First they drink our soda, then they play our video games, before long they'll be listening to our music, watching our TV shows, and wanking to our porn!
Maybe its just that the virus writer is actually starting to follow the kinds of ideas that geeks often toss out. "Oh yeah, if I was making a virus I'd have it..."
Granted, it still exploits the most obvious problem in computing: the people who use Outlook in its "Automatically Run Attachments" mode, but it would be foolish to ignore the largest and most potentially devastating venue.
Once the guy figures out exactly the heuristic to hit the most targets in the shortest amount of time, he can put a real payload in it, like a file encrypter for.doc files, or something similarly nasty. And he'll only share the key if we put deposit money in a Swiss bank account!... hey, that's not a bad idea.
"Now, as for the RIAA, CD-Rs and file-sharing won't kill the music industry. I wouldn't even expect a drop in sale-price, just more and more bureaucratic nonsense."
yeah, but while they're fighting the hydra that is internet filesharing, real artists will be using these ridiculously cheap methods of distribution to pump out music thats actually worth listening to.
The difference between DeBeers and the RIAA is that De Beers is going after the real threat to its business, the RIAA is just flailing scared.
Well, not that article, but the site: "Blizzard wanted a MMORPG where the player felt legendary and heroic from the first day."
This is exactly what most MMORPGs currently lack, the feeling that you character serves no purpose in the game, and that you need to do a whole lot of stuff to get higher. If you enter the game feeling like a Level 1 Hero in WC3, and then work up to being a Level 40 Hero... well, thats exactly the kind of game I can see myself playing. The goal of the game should be to ensure that I'm having fun from the start, and that my fun either scales, or changes in perspective/paradigm as I play. It looks like they're aiming for that here.
I didn't think I'd ever pay to play an MMORPG again after Planetside, too.
The explanation for beaming things at Warp Speed was that the two ships had to synchronize their speeds.
In fact, according to the history in the Technical Manual, torpedoes were developed specifically because of the need to fight in Warp. Of course, they also say the first torpedoes were anti-matter, Star Trek: Fanfiction... err I mean Enterprise, totally ignored.
I noticed this in playing Gunbound last night. Whenever one of us was in a horrible position relative to the other, we'd say a quick "Friends?" "Friends." Or when an incredible shot went off, we'd all cheer on the guy doing it.
I suppose the kind of gaming ideal that a particular game is built upon affects it. I see a lot more anger to other games in CounterStrike and MOHAA, for example, and I wonder if that's because dying in those games is a punishment, rather than negative reinforcement.
On the other hand, in games like the aforementioned Gunbound and Quake, dying is transitory, and often unavoidable. When you die, you don't blame the guy for killing you, but yourself for not popping him first- And then you're right back into the game and doing it again.
That and that US companies take so damn long to release a series. Like hell I'm waiting for ADV to finish releasing RahXephon before I watch the ending.
I'm buying the DVDs, but I think I've paid my dues... I commissioned art from Hiroki Kanno.
Same thing happened to me, the engrish was strangely incomprehensible, when even the english references in the Japanese script having been transated into Chinese, and then back into English.
This led to a bizarre, but now famous scene, where Spike turned to the camera, and shrugged, saying "Let's eat salt!"
I think there's a significant difference between reenacting historical events for the sake of telling a story, and taking actual footage of events, and real people dying, and turning them into a form of entertainment.
if someone suggested an "America's Greatest Executions" TV show, would you be so quick to defend it?
Furthermore, I doubt that this game will encompass the type of critical thought and self awareness that would be required to redeem it. Perhaps if you could play from both sides of a conflict (taking up arms as Iraqis, for example).
And before you say that I'm taking the side of bloodthirsty murderers, please try and keep some perspective on what we're actually talking about: turning current military action into a game, whether or not said action is justified.
Allowing one to play from both sides would provide an interesting, and critical way of understanding the conflict, far more than any flag-waving, CNN touting, nationalistic title.
Shh! You're revealing the unoriginality of everything they're hyping!
I wish they'd just say something really cool, like "We're totally sticking to the rulebook" or "We're aiming for an entirely open-ended game."
I mean, the things they are touting are akin to announcing a new RPG system and being like "We've got, like, 3 new types of dice and really cool paper in our books."
You don't buy an RPG for the dice or the paper, you buy it for the content.
Haven't they heard of Deus Ex? System Shock 2? Please.
RPGs and FPSs have been mixed many times, the first person RPG having been ignored lately. But games like Ultima Underworld, the Bard's Tale series, and numerous others that focus on exploring from a first person perspective.
Don't worry, someone hacked the White House's security system, and uploaded a DivX version to my local WASTE network. I can get the footage to you in an hour.
Great! Driving: The new MMORPG!
skye
See? The terrorists have already lost!
skye
Just plug in your new "N'Synchronizer 2000" and you'll be able to have an entire pop lineup, sans group! Perfect for parties!
And don't listen to those guys at Sharon Apple... there's nothing to worry about as far as stability and artificial intelligence are concerned!
skye
First they drink our soda, then they play our video games, before long they'll be listening to our music, watching our TV shows, and wanking to our porn!
It will truly be an Alvistide miracle!
skye
Maybe its just that the virus writer is actually starting to follow the kinds of ideas that geeks often toss out. "Oh yeah, if I was making a virus I'd have it..."
.doc files, or something similarly nasty. And he'll only share the key if we put deposit money in a Swiss bank account! ... hey, that's not a bad idea.
Granted, it still exploits the most obvious problem in computing: the people who use Outlook in its "Automatically Run Attachments" mode, but it would be foolish to ignore the largest and most potentially devastating venue.
Once the guy figures out exactly the heuristic to hit the most targets in the shortest amount of time, he can put a real payload in it, like a file encrypter for
skye
"Now, as for the RIAA, CD-Rs and file-sharing won't kill the music industry. I wouldn't even expect a drop in sale-price, just more and more bureaucratic nonsense."
yeah, but while they're fighting the hydra that is internet filesharing, real artists will be using these ridiculously cheap methods of distribution to pump out music thats actually worth listening to.
The difference between DeBeers and the RIAA is that De Beers is going after the real threat to its business, the RIAA is just flailing scared.
skye
Well, not that article, but the site:
"Blizzard wanted a MMORPG where the player felt legendary and heroic from the first day."
This is exactly what most MMORPGs currently lack, the feeling that you character serves no purpose in the game, and that you need to do a whole lot of stuff to get higher. If you enter the game feeling like a Level 1 Hero in WC3, and then work up to being a Level 40 Hero... well, thats exactly the kind of game I can see myself playing. The goal of the game should be to ensure that I'm having fun from the start, and that my fun either scales, or changes in perspective/paradigm as I play. It looks like they're aiming for that here.
I didn't think I'd ever pay to play an MMORPG again after Planetside, too.
skye
I've worked on several SGI systems before, and never have I seen that feature, so I'm betting its fairly obscure.
skye
The explanation for beaming things at Warp Speed was that the two ships had to synchronize their speeds.
... err I mean Enterprise, totally ignored.
In fact, according to the history in the Technical Manual, torpedoes were developed specifically because of the need to fight in Warp. Of course, they also say the first torpedoes were anti-matter, Star Trek: Fanfiction
skye
You mean you can't fly through a UNIX system and computers don't come with a "hack the pentagon" command built in?
skye
We grillin' tonight!
skye
What a joke.
I know quite a few females that would argue strenously against that position. Quite a few *hot* females.
Maybe it's journalists that don't go on dates anymore?
skye
Psh! Cubivore was just a ripoff of E.V.O.! Which was just a ripoff of The Origin of Species!
skye
Yes this is a semi-troll...
Check the address of Stavro Mueller's Beta when Ford steps out of the cab.
It's number 42.
skye
Platoon for NES.
... I can't imagine who okayed this game, to be honest.
There is one segment where you emerge from a tunnel and have to fire into the dark at muzzle flashes.
skye
I noticed this in playing Gunbound last night. Whenever one of us was in a horrible position relative to the other, we'd say a quick "Friends?" "Friends." Or when an incredible shot went off, we'd all cheer on the guy doing it.
I suppose the kind of gaming ideal that a particular game is built upon affects it. I see a lot more anger to other games in CounterStrike and MOHAA, for example, and I wonder if that's because dying in those games is a punishment, rather than negative reinforcement.
On the other hand, in games like the aforementioned Gunbound and Quake, dying is transitory, and often unavoidable. When you die, you don't blame the guy for killing you, but yourself for not popping him first- And then you're right back into the game and doing it again.
skye
So something finally beat out Manos: the Hands of Fate.
That blows my mind.
skye
MANOS!
The Hands... of Fate.
That and that US companies take so damn long to release a series. Like hell I'm waiting for ADV to finish releasing RahXephon before I watch the ending.
I'm buying the DVDs, but I think I've paid my dues... I commissioned art from Hiroki Kanno.
skye
Same thing happened to me, the engrish was strangely incomprehensible, when even the english references in the Japanese script having been transated into Chinese, and then back into English.
This led to a bizarre, but now famous scene, where Spike turned to the camera, and shrugged, saying "Let's eat salt!"
I have no idea what that was supposed to mean.
skye
I think there's a significant difference between reenacting historical events for the sake of telling a story, and taking actual footage of events, and real people dying, and turning them into a form of entertainment.
if someone suggested an "America's Greatest Executions" TV show, would you be so quick to defend it?
Furthermore, I doubt that this game will encompass the type of critical thought and self awareness that would be required to redeem it. Perhaps if you could play from both sides of a conflict (taking up arms as Iraqis, for example).
And before you say that I'm taking the side of bloodthirsty murderers, please try and keep some perspective on what we're actually talking about: turning current military action into a game, whether or not said action is justified.
Allowing one to play from both sides would provide an interesting, and critical way of understanding the conflict, far more than any flag-waving, CNN touting, nationalistic title.
skye
Shh! You're revealing the unoriginality of everything they're hyping!
I wish they'd just say something really cool, like "We're totally sticking to the rulebook" or "We're aiming for an entirely open-ended game."
I mean, the things they are touting are akin to announcing a new RPG system and being like "We've got, like, 3 new types of dice and really cool paper in our books."
You don't buy an RPG for the dice or the paper, you buy it for the content.
skye
Dude, I actually remember him... Suddenly makes me remember Bucky O'hare, too.
skye
For Teenage Mutant Ninja Rabbits!
... damn.
Wait, come back! It's better than it sounds! The song still works!
skye
Haven't they heard of Deus Ex? System Shock 2? Please.
RPGs and FPSs have been mixed many times, the first person RPG having been ignored lately. But games like Ultima Underworld, the Bard's Tale series, and numerous others that focus on exploring from a first person perspective.
skye
Don't worry, someone hacked the White House's security system, and uploaded a DivX version to my local WASTE network. I can get the footage to you in an hour.
skye