I like both these WMs. Fluxbox is my favorite out of the two. I used Fluxbox about 3 years ago on a PII-400 system and it ran great. How is it these days? I've been thinking of installing it on my secondary machine when I put linux on it again.
Before eating the fruit, whatever that means, man answers to istinct and/or is incapable of sinning because he can't tell. After, he is able to sin. Just to make sure I've got this straight:
Man was incapable of sin until eating the fruit.
Man became capable of sin after eating the fruit.
Man at the fruit while incapable of sin.
Eating the fruit was a sin.
There's a ??? step I'm missing somewhere... Not only that, but you're missing the most important step... PROFIT!
"Obviously if they find drugs in your roommate's room, not in yours, then you're clear."
Forgive me for stating the obvious, but don't roommates share a room?
Sure..... they share the living room, the kitchen, the dining room, and often the bathroom. Seriously though, here in the USA at least, you'll more often than not hear people refer to the people they live with as roommates as opposed to housemates, etc.
I have some somewhat offtopic questions I was hoping someone here might be able to shed some light on.
Does anyone know how/if NASA handles things like micrometeorites? Now, I know that for the most part they're just tiny specks of debris, and *very far* and *very few* between, but do they have any kind of contingency plan for fixing either parts of the shuttle or the ISS in a case of impact? I've seen and heard a lot of times that even a small speck at those speeds can punch a rather large hole in even thick aluminum/steel/etc plating. Can a spec of dust truly do that much damage, or are they exaggerating and really talking about something more along the size of a pebble or even a grain of sand? It wouldn't surprise me to learn that a tiny speck of debris could indeed punch a huge whole, but it also wouldn't surprise me that even the scientific/educational* shows I've seen this on could be exaggerating for effect. (* I use scientific/educational loosely, as even stuff on the Discovery Science channel is still entertainment, especially more so now than ever it seems)
Also, how would an event like the Perseid meteor shower change the odds? Again, I realize that even during a meteor shower, the actual meteors and objects are extremely sparse. What I'm wondering is, do they (statistically speaking) increase the likelihood of an impact, or are they still so sparse as to have very little consequence?
And finally, about what is the lower limit for NASA and other agencies when it comes to tracking space junk and meteors that orbit the Earth? I know they have some kind of tracking system, but I'm wondering what its limits and capabilities are. Are they making efforts to curb space junk, since I imagine there's more stuff in orbit now than ever? Are the number of launches increasing with time as well, or have they sort of leveled off or even dropped off now that we have a lot of communication, research, etc satellites in orbit?
Apologies for asking here instead of googling, but I figured it might make for good discussion. Or at the very least, expand my knowledge a bit.
Good Eats is great. I used to dislike it, but when I realized I was actually learning stuff from it, I started watching it regularly. It can be rather cheesy at times, but if you can get past that, it's really quite a good show in that Alton does a great job of explaining what goes on when you're cooking something.
The problem with following recipes exactly though is that they don't take into account the variations that can occur in the kitchen. Temperature, humidity, subtle differences in ingredients, etc. This is why they should be used as a guideline, and why it's smart to know the whys and hows of cooking. If you know why something happens, or how to make it happen, you will be a far better cook than if you just follow a recipe. Also, experimenting with recipes will give you a greater understanding of cooking in general. Probably the most notable example being how different flavors from different ingredients interact with each other. When it comes to baking however, I pretty much follow the recipes to the letter.
You mention consistent results, which can be key in things like baking. However, when I'm cooking, I'm almost always trying to shoot for something different, even if ever so subtle, and even if it's a meal I've prepared countless times. I think a lot of this stems from the fact that I often follow a basic recipe as a base, and then add in whatever I have fresh on hand.
I think the keys to good cooking (in the home at least) are proper ingredients (usually as fresh as possible, depending on the ingredient), proper tools for the job, and a good understanding of hows and whys of cooking, and an open mind.
Well, there's just not any games YOU like for the PS3.
I know a few people who are plenty happy with a few games for their PS3s.
For what it's worth, I'm not buying a PS3 until there's a few more must have games that interest me. I'm also hoping this will coincide with a price a drop, because while I think the PS3 is fairly priced, it's still too much for budget, given I'd probably only use it to play games. (I have no desire to run Linux, etc) If they add in DVR+TV Tuning, and keep the price the same, I might be more interested though.
I also don't really remember any games for the XBox360 coming out in it's first year that made me want to get one. In fact, there's still no games out for it that make me want to get one. Isn't it kind of the natural way of things for really great games to take a year or more to come out after a system's launch? I know there's exceptions, but on the whole, the majority of good games for the past few generations of systems seem to have, for the most part, come out well after the system has launched. (hooray for excessively long sentences)
Unfortunately my stand out memory of playing video games with my brother is me pushing down the power button on the NES and my brother informing me that if I let go, it would be the last thing I ever did.
The article also says this stuff is as flexible as carbon fiber. Now, my only experience (or rather knowledge of) comes from motor racing. In motor racing, carbon fiber isn't that flexible. It tends to shatter instead of bend. You can lay the fiber down in such a way as to make it more flexible in certain directions (such as wings flattening out at speed in F1), and it does have some give to it, but it never seemed that flexible. Is the carbon fiber itself flexible, and the resin it's bonded to what makes it brittle? Are there lots of uses for CF where it's just the carbon fiber and not the resin? Or can even resin bonded CF be very flexible?
Nor can you assume that just because they've sold enough for half the population of Japan to own a DS, that indeed half the population owns one. While I doubt many people own more than one, I'm betting quite a few have had to buy more than one to replace a broken, lost, or stolen one.
(apologies if you meant that they've sold enough that half the population *could* own one)
I think you misinterpreted my comment. I wasn't exactly clear, but when I said terrorists and others deemed anti-American or unpatriotic, I wasn't saying that terrorists are being falsely accused of being as such. They're clearly two different groups. There are the terrorists, and then there is those who are deemed by the state to be unpatriotic and un-American. However, there is also a number of people deemed terrorists by the state, despite having no actual connection to terrorism. They are deemed terrorists simply for being anti-American. Being anti-American does not equate to being a terrorist. The bit about the communists was in relation to the McCarthyism rampant in the 40's and 50's. A very good analogy if you ask me, as it's basically the exact same thing. Only this time, instead of going after communists, they're going after people who are considered to be terrorists simply because they have a different political ideology, regardless if they have actually ever committed or even supported terrorist acts or tactics.
Modded down for anti-Bush propaganda? Are you implying my post was pro-Bush (or more generally and accurately, the current administration as a whole)? Quite the opposite. Oh, and I do indeed quite enjoy my rights. This is precisely why I'm against the current administration and government as a whole. They're trying to strip our rights away - which is exactly what makes it so ironic. Those of us against the Patriot Act and other measures are the ones who are claimed to be unpatriotic, when in reality we're the ones who are for the very things our country was founded on.
Around the corner? I'd say it is already here, and instead of witches or communists, the target is terrorists and others deemed "anti-American" or "unpatriotic".
What I don't understand is why it seems so many people here are willing to boycott Sony for their actions, but very few people here seem willing to boycott MS for theirs - especially given the normal hatred of MS around here. I'm not calling anyone hypocrites or anything like that, I'm seriously curious as to the reasons behind this. Can anyone shed any light or insight?
Look at ZBrush. It costs nearly £400? That's a lot of money for essentially a glorified 3D painting package. Sharp3D, an open source ZBrush-like tool (that I've yet to make work), is similar in respect, but needs more attention. Blender has texture baking and painting functions, but I don't know how to use blender, I just want something textured now, while I prototype. Blender's complete set of functionality is scaring me away! Until Mudbox came out, ZBrush was the only real option for high res sculpting, the price was/is actually reasonable since it essentially catered to what most might call a niche market. And yes, there were/are alternatives to ZBrush, but I haven't seen any that could be considered viable in a production pipeline. But you make an interesting point, in that trying to do everything can scare some people away. It can also mean that while it's a jack of all trades, it may not excel in any specific field. That is exactly why ZBrush, Mudbox, and other specialised tools exist.
Tablets are (IMO) a must for sculpting and texturing, but I don't like them for hard surface style modeling. I'm more comfortable using a keyboard for hotkeys than the programmable buttons on the Wacoms. I also have a wider range of keys available for assigning shortcuts to via the keyboard as opposed to the programmable buttons on the Wacoms. I also like to keep my hands on the keyboard because I tend to keep things very organized, and that requires naming/typing (material names, layer names) things. Not to mention I'm often inputing specific values (moving someting.222 units over, etc). Some people prefer modeling with their tablets, but I don't know anyone who relies solely on their tablet for everything. Usually, the tablet just replaces the mouse, not the mouse AND keyboard.
As far as multiple monitors, I generally work almost exclusively on a single widescreen monitor, sometimes moving preview render windows over to the secondary monitor. Modeling IMO benefits more from a single, larger monitor than two seperate displays - especially when I can get rid of tool tabs (by using hotkeys) and enlarge the 3D viewport.
The first thing I did in modo was in fact to look at the keyboard shortcuts, and learn them, as well as modifying/creating my own. Actually, the first time I use any new app for the first time is to generate a cohesive set of shortcuts - that work the same across all apps (as possible). That is, the same keys in modo to extend an edge, bevel, slice a poly, etc, are the same keys for Maya and Silo, etc.
When I first started 3D, I was using trueSpace, and I *NEVER* used shortcuts the entire time I used it (except the standard save, open, etc keys). It took me forever to do the simplest things, and I never really progressed as an artist. I think it's because I was too busy fidgeting with the UI to do what I wanted. As soon as I moved to LW, I started using keyboard shortcuts and my productivity skyrocketed. Then when I moved onto Maya and modo, I took it even further and began creating my own keyboard shortcuts, shelves, marking menus, pie menus, and layouts, my productivity increased again. As such, I'm now much more comfortable, efficient, and willing to play around a lot more. The biggest difference however is I feel like it's more of a creative endevour than a technical one. That is to say, it's much more natural to work, and keep the "stream of conscienceness" flowing. Instead of constantly breaking the flow, I'm seamlessly moving from one tool to another, all to achieve the end result. Before it seemed every action was it's own step with it's own end goal, breaking the flow.
I've used many different IM clients and have only experienced this problem with Miranda.
A showdown of Chuck Norris'? Sounds like the big crunch theory is right.
Two Chuck Norris' dueling it out, with each performing a roundhouse kick that will no doubt, compact the entirety of the universe into a singularity?
Only on /. would someone find something sexy about a UID #.
- Man was incapable of sin until eating the fruit.
- Man became capable of sin after eating the fruit.
- Man at the fruit while incapable of sin.
- Eating the fruit was a sin.
There's a ??? step I'm missing somewhere... Not only that, but you're missing the most important step... PROFIT!Forgive me for stating the obvious, but don't roommates share a room?
Sure..... they share the living room, the kitchen, the dining room, and often the bathroom. Seriously though, here in the USA at least, you'll more often than not hear people refer to the people they live with as roommates as opposed to housemates, etc.I have some somewhat offtopic questions I was hoping someone here might be able to shed some light on.
Does anyone know how/if NASA handles things like micrometeorites? Now, I know that for the most part they're just tiny specks of debris, and *very far* and *very few* between, but do they have any kind of contingency plan for fixing either parts of the shuttle or the ISS in a case of impact? I've seen and heard a lot of times that even a small speck at those speeds can punch a rather large hole in even thick aluminum/steel/etc plating. Can a spec of dust truly do that much damage, or are they exaggerating and really talking about something more along the size of a pebble or even a grain of sand? It wouldn't surprise me to learn that a tiny speck of debris could indeed punch a huge whole, but it also wouldn't surprise me that even the scientific/educational* shows I've seen this on could be exaggerating for effect. (* I use scientific/educational loosely, as even stuff on the Discovery Science channel is still entertainment, especially more so now than ever it seems)
Also, how would an event like the Perseid meteor shower change the odds? Again, I realize that even during a meteor shower, the actual meteors and objects are extremely sparse. What I'm wondering is, do they (statistically speaking) increase the likelihood of an impact, or are they still so sparse as to have very little consequence?
And finally, about what is the lower limit for NASA and other agencies when it comes to tracking space junk and meteors that orbit the Earth? I know they have some kind of tracking system, but I'm wondering what its limits and capabilities are. Are they making efforts to curb space junk, since I imagine there's more stuff in orbit now than ever? Are the number of launches increasing with time as well, or have they sort of leveled off or even dropped off now that we have a lot of communication, research, etc satellites in orbit?
Apologies for asking here instead of googling, but I figured it might make for good discussion. Or at the very least, expand my knowledge a bit.
Good Eats is great. I used to dislike it, but when I realized I was actually learning stuff from it, I started watching it regularly. It can be rather cheesy at times, but if you can get past that, it's really quite a good show in that Alton does a great job of explaining what goes on when you're cooking something.
The problem with following recipes exactly though is that they don't take into account the variations that can occur in the kitchen. Temperature, humidity, subtle differences in ingredients, etc. This is why they should be used as a guideline, and why it's smart to know the whys and hows of cooking. If you know why something happens, or how to make it happen, you will be a far better cook than if you just follow a recipe. Also, experimenting with recipes will give you a greater understanding of cooking in general. Probably the most notable example being how different flavors from different ingredients interact with each other. When it comes to baking however, I pretty much follow the recipes to the letter.
You mention consistent results, which can be key in things like baking. However, when I'm cooking, I'm almost always trying to shoot for something different, even if ever so subtle, and even if it's a meal I've prepared countless times. I think a lot of this stems from the fact that I often follow a basic recipe as a base, and then add in whatever I have fresh on hand.
I think the keys to good cooking (in the home at least) are proper ingredients (usually as fresh as possible, depending on the ingredient), proper tools for the job, and a good understanding of hows and whys of cooking, and an open mind.
Well, there's just not any games YOU like for the PS3.
I know a few people who are plenty happy with a few games for their PS3s.
For what it's worth, I'm not buying a PS3 until there's a few more must have games that interest me. I'm also hoping this will coincide with a price a drop, because while I think the PS3 is fairly priced, it's still too much for budget, given I'd probably only use it to play games. (I have no desire to run Linux, etc) If they add in DVR+TV Tuning, and keep the price the same, I might be more interested though.
I also don't really remember any games for the XBox360 coming out in it's first year that made me want to get one. In fact, there's still no games out for it that make me want to get one. Isn't it kind of the natural way of things for really great games to take a year or more to come out after a system's launch? I know there's exceptions, but on the whole, the majority of good games for the past few generations of systems seem to have, for the most part, come out well after the system has launched. (hooray for excessively long sentences)
Unfortunately my stand out memory of playing video games with my brother is me pushing down the power button on the NES and my brother informing me that if I let go, it would be the last thing I ever did.
Or, they could have read the article to find out they could just soak it in water.
The article also says this stuff is as flexible as carbon fiber. Now, my only experience (or rather knowledge of) comes from motor racing. In motor racing, carbon fiber isn't that flexible. It tends to shatter instead of bend. You can lay the fiber down in such a way as to make it more flexible in certain directions (such as wings flattening out at speed in F1), and it does have some give to it, but it never seemed that flexible. Is the carbon fiber itself flexible, and the resin it's bonded to what makes it brittle? Are there lots of uses for CF where it's just the carbon fiber and not the resin? Or can even resin bonded CF be very flexible?
Nor can you assume that just because they've sold enough for half the population of Japan to own a DS, that indeed half the population owns one. While I doubt many people own more than one, I'm betting quite a few have had to buy more than one to replace a broken, lost, or stolen one.
(apologies if you meant that they've sold enough that half the population *could* own one)
I think you misinterpreted my comment. I wasn't exactly clear, but when I said terrorists and others deemed anti-American or unpatriotic, I wasn't saying that terrorists are being falsely accused of being as such. They're clearly two different groups. There are the terrorists, and then there is those who are deemed by the state to be unpatriotic and un-American. However, there is also a number of people deemed terrorists by the state, despite having no actual connection to terrorism. They are deemed terrorists simply for being anti-American. Being anti-American does not equate to being a terrorist. The bit about the communists was in relation to the McCarthyism rampant in the 40's and 50's. A very good analogy if you ask me, as it's basically the exact same thing. Only this time, instead of going after communists, they're going after people who are considered to be terrorists simply because they have a different political ideology, regardless if they have actually ever committed or even supported terrorist acts or tactics.
Modded down for anti-Bush propaganda? Are you implying my post was pro-Bush (or more generally and accurately, the current administration as a whole)? Quite the opposite. Oh, and I do indeed quite enjoy my rights. This is precisely why I'm against the current administration and government as a whole. They're trying to strip our rights away - which is exactly what makes it so ironic. Those of us against the Patriot Act and other measures are the ones who are claimed to be unpatriotic, when in reality we're the ones who are for the very things our country was founded on.
I prefer my mammoth served medium-rare.
Around the corner? I'd say it is already here, and instead of witches or communists, the target is terrorists and others deemed "anti-American" or "unpatriotic".
What I don't understand is why it seems so many people here are willing to boycott Sony for their actions, but very few people here seem willing to boycott MS for theirs - especially given the normal hatred of MS around here. I'm not calling anyone hypocrites or anything like that, I'm seriously curious as to the reasons behind this. Can anyone shed any light or insight?
So it's made of vacuum tubes? (Yeah, I got nothing)
Weird, I actually thought the same thing.
And of course, if the blood flows the other way, beware of that person.
Neo Geo was also a Dutch animation studio. Blender was developed for in-house use at Neo Geo.
Until Mudbox came out, ZBrush was the only real option for high res sculpting, the price was/is actually reasonable since it essentially catered to what most might call a niche market. And yes, there were/are alternatives to ZBrush, but I haven't seen any that could be considered viable in a production pipeline. But you make an interesting point, in that trying to do everything can scare some people away. It can also mean that while it's a jack of all trades, it may not excel in any specific field. That is exactly why ZBrush, Mudbox, and other specialised tools exist.
Tablets are (IMO) a must for sculpting and texturing, but I don't like them for hard surface style modeling. I'm more comfortable using a keyboard for hotkeys than the programmable buttons on the Wacoms. I also have a wider range of keys available for assigning shortcuts to via the keyboard as opposed to the programmable buttons on the Wacoms. I also like to keep my hands on the keyboard because I tend to keep things very organized, and that requires naming/typing (material names, layer names) things. Not to mention I'm often inputing specific values (moving someting .222 units over, etc). Some people prefer modeling with their tablets, but I don't know anyone who relies solely on their tablet for everything. Usually, the tablet just replaces the mouse, not the mouse AND keyboard.
As far as multiple monitors, I generally work almost exclusively on a single widescreen monitor, sometimes moving preview render windows over to the secondary monitor. Modeling IMO benefits more from a single, larger monitor than two seperate displays - especially when I can get rid of tool tabs (by using hotkeys) and enlarge the 3D viewport.
The first thing I did in modo was in fact to look at the keyboard shortcuts, and learn them, as well as modifying/creating my own. Actually, the first time I use any new app for the first time is to generate a cohesive set of shortcuts - that work the same across all apps (as possible). That is, the same keys in modo to extend an edge, bevel, slice a poly, etc, are the same keys for Maya and Silo, etc.
When I first started 3D, I was using trueSpace, and I *NEVER* used shortcuts the entire time I used it (except the standard save, open, etc keys). It took me forever to do the simplest things, and I never really progressed as an artist. I think it's because I was too busy fidgeting with the UI to do what I wanted. As soon as I moved to LW, I started using keyboard shortcuts and my productivity skyrocketed. Then when I moved onto Maya and modo, I took it even further and began creating my own keyboard shortcuts, shelves, marking menus, pie menus, and layouts, my productivity increased again. As such, I'm now much more comfortable, efficient, and willing to play around a lot more. The biggest difference however is I feel like it's more of a creative endevour than a technical one. That is to say, it's much more natural to work, and keep the "stream of conscienceness" flowing. Instead of constantly breaking the flow, I'm seamlessly moving from one tool to another, all to achieve the end result. Before it seemed every action was it's own step with it's own end goal, breaking the flow.