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Omnidirectional Treadmill: The Ultimate FPS Input Device?

MojoKid writes "The concept of gaming accessories may have just been taken to a whole new level. A company called Virtuix is developing the Omni, which is essentially a multidirectional treadmill that its creators call 'a natural motion interface for virtual reality applications.' The company posted a video showing someone playing Team Fortress 2 and using the Omni along with the Oculus Rift virtual reality headset. You can see in the video how much running and movement this fellow performs. With something like the Omni in your living room, you'd likely get into pretty good shape in no time. Instead of Doritos and Mountain Dew, folks might have to start slamming back Power Bars and Gatorade for all night gaming sessions."

292 comments

  1. Dream on. by slackware+3.6 · · Score: 5, Insightful

    The whole point of gaming is to sit on your ass and avoid the elements drink caffeine till you shake and eat a dehydrated cow. If I wanted exercise and shooting I'd go play paintball.

    1. Re:Dream on. by jatoo · · Score: 5, Insightful

      I would be far more inclined to have a game on this than to organise paint ball.

      Paint ball involves pre-planning, showering, dressing, leaving the house and worst of all, IRL friends.

      This I can pick up any time.

      Plus, looks like a lot more fun than going to the gym.

    2. Re:Dream on. by Rosco+P.+Coltrane · · Score: 4, Insightful

      Paintball is expensive. Personally, if I want exercise, I go for a bike ride. But if I wanted exercise *AND* shooting (and also the feeling of killing people rather than spraying brightly-colored dyes on their clothes), I'd absolutely LOVE one of these treadmills.

      --
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    3. Re:Dream on. by Anonymous Coward · · Score: 4, Funny

      Pretty sure this would have to involve showering as well. Also, I, at least, prefer IRL friends to screaming 12 year olds.

    4. Re:Dream on. by Apothem · · Score: 4, Insightful

      You forgot to mention the part where you have to deal with getting shot and/or getting hurt while running for cover in the middle of a match. If I couldn't play paintball, this would make for a decent second possibly.

    5. Re:Dream on. by Mobius+Evalon · · Score: 2

      I'm with you on this. There is very little overlap for what is called the "hardcore" market and what is called the "casual" market . The former isn't going to transform into the latter and play Black Ops 2 with an omnidirectional treadmill, and not to mention this will significantly reduce the amount of time per person being invested into these games because you're simply going to be worn the hell out after a match or two. This is not what the developers want.

      From a practical angle, I don't want to run around like this before or after a shift at work, I want to veg out on the sofa in my boxer shorts and move, at most, my arm from the elbow down to reach into the bag of Doritos leaning against my thigh. I also didn't notice any strafing, jumping, or crouching going on, so yet again these gimmicky input devices prove that the keyboard+mouse/controller is still the superior input mechanism. You can see the red team running circles around this guy the entire time.

      --
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    6. Re:Dream on. by mwvdlee · · Score: 5, Funny

      If the guy hates showering, dressing and leaving the house, chances are he likes screaming 12 year olds.

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    7. Re:Dream on. by Anonymous Coward · · Score: 2

      Especially if it came with an octagon to go around it that has airbags on each side at 3 levels so wherever you get shot from that's where you're gettin' an airbag from motherfucker!

    8. Re:Dream on. by Opportunist · · Score: 2

      Well, it does not necessarily involve showering. But please inform me beforehand if you want to show off yours to me. :)

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    9. Re:Dream on. by hairyfeet · · Score: 4, Interesting

      I saw something similar on a future tech show and the problem you are gonna run into is the "puke factor".

      Basically there is an uncanny valley for environments just as there is for bots and when you get beyond a certain point your brain senses that something is "off" about a place and you'll start feeling pukey. The guy trying it on the future show was big into both 3D and FPSes but when they put him in this game, complete with plastic gun that let him aim and fire in game? Within 30 minutes he had to get off because he was getting sick at his stomach, there was enough little things wrong with the computer environment that even though it looked like the latest Call Of Duty realistic shooter it still gave him something akin to vertigo.

      So I have a feeling that unless you dumb down the graphics enough that your brain goes "Bah it is just a game" you are gonna have a lot of folks that did like the reviewer on that show and have to hang onto the walls until the queasy sick feeling goes away. The brain knows its fake when you are just sitting on your ass playing a game, when you integrate movement that is when you start throwing the brain a curveball.

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    10. Re:Dream on. by Anonymous Coward · · Score: 0

      You forgot to mention the part where you have to deal with getting shot and/or getting hurt while running for cover in the middle of a match.

      If I couldn't play paintball, this would make for a decent second possibly.

      Getting shot and the possibility of getting hurt are on the plus side. That's what makes things not-boring.

    11. Re:Dream on. by Anonymous Coward · · Score: 4, Informative

      It has nothing to do with the uncanny valley. The uncanny value is a non-proven theory about how we perceive humanoids.
      What we are talking about here is regular motion sickness. We use a lot of senses to keep track of ourself with regards to the environment. When does thing no longer add up there is a risk of "feeling pukey".
      Dumbing down the graphics is not going to help at all, your eyes will still tell you that you move forward when your sense of balance says that you are not. (And jumping will give conflicting inputs. Focal depth will not correlate with distance and so on.)
      Some people even get this kind of sickness from 3D-movies.
      Dizziness the first couple of times you use it is expected but it should wear off after a couple of times when your brain gets used to it. Otherwise basic motion sickness pills might help.

    12. Re:Dream on. by twisteddk · · Score: 1

      Paintball is expensive..

      and i'm sure this kind of tech is just something that will be given away ;)

      --
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    13. Re:Dream on. by slim · · Score: 3, Interesting

      Getting shot and the possibility of getting hurt are on the plus side. That's what makes things not-boring.

      This is one of the things I find puzzling about people who enjoy sport and exercise. The active pursuit of pain and discomfort. Paintball: you're likely to get a bruising, painful projectile whack you. Many team sports: an obligation to spend hours in the cold and wet. Cyclists actively prefer hilly routes. And so on.

      Don't get me wrong, I exercise because it's not pleasant finding that going upstairs or running for a bus almost kills you. But enjoying the discomfort? I'll never get it.

    14. Re:Dream on. by kiddygrinder · · Score: 2

      with paintball it's the raising of the stakes people enjoy, much like playing poker with (non casino) chips vs real money.

      --
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    15. Re:Dream on. by kiddygrinder · · Score: 2

      it's not about a superior input mechanism, it's about a more realistic one. playing on one of these things will cripple you compared to a mouse + keyboard or even a controller, but that's not the point. i enjoy a good keyboard/mouse shooter but i'd love to give this + oculus a go at some point, hopefully they put them in some kind of arcade type setting so i don't have to dedicate 2 metres of my game room to expensive future landfill.

      --
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    16. Re:Dream on. by Kilo+Kilo · · Score: 3, Interesting

      Paintball also involves paying more for one day's entertainment than the average cost of a video game, which can be played over and over.

      We all have our hobbies, but once my friends and I all realized how much money we were spending, it wasn't so fun anymore. Also, this activity lets assholes actually shoot at you. There was nothing worse than going to a big game (one of the 24hr scenario ones) and realizing you're surrounded by assholes and your own team has no interests in completing the objectives, they just want to go throw paint around then get back to drinking in the parking lot.

    17. Re:Dream on. by Anonymous Coward · · Score: 1

      Why not just do both?

      Where is my augmented reality laser tag games??
      That would be glorious.

      Something like Shootmania but in real life with AR glasses adding in the respective UI and other effects, keep the landscape the same, bam, done, best game ever.
      It would make things like active faux shooting games more accessible since paintball needs a fairly heavy and pricey gun and suit to boot.
      AR game would require a light gun, cheap plastic with some fancy design, a battery pack and a front, back, arm, head and leg detectors with IR (if you want to go full out and not gimped "body only shots"), then a basic radio LAN system on whatever frequency is available for such things.
      The most expensive part would be the computer to pull the augmented reality over your eyes, but even those aren't that expensive since doing AR is considerably easier these days with new algorithms for detecting anchor points to hook the 2 worlds together.
      Some are even so good they just go full-on edge detection, but that would be too advanced for something as simple as this that requires only basic positioning.
      Combine it with passive radiation detectors, no need for GPS, and far more precise too, not you don't even need AR algorithms for that, just a few sensors.

    18. Re:Dream on. by aevan · · Score: 4, Interesting

      Think there is some zennish phrase or such about measuring a man by his enemies or such.
      Pick up a baby out of his crib, typical day. Pick up a baby out of a a burning airplane, hero. It isn't so much the action, but what was overcome to do the action. Stength of will, perseverance, mind over body, face of adversity etc etc etc. From there they glean satisfaction, glory, a sense of accomplishment: I beat that.

      That or they are all just loopy masochists. Either or :P

    19. Re:Dream on. by bleh-of-the-huns · · Score: 1

      As a cyclist, the reason we like hills.. is while going uphill sucks.. going downhill is alot more fun :) I have done a number of flat centuries (Specifically the Seagull Century), its essentially 100 miles of flat constant peddling (and 50 miles of it always against the damn 40 mph wind gusts). At least with hills, you get the opportunity to rest a little on the downhills.

      So yes, hills are better then flat surfaces.. that said.. at least with some mtb trails (I ride road and mountain), you can take a ski lift up to the top during the summer months.

      --
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    20. Re:Dream on. by Anonymous Coward · · Score: 0

      If it's under about $3000 it's around the same money as paintball.

    21. Re:Dream on. by Anonymous Coward · · Score: 0

      It's not always convenient to out on the bike. Say when it's freezing cold outside and you have to put on coat, boots and whatnot just to get out the door. Unless you like winter sports, have the money to equip yourself and can get to a convenient location easily, winter just sucks. This is a viable alternative during those long winter months.

    22. Re:Dream on. by bleh-of-the-huns · · Score: 2

      I have this problem.. I discovered it on a trip to Universal Studios in Orlando. The regular coasters are fine, but the 3d type sit in a box that moves slowly in front of various monster projector screens made me absolutely want to puke my guts out. Even taking motion sickness meds did not really help.

      The worst offender is the Harry potter ride, which puts you on a flying broom, the video project fast moving motion, including a nose dive sequence where you appear to fly straight down for a few hundred feet, while the entire time your body is stationary but just pointing downwards in chair you are riding...

      That shit fucks with your brain.. maybe I am too old for the new style of rides at the parks these days (late 30's).. Think I will stick to regular coasters and shit.

      --
      I came, I conquered, I coredumped
    23. Re:Dream on. by cynyr · · Score: 4, Interesting

      I've seen one 3D movie (The hobbit in HFR), and I had to actively work to keep motion sickness and headaches at bay. I like looking at all the detail in the background, and that simply was not do-able in 3D. Also the scene where the fall down the mine-shaft i basically shut my eyes during since I couldn't keep up with the changing focal point.

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    24. Re:Dream on. by GuB-42 · · Score: 1

      When the disconfort stops, it is certainly enjoyable.

    25. Re:Dream on. by cduffy · · Score: 1

      I also didn't notice any strafing, jumping, or crouching going on, so yet again these gimmicky input devices prove that the keyboard+mouse/controller is still the superior input mechanism. You can see the red team running circles around this guy the entire time.

      You'd certainly want to have servers/rooms set up only for folks using this setup to make it fair, yes. That doesn't strike me as infeasible.

    26. Re:Dream on. by h4rr4r · · Score: 1

      Paintball has high reoccurring costs. This unit is likely to be sold as a one time purchase.

    27. Re:Dream on. by dywolf · · Score: 1

      I'd say it sounds like you need to find better people to play with, at a place where they enforce the rules, and even kick people who arent playing for the objective, and just trying to be aholes. And don't rent equipment and buy supplies (reloads) at the paintball range. Hhave to assume you're doing one or both cause walmart and the interwebs have that stuff cheeeeap.

      --
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    28. Re:Dream on. by kannibal_klown · · Score: 2

      I'm not a huge fan of paintball, though admittedly the last time I played was when I still wore glasses. Which would then fog up along with the goggles making visibility practically impossible. I've had eye surgery since then so that fixes THAT issue, but now I have bad knees so squatting-and-hiding for long periods would no longer be pleasant.

      So with paintball you have the fog-issue, running through the woods (depending on the course / company / etc), worrying about ticks (here in NJ), the pellets can hurt when you get hit, etc. Sure, some people love. But I can't fault anyone for not liking it due to the reasons I listed (and there are probably others).

      As for your showing statement... there's showering and then there's SHOWERING. After a jog or whatever taking a shower is no big deal. But after being covered in mud, grass, possibly ticks, etc... that shower is going to be a longer thing. If for no other reason than checking yourself for ticks. But that's more of a regional thing.

    29. Re:Dream on. by spxZA · · Score: 1

      Yes, but paintball has moar pixels and a better physics engine. Not to mention the audio is pretty sweet.

    30. Re:Dream on. by MozeeToby · · Score: 1

      The active pursuit of risk of pain and discomfort.

    31. Re:Dream on. by T.E.D. · · Score: 1

      Check out the movie Every Which Way but Loose; it was somewhat about this. When you are actively in danger your body starts pumping chemicals (eg: adreneline) which some people find rather enjoyable. Even moreso when you get injured a bit.

      I play a lot of soccer as a defender, and frankly don't really feel like I'm in the game properly until I've taken a good hit. I had a big forward cheap-shot me to the ground early in the game once when he saw the ref wasn't looking, and I got up laughing and thanking him. Perhaps he didn't intend to, but he'd helped me. :-)

    32. Re:Dream on. by slim · · Score: 1

      The active pursuit of risk of pain and discomfort.

      Which, if not illusory, will translate to actual pain and discomfort some of the time.

      Or, if illusory, will cease to be effective over time.

      And of course this doesn't account for people who voluntarily take part in games like rugby on cold, rainy days, when the discomfort starts well before kickoff.

    33. Re:Dream on. by slim · · Score: 2

      I'm glad you said "some people" because I'm pretty certain the endorphin/adrenaline thing is highly variable depending on the individual. I've done a fair amount of running (it seems to be the cheapest form of exercise, with the least travel/preparation/cleanup overhead) and never knowingly experienced an endorphin rush.

      Thanking someone for battering you seems utterly alien; one step away from self-harm. And although you get an endorphin rush from the initial impact, generally a painful bruise outlasts it.

      Sorry, I know millions of people enjoy this stuff. I just feel left out, and tend to over-analyse in a futile effort to crack it. Bottom line is, we all have different physiology and psychology.

    34. Re:Dream on. by Anonymous Coward · · Score: 0

      Endorphin high. Addictive stuff.

    35. Re:Dream on. by Anonymous Coward · · Score: 0

      "The active pursuit of pain and discomfort. Paintball: you're likely to get a bruising, painful projectile whack you." and there is where you got it wrong it's all about giving someone else a brusing and whacking them with a painful projectile.

      Getting bruised and getting whacked is somthing that should be avoided in paintball.

    36. Re:Dream on. by GameboyRMH · · Score: 5, Funny

      I always say paintball is like playing an FPS where your character sucks and the force feedback is turned up too high, but the graphics and controls are AMAZING!

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    37. Re:Dream on. by Anonymous Coward · · Score: 0

      Hey asshole, what's the difference between planninng and pre-planning?

    38. Re:Dream on. by Anonymous Coward · · Score: 0

      Bad knees? Go on youtube and search for "peterson stepups" and "foam rolling". Also check out "patella straps". Don't go for the big ones that cover your knees. They suck. Go for the ones that go at th botom of the knee.

      I did all this and was able to run a marathon after about 7 months. Previously I had been out of running for a few years. Depends on the injury though. I had Chondromalacia patellae.

    39. Re:Dream on. by slim · · Score: 1

      and there is where you got it wrong it's all about giving someone else a brusing and whacking them with a painful projectile.

      Getting bruised and getting whacked is somthing that should be avoided in paintball.

      Did you read the GP which said:

      Getting shot and the possibility of getting hurt are on the plus side. That's what makes things not-boring.

    40. Re:Dream on. by fifedrum · · Score: 1

      ugh, about 15 years ago we visited Universal and rode the Back to the Future ride. I was stuck in the back seat, right side, and smacked my head hard on the wall of the car every time the car jerked to the left. Barely made it to the end, got out, got sick and collapsed in the aisle. Spent the rest of the day with a raging headache, but kept it to myself and played the "I'm fine!" game so as not to ruin my wife's vacation. Probably had a concussion on top of motion sickness.

    41. Re:Dream on. by Anonymous Coward · · Score: 0

      Sitting on your ass is a big mistake. Kinect gaming has made me a lot stronger and healthier. I expect this to do the same.

    42. Re:Dream on. by tibit · · Score: 2

      Way to miss the point. "Dumbing down" the graphics is irrelevant. You could be staring at virtual walls covered with checkerboard texture -- stuff that could be rendered in real time decades ago. The problem is that what you see must match what your own inertial/balance system is otherwise measuring (stuff drom your inner ear and proprioception). Doing that part accurately is hard -- this has nothing to do with quality of the graphics, but with quality of the inertial sensors mounted on the head display, and the latency of the rendering chain. If the game has no 6DOF inertial feedback from the head mounted display, it'll always make you feel pukey, there's no way around it that I know of.

      --
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    43. Re:Dream on. by phorm · · Score: 1

      Cyclists actively prefer hilly routes

      Eh? I prefer routes where the air is a bit fresher and there's nice scenery, but I can get that with a nice 100km stretch of near-flat biking it sounds great to me!

    44. Re:Dream on. by grumpyman · · Score: 1

      I think if there's a puke factor, it is not because the 'uncanny valley' thing which implies fake things are too real. This set up is nice but far from 'close to real'. Awkwardness of all the strap-on, not everything is matched in-game in terms of body posture, resolutions...etc. I'm sure I'll be the first to get pukey if I use this but it probably is similar to when I play 3D Wolfenstein for the first time - it is not good enough.

    45. Re:Dream on. by interkin3tic · · Score: 1

      No, the "point" is to have fun. Actually, more precisely, the point is to make a product the developers can exchange for money to the customer who wants it.

      Some "gamers" have an odd fascination with imposing arbitrary rules on videogames. "Gaming isn't about graphics! It's about (insert something besides graphics here)!" Hardcore vs casual. Popular games that come out every year and have a ton of money put into them must be bad, while games developed by some kid in a garage must be the greatest thing ever. This console is better than that one, both of which are inferior to this other one.

      No one talks about "the point of books," at least not these days.

    46. Re:Dream on. by Stoopiduk · · Score: 1

      Sounds like motion sickness/seasickness. The way I had it explained to me was that it was a mechanism to deal with poisons. Your senses give conflicting information on balance and what you're seeing, or the input is just plain alien, so your body reacts by assuming you've been poisoned and it hits the eject button.

          Not preaching this, happy to be told otherwise. Luckily if it is similar to seasickness, three constant days of it should see you straightened out.

          Better find a handy place to hotkey all of my abilities ready for Azeroth. Perhaps I could hardwire them into a suck bucket? Moisture sensor at the bottom linked to feign death might be a start.

    47. Re:Dream on. by Anonymous Coward · · Score: 0

      Well, excluding Call of Duty players, gamers enjoy challenging themselves. You say 'discomfort', but a cyclist would say 'challenge'.

    48. Re:Dream on. by Anonymous Coward · · Score: 1

      Which would then fog up along with the goggles making visibility practically impossible.

      The glasses made you invisible? Cool! :-)

    49. Re:Dream on. by hairyfeet · · Score: 2

      I wish I could remember the damned name of the show so I could look up the video online, because the reason i said "uncanny valley" is because that is what the programmer called it as he said with the test subjects if they "dumb down" the graphics to Quake 3 levels the testers didn't feel pukey, even with rocket jumping and fast running, but when they cranked it up to a more modern level THAT is when the testers started getting all pukey.

      So maybe there is a minimum quality level that has to be hit before the motion sickness kicks in, maybe its like the programmer said that when you get to a certain level of realism the fact that your senses aren't getting what you would normally get in that situation, such as wind and the heat of the sun, throws the brain enough of a curveball to make you get sick, fuck if I know. all i know is the guy was kicking ass when it was on the big projector and not getting pukey but the same level of the same game with the glasses and treadmill had him green around the gills in under a half an hour.

      Oh and as an interesting little side effect he noted that those with any kind of heart problem or anxiety problems should REALLY not use one, as he said he can play a shooter with shit jumping out all day long and not be phased but with this thing he was getting full "fight or flight" like he really was in combat. 30 minutes in the thing had him completely worn out.

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    50. Re:Dream on. by arth1 · · Score: 1

      So with paintball you have the fog-issue, running through the woods (depending on the course / company / etc), worrying about ticks (here in NJ), the pellets can hurt when you get hit, etc. Sure, some people love. But I can't fault anyone for not liking it due to the reasons I listed (and there are probably others).

      The costs too. Buy a game once and play it hundreds of times vs going to the paintball place and buy supplies and rent space every time. It's even more expensive if you have to rent equipment.

    51. Re:Dream on. by Anonymous Coward · · Score: 2, Interesting

      Pick up a baby out of his crib, typical day. Pick up a baby out of a a burning airplane, hero.

      Just run into a burning airplane and out again: No hero, despite suffering the exact same pain and danger by doing it.
      Pick up a baby and carry it into a burning airplane: Villain, but still suffering the same pain and danger.

      Picking a baby out of a burning airplane doesn't make you a hero because it hurts, or because it is dangerous. It makes you a hero because you saved the baby that way.

      I don't see how playing Paintball helps anyone.

    52. Re:Dream on. by Areyoukiddingme · · Score: 1

      As others have said, uncanny valley doesn't apply to the environment.

      The motion sickness cause is known, however. It's all about latency. According to John Carmack, if latency is higher than 20ms, your brain rejects it, and the result induces motion sickness. He's done a lot of testing with high speed cameras, and the threshold for most people seems to be right around 20ms.

      The current input/processing/render loop is very very hard to get below 20ms. There's way too much latency, especially in the USB inputs to Windows. These early efforts just aren't doing it, so only people who can tolerate the vertigo like the game. Carmack's description of how to fake stuff in the software in order to compensate for hardware (and its drivers) that is unlikely to change any time soon is fascinating and horrifying. Horrifying because of the incredible complexity. He describes repositioning the scene camera as the scene is being rendered, inside the GPU, at the very last possible millisecond, in order to provide the best possible synchronization with the laggy motion sensors. Needless to say, if you're not an engine author, this technique is not available to you until the author of your engine makes it happen.

      Personally, I predict most game engines will punt the problem, either by pressuring Microsoft to reduce the driver latency of USB or by pressuring hardware vendors to create some sort of "Gaming USB(TM) Now with more game!" hardware with lower-than-current latency. Not that I blame them. Complicated camera tricks only obscure the problem. The solution will be fixing input latency.

    53. Re:Dream on. by Anonymous Coward · · Score: 0

      You're living in a fantasy world if you think this setup is cheaper than a full set of paintball gear.

    54. Re:Dream on. by Yakasha · · Score: 4, Funny

      If the guy hates showering, dressing and leaving the house, chances are he likes screaming 12 year olds.

      I like screaming 12 year olds.

      But I have to leave the house to get them :(

    55. Re:Dream on. by Areyoukiddingme · · Score: 3, Insightful

      playing on one of these things will cripple you compared to a mouse + keyboard or even a controller

      And it can't happen soon enough. Specifically for us network engineers, getting rid of Superman will solve a LOT of problems. An avatar that can run at 70MPH forever, stop in an instant, and turn 180 degrees in a millisecond causes all KINDS of grief while trying to deal with 70ms of internet ping time. When the motion of avatars are tied to physical bodies, with real physical limitations, and the mouse+keyboard and controller crowd are then forced down to real world behavior, a whole lot of internet latency can be concealed.

    56. Re:Dream on. by Anonymous Coward · · Score: 0

      This is one of the things I find puzzling about people who enjoy sport and exercise. The active pursuit of pain and discomfort.

      Being out of shape, having to forgo fun activities. feeling weak and lethargic...these would cause me more discomfort than sore muscles and bruises.

      As for pain: until it reaches the level of saturating your nervous system through direct and continuous nerve stimulus (taser, pepper spray, tear gas, etc), pain is controllable. Every time a football player gets tackled, every time a baseball player dives into a headfirst slide, every time a gymnast sticks a dismount...these things hurt every single time...but after 10,000 times, it's just part of the scenery. You don't even notice anymore, and it makes the rest of your life easier.

    57. Re:Dream on. by Anonymous Coward · · Score: 0

      There's an easy way around it: Close your eyes. Of course that also greatly reduces the intended experience. ;-)

    58. Re:Dream on. by Anonymous Coward · · Score: 0

      and never knowingly experienced an endorphin rush...I just feel left out, and tend to over-analyse in a futile effort to crack it. Bottom line is, we all have different physiology and psychology.

      You aren't a special snowflake. You aren't built differently. You just haven't pushed yourself enough. Run harder. It's the only way you'll understand the answer to your question.

    59. Re:Dream on. by heathen_01 · · Score: 3, Interesting

      So with paintball you have the fog-issue, running through the woods (depending on the course / company / etc), worrying about ticks (here in NJ), the pellets can hurt when you get hit, etc. Sure, some people love. But I can't fault anyone for not liking it due to the reasons I listed (and there are probably others).

      The costs too. Buy a game once and play it hundreds of times vs going to the paintball place and buy supplies and rent space every time. It's even more expensive if you have to rent equipment.

      They're trying to fix this problem with DRM.

    60. Re:Dream on. by Anonymous Coward · · Score: 0

      Paint ball involves pre-planning, showering, dressing, leaving the house and worst of all, IRL friends.

      Stallman, is that you?

    61. Re:Dream on. by hierophanta · · Score: 2

      im dont even know what you are even arguing anymore & i dont think you do either.

    62. Re:Dream on. by Anonymous Coward · · Score: 0

      Yep. I've been a pilot for 20 years; for about 3 of those I was into aerobatics. After the first few training flights with an instructor my initial queasiness (during aileron rolls especially) faded away and I had no more problems. In one of these 3D motion rides, however, I can rely upon getting sick as a dog each and every time.

    63. Re:Dream on. by Anonymous Coward · · Score: 1

      paintball is bad for babies because people will feel great about how much ass they kicked in paintball and will stop running into burning objects to save our babies. duh!

    64. Re:Dream on. by jago25_98 · · Score: 1

      I think everyone is different.
      For me when I watch something 3D my attitude can take it as 2 separate images or if I work at it I can sometimes change my attitude to get it to go 3D. Some scenes with certain depth attributes help. It's not just films, I've had the problem with just stereoscopic images. It makes the head hurt trying to make it work.

      This movement is another problem again. I think one can learn it but probably there might be a situation where kids learn it no worries and can do it really well and us old folk are always a bit slow with it.

    65. Re:Dream on. by IndustrialComplex · · Score: 1

      Paintball: you're likely to get a bruising, painful projectile whack you

      Much like video games where you are likely to receive abusive comments, contribute little to the team unless you meet your obligation to spend many hours learning the maps/tricks/protips.

      Paintball can suck if you are bad at it. Video games can suck if you are bad at it. But with practice, you shouldn't be likely to have a bruising, painful projectile whack you. That's what YOU should be doing to others.

      Or to use the traditional gaming vernacular. l2p 2 pwn n00bs.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    66. Re:Dream on. by kryliss · · Score: 1

      This reminds me of the deodorant commercial with the guy running on the big wheel... "Results showing not much perspiration, bring in the bear!" Now the guy is running on the wheel with a bear chasing him with lots of perspiration!!

      --
      --- If the bible proves the existence of God, then Superman comics prove the existence of Superman.
    67. Re:Dream on. by Anonymous Coward · · Score: 0

      Suggest you book a trip to Netherlands. Flat as a board in every direction and streets are laid out to accommodate cyclists, with their own lanes, traffic lights etc. As a bonus, the girls are devastatingly beautiful.

    68. Re:Dream on. by Anonymous Coward · · Score: 0

      This is also called simulator sickness: http://en.wikipedia.org/wiki/Simulator_sickness

      It can happen while playing fps games on regular gear. I can't play Half Life 2 for this reason. It can sometimes be alleviated by changing the field of view, or sitting farther from the monitor to give your brain more reference (ie the wall behind the monitor) to validate the lack of motion your other senses are experiencing.

    69. Re:Dream on. by slinches · · Score: 1

      Agree but I'd like to add that health and ammo pickups are scarce, weapons selection is extremely limited and loading times are horrendous. Still it's worthwhile occasionally. The sound quality is superb.

      --
      Knowledge Brings Fear
    70. Re:Dream on. by Anonymous Coward · · Score: 0

      But can you be competitive against other players using keyboard+mouse or controller?
      The guy in TFA looked like a complete noob.

    71. Re:Dream on. by T.E.D. · · Score: 1

      Actually, I'm pretty sure Slim's got it right. A soccer game is like doing 90 minutes of windsprints, and I can tell you I will most defintitely not get the same feeling from just padding around the field for 90 minutes. It requires something like a good hard tackle, or several great steals that were near run things. Something to stress the body to the point that where it thinks extrodinary measures might be required.

      I know there are others out there like me (why else do people play defence after all? Certianly not for the glory), but I also know it isn't common, even among my fellow soccer players.

      Another way to look at it is to talk to people who suffer from depression, or some kind of ADHD. If our body chemistry's all worked the same, every such person would just be put on the standard "meds" package for their condition, and that would be that. Instead, its a constant struggle for people to find the right meds and med levels that keep their particular brains on kilter.

      Yes, we are in fact all unique snowflakes. However, we are also all just spongy meatbags, so don't go getting ahead of yourself, Frosty.

    72. Re:Dream on. by Maxo-Texas · · Score: 1

      If you keep the two pairs of the 3d glasses you can put in the same lens type in both slots and the 3d movie will be clear and not in 3d.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    73. Re:Dream on. by Jedi+Alec · · Score: 1

      There's several elements to it.

      1. Sharing discomfort with others creates a bond. See Boot Camp etc.
      2. Especially for the male of our species, engaging in physical competition is pretty much built in.
      3. In order to truly appreciate comfort, experiencing discomfort actually adds to the experience. A warm bed is pleasant. A warm bed when you have sore muscles from working (out) all the more so. A hot meal tastes like manna from heaven after a cold, wet day without food.

      As for paintball, like with many other pursuits, half the enjoyment is in mastering the skills required, with each painful hit a reminder there's still room for improvement. In order for victory to be worthwhile, losing needs to involve some measure of pain, be it physical, mental or emotional.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    74. Re:Dream on. by skovnymfe · · Score: 2

      Good thing the world is circle shaped then. Imagine if it was an inside-out circle. Everywhere you'd go would be uphill.

    75. Re:Dream on. by skovnymfe · · Score: 1

      Did you know that the first Matrix was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost. Some believed we lacked the programming language to describe your perfect world. But I believe that, as a species, human beings define their reality through suffering and misery. The perfect world was a dream that your primitive cerebrum kept trying to wake up from. Which is why the Matrix was redesigned to this: the peak of your civilization.

    76. Re:Dream on. by p00kiethebear · · Score: 1

      You laugh and say 'dream on' but when they implement the ability to look in one direction and aim in another (imagine shooting over your shoulder when you hear someone behind you) you'll be at a disadvantage sitting on your ass with your aim limited by where you're looking.

      --
      The Blade Itself
    77. Re:Dream on. by Anonymous Coward · · Score: 0

      Getting shot and the possibility of getting hurt are on the plus side. That's what makes things not-boring.

      This is one of the things I find puzzling about people who enjoy sport and exercise. The active pursuit of pain and discomfort. Paintball: you're likely to get a bruising, painful projectile whack you. Many team sports: an obligation to spend hours in the cold and wet. Cyclists actively prefer hilly routes. And so on.

      Don't get me wrong, I exercise because it's not pleasant finding that going upstairs or running for a bus almost kills you. But enjoying the discomfort? I'll never get it.

      It's the endorphins, and adrenaline.

      I really don't to sound like a snob, but you should try out some good exercise uhh.. once in your life so you know that feeling at least.

        - former United States Marine that no longer exercises

    78. Re:Dream on. by geoskd · · Score: 1

      Getting shot and the possibility of getting hurt are on the plus side. That's what makes things not-boring.

      This is one of the things I find puzzling about people who enjoy sport and exercise. The active pursuit of pain and discomfort. Paintball: you're likely to get a bruising, painful projectile whack you. Many team sports: an obligation to spend hours in the cold and wet. Cyclists actively prefer hilly routes. And so on.

      Exercise causes your body to release endorphins. In non technical lingo, its addictive, and only the discomfort is what keeps it from being as all-consuming as some other addictions.

      --
      I wish I had a good sig, but all the good ones are copyrighted
    79. Re:Dream on. by Anonymous Coward · · Score: 0

      Bit late to reply a day later, but you might check.

      Endorphins. We like the rush. We get hooked on it. It's why runners keep pounding ever morning even though it's well proved you'll get better times if you have regular rest days. It's why I kept at it till I ruined my knees and had to get addicted to biking for several years instead.

      A little bit of exercise won't take you into the zone. Different thresholds for different people and different sports, but it's about 15 miles by bike. And once you're there, you're hooked. Everything about life feels so much better. At least till the next crushing injury/burnout.

      I remember one doctor said what he'd like to do with idiot runners with injuries is give them a flu virus so they really would take the needed few days off. Couldn't trust them otherwise.

    80. Re:Dream on. by geoskd · · Score: 1

      I'd say it sounds like you need to find better people to play with, at a place where they enforce the rules, and even kick people who aren't playing for the objective, and just trying to be aholes. And don't rent equipment and buy supplies (reloads) at the paintball range. Have to assume you're doing one or both cause walmart and the interwebs have that stuff cheeeeap.

      I would also suggest seeking out and joining the local recball group, as they will tend to play more seriously than casual players, but not so serious that it just turns into a straight up shootout. You don't need massively expensive equipment to have fun playing either, but rental equipment is rarely well maintained, and as the military is fond of saying, you live and die by your weapon.

      --
      I wish I had a good sig, but all the good ones are copyrighted
    81. Re:Dream on. by Medievalist · · Score: 1

      3D movies involve tricking your brain into seeing something (depth) which isn't there. If your brain is not so easily fooled, you will suffer.

    82. Re:Dream on. by Kilo+Kilo · · Score: 1

      I should clarify a few things:

      My friends and I all owned our own equipment and one of us worked at the local outdoors shop that sold paintball gear. We generally had a good time when we played together and we played in a variety of places; pay-to-play fields, our local woods and a few big games. The assholes were only encountered when we went to other places to play. One particular memory I have was at a big woods game, a bunch of jackasses wearing bright blue speedball shirts, jeans and sneakers went running off ahead of the pack. We saw them come walking back 2 minutes later because they'd all been shot immediately on their stupid charge.

      However, even when we'd play in our own woods, we were looking at spending about $25 for the paint and CO2 and that would usually only last half a day. Not horribly expensive, but it added up quick.

      Also, all these comments about how awful it is running through the woods and getting dirty are hilarious. I know it's /. but come on people!

    83. Re:Dream on. by Anonymous Coward · · Score: 0

      What you're running into is depth of field. With movies, focus is often used to direct your eyes somewhere, only the main character is in focus while the background is out of focus. This works fairly well with monoscopic movies, but confuses the brain in stereoscopic movies. Limited depth of field is a trick that needs to adapt to 3D, like other tricks that had to adapt as movie technology advanced.

    84. Re:Dream on. by Jarik+C-Bol · · Score: 1

      the 'puke factor' is usually caused by latency between movement of the player and the corresponding movement onscreen. A lot of this has been fixed in the newer systems, simply by using better (faster refresh rate) screens, and much better computing hardware. All that said, some people are simply prone to motion sickness, and will avoid these systems like the plague. Also, ginger is a miracle drug for motion sickness. (just ask Alton Brown)

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    85. Re:Dream on. by Jarik+C-Bol · · Score: 1

      Still say its a latency and rendering issue. Quake 3 is simply cake for modern hardware to render, while Crysis on the other hand, is going to exhibit latency. If there is a delay between moving your head, and the stuff in front of your eyes moving accordingly, your going to get sick. This is probably the source of the problem in your example. So with Quake3, which can be rendered so easily that the hardware can keep up with your movements, the problem is nil, but with Crysis-esque graphics, it can't sync your movements with what it shows you. So you play games (like quake3) that don't cause sickness until the hardware improves to a state where you can play crysis level graphics with no latency issues.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    86. Re:Dream on. by Jarik+C-Bol · · Score: 1

      Indeed. I tried watching a friend of mine play through Half Life 2, and suffered terrible headaches and nausea for my troubles. Later when I played through myself, I had no problems of the sort. I've found that, at least with high end graphics, watching movement you are not in control of, from a field of view that is less than ideal, is a recipe for discomfort.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    87. Re:Dream on. by RoknrolZombie · · Score: 1

      True, but horrible soundtrack...I generally have to stick to just the ambient noise...

    88. Re:Dream on. by AlphaWolf_HK · · Score: 1

      It's not that you enjoy pain, it's that you have realizable consequences of losing. It takes away from your desire to be rambo and run out guns ablazing because you'll probably get lit up and it'll hurt.

      The desire to avoid that turns paintball into a very tactical oriented game. If everybody ran out like rambo and just shot each other, it would be a bit mindless.

      --
      Careful with names containing L slashdot.org/~AiphaWolf_HK slashdot.org/~AlphaWoif_HK slashdot.org/~AiphaWoif_HK
    89. Re:Dream on. by Anonymous Coward · · Score: 0

      "No pain, no gain."

      Or, as the Despair.com demotivator "Agony" pointed out, "not all pain is gain."

      (One saying I never got: "pain is just weakness leaving the body." Sometimes it's chronic pain taking up residence permanently!)

    90. Re:Dream on. by Anonymous Coward · · Score: 0

      It's all about context. When playing soccer, I can take a hit from someone's cleat to the shin, drawing blood, and after a bandage and a 15-minute rest, I'm ready to play again.

      Other times, a single pimple on the edge of my nostril can reduce me to tears!

    91. Re:Dream on. by Anonymous Coward · · Score: 0

      i like screaming at 12 year olds.

    92. Re:Dream on. by MiG82au · · Score: 1

      I think you're a suitably good cyclist that calling pedalling peddling is beneath you. Peddling is a word, but has nothing to do with cycling. I've only done a metric century. For some reason I just can't stay on bikes for hours.

    93. Re:Dream on. by Anonymous Coward · · Score: 0

      Fuck off; you don't know it all. I used to get the rush after cycling and a good gym workout, but after cracking the sads about life it disappeared. It does vary, as does any other aspect of our physiology. You're an idiot if you think otherwise.

    94. Re:Dream on. by MiG82au · · Score: 1

      Doesn't matter what kind of fancy sensors you put on your head, the fact is that you will not accelerate like your feet and eyes are suggesting. You will only ever move far enough to reach a leaning posture, rather than gaining velocity.

    95. Re:Dream on. by Anonymous Coward · · Score: 0

      Must be similar to the difference between review and post-review.

    96. Re:Dream on. by Anonymous Coward · · Score: 0

      I heard the country is beautiful in every direction and the girls are flat as a board.

      Say, isn't that the country that's full of dikes?

    97. Re:Dream on. by slim · · Score: 1

      Being out of shape, having to forgo fun activities. feeling weak and lethargic...these would cause me more discomfort than sore muscles and bruises.

      Sure, and for those reasons I do a bit of running. But it's like washing dishes. I wash the dishes because, although unpleasant, it's less unpleasant than having a filthy kitchen. Running's not pleasant, but it's worth it to not be out of shape.

      But many people seem to actively enjoy the pain of exercise -- if, hypothetically, they could stop exercising and remain fit, they would still run for the fun of it. I envy them because what's a chore for me (in order to stay in shape) is a pleasure for them. Like sitting through a meal, eager for the pleasure of washing the dishes.

    98. Re:Dream on. by slim · · Score: 1

      It's the endorphins, and adrenaline.

      I really don't to sound like a snob, but you should try out some good exercise uhh.. once in your life so you know that feeling at least.

      As an adult, I've run a 52 minute 10km, which I realise isn't brilliant, but at least demonstrates I'm not a couch potato. Neither in the training or the race itself, did I ever experience anything that made me look forward to the next run. People talk about endorphins, but I've never experienced the effect they describe.

      The only reason I persevere with exercise is that in my early 30s, I realised that running 20 metres to catch a bus left me bright red and out of breath -- which I really didn't like. Running is a tedious, uncomfortable chore that keeps me from being in that state.

    99. Re:Dream on. by slim · · Score: 1

      Exercise causes your body to release endorphins. In non technical lingo, its addictive, and only the discomfort is what keeps it from being as all-consuming as some other addictions.

      Repeating myself - but either I don't release endorphins when I exercise (as much as some people), or the endorphins don't have the pleasing effect on me that they have on some people. I don't think that makes me special -- there are lots of people who derive no pleasure from exercise.

      People who's bodies deliver them endorphins, and/or whose brains react to them, are lucky.

    100. Re:Dream on. by slim · · Score: 1

      Bit late to reply a day later, but you might check.

      Endorphins. We like the rush.

      I have trained for, and achieved semi-respectable times in several 10km races, without ever experiencing the endorphin-related pleasure people describe.

      Reading around, I've seen people say they get a rush at round about mile 3 -- so towards the end of my typical 5km route. But I've also read that the fitter you are, the harder you have to work to get the rush, so it's a prize that's always retreating from you.

      Exercise is necessary, because being out of shape is no fun. Competing an organised race gives you a target and a sense of achievement. But actually enjoying the exercise itself? I envy you people so much.

    101. Re:Dream on. by slim · · Score: 1

      ... and you still wouldn't be able to look at background detail that the cinematographer's defocussed. This has nothing to do with 3D.

      Presumably Cynyr also objects to 2D films with shallow depth-of-focus. But it's a long established effect. The cinematographer chooses where to focus, and where you should be looking.

    102. Re:Dream on. by Anonymous Coward · · Score: 0

      Advertise on Craigs list. Funny how the screaming 12 year olds all you get this way seem to have sweaty backs, 5 o'clock shadow, and badges, but they still plump when you cook 'em.

    103. Re:Dream on. by Abstrackt · · Score: 1

      As long as no one looked at him they couldn't see him.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    104. Re:Dream on. by Jmc23 · · Score: 1

      Give a man insight in how to better his life and get modded down by ignorant people. Got to love slashdot.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    105. Re:Dream on. by Maxo-Texas · · Score: 1

      But you CAN go to movies with friends and not get headaches and nausea which was the only reason I was passing the information along.

      Your point's valid. I just wasn't focused on that.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    106. Re:Dream on. by tibit · · Score: 1

      That's where real omnidirectional treadmills come into play. You see, the real thing has a rather large operating area - a few meters diagonally. When you start going in a certain direction, it lets you accelerate and only then pushes you back towards the center. This turns out to be critical in preventing motion sickness. Your position on the treadmill is always being centered, but with a sub-threshold acceleration. Unfortunately, realistically sized omnidirectional treadmills, in spite of being huge beasts, are still too small to keep this sub-threshold acceleration when you have large body accelerations - such as if you were starting to sprint or running and changing your direction quickly, etc. An omnidirectional treadmill large enough to cope with a fit human while still providing restoring accelerations small enough not to make one sick would need an active area of a small apartment (on the order of 100m^2). That gets really expensive, mainly because material and transport costs become ridiculous. You could put together a small omnidirectional treadmill for $250k or thereabouts, if your engineering time is free. Half of that if you have free access to a well equipped fabrication workshop. Further half of that if you can live with it not being pretty under the covers and reusing junkyard automotive parts (mostly axle/bearing assemblies as those are excellent value for the specs).

      --
      A successful API design takes a mixture of software design and pedagogy.
    107. Re:Dream on. by Anonymous Coward · · Score: 0

      That's what I hate about treadmills in general... you feel like you're moving forward, but your eyes tell you you're not. I don't think it's too big a deal, because most people move at an even pace and you don't feel the motion in your equilibrium when you're at a constant speed, only when you accelerate or decelerate.

      I know you can simulate some of those accelerations in a simulator with a seat, by tilting backwards and forwards and side-to-side, but I can't see how you could make it work with a tilting treadmill. You would just interpret it as going uphill or downhill.

    108. Re:Dream on. by MiG82au · · Score: 1

      That's cool. I haven't heard about the larger ones (except someone mentioning in this thread that the DoD has expensive ones).
      I wonder if you can unadapt (?) from natural movement with enough time on a poor omni treadmill. Recently I've been on running treadmills a bit, and it feels damn odd when I get off, but fades quickly.

    109. Re:Dream on. by Anonymous Coward · · Score: 0

      Spot on, I think.

      I ride a bicycle to school, it's about 22 miles each way for me through the Seattle area -- which means that whether you try to avoid them or not, you're going hill climbing. And the fact that I can do this, and beat the bus by 45 minutes, feels awesome.

      Plus, let's face it, I'm not getting any other exercise in any given day. Reading, and doing stuff on the computer pretty much sums up most days. It's one reason I chose cycling, because by fitting it into otherwise dead time, rather than into otherwise useful time, I actually do it.

    110. Re:Dream on. by cynyr · · Score: 1

      nope, those are fine, then all I see are blotches of color in the background. During the 3D movie, my brain thinks it should be able to focus further back, and refuses to accept that i can't. I know it's used for effect, and that fan in a 2D movie where the real focal plane and the apparent plane line up, but in a 3D one it's hell.

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    111. Re:Dream on. by somersault · · Score: 1

      Bullshit, I was sat on my ass playing Skyrim for a month. Every so often I'd want to get some actual exercise and so went outside for a walk. I was planning ideas like this in my head because I thought it would be a lot more fun to combine the two.

      --
      which is totally what she said
    112. Re:Dream on. by somersault · · Score: 1

      True, a whole lot of joint pain and posture issues are caused by overtight muscles. I had tight wrists and occasional pain for years from spending so much time at a computer, but I found knots in my forearm muscles near my elbow. It hurt like HELL to massage/stretch them out over the course of a couple of a couple of weeks, but I haven't had any wrist issues since then :) Switching input device every few months helps to stop repetitive strain too.

      --
      which is totally what she said
  2. Too cumbersome by Zelaron · · Score: 1

    While it's not as bad as VirtuaSphere, I think I'll wait a little longer for a brain-computer interface.

    1. Re:Too cumbersome by Zelaron · · Score: 1

      VirtuSphere*. Even the name of the product wasn't memorable enough, apparently...

  3. FYI by Anonymous Coward · · Score: 5, Insightful

    Mountain Dew and Doritos are not substantially different, health-wise, from Gatorade and PowerBars.

    1. Re:FYI by Anonymous Coward · · Score: 0

      Wtf

    2. Re:FYI by Big+Kate · · Score: 1

      it depends what sort of diet advice you follow if you follow the ancel keys diet, based on fabricated and highly selective data that the world has followed since the seventies then the comment would see WTF if however you follow a paleo diet or prefer a diet based on actual scientific research that apples to all animals not just humans see https://www.youtube.com/watch?v=KH9079LV4tY then the comment is entirely fair

    3. Re:FYI by Big+Kate · · Score: 1

      saying fabricated is unfair I don't know if ancel keys fabricated data, and for that i apologise, however I belive he was highly selective in his choice of data sources

    4. Re:FYI by ldobehardcore · · Score: 3, Informative

      Just the rough Numbers:

      • Mountain Dew (pepsico) has, per 20oz: 290 kcal, 100mg sodium, 77g sugar, and negligible vitamins and minerals
      • Gatorade Orange (also pepsico) has, per 20oz: 130 kcal, 270mg sodium (electrolytes it's what plants crave!), 34g sugar, 75mg potassium (biologically and chemically very similar to sodium), and negligible vitamins and minerals.
      • Doritos (Frito/Lay) has, per 1 oz: 140 kcal (70 from fat), 8g fat (1g saturated fat), 210mg sodium, 16g carbs (1g from fiber, 0g from sugar), 2g protein, and trace Vitamin A, B, and Thiamin
      • PowerBar Performance Energy Chocolate (Nestle) has, per bar: 240 kcal (30 from fat), 3g fat (1g saturated fat), 200mg sodium, 45g carbs (3g from fiber, 25g from sugar), 8g protein, 70%dv Vitamin C, 25%dv Calcium Iron and B6, 15%dv Thiamin, 10%dv Riboflavin.

      Gatorade and Mountain Dew only differ in sugar concentration. The difference in salt is relatively unimportant. There's a significant difference between powerbars and Doritos. #1 Doritos are much cheaper, #2 powerbars have nutritive value, while Doritoes are edible product and not really food.

      If you ate as much by weight in power bars as people typically do in doritoes, you will be both overfed, and have a pretty bad time on the toilet.

      --
      Hectice, baby, Mercator says hello to you
    5. Re:FYI by B1oodAnge1 · · Score: 5, Insightful

      The difference in salt is relatively unimportant.

      The difference in salt is of primary importance since the purpose of Gatorade is to provide those salts that are lost during the natural process of perspiration.
      You're also ignoring the caffeine present in the Mountain Dew and not in the Gatorade.

      Gatorade is far from the healthiest choice of beverages to be swilling down in large amounts, however it is substantially different nutritionally than Mountain Dew, and your comparison is lacking in my opinion.

      --
      RUGBYRUGBYRUGBY
    6. Re:FYI by ldobehardcore · · Score: 1

      I think the main problem is that I'm not a dieticianI always stick ingredients in three categories. For instance 1. Thermodynamic gradient powered metabolism. 2 membranes (separation from the environment of some kind). And 3 inheritance (dna and genetics). These are all features necessary to qualify as living.

      --
      Hectice, baby, Mercator says hello to you
    7. Re:FYI by Opportunist · · Score: 5, Funny

      As long as they contain the four major food groups (fat, sugar, salt, caffeine) I'm happy.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:FYI by MaskedSlacker · · Score: 2

      The difference in salt is of primary importance since the purpose of Gatorade is to provide those salts that are lost during the natural process of perspiration.

      They may market it that way, but it's not really true. Your body has more than enough salt stored in it to maintain levels over any reasonable period of physical exertion (100 mile races not withstanding) so long as you don't get dehydrated (unless you're on some kind of unusual ultra-low sodium diet when the Gatorade is a major portion of your total salt intake for a long period of time).

    9. Re:FYI by Anonymous Coward · · Score: 0

      Gatorade is far from the healthiest choice of beverages to be swilling down in large amounts

      It's also snake-oil. Regular water is what plants crave.

    10. Re:FYI by Kilo+Kilo · · Score: 2

      You should be drinking Brawndo if you really care about your performance. It's got electrolytes.

    11. Re:FYI by bleh-of-the-huns · · Score: 3, Interesting

      Gatorade is not really a good option for an active person. It is sickly sweet, and sometimes makes you even more thirsty. As a cyclist who does 100 mile rides, I tend to prefer things like NUUN, which are tablets you mix with water, have only a slight taste to them.

      If I am in a crappy scenario where my only option is gatorade, I will water it down, 50/50 water/gatorade to cut down on the taste.

      Also, Unflavored Eduralytes taste like ass (I had to throw that in there.. even mixes with 50/50 water/gatorade mix.. you end up with Lemon Lime tasking ass)...

      --
      I came, I conquered, I coredumped
    12. Re:FYI by Anonymous Coward · · Score: 0

      Gatorade and Mountain Dew only differ in sugar concentration.

      And, you know, caffeine.

    13. Re:FYI by Anonymous Coward · · Score: 0

      I don't know what ass tastes like, but I can confirm that Endurolytes taste bad.

    14. Re:FYI by BTWR · · Score: 1

      Gatorade is far from the healthiest choice of beverages to be swilling down in large amounts

      It's also snake-oil. Regular water is what plants crave.

      You mean the wet stuff from the toilet?

    15. Re:FYI by Quirkz · · Score: 1

      I've been referring to them as "salt, sugar, grease, caffeine" since college. Funny we're on the same wavelength. Make sure you get a little of all four, and your hangover will go away faster than if you're missing one of them. Of course, a little maturity to prevent the hangover in the first place is optimal, but I didn't always have that in college.

    16. Re:FYI by ldobehardcore · · Score: 1

      Caffeine isn't a nutrient, it's a drug. I was thinking about nutrition very narrowly, so I didn't think to include drugs and preservatives.

      --
      Hectice, baby, Mercator says hello to you
    17. Re:FYI by Anonymous Coward · · Score: 0

      I also am a cyclist. Gatorade is not sickly sweet. The sugar that it provides is a GOOD thing, but the electrolytes suck. Stuff like Cytomax has a better balance of what your *muscles* need, and you won't be rubbing your eyes because you got too much Hatorade Salt in them.

    18. Re:FYI by Jarik+C-Bol · · Score: 1

      did you know that the FDA allows a 20% margin for error in the reporting of caloric content? That is why you never see 127 Kcal in anything. Its always rounded to a nice comfortable factor of 10.

      This means, the Mountain Dew may have as few as 232 Kcal, and the Gatorade may have as much as 156 Kcal, and there is no way to know for sure, without running your own assay on it.
      Sure, that does not bring them quite together, but it still bothers me for some reason.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    19. Re:FYI by Jarik+C-Bol · · Score: 1

      Yes. I'll get you a straw.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    20. Re:FYI by Jarik+C-Bol · · Score: 1

      Caffeine-free Diet Mountain Dew. For when your body is low on Yellow #5.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  4. This sounds good... by xQuarkDS9x · · Score: 0, Offtopic

    In a way this does sound good until you go to play Counter-Strike on it and you end up falling down on the treadmill a few dozen times as some little 8 year old kid with a aimhack is owning you over and over before you can even run on the treadmill to get out of the way, crouch/duck and fire back.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
    1. Re:This sounds good... by gigaherz · · Score: 2

      "falling down on the treadmill" -- you obviously didn't even bother to click the link to the article and watch the pictures.

  5. Ready Player One by mossy+the+mole · · Score: 3, Interesting
    1. Re:Ready Player One by The+Barking+Dog · · Score: 2

      It's been a long time since I've seen it - came out in 1994, so I'm guessing about that long - but I'm pretty sure they used an omnidirectional treadmill in the movie Disclosure, not that most people remember the VR elements from the movie. Pretty sure Michael Crichton described them in the book, too.

  6. Clever... by gmhowell · · Score: 5, Funny

    You almost had me, but this looks like it could be dangerously close to exercise. Pass.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
    1. Re:Clever... by c0lo · · Score: 2

      You almost had me, but this looks like it could be dangerously close to exercise. Pass.

      This is why I prefer RTS over FPS: no chance for someone to actually come with a Zerg Brood or Dwarf forges simulators.

      --
      Questions raise, answers kill. Raise questions to stay alive.
    2. Re:Clever... by Opportunist · · Score: 2

      Zerg Brood? Easy to simulate, get in on a winter sale at one of the outlet stores, it's a pretty apt emulation.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Clever... by gijoel · · Score: 1

      Don't worry. I'm sure they can fit one of those mobility scooters in it.

    4. Re:Clever... by jimshatt · · Score: 1

      Winter Sale? Just team up with a few friends and start playing Left4Dead!

    5. Re:Clever... by Opportunist · · Score: 1

      We were talking about immersion. But yes, winter sales feel quite a bit like horde attacks in L4D.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Clever... by gmhowell · · Score: 1

      Your ideas are intriguing to me and I wish to subscribe to your newsletter.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  7. Star Trek Holodeck - one more item toward it by erpbridge · · Score: 3, Informative

    This, if any of you remember, is one of the key items of the Star Trek holodeck. The Technical manual showed users on an omnidirectional treadmill (probably using forcefields rather than an actual treadmill), which the holodeck routed to wherever there was space if there were more than one user and they were in different locations of the program.

  8. Missing elements by Anonymous Coward · · Score: 0

    I didn't see a SINGLE rocket jump. Or strafe. Or backpedal.

    I appreciate the wowie-zowie futuristic technology, but games are going to have to be designed for it specifically.

  9. 1994 Disclosure by Antony+T+Curtis · · Score: 1

    Isn't this somewhat reminiscent of part of the VR hardware shown in the 1994 film?

    --
    No sig. Move along - nothing to see here.
    1. Re:1994 Disclosure by slim · · Score: 2

      There were units very much like this in arcades in the 90s.

      But the headsets were big and heady. The graphics were blocky and laggy. So the craze died back for a while, until the technology caught up.

      Oculus Rift seems to have the graphics more or less cracked. This input device is at least a step in the right direction.

      In the 90s we'd pay £5 for a few minutes playing something like this. I'd pay £20 today for half an hour playing TF2 in this thing.

    2. Re:1994 Disclosure by Anonymous Coward · · Score: 0

      > There were units very much like this in arcades in the 90s.

      That's what makes me think they're going to run into patent problems if they try to market this thing. Presumably they've considered that, but if they neglected licensing, it will be a short ride.

      One other thing: the video shows the player running up some steps. It would seem weird to me to have my feet moving flat and level while my eyes perceive that I'm running up steps. I guess the only way to find out if that's a problem is to try it.

  10. Twitch Shooters by masterofthumbs · · Score: 2

    Very cool but I would imagine this is much easier to use in games like Battlefield, ARMA, and Day Z where you aren't going to be doing too much close quarters fighting (TF2, Counter Strike, etc.). I can move my mouse faster than I can turn my head. Not to mention, the large maps on those games will definitely give you a nice workout.

    1. Re:Twitch Shooters by tibman · · Score: 1

      Oh god, could you imagine DayZ? It can be over a kilometer between towns sometimes.

      --
      http://soylentnews.org/~tibman
    2. Re:Twitch Shooters by Jarik+C-Bol · · Score: 1

      That'll learn you to survive a zombie apocalypse. Next time, just die like everyone else.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  11. What about stairs and ramps? by MaxToTheMax · · Score: 4, Interesting

    Whenever I try to walk on a step that isn't there, or if I misjudge the slope of the ground, I stumble. So should the simulation become to engrossing and you get distracted, you'll end up on your face the first time you try to navigate some uneven virtual terrain and the floor is still level.

    1. Re:What about stairs and ramps? by jeti · · Score: 1

      One step after the other.

    2. Re:What about stairs and ramps? by Anonymous Coward · · Score: 0

      It looks like there is a waist harness that keeps you in place. It could stop you from tripping and falling on your face.

  12. Ready Player One by mtb_ogre · · Score: 2

    If you've read the book.... you'd know what I mean.

  13. they may have cracked it. by pbjones · · Score: 2

    anchored inplace while climbing a slippery slope, sounds like most gamers. I hope it works, but the price will doom it to niche markets.

    --
    There was an unknown error in the submission.
  14. Now how to fool you inner accelerometer? by Vintermann · · Score: 4, Insightful

    Very cool, but your inner ear is going to break the illusion - just as your retinal muscles are going to remind you that it isn't quite depth you're seeing with that stereoscopic headset.

    Progress of technology - new ways of getting motion sickness!

    --
    xkcd is not in the sudoers file. This incident will be reported.
    1. Re:Now how to fool you inner accelerometer? by VortexCortex · · Score: 3, Funny

      Very cool, but your inner ear is going to break the illusion - just as your retinal muscles are going to remind you that it isn't quite depth you're seeing with that stereoscopic headset.

      Progress of technology - new ways of getting motion sickness!

      I have it on good authority that the humans won't get motion sickness if they're exposed only to the simulated environment starting at birth...

      /me scrolls down

    2. Re:Now how to fool you inner accelerometer? by am+2k · · Score: 2

      Very cool, but your inner ear is going to break the illusion

      Palmer (the guy behind Oculus Rift) hinted at working on a solution to this problem on the MTBS forums just before the Oculus Rift Kickstarter. Apparently you can fool these sensors with some magnetic fields. The concept is nowhere near commercialization yet, of course.

    3. Re:Now how to fool you inner accelerometer? by Anonymous Coward · · Score: 0

      er just like when you're sitting in a chair looking at the screen?

    4. Re:Now how to fool you inner accelerometer? by Jarik+C-Bol · · Score: 1

      dunno about that, I've been motion sick in THAT simulation more times than I care to count. Hate when I get seated in a plane where I can't see outside.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  15. Slashdot is Dying by utkonos · · Score: 0, Offtopic

    Day after day the number of comments on stories on slashdot number around 200-300 for popular stories and the rest barely break 100. I think we're seeing the end of days for slashdot. Nothing on the internet dies quickly, so the site will slowly continue to decay over the next few years until even the people who maintain the site stop bothering to even do that.

    1. Re:Slashdot is Dying by muphin · · Score: 2

      There was a report done on Science, that were have discovered so much that its hard to discover new things, same with IT and stuff... i think its reached entropy where there just isnt that much to report on.
      if you want more to report on, stop complaining and do something about it. its easy to complain, harder to do!

      --
      It's not a typo if you understood the meaning!
    2. Re:Slashdot is Dying by Anonymous Coward · · Score: 1

      Has netcraft confirmed it?

    3. Re:Slashdot is Dying by BasilBrush · · Score: 2

      It's not the quantity that bothers me. It's the quality. Everyone's talking programmer cliches (unfit, no real life friends) and no one's asking how the 2 dimensional treadmill works.

      So, anyone knows how it works?

    4. Re:Slashdot is Dying by angel'o'sphere · · Score: 1

      Why don't you read the linked article and skip evrything except the youtube video?

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    5. Re:Slashdot is Dying by BasilBrush · · Score: 1

      ? Because the YouTube video doesn't say how it works.

  16. No diving tumble rolls by Anonymous Coward · · Score: 0

    I also didn't see the person in the video do any strafing whatsoever. It might just have been a shit player.

    1. Re:No diving tumble rolls by ComaVN · · Score: 1

      It might just have been a shit player.

      I'm pretty sure he is. Note how he stands still to aim...

      --
      Be wary of any facts that confirm your opinion.
    2. Re:No diving tumble rolls by Anonymous Coward · · Score: 0

      It might just have been a shit player.

      I'm pretty sure he is. Note how he stands still to aim...

      Come on, think about it. Does he not strafe because he's shit? Or is it because the mill has no way of knowing his orientation? Think about what you're saying before you post about how good you are compared to someone using two prototype controllers, one of which puts him at a competitive disadvantage, n00b5.

    3. Re:No diving tumble rolls by Jarik+C-Bol · · Score: 1

      It looked to me that the waist band that keeps you from falling on your face like a tard was linked to orientation, but I could not tell for certain. IF it was, then strafing should be possible. (and, obviously, required to bring it to market for any decent game).

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  17. Some prior arts... by Anonymous Coward · · Score: 0

    Reminds me of this at Gadget Show.
    http://www.youtube.com/watch?v=eg8Bh5iI2WY

    The shape of Omni reminds me of the W Industries 1000CS consoles though.

    1. Re:Some prior arts... by Anonymous Coward · · Score: 0

      First thing I thought of as well. And yeah, it looks a lot of fun!

  18. Not really a treadmill by Solandri · · Score: 5, Informative

    Just a slippery surface while wearing slippery shoes. The idea has been around since at least the 1990s.

    Real omnidirectional treadmills exist, first started as a DoD project. You can walk naturally on them, as demonstrated here and here.

    It's still debatable which method is superior or more practical.

    1. Re:Not really a treadmill by Anonymous Coward · · Score: 0

      The main benefit over a powered ODT is the cost: projected costs for the Omni are in the hundreds of $ range. Powered ODTs start in the hundreds of thousands for a small model and go up depending on the size.

    2. Re:Not really a treadmill by johnny+cashed · · Score: 2

      Nice links. They need an omnidirectional treadmill on a Stewart platform, then you can simulate grades. maybe accommodate jumping and rolling.

    3. Re:Not really a treadmill by ikaruga · · Score: 2

      One of the labs in the university I graduated from also specialized in omnitreadmills. I heard they even had model capable of 3D(upstairs/uphill and downstairs/downhill) movements, which they showed on SIGGRAPH a few years ago.

    4. Re:Not really a treadmill by Pionar · · Score: 1

      I think the point of TFA is not that Virtuix invented something radical, it's that they're planning on commercializing something that previously only existed in DoD facilities and research labs. That is great. Whether it gains any traction (pun intended) is another story.

    5. Re:Not really a treadmill by BasilBrush · · Score: 1

      This is a good reveal of how a 2D treadmill can work.
      http://www.youtube.com/watch?v=3rtX2pWRh6w

    6. Re:Not really a treadmill by VorpalRodent · · Score: 1

      While the idea may have been around since the 90s, the implementation is clearly better. I watch the video you provided in the link, and the individual on that looked like walking was unnatural. He also had to hold on in order to move. In the videos that Virtuix provides (particularly the movement demo without a game attached), it shows that the user is moving significantly more naturally. Certainly, walking still looks a little more rigid than it would normally be, but it's a heck of a lot more natural than in the video you provided.

      I just don't want this to be regarded as somehow inferior because they are using ideas that were already around. That's generally how progress works.

      --
      Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
  19. Aiming with your head by RenHoek · · Score: 4, Informative

    The problem is that the guy is carrying a 'gun' but you're still aiming with your head (i.e. the Oculus).

    This has been done better before: http://www.youtube.com/watch?v=nQR49JGySTM

    1. Re:Aiming with your head by Krneki · · Score: 1

      There are several options at your disposal and you can choose how you want to aim.

      --
      Love many, trust a few, do harm to none.
    2. Re:Aiming with your head by Anonymous Coward · · Score: 0

      True but I think that's more of a limit to TF2 than the technology.

      You can't jump or crouch is the only issue i'm seeing really but i guess that's not the end of the world.

    3. Re:Aiming with your head by GameboyRMH · · Score: 1

      Yep all shooters would have to be re-coded to separate looking from gun aiming.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    4. Re:Aiming with your head by GameboyRMH · · Score: 1

      Jumping and crouching could be sensed with optical sensors. The gun would need to have controls that are usually on the mouse and keyboard: Maybe a button on the rifle stock for close aiming and a wheel for scope zoom, firing mode toggle for the more realistic shooters, buttons for weapons switch and maybe a big one where a magizine would go for reload.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    5. Re:Aiming with your head by mcmaddog · · Score: 1

      Some of the games optimized for the Razer Hydra already decouple the camera from the aiming, so it's already happening.

    6. Re:Aiming with your head by Jarik+C-Bol · · Score: 1

      I always wondered why no one ever bothered to code a system that allowed two mice to be used at once. It would be helpful for various productivity software uses, as well as awesome for gaming, if implemented correctly. (one mouse aims, the other navigates, use mouse buttons on navigation mouse for run/walk, extra-button mouse enables more features like crouch, interact etc). I'd like to give playing that way a try anyways.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
  20. Power Bars and Gatorade are Crap by Jah-Wren+Ryel · · Score: 1

    FWIW Power Bars and Gatorade are only marginally better for you than Doritos and Mountain Dew. Both are loaded with over-processed crap. It's reasonable to say that the former are actually worse because no one is going to think eating doritos and dew is healthy.

    --
    When information is power, privacy is freedom.
    1. Re:Power Bars and Gatorade are Crap by ldobehardcore · · Score: 1

      Powerbars actually do have some nutritive value, with reasonable vitamin content. You wouldn't be able to survive on them alone though. They're mostly fat and sugar, but also have good fiber. They're closer to food than Doritos by a longshot, but they're still not really food, just nutritive product.

      --
      Hectice, baby, Mercator says hello to you
    2. Re:Power Bars and Gatorade are Crap by Anonymous Coward · · Score: 0

      a liter of yoghurt + some muesli + honey mixed in one bowl, and another bowl with some high grade matcha tea. Makes wonders for one's accuracy rate in FPS =)

    3. Re:Power Bars and Gatorade are Crap by Anonymous Coward · · Score: 0

      Basically doritos plus vitamin pills.

  21. duck and roll! by fantomas · · Score: 1

    going to hurt when you feel that ducking or rolling is the way to get out of trouble in the game! :-)

  22. GOD DAMN NOOBTUBE! by Chewbacon · · Score: 1

    Someone had to say it.

    --
    Chewbacon
    The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
    1. Re:GOD DAMN NOOBTUBE! by GameboyRMH · · Score: 1

      Yep, almost everyone in the video is a rocket whore...including the guy on the omni-treadmill.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  23. Next generation parents by fph+il+quozientatore · · Score: 5, Funny

    "Timmy, stop slouching off and come play some video games! You need some exercise!"

    --
    My first program:

    Hell Segmentation fault

    1. Re:Next generation parents by kungfugleek · · Score: 1

      That's already here. I've ordered my kids to play Just Dance on the Wii to get some exercise.

  24. why need an input device by Anonymous Coward · · Score: 0

    if devices like kinect can measure leg movment (maybe with more cameras), why need treadmill for input?
    can someone pls. clarify?

    1. Re:why need an input device by stenvar · · Score: 1

      Because you want to be able to play in a limited space; if you have a large space to walk around in, you don't need the treadmill.

    2. Re:why need an input device by moeinvt · · Score: 2

      "if devices like kinect can measure leg [movement]... why need treadmill for input?"

      So you don't run forward 4 feet and crash into the screen?

  25. Have to make sure to keep calm. by Anonymous Coward · · Score: 0

    Not sure how well that would hold up to a player gets goes out and does a full on sprint when they get excited or tries to dive, duck or many other actions people will try when getting into a major game, especially when immersed to that extent.

    You can already see that partially when you see people leaning and dipping while playing a PS3 or Xbox game like they are on a roller coaster, can you imagine someone about my size (6 feet tall, 220 pounds, not fat either) getting caught up in a FPS and actually trying to do an Olympic full speed sprint on that thing, I don't think that would stand up too long to that.

    If you notice, the guy in the video stayed really calm the entire time and was very controlled in his actions, almost looked like he was power walking at the local mall.

  26. Already been done? by Anonymous Coward · · Score: 0

    This is old....

    http://www.youtube.com/watch?v=eg8Bh5iI2WY Tech show with battlefield 3.

  27. Re:Fix Slashcode by Anonymous Coward · · Score: 0

    How hard can it be to fix Slashcode to make "Read the rest of this comment..." work properly?

    That's what needs to be done, not letting trolls have free reign.

  28. But wait, there's more! by greentshirt · · Score: 1

    The only thing missing from this news article is a hyperlink embedded with an affiliate code. That, and anything news worthy. Product releases are generally not news.

  29. Re:Fix Slashcode by Anonymous Coward · · Score: 0

    Hey troll, clicking the title brings up a page with only the post and subthreads.

  30. football by Anonymous Coward · · Score: 0

    So the future of football and/or soccer is to have the team on those devices.........

  31. Vomiting children by TapeCutter · · Score: 2

    The difference in salt is relatively unimportant.

    Unless you really are dehydrated, which is why Gatorade marketing is aimed at "re-hydrating" people who don't know when it's time to sit down and drink some tap water. Doctors were using similar "salt" drinks (in powdered form) to prevent/treat dehydration long before someone put it in a fancy bottle.

    For those who may not know. The first sign of dehydration is muscle aches (usually the legs), people who are running around expect muscle aches in the legs so may miss the warning signs. Sick kids are at a much higher risk of serious dehydration from prolonged bouts of vomiting, if your vomiting child complains about sore legs/arms, give them a "sports drink" with high potassium (or a banana), and take them to a real doctor immediately.

    Disclaimer: IANA real doctor, not even an internet doctor, just a run of the mill grandad who's dealt with his fair share of vomiting children.

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    1. Re:Vomiting children by slim · · Score: 1

      I'm not a doctor either, but I'm given to understand that a quarter teaspoon of table salt stirred into a glass of normal orange squash is equivalent to branded isotonic drinks and rehydration sachets.

    2. Re:Vomiting children by deimtee · · Score: 1

      Not quite. Long term, the potassium/sodium ratio is important.
      Table salt is pure sodium chloride, the isotonic drinks have potassium in there too.

      --
      I'm guessing that wasn't on their radar screen...
    3. Re:Vomiting children by angel'o'sphere · · Score: 1

      Dehydrated means you need water.
      You certainly don't need any salt then or sodium or potassium (at least not imediatly).
      Minerals you likely need after a few days hard work/sport but not after a single session of exhaustion and thirst.
      E.g. kids go ona boy scouts camp, ofc after day two they should have a look on their mineral levels, otherwise from day 4 on they will have sour legs and muscle aches. But no server problems bejond that.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    4. Re:Vomiting children by tibit · · Score: 2

      Eat a banana :)

      --
      A successful API design takes a mixture of software design and pedagogy.
    5. Re:Vomiting children by Anonymous Coward · · Score: 0

      But no server problems bejond that.

      I don't see why you'd get server problems from boy camps at all. Unless the boy camp includes an online gaming session, of course. ;-)

    6. Re:Vomiting children by ockegheim · · Score: 1

      My physician only seems to be concerned that I get more sodium chloride. I dissolve a teaspoon of table salt in a gulp of water, then follow that with two cups of water (which washes away the horrible taste). He’s happy with that.

      Disclaimer: I realize that not everyone is a sauna aficionado with unusually salty sweat.

      --
      I’m old enough to remember 16K of memory being described as “whopping”
  32. Missing the point of what a controller is by RogueyWon · · Score: 5, Interesting

    Perhaps one day we'll have Star Trek style holodecks. And that will be great. Until the point - roughly 10 minutes after the first trial - when people realise that if they're really bad at running around doing atheletic stuff in real life, they're also going to be really bad at it on a holodeck like that.

    I think controllers which try to make games more immersive by having them mimic real life activities are (with a few exceptions I'll touch on later) missing the point.

    That isn't to say that games shouldn't try to be immersive and that controllers don't have a role to play in immersion. However, given that in most games, the player is doing things he wouldn't be able to do in real life, simply trying to translate real-life controls into the game isn't going to work. In most genres, the best thing the controls can do is let the player forget that they are there at all. They need to be the most efficient means possible of translating the player's will into the behaviour of his on-screen avatar.

    Every time a player dies (or otherwise fails, depending on genre) in game due to control issues, the immersion is broken. I can think of some really awful examples here, going back decades. Remember Ultima VIII, as it was at launch? Those jumps across the moving platforms, where a mis-step meant death? Remember how you could see precisely what you needed to do to get across, but how the atrocious point and click control inputs made each and every jump an exercise in trial, error and sheer luck? And remember how much it broke the immersion every time you failed - reminded you that you weren't the Avatar exploring a strange land, but a player wrestling with a cumbersome interface and control system? That one was bad enough that they eventually patched it (turning it from "atrocious" to "just about tolerable").

    Or more recently, take the Super Mario Galaxy games. I enjoyed both of these immensely - until the point at which it became necessary to use the spin-jump to make certain jumps. See, "spin jump" was mapped to "waggle the Wii-mote". And "waggle" is not, on a Wii-mote, a precise input. There's actually a good bit of variation in just how much and how hard you need to waggle before the game will accept that, yes, you have waggled (and I can't believe I've just typed that sentence). So all of a sudden you have a precision platformer which is dependant upon a non-precision input. And even though it's only for one single input, each time you rack up an unnecessary death due to that input going wrong, the immersion is broken.

    Or sometimes a game uses a "normal" input device, but because the game adapts itself to that device badly, it still ends up feeling broken. Resident Evil 6 is a case in point here. I've played this on the 360 and the PC and found the 360 version effectively unplayable, due to control issues. I don't normally object to playing shooters on a console controller (though I'd prefer mouse and keyboard), but the shooters in question need to make concessions to the fact that they're being played on a device less suited to precise aim. Actually, many console shooters these days do that well; snap-to aim, relatively generous hitboxes and slow-moving enemies may not always make for the most exciting game mechanics, but they do take a lot of the pain out of playing a shooter on a console controller. Resident Evil 6 makes no such concessions; in a game where only headshots do appreciable damage to enemies, aiming at these tiny, fast bobbing targets on a console controller is nigh impossible and the abiding impression I took away from my 360 version was that my in-game character actually had worse accuracy with a gun than I myself would in real life (which is saying something). After that, playing with mouse and keyboard on the PC was a complete revelation - while the game itself still has flaws, it was an order of magnitude better than the console version. By contrast, the recent Tomb Raider reboot makes such good concessions to aiming on a controller that I played it on PC using a 360 control

    1. Re:Missing the point of what a controller is by Anonymous Coward · · Score: 0

      Few are fit enough to run like you'd need to for FPS games. Walking, on the other hand, would be easier and more immersive. Adventure games or something like Skyrim could work well with this kind of controller (as long as you cut those boring, long dungeons).

    2. Re:Missing the point of what a controller is by Psyborgue · · Score: 1

      Are you kidding? Walking across Skyrim? Have you actually played the game? The dungeons would be doable. Worldmap? Not so much as you have to explore a lot (means walking) to find much of anything. FPS would be more ideal as you can play it in short bursts.

    3. Re:Missing the point of what a controller is by jimshatt · · Score: 2
      Just some minor points:

      the player is doing things he wouldn't be able to do in real life

      Unable, or impossible. You see, while I might be able to shoot people in real life, I choose not to. A game like paintball solves this by making sure you can't actually hurt someone (provided bla bla). A computer simulation does the same.

      Some of the solutions that you mention that work for FPSs on consoles would also work for realistic controls like this. If you're bad at something in real life (because you can't jump high enough, for example), then the game can solve this by having you jump a lot higher. Can't aim properly? Snap-to aim! You'd probably have to design your games specifically for this type of input device, so that you don't have to run for hours on end, but can reach everything by walking and teleports and segways and superman-like flight. Realistic input doesn't necessarily mean realistic games.

      It needs to be precise

      If anything, real life is really precise. The precisest!

    4. Re:Missing the point of what a controller is by Anonymous Coward · · Score: 2, Insightful

      However, given that in most games, the player is doing things he wouldn't be able to do in real life, simply trying to translate real-life controls into the game isn't going to work.

      I see that as a plus. I'm sick of FPS multiplayer games where the other players are hopping around like damn rabbits and doing headshots in mid jump. Crap like that is why I no longer play most online multiplayer games.

    5. Re:Missing the point of what a controller is by Anonymous Coward · · Score: 0

      In general, I agree with what you are saying. But I think you are missing some important context for this device. It is intended for virtual reality. In VR, having direct control of your body will be great. Take motion controls, as an example. Doing motion controls in front of a screen in generally horrible in my experience. You end up doing vague gestures which end up mapping to inputs, and it ends up less precise without significantly more flexibility. However, in VR, the paradigm changes. Your motion control isn't some vague gesture anymore; it is directly mapping your hands into the game world, where you perceive them in the proper place spatially. You can simply reach out and grab an object, turn it around, pass it from hand to hand, wield it as a real weapon- at that point, you have a level of control KB+M or a gamepad cannot hope to match. And once you are in a virtual world, reaching out and touching it, being able to simply walk where you want to go would be extremely natural.
      Sure, this won't let you do flips and tumbles or other superhuman things. It will require games to be designed such as to take advantage of this control paradigm. But once you do, it should be completely intuitive and natural.

      " They need to be the most efficient means possible of translating the player's will into the behaviour of his on-screen avatar."
      This is very true, and in VR, this is the easier way to do it. You want to walk across the room, you simply walk across the room. You don't have a "on-screen" avatar anymore, because you are in the game world. You will want to interact with the game world in the same manner you interact with the real world- and that is where this type of approach will shine.

    6. Re:Missing the point of what a controller is by locopuyo · · Score: 1

      I'm going to have my pet rabbit run the mill while I do the shooting.

    7. Re:Missing the point of what a controller is by Anonymous Coward · · Score: 0

      And this could be solved simply by only requiring you to run when you wanted to or were in combat.

      Or to have a selectable autorun function which is really only useful when going long distances and you still need to steer...you know just like it has now.

      We can play this game of problem-solution all day if you like....

  33. Sensitivity settings? by clickety6 · · Score: 1

    Is it like a mouse setting where I can set it so that a small mouse movement equates to a large on screen movement with high acceleration? That might be fun, playing Counterstrike with 7 league boots on.

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  34. Cool, I'm in.... by Toast+or+Rice · · Score: 1

    just as soon as this beauty can simulate a Quake-world "rocket jump" and leave my legs warm after a "lavadip"

    1. Re:Cool, I'm in.... by Anonymous Coward · · Score: 0

      Too soon, motherfucker.

      Nah, I'm just messing.

  35. Power Bars and Gatorade by Racerdude · · Score: 2

    If they eat "Power Bars and Gatorade" while gaming on the treadmill they're still going to be fat... Try water and the occasional banana... or, you know. REAL food

    1. Re:Power Bars and Gatorade by dywolf · · Score: 1

      even if they dont eat that trash theyre still gonna be fat. It may be better than sitting in a chair for hours, but this thing hardly counts as exercise.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  36. Skyward Sword should've used the Balance Board by WillAdams · · Score: 1

    as an option for this, esp. for the tightrope-walking sequences.

    Perfect game would have:

      - Skyward Sword's / Red Steel 2's motion plus controls for sword and archery, fast-paced combat and camera controls, and balance board for movement
      - Xenoblade Chronicles' vast expanses and explorability and quests and story-telling and item management and quantiy of items and gems and crafting
      - The Last Story's on-line play and replayability / grinding / upgrade options and colour / dyes
      - Pandora's Towers' IR pointing, intricate motion controls and puzzle balance and depth and item crafting and romance (as an option)
      - Valhalla Knights: Eldar Saga's (or the new Fire Emblem 3DS game's) total character generation and control and multi-generational story-line (as an option)

    and downloadable content on an on-going basis.

    That's as close as we're getting to a holodeck for the foreseeable future.

    --
    Sphinx of black quartz, judge my vow.
  37. Wake me when input gets better by Opportunist · · Score: 1

    Seriously, it's all nice and fine, but please inform me once such input actually gives you better control of your character than keyboard&mouse.

    I'm pretty certain, though, that I'll be asleep for a long, long time, mostly because keyboard&mouse actually gives you better control than your body. And please don't tell me it's a matter of exercise. Unless the game is specifically written for this kind of input, k&m will triumph. Simply because the game was written for THAT kind of input.

    FPS games do "dumb down" controls considerably to make them compatible with k&m (or if you really have to, console controller) input, or they'd be unplayable. It all starts with locking weapon aim and FOV. There is simply no really good way to decouple "where you shoot" and "where you look" without making it an input nightmare. Some games offer some way to "look around" without moving your aim, but in 9 out of 10 situations you wouldn't want that.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Wake me when input gets better by Areyoukiddingme · · Score: 1

      There is simply no really good way to decouple "where you shoot" and "where you look" without making it an input nightmare.

      Uhm. Only if you're limited to keyboard and mouse or a controller. When you have a headmounted display with motion sensor and a gun controller with separate motion sensor, those inputs are already decoupled, physically. So supporting independent aim+look is trivial, in a VR setting. There are lots of problem with VR (on-screen user interface elements, anyone?) but independent inputs isn't one of them.

    2. Re:Wake me when input gets better by Opportunist · · Score: 1

      Yes, this is why I said that the VR-control will never compete on an even ground with mouse&keyboard. Once you actually write games for VR environment and decouple them, they can "compete". The fact that controls are simplified to cater to m&k means that VR inputs are at a disadvantage if pitted against m&k players.

      It's a bit like pretty much all games that depend on VR inputs, from Wii to kinect. Right now, I cannot think of a single game where m&k would not come out superior to VR inputs. If for no other reasons, then for speed and accuracy.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  38. I predict fewer sales than Duke Nukem Forever by damn_registrars · · Score: 1

    Actually, a lot fewer sales. DNF actually sold because people were interested in it. People won't be interested in this as they don't want to wear themselves out in 7 hour sessions of Halo 12. This will likely go down as the least successful gaming controller of all time - and I'm saying that as someone who bought a power glove for the NES.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:I predict fewer sales than Duke Nukem Forever by Anonymous Coward · · Score: 0

      Speak for yourself.

    2. Re:I predict fewer sales than Duke Nukem Forever by Anonymous Coward · · Score: 0

      I love the Power Glove. It's so bad

    3. Re:I predict fewer sales than Duke Nukem Forever by GameboyRMH · · Score: 1

      I can't progress through F1 2012 because it takes a half-hour to get practiced up to the level where I'm competitive at Professional or Legendary level, but at that point I'm too exhausted to do the race. I've done offroad rallies IRL with 10 hours of driving in a day...but this is too much.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  39. Program Complete by cstacy · · Score: 1

    You may ener when ready.

  40. Not only for games by MLBs · · Score: 1

    Games may be the first application that comes to mind.
    But, combine this with a virtual presence robot, and companies will be able to save millions on travel to conferences and meetings.
    There's a huge market for this, if you can get the user experience right.

    1. Re:Not only for games by slickepott · · Score: 1

      I think those things look amazingly fun and I'd love to try them out.
      But for serious gaming (which I don't do anyway) I'd stay with keyboard and mouse.

      But yes the technology is interesting by itself and I suppose it could be used for so much more than gaming. :)

  41. Agreed, lean and strafe are missing by twisteddk · · Score: 3, Insightful

    As are kneeling, crawling, zooming, jumping. backpedaling, activating stuff (opening doors etc.) and other functions. I would also venture a guess that rotation gets done a lot quicker on the PC than on a treadmill as I didn't notice the kid moving much more than 40-60 degrees in any direction in a hurry. I'm guessing because the system is slow or inaccurate in response to this type of movement.
    And I'm sure I can "easily" win using these techniques, when fighting someone who hasn't got those options.

    While it may just be a matter of integrating these functions into the controller (possibly in the gun), these are lacking, and often used functions. I also see some limitations in that it would probably be difficult to integrate this into tank/airplane/helo movement, for vehicles, and chutes, ropes, ladders and ziplines in other games. But for a customized game this would be nice. Unfortunately I have seen too many controllers that only support a few games die because they lack the option to be used in other games. Light guns, VR goggles, the 360 orb, the gaming glove and a few others spring to mind (Yes, I have spent far too much cash on gaming, I know)

    I'd love to back the development though, and will definitely sign up for the kickstarter when it goes public. I'd also love to buy one of these eventually.... But I doubt my GF would let me keep it....

    --
    --- To err is human... Am I more human than most ?
    1. Re:Agreed, lean and strafe are missing by fuzzyfuzzyfungus · · Score: 1

      My concern would be that, once you start demanding enough actual movement to get the (quite sophisticated) mechanisms we have for tracking and localizing our body in space(It's actually pretty impressive. Unless you have a lesion study all about you, you should find things like 'bring the tips of your left and right index finger together, behind your back, with your eyes closed' quite trivial, assuming your joints are up to it, all based on unconscious processing of various sensory input) any fudging of the correlation between what you can feel your body doing and what you can see your avatar doing onscreen is going to go flying deep into nausea territory faster than an undergrad who has just discovered existentialism...

      Doing a pure 1-1 correlation between onscreen and 'real' movement is a technical challenge; but if you start having to deliberately fudge game-specific mechanics because the controller doesn't even pretend to support them, it isn't going to be pretty. Explaining to your inner ear why, say, 'running' and 'turning' work just as expected; but 'pop-out-and-fire-from-behind-cover-because-this-is-gears-of-war' is just mapped to a button, rather than displacing your torso and tilting your head, is going to be puke city.

    2. Re:Agreed, lean and strafe are missing by twisteddk · · Score: 1

      You may be correct.
      I also noted another post later which indicated that maybe the point of the controller was not to actually mimic real life, but to allow the player control his avatar better. And in that respect this type of controller will definitely fail.
      But the idea of putting your "mouse aim" in a headset, and your movement on a treadmill, allowing you to "only" have to control a much smaller number of functions would seem beneficial, in that the human computer you mention will also be better able to cope with "running, turning your head and pressing a button" than actual hand-eye coordination deciding which 6 buttons to press instead. If the controller allows for more accurate movement controls (and I'm sure later versions will), and we present people with an option to actually get some exercise while playing, I'm all for that. I'd venture a guess that the jumping and movement of the WII controller was a large part of why parents (like myself) allowed their kids to play with these types of consoles: It provides a false impression that your kid is actually playing something "real".

      --
      --- To err is human... Am I more human than most ?
  42. Camping by swisscheeseo · · Score: 2

    Camping during a FPS should become much more popular.

  43. Lol get good, kid by Anonymous Coward · · Score: 0

    I'm more concerned with how bad the guy is at TF2. If you're demoing your hardware, at least choose a clip where he actually hits something instead of running into level 3 sentries over and over.

  44. most gamers I know by Anonymous Coward · · Score: 0

    won't fit in that

  45. Rocket jump? by tfmachad · · Score: 1

    I watched the whole thing expecting the guy to try and rocket jump. What a waste of time.

  46. Re:Fix Slashcode by Anonymous Coward · · Score: 0

    baww, I turned off javascript and now I can't use the website

    At least admit the truth, idiot. Nobody's going to fix shit when you lie about what you did wrong.

  47. The ultimate FPS input device? short answer: No by fitteschleiker · · Score: 0

    Yes Timothy.
    You are an utter cock.

      No this isn't "The Ultimate FPS input device" it hasn't been invented yet, this sure ain't it.

    The editors of this site are a set of empty ball sacks

  48. This is a triumph? by teflonpaladin · · Score: 2

    At least, until you try to play Portal while using it.

    Talk about mixed vestibular cues!

  49. Amusing, but how does it *work*? by John+Hasler · · Score: 1

    n/t

    --
    Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
  50. What crap by Anonymous Coward · · Score: 0

    I will never be interested in it.

  51. This looks pretty promising by Sla$hPot · · Score: 0

    If not Awesome! I never thought that this would ever be practical.
    This will solve several issues at once.
    How to get young geek to exercise.
    And play less than twelve hours a day. ( Doing more than one ironman a week is not only tough, but can be unhealthy too )

  52. that's great! by BenSchuarmer · · Score: 1

    That would be great for playing World of World of Warcraft

  53. This + Force Feedback + Quake Rocket Jumps by hattig · · Score: 1

    Next step is real force feedback - I'm thinking of a fast moving boxing glove on a robot arm that can position itself within a fraction of a second.
    A head shot will never be the same again (system can do head tracking to stop you ducking the punch).

    Imagine a portal jump with real feedback. A car crash in a racing game?

    You could have an axe on a robot arm for simulating medieval battle games.

    1. Re:This + Force Feedback + Quake Rocket Jumps by tibit · · Score: 1

      In a racing game, the game is about racing. Crashes are not the point, more like the counterpoint. Ideally, you want not to crash. In real races, crashes cost time and money and one too many may cost you your sponsorship -- that sport is expensive, without sponsors you'll usually be out of the game real quick. It's not about the crashes!

      --
      A successful API design takes a mixture of software design and pedagogy.
    2. Re:This + Force Feedback + Quake Rocket Jumps by Anonymous Coward · · Score: 0

      And this force feedback system to simulate real life crashes could leave you unable to walk or even live!

      It's only fair if we want super high levels of input and visual realism to have realistic feedback elsewhere. I can see adding such a mechanism into a Mortal Kombat game, with a giant claw over the players' heads to tear their head and backbone out when they lose.

  54. How does it work? by Anonymous Coward · · Score: 0

    This is neat, but how the heck does it work?

    The videos shown don't give enough information.

    Is this on purpose to protect their invention?

    Very annoying.

  55. Shut up and take my money! by RogueWarrior65 · · Score: 1

    Gimme. Now.

  56. We've had truly immersive FPSes. by bmo · · Score: 2

    Paintball and laser tag for the non-lethal.

    An omni-directional treadmill with a good VR headset with decent resolution is probably more expensive than the equipment for either paintball or laser tag, both of which have the best resolution and "simulation of reality" of all.

    War is the ultimate FPS. But that's the most expensive version of all.

    --
    BMO

    1. Re:We've had truly immersive FPSes. by Anonymous Coward · · Score: 0

      War is the ultimate FPS. But that's the most expensive version of all.

      Nah, only after you reach certain level of sophistication. Entry level stuff is cheap and ubiquitous.

    2. Re:We've had truly immersive FPSes. by VorpalRodent · · Score: 3, Insightful

      War is the ultimate FPS. But that's the most expensive version of all.

      Resetting at the end of a match is also significantly more difficult.

      --
      Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
    3. Re:We've had truly immersive FPSes. by Anonymous Coward · · Score: 1

      "War is the ultimate FPS. But that's the most expensive version of all."

      Yeah, but the respawn time sucks...

    4. Re:We've had truly immersive FPSes. by TuringTest · · Score: 1

      "War is the ultimate FPS. But that's the most expensive version of all."

      Yeah, but the respawn time sucks...

      And it only works for a limited set of players alignments.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  57. How it works (from the website) by Anonymous Coward · · Score: 0

    It is a low friction surface with special shoes. The center has grooves to stop your feet from sliding, and therefore allowing you to simulation forward and backward motion by 1 foot always being the "plant foot".

  58. One huge downside by smooth+wombat · · Score: 1

    The biggest issue I see is that the ring which fits around your waist to help orient the screen is too small for the average gamer. Their fat bellies won't fit inside and could possibly do damage to the system.

    This means these people will have to *gasp* get off their fat asses, do exercise first so they can slim down, THEN use this device.

    As that involves effort, you can forget about it.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  59. Awesome! by Wattos · · Score: 1

    Now I can be prepared both mentally and physically once the zombie apocalypse strikes!

  60. World Of Commodore 1988 by Anonymous Coward · · Score: 0

    The Occulus + Mobile Treadmill is basically what we already had in 1988, except the headset was CRT based, and there was a hand-held input pointer that looked like the PS3 wand. I remember using it quite well (they had a game where you fought another live player on a checkerboard floor). I think it is funny that we have spent 25 years getting back to that day, albeit with somewhat better graphics and lighter headsets!

  61. I already game whilst on a normal treadmill by Anonymous Coward · · Score: 0

    I set it at the steepest incline and about 2 - 3k per hour (fast walk to slow jog). After an hour and a half I am soaked in sweat. It takes a bit of practice not to fall off when moving the game character left and right, but it's not too hard.

    It is having several interesting effects on me (Aside from the obvious losing of weight). Interestingly it is not only making exercise more fun, it is causing me to associate games as being hard work, which is making them a bit less addictive - but not that much. Also the endorphin rush from completing a hard level/game at the end of a run is amazing - far more rewarding than doing it standing still. Prince of Persia games are great.

    What I do miss is not being able to use a keyboard and mouse. I've been thinking of setting up a reclining cycle for this, but the benefit of a treadmill is that you have to keep going. This might be a problem with the omni. The treadmill needs to be wired into the controller movement for it to really work well, but I'm not sure that could be done safely with vr on.

  62. Relevance differs among viewers by tepples · · Score: 1

    Cynyr's point is that the cinematographer's concept of relevant may differ from that of a particular viewer.

    1. Re:Relevance differs among viewers by Jmc23 · · Score: 1
      Just like reality's definition of relevant may differ from a viewer.

      If a person had this under control, had the ability to focus on what is relevant, don't you think they would do so instead of making themselves sick?

      This should be a clear wake up call to anybody that has these problems that they need to work on how they visually acquire information.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  63. Online play with strangers by tepples · · Score: 1

    I'd say it sounds like you need to find better people to play with

    I was under the impression that it's a lot more practical to find a different pickup group of people online than to find people in real life. Not having to coordinate schedules is part of why people have switched from same-screen multiplayer and LAN parties with friends to online play with strangers.

  64. Bugs Bunny, Roger Rabbit, etc. by tepples · · Score: 1

    I'm sick of FPS multiplayer games where the other players are hopping around like damn rabbits

    Then perhaps the modelers need to start giving the characters rabbit ears.

  65. Cue the rocket jump jokes by Anonymous Coward · · Score: 0

    I'm in a wheel chair, you insensitive clod!

  66. I want to know what happens... by ghmh · · Score: 1

    ..when they hear their phone ring?

    Confusion++?

  67. Aiming with the gun? by p00kiethebear · · Score: 1

    Is the guy in the demonstration aiming with the gun in his hands or aiming with his eyes? It's hard to tell exactly but it looks like at this level the gun plays little roll in the apparatus other then a nifty trigger device.

    Traditionally looking and aiming have been synonymous since Quake (looking up and down wasn't introduced in Doom) but now for this kind of equipment they'll need a way to track the place the weapon is aiming independently from the where the eyes are looking (imagine putting the gun over your shoulder to shoot someone behind you when you hear their footsteps.)

    Does anyone know if it's possible to do this by only modifying the client side code? I would think part of valve's anti-cheat stuff includes checks / balances to make sure the player is actually facing the place he's shooting.

    Players who are able to do this will have a distinct advantage over players who are just sitting around in their chairs having their aim limited by their field of view. In fact, it would probably 'win the war' so to speak...

    --
    The Blade Itself
  68. Video by naroom · · Score: 1

    The treadmill in action. I am likewise reminded of Sisyphus.

  69. Re:FYI - Comparisons... by bmo · · Score: 2

    A comparison follows. Power Bar vs a Banana.

    240 kcal (30 from fat) --- A banana has 200. 6.2 calories from fat.
    3g fat (1g saturated fat) --- A banana has 1gram of total fat, Negligible saturated fat.
    200mg sodium --- A banana has 2mg
    45g carbs (3g from fiber, 25g from sugar) --- A banana has 51, 28 from sugars, 6 from fiber, 12 from starch
    8g protein --- A banana has 2.5g
    70%dv Vitamin C --- A banana has 33
    25%dv Calcium Iron and B6 --- A banana has 1% Calcium, 3%Iron, and 41% B6
    15%dv Thiamin --- A banana has 5%
    10%dv Riboflavin. --- A banana has 10%

    A banana is lower cal, lower sodium, nearly equivalent amount of sugars, twice the fiber, a third the fat (and no bad fat), much more B6, same amount of Riboflavin, and a bunch of extras that are good for you, like a quarter of your daily Potassium requirements. While it doesn't have the same amount of Vitamin C, Calcium, and Iron, you can get that from the rest of your diet.

    And the banana is cheaper, by a lot.

    Moar banana stats:

    Amounts Per Selected Serving%DV
    Calories200 (837 kJ)10%
    From Carbohydrate186 (779 kJ)
    From Fat6.2 (26.0 kJ)
    From Protein8.2 (34.3 kJ)

    Carbohydrates
    Amounts Per Selected Serving%DV
    Total Carbohydrate 51.4g 17%
    Dietary Fiber 5.9g23%
    Starch 12.1g
    Sugars 27.5g

    Vitamins
    Amounts Per Selected Serving%DV
    Vitamin A 144IU 3%
    Vitamin C 19.6mg 33%
    Vitamin D~ ~
    Vitamin E (Alpha Tocopherol) 0.2mg 1%
    Vitamin K 1.1 mcg 1%
    Thiamin 0.1mg 5%
    Riboflavin 0.2mg 10%
    Niacin 1.5mg 7%
    Vitamin B 60.8mg 41%
    Folate 45.0mcg 11%
    Vitamin B 120.0mcg 0%
    Pantothenic Acid 0.8mg 8%
    Choline 22.0mg
    Betaine 0.2mg

    Minerals
    Amounts Per Selected Serving%DV
    Calcium 11.3mg 1%
    Iron 0.6mg 3%
    Magnesium 60.8mg 15%
    Phosphorus 49.5mg 5%
    Potassium 806mg 23%
    Sodium 2.3mg 0%
    Zinc 0.3mg 2%
    Copper 0.2mg 9%
    Manganese 0.6mg 30%
    Selenium 2.3mcg 3%

    --
    BMO

    P.S. A banana and a large black coffee is what gets me through cardio.

  70. Re:FYI - Comparisons... and TWO corrections... by bmo · · Score: 1

    I said 33 percent for Potassium in the direct comparison, but later "a quarter" and "23%" lower down. The latter two are correct. The first is not.

    Also...

    I didn't give a reference. Fail.

    http://nutritiondata.self.com/facts/fruits-and-fruit-juices/1846/2

    --
    BMO

  71. Can't jump or strafe? by Cyfun · · Score: 1

    Watched the TF2 video, didn't once see him jump or strafe. And looked like he had a hard time aiming straight down. If anything, looks like this will make things more difficult, sadly.

    Also, if I have to run as fast as the Scout does when playing that class, gonna have a heart attack.

    --
    In Soviet Russia, dot slashes YOU!
  72. DayZ by Anonymous Coward · · Score: 0

    Couple this with DayZ, and all of us basement dwellers will become ultramarathoners

  73. Windows wouldn't allow it. by Anonymous Coward · · Score: 0

    Short answer.

  74. Complete the Sentence by hachnslay · · Score: 1

    Any headline which ends in a question mark can be answered by the word...

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