Thus far I've been most successful w/ OpenSCAD --- I don't think that will work for most of Staples' clientele. I've tried pretty much everything here:
I hope they have better luck w/ their NeXT Cube than I have w/ mine --- still haven't found the time to work out why it quit booting.... though I may have to put some effort into that if I don't find a better alternative to Macromedia FreeHand than going back to Altsys Virtuoso.
and I'm not finding much w/o significant issues of some sort:
OpenSCAD --- programmers only, mesh is okay for printing, but not milling (ImplicitCAD is better on that front, but needs to be easier to install, and to have 3D G-code export) SketchUp --- also limited to meshes, weird interface which requires odd workflow to achieve precision FreeCAD --- bizarre interface Blender --- ditto Inkscape --- 2D only, drawing interface not as nice as Macromedia FreeHand &c.
I'd be very interested in any opensource (and free) 3D and CAD/CAM software which isn't listed on the wiki.
Well, the U.S. has always been okay w/ it in the past, and it's still okay now, modulo the thoughtcrime aspect of it being illegal to make (cartridge) firearms for ``distribution'' w/o a F.F.L. manufacturing (black powder is okay).
While it's very cool for 3D printing, the mesh model used in OpenSCAD isn't well-suited for milling --- ImplicitCAD, which is compatible w/ it, holds a lot of promise, but doesn't have a finished G-Code export yet.
Still playing Pandora's Tower, The Last Dtory was great, Xenoblade Chronicles awesome, The Legend of Zelda: Skyward Sword amazing, Red Steel 2 fabulous, Goldeneye: 007 riveting, The Conduit quite entertaining, Metroid PrimeTrilogy --- I need to go back and finish that...
By the time I'm done, there should be games I want for the Wii U --- hoping for a motion-controlled RPG.
Rather than _The Anarchist Cookbook_ (which if the author had control of his copyright would be unavailable for safety concerns), get something which has complete, tested instructions which won't get you killed or maimed:
you wrote: >Maybe if it uses special ammo (primer + bb pellet or such)
That's how the original.22 rimfire (now called the ``Short'') was created. Since then it's been switched over to a smaller quantity of primer and a light charge of powder, since powder is less expensive than primer.
If you're going to read this in an English translation, rather than the original French, be sure to spring for the nifty new translation published by the Naval Institute Press:
as an option for this, esp. for the tightrope-walking sequences.
Perfect game would have:
- Skyward Sword's / Red Steel 2's motion plus controls for sword and archery, fast-paced combat and camera controls, and balance board for movement
- Xenoblade Chronicles' vast expanses and explorability and quests and story-telling and item management and quantiy of items and gems and crafting
- The Last Story's on-line play and replayability / grinding / upgrade options and colour / dyes
- Pandora's Towers' IR pointing, intricate motion controls and puzzle balance and depth and item crafting and romance (as an option)
- Valhalla Knights: Eldar Saga's (or the new Fire Emblem 3DS game's) total character generation and control and multi-generational story-line (as an option)
and downloadable content on an on-going basis.
That's as close as we're getting to a holodeck for the foreseeable future.
It's still at ~40% of the market (~45% for Windows 7) --- if Mac OS X can be viable at less than 7%, I think Microsoft can stay relevant w/ over 80% --- the question is, how much lower than that can they go w/o some reverse bandwagon effect?
The issue for Microsoft is the less than 2% of the mobile marketplace Windows Phone and RT have which plays into that --- they're not on the bandwagon.
I'd be much more interested in a Microsoft Surface if the Pro were more affordable or could run Windows 7 (or Mac OS X, which arguably proves the point).
Needed install files for the following and got them from The Wayback Machine:
- Corel Grafigo 1 (v2 and later aren't free like v1) --- useful sketching tool
- NCPlot 1.1 (v2 and later aren't free like v1.2 and earlier) --- primitive G-code editor but much faster than NC Corrector
a couple of others which I can't recall --- anyone else got a list of forgotten treasures?
- page-oriented
- positional
- stripped of semantics.
One wants a direct conversion which:
- allows re-flow
- preserves semantics
- sets math as mathml
William (who thinks LyX is the most innovative opensource app yet --- I just wish there were a vector drawing app equivalent, something more powerful than xasy for Asymptote, more elegant than metagraf for metapost, as nice as Freehand for postscript)
Yeah, and it's on that list and I tried it and it doesn't appeal (to me).
Is there anything a typical na\"ive user can use?
Thus far I've been most successful w/ OpenSCAD --- I don't think that will work for most of Staples' clientele. I've tried pretty much everything here:
http://www.shapeoko.com/wiki/index.php/CAD
But haven't found anything which really appeals --- is there anything I missed?
It's well worth reading his book:
http://www.w3.org/People/Berners-Lee/Weaving/
I hope they have better luck w/ their NeXT Cube than I have w/ mine --- still haven't found the time to work out why it quit booting.... though I may have to put some effort into that if I don't find a better alternative to Macromedia FreeHand than going back to Altsys Virtuoso.
Lyman Filament Extruder II:
http://www.thingiverse.com/thing:34653
http://techland.time.com/2013/03/04/how-an-83-year-old-inventor-beat-the-high-cost-of-3d-printing/
I've been trying hard to find opensource (and free) 3D and CAD/CAM software for the ShapeOko wiki:
http://www.shapeoko.com/wiki/index.php/Software
and I'm not finding much w/o significant issues of some sort:
OpenSCAD --- programmers only, mesh is okay for printing, but not milling (ImplicitCAD is better on that front, but needs to be easier to install, and to have 3D G-code export)
SketchUp --- also limited to meshes, weird interface which requires odd workflow to achieve precision
FreeCAD --- bizarre interface
Blender --- ditto
Inkscape --- 2D only, drawing interface not as nice as Macromedia FreeHand
&c.
I'd be very interested in any opensource (and free) 3D and CAD/CAM software which isn't listed on the wiki.
Well, the U.S. has always been okay w/ it in the past, and it's still okay now, modulo the thoughtcrime aspect of it being illegal to make (cartridge) firearms for ``distribution'' w/o a F.F.L. manufacturing (black powder is okay).
The ShapeOko
(~$350--600 http://www.shapeoko.com/
w/ a dual-motor Y-axis
($59.79 https://www.inventables.com/projects/shapeoko-dual-drive-kit --- Y-axis drive shaft, a bit cheaper, should work too) and
double MakerSlide X-axis
($23.52 + s/h & misc. hardware http://www.shapeoko.com/wiki/index.php/Double_Makerslide_X-Axis)
will cut aluminum
(priceless http://shapeoko.com/forum/viewtopic.php?f=7&t=171, see also http://www.shapeoko.com/forum/viewtopic.php?f=7&t=693)
While it's very cool for 3D printing, the mesh model used in OpenSCAD isn't well-suited for milling --- ImplicitCAD, which is compatible w/ it, holds a lot of promise, but doesn't have a finished G-Code export yet.
Still playing Pandora's Tower, The Last Dtory was great, Xenoblade Chronicles awesome, The Legend of Zelda: Skyward Sword amazing, Red Steel 2 fabulous, Goldeneye: 007 riveting, The Conduit quite entertaining, Metroid PrimeTrilogy --- I need to go back and finish that...
By the time I'm done, there should be games I want for the Wii U --- hoping for a motion-controlled RPG.
One of the best sources of steel for barrels is _used_ truck axles, since it's stress-relieved.
Rather than _The Anarchist Cookbook_ (which if the author had control of his copyright would be unavailable for safety concerns), get something which has complete, tested instructions which won't get you killed or maimed:
TM 32-210 Improvised Munition Handbook --- available at http://cryptome.info/0001/tm-31-210.htm or from your local bookstore
you wrote:
>Maybe if it uses special ammo (primer + bb pellet or such)
That's how the original .22 rimfire (now called the ``Short'') was created. Since then it's been switched over to a smaller quantity of primer and a light charge of powder, since powder is less expensive than primer.
Modern farming techniques are washing both down our rivers to the ocean:
http://www.motherjones.com/tom-philpott/2012/11/are-we-heading-toward-peak-fertilizer
http://www.news.cornell.edu/stories/2006/03/slow-insidious-soil-erosion-threatens-human-health-and-welfare
At least one country gets it:
http://www.rodale.com/organic-farms
If you're going to read this in an English translation, rather than the original French, be sure to spring for the nifty new translation published by the Naval Institute Press:
http://www.usni.org/store/books/fiction/20000-leagues-under-sea
restores almost a quarter of the book which was cut, and fixes all the numerical errors which distract from the science.
has great engineering (including 2 definitions for the need to use to torque wrench --- one for a mechanic, the other for an engineer).
Also good discussion of work ethics.
I believe the science fiction story you want is:
http://marshallbrain.com/manna1.htm
as an option for this, esp. for the tightrope-walking sequences.
Perfect game would have:
- Skyward Sword's / Red Steel 2's motion plus controls for sword and archery, fast-paced combat and camera controls, and balance board for movement
- Xenoblade Chronicles' vast expanses and explorability and quests and story-telling and item management and quantiy of items and gems and crafting
- The Last Story's on-line play and replayability / grinding / upgrade options and colour / dyes
- Pandora's Towers' IR pointing, intricate motion controls and puzzle balance and depth and item crafting and romance (as an option)
- Valhalla Knights: Eldar Saga's (or the new Fire Emblem 3DS game's) total character generation and control and multi-generational story-line (as an option)
and downloadable content on an on-going basis.
That's as close as we're getting to a holodeck for the foreseeable future.
Page on it here:
http://boardgamegeek.com/boardgame/18/roborally
Yes, but that error wouldn't've been possible in a spreadsheet which forces the user to interact only w/ named data / ranges as Lotus Improv did.
It kills me that Quantrix Modeler 5 - Professional is $1,549.00 and not available for Mac OS X.
There is the opensource Flexisheet, but I don't see any readily available binaries:
http://cvs.savannah.gnu.org/viewvc/gap/user-apps/FlexiSheet/?root=gap
It's still at ~40% of the market (~45% for Windows 7) --- if Mac OS X can be viable at less than 7%, I think Microsoft can stay relevant w/ over 80% --- the question is, how much lower than that can they go w/o some reverse bandwagon effect?
The issue for Microsoft is the less than 2% of the mobile marketplace Windows Phone and RT have which plays into that --- they're not on the bandwagon.
I'd be much more interested in a Microsoft Surface if the Pro were more affordable or could run Windows 7 (or Mac OS X, which arguably proves the point).
Corel Grafigo: http://web.archive.org/web/*/http://www.corel.com/6763/downloads/grafigo/CorelGrafigo.exe (it's hard to install on some new systems for some reason)
NCPlot 1.1: http://web.archive.org/web/20080514043350/http://www.ncplot.com/ncplotfree/NCPlot%20v1.1%20Setup.exe (1.2 should be at http://web.archive.org/web/20080514043350/http://www.ncplot.com/ncplotfree/NCPlot_v120.exe but isn't)
Needed install files for the following and got them from The Wayback Machine:
- Corel Grafigo 1 (v2 and later aren't free like v1) --- useful sketching tool
- NCPlot 1.1 (v2 and later aren't free like v1.2 and earlier) --- primitive G-code editor but much faster than NC Corrector
a couple of others which I can't recall --- anyone else got a list of forgotten treasures?
William
dvi2tty doesn't preserve semantics.
It's not easy to decide which paragraphs end at a page break and which don't.
MathML is needed to interface w/ Computer Algebra Systems.
JPEGs don't scale.
Use the memoir documentclass --- you can get any desired apearance w/ it.
No, .dvi is like .pdf:
- page-oriented
- positional
- stripped of semantics.
One wants a direct conversion which:
- allows re-flow
- preserves semantics
- sets math as mathml
William
(who thinks LyX is the most innovative opensource app yet --- I just wish there were a vector drawing app equivalent, something more powerful than xasy for Asymptote, more elegant than metagraf for metapost, as nice as Freehand for postscript)