Anyone who really feels this way doesn't understand open source.
I see it as a complex project worked on by volunteers in their free time.
If you want to see it as propagation of open source ideals, and merely a stepping stone towards some greater purpose, then you are by definition a FREETARD. Take your religion elsewhere. Volunteer efforts drive most of open source, respect that.
Does anyone have a recommendation for a modern FPS that captures the speed, fun, and simplicity of Doom 1 and 2? I enjoy games like Team Fortress 2 and Battlefield, but sometimes I'd like something fast, fun and disposable... the Mario Kart of shooting people, if you will.
Uh, without traveling back in time to the 90's PC game market?
Their business model of selling expensive devices to hipsters (basically the same model they used in the 1970s and 1980s)
Huh?
but soon market forces bring in competitors who appeal to the other 98%.
If only that were true for every annoying niche in IT. Unfortunately, we are stuck with 800 lb gorillas in almost every corner, and in many areas everything sucks equally bad.
Viable competition doesn't just appear out of thin air either. EX: "Competition" didn't happen to KMart; Walmart did.
I dont' agree with you, I've seen enough older tech guys who stopped at learning dir,cd and nothing else but claim to be cli users. I'm in my mid 20s and only have one person at work who can beat me at cli-ness, a 43 year old hacker who worked at Bell labs in the late 80s.
At one point, system admins might have been more aware of whats going on beneath the shell, like setsid(), process groups, etc. Now if someone knows BASH, they are CLI experts. I think people are afraid of all their 'overhead' knowledge being made obsolete by more efficient technology. Rarely ever is the latest revolution in computer technology a perfect replacement for the old way. If the old ways don't keep evolving, we get revolutions. Then everyone gets all defensive about their little treasure trove of old knowledge which they claim was fine as it was, because that's how they learned it.
The tech learning curve is important as well. Those who grew up with computers in pre-GUI times had a rather steep curve but as a consequence became much more proficient.
Uhh... that's a polite way of saying they invested lots of mental effort into something that depreciated faster than a new car. What were they actually proficient at? Besides "computers" AKA "twisting a machine's proverbial arm to do what you need it to."
There are diminishing returns in training humans, and we can't change that. We can make computers more efficient though.
"An anonymous reader writes with word that Wikileaks..."
Sounds like FUD.
Right, how can we trust this isn't disingenuous propaganda if we don't know who they are or at least some context? Mr anonymous should post this info to WikiLeaks so we know it's accurate, THEN we can discuss what to think of it on enlightening Internet forums like this one./sarcasm
but none of those are required to do mission critical business computing, which is why Solaris and OpenSolaris have lost (too little too late in both cases) and GNU/Linux has won. Go ahead and flog your dead horse, but the Solari are toast.
Secular, proprietary systems built from or borrowing from BSD projects have "won". Linux has "won" in its reality distortion bubble where the inhabitants are convinced if something free isn't available to them they don't need it.
Well, at least someone is making a stand. I really don't understand the push to 3-D. Yes, it's "new" and "exciting" for 7-year olds, but, in my opinion it doesn't add any real value for the rest of us movie-goers. It's just a way to increase ticket prices.
I'm sure at one time the same was said about CGI, color, animation, sound, 2D projection, and uhh.. the stage, if you want to go back a ways.
In case you weren't aware and/or your opinion is not even based on personal experience - filming for 3D encourages creative use of depth of field. You will benefit from this trend even if you watch a 3D movie in 2D, or even if the film was not shot with 3D cameras. Unless you prefer scenes to be as flat as possible, then I'm out of ideas.
Go watch Despicable Me in 2D. There is the obligatory roller coaster scene, I know.. but there are also plenty of scenes with an incredible sense of vastness that you don't need to literally see in 3D to appreciate. I doubt filmmakers would spend much time on those if it were not even possible to fully visualize them.
Think of the beautiful pictures we can compose with color that wouldn't be very special without. Scenes from a garden maybe? If you reject 3D, what else might you be missing?
Some conventions are unlikely to survive a transition from 2D to 3D filming. One is a tendency for cinematographers to use a shallow depth of field to ensure that only characters and objects at a certain depth in the scene are in focus, so guiding the audience's attention.
Objects at all depths, within reason, should be in focus in 3D films, as is the case in the real world - so movie-makers need to use different techniques to guide the audience's attention in three dimensions.
Stage plays already provide a solution through the careful use of lighting - an effect likely to be adopted in 3D film-making. So just as the talkies gave way to a period of film noir, perhaps this latest cinematographic innovation will give rise to a whole new wave of moodily lit movies.
Community (outside Oracle) development may have been frozen, and it might be worthwhile to have a liberal, free spirited fork to try new things, but if Oracle wanted OpenSolaris dead, there's a very fast an efficient way of doing that, and they have not. Don't call something dead unless you're pretty darned sure it aint going to wake up the next morning.
Well, the game SHOULD render at the same framerate as your monitor. Often called VSync. Because rendering more frames that your screen can display doesn't really help that much. Also not synching to your screen will cause tearing.
However, VSync is disabled by default in SC2. And this might cause the issue.
I agree that this should fix the problem, and I don't think the problems with vsync would affect the people with uncapped framerate problems, but there ARE problems with vsync if your system doesn't have enough power.
The VSync setting isn't a framerate cap. It will basically make sure that each frame is rendered at the same _time_ as the display's refresh, not at the same _rate_. It will effectively cap your FPS at your refresh rate - IF the application can keep up. However, if your system can't keep up, you might get 1/2 or 1/4 or some other nasty part of your actual display refresh rate. Even If the rendering and screen refresh happen at the same rate, but not the same time, you get tearing. Tearing is often better than an FPS at half your refresh rate.
just like Xeon CPU's and the top of the line $600 graphics cards
For graphics cards possibly, but the Xeon line is not just rebadged desktop chips. It has the ability to detect and/or correct a bunch of things that desktop chips can't. It's just over most people's heads. Most people know what ECC memory is and why it's not necessary for a desktop system, but main memory is just ONE part of the system that can have transient failures. If your computer has multiple CPUs, it doesn't make sense for only one to bring the whole system down does it? You start throwing in gobs and gobs of processors, and the odds of one of them faulting goes right up.
AFAIK, Itanium has even more RAS-like features than Xeons, and all of these trail behind POWER and Sparc.
Since I haven't seen anyone else post the fix, I will: Add the following lines to your "Documents\StarCraft II\variables.txt" file: frameratecapglue=30 frameratecap=60 You can add them to the beginning, end, or wherever. The game doesn't care.
Wouldn't ticking off the vsync option in the in-game settings be an easier way to fix the problem?
I'm having a hard time picturing any overlap between systems where unlimited framerate is a problem and vsync could drop your frame rate too low. I mean, usually it's the high end cards that have heat problems, not the ones where vsync might drop you to 1/2 or 1/4 refresh rate... If you have a high end card in a system that can't cool itself enough to use the card to it's full potential, who's problem is that?
They already have a Magic Mouse, is Magic Trackpad really that much of a stretch? I can think of worse names: Apple Trackpad - obvious choice, unimaginative Wonder Trackpad Amazing Trackpad Super Trackpad Ultra Trackpad iTrack Mac Track MyTrack eTrack Wacky Track... ow!
the Q/A being in the open anyone can go file and read through the bug reports, and if anyone actually didn't assign such a bug as priority one, then the whole project would be ridiculed, probably here and in many other places.
Some very large companies have customer accessible bug reporting systems for non open source software, and if a known bug isn't available to the public you can call support and they'll find it for you. Sun/EMC/Oracle do this, and I'm sure many others. Free self service bug report access is a nice feature of free software, but I think I was talking about open source.
That said, there is no guarantee the bug reports are open to the public for all open source projects anyway, if they even have such a process outside send emails to bugs@....
Yeah, it's true that 3rd person sucks for aiming, but this is only usually because you cannot zoom in 3rd person.
As long as laser precision at infinite range is the norm for FPSs, why wouldn't everything else suck?
These guys can turn and headshot another in.1 second when the opponent appears at 270 degrees left, while a person in 1st-person view would not have seen the enemy at all. It also makes rapidly switching between targets a lot easier.
*sigh* that's whats wrong with games these days. 270 degree.1 second headshot. How is that immersive? Shot to the head is "realistic" but foot, hand, arm, leg, abdomen etc, those are glancing blows. Twitch shooting is going to kill the FPS genre.
Wouldn't you all like games with real life tactics better? Not the aim for the head!, or finish the guy off with a pistol at 300 yds kind...
If any respectable open source team member had seen Javascript events being passed to the keyboard buffer, he or she would have screamed blue bloody murder and it would have become a priority one bug faster than you can say "the developer who wrote that shit has just lost code submission privileges on this project".
I'm not buying your assertion that open source developers are more attentive or more dedicated than non-open source developers. What is the rationale for that? Other than defining the QA process to be whatever you want and being your own QA team, what advantages does a project being open source confer in this regard? Some outsider can swoop in and patch your critical security vulnerabilities for you, with tests, and no new bugs? Your users can fix bugs on their own, maintaining private one-off branches?
Not to dig on open source or anything, but I think it's usefulness is being pushed a BIT too far sometimes. There are certainly places it shines, but this is not one of them.
Anyone who really feels this way doesn't understand open source.
I see it as a complex project worked on by volunteers in their free time.
If you want to see it as propagation of open source ideals, and merely a stepping stone towards some greater purpose, then you are by definition a FREETARD.
Take your religion elsewhere. Volunteer efforts drive most of open source, respect that.
Does anyone have a recommendation for a modern FPS that captures the speed, fun, and simplicity of Doom 1 and 2? I enjoy games like Team Fortress 2 and Battlefield, but sometimes I'd like something fast, fun and disposable... the Mario Kart of shooting people, if you will.
Uh, without traveling back in time to the 90's PC game market?
Their business model of selling expensive devices to hipsters (basically the same model they used in the 1970s and 1980s)
Huh?
but soon market forces bring in competitors who appeal to the other 98%.
If only that were true for every annoying niche in IT. Unfortunately, we are stuck with 800 lb gorillas in almost every corner, and in many areas everything sucks equally bad.
Viable competition doesn't just appear out of thin air either.
EX: "Competition" didn't happen to KMart; Walmart did.
This is a trooooooooooll people.. look at his other posts.
Don't confuse with the real commodore64
I dont' agree with you, I've seen enough older tech guys who stopped at learning dir,cd and nothing else but claim to be cli users. I'm in my mid 20s and only have one person at work who can beat me at cli-ness, a 43 year old hacker who worked at Bell labs in the late 80s.
At one point, system admins might have been more aware of whats going on beneath the shell, like setsid(), process groups, etc. Now if someone knows BASH, they are CLI experts.
I think people are afraid of all their 'overhead' knowledge being made obsolete by more efficient technology. Rarely ever is the latest revolution in computer technology a perfect replacement for the old way. If the old ways don't keep evolving, we get revolutions. Then everyone gets all defensive about their little treasure trove of old knowledge which they claim was fine as it was, because that's how they learned it.
The tech learning curve is important as well. Those who grew up with computers in pre-GUI times had a rather steep curve but as a consequence became much more proficient.
Uhh... that's a polite way of saying they invested lots of mental effort into something that depreciated faster than a new car. What were they actually proficient at? Besides "computers" AKA "twisting a machine's proverbial arm to do what you need it to."
There are diminishing returns in training humans, and we can't change that. We can make computers more efficient though.
"An anonymous reader writes with word that Wikileaks..."
Sounds like FUD.
Right, how can we trust this isn't disingenuous propaganda if we don't know who they are or at least some context? /sarcasm
Mr anonymous should post this info to WikiLeaks so we know it's accurate, THEN we can discuss what to think of it on enlightening Internet forums like this one.
Shallow depth of field in 3D is talked about in the link I gave.
but none of those are required to do mission critical business computing, which is why Solaris and OpenSolaris have lost (too little too late in both cases) and GNU/Linux has won. Go ahead and flog your dead horse, but the Solari are toast.
Secular, proprietary systems built from or borrowing from BSD projects have "won". Linux has "won" in its reality distortion bubble where the inhabitants are convinced if something free isn't available to them they don't need it.
Ever raising bars for triple-A games
Well that is a different problem..
I'm sorry.
Well, at least someone is making a stand. I really don't understand the push to 3-D. Yes, it's "new" and "exciting" for 7-year olds, but, in my opinion it doesn't add any real value for the rest of us movie-goers. It's just a way to increase ticket prices.
I'm sure at one time the same was said about CGI, color, animation, sound, 2D projection, and uhh.. the stage, if you want to go back a ways.
In case you weren't aware and/or your opinion is not even based on personal experience - filming for 3D encourages creative use of depth of field. You will benefit from this trend even if you watch a 3D movie in 2D, or even if the film was not shot with 3D cameras. Unless you prefer scenes to be as flat as possible, then I'm out of ideas.
Here, a picture says a thousand words.
http://en.wikipedia.org/wiki/Depth_of_field
Go watch Despicable Me in 2D. There is the obligatory roller coaster scene, I know.. but there are also plenty of scenes with an incredible sense of vastness that you don't need to literally see in 3D to appreciate. I doubt filmmakers would spend much time on those if it were not even possible to fully visualize them.
Think of the beautiful pictures we can compose with color that wouldn't be very special without. Scenes from a garden maybe? If you reject 3D, what else might you be missing?
This says it better
http://www.newscientist.com/article/dn19247-innovation-mastering-the-art-of-3d-filmmaking.html
Some conventions are unlikely to survive a transition from 2D to 3D filming. One is a tendency for cinematographers to use a shallow depth of field to ensure that only characters and objects at a certain depth in the scene are in focus, so guiding the audience's attention.
Objects at all depths, within reason, should be in focus in 3D films, as is the case in the real world - so movie-makers need to use different techniques to guide the audience's attention in three dimensions.
Stage plays already provide a solution through the careful use of lighting - an effect likely to be adopted in 3D film-making. So just as the talkies gave way to a period of film noir, perhaps this latest cinematographic innovation will give rise to a whole new wave of moodily lit movies.
Unless I am confused, "Zones" are virtual machines.
This is easy, you clearly are.
If you think there is no equivalent, I guess you are not familiar with Xen or KVM
Yah, we've heard of that too. http://prefetch.net/blog/index.php/category/solaris-xen/
although perhaps not with "feature parity."
Exactly.
Development on OpenSolaris has all but stopped
Except it hasn't?
I mean biweekly, binary development builds haven't been released since 134 in March, but development clearly marches on.
http://hub.opensolaris.org/bin/view/Main/
http://opensolaris.org/jive/thread.jspa?threadID=125446&tstart=0
http://cr.opensolaris.org/
http://hub.opensolaris.org/bin/view/Main/RecentChanges
Think for yourselves..
Community (outside Oracle) development may have been frozen, and it might be worthwhile to have a liberal, free spirited fork to try new things, but if Oracle wanted OpenSolaris dead, there's a very fast an efficient way of doing that, and they have not. Don't call something dead unless you're pretty darned sure it aint going to wake up the next morning.
Well, the game SHOULD render at the same framerate as your monitor. Often called VSync. Because rendering more frames that your screen can display doesn't really help that much. Also not synching to your screen will cause tearing.
However, VSync is disabled by default in SC2. And this might cause the issue.
I agree that this should fix the problem, and I don't think the problems with vsync would affect the people with uncapped framerate problems, but there ARE problems with vsync if your system doesn't have enough power.
The VSync setting isn't a framerate cap. It will basically make sure that each frame is rendered at the same _time_ as the display's refresh, not at the same _rate_. It will effectively cap your FPS at your refresh rate - IF the application can keep up.
However, if your system can't keep up, you might get 1/2 or 1/4 or some other nasty part of your actual display refresh rate. Even If the rendering and screen refresh happen at the same rate, but not the same time, you get tearing. Tearing is often better than an FPS at half your refresh rate.
just like Xeon CPU's and the top of the line $600 graphics cards
For graphics cards possibly, but the Xeon line is not just rebadged desktop chips. It has the ability to detect and/or correct a bunch of things that desktop chips can't. It's just over most people's heads. Most people know what ECC memory is and why it's not necessary for a desktop system, but main memory is just ONE part of the system that can have transient failures. If your computer has multiple CPUs, it doesn't make sense for only one to bring the whole system down does it? You start throwing in gobs and gobs of processors, and the odds of one of them faulting goes right up.
AFAIK, Itanium has even more RAS-like features than Xeons, and all of these trail behind POWER and Sparc.
Next topic: Is SCSI the same as SATA /facepalm
Since I haven't seen anyone else post the fix, I will: Add the following lines to your "Documents\StarCraft II\variables.txt" file: frameratecapglue=30 frameratecap=60 You can add them to the beginning, end, or wherever. The game doesn't care.
Wouldn't ticking off the vsync option in the in-game settings be an easier way to fix the problem?
I'm having a hard time picturing any overlap between systems where unlimited framerate is a problem and vsync could drop your frame rate too low. I mean, usually it's the high end cards that have heat problems, not the ones where vsync might drop you to 1/2 or 1/4 refresh rate... If you have a high end card in a system that can't cool itself enough to use the card to it's full potential, who's problem is that?
They already have a Magic Mouse, is Magic Trackpad really that much of a stretch? I can think of worse names: ...
Apple Trackpad - obvious choice, unimaginative
Wonder Trackpad
Amazing Trackpad
Super Trackpad
Ultra Trackpad
iTrack
Mac Track
MyTrack
eTrack
Wacky Track
ow!
Apple isn't about making cool technology any more - it's about marketing to the masses.
The 12-core MacPro is anything but a mass-market machine. For that market Apple's products are 4 cores max (and usually just 2).
Well, you're in for a surprise in 3 years. The 16-core chips on the roadmap are aimed at the consumer market.
Did this really just happen?
the Q/A being in the open anyone can go file and read through the bug reports, and if anyone actually didn't assign such a bug as priority one, then the whole project would be ridiculed, probably here and in many other places.
Some very large companies have customer accessible bug reporting systems for non open source software, and if a known bug isn't available to the public you can call support and they'll find it for you. Sun/EMC/Oracle do this, and I'm sure many others. Free self service bug report access is a nice feature of free software, but I think I was talking about open source.
That said, there is no guarantee the bug reports are open to the public for all open source projects anyway, if they even have such a process outside send emails to bugs@....
Yeah, it's true that 3rd person sucks for aiming, but this is only usually because you cannot zoom in 3rd person.
As long as laser precision at infinite range is the norm for FPSs, why wouldn't everything else suck?
These guys can turn and headshot another in .1 second when the opponent appears at 270 degrees left, while a person in 1st-person view would not have seen the enemy at all. It also makes rapidly switching between targets a lot easier.
*sigh* that's whats wrong with games these days. 270 degree .1 second headshot. How is that immersive? Shot to the head is "realistic" but foot, hand, arm, leg, abdomen etc, those are glancing blows. Twitch shooting is going to kill the FPS genre.
Wouldn't you all like games with real life tactics better? Not the aim for the head!, or finish the guy off with a pistol at 300 yds kind...
You really think they aren't already doing this? Honestly?
If any respectable open source team member had seen Javascript events being passed to the keyboard buffer, he or she would have screamed blue bloody murder and it would have become a priority one bug faster than you can say "the developer who wrote that shit has just lost code submission privileges on this project".
I'm not buying your assertion that open source developers are more attentive or more dedicated than non-open source developers. What is the rationale for that?
Other than defining the QA process to be whatever you want and being your own QA team, what advantages does a project being open source confer in this regard? Some outsider can swoop in and patch your critical security vulnerabilities for you, with tests, and no new bugs? Your users can fix bugs on their own, maintaining private one-off branches?
Not to dig on open source or anything, but I think it's usefulness is being pushed a BIT too far sometimes. There are certainly places it shines, but this is not one of them.
Have you used any of those on either side?
Bonus points for using something on both.
Your observation that Windows 7 has caught up to OS X in many ways is accurate, but I don't think you're in a position to compare anything.
.22 is in inches, he got that part right at least.
What's funny is with specifically the two weapons he mentioned, he couldn't at least agree that there is nothing non-functional on them.