question for you: why do people say we have five senses, when we clearly have six? People will even say 'sense of balance', but will never count balance as a sense when it comes to the 'five senses' stuff they teach to kids... Balance is definitely a seperate sense from all the others, never mind that the sense comes from structures in the ears... Deaf people have balance. I don't get it.

    3. Re:No glasses? by evilviper · · Score: 1

      You can't tell that somebody is standing near you, with your sense of balance...

      Balance is a 'sense', but only because there are multiple definitions of senses, and balance and the other 5 don't fit in the same definition.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    4. Re:No glasses? by evilviper · · Score: 3, Insightful
      Where does this common, but confused, idea come from ? I mean, the idea that straining your eyes, like trying to look at a fast-moving object, or looking in poor ligth or whatever will damage your eyes ?

      Reality maybe?

      Okay, maybe some people misunderstand how the eye works, and use the analogy to apply to things that won't actally damage your eyes. However, your eyes most certainly can be damaged by some activities...

      It was recently discovered that the muscles in your ears will atrophy if they are in a completely noiseless environment (but normal, quiet, background noise prevents it) so eyes aren't the only sense that can be damaged due to extra-low conditions.

      Your eyes are different entirely. The real problem is that your eyes focus, and different envirnments will influence your eyes to focus differently... For example, if you wear a pair of perscription glasses designed for someone else, your eyes will gradually try to adjust their focus to accomodate. Wear those glasses for several weeks, and when you finally take them off, your eyes won't be able to focus normally again.

      Another issue is moisture. When trying to focus on things like a computer screen, you will subconsciously begin to blink less. If you don't blink often enough, this will both cause pain to you, and can cause scratches on your eye's lense, which will damage your vision.

      So, yes, there are a number of things that you can do that will damage your eyesight..
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    5. Re:No glasses? by Anonymous Coward · · Score: 0

      "You can't tell that somebody is standing near you, with your sense of balance..."
      What does that mean? I can't tell with my sense of taste either, what does that prove?
      What is the definition of a sense? Something that provides you with information on your surroundings? If you hang upside down, you can tell even in a dark room with no sounds, smells, tastes or touch (like in space).
      I don't get this artificial dichotomy.

    6. Re:No glasses? by Eivind · · Score: 1
      I never claimed there wasn't. I was only asking where people got the idea that for example, trying to fix a fast-moving object will damage eyesigth. From all I know it won't, and I've also never heard a plausible explanation why it would.

      Same for trying to make out an object in low-ligth conditions.

      It *is* true that straining your eye-muscles a lot can give you a headache, but even this more commonly occurs in high-ligth conditions where you tend to squint, not when trying to see that hirsh on the other end of the field in the half-darkness.

      Sensory overload is obviously damaging to many senses. Looking at the sun can damage your eyes. Listening to very loud noises can damage your hearing. Eating very strong food can make your taste-buds less sensitive.

  20. Insert obligatory porn comment here by m_dob · · Score: 2, Insightful

    This won't be big until its actually useful for something other than technical visualisation. But it's still cool...

  21. Product homepage by News+for+nerds · · Score: 5, Informative

    Transpost product homepage (Japanese w/ pictures) at Hitachi Human Interaction Lab.

    Other products from this laboratory include Waterscape (English).

  22. Sigh... by 222 · · Score: 0, Funny

    require('includes/starwars.joke');

    require('includes/pr0n.joke');

    My work here is done.

  23. Next... by ciupman · · Score: 1

    ... a machine that can look towards the future

    --
    I fuse with Mercer every single day...
    1. Re:Next... by AccUser · · Score: 1

      ...a machine that can look towards the future


      The Germans have had this for a long time: Fernsehenapparat.

      --

      Any fool can talk, but it takes a wise man to listen.

  24. How are these images projected/created in the tube by huha · · Score: 3, Insightful

    I really wonder how these images you can see in the tube are created.
    I could imagine it's a kind of fog where the image is projected by the help of lasers or other strong light sources.
    I don't think this technique is very helpful because it requires really bulky "Displays", returning a relatively small picture.
    If this does ever want to become generally accepted, the viewing appliances have to shrink and return bigger pictures, perhaps by sacrificing quality over price and bigger pictures.

    -huha

  25. 3D Catnip and warm Soda... by Geburah · · Score: 4, Funny

    Holy crap. My cat already goes bonkers with the mouse pointer in 2D mode. 3D?! She's gonna friggin explode!

    I can see it now...

    She crouches down, eyes fixed on the Mecca that is my cursor, while time and space come to a stand still...

    Eyes fixed, heart beating swiftly, she tactfully wiggles her butt, to confirm her primal instinct. This... this is her moment... her destiny...

    ..........

    ... SLAM!!! Kitty head goes face first into hard cold monitor, while simultaneously knocking over a half can of warm Dr. Pepper all over my keyboard.

    She twitches her noes and squints her eyes, and runs off feeling sheepish, as I make a half ass attempt to clean off my keyboard with a dirty laundry, cause im to lazy to find paper towels.

    1. Re:3D Catnip and warm Soda... by bonhomme_de_neige · · Score: 1
      3D?! She's gonna friggin explode!

      You sure got that right, what with the way it spins really fast and all ...

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
    2. Re:3D Catnip and warm Soda... by CmdrGravy · · Score: 2, Funny

      Except in this case Kitty goes head first into a high speed spinning mechanism similar to that used to create the "mechanically seperated chicken pieces" you can buy in KFC.

    3. Re:3D Catnip and warm Soda... by Anonymous Coward · · Score: 1, Funny

      Hmmmm.... Geburah... Male/Female?

      Female:
      Writes really well... (with humor)
      Has a cat... (described very colorful too)

      Male:
      Dirty Laundry lying around (to clean with)
      Garbage lying around (warm Dr. Pepper)
      A _lot_ of garbage (Can't find paper towels)
      Purposely keeps moving the mouse around so the cat runs into the monitor. (clincher)

      I deduce male. Funny post Geb!

  26. 3D in a way by nuffle · · Score: 4, Interesting

    From the article description and pics, this seems to be a relatively simple concept, but nicely implemented. Although I can't read the article, I'm guessing that the "3d" effect is a much better version of those "holograms" that appear to move when you tilt at different angles (e.g. Ken Griffey player appears to swing when you tilt his baseball card). But instead of 2-3 images on a flat card, you have 24 images on a cylinder. Needless to say, it's not "real 3D" as none of 24 images themselves have depth.

    Some people mentioned a strobing projector around a rotating screen as being the method used here. I wonder if also some sort of projector facing upward from below could be reflected laterally in 24 directions by a 24 sided mirror.

    1. Re:3D in a way by FesterDaFelcher · · Score: 1

      I wonder if also some sort of projector facing upward from below could be reflected laterally in 24 directions by a 24 sided mirror.

      Wouldn't that get you the exact same image no matter where you looked at it? Might work if you were projecting a ball, but I thought the point was to see the back side of an image also.

      --
      My user number is prime. Is yours?
  27. rough translation by offpath3 · · Score: 5, Informative
    The basic point of this article is that this technology is interesting because it can be done in realtime, unlike holography. Holograms have to be prepared in advance, while with a good connection, this can be streamed over the network so that the viewer of the projector can see what is going on where the remote camera is at the same time as it happens.

    They then go on to explain a little more about the technology. They take video feed from 24 different angles and then feed that into their projection system which I think is a number of projectors inside a single machine. They then project it upwards onto some sort of rotating screen/plate.

    They then talk some more about how it's automatic and works in realtime over a network.

    Lastly they just talk about how a color projector like this is possible and what some of the uses might be (business, entertainment). Then at the bottom, they define the terms "holography" and "hitachi human iteraction lab".

  28. Too late! by chendo · · Score: 1

    Oops.

    Hey, at least I tried to un-engrish it ;p

    --
    Founder of Mirror Moon - Tsukihime Game Trans
  29. Bah! by SinaSa · · Score: 3, Funny

    I am totally against this technology. Totally 100% vehemently abhorrent of it. If every 3d image requires 24 2d shots to create, this is going to make my porn image collection only one twenty-fourth of the size!

    And now porn is going to take 24 times as long to deliver! For every 1 shot they want to get to the end user, the photographer has to do 24 times the work. Every second spent in the studio is a second that porn hasn't spent on my hard drive! BOYCOTT I SAY! BOYCOTT!

    --
    --
    The last digit of pi is four.
    1. Re:Bah! by Little+Brother · · Score: 1

      True, but if you sacrificed image quality you could get the 3d effects at the same filesizes. But then, who wants 3d ASCII art porn?

      --

      Little Brother, watching the watchers

  30. Baywatch by millahtime · · Score: 0, Funny

    Imagine Baywatch in 3D. I would have to take the day off when they had a marathon. I wouldn't be able to get off the couch. Although I'd ahve to sit a distance from the TV. Otherwise I would be dodging 3D "objects" the whole time.

  31. s/unless/until by King_of_Prussia · · Score: 5, Interesting

    The porn industry seems to jump on new technology a lot faster than "mainstream" industries, proving the effectiveness of new tech so the big boys don't have to take any inwanted risks. Look at multi-angle DVD's, they are only just starting to show up in genres outside of porn, and how long has the technology been around?

    --

    Making the moon less necessary since 1998.

    1. Re:s/unless/until by ScottGant · · Score: 1, Funny

      I'm still waiting for high-def porn to hit. Of course, that would mean I'd have to buy a high-def TV.

      Good luck trying to talk my wife into that though.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    2. Re:s/unless/until by sakusha · · Score: 1

      seriously, the reviewers say that hi-def porn is awful. You see every wrinkle and blemish, it's not very attractive.

    3. Re:s/unless/until by vranash · · Score: 1, Funny

      Depending on your girlfriend/wife it could STILL be an improvement :-P

      -- vranash

    4. Re:s/unless/until by Alan+Partridge · · Score: 0

      Imagine how awful it'd be if you ever managed to fuck a REAL person!

      Oh, the horror!

      --
      That was classic intercourse!
    5. Re:s/unless/until by CityZen · · Score: 1

      Actually, I think that hi-def porn could work out well, once directors adjust to the medium. If they just use the same camera angles as NTSC calls for, then it will look bad. But HDTV allows for wider shots, showing more action in the scene without losing details.

      Perhaps for shots that do need close-ups, digital post-production tools would be called in for some smoothing and touch-ups. I'm sure there will be a big market for the "age-cream" and "acne-remover" Adobe plug-ins.

  32. Immersive Karaokes? by dtio · · Score: 3, Funny

    One of the firs applications of this new tech could be immersive karaokes, where you can sing your favourite song among a living 3D projection of the real band (without the singer of course)...

    Just imagine, the *huge* market that there is in Japan for this kind of stuff: all those japanesse business men impersontating Freddie Mercury after work ;)

    1. Re:Immersive Karaokes? by Anonymous Coward · · Score: 0

      Just imagine, the *huge* market that there is in Japan for this kind of stuff: all those japanesse business men impersontating Freddie Mercury after work ;)

      Well, I guess molesting each other is better than molesting schoolgirls

    2. Re:Immersive Karaokes? by Skinnybrown · · Score: 1

      Karaoke singers are usually sadistic, not masochistic. I really can't see them wanting to perform their rendition whilst standing on on top of a rotatating screen. Just imagine the mess when they start to feel nautious!!

  33. Porn is the killer app. by kiwioddBall · · Score: 5, Insightful

    You may be moderating this as funny but that is the most serious/insightful comment you will see here.

    If you think about it, it is going to be really hard to show scenery ie mountain landscapes on this screen - you can only show objects standing in a void - the demo piccies here show a man standing in the middle of nowhere. Think about Star Wars and Princess Leia standing in the middle of nowhere in R2's projection - there are no walls around her...

    So if you think about it, the only real use for this are artificial landscapes like Air Traffic Control displays, and people.

    Porn is _the_ killer app for this one.

    1. Re:Porn is the killer app. by Alan+Partridge · · Score: 1

      No it isn't, coz you can hire a REAL LAPDANCER for a hell of a lot less than one of these devices would cost.

      And have you ever considered just getting a girlfriend?

      --
      That was classic intercourse!
    2. Re:Porn is the killer app. by Anonymous Coward · · Score: 2, Funny

      THIS from someone using the handle of "Alan Partridge" . . . . .

    3. Re:Porn is the killer app. by Alan+Partridge · · Score: 0

      I HAVE a girlfriend, and she's only 30 years old - back of the net!

      --
      That was classic intercourse!
  34. Whats new? by Anonymous Coward · · Score: 0

    I saw this (or something similar) on the 3D Festival in Copenhagen '99. No images captured from a camera, but realtime 3D. Very cool stuff, but I still don't see it on the consumer market.

    Similar displays have been featured on /. at least twice (at least I think so, I don't read Japanese).

    1. Re:Whats new? by Anonymous Coward · · Score: 0

      Oh, wait. There's one..

  35. Actuality Systems has had this for years by Eponymous+Cowboy · · Score: 3, Informative

    http://www.computerworld.com/hardwaretopics/hardwa re/story/0,10801,69675,00.html

    --
    It's hard for thee to kick against the pricks.
    1. Re:Actuality Systems has had this for years by Eponymous+Cowboy · · Score: 1

      (Oh, that's what I get when I accidentally hit the Enter key....)

      Anyway... :-) ... I meant to post a nice link to Actuality Systems. Their site has neat closeup color pictures of their system which works on the same technology as this Hitachi system, and which has been working since at least 2002; Hitachi has done nothing new, and from the specs that I can make out, their system actually seems to operate at a far lower resolution than Actuality's.

      --
      It's hard for thee to kick against the pricks.
  36. You're out of luck.. by Channard · · Score: 2, Funny

    .. if you've only got one eye, though.

    1. Re:You're out of luck.. by JaredOfEuropa · · Score: 2, Informative
      .. if you've only got one eye, though.
      Not really, since you'll still be able to walk around the display and view the object from all sides. It'll not be stereoscopic but it'll still be 3d.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  37. 3D Control? by cheesethegreat · · Score: 3, Insightful

    If 3D ever become mainstream for computing environments, my big question is how we'll navigate it. You can't exactly move your mouse up and down through the table as it tends to leave big holes. Maybe an orientation-based thing a la Twiddler 1, or a POV button for vertical movement and rotation. It's something I haven't seen addressed at all, and if we want to get support for 3D computing then I think we need to start with some interesting ideas on how we'll use it.

    1. Re:3D Control? by timbloid · · Score: 1

      I can forsee the mouse being replaced by an area of desktop that tracks my hand moving in three dimensions, with different finger extensions for click, double click, and I'm reaching for my cup of coffee dammit! ;)

    2. Re:3D Control? by Fallen_Knight · · Score: 1

      well homeworld and other games do a pretty good job of it. You can move along any 1 plane with your mouse, so you just have modifier keys to change the plane your moveing in.

      Also who would WANT a 3d desktop? my 2d one gets cluttered enough as is. Theres really no point for text/regular 2d stuff to be changed to 3d.

      Thats why theres no demand or need for this except in specialzed places. 3d radar screen, instruction video, miltary, architecture, construction, anyplace where you need to view something in 3d.

      Only good for consumers for games, movies and intresting screen savers:)

    3. Re:3D Control? by jeff+munkyfaces · · Score: 2, Insightful

      firstly, i can't imagine (true) 3d interfaces being used for "general" use - that is any kind of text-based work, including the majority of internet browsing - i think that while 3d navigation might be useful for some situations (very large quantities of information might benefit), for the most part 2d will be the easiest, and importantly quickest to use (a 3d slashdot would not be a success..)

      Of course there could be uses for 3d - the equivilent of flash at present (although i suspect a system designed for low-bandwidth will not continue for too much longer) or games, not to mention 3d modelling software and similar.

      Again, while it could be useful for a lot of circumstances, i think the majority of users would get annoyed pretty quickly with their 3d navigation system, and long for their 2d mouse system - the actual process of finding stuff in a 3d world can be slow ("walking", turning, selecting an object over another), especially when compared to a 2d system.

      So i personally don't believe we will be using 3d navigation in every-day computing. I can see it being very useful for specific applications - some desk-top but more around the home, where the emphasis is on "coolness" and the navigation/options a lot simpler.

      As for the control system, (at last) i think the final-fantasy movie managed to deal with the issue quite well!
      The idea of having a holographic spherical control unit (hovering in front of you and controlled with both hands) would offer very accurate/detailed control and could be adapted for many navigation/gaming/creative situations based around the same system - you can twist, stretch, rotate, squash etc.
      If it was possible, of course. Presumably the projection system would not allow you to "stick your hands in" without ruining the projection, and how you could tell when you were touching something are problems.. A physical desk-mounted system along the same lines (both hands, "3d" movement) might work..

      As for keyboard systems, i liked the idea that the control panel could adapt to the current situation, but again i suspect a physical keyboard would be the best solution (well it seems to have worked fine for this!)

      So having spewed my mind and read it back, i agree, i have no idea and we need some ideas ;)

    4. Re:3D Control? by evilviper · · Score: 1

      Come on now... 3D track-balls have been around for a LONG time now.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    5. Re:3D Control? by Anonymous Coward · · Score: 0
      $7 optical wheel mouse.

      Click and roll wheel to select which of 24 viewpoints you want the mouse to be in. Roll wheel to move cursor toward and away from you.

  38. Is Signal/Noise relative? by Anonymous Coward · · Score: 1, Interesting

    Can you say that something is redundant, or only redundant to you? Do we impose our cultural standards on others when we mod?

    If I post a goatse link and there's no one to read it, is it really trolling?

  39. No Glasses: What if you are short sighted? by dwalsh · · Score: 2, Funny

    And if you are not myopic, you will think you are when you are looking at Casper the Friendly Ghost bustin' a move...

    --
    ${YEAR+1} is going to be the year of Linux on the desktop!
  40. Better pictures & diagrams of Transpost by Bushcat · · Score: 1
    Better pictures & diagrams here.

    As can be seen, a screen spinning rapidly about a vertical axis reflects images generated sequentially by a single projector, pointing up. The images first reflect off the mirrored top cover, down onto smaller mirrors arranged around the base of the viewing chamber onto the spinning screen. The full 3-D cycle of images are projected once per revolution of the screen, so the screen sees a slightly different image as it aligns with each mirror.

    The screen is near-transparent, so it is possible to look "through" a projected image. Suggested uses include an information display terminal, a video conferencing terminal or an arcade game.

    Of course, 24 video cameras at the transmitting side won't be cheap.

  41. flickering by aapold · · Score: 4, Informative

    All the cameras involved would need to synchronize their frames ala time-based correctors we used to use for video editing, else you'd probably get some disconcerting flicker as you moved around it...

    --
    "Waste not one watt!" - CZ
    1. Re:flickering by Anonymous Coward · · Score: 0

      used to use? ROFL. I guess you haven't been around an editing studio. THEY STILL USE TIME CODES EVEN IN NLE!

  42. 3D or stereopsis ? by Anonymous Coward · · Score: 5, Informative

    Many people are dubious about 3D screens. This is understandable as there have been doezens of them and none has "made the grade"

    The reason for this is simple: stereopsis is, while whiz-bang, is not "interesting". After the initial gee-whiz the grim reality of the lack of value added benefits for the cost always come into play.

    Today the tag "3D" has a fuzzy meaning, but it is usually interpreted to mean mere stereopsis: artificial illusion created by presenting each eye a differing perspective of am in image.

    The reason stereopsis fails is that it only provides a fractional increase in information, where as "holographic" (a misnomer) provides a full dimensions worth of information.

    To explain it simplest: stereoptic images have one depth of focus, whereas a "holographic" image has thousands of "planes" of focus. A holographic image allows you to focus your eyes at different depths whereas a mere stereoscopic image keeps your eyes focused at one depth.

    When it comes down to it, its about information density; fake stereroptic effects add no information. So we can conclude that "3D" technology won't ever become mainstream until true depth "holographic" imaging is available.

    Bottom line: this screen is not worth its cost. Give us depth of field.

    1. Re:3D or stereopsis ? by akhaksho · · Score: 1, Interesting

      Today the tag "3D" has a fuzzy meaning, but it is usually interpreted to mean mere stereopsis: artificial illusion created by presenting each eye a differing perspective of am in image.

      There's nothing artificial about stereopsis. It's a powerful cue to depth and anyone who has two working eyes uses it every day. While it's true that there can be a cue conflict between accomodation and vergence, vergence will win. Of course stereopsis adds information. You would only have one eye if it didn't. I can see why you posted this BS as an AC. Sadly, the moderators don't know any better.

    2. Re:3D or stereopsis ? by Anonymous Coward · · Score: 0

      How did the parent get modded as a Troll? His arguments that stereopsis is proven important by the evolutionary adaptation of having two eyes is well accepted.

  43. the only by katalyst · · Score: 1

    way we can manage to project a true 3d hologram like in starwars would be once we conquer light - when we can restrict the distance it travels - without it losing its brightness...
    Guess as of now its impossible to project a holo from a single point/side source using current technology
    This idea however is brilliant.. i guess.. 24 cameras would mean.. 24 fps.. where each frame would be a pic from a successive camera, and the screen rotates to those 24 positions each second...
    Now that someone has implemented it, it sounds so simple

    --
    |/________
    |\A|ALYS|
  44. laughs. by DotQuantum · · Score: 1, Funny

    the next thing you know playboy.com will be /. for announcing a joint buying of Hitachi, with hustler.

    --
    -- Ben --
  45. Already Been Done? by severoon · · Score: 1

    Years ago, when I was in my Street Fighter II Turbo days, I used to go to an arcade in Fox Valley, IL. They had an arcade game there that had a flat screen and the characters would stand up out of it, much like the pictures show attached to this story. So this technology has been around for years, and I always wondered when it was going to pop up again for mainstream use.

    The real question is: does anyone know what the name of that arcade game was? I'd love to be able to prove what I'm saying by providing a googled link...but I can't remember. It was something to do with space travel, I can tell you that much...and it played more like a choose your own adventure than an action game.

    sev

    --
    but have you considered the following argument: shut up.
    1. Re:Already Been Done? by Anonymous Coward · · Score: 0

      I think it was Time Travel or something to do with time.

    2. Re:Already Been Done? by DZign · · Score: 2, Informative

      You probably mean Sega Time Traveller
      http://www.klov.com/game_detail.php?let ter=T&game_ id=10124

      which according to the klov entry uses a parabolic mirror to display a hologram image

      I remember this game too, and yes it looked very cool

    3. Re:Already Been Done? by Anonymous Coward · · Score: 1, Informative

      It was a sega game.. called .. *gasp* "Hologram Time Traveller"

      Linkage: Digital Leisure

  46. Heavy processing workload by zero_offset · · Score: 4, Interesting
    Unless I'm missing something, this approach (as others have noted, this is Hitachi's take on a relatively old idea) means you have to constantly generate an image for EVERY viewing angle. In this case, you're cranking out 24 3D images for every frame.

    Either your images have to be very simple, or you need extremely powerful hardware, or the resolution sucks, or you're going to have to accept low frame rates.

    I wonder how frame rate relates to the rotational speed of the projection surface.

    --

    Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    1. Re:Heavy processing workload by DrWhizBang · · Score: 2, Insightful

      Either your images have to be very simple, or you need extremely powerful hardware, or the resolution sucks, or you're going to have to accept low frame rates.

      Well, duh! 24x3d images, given that we can do one image now, Moores law would say that the tech should be mainstream in about 7 years. Not that I think Moore's law is correct, but the point is, of course it's computational expensive, if it weren't it wouldn't be innovative. Eventually, processing power will catch up.

      --
      Schrodinger's cat is either dead or really pissed off...
    2. Re:Heavy processing workload by asadsalm · · Score: 2, Interesting

      Yes you are right. It is a relatively old technology, also used in Arcade games. More than 15 years ago, here at an arcade center called "Sindbad's" in Dubai, U.A.E, Middle East, there was a game which you could play and control, seeing everything in 3D. If you pased your hand through it you could not touch anything. I think, I am not sure, it was a StarWars game.

    3. Re:Heavy processing workload by zero_offset · · Score: 0, Offtopic

      Well excuse the hell out of me for commenting. We can't all be expected to produce high-quality material like this.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    4. Re:Heavy processing workload by zero_offset · · Score: 1

      If you could pass your hand through it, it wasn't the same thing. I do remember some games about 15 years ago, though, which used mirrors to project 3D-ish figures on a sort of "stage" where the game took place. (I say 3D-ish because I can't remember if it was truly 3D, or if the projection was the gimmick. If it was actually 3D, I don't think it was a very impressive approach, or I'd probably remember more about it. Seems to me it was a cowboy shoot-em-up type of thing.)

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    5. Re:Heavy processing workload by DrWhizBang · · Score: 1

      hey, i'm just having fun here - how 'bout you?

      didn't intend that as flame, but i guess things lose stuff in the translation to plain text.

      (sigh, i gotta stop using my kids' expressions when i'm not talking to them...)

      --
      Schrodinger's cat is either dead or really pissed off...
    6. Re:Heavy processing workload by zero_offset · · Score: 1

      Cool. I apologize for getting a little bent out of shape.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    7. Re:Heavy processing workload by DrWhizBang · · Score: 1

      np. i apologize for calling r2d2 a garbage can and thinking it was funny ;-)

      thanks for being a good sport in the face of idiot comments.

      --
      Schrodinger's cat is either dead or really pissed off...
  47. Thats just great by gnuLNX · · Score: 1, Funny

    Someone gets a story on slashdot in another language with pictures you can barely see...an I can't get any story on here ever! HA!

    --
    what?
  48. Nothing new by Anonymous Coward · · Score: 0

    This isn't anything new.

    nVidia has a laptop @ COMDEX that displayed in 3D with no glasses needed.

  49. TransLITERation... by Anonymous Coward · · Score: 0

    Thanks for providing this, but why not put the the clauses into English ordering, instead of this word-for-word transliteration from the Japanese?

  50. happy reading by Anonymous Coward · · Score: 2, Informative

    http://www.lemminginvestor.com/DDDpresentation.htm l

    1. Re:happy reading by DrWhizBang · · Score: 1

      Doe anyone else see the irony of an investor oriented site focussing on penny stocks called "lemming investor"?

      --
      Schrodinger's cat is either dead or really pissed off...
  51. Catch-22 by tttonyyy · · Score: 1

    Damn! How can we objectively compare different 3D technologies by looking at 2D pictures on a screen? We need 3D monitors in order to see which one "looks" best, surely?

    --
    biopowered.co.uk - catalytically cracking triglycerides for home automotive use since 2008. Just say no to big oil!
  52. More 3d technology to not take off by Anonymous Coward · · Score: 0
    I have seen 3D from the 1950's all the way to things you can buy off of e-bay. A Nishika for example can take breathtaking 3d pictures - if it is used the way they recommend. Getting the frickin pictures developed is a tough one now. I have some film down at a Norcross GA developer.... for about a YEAR now. Their machine is broken right now they tell me. The last time the company I sent the film to in NV went belly up and was shipped to the GA place. I thought I lost that film. Fortunately it wasn't lost and not damaged. I got some of the best 3d pictures from that roll that I have ever taken. That is probably because it was new to me and I followed the directions (-:


    One footnote - I found that people who can't see 3d in real life and can see with both eyes could see 3d with my pictures. Blew them away.


    The point I'm making is that 3D comes out and then it seems that it is a very tough sell. People just won't switch.


    I would speculate that the best application of this new 360 degree technology would be the porn industry. They could get very good "penetration" in that market (-: Ok... I won't quit my day job.

  53. Re:How are these images projected/created in the t by sakusha · · Score: 1

    Look closely, the image is not "freestanding," you always see the image in front of an imaging plate in the background. It appears to be freestanding because it appears in the center of the chamber, but there's always a screen behind it.

  54. Coversation Pits?! by killfixx · · Score: 3, Interesting

    This'll bring back one of the weirder architectural designs from the 70's..the conversation pit...

    Instead of sitting in front of the TV...people will sit around it...

    Probably wouldn't work for sports though...at least not until they have a few crays laying around processing the every second of play to track an morph the images from 24 cameras all having to run at different levels of zoom...

    Nice for soaps and sitcoms...Boxing matches...But football would be a little tougher...

    --
    "Helping to keep you two steps ahead of the Thought Police!"
    1. Re:Coversation Pits?! by Anonymous Coward · · Score: 0

      Around the edge of the conversation pit you'll need mirrors so you can see what the people on the other side of the pit are laughing about. But not a simple cylinder of mirrors, or you can't see the viewpoints on each side.

  55. Here is what is happening by Anonymous Coward · · Score: 5, Informative
    I posted this same news notice which appeared on the front page of Mainichi Daily News but obviously the /. editors didn't post it.

    For those wondering how this system works here is the actual article:

    Viewers gaze at a live three-dimensional image produced with groundbreaking technology unveiled by electronics giant Hitachi Ltd. on Tuesday. Hitachi's device is the first in the world that can record and instantly display three-dimensional images from 360 degrees.

    Up until now two steps were required: special filming using lasers and the intermediate process of physically recording the image, meaning that the image could not be seen at the same time as filming.

    The circular viewing device stands about 2 meters high and is 40 centimeters in diameter. The image of the person being filmed is portrayed onto a high-speed spinning screen from angled mirrors.

    When viewed from the side, the person's face can be seen and their back is visible when viewing the object from the opposite direction.

    The person or object being filmed is surrounded by 24 mirrors and recorded with a camera. This recorded image is instantly transmitted to a projector in the viewing device. (Mainichi Shimbun, Japan, Feb. 24, 2004)

    To see the picture, which is larger than the ones on the Hitachi site, go to Mainichi Daily News and in the lower right corner of the current picturce click 'More'. When the pop-up occurs click 'Next' to see the single picture and the text I just posted.

  56. Translation by takasuz · · Score: 4, Informative

    I hope this helps.

    Hitachi Co. Ltd. (CEO: Etsuhiko Shouyama) has developed a novel 3D image display technology, which allows a 360 degrees view from any direction. The technology allows a viewer to enjoy a 3D image that appears to be floating in the middle of the air. With the proprietary camera system, one can take and view a captured real-time 3D image. The taken image can be sent over a network and played in distant places simultaneously --- this makes a totally new presentation style possible. The technology is expected to be use as a new image-based information system in various fields.

    Holography has been a well-known method for playing floating 3D images to date. However, playing a 3D image requires preparation of an interference pattern (hologram), and this make real-time playing of a captured 3D image impossible.

    Real-time playing of a captured 3D image will bring, for example, projection of 3D images of a person or an object in the air, which has appeared in SF movies, to the real world. As a new style in oversea business, discussion of a product design or a presentation to a customer can be made based on the image of a sample freshly made here in Japan.

    The Hitachi Human Interaction Laboratory in the Hitachi Fundamental Research Center has developed the 3D image display technology that allows one to view a real-time 3D image floating in the air from any direction. This comes with a demonstration system, cylindrical 3D image display "Transport." The developed display technology has the following features.

    (1) 3D image display by a simple mechanism

    The system is based on simultaneous projection of the images of a subject taken from multiple direction onto a proprietary prepared rotating screen. In the experimental display "Transport," the images of the subject taken from 24 different directions are projected to (a) mirror(s) at the top by (a) LCD projector(s) set in the base. The projected images are reflected by the mirror(s) to 24 mirrors placed around the rotating screen, and further directed on to the screen.

    (2) Real-time display of captured 3D image

    The Lab developed a proprietary camera system that automatically produces images of a subject from 24 different angles. Directly sending the images captured by the camera system to the LCD projector displays the captured 3D image in real time. The captured image can be sent to a distant place by connecting the camera system to "Transport."

    The developed 3D image display technology can handle both still and animated images with full colors and from computer-generated graphics to real image captures. The technology may find various applications in business and entertainment as a unconventional display system for 3D image presentation and information distribution in the ubiquitous era.

    (Notes about *1) holography and *2) Hitachi Human Interaction Lab)

    Left: Overviews of the display system (left) and the camera system(right)

    Right: (top) "It appears to be floating in the air."

    (bottom) "One can move around and see."

  57. Sharp has been doing by color+of+static · · Score: 1

    Sharp has had a 3D laptop using technology that looks almost identical for quite some time now. Take a look at

    http://www.sharpsystems.com/products/pc_notebook s/ actius/rd/3d/#

    The best part of the unit was the big button on the top of the keyboard. You hit it and it lights up green and says "3D". Oh so gaudy.

    The display takes anywhere from one to 10 images to get used to, but it does work well. The lack of anti-glare coating can make usage in some orientations troublesome, but that can be overcome by moving the machine/user.

  58. nothing new by Anonymous Coward · · Score: 0

    I thought I had see something like this before from Canterbury University. A few people have tried solutions like similar to this. Check out http://www2.eng.cam.ac.uk/~arlt1/research/third/al l3d.html.

  59. 3D Display Technologies: Overview and Comparisons by Saltation · · Score: 5, Informative
    I was CEO of a 3D display startup before they did the dirty on me, so I can offer some insight here.

    This Hitachi display is not new technology and it has some problems, principally:
    • size, bulk, cost, noise
    • image can not be opaque (only translucent)
    • image is blurred towards its centre by internal "cloud" or "haze" effect created by the axis of the spinning plate
    • unusual/custom software and camera setups required to create image

    On the upside:

    • no special viewing position required, you can walk around it
    • works for people with only one eye

    It would be most useful for applications such as air traffic control, etc.

    It competes with the other autostereoscopic displays (the LCD shutter glasses will never break out of their nerd/medical/scientific-imaging market for social and multi-tasking reasons), of which there are only really 2 consumer-market viable architectures:

    • parallax barrier
    • holographic

    The other displays linked to in the comments, and various others not linked, are all variations on the parallax barrier approach. Again, not new. They have the benefits of:

    • being relatively cheap
    • having more or less the same physical form factor as a normal flat-screen
    • only needing special graphics drivers to display normal 3D images, which are pre-written for most current graphics cards

    They have the big downsides of:

    • requiring very close manufacturing tolerances
    • picket fence effect where black vertical bars appear to float in mid air between you and the image
    • inversion -- where moving left or right "flips" an image inside out, eg a nose will go backwards while ears come forwards, EXTREMELY disconcerting
    • very very narrow viewing angle and position -- move an inch in any direction from the sweet spot, e.g. lean back in your chair, and the image goes to pieces

    The limited viewing angle practically requires most parallax barrier systems to use active head tracking systems, where the display identifies where your eyes are and retargets the imaging accordingly. This exposes the practical usefulness of the 3D image to a further potential degradation if the headtracking system is not spot on.
    Sharp and Dresden both use parallax barrier. Dresden's is beautifully bright but its headtracking can unfortunately jump the image around very badly for some people -- speaking from experience, it is beyond unusable if you're one of the unlucky ones, the image is jumping inches in random directions on random sub-second intervals.
    Another major disadvantage is the extreme difficulty of presenting a 2D image via parallax barrier systems, thereby sharply restricting its desktop market. If you want to write or read something, such as a spreadsheet or some code or a word document, you're out of luck -- you need another monitor.

    The other approach has been developed by a single company comprising now 2 people (holographic artists) about 10-12 years ago. The Display:

    • is holographic
    • is at the theoretical maximum of all the optical angles etc.
    • has no picket fence effect, no inversion, and no intrinsic refresh rate (ie, instantaneous)
    • provides very large 3D image-depth of about one screen-width "height" towards you and 1.5 screen-widths "depth" away from you
    • degrades gracefullly to 2D should you lean too far away from the very broad sweet spot, so needs no head tracking
    • is about the same size as a normal flat panel screen, although deeper to allow for non-flat backlight
    • has no brightness issues as there is only a single additional layer to the LCD
    • astoundingly, it is extraordinarily cheap and simple to build using existing technology and manufacturing processes
    • requires NO special cameras or preprocessing required-- all standard. to create a 3D video-conferencing camera, just tape together two narrow cameras so the lenses are eye-width apart, interlace
  60. Old stuff? by Shamashmuddamiq · · Score: 1
    I could have sworn I saw a video game with very similar technology in the Indianapolis Circle Center Mall about 10 years ago. It was a stupid video game...the only reason anyone played it was because of the 3D effect.

    If I remember correctly, it was encased in a dome so you could only see it from the front (160 degrees or so) or from the top. It wasn't 360 degrees viewable, but probably didn't need to be.

    --
    ...just my 2 gil.
  61. Re:3D Display Technologies: Overview and Compariso by Anonymous Coward · · Score: 0

    Thank you, that was a very informative overview. I always wondered why we don't have holographic TV already! :)

  62. It's something we've been working on for some time by Anonymous Coward · · Score: 0

    This sonic transducer - it is, I suppose, some kind of Audio-vibratory, physiomolecular transport device

  63. Interesting but it won't ever replace 2d movies by Anonymous Coward · · Score: 1, Interesting

    Who wants to go to the movies and realize the only seats left are the ones where you'll be looking at the back of everything?

    It makes more sense to record only 90 or 180 degrees and then project 2 or 4 relativley forward views around a central projection system. Although, in a theater scale you'd need a lot more than 0.067 (24/360) images per degree for a stereoscopic effect to be visible.

    No, this kind of tech doesn't makes sense for movies. Perhaps it would be effective for visualization of computer-modeled objects where the user can move around the display to look at the various sides of the object. It would be great as a aux. display on a CAD/CAM system!

  64. Obligatory translation butchering by Adam9 · · Score: 1

    Here's your Japanese -> English -> German -> French -> English translation.


    With regard to of KorporationHitachi, Ltd.. on 24, the new advertisement of exemplary sight technology stereoskopische, to everywhere consider can was announced with the image of 360 degrees.

    The institute "Hitachi the human interaction laboratory of same company (HHIL)" the opening which is something which is sent, the system of its layout of the sight stereoskopischen in the real time contrary to the system of sight stereoskopische is possible, old Holography used, independently picture/calmement the illustration animated. The image which is formed, the side and the back of the topic can as image of measurement 3 to see projects its luminous eye of stereoskopischer seen is possible.

    , to project the image that the plural of the directions, with the special screen of the rotary type, the system of sight stereoskopische which it tests, when stereoskopischer seen one sees photographed. Anblickdisplay-Links stereoskopische "Transpost" which is released, with the framework of the cylindrical state approximately the height 2m, establishing in the projektor with the lower part. To surround the special screen of the rotary type that on the medium of the cylinder was, also arranged 24 mirrors, cover the part become the Hari mirror.


  65. That's not all they've been working on. by Anonymous Coward · · Score: 1, Insightful

    Check out this other interesting or should I say bizarre stuff.

    http://hhil.hitachi.co.jp/products.html

  66. projecting in thin air... by -O.ster_66 · · Score: 1
    the guys over at IO2 Technology have something pretty cool (not sure if it's similar technology, but it looks similar...)

    --
    "You get all the fun of sitting still, being quiet, writing down numbers, paying attention...science has it all."
    1. Re:projecting in thin air... by baxissimo · · Score: 3, Informative

      I think that only projects a 2D image into 3D space. It looks like they are basically doing the trick of projecting on a thin laminar stream of fog. Although they don't call it fog, they call it "transformed air" because that sounds a lot cooler and more mysterious.

      It does look pretty neat. But it's not 3D imagery.

  67. How's it work for people with bad vision? by NeoSkandranon · · Score: 1

    Serious question.
    I have a set of eye conditions (farsightedness combined with astigmantism) that means my right eye is nearly totally dominant (that is, i "look" out of it primarily) And as a result, conventional (with glasses) 3d things dont work worth a damn for me, because i only see the blue side.

    It doesn't SEEM as if my eye dominance problem would make a difference, as with this setup you're not having to view and interpolate two streams of data, but I could be wrong.
    Opinions anyone more qualified tahn me?

    --
    If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    1. Re:How's it work for people with bad vision? by Saltation · · Score: 1

      someone else asked the same question regarding my technology overview. the answer is here: http://slashdot.org/comments.pl?sid=98159&cid=8391 586/

  68. Literal Japanese Translation by khrustalicious · · Score: 3, Funny

    "Obi ran, all my hope are belong to you. EKEKEKEKEKEKEK"

  69. 2 short english articles by ShdwStkr · · Score: 2, Informative

    There's a few (very short) enlish news blurbs:

    Ananova
    Akiba live, which ananova mentions and links to.

  70. Translation by lhpineapple · · Score: 1

    In A.D. 2101
    War was beginning

    Captain: "What happen ?"
    Mechanic: "Somebody set up us the bomb."
    Operator: "We get signal."
    Captain: "What !"
    Operator: "Main screen turn on."
    Captain: "It's you !!"
    CATS: "How are you gentlemen !!"
    CATS: "All your base are belong to us."
    CATS: "You are on the way to destruction."
    Captain: "What you say !!"
    CATS: "You have no chance to survive make your time."
    CATS: "Ha ha ha ha ...."

  71. Great images by BlinkyBob · · Score: 1

    You would think Hitachi could hire a photographer with just a tad of marketing skill.

  72. Fairly common idea by TechniMyoko · · Score: 0

    I thought of something like this years ago. If I can come up with it, I'm pretty sure a bunch of other people have.

    Im interested in what kind of display they used.

  73. You mean he's gonna send us to another planet? by capn_buzzcut · · Score: 1

    It's not easy having a good time. Even smiling makes my face ache. And my children turn on me - Rocky's behaving just the way that Eddie did. Do you think I made a mistake - Splitting his brain between the 2 of them?

    --
    "And now, Frank N. Furter, your time has come. Say 'goodbye' to all of this, and 'hello'... to oblivion!"
  74. height by Jagaast · · Score: 2, Funny

    It's kind of cute how they set it up at just there right height for a japanese person to read - 172.6cm.

  75. Even the infinite limit is imperfect. by roystgnr · · Score: 1

    The infinite limit of this approach is a hologram.

    I don't think so. Holograms let you produce 3D images of solid, completely opaque objects.

    With this "spinning screen" approach to 3D, I don't think it's possible to produce object images that aren't somewhat translucent, no matter how many 2D images you put together to make the 3D display. You can make light radiate from all the appropriate places on the 3D image, but there doesn't seem to be any way to make sure that light is allowed to reach the viewer in some directions but occluded in others.

    1. Re:Even the infinite limit is imperfect. by CityZen · · Score: 1

      Actually, not quite so. By varying the reflective properties of the spinning screen, you can control the amount of light that is reflected in the "wrong" directions. In the limit, the spinning screen is simply a mirror, and the light being reflected only goes out in exactly the reflection direction, with no angular dispersion at all.

      For this particular display, the angular dispersion should be confined to 15 degrees or so. Of course, it is difficult to build a screen with such tightly-controlled reflective properties.

  76. You should look at this by nikolag · · Score: 1

    As far as I know, there is much better device, more TV-look-a-like, and it was presented on RSNA 2003 in Chicago, last december. Although dr. Harkany gave me this info, I did not have seen actual device, but this 3D display was invented in Hungary, and since it really looks like TV, it gives 180 degrees, but nice-looking 3D view. Do some googling...

    --
    Doing a good job is like spilling coffee on a dark suit, you feel warm all over, but nobody notices.
  77. Similar to former German high-school project by quax · · Score: 1

    Granted this project outgrew its modest high-school roots, but judging from the pictures the technology seems to be very similar.

  78. In English by Anonymous Coward · · Score: 0

    Hey do us all a favor and post this cool artical when its in English.

  79. Picture captions translation (by me) by joggle · · Score: 1

    The caption over the far left picture says "display system", the one to its right says "camera system", the one below the bottom right picture says "(the hologram) can be seen from anywhere". I'm not sure what the caption for the top-right picture says (don't have my kanji book with me).

  80. pic translations by Anonymous Coward · · Score: 0

    i see some people have provided translations of the text already. guess i might as well do the picture captions (although you can probably figure them out by context), since you can't use a translator for those.

    on the left, the bullet says: "outward appearance"

    the left picture is the "display system" and the right one the "camera system".

    on the right, the bullet says: "display samples"

    the top caption says: "it appears to be floating in mid-air."
    the bottom caption says: "it is possible to walk around and view it."

    something like that. hope that helps.

    -geikou

  81. Stereoscopic?!!! by Thud457 · · Score: 1
    I only have one eye, you insensitive clod!

    Good thing I read the warning label that said: "Don't look directly at beam with remaining good eye"!!!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  82. And 12 years ago... by Archibald+Buttle · · Score: 2, Interesting

    Back at Cambridge University in England twelve years ago I saw a demonstration of a 3-D screen which did similar things.

    Basically what they had was a high speed CRT, and in front of it they put an LCD-based filter and a lens system. The CRT showed consecutive images for multiple viewing angles, and the LCD filter worked in conjunction to ensure that only the correct images would be seen at the correct viewing angles. I can't remember the full details now (it was 12 years ago!) but the display did really seem to have depth and the images really did seem to jump out of it. They tried to ensure that when viewing the screen at a reasonable distance you would get different images for each eye. No glasses required.

    The refresh rate wasn't astonishing, and the screen was only monochrome, but it was very effective. They were talking about making a colour version based on LCDs, but the big problem with using LCD screens back then was the switching time for the pixels.

    I was seriously impressed by the demo I saw and have been waiting ever since for this to become a real product. I'm not holding my breath though - the amount of data required for 3D TV (or 3D movies) for these kind of screens is immense. Whilst modern digital satellite TV can carry hundreds of channels from a single satellite the same satellite would only be able to carry a handful of 3D broadcasts (if you want to ensure a decent 3D picture). I think you'd probably need something faster than Internet 2 for cable-based transmission.

    One day though....

    1. Re:And 12 years ago... by koala93 · · Score: 1

      Ahhh, thank you good sir for posting part of an answer to my as-yet-unasked question(s).

      I 'live' in the usa, in the later 1970s on a show called (I think) "Real People" - they had a demonstration of 3D Television over the regular airwaves. This happened somewhere between 1976 and 1980 - I'm guessing it was right around 1978. Anyhow - I was around 10 years old then, I don't recall if my parents saw this or not - I watched more TV than they did and was too damn amazed at seeing our old Zenith display 3-freakin-D video over standard antenna signals!!!

      This fellow - can't remember his name - MIGHT have been from around Oz - developed a new kind of video camera that could record 3D. I think it had to record the signal onto a different (likely) tape medium. They didn't show the video for very long - perhaps 30 seconds to a minute. The picture (IIRC) was Black and White - but all ripply or wavy looking - akin to how a hot road will diffract light if you look across it in the distance.

      All I remember of the video was that there were some kids playing frisbee in a park. The picture sort of leapt out of the screen (remember - no glasses) - the frisbee would arc around a tree toward you. They didn't bother trying any of the old monster movie 3D scare tricks - just a demo of the technology. I never heard anything definite about this since then with one possible exception.

      The reason I think the guy might have been from Australia / New Zealand / etc. is that subsequent to the 3D TV broadcast, a few years later I read that a 3D TV system had been developed - but the inventor (an aussie or kiwi) was serving a life sentence for going all stabby on his wife.

      Any further info is appreciated.

      Eric

    2. Re:And 12 years ago... by Saltation · · Score: 1

      dunno about yer aussie chap, but 3D tv is i believe regularly broadcast in the usa. the issue is, how do you view it? i can only assume people are watching it on their computers using lcd goggles. check out my response to an earlier commenter, regarding the multi-viewer problems of delivering 3d tv in the lounge room

    3. Re:And 12 years ago... by Saltation · · Score: 1

      CRT...LCD front screen
      I believe these guys plus some flavours (eg plasma) are still going. The issues preventing take-off remain the same: refresh rate.

      the amount of data required for 3D TV (or 3D movies) for these kind of screens is immense. Whilst modern digital satellite TV can carry hundreds of channels from a single satellite the same satellite would only be able to carry a handful of 3D broadcasts (if you want to ensure a decent 3D picture). I think you'd probably need something faster than Internet 2 for cable-based transmission

      Err, sorry, I don't mean to be rude here, but whoever gave you your information is very wrong. The additional data needs for 3D broadcast are very minor. The bandwidth capabilities of broadcast TV and cable TV are more than adequate to the task.

      To understand why, you should look at how the various MPEGs (or TiVo) compress a moving picture. Essentially, the only full picture is the first, and thereafter each "frame" only stores the changes from the preceding frame.
      So a simple way to make a TV broadcast 3D would be to broadcast one "eye" as the normal broadcast, and to add another stream which records only the changes to that eye's image to create the other eye's image. This approach prevents breaking existing TVs: ordinary TVs work normally off the unchanged transmission, while 3D TVs can have the extra in-TV intelligence to build the other eye's images.

      Have a look at this overview and the 3DTV-specific comments and answers attached to it.

      cheers
      Sal
      --
      Sal

      Writings: saltation.blogspot.com
      Wravings: go-blog-go.blogspot.com

    4. Re:And 12 years ago... by koala93 · · Score: 1
      Not sure about any standard broadcasts of 3D (assuming) for use with LCD goggles here in the USA, but the short bit I saw on TV did NOT require any sort of glasses -

      1. NO to the Red / Blue type
      2. NO to the LCD goggles
      3. NO to some other 'passive' type similar to the Red / Blue stiff paper type but with greyish transmittance of light.

        I think one episode of "3rd Rock From the Sun" had an episode or two that used the Grey-lensed paper type.
      What I saw looked like you were looking at everything as if it were submerged in water WRT the wavy light bending effect. Still incredibly cool.
  83. Another "Minority Report" feature becomes reality by Anonymous Coward · · Score: 0

    I sware.. every futuristic item in that film is gonna be possible.. even the changing newspaper.

  84. Question by imaginate · · Score: 1

    That was, as another poster said, quite informative. Thank you.

    What doesn't make sense to me though is your use of "holographic". From what I know, the cool thing about holography is that every angle is captured for every point in space. Reproducing this amount of information from just two offset photos (or game-generated images) is impossible. It may *look* like a hologram from a particular point of view, but it cannot actually *be* a true hologram without all that extra information.

    In the case of a game, the computer would have to know the location of your eyes (and thus your viewing angle) to generate the appropriate two stereoscopic views - without this knowledge, it certainly can't render the infinity of views required for multi-angle viewing (not without a *huge* increase in computing power).

    Feel free to correct me if I'm wrong - it may be that my understanding of holography is flawed.

    1. Re:Question by Saltation · · Score: 1
      No, your understanding of holography is correct. Your confusion arises from my own careless use of language -- my bad, my apologies.

      I fell into the habit of calling the display holographic because it requires the same core skill set to create the master plate as a hologram, it uses the same materials, it presents (as you said) the appearance for a single static viewer of being a hologram, and, most critically, it saved me half an hour of in-one-ear-and-out-the-other explanations to various VCs etc of the staggering difference between this display and its competitors, in terms of both image quality and commercialisability.

      By simply using the word "Holographic", I could immediately fully communicate the key point, viz. that this display was fundamentally different and superior to its competition, due to using Holographic techniques rather than physical.

      On a similar note, rather than bleat for ages about market estimates and growth projections etc., I could achieve a fuller understanding in my audience of the potential market by simply saying
      "If you were about to buy a new computer monitor, and you could buy an ordinary LCD for $500, or a 3D one for $520, what would you do?"


      Just by the bye, you mention "huge increase in computer power"/"reproducing this amount of information is impossible" etc. Actually, that's pretty much what the game engines of Quake/UT/et al already do. They store and calculate the entire 3D world. Come display-time, they identify the various viewers' viewing points, and draw the images for them. But yeah, i guess there's a difference between that and automatically generating a couple of million potential image-angles each time.

      The display is holographic to the same degree as your mobile phone and your Palm Pilot is holographic. They all use static/passive refractive layers to modify how the image is presented. These layers' materials are physically the same materials as are used to record holograms, but in this case no image is embedded in them. In the case of this display, a single refractive layer bends light alternately for each image. So it's using holographic materials rather than a physical optical layer of prisms or wires etc. And it is this that gives it its fundamental image and image characteristics superiority over the clumsy physical light manipulators. I'm being very careful of my NDA here, but all this information and more is in the patent descriptions which are publicly filed and accessible. If you look at the low-level structure of an LCD panel and the file-format of a TV broadcast, the penny should drop pretty quickly.

      cheers
      Sal
      --
      Sal

      Writings: saltation.blogspot.com
      Wravings: go-blog-go.blogspot.com
    2. Re:Question by imaginate · · Score: 1

      Nice reply - thanks so much. In fact, that was more interesting than anything else in the thread; it's unfortunate that the way of slashdot is biased so much toward fast posting.

  85. Saw the Actuality display up close by citanon · · Score: 1

    About a year ago the Actuality people did a demonstration for a group that I worked for with a functional prototype.

    Basically, their display consisted of a number of projectors projecting a 3 dimensional image onto a rotating plexiglass screen.

    The upside:
    The were indeed 3D, which allowed you to have a much better sense of their shape and structure.

    The downside:
    The display was rather loud because of the rapidly spinning plexiglass plate. The Actuality guys said they were working on a solution.

    The plexiglass was spinning so quickly, I had the feeling that it was going to fly apart and kill everyone in the room. This is not to say that their display is flimsey, but that they should use high strength materials to prevent this from happening...maybe they already do.

    The 3-D objects themselves were small. This is probably limited by the projection technology that they are using. I'd imagine that if they switched to projecting images with scanning lasers, then they would be able to project a distortion free image over a bigger portion of the screen.

    You still felt separated from the objects projected because of the glass barrier. This is not something that they could correct, but better interface devices would help.

    The displayed images were translucent and lacked contrast. They were working on fixing this. I don't think it's a fixable problem if they used the right combination of projector and screen material.

    The displayed images were kinda fuzzy. This might have to do with the thickness of the rotating plexiglass part, so I'm not sure how they could correct this.

    The price. OUCH. Not only do you have to buy the display, but you also have to license the software at tens of thousands of dollars per year. That's the kind of money that only a dot com would be willing to shell out for the product that they had, and there aren't many of those around now.

    Summary

    Interesting technology, but shortfalls and exorbitant price means it's not quite ready for market.

    Makes me wonder if Hitachi is infringing on Actuality's IP.

    1. Re:Saw the Actuality display up close by citanon · · Score: 1
      The displayed images were translucent and lacked contrast. They were working on fixing this. I don't think it's a fixable problem if they used the right combination of projector and screen material.

      That should read: I think it IS fixable with the right combination of sreen material and projector.

    2. Re:Saw the Actuality display up close by KillerKane · · Score: 1

      Once upon a time television, radio and sound recording were expensive, seemingly impractical novelties.

      Just pretend it's 1895, and imagine 2095.

      --
      There is a thin line between genius and insanity. I have erased that line. -- Oscar Levant
  86. Re:3D Display Technologies: Overview and Compariso by lub · · Score: 2, Informative

    I guess those guys must be Jesse Eichenlaub and Arnie Lagergren from DTI. Their displays have been discussed before.

  87. maybe Lucas and ILM should sue? (nt) by ryusen · · Score: 1

    i'm sure they've got a patent somewhere for this.. heh

    --

    I believe sex is highly over rated... unless it involves me
  88. Er, hang on.... by Malek+the+Damned · · Score: 1

    I remember hearing about something like this being developed at the Uni. of Otago here in NZ in the late '90s.... a rotating screen, on to which was projected a little running stick figure from multiple angles. Upshot was you could view it from any angle, perspectively corrent....

    Wonder if this is based on that (seems like the same idea)?

  89. Is this the best the Japanese can do? by bbagnall · · Score: 1

    This pretty much proves the point that the Japanese can only innovate existing ideas and are no good at coming up with original technology. Remember many months back the guy who invented an actual floating display? It didn't project onto anything; the images just floated in mid-air (he explained the principle as exciting air mmolecules to make an image).

    Japanese solution: a rotating screen. 2D pictures taken from 24 different positions. PLEASE! That is so amateurish. I think someone could have done this with 1902 tehcnology.

  90. Games! by Dog135 · · Score: 1

    Or the gaming industry. Imagine playing a FPS with depth perception.

    Games have always pushed the boundries of technology. I'm supprised VR isn't widely used in games yet.

    I'd pay $300 for glasses for my PS2 if I had games that would work with them too. (just add another camera angle, how hard is that?)

    --
    "That's so plausible, I can't believe it!" - Leela
    1. Re:Games! by Beardydog · · Score: 1

      PS2 is pretty closed, but any 3D game that runs through your graphics card can be made stereoscopic if you download the software.

      Bam! nVidia Stereoscopic drivers.

      ATI seems to be teh suck in this area, but the nVidia drivers can be either page-flipped (the flickery LCD glasses that alternate eyes) or anaglyph (red and green/blue/cyan).

      A few months ago I got bored and duct taped two motors to a pair of lab goggles, spinning some cardboard flaps, wired it to a model railroad control box, and played GTA3 in page-flipped mode.

      It barely worked, and then only for 3 seconds at a time, but it was worth it. Liberty City is beautiful in 3D.

  91. Re:3D Display Technologies: Overview and Compariso by Anonymous Coward · · Score: 0

    "works for people with only one eye"

    Is this so? I have two eyes, but I have very poor sight in my left, so I have lost my 3D and depth perception. It will be extremely interesting to be able to see 3D (for the first time ever!)

  92. Byte magazine article did this 20 years ago! by Anonymous Coward · · Score: 0

    Must have been very late 70's or early 80's issue. Article had details about two homebuilt systems, one with a mylar film over a loudspeaker and the other used a rotating angled mirror. Projection was via an oscilloscope. I seem to remember the photos of the setup showed a wireframe cube.

    1. Re:Byte magazine article did this 20 years ago! by Saltation · · Score: 1

      3D imaging systems are extremely old, many actually go back to Victorian times!
      I have no idea what the mylar film one is doing, I'd have to see the article. But the other one is just a flavour of the volumetric approach, same as Hitachi's. There are a number of such rotating-mirror systems floating around still. The issue preventing their spread is Commercialisation: they are very fragile and prone to being knocked out of alignment, and the 3D image just isn't real good. Add to that the high cost of manufacture plus non-standard software and hardware to connect to a PC, and you're pretty much on a non-starter.

      But yeah, once you dig around in this field you realise there's nothing new under the sun.

      cheers
      Sal
      --
      Sal

      Writings: saltation.blogspot.com
      Wravings: go-blog-go.blogspot.com

  93. They need a better press release... by cr0sh · · Score: 1
    --
    Reason is the Path to God - Anon
  94. Awesome Resolution! by serutan · · Score: 1

    I just got one of these. When Wesley walked out of the holodeck, some of the fake snow on his shoulders fell right out of the monitor and melted on my floor!

  95. Wouldn't a better way... by cyberworm · · Score: 1

    to layer a varying number of screens of differing widths and displaying certain depths on each plane to somewhat simulate a 3d display? I guess a better way to describe what I'm thinking is to think of "stacking" moving gifs with transparent backgrounds in in three dimensions.

  96. Wouldn't viewers be missing stuff? by veliath · · Score: 1
    Wouldn't viewers of movies on this device be missing stuff? Based on where they are sitting, this would mean they only see portions of a movie, yes - i.e only one angle.

    Making movies so that everything that needs to be visible is visible would be harder.

    And making movies where something should not be visible or should be hidden, will be harder.

    If this catches on it might spawn movie story telling techniques where the story seems different depending on where the viewer is sitting.

    veliath

  97. Other "3d" technology thats "new" by z3r0_burn · · Score: 1

    Watching TechTV today and on thier news program, TechLive, they talked about a new laptop computer that was released by Sharp called the Actius RD3D. Sharp is calling the laptop the first "auto-stereo" laptop. I don't have much by way of tech specs but check out the article and sharp's web page for the details. sounds interesting but not practicle.

    --
    Too many secrets; Hack the planet
    1. Re:Other "3d" technology thats "new" by Saltation · · Score: 1

      "not practical"? an odd thing to say.
      Sharp's is generally held to be the second-best 3D auto-stereoscopic display in the world. They have been throwing huge amounts of time and investment at it for a decade or more.
      it DOES suffer from key image deficiencies, but that's just a function of the parallax-barrier architecture they are using and they have worked hard to address them, while keeping the cost down to a viable price point.
      Have a read of this technology overview/comparison for more info: http://slashdot.org/comments.pl?sid=98159&cid=8385 521

      cheers
      Sal
      --
      Sal

      Writings: saltation.blogspot.com
      Wravings: go-blog-go.blogspot.com

    2. Re:Other "3d" technology thats "new" by z3r0_burn · · Score: 1

      By "not practical" I mean that after reading the reviews of the laptop that using the 3D function was to stressful on the eyes and that it would need a lot of work to be the killer technology that it could be. That may be true about Sharp being on the leading edge of 3D tech, but the use of the technology is not practical. Read the details about it and read that it weighs 10 lbs. and is nothing special other then the 3D function that it uses. I mean 10 pound laptop?! thats not practical at all in this day and age with others that weigh in at 4 to 6 lbs. and even less for the same punch. I never meant that the 3D part was not practical, just the application of the technology.

      --
      Too many secrets; Hack the planet
    3. Re:Other "3d" technology thats "new" by Saltation · · Score: 1

      :) There's a world of difference between "practical" and "competitive", or even "identical." And no, they are not gradations on a scale.
      Re the 3D image aspects, yes, these are a function of the parallax barrier approach's intrinsic limitations.
      A key killer, tho, for the sharp display is their lack of coherent marketing. Everyone should know about it. Only some technologists do.

  98. Re: Ancient 3-D TV featured on PM Magazine by some+guy+I+know · · Score: 1
    I remember when I was a kid of about 13 or so seeing a demo of 3D images transmitted in a regular TV signal.
    It was on a show called "PM Magazine" ...
    I also remember seeing this on the show "PM Magazine" back in the 70s or 80s.
    It was based on quickly switching between two images of the same scene taken from slightly different angles.
    The problem with it was that it was not possible to get rid of the flickering without getting rid of the 3-D effect as well.
    --
    Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  99. Re:3D Display Technologies: Overview and Compariso by Saltation · · Score: 1

    No, DTI's display is a parallax barrier design.
    Note the physical layout in http://www.dti3d.com/technology.asp/

    Also, you'll note their website and business approach is quite professional :)

    --
    Sal

    Writings: saltation.blogspot.com
    Wravings: go-blog-go.blogspot.com

  100. Re:3D Display Technologies: Overview and Compariso by Saltation · · Score: 1

    I have the same eye pattern when I'm not wearing glasses/contacts.
    I'd be very surprised if you've lost depth perception. In fact, for high-speed or close-tolerance activities, a single eye is superior to two for purposes of precisely judging location. This is because it's less "noisy" for the brain to identify what's happening to the objects' locations. For example, if you're doing any high-speed thread-the-needle manoevres in a car, close one eye to improve your understanding of the physical layout that's about to become so very important.

    The brain normally uses BOTH dynamic parallax (what happens to the image when the eye/head moves?) and static parallax (what happens to the image when looked at from the left eye vs the right eye, and also, what angle are the eyes physically pointing at?)

    With a single eye, the brain can create 3D images by comparing how the image changes as the eye (head) moves. The parallax between the two images allows a precise fix on the shape and location of the object observed. Most spiders use parallax to build up a 3D view of the world, for example, in case you've ever wondered why they bounce/vibrate in the final inches as they creep up on their prey.

    Using only one eye DOES mean you can't create a static 3D image, you must move. This means you won't be able to take advantage of autostereoscopic displays, Im afraid, as they serve up predigested images catering to the expected angles to the eyes (the "frustum" IIRC).

    To use a 3D display, you can either use one of the volumetric displays such as the Hitachi one, or use glasses/contact lenses to level the power of both eyes.

    cheers
    Sal

    --
    Sal

    Writings: saltation.blogspot.com
    Wravings: go-blog-go.blogspot.com

  101. Re:3D Display Technologies: Overview and Compariso by Saltation · · Score: 1

    Alas, 3D TV, although the holy grail, is a whole 'nother kettle of fish. You want to have all your family/friends parked in the living room watching the 3D, so you need to have multi-viewer capability. Multi-viewer 3D is very easy for the software to deliver but rather more difficult for the hardware to deliver.
    Unless you force viewers to sit themselves in particular "sweet spots", the display must have head-tracking capabilities, must be constantly scanning the room to identify where people are, and then building and presenting images for/to their locations.
    You are therefore completely at the mercy of the headtracking system, assuming your display design is even capable of throwing multiple images, which many aren't. And these systems do have problems with unusually shaped people, eg dark rings under eyes, sunglasses, etc.
    I believe there ARE usa tv channels broadcasting in 3D. Presumably this is for the mad-keen out there with their LCD shutter glasses, or those who watch tv alone.

    Sal
    --
    Sal

    Writings: saltation.blogspot.com
    Wravings: go-blog-go.blogspot.com

  102. Re:Who's that girl in the pictures? by HogynCymraeg · · Score: 0

    I can't believe there is someone moderating on slashdot that doesn't know the star wars script. Incredible!

  103. Re: Ancient 3-D TV featured on PM Magazine by Bun · · Score: 1

    Cool! I'm not crazy...
    Is the refresh rate any higher with HDTV? I wonder if alternating the frames might be possible then?

    --
    "Anyone that has ever gotten an idea based on any of my work and done something better with it-good for you."--J.Carmack
  104. Re: Ancient 3-D TV featured on PM Magazine by some+guy+I+know · · Score: 1

    I think that the effect relies on the perception of alternating frames.
    If you switch the frames so fast that the flickering disappears, the 3-D effect goes away, and looks like a double-exposure instead.
    (At least, that is what I think happens.)

    --
    Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana